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	<updated>2026-09-09T04:30:07Z</updated>
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		<id>https://dwarffortresswiki.org/index.php?title=Trap_component&amp;diff=319825</id>
		<title>Trap component</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Trap_component&amp;diff=319825"/>
		<updated>2026-09-08T20:57:24Z</updated>

		<summary type="html">&lt;p&gt;Quietust: /* Trap weapons */ forgotten beasts are trap immune and thus rather irrelevant (aside from upright menacing spikes) - link to Iron Man instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:trap_comp_preview.png|right]]Any [[weapon]] in [[fortress mode]] can be placed into a [[Trap#Weapon trap|weapon trap]], as constructed by a [[Mechanic]]. However, there are five '''trap components''' (aka '''trap weapons'''), that are ''specifically'' for weapon traps. In the order they appear on the various menus, they are:&lt;br /&gt;
:* '''[[Trap_component#Enormous corkscrew|enormous corkscrew]]'''&lt;br /&gt;
:* '''[[Trap_component#Giant axe blade|giant axe blade]]'''&lt;br /&gt;
:* '''[[Trap_component#Large, serrated disc|large, serrated disc]]'''&lt;br /&gt;
:* '''[[Trap_component#Menacing spike|menacing spike]]'''&lt;br /&gt;
:* '''[[Trap_component#Spiked ball|spiked ball]]'''&lt;br /&gt;
&lt;br /&gt;
Two of these, the enormous corkscrew and menacing spike, have additional uses beyond weapon traps, as described in their subsections below.&lt;br /&gt;
&lt;br /&gt;
As with any weapon, a total of up to 10 of these can be put in a single weapon trap, creating a true &amp;quot;Indiana Jones&amp;quot; type of threat to beasts of any size, and potentially simply making a fine mince (or paste, depending on the weapons) of lesser creatures. However, trap components lack hand-held weapons' enhanced durability and can break after hitting only about 4 invaders (whereas a copper pick could deliver thousands of hits and keep swinging). The exception to this is upright spikes, which take less wear than other components, or even zero, depending on material.&lt;br /&gt;
&lt;br /&gt;
All trap component weapons can be made out of [[metal]]s (by a [[weaponsmith]]) or [[glass]] (by a [[glassmaker]]), with appropriate damage. Three can also be made out of [[wood]] by a [[carpenter]] (as noted [[Trap_component#Data_ &amp;amp; comparison|below]]), which can be useful in getting some heavy weapon traps set up before you have a steady [[smelting]] operation going, or if you are short on metal.  Each trap component takes one unit of the material that you are using (e.g. Each menacing iron spike will take one [[bar]] of [[iron]]). Note that although it is not possible to make giant axe blades or serrated disks out of wood, wooden ones can sometimes be bought from the embark screen. This is presumably a bug.&lt;br /&gt;
&lt;br /&gt;
Trap weapons also provide the highest return of any weapon for [[melt]]ing, 120%–150%, compared to 90%–120% for conventional weapons, which can be [[exploit]]ed for generating metal and training [[weaponsmith]]s. Trap components are a separate sub-section of a [[forge]] menu (where metal [[mechanisms]] can also be found), but found within the menus for the various glass types in the [[glass furnace]], or in the main menu of the [[carpenter's workshop]].&lt;br /&gt;
&lt;br /&gt;
== Trap weapons ==&lt;br /&gt;
There is no single &amp;quot;best&amp;quot; trap weapon for all purposes. [[Weapon#&amp;quot;Best&amp;quot; weapon choices|Dwarf Fortress damage]] is not a simple, single &amp;quot;biggest number is best&amp;quot; system; a wide variety of variables add up to make some weapons better against non-/poorly-armored targets vs. well-armored, or against &amp;quot;living&amp;quot; targets vs. undead/constructions/demons, etc. For example, while a penetrating attack ([[bolt]]s, [[spear]]s, [[spike]]s, [[corkscrew]]s, etc.) can destroy a vital organ for a true &amp;quot;insta-kill&amp;quot;, they are ''far'' less effective against creatures without vital organs (undead or [[iron man|inorganic]]) - lots to consider and balance, depending what sort of uninvited guests your fortress might expect.&lt;br /&gt;
&lt;br /&gt;
All five types of trap weapons are stored in a &amp;quot;Weapons/trap comps&amp;quot; [[stockpile]].&lt;br /&gt;
&lt;br /&gt;
=== Giant axe blade ===&lt;br /&gt;
The '''giant axe blade''' does massive slashing damage but only strikes once per attack. If the variables behave like those of the wieldable weapons (and that's ''generally'' accepted as a safe bet), size determines mass (along with material density) and mass determines impact (BLUNT) damage.  An edged weapon, like the giant axe, deals this type of damage when it is unable to penetrate armor, or if the target is large compared to its penetration depth. So, if the target is too well armored for the Axe Blade to penetrate as expected, the attack still bashes the target to some effect.&lt;br /&gt;
&lt;br /&gt;
=== Large, serrated disc ===&lt;br /&gt;
Think of a '''large, serrated disc''' as a giant circular saw blade. In game mechanics, it is a slashing weapon, very similar to the giant axe blade, although a smaller attack. However, they attack three times when a trap is triggered, giving them a very high damage potential. &lt;br /&gt;
&lt;br /&gt;
They also have a tendency to sever their target's limbs, often multiples of limbs. While amusing and a nice combat handicap to give an intruder, this can create a wave of [[hauling]] tasks for your citizens as they go out to your welcome halls to move multiple severed [[macaque]] or [[kobold]] body parts from each original combatant to a [[butcher's shop]] or [[stockpile|refuse pile]]. War is hell.&lt;br /&gt;
&lt;br /&gt;
==== Axe Blade vs. Serrated Disc====&lt;br /&gt;
This is very subjective; weapon material* and quality, target armor quality/material*, and target size, all play a factor.  Due to its larger size, the single attack of the Axe Blade is stronger than each of the large, serrated disc's three attacks. However, a serrated disc's multiple attacks will outweigh the giant axe blade's advantage against no-/poorly-armored targets.  However, if the target is leaning toward the &amp;quot;tank&amp;quot; category, the Large Blade is better to deliver at least some damage through that armor.  If only inferior materials are available, the giant axe '''might''' be better at hurting armored targets, and any very large targets, but the disc's three attacks probably still outweigh this advantage in most cases. &lt;br /&gt;
&lt;br /&gt;
: ''(* see the [[Weapon#Superior metal rule|&amp;quot;Superior Metal Rule&amp;quot;]])''&lt;br /&gt;
&lt;br /&gt;
=== Spiked ball ===&lt;br /&gt;
The '''spiked ball''' doesn't deal a blunt* attack at all, but it does do three piercing* attacks with its spikes. Like the menacing spike, it has only a small contact area, but has a very low penetration depth compared to the menacing spike.&lt;br /&gt;
&lt;br /&gt;
Low penetration depth piercing attacks can still break bones with impact damage, just like blunt attacks do.  In addition, if a weapon is unable to cut the material of the target's armor, its attack is converted to blunt type.  Because the small contact area concentrates the force, spiked balls should be more effective against targets in superior armor than either serrated discs or giant axes.&lt;br /&gt;
&lt;br /&gt;
Spiked balls can also be made from [[wood]].&lt;br /&gt;
&lt;br /&gt;
: ''(* see [[Attack types]] for more information)''&lt;br /&gt;
&lt;br /&gt;
=== Enormous corkscrew ===&lt;br /&gt;
'''Enormous corkscrews''' can be used as weapons in [[trap]]s, but are also a mandatory component for [[screw pump]]s. As a result, and since screw pumps are not affected by [[quality]], your best corkscrews from unneeded screw pumps can be used as serviceable trap weapons.&lt;br /&gt;
&lt;br /&gt;
The enormous corkscrew performs a deeply penetrating attack with a small contact area, much like the menacing spike. It is currently unknown which of these two trap components is the strongest overall.&lt;br /&gt;
&lt;br /&gt;
Enormous corkscrews can also be made from [[wood]] at a [[carpenter's workshop]].&lt;br /&gt;
&lt;br /&gt;
=== Menacing spike ===&lt;br /&gt;
The '''menacing spike''' has 3 distinct applications as a &amp;quot;trap weapon&amp;quot;.  It can be mounted in traditional [[Trap#Weapon trap|weapon traps]], as any of the others above. It can also be placed upright at the bottom of a pit, to add to the falling damage. Lastly, it can be incorporated into an automated [[Trap#Upright spear/spike|upright spike traps]], a more elaborate engineering project which automatically thrusts the spike upward as a target walks over it, preferably multiple times.  Its small contact size and high penetration depth makes it a solid choice against enemies with impale-able internal organs.&lt;br /&gt;
&lt;br /&gt;
Menacing spikes can also be made from [[wood]].&lt;br /&gt;
&lt;br /&gt;
== Data &amp;amp; comparison ==&lt;br /&gt;
{|cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:65%;&amp;quot;&lt;br /&gt;
! Name !! Graphic !! Size !! Number of hits !! Contact Area !! Penetration Depth !! Wood? !! Base Value&lt;br /&gt;
|-&lt;br /&gt;
| Giant axe blade || [[File:giant_axe_blade_sprite.png|center]] || 1600 || 1 || 100000 || 10000 || No  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Enormous corkscrew &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || [[File:corkscrew_sprite.png|center]] || 1600 || 1 || 100 || 10000 || Yes  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Spiked ball || [[File:spiked_ball_sprite.png|center]] || 1000 || 3 || 10 || 200 || Yes  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Large, serrated disc || [[File:serrated_disc_sprite.png|center]] || 1000 || 3 || 100000 || 10000 || No  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Menacing spike &amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || [[File:menacing_spike_sprite.png|center]] || 1600 || 1 || 10 || 6000 || Yes  || 10&lt;br /&gt;
|}&lt;br /&gt;
† ''This trap component can also be used in [[screw pump]]s.'' &amp;lt;br&amp;gt; ‡ ''This trap component can also be used in [[Trap#Upright_spear.2Fspike|upright spike traps]].''&lt;br /&gt;
&lt;br /&gt;
:''(Most of this data has been compiled from raw/objects/item_trapcomp.txt)''&lt;br /&gt;
&lt;br /&gt;
== Forging and melting ==&lt;br /&gt;
Metal '''giant axe blades, enormous corkscrews''' and '''menacing spikes''' cost '''one''' [[metal]] bar to [[forge]], or '''five''' [[adamantine]] wafers.&lt;br /&gt;
* When a metal version is [[melt|melted down]], it will return '''1.5''' metal bars, for an '''efficiency of 150%'''.&lt;br /&gt;
* When an adamantine version is melted down, it will produce '''1.5''' wafers, for an '''efficiency of 30%'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metal '''spiked balls''' and '''serrated discs''' cost '''one''' [[metal]] bar to [[forge]], or '''four''' [[adamantine]] wafers.&lt;br /&gt;
* When a metal version  is [[melt|melted down]], it will return '''1.2''' metal bars, for an '''efficiency of 120%'''.&lt;br /&gt;
* When an adamantine version is melted down, it will produce '''1.2''' wafers, for an '''efficiency of 30%'''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Weapon]]&lt;br /&gt;
* [[Trap]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gamedata|{{raw|DF2012:item_trapcomp.txt|}}}}&lt;br /&gt;
{{Category|Weapons}}&lt;br /&gt;
{{Category|Traps}}&lt;br /&gt;
[[ru:Trap component]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sphere&amp;diff=319807</id>
		<title>Sphere</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sphere&amp;diff=319807"/>
		<updated>2026-09-08T00:31:47Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|13:52, 26 February 2023 (CST)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:Spheres_connection_graph.png|thumb|300px|right|A graph showing the connections between all the spheres. A thin line represents a friendship, a thick line a parent/child-relationship, and a red line preclusion.]]A '''sphere''', or '''cosmic principle''', is an aspect where a being has influence. [[Deity|Deities]], [[force]]s, [[angel]]s, [[demon]]s, [[megabeast]]s, [[semi-megabeast]]s, [[forgotten beast]]s and [[titan]]s may be associated with one or more spheres, and [[civilization]]s may prefer certain spheres when selecting creatures to worship. There are currently a total of 130 spheres in Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
When entering [[mysterious dungeon]]s, they will be inhabited by [[dungeon guardian]]s with the fabric of their existence, as well as their names, connected to a sphere. These guardians can have three tiers of ranks. For example, if they're connected to the &amp;quot;chaos&amp;quot; sphere, their names can be &amp;quot;servant of change&amp;quot;, &amp;quot;chaos priest&amp;quot; and &amp;quot;chaos elder&amp;quot; based on their rank. Ancient artifacts known as [[primordial remnant]]s are connected to spheres, taking a unique form and granting powers depending on the sphere they're connected to.&lt;br /&gt;
&lt;br /&gt;
==Understanding spheres==&lt;br /&gt;
A being such as a [[deity]], [[demon]] or [[megabeast]] may come to represent or epitomize certain things like emotions, qualities, terrain types, and items, which are called &amp;quot;spheres&amp;quot;. As an example from real-world mythology, the Greek goddess [http://en.wikipedia.org/wiki/Athena Athena] is goddess in the &amp;quot;spheres&amp;quot; of wisdom, warfare, handicrafts and reason.&lt;br /&gt;
&lt;br /&gt;
Gods and adored megabeasts can grant secrets related to their spheres. In unmodded ''Dwarf Fortress'', this means that death gods can teach the secret of life and death to their worshipers, turning them into [[necromancer]]s. If those gods also happen to be associated with nightmares, they can grant the ability to summon [[bogeymen]] and [[nightmare]]s as well.&lt;br /&gt;
&lt;br /&gt;
Dwarves and other creatures will come to worship certain &amp;quot;powerful beings&amp;quot; and, as such, will follow the &amp;quot;religion&amp;quot;, and have a relationship with its &amp;quot;deity&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A [[historical figure]] with associated spheres that generates in the wild, or as a god, will be named after its spheres. So a death-aligned demon will be able to raise dead, and should they rule an entity, they will convert the surrounding regions into evil-aligned undead-raising biomes. Nightmare-aligned demons can summon bogeymen and nightmares. The [[Language#language_SYM.txt|symbols]] associated with the sphere will be used to generate first names, compound names, and titles. If an [[interaction]] from a deity creates an [[artifact]], then that artifact will be named using the spheres of the god who gave the blessing.&lt;br /&gt;
&lt;br /&gt;
==Creatures with pre-determined spheres==&lt;br /&gt;
While many procedurally generated creatures in ''Dwarf Fortress'' are given random spheres upon creation, there are others who have static spheres, which remain constant across all save files:&lt;br /&gt;
&lt;br /&gt;
*[[Bogeyman]]: Misery, night, nightmares&lt;br /&gt;
*[[Bronze colossus]]: Metals, strength, war&lt;br /&gt;
*[[Cyclops]]: Light, longevity, minerals, strength, thunder&lt;br /&gt;
*[[Dragon]]: Fire, wealth&lt;br /&gt;
*[[Ettin]]: Speech, strength&lt;br /&gt;
*[[Experiment]]: Deformity, night&lt;br /&gt;
*[[Giant]]: Food, strength&lt;br /&gt;
*[[Hydra]]: Muck, rebirth, strength&lt;br /&gt;
*[[Minotaur]]: Caverns, chaos, darkness, deformity, strength&lt;br /&gt;
*[[Nightmare]]: Misery, night, nightmares&lt;br /&gt;
*[[Roc]]: Hunting, sky, wind&lt;br /&gt;
*[[Werebeast]]: Animals, chaos, moon, night&lt;br /&gt;
*[[Night troll]]: Death, Night&lt;br /&gt;
&lt;br /&gt;
==Sphere tokens==&lt;br /&gt;
{{Modding}}&lt;br /&gt;
According to Toady: &amp;quot;''Spheres have a parent/child list, a friend list, and a preclude list. A deity has either one or two base spheres, and then they pick friends of those spheres, while never choosing a precluded or parent/child sphere of any of the spheres they already have. I tried to be pretty lax with the preclude list so that interesting relationships could pop up.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Creature token#SPHERE|Creatures]] and [[Inorganic material definition token#SPHERE|inorganic materials]] can be assigned spheres with the [SPHERE:] token.&lt;br /&gt;
&lt;br /&gt;
A [[Interaction token#IS_SPHERE|secret]] uses any number of [IS_SPHERE] tokens to determine what spheres it is available to.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Available sphere tokens are:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#999999&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Sphere&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Parent spheres&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Child spheres&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Friend spheres&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Precluded spheres&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Associated string and properties&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Symbols&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AGRICULTURE || || || FOOD, FERTILITY, RAIN || || it looks constantly to the sky for rain || [[Language_SYM.txt/Food|FOOD]], [[Language_SYM.txt/Nature|NATURE]]&lt;br /&gt;
|-&lt;br /&gt;
| ANIMALS || NATURE || FISH || PLANTS || || it growls, buzzes, clicks and generally makes a varied racket || [[Language_SYM.txt/Nature|NATURE]], [[Language_SYM.txt/Primitive|PRIMITIVE]]&lt;br /&gt;
|-&lt;br /&gt;
| ART || || DANCE, MUSIC, PAINTING,&amp;lt;br/&amp;gt;POETRY, SONG || INSPIRATION, BEAUTY || || it is decorated with intricate patterns || [[Language_SYM.txt/Flowery|FLOWERY]], [[Language_SYM.txt/Thought|THOUGHT]]&lt;br /&gt;
|-&lt;br /&gt;
| BALANCE || || || || || it is perfectly symmetric  || [[Language_SYM.txt/Balance|BALANCE]]&lt;br /&gt;
|-&lt;br /&gt;
| BEAUTY || || || ART || BLIGHT, DEFORMITY, DISEASE, MUCK || it is strikingly beautiful || [[Language_SYM.txt/Flowery|FLOWERY]]&lt;br /&gt;
|-&lt;br /&gt;
| BIRTH || || || CHILDREN, CREATION, FAMILY, MARRIAGE,&amp;lt;br/&amp;gt;PREGNANCY, REBIRTH, YOUTH || || it is covered with a filmy sac || [[Language_SYM.txt/New|NEW]]&lt;br /&gt;
|-&lt;br /&gt;
| BLIGHT || || || DISEASE, DEATH || BEAUTY, FOOD, FERTILITY, HEALING || nearby vegetation seem(sic) to shrink away from it || [[Language_SYM.txt/Death|DEATH]], [[Language_SYM.txt/Ugly|UGLY]]&lt;br /&gt;
|-&lt;br /&gt;
| BOUNDARIES || || COASTS || || || the pieces of its body are carefully separated by markings || [[Language_SYM.txt/Boundary|BOUNDARY]]&lt;br /&gt;
|-&lt;br /&gt;
| CAVERNS || || || MOUNTAINS, EARTH || || its moans seem to echo no matter where it resides || NAME_CAVE&lt;br /&gt;
|-&lt;br /&gt;
| CHAOS || || || WAR || DISCIPLINE, ORDER, LAWS || it spins wildly, lurching and howling || [[Language_SYM.txt/Violent|VIOLENT]], [[Language_SYM.txt/Wild|WILD]]&lt;br /&gt;
|-&lt;br /&gt;
| CHARITY || || || GENEROSITY, SACRIFICE || JEALOUSY || it seems very pleasant|| [[Language_SYM.txt/Good|GOOD]]&lt;br /&gt;
|-&lt;br /&gt;
| CHILDREN || || || BIRTH, FAMILY, YOUTH, PREGNANCY || || it never misses an opportunity to jump in puddles || [[Language_SYM.txt/New|NEW]]&lt;br /&gt;
|-&lt;br /&gt;
| COASTS || BOUNDARIES || || LAKES, OCEANS || || it appears to be covered with rocky crags || [[Language_SYM.txt/Aquatic|AQUATIC]]&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLATION || || || || MISERY || it radiates a sad kindness || [[Language_SYM.txt/Good|GOOD]], [[Language_SYM.txt/Peace|PEACE]]&lt;br /&gt;
|-&lt;br /&gt;
| COURAGE || || VALOR || || || it makes those around it feel brave || [[Language_SYM.txt/Assertive|ASSERTIVE]]&lt;br /&gt;
|-&lt;br /&gt;
| CRAFTS || || || CREATION, LABOR, METALS || || it appears constructed || [[Language_SYM.txt/Artifice|ARTIFICE]]&lt;br /&gt;
|-&lt;br /&gt;
| CREATION || || || CRAFTS, BIRTH, PREGNANCY, REBIRTH || || small objects seem to pop into existence around it || [[Language_SYM.txt/New|NEW]]&lt;br /&gt;
|-&lt;br /&gt;
| DANCE || ART || || FESTIVALS, MUSIC, REVELRY || || it whirls, skips and jumps whenever it moves || [[Language_SYM.txt/Dance|DANCE]], [[Language_SYM.txt/Flowery|FLOWERY]]&lt;br /&gt;
|-&lt;br /&gt;
| DARKNESS || || || NIGHT || DAWN, DAY, LIGHT, TWILIGHT, SUN || it is difficult to see clearly even in bright light || [[Language_SYM.txt/Darkness|DARKNESS]], [[Language_SYM.txt/Mystery|MYSTERY]]&lt;br /&gt;
|-&lt;br /&gt;
| DAWN || || || SUN, TWILIGHT || NIGHT, DAY, DARKNESS || it always turns to welcome the rise of the sun || [[Language_SYM.txt/New|NEW]], [[Language_SYM.txt/Color|COLOR]], [[Language_SYM.txt/Light|LIGHT]]&lt;br /&gt;
|-&lt;br /&gt;
| DAY || || || LIGHT, SUN || DARKNESS, NIGHT, DAWN, DUSK&amp;lt;br/&amp;gt;DREAMS, NIGHTMARES, TWILIGHT || it hums pleasantly when the sun is high in the sky || [[Language_SYM.txt/Light|LIGHT]]&lt;br /&gt;
|-&lt;br /&gt;
| DEATH || || || BLIGHT, DISEASE, MURDER,&amp;lt;br/&amp;gt;REBIRTH, SUICIDE, WAR || HEALING, LONGEVITY, YOUTH || it has a rattling exhale || [[Language_SYM.txt/Death|DEATH]]&lt;br /&gt;
|-&lt;br /&gt;
| DEFORMITY || || || DISEASE || BEAUTY || its body is bent and misshapen || [[Language_SYM.txt/Ugly|UGLY]]&lt;br /&gt;
|-&lt;br /&gt;
| DEPRAVITY || || || LUST || LAWS || it slavers uncontrollably || [[Language_SYM.txt/Evil|EVIL]], [[Language_SYM.txt/Wild|WILD]], [[Language_SYM.txt/Ugly|UGLY]]&lt;br /&gt;
|-&lt;br /&gt;
| DISCIPLINE || || || LAWS, ORDER || CHAOS || it moves with great focus || [[Language_SYM.txt/Leader|LEADER]], [[Language_SYM.txt/Order|ORDER]]&lt;br /&gt;
|-&lt;br /&gt;
| DISEASE || || || BLIGHT, DEATH, DEFORMITY || BEAUTY, HEALING || it bears malodorous pustules&amp;lt;br/&amp;gt;[ODOR_STRING:death][ODOR_LEVEL:100] || [[Language_SYM.txt/Death|DEATH]], [[Language_SYM.txt/Ugly|UGLY]]&lt;br /&gt;
|-&lt;br /&gt;
| DREAMS || || || NIGHT, NIGHTMARES || DAY || the details of its form are easily forgotten without deliberate concentration || [[Language_SYM.txt/Mystery|MYSTERY]]&lt;br /&gt;
|-&lt;br /&gt;
| DUSK || || || TWILIGHT || NIGHT, DAY || it never looks toward the sun || [[Language_SYM.txt/Darkness|DARKNESS]], [[Language_SYM.txt/Mystery|MYSTERY]]&lt;br /&gt;
|-&lt;br /&gt;
| DUTY || || || ORDER || || it is utterly still when not taking deliberate action || [[Language_SYM.txt/Leader|LEADER]]&lt;br /&gt;
|-&lt;br /&gt;
| EARTH || || METALS, MINERALS, SALT || CAVERNS, MOUNTAINS, VOLCANOS || || it looks very solid and stocky || [[Language_SYM.txt/Earth|EARTH]]&lt;br /&gt;
|-&lt;br /&gt;
| FAMILY || || || BIRTH, CHILDREN, MARRIAGE, PREGNANCY || || it appears to be closely related to every other of its kind || [[Language_SYM.txt/Domestic|DOMESTIC]], [[Language_SYM.txt/Family|FAMILY]]&lt;br /&gt;
|-&lt;br /&gt;
| FAME || || || RUMORS || SILENCE || Fanfare follows it wherever it goes || [[Language_SYM.txt/Assertive|ASSERTIVE]], [[Language_SYM.txt/Leader|LEADER]]&lt;br /&gt;
|-&lt;br /&gt;
| FATE || || || || LUCK || it never appears to be perturbed or surprised by any happening || [[Language_SYM.txt/Mystery|MYSTERY]], [[Language_SYM.txt/Mythic|MYTHIC]]&lt;br /&gt;
|-&lt;br /&gt;
| FERTILITY || || || AGRICULTURE, FOOD, RAIN || BLIGHT || it appears to be very healthy || [[Language_SYM.txt/New|NEW]]&lt;br /&gt;
|-&lt;br /&gt;
| FESTIVALS || || || DANCE, MUSIC, REVELRY, SONG || MISERY || it skips and twirls as it moves || [[Language_SYM.txt/Domestic|DOMESTIC]], [[Language_SYM.txt/Festival|FESTIVAL]]&lt;br /&gt;
|-&lt;br /&gt;
| FIRE || || || METALS, SUN, VOLCANOS || WATER, OCEANS, LAKES, RIVERS || a sheen around it always seems to rise upward || [[Language_SYM.txt/Fire|FIRE]]&lt;br /&gt;
|-&lt;br /&gt;
