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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=94110</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=94110"/>
		<updated>2010-04-17T02:10:20Z</updated>

		<summary type="html">&lt;p&gt;Random832: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:&lt;br /&gt;
&lt;br /&gt;
'''READ BEFORE EDITING''': Do not remove lines from the actual lists of strings. Do not move any subsection to == top level ==. The divisions between the top-level sections are important, since no string is repeated in a top-level section (so if the same token is used for more than one thing for instance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)&lt;br /&gt;
&lt;br /&gt;
Adding or rearranging ===subsection=== divisions is fine, as is adding commentary (outside the &amp;amp;lt;pre&amp;gt; tags, though this page might be a bit long for it)&lt;br /&gt;
&lt;br /&gt;
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&amp;amp;section=0}} this elegant and finely-crafted link] to edit just this top section.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section with all the tokens in it ==&lt;br /&gt;
=== true/false strings ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Availability Tokens (Entity) ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
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String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=94085</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=94085"/>
		<updated>2010-04-17T01:21:45Z</updated>

		<summary type="html">&lt;p&gt;Random832: /* Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:&lt;br /&gt;
&lt;br /&gt;
'''READ BEFORE EDITING''': Do not remove lines from the actual lists of strings. Do not move any subsection to == top level ==. The divisions between the top-level sections are important, since no string is repeated in a top-level section (so if the same token is used for more than one thing for instance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)&lt;br /&gt;
&lt;br /&gt;
Adding or rearranging ===subsection=== divisions is fine, as is adding commentary (outside the &amp;amp;lt;pre&amp;gt; tags, though this page might be a bit long for it)&lt;br /&gt;
&lt;br /&gt;
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&amp;amp;section=0}} this elegant and finely-crafted link] to edit just this top section.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section with all the tokens in it ==&lt;br /&gt;
=== true/false strings==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Availability Tokens (Entity) ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
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String: Character 100&lt;br /&gt;
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String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=94084</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=94084"/>
		<updated>2010-04-17T01:21:08Z</updated>

		<summary type="html">&lt;p&gt;Random832: _please_ don't do that. added explanation of why&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:&lt;br /&gt;
&lt;br /&gt;
'''READ BEFORE EDITING''': Do not remove lines from the actual lists of strings. Do not move any subsection to == top level ==. The divisions between the top-level sections are important, since no string is repeated in a top-level section (so if the same token is used for more than one thing for instance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)&lt;br /&gt;
&lt;br /&gt;
Adding or rearranging ===subsection=== divisions is fine, as is adding commentary (outside the &amp;lt;pre&amp;gt; tags, though this page might be a bit long for it)&lt;br /&gt;
&lt;br /&gt;
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&amp;amp;section=0}} this elegant and finely-crafted link] to edit just this top section.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section with all the tokens in it ==&lt;br /&gt;
=== true/false strings==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Availability Tokens (Entity) ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
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Custom: A&lt;br /&gt;
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Custom: U&lt;br /&gt;
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Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89236</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89236"/>
		<updated>2010-04-10T21:56:10Z</updated>

		<summary type="html">&lt;p&gt;Random832: more subsection breaking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:&lt;br /&gt;
&lt;br /&gt;
Feel free to place more section dividers or rename the sections, but do not change the placement any top-level (two = signs) section dividers or remove/rearrange the strings themselves. (reading the entrails of a compiled exe file is tricky business, and every bit of information preserved from the original content helps!)&lt;br /&gt;
&lt;br /&gt;
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&amp;amp;section=0}} this elegant and finely-crafted link] to edit just this top section.)&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ??? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
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graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
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String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
String: Character 106&lt;br /&gt;
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String: Character 110&lt;br /&gt;
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String: Character 112&lt;br /&gt;
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String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
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String: Character 129&lt;br /&gt;
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String: Character 144&lt;br /&gt;
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String: Character 146&lt;br /&gt;
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String: Character 150&lt;br /&gt;
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String: Character 222&lt;br /&gt;
String: Character 223&lt;br /&gt;
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String: Character 231&lt;br /&gt;
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String: Character 250&lt;br /&gt;
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String: Character 252&lt;br /&gt;
String: Character 253&lt;br /&gt;
String: Character 254&lt;br /&gt;
String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
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.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
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.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
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.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
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.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
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.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
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.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
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.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
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.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
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.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
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.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
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.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
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.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
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.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89231</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89231"/>
		<updated>2010-04-10T21:53:29Z</updated>

		<summary type="html">&lt;p&gt;Random832: divide long section into arbitrary chunks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:&lt;br /&gt;
&lt;br /&gt;
Feel free to place more section dividers or rename the sections, but do not change the placement any top-level (two = signs) section dividers or remove/rearrange the strings themselves. (reading the entrails of a compiled exe file is tricky business, and every bit of information preserved from the original content helps!)&lt;br /&gt;
&lt;br /&gt;
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&amp;amp;section=0}} this elegant and finely-crafted link] to edit just this top section.)&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ??? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
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Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
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STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
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STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89227</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89227"/>
		<updated>2010-04-10T21:51:14Z</updated>

		<summary type="html">&lt;p&gt;Random832: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:&lt;br /&gt;
&lt;br /&gt;
Feel free to place more section dividers or rename the sections, but do not change the placement any top-level (two = signs) section dividers or remove/rearrange the strings themselves. (reading the entrails of a compiled exe file is tricky business, and every bit of information preserved from the original content helps!)&lt;br /&gt;
&lt;br /&gt;
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&amp;amp;section=0}} this elegant and finely-crafted link] to edit just this top section.)&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ??? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
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String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
String: Character 075&lt;br /&gt;
String: Character 076&lt;br /&gt;
String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
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String: Character 110&lt;br /&gt;
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String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
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String: Character 150&lt;br /&gt;
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String: Character 164&lt;br /&gt;
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String: Character 252&lt;br /&gt;
String: Character 253&lt;br /&gt;
String: Character 254&lt;br /&gt;
String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
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.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
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.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
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.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
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.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
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.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
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.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
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.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
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.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
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.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
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.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
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.?AVactive_script_var_longst@@&lt;br /&gt;
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.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
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.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
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.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
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.?AVitem_crownst@@&lt;br /&gt;
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.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
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.?AVitem_windowst@@&lt;br /&gt;
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.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
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.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
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.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
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.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
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.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89226</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89226"/>
		<updated>2010-04-10T21:45:43Z</updated>

		<summary type="html">&lt;p&gt;Random832: fix up, more sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ??? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
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Custom: A&lt;br /&gt;
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Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89221</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89221"/>
		<updated>2010-04-10T21:35:55Z</updated>

		<summary type="html">&lt;p&gt;Random832: Don't remove strings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [Some] Tokens ==&lt;br /&gt;
=== Material State Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Other strings in this section ===&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
String: Character 075&lt;br /&gt;
String: Character 076&lt;br /&gt;
String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
String: Character 106&lt;br /&gt;
String: Character 107&lt;br /&gt;
String: Character 108&lt;br /&gt;
String: Character 109&lt;br /&gt;
String: Character 110&lt;br /&gt;
String: Character 111&lt;br /&gt;
String: Character 112&lt;br /&gt;
String: Character 113&lt;br /&gt;
String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
String: Character 116&lt;br /&gt;
String: Character 117&lt;br /&gt;
String: Character 118&lt;br /&gt;
String: Character 119&lt;br /&gt;
String: Character 120&lt;br /&gt;
String: Character 121&lt;br /&gt;
String: Character 122&lt;br /&gt;
String: Character 123&lt;br /&gt;
String: Character 124&lt;br /&gt;
String: Character 125&lt;br /&gt;
String: Character 126&lt;br /&gt;
String: Character 127&lt;br /&gt;
String: Character 128&lt;br /&gt;
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String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
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STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
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STRING_A048&lt;br /&gt;
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STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
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STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
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STRING_A060&lt;br /&gt;
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STRING_A160&lt;br /&gt;
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STRING_A170&lt;br /&gt;
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STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=80816</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=80816"/>
		<updated>2010-04-03T08:33:40Z</updated>

		<summary type="html">&lt;p&gt;Random832: Revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
String: Character 075&lt;br /&gt;
String: Character 076&lt;br /&gt;
String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
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String: Character 109&lt;br /&gt;
String: Character 110&lt;br /&gt;
String: Character 111&lt;br /&gt;
String: Character 112&lt;br /&gt;
String: Character 113&lt;br /&gt;
String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
String: Character 116&lt;br /&gt;
String: Character 117&lt;br /&gt;
String: Character 118&lt;br /&gt;
String: Character 119&lt;br /&gt;
String: Character 120&lt;br /&gt;
String: Character 121&lt;br /&gt;
String: Character 122&lt;br /&gt;
String: Character 123&lt;br /&gt;
String: Character 124&lt;br /&gt;
String: Character 125&lt;br /&gt;
String: Character 126&lt;br /&gt;
String: Character 127&lt;br /&gt;
String: Character 128&lt;br /&gt;
String: Character 129&lt;br /&gt;
String: Character 130&lt;br /&gt;
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String: Character 132&lt;br /&gt;
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String: Character 135&lt;br /&gt;
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String: Character 142&lt;br /&gt;
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String: Character 150&lt;br /&gt;
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String: Character 160&lt;br /&gt;
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String: Character 164&lt;br /&gt;
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String: Character 171&lt;br /&gt;
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String: Character 250&lt;br /&gt;
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String: Character 252&lt;br /&gt;
String: Character 253&lt;br /&gt;
String: Character 254&lt;br /&gt;
String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
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.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
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.?AVactive_script_var_longst@@&lt;br /&gt;
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.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
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.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
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.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
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.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
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.?AVitemdef_foodst@@&lt;br /&gt;
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.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
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.?AVitemdef_trapcompst@@&lt;br /&gt;
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.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
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.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=79767</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=79767"/>
		<updated>2010-04-03T04:52:15Z</updated>

		<summary type="html">&lt;p&gt;Random832: The goods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This string dump is VERY unpolished. The 40d string dump I created by hand, by going through the file with a text editor and deleting everything that wasn't a string. This was created with the unix &amp;quot;strings&amp;quot; tool. The main consequence of this is that some strings of fewer than four characters may not be included, and that some extra &amp;quot;noise&amp;quot; that I missed when skimming through it might be included.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unknown exception&lt;br /&gt;
CorExitProcess&lt;br /&gt;
(null)&lt;br /&gt;
runtime error &lt;br /&gt;
TLOSS error&lt;br /&gt;
SING error&lt;br /&gt;
DOMAIN error&lt;br /&gt;
R6034&lt;br /&gt;
An application has made an attempt to load the C runtime library incorrectly.&lt;br /&gt;
Please contact the application's support team for more information.&lt;br /&gt;
R6033&lt;br /&gt;
- Attempt to use MSIL code from this assembly during native code initialization&lt;br /&gt;
This indicates a bug in your application. It is most likely the result of calling an MSIL-compiled (/clr) function from a native constructor or from DllMain.&lt;br /&gt;
R6032&lt;br /&gt;
- not enough space for locale information&lt;br /&gt;
R6031&lt;br /&gt;
- Attempt to initialize the CRT more than once.&lt;br /&gt;
This indicates a bug in your application.&lt;br /&gt;
R6030&lt;br /&gt;
- CRT not initialized&lt;br /&gt;
R6028&lt;br /&gt;
- unable to initialize heap&lt;br /&gt;
R6027&lt;br /&gt;
- not enough space for lowio initialization&lt;br /&gt;
R6026&lt;br /&gt;
- not enough space for stdio initialization&lt;br /&gt;
R6025&lt;br /&gt;
- pure virtual function call&lt;br /&gt;
R6024&lt;br /&gt;
- not enough space for _onexit/atexit table&lt;br /&gt;
R6019&lt;br /&gt;
- unable to open console device&lt;br /&gt;
R6018&lt;br /&gt;
- unexpected heap error&lt;br /&gt;
R6017&lt;br /&gt;
- unexpected multithread lock error&lt;br /&gt;
R6016&lt;br /&gt;
- not enough space for thread data&lt;br /&gt;
This application has requested the Runtime to terminate it in an unusual way.&lt;br /&gt;
Please contact the application's support team for more information.&lt;br /&gt;
R6009&lt;br /&gt;
- not enough space for environment&lt;br /&gt;
R6008&lt;br /&gt;
- not enough space for arguments&lt;br /&gt;
R6002&lt;br /&gt;
- floating point support not loaded&lt;br /&gt;
Microsoft Visual C++ Runtime Library&lt;br /&gt;
&amp;lt;program name unknown&amp;gt;&lt;br /&gt;
Runtime Error!&lt;br /&gt;
Program: &lt;br /&gt;
Illegal byte sequence&lt;br /&gt;
Directory not empty&lt;br /&gt;
Function not implemented&lt;br /&gt;
No locks available&lt;br /&gt;
Filename too long&lt;br /&gt;
Resource deadlock avoided&lt;br /&gt;
Result too large&lt;br /&gt;
Domain error&lt;br /&gt;
Broken pipe&lt;br /&gt;
Too many links&lt;br /&gt;
Read-only file system&lt;br /&gt;
Invalid seek&lt;br /&gt;
No space left on device&lt;br /&gt;
File too large&lt;br /&gt;
Inappropriate I/O control operation&lt;br /&gt;
Too many open files&lt;br /&gt;
Too many open files in system&lt;br /&gt;
Invalid argument&lt;br /&gt;
Is a directory&lt;br /&gt;
Not a directory&lt;br /&gt;
No such device&lt;br /&gt;
Improper link&lt;br /&gt;
File exists&lt;br /&gt;
Resource device&lt;br /&gt;
Unknown error&lt;br /&gt;
Bad address&lt;br /&gt;
Permission denied&lt;br /&gt;
Not enough space&lt;br /&gt;
Resource temporarily unavailable&lt;br /&gt;
No child processes&lt;br /&gt;
Bad file descriptor&lt;br /&gt;
Exec format error&lt;br /&gt;
Arg list too long&lt;br /&gt;
No such device or address&lt;br /&gt;
Input/output error&lt;br /&gt;
Interrupted function call&lt;br /&gt;
No such process&lt;br /&gt;
No such file or directory&lt;br /&gt;
Operation not permitted&lt;br /&gt;
No error&lt;br /&gt;
EncodePointer&lt;br /&gt;
DecodePointer&lt;br /&gt;
FlsFree&lt;br /&gt;
FlsSetValue&lt;br /&gt;
FlsGetValue&lt;br /&gt;
FlsAlloc&lt;br /&gt;
LC_TIME&lt;br /&gt;
LC_NUMERIC&lt;br /&gt;
LC_MONETARY&lt;br /&gt;
LC_CTYPE&lt;br /&gt;
LC_COLLATE&lt;br /&gt;
LC_ALL&lt;br /&gt;
 !&amp;quot;#$%&amp;amp;'()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~&lt;br /&gt;
UTF-8&lt;br /&gt;
UTF-16LE&lt;br /&gt;
UNICODE&lt;br /&gt;
('8PW&lt;br /&gt;
700PP&lt;br /&gt;
`h`hhh&lt;br /&gt;
xppwpp&lt;br /&gt;
GetProcessWindowStation&lt;br /&gt;
GetUserObjectInformationA&lt;br /&gt;
GetLastActivePopup&lt;br /&gt;
GetActiveWindow&lt;br /&gt;
MessageBoxA&lt;br /&gt;
USER32.DLL&lt;br /&gt;
 Complete Object Locator'&lt;br /&gt;
 Class Hierarchy Descriptor'&lt;br /&gt;
 Base Class Array'&lt;br /&gt;
 Base Class Descriptor at (&lt;br /&gt;
 Type Descriptor'&lt;br /&gt;
`local static thread guard'&lt;br /&gt;
`managed vector copy constructor iterator'&lt;br /&gt;
`vector vbase copy constructor iterator'&lt;br /&gt;
`vector copy constructor iterator'&lt;br /&gt;
`dynamic atexit destructor for '&lt;br /&gt;
`dynamic initializer for '&lt;br /&gt;
`eh vector vbase copy constructor iterator'&lt;br /&gt;
`eh vector copy constructor iterator'&lt;br /&gt;
`managed vector destructor iterator'&lt;br /&gt;
`managed vector constructor iterator'&lt;br /&gt;
`placement delete[] closure'&lt;br /&gt;
`placement delete closure'&lt;br /&gt;
`omni callsig'&lt;br /&gt;
 delete[]&lt;br /&gt;
 new[]&lt;br /&gt;
`local vftable constructor closure'&lt;br /&gt;
`local vftable'&lt;br /&gt;
`RTTI&lt;br /&gt;
`udt returning'&lt;br /&gt;
`copy constructor closure'&lt;br /&gt;
`eh vector vbase constructor iterator'&lt;br /&gt;
`eh vector destructor iterator'&lt;br /&gt;
`eh vector constructor iterator'&lt;br /&gt;
`virtual displacement map'&lt;br /&gt;
`vector vbase constructor iterator'&lt;br /&gt;
`vector destructor iterator'&lt;br /&gt;
`vector constructor iterator'&lt;br /&gt;
`scalar deleting destructor'&lt;br /&gt;
`default constructor closure'&lt;br /&gt;
`vector deleting destructor'&lt;br /&gt;
`vbase destructor'&lt;br /&gt;
`string'&lt;br /&gt;
`local static guard'&lt;br /&gt;
`typeof'&lt;br /&gt;
`vcall'&lt;br /&gt;
`vbtable'&lt;br /&gt;
`vftable'&lt;br /&gt;
operator&lt;br /&gt;
 delete&lt;br /&gt;
 new&lt;br /&gt;
__unaligned&lt;br /&gt;
__restrict&lt;br /&gt;
__ptr64&lt;br /&gt;
__clrcall&lt;br /&gt;
__fastcall&lt;br /&gt;
__thiscall&lt;br /&gt;
__stdcall&lt;br /&gt;
__pascal&lt;br /&gt;
__cdecl&lt;br /&gt;
__based(&lt;br /&gt;
 !&amp;quot;#$%&amp;amp;'()*+,-./0123456789:;&amp;lt;=&amp;gt;?@abcdefghijklmnopqrstuvwxyz[\]^_`abcdefghijklmnopqrstuvwxyz{|}~&lt;br /&gt;
 !&amp;quot;#$%&amp;amp;'()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}~&lt;br /&gt;
HH:mm:ss&lt;br /&gt;
dddd, MMMM dd, yyyy&lt;br /&gt;
MM/dd/yy&lt;br /&gt;
December&lt;br /&gt;
November&lt;br /&gt;
October&lt;br /&gt;
September&lt;br /&gt;
August&lt;br /&gt;
July&lt;br /&gt;
June&lt;br /&gt;
April&lt;br /&gt;
March&lt;br /&gt;
February&lt;br /&gt;
January&lt;br /&gt;
Saturday&lt;br /&gt;
Friday&lt;br /&gt;
Thursday&lt;br /&gt;
Wednesday&lt;br /&gt;
Tuesday&lt;br /&gt;
Monday&lt;br /&gt;
Sunday&lt;br /&gt;
united-states&lt;br /&gt;
united-kingdom&lt;br /&gt;
trinidad &amp;amp; tobago&lt;br /&gt;
south-korea&lt;br /&gt;
south-africa&lt;br /&gt;
south korea&lt;br /&gt;
south africa&lt;br /&gt;
slovak&lt;br /&gt;
puerto-rico&lt;br /&gt;
pr-china&lt;br /&gt;
pr china&lt;br /&gt;
new-zealand&lt;br /&gt;
hong-kong&lt;br /&gt;
holland&lt;br /&gt;
great britain&lt;br /&gt;
england&lt;br /&gt;
czech&lt;br /&gt;
china&lt;br /&gt;
britain&lt;br /&gt;
america&lt;br /&gt;
swiss&lt;br /&gt;
swedish-finland&lt;br /&gt;
spanish-venezuela&lt;br /&gt;
spanish-uruguay&lt;br /&gt;
spanish-puerto rico&lt;br /&gt;
spanish-peru&lt;br /&gt;
spanish-paraguay&lt;br /&gt;
spanish-panama&lt;br /&gt;
spanish-nicaragua&lt;br /&gt;
spanish-modern&lt;br /&gt;
spanish-mexican&lt;br /&gt;
spanish-honduras&lt;br /&gt;
spanish-guatemala&lt;br /&gt;
spanish-el salvador&lt;br /&gt;
spanish-ecuador&lt;br /&gt;
spanish-dominican republic&lt;br /&gt;
spanish-costa rica&lt;br /&gt;
spanish-colombia&lt;br /&gt;
spanish-chile&lt;br /&gt;
spanish-bolivia&lt;br /&gt;
spanish-argentina&lt;br /&gt;
portuguese-brazilian&lt;br /&gt;
norwegian-nynorsk&lt;br /&gt;
norwegian-bokmal&lt;br /&gt;
norwegian&lt;br /&gt;
italian-swiss&lt;br /&gt;
irish-english&lt;br /&gt;
german-swiss&lt;br /&gt;
german-luxembourg&lt;br /&gt;
german-lichtenstein&lt;br /&gt;
german-austrian&lt;br /&gt;
french-swiss&lt;br /&gt;
french-luxembourg&lt;br /&gt;
french-canadian&lt;br /&gt;
french-belgian&lt;br /&gt;
english-usa&lt;br /&gt;
english-us&lt;br /&gt;
english-uk&lt;br /&gt;
english-trinidad y tobago&lt;br /&gt;
english-south africa&lt;br /&gt;
english-nz&lt;br /&gt;
english-jamaica&lt;br /&gt;
english-ire&lt;br /&gt;
english-caribbean&lt;br /&gt;
english-can&lt;br /&gt;
english-belize&lt;br /&gt;
english-aus&lt;br /&gt;
english-american&lt;br /&gt;
dutch-belgian&lt;br /&gt;
chinese-traditional&lt;br /&gt;
chinese-singapore&lt;br /&gt;
chinese-simplified&lt;br /&gt;
chinese-hongkong&lt;br /&gt;
chinese&lt;br /&gt;
canadian&lt;br /&gt;
belgian&lt;br /&gt;
australian&lt;br /&gt;
american-english&lt;br /&gt;
american english&lt;br /&gt;
american&lt;br /&gt;
Norwegian-Nynorsk&lt;br /&gt;
CONOUT$&lt;br /&gt;
SunMonTueWedThuFriSat&lt;br /&gt;
JanFebMarAprMayJunJulAugSepOctNovDec&lt;br /&gt;
string too long&lt;br /&gt;
invalid string position&lt;br /&gt;
bad exception&lt;br /&gt;
								&lt;br /&gt;
 inflate 1.2.4 Copyright 1995-2010 Mark Adler &lt;br /&gt;
 deflate 1.2.4 Copyright 1995-2010 Jean-loup Gailly and Mark Adler &lt;br /&gt;
1.2.4&lt;br /&gt;
unknown compression method&lt;br /&gt;
unknown header flags set&lt;br /&gt;
incorrect data check&lt;br /&gt;
incorrect length check&lt;br /&gt;
invalid block type&lt;br /&gt;
invalid stored block lengths&lt;br /&gt;
too many length or distance symbols&lt;br /&gt;
invalid code lengths set&lt;br /&gt;
invalid bit length repeat&lt;br /&gt;
invalid code -- missing end-of-block&lt;br /&gt;
invalid literal/lengths set&lt;br /&gt;
invalid distances set&lt;br /&gt;
invalid literal/length code&lt;br /&gt;
invalid distance code&lt;br /&gt;
invalid distance too far back&lt;br /&gt;
incorrect header check&lt;br /&gt;
invalid window size&lt;br /&gt;
header crc mismatch&lt;br /&gt;
incompatible version&lt;br /&gt;
buffer error&lt;br /&gt;
insufficient memory&lt;br /&gt;
data error&lt;br /&gt;
stream error&lt;br /&gt;
file error&lt;br /&gt;
stream end&lt;br /&gt;
need dictionary&lt;br /&gt;
bad allocation&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
vector&amp;lt;T&amp;gt; too long&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
hornet&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
 to view other pages)&lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
WGL_EXT_swap_control&lt;br /&gt;
wglSwapIntervalEXT&lt;br /&gt;
wglGetSwapIntervalEXT&lt;br /&gt;
OpenGL&lt;br /&gt;
Dwarf Fortress&lt;br /&gt;
Error&lt;br /&gt;
Error Registering Window Class!&lt;br /&gt;
Error Creating OpenGL Window&lt;br /&gt;
Mode Switch Failed.&lt;br /&gt;
Running In Windowed Mode.&lt;br /&gt;
RegisterClassEx Failed!&lt;br /&gt;
Error Initializing Text: &lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
RECENTER&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.&lt;br /&gt;
Unless you've changed your bindings, you can press F11 to toggle this setting any time.&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
: Key &lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
myself&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
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String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
HOME&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
boiling lye&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
LINK&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
GAIsProcessorFeaturePresent&lt;br /&gt;
KERNEL32&lt;br /&gt;
modf&lt;br /&gt;
floor&lt;br /&gt;
ceil&lt;br /&gt;
atan&lt;br /&gt;
exp10&lt;br /&gt;
acos&lt;br /&gt;
asin&lt;br /&gt;
log10&lt;br /&gt;
1#QNAN&lt;br /&gt;
1#INF&lt;br /&gt;
1#IND&lt;br /&gt;
1#SNAN&lt;br /&gt;
_nextafter&lt;br /&gt;
_logb&lt;br /&gt;
frexp&lt;br /&gt;
fmod&lt;br /&gt;
_hypot&lt;br /&gt;
_cabs&lt;br /&gt;
ldexp&lt;br /&gt;
fabs&lt;br /&gt;
sqrt&lt;br /&gt;
atan2&lt;br /&gt;
tanh&lt;br /&gt;
cosh&lt;br /&gt;
sinh&lt;br /&gt;
RSDS&lt;br /&gt;
c:\Documents and Settings\tt\Desktop\programming\alpha\dwarves\Release\dwarfort.pdb&lt;br /&gt;
_FSOUND_GetNumHWChannels@12&lt;br /&gt;
_FSOUND_SetPriority@8&lt;br /&gt;
_FSOUND_Sample_GetDefaults@20&lt;br /&gt;
_FSOUND_SetSFXMasterVolume@4&lt;br /&gt;
_FSOUND_GetCurrentSample@4&lt;br /&gt;
_FSOUND_Sample_Free@4&lt;br /&gt;
_FSOUND_Init@12&lt;br /&gt;
_FSOUND_SetOutput@4&lt;br /&gt;
_FSOUND_Sample_SetMode@8&lt;br /&gt;
_FSOUND_Sample_Load@20&lt;br /&gt;
_FSOUND_SetDriver@4&lt;br /&gt;
_FSOUND_Close@0&lt;br /&gt;
_FSOUND_PlaySound@8&lt;br /&gt;
_FSOUND_Sample_SetDefaults@20&lt;br /&gt;
_FSOUND_StopSound@4&lt;br /&gt;
fmod.dll&lt;br /&gt;
CreateDirectoryA&lt;br /&gt;
GetTickCount&lt;br /&gt;
QueryPerformanceCounter&lt;br /&gt;
Sleep&lt;br /&gt;
QueryPerformanceFrequency&lt;br /&gt;
FindFirstFileA&lt;br /&gt;
FindClose&lt;br /&gt;
FindNextFileA&lt;br /&gt;
SetPriorityClass&lt;br /&gt;
GetCurrentProcess&lt;br /&gt;
KERNEL32.dll&lt;br /&gt;
MessageBoxA&lt;br /&gt;
ChangeDisplaySettingsA&lt;br /&gt;
LoadCursorA&lt;br /&gt;
CloseWindow&lt;br /&gt;
LoadImageA&lt;br /&gt;
AdjustWindowRectEx&lt;br /&gt;
DispatchMessageA&lt;br /&gt;
PostMessageA&lt;br /&gt;
ShowWindow&lt;br /&gt;
DefWindowProcA&lt;br /&gt;
ReleaseDC&lt;br /&gt;
PeekMessageA&lt;br /&gt;
CreateWindowExA&lt;br /&gt;
GetWindowLongA&lt;br /&gt;
UnregisterClassA&lt;br /&gt;
SetWindowLongA&lt;br /&gt;
GetDC&lt;br /&gt;
WaitMessage&lt;br /&gt;
TrackMouseEvent&lt;br /&gt;
GetKeyState&lt;br /&gt;
RegisterClassExA&lt;br /&gt;
DestroyWindow&lt;br /&gt;
ShowCursor&lt;br /&gt;
USER32.dll&lt;br /&gt;
SwapBuffers&lt;br /&gt;
SetPixelFormat&lt;br /&gt;
ChoosePixelFormat&lt;br /&gt;
GDI32.dll&lt;br /&gt;
glDeleteTextures&lt;br /&gt;
wglCreateContext&lt;br /&gt;
glVertex3fv&lt;br /&gt;
glAlphaFunc&lt;br /&gt;
glVertex2f&lt;br /&gt;
glOrtho&lt;br /&gt;
glTexCoord2f&lt;br /&gt;
glEnd&lt;br /&gt;
glBindTexture&lt;br /&gt;
glTexImage2D&lt;br /&gt;
glDisable&lt;br /&gt;
glGetString&lt;br /&gt;
glBegin&lt;br /&gt;
glShadeModel&lt;br /&gt;
glFogfv&lt;br /&gt;
glColor4f&lt;br /&gt;
wglMakeCurrent&lt;br /&gt;
glPixelTransferi&lt;br /&gt;
glTexParameteri&lt;br /&gt;
glPopMatrix&lt;br /&gt;
glReadPixels&lt;br /&gt;
glReadBuffer&lt;br /&gt;
glPushMatrix&lt;br /&gt;
glBlendFunc&lt;br /&gt;
glVertex3f&lt;br /&gt;
glMatrixMode&lt;br /&gt;
glViewport&lt;br /&gt;
glFogf&lt;br /&gt;
glTranslatef&lt;br /&gt;
glColor4fv&lt;br /&gt;
glEnable&lt;br /&gt;
wglGetProcAddress&lt;br /&gt;
glGenTextures&lt;br /&gt;
glColor3f&lt;br /&gt;
wglDeleteContext&lt;br /&gt;
glLoadIdentity&lt;br /&gt;
glClear&lt;br /&gt;
glClearColor&lt;br /&gt;
OPENGL32.dll&lt;br /&gt;
gluPerspective&lt;br /&gt;
gluLookAt&lt;br /&gt;
GLU32.dll&lt;br /&gt;
GetLastError&lt;br /&gt;
HeapFree&lt;br /&gt;
HeapAlloc&lt;br /&gt;
TerminateProcess&lt;br /&gt;
UnhandledExceptionFilter&lt;br /&gt;
SetUnhandledExceptionFilter&lt;br /&gt;
IsDebuggerPresent&lt;br /&gt;
GetModuleHandleW&lt;br /&gt;
GetProcAddress&lt;br /&gt;
ExitProcess&lt;br /&gt;
GetCommandLineA&lt;br /&gt;
GetStartupInfoA&lt;br /&gt;
HeapCreate&lt;br /&gt;
VirtualFree&lt;br /&gt;
DeleteCriticalSection&lt;br /&gt;
LeaveCriticalSection&lt;br /&gt;
EnterCriticalSection&lt;br /&gt;
VirtualAlloc&lt;br /&gt;
HeapReAlloc&lt;br /&gt;
WriteFile&lt;br /&gt;
GetStdHandle&lt;br /&gt;
GetModuleFileNameA&lt;br /&gt;
TlsGetValue&lt;br /&gt;
TlsAlloc&lt;br /&gt;
TlsSetValue&lt;br /&gt;
TlsFree&lt;br /&gt;
InterlockedIncrement&lt;br /&gt;
SetLastError&lt;br /&gt;
GetCurrentThreadId&lt;br /&gt;
InterlockedDecrement&lt;br /&gt;
RaiseException&lt;br /&gt;
SetHandleCount&lt;br /&gt;
GetFileType&lt;br /&gt;
ReadFile&lt;br /&gt;
WideCharToMultiByte&lt;br /&gt;
GetConsoleCP&lt;br /&gt;
GetConsoleMode&lt;br /&gt;
FlushFileBuffers&lt;br /&gt;
SetFilePointer&lt;br /&gt;
CloseHandle&lt;br /&gt;
GetCPInfo&lt;br /&gt;
GetACP&lt;br /&gt;
GetOEMCP&lt;br /&gt;
IsValidCodePage&lt;br /&gt;
HeapSize&lt;br /&gt;
InterlockedExchange&lt;br /&gt;
LoadLibraryA&lt;br /&gt;
InitializeCriticalSectionAndSpinCount&lt;br /&gt;
RtlUnwind&lt;br /&gt;
MultiByteToWideChar&lt;br /&gt;
FreeEnvironmentStringsA&lt;br /&gt;
GetEnvironmentStrings&lt;br /&gt;
FreeEnvironmentStringsW&lt;br /&gt;
GetEnvironmentStringsW&lt;br /&gt;
GetCurrentProcessId&lt;br /&gt;
GetSystemTimeAsFileTime&lt;br /&gt;
WriteConsoleA&lt;br /&gt;
GetConsoleOutputCP&lt;br /&gt;
WriteConsoleW&lt;br /&gt;
SetStdHandle&lt;br /&gt;
GetUserDefaultLCID&lt;br /&gt;
GetLocaleInfoA&lt;br /&gt;
EnumSystemLocalesA&lt;br /&gt;
IsValidLocale&lt;br /&gt;
GetStringTypeA&lt;br /&gt;
GetStringTypeW&lt;br /&gt;
LCMapStringA&lt;br /&gt;
LCMapStringW&lt;br /&gt;
GetLocaleInfoW&lt;br /&gt;
CreateFileA&lt;br /&gt;
SetEndOfFile&lt;br /&gt;
GetProcessHeap&lt;br /&gt;
InitializeCriticalSection&lt;br /&gt;
DeleteFileA&lt;br /&gt;
CreateFileW&lt;br /&gt;
GetModuleHandleA&lt;br /&gt;
.?AVtype_info@@&lt;br /&gt;
                          &lt;br /&gt;
abcdefghijklmnopqrstuvwxyz&lt;br /&gt;
ABCDEFGHIJKLMNOPQRSTUVWXYZ&lt;br /&gt;
                          &lt;br /&gt;
abcdefghijklmnopqrstuvwxyz&lt;br /&gt;
ABCDEFGHIJKLMNOPQRSTUVWXYZ&lt;br /&gt;
.?AVout_of_range@std@@&lt;br /&gt;
.?AV_Locimp@locale@std@@&lt;br /&gt;
Copyright (c) 1992-2004 by P.J. Plauger, licensed by Dinkumware, Ltd. ALL RIGHTS RESERVED.&lt;br /&gt;
.?AVbad_exception@std@@&lt;br /&gt;
Nclo&amp;quot;lofhy&amp;quot;ijnh!oltuloi2dquswsugg/&amp;quot;#Ujh!hlmg##kqeg{#&amp;quot;pvuw!dh!kq!vkf&amp;quot;%ecwb$#gqoegu/&amp;quot;#Ncnf&amp;quot;vvth!FI!fhdqpqthtuhe&amp;quot;lovr!kwt&amp;quot;ipngftv!ruprhsn|/&lt;br /&gt;
&amp;lt;7J7B&lt;br /&gt;
;HHEH&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
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.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
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.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
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.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
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.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
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.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
sqrt&lt;br /&gt;
?pow&lt;br /&gt;
atan2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Liaison&amp;diff=32582</id>
		<title>40d:Liaison</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Liaison&amp;diff=32582"/>
		<updated>2009-07-16T17:32:07Z</updated>