| FISH || ANIMALS || || OCEANS, LAKES, RIVERS, WATER, FISHING || || it only looks comfortable when it is in the water || [[Language_SYM.txt/Aquatic|AQUATIC]], [[Language_SYM.txt/Nature|NATURE]]&lt;br /&gt;
|-&lt;br /&gt;
| FISHING || || || FISH, HUNTING || || it always moves carefully around water || [[Language_SYM.txt/Aquatic|AQUATIC]], [[Language_SYM.txt/Nature|NATURE]]&lt;br /&gt;
|-&lt;br /&gt;
| FOOD || || || AGRICULTURE, FERTILITY || BLIGHT || it has the delicious smell of freshly-baked goods&amp;lt;br/&amp;gt;[ODOR_STRING:freshly-baked goods][ODOR_LEVEL:100] || [[Language_SYM.txt/Food|FOOD]]&lt;br /&gt;
|-&lt;br /&gt;
| FORGIVENESS || || || MERCY || REVENGE || it is impossible to hold a grudge near it || [[Language_SYM.txt/Good|GOOD]]&lt;br /&gt;
|-&lt;br /&gt;
| FORTRESSES || || || WAR || || it is very sturdy-looking || [[Language_SYM.txt/Protect|PROTECT]]&lt;br /&gt;
|-&lt;br /&gt;
| FREEDOM || || || || ORDER || it eagerly moves from place to place || [[Language_SYM.txt/Freedom|FREEDOM]]&lt;br /&gt;
|-&lt;br /&gt;
| GAMBLING || || || GAMES, LUCK || || it changes between two colors intermittently || [[Language_SYM.txt/Games|GAMES]], [[Language_SYM.txt/Luck|LUCK]], [[Language_SYM.txt/Wealth|WEALTH]]&lt;br /&gt;
|-&lt;br /&gt;
| GAMES || || || GAMBLING, LUCK || || it giggles at random || [[Language_SYM.txt/Games|GAMES]]&lt;br /&gt;
|-&lt;br /&gt;
| GENEROSITY || || || CHARITY, SACRIFICE || || it makes those around it want to give up their possessions || [[Language_SYM.txt/Good|GOOD]]&lt;br /&gt;
|-&lt;br /&gt;
| HAPPINESS || || || REVELRY || MISERY || it seems to smile constantly || [[Language_SYM.txt/Good|GOOD]]&lt;br /&gt;
|-&lt;br /&gt;
| HEALING || || || || DISEASE, BLIGHT, DEATH || it is surrounded by a gentle atmosphere || [[Language_SYM.txt/Good|GOOD]], [[Language_SYM.txt/Peace|PEACE]]&lt;br /&gt;
|-&lt;br /&gt;
| HOSPITALITY || || || || || it radiates an aura of welcoming || [[Language_SYM.txt/Domestic|DOMESTIC]], [[Language_SYM.txt/Good|GOOD]], [[Language_SYM.txt/Peace|PEACE]]&lt;br /&gt;
|-&lt;br /&gt;
| HUNTING || || || FISHING || || it inspects the ground intently as it moves || [[Language_SYM.txt/Nature|NATURE]], [[Language_SYM.txt/Primitive|PRIMITIVE]], [[Language_SYM.txt/Wild|WILD]]&lt;br /&gt;
|-&lt;br /&gt;
| INSPIRATION || || || ART, PAINTING, POETRY || || flashes of energy pulse across its surface intermittently || [[Language_SYM.txt/Thought|THOUGHT]]&lt;br /&gt;
|-&lt;br /&gt;
| JEALOUSY || || || || CHARITY || it appears to be a very bitter creature || [[Language_SYM.txt/Evil|EVIL]], [[Language_SYM.txt/Subordinate|SUBORDINATE]]&lt;br /&gt;
|-&lt;br /&gt;
| JEWELS || || || MINERALS, WEALTH || || its whole body appears to be faceted in a symmetric fashion || [[Language_SYM.txt/Color|COLOR]], [[Language_SYM.txt/Earth|EARTH]]&lt;br /&gt;
|-&lt;br /&gt;
| JUSTICE || || || LAWS || || it seems eager to pronounce judgment on others || [[Language_SYM.txt/Good|GOOD]], [[Language_SYM.txt/Protect|PROTECT]]&lt;br /&gt;
|-&lt;br /&gt;
| LABOR || || || CRAFTS || || it appears very deliberate in its actions || [[Language_SYM.txt/Artifice|ARTIFICE]], [[Language_SYM.txt/Domestic|DOMESTIC]]&lt;br /&gt;
|-&lt;br /&gt;
| LAKES || WATER || || COASTS, FISH, OCEANS, RIVERS || FIRE || it moves ponderously || [[Language_SYM.txt/Aquatic|AQUATIC]], NAME_LAKE&lt;br /&gt;
|-&lt;br /&gt;
| LAWS || || || DISCIPLINE, JUSTICE, OATHS, ORDER || CHAOS, DEPRAVITY, MURDER, THEFT || it has a very stark look about it || [[Language_SYM.txt/Order|ORDER]], [[Language_SYM.txt/Protect|PROTECT]], [[Language_SYM.txt/Restrain|RESTRAIN]]&lt;br /&gt;
|-&lt;br /&gt;
| LIES || || || TREACHERY, TRICKERY || TRUTH || it seems unerringly honest if one does not concentrate || [[Language_SYM.txt/Evil|EVIL]], [[Language_SYM.txt/Mystery|MYSTERY]]&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT || || || DAY, RAINBOWS, SUN || DARKNESS, TWILIGHT || it returns surrounding light with a new vibrance and intensity || [[Language_SYM.txt/Color|COLOR]], [[Language_SYM.txt/Light|LIGHT]]&lt;br /&gt;
|-&lt;br /&gt;
| LIGHTNING || WEATHER || || RAIN, STORMS, THUNDER || || it crackles with energy || [[Language_SYM.txt/Assertive|ASSERTIVE]], [[Language_SYM.txt/Light|LIGHT]], [[Language_SYM.txt/Wild|WILD]]&lt;br /&gt;
|-&lt;br /&gt;
| LONGEVITY || || || YOUTH || DEATH || it always seems to be looking far into the distance || [[Language_SYM.txt/Old|OLD]]&lt;br /&gt;
|-&lt;br /&gt;
| LOVE || || || || || it stares longingly at those nearby || [[Language_SYM.txt/Flowery|FLOWERY]], [[Language_SYM.txt/Romantic|ROMANTIC]]&lt;br /&gt;
|-&lt;br /&gt;
| LOYALTY || || || OATHS || TREACHERY || it never abandons its companions || [[Language_SYM.txt/Good|GOOD]], [[Language_SYM.txt/Protect|PROTECT]]&lt;br /&gt;
|-&lt;br /&gt;
| LUCK || || || GAMBLING, GAMES || FATE || it changes direction suddenly at times || [[Language_SYM.txt/Luck|LUCK]]&lt;br /&gt;
|-&lt;br /&gt;
| LUST || || || DEPRAVITY || || it has an unnerving stare || [[Language_SYM.txt/Primitive|PRIMITIVE]], [[Language_SYM.txt/Romantic|ROMANTIC]]&lt;br /&gt;
|-&lt;br /&gt;
| MARRIAGE || || || BIRTH, FAMILY, OATHS, PREGNANCY || || it heckles those it meets that are not married || [[Language_SYM.txt/Flowery|FLOWERY]], [[Language_SYM.txt/Romantic|ROMANTIC]]&lt;br /&gt;
|-&lt;br /&gt;
| MERCY || || || FORGIVENESS || REVENGE || it always seems like it is on the verge of crying || [[Language_SYM.txt/Good|GOOD]], [[Language_SYM.txt/Protect|PROTECT]]&lt;br /&gt;
|-&lt;br /&gt;
| METALS || EARTH || || CRAFTS, FIRE, MINERALS || || it appears to have sharp shimmering edges on many parts of its body || [[Language_SYM.txt/Earth|EARTH]]&lt;br /&gt;
|-&lt;br /&gt;
| MINERALS || EARTH || || JEWELS, METALS || || it has an angular appearance || [[Language_SYM.txt/Earth|EARTH]]&lt;br /&gt;
|-&lt;br /&gt;
| MISERY || || || TORTURE || CONSOLATION, FESTIVALS, REVELRY, HAPPINESS || it has a distinctly depressing moan || [[Language_SYM.txt/Negative|NEGATIVE]]&lt;br /&gt;
|-&lt;br /&gt;
| MIST || || || || || it is difficult to see clearly || [[Language_SYM.txt/Mystery|MYSTERY]]&lt;br /&gt;
|-&lt;br /&gt;
| MOON || || || NIGHT, SKY || || it changes color with the phases of the moon || [[Language_SYM.txt/Darkness|DARKNESS]], [[Language_SYM.txt/Light|LIGHT]], [[Language_SYM.txt/Mystery|MYSTERY]]&lt;br /&gt;
|-&lt;br /&gt;
| MOUNTAINS || || || CAVERNS, EARTH, VOLCANOS || || it is very solidly built || [[Language_SYM.txt/Earth|EARTH]], NAME_MOUNTAINS&lt;br /&gt;
|-&lt;br /&gt;
| MUCK || || || || BEAUTY || there is a foul reek about it || [[Language_SYM.txt/Primitive|PRIMITIVE]], [[Language_SYM.txt/Ugly|UGLY]]&lt;br /&gt;
|-&lt;br /&gt;
| MURDER || || || DEATH || LAWS || it cannot abide anything that lives || [[Language_SYM.txt/Death|DEATH]], [[Language_SYM.txt/Evil|EVIL]]&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC || ART || || DANCE, FESTIVALS, REVELRY, SONG || SILENCE || it sounds clear tones as its body moves in time || [[Language_SYM.txt/Flowery|FLOWERY]], [[Language_SYM.txt/Music|MUSIC]], '''not'' [[Language_SYM.txt/Silence|SILENCE]]&lt;br /&gt;
|-&lt;br /&gt;
| NATURE || || ANIMALS, PLANTS || RAIN, SUN, WATER, WEATHER || || it seems most at ease when it is outdoors || [[Language_SYM.txt/Nature|NATURE]]&lt;br /&gt;
|-&lt;br /&gt;
| NIGHT || || || DARKNESS, DREAMS, MOON, NIGHTMARES, STARS || DAY, DAWN, DUSK, TWILIGHT || it eerily reflects the light of the stars and moon || [[Language_SYM.txt/Darkness|DARKNESS]]&lt;br /&gt;
|-&lt;br /&gt;
| NIGHTMARES || || || DREAMS, NIGHT || DAY || it reminds those that look upon it of their most unpleasant memories || [[Language_SYM.txt/Darkness|DARKNESS]], [[Language_SYM.txt/Death|DEATH]], [[Language_SYM.txt/Evil|EVIL]], [[Language_SYM.txt/Mystery|MYSTERY]], [[Language_SYM.txt/Ugly|UGLY]], [[Language_SYM.txt/Violent|VIOLENT]]&lt;br /&gt;
|-&lt;br /&gt;
| OATHS || || || LAWS, LOYALTY, MARRIAGE || TREACHERY || it cannot look directly at somebody that has broken an oath || [[Language_SYM.txt/Order|ORDER]], [[Language_SYM.txt/Protect|PROTECT]]&lt;br /&gt;
|-&lt;br /&gt;
| OCEANS || WATER || || COASTS, FISH, LAKES, RIVERS, SALT || FIRE || it always raises a part of its body toward the moon || [[Language_SYM.txt/Aquatic|AQUATIC]], NAME_OCEAN&lt;br /&gt;
|-&lt;br /&gt;
| ORDER || || || DISCIPLINE, DUTY, LAWS || CHAOS, FREEDOM || it moves very stiffly || [[Language_SYM.txt/Order|ORDER]]&lt;br /&gt;
|-&lt;br /&gt;
| PAINTING || ART || || INSPIRATION || || its surface is always enlivened with a refreshing play of color || [[Language_SYM.txt/Color|COLOR]], [[Language_SYM.txt/Flowery|FLOWERY]]&lt;br /&gt;
|-&lt;br /&gt;
| PEACE || || || || || it has an incredibly calm demeanor || [[Language_SYM.txt/Peace|PEACE]]&lt;br /&gt;
|-&lt;br /&gt;
| PERSUASION || || || POETRY, SPEECH || || it rocks back and forth whenever somebody changes their mind in its presence || [[Language_SYM.txt/Assertive|ASSERTIVE]]&lt;br /&gt;
|-&lt;br /&gt;
| PLANTS || NATURE || TREES || ANIMALS, RAIN || || it always seems to point toward the sun when it is in the sky || [[Language_SYM.txt/Nature|NATURE]]&lt;br /&gt;
|-&lt;br /&gt;
| POETRY || ART || || INSPIRATION, PERSUASION, SONG, WRITING || || it recites verses in a strange language on occasion || [[Language_SYM.txt/Flowery|FLOWERY]], [[Language_SYM.txt/Thought|THOUGHT]]&lt;br /&gt;
|-&lt;br /&gt;
| PREGNANCY || || || BIRTH, CHILDREN, CREATION, FAMILY, MARRIAGE || || it appears to be expecting || [[Language_SYM.txt/New|NEW]], [[Language_SYM.txt/Romantic|ROMANTIC]]&lt;br /&gt;
|-&lt;br /&gt;
| RAIN || WATER, WEATHER || || AGRICULTURE, FERTILITY, LIGHTNING,&amp;lt;br/&amp;gt;NATURE, PLANTS, RAINBOWS,&amp;lt;br/&amp;gt;STORMS, THUNDER, TREES || || it leaves water wherever it goes || [[Language_SYM.txt/Aquatic|AQUATIC]], [[Language_SYM.txt/Sky|SKY]]&lt;br /&gt;
|-&lt;br /&gt;
| RAINBOWS || WEATHER || || LIGHT, RAIN, SKY || || it is strikingly colored || [[Language_SYM.txt/Color|COLOR]], [[Language_SYM.txt/Sky|SKY]]&lt;br /&gt;
|-&lt;br /&gt;
| REBIRTH || || || BIRTH, CREATION, DEATH || || it alternates from instant to instant between sluggishness and extreme vibrancy || [[Language_SYM.txt/New|NEW]]&lt;br /&gt;
|-&lt;br /&gt;
| REVELRY || || || DANCE, FESTIVALS, HAPPINESS, MUSIC, SONG || MISERY || it moves with a bouncing rhythm || [[Language_SYM.txt/Festival|FESTIVAL]], [[Language_SYM.txt/Good|GOOD]], [[Language_SYM.txt/Wild|WILD]]&lt;br /&gt;
|-&lt;br /&gt;
| REVENGE || || || || FORGIVENESS, MERCY || it has a fixed and unblinking gaze when interacting || [[Language_SYM.txt/Violent|VIOLENT]]&lt;br /&gt;
|-&lt;br /&gt;
| RIVERS || WATER || || FISH, LAKES, OCEANS || FIRE || its outer surface seems to flow about its body|| [[Language_SYM.txt/Aquatic|AQUATIC]]&lt;br /&gt;
|-&lt;br /&gt;
| RULERSHIP || || || || || it is hard to disobey || [[Language_SYM.txt/Leader|LEADER]]&lt;br /&gt;
|-&lt;br /&gt;
| RUMORS || || || FAME || || it always nods eagerly when somebody is speaking || [[Language_SYM.txt/Mystery|MYSTERY]]&lt;br /&gt;
|-&lt;br /&gt;
| SACRIFICE || || || CHARITY, GENEROSITY || WEALTH || it inspires those around it to acts of great sacrifice || [[Language_SYM.txt/Protect|PROTECT]]&lt;br /&gt;
|-&lt;br /&gt;
| SALT || EARTH || || OCEANS || || it makes nearby water undrinkable || NAME_OCEAN&lt;br /&gt;
|-&lt;br /&gt;
| SCHOLARSHIP || || || WISDOM, WRITING || || it always seems to be deep in thought || [[Language_SYM.txt/Thought|THOUGHT]]&lt;br /&gt;
|-&lt;br /&gt;
| SEASONS || || || || || its form is ever-changing || [[Language_SYM.txt/Nature|NATURE]]&lt;br /&gt;
|-&lt;br /&gt;
| SILENCE || || || || FAME, MUSIC || it makes absolutely no sound || [[Language_SYM.txt/Silence|SILENCE]], [[Language_SYM.txt/Peace|PEACE]], '''not''' [[Language_SYM.txt/Music|MUSIC]]&lt;br /&gt;
|-&lt;br /&gt;
| SKY || || || MOON, RAINBOWS, SUN, STARS, WEATHER, WIND || || it has a slowly shifting pattern on its surface || [[Language_SYM.txt/Sky|SKY]]&lt;br /&gt;
|-&lt;br /&gt;
| SONG || ART || || FESTIVALS, MUSIC, POETRY, REVELRY || || it sings beautiful songs endlessly || [[Language_SYM.txt/Flowery|FLOWERY]], [[Language_SYM.txt/Music|MUSIC]]&lt;br /&gt;
|-&lt;br /&gt;
| SPEECH || || || PERSUASION || || it pays attention carefully to anybody that is speaking || [[Language_SYM.txt/Flowery|FLOWERY]], [[Language_SYM.txt/Thought|THOUGHT]]&lt;br /&gt;
|-&lt;br /&gt;
| STARS || || || NIGHT, SKY || || it appears to sparkle after night falls || [[Language_SYM.txt/Sky|SKY]], [[Language_SYM.txt/Mystery|MYSTERY]]&lt;br /&gt;
|-&lt;br /&gt;
| STORMS || WEATHER || || LIGHTNING, RAIN, THUNDER || || its movement is the sound of wind and rain || [[Language_SYM.txt/Assertive|ASSERTIVE]], [[Language_SYM.txt/Sky|SKY]], [[Language_SYM.txt/Wild|WILD]]&lt;br /&gt;
|-&lt;br /&gt;
| STRENGTH || || || || || it looks solidly built || [[Language_SYM.txt/Assertive|ASSERTIVE]]&lt;br /&gt;
|-&lt;br /&gt;
| SUICIDE || || || DEATH || || it mutters to itself about death || [[Language_SYM.txt/Death|DEATH]]&lt;br /&gt;
|-&lt;br /&gt;
| SUN || || || DAWN, DAY, FIRE, LIGHT, NATURE, SKY || DARKNESS || it is difficult to look at directly || [[Language_SYM.txt/Assertive|ASSERTIVE]], [[Language_SYM.txt/Light|LIGHT]], [[Language_SYM.txt/Sky|SKY]]&lt;br /&gt;
|-&lt;br /&gt;
| THEFT || || || || LAWS, TRADE || it always seems to have its attention on the most valuable object in the area || [[Language_SYM.txt/Evil|EVIL]], [[Language_SYM.txt/Mystery|MYSTERY]]&lt;br /&gt;
|-&lt;br /&gt;
| THRALLDOM || || || || || its movements sound like the rattling of chains || [[Language_SYM.txt/Leader|LEADER]], [[Language_SYM.txt/Subordinate|SUBORDINATE]]&lt;br /&gt;
|-&lt;br /&gt;
| THUNDER || WEATHER || || LIGHTNING, RAIN, STORMS || || it is incredibly noisy || [[Language_SYM.txt/Assertive|ASSERTIVE]], [[Language_SYM.txt/Sky|SKY]], [[Language_SYM.txt/Wild|WILD]]&lt;br /&gt;
|-&lt;br /&gt;
| TORTURE || || || MISERY || || it appears to be covered with sharp hooks and barbs || [[Language_SYM.txt/Evil|EVIL]]&lt;br /&gt;
|-&lt;br /&gt;
| TRADE || || || WEALTH || THEFT || it seems most content when a fair wind is blowing || [[Language_SYM.txt/Trade|TRADE]], [[Language_SYM.txt/Travel|TRAVEL]]&lt;br /&gt;
|-&lt;br /&gt;
| TRAVELERS || || || || || it never stops moving completely || [[Language_SYM.txt/Trade|TRADE]], [[Language_SYM.txt/Travel|TRAVEL]]&lt;br /&gt;
|-&lt;br /&gt;
| TREACHERY || || || LIES, TRICKERY || LOYALTY, OATHS || it is unsettling to be around || [[Language_SYM.txt/Evil|EVIL]], [[Language_SYM.txt/Mystery|MYSTERY]]&lt;br /&gt;
|-&lt;br /&gt;
| TREES || PLANTS || || RAIN || || it is top-heavy || [[Language_SYM.txt/Nature|NATURE]], NAME_FOREST&lt;br /&gt;
|-&lt;br /&gt;
| TRICKERY || || || LIES, TREACHERY || TRUTH || it has a tendency to laugh quietly to itself every so often || [[Language_SYM.txt/Mystery|MYSTERY]]&lt;br /&gt;
|-&lt;br /&gt;
| TRUTH || || || || LIES, TRICKERY || it tenses up throughout its entire body whenever somebody tells a falsehood in its presence || [[Language_SYM.txt/Good|GOOD]], [[Language_SYM.txt/Truth|TRUTH]]&lt;br /&gt;
|-&lt;br /&gt;
| TWILIGHT || || || DAWN, DUSK || LIGHT, DARKNESS, DAY, NIGHT || it chitters briefly before sunrise and just after nightfall || [[Language_SYM.txt/Darkness|DARKNESS]], [[Language_SYM.txt/Mystery|MYSTERY]]&lt;br /&gt;
|-&lt;br /&gt;
| VALOR || COURAGE || || WAR || || it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes || [[Language_SYM.txt/Assertive|ASSERTIVE]], [[Language_SYM.txt/Violent|VIOLENT]]&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY || || || WAR || || it looks very proud of itself || [[Language_SYM.txt/Assertive|ASSERTIVE]], [[Language_SYM.txt/Leader|LEADER]]&lt;br /&gt;
|-&lt;br /&gt;
| VOLCANOS || || || EARTH, FIRE, MOUNTAINS || || it seems to glow brightly from within || [[Language_SYM.txt/Fire|FIRE]], NAME_VOLCANO&lt;br /&gt;
|-&lt;br /&gt;
| WAR || || || CHAOS, DEATH, FORTRESSES, VALOR, VICTORY || || it bellows and cheers without pause || [[Language_SYM.txt/Assertive|ASSERTIVE]], [[Language_SYM.txt/Leader|LEADER]], [[Language_SYM.txt/Violent|VIOLENT]]&lt;br /&gt;
|-&lt;br /&gt;
| WATER || || LAKES, OCEANS, RIVERS, RAIN || FISH, NATURE || FIRE || it seems to flow as it moves || [[Language_SYM.txt/Aquatic|AQUATIC]]&lt;br /&gt;
|-&lt;br /&gt;
| WEALTH || || || JEWELS, TRADE || SACRIFICE || it always seems to be counting something || [[Language_SYM.txt/Wealth|WEALTH]]&lt;br /&gt;
|-&lt;br /&gt;
| WEATHER || || LIGHTNING, RAIN, RAINBOWS,&amp;lt;br/&amp;gt;STORMS, THUNDER, WIND || NATURE, SKY || || it changes appearance based on the clouds and precipitation above || [[Language_SYM.txt/Sky|SKY]]&lt;br /&gt;
|-&lt;br /&gt;
| WIND || WEATHER || || SKY || || it is surrounded by an everpresent rush of wind || [[Language_SYM.txt/Assertive|ASSERTIVE]], [[Language_SYM.txt/Sky|SKY]], [[Language_SYM.txt/Wild|WILD]]&lt;br /&gt;
|-&lt;br /&gt;
| WISDOM || || || SCHOLARSHIP || || it acts with unwavering calm || [[Language_SYM.txt/Thought|THOUGHT]]&lt;br /&gt;
|-&lt;br /&gt;
| WRITING || || || POETRY, SCHOLARSHIP || || it is covered with divine writing || [[Language_SYM.txt/Thought|THOUGHT]]&lt;br /&gt;
|-&lt;br /&gt;
| YOUTH || || || BIRTH, CHILDREN, LONGEVITY || DEATH || it appears spry and vigorous || [[Language_SYM.txt/Assertive|ASSERTIVE]], [[Language_SYM.txt/New|NEW]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|World}}&lt;br /&gt;
{{Category|Relationships}}&lt;br /&gt;
[[ru:Sphere]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=319802</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=319802"/>
		<updated>2026-09-07T14:31:09Z</updated>

		<summary type="html">&lt;p&gt;Quietust: mention its slower dig speed; also, split the month name into a separate paragraph, because it's completely unrelated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{Stonelookup/0&lt;br /&gt;
|graphic=obsidian_sprite.png&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Short sword|Sharp blades]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Igneous extrusive layer]]&lt;br /&gt;
* [[Material value]] 3☼&lt;br /&gt;
* [[Material science|Impact strength]] 1000 MPa&lt;br /&gt;
* [[Material science|Shear strength]] 35 MPa&amp;amp;nbsp;{{Tooltip|×2|MAX_EDGE is 20,000, twice that of the default 10,000 for metals}}&lt;br /&gt;
* {{firemagmasafe|yes|yes}}&lt;br /&gt;
* [[Melting point]] {{ct|13600}}&lt;br /&gt;
* [[Boiling point]] {{ct|16000}}&lt;br /&gt;
* [[Ignition point]] none&lt;br /&gt;
* [[Solid density]] 2650 kg/m³&lt;br /&gt;
* [[Specific heat]] 800 J/kg·K&lt;br /&gt;
* [[Color]] black}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{For/see|the month|[[Calendar]]}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic [[glass]]) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding [[magma pool]]s and [[volcano]]es, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops, and in architecture, you must enable &amp;quot;obsidian&amp;quot; in the [[labor]] menu under 'stone use' =&amp;gt; 'economic stone'.  It is notable in that it has the highest [[material value]] among non-ore stones, is higher in value than some low-value [[ore]]s like [[native copper]]. Additionally, its increased shear strength means your miners will take more than twice as long to dig it out, compared to other types of stone.&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;obsidian&amp;quot; is the name of the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Due to the defined [[Material definition token#MAX_EDGE|sharpness]] of obsidian, it is [[Weapon token#CAN_STONE|unique]] among [[stone]]s in that it can also be made into a [[weapon]], an obsidian [[short sword]]. This requires one obsidian stone plus one [[log]] at a [[craftsdwarf's workshop]], and uses the [[stone crafter]] labor. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding [[weapons-grade]] metallic ores, these are serviceable as early weapons to defend your fort from early animal and unarmed intruders. However, they are significantly weaker in comparison to any metal weaponry, being unable to defeat even basic copper armor, so keep that in mind once you start encountering metal-armored invaders. Also, stone swords can accrue [[wear]], as do metal weapons (if at different rates).&lt;br /&gt;
&lt;br /&gt;
:* Note that, as obsidian short swords use wood (used in the [[Decoration|handle]]), [[Elf|elves]] will be offended if you offer obsidian swords in [[trade]], will [[Trading#Unacceptable_items|refuse the trade and leave]].&lt;br /&gt;
&lt;br /&gt;
Previous versions lacked defined [[Material science|yield and shear]] values and used the defaults from the stone template; this rendered them very blunt and unable to cut skin. Since 40.05, obsidian features more proper yield and shear values, making these weapons much more viable. Obsidian now has [[glass]]-like yield and shear values, which allow rock short swords to slice through skin, leather armor, and wood armor used by [[Elf|elves]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, obsidian short swords in the Premium version look completely different depending on who is using them, with [[dwarf|dwarves]] getting a less-[https://en.wikipedia.org/wiki/Macuahuitl Aztec-looking] sprite than everyone else; not that you'd notice in gameplay, unless a [[kobold]] gets particularly lucky.{{verify|This may have been fixed in 53.16.}}&lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]], except tiles also containing a [[magma flow]], will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. Tiles on a [[magma flow]] will instead replace the [[water]] and [[magma]] with just [[steam]]. When dumping water via a pond zone onto magma, the water has to freefall for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced. The formation of obsidian will not affect the light level.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Suspicious Rock Formations==&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
Recently, [[Unusual volcanic wall|strange formations]] of obsidian have been observed within the [[caverns]]. Shallow cavern layers will often feature 3x3 squares of ([[magma|warm]] or [[water|damp]]) obsidian, while deeper layers may sometimes feature large clusters of obsidian. In all cases these formations are composed solely of obsidian and studded with many high-value gems such as [[emerald]], diamond, star ruby, and [[star sapphire]]. Exploratory miners have reported many [[fun]] things contained within the gem-studded obsidian, such as magma, spontaneous explosions, [[divine metal|divine]] [[artifacts]], [[forgotten beast]]s, and [[demon|other]] [[angel|things]]. The full extent of new content is still being determined. Some [[scholars]] theorize that the precious gems were set as bait for careless dwarves who dig too greedily and too deeply.&lt;br /&gt;
&lt;br /&gt;
==Real life==&lt;br /&gt;
A common misconception is that the dark color of obsidian indicates an inclusion of metals like iron. In fact, obsidian is almost entirely quartz, just at a microcrystalline level. As there has yet to be any known threat by dragon or animated frost wights, the historical use of obsidian was mostly decorative until several peoples discovered its use as a sharp tool and eventually weaponized. Localized variants like &amp;quot;snowflake obsidian&amp;quot; and &amp;quot;chocolate&amp;quot; obsidian (with brown inclusions) are typically attributed to inclusionary quartz crystals and mafic minerals, respectively.  &lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in ''Dwarf Fortress'' is almost certainly inspired by the ''macuahuitl'', a sword-club used by the Aztecs and the other native peoples of Mesoamerica. The weapon was a short, strong wooden staff (normally one-handed, but two-handed versions existed), set with obsidian-flake blades that were literally more than razor-sharp. Flaked obsidian can have a monomolecular edge; today, it's used for extremely high-quality surgical scalpels, which have to be handled with extreme care – a little pressure is enough for such a scalpel to cut deep, and if you cut yourself with one, you won't feel it until you start to bleed. The main disadvantage, however (other than the expense incurred from the labor to hand-knap high-quality blades), is that obsidian is quite brittle compared to metal (and alternative materials like chert or flint) – this can be mitigated to a degree through quality craftsmanship and skillful use, but there remains the risk that an obsidian blade will leave tiny but incredibly sharp glass flakes behind in the surgical wound.&lt;br /&gt;