		<summary type="html">&lt;p&gt;Random832: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Liaisons''' are emissaries from different civilizations that accompany traders to your fortress.  They can have different names ([[Humans]] will send a '''guild representative''', dwarves will send an '''outpost liaison'''), but their functions are the same. Like actual '''diplomats''' they are listed as ''diplomat'' in the unit list. Dwarven liaisons will speak with your leader, one of: &lt;br /&gt;
* [[Duke/Duchess]]&lt;br /&gt;
* [[count|count(ess)]]&lt;br /&gt;
* [[baron|baron(ess)]]{{verify}}&lt;br /&gt;
* [[mayor]]{{verify}}&lt;br /&gt;
* [[expedition leader]]&lt;br /&gt;
Human liaisons will only speak with your [[broker]].  Their function is to ask which goods you would like to have sent with their next caravan (for a higher price), and inform you what goods they would like to buy from you the next time, which they too will pay extra to purchase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your leader is dead, then you must assign a new one using the {{k|n}} screen before the liaison arrives or he/she will leave without a [[meeting]].&amp;lt;br /&amp;gt;&lt;br /&gt;
If your liaison is dead then you will never get a replacement so protect him well if you rely on the caravan for a source of something that you request.&lt;br /&gt;
&lt;br /&gt;
Make sure to turn off all labor for the dwarf who needs to meet with the liaison, even the &amp;quot;dwarves all harvest&amp;quot; {{K|o}}rder, because your leader tends to walk away from the meeting, and liaisons will eventually get [[insanity|depressed]] or go [[berserk]] if they do not get their meeting.  This also causes a message saying &amp;quot;A trader went away unhappy&amp;quot; although it's unknown if this has any current in-game effect. A liaison can also go insane if prevented from leaving; this can happen after as little as two months of game time.&lt;br /&gt;
&lt;br /&gt;
If you are desperate to complete a meeting, consider locking the [[door]] on the meeting room until the meeting is complete. You don't even have to catch both in the office, the liaison is so keen on his bureaucracy, he will happily shout through the door, or even a thin wall (mine coincidentally picked a wall that had an engraving of one of the Dwarven leaders. Psychology, anyone?). A sleeping dwarf leader can be woken up by deconstructing his [[bed]], although this will often generate an unhappy thought. Lastly, an easy way to force the leader into the meeting room is to draft him (this can cause an unhappy thought if he has no war skills) and stationing him in the meeting room. Undrafting him may or may not be necessary to force the meeting to start.&lt;br /&gt;
&lt;br /&gt;
The meeting can take place before, after and even &amp;quot;during&amp;quot;, that is, between, trading sessions.&lt;br /&gt;
 &lt;br /&gt;
The meeting usually consists of 8 screens with breaks, the breaks giving your leader a welcome opportunity to walk away from the meeting. Don't think you are done until the liaison confirms it and says farewell!&lt;br /&gt;
&lt;br /&gt;
The entry point on the map for a liaison is determined before that of the caravan wagons. This can result in the liaison taking a different route to your fortress than the rest of the caravan if the route chosen is not suitable for wagons; the wagons will then enter from a different spot. This means the diplomat has to travel unprotected but this is really the only downside to forcing the wagons to use one particular route. The liaison will then also leave without the caravan once the meeting is done.&lt;br /&gt;
&lt;br /&gt;
Conducting a meeting in a public place can generate an unhappy [[thought]]. Conducting a meeting in the leader's private office can generate a happy thought based on the quality of the room{{v|0.27.176.38c}}.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, liaisons don't need to eat, drink or sleep. There is a statement from one of our mayors on this:&lt;br /&gt;
&lt;br /&gt;
Ironblood: &amp;quot;This damn human thingy keeps following me around, suckling on me when I pause for too long. I think it's a foreign custom, but I dare not emulate. He's all disgusting and clean. Though his clothes are almost completely rotted off...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Differences by race==&lt;br /&gt;
The liaisons and diplomats sent by different races differ in certain ways.&lt;br /&gt;
&lt;br /&gt;
===Dwarven===&lt;br /&gt;
The name of your dwarven liaison will be upgraded to names such as ''city'' or ''metropolis'' liaison, corresponding to your fortress development.&amp;lt;br&amp;gt;&lt;br /&gt;
The '''liaison''' will stop coming if you have a [[King]]. This liaison comes from the Mountainhome, and if you have a King, then you are already living in the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
===Human===&lt;br /&gt;
The human '''guild representative''' will have different names based on the importance of your fortress. Such names include '''merchant baron''' and '''merchant princess'''.&lt;br /&gt;
&lt;br /&gt;
Humans will also often send a '''diplomat''' separate from the guild representative when your fortress becomes important enough to rate a baron or better noble.  This individual will only speak to your baron (or better), and generally says something inane such as &amp;quot;What a nice place you've carved out for yourself here.&amp;quot;  As the noble the diplomat wants to speak with never does anything anyway, you need do nothing to ensure the meeting occurs. If you're in a state of war with the human civilization, the diplomat may come proposing a peace treaty.&lt;br /&gt;
&lt;br /&gt;
===Elven===&lt;br /&gt;
The elves will not send trade emissaries, but will occasionally send a '''diplomat''' who meets with your head noble (such as the [[Duke/Duchess]]) to talk about the &amp;quot;tree situation&amp;quot; at your fort. If you don't cut ''any'' trees he will actually be happy with you (a happy hippie - impossible). He may also appear and complain without negotiating an actual tree cutting limit (yet), but for most fortresses he will demand that you limit the number of trees you cut down before the elves return the next year. Complaints are tied to the number of logs in stockpiles, not to the number of trees that have actually been cut, so you will still get the complaints if you import wood. Note that underground [[tower-cap]]s also factor into the limit (who lets the sneacky elves peek in our caverns?).&lt;br /&gt;
&lt;br /&gt;
[[Category:Trade]]&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Liaison&amp;diff=32581</id>
		<title>40d:Liaison</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Liaison&amp;diff=32581"/>
		<updated>2009-07-16T17:31:41Z</updated>

		<summary type="html">&lt;p&gt;Random832: This is the reason he keeps complaining - IIRC someone on the forums verified it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Liaisons''' are emissaries from different civilizations that accompany traders to your fortress.  They can have different names ([[Humans]] will send a '''guild representative''', dwarves will send an '''outpost liaison'''), but their functions are the same. Like actual '''diplomats''' they are listed as ''diplomat'' in the unit list. Dwarven liaisons will speak with your leader, one of: &lt;br /&gt;
* [[Duke/Duchess]]&lt;br /&gt;
* [[count|count(ess)]]&lt;br /&gt;
* [[baron|baron(ess)]]{{verify}}&lt;br /&gt;
* [[mayor]]{{verify}}&lt;br /&gt;
* [[expedition leader]]&lt;br /&gt;
Human liaisons will only speak with your [[broker]].  Their function is to ask which goods you would like to have sent with their next caravan (for a higher price), and inform you what goods they would like to buy from you the next time, which they too will pay extra to purchase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your leader is dead, then you must assign a new one using the {{k|n}} screen before the liaison arrives or he/she will leave without a [[meeting]].&amp;lt;br /&amp;gt;&lt;br /&gt;
If your liaison is dead then you will never get a replacement so protect him well if you rely on the caravan for a source of something that you request.&lt;br /&gt;
&lt;br /&gt;
Make sure to turn off all labor for the dwarf who needs to meet with the liaison, even the &amp;quot;dwarves all harvest&amp;quot; {{K|o}}rder, because your leader tends to walk away from the meeting, and liaisons will eventually get [[insanity|depressed]] or go [[berserk]] if they do not get their meeting.  This also causes a message saying &amp;quot;A trader went away unhappy&amp;quot; although it's unknown if this has any current in-game effect. A liaison can also go insane if prevented from leaving; this can happen after as little as two months of game time.&lt;br /&gt;
&lt;br /&gt;
If you are desperate to complete a meeting, consider locking the [[door]] on the meeting room until the meeting is complete. You don't even have to catch both in the office, the liaison is so keen on his bureaucracy, he will happily shout through the door, or even a thin wall (mine coincidentally picked a wall that had an engraving of one of the Dwarven leaders. Psychology, anyone?). A sleeping dwarf leader can be woken up by deconstructing his [[bed]], although this will often generate an unhappy thought. Lastly, an easy way to force the leader into the meeting room is to draft him (this can cause an unhappy thought if he has no war skills) and stationing him in the meeting room. Undrafting him may or may not be necessary to force the meeting to start.&lt;br /&gt;
&lt;br /&gt;
The meeting can take place before, after and even &amp;quot;during&amp;quot;, that is, between, trading sessions.&lt;br /&gt;
 &lt;br /&gt;
The meeting usually consists of 8 screens with breaks, the breaks giving your leader a welcome opportunity to walk away from the meeting. Don't think you are done until the liaison confirms it and says farewell!&lt;br /&gt;
&lt;br /&gt;
The entry point on the map for a liaison is determined before that of the caravan wagons. This can result in the liaison taking a different route to your fortress than the rest of the caravan if the route chosen is not suitable for wagons; the wagons will then enter from a different spot. This means the diplomat has to travel unprotected but this is really the only downside to forcing the wagons to use one particular route. The liaison will then also leave without the caravan once the meeting is done.&lt;br /&gt;
&lt;br /&gt;
Conducting a meeting in a public place can generate an unhappy [[thought]]. Conducting a meeting in the leader's private office can generate a happy thought based on the quality of the room{{v|0.27.176.38c}}.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, liaisons don't need to eat, drink or sleep. There is a statement from one of our mayors on this:&lt;br /&gt;
&lt;br /&gt;
Ironblood: &amp;quot;This damn human thingy keeps following me around, suckling on me when I pause for too long. I think it's a foreign custom, but I dare not emulate. He's all disgusting and clean. Though his clothes are almost completely rotted off...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Differences by race==&lt;br /&gt;
The liaisons and diplomats sent by different races differ in certain ways.&lt;br /&gt;
&lt;br /&gt;
===Dwarven===&lt;br /&gt;
The name of your dwarven liaison will be upgraded to names such as ''city'' or ''metropolis'' liaison, corresponding to your fortress development.&amp;lt;br&amp;gt;&lt;br /&gt;
The '''liaison''' will stop coming if you have a [[King]]. This liaison comes from the Mountainhome, and if you have a King, then you are already living in the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
===Human===&lt;br /&gt;
The human '''guild representative''' will have different names based on the importance of your fortress. Such names include '''merchant baron''' and '''merchant princess'''.&lt;br /&gt;
&lt;br /&gt;
Humans will also often send a '''diplomat''' separate from the guild representative when your fortress becomes important enough to rate a baron or better noble.  This individual will only speak to your baron (or better), and generally says something inane such as &amp;quot;What a nice place you've carved out for yourself here.&amp;quot;  As the noble the diplomat wants to speak with never does anything anyway, you need do nothing to ensure the meeting occurs. If you're in a state of war with the human civilization, the diplomat may come proposing a peace treaty.&lt;br /&gt;
&lt;br /&gt;
===Elven===&lt;br /&gt;
The elves will not send trade emissaries, but will occasionally send a '''diplomat''' who meets with your head noble (such as the [[Duke/Duchess]]) to talk about the &amp;quot;tree situation&amp;quot; at your fort. If you don't cut ''any'' trees he will actually be happy with you (a happy hippie - impossible). He may also appear and complain without negotiating an actual tree cutting limit (yet), but for most fortresses he will demand that you limit the number of trees you cut down before the elves return the next year. Complaints are tied to the number of logs in stockpiles, not to the number of trees that have actually been cut. Note that underground [[tower-cap]]s also factor into the limit (who lets the sneacky elves peek in our caverns?).&lt;br /&gt;
&lt;br /&gt;
[[Category:Trade]]&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Mincho.png&amp;diff=48521</id>
		<title>File:Mincho.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Mincho.png&amp;diff=48521"/>
		<updated>2009-04-25T02:43:07Z</updated>

		<summary type="html">&lt;p&gt;Random832: uploaded a new version of &amp;quot;File:Mincho.png&amp;quot;: fixed version (last upload was wrong version)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MS Mincho based tileset&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Mincho.png&amp;diff=48520</id>
		<title>File:Mincho.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Mincho.png&amp;diff=48520"/>
		<updated>2009-04-25T02:41:10Z</updated>

		<summary type="html">&lt;p&gt;Random832: uploaded a new version of &amp;quot;File:Mincho.png&amp;quot;: fixed stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MS Mincho based tileset&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Mincho.png&amp;diff=48519</id>
		<title>File:Mincho.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Mincho.png&amp;diff=48519"/>
		<updated>2009-04-25T02:38:44Z</updated>

		<summary type="html">&lt;p&gt;Random832: MS Mincho based tileset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MS Mincho based tileset&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=7035</id>
		<title>Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=7035"/>
		<updated>2009-04-22T23:41:44Z</updated>

		<summary type="html">&lt;p&gt;Random832: +msgothic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You may be looking for general information on [[tilesets]] or the [[List of user graphics sets]].''&lt;br /&gt;
&lt;br /&gt;
== Square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These are all the character sets with square tiles, except for the character sets with 16&amp;amp;times;16 tiles. Those are listed [[List_of_user_character_sets#16.C3.9716_tilesets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.&lt;br /&gt;
&lt;br /&gt;
=== Anikki ===&lt;br /&gt;
&lt;br /&gt;
[[Image:df_anikki_2.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Anikki_square_8x8.png]]&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 native.&lt;br /&gt;
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]&lt;br /&gt;
&lt;br /&gt;
There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for fullscreen use below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:df_anikki_1.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Anikki_square_10x10.png]]&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native.&lt;br /&gt;
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Anikki_square_20x20.png]]&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 native.&lt;br /&gt;
|comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dorten ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Snap.PNG|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:720x225_SmoothWalls.PNG]]&lt;br /&gt;
|author=[[User:Dorten|Dorten]]&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differnces.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hanuman ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:DB_curses_12x12.PNG]]&lt;br /&gt;
|author=[[User:Hanuman|Hanuman]]&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=900&amp;amp;times;300&lt;br /&gt;
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]&lt;br /&gt;
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Haowan ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Haowan_Curses_1440x450.png]]&lt;br /&gt;
|author=Haowan&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=An enlarged version of a square version of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_144.png]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Dullard ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Dullard_Exponent_12x12.png]]&lt;br /&gt;
|author=Lord Dullard/Exponent&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thick.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&amp;amp;times;8 CGA tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thin.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x8.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The IBM EGA 8&amp;amp;times;8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Maus ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Nostalgia_720x225.png]]&lt;br /&gt;
|author=[[User:Maus|maus]]&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. An 18x18 version for 1440x450 resolution is also [[:Image:Nostalgia_1440x450_3e4a08.png|available here]], and is really nice on a widescreen monitor. An NES palette is [[User:Maus|available here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:mkv_solidcurses_stairs_960x300.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.&amp;lt;br&amp;gt; Available in [http://mkv25.net/showcase/df/mkv_curses%2012&amp;amp;times;12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_solidcurses_960x300.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.&amp;lt;br&amp;gt; &lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012&amp;amp;times;12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Paul ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Paul_10x10.png]]&lt;br /&gt;
|author=[[User:Paul|Paul]]&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 for 80&amp;amp;times;25 grid size, others just multiply grid by 10.&lt;br /&gt;
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Random832 ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Msgothic.png]]&lt;br /&gt;
|author=[[User:Random832]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;800 etc&lt;br /&gt;
|comments=Based on the ＭＳ ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Curses_720x225_8d6752.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[List_of_user_character_sets#Dorten|Dorten's revision]] more. The following is the original description:&amp;lt;br&amp;gt;I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Teeto_K===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Teeto_K_18x18.PNG]]&lt;br /&gt;
|author=[[User:Teeto_K|Teeto_K]]&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his &amp;quot;Nostalgia&amp;quot; tileset]], however, it has been heavily revised. The entire font has been &amp;quot;smoothed over&amp;quot;, and many of the symbols changed to more &amp;quot;graphical&amp;quot; representations of the items they represent. An attempt to fill the void of &amp;quot;graphic heavy&amp;quot; tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a &amp;quot;graphics enhanced&amp;quot; play area. Special thanks to Maus for the font, and Guybrush for the inspiration.&lt;br /&gt;
}}&lt;br /&gt;
=== Tocky ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Df_tock10_1.PNG|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tocky_square_10x10.png]]&lt;br /&gt;
|author=[[User:Tocky|Tocky]]&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native, 800&amp;amp;times;500 for fullscreen.&lt;br /&gt;
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '&amp;lt;' and '&amp;gt;', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tileset_unknown_960x300_02.png]]&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This is a tileset submitted by an unknown user from the IP address 86.43.81.125. &amp;lt;!-- no need to say that for the default characters --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&amp;amp;times;12 v2]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Unknown_curses_12x12.png]]&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Xenomorph ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Acorntileset8x8.png]]&lt;br /&gt;
|author=[[User:Xenomorph|Xenomorph]]&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.wimbli.com/file.php?id=407 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_c64_640x200.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&amp;amp;times;16 version [[#Yayo_2|below]]. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_tunur_1040x325.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325&lt;br /&gt;
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means &amp;quot;style&amp;quot; in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&amp;amp;times;8 tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_msx.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 16&amp;amp;times;16 tilesets ==&lt;br /&gt;
&lt;br /&gt;
The 16&amp;amp;times;16 tilesets are a subset of square character sets. 16&amp;amp;times;16 is a frequently used size, as shown by the number of tilesets in this section. This is probably because all of the best creature graphics sets use 16&amp;amp;times;16 tiles. Those alternate sets for creatures can be found at [[graphics sets]]. '''If your screen is too small for these, turn on BLACK_SPACE!'''&lt;br /&gt;
&lt;br /&gt;
=== Aesomatica ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Aesomatica_16x16.png]]&lt;br /&gt;
|author=[[User:Aesomatica|Aesomatica]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Anikki ===&lt;br /&gt;
&lt;br /&gt;
[[Image:df_anikki_2.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Anikki_square_16x16.png]]&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the suqare set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Belal ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Belal_Example.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Belal_Smooth_Walls.png]]&lt;br /&gt;
|author=[[User:Belal|Belal]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cooz ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Cooz_curses_square_16x16.png]]&lt;br /&gt;
|author=[[User:Cooz|Cooz]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&amp;amp;times;16 tileset. There's also [http://www.dwarffortresswiki.net/index.php/Image:Cooz_curses_square_flat_16x16.png version without shading].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Flying Mage ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Flying_Mage_square_16x16.png]]&lt;br /&gt;
|author=[[User:Flying Mage|Flying Mage]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A 16&amp;amp;times;16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Minor_Changes.png|Minor changes]]&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Guybrush ===&lt;br /&gt;
&lt;br /&gt;
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]&lt;br /&gt;
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Guybrush_square_16x16.png]]&lt;br /&gt;
|author=[[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A 16&amp;amp;times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[Graphics_sets#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut &amp;amp; paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:GuybrushASCII_curses_square_16x16.png]]&lt;br /&gt;
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_16x16_tileset.gif]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=The 16&amp;amp;times;16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums:&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=000832&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Inquisitor Saturn ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MRC_square_16x16.png]]&lt;br /&gt;
|author=Inquisitor Saturn&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Isenhertz ===&lt;br /&gt;
&lt;br /&gt;
[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:16x16_isenhertz_v2.png]]&lt;br /&gt;
|author=[[User:Isenhertz|Isenhertz]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you [[User:Jackard|remove accented letters from names]] with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).&lt;br /&gt;
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)&lt;br /&gt;
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kaishaku ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kai-1280x400-v2 7512b5.png]]&lt;br /&gt;
|author=Kaishaku&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A square 1280&amp;amp;times;400 font. Simple and legible. Converted from roarl's 16&amp;amp;times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Klokjammer ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v02.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Name: ''&amp;quot;Masked Adventurer&amp;quot;'' - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available [[User:Klokjammer#My Tilesets|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v00.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A &amp;quot;clean&amp;quot; version of the above set, one without any fancy tiles (except for the dwarves).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Marble Dice ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Md_curses_16x16.png]]&lt;br /&gt;
|author=[[User:Marble Dice|Marble Dice]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Nordic Curses ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:DF-Nordic_v1.png]]&lt;br /&gt;
|author=[[User:Techhead|Techhead]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== PTTG ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:PTTGV2tiles.png]]&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Red Jack===&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Redjack17.png]]&lt;br /&gt;
|author=[[User:Jackard|Jackard]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}}&lt;br /&gt;
&lt;br /&gt;
=== Sappho ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sapphos_square_16x16.png]]&lt;br /&gt;
|author=Sappho&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Another square font, target resolution 1280&amp;amp;times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Savok_curses_1280x400_517caa.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.&amp;lt;br&amp;gt;In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.&amp;lt;br&amp;gt;If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.&amp;lt;br&amp;gt;Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== SL ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:SL_square_16x16.png]]&lt;br /&gt;
|author=[[User:SL]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Spreggo ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Autonomous_Font.png]]&lt;br /&gt;
|author=Spreggo&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Super Foul Egg ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:SFE_Curses_square_16x16.png]]&lt;br /&gt;
|author=Super Foul Egg&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tahin ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tahin_16x16_rounded.png]]&lt;br /&gt;
|author=[[User:Tahin|Tahin]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Based on Marble Dice's tileset, above. Smoothed corners are &amp;quot;rounded&amp;quot;, which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard &amp;quot;L&amp;quot; tiles to fit together nicely, but &amp;quot;T&amp;quot; and &amp;quot;+&amp;quot; don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== The-Moon ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SS_moons_square_16x16.PNG|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Moons_square_16x16.PNG]]&lt;br /&gt;
|author=[[User:The-Moon|The-Moon]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]}}&lt;br /&gt;
&lt;br /&gt;
=== Tigrex ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:tigrex3d.PNG]]&lt;br /&gt;
|author=[[User:Tigrex|Tigrex]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is my tileset, modified from Dorten's 2d diagonal wall set.  It incorporates many original creations of mine, and I hope you like it.}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:tigrex3drunes.PNG]]&lt;br /&gt;
|author=[[User:Tigrex|Tigrex]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience.  CAUTION!  This tileset has little practical value, and may induce myopia, blindness, or death.}}&lt;br /&gt;
&lt;br /&gt;
=== Tyrving ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tyr_1280x400.PNG]]&lt;br /&gt;
|author=[[User:Tyrving|Tyrving]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Winterwing ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]&lt;br /&gt;
|author=[[User:Winterwing|Winterwing]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Like usual, lucida console with cleartype. Creative, huh. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Yayo_c64_1280x400_83b157.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Name: Yayo's C64; The 16&amp;amp;times;16 version of Yayo's tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_16x16.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Because everyone is making one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Non-square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.&lt;br /&gt;
&lt;br /&gt;
=== Eagle of Fire ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:eofshaded800x600pb9_f64ded.png]]&lt;br /&gt;
|author=[[User:Eagle of Fire|Eagle of Fire]]&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;600&lt;br /&gt;
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same &amp;quot;curses&amp;quot; default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a &amp;quot;beta&amp;quot;. I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000645 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Inquisitor Saturn ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MRC_1280x600.png]]&lt;br /&gt;
|author=[[User:InquisitorSaturn|Inquisitor Saturn]]&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600&lt;br /&gt;
|comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kein ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kein_640x300.png]]&lt;br /&gt;
|author=Kein&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets#Plac1d Plac1d's character graphic set.] My 640&amp;amp;times;300, everything completely shaded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.&lt;br /&gt;
Thanks to Zaratustra for poking me into getting this done, and for related help.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8&amp;amp;times;8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '&amp;quot;', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:VGA8x16.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM?&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-02.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8&amp;amp;times;15&lt;br /&gt;
|resolution=640&amp;amp;times;375&lt;br /&gt;
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-03.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare_Freehand_10x16.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare_Freehand^2_10x16.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Vintl01.png]]&lt;br /&gt;
|author=Lord Nightmare/Victor-Sirius&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lumin ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Lumin_Graphical_1280x800.png|Not shown due to size]]&lt;br /&gt;
|author=Lumin&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plac1d ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Plac1d_640x300tileset.png]]&lt;br /&gt;
|author=[[User:Plac1d|Plac1d]]&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=A tweaked version of [[#Tocky|Tocky's 10&amp;amp;times;10 tileset]] converted to 8&amp;amp;times;12. Try using this with my [[List of user graphics sets#Plac1d|graphics set]]!&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=63 Download the .BMP]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sergius ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sleroux_800x300.png]]&lt;br /&gt;
|author=Sergius&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shaja ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]]&lt;br /&gt;
[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:Shaja|Shaja]]&lt;br /&gt;
|size=20&amp;amp;times;32&lt;br /&gt;
|resolution=1600&amp;amp;times;800&lt;br /&gt;
|comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Terminus24.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:Shaja|Shaja]]&lt;br /&gt;
|size=24&amp;amp;times;32&lt;br /&gt;
|resolution=1920&amp;amp;times;800&lt;br /&gt;
|comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Taritus ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Curses 640x300diag.png]]&lt;br /&gt;
|author=Taritus&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=Yuppers.  I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request.  I decided, &amp;quot;Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that.&amp;quot; And I did.--[[User:Taritus|Taritus]] 20:53, 22 March 2009 (UTC)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Thom ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=20&amp;amp;times;24&lt;br /&gt;
|resolution=1600&amp;amp;times;800&lt;br /&gt;
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...&amp;lt;br&amp;gt;I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]&amp;lt;br&amp;gt;Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main &amp;quot;problem&amp;quot; is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) &amp;lt;br&amp;gt;&amp;lt;font color=white&amp;gt;. . .&amp;lt;/font&amp;gt;&amp;lt;small&amp;gt;Note: Winterwing's tileset is now lost. --[[User:Savok|Savok]]&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== UncleSporky ===&lt;br /&gt;
&lt;br /&gt;
[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] &lt;br /&gt;
[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:UncleSporky_curses_800x600.png]]&lt;br /&gt;
|author=UncleSporky&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Xenomorph ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Acorntileset.png]]&lt;br /&gt;
|author=[[User:Xenomorph|Xenomorph]]&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 80-column modes (albeit adapted to CP437). [http://dffd.wimbli.com/file.php?id=408 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_megazeux2.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=EGA font with added Megazeux modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom800x300ca3.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300, 800&amp;amp;times;600 (non-reccomended)&lt;br /&gt;
|comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tiny tilesets ==&lt;br /&gt;
&lt;br /&gt;
Sets smaller than 8&amp;amp;times;8. Used for playing in tiny windows, large grids, display massive maps and perhaps videos.&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Herrbdog_7x7_tileset.gif]]&lt;br /&gt;
|author=[[User:herrbdog|herrbdog]]&lt;br /&gt;
|size=7&amp;amp;times;7&lt;br /&gt;
|resolution=560&amp;amp;times;175&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kein ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]] &lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kein_400x125.png]]&lt;br /&gt;
|author=[[User:Kein|Kein]]&lt;br /&gt;
|size=5&amp;amp;times;5&lt;br /&gt;
|resolution=400&amp;amp;times;125&lt;br /&gt;
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font01.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&amp;amp;times;6, with a seperator column.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font02.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord-Nightmare-Terminal-4x6.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=The first version the tiny tileset, superceded by the version below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150_v2.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.&lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6&amp;amp;times;6 v2.zip].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]] &lt;br /&gt;
[[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]] &lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_4x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_5x5.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=5&amp;amp;times;5&lt;br /&gt;
|resolution=400&amp;amp;times;125, 800&amp;amp;times;250, 800&amp;amp;times;500&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_5x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=5&amp;amp;times;6&lt;br /&gt;
|resolution=400&amp;amp;times;150, 800&amp;amp;times;300, 800&amp;amp;times;600&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Msgothic.png&amp;diff=48416</id>
		<title>File:Msgothic.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Msgothic.png&amp;diff=48416"/>
		<updated>2009-04-22T23:38:31Z</updated>