&lt;br /&gt;
Macuahuitls could penetrate flesh and leather with ease; Spanish conquistadors reported one case where a blow from a two-handed macuahuitl decapitated a horse. But the obsidian edges shattered when they struck metal armor, and macuahuitls didn't have a thrusting attack. The Spanish soon learned to put their armored soldiers forward, to fight in chokepoints – and to recruit the Aztecs' enemies, to field macuahuitl-wielders of their own (and let them do more of the dying in their place).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lipari-Obsidienne (5).jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: Minecraft (and the means of constructing a Nether Portal/Enchanting Table crafting recipe) --&amp;gt;&lt;br /&gt;
Despite what other popular forms of media may perpetuate, obsidian – even when crafted into [[Block|blocks]] – will not provide any assistance in reaching the [[underworld]]. The only method of reaching the underworld known to dwarfkind is to physically dig down deep enough to get there.&lt;br /&gt;
&lt;br /&gt;
All claims that obsidian can be combined with [[blue diamond]]s to [[Magic|magically]] improve weapons and armor have been thoroughly debunked by extensive Dwarven science.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Raw_adamantine&amp;diff=319801</id>
		<title>Raw adamantine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Raw_adamantine&amp;diff=319801"/>
		<updated>2026-09-07T14:28:48Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Masterwork}}&lt;br /&gt;
{{stonelookup/0&lt;br /&gt;
|graphic=raw_adamantine_sprite.png&lt;br /&gt;
|wiki=Adamant}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
&lt;br /&gt;
'''Raw adamantine''' is the [[ore]] of [[adamantine]]. It is absurdly valuable, and can be processed into one of the most valuable [[material]]s in the game, both in monetary value and utility. Its discovery is both a blessing and a curse; it has a massive [[value]] even unrefined, and weapons and armor made from it are among the best possible. Its high melting point means you can easily use it to build magma-safe mechanisms and floodgates, but this is not recommended due to its scarcity and value in other items.&lt;br /&gt;
&lt;br /&gt;
Unlike all other ores, raw adamantine takes a '''very''' long time to mine, owing to its unique material properties. In order to maximize the rate at which you can mine it, ensure that all of your [[pick]]s are made of [[steel]] and are as of high [[quality]] as possible. Once you have acquired at least 4 pieces of ore, it may be worth [[strand extractor|processing]] it and forging an [[adamantine]] pick (using your most skilled [[weaponsmith]]) so that your best [[miner]] can excavate the rest of it much more quickly.&lt;br /&gt;
&lt;br /&gt;
Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of ×250. For a comparison to other mined materials, generic [[stone]] has a MM of ×1, [[obsidian]] ×3, [[native silver]] × 10, [[native gold]] ×30, and [[native platinum]] ×40. Processed adamantine &amp;quot;metal&amp;quot; has a multiplier of ×300, the highest in the game of any [[material]].&lt;br /&gt;
&lt;br /&gt;
Raw adamantine, along with the objects forged from it, cannot be spawned in the [[object testing arena]] nor during [[embark|embarking]], presumably for balance reasons.&lt;br /&gt;
&lt;br /&gt;
Adamantine is so valuable, both in price and usefulness, that a special message pops up when your miners discover a vein of it:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|Raw adamantine! Praise the miners!|3:1}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
Every map can contain adamantine, regardless of location. Very small maps can lack adamantine veins; usually, however, multiple veins are present (~1 per 4 embark squares). If an adamantine vein is located in an embark square, it will be in the center of this square.&lt;br /&gt;
&lt;br /&gt;
More specific statistics, summarized from [http://www.bay12forums.com/smf/index.php?topic=69048.msg1677543#msg1677543 this forum post]:&lt;br /&gt;
&lt;br /&gt;
:There is one adamantine vein generated in every 2×2 [[embark]] grid, randomly placed. Thus, every 16×16 region square has exactly 64 veins. A 2×2 embark aligned to the grid will have exactly 1 vein, while a 2×2 embark offset from the grid may have as few as none or as many as 4. Over all the possible configurations of 2×2 embarks, your odds are as follows: 20.4% for zero veins, 60.6% for one vein, 17.8% for two veins, 1.8% for three veins, and 0.1% for four veins, with an average (not surprisingly) of 1.&lt;br /&gt;
&lt;br /&gt;
:A 3×3 embark is guaranteed to have at least 1 vein, an average of 2.25, and a maximum of 4. An unaligned 4×4 embark still has a minimum of 1, but an average of 4 and a maximum of 9; aligning it with the grid gives you exactly 4.  Moving up to a 5x5 increases the minimum to 4 and the average to 6.25, but at the expense of lower framerates. If you're planning on making the HFS a major part of your fortress and don't cheat with reveal, an aligned 4×2 embark is the smallest you can generate that is guaranteed to have multiple veins (and therefore a high chance of multiple entrances, reducing the risk that one of the veins will not be traversable).&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Raw adamantine is stored in stone stockpiles with &amp;quot;Raw Adamantine&amp;quot; enabled in that stockpile's 'other stone' category. Once extracted, adamantine strands will be stored in Cloth stockpiles which have the appropriate materials enabled.&lt;br /&gt;
&lt;br /&gt;
==Veins and Mining==&lt;br /&gt;
&lt;br /&gt;
[[File:Adamantine_vein_large_profile.png|200px|thumb|right|A profile view of an adamantine vein travelling through an underground cavern, solid rock, and a magma sea. For more detail and resolution click the thumbnail.]]&lt;br /&gt;
&lt;br /&gt;
Raw adamantine, when mined out, will always produce a stone regardless of the miner's skill. Raw adamantine veins, in contrast to usual ore veins, span z-levels nearly exactly straight upwards, and are thicker than many gem clusters. Adamantine veins can span from 5 to 30-40 z-levels, sometimes even significantly more. Despite being impossibly strong in its refined form, a simple copper pick is capable of mining it out (though it will take a '''very''' long time to do so), and the vein is full of raw adamantine ripe for the diggin'. Do not delve too greedily, however, &amp;quot;for there are [[Demon|older and fouler things]] than [[Goblin|Orcs]] in the [[HFS|deep places of the world]]...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One serious downside to mining veins of raw adamantine is that they are hollow, and digging into the hollow section will lead to a certain [[Hidden fun stuff|spoiler]], triggering [[fun|dangerously large amounts of fun]]. On the bright side, the location of all adamantine veins will be revealed at this time.&lt;br /&gt;
&lt;br /&gt;
Hollow sections are always 2×2 tiles in size, encased by a 4×4 unbroken block of adamantine. A hollow section on one z-layer shares at least one x or y tile with the hollow sections above and below it. Using these constants, it is easy to determine where the hollow sections are not and mine the &amp;quot;safe&amp;quot; areas only, allowing you to mine about 50% of the vein safely. However, one wrong designation can lead to extreme amounts of [[HFS|fun]].&lt;br /&gt;
&lt;br /&gt;
Adamantine pillars vary in height greatly. That is to say, some of them may barely extend past the magma sea at all, while others go all the way up to the third cavern layer, which could be several dozen Z-levels depending on the map. It's important to note that the upper layers of a pillar are always solid and safe to mine out fully, but anything beyond that is hollow. The length of this &amp;quot;safe area&amp;quot; is highly variable. Some veins may only contain one or two safe layers, while maps with extremely high third cavern layers may contain veins with one hundred safe Z-levels of adamantine. The only way to find out how much adamantine can be mined is to dig into it, if you dare. The height of the safe section of stone varies between veins, even at the same Z-level. Digging one vein might be safe, while digging the other leads to [[fun]]. Therefore, you should always cancel mining immediately if you strike adamantine directly and mine around it, removing the non-adamantine rock and turning the magma into obsidian. Once the vein is fully excavated, you can selectively pick off parts of the vein that are obviously not hollow (for example, fully revealed with revealed adjacent tiles that are not near 4x4 spaces of the vein). This eventually allows you to mine all or most of the adamantine on the z-level, and when cross-referenced with the constraints from the level above and below it, eventually all of the mineable vein.&lt;br /&gt;
&lt;br /&gt;
Some adamantine is found in vertical pillars in the [[magma sea]]. This makes mining difficult, as one must either drain the area around the pillar to mine the pillar fully, or in cases of thicker pillars, mine out only the interior without breaching the exterior layer (and thus flooding the interior with magma). However, with access to vast amounts of water almost guaranteed on any map thanks to underground lakes, it might be possible to use selective flooding to cool the magma around the adamantine, creating walls of obsidian around them.&lt;br /&gt;
&lt;br /&gt;
It is sometimes possible to find a few layers at the top within stone, allowing you to mine some without the need of water. It is recommended to mine around the edges first if you [[fun|don't want to have a fun time]], however there is the possibility that magma pockets can be located around the veins around the [[magma sea]] levels. A further recommendation is that you mine one layer of blocks at a time to avoid having your dwarves become overwhelmed with greed when they find a vein, mining into the center of it.&lt;br /&gt;
[[File:raw_adamantine_prev.jpg|thumb|350px|center|It glows with rare value!]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Miner&amp;diff=319800</id>
		<title>Miner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Miner&amp;diff=319800"/>
		<updated>2026-09-07T14:18:54Z</updated>

		<summary type="html">&lt;p&gt;Quietust: /* Mining speed */ actual numbers, reverse-engineered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{v50_skill&lt;br /&gt;
| color      = 7:0&lt;br /&gt;
| graphic    = [[File:miner_sprite_icon.png]]&lt;br /&gt;
| skill      = Miner&lt;br /&gt;
| profession = Miner&lt;br /&gt;
| job name   = [[Mining]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* [[Dig]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength &lt;br /&gt;
* Toughness &lt;br /&gt;
* Endurance&lt;br /&gt;
* Willpower&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&amp;lt;!--[[File:miner_sprite_preview.png|right]]--&amp;gt;'''Miner''' is the skill associated with both the '''mining''' [[labor]] and its associated profession. Miners are necessary to build any kind of [[fortress]] that is [[underground]] or involves [[stone]].  They are required to dig tunnels, [[channel]]s, [[stair]]s and [[ramp]]s, as well as remove said stairs and ramps. Miners require a [[pick]] to do any work.&lt;br /&gt;
&lt;br /&gt;
Mining speed is controlled by the experience of the miner, and (as of [[Release information/53.07|53.07]]) the [[material]] and [[quality]] of the pick. Note that miners do not automatically exchange their picks for better ones. To &amp;quot;fix&amp;quot; this, disable the mining labor for a dwarf and let them drop their old pick. Then re-enable the labor, and they will seek out the best pick available.&lt;br /&gt;
&lt;br /&gt;
Miners gain experience for every tile mined, which means they gain experience faster in easier-to-dig soil and slower in stone. Due to the constant demand, straightforward work and fast experience curve, miners level-up to [[skill|legendary skill]] faster than any other profession. Most players will have one or two legendary miners within thirty minutes of gameplay. &lt;br /&gt;
&lt;br /&gt;
Mining skill affects only the speed at which stone is mined, not the chance of acquiring resources from mining. Normal rocks and ore deposits drop an average of 1 boulder for every 4 squares mined; in compensation, one ore gives 4 bars of [[metal]] (although some types of ore sometimes give 1-4 extra bars of another metal) and one stone boulder yields 4 [[block]]s. Gem clusters drop rough [[gem]]s 100% of the time. Graphically, miners will often wear light grey tunics to resemble their occupation.&lt;br /&gt;
&lt;br /&gt;
In order for any mining to be done, the {{menu icon|m}}ining [[Designations menu|designation]] must be used.&lt;br /&gt;
&lt;br /&gt;
==Mining behavior==&lt;br /&gt;
{{Main|Mining}}&lt;br /&gt;
If a large area is designated for mining (with the same mining priority), miners will start clearing out the area starting from the accessible designated mining area which is nearest to them (when they decide to mine, eg. take the first mining spot, but, if the dwarf does not have a pickaxe in inventory, the decision where to mine is done after picking up a pickaxe), here nearest means whichever location is nearest to them in the maximum norm (actual pathing distance to get to the spot is irrelevant).&lt;br /&gt;
&lt;br /&gt;
Once mining, a dwarf will automatically continue on to mine any connected tiles (on the same level) designated for mining, even diagonally, rather than shift to mine a discontinuous tile. But once all such tiles (which were designated for mining) have been mined the dwarf will pick any tile designated for mining (which is not already tagged by another miner as the next mining spot) with the minimum distance (in the maximum norm) from the position the miner is currently at, which might just be a tile one z-level above or below the current dwarf's position (even if the actual pathing distance is much longer than the actual pathing distance to the next tile, designated for mining, on the current z-level). If more than one tile has the same minimum distance than it is more or less random, which tile is picked next.&lt;br /&gt;
&lt;br /&gt;
== Mining speed ==&lt;br /&gt;
&amp;lt;!-- This section should explain both the pre-53.07 mining speed formula, and the current one --&amp;gt;&lt;br /&gt;
Prior to version 53.07, a zero-skill Miner took 20 job ticks (5 per 'wear' on the wall being dug - a soil tile would just be 5) at 10 frames per tick (depending on the miner's attributes), for a total of about 200 frames to mine a single tile. A Proficient miner, however, did the same work in only 60% of the time (12 job ticks, 3 per wear level). A Legendary miner did the job in 20% of the time (4 job ticks, 1 per wear level). If you're doing a lot of digging, [[Embark|starting]] with a semi-skilled Miner can save you a lot of time.&lt;br /&gt;
&lt;br /&gt;
As of version 53.07, however, formula is significantly different:&lt;br /&gt;
# Start with a base job duration of 1200 (per wear level - stone does this 4 times, while soil only does it once)&lt;br /&gt;
# Multiply the duration by ``(30 - SKILL_LEVEL) / 30`` (with SKILL_LEVEL being the unit's [[Skill#Skill penalties|adjusted]] mining skill level, capped at 15)&lt;br /&gt;
# Multiply the duration by ``100 / [[Difficulty#Fortress dig speed|FORT_DIG_SPEED]]`` or ``100 / [[Difficulty#Invader digging|INVADER_DIG_SPEED]]`` (depending on the miner's allegiance)&lt;br /&gt;
# Take the {{token|SHEAR_FRACTURE|m}} values for both the stone being mined and the pick being used&lt;br /&gt;
# Calculate ``PICK_STRENGTH = (PICK_SHEAR_FRACTURE * 10 * (PICK_QUALITY + 5) / 5)``; if PICK_STRENGTH is greater than STONE_FRACTURE, then multiply by the duration by ``STONE_FRACTURE / PICK_STRENGTH``&lt;br /&gt;
&lt;br /&gt;
As a result, using a stronger pick ''significantly'' increases the speed at which tiles can be mined - nearly all vanilla stone types have a SHEAR_FRACTURE value of 15000 (with the sole exceptions being [[obsidian]] at 35000 and [[raw adamantine]] at 3,000,000), so a basic [[copper]] pick can mine them in 32 job ticks and an iron pick takes just 20 job ticks.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
The miner skill is also used when fighting with a pickaxe. Pickaxes are brutally effective [[Weapon|weapons]], combining a piercing and a slashing attack, and make really good weapons for adventurers.  [[Immigrants]] can come to the fort with low-quality [[copper]] or [[bronze]] pickaxes, so consider replacing them with better-quality materials, like [[iron]] made by skilled weaponsmiths. Despite their effectiveness, however, a miner who is attacked when they're busy mining will not generally use their pick in combat, unless they are forced to. &lt;br /&gt;
[[File:dwarf_miner.png|thumb|270px|center|He's got his sights on some [[native platinum]].]]&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Category|Professions}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bilberry&amp;diff=319488</id>
		<title>Bilberry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bilberry&amp;diff=319488"/>
		<updated>2026-09-05T00:54:12Z</updated>

		<summary type="html">&lt;p&gt;Quietust: that's red... this is the violet color in the descriptor raws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{plantlookup&lt;br /&gt;
|graphic=bilberry_shrub_sprite.png&lt;br /&gt;
|seedimage=bilberry_seeds_sprite.png&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Food]]|wiki=vaccinium myrtillus&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Bilberries''' are an [[aboveground]] [[crop|garden vegetable]] that highly resembles blueberries. They can be planted in all seasons, the fruit is edible raw or [[cooking|cooked]], and can also be [[brewing|brewed]] into [[alcohol|bilberry wine]], or processed in a [[dyer's shop]] into violet {{dyecolor|#8B00FF}} [[dye]].&lt;br /&gt;
&lt;br /&gt;
When processed at a [[farmer's workshop]], bilberry bushes produce bilberries and seeds.  &lt;br /&gt;
&lt;br /&gt;
They are among the [[blueberry|very]] [[cranberry|few]] crops that can be grown in a [[tundra]] environment.&lt;br /&gt;
&lt;br /&gt;
Some [[Dwarf|dwarves]] [[preferences|like]] bilberry bushes for their ''fruit''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lahemaa mustikad.jpg|thumb|center|300px|Admired for its ''fruit''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dye sources]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Miohippus&amp;diff=319423</id>
		<title>Miohippus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Miohippus&amp;diff=319423"/>
		<updated>2026-09-04T17:49:09Z</updated>

		<summary type="html">&lt;p&gt;Quietust: plural form is just &amp;quot;miohippus&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=miohippus_sprites.png&lt;br /&gt;
|portrait=miohippus_portrait_anim.gif&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=11&lt;br /&gt;
|meat=13&lt;br /&gt;
|fat=13&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Miohippus''' is an [[extinct]] species of [[horse]], introduced in the [[Release_information/53.15|Dino Update]] along with other [[Creature#Extinct|prehistoric creatures]]. About the [[size]] of a [[goat]], it is much smaller than present-day horses, too small to be ridden.&lt;br /&gt;
&lt;br /&gt;
Miohippus can be [[milk]]ed when [[taming|tamed]], and are in fact the only prehistoric animal in the game that produces milk.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] miohippus for their ''small size'' and ''three toes''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=319399</id>
		<title>Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=319399"/>
		<updated>2026-09-02T21:24:36Z</updated>

		<summary type="html">&lt;p&gt;Quietust: translate to English&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{For/see|user-created graphic sets|[[Graphics set repository]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Mod}}&lt;br /&gt;
&lt;br /&gt;
A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 (16²) different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The default tilesets (famously known as ''Curses'', 640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the &amp;quot;0&amp;quot;, &amp;quot;g&amp;quot;, and &amp;quot;f&amp;quot; characters (but with slight differences including the &amp;quot;0&amp;quot;, &amp;quot;W&amp;quot;, and &amp;quot;y&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&amp;lt;!-- last tested 53.10 --&amp;gt;&lt;br /&gt;
{{TipBox|#fb0|float=center|'''Currently, using some tilesets can cause the lower and right edges of the screen to not react to the mouse.'''{{bug|13462}} This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or [[Settings|setting]] the game to fullscreen may avoid this.}}&lt;br /&gt;
Other issues that can appear when using a different tileset:&lt;br /&gt;
* In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.&lt;br /&gt;
* In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.&lt;br /&gt;
* In graphics mode, some UI elements do not scale to the tileset.&lt;br /&gt;
* In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the [[Noble#Menu|Nobles menu]] especially.&lt;br /&gt;
&lt;br /&gt;
To use a specific tileset with ''Dwarf Fortress'', you must perform the following steps:&lt;br /&gt;
&lt;br /&gt;
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) Alternatively, export a BMP from [https://github.com/viler-int10h/Fontraption Fontraption]; then paint the black background pink (using the bucket tool) and save it again as a BMP.&lt;br /&gt;
# If using very old versions of ''Dwarf Fortress'', it is necessary to convert the tileset to the BMP image format:&lt;br /&gt;
## You '''must not''' just change the extension to .bmp or .png or the tileset will be '''unusable''', because only the extension is changed, but not the file header and encoding; you '''must''' use a program like MS Paint to convert and save it properly.&lt;br /&gt;
## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the PNG file in an image editor and save it as a '''24-bit bitmap''' (BMP).&lt;br /&gt;
## For ''[[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' it is not necessary to convert images, since these versions should be able to use either format; however, to do so, open the BMP file in an image editor and save it as a '''PNG'''  with ''transparency''.&lt;br /&gt;
# Move or copy the file to the DF art directory ({{tt|data/art}}), which is in the game installation folder.&lt;br /&gt;
## Alternatively, depending on the the [[Settings#Portable_mode|portable mode setting]], files in the ''Local User''{{tt|/data/art}} folder will override the files in the installation folder.&lt;br /&gt;
# Edit the {{tt|data/init/init_default.txt}} file to specify the tileset file to use. There are three lines that can be changed:&lt;br /&gt;
## '''[FONT:''&amp;lt;filename&amp;gt;'']''' — the tileset for a windowed display.&lt;br /&gt;
## '''[FULLFONT:''&amp;lt;filename&amp;gt;'']''' — the tileset for a full-screen display.&lt;br /&gt;
## '''[BASIC_FONT:''&amp;lt;filename&amp;gt;'']''' — the tileset for initial loading and menu display.&lt;br /&gt;
## All three can be set to the same file. In fact, setting them to different files can give unexpected results.&lt;br /&gt;
## Once you have made the changes you need to remember to save the file.&lt;br /&gt;
# If the selected tileset requires modifications to the [[Raw]]s, you will have to make those edits.  What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to {{tt|d_init.txt}}, such as {{tt|[PILLAR_TILE:255]}}, but those options, sadly, no longer exist.&lt;br /&gt;
&lt;br /&gt;