		<summary type="html">&lt;p&gt;Random832: MS Gothic tileset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MS Gothic tileset&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dwarf.png&amp;diff=48337</id>
		<title>File:Dwarf.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dwarf.png&amp;diff=48337"/>
		<updated>2009-04-07T20:07:05Z</updated>

		<summary type="html">&lt;p&gt;Random832: with beard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;with beard&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Obsidian_cap.png&amp;diff=45894</id>
		<title>File:Obsidian cap.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Obsidian_cap.png&amp;diff=45894"/>
		<updated>2009-04-07T18:45:26Z</updated>

		<summary type="html">&lt;p&gt;Random832: uploaded a new version of &amp;quot;File:Obsidian cap.png&amp;quot;: enhanced for better visibility (eventually one with the standard tileset and no scaling should be made)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of an obsidian cap&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=205</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=205"/>
		<updated>2009-04-01T13:43:53Z</updated>

		<summary type="html">&lt;p&gt;Random832: sp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;width:100%; background-color:black; color:red; &amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;text-align: center; color:red;&amp;quot;&amp;gt;Da Orkz Fortress Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
***************************************************************************************************&lt;br /&gt;
*****************DO THE FOLLOWING IF THE SHOWN VERSION OR RELEASE DATE IS WRONG********************&lt;br /&gt;
***************************************************************************************************&lt;br /&gt;
- Edit the part of [[Template:current/version]] before the noinclude tag to reflect the appropriate version&lt;br /&gt;
- Edit the part of [[Template:current/lastupdate]] before the noinclude to show the release date for that version&lt;br /&gt;
&lt;br /&gt;
That will update the version info for every page on the wiki that uses these templates (including the main page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/--&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;max-width: 48em; margin: 0 auto 0em;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to da Orkz Fortrez Wiki. Dis is a collection of grot-submitted guidez,&lt;br /&gt;
information and advice for da [http://en.wikipedia.org/wiki/Roguelike Roguelike] game [http://www.bay12games.com/dwarves/ &amp;quot;Orcs Fortress&amp;quot;].&lt;br /&gt;
Orcs Fortress is a game fa Orcs, Gobos an' Demonz, Nut fa stunties an' oomies an' elviez!&lt;br /&gt;
Developed by [http://www.bay12games.com/ Bay 12 Games] featuring two modez of play, a distinkt, randomly-generated world&lt;br /&gt;
(komplete with terrain, wildlife and legendz), gruesome kombat mekanikz and viciouz skoolz of [[carp]]. Da wiki kurrently haz '''{{NUMBEROFARTICLES}} artiklez'''.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The following places semi random quotes in the quote boxes on the main page.&lt;br /&gt;
It selects from the quote list in [[Main Page/Quote]].&lt;br /&gt;
There are instructions for adding a quote on the talk page.&lt;br /&gt;
/--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 48em; margin: 0 auto; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin-right: 1em&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 12em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Flying creatures give birth in midair, leading to tragedy&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 1em&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 12em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;&amp;lt;i&amp;gt;If kow cheeze'z made f'am kowz milk, wat is stunties cheeze made of?&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 125%; font-weight: bold; margin-bottom: 0.5em&amp;quot;&amp;gt;[http://www.bay12games.com/dwarves/index.html Download Orcs Fortress]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;The latest version iz &amp;lt;b&amp;gt;v0.28.181.40d&amp;lt;/b&amp;gt;, releazed on &amp;lt;b&amp;gt;6th September 2008&amp;lt;/b&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[http://www.bay12games.com/dwarves/dev_now.html Changelog]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[http://www.bay12games.com/forum/index.php?topic=30026.msg398829#msg398829 Update Progress]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #afa; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #ddd; background: #900; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; padding: 0.2em 0.5em&amp;quot; | '''A lil' green to Orcs Fortress?'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%; color:black; &amp;quot; | [[:Dwarf Fortress:About|'bout Orcs Fortress]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | '''[[:Category:Guides|Tutorialz and guidez]]''' &amp;lt;!-- this is here since no good page has been written for it yet, but it should be replaced by a non-category page eventually once the list of tutorials and guides is more complete --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Starting builds| Stufz to bring]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Frequently Asked Questions| Answerz ya don' needz]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | *&amp;amp;nbsp;[[Your first fortress | Ya first fotress]]&amp;amp;nbsp;*&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Pregenerated worlds|Seeds and Pregenerated Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Important advice| Thinz nut to fo'getz]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | *&amp;amp;nbsp;[[Indecisive's_illustrated_fortress_mode_tutorial|Lotz of pikturez an' huh... ]]&amp;amp;nbsp;*&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Quickstart guide|A guide fa da quick Gobo'z]] (recent)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #afa; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #040; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Playing Orcs Fortress'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Dwarf Fortress mode|Fortress mode]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Adventurer mode|Choppin' mode]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Reclaim fortress mode|Reclaim fortress]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Legends| WAAAAGHHHH Stories!!!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Design strategies| Dizign fa da weakz]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Local map features]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Bloodline_Games|WAAAAAAGH!!!! Games]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Stories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #afa; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #040; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Gameplay elements'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Activity zone]]z&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Farming|Farming iz fa grot and oomies]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Building]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Combat|Stunties huntinz]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures|Grot]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Designations|Designationz]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Military]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Noble]]z&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Rooms]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skill]]z&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Stockpile]]z&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Workshop]]z&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Economics|Ekonomikz]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Location]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Fun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #afa; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #040; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Wiki artiklez by kategory'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Dwarves|Stunties]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:World|World]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Buildings|Buildingz]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Modding|Modding]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Items|Itemz]]&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Interface|Interface]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Special:Categories|All Kategoriez]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #afa; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #040; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Metagame editing and advice'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical tricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Utilities]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Known bugs and issues]]&lt;br /&gt;
|-&lt;br /&gt;
| [[System requirements]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheating|Waaaaaaagh cheatingz!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximizing framerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tilesets]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modding Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ddd; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #999; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb; padding: 0.2em 0.5em; text-align: center&amp;quot; | '''Links'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em;color:black &amp;quot; | Forums:&lt;br /&gt;
| [http://www.bay12games.com/forum/index.php Official Forumz],  [http://forums.somethingawful.com/showthread.php?threadid=2917631 Something Awful Thread], [http://forums.penny-arcade.com/showthread.php?t=85511 Penny-Arcade Thread (new 3/15/09)],  [http://forums.facepunchstudios.com/showthread.php?t=654791 Facepunch Studios Thread], [http://episteme.arstechnica.com/eve/forums/a/tpc/f/39309975/m/943000156931 Ars Technica Thread],  [http://forums.xkcd.com/viewtopic.php?f=21&amp;amp;t=19469&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a xkcd Thread], [http://forum.team17.com/showthread.php?t=30824 Team17 Forum Thread], [http://www.cracked.com/forums/topic/28476/dwarf-fortress Cracked.com Forum Thread], [http://dwarvenpassion.smfforfree3.com/index.php Stunties wit' a Passion an' a big ax choppa in da head (temporary forum)] [http://calref.co.cc/forums/index.php?topic=293.0 Calamity Refuge Forums Thread (slightly stagnant)]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Blogs:&lt;br /&gt;
| [http://www.striketheearth.com/ Strike Da Earth! An' da stunties]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | IRC Channels:&lt;br /&gt;
| [irc://irc.newnet.net/bay12games #bay12games] on newnet.net, [irc://irc.synirc.net/df #df] on synirc.net, [irc://irc.quakenet.org/DwarfFortress #DwarfFortress] on quakenet.org&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Archives:&lt;br /&gt;
| [http://archive.dwarffortresswiki.net Old Wiki]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Other Wikis:&lt;br /&gt;
| [http://www.dwarffortress.fr Le Wiki Français ], [http://dwarffortress.if.land.to/ Da Japanese Wiki ], [http://www.dfwk.ru Da Russian Wiki ], [[Dwarf_Fortress_Italia| Wiki Italiano]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Useful Links:&lt;br /&gt;
| [http://mkv25.net/dfma/ Orcs Fortress Map Archive], [http://dffd.wimbli.com/ Orcs Fortress File Depot (DFFD)]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[ru:Заглавная страница]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=204</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=204"/>
		<updated>2009-04-01T13:43:26Z</updated>

		<summary type="html">&lt;p&gt;Random832: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;width:100%; background-color:black; color:red; &amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;text-align: center; color:red;&amp;quot;&amp;gt;Da Orcs Fortress Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
***************************************************************************************************&lt;br /&gt;
*****************DO THE FOLLOWING IF THE SHOWN VERSION OR RELEASE DATE IS WRONG********************&lt;br /&gt;
***************************************************************************************************&lt;br /&gt;
- Edit the part of [[Template:current/version]] before the noinclude tag to reflect the appropriate version&lt;br /&gt;
- Edit the part of [[Template:current/lastupdate]] before the noinclude to show the release date for that version&lt;br /&gt;
&lt;br /&gt;
That will update the version info for every page on the wiki that uses these templates (including the main page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/--&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;max-width: 48em; margin: 0 auto 0em;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to da Orkz Fortrez Wiki. Dis is a collection of grot-submitted guidez,&lt;br /&gt;
information and advice for da [http://en.wikipedia.org/wiki/Roguelike Roguelike] game [http://www.bay12games.com/dwarves/ &amp;quot;Orcs Fortress&amp;quot;].&lt;br /&gt;
Orcs Fortress is a game fa Orcs, Gobos an' Demonz, Nut fa stunties an' oomies an' elviez!&lt;br /&gt;
Developed by [http://www.bay12games.com/ Bay 12 Games] featuring two modez of play, a distinkt, randomly-generated world&lt;br /&gt;
(komplete with terrain, wildlife and legendz), gruesome kombat mekanikz and viciouz skoolz of [[carp]]. Da wiki kurrently haz '''{{NUMBEROFARTICLES}} artiklez'''.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The following places semi random quotes in the quote boxes on the main page.&lt;br /&gt;
It selects from the quote list in [[Main Page/Quote]].&lt;br /&gt;
There are instructions for adding a quote on the talk page.&lt;br /&gt;
/--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 48em; margin: 0 auto; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin-right: 1em&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 12em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Flying creatures give birth in midair, leading to tragedy&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mineshaft_stitching&amp;diff=48223</id>
		<title>40d:Mineshaft stitching</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mineshaft_stitching&amp;diff=48223"/>
		<updated>2009-03-30T16:23:28Z</updated>

		<summary type="html">&lt;p&gt;Random832: fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When using [[Exploratory mining#Mine shafts|mine shafts]], dwarves will prefer to dig all of one level before moving on to the next. This can result in a lot of time spent moving, as miners go up and down mine shafts. If you have a large number of relatively unskilled miners, this is unlikely to be a problem: digging time will dominate in any case. If you have one or two legendary miners, this is quite annoying. As a solution, you can creating a single path that forces your dwarf to finish one shaft before moving on to the next. To do so, connect shafts alternately at the top and bottom layers, so the shaft snakes through the area. For example, the top, middle, and bottom layers could look like: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:5px;float:left&amp;quot;&amp;gt;&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
.X▒▒X▒▒X▒&lt;br /&gt;
▒.▒▒.▒▒.▒&lt;br /&gt;
▒.▒▒.▒▒.▒&lt;br /&gt;
▒X▒▒X▒▒X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:5px;float:left&amp;quot;&amp;gt;&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒X▒▒X▒▒X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒X▒▒X▒▒X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:5px;float:left&amp;quot;&amp;gt;&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒X..X..X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒X..X..X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
=== AKH script ===&lt;br /&gt;
An AKH script to construct such a pattern is provided below, based on [[User:StrawberryBunny/Mineshaft.ahk|this script]], but using many fewer keystrokes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
 ; stitching.ahk					   ;&lt;br /&gt;
 ; this is an ahk script to place exploratory mine shafts. ;&lt;br /&gt;
 ; press d and place the cursor				   ;&lt;br /&gt;
 ; in the top left corner of the area to be explored	   ;&lt;br /&gt;
 ; then use ctrl+shift+s to run				   ;&lt;br /&gt;
 ; to change parameters, use ctrl+shift+c		   ; &lt;br /&gt;
 ; Increasing spacing will increase some shafts &lt;br /&gt;
 ;							   ;&lt;br /&gt;
 ; NOTE:					           ;&lt;br /&gt;
 ; Author: Seth Fogarty				           ;&lt;br /&gt;
 ; Based on a script by StrawberryBunny			   ;&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
&lt;br /&gt;
x = 4&lt;br /&gt;
width = 4&lt;br /&gt;
depth = 3&lt;br /&gt;
wait =  100&lt;br /&gt;
spacing = 1&lt;br /&gt;
vdir = +.&lt;br /&gt;
&lt;br /&gt;
DropShaft(vertdir, depth, wait)&lt;br /&gt;
{&lt;br /&gt;
	Send i&lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Loop %depth%&lt;br /&gt;
	{&lt;br /&gt;
		Send %vertdir%&lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Sleep %wait%&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
 ^+c::&lt;br /&gt;
inputbox x, Input Length, Vertical pattern length: x-axis&lt;br /&gt;
inputbox y, Input Width, Horizontal pattern width: y-axis&lt;br /&gt;
inputbox depth, Input Depth, Mineshaft depth: z-axis&lt;br /&gt;
inputbox spacing, Input Spacing, Spacing multiplier (1 for complete visiblity)&lt;br /&gt;
inputbox wait, Input Delay, Delay in miliseconds (100 recommended)&lt;br /&gt;
return &lt;br /&gt;
&lt;br /&gt;
 ^+s::&lt;br /&gt;
shafts := (x * y) -1&lt;br /&gt;
i := x-1&lt;br /&gt;
hdir = {Down}&lt;br /&gt;
next = {Up} &lt;br /&gt;
&lt;br /&gt;
Loop %shafts%&lt;br /&gt;
{&lt;br /&gt;
	DropShaft(vdir, depth, wait)&lt;br /&gt;
        if (vdir = &amp;quot;+.&amp;quot;) &lt;br /&gt;
	{&lt;br /&gt;
		vdir = +,&lt;br /&gt;
	}	&lt;br /&gt;
	else&lt;br /&gt;
	{&lt;br /&gt;
		vdir = +.&lt;br /&gt;
	}&lt;br /&gt;
	Send d&lt;br /&gt;
	k := spacing-1&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Loop %k%&lt;br /&gt;
	{&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Sleep %wait%&lt;br /&gt;
	}&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Sleep %wait%&lt;br /&gt;
	i--&lt;br /&gt;
	if (i = 0)&lt;br /&gt;
	{&lt;br /&gt;
		if (hdir = &amp;quot;{Down}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = {Right}&lt;br /&gt;
			next = {Up}&lt;br /&gt;
			i=1&lt;br /&gt;
		}&lt;br /&gt;
		else if (hdir = &amp;quot;{Right}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = %next%&lt;br /&gt;
			i := x-1&lt;br /&gt;
		}&lt;br /&gt;
		else if (hdir = &amp;quot;{Up}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = {Right}&lt;br /&gt;
			next = {Down}&lt;br /&gt;
			i=1&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
DropShaft(vdir, depth, wait)&lt;br /&gt;
if (vdir = &amp;quot;+.&amp;quot;) &lt;br /&gt;
{&lt;br /&gt;
	Loop %depth%&lt;br /&gt;
	{&lt;br /&gt;
		Send +,&lt;br /&gt;
	}&lt;br /&gt;
}	&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mineshaft_stitching&amp;diff=48222</id>
		<title>40d:Mineshaft stitching</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mineshaft_stitching&amp;diff=48222"/>
		<updated>2009-03-30T16:23:14Z</updated>

		<summary type="html">&lt;p&gt;Random832: eh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When using [[Exploratory mining#Mine shafts|mine shafts]], dwarves will prefer to dig all of one level before moving on to the next. This can result in a lot of time spent moving, as miners go up and down mine shafts. If you have a large number of relatively unskilled miners, this is unlikely to be a problem: digging time will dominate in any case. If you have one or two legendary miners, this is quite annoying. As a solution, you can creating a single path that forces your dwarf to finish one shaft before moving on to the next. To do so, connect shafts alternately at the top and bottom layers, so the shaft snakes through the area. For example, the top, middle, and bottom layers could look like: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:5px;float:left&amp;quot;&amp;gt;&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
.X▒▒X▒▒X▒&lt;br /&gt;
▒.▒▒.▒▒.▒&lt;br /&gt;
▒.▒▒.▒▒.▒&lt;br /&gt;
▒X▒▒X▒▒X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:5px;float:left&amp;quot;&amp;gt;&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒X▒▒X▒▒X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒X▒▒X▒▒X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:5px;float:left&amp;quot;&amp;gt;&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒X..X..X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒X..X..X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== AKH script ===&lt;br /&gt;
An AKH script to construct such a pattern is provided below, based on [[User:StrawberryBunny/Mineshaft.ahk|this script]], but using many fewer keystrokes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
 ; stitching.ahk					   ;&lt;br /&gt;
 ; this is an ahk script to place exploratory mine shafts. ;&lt;br /&gt;
 ; press d and place the cursor				   ;&lt;br /&gt;
 ; in the top left corner of the area to be explored	   ;&lt;br /&gt;
 ; then use ctrl+shift+s to run				   ;&lt;br /&gt;
 ; to change parameters, use ctrl+shift+c		   ; &lt;br /&gt;
 ; Increasing spacing will increase some shafts &lt;br /&gt;
 ;							   ;&lt;br /&gt;
 ; NOTE:					           ;&lt;br /&gt;
 ; Author: Seth Fogarty				           ;&lt;br /&gt;
 ; Based on a script by StrawberryBunny			   ;&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
&lt;br /&gt;
x = 4&lt;br /&gt;
width = 4&lt;br /&gt;
depth = 3&lt;br /&gt;
wait =  100&lt;br /&gt;
spacing = 1&lt;br /&gt;
vdir = +.&lt;br /&gt;
&lt;br /&gt;
DropShaft(vertdir, depth, wait)&lt;br /&gt;
{&lt;br /&gt;
	Send i&lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Loop %depth%&lt;br /&gt;
	{&lt;br /&gt;
		Send %vertdir%&lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Sleep %wait%&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
 ^+c::&lt;br /&gt;
inputbox x, Input Length, Vertical pattern length: x-axis&lt;br /&gt;
inputbox y, Input Width, Horizontal pattern width: y-axis&lt;br /&gt;
inputbox depth, Input Depth, Mineshaft depth: z-axis&lt;br /&gt;
inputbox spacing, Input Spacing, Spacing multiplier (1 for complete visiblity)&lt;br /&gt;
inputbox wait, Input Delay, Delay in miliseconds (100 recommended)&lt;br /&gt;
return &lt;br /&gt;
&lt;br /&gt;
 ^+s::&lt;br /&gt;
shafts := (x * y) -1&lt;br /&gt;
i := x-1&lt;br /&gt;
hdir = {Down}&lt;br /&gt;
next = {Up} &lt;br /&gt;
&lt;br /&gt;
Loop %shafts%&lt;br /&gt;
{&lt;br /&gt;
	DropShaft(vdir, depth, wait)&lt;br /&gt;
        if (vdir = &amp;quot;+.&amp;quot;) &lt;br /&gt;
	{&lt;br /&gt;
		vdir = +,&lt;br /&gt;
	}	&lt;br /&gt;
	else&lt;br /&gt;
	{&lt;br /&gt;
		vdir = +.&lt;br /&gt;
	}&lt;br /&gt;
	Send d&lt;br /&gt;
	k := spacing-1&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Loop %k%&lt;br /&gt;
	{&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Sleep %wait%&lt;br /&gt;
	}&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Sleep %wait%&lt;br /&gt;
	i--&lt;br /&gt;
	if (i = 0)&lt;br /&gt;
	{&lt;br /&gt;
		if (hdir = &amp;quot;{Down}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = {Right}&lt;br /&gt;
			next = {Up}&lt;br /&gt;
			i=1&lt;br /&gt;
		}&lt;br /&gt;
		else if (hdir = &amp;quot;{Right}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = %next%&lt;br /&gt;
			i := x-1&lt;br /&gt;
		}&lt;br /&gt;
		else if (hdir = &amp;quot;{Up}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = {Right}&lt;br /&gt;
			next = {Down}&lt;br /&gt;
			i=1&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
DropShaft(vdir, depth, wait)&lt;br /&gt;
if (vdir = &amp;quot;+.&amp;quot;) &lt;br /&gt;
{&lt;br /&gt;
	Loop %depth%&lt;br /&gt;
	{&lt;br /&gt;
		Send +,&lt;br /&gt;
	}&lt;br /&gt;
}	&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mineshaft_stitching&amp;diff=48221</id>
		<title>40d:Mineshaft stitching</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mineshaft_stitching&amp;diff=48221"/>
		<updated>2009-03-30T16:20:27Z</updated>

		<summary type="html">&lt;p&gt;Random832: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When using [[Exploratory mining#Mine shafts|mine shafts]], dwarves will prefer to dig all of one level before moving on to the next. This can result in a lot of time spent moving, as miners go up and down mine shafts. If you have a large number of relatively unskilled miners, this is unlikely to be a problem: digging time will dominate in any case. If you have one or two legendary miners, this is quite annoying. As a solution, you can creating a single path that forces your dwarf to finish one shaft before moving on to the next. To do so, connect shafts alternately at the top and bottom layers, so the shaft snakes through the area. For example, the top, middle, and bottom layers could look like: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TD|▒▒▒▒▒▒▒▒▒&lt;br /&gt;
.X▒▒X▒▒X▒&lt;br /&gt;
▒.▒▒.▒▒.▒&lt;br /&gt;
▒.▒▒.▒▒.▒&lt;br /&gt;
▒X▒▒X▒▒X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TD|▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒X▒▒X▒▒X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒X▒▒X▒▒X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TD|▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒X..X..X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒X..X..X▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒}}&lt;br /&gt;
&lt;br /&gt;
=== AKH script ===&lt;br /&gt;
An AKH script to construct such a pattern is provided below, based on [[User:StrawberryBunny/Mineshaft.ahk|this script]], but using many fewer keystrokes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
 ; stitching.ahk					   ;&lt;br /&gt;
 ; this is an ahk script to place exploratory mine shafts. ;&lt;br /&gt;
 ; press d and place the cursor				   ;&lt;br /&gt;
 ; in the top left corner of the area to be explored	   ;&lt;br /&gt;
 ; then use ctrl+shift+s to run				   ;&lt;br /&gt;
 ; to change parameters, use ctrl+shift+c		   ; &lt;br /&gt;
 ; Increasing spacing will increase some shafts &lt;br /&gt;
 ;							   ;&lt;br /&gt;
 ; NOTE:					           ;&lt;br /&gt;
 ; Author: Seth Fogarty				           ;&lt;br /&gt;
 ; Based on a script by StrawberryBunny			   ;&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
&lt;br /&gt;
x = 4&lt;br /&gt;
width = 4&lt;br /&gt;
depth = 3&lt;br /&gt;
wait =  100&lt;br /&gt;
spacing = 1&lt;br /&gt;
vdir = +.&lt;br /&gt;
&lt;br /&gt;
DropShaft(vertdir, depth, wait)&lt;br /&gt;
{&lt;br /&gt;
	Send i&lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Loop %depth%&lt;br /&gt;
	{&lt;br /&gt;
		Send %vertdir%&lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Sleep %wait%&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
 ^+c::&lt;br /&gt;
inputbox x, Input Length, Vertical pattern length: x-axis&lt;br /&gt;
inputbox y, Input Width, Horizontal pattern width: y-axis&lt;br /&gt;
inputbox depth, Input Depth, Mineshaft depth: z-axis&lt;br /&gt;
inputbox spacing, Input Spacing, Spacing multiplier (1 for complete visiblity)&lt;br /&gt;
inputbox wait, Input Delay, Delay in miliseconds (100 recommended)&lt;br /&gt;
return &lt;br /&gt;
&lt;br /&gt;
 ^+s::&lt;br /&gt;
shafts := (x * y) -1&lt;br /&gt;
i := x-1&lt;br /&gt;
hdir = {Down}&lt;br /&gt;
next = {Up} &lt;br /&gt;
&lt;br /&gt;
Loop %shafts%&lt;br /&gt;
{&lt;br /&gt;
	DropShaft(vdir, depth, wait)&lt;br /&gt;
        if (vdir = &amp;quot;+.&amp;quot;) &lt;br /&gt;
	{&lt;br /&gt;
		vdir = +,&lt;br /&gt;
	}	&lt;br /&gt;
	else&lt;br /&gt;
	{&lt;br /&gt;
		vdir = +.&lt;br /&gt;
	}&lt;br /&gt;
	Send d&lt;br /&gt;
	k := spacing-1&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Loop %k%&lt;br /&gt;
	{&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Sleep %wait%&lt;br /&gt;
	}&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Sleep %wait%&lt;br /&gt;
	i--&lt;br /&gt;
	if (i = 0)&lt;br /&gt;
	{&lt;br /&gt;
		if (hdir = &amp;quot;{Down}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = {Right}&lt;br /&gt;
			next = {Up}&lt;br /&gt;
			i=1&lt;br /&gt;
		}&lt;br /&gt;
		else if (hdir = &amp;quot;{Right}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = %next%&lt;br /&gt;
			i := x-1&lt;br /&gt;
		}&lt;br /&gt;
		else if (hdir = &amp;quot;{Up}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = {Right}&lt;br /&gt;
			next = {Down}&lt;br /&gt;
			i=1&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
DropShaft(vdir, depth, wait)&lt;br /&gt;
if (vdir = &amp;quot;+.&amp;quot;) &lt;br /&gt;
{&lt;br /&gt;
	Loop %depth%&lt;br /&gt;
	{&lt;br /&gt;
		Send +,&lt;br /&gt;
	}&lt;br /&gt;
}	&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Icons.gif&amp;diff=41552</id>
		<title>File:Icons.gif</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Icons.gif&amp;diff=41552"/>
		<updated>2009-03-29T05:07:06Z</updated>