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset! The game does not save these FONT options in {{tt|prefs/init.txt}}, so adding them there will only be temporary.&lt;br /&gt;
&lt;br /&gt;
=Square tilesets=&lt;br /&gt;
&lt;br /&gt;
==1&amp;amp;times;1==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Monoscii Lite.png&lt;br /&gt;
|image=[[Image:Monoscii_Lite.png]]&lt;br /&gt;
|author=Loud Whispers&lt;br /&gt;
|dated=2015-03-30&lt;br /&gt;
|size=1&amp;amp;times;1&lt;br /&gt;
|resolution=80&amp;amp;times;25&lt;br /&gt;
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])&lt;br /&gt;
|demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;4==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=04x04_4x4tiny_Anapan.png&lt;br /&gt;
|author=Anapan&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=4&amp;amp;times;4&lt;br /&gt;
|resolution=320&amp;amp;times;100&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;5==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kein_400x125.png&lt;br /&gt;
|author=[[User:Kein|Kein]]&lt;br /&gt;
|dated=2008-8-7&lt;br /&gt;
|size=5&amp;amp;times;5&lt;br /&gt;
|resolution=400&amp;amp;times;125&lt;br /&gt;
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.&lt;br /&gt;
|demo=[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_custom_5x5.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2008-11-20&lt;br /&gt;
|size=5&amp;amp;times;5&lt;br /&gt;
|resolution=400&amp;amp;times;125, 800&amp;amp;times;250, 800&amp;amp;times;500&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Geti_custom_6x6.png&lt;br /&gt;
|author=[[User:Geti|Geti]]&lt;br /&gt;
|dated=2010-08-04&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150, 960times;300&lt;br /&gt;
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord Nightmare 6x6font01.png&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2007-11-5&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&amp;amp;times;6, with a separator column.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord Nightmare 6x6font02.png&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2007-11-12&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.&lt;br /&gt;
|demo=[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Mkv_curses_480x150.png&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=The first version of the tiny tileset, superseded by the version below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Mkv_curses_480x150_v2.png&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.&lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6&amp;amp;times;6 v2.zip].&lt;br /&gt;
|demo=[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=nobbins6x6.png&lt;br /&gt;
|author=[[User:Nobbins|Nobbins]]&lt;br /&gt;
|dated=2010-01-10&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150, 960&amp;amp;times;300&lt;br /&gt;
|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=nobbin_ts_v2.png&lt;br /&gt;
|author=[[User:Nobbins|Nobbins]]&lt;br /&gt;
|dated=2010-06-28&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150, 960&amp;amp;times;300&lt;br /&gt;
|comments=Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. [http://www.bay12games.com/forum/index.php?topic=47680 Forum thread.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=unbeatable.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-07-27&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=the ones above looks too ugly in my eyes. so i designed this 5x5 tileset that no one, '''No One''', '''&amp;lt;big&amp;gt;NO ONE&amp;lt;/big&amp;gt;''' can ever beat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=unbeatable_shadowed.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-07-29&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Thanks to [https://ibispaint.com/?lang=en-US ibisPaint], now with shadows!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=atari_st-6x6.png&lt;br /&gt;
|author=[https://github.com/vu-dinh-hung vu-dinh-hung]/Atari&lt;br /&gt;
|dated=2026-5-25&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Play the Dwarf Fortress game in CP862. Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=gem_viewmax2-6x6.png&lt;br /&gt;
|author=[https://github.com/vu-dinh-hung vu-dinh-hung]/Digital Research&lt;br /&gt;
|dated=2026-5-25&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;7==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=Herrbdog_7x7_tileset.gif&lt;br /&gt;
|author=[[User:herrbdog|herrbdog]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=7&amp;amp;times;7&lt;br /&gt;
|resolution=560&amp;amp;times;175&lt;br /&gt;
|comments=&lt;br /&gt;
|demo=[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=terbert_7x7.png&lt;br /&gt;
|author=[[User:Terbert|Terbert]]&lt;br /&gt;
|dated=2009-6-30&lt;br /&gt;
|size=7&amp;amp;times;7&lt;br /&gt;
|resolution=560&amp;amp;times;175&lt;br /&gt;
|comments=This is a 7x7 tileset made for overseeing large constructions &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc7.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=7&amp;amp;times;7&lt;br /&gt;
|resolution=560&amp;amp;times;175&lt;br /&gt;
|comments=One attempt for different resolutions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;8==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anikki_square_8x8.png&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 native.&lt;br /&gt;
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]&lt;br /&gt;
&lt;br /&gt;
There is also an upscaled [[#Anikki_square_16x16.png|16x16 version]] of this set available for fullscreen use below.&lt;br /&gt;
|demo=[[Image:df_anikki_2.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_8x8&lt;br /&gt;
|filename=cheepicus_8x8.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2014-4-3&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.&lt;br /&gt;
|demo=[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Jdpage_8x8.png&lt;br /&gt;
|author=[[User:Jdpage|Jdpage]]&lt;br /&gt;
|dated=2010-09-15&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 native.&lt;br /&gt;
|comments=Modified version of the [[#Anikki_square_8x8.png|Anikki 8x8 tileset]]. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=NICER40C OG?.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]/IBM?&lt;br /&gt;
|dated=2019-05-16&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=When you don't listen to him&lt;br /&gt;
&lt;br /&gt;
Tool used: https://www.imageresizer.work/stretch-image-online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CGA8x8thick.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CGA8x8thin.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2008-6-6&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
|demo=[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&amp;amp;times;8 CGA tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=LN_EGA8x8.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The IBM EGA 8&amp;amp;times;8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=RDE_8x8.png&lt;br /&gt;
|author=[[User:RedDeadElite|RedDeadElite]]&lt;br /&gt;
|dated=2018-08-17&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.&lt;br /&gt;
|demo=[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Pastiche_8x8.png&lt;br /&gt;
|author=[[User:Tejón|tejón]]&lt;br /&gt;
|dated=2012-6-12&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 @ 80&amp;amp;times;25.&lt;br /&gt;
|comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Potash_8x8.png&lt;br /&gt;
|author=[[User:Tejón|tejón]]&lt;br /&gt;
|dated=2012-6-12&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 @ 80&amp;amp;times;25.&lt;br /&gt;
|comments=I like packing as much on the screen as I can, but 8&amp;amp;times;8 is just too crowded for 1920&amp;amp;times;1080 fullscreen. I intended to make a 10&amp;amp;times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of ''Dwarf Fortress'' should you happen to find yourself stuck in 1985.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Acorntileset8x8.png&lt;br /&gt;
|author=[[User:Xenomorph|Xenomorph]]&lt;br /&gt;
|dated=2008-8-9&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at [[#Acorntileset.png|double resolution]]. [http://dffd.bay12games.com/file.php?id=407 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=yayo_c64_640x200.png&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&amp;amp;times;16 version [[#Yayo_c64_1280x400_83b157.png|below]]. :)&lt;br /&gt;
|demo=[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_msx.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.&lt;br /&gt;
|demo=[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&amp;amp;times;8 tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=IBM PC Convertible.png&lt;br /&gt;
|author=IBM&lt;br /&gt;
|dated=1986-04-03&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Dumped from original IBM PC Convertible ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sharp PC-3000.png&lt;br /&gt;
|author=Sharp&lt;br /&gt;
|dated=1991&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments=Dumped from original Sharp PC-3000 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sharp PC-3000 Thin.png&lt;br /&gt;
|author=Sharp&lt;br /&gt;
|dated=1991&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments=Dumped from original Sharp PC-3000 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_8^2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=[[#16seg_21x27.png|16seg]] but smaller.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_IO_8^2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_connected_8^2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Less vintage, but more futuristic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_connected_IO_8^2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-8x8.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=08x08_DOS437_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft.png&lt;br /&gt;
|author=Mojang&lt;br /&gt;
|dated=2008-2-29&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=#toomanycrossovers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_5.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_acorn_8x8.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_acorn_8x8_bearded.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=eschaton.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=invasion.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=UnsandedRetro-1.1.1.png&lt;br /&gt;
|author=exaptations&lt;br /&gt;
|dated=2022-1-5&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=An 8px font with wide vertical strokes inspired by [https://en.wikipedia.org/wiki/Chicago_(typeface) Chicago] and [https://www.curseforge.com/minecraft/texture-packs/craft-sans-font Craft Sans].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;9==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=720x225_SmoothWalls.PNG&lt;br /&gt;
|author=[[User:Dorten|Dorten]]&lt;br /&gt;
|dated=2009-2-13&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.&lt;br /&gt;
|demo=[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=720x225_SmoothWalls7.png&lt;br /&gt;
|author=[[User:Dorten|Dorten]]&lt;br /&gt;
|dated=2009-2-13&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Minor tweak so the 7's don't look like question marks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Nostalgia_720x225.png&lt;br /&gt;
|author=[[User:Maus|maus]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a [[#Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[#Teeto_K_18x18.PNG|Teeto_K's version]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DortenSolid.png&lt;br /&gt;
|author=[[User:Qjet|Qjet]]&lt;br /&gt;
|dated=2009-2-13&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.&lt;br /&gt;
|demo=[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_720x225_8d6752.png&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[#720x225_SmoothWalls.PNG|Dorten's revision]] more. The following is the original description:&amp;lt;br&amp;gt;I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.&lt;br /&gt;
|demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x09_consol9_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CGA-8x8-CP850.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=computer-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=corsivo-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CP850-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=fantasy-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=negative-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rotated-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=thin-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tiny-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;10==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anikki_square_10x10.png&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native.&lt;br /&gt;
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]&lt;br /&gt;
(Note: The up and down ramps are reversed.)&lt;br /&gt;
|demo=[[Image:df_anikki_1.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=buddy.png&lt;br /&gt;
|author=buddy&lt;br /&gt;
|dated=2014-07-12&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|comments=I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.&lt;br /&gt;
&lt;br /&gt;
A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.&lt;br /&gt;
&lt;br /&gt;
[PILLAR_TILE:10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=buddy--graphical.png&lt;br /&gt;
|author=buddy&lt;br /&gt;
|dated=2014-07-16&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|comments=The graphical version of my tileset.&lt;br /&gt;
&lt;br /&gt;
data/init/d_init.txt:&amp;lt;br/&amp;gt;&lt;br /&gt;
[PILLAR_TILE:10]&amp;lt;br/&amp;gt;&lt;br /&gt;
[TREE_BRANCHES:171]&lt;br /&gt;
&lt;br /&gt;
raw/objects/creature_standard.txt:&amp;lt;br/&amp;gt;&lt;br /&gt;
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=ddw.png&lt;br /&gt;
|author=[[User:Ddw|Ddw]]&lt;br /&gt;
|dated=2011-03-10&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native&lt;br /&gt;
|comments=Based on [[#Anikki_square_10x10.png|Anikki]], with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255] &lt;br /&gt;
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Paul_10x10.png&lt;br /&gt;
|author=[[User:Paul|Paul]]&lt;br /&gt;
|dated=2008-9-5&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 for 80&amp;amp;times;25 grid size, others just multiply grid by 10.&lt;br /&gt;
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Potash_10x10.png&lt;br /&gt;
|author=[[User:Tejón|tejón]]&lt;br /&gt;
|dated=2012-6-12&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 @ 80&amp;amp;times;25.&lt;br /&gt;
|comments=The &amp;quot;full size&amp;quot; version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10&amp;amp;times;10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Taffer 10x10.png&lt;br /&gt;
|author=[[User:Taffer|Taffer]]&lt;br /&gt;
|dated=2017-01-10&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=Looks decent at almost any resolution.&lt;br /&gt;
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.&lt;br /&gt;
|demo=[[Image:Taffer.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Terbert_10x10.png&lt;br /&gt;
|author=[[User:Terbert|Terbert]]&lt;br /&gt;
|dated=2009-6-30&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250&lt;br /&gt;
|comments=This is Terbert's First tileset&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tocky_square_10x10.png&lt;br /&gt;
|author=[[User:Tocky|Tocky]]&lt;br /&gt;
|dated=2007-11-15&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native, 800&amp;amp;times;500 for fullscreen.&lt;br /&gt;
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '&amp;lt;' and '&amp;gt;', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. &lt;br /&gt;
|demo=[[Image:Df_tock10_1.PNG|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=dsom.png&lt;br /&gt;
|author=HelloLion&lt;br /&gt;
|dated=2015-12-18&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=141898.0 Dwarf State of Mind]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==11&amp;amp;times;11==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=terminus.png&lt;br /&gt;
|author=[[User:Gekz|Gekz]]&lt;br /&gt;
|dated=2010-1-08&lt;br /&gt;
|size=11&amp;amp;times;11&lt;br /&gt;
|resolution=880&amp;amp;times;275&lt;br /&gt;
|comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I choose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.&lt;br /&gt;
|demo=[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc11.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=11&amp;amp;times;11&lt;br /&gt;
|resolution=880&amp;amp;times;275&lt;br /&gt;
|comments=[[#rc11x18.png]], squashed into square tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DB_curses_12x12.PNG&lt;br /&gt;
|author=[[User:Hanuman|Hanuman]]&lt;br /&gt;
|dated=2008-7-23&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=900&amp;amp;times;300&lt;br /&gt;
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]&lt;br /&gt;
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Alloy_curses_12x12.png&lt;br /&gt;
|author=[[User:Alloy|Alloy]]&lt;br /&gt;
|dated=2010-12-3 - v1.1&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native.&lt;br /&gt;
|comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Haberdash_curses_12x12.png&lt;br /&gt;
|author=[[User:Haberdash|Haberdash]]&lt;br /&gt;
|dated=2014-07-24&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_classic_square_12x12.png&lt;br /&gt;
|author=DPh Kraken&lt;br /&gt;
|dated=2025-1-1&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=1024&amp;amp;times;768&lt;br /&gt;
|comments=The vanilla tileset, resized to 12x12 with no added frills. Some non-text characters have been additionally centered within the wider margins.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_12x12&lt;br /&gt;
|filename=cheepicus_12x12.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2010-8-4&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by [[#Guybrush_square_16x16.png|Guybrush]], which I love, but after awhile the blurriness got to me.&lt;br /&gt;
&lt;br /&gt;
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)&lt;br /&gt;
|demo=[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Unknown curses 12x12 &amp;amp; Markvii Walls.png&lt;br /&gt;
|author=DDR &amp;amp; Others&lt;br /&gt;
|dated=2010-9-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.&lt;br /&gt;
|demo=[[Image:Unknown curses 12x12 &amp;amp; Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Herrbdog_144.png&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=A larger version of this tileset is available [[#Herrbdog_16x16_tileset.gif|below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Dullard_Exponent_12x12.png&lt;br /&gt;
|author=Lord Dullard/Exponent&lt;br /&gt;
|dated=2009-3-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=mkv_solidcurses_stairs_960x300.png&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-12-4&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.&amp;lt;br&amp;gt; Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Mkv_solidcurses_960x300.png&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.&amp;lt;br&amp;gt; &lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Markvii.png&lt;br /&gt;
|author=[[User:Turnip|Turnip]]&lt;br /&gt;
|dated=2009-7-9&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=My revision of Markavian's tileset, made to be more &amp;quot;curvy&amp;quot;&lt;br /&gt;
|demo=[[Image:Rev7.PNG|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tileset_unknown_960x300_02.png&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This is a tileset submitted by an unknown user from the IP address 86.43.81.125. &amp;lt;!-- no need to say that for the default characters --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Unknown_curses_12x12.png&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|dated=2007-11-24&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]&lt;br /&gt;
|demo=[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&amp;amp;times;12 v2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=nice_curses_12x12.png&lt;br /&gt;
|author=[[User:Vidumec|Vidumec]]&lt;br /&gt;
|dated=2013-01-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.&lt;br /&gt;
|demo=[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=zesty_curses_12x12.png&lt;br /&gt;
|author=[[User:ZesT|ZesT]]&lt;br /&gt;
|dated=2022-11-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments= A fresh spin on Vidumec's &amp;quot;nice curses&amp;quot; tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.&amp;lt;br&amp;gt;A [[#zesty_curses_24x24.png|24x24 version]] is available.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Y_ROR_12x12.png&lt;br /&gt;
|author=jimjulius&lt;br /&gt;
|dated=2025-8-12&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=kitty_font.png&lt;br /&gt;
|author=Doctus&lt;br /&gt;
|dated=2020-2-17&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=900&amp;amp;times;300&lt;br /&gt;
|comments=This work is licensed under a [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rogue_12x12.png&lt;br /&gt;
|author=Rogue Yun&lt;br /&gt;
|dated=2013-6-5, updated 2014-10-20&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=vis_12x12.png&lt;br /&gt;
|author=darodrigues&lt;br /&gt;
|dated=2009-5-7&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This tileset was made mainly for play on Net-tops or other computers with little screen space. The style were inspired on old 8-bit font faces, and are meant to be easy to tell apart from each other even on a 10-inch screen; and with a native resolution of 960x300, should fit on most desktops while leaving space for monitoring your running IM programs, download queues, and other such things.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x12_Tergel.png&lt;br /&gt;
|author=CowThing&lt;br /&gt;
|dated=2015-5-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=An ASCII tileset combined with simplistic pixel art.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==13&amp;amp;times;13==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kren_13x13.png&lt;br /&gt;
|author=[[User:Krenshala|krenshala]]&lt;br /&gt;
|dated=2015-12-27 (Updated 2017-08-27)&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366&amp;amp;times;768), but still be clearly legible.  I think I have succeeded in that goal.  On a 1680&amp;amp;times;1050 display the resolution is 129&amp;amp;times;80 with this tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=yayo_tunur_1040x325.png&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325&lt;br /&gt;
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means &amp;quot;style&amp;quot; in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)&lt;br /&gt;
|demo=[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc13.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325&lt;br /&gt;
|comments=One attempt for different resolutions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=BEARWASDEAD_13px.png&lt;br /&gt;
|author=bearwasdead&lt;br /&gt;
|dated=2021-3-27&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325&lt;br /&gt;
|comments=}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=warale_df.png&lt;br /&gt;
|author=adri326&lt;br /&gt;