		<summary type="html">&lt;p&gt;Random832: uploaded a new version of &amp;quot;File:Icons.gif&amp;quot;: Optimized, fixed colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the 2D Wiki.&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rhenaya/HowtoDualAquifer&amp;diff=47705</id>
		<title>User talk:Rhenaya/HowtoDualAquifer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rhenaya/HowtoDualAquifer&amp;diff=47705"/>
		<updated>2009-03-06T16:04:58Z</updated>

		<summary type="html">&lt;p&gt;Random832: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Come on, talk about it, give me feedback ... :&amp;gt; --[[User:Rhenaya|Rhenaya]] 17:08, 5 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:...&lt;br /&gt;
:I think you misunderstand the use and purpose of wikis.  People generally only use talk pages when they have a question or criticism about the content of the related page.  The point is to flesh out and perfect information about the topic, not congratulate the writer(s), who will ultimately be anonymous unless people feel like skimming the page history in detail.&lt;br /&gt;
:As long as I'm here... I don't have a problem with your demo per se, but it seems rather specific.  It might be more useful to explain the principles behind using cave-ins to pierce an aquifer so people can extrapolate it to as many layers as they need to.  Keep the demo as an example thereof.  &lt;br /&gt;
:The diagram from the forum post is far more useful than the map uploads - add that to the wiki page.&lt;br /&gt;
:Also, it would help immensely if you used the default tileset instead of a custom tileset for any images.  It took me 5 minutes to figure out those were stairs.&lt;br /&gt;
:--[[User:Squirrelloid|Squirrelloid]] 17:15, 5 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:Consider using a pump to start draining the first level into the second. You can get by using just one cave-in for n levels that way. [[User:VengefulDonut|VengefulDonut]] 17:56, 5 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:exactly the wiki is to make things better, and i want to see what i could do better if i do another guide like this :&amp;gt; so i want some feedback ;) --[[User:Rhenaya|Rhenaya]] 05:21, 6 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I tried this and the caved-in material became more aquifer-bearing soil. What did I do wrong? [[User:Random832|Random832]] 18:11, 5 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:from the cavein stuff the outer ones are next to the aquifier, also they will show up as damp as long 1/7 or more water is above. if you look in the guide you will see i cave in 7x11 but only dig out 5x9 because the outer walls are next to the aquifier. --[[User:Rhenaya|Rhenaya]] 05:21, 6 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Thanks for the explanation, I think it was just the water on top (and it draining down into the stair i dug). Why does the water go on top of it? [[User:Random832|Random832]] 11:04, 6 March 2009 (EST)&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39624</id>
		<title>Utility Talk:Tweak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39624"/>
		<updated>2009-03-05T23:17:47Z</updated>

		<summary type="html">&lt;p&gt;Random832: /* NET 3.5 Compatability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Addition(s) ==&lt;br /&gt;
&lt;br /&gt;
How hard would it be to adapt [http://www.dwarffortresswiki.net/index.php/Utilities#Regional_Prospector Regional Prospector] [http://www.dwarffortresswiki.net/index.php/User_talk:0x517A5D#Seekret_Projekt 1] [http://www.dwarffortresswiki.net/index.php/User:0x517A5D#Seekret_Projekt 2] to this application?&amp;lt;br&amp;gt;&lt;br /&gt;
From what I've seen of your newest tool, it looks like it should become the standard for future 'tweaks' :p&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks tons for your contributions to the cause! --[[User:N9103|Edward]] 19:41, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh, and one other idea...&lt;br /&gt;
Perhaps a small readme/guide for each of the tools?&amp;lt;br&amp;gt;&lt;br /&gt;
Something like those on the Utilities page would be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: It could probably be easily ported but I'm not sure I want to take someone elses work so quickly for Tweak. I am working on that kind of a list (see the Tile Edit link on the core modules list). &amp;amp;mdash;[[User:Rick|Rick]] 19:49, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::List? RP doesn't make lists that I know of. And I know TileEdit can create magma/lava (which one is it btw? lava I'm guessing, since I don't think it can create a replenishing pipe in it's current form.) but unless I really get desperate, I'm not going to make a huge pool of lava to tap for various oddities. (i.e. traps/constructions) TileEdit's great for occasionally making a single tile of the stuff when it'd otherwise be a pain to get the liquid to the desired point, or for replenishing an already small source. Unless you're planning on making TileEdit capable of modifying regional tiles, (or alternatively, working like a designation for many tiles at once...) I don't see how it could relate to what RP does. --[[User:N9103|Edward]] 17:31, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I can tell, the list in question is a list of readmes/guides like those on the Utilities page.&lt;br /&gt;
:::Magma = lava in an underground square. Lava = magma in an aboveground square. They are identical in all but name. --[[User:Savok|Savok]] 19:52, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Is there an as yet unidentified flag that causes replenishment? --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::By 'list' I meant looking up what mineral types, etc, are in the current map. The module is called 'Survey', for obvious reasons. &amp;amp;mdash;[[User:Rick|Rick]] 00:39, 30 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm.. well, unless you plan on doing that at an embark level, (as opposed to the in-fort level it sounds like,) it still won't be duplicating any effects that RP currently does. --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I don't intend to duplicate the features of it. &amp;amp;mdash;[[User:Rick|Rick]] 01:04, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help for the Noob(s) ==&lt;br /&gt;
&lt;br /&gt;
Just downloaded the tweaker after some confusion, for the sake of healing the sole broker of my fort so he can get up and trade smartly enough to save my fort (to be filled with lava, but that's beside the point). Once I started it on up, all the modules but the address lookup were red, and the lookup only turns up &amp;lt;address name=&amp;quot;starting_dwarf_count&amp;quot; value=&amp;quot;0x00f77927&amp;quot;'.&lt;br /&gt;
&lt;br /&gt;
I'm not entirely sure where to go from here... Any guide forthcoming?&lt;br /&gt;
&lt;br /&gt;
: Red modules mean they are incompatible, I'm going to assume you are running on .38b, the latest is .38c, which Tweak has full support for. I did not bother to provide full support for .38b. &amp;amp;mdash;[[User:Rick|Rick]] 05:34, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Error report ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the latest version (1.2.0.1) crashes whenever I try to run it. This is with or without DF running. Version 1.1.0.0 on the other hand worked fine for me, and still does. This is the debugging info returned for the crash in 1.2.0.1:&lt;br /&gt;
 An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Gibbed.DwarfFortress.Tweak.exe&lt;br /&gt;
 &lt;br /&gt;
 Additional information: Could not load file or assembly&lt;br /&gt;
 'System.Core, Version=3.5.0.0, Culture=neutral,  PublicKeyToken=b77a5c561934e089'&lt;br /&gt;
 or one of its dependencies. The system cannot find the file specified.&lt;br /&gt;
This is with it directly extracted from the zip with proper folder structure, no changes made. I've also tried moving it out to a root folder on the drive in case the long path was confusing it with no success. --[[User:Janus|Janus]] 01:04, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Sounds like you don't have .NET 3.5 installed. &amp;amp;mdash;[[User:Rick|Rick]] 01:53, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Did version 1.1.0.0 not require it? That version has been working fine, and I could have sworn I had to install the .NET 3.5 Framework to get it working.&lt;br /&gt;
:: However, whatever the case, I've just (re?)installed the 3.5 framework and that does indeed seem to have taken care of it. Thanks. --[[User:Janus|Janus]] 02:38, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I wasn't using any features of 3.5 yet -- which changed with 1.2.0.0. &amp;amp;mdash;[[User:Rick|Rick]] 03:40, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Found an error in the adjust profile module, happens when I click the &amp;quot;reset profile&amp;quot; button when &amp;quot;reset/read/write all&amp;quot; is checked.&lt;br /&gt;
  System.ArgumentException: 'child' is not a child control of this parent.&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child, Boolean throwException)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.textBox_TextChanged(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBox.set_Text(String value)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.buttonReset_Click(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ButtonBase.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Button.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
[[User:Cheapweed|Cheapweed]] 18:01, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Please report that [[User_talk:Rinn/AdjustProfile|on Rinn's AdjustProfile talk page]] &amp;amp;mdash;[[User:Rick|Rick]] 22:33, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NET 3.5 Compatability ==&lt;br /&gt;
Just a quick FYI: Those of us on 2000 cannot (as far as I've been able to determine) install .NET 3.5, which makes it impossible to use the latest version of Tweak. Keeping the 1.1 version online maintains availability of this invaluable tool to those of us who refuse to be infected with the XP virus. &amp;amp;mdash;[[User:Rochndil|Rochndil]] 14:49, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: While I do use .NET 3.5 features, I will see if I can move to .NET 2.0 (or make a 2.0 compatible version). &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: ++! I'd dearly love a 2.0 version; various vexing vagaries prohibit me from installing 3.5. Has there been any news since April? [[User:Spirilus|Spirilus]] 16:46, 5 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Or leave it. Seeing as its an 8 year old Operating system that you can't buy any more. More to the point if you are running DF your computer is more than adequate for running Windows XP. --[[User:Gorfob|Gorfob]] 19:00, 14 July 2008 (EDT)&lt;br /&gt;
::What .NET 3.5 features do you use? Note that VB9/C#3 language features can still be used even if you target an earlier framework. [[User:Random832|Random832]] 18:17, 5 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Blue modules ==&lt;br /&gt;
I just installed Tweak for the first time and I seem to have a problem. The buttons beside all the modules are blue, not green like in the picture, and the modules don't appear to do anything. I am running DF version 0.27.176.38c and Tweak version 1.2.0.0. I tied to update to version 1.2.0.1 but it still shows as the old version.&lt;br /&gt;
&lt;br /&gt;
: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows Installer 3.1 ==&lt;br /&gt;
&lt;br /&gt;
It says I need Windows Installer 3.1. Help? --[[User:Savok|Savok]] 19:12, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Tweak does, or the .NET 3.5 install does? &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry. .NET 3.5 install does. --[[User:Savok|Savok]] 11:41, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What operating system are you using? [http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&amp;amp;displaylang=en Windows Installer 3.1 Redistributable] &amp;amp;mdash;[[User:Rick|Rick]] 12:16, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Windows XP Home Edition Version 2002 Service Pack 2.&lt;br /&gt;
::::Out of curiosity, what does that 3.1 installer do? --[[User:Savok|Savok]] 15:55, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::It's for MSI installers I would assume. Though I'm not sure how you don't have the Windows Installer 3.1 on XP. &amp;amp;mdash;[[User:Rick|Rick]] 22:49, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Freezing Tile Edit ==&lt;br /&gt;
&lt;br /&gt;
For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death.&lt;br /&gt;
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong.&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Maw3193|Maw3193]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT)&lt;br /&gt;
::Tile Edit is broken like this. You need to manually set a temperature for EVERY tile you edit. Rick, fix it! &amp;gt;8( --[[User:GreyMario|GreyMario]] 15:44, 3 May 2008 (EDT)&lt;br /&gt;
::Also, as an addendum, the top temperature is the NEW temperature for the tile, the bottom temperature is the CURRENT temperature. --[[User:GreyMario|GreyMario]] 15:45, 3 May 2008 (EDT)&lt;br /&gt;
::It's not just absolute-zero. According to the Dwarf Fortress temperature scale, it's over nine thousand degrees below absolute-zero :) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Maw3193|Maw3193]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Before editing any of the tile, press Reset first, it should fill the first temperature in for you. --[[User:SP2|SP2]] 19:20, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Still doesn't work for me, I've tried all of this. I've set the temperature about five different times.. still the freezing tile of DOOM. --[[User:Jaxstrife|Jaxstrife]] 20:51, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I've identified the bug and it will be fixed in the next release. &amp;amp;mdash;[[User:Rick|Rick]] 08:16, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Developer page ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in making a module for Tweak, will there be more info soon about contributing to it?&lt;br /&gt;
(if there is a page I couldn't find that talks about it, feel free to let me know :)&lt;br /&gt;
--[[User:Corc|Corc]]&lt;br /&gt;
&lt;br /&gt;
: There hasn't really been any demand for it, but now that there is I'll fill out some info for you. &amp;amp;mdash;[[User:Rick|Rick]] 01:33, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: [[User:Rick/Tweak/Development|I've added some preliminary information to the development page]]. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
How easy would it be to get started with writing a module? I assume Tweak handles the memory editing, but does it hand the module a bunch of bytes, or a fully parsed structure? I'd be interested in at least trying to write up a module.. Maybe you could just post the source for Heal or one of the other simple modules. [[User:Anydwarf|Anydwarf]] 18:57, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would just like to add my vote for a .NET 2.0 version since 3+ causes severe problems on my system trying to connect to M$ all the time :P&lt;br /&gt;
&lt;br /&gt;
:I downloaded 3.5 and even got the express versions of Visual Studio to play with.  I believe there is an option to &amp;quot;check&amp;quot; when you install that will stop it from contacting MS--I was asked a few times.&lt;br /&gt;
:--[[User:Corc|Corc]] 23:57, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tweak's memory access doesn't deal with structures, but does allow for easy reading of common data types (and raw memory, if that's your deal). Reading structures may come in the future, though. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Adjust Start: Less Than Seven Dwarves Crashes Game Upon Embarking ==&lt;br /&gt;
&lt;br /&gt;
Crash replicated on two different computers both running windows XP both using .38c version of DF.  Different parameter set worlds and different local areas still results in crash, as does both embarking carefully and not carefully.  When it crashes I get an error message from windows saying that &amp;quot;dwarffort.exe has encountered a problem and needs to close.&amp;quot;  I have tested this for 1, 4, and 6 dwarves with the game crashing, and found that with 10 dwarves it did not crash.&lt;br /&gt;
&lt;br /&gt;
== Reveal ==&lt;br /&gt;
&lt;br /&gt;
(Debated about putting this here or on your sample code discussion.)  To test out making a new module (very easy btw, awesome) I modified reveal to just reveal interesting stuff like ore and gems.  Instead of releasing a whole new (very similar and 99% your code) module maybe you could add a quick if statement/popup that people could check when they run it?  Basically what I did was inside the nested for loops I added in getting the &amp;quot;type&amp;quot; data and if the type was for an event, &amp;lt;code&amp;gt;B8 01&amp;lt;/code&amp;gt;, then I'd let it do your unhide bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
memory.Read(block + designation, ref data);&lt;br /&gt;
memory.Read(block + typeoffset, ref types); // added types, half the size of data, (256 * 2)&lt;br /&gt;
for (int i = 0; i &amp;lt; 16 * 16; i++)&lt;br /&gt;
{&lt;br /&gt;
   byte[] temp = BitConverter.GetBytes(BitConverter.ToInt16(types, i * 2)); // actual type&lt;br /&gt;
   if (temp[0] == 184) // I found that 0xB8 is all that is needed to check&lt;br /&gt;
   {&lt;br /&gt;
      byte[] newdata = BitConverter.GetBytes(BitConverter.ToUInt32(data, i * 4) &amp;amp; ~0x200);&lt;br /&gt;
      data[(i * 4) + 0] = newdata[0];&lt;br /&gt;
      data[(i * 4) + 1] = newdata[1];&lt;br /&gt;
      data[(i * 4) + 2] = newdata[2];&lt;br /&gt;
      data[(i * 4) + 3] = newdata[3];   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This unhides only Gems, Ore, &amp;quot;Special&amp;quot; Stone like Orthocast, adamantine and any other out of the ordinary biome stone.&lt;br /&gt;
&lt;br /&gt;
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them.  But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier.&lt;br /&gt;
--[[User:Corc|Corc]] 04:04, 11 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET install freeze? ==&lt;br /&gt;
&lt;br /&gt;
Does .NET ever finish installing? As I write this it's been sitting with a full progress bar for 35 minutes, and took an inordinate amount of time to even get there. (And the bootstrap downloader was completely unusable, kept losing progress.)&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I can tell, it's not even spinning the HDD... though it went through long periods of that before, too.&amp;lt;br&amp;gt;&lt;br /&gt;
Addendum: Rebooting on its own didn't help, but rebooting and aggressively killing running processes down to the bare-bones did... finally.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Shurhaian|Shurhaian]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:That's some highly unusual behavior, and I would recommend a through virus and adware scan using atleast two versions of each.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Viruses, [http://housecall.trendmicro.com/ Trend Micro] has a good online scanner, and [http://free.grisoft.com/ AVG] is a good offline scanner.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Adware, [http://www.safer-networking.org/en/spybotsd/index.html Spybot S&amp;amp;D] is just about as good as it gets, and [http://www.microsoft.com/athome/security/spyware/software/default.mspx Microsoft] has a semi-decent one as well.&amp;lt;br&amp;gt;&lt;br /&gt;
:All of these are free. Hope this helps! If not, *could be* some core OS files have been damaged somehow, and *may* require a re-install. --[[User:N9103|Edward]] 21:40, 14 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another on the 3.5 bug list ==&lt;br /&gt;
&lt;br /&gt;
Allright; I have .net Framework 3.5 installed and its giving me the same error a guy midway up had;&lt;br /&gt;
the.......... IO.notfound thing&lt;br /&gt;
&lt;br /&gt;
Okay scratch that i unzipped tweak again and its running fine.&lt;br /&gt;
it seems tweak doesnt like XP.&lt;br /&gt;
&lt;br /&gt;
Your program has good tastes sir.&lt;br /&gt;
&lt;br /&gt;
== Problem not otherwise found on here. ==&lt;br /&gt;
When trying to select a process, I get this error. Net framework 3.5 is installed. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
************** Exception Text **************&lt;br /&gt;
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---&amp;gt; System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.&lt;br /&gt;
   at System.Security.Cryptography.MD5CryptoServiceProvider..ctor()&lt;br /&gt;
   --- End of inner exception stack trace ---&lt;br /&gt;
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct&amp;amp; signature, IntPtr declaringType)&lt;br /&gt;
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)&lt;br /&gt;
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)&lt;br /&gt;
   at System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create(String algName)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create()&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.GameVersionLoader.GetProcessHash(Process process)&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.ModulePicker.onSelectProcess(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ScrollableControl.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:What version of windows are you running? &amp;amp;mdash;[[User:Rick|Rick]] 20:47, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET 3.5 errors: Tweak not Vista compatiale? ==&lt;br /&gt;
&lt;br /&gt;
I have installed .NET 3.5 and tried to run Tweak on my computer. However, It instantly crashes. Is there anything else I should have installed? I am running windows Vista.&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
:Can you please paste the exact error, I cannot help with problems without knowing specifics. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I Have the exact same problem, the error is the default vista error. i think this only happens with the newest version of tweak, as i used to beable to run it (though the tile editor never ran for me) &amp;amp;mdash;[[User:Corhen|Corhen]] 8:55, 15 July 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
See the end of this message for details on invoking &lt;br /&gt;
just-in-time (JIT) debugging instead of this dialog box.&lt;br /&gt;
&lt;br /&gt;
************** Exception Text **************&lt;br /&gt;
System.UnauthorizedAccessException: Access to the path 'C:\Program Files\Dwarf Fortress\tweak\configuration.xml' is denied.&lt;br /&gt;
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)&lt;br /&gt;
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)&lt;br /&gt;
   at System.IO.FileStream..ctor(String path, FileMode mode)&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.ModulePicker.LoadConfiguration()&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.ModulePicker.onLoad(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Form.OnLoad(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Form.OnCreateControl()&lt;br /&gt;
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)&lt;br /&gt;
   at System.Windows.Forms.Control.CreateControl()&lt;br /&gt;
   at System.Windows.Forms.Control.WmShowWindow(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ScrollableControl.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ContainerControl.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Form.WmShowWindow(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Form.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
************** Loaded Assemblies **************&lt;br /&gt;
mscorlib&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)&lt;br /&gt;
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Gibbed.DwarfFortress.Tweak&lt;br /&gt;
    Assembly Version: 1.3.0.0&lt;br /&gt;
    Win32 Version: 1.3.0.0&lt;br /&gt;
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/Gibbed.DwarfFortress.Tweak.exe&lt;br /&gt;
----------------------------------------&lt;br /&gt;
System.Windows.Forms&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
System&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
System.Drawing&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Gibbed.DwarfFortress.Utilities&lt;br /&gt;
    Assembly Version: 1.3.0.0&lt;br /&gt;
    Win32 Version: 1.3.0.0&lt;br /&gt;
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/Gibbed.DwarfFortress.Utilities.DLL&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Gibbed.DwarfFortress.Tools.AdjustStart&lt;br /&gt;
    Assembly Version: 1.3.1.0&lt;br /&gt;
    Win32 Version: 1.3.1.0&lt;br /&gt;
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.AdjustStart.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Gibbed.DwarfFortress.Tools.EnableMagmaBuildings&lt;br /&gt;
    Assembly Version: 1.3.0.0&lt;br /&gt;
    Win32 Version: 1.3.0.0&lt;br /&gt;
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.EnableMagmaBuildings.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Gibbed.DwarfFortress.Tools.Heal&lt;br /&gt;
    Assembly Version: 1.3.4.0&lt;br /&gt;
    Win32 Version: 1.3.4.0&lt;br /&gt;
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.Heal.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Gibbed.DwarfFortress.Tools.Resume&lt;br /&gt;
    Assembly Version: 1.3.0.0&lt;br /&gt;
    Win32 Version: 1.3.0.0&lt;br /&gt;
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.Resume.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Gibbed.DwarfFortress.Tools.Reveal&lt;br /&gt;
    Assembly Version: 1.3.2.0&lt;br /&gt;
    Win32 Version: 1.3.2.0&lt;br /&gt;
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.Reveal.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Gibbed.DwarfFortress.Tools.TileEdit&lt;br /&gt;
    Assembly Version: 1.3.0.1&lt;br /&gt;
    Win32 Version: 1.3.1.0&lt;br /&gt;
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.TileEdit.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Gibbed.DwarfFortress.Tools.Warp&lt;br /&gt;
    Assembly Version: 1.3.3.0&lt;br /&gt;
    Win32 Version: 1.3.3.0&lt;br /&gt;
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.Warp.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
System.Xml&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
System.Configuration&lt;br /&gt;
    Assembly Version: 2.0.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
ymqtd5tk&lt;br /&gt;
    Assembly Version: 1.3.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
qqzwqkvp&lt;br /&gt;
    Assembly Version: 1.3.0.0&lt;br /&gt;
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)&lt;br /&gt;
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
************** JIT Debugging **************&lt;br /&gt;
To enable just-in-time (JIT) debugging, the .config file for this&lt;br /&gt;
application or computer (machine.config) must have the&lt;br /&gt;
jitDebugging value set in the system.windows.forms section.&lt;br /&gt;
The application must also be compiled with debugging&lt;br /&gt;
enabled.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;configuration&amp;gt;&lt;br /&gt;
    &amp;lt;system.windows.forms jitDebugging=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/configuration&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When JIT debugging is enabled, any unhandled exception&lt;br /&gt;
will be sent to the JIT debugger registered on the computer&lt;br /&gt;
rather than be handled by this dialog box.&amp;lt;/pre&amp;gt;Okay. I got an error message for you to look at. What's wrong?--[[User:Toad|Toad]] 13:37, 24 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==Start Error==&lt;br /&gt;
Opening Tweak, the program crashes. There's no error message per se, it just doesn't open and give the default windows error message, and asks me if I want to send a report. Help?&lt;br /&gt;
&lt;br /&gt;
:you need to install separately .NET 1.1 as well as .NET 2.0, .NET 3.5 does not install these previous versions....&lt;br /&gt;
&lt;br /&gt;
Even with all versions of .NET that exist already installed, Tweak crashed on startup. I am using an up-to-date version of WinXP SP3. I hope that it causes no problems that I unfortunately have a German language version of XP. Proof of installed .NET versions: http://members.arstechnica.com/x/dio82/software.png&lt;br /&gt;
&lt;br /&gt;
Error message:&lt;br /&gt;
&lt;br /&gt;
EventType : clr20r3     P1 : gibbed.dwarffortress.tweak.exe     P2 : 1.2.0.0&lt;br /&gt;
P3 : 47f19dc1     P4 : mscorlib     P5 : 2.0.0.0     P6 : 471ebc5b     P7 : 3404&lt;br /&gt;
P8 : 119     P9 : system.io.directorynotfound   &lt;br /&gt;
&lt;br /&gt;
Many thanks to potential fixes -[[User:Dio82|Dio82]] 08:36, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd just like to note that I also have all three .NET versions downloaded and installed, and I still get the general Windows Vista error message (Tweak has stopped working, windows is searching for a solution... A program caused the program to stop working, windows will close the program). I've tried starting up Tweak before loading DF, during the DF title screen, and while playing a current fortress. I didn't, however, get the detailed error message described above. --[[User:Untelligent|Untelligent]] 21:57, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The above error message is part of the report that XP/Vista wants to send to Microsoft. Just click on details of the report when Vista prompts you about sending that report. --[[User:Dio82|Dio82]] 06:05, 5 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It didn't prompt me for sending a report. --[[User:Untelligent|Untelligent]] 16:17, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This error is basically saying you did not extract Tweak correctly, the Tweak zip file contains several directories that Tweak needs to function correctly. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Reveal and Profile Edit Issue==&lt;br /&gt;
&lt;br /&gt;
I've downloaded your program and managed to get a few features working, such as the one that allows you to change your starting dwarf number and points. The two modules I wanted to use most, however, Reveal and Profile Edit, don't seem to want to work at all, and as far as I can tell, I'm not getting a program error so much as... I don't know, a failure to recognize something. I'm not a programmer, you'll notice.&lt;br /&gt;
&lt;br /&gt;
When attempting to use Reveal at the regional map, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/RevealProblem.jpg this].&lt;br /&gt;
&lt;br /&gt;
When attempting to use the Profile Editor at the &amp;quot;preparing carefully&amp;quot; screen, as it says, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem.jpg this], and if I click the OK button it says [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem2.jpg this].&lt;br /&gt;
&lt;br /&gt;
Apologies for the largish screenshots. Any idea what might help? --[[User:Anfini|Anfini]] 15:57, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The Reveal tool is only used while already embarked.  Find a place to start your fortress, embark, and then run Reveal. And, keep in mind if you want to reveal all of the map you have to designate the bottom layer for digging completely then undesignated it BEFORE you run reveal--this will make DF load up the map for Reveal to find. As for the other errors, I'm not sure what is going on. Sorry.  --[[User:Corc|Corc]] 18:36, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the help with Reveal, that worked perfectly. I suppose I misunderstood the module. The Profile dealie is the one I ''really'' want to use, though! If anyone has insight on how to work it, I would be grateful. Thanks! --[[User:Anfini|Anfini]] 19:24, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tile Edit Tile ID List ==&lt;br /&gt;
&lt;br /&gt;
Further explorations with Tweak leave me convinced we're missing another memory location that holds each block's type. Sandy clay Wall in one area doesn't match up with the data I gathered for my table of IDs, and there isn't enough data to be customized in Tile Edit to account for all the possibilities of ores and gems. Unfortunately I'm not knowledgable enough, nor am I patient enough, to find this memory location. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 19:37, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tile composition and gem type are special cases that are not held in tile data, and they have not been completely understood. &amp;amp;mdash;[[User:Rick|Rick]] 19:58, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Actually Gems and ore are understood.  They are considered Events (from the memory hack page terms) and are flagged by a bitmap.  The code sample I posted above, to add in finding only deposits of ore to Reveal, uses another 16x16 array to specify quickly that an event is taking place in that tile--then checks the bitmaps for what kind of ore (gem/ore/whatever) goes there.  The events use the global tile ids which it gets from the raw files (and is in the order read in from those raw files).  Using events you can add any type of deposit to the tile area (add sand to obsidian).  When I was looking into the TileIDs I came to the conclusion that the IDs are in a pattern and the type of rock/soil is dependent on the biome set for that tile.  IDs X -&amp;gt; Y for example will always be smooth walls, just of main biome material.  What designates the Biome is probably another one of the 16x16 blocks of data--I just got on a side track and never figured out which one for sure.  To test/confirm this, try finding a value that changes a stone type to a soil type then give that same soil TileID to a different kind of stone on another layer--it should turn into a soil type as well, but most likely not the same kind as before.  Doing that on the first 2 layers of the map will make it easier since it usually has both rock and soil from the same biome.   I started documenting this on my user page.  --[[User:Corc|Corc]] 20:34, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I'm not sure why you wrote that blurb instead of linking to my page on it. I know the gem stuff is known, I should have been more clear, I meant the composition/type regional layer muckery. &amp;amp;mdash;[[User:Rick|Rick]] 20:51, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Sorry 'bout that. Which page are you talking about? There are so many, that when I was looking for info I really didn't know where to look for valid info.  I wrote the blurb because he was talking about gems and ore specifically, and I guess I misunderstood your response. --[[User:Corc|Corc]] 21:34, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: [[User:Rick/Memory_research#Mineral_Event]] &amp;amp;mdash;[[User:Rick|Rick]] 22:01, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: OK, great, I wasn't sure if there was a newer one made. Now Valarnin has a link and a short explanation to go with it.  So now he may be inspired to continue having fun digging in the memory :) --[[User:Corc|Corc]] 00:38, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::: I'm not sure I understand exactly what's going on there. Is the vector a pointer to the mineral event's location? It would be so much easier if this was mapped out in Tile Edit. Speaking of Tile Edit, is the source available? I may be able to modify it to show the extra info. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 13:37, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::: Okay, I built Corc's modification to Reveal and learned a bit from that, but I have no example of a GUI and I'm a C++ programmer, not a C# programmer. I need an example of a GUI. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 14:11, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::: I was trying to do something similar myself. Just in case you didn't see it, here is a link to Rick's Dev discussion ([[User_Talk:Rick/Tweak/Development]]) which might be a better place to talk about all this.  What I did was just go through the c# gui sample and copy and paste stuff in while reading about what does what. --[[User:Corc|Corc]] 14:26, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Versions ==&lt;br /&gt;
Any Idea when we will have an update for the most recent versions? What is needed? What do us Noobs do to get it to work?--[[User:ERoberts|ERoberts]] 13:58, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I'm currently busy &amp;quot;in real life&amp;quot; with work so I can't tend to Tweak for the latest version of DF just yet. Aside from minor bugs with Tweak modules (such as the freezing bug with Tile Edit) there is no need for an update other than providing Tweak with data for the version you want to use it with. You can probably find the information needed for Tweak's XML files for the new version on Jifodus's user page. &amp;amp;mdash;[[User:Rick|Rick]] 05:20, 18 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Sorry its been a while since I've done this, do I still just put that info in a memory.ini file?&lt;br /&gt;
&lt;br /&gt;
::: I've got something to do today, but if no one has done it yet, I'll try to get something available later tonight for people. --[[User:Corc|Corc]] 11:42, 18 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: You get the hash for the newest version, open up versions.xml, and add a new line such as this:&lt;br /&gt;
 	&amp;lt;version name=&amp;quot;0.27.176.39c&amp;quot; hash=&amp;quot;8f8cf06b1cd5ea102881a7cced767d4f&amp;quot; /&amp;gt;&lt;br /&gt;
:::: Then, you copy the newest version's folder you have in the versions folder and rename it to the newest version. Finally, you change the data in each xml file to match Jifodus's user page. I've uploaded the newest versions and the versions.xml file for 39b and 39c here:&lt;br /&gt;
 	http://dffd.wimbli.com/file.php?id=309&lt;br /&gt;
:::: However, I couldn't get anything to do with creatures to work. I couldn't seem to find a value to put in for race_vector from Jifodus's page. Corc, if you happen to know, tell me and I'll update the file.&lt;br /&gt;
&lt;br /&gt;
::::: Sorry to drop the ball. I don't think I could do much more than what was done already without spending a lot of time I don't have. Very grateful to whoever set that up (post your sig next time :P) --[[User:Corc|Corc]] 00:32, 20 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: T'was me. I was a bit tired when I posted that. You could have checked the uploader on DFFD too. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 02:47, 20 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::: Any chance of getting compatibility with 39e? --[[User:Deekin|Deekin]] 15:44, 1 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Deekin beat me to the punch.  Ditto on the 39e request. :)  --Mozleron 12:46, 1 August 2008 (PDT)&lt;br /&gt;
:: Fix for 39e is here (hash included)EDIT: Only address lookup works: http://www.geocities.com/jifodus/tables/dwarvis/v0.28.181.39e.core.xml --[[User:Aluminus|Aluminus]] 11:12, 4 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
If someone who knows how has the time, could you please add a section explaining how to get the hash for the new version? That way we can update this to work with new versions faster. [[User:Dangerous Beans|Dangerous Beans]] 01:54, 3 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:If you're running one instance of the new version of DF, and in Tweak you choose File-&amp;gt;Select Process, it will ask you if you're sure you want to connect to the process (and it will give you the PID).  If you say yes, it will calculate the hash, look it up in versions.xml, find no match, and then show you a message box that includes the hash.  Copy that down, and then you can edit versions.xml.  --[[User:Exponent|Exponent]] 12:19, 9 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Looks like you'll need to manually create a directory in &amp;quot;versions&amp;quot; to keep it from crashing and even then, you'd need to have the correct memory offsets to make it work. --[[User:Aristoi|Aristoi]] 19:31, 10 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
===How I got tweak to work with 39f (and 40c)===&lt;br /&gt;
This should work with newer versions, too, as long as jifodus finds new memory locations as quickly as he did this time. It only got Adjust Start, Reveal, and Tile Edit to work, though.&lt;br /&gt;
* Create a new folder tweak/versions/0.28.181.39f&lt;br /&gt;
* Download http://www.geocities.com/jifodus/tables/dwarvis/v0.28.181.39f.core.xml and save it in the new folder as core.xml&lt;br /&gt;
* Open core.xml and tweak/versions.xml in notepad&lt;br /&gt;
* Add the line ''&amp;lt;version name=&amp;quot;0.28.181.39f&amp;quot; hash=&amp;quot;33db0401081058fb54252210bf371344&amp;quot; /&amp;gt;'' after the other versions in versions.xml; for other versions than 39f, find the hash at the end of the new core.xml&lt;br /&gt;
* In core.xml, delete everything between the last ''&amp;lt;offset name=...'' line and the ''&amp;lt;/memory&amp;gt;'' line.&lt;br /&gt;
* Save and close versions.xml and core.xml.&lt;br /&gt;
* Now start Tweak and use it like normal. Adjust Start, Reveal, and Tile Edit should work fine.&lt;br /&gt;
Of course, it would be nice if someone found all of the Tweak-related memory locations right away, but I'm not willing to be that someone, so I can't be too demanding.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nagromo|Nagromo]] 22:07, 10 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Great work!  I had a bit of a problem with it until I deleted all of these lines fromt he XML:&lt;br /&gt;
:::	&amp;lt; !-- the following is used by 3D Dwarf/Dwarf Visualizer --&amp;gt;&lt;br /&gt;
:::	&amp;lt;pe timestamp_offset=&amp;quot;0x004000F8&amp;quot; timestamp=&amp;quot;0x489D8C7F&amp;quot; /&amp;gt;&lt;br /&gt;
:::	&amp;lt;version name=&amp;quot;v0.28.181.39f&amp;quot; /&amp;gt;&lt;br /&gt;
:::	&amp;lt; !-- add the following line to DwarfFortress.Versions.xml&lt;br /&gt;
:::	&amp;lt;version name=&amp;quot;0.28.181.39f&amp;quot; number=&amp;quot;28181396&amp;quot; hash=&amp;quot;33db0401081058fb54252210bf371344&amp;quot; /&amp;gt;&lt;br /&gt;
:::	-- &amp;gt;&lt;br /&gt;
::--[[User:Aristoi|Aristoi]] 22:33, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I re-worded the directions to try to make it more clear. Also, I just did this for 40c, and it worked fine.&lt;br /&gt;
::--[[User:Nagromo|Nagromo]] 17:12, 30 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==How do I get it to work with the new version?==&lt;br /&gt;
How do I get tweak to work with v0.28.181.40a? I am not good with computers.--[[User:Demosthenes|Demosthenes]] 22:59, 20 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Getting it to work with version 40c==&lt;br /&gt;
Nevermind, found the appropriate core.xml&lt;br /&gt;
&lt;br /&gt;
http://www.geocities.com/jifodus/tables/dwarvis/v0.28.181.40c.core.xml&lt;br /&gt;
&lt;br /&gt;
for the current ones, check here:&lt;br /&gt;
&lt;br /&gt;
http://www.geocities.com/jifodus/tables/dwarvis/&lt;br /&gt;
&lt;br /&gt;
: [http://www.bay12games.com/forum/index.php?topic=23689.0 Test version of Tweak 1.3.0.0 with .40c support] &amp;amp;mdash;[[User:Rick|Rick]] 20:16, 31 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Doesn't seem to work with 40d. ==&lt;br /&gt;
&lt;br /&gt;
After updating tweak to the new version, the modules are still red. I'm assuming this means that they're incompatible. When I enter the log, I get this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Error: Failed to load C:\etc.\tweak\versions\0.28.181.40d\core.xml: There is an error in XML document (34, 3).  Validation error: The element 'memory' has invalid child element 'pe'. List of possible elements expected: 'address, offset'.&lt;br /&gt;
      Info: Welcome to Dwarf Fortress Tweak!&lt;br /&gt;
   Verbose: Found possible game at process ID 4644.&lt;br /&gt;
   Verbose: Selected game with process ID 4644, hash is 2c686c26307dcccd7c36cc79737ebe4f.&lt;br /&gt;
   Verbose: Game is version 0.28.181.40d.&lt;br /&gt;
&lt;br /&gt;
Just a heads up. The core.xml seems to not function correctly.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Never mind. Found a thread to fix my problem.&lt;br /&gt;
&lt;br /&gt;
http://www.bay12games.com/forum/index.php?topic=24745.0&lt;br /&gt;
&lt;br /&gt;
Everything except the Adjust Profile module works, which is a bit awkward, since that's the only one I really wanted. I'll do some more digging.&lt;br /&gt;
&lt;br /&gt;
== Problem When Selecting Processes ==&lt;br /&gt;
&lt;br /&gt;
Whenever I attempt to select a process, I get this message&lt;br /&gt;
&lt;br /&gt;
Could not a find a version for the following hash: 2c686c26307dcccd7c36cc79737ebe4f&lt;br /&gt;
Look this hash up on the tweak website?&lt;br /&gt;
&lt;br /&gt;
Any help?&lt;br /&gt;
&lt;br /&gt;
== Error 299 ==&lt;br /&gt;
&lt;br /&gt;
When I try to start a module, I've got the following message box :&lt;br /&gt;
&lt;br /&gt;
error 299.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Gibbed.DwarfFortress.Tweak.Win32Exception: error 299&lt;br /&gt;
   à Gibbed.DwarfFortress.Tweak.ProcessMemory.Read(UInt32 address, Byte[]&amp;amp; data, UInt32 size)&lt;br /&gt;
   à Gibbed.DwarfFortress.Tweak.ProcessMemory.ReadVector(UInt32 address, Boolean andData)&lt;br /&gt;
   à Gibbed.DwarfFortress.Tools.Heal.Module.Run(ModuleMode mode, IVersion version, IMemory memory, ILogger log, String[] args)&lt;br /&gt;
   à Gibbed.DwarfFortress.Tweak.ModulePicker.onActivateModule(Object sender, EventArgs e)&lt;br /&gt;
   à System.Windows.Forms.ListView.OnItemActivate(EventArgs e)&lt;br /&gt;
   à System.Windows.Forms.ListView.WmReflectNotify(Message&amp;amp; m)&lt;br /&gt;
   à System.Windows.Forms.ListView.WndProc(Message&amp;amp; m)&lt;br /&gt;
   à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm running Vista SP1, DF 0.28.181.40d, Tweak 1.3.0.0, and .NET 3.5 is installed. Any help ?&lt;br /&gt;
&lt;br /&gt;
I'm getting this as well when I try to heal, rather annoying cuz I thought this version was finally fully updated.-Userpay&lt;br /&gt;
&lt;br /&gt;
== Can't use most modules ==&lt;br /&gt;
&lt;br /&gt;
So, I updated tweak to .39e, and I'm having major problems with this software.&lt;br /&gt;
&lt;br /&gt;
It recognizes DF just fine, but when I'm preparing carefully I try to use Adjust Profile and it gives me an error saying &amp;quot;You can only use this when preparing carefully&amp;quot;, even though I am.&lt;br /&gt;
&lt;br /&gt;
So then I designate for mining the entire bottom level of the map, undesignate it, and run reveal, and it says &amp;quot;Map data not available&amp;quot; or something like that.&lt;br /&gt;
&lt;br /&gt;
Then I try to run Tile Edit and it says the same thing.&lt;br /&gt;
&lt;br /&gt;
So then I thought, maybe I need to lookup the addresses each of these modules need, right?&lt;br /&gt;
&lt;br /&gt;
So I run lookup address, and it takes two seconds to find only the addresses needed for &amp;quot;Enable Magma Buildings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Basically, I'm only using this to enable magma buildings after using tile edit on Dtil, because I get errors on every single module on this software.&lt;br /&gt;
&lt;br /&gt;
I'm running the latest version of tweak, it's properly updated, I'm pretty sure I have net runtime 3.5 installed because otherwise I wouldn't get it to run in the first place.&lt;br /&gt;
&lt;br /&gt;
Help!&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tweak&amp;diff=47708</id>
		<title>Tweak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tweak&amp;diff=47708"/>
		<updated>2009-03-05T23:16:20Z</updated>