|dated=2021-7-26&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325}}&lt;br /&gt;
&lt;br /&gt;
==14&amp;amp;times;14==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_14x14&lt;br /&gt;
|filename=cheepicus_14x14.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2018-11-28&lt;br /&gt;
|size=14&amp;amp;times;14&lt;br /&gt;
|resolution=1120&amp;amp;times;350&lt;br /&gt;
|comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.&lt;br /&gt;
|demo=[[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]]&lt;br /&gt;
|demo2=[[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15&amp;amp;times;15==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_15x15&lt;br /&gt;
|filename=cheepicus_15x15.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2012-5-6&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1200&amp;amp;times;375&lt;br /&gt;
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.&lt;br /&gt;
|demo=[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Talryth_square_15x15.png&lt;br /&gt;
|author=[[User:Talryth|Talryth]]&lt;br /&gt;
|dated=2010-06-18&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1440&amp;amp;times;900 (96&amp;amp;times;60 grid size)&amp;lt;br/&amp;gt;1680&amp;amp;times;1050 (112&amp;amp;times;70 grid size)&lt;br /&gt;
|comments=Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Vidumec_15x15.png&lt;br /&gt;
|author=[[User:Vidumec|Vidumec]]&lt;br /&gt;
|dated=2011-09-05&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1440&amp;amp;times;900 (96&amp;amp;times;60 grid size)&amp;lt;br/&amp;gt;1680&amp;amp;times;1050 (112&amp;amp;times;70 grid size)&amp;lt;br/&amp;gt;Actually looks good on any resolution&lt;br /&gt;
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!&lt;br /&gt;
|demo=[[Image:Df_screen1.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc15.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1200&amp;amp;times;375&lt;br /&gt;
|comments=[[#rc15x18.png]], squashed into square tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anno_16x16.png&lt;br /&gt;
|author=[[User:AbuDhabi|AbuDhabi]]&lt;br /&gt;
|dated=2011-03-19&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on [[#Anikki_square_16x16.png|Anikki's 16x16 tileset]], but smoothed/enhanced and with the dwarf images reworked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Aesomatica_16x16.png&lt;br /&gt;
|author=[[User:Aesomatica|Aesomatica]]&lt;br /&gt;
|dated=2008-11-29&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=LCD_Tileset.png&lt;br /&gt;
|author=[[User:Agm|Agm]]&lt;br /&gt;
|dated=2020-02-07&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16-RogueYun-AgmEdit.png&lt;br /&gt;
|author=[[User:Agm|Agm]]&lt;br /&gt;
|dated=2017-10-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anikki_square_16x16.png&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]&lt;br /&gt;
|demo=[[Image:df_anikki_2.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_16x16.png&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-01-11&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is the 16x16 version of [[#Bisasam_24x24.png|my 24x24 tileset]]. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.&lt;br /&gt;
|demo=[[Image:Bisasam_16x16_preview.png|thumb|right]]&lt;br /&gt;
|demo2=[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_8x8x2&lt;br /&gt;
|filename=cheepicus_8x8x2.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2014-4-3&lt;br /&gt;
|size=16&amp;amp;times;16 (doubled 8x8)&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.&lt;br /&gt;
|demo=[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_16x16&lt;br /&gt;
|filename=cheepicus_16x16.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2014-5-10&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.&lt;br /&gt;
|demo=[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]&lt;br /&gt;
|demo2=[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Cooz_curses_square_16x16.png&lt;br /&gt;
|author=[[User:Cooz|Cooz]]&lt;br /&gt;
|dated=2009-2-28&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&amp;amp;times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].&lt;br /&gt;
|demo=[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=Guybrush_square_16x16.png&lt;br /&gt;
|author=[[User:Guybrush|Guybrush]]&lt;br /&gt;
|dated=2007-11-15&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A 16&amp;amp;times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[40d:Graphics_set_repository#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut &amp;amp; paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].&lt;br /&gt;
|demo=[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]&lt;br /&gt;
|demo2=[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=GuybrushASCII_curses_square_16x16.png&lt;br /&gt;
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Herrbdog_16x16_tileset.gif&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=The 16&amp;amp;times;16 version of Herrbdog's tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Oddball_16x16.png&lt;br /&gt;
|author=[[User:HexaBlu|HexaBlu]]&lt;br /&gt;
|title=Oddball-16&lt;br /&gt;
|dated=2021-07-05&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=&amp;quot;A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. &amp;quot;[http://www.bay12forums.com/smf/index.php?topic=178707 Forum Page]&lt;br /&gt;
|demo=[[Image:Oddball_16x16_Gameplay.png|thumb|right|A screenshot of what the landscape looks like using Oddball-16.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MRC_square_16x16.png&lt;br /&gt;
|author=Inquisitor Saturn&lt;br /&gt;
|dated=2008-5-18&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=Redjack17.png&lt;br /&gt;
|author=[[User:Jackard|Jackard]]&lt;br /&gt;
|dated=2008-7-22&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.  ''Note: Bins are hard to see using this tileset because the &amp;quot;bin&amp;quot; tile is also used as the &amp;quot;up/down staircase&amp;quot; tile.  [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.''&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kai-1280x400-v2 7512b5.png&lt;br /&gt;
|author=Kaishaku&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A square 1280&amp;amp;times;400 font. Simple and legible. Converted from roarl's 16&amp;amp;times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kelora_16x16_diagonal.png&lt;br /&gt;
|author=[[User:Kelora|Kelora]]&lt;br /&gt;
|dated=2009-7-26&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=&lt;br /&gt;
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.&lt;br /&gt;
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kelora_16x16_diagonal-clouds.png&lt;br /&gt;
|author=[[User:Kelora|Kelora]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=&lt;br /&gt;
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.&lt;br /&gt;
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kenran.png&lt;br /&gt;
|author=[[User:Kenran|Kenran]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=&lt;br /&gt;
|comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kjammer square 16x16 v02.png&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Name: ''&amp;quot;Masked Adventurer&amp;quot;'' - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available [[User:Klokjammer#My Tilesets|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kjammer square 16x16 v00.png&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|dated=2007-10-31&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A &amp;quot;clean&amp;quot; version of the above set, one without any fancy tiles (except for the dwarves).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Md_curses_16x16.png&lt;br /&gt;
|author=[[User:Marble Dice|Marble Dice]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Runeset_16x16.png&lt;br /&gt;
|author=monkeyfritz&lt;br /&gt;
|dated=2018-3-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=256&amp;amp;times;256&lt;br /&gt;
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.&lt;br /&gt;
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=PTTGV2tiles.png&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|dated=2007-11-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Fnord 16x16.png&lt;br /&gt;
|author=PopTart&lt;br /&gt;
|dated=2016-5-08&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=&amp;quot;FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)&amp;quot; [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]&lt;br /&gt;
|demo=[[Image:Fnordgameplay.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Msgothic.png&lt;br /&gt;
|author=[[User:Random832]]&lt;br /&gt;
|dated=2009-4-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;800 etc&lt;br /&gt;
|comments=Based on the ＭＳ ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Raving_1280x400.png&lt;br /&gt;
|author=[[User:RavingManiac|RavingManiac]]&lt;br /&gt;
|dated=2010-3-13&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_sm.png&lt;br /&gt;
|author=[[User:RogueYun|Rogue Yun]]&lt;br /&gt;
|dated=2015-06-09&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_sb_ascii.png&lt;br /&gt;
|author=[[User:RogueYun|Rogue Yun]]&lt;br /&gt;
|dated=2018-11-04&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A good solid ASCII Tileset. See the [http://www.bay12forums.com/smf/index.php?topic=172536.0 Something Boxy] thread for more information and updates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sapphos_square_16x16.png&lt;br /&gt;
|author=Sappho&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Another square font, target resolution 1280&amp;amp;times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Savok_curses_1280x400_517caa.png&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|dated=2008-6-16&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.&amp;lt;br&amp;gt;In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.&amp;lt;br&amp;gt;If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.&amp;lt;br&amp;gt;Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=SFE_Curses_square_16x16.png&lt;br /&gt;
|author=Super Foul Egg&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tahin_16x16_rounded.png&lt;br /&gt;
|author=[[User:Tahin|Tahin]]&lt;br /&gt;
|dated=2007-12-28&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Based on Marble Dice's tileset, above. Smoothed corners are &amp;quot;rounded&amp;quot;, which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard &amp;quot;L&amp;quot; tiles to fit together nicely, but &amp;quot;T&amp;quot; and &amp;quot;+&amp;quot; don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DF-Nordic_v1.png&lt;br /&gt;
|author=[[User:Techhead|Techhead]]&lt;br /&gt;
|dated=2009-3-26&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Markx.png&lt;br /&gt;
|author=[[User:TurnipII|TurnipII]]&lt;br /&gt;
|dated=2018-8-2&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tyr_1280x400.PNG&lt;br /&gt;
|author=[[User:Tyrving|Tyrving]]&lt;br /&gt;
|dated=2008-2-15&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Winterwing_Curses_16x16_lucon.png&lt;br /&gt;
|author=[[User:Winterwing|Winterwing]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Like usual, lucida console with cleartype. Creative, huh. :)&lt;br /&gt;
|demo=[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Yayo_c64_1280x400_83b157.png&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Name: Yayo's C64; The 16&amp;amp;times;16 version of [[#yayo_c64_640x200.png|Yayo's tileset]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_16x16.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-11-10&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Because everyone is making one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zilk_16x16.png&lt;br /&gt;
|author=[[User:Zilk|Zilk]]&lt;br /&gt;
|dated=2015-7-15&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.&lt;br /&gt;
|demo=[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=hezkore.png&lt;br /&gt;
|author=Hezkore&lt;br /&gt;
|dated=2022-11-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments='hezkore.png' is a 16x16 tilset based on Kenran and Nice curses with my own edits and additions. The most common items has object graphics and does not replace the bitmap font, keeping all text readable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_1.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-1-31&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-1-31&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_3.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_4.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=BEARWASDEAD_16px.png&lt;br /&gt;
|author=bearwasdead&lt;br /&gt;
|dated=2021-4-20&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=pixale_tileset_16x16.png&lt;br /&gt;
|author=Artist Dwarf&lt;br /&gt;
|dated=2022-3-4&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=I've been playing Dwarf Fortress on and off for 2 years now and my favourite tileset was always been the Wanderlust. It inspired me to create my own tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Cherrywood_1.png&lt;br /&gt;
|author=UristMcArmok&lt;br /&gt;
|dated=2017-12-2&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is [http://dffd.bay12games.com/file.php?id=13272 a work in progress pack]. The 16x ascii tiles are finished but the graphical tiles are not. I’m leaving the overrides out of this pack for now but they will be added in the future along with a wide selection of mod support.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=stal_16x16.png&lt;br /&gt;
|author=Stalhansch&lt;br /&gt;
|dated=2014-9-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=storyteller_v-iii.PNG&lt;br /&gt;
|author=Dirtcopter77&lt;br /&gt;
|dated=2014-5-19&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=When I made this tileset, I wanted to make DF feel a bit more like an ancient tale. I wanted every minute of gameplay to be like a page in an old manuscript or picture book lovingly hand-illustrated by monks with a strange obsession for cats, blood and cheese.&lt;br /&gt;
&lt;br /&gt;
The tileset is entirely ASCII (with some artistic license) except for certain tiles, to make sure that the strange text and sometimes mixed-up tiles that come from graphics packs aren't present. I hope you enjoy it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DPSet16x16DF.png&lt;br /&gt;
|author=DominionPrivateer&lt;br /&gt;
|dated=2022-7-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=You don't believe a crossover? Well, here it is! Dwarf Fortress &amp;amp;times; ASCII Sector.&lt;br /&gt;
&lt;br /&gt;
[https://asciisector.fandom.com/wiki/User_blog:DominionPrivateer/Introducing_the_first_ASCII_Sector_v0.7.2_Tileset! Original post]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MMO_16x16.png&lt;br /&gt;
|author=Rochndil&lt;br /&gt;
|dated=2011-03-10, updated 2011-4-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset is a WIP. I've had to change a number of items that just didn't work to my satisfaction in-game. Doubtless additional changes will be necessary as testing continues.&lt;br /&gt;
&lt;br /&gt;
This tileset is assembled by me, but few of the actual tiles are my work (aren't you glad!). This represents the vastly superior artistic talents of Aesomatica, Autonomous, Belal, Darkmond, Lord Zorithrox (which I just probably butchered), Flying Mage, Isenherz, Mayday, Moons, Ranting Rodent (the only one to create tiles for some new stuff yet!). and Shadow Lord. Documentation describing the origin of each tile will be included in the release, but this is just a preview of the tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_CGA-Scanlines_IBM.png&lt;br /&gt;
|author=Anapan/IBM&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Deadset B 256x256.png&lt;br /&gt;
|author=DreaDFanG&lt;br /&gt;
|dated=2008-7-24&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Patchwork tileset / that needs a lowercase mod to fix image words.&lt;br /&gt;
&lt;br /&gt;
Fixed some stuff and made it look more unique, and is covered with spikes of ASCII graphics!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=zelda_16x16.png&lt;br /&gt;
|author=Neverlight&lt;br /&gt;
|dated=2009-3-27&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset is an attempt to make Dwarf Fortress look as much like Zelda as possible. It almost exclusively uses Zelda sprites, although there are a few tiles that had to be edited or made from scratch. It is still a work in progress.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=frogfont_16x16.png&lt;br /&gt;
|author=Mr Frog&lt;br /&gt;
|dated=2012-2-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A square tileset with bold, simple lettering. Has been described as 'damn awesome' by one person and was directly requested by another, so I've decided to make it publicly-available.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Pawn64_16x16.png&lt;br /&gt;
|author=Jack Barlow&lt;br /&gt;
|dated=2023-10-25&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Dwarf Fortress tileset inspired by the Commodore 64 but with enhanced usability for Dorfy purposes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_Tergel.png&lt;br /&gt;
|author=CowThing&lt;br /&gt;
|dated=2015-4-29&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=An ASCII tileset combined with simplistic pixel art.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bob_en_creatures.png&lt;br /&gt;
|author=NesterovBug&lt;br /&gt;
|dated=2024-8-9&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Hello. I started playing DF 47.05 and made my own tileset.&lt;br /&gt;
&amp;lt;u&amp;gt;It is based on Balin's tileset &amp;quot;Curses of Balin&amp;quot;&amp;lt;/u&amp;gt;, so I called mine - '''&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;quot;Bane of Bugs&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;'''&lt;br /&gt;
More info [https://www.bay12forums.com/smf/index.php?topic=182758.0 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=cobug_en_letters.png&lt;br /&gt;
|author=NesterovBug&lt;br /&gt;
|dated=2024-8-9&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Hello. I started playing DF 47.05 and made my own tileset.&lt;br /&gt;
&amp;lt;u&amp;gt;It is based on Balin's tileset &amp;quot;Curses of Balin&amp;quot;&amp;lt;/u&amp;gt;, so I called mine - '''&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;quot;Bane of Bugs&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;'''&lt;br /&gt;
More info [https://www.bay12forums.com/smf/index.php?topic=182758.0 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_acorn_16x16.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_acorn_16x16_bearded.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_curses_16x16.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_curses_16x16_bearded.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=NICER40C OK.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]/IBM?&lt;br /&gt;
|dated=2019-05-16&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Great. This is how it should be. Amazing. Fantastic. Wonderful. &amp;lt;big&amp;gt;'''WOWEE.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tool used: https://www.imageresizer.work/stretch-image-online&lt;br /&gt;
Further tweaked using: ibisPaintX&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=strayfont.png&lt;br /&gt;
|author=OO-31415&lt;br /&gt;
|dated=2022-8-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=https://www.bilibili.com/video/BV1yT411c7zq/&lt;br /&gt;
&lt;br /&gt;
A strange resource pack made on a whim. Maybe it can exercise memory while playing games (?)&lt;br /&gt;
&lt;br /&gt;
Download: https://wws.lanzoul.com/iLUWN09zatuj&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==17&amp;amp;times;17==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc17.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=17&amp;amp;times;17&lt;br /&gt;
|resolution=1360&amp;amp;times;425&lt;br /&gt;
|comments=One attempt for different resolutions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18&amp;amp;times;18==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Haowan_Curses_1440x450.png&lt;br /&gt;
|author=Haowan&lt;br /&gt;
|dated=2007-11-2&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=An enlarged version of a square version of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Teeto_K_18x18.PNG&lt;br /&gt;
|author=[[User:Teeto_K|Teeto_K]]&lt;br /&gt;
|dated=2008-10-24&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=A tileset based on [[#Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his &amp;quot;Nostalgia&amp;quot; tileset]], however, it has been heavily revised. The entire font has been &amp;quot;smoothed over&amp;quot;, and many of the symbols changed to more &amp;quot;graphical&amp;quot; representations of the items they represent. An attempt to fill the void of &amp;quot;graphic heavy&amp;quot; tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a &amp;quot;graphics enhanced&amp;quot; play area. Special thanks to Maus for the font, and Guybrush for the inspiration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Nostalgia 1440x450 3e4a08.png&lt;br /&gt;
|author=[[User:maus|maus]]&lt;br /&gt;
|dated=2009-10-04&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=18x18 version of [[#Nostalgia_720x225.png|Nostalgia_720x225.png]]. Scaled up to 200%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Ironhandtileset.png&lt;br /&gt;
|author=Ironhand and Wormslayer&lt;br /&gt;
|dated=2010-4-6&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CLA.png&lt;br /&gt;
|author=CLA&lt;br /&gt;
|dated=2012-3-19, updated 2016-5-10&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=project_athena.png&lt;br /&gt;
|author=Reverie&lt;br /&gt;
|dated=2022-2-4&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450}}&lt;br /&gt;
&lt;br /&gt;
==20&amp;amp;times;20==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anikki_square_20x20.png&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 native.&lt;br /&gt;
|comments=Based primarily on Tocky and Plac1d. This is a scaled-up version of [[#Anikki_square_10x10.png|the 10x10 tileset]] for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]&lt;br /&gt;
(Note: The up and down ramps are reversed.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_20x20.png&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-05-15&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.&lt;br /&gt;
|demo=[[Image:Bisasam_20x20_preview.png|thumb|right]]&lt;br /&gt;
|demo2=[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_20x20_ascii.png&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-05-15&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.&lt;br /&gt;
|demo=[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]&lt;br /&gt;
|demo2=[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Rose_20x20.png&lt;br /&gt;
|author=[[User:Japa|Rose]]&lt;br /&gt;
|dated=2019-04-29&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to give as similar a feel to the original as possible, while still being square and larger, without any resizing artifacts. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Taffer_20x20.png&lt;br /&gt;
|author=[[User:Taffer|Taffer]]&lt;br /&gt;
|dated=2017-01-10&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=Looks best at high resolutions, or on very large monitors.&lt;br /&gt;
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Oreslam_1920x1200_20x20.png&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2009-09-12&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1920&amp;amp;times;1200&lt;br /&gt;
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means &amp;quot;Large Clear Stone&amp;quot;. I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.&lt;br /&gt;
|demo=[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_20x20_mod_T.png&lt;br /&gt;
|author=yobbo&lt;br /&gt;