		<summary type="html">&lt;p&gt;Random832: Redirecting to User:Rick/Tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[User:Rick/Tweak]]&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rhenaya/HowtoDualAquifer&amp;diff=47702</id>
		<title>User talk:Rhenaya/HowtoDualAquifer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rhenaya/HowtoDualAquifer&amp;diff=47702"/>
		<updated>2009-03-05T23:11:01Z</updated>

		<summary type="html">&lt;p&gt;Random832: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Come on, talk about it, give me feedback ... :&amp;gt; --[[User:Rhenaya|Rhenaya]] 17:08, 5 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:...&lt;br /&gt;
:I think you misunderstand the use and purpose of wikis.  People generally only use talk pages when they have a question or criticism about the content of the related page.  The point is to flesh out and perfect information about the topic, not congratulate the writer(s), who will ultimately be anonymous unless people feel like skimming the page history in detail.&lt;br /&gt;
:As long as I'm here... I don't have a problem with your demo per se, but it seems rather specific.  It might be more useful to explain the principles behind using cave-ins to pierce an aquifer so people can extrapolate it to as many layers as they need to.  Keep the demo as an example thereof.  &lt;br /&gt;
:The diagram from the forum post is far more useful than the map uploads - add that to the wiki page.&lt;br /&gt;
:Also, it would help immensely if you used the default tileset instead of a custom tileset for any images.  It took me 5 minutes to figure out those were stairs.&lt;br /&gt;
:--[[User:Squirrelloid|Squirrelloid]] 17:15, 5 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:Consider using a pump to start draining the first level into the second. You can get by using just one cave-in for n levels that way. [[User:VengefulDonut|VengefulDonut]] 17:56, 5 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I tried this and the caved-in material became more aquifer-bearing soil. What did I do wrong? [[User:Random832|Random832]] 18:11, 5 March 2009 (EST)&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Laptop_keyboard&amp;diff=47291</id>
		<title>40d:Laptop keyboard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Laptop_keyboard&amp;diff=47291"/>
		<updated>2009-02-08T09:50:26Z</updated>

		<summary type="html">&lt;p&gt;Random832: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Colored Notice Box|#FF0000|This page should probably be merged into something else!}} &lt;br /&gt;
&lt;br /&gt;
If you're attempting to play DF on a laptop, you may have noticed that your {{k|+}} and {{k|-}} keys don't seem to work. This is because DF is asking for the keys on the numpad, not the ones squeezed between {{k|0}} and {{k|backspace}}. There are two, fairly simple, solutions:&lt;br /&gt;
* Change the keybindings, the [[Key_bindings|Key bindings]] page should help&lt;br /&gt;
* Find your {{k|Fn}} key. This key should change the meaning of the right-hand side of your keyboard, allowing you to use it as a numpad. For example, my laptop's {{k|Fn}} key is on the left of the bottom row and when I hold it and press {{k|;}} or {{k|/}} it acts like numpad {{k|-}} and {{k|+}} respectivly.&lt;br /&gt;
&lt;br /&gt;
If your laptop has keys for page up and page down, you can use these to move diagonally (this is most useful in adventure mode, since moving diagonally is faster than alternating moving vertical and horizontal). Other screens will also claim that the numeric keys are used for movement or navigating menus - As you probably already know, the arrow keys work fine for these.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| {{k|7}} || {{k|9}}&lt;br /&gt;
|-&lt;br /&gt;
| {{k|1}} || {{k|3}}&lt;br /&gt;
|}&lt;br /&gt;
| =&lt;br /&gt;
| &lt;br /&gt;
{|&lt;br /&gt;
| NW || NE&lt;br /&gt;
|-&lt;br /&gt;
| SW || SE&lt;br /&gt;
|}&lt;br /&gt;
| =&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| {{k|Home}} || {{k|PgUp}}&lt;br /&gt;
|-&lt;br /&gt;
| {{k|End}}  || {{k|PgDn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:Starting FAQ}}&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Key_bindings&amp;diff=1529</id>
		<title>40d:Key bindings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Key_bindings&amp;diff=1529"/>
		<updated>2009-01-31T10:20:54Z</updated>

		<summary type="html">&lt;p&gt;Random832: If this is going to be linked from a FAQ question &amp;quot;HELP! My +/- keys aren't working!&amp;quot; we can at least _mention_ it here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Laptop Bindings ==&lt;br /&gt;
&lt;br /&gt;
These are the values to enter to use the laptop bindings recommended for those without number pads.   This will set your {{K|[}} and {{K|]}} keys to up and down respectively; and the {{K|-}} and {{K|&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;}} keys to page up and page down in secondary menus.:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[SECONDSCROLL_UP:KEYDB]&lt;br /&gt;
[SECONDSCROLL_DOWN:KEYDD]&lt;br /&gt;
[SECONDSCROLL_PAGEUP:MINUS]&lt;br /&gt;
[SECONDSCROLL_PAGEDOWN:PLUS]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These values are set in the data\init\interface.txt file.  Default values are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[SECONDSCROLL_UP:SUBTRACT]&lt;br /&gt;
[SECONDSCROLL_DOWN:ADD]&lt;br /&gt;
[SECONDSCROLL_PAGEUP:DIVIDE]&lt;br /&gt;
[SECONDSCROLL_PAGEDOWN:MULTIPLY]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
which refer to the -+/* keys on the numeric keypad, not those on the main keyboard.&lt;br /&gt;
&lt;br /&gt;
==Additional Up/Down Z-Level Keys==&lt;br /&gt;
Some players may feel more comfortable by switching the PgDn/PgUp keys to control moving between z-levels, though this is not recommended should you use the numpad for movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[STANDARDSCROLL_PAGEUP:9]&lt;br /&gt;
[STANDARDSCROLL_PAGEDOWN:3]&lt;br /&gt;
[CURSOR_UPRIGHT:]&lt;br /&gt;
[CURSOR_DOWNRIGHT:]&lt;br /&gt;
[CURSOR_UP_Z_AUX:9]&lt;br /&gt;
[CURSOR_DOWN_Z_AUX:3]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Status_icons&amp;diff=31269</id>
		<title>40d:Status icons</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Status_icons&amp;diff=31269"/>
		<updated>2008-12-31T21:03:12Z</updated>

		<summary type="html">&lt;p&gt;Random832: /* Non-flashing */ Not really the same semantics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Status icons''' are symbols that flash when a creature is under a certain effect. When a creature has multiple status icons, they will flash in succession.&lt;br /&gt;
&lt;br /&gt;
{{Tile|☺|rgb(256,0,0)|rgb(0,0,0)}}&lt;br /&gt;
flashes to...&lt;br /&gt;
* {{Tile|☺|rgb(128,0,0)|rgb(0,0,0)}} '''[[Legendary]]:''' The dwarf has a skill that has reached Legendary level. Take care of these fellows.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|rgb(128,128,128)|rgb(0,0,0)}} '''[[Immigration|Migrant]]:''' The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|?|rgb(0,256,256)|rgb(0,0,0)}} '''No Job:''' The creature has no job and no destination.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|?|rgb(256,0,0)|rgb(0,0,0)}} '''No Destination:''' The creature has a job, but no destination. They get this when you shut a door on their faces. Also momentarily flashes when they first get a job.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|-|rgb(0,256,0)|rgb(0,0,0)}}{{Tile|\|rgb(0,256,0)|rgb(0,0,0)}}{{Tile|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;|rgb(0,256,0)|rgb(0,0,0)}}{{Tile|/|rgb(0,256,0)|rgb(0,0,0)}}{{Tile|-|rgb(0,256,0)|rgb(0,0,0)}} '''Multiple Creatures:''' More than one creature is on the same tile. The game will switch between them using this animated line.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|↓|rgb(128,128,0)|rgb(0,0,0)}} '''Hungry:''' Dwarf needs [[food]] badly. &lt;br /&gt;
&lt;br /&gt;
* {{Tile|↓|rgb(0,0,256)|rgb(0,0,0)}} '''Thirsty:''' The creature needs [[water]] or [[alcohol]].&lt;br /&gt;
&lt;br /&gt;
* {{Tile|↓|rgb(128,128,128)|rgb(0,0,0)}} '''Drowsy:''' The dwarf wants [[sleep]]. &lt;br /&gt;
&lt;br /&gt;
* {{Tile|↓|rgb(256,0,0)|rgb(0,0,0)}} '''Unhappy:''' The dwarf's unhappy thoughts are piling up. Not a good sign for a fortress, as this can lead to tantrums.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|Z|rgb(128,128,128)|rgb(0,0,0)}} '''[[Sleep|Sleeping]]:''' This dwarf is not going to be productive, and the object it is sleeping on will have an effect on its mood.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|rgb(192,192,192)|rgb(0,0,0)}} '''[[fey mood|Fey Mood]]:''' The dwarf will find a workshop, get materials, and make an artifact. After this, it will have a skill increase to [[Legendary]], along with attributes. If it cannot find the required workshop or items, it will wait until it goes insane, berserk, or melancholy.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|rgb(256,0,256)|rgb(0,0,0)}} '''Possessed:''' The same thing as [[fey mood]], but without the skill increase.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|rgb(256,256,0)|rgb(0,0,0)}} '''[[Tantrum]]:''' The dwarf has finally had enough, and has lost his temper. The dwarf stops all work, and proceeds to throw things, destroy buildings and hurt other dwarves. This is not a permanent state, but extremely annoyed dwarves will tantrum repeatedly. &lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|rgb(0,256,256)|rgb(0,0,0)}} '''[[Insane]]:''' Dwarves may eventually go crazy and babble, leading to this icon (usually because they couldn't complete an artifact). Dwarf moves erratically around until he/she dies of hunger or thirst. A form of madness.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|rgb(0,0,256)|rgb(0,0,0)}} '''[[Melancholy]]:''' When a dwarf has sad thoughts for a very long time, it may lead to this. Dwarf sulks around the place until he/she dies of hunger or thirst, or tries to kill himself by drowning or chasm. A form of madness, it's pretty much permanent.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|rgb(192,0,0)|rgb(0,0,0)}} '''Enraged:''' After a dwarf is injured or had a pet killed by an enemy, the dwarf may get angrier and attack the enemy with rushes and powerful hits. Dwarves in this state will seek fights with enemy or neutral creatures.  May also occur to non dwarves.  &lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|rgb(0,256,0)|rgb(0,0,0)}} '''Martial Trance:''' When a single dwarf is being attacked by more than one enemy, it will fall into this state and supposedly focus better. [[Toady One]] has [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=12&amp;amp;t=000037 said]: ''You have to be a dwarf [to be able to get the martial trance]. It improves all kinds of combat rolls and modifiers (but no direct damage bonus -- 'enraged' does that).'' Dwarves in this state will seek fights with enemy or neutral creatures.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|+|rgb(256,256,0)|rgb(192,192,192)}} '''Minor [[Injury]]:''' Any wound that leaves only one hand in working condition, including severings.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|+|rgb(256,0,0)|rgb(192,192,192)}} '''Major [[Injury]]:''' Loss of the use of a leg, both arms, or a fatal injury to a vital organ that hasn't killed the dwarf yet.  Yellow or worse damage to any of the brain, throat, heart, guts, or both lungs are all mortal wounds. Yellow or worse damage to one lung is typically not fatal, but this status flag will remain on the dwarf permenantly as he goes about his day.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|rgb(0,256,256)|rgb(0,0,0)}} '''Stunned:''' Dwarves can be stunned because of pain, and may lead to unconsciousness. Cave spider bites also cause periodic stunning. May also occur from a fall, usually from a dodge or a [[cave-in]].&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|rgb(0,256,0)|rgb(0,0,0)}} '''Nausea:''' Can be caused by [[cave adaptation]], and will cause [[vomit]], or during combat, when one spears another through the vital organs in the abdomen.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|rgb(192,192,192)|rgb(0,0,0)}} '''Winded:''' When a dwarf is out of breath, they are winded. This can be caused by being underwater, having a lung pierced or throat torn out.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☼|rgb(0,256,256)|rgb(0,0,0)}} '''[[Combat#Paralysis|Paralyzed]]:''' The creature cannot move. Caused by poison or severe brain damage.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|rgb(256,256,256)|rgb(0,0,0)}} '''Unconscious:''' A bad sign for a dwarf, since they usually become unconscious in a fight and will die shortly afterwards. Sometimes, pain or permanent spinal injuries will make a dwarf periodically fall unconscious.&lt;br /&gt;
&lt;br /&gt;
In addition to the above symbols, creatures carrying an object will alternate between their usual icon and the icon of the object they are carrying.&lt;br /&gt;
&lt;br /&gt;
==Non-flashing==&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|rgb(256,0,0)|rgb(128,128,0)}} '''Prone:''' When the dwarf is lying on the ground. Several prone creatures can be in the same tile; therefore, in tight corridors, dwarves will be constantly lying down and standing so they can go through. Also happens in combat. Make sure to remember to stand up if this happens in Adventure Mode.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|rgb(256,0,0)|rgb(0,256,256)}} '''Airborne:''' The dwarf has been thrown by a wrestling move, flung into the air by a raising drawbridge, fallen off a cliff, gone over a waterfall or gotten smashed by a blunt weapon and is flying backwards from the force of the blow. It's impossible to {{k|v}}iew a creature in this state (though it is possible to loo{{k|k}}) &amp;amp;ndash; but you'd probably be better off covering your eyes, anyway.  Creatures that are flying under their own power are displayed normally.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|rgb(0,0,256)|rgb(0,0,128)}} '''[[Swimmer#Drowning|Drowning]]:''' The creature is underwater and cannot breathe.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|rgb(256,0,0)|rgb(192,192,192)}} '''Webbed:''' The icon that shows when a dwarf walks into a [[cave spider]]'s web.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|rgb(256,0,0)|rgb(128,0,128)}} '''[[Wrestling]]:''' It is grabbing, or attempting to grab, another creature in a fight. Could also be holding on to a part of the opponent as well.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|rgb(0,0,0)|rgb(256,0,256)}} '''Last seen:''' Indicates a hidden tile that contained a creature when last visible. Adventure mode only.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|rgb(256,0,0)|rgb(128,0,0)}} '''Dead:''' This dwarf is gone, far away from the horrors of the puppy-cooking, noble-drowning fortress.  Legendary dwarves and foes will still alternate colors after death.&lt;br /&gt;
&lt;br /&gt;
==Cheatsheet==&lt;br /&gt;
&lt;br /&gt;
[[Image:icons.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Interface]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Dwarves]]&lt;br /&gt;
[[Category:Thoughts]]&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13526</id>
		<title>Dwarf Fortress Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13526"/>
		<updated>2008-12-31T20:40:14Z</updated>

		<summary type="html">&lt;p&gt;Random832: /* Thoughts on {{rule|i}} - Diagrams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use this discussion page to talk about any issues or ideas you have about the direction of this wiki. The community portal is a hub for directing our conciousness. Read the rules carefully, take them to heart, post here if you have any questions or you think the rules can be improved.&lt;br /&gt;
&lt;br /&gt;
==Account Problems==&lt;br /&gt;
I can't log in, but it says my username is already in use. --[[User:64.22.68.4|64.22.68.4]] 14:55, 29 October 2007 (EDT) (Peristarkawan)&lt;br /&gt;
:Are you sure? The new wiki cleaned out all the old accounts so you have to reregister. --[[User:Hamelin|Hamelin]] 15:02, 29 October 2007 (EDT)&lt;br /&gt;
::Unfortunately, I was unable to import all the user accounts, please recreate. --[[User:Senso|Senso]] 15:22, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AdBlock==&lt;br /&gt;
Could you move all the files in the graphics directory with the word &amp;quot;ad&amp;quot; in it? For those using AdBlock or similar add-ons it will block the display of the graphics in those directories. Thanks!!! :) [[User:Schm0|Schm0]] 10:26, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:It doesn't look possible - re-uploading the file keeps putting it in the 'ad' folder and I cannot edit the link in the DB as it is stored inside a BLOB. I suggest you whitelist this site anyways, it's not like you need to block anything here (and blocking /*ad*/ may cause problems elsewhere too). --[[User:Senso|Senso]] 10:49, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well after the fact, I know, but saw a related discussion elsewhere about disabling AdBlock to support fansites worth supporting, and I think it wouldn't be a bad idea if nearly everything got placed into an as-like folder to encourage whitelisting... but that's me. --[[User:N9103|Edward]] 03:59, 7 November 2008 (EST)&lt;br /&gt;
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== Rule discussion == &lt;br /&gt;
&lt;br /&gt;
Z is pretty horrible, but not much point taking it out unless its to replace it with something better. (This whole setup is horrible, but that's irrelevant?) --[[User:Jackard|Jackard]] 21:23, 16 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
How do we handle several rules that starts with the same character? I see that '''titles''' have been moved to '''page titles''' because of '''timelessness'''. But what about other scenarios that doesnt have an solution as easy? --[[User:Mizipzor|Mizipzor]] 07:51, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:We can handle them as they come up. In general, I think it's better practice to avoid reusing letters than to have to rename an existing rule.&lt;br /&gt;
&lt;br /&gt;
:If we want to just do away with rule '''A''' at this point, that would be fine. It was only meant to be a starting point for brainstorming, and the rules haven't changed much lately. --[[User:Peristarkawan|Peristarkawan]] 11:21, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I Call for Judgment on this statement, this would remove the backbone rule used to define this alphabetical set of rules. We could put it outside of the rules though, like a description. --[[User:Senso|Senso]] 12:24, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Unless we have another rule that must start with A, why not keep it? --[[User:Savok|Savok]] 12:28, 5 November 2007 (EST)&lt;br /&gt;
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:::I like rule A, it introduces the page, please keep it --[[User:Markavian|Markavian]] 16:32, 13 November 2007 (EST)&lt;br /&gt;
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=== B and E ===&lt;br /&gt;
&lt;br /&gt;
How are B and E ''rules''? --[[User:Savok|Savok]] 11:27, 7 November 2007 (EST)&lt;br /&gt;
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:Rules? I thought the alphabet was the guide for the war against entropy [[User:VengefulDonut|VengefulDonut]] 11:34, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well, the Alphabet rule does describe them as rules.  But I don't really think that B and E seem out of place. --[[User:Peristarkawan|Peristarkawan]] 11:37, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:They will simply be replaced by &amp;quot;real&amp;quot; rules once someone have made them. --[[User:Mizipzor|Mizipzor]] 14:23, 7 November 2007 (EST)&lt;br /&gt;
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:I think of them more as &amp;quot;guidelines&amp;quot; ;) [[User:Turgid Bolk|Turgid Bolk]] 20:22, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I put strikes through B and E and wrote more helpful ones (along the same lines) --Me&lt;br /&gt;
:Gravitas was a silly word. What do you think of the new rules? --[[User:Markavian|Markavian]]&lt;br /&gt;
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:The be bold rule makes it's dramatic return! Victory! [[User:VengefulDonut|VengefulDonut]] 19:39, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
Personally, I find that when the default tilesets are stretched (like [[:Image:Qs01.JPG]]), they become substantially uglier and less easy to follow than many of the user tilesets. Should they be disallowed under {{rule|I}}? --[[User:Savok|Savok]] 15:59, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it displays that way on a computer with no alterations of settings, its by definition default.  That's exactly the kind of display I see on my computer in fullscreen mode (although I do usually play with the 800x600 in windowed mode, but I wouldn't take a screenshot from that, i'd F11 over to fullscreen - and its aspect ratio is pretty close to my windowed mode ratio).  It seems wrong to not allow what the game typically displays.&lt;br /&gt;
:I'm curious what you think the non-stretched aspect ratio is?  I mean, I can't imagine settings which would actually make tiles look square. &lt;br /&gt;
:--[[User:Squirrelloid|Squirrelloid]] 16:10, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Non-stretched, the 800x600 tileset is half that size (10x12). Stretched to 800x600, it's 10x24. This is the ratio of the tiles if you actually view the bmp. To put an end to this bickering, how about an &amp;quot;officially approved screenshot tileset&amp;quot; that is *gasp* NOT one of the two default tilesets, but matches their visual style while being less cramped. How about something in a... 10x16? [80x25 = 800x400] [[User:Random832|Random832]] 23:47, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'm against anything that creates unnecessary impediments to uploading useful images.  If you use an extremely nonstandard tileset, that'll impair the usefulness of your images.  However, as long as someone familiar with the standard tileset can look at an image and understand what is being illustrated, I would suggest the image is acceptable.--[[User:Maximus|Maximus]] 16:30, 17 December 2008 (EST)&lt;br /&gt;
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:::I'm against anything that makes you do extra work to take screenshots.  The default appearance on a computer screen should be acceptable.  We should not have to write a how-to on how to get DF to display in a way appropriate for screenshots for the wiki.  It should be 'take screen shot', 'upload screen shot', 'add screenshot to page'.  Done.  Bizarre formatting requirements are both a significant barrier to adding content to the wiki and tremendously stupid since screenshots are *advertisements* of the game as well as instructional, and we want people to look at screenshots and be correct in the belief that that is what they'll actually see in game.  I don't care what the bmp file says the aspect ratio should be, I care what the game displays that aspect ratio as.  --[[User:Squirrelloid|Squirrelloid]] 16:49, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Insofar as I can tell, that screenshot is at exactly the same aspect ratio and size as the game window I use. It's the 800x600 tileset, I believe. It's a bit on the tall side, but otherwise I don't see much problem with it, presumably because I see it every time I play the game. I vote letting people make screenshots in whatever shape or form they prefer. Within reason, of course.--[[User:Quil|Quil]] 18:15, 17 December 2008 (EST)&lt;br /&gt;
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:How about a wikiproject to improve screenshots, so people who care about these things can clean up screenshots rather than just complaining about them? [[User:Random832|Random832]] 14:28, 21 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Serious Rules ===&lt;br /&gt;
&lt;br /&gt;
Would it be possible for us to come up with some *real* rules that are more ... serious?  --[[User:Geofferic|Geofferic]] 08:59, 10 December 2007 (EST)&lt;br /&gt;
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:The alphabet rules concept is senseless. Maybe remove the fluff? --[[User:Jackard|Jackard]] 11:09, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Hey now, with a couple of exceptions, the rules are serious.  The point of the alphabet framework wasn't random silliness; it was to inspire creativity and make rule-writing fun.  It's hard to come up with good rules out of thin air.  It's easier to think up a topic of concern that starts with a particular letter and then write a rule about it.&lt;br /&gt;
&lt;br /&gt;
::Of course, the rules have been pretty stable for a while now, so rule A hasn't been too useful lately.  There was a brief discussion a while back about dropping rule A under [[DwarfFortressWiki:Community Portal#Rule discussion]], and everybody seemed to want to keep it at the time.  If you want to reopen that discussion, then I'm okay with either keeping it or dropping it (besides which, I haven't been too active around here lately anyway). --[[User:Peristarkawan|Peristarkawan]] 11:54, 10 December 2007 (EST)&lt;br /&gt;
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:::I support the Alphabet ruleset, I don't see why it should change. It's clean and clear. --[[User:Senso|Senso]] 16:56, 10 December 2007 (EST)&lt;br /&gt;
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::::It's childish, incomplete, unprofessional and silly.  The rules are not grouped logically and there is no table of contents.  There's not room for clarification or expounding and little opportunity to expand.  It should be scrapped for something that makes sense.  --[[User:Geofferic|Geofferic]] 03:25, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::It would be trivial to change it from an unordered list to use section headings, which would allow a table of contents and plenty of room for clarification.  I don't think &amp;quot;little opportunity to expand&amp;quot; is valid; there's no reason we can't have multiple rules for the same letter, or rules that fall outside the alphabet rubric entirely.&lt;br /&gt;
&lt;br /&gt;
:::::If you want to improve the organization, then just go for it.  Let me suggest that you create the new version on a subpage at first, so that others can view two presentations side by side when discussing it. --[[User:Peristarkawan|Peristarkawan]] 12:06, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::While I agree with some of your points, I'd like to say that this is not a &amp;quot;professional&amp;quot; wiki and silliness in general is a good thing. This is a wiki (Internet!) about a game (Haha!) that is pretty silly itself. If you want to create a Whole Complex and Indexed Body of Rules About Everything, go for it and as [[User:Peristarkawan|Peristarkawan]] said, editors should be able to choose between the two. I just don't see the need. --[[User:Senso|Senso]] 14:47, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Ack! The ToC! The ToC with a &amp;quot;1.26&amp;quot;! ===&lt;br /&gt;
&lt;br /&gt;
...why do we need section headers for each of the rules? --[[User:Savok|Savok]] 22:52, 28 May 2008 (EDT)&lt;br /&gt;
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:I've fixed the TOC. [[User:Random832|Random832]] 17:17, 14 October 2008 (EDT)&lt;br /&gt;
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::Out of curiousity - how? --[[User:Juckto|Juckto]] 08:40, 20 November 2008 (EST)&lt;br /&gt;
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:::Smoke and mirrors: He removed the ToC and created a sim-ToC. --[[User:Savok|Savok]] 15:59, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
Word-of-mouth: If you hear someone saying something new about the game, don't post it without trying it out yourself. You might have misunderstood something or your friend might have expressed him/herself wrongly.&amp;lt;br&amp;gt;&lt;br /&gt;
Something like that.--[[User:Karpatius|Karppa]] 10:33, 3 June 2008 (EDT)&lt;br /&gt;
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:That goes in the &amp;quot;Rule discussion&amp;quot; section. *ka-move* Also, remember to not put blank lines in a comment by a single user.&amp;lt;/offtopic&amp;gt;&lt;br /&gt;
:I don't like the rule. It discourages participation in the wiki. If they add something of questionable merit, they're supposed to use the verify template, as stated in rule V. --[[User:Savok|Savok]] 11:39, 3 June 2008 (EDT)&lt;br /&gt;
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::Will remember that in the future.&lt;br /&gt;
::--[[User:Karpatius|Karppa]] 02:16, 4 June 2008 (EDT)&lt;br /&gt;
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=== W 2 ===&lt;br /&gt;
&lt;br /&gt;
There are no rules about humorous content yet. I notice that references to the '''Dwarf pensioners club''' instead of '''(fortress) Guard''' have been taken out of &amp;quot;fact-based&amp;quot; articles so maybe rule W could be:&lt;br /&gt;
&lt;br /&gt;
:'''Wit''' can be hard to recognise once it has been written down. It is best if it is used on clearly humour or story related pages, talk or user pages, but kept to a minimum in fact-based articles like [[Dwarf]] or [[Summer]].&lt;br /&gt;
&lt;br /&gt;
This puts it &amp;quot;on the table&amp;quot; that your humour is appreciated in certain places but not in every article you contribute to. I'm not happy with my own wording but I think the intent should be there somewhere.&lt;br /&gt;
&lt;br /&gt;
It could go at '''Zany''' instead because Z will be harder letter to use up!&lt;br /&gt;
(having said all that I personally don't object to &amp;quot;well done&amp;quot; humour even in straight-cut articles like [[Screw pump]] - the issue is my humour is incomprehensible to a lot of people and can just sound rude!)&lt;br /&gt;
[[User:GarrieIrons|GarrieIrons]] 02:51, 6 July 2008 (EDT)&lt;br /&gt;
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:I like it as '''Wit'''. --[[User:Savok|Savok]] 15:09, 10 July 2008 (EDT)&lt;br /&gt;
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::With no against comments I put in in there with a reference to {{tl|D for Dwarf}}.[[User:GarrieIrons|GarrieIrons]] 01:01, 12 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Other letters ===&lt;br /&gt;
&lt;br /&gt;
Historically English had a number of letters missing from this list, namely edh (Ð/ð), thorn (Þ/þ), and yogh (Ȝ/ȝ).  Do we need rules for them?--[[User:Gandalf the Dwarf (No, really! Look it up!)|Gandalf the Dwarf (No, really! Look it up!)]] 20:49, 14 November 2008 (EST)&lt;br /&gt;
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:No. They do NOT exist in today's English, thus they don't belong in the list. --[[User:GreyMario|GreyMaria]] 22:07, 14 November 2008 (EST)&lt;br /&gt;
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::Of course not, that's just silly.  We do need one rule for each positive integer in existence, however. --[[User:Maximus|Maximus]] 23:16, 14 November 2008 (EST)&lt;br /&gt;
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== Enforcing consistency in screenshots? ==&lt;br /&gt;
&lt;br /&gt;
Can I strongly suggest that all screenshots be taken with the default interface and tileset, for consistency's sake? It seems to me like that would be a good way of keeping the wiki aesthetics constant. [[User:EighenIndemnis|EighenIndemnis]] 11:33, 5 November 2007 (EST)&lt;br /&gt;
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:We can make it a rule, but we shouldn't remove any screenshots for non-conformance (except to replace them with conforming screenshots). --[[User:Peristarkawan|Peristarkawan]] 11:46, 5 November 2007 (EST)&lt;br /&gt;
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::Yeah, for some tutorials that are written while the user is playing, it would be impossible to anyway. [[User:EighenIndemnis|EighenIndemnis]] 11:47, 5 November 2007 (EST)&lt;br /&gt;
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:::I agree that images should use the default tileset for articles, but I disagree for personal pages or bloodline games. --[[User:Markavian|Markavian]]&lt;br /&gt;
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::::The rule as written already exempts bloodline games.  The only rule that should apply to personal pages is '''D'''. --[[User:Peristarkawan|Peristarkawan]] 16:05, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Um, I added the rule before noticing the discussion here. Anyway, I added rule '''I''', inspired by the old [[Water wheel]] image ([[:Image:PerpetualMotion.JPG]]), which was incomprehesible to me and unnecessarily large. Like Peristarkawan said, the exemption of user pages is implied, but feel free to make it explicit if you want. --[[User:Turgid Bolk|Turgid Bolk]] 16:13, 5 November 2007 (EST)&lt;br /&gt;
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How about this?&lt;br /&gt;
&lt;br /&gt;
[[Image:World_creation_screen2.png | none | frame | 400px | World creation screenshot.]]&lt;br /&gt;
&lt;br /&gt;
It's clean, neat and doesn't warp the page. :) The obvious drawback is file size is not monitored. Can't we edit the file upload settings to measure pixels? Nothing over 800x600? [[User:Schm0|Schm0]] 19:16, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Redirects and article titles ==&lt;br /&gt;
&lt;br /&gt;
How do you do that thing that makes a certain term redirect to a different page? Like [[Elephants]] redirecting to [[Elephant]], for example. --[[User:BahamutZERO|BahamutZERO]] 15:20, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:If [[Elephants]] already exists, you can move the page to [[Elephant]], and it will create the redirect for you.  Otherwise, just edit [[Elephants]] to read: &amp;lt;nowiki&amp;gt;#REDIRECT [[Elephant]]&amp;lt;/nowiki&amp;gt; --[[User:Peristarkawan|Peristarkawan]] 15:26, 30 October 2007 (EDT)&lt;br /&gt;
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::I see, thanks! --[[User:BahamutZERO|BahamutZERO]] 15:27, 30 October 2007 (EDT)&lt;br /&gt;
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:::Just FYI, if at all possible, ''do not create pages as plurals''.  Use the following syntax: &amp;lt;nowiki&amp;gt;[[Elephant]]s&amp;lt;/nowiki&amp;gt;: example [[Elephant]]s. --[[User:JT|JT]] 20:20, 31 October 2007 (EDT)&lt;br /&gt;
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What about titles that are verbs? Should they be in &amp;quot;base-form&amp;quot;? Or whatever its called (my english on this level isnt the best). Example: should the title be '''Mine''' or '''Mining'''? --[[User:Mizipzor|Mizipzor]] 17:30, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Based on the Wikipedia style, titles should be nouns.  So in your example it should be the gerund '''Mining''', and '''Mine''' would be the title for an article about mines. I've updated the rule to reflect this. --[[User:Peristarkawan|Peristarkawan]] 17:35, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What about skills and professions?  Should we have a '''Bone carving''' (labor preference) article and a '''Bone carver''' (skill) article, or would this be redundant?  I've seen both styles linked to, but tend to think that the -ing form should redirect to the -er form.  Opinions? --[[User:Mechturk|Mechturk]] 03:11, 5 November 2007 (EST)&lt;br /&gt;
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:::Sounds good to me. --[[User:Peristarkawan|Peristarkawan]] 11:21, 5 November 2007 (EST)&lt;br /&gt;
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Btw, shouldnt all these comments be moved into [[DwarfFortressWiki talk:Community Portal|talk]]? --[[User:Mizipzor|Mizipzor]] 17:30, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Moved the account problem comments to the talk page. The rest are informative. --[[User:Turgid Bolk|Turgid Bolk]] 13:26, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
New players are getting bogged down by the complexity at the start of their fortresses, I think we should get some &amp;quot;getting started&amp;quot; or &amp;quot;surviving your first winter&amp;quot; type tutorials up as soon as possible. --[[User:BahamutZERO|BahamutZERO]] 16:33, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Your first fortress]] will do just that. --[[User:Savok|Savok]] 11:31, 2 November 2007 (EDT) &amp;lt;!-- changed GS to YFF on 2 June 2008 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
I saw that the category [[:category:buildings]] had been added to category [[:category:world]]. I started to look for categories without parents and adding them to world to sortof have a list of every category. Is this good thinking? --[[User:Mizipzor|Mizipzor]] 19:19, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:We already have a list of all categories at [[Special:Categories]], although it does include a few categories that aren't directly related to the game.&lt;br /&gt;
:Based upon the description of [[:Category:World]], it seems to me that most of the things that are currently in it don't really belong there. --[[User:Peristarkawan|Peristarkawan]] 19:27, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Ok, Ill remove them from [[:category:world]]. But how often is [[Special:Categories]] updated? I dont see [[:category:furnaces]] in there. --[[User:Mizipzor|Mizipzor]] 20:24, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[[Special:Categories]] is automatically updated by the Wiki software as soon as it detects a change.  However, MediaWikis aggressively cache pages.  It's also possible you're looking a client-side cached page of it.  Finally, I don't see any content in that category so it's possible it's being ignored.  See [[Special:Unusedcategories]] instead. --[[User:JT|JT]] 20:28, 31 October 2007 (EDT)&lt;br /&gt;
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== Deletion ==&lt;br /&gt;
&lt;br /&gt;
We now have a [[:category:deletion]], who has the power to delete pages? When are they deleted? Who make the final call? The same person that deletes them? What rules should we make regarding this? --[[User:Mizipzor|Mizipzor]] 11:57, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Anyone can mark a page for deletion using the &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; tag, however it is usually recommended to get a consensus that it's not worth keeping. Exceptions are things like spam or empty pages. The &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; tag just lets the admin know to delete it, ultimately it's his call to do so or not. Just ask around on the talk page first, if no one disagrees, add the tag. (Disclaimer: that's how it worked on the old wiki, the policy may change as this new wiki grows.) --[[User:Turgid Bolk|Turgid Bolk]] 13:02, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Water level style ==&lt;br /&gt;
&lt;br /&gt;
I think we should have a standard style for talking about water level. We could say it various ways, such as &amp;quot;6/7 water,&amp;quot; &amp;quot;water with a depth of 6,&amp;quot; &amp;quot;a depth of 6 pool,&amp;quot; or &amp;quot;water with a depth of six.&amp;quot; It seems using the numeral makes it clear that we mean water depth, without adding the /7. --[[User:Turgid Bolk|Turgid Bolk]] 13:02, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure.  The /7 is definately unnessessary and that we should use 6 instead of six, maybe create a template to make the numberal blue/red (water/magma)?  If not &amp;quot;Water 6&amp;quot; and &amp;quot;Magma 5&amp;quot; seem short, simple, correct, and understandable.--[[User:Draco18s|Draco18s]] 03:27, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Like {{Raw Tile|6|#44F|#009}} / {{Raw Tile|6|#F44|#900}} or {{Raw Tile|6|#00F|#000}} / {{Raw Tile|6|#F00|#000}}? --[[User:Matryx|Matryx]] 05:38, 5 November 2007 (EST)&lt;br /&gt;
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:::Too hard to read against the normal white background I think. But just the coloured number on its own would stand out weirdly. --[[User:Shades|Shades]] 06:10, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: {{Raw Tile|6|#00F|#FFF}} / {{Raw Tile|6|#F00|#FFF}} or not even going so far as to use the tile template? --[[User:Matryx|Matryx]] 06:16, 5 November 2007 (EST)&lt;br /&gt;
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:I think &amp;quot;depth of 7&amp;quot; works wonders, bold, colored text had a bit high contrast according to my taste. In case there is either magma or water, just state it. And we should also link to a waterdepth article for those that are in need of furher explanation of the concept. Example; &amp;quot;a water wheel needs to be placed in flowing [[water]] with a [[water depth|depth]] of at least 3&amp;quot;. --[[User:Mizipzor|Mizipzor]] 07:44, 5 November 2007 (EST)&lt;br /&gt;
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== Templates? ==&lt;br /&gt;
&lt;br /&gt;
Is there a page with a list of all the templates available to us? Are all of the templates migrated from the old wiki? --[[User:Felix the Cat|Felix the Cat]] 00:51, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You can find a list at [[Special:Allpages?namespace=10]]. --[[User:Peristarkawan|Peristarkawan]] 01:44, 3 November 2007 (EDT)&lt;br /&gt;
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== Forum references ==&lt;br /&gt;
&lt;br /&gt;
Where there is a bit saying &amp;quot;Toady said this&amp;quot;, what is the best way to link to the forum?  Currently in magma, I've got a link to http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 which shows up as [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504] (not ''too'' bad).  Is there a better way of doing it akin to Wikipedia with &amp;lt;ref&amp;gt;something&amp;lt;/ref&amp;gt;? Maybe something like [[Template:version]] for future (but that doesn't cover the &amp;quot;this is how it works now&amp;quot; type thing. --[[User:Shagie|Shagie]] 02:17, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: IIRC the &amp;lt;ref&amp;gt; system on Wikipedia requires an extension to be installed. --[[User:Rick|Rick]] 17:48, 7 November 2007 (EST)&lt;br /&gt;
::I know this is late but try this:&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 Caption]&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::which shows as &lt;br /&gt;
::[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 Caption]&lt;br /&gt;
::I would use it like this:&lt;br /&gt;
:::&amp;quot;According to a [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 forum post]...&amp;quot;&lt;br /&gt;
::[[User:GarrieIrons|GarrieIrons]] 02:41, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Links of this form fail - is this forum totally gone/replaced, or can the links somehow be translated to the current forum? [[User:Random832|Random832]] 17:23, 14 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Crops categories ==&lt;br /&gt;
&lt;br /&gt;
My wiki-fu is weak, but surely there is a better way to present the myriad crops than having a different category for each season and biome? [[:Category:Crops]] could at least show the seasons grouped seperate from the biomes. Are we going to put each plant in its respective biome and seasons, ''and'' in [[:Category:Crops]], or is [[List of crops]] sufficient? Just seems like there's a lot of potential for a mess here, and we need to standardize the plant pages and various categories.&lt;br /&gt;
&lt;br /&gt;
Personally I like the way the old wiki did it, with some nice templates. Granted there are a lot more plants in this version, but not so much that we need 20 subcategories cluttering up the crops category. See [http://archive.dwarffortresswiki.net/index.php/Crops Crops] and [http://archive.dwarffortresswiki.net/index.php/Plump_Helmets Plump Helmets]; easy to tell what crops belong in what season. --[[User:Turgid Bolk|Turgid Bolk]] 02:52, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wealth page... ==&lt;br /&gt;
&lt;br /&gt;
I've been looking for tips on building fortress wealth, and haven't really been able to find anything.  Can someone who knows something about it start a [[Wealth]] page?  I know that mining out areas, making things, and artifacts contribute to wealth, but that's all I know.  How much does mining a square contribute? Are there other ways to build wealth? Do mined out areas have to be populated, or can I go mine away a random hill and have it count?  What are the best things to make to increase value? Do items have to be placed, or just made? and so on... --[[User:Bobson|Bobson]] 16:22, 11 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Formatting standards ==&lt;br /&gt;
&lt;br /&gt;
=== Category tags ===&lt;br /&gt;
&lt;br /&gt;
On this wiki, the standard for capitalization in category tags is &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Stub]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;. I asked what it should be, and nobody answered for two and a half months, so I feel entitled to decide it. --[[User:Savok|Savok]] 12:57, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Headers ===&lt;br /&gt;
&lt;br /&gt;
At the current time, the standard for a header is &amp;lt;code&amp;gt;=== Headers ===&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;===Headers===&amp;lt;/code&amp;gt; is slightly easier to type, is typed more often by newbies, and works just as well, but has less white space. Input?&amp;lt;br&amp;gt;--[[User:Savok|Savok]] 12:57, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I like &amp;lt;code&amp;gt;=== Header ===&amp;lt;/code&amp;gt; better, because it's easier to read, and the extra whitespace helps call your attention to the name of the section, whereas you might glance over it as an &amp;quot;unrecognized token&amp;quot; if you didn't manage to filter out the immediately surrounding markup.  I think the 2 bytes saved on whitespace is negligible and I certainly don't mind correcting them when I find 'em, if necessary.  A similar question (if it's not been asked) would be whether or not to include a newline in between a heading and its text.  I think for big sections of text, an extra line looks nice, but for multiple, smaller, less important sections, it's easier to manage the headings if there's no blank line separating them from the section they head. --[[User:Marble Dice|Marble Dice]] 14:18, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I always put a blank line above and below a header (unless it's the first line in the page), except in rare situations, like the current List of Twenty-Six Rules. --[[User:Savok|Savok]] 16:40, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Talk pages ===&lt;br /&gt;
&lt;br /&gt;
The current standard seems to be to never put a blank line in a comment by a single users, except in highly lengthy comments, and to always put exactly one blank line between comments by different users, because that's what I say in [[Template:Newbie]], but is that correct? --[[User:Savok|Savok]] 16:40, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Wiki ==&lt;br /&gt;
&lt;br /&gt;
Hi!&amp;lt;br&amp;gt;&lt;br /&gt;
I've just ask to Tarn to open an italian guide on this wiki.. so can i do it? --[[User:Marte]]&lt;br /&gt;
&lt;br /&gt;
:No, this wiki is english only. You're free, however, to make an Italian DF wiki... I'm not sure how that works, though, so don't ask me. --[[User:Savok|Savok]] 22:29, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
i need an answer about this.. who can help me?&lt;br /&gt;
&lt;br /&gt;
== Wikprojects ==&lt;br /&gt;
&lt;br /&gt;
Do we have wikiprojects like Wikipedia? I want to start one on making sure answers to the [http://www.bay12games.com/forum/index.php?PHPSESSID=ff2b3eb60775033d8509fa42a227db08&amp;amp;board=7.0 DF gameplay questions] in the forum are in the wiki. [[User:DanielLC|DanielLC]] 15:18, 4 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== footnotes ==&lt;br /&gt;
&lt;br /&gt;
Before Wikipedia had &amp;lt;ref&amp;gt;, there were some templates they used to get about the same effect with a little more awkwardness - I can find them and get it working here if anyone wants. [[User:Random832|Random832]] 13:11, 15 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
&lt;br /&gt;
How about RL pictures of things like minerals, etc, that people may not be able to easily visualize? [[User:Random832|Random832]] 00:09, 30 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree. Can someone edit [[Template:Stone layer]] to allow pictures of the actual stone? I'd be happy to contribute pictures after that. I suggest using the pictures on [http://commons.wikimedia.org/wiki/Main_Page Wikimedia Commons]. [[User:DanielLC|DanielLC]] 23:39, 30 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::We already link to the relevant Wikipedia article on all the stone and ore pages (at the bottom of that template). No need to bring all the pictures over here when they're just a click away. --[[User:Turgid Bolk|Turgid Bolk]] 14:43, 31 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== {&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;{[[Template:a|a]]|anchor|name}} ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Can someone make that using my [[Template:Sandbox|quick mockup of the concept]] of anchor tags without the anchor tags? I'm busy trying to not get caught using the computer. --[[User:GreyMario|GreyMaria]] 23:14, 6 November 2008 (EST)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Nevermind, I just did it. :V --[[User:GreyMario|GreyMaria]] 17:01, 19 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Worldgen artificial features ==&lt;br /&gt;
&lt;br /&gt;
I.e. sites, roads, etc.&lt;br /&gt;
&lt;br /&gt;
Right now, we have [[site]] which covers pretty much everything about buildings, [[road]] which has a section covering roads and bridges, and dwarf/goblin tunnels are briefly mentioned in both.&lt;br /&gt;
&lt;br /&gt;
So, gathering opinions time - do you think we should have one article encompassing everything, one about sites and one about road/bridge/tunnel, or a different article about each map feature. And how do adventure-mode caravans fit in?&lt;br /&gt;
&lt;br /&gt;
[[User:Random832|Random832]] 13:09, 19 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Redirects with potential ==&lt;br /&gt;
&lt;br /&gt;
I recently saw a link changed on the grounds of &amp;quot;when you can, don't link to a redirect&amp;quot; - I disagree with this - I think that when there is potential for a topic to eventually get an article of its own, links relating to that topic should go to that title so that they don't have to be altered when that article is created. [[User:Random832|Random832]] 08:34, 20 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:In general I agree with you.  I also advocate the use of sensible synonym and alternate word form redirects, such as [[architect]] for [[building designer]], or [[reveal]] for [[revealed tile]] -- this makes it much easier to link things that need linking without having to pipe all the time.  (For the uninitiated, a piped link is like so: &amp;lt;nowiki&amp;gt;[[what it points to|what is displayed]]&amp;lt;/nowiki&amp;gt;.)  The cost to the server for handling a redirect is negligible, according to the devs of the MediaWiki software, so we should take advantage of them, where it makes sense to do so.&lt;br /&gt;
&lt;br /&gt;
:In the particular case, I didn't contradict the poster because a) the redirect linked to didn't have much potential (&amp;quot;shore&amp;quot;, was it?) and b) it was a piped link anyway.  By the time you're going to pipe a link, at least use one that makes sense.  A subsequent editor addressed that issue.--[[User:Maximus|Maximus]] 12:36, 20 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Right, I just meant as a general principle. [[User:Random832|Random832]] 16:25, 24 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Creature articles of little significance ==&lt;br /&gt;
&lt;br /&gt;
I just stumbled on [[Whale shark]] - there are numerous articles like this - and while there are plenty of creatures that are &amp;quot;notable&amp;quot; (either due to historical notoriety like the [[carp]] or [[elephant]], or due to some unique aspect of their behavior like the [[rhesus macaque]]), there's lots that are pretty much just name/tile/stats. Anyone have any thoughts on merging them into sensible categories? [[User:Random832|Random832]] 16:25, 24 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:An article with just stats is unimpressive, but I'd rather have the stats than not.  Merging them would be ugly unless the stats were removed, so I don't think there's any benefit to merging them.--[[User:Maximus|Maximus]] 20:00, 24 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== New version approaching ==&lt;br /&gt;
&lt;br /&gt;
Yes, I know it's likely not coming until april, but the new version will have some significant differences to the current one, particularly where combat is concerned.  Shall we make a category and notice template in order to tag places that will likely need revision come april (or whenever it's done) in order to get a head start on organization? [[User:Fieari|Fieari]] 15:36, 25 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's hard to correctly anticipate what will need changing.  Better to wait until we have it in front of us, I think.--[[User:Maximus|Maximus]] 16:09, 25 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thoughts on {{rule|i}} - Diagrams ==&lt;br /&gt;
&lt;br /&gt;
Isn't [[Template:RT]] really more complexity than we need? How about this?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:0;float:left&amp;quot;&amp;gt;&lt;br /&gt;
╔═══╗&lt;br /&gt;
║+++║&lt;br /&gt;
║+++┼&lt;br /&gt;
║+++║&lt;br /&gt;
╚═══╝&lt;br /&gt;
&amp;lt;/pre&amp;gt;{{-}}&lt;br /&gt;
&lt;br /&gt;
Save the complex templates for when you actually need color&lt;br /&gt;
&lt;br /&gt;
You can even drop the complexity further for a nice typewriter character set&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:0;float:left&amp;quot;&amp;gt;&lt;br /&gt;
#####&lt;br /&gt;
#...#&lt;br /&gt;
#...+&lt;br /&gt;
#...#&lt;br /&gt;
#####&lt;br /&gt;
&amp;lt;/pre&amp;gt;{{-}}&lt;br /&gt;
&lt;br /&gt;
(I picked this particular size because it makes &amp;lt;span style=&amp;quot;font:bold 20px/1 'Courier New'&amp;quot;&amp;gt;░░░▒▒▒▓▓▓&amp;lt;/span&amp;gt; look right in them, which makes it seem that it's the size the font is designed for. I picked this _font_ because it provides all of the CP437 characters. The actual style tag you see above could be moved to a template so it would look like &amp;lt;code&amp;gt;&amp;amp;lt;pre &amp;lt;nowiki&amp;gt;{{TD}}&amp;lt;/nowiki&amp;gt;&amp;gt;&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
[[User:Random832|Random832]] 20:28, 30 December 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:-&amp;diff=46667</id>
		<title>Template:-</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:-&amp;diff=46667"/>
		<updated>2008-12-31T20:39:54Z</updated>