|dated=2014-07-13&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.&lt;br /&gt;
|demo=[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=RF2ts.png&lt;br /&gt;
|author=Hugo_The_Dwarf&lt;br /&gt;
|dated=2019-8-1&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500&lt;br /&gt;
|comments=This Tileset was brought on by the forum post http://www.bay12forums.com/smf/index.php?topic=174378.0 and takes artistic inspiration from the New Grounds rogue-like &amp;quot;Rogue Fables II&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game itself is 40x40 but this set is 20x20 as most graphics in RF2 is basically extra thick (1x1 pixel is actually 2x2 in the game)&lt;br /&gt;
&lt;br /&gt;
NOTE: I am perfectly fine with anyone taking this, and improving it, or using it as a base or parts for any other tilesets. I made this on a whim for the above mentioned post, and not really going ham as something I'll be supporting. So really this exists as a one off from me. Feel free to take/salvage/butcher this as you see fit (crediting me would be nice, but not needed either)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Midsummer.png&lt;br /&gt;
|author=BiroBucsan&lt;br /&gt;
|dated=2020-4-25&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lonesome_Tileset.png&lt;br /&gt;
|author=tundalus&lt;br /&gt;
|dated=2019-3-1&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Humble_classic_20x20.png&lt;br /&gt;
|author=Cyprinodon&lt;br /&gt;
|dated=2015-5-14&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500&lt;br /&gt;
|comments=A square 20x20 ASCII Tileset that aims to enhance the original visual feel of the game in his own way.&lt;br /&gt;
It is designed to be clean and readable on large monitors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==22&amp;amp;times;22==&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=syncraati.png&lt;br /&gt;
|author=mhoye&lt;br /&gt;
|dated=2025-12-12&lt;br /&gt;
|size=22&amp;amp;times;22&lt;br /&gt;
|resolution=1760&amp;amp;times;550&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;24==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses square 24.png&lt;br /&gt;
|author=DragonDePlatino&lt;br /&gt;
|dated=2015-06-01&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_24x24.png&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-01-01&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600 (80x25 grid size); 1920&amp;amp;times;1200 (80x50 grid size)&lt;br /&gt;
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.&lt;br /&gt;
|demo=[[Image:Bisasam_24x24_preview.png|thumb|right]]&lt;br /&gt;
|demo2=[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Nagidal24x24shade.png&lt;br /&gt;
|author=[[User:Nagidal|Nagidal]]&lt;br /&gt;
|dated=2012-06-07&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600 (80&amp;amp;times;25 grid size); 1920&amp;amp;times;1080 (80&amp;amp;times;45 grid size)&lt;br /&gt;
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].&lt;br /&gt;
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].&lt;br /&gt;
|demo=[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&amp;amp;times;24 tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Runeset_24x24.png&lt;br /&gt;
|author=monkeyfritz&lt;br /&gt;
|dated=2018-3-23&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=384&amp;amp;times;384&lt;br /&gt;
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.&lt;br /&gt;
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]&lt;br /&gt;
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=zesty_curses_24x24.png&lt;br /&gt;
|author=[[User:ZesT|ZesT]]&lt;br /&gt;
|dated=2022-11-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments= An upscaled alternative to [[Tileset_repository#zesty_curses_12x12.png|my 12x12 tileset]].&amp;lt;br&amp;gt;'''Original description:''' A fresh spin on Vidumec's &amp;quot;nice curses&amp;quot; tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=jetstone_24x24.png&lt;br /&gt;
|author=jeturcotte&lt;br /&gt;
|dated=2016-07-29&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=A new 24x24 Dwarf Fortress Tileset and raw files. Now that retina screens are a thing, we have the option to have slightly nicer tiles for use in playing dwarf fortress. Further, as of mid-2016, it doesn't seem like most of the tileset makers are keeping up with compatibility. So, here's a new one.&lt;br /&gt;
&lt;br /&gt;
If you intend to fork or contribute [https://github.com/jeturcotte/jetstone this Github project], be aware of [[DF2014:Tilesets|this article]], as it helps a great deal in assessing what to do with each tile within the limits we have set upon us.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lisigatrid-curses_24.png&lt;br /&gt;
|author=mikekchar&lt;br /&gt;
|dated=2017-09-21&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CANDY-TECH VFD-45-80 lite.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/Corporal_Klinger&lt;br /&gt;
|dated=2026-8-3&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CANDY-TECH VFD-45-80.png&lt;br /&gt;
|author=Corporal_Klinger&lt;br /&gt;
|dated=2018-6-23&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=Our efficient vacuum fluorescent display provides 200 lumens per character at 6V and 200 mA. At 45 lines of 80 characters (1080), each character a fun packed 7x7 dot matrix, the CANDY-TECH VFD-45-80 fits all of your DISPLAY needs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CANDY-TECH VFD-45-80 solid.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/Corporal_Klinger&lt;br /&gt;
|dated=2026-8-3&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=brk_mod.png&lt;br /&gt;
|author=mrpsbrk&lt;br /&gt;
|dated=2016-9-13&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=So, i wanted to tweak just 3 tiles in dePiantino's superb GemSet, and i ended up doing a lot of work. All i can say is it pleases me, this tileset. There is still a lot i want to change, i actually am beginning to want to make a font just for it, but this is madness and i figured i should just put it out there before i enter the rabbit role.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==32&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Runeset_32x32.png&lt;br /&gt;
|image=[[:Image:Runeset_32x32.png|Not shown due to size]]&lt;br /&gt;
|author=monkeyfritz&lt;br /&gt;
|dated=2018-3-23&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=512&amp;amp;times;512&lt;br /&gt;
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.&lt;br /&gt;
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]&lt;br /&gt;
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sir_Henry's_32x32.png&lt;br /&gt;
|image=[[:Image:Sir_Henry's_32x32.png|Not shown due to size]]&lt;br /&gt;
|author=Sir Henry&lt;br /&gt;
|dated=2009-8-19&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sir_Henry's_32x32_with_outlines.png&lt;br /&gt;
|image=[[:Image:Sir_Henry's_32x32_with_outlines.png|Not shown due to size]]&lt;br /&gt;
|author=Sir Henry&lt;br /&gt;
|dated=2020-7-22&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=And after a decade, now with outlines!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=PseudoASCII.png&lt;br /&gt;
|image=[[:Image:PseudoASCII.png|Not shown due to size]]&lt;br /&gt;
|author=DPh Kraken&lt;br /&gt;
|dated=2024-12-03&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=A (WIP) full-color graphics set for v50+ Dwarf Fortress that can implement tilesets seperate from text. The entire set of PseudoASCII is avaliable [https://github.com/ATP-Kraken/DF-PseudoASCII here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=dire_dwarf.png&lt;br /&gt;
|image=[[:Image:dire_dwarf.png|Not shown due to size]]&lt;br /&gt;
|author=DireTabacchi&lt;br /&gt;
|dated=2022-12-11&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Uncle_Spam's_32x32.png&lt;br /&gt;
|image=[[:Image:Uncle_Spam's_32x32.png|Not shown due to size]]&lt;br /&gt;
|author=Uncle Spam&lt;br /&gt;
|dated=2014-8-5&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=This is a tile set I did on my free time, made it for my HDTV because the default 16x16 square seemed clunky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MSX-UnDeadPeopleEdition.png&lt;br /&gt;
|image=[[:Image:MSX-UnDeadPeopleEdition.png|Not shown due to size]]&lt;br /&gt;
|author=ralreegorganon&lt;br /&gt;
|dated=2020-3-5&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Faithful 32x font.png&lt;br /&gt;
|image=[[:Image:Faithful 32x font.png|Not shown due to size]]&lt;br /&gt;
|author=Banjoei, Jamiscus&lt;br /&gt;
|dated=2025-12-30&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800}}&lt;br /&gt;
&lt;br /&gt;
==48&amp;amp;times;48==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=RDE_vector_48x48.png&lt;br /&gt;
|image=[[:Image:RDE_vector_48x48.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:RedDeadElite|RedDeadElite]]&lt;br /&gt;
|dated=2021-04-21&lt;br /&gt;
|size=48&amp;amp;times;48&lt;br /&gt;
|resolution=3840&amp;amp;times;1200&lt;br /&gt;
|comments=A render of a vectorized version of [[#RDE_8x8.png|RDE_8x8]], with ASCII smileys substituting bearded dwarves.&amp;lt;/br&amp;gt;Original vector image and additional renders available at the [https://dffd.bay12games.com/file.php?id=15509 DF File Depot].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==64&amp;amp;times;64==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=hack_square_64x64.png&lt;br /&gt;
|image=[[:Image:hack_square_64x64.png|Not shown due to size]]&lt;br /&gt;
|author=Taywee&lt;br /&gt;
|dated=2016-6-21&lt;br /&gt;
|size=64&amp;amp;times;64&lt;br /&gt;
|resolution=1024&amp;amp;times;1024&lt;br /&gt;
|comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=HarmonyOS Sans.png&lt;br /&gt;
|image=[[:Image:HarmonyOS Sans.png|Not shown due to size]]&lt;br /&gt;
|author=Huawei&lt;br /&gt;
|dated=2022-7-4&lt;br /&gt;
|size=64&amp;amp;times;64&lt;br /&gt;
|resolution=1024&amp;amp;times;1024&lt;br /&gt;
|comments=Yeah, yeah. What a crazy idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Noto Sans.png&lt;br /&gt;
|image=[[:Image:Noto Sans.png|Not shown due to size]]&lt;br /&gt;
|author=YutaYamamoto212／Google&lt;br /&gt;
|dated=2025-12-2／2012&lt;br /&gt;
|size=64&amp;amp;times;64&lt;br /&gt;
|resolution=1024&amp;amp;times;1024&lt;br /&gt;
|comments=Another modern font.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==141&amp;amp;times;141==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=17seg Starring... R-2014.png&lt;br /&gt;
|image=[[:Image:17seg Starring... R-2014.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/Måns Grebäck/TuxCrafting&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=141&amp;amp;times;141&lt;br /&gt;
|resolution=11280&amp;amp;times;3525}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=17seg_IO Starring... R-2014.png&lt;br /&gt;
|image=[[:Image:17seg_IO Starring... R-2014.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/Måns Grebäck/TuxCrafting&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=141&amp;amp;times;141&lt;br /&gt;
|resolution=11280&amp;amp;times;3525}}&lt;br /&gt;
&lt;br /&gt;
=Square tilesets for edited raws=&lt;br /&gt;
&lt;br /&gt;
:''If you cannot find the altered raws of a tileset for your version of ''Dwarf Fortress'' then the [[Raw tile selector]] tool may help you.''&lt;br /&gt;
&lt;br /&gt;
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;8==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Crazy 8x8s.png&lt;br /&gt;
|author=PigtailLlama&lt;br /&gt;
|dated=2012-6-14&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!&lt;br /&gt;
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''&lt;br /&gt;
|demo=[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Jolly12x12.png&lt;br /&gt;
|author=Alexander Ocias&lt;br /&gt;
|dated=2012-3-11&lt;br /&gt;
|size=12&amp;amp;times;12 (also available in 9&amp;amp;times;12)&lt;br /&gt;
|resolution=1024&amp;amp;times;768&lt;br /&gt;
|comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D&lt;br /&gt;
:''See  [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''&lt;br /&gt;
|demo=[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Grim Fortress sample tileset.png&lt;br /&gt;
|author=Lightrow&lt;br /&gt;
|dated=2013-2-3&lt;br /&gt;
|size=12&amp;amp;times;12 (also available in 9&amp;amp;times;12)&lt;br /&gt;
|resolution=1024&amp;amp;times;768&lt;br /&gt;
|comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time I really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermin swimming in a goblin's vomit... anyway I tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then I spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then I applied Lee's Natural Color Scheme with modified &amp;quot;BLACK&amp;quot; value and here it is! Grim Fortress. It is pretty dark, kinda foggy and I think the name &amp;quot;Grim Fortress&amp;quot; fits well. &lt;br /&gt;
:''See  [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''&lt;br /&gt;
|demo=[[Image:Grim Fortress Logo.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Belal_Smooth_Walls.png&lt;br /&gt;
|author=[[User:Belal|Belal]]&lt;br /&gt;
|dated=2009-1-9&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] &lt;br /&gt;
|demo=[[Image:Belal_Example.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DarkondDigsDeeper_16x16.png &lt;br /&gt;
|author=[[User:Darkond2100|Darkond2100]]&lt;br /&gt;
|dated=2010-3-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Gold_plated_16x16_v2.png&lt;br /&gt;
|title = '''Gold Plated'''&lt;br /&gt;
|author=[[User:DrD_AVEL|DrD_AVEL]]&lt;br /&gt;
|dated=2010-Jun-17 &lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.&lt;br /&gt;
This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]&lt;br /&gt;
|demo=[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]&lt;br /&gt;
|demo2=[[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Gold-plated-bmp-16x16.png&lt;br /&gt;
|title = '''Gold Plated (bmp-version)'''&lt;br /&gt;
|author=[[User:DrD_AVEL|DrD_AVEL]]&lt;br /&gt;
|dated=2010-Apr-02 &lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) &lt;br /&gt;
|demo=[[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Synergy.png&lt;br /&gt;
|author=[[User:Dvorovic|Dvorovic]]&lt;br /&gt;
|dated=2010-10-8&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=Flying_Mage_square_16x16.png&lt;br /&gt;
|author=[[User:Flying Mage|Flying Mage]]&lt;br /&gt;
|dated=2008-4-12&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A 16&amp;amp;times;16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Minor_Changes.png|Minor changes]]&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Hermano.png&lt;br /&gt;
|author=[[User:hermano|hermano]]&lt;br /&gt;
|dated=2010-2-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent. &lt;br /&gt;
A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here].&lt;br /&gt;
The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here].&lt;br /&gt;
|demo=[[Image:Hermano example.png|thumb|right|example]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_isenhertz_v2.png&lt;br /&gt;
|author=[[User:Isenhertz|Isenhertz]]&lt;br /&gt;
|dated=2008-7-14&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you [[User:Jackard|remove accented letters from names]] with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).&lt;br /&gt;
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)&lt;br /&gt;
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]].&lt;br /&gt;
|demo=[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lemunde_16x16.png&lt;br /&gt;
|author=[[User:Lemunde|Lemunde]]&lt;br /&gt;
|dated=2010-6-11&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a modified version of Mike Mayday's/Herrbdog's tileset. It has a more textured feel to the walls and makes heavy use of the new transparency features to make some of the tiles a little more dynamic.  You can view a preview map [http://mkv25.net/dfma/map-7000-dragonskull here].  I recommend changing the sky settings in the init.txt file to [SKY:249:1:0:0] for a more natural look.&lt;br /&gt;
&lt;br /&gt;
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set.  It will probably not look right using it with vanilla Dwarf Fortress.&lt;br /&gt;
|demo=[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=DwarfletterGothic.PNG&lt;br /&gt;
|author=LordZorinthrox&lt;br /&gt;
|dated=2009-7-20&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[http://dffd.wimbli.com/file.php?id=1205|Download here]&amp;lt;br /&amp;gt;&lt;br /&gt;
;see also &lt;br /&gt;
:[[:File:Dwarfletter2.png|Status screen - Font]]&lt;br /&gt;
:[[:File:Dwarfletter3.png|Foliage]]&lt;br /&gt;
:[[:File:Dwarfletter4.png|Ballista]]&lt;br /&gt;
|demo=[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]]&lt;br /&gt;
&amp;lt;!--|demo2=[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]]&lt;br /&gt;
|demo3=[[Image:Dwarfletter3.png|thumb|right|Foliage]]&lt;br /&gt;
|demo4=[[Image:Dwarfletter4.png|thumb|right|Ballista]]--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Martin_16x16.png&lt;br /&gt;
|author=[[User:Martin|Martin]]&lt;br /&gt;
|dated=2009-8-8&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds. &lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=1316 Download]&lt;br /&gt;
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA]&lt;br /&gt;
|demo=[[Image:Martin_16x16_sample.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Phoebus_16x16.png&lt;br /&gt;
|download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0]&lt;br /&gt;
|author=[[User:Phoebus|Phoebus]]&lt;br /&gt;
|dated=2011-04-04&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=137096.0 Phoebus' Graphic Set]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Phssthpok_16x16.png&lt;br /&gt;
|author=[[User:Phssthpok|Phssthpok]]&lt;br /&gt;
|dated=2010-03-07&lt;br /&gt;
|size=16&amp;amp;times;16, 24&amp;amp;times;24, 32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=A high resolution tileset with a focus on readable text, simple shaded shapes, and plenty of negative space. Uses PNG transparency features in 40d16 and newer. Requires [http://dffd.wimbli.com/file.php?id=794 RantingRodent's edited raws].&lt;br /&gt;
&lt;br /&gt;
[[:Image:Phssthpok 32x32.png|32x32 version]]&lt;br /&gt;
&lt;br /&gt;
[[:Image:Phssthpok 24x24.png|24x24 version]]&lt;br /&gt;
&lt;br /&gt;
[[:Image:Phssthpok 16x16.png|16x16 version]]&lt;br /&gt;
&lt;br /&gt;
[http://mkv25.net/dfma/map-8189-blockadewhips Sample Fortress]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=SL_square_16x16.png&lt;br /&gt;
|author=[[User:SL]]&lt;br /&gt;
|dated=2008-8-3&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Autonomous_Font.png&lt;br /&gt;
|author=Spreggo&lt;br /&gt;
|dated=2009-2-2&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).&lt;br /&gt;
|demo=[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Moons_square_16x16.PNG&lt;br /&gt;
|author=[[User:The-Moon|The-Moon]]&lt;br /&gt;
|dated=2008-3-24&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]&lt;br /&gt;
|demo=[[Image:SS_moons_square_16x16.PNG|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tigrex3d.PNG&lt;br /&gt;
|author=[[User:Tigrex|Tigrex]]&lt;br /&gt;
|dated=2009-2-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is my tileset, modified from Dorten's 2d diagonal wall set.  It incorporates many original creations of mine, and I hope you like it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tigrex3drunes.PNG&lt;br /&gt;
|author=[[User:Tigrex|Tigrex]]&lt;br /&gt;
|dated=2009-4-10&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience.  CAUTION!  This tileset has little practical value, and may induce myopia, blindness, or death.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tims_16x16.png&lt;br /&gt;
|author=[[User:Timmeh|Timmeh]]&lt;br /&gt;
|dated=2009-8-12&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets.  Replaces the black box that normally surrounds the walls with a copy of the floor tile.  [http://mkv25.net/dfma/map-5740-foresthold Example Fort]&lt;br /&gt;
|demo=[[Image:example_tims.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Non-Square Tilesets=&lt;br /&gt;
&lt;br /&gt;
==1&amp;amp;times;1.1875==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=analfabetico_80x60.png&lt;br /&gt;
|author=Fitmoos&lt;br /&gt;
|dated=2021-01-01&lt;br /&gt;
|size=1&amp;amp;times;1.1875&lt;br /&gt;
|resolution=80x60 (at 80x50 window size)&lt;br /&gt;
|comments= [http://www.bay12forums.com/smf/index.php?topic=177855.0 Based on the idea] of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.&lt;br /&gt;
See [[#Analfabetico_640x300.png]] for a large version as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==3&amp;amp;times;6==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=03x06_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=3&amp;amp;times;6&lt;br /&gt;
|resolution=240&amp;amp;times;150&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;5==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=micro.4x5.png&lt;br /&gt;
|author=Cmdr-Geordi-La-Forge&lt;br /&gt;
|dated=2022-1-29&lt;br /&gt;
|size=4&amp;amp;times;5&lt;br /&gt;
|resolution=320&amp;amp;times;125}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord-Nightmare-Terminal-4x6.png&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|dated=2008-1-27&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_custom_4x6.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=&lt;br /&gt;
|demo=[[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=foxel35_full.png&lt;br /&gt;
|author=Original: [https://opengameart.org/users/ba%C5%9Dto Baŝto]&lt;br /&gt;
&lt;br /&gt;
Modified by: [[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
&lt;br /&gt;
Inspired by: Lord Nightmare&lt;br /&gt;
|dated=2026-7-30, originally 2019-7-3&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=Based on [https://opengameart.org/sites/default/files/foxel35_special.png foxel35_special.png], [https://opengameart.org/sites/default/files/foxel35_de.png foxel35_de.png], and Lord-Nightmare-Terminal-4x6.png.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=3x5.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-7-31&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=3x5_shadowed.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-8-7&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-4x6.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=04x06_Terminal_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=font4x6.png&lt;br /&gt;
|author=nbah22&lt;br /&gt;
|dated=2015-10-3&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=[https://github.com/nbah22/tiny-font A tiny console 4x6 font] made using bmp editor and [https://github.com/talamus/rw-psf this tool], perfect for tiny displays&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;7==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=04x07_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=4&amp;amp;times;7&lt;br /&gt;
|resolution=320&amp;amp;times;175&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;8==&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=miniwi-4x8.png&lt;br /&gt;
|author=[https://github.com/vu-dinh-hung vu-dinh-hung]/josuah&lt;br /&gt;
|dated=2026-5-25&lt;br /&gt;
|size=4&amp;amp;times;8&lt;br /&gt;
|resolution=320&amp;amp;times;200&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=tinidos.png&lt;br /&gt;
|author=Enzo Bicudo Pepi&lt;br /&gt;
|dated=2024-7-30&lt;br /&gt;
|size=4&amp;amp;times;8&lt;br /&gt;
|resolution=320&amp;amp;times;200&lt;br /&gt;
|comments=[https://fontstruct.com/fontstructions/show/2513747/tinidos FontStruction] goes to Dwarf Fortress. COOL!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_custom_5x6.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=5&amp;amp;times;6&lt;br /&gt;
|resolution=400&amp;amp;times;150, 800&amp;amp;times;300, 800&amp;amp;times;600&lt;br /&gt;
|comments=&lt;br /&gt;