		<summary type="html">&lt;p&gt;Random832: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot; style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:-&amp;diff=46666</id>
		<title>Template:-</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:-&amp;diff=46666"/>
		<updated>2008-12-31T20:39:35Z</updated>

		<summary type="html">&lt;p&gt;Random832: New page: &amp;lt;span style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Random832/test2&amp;diff=46664</id>
		<title>User:Random832/test2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Random832/test2&amp;diff=46664"/>
		<updated>2008-12-31T15:03:42Z</updated>

		<summary type="html">&lt;p&gt;Random832: New page: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Random832/test1&amp;diff=46654</id>
		<title>User:Random832/test1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Random832/test1&amp;diff=46654"/>
		<updated>2008-12-31T15:03:05Z</updated>

		<summary type="html">&lt;p&gt;Random832: Does this work here?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[User:Random832/test2#section]]&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Savok&amp;diff=17000</id>
		<title>User talk:Savok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Savok&amp;diff=17000"/>
		<updated>2008-12-31T14:57:07Z</updated>

		<summary type="html">&lt;p&gt;Random832: Style sheets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I'm new to this Wiki and on [[Talk:Rock Chute]] you mentioned that the article violates some rules referred to as just letters. Where are those rules? I'd like to make sure my articles are compliant. --[[User:Xazak|Xazak]] 15:03, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|The Lettered Rules]] can be found at the top of the [[DwarfFortressWiki:Community_Portal|Community Portal]].&lt;br /&gt;
:If you think of a rule you'd like to add, feel free. It isn't complete. --[[User:Savok|Savok]] 15:08, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
ok so I read the notes you sent me on the dscussion pages, I only made those several edits...&amp;lt;br&amp;gt;&lt;br /&gt;
...because I did several previews and then clicked save &amp;quot;oops that didn't work&amp;quot;, and re-saved the page (like this one :P ).  Sorry for any inconveniance --[[User:Frostedfire|Frostedfire]] 23:02, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:That's just a generic message that I paste onto the user talk pages of new users who don't seem to have learned the unsaid conventions of this wiki yet. --[[User:Savok|Savok]] 23:34, 6 November 2007 (EST)&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Welcome template ==&lt;br /&gt;
&lt;br /&gt;
I've tossed in a [[Template:Welcome|welcome template]] that I borrowed from elsewhere... you might find it useful for talk page welcomes  (especially if things move). --[[User:Shagie|Shagie]] 13:22, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== G'Day ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the {{tl|welcome}}. If you don't want the text to change, use &amp;lt;nowiki&amp;gt;{{subst:welcome}}&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;{{welcome}}&amp;lt;/nowiki&amp;gt;.[[User:GarrieIrons|GarrieIrons]] 04:07, 7 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:I... do. --[[User:Savok|Savok]] 20:03, 7 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== RE:N9103's page ==&lt;br /&gt;
&lt;br /&gt;
Not really what I intended, since I took out all the interim stuff like descriptions. I intended for it to occupy minimal space on the page. On the other hand, I'm not sure if it'll work in that format or not, and was just going to test and see on my next install. Not worth undoing though. Thanks anyways, [[User:N9103|Edward]] 07:35, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article requesting ==&lt;br /&gt;
&lt;br /&gt;
Any idea how to request an article?  I'm wondering why there's nothing about [insert small animal here] remains that I keep seeing in my refuse piles.  Wondering if there's any use for them.   --[[User:Geofferic|Geofferic]] 20:59, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd probably ask about it in a ''new section'', which you forgot to do here, at the [[DwarfFortressWiki talk:Community Portal|Community Portal talk page]]. --[[User:Savok|Savok]] 23:37, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== {{k|v}} → {{k|p}} → {{k|z}} → {{k|Enter}} ==&lt;br /&gt;
&lt;br /&gt;
{{Gametext|Vuntic has been happy lately. He has constructed a good image. He has mechanically processed new wiki dwarves recently. He has gotten a seven on the 2008 AIME. He has been unable to devote time to Dwarf Fortress.}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Gametext|&amp;lt;!--&lt;br /&gt;
--&amp;gt;Vuntic likes ice, clear glass, Dwarf Fortress, Taekwondo, computers, webcomics, and cats for their aloofness. When possible, he prefers to consume cold lemon-water, turkey stew, cabbage, and lemons.&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;He absolutely detests all vermin, especially insects.&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;He dislikes working outdoors but enjoys inclement weather.&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;|#0f0}}&lt;br /&gt;
--[[User:VengefulDonut|VengefulDonut]]&lt;br /&gt;
&lt;br /&gt;
:Ooh, nice. That's easier to use. --[[User:Savok|Savok]] 00:14, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unsectioned comments ==&lt;br /&gt;
&lt;br /&gt;
Sorry Savok, I sent that to the wrong page! --[[User:AlexFili|AlexFili]] 09:04, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:No problem, we all were newbies once. Though, that post does remind me to add something: &amp;quot;If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Don't put things in the wrong sections. If necessary, create a section.&amp;quot; --[[User:Savok|Savok]] 09:12, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Happy to help! --[[User:AlexFili|AlexFili]] 09:18, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Question about population ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find any other place to ask this so I'll ask here.&amp;lt;br&amp;gt;&lt;br /&gt;
What do you think is the best number of population to have as the maximum? At the moment I have it set at 150. Is that a good maximum to have? --[[User:AlexFili|AlexFili]] 05:00, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You only need a maximum if you don't want to receive more dwarves. The most common reason for that is FPS. More dwarves lowers the speed at which the game runs. --[[User:Savok|Savok]] 11:26, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Can I ask what limit you normally use? For example, are there any disadvantages of having a fort of 9999 dwarves? besides FPS? --[[User:AlexFili|AlexFili]] 07:25, 9 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, you may ask.&lt;br /&gt;
:::...alright, I know what you mean. I currently use a limit of 50 dwarves. More, and my FPS is too slow. It averages around 70 without laggy events (like traders) and 30 with. I may increase it to increase the number of items I can get to the trade depot before they leave.&lt;br /&gt;
:::Also, in the old version, 200 dwarves was laggy on the best of computers. I doubt going above a few hundred is possible. However, I can't think of any disadvantages, except for the impossibility of managing them all. --[[User:Savok|Savok]] 09:13, 9 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Oh well I'm glad I'm not the only one who changes the default value. Right at the moment I'm using; &lt;br /&gt;
::::&amp;lt;code&amp;gt;[FPS_CAP:75]&amp;lt;/code&amp;gt;&lt;br /&gt;
::::&amp;lt;code&amp;gt;[G_FPS_CAP:40]&amp;lt;/code&amp;gt;&lt;br /&gt;
::::&amp;lt;code&amp;gt;[POPULATION_CAP:150]&amp;lt;/code&amp;gt;&lt;br /&gt;
::::To be honest though, i've never even gotten past 125 thanks to my temper prone dwarves. I'll try and survive the next few goblin raids and tell you about my experiences. I only have about 15-20 pets at once, keep a few stockpiles... and probably the most important part, I play using an embark area of 2x2. That is fine for my purposes, as you can get plenty of materials in the region, and also buy from trade caravans. There are many advantages; More FPS, keeping all the dwarves close together in case of a raid... I'd consider playing with 2x2, or 3x3. Just to see how much FPS you retain. --[[User:AlexFili|AlexFili]] 09:30, 9 June 2008 (EDT)&lt;br /&gt;
::::Also, I always start next to a river and a forest. Just in case I need either of those. --[[User:AlexFili|AlexFili]] 09:32, 9 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Seriously. Work on getting your formatting right. You've got guidelines on your user talk page.&lt;br /&gt;
:::::I use &amp;lt;code&amp;gt;[FPS_CAP:9999]&amp;lt;/code&amp;gt;. While the game is running, I never get four digits, but while the game is at the right screens (for example, the {{k|z}} screen) I get around three thousand FPS, which looks neat.&lt;br /&gt;
:::::I haven't noticed any problems with &amp;lt;code&amp;gt;[G_FPS_CAP:20]&amp;lt;/code&amp;gt; and it might speed me up a little.&lt;br /&gt;
:::::Aargh! *winces* It's &amp;quot;try to survive&amp;quot; I tell you, &amp;quot;try to survive&amp;quot;!&lt;br /&gt;
:::::I have ~60-70 animals (one, the anti-vermin CAT unit, is a pet), but most of them are war dogs, who are all in one cage at the moment.&lt;br /&gt;
:::::I use a 4x4 area, though I could go 3x3. 2x2 would be too small.&lt;br /&gt;
:::::I, too, always am next to a river, but I import all my wood. I don't use much and currently have ~350 surplus. I have always started in a desert for the glass. --[[User:Savok|Savok]] 09:42, 9 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sorry about the formatting, I'm still a noob when it comes to wikis. I'd like to quote you for a minute; &amp;quot;I get around three thousand FPS&amp;quot;. Please note that most computer monitors only support 50-100 FPS, and the human eye can only comprehend 60-70 FPS anyway. I'd recommend a cap, just to make loading that much faster. Heck, even a cap at around 150 would be better then nothing!&lt;br /&gt;
::::::I agree that 2x2 is a bit small, but there are several benifits. 3x3 is definately worth trying sometime. Don't forget, there are tons of Z levels as well, so it's not like a deathtrap. I also tend to start importing wood around about year 4/5, since the trees don't grow very quickly for my liking.&lt;br /&gt;
::::::At the moment, i've put the entire population into a military force  of 88+, not for actual fighting, but to make sure they STAY UNDERGROUND, and not rush about on the surface collecting bodies like fools! Also, sorry for the grammar. We English can be so foolish sometimes when it comes to creating new and pointless phrases. --[[User:AlexFili|AlexFili]] 10:45, 9 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::We're talking about different frames here. FPS means &amp;quot;frames per second.&amp;quot; Frames, as used virtually all of the time at these DF websites, are not the frames your monitor shows. They refer to how fast DF goes through one step. Therefore, I'm perfectly correct in saying that it takes less than 1/3000 of a second for DF to show me the {{k|z}} screen.&lt;br /&gt;
:::::::GFPS, however, refers to how often DF tells the monitor to update its image. I've got ''that'' maxed at 20.&lt;br /&gt;
:::::::You've got a cap of 75FPS, meaning that, no matter how tiny your map is, you won't get above 75 steps per second. The game is meant to run at 100FPS. --[[User:Savok|Savok]] 13:22, 9 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The characters were moving a bit too fast for my eyes at 100FPS. I prefer to see exactly where each dwarf is going, and to try and avoid eye strain from all the flashing tiles etc. --[[User:AlexFili|AlexFili]] 04:35, 10 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::I managed to get to 165 population, then I got raided by tons of goblins, about 15 people died, and now 15 people are going insane and smashing everything to bits... It's pure chaos in here, with people tantruming and running across the castle. Hopefully they calm down soon. Now only have 105 people due to the rioting. Second goblin wave, most of them killed by traps. (UPDATE#1) The insanity levels are now at an all time high, only 50 living dwarves left in my settlement now...&lt;br /&gt;
(UPDATE#2) Settlement abandoned in year 8 with about 40 dwarves... basically all my best dwarves died and I lost the will to carry on. Oh well, not too bad I suppose. --[[User:AlexFili|AlexFili]] 09:30, 10 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Castle Defense ==&lt;br /&gt;
Is there a way to make a one-way corridor? I want to make sure invaders can get in and activate the traps, but I don't want my dwarves to keep running outside. I also dont want to use a moat because that breaks the invader AI. --[[User:AlexFili|AlexFili]] 04:35, 10 June 2008 (EDT)&lt;br /&gt;
: I just happened to look at this page, and noticed your question and thought I'd answer it, although it's been over a month since you asked: Yes: Set up a system where your dwarves will have to walk through through a long hall with no roof on their way out of the fort, before they even reach the traps or get close to the entrance/exit. When invaders arrive, turn on the &amp;quot;STAY THE HELL INSIDE&amp;quot; setting and your outside-longing dwarves will dance in that hall, far from danger, while the enemies commit suicide on the traps at your entrance. --[[User:SL|SL]] 00:57, 21 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::You beat me by 3 minutes, SL. Your solution is different, though. [[User:VengefulDonut|VengefulDonut]] 01:32, 21 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Promotion ==&lt;br /&gt;
&lt;br /&gt;
You are now a Sysop! You now have access to our secret underground rail network, the Harem and you also get 10% off at John Deere Inc. --[[User:Senso|Senso]] 21:22, 7 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Congrats! --[[User:Corc|Corc]] 23:35, 7 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== XKCD ==&lt;br /&gt;
&lt;br /&gt;
Sign up on the xkcd DF thread. http://forums.xkcd.com/viewtopic.php?f=21&amp;amp;t=19469&amp;amp;start=680&lt;br /&gt;
&lt;br /&gt;
--[[User:Schmendreck|Schmendreck]] 09:05, 8 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== KoL ==&lt;br /&gt;
&lt;br /&gt;
Just wondering... do you play Kingdom of Loathig by anychance? --[[User:Hoborobo]]&lt;br /&gt;
&lt;br /&gt;
:I used to, but found it boring and time-consuming. --[[User:Savok|Savok]] 22:49, 20 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Is that why you mentioned a sabre toothed lime in the &amp;quot;New Creatures&amp;quot; page --[[User:Hoborobo|Hoborobo]] 14:55, 21 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Indeed, that is why. --[[User:Savok|Savok]] 02:36, 23 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What a legend Savok, THX m8 [[User:Hoborobo|Hoborobo]] 17:02, 24 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
Your judgment is good. [[User:VengefulDonut|VengefulDonut]] 21:09, 21 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Indenting ==&lt;br /&gt;
&lt;br /&gt;
Not all comments should have one indent more than the comment immediately above it; see [http://en.wikipedia.org/wiki/Wikipedia:TP#Indentation this] for some thinking on that matter.--[[User:Maximus|Maximus]] 15:33, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I agree. In some cases, though, it really helps separate posts by different people. --[[User:Savok|Savok]] 22:27, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::That's what the sigs are for.--[[User:Maximus|Maximus]] 23:49, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Style sheets ==&lt;br /&gt;
&lt;br /&gt;
What would you think of relocating the various stylesheets that have accumulated in inline style=&amp;quot;...&amp;quot; tags in templates to a stylesheet like [[Mediawiki:Common.css]]? I could help maintain this - if that's done then each template would have a class=&amp;quot;...&amp;quot; so people could change the styles for themselves in (not currently enabled, needs to be turned on in mediawiki configuration) User:[username]/monobook.css [[User:Random832|Random832]] 09:57, 31 December 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Key&amp;diff=6471</id>
		<title>Template:Key</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Key&amp;diff=6471"/>
		<updated>2008-12-31T14:53:43Z</updated>

		<summary type="html">&lt;p&gt;Random832: Font tweaks - no reason this should be smaller than the surrounding text; this makes &amp;quot;{{key|v}}iew&amp;quot; (so often used) look awkward&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;background-color: #F0F0F0; width: 32px; border-style: outset; border-width: 1px; margin:0; padding:0 2px; clear:none; font-family:monospace&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Key/doc&amp;diff=46663</id>
		<title>Template:Key/doc</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Key/doc&amp;diff=46663"/>
		<updated>2008-12-31T14:51:47Z</updated>

		<summary type="html">&lt;p&gt;Random832: New page: ===Example of Appearance===  E{{key|x}}ample.  ===Usage===  &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;E{{key|x}}ample.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;  Or {{tl|k}} can be used as a shortcut.  &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;E{{k|x}}ample.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Example of Appearance===&lt;br /&gt;
&lt;br /&gt;
E{{key|x}}ample.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;E{{key|x}}ample.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or {{tl|k}} can be used as a shortcut.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;E{{k|x}}ample.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Formatting Templates]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template Documentation]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Key&amp;diff=6470</id>
		<title>Template:Key</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Key&amp;diff=6470"/>
		<updated>2008-12-31T14:50:53Z</updated>

		<summary type="html">&lt;p&gt;Random832: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;background-color: #F0F0F0; width: 32px; font-size: 9pt; border-style: outset; border-width: 1px; margin:0; padding:0 3px 0 3px; clear:none; font-weight:bold;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:K&amp;diff=1244</id>
		<title>Template:K</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:K&amp;diff=1244"/>
		<updated>2008-12-31T14:50:23Z</updated>

		<summary type="html">&lt;p&gt;Random832: more efficient, and this shortcut can be documented thre&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Template:Key]]&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13525</id>
		<title>Dwarf Fortress Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13525"/>
		<updated>2008-12-31T01:28:52Z</updated>

		<summary type="html">&lt;p&gt;Random832: Thoughts on {{rule|i}} - Diagrams&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use this discussion page to talk about any issues or ideas you have about the direction of this wiki. The community portal is a hub for directing our conciousness. Read the rules carefully, take them to heart, post here if you have any questions or you think the rules can be improved.&lt;br /&gt;
&lt;br /&gt;
==Account Problems==&lt;br /&gt;
I can't log in, but it says my username is already in use. --[[User:64.22.68.4|64.22.68.4]] 14:55, 29 October 2007 (EDT) (Peristarkawan)&lt;br /&gt;
:Are you sure? The new wiki cleaned out all the old accounts so you have to reregister. --[[User:Hamelin|Hamelin]] 15:02, 29 October 2007 (EDT)&lt;br /&gt;
::Unfortunately, I was unable to import all the user accounts, please recreate. --[[User:Senso|Senso]] 15:22, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AdBlock==&lt;br /&gt;
Could you move all the files in the graphics directory with the word &amp;quot;ad&amp;quot; in it? For those using AdBlock or similar add-ons it will block the display of the graphics in those directories. Thanks!!! :) [[User:Schm0|Schm0]] 10:26, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:It doesn't look possible - re-uploading the file keeps putting it in the 'ad' folder and I cannot edit the link in the DB as it is stored inside a BLOB. I suggest you whitelist this site anyways, it's not like you need to block anything here (and blocking /*ad*/ may cause problems elsewhere too). --[[User:Senso|Senso]] 10:49, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well after the fact, I know, but saw a related discussion elsewhere about disabling AdBlock to support fansites worth supporting, and I think it wouldn't be a bad idea if nearly everything got placed into an as-like folder to encourage whitelisting... but that's me. --[[User:N9103|Edward]] 03:59, 7 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rule discussion == &lt;br /&gt;
&lt;br /&gt;
Z is pretty horrible, but not much point taking it out unless its to replace it with something better. (This whole setup is horrible, but that's irrelevant?) --[[User:Jackard|Jackard]] 21:23, 16 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
How do we handle several rules that starts with the same character? I see that '''titles''' have been moved to '''page titles''' because of '''timelessness'''. But what about other scenarios that doesnt have an solution as easy? --[[User:Mizipzor|Mizipzor]] 07:51, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:We can handle them as they come up. In general, I think it's better practice to avoid reusing letters than to have to rename an existing rule.&lt;br /&gt;
&lt;br /&gt;
:If we want to just do away with rule '''A''' at this point, that would be fine. It was only meant to be a starting point for brainstorming, and the rules haven't changed much lately. --[[User:Peristarkawan|Peristarkawan]] 11:21, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I Call for Judgment on this statement, this would remove the backbone rule used to define this alphabetical set of rules. We could put it outside of the rules though, like a description. --[[User:Senso|Senso]] 12:24, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Unless we have another rule that must start with A, why not keep it? --[[User:Savok|Savok]] 12:28, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I like rule A, it introduces the page, please keep it --[[User:Markavian|Markavian]] 16:32, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== B and E ===&lt;br /&gt;
&lt;br /&gt;
How are B and E ''rules''? --[[User:Savok|Savok]] 11:27, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Rules? I thought the alphabet was the guide for the war against entropy [[User:VengefulDonut|VengefulDonut]] 11:34, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well, the Alphabet rule does describe them as rules.  But I don't really think that B and E seem out of place. --[[User:Peristarkawan|Peristarkawan]] 11:37, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:They will simply be replaced by &amp;quot;real&amp;quot; rules once someone have made them. --[[User:Mizipzor|Mizipzor]] 14:23, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think of them more as &amp;quot;guidelines&amp;quot; ;) [[User:Turgid Bolk|Turgid Bolk]] 20:22, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I put strikes through B and E and wrote more helpful ones (along the same lines) --Me&lt;br /&gt;
:Gravitas was a silly word. What do you think of the new rules? --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
:The be bold rule makes it's dramatic return! Victory! [[User:VengefulDonut|VengefulDonut]] 19:39, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
Personally, I find that when the default tilesets are stretched (like [[:Image:Qs01.JPG]]), they become substantially uglier and less easy to follow than many of the user tilesets. Should they be disallowed under {{rule|I}}? --[[User:Savok|Savok]] 15:59, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it displays that way on a computer with no alterations of settings, its by definition default.  That's exactly the kind of display I see on my computer in fullscreen mode (although I do usually play with the 800x600 in windowed mode, but I wouldn't take a screenshot from that, i'd F11 over to fullscreen - and its aspect ratio is pretty close to my windowed mode ratio).  It seems wrong to not allow what the game typically displays.&lt;br /&gt;
:I'm curious what you think the non-stretched aspect ratio is?  I mean, I can't imagine settings which would actually make tiles look square. &lt;br /&gt;
:--[[User:Squirrelloid|Squirrelloid]] 16:10, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Non-stretched, the 800x600 tileset is half that size (10x12). Stretched to 800x600, it's 10x24. This is the ratio of the tiles if you actually view the bmp. To put an end to this bickering, how about an &amp;quot;officially approved screenshot tileset&amp;quot; that is *gasp* NOT one of the two default tilesets, but matches their visual style while being less cramped. How about something in a... 10x16? [80x25 = 800x400] [[User:Random832|Random832]] 23:47, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'm against anything that creates unnecessary impediments to uploading useful images.  If you use an extremely nonstandard tileset, that'll impair the usefulness of your images.  However, as long as someone familiar with the standard tileset can look at an image and understand what is being illustrated, I would suggest the image is acceptable.--[[User:Maximus|Maximus]] 16:30, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'm against anything that makes you do extra work to take screenshots.  The default appearance on a computer screen should be acceptable.  We should not have to write a how-to on how to get DF to display in a way appropriate for screenshots for the wiki.  It should be 'take screen shot', 'upload screen shot', 'add screenshot to page'.  Done.  Bizarre formatting requirements are both a significant barrier to adding content to the wiki and tremendously stupid since screenshots are *advertisements* of the game as well as instructional, and we want people to look at screenshots and be correct in the belief that that is what they'll actually see in game.  I don't care what the bmp file says the aspect ratio should be, I care what the game displays that aspect ratio as.  --[[User:Squirrelloid|Squirrelloid]] 16:49, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Insofar as I can tell, that screenshot is at exactly the same aspect ratio and size as the game window I use. It's the 800x600 tileset, I believe. It's a bit on the tall side, but otherwise I don't see much problem with it, presumably because I see it every time I play the game. I vote letting people make screenshots in whatever shape or form they prefer. Within reason, of course.--[[User:Quil|Quil]] 18:15, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:How about a wikiproject to improve screenshots, so people who care about these things can clean up screenshots rather than just complaining about them? [[User:Random832|Random832]] 14:28, 21 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Serious Rules ===&lt;br /&gt;
&lt;br /&gt;
Would it be possible for us to come up with some *real* rules that are more ... serious?  --[[User:Geofferic|Geofferic]] 08:59, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:The alphabet rules concept is senseless. Maybe remove the fluff? --[[User:Jackard|Jackard]] 11:09, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Hey now, with a couple of exceptions, the rules are serious.  The point of the alphabet framework wasn't random silliness; it was to inspire creativity and make rule-writing fun.  It's hard to come up with good rules out of thin air.  It's easier to think up a topic of concern that starts with a particular letter and then write a rule about it.&lt;br /&gt;
&lt;br /&gt;
::Of course, the rules have been pretty stable for a while now, so rule A hasn't been too useful lately.  There was a brief discussion a while back about dropping rule A under [[DwarfFortressWiki:Community Portal#Rule discussion]], and everybody seemed to want to keep it at the time.  If you want to reopen that discussion, then I'm okay with either keeping it or dropping it (besides which, I haven't been too active around here lately anyway). --[[User:Peristarkawan|Peristarkawan]] 11:54, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I support the Alphabet ruleset, I don't see why it should change. It's clean and clear. --[[User:Senso|Senso]] 16:56, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::It's childish, incomplete, unprofessional and silly.  The rules are not grouped logically and there is no table of contents.  There's not room for clarification or expounding and little opportunity to expand.  It should be scrapped for something that makes sense.  --[[User:Geofferic|Geofferic]] 03:25, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::It would be trivial to change it from an unordered list to use section headings, which would allow a table of contents and plenty of room for clarification.  I don't think &amp;quot;little opportunity to expand&amp;quot; is valid; there's no reason we can't have multiple rules for the same letter, or rules that fall outside the alphabet rubric entirely.&lt;br /&gt;
&lt;br /&gt;
:::::If you want to improve the organization, then just go for it.  Let me suggest that you create the new version on a subpage at first, so that others can view two presentations side by side when discussing it. --[[User:Peristarkawan|Peristarkawan]] 12:06, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::While I agree with some of your points, I'd like to say that this is not a &amp;quot;professional&amp;quot; wiki and silliness in general is a good thing. This is a wiki (Internet!) about a game (Haha!) that is pretty silly itself. If you want to create a Whole Complex and Indexed Body of Rules About Everything, go for it and as [[User:Peristarkawan|Peristarkawan]] said, editors should be able to choose between the two. I just don't see the need. --[[User:Senso|Senso]] 14:47, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Ack! The ToC! The ToC with a &amp;quot;1.26&amp;quot;! ===&lt;br /&gt;
&lt;br /&gt;
...why do we need section headers for each of the rules? --[[User:Savok|Savok]] 22:52, 28 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I've fixed the TOC. [[User:Random832|Random832]] 17:17, 14 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Out of curiousity - how? --[[User:Juckto|Juckto]] 08:40, 20 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Smoke and mirrors: He removed the ToC and created a sim-ToC. --[[User:Savok|Savok]] 15:59, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
Word-of-mouth: If you hear someone saying something new about the game, don't post it without trying it out yourself. You might have misunderstood something or your friend might have expressed him/herself wrongly.&amp;lt;br&amp;gt;&lt;br /&gt;
Something like that.--[[User:Karpatius|Karppa]] 10:33, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That goes in the &amp;quot;Rule discussion&amp;quot; section. *ka-move* Also, remember to not put blank lines in a comment by a single user.&amp;lt;/offtopic&amp;gt;&lt;br /&gt;
:I don't like the rule. It discourages participation in the wiki. If they add something of questionable merit, they're supposed to use the verify template, as stated in rule V. --[[User:Savok|Savok]] 11:39, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Will remember that in the future.&lt;br /&gt;
::--[[User:Karpatius|Karppa]] 02:16, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== W 2 ===&lt;br /&gt;
&lt;br /&gt;
There are no rules about humorous content yet. I notice that references to the '''Dwarf pensioners club''' instead of '''(fortress) Guard''' have been taken out of &amp;quot;fact-based&amp;quot; articles so maybe rule W could be:&lt;br /&gt;
&lt;br /&gt;
:'''Wit''' can be hard to recognise once it has been written down. It is best if it is used on clearly humour or story related pages, talk or user pages, but kept to a minimum in fact-based articles like [[Dwarf]] or [[Summer]].&lt;br /&gt;
&lt;br /&gt;
This puts it &amp;quot;on the table&amp;quot; that your humour is appreciated in certain places but not in every article you contribute to. I'm not happy with my own wording but I think the intent should be there somewhere.&lt;br /&gt;
&lt;br /&gt;
It could go at '''Zany''' instead because Z will be harder letter to use up!&lt;br /&gt;
(having said all that I personally don't object to &amp;quot;well done&amp;quot; humour even in straight-cut articles like [[Screw pump]] - the issue is my humour is incomprehensible to a lot of people and can just sound rude!)&lt;br /&gt;
[[User:GarrieIrons|GarrieIrons]] 02:51, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I like it as '''Wit'''. --[[User:Savok|Savok]] 15:09, 10 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::With no against comments I put in in there with a reference to {{tl|D for Dwarf}}.[[User:GarrieIrons|GarrieIrons]] 01:01, 12 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Other letters ===&lt;br /&gt;
&lt;br /&gt;
Historically English had a number of letters missing from this list, namely edh (Ð/ð), thorn (Þ/þ), and yogh (Ȝ/ȝ).  Do we need rules for them?--[[User:Gandalf the Dwarf (No, really! Look it up!)|Gandalf the Dwarf (No, really! Look it up!)]] 20:49, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:No. They do NOT exist in today's English, thus they don't belong in the list. --[[User:GreyMario|GreyMaria]] 22:07, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Of course not, that's just silly.  We do need one rule for each positive integer in existence, however. --[[User:Maximus|Maximus]] 23:16, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Enforcing consistency in screenshots? ==&lt;br /&gt;
&lt;br /&gt;
Can I strongly suggest that all screenshots be taken with the default interface and tileset, for consistency's sake? It seems to me like that would be a good way of keeping the wiki aesthetics constant. [[User:EighenIndemnis|EighenIndemnis]] 11:33, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:We can make it a rule, but we shouldn't remove any screenshots for non-conformance (except to replace them with conforming screenshots). --[[User:Peristarkawan|Peristarkawan]] 11:46, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, for some tutorials that are written while the user is playing, it would be impossible to anyway. [[User:EighenIndemnis|EighenIndemnis]] 11:47, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I agree that images should use the default tileset for articles, but I disagree for personal pages or bloodline games. --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
::::The rule as written already exempts bloodline games.  The only rule that should apply to personal pages is '''D'''. --[[User:Peristarkawan|Peristarkawan]] 16:05, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Um, I added the rule before noticing the discussion here. Anyway, I added rule '''I''', inspired by the old [[Water wheel]] image ([[:Image:PerpetualMotion.JPG]]), which was incomprehesible to me and unnecessarily large. Like Peristarkawan said, the exemption of user pages is implied, but feel free to make it explicit if you want. --[[User:Turgid Bolk|Turgid Bolk]] 16:13, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
How about this?&lt;br /&gt;
&lt;br /&gt;
[[Image:World_creation_screen2.png | none | frame | 400px | World creation screenshot.]]&lt;br /&gt;
&lt;br /&gt;
It's clean, neat and doesn't warp the page. :) The obvious drawback is file size is not monitored. Can't we edit the file upload settings to measure pixels? Nothing over 800x600? [[User:Schm0|Schm0]] 19:16, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Redirects and article titles ==&lt;br /&gt;
&lt;br /&gt;
How do you do that thing that makes a certain term redirect to a different page? Like [[Elephants]] redirecting to [[Elephant]], for example. --[[User:BahamutZERO|BahamutZERO]] 15:20, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:If [[Elephants]] already exists, you can move the page to [[Elephant]], and it will create the redirect for you.  Otherwise, just edit [[Elephants]] to read: &amp;lt;nowiki&amp;gt;#REDIRECT [[Elephant]]&amp;lt;/nowiki&amp;gt; --[[User:Peristarkawan|Peristarkawan]] 15:26, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I see, thanks! --[[User:BahamutZERO|BahamutZERO]] 15:27, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Just FYI, if at all possible, ''do not create pages as plurals''.  Use the following syntax: &amp;lt;nowiki&amp;gt;[[Elephant]]s&amp;lt;/nowiki&amp;gt;: example [[Elephant]]s. --[[User:JT|JT]] 20:20, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
What about titles that are verbs? Should they be in &amp;quot;base-form&amp;quot;? Or whatever its called (my english on this level isnt the best). Example: should the title be '''Mine''' or '''Mining'''? --[[User:Mizipzor|Mizipzor]] 17:30, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Based on the Wikipedia style, titles should be nouns.  So in your example it should be the gerund '''Mining''', and '''Mine''' would be the title for an article about mines. I've updated the rule to reflect this. --[[User:Peristarkawan|Peristarkawan]] 17:35, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What about skills and professions?  Should we have a '''Bone carving''' (labor preference) article and a '''Bone carver''' (skill) article, or would this be redundant?  I've seen both styles linked to, but tend to think that the -ing form should redirect to the -er form.  Opinions? --[[User:Mechturk|Mechturk]] 03:11, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good to me. --[[User:Peristarkawan|Peristarkawan]] 11:21, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Btw, shouldnt all these comments be moved into [[DwarfFortressWiki talk:Community Portal|talk]]? --[[User:Mizipzor|Mizipzor]] 17:30, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Moved the account problem comments to the talk page. The rest are informative. --[[User:Turgid Bolk|Turgid Bolk]] 13:26, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
New players are getting bogged down by the complexity at the start of their fortresses, I think we should get some &amp;quot;getting started&amp;quot; or &amp;quot;surviving your first winter&amp;quot; type tutorials up as soon as possible. --[[User:BahamutZERO|BahamutZERO]] 16:33, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Your first fortress]] will do just that. --[[User:Savok|Savok]] 11:31, 2 November 2007 (EDT) &amp;lt;!-- changed GS to YFF on 2 June 2008 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
I saw that the category [[:category:buildings]] had been added to category [[:category:world]]. I started to look for categories without parents and adding them to world to sortof have a list of every category. Is this good thinking? --[[User:Mizipzor|Mizipzor]] 19:19, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:We already have a list of all categories at [[Special:Categories]], although it does include a few categories that aren't directly related to the game.&lt;br /&gt;
:Based upon the description of [[:Category:World]], it seems to me that most of the things that are currently in it don't really belong there. --[[User:Peristarkawan|Peristarkawan]] 19:27, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Ok, Ill remove them from [[:category:world]]. But how often is [[Special:Categories]] updated? I dont see [[:category:furnaces]] in there. --[[User:Mizipzor|Mizipzor]] 20:24, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[[Special:Categories]] is automatically updated by the Wiki software as soon as it detects a change.  However, MediaWikis aggressively cache pages.  It's also possible you're looking a client-side cached page of it.  Finally, I don't see any content in that category so it's possible it's being ignored.  See [[Special:Unusedcategories]] instead. --[[User:JT|JT]] 20:28, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Deletion ==&lt;br /&gt;
&lt;br /&gt;
We now have a [[:category:deletion]], who has the power to delete pages? When are they deleted? Who make the final call? The same person that deletes them? What rules should we make regarding this? --[[User:Mizipzor|Mizipzor]] 11:57, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Anyone can mark a page for deletion using the &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; tag, however it is usually recommended to get a consensus that it's not worth keeping. Exceptions are things like spam or empty pages. The &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; tag just lets the admin know to delete it, ultimately it's his call to do so or not. Just ask around on the talk page first, if no one disagrees, add the tag. (Disclaimer: that's how it worked on the old wiki, the policy may change as this new wiki grows.) --[[User:Turgid Bolk|Turgid Bolk]] 13:02, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Water level style ==&lt;br /&gt;
&lt;br /&gt;
I think we should have a standard style for talking about water level. We could say it various ways, such as &amp;quot;6/7 water,&amp;quot; &amp;quot;water with a depth of 6,&amp;quot; &amp;quot;a depth of 6 pool,&amp;quot; or &amp;quot;water with a depth of six.&amp;quot; It seems using the numeral makes it clear that we mean water depth, without adding the /7. --[[User:Turgid Bolk|Turgid Bolk]] 13:02, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure.  The /7 is definately unnessessary and that we should use 6 instead of six, maybe create a template to make the numberal blue/red (water/magma)?  If not &amp;quot;Water 6&amp;quot; and &amp;quot;Magma 5&amp;quot; seem short, simple, correct, and understandable.--[[User:Draco18s|Draco18s]] 03:27, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Like {{Raw Tile|6|#44F|#009}} / {{Raw Tile|6|#F44|#900}} or {{Raw Tile|6|#00F|#000}} / {{Raw Tile|6|#F00|#000}}? --[[User:Matryx|Matryx]] 05:38, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Too hard to read against the normal white background I think. But just the coloured number on its own would stand out weirdly. --[[User:Shades|Shades]] 06:10, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: {{Raw Tile|6|#00F|#FFF}} / {{Raw Tile|6|#F00|#FFF}} or not even going so far as to use the tile template? --[[User:Matryx|Matryx]] 06:16, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think &amp;quot;depth of 7&amp;quot; works wonders, bold, colored text had a bit high contrast according to my taste. In case there is either magma or water, just state it. And we should also link to a waterdepth article for those that are in need of furher explanation of the concept. Example; &amp;quot;a water wheel needs to be placed in flowing [[water]] with a [[water depth|depth]] of at least 3&amp;quot;. --[[User:Mizipzor|Mizipzor]] 07:44, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Templates? ==&lt;br /&gt;
&lt;br /&gt;
Is there a page with a list of all the templates available to us? Are all of the templates migrated from the old wiki? --[[User:Felix the Cat|Felix the Cat]] 00:51, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You can find a list at [[Special:Allpages?namespace=10]]. --[[User:Peristarkawan|Peristarkawan]] 01:44, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Forum references ==&lt;br /&gt;
&lt;br /&gt;
Where there is a bit saying &amp;quot;Toady said this&amp;quot;, what is the best way to link to the forum?  Currently in magma, I've got a link to http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 which shows up as [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504] (not ''too'' bad).  Is there a better way of doing it akin to Wikipedia with &amp;lt;ref&amp;gt;something&amp;lt;/ref&amp;gt;? Maybe something like [[Template:version]] for future (but that doesn't cover the &amp;quot;this is how it works now&amp;quot; type thing. --[[User:Shagie|Shagie]] 02:17, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: IIRC the &amp;lt;ref&amp;gt; system on Wikipedia requires an extension to be installed. --[[User:Rick|Rick]] 17:48, 7 November 2007 (EST)&lt;br /&gt;
::I know this is late but try this:&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 Caption]&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::which shows as &lt;br /&gt;
::[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 Caption]&lt;br /&gt;
::I would use it like this:&lt;br /&gt;
:::&amp;quot;According to a [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 forum post]...&amp;quot;&lt;br /&gt;
::[[User:GarrieIrons|GarrieIrons]] 02:41, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Links of this form fail - is this forum totally gone/replaced, or can the links somehow be translated to the current forum? [[User:Random832|Random832]] 17:23, 14 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Crops categories ==&lt;br /&gt;
&lt;br /&gt;
My wiki-fu is weak, but surely there is a better way to present the myriad crops than having a different category for each season and biome? [[:Category:Crops]] could at least show the seasons grouped seperate from the biomes. Are we going to put each plant in its respective biome and seasons, ''and'' in [[:Category:Crops]], or is [[List of crops]] sufficient? Just seems like there's a lot of potential for a mess here, and we need to standardize the plant pages and various categories.&lt;br /&gt;
&lt;br /&gt;
Personally I like the way the old wiki did it, with some nice templates. Granted there are a lot more plants in this version, but not so much that we need 20 subcategories cluttering up the crops category. See [http://archive.dwarffortresswiki.net/index.php/Crops Crops] and [http://archive.dwarffortresswiki.net/index.php/Plump_Helmets Plump Helmets]; easy to tell what crops belong in what season. --[[User:Turgid Bolk|Turgid Bolk]] 02:52, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wealth page... ==&lt;br /&gt;
&lt;br /&gt;
I've been looking for tips on building fortress wealth, and haven't really been able to find anything.  Can someone who knows something about it start a [[Wealth]] page?  I know that mining out areas, making things, and artifacts contribute to wealth, but that's all I know.  How much does mining a square contribute? Are there other ways to build wealth? Do mined out areas have to be populated, or can I go mine away a random hill and have it count?  What are the best things to make to increase value? Do items have to be placed, or just made? and so on... --[[User:Bobson|Bobson]] 16:22, 11 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Formatting standards ==&lt;br /&gt;
&lt;br /&gt;
=== Category tags ===&lt;br /&gt;
&lt;br /&gt;
On this wiki, the standard for capitalization in category tags is &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Stub]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;. I asked what it should be, and nobody answered for two and a half months, so I feel entitled to decide it. --[[User:Savok|Savok]] 12:57, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Headers ===&lt;br /&gt;
&lt;br /&gt;
At the current time, the standard for a header is &amp;lt;code&amp;gt;=== Headers ===&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;===Headers===&amp;lt;/code&amp;gt; is slightly easier to type, is typed more often by newbies, and works just as well, but has less white space. Input?&amp;lt;br&amp;gt;--[[User:Savok|Savok]] 12:57, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I like &amp;lt;code&amp;gt;=== Header ===&amp;lt;/code&amp;gt; better, because it's easier to read, and the extra whitespace helps call your attention to the name of the section, whereas you might glance over it as an &amp;quot;unrecognized token&amp;quot; if you didn't manage to filter out the immediately surrounding markup.  I think the 2 bytes saved on whitespace is negligible and I certainly don't mind correcting them when I find 'em, if necessary.  A similar question (if it's not been asked) would be whether or not to include a newline in between a heading and its text.  I think for big sections of text, an extra line looks nice, but for multiple, smaller, less important sections, it's easier to manage the headings if there's no blank line separating them from the section they head. --[[User:Marble Dice|Marble Dice]] 14:18, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I always put a blank line above and below a header (unless it's the first line in the page), except in rare situations, like the current List of Twenty-Six Rules. --[[User:Savok|Savok]] 16:40, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Talk pages ===&lt;br /&gt;
&lt;br /&gt;
The current standard seems to be to never put a blank line in a comment by a single users, except in highly lengthy comments, and to always put exactly one blank line between comments by different users, because that's what I say in [[Template:Newbie]], but is that correct? --[[User:Savok|Savok]] 16:40, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Wiki ==&lt;br /&gt;
&lt;br /&gt;
Hi!&amp;lt;br&amp;gt;&lt;br /&gt;
I've just ask to Tarn to open an italian guide on this wiki.. so can i do it? --[[User:Marte]]&lt;br /&gt;
&lt;br /&gt;
:No, this wiki is english only. You're free, however, to make an Italian DF wiki... I'm not sure how that works, though, so don't ask me. --[[User:Savok|Savok]] 22:29, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
i need an answer about this.. who can help me?&lt;br /&gt;
&lt;br /&gt;
== Wikprojects ==&lt;br /&gt;
&lt;br /&gt;
Do we have wikiprojects like Wikipedia? I want to start one on making sure answers to the [http://www.bay12games.com/forum/index.php?PHPSESSID=ff2b3eb60775033d8509fa42a227db08&amp;amp;board=7.0 DF gameplay questions] in the forum are in the wiki. [[User:DanielLC|DanielLC]] 15:18, 4 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== footnotes ==&lt;br /&gt;
&lt;br /&gt;
Before Wikipedia had &amp;lt;ref&amp;gt;, there were some templates they used to get about the same effect with a little more awkwardness - I can find them and get it working here if anyone wants. [[User:Random832|Random832]] 13:11, 15 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
&lt;br /&gt;
How about RL pictures of things like minerals, etc, that people may not be able to easily visualize? [[User:Random832|Random832]] 00:09, 30 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree. Can someone edit [[Template:Stone layer]] to allow pictures of the actual stone? I'd be happy to contribute pictures after that. I suggest using the pictures on [http://commons.wikimedia.org/wiki/Main_Page Wikimedia Commons]. [[User:DanielLC|DanielLC]] 23:39, 30 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::We already link to the relevant Wikipedia article on all the stone and ore pages (at the bottom of that template). No need to bring all the pictures over here when they're just a click away. --[[User:Turgid Bolk|Turgid Bolk]] 14:43, 31 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== {&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;{[[Template:a|a]]|anchor|name}} ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Can someone make that using my [[Template:Sandbox|quick mockup of the concept]] of anchor tags without the anchor tags? I'm busy trying to not get caught using the computer. --[[User:GreyMario|GreyMaria]] 23:14, 6 November 2008 (EST)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Nevermind, I just did it. :V --[[User:GreyMario|GreyMaria]] 17:01, 19 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Worldgen artificial features ==&lt;br /&gt;
&lt;br /&gt;
I.e. sites, roads, etc.&lt;br /&gt;
&lt;br /&gt;
Right now, we have [[site]] which covers pretty much everything about buildings, [[road]] which has a section covering roads and bridges, and dwarf/goblin tunnels are briefly mentioned in both.&lt;br /&gt;
&lt;br /&gt;
So, gathering opinions time - do you think we should have one article encompassing everything, one about sites and one about road/bridge/tunnel, or a different article about each map feature. And how do adventure-mode caravans fit in?&lt;br /&gt;
&lt;br /&gt;
[[User:Random832|Random832]] 13:09, 19 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Redirects with potential ==&lt;br /&gt;
&lt;br /&gt;
I recently saw a link changed on the grounds of &amp;quot;when you can, don't link to a redirect&amp;quot; - I disagree with this - I think that when there is potential for a topic to eventually get an article of its own, links relating to that topic should go to that title so that they don't have to be altered when that article is created. [[User:Random832|Random832]] 08:34, 20 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:In general I agree with you.  I also advocate the use of sensible synonym and alternate word form redirects, such as [[architect]] for [[building designer]], or [[reveal]] for [[revealed tile]] -- this makes it much easier to link things that need linking without having to pipe all the time.  (For the uninitiated, a piped link is like so: &amp;lt;nowiki&amp;gt;[[what it points to|what is displayed]]&amp;lt;/nowiki&amp;gt;.)  The cost to the server for handling a redirect is negligible, according to the devs of the MediaWiki software, so we should take advantage of them, where it makes sense to do so.&lt;br /&gt;
&lt;br /&gt;
:In the particular case, I didn't contradict the poster because a) the redirect linked to didn't have much potential (&amp;quot;shore&amp;quot;, was it?) and b) it was a piped link anyway.  By the time you're going to pipe a link, at least use one that makes sense.  A subsequent editor addressed that issue.--[[User:Maximus|Maximus]] 12:36, 20 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Right, I just meant as a general principle. [[User:Random832|Random832]] 16:25, 24 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Creature articles of little significance ==&lt;br /&gt;
&lt;br /&gt;
I just stumbled on [[Whale shark]] - there are numerous articles like this - and while there are plenty of creatures that are &amp;quot;notable&amp;quot; (either due to historical notoriety like the [[carp]] or [[elephant]], or due to some unique aspect of their behavior like the [[rhesus macaque]]), there's lots that are pretty much just name/tile/stats. Anyone have any thoughts on merging them into sensible categories? [[User:Random832|Random832]] 16:25, 24 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:An article with just stats is unimpressive, but I'd rather have the stats than not.  Merging them would be ugly unless the stats were removed, so I don't think there's any benefit to merging them.--[[User:Maximus|Maximus]] 20:00, 24 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== New version approaching ==&lt;br /&gt;
&lt;br /&gt;
Yes, I know it's likely not coming until april, but the new version will have some significant differences to the current one, particularly where combat is concerned.  Shall we make a category and notice template in order to tag places that will likely need revision come april (or whenever it's done) in order to get a head start on organization? [[User:Fieari|Fieari]] 15:36, 25 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's hard to correctly anticipate what will need changing.  Better to wait until we have it in front of us, I think.--[[User:Maximus|Maximus]] 16:09, 25 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thoughts on {{rule|i}} - Diagrams ==&lt;br /&gt;
&lt;br /&gt;
Isn't [[Template:RT]] really more complexity than we need? How about this?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black&amp;quot;&amp;gt;&lt;br /&gt;
╔═══╗&lt;br /&gt;
║+++║&lt;br /&gt;
║+++┼&lt;br /&gt;
║+++║&lt;br /&gt;
╚═══╝&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save the complex templates for when you actually need color&lt;br /&gt;
&lt;br /&gt;
You can even drop the complexity further for a nice typewriter character set&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black&amp;quot;&amp;gt;&lt;br /&gt;
#####&lt;br /&gt;
#...#&lt;br /&gt;
#...+&lt;br /&gt;
#...#&lt;br /&gt;
#####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(I picked this particular size because it makes &amp;lt;span style=&amp;quot;font:bold 20px/1 'Courier New'&amp;quot;&amp;gt;░░░▒▒▒▓▓▓&amp;lt;/span&amp;gt; look right in them, which makes it seem that it's the size the font is designed for. I picked this _font_ because it provides all of the CP437 characters. The actual style tag you see above could be moved to a template so it would look like &amp;lt;code&amp;gt;&amp;amp;lt;pre &amp;lt;nowiki&amp;gt;{{TD}}&amp;lt;/nowiki&amp;gt;&amp;gt;&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
[[User:Random832|Random832]] 20:28, 30 December 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Random832/test1&amp;diff=46653</id>
		<title>User:Random832/test1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Random832/test1&amp;diff=46653"/>
		<updated>2008-12-31T01:17:32Z</updated>

		<summary type="html">&lt;p&gt;Random832: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;style=&amp;quot;font: bold 20px/1 'Courier New';background:#000;color:#ccc&amp;quot;{{{style|}}}&amp;quot;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Random832/test1&amp;diff=46652</id>
		<title>User:Random832/test1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Random832/test1&amp;diff=46652"/>
		<updated>2008-12-31T01:17:19Z</updated>

		<summary type="html">&lt;p&gt;Random832: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;style=&amp;quot;font: bold 20px/1 'Courier New';background:#000;color:#ccc&amp;quot;{{style|}}&amp;quot;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Random832/test1&amp;diff=46651</id>
		<title>User:Random832/test1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Random832/test1&amp;diff=46651"/>
		<updated>2008-12-31T01:15:20Z</updated>

		<summary type="html">&lt;p&gt;Random832: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_40d&amp;diff=20066</id>
		<title>Template:CreatureInfo 40d</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_40d&amp;diff=20066"/>
		<updated>2008-12-30T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Random832: substitute empty rows on conditionals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostart|{{{name}}}}}&lt;br /&gt;
{{infocell|style=text-align:center;font-size:x-large|1={{tile|{{{symbol|?}}}|{{{color|#888}}}}}}}&lt;br /&gt;
{{infoheader|[[Biome]]}}&lt;br /&gt;
{{infocell|{{{biome|?}}}}}&lt;br /&gt;
{{infoheader|{{#ifeq:{{{butcher|yes}}}|no|Rotting leaves|Butchering returns}}}}&lt;br /&gt;
{{inforow|[[Bone]]s|{{{bones|{{{size|&amp;lt;noinclude&amp;gt;''bones''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;?&amp;lt;/includeonly&amp;gt;}}}}}}}}&lt;br /&gt;
{{#ifeq:{{{butcher|yes}}}|no||&lt;br /&gt;
{{inforow|[[Chunk]]s|&amp;lt;noinclude&amp;gt;''chunks''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{chunks|{{{size|?}}}}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
{{inforow|[[Meat]]|&amp;lt;noinclude&amp;gt;''meat''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{meat|{{{size|?}}}}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
{{inforow|[[Fat]]|&amp;lt;noinclude&amp;gt;''fat''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{fat|?}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|{{!-}}}}&lt;br /&gt;
{{inforow|[[Skull]]s|&amp;lt;noinclude&amp;gt;''skulls''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{skulls|?}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{butcher|yes}}}|no||{{inforow|[[Skin]]|&amp;lt;noinclude&amp;gt;''skin''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{skin|?}}}&amp;lt;/includeonly&amp;gt;}}|{{!-}}}}&lt;br /&gt;
{{#if:{{{modvalue|}}}:{{inforow|[[Modvalue]]|{{{modvalue}}}}}|{{!-}}}}&lt;br /&gt;
{{#ifeq:{{{wiki}}}|no||{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1={{wp|{{{wiki|{{{name}}}}}}|Wikipedia article}}}}|{{!-}}}}&lt;br /&gt;
{{infoend}}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_40d&amp;diff=20065</id>
		<title>Template:CreatureInfo 40d</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_40d&amp;diff=20065"/>
		<updated>2008-12-30T16:51:28Z</updated>

		<summary type="html">&lt;p&gt;Random832: conservative fix for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostart|{{{name}}}}}&lt;br /&gt;
{{infocell|style=text-align:center;font-size:x-large|1={{tile|{{{symbol|?}}}|{{{color|#888}}}}}}}&lt;br /&gt;
{{infoheader|[[Biome]]}}&lt;br /&gt;
{{infocell|{{{biome|?}}}}}&lt;br /&gt;
{{infoheader|{{#ifeq:{{{butcher|yes}}}|no|Rotting leaves|Butchering returns}}}}&lt;br /&gt;
{{inforow|[[Bone]]s|{{{bones|{{{size|&amp;lt;noinclude&amp;gt;''bones''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;?&amp;lt;/includeonly&amp;gt;}}}}}}}}&lt;br /&gt;
{{#ifeq:{{{butcher|yes}}}|no||&lt;br /&gt;
{{inforow|[[Chunk]]s|&amp;lt;noinclude&amp;gt;''chunks''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{chunks|{{{size|?}}}}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
{{inforow|[[Meat]]|&amp;lt;noinclude&amp;gt;''meat''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{meat|{{{size|?}}}}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
{{inforow|[[Fat]]|&amp;lt;noinclude&amp;gt;''fat''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{fat|?}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
{{inforow|[[Skull]]s|&amp;lt;noinclude&amp;gt;''skulls''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{skulls|?}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{#ifeq:{{{butcher|yes}}}|no||{{inforow|[[Skin]]|&amp;lt;noinclude&amp;gt;''skin''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{skin|?}}}&amp;lt;/includeonly&amp;gt;}}}}&lt;br /&gt;
{{#if:{{{modvalue|}}}:{{inforow|[[Modvalue]]|{{{modvalue}}}}}}}&lt;br /&gt;
{{#ifeq:{{{wiki}}}|no||{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1={{wp|{{{wiki|{{{name}}}}}}|Wikipedia article}}}}}}&lt;br /&gt;
{{infoend}}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_40d&amp;diff=20064</id>
		<title>Template:CreatureInfo 40d</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_40d&amp;diff=20064"/>
		<updated>2008-12-30T16:51:00Z</updated>

		<summary type="html">&lt;p&gt;Random832: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostart|{{{name}}}}}&lt;br /&gt;
{{infocell|style=text-align:center;font-size:x-large|1={{tile|{{{symbol|?}}}|{{{color|#888}}}}}}}&lt;br /&gt;
{{infoheader|[[Biome]]}}&lt;br /&gt;
{{infocell|{{{biome|?}}}}}&lt;br /&gt;
{{infoheader|{{#ifeq:{{{butcher|yes}}}|no|Rotting leaves|Butchering returns}}}}&lt;br /&gt;
{{inforow|[[Bone]]s|{{{bones|{{{size|&amp;lt;noinclude&amp;gt;''bones''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;?&amp;lt;/includeonly&amp;gt;}}}}}}}}&lt;br /&gt;
{{#ifeq:{{{butcher|yes}}}|no||&lt;br /&gt;
{{inforow|[[Chunk]]s|&amp;lt;noinclude&amp;gt;''chunks''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{chunks|{{{size|?}}}}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
{{inforow|[[Meat]]|&amp;lt;noinclude&amp;gt;''meat''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{meat|{{{size|?}}}}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
{{inforow|[[Fat]]|&amp;lt;noinclude&amp;gt;''fat''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{fat|?}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
{{inforow|[[Skull]]s|&amp;lt;noinclude&amp;gt;''skulls''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{skulls|?}}}&amp;lt;/includeonly&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{butcher|yes}}}|no||{{inforow|[[Skin]]|&amp;lt;noinclude&amp;gt;''skin''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{skin|?}}}&amp;lt;/includeonly&amp;gt;}}}}&lt;br /&gt;
{{#if:{{{modvalue|}}}:{{inforow|[[Modvalue]]|{{{modvalue}}}}}}}&lt;br /&gt;
{{#ifeq:{{{wiki}}}|no||{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1={{wp|{{{wiki|{{{name}}}}}}|Wikipedia article}}}}}}&lt;br /&gt;
{{infoend}}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_40d&amp;diff=20063</id>
		<title>Template:CreatureInfo 40d</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_40d&amp;diff=20063"/>
		<updated>2008-12-30T16:50:25Z</updated>

		<summary type="html">&lt;p&gt;Random832: fixup for skull problem on non-butcherable creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostart|{{{name}}}}}&lt;br /&gt;
{{infocell|style=text-align:center;font-size:x-large|1={{tile|{{{symbol|?}}}|{{{color|#888}}}}}}}&lt;br /&gt;
{{infoheader|[[Biome]]}}&lt;br /&gt;
{{infocell|{{{biome|?}}}}}&lt;br /&gt;
{{infoheader|{{#ifeq:{{{butcher|yes}}}|no|Rotting leaves|Butchering returns}}}}&lt;br /&gt;
{{inforow|[[Bone]]s|{{{bones|{{{size|&amp;lt;noinclude&amp;gt;''bones''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;?&amp;lt;/includeonly&amp;gt;}}}}}}}}&lt;br /&gt;
{{#ifeq:{{{butcher|yes}}}|no||&lt;br /&gt;
{{inforow|[[Chunk]]s|&amp;lt;noinclude&amp;gt;''chunks''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{chunks|{{{size|?}}}}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
{{inforow|[[Meat]]|&amp;lt;noinclude&amp;gt;''meat''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{meat|{{{size|?}}}}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
{{inforow|[[Fat]]|&amp;lt;noinclude&amp;gt;''fat''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{fat|?}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
}}{{inforow|[[Skull]]s|&amp;lt;noinclude&amp;gt;''skulls''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{skulls|?}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
}}{{#ifeq:{{{butcher|yes}}}|no||{{inforow|[[Skin]]|&amp;lt;noinclude&amp;gt;''skin''&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{skin|?}}}&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
}}{{#if:{{{modvalue|}}}:{{inforow|[[Modvalue]]|{{{modvalue}}}}}&lt;br /&gt;
}}{{#ifeq:{{{wiki}}}|no||{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1={{wp|{{{wiki|{{{name}}}}}}|Wikipedia article}}}}&lt;br /&gt;
}}{{infoend}}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
</feed>