|demo=[[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;7==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=05x07_SVGADOS_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=5&amp;amp;times;7&lt;br /&gt;
|resolution=400&amp;amp;times;175&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;8==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-5x8.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=5&amp;amp;times;8&lt;br /&gt;
|resolution=400&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=05x08_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=5&amp;amp;times;8&lt;br /&gt;
|resolution=400&amp;amp;times;200&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;12==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-5x12.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=5&amp;amp;times;12&lt;br /&gt;
|resolution=400&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=05x12_Terminal_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=5&amp;amp;times;12&lt;br /&gt;
|resolution=400&amp;amp;times;300&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;17==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=fino-4x16.png&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=5&amp;amp;times;17&lt;br /&gt;
|resolution=400&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;8==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Ti84.png&lt;br /&gt;
|author=[[User:Agm|Agm]]&lt;br /&gt;
|dated=2018-01-12&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200, 960&amp;amp;times;400, 1152&amp;amp;times;864&lt;br /&gt;
|comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)]&lt;br /&gt;
|demo=[[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Font6x8.png&lt;br /&gt;
|author=[[User:Thief^|Thief^]]&lt;br /&gt;
|dated=2011-04-05&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200, 960&amp;amp;times;400, 1152&amp;amp;times;864&lt;br /&gt;
|comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-6x8.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=06x08_Terminal_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;9==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses6x9.png&lt;br /&gt;
|author=Madk&lt;br /&gt;
|dated=2010-6-21&lt;br /&gt;
|size=6&amp;amp;times;9&lt;br /&gt;
|resolution=480&amp;amp;times;225&lt;br /&gt;
|comments=Check the [http://www.bay12forums.com/smf/index.php?topic=59851.0 original thread] for more info.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TTYcraft6x9.png&lt;br /&gt;
|author=TNT4ME/Monocraft&lt;br /&gt;
|dated=2026-2-22&lt;br /&gt;
|size=6&amp;amp;times;9&lt;br /&gt;
|resolution=480&amp;amp;times;225&lt;br /&gt;
|comments=Based on [https://github.com/IdreesInc/Monocraft Monocraft], for low res monitors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;10==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bedstead-10-df.png&lt;br /&gt;
|author=[[User:Bjh21|Ben J. Harris]]&lt;br /&gt;
|dated=2013-11-24, updated 2020-03-29&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design.  There's a larger version [[#Bedstead-20-df.png|far below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=os2_system-6x10.png&lt;br /&gt;
|author=[https://github.com/vu-dinh-hung vu-dinh-hung]/IBM&lt;br /&gt;
|dated=2026-5-25&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-6x10.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=06x10_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;8==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=h2-6x7.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=7&amp;amp;times;8&lt;br /&gt;
|resolution=560&amp;amp;times;200&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;9==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=07x09_consol8_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=7&amp;amp;times;9&lt;br /&gt;
|resolution=560&amp;amp;times;225&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=07x09_foxfont_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=7&amp;amp;times;9&lt;br /&gt;
|resolution=560&amp;amp;times;225&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;11==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=07x11_SVGADOS_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=7&amp;amp;times;11&lt;br /&gt;
|resolution=560&amp;amp;times;275&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;12==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-7x12.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=7&amp;amp;times;12&lt;br /&gt;
|resolution=560&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-7x12b.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=7&amp;amp;times;12&lt;br /&gt;
|resolution=560&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TMFONT.F6.png&lt;br /&gt;
|author=[http://adoxa.altervista.org/ Jason Hood]&lt;br /&gt;
|dated=2003-05-12&lt;br /&gt;
|size=8&amp;amp;times;6&lt;br /&gt;
|resolution=640&amp;amp;times;150&lt;br /&gt;
|comments=This is generated and extracted from his [http://adoxa.altervista.org/tm/ Text Mode] program.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;9==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zenith Z-100.png&lt;br /&gt;
|author=Zenith Data Systems&lt;br /&gt;
|dated=1982&lt;br /&gt;
|size=8&amp;amp;times;9&lt;br /&gt;
|resolution=640&amp;amp;times;225&lt;br /&gt;
|comments=Dumped from original Zenith Z-100 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=g1-7x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=8&amp;amp;times;9&lt;br /&gt;
|resolution=640&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;10==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Philips -YES.png&lt;br /&gt;
|author=Philips&lt;br /&gt;
|dated=1985&lt;br /&gt;
|size=8&amp;amp;times;10&lt;br /&gt;
|resolution=640&amp;amp;times;250&lt;br /&gt;
|comments=Dumped from original Philips :YES ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Andux_cp866ish.png&lt;br /&gt;
|author=[[User:Andux|Andux]]&lt;br /&gt;
|dated=2011-05-03&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;480&lt;br /&gt;
|comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Andux_sleipnir_8x12_tf.png&lt;br /&gt;
|author=[[User:Andux|Andux]]&lt;br /&gt;
|dated=2012-08-07 (updated 2024-10-01)&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;480&lt;br /&gt;
|comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [https://www.myfonts.com/collections/loki-font-facetype Loki] by Marcus Sterz/FaceType.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DF+Tileset.png&lt;br /&gt;
|author=[[User:Coaldiamond|Coaldiamond]]&lt;br /&gt;
|dated=2010-6-18&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{K|%}} tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol. &lt;br /&gt;
See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Analfabetico_640x300.png&lt;br /&gt;
|author=Fitmoos&lt;br /&gt;
|dated=2021-01-01&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments= [http://www.bay12forums.com/smf/index.php?topic=177855.0 Based on the idea] of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.&lt;br /&gt;
See [[#analfabetico_80x60.png]] for a tiny version as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kein_640x300.png&lt;br /&gt;
|author=Kein&lt;br /&gt;
|dated=2008-8-9&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [[40d:Graphics set repository#Plac1d's graphics set|Plac1d's character graphic set]]. My 640&amp;amp;times;300, everything completely shaded.&lt;br /&gt;
|demo=[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Plac1d_640x300tileset.png&lt;br /&gt;
|author=[[User:Plac1d|Plac1d]]&lt;br /&gt;
|dated=2008-3-13&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=A tweaked version of [[#Tocky_square_10x10.png|Tocky's 10&amp;amp;times;10 tileset]] converted to 8&amp;amp;times;12. Try using this with my [[40d:Graphics set repository#Plac1d's graphics set|graphics set]]!&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=63 Download the .BMP]&lt;br /&gt;
|demo=[[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Pythset_8x12.png&lt;br /&gt;
|author=Pythania&lt;br /&gt;
|dated=2026-5-27&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=A tileset commissioned by Avenkyr Pakacit for public usage.&lt;br /&gt;
|demo=[[Image:Pythania_Pythset_8x12_Example_image.png|thumb|right|Pythset 8x12]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=SyrenalianVeidancyr_8x12_updated.png&lt;br /&gt;
|author=[[User:AvenkyrPakacit|Avenkyr Pakacit]]&lt;br /&gt;
|dated=2025-4-28&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=A graphical tileset that combines style &amp;amp; design. The official repository can be found [https://github.com/AvenkyrPakacit/Syrenalian-Veidancyr/tree/main/Tilesets here].&lt;br /&gt;
|demo=[[Image:SV_Tileset_image_8x12.png|thumb|right|Syrenalian Veidancyr 8x12 Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses 640x300diag.png&lt;br /&gt;
|author=Taritus&lt;br /&gt;
|dated=2009-03-23&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=Yuppers.  I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request.  I decided, &amp;quot;Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that.&amp;quot; And I did.--[[User:Taritus|Taritus]] 20:53, 22 March 2009 (UTC)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TMFONT.F12.png&lt;br /&gt;
|author=[http://adoxa.altervista.org/ Jason Hood]&lt;br /&gt;
|dated=2003-05-12&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=This is generated and extracted from his [http://adoxa.altervista.org/tm/ Text Mode] program.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-8x12.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-12&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=sam_8x12runes.png&lt;br /&gt;
|author=Samthere&lt;br /&gt;
|dated=2010-5-9&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=aixoid-8.f12.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=blueterm.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;14==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MDA8x14.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=EGA8x14.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.&lt;br /&gt;
Thanks to Zaratustra for poking me into getting this done, and for related help.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CP850.png&lt;br /&gt;
|author=Tae/IBM&lt;br /&gt;
|dated=2009-9-06&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=Play the Dwarf Fortress game in CP 850.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_megazeux2.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=EGA font with added Megazeux modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=IBM 3270.png&lt;br /&gt;
|author=IBM&lt;br /&gt;
|dated=1983-10&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=Dumped from original IBM 3270 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Siemens PC-D.png&lt;br /&gt;
|author=Siemens&lt;br /&gt;
|dated=Circa 1982&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=Dumped from original Siemens PC-D ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=lcdf-8x14.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=9thwave.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=9thwave_shaded.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2026-8-18&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=9thwave_filled.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2026-8-18&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=aixoid-8.f14.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=edda9.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;15==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord_Nightmare-Fixedsys-02.png&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|dated=2007-12-20&lt;br /&gt;
|size=8&amp;amp;times;15&lt;br /&gt;
|resolution=640&amp;amp;times;375&lt;br /&gt;
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=VGA8x16.png&lt;br /&gt;
|author=Lord Nightmare/IBM?&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord_Nightmare-Fixedsys-03.png&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|dated=2007-12-20&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Acorntileset.png&lt;br /&gt;
|author=[[User:Xenomorph|Xenomorph]]&lt;br /&gt;
|dated=2008-8-9&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 80-column modes (albeit adapted to CP437). [http://dffd.wimbli.com/file.php?id=408 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=NICER40C.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]/IBM?&lt;br /&gt;
|dated=2019-05-16&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=VileR made both NICER40C and THIN40C to de-uglify 40-column text games for VGA. NICER40C closely follows the optics and metrics of the CGA font, at a higher resolution. More information [https://int10h.org/blog/2019/05/de-uglifying-40-column-text-games-for-vga/ here].&lt;br /&gt;
&lt;br /&gt;
Don't click [[#NICER40C OG?.png|this button]]. If you did, don't look up. You'll gonna laugh.&lt;br /&gt;
&lt;br /&gt;
'''CLICK [[#NICER40C OK.png|THIS BUTTON]] INSTEAD!''' COMFORT YOURSELF!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=THIN40C.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2019-05-16&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=VileR made both NICER40C and THIN40C to de-uglify 40-column text games for VGA. THIN40C is derived from the FM Towns system charset, adapted to the default DOS/PC codepage. More information [https://int10h.org/blog/2019/05/de-uglifying-40-column-text-games-for-vga/ here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Toshiba T300.png&lt;br /&gt;
|author=Toshiba&lt;br /&gt;
|dated=1982&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Dumped from original Toshiba T300 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Nixdorf 8810 M15.png&lt;br /&gt;
|author=Nixdorf&lt;br /&gt;
|dated=1986&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Dumped from original Nixdorf 8810 M15 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Unscii.png&lt;br /&gt;
|author=[https://viznut.fi viznut]&lt;br /&gt;
|dated=2021&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=A bitmapped Unscii font based on classic system fonts. See http://viznut.fi/unscii/ for more.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=font-cl.xb repaired.png&lt;br /&gt;
|author=[https://16colo.rs/pack/newschool-01 new school]&lt;br /&gt;
|dated=Unknown&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Just at that one second I thinked, &amp;quot;oh, how poor these little guys are!&amp;quot; They certainly are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-dos.png&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Spleen in CP437.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-8x16.png&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|filename=Unifont-APL8x16-17.0.05.png|author=Roman Czyborra|dated=2026-6-28 (Version 17.0.05)|size=8&amp;amp;times;16|resolution=640&amp;amp;times;400|comments=Extracted using [https://github.com/talamus/rw-psf this tool].}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=08x16_B816_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=08x16_fkp_bd2fnt-AJCD-1995-2009-grischka.png&lt;br /&gt;
|author=Anapan/bd2fnt AJCD 1995 2009 grischka&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=08x16_Novafont_Alejandro-Lieber.png&lt;br /&gt;
|author=Anapan/Alejandro Lieber&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=psfnova-cp437-8x16.png&lt;br /&gt;
|author=kugland&lt;br /&gt;
|dated=2026-3-22&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=vdu.8x16.png&lt;br /&gt;
|author=vt887/Oleg V.Baranovskiy&lt;br /&gt;
|dated=2023-11-1&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=aixoid-9.f16.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=fatscii.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=40c-type.f16.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;24&lt;br /&gt;
|resolution=640&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;19==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=AST Premium Exec.png&lt;br /&gt;
|author=AST Research&lt;br /&gt;
|dated=1991&lt;br /&gt;
|size=8&amp;amp;times;19&lt;br /&gt;
|resolution=640&amp;amp;times;475&lt;br /&gt;
|comments=Dumped from original AST Premium Exec 386SX/20 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;20==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=aixoid-9.f20.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;20&lt;br /&gt;
|resolution=640&amp;amp;times;500}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;24==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=40c-type.f24.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;24&lt;br /&gt;
|resolution=640&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;32==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=font-cl.xb.png&lt;br /&gt;
|author=[https://16colo.rs/pack/newschool-01 new school]&lt;br /&gt;
|dated=Unknown&lt;br /&gt;
|size=8&amp;amp;times;32&lt;br /&gt;
|resolution=640&amp;amp;times;800&lt;br /&gt;
|comments=It was accessible before, but no longer now. I'm in China.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=huge-vga.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;32&lt;br /&gt;
|resolution=640&amp;amp;times;800}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;8==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x08_readabl_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;8&lt;br /&gt;
|resolution=720&amp;amp;times;200&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Yoshis_island.png&lt;br /&gt;
|author=[[User:Nobbins|Nobbins]]&lt;br /&gt;
|dated=2011-03-20&lt;br /&gt;
|size=9&amp;amp;times;12&lt;br /&gt;
|resolution=720&amp;amp;times;300, 720&amp;amp;times;600 (non-recommended)&lt;br /&gt;
|comments=Heavily based on the text style from Yoshi's Island, with most letters being direct copies. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;14==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MDA9x14.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=EGA9x14.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8&amp;amp;times;8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '&amp;quot;', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x14_spider_Ivan-Llanas.png&lt;br /&gt;
|author=Anapan/Ivan Llanas&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=VGA9x16.png&lt;br /&gt;
|author=Quietust/IBM?&lt;br /&gt;
|dated=2009-7-24&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_caligra_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_Computer_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_decor_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_Font-edit-II_Ivan-Llanas.png&lt;br /&gt;
|author=Anapan/Ivan Llanas&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_hvdosfnt_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_japan_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_lfl9x16B_Peter-Karrer.png&lt;br /&gt;
|author=Anapan/Peter Karrer&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_readabl8_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;17==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=b1-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=BigRoman-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=bold-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=deco-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=iso-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=leggibile-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=roman-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=simple-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tremolo2-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tremolo-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=VGA-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;12==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_800x600_shade.png&lt;br /&gt;
|author=[[User:Chinkeeyong|Chinkeeyong]]&lt;br /&gt;
|dated=2009-6-11&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;600&lt;br /&gt;
|comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=eofshaded800x600pb9_f64ded.png&lt;br /&gt;
|author=[[User:Eagle of Fire|Eagle of Fire]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;600&lt;br /&gt;
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same &amp;quot;curses&amp;quot; default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a &amp;quot;beta&amp;quot;. I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000645 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sleroux_800x300.png&lt;br /&gt;
|author=Sergius&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kyzers_thin.png&lt;br /&gt;
|author=[[User:KyzerB|KyzerB]]&lt;br /&gt;
|dated=2018-11-11&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=853&amp;amp;times;480, 1280&amp;amp;times;720, 1920&amp;amp;times;1080, 3840&amp;amp;times;2160; looks fine at most others, legible down to 240p (for the most part).&lt;br /&gt;
|comments=Tileset designed to be a little easier to read and crisp. Very useful for lower resolutions, as it stays crisp down to 480p. 98% of the sprites have been changed, many received changes to their white-space, and the Dwarves have new and easily distinguishable sprites. Took about a week to make.&lt;br /&gt;
|demo=[[Image:Kyzers_thin_medmap.png|thumb|right|Kyzer's Thin Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=UncleSporky_curses_800x600.png&lt;br /&gt;
|author=UncleSporky&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
|demo=[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] &lt;br /&gt;
|demo2=[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=nice_curses_10x12.png&lt;br /&gt;
|author=[[User:Vidumec|Vidumec]]&lt;br /&gt;
|dated=2013-01-31&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300 &lt;br /&gt;
|comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_custom800x300ca3.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300, 800&amp;amp;times;600 (non-recommended)&lt;br /&gt;
|comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=cob_10x12_800x600_verb6-r2.png&lt;br /&gt;
|author=Dain&lt;br /&gt;
|dated=2023-11-31, updated 2024-5-27&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=manuscript_800x600.png&lt;br /&gt;
|author=Loam&lt;br /&gt;
|dated=2019-6-3&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300, 800&amp;amp;times;600&lt;br /&gt;
|comments=Not the most original idea (or name), but I thought I'd give this a shot; I think it turned out rather well.&lt;br /&gt;
&lt;br /&gt;
This is an 800 x 600 (the size I normally use) ASCII tileset, with text based very loosely on Insular script, a manuscript hand used in the British Isles. It is also designed to make things a little less clunky and boxy overall, which hopefully improves the look of the game. While not primarily intended for legibility, I find it actually makes text more readable (it does make animals a little hard to distinguish, though).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord_Nightmare_Freehand_10x16.png&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2007-12-23&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club&lt;br /&gt;
|demo=[[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord_Nightmare_Freehand^2_10x16.png&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2008-3-28&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.&lt;br /&gt;
|demo=[[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Vintl01.png&lt;br /&gt;
|author=Lord Nightmare/Victor-Sirius&lt;br /&gt;
|dated=2007-12-19&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Andux_SleipnirLt_10x16_tf.png&lt;br /&gt;
|author=[[User:Andux|Andux]]&lt;br /&gt;
|dated=2024-10-01&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;768&lt;br /&gt;
|comments=Larger variant of my 8&amp;amp;times;12 Sleipnir tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=cob_10x16_1280x600_ver1h.png&lt;br /&gt;
|author=Dain&lt;br /&gt;
|dated=2023-11-31, updated 2024-5-27&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-10x16.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;20==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=10x20_8514oem_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=10&amp;amp;times;20&lt;br /&gt;
|resolution=800&amp;amp;times;500&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==11&amp;amp;times;18==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc11x18.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=11&amp;amp;times;18&lt;br /&gt;
|resolution=880&amp;amp;times;450&lt;br /&gt;
|comments=Redone from scratch in a new ratio, bulky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;16==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=dwarffont.png&lt;br /&gt;
|author=Novaris&lt;br /&gt;
|dated=2018-1-4&lt;br /&gt;
|size=12&amp;amp;times;16&lt;br /&gt;
|resolution=960&amp;amp;times;400&lt;br /&gt;
|comments=Since the normal font just isn't dwarfy enough for my taste I adjusted the font for my DF version to a more edgy style. The numbers do not match the rest of the style yet but this is bound to change as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DFTolkien.png&lt;br /&gt;
|author=Novaris&lt;br /&gt;
|dated=2018-1-4&lt;br /&gt;
|size=12&amp;amp;times;16&lt;br /&gt;
|resolution=960&amp;amp;times;400&lt;br /&gt;
|comments=How about something more tolkien-dwarf-like?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-12x16.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=12&amp;amp;times;16&lt;br /&gt;
|resolution=960&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x16_Terminal_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;16&lt;br /&gt;
|resolution=960&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;18==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=bitlands_font.png&lt;br /&gt;
|author=DragonDePlatino&lt;br /&gt;
|dated=2019-01-18&lt;br /&gt;
|size=12&amp;amp;times;18&lt;br /&gt;
|resolution=960&amp;amp;times;450&lt;br /&gt;
|comments=Bitlands is a tileset that completely overhauls the graphics while preserving the ASCII aesthetics. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TTYcraft12x18.png&lt;br /&gt;
|author=TNT4ME/Monocraft&lt;br /&gt;
|dated=2026-2-22&lt;br /&gt;
|size=12&amp;amp;times;18&lt;br /&gt;
|resolution=960&amp;amp;times;450&lt;br /&gt;
|comments=Based on [https://github.com/IdreesInc/Monocraft Monocraft], for 1080p monitors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;20==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bedstead-20-df.png&lt;br /&gt;
|author=[[User:Bjh21|Ben J. Harris]]&lt;br /&gt;
|dated=2013-11-24, updated 2020-03-29&lt;br /&gt;
|size=12&amp;amp;times;20&lt;br /&gt;
|resolution=960&amp;amp;times;500&lt;br /&gt;
|comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design.  There's a smaller version [[#Bedstead-10-df.png|far above]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-12x20.png&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=12&amp;amp;times;20&lt;br /&gt;
|resolution=960&amp;amp;times;500&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;23==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x23_NEWDOS_Uwe-Sieber.png&lt;br /&gt;
|author=Anapan/Uwe Sieber&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;23&lt;br /&gt;
|resolution=960&amp;amp;times;575&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;24==&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-12x24.png&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=12&amp;amp;times;24&lt;br /&gt;
|resolution=960&amp;amp;times;600&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x24_MSIFont_Mustang-Software-Inc.png&lt;br /&gt;
|author=Anapan/Mustang Software Inc.&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;24&lt;br /&gt;
|resolution=960&amp;amp;times;600&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x24_SVGADOS_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;24&lt;br /&gt;
|resolution=960&amp;amp;times;600&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;27==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x27_HVDosBox_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;27&lt;br /&gt;
|resolution=960&amp;amp;times;675&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x27_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;27&lt;br /&gt;
|resolution=960&amp;amp;times;675&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==14&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Cooz_curses_14x16.png&lt;br /&gt;
|author=Anonymous/[[User:Cooz|Cooz]]&lt;br /&gt;
|dated=2017-05-12&lt;br /&gt;
|size=14&amp;amp;times;16&lt;br /&gt;
|resolution=1120&amp;amp;times;400&lt;br /&gt;
|comments=I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==14&amp;amp;times;30==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=14x30_HVDosBox_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=14&amp;amp;times;30&lt;br /&gt;
|resolution=1120&amp;amp;times;750&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15&amp;amp;times;18==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc15x18.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=15&amp;amp;times;18&lt;br /&gt;
|resolution=1200&amp;amp;times;450&lt;br /&gt;
|comments=Redone from scratch in a new ratio, smooth.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;8==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-16x8.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=16&amp;amp;times;8&lt;br /&gt;
|resolution=1280&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CGA Scanlines No More.png&lt;br /&gt;
|author=Original: Anapan/IBM&lt;br /&gt;
&lt;br /&gt;
Modified by: Qazwsxplm&lt;br /&gt;
&lt;br /&gt;
Inspired by: Benedikt K./Microsoft&lt;br /&gt;
|dated=2026-8-7&lt;br /&gt;
|size=16&amp;amp;times;8&lt;br /&gt;
|resolution=1280&amp;amp;times;200&lt;br /&gt;
|comments=based on [[#16x16_CGA-Scanlines_IBM.png|16x16_CGA-Scanlines_IBM.png]] with inspiration from [[#lcdf-16x8.png|lcdf-16x8.png]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;12==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-16x12.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=16&amp;amp;times;12&lt;br /&gt;
|resolution=1280&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;20==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Shizzle_1280x500.png&lt;br /&gt;
|author=[[User:MasterShizzle|MasterShizzle]]&lt;br /&gt;
|dated=2012-12-10&lt;br /&gt;
|size=16&amp;amp;times;20&lt;br /&gt;
|resolution=1280&amp;amp;times;500&lt;br /&gt;
|comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors.&lt;br /&gt;
|demo=[[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;22==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=ascii-tilesET.png&lt;br /&gt;
|author=tukkek&lt;br /&gt;
|dated=2026-6-12&lt;br /&gt;
|size=16&amp;amp;times;22&lt;br /&gt;
|resolution=1280&amp;amp;times;550&lt;br /&gt;
|comments=16x22 ASCII-style tileset.&lt;br /&gt;
&lt;br /&gt;
Based on [https://github.com/tukkek/ascii-tiles/blob/main/white.webp this image] (the very left ¼ part).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;24==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MRC_1280x600.png&lt;br /&gt;
|author=[[User:InquisitorSaturn|Inquisitor Saturn]]&lt;br /&gt;
|dated=2008-2-28&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600&lt;br /&gt;
|comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bmac smooth 16x24.png&lt;br /&gt;
|author=[[User:BMacZero|BMacZero]]&lt;br /&gt;
|dated=2020-11-07&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600&lt;br /&gt;
|comments=A smaller version of [[#Kyzsmooth.png|Kyzsmooth.png]] (24x32), with standard curses dwarf icons. Effectively, curses_640x300.png at 200% and smoothed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc16x24.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600&lt;br /&gt;
|comments=Upscaled and brushed version of [[#Curses_1920x900.png|curses_640x300.png]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=anontileset.png&lt;br /&gt;
|author=TilesetAnon&lt;br /&gt;
|dated=2017-7-10&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;26==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-16x26.png&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=16&amp;amp;times;26&lt;br /&gt;
|resolution=1280&amp;amp;times;650&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lumin_Graphical_1280x800.png&lt;br /&gt;
|author=Lumin&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-16x32.png&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x32_VGA2_MicroX.png&lt;br /&gt;
|author=Anapan/MicroX&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=psfnova-cp437-16x32.png&lt;br /&gt;
|author=kugland&lt;br /&gt;
|dated=2026-3-22&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=city99.png&lt;br /&gt;
|author=mhoye&lt;br /&gt;
|dated=2024-8-7&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;37==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x37_HVDosBox_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=16&amp;amp;times;37&lt;br /&gt;
|resolution=1280&amp;amp;times;925&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18&amp;amp;times;27==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TTYcraft18x27.png&lt;br /&gt;
|author=TNT4ME/Monocraft&lt;br /&gt;
|dated=2026-2-22&lt;br /&gt;
|size=18&amp;amp;times;27&lt;br /&gt;
|resolution=1440&amp;amp;times;675&lt;br /&gt;
|comments=Based on [https://github.com/IdreesInc/Monocraft Monocraft], for 4k monitors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==20&amp;amp;times;24==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=AzaraDorfs.png&lt;br /&gt;
|author=Camashu&lt;br /&gt;
|dated=2021-09-25&lt;br /&gt;
|size=20&amp;amp;times;24&lt;br /&gt;
|resolution=1600&amp;amp;times;600&lt;br /&gt;
|comments=File is available under CC0 1.0 Universal unless otherwise noted.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=engraver.png&lt;br /&gt;
|author=2cat&lt;br /&gt;
|dated=2018-5-23&lt;br /&gt;
|size=20&amp;amp;times;24&lt;br /&gt;
|resolution=1600&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
==20&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_24pt_cleartype_ThomModifications.PNG&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=20&amp;amp;times;32&lt;br /&gt;
|resolution=1600&amp;amp;times;800&lt;br /&gt;
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...&amp;lt;br&amp;gt;I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]&amp;lt;br&amp;gt;Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main &amp;quot;problem&amp;quot; is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) &amp;lt;br&amp;gt;&amp;lt;font color=white&amp;gt;. . . ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TerminusAliased_handedit_gal.png&lt;br /&gt;
|author=[[User:Shaja|Shaja]]&lt;br /&gt;
|dated=2008-3-27&lt;br /&gt;
|size=20&amp;amp;times;32&lt;br /&gt;
|resolution=1600&amp;amp;times;800&lt;br /&gt;
|comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.&lt;br /&gt;
|demo=[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]]&lt;br /&gt;
|demo2=[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==21&amp;amp;times;27==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_thin_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-5&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_thin_IO_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-5&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_thin_connected_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_thin_connected_IO_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_21x27.png&lt;br /&gt;
|author=TuxCrafting&lt;br /&gt;
|dated=2019-8-25&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675&lt;br /&gt;
|comments=An ASCII tileset with characters that look like they're rendered on a 16-segment display.&lt;br /&gt;
&lt;br /&gt;
[[#16seg_8^2.png|Click here for a smaller version]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_IO_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675&lt;br /&gt;
|comments=Now with gray (off) segments!}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_connected_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-3&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_connected_IO_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-3&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
==22&amp;amp;times;36==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-22x36.png&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=22&amp;amp;times;36&lt;br /&gt;
|resolution=1760&amp;amp;times;900&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Terminus24.png&lt;br /&gt;
|author=[[User:Shaja|Shaja]]&lt;br /&gt;
|dated=2008-5-19&lt;br /&gt;
|size=24&amp;amp;times;32&lt;br /&gt;
|resolution=1920&amp;amp;times;800&lt;br /&gt;
|comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;36==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_1920x900.png&lt;br /&gt;
|author=IBM, I think&lt;br /&gt;
|dated=2017-02-28&lt;br /&gt;
|size=24&amp;amp;times;36&lt;br /&gt;
|resolution=1920&amp;amp;times;900 (80&amp;amp;times;25 grid size); 1920&amp;amp;times;1080 (80&amp;amp;times;30 grid size, double for 4k)&lt;br /&gt;
|comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kyzsmooth.png&lt;br /&gt;
|author=KyzerB&lt;br /&gt;
|dated=2019-07-02&lt;br /&gt;
|size=24&amp;amp;times;36&lt;br /&gt;
|resolution=1920&amp;amp;times;900 (80&amp;amp;times;25 grid size); 1920&amp;amp;times;1080 (80&amp;amp;times;30 grid size, double for 4k)&lt;br /&gt;
|comments=Original curses_640x300.png enlarged to 300%, intricately smoothed for readability and a lack of chunkiness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;40==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-24x40.png&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=24&amp;amp;times;40&lt;br /&gt;
|resolution=1920&amp;amp;times;1000&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==25&amp;amp;times;57==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=25x57_HVDosBox_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=25&amp;amp;times;57&lt;br /&gt;
|resolution=2000&amp;amp;times;1425&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==32&amp;amp;times;53==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-32x53.png&lt;br /&gt;
|image=[[:image:lcdf-32x53.png|Not shown due to size]]&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=32&amp;amp;times;53&lt;br /&gt;
|resolution=2560&amp;amp;times;1325&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==32&amp;amp;times;64==&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-32x64.png&lt;br /&gt;
|image=[[:image:spleen-32x64.png|Not shown due to size]]&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=32&amp;amp;times;64&lt;br /&gt;
|resolution=2560&amp;amp;times;1600&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==48&amp;amp;times;72==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Vector square 48x72.png&lt;br /&gt;
|image=[[:Image:Vector square 48x72.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:DragonDePlatino|DragonDePlatino]]&lt;br /&gt;
|dated=2016-11-22&lt;br /&gt;
|size=48&amp;amp;times;72&lt;br /&gt;
|resolution=3820&amp;amp;times;1920 (4k)&lt;br /&gt;
|comments=A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread [http://www.bay12forums.com/smf/index.php?topic=161328.0 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Interface]]&lt;br /&gt;
[[ru:Tileset repository]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=319390</id>
		<title>Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=319390"/>
		<updated>2026-09-02T17:35:11Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{For/see|user-created graphic sets|[[Graphics set repository]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Mod}}&lt;br /&gt;
&lt;br /&gt;
A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 (16²) different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The default tilesets (famously known as ''Curses'', 640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the &amp;quot;0&amp;quot;, &amp;quot;g&amp;quot;, and &amp;quot;f&amp;quot; characters (but with slight differences including the &amp;quot;0&amp;quot;, &amp;quot;W&amp;quot;, and &amp;quot;y&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&amp;lt;!-- last tested 53.10 --&amp;gt;&lt;br /&gt;
{{TipBox|#fb0|float=center|'''Currently, using some tilesets can cause the lower and right edges of the screen to not react to the mouse.'''{{bug|13462}} This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or [[Settings|setting]] the game to fullscreen may avoid this.}}&lt;br /&gt;
Other issues that can appear when using a different tileset:&lt;br /&gt;
* In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.&lt;br /&gt;
* In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.&lt;br /&gt;
* In graphics mode, some UI elements do not scale to the tileset.&lt;br /&gt;
* In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the [[Noble#Menu|Nobles menu]] especially.&lt;br /&gt;
&lt;br /&gt;
To use a specific tileset with ''Dwarf Fortress'', you must perform the following steps:&lt;br /&gt;
&lt;br /&gt;
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) Alternatively, export a BMP from [https://github.com/viler-int10h/Fontraption Fontraption]; then paint the black background pink (using the bucket tool) and save it again as a BMP.&lt;br /&gt;
# If using very old versions of ''Dwarf Fortress'', it is necessary to convert the tileset to the BMP image format:&lt;br /&gt;
## You '''must not''' just change the extension to .bmp or .png or the tileset will be '''unusable''', because only the extension is changed, but not the file header and encoding; you '''must''' use a program like MS Paint to convert and save it properly.&lt;br /&gt;
## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the PNG file in an image editor and save it as a '''24-bit bitmap''' (BMP).&lt;br /&gt;
## For ''[[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' it is not necessary to convert images, since these versions should be able to use either format; however, to do so, open the BMP file in an image editor and save it as a '''PNG'''  with ''transparency''.&lt;br /&gt;
# Move or copy the file to the DF art directory ({{tt|data/art}}), which is in the game installation folder.&lt;br /&gt;
## Alternatively, depending on the the [[Settings#Portable_mode|portable mode setting]], files in the ''Local User''{{tt|/data/art}} folder will override the files in the installation folder.&lt;br /&gt;
# Edit the {{tt|data/init/init_default.txt}} file to specify the tileset file to use. There are three lines that can be changed:&lt;br /&gt;
## '''[FONT:''&amp;lt;filename&amp;gt;'']''' — the tileset for a windowed display.&lt;br /&gt;
## '''[FULLFONT:''&amp;lt;filename&amp;gt;'']''' — the tileset for a full-screen display.&lt;br /&gt;
## '''[BASIC_FONT:''&amp;lt;filename&amp;gt;'']''' — the tileset for initial loading and menu display.&lt;br /&gt;
## All three can be set to the same file. In fact, setting them to different files can give unexpected results.&lt;br /&gt;
## Once you have made the changes you need to remember to save the file.&lt;br /&gt;
# If the selected tileset requires modifications to the [[Raw]]s, you will have to make those edits.  What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to {{tt|d_init.txt}}, such as {{tt|[PILLAR_TILE:255]}}, but those options, sadly, no longer exist.&lt;br /&gt;
&lt;br /&gt;
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset! The game does not save these FONT options in {{tt|prefs/init.txt}}, so adding them there will only be temporary.&lt;br /&gt;
&lt;br /&gt;
=Square tilesets=&lt;br /&gt;
&lt;br /&gt;
==1&amp;amp;times;1==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Monoscii Lite.png&lt;br /&gt;
|image=[[Image:Monoscii_Lite.png]]&lt;br /&gt;
|author=Loud Whispers&lt;br /&gt;
|dated=2015-03-30&lt;br /&gt;
|size=1&amp;amp;times;1&lt;br /&gt;
|resolution=80&amp;amp;times;25&lt;br /&gt;
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])&lt;br /&gt;
|demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;4==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=04x04_4x4tiny_Anapan.png&lt;br /&gt;
|author=Anapan&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=4&amp;amp;times;4&lt;br /&gt;
|resolution=320&amp;amp;times;100&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;5==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kein_400x125.png&lt;br /&gt;
|author=[[User:Kein|Kein]]&lt;br /&gt;
|dated=2008-8-7&lt;br /&gt;
|size=5&amp;amp;times;5&lt;br /&gt;
|resolution=400&amp;amp;times;125&lt;br /&gt;
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.&lt;br /&gt;
|demo=[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_custom_5x5.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2008-11-20&lt;br /&gt;
|size=5&amp;amp;times;5&lt;br /&gt;
|resolution=400&amp;amp;times;125, 800&amp;amp;times;250, 800&amp;amp;times;500&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Geti_custom_6x6.png&lt;br /&gt;
|author=[[User:Geti|Geti]]&lt;br /&gt;
|dated=2010-08-04&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150, 960times;300&lt;br /&gt;
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord Nightmare 6x6font01.png&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2007-11-5&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&amp;amp;times;6, with a separator column.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord Nightmare 6x6font02.png&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2007-11-12&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.&lt;br /&gt;
|demo=[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Mkv_curses_480x150.png&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=The first version of the tiny tileset, superseded by the version below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Mkv_curses_480x150_v2.png&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.&lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6&amp;amp;times;6 v2.zip].&lt;br /&gt;
|demo=[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=nobbins6x6.png&lt;br /&gt;
|author=[[User:Nobbins|Nobbins]]&lt;br /&gt;
|dated=2010-01-10&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150, 960&amp;amp;times;300&lt;br /&gt;
|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=nobbin_ts_v2.png&lt;br /&gt;
|author=[[User:Nobbins|Nobbins]]&lt;br /&gt;
|dated=2010-06-28&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150, 960&amp;amp;times;300&lt;br /&gt;
|comments=Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. [http://www.bay12games.com/forum/index.php?topic=47680 Forum thread.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=unbeatable.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-07-27&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=the ones above looks too ugly in my eyes. so i designed this 5x5 tileset that no one, '''No One''', '''&amp;lt;big&amp;gt;NO ONE&amp;lt;/big&amp;gt;''' can ever beat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=unbeatable_shadowed.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-07-29&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Thanks to [https://ibispaint.com/?lang=en-US ibisPaint], now with shadows!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=atari_st-6x6.png&lt;br /&gt;
|author=[https://github.com/vu-dinh-hung vu-dinh-hung]/Atari&lt;br /&gt;
|dated=2026-5-25&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Play the Dwarf Fortress game in CP862. Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=gem_viewmax2-6x6.png&lt;br /&gt;
|author=[https://github.com/vu-dinh-hung vu-dinh-hung]/Digital Research&lt;br /&gt;
|dated=2026-5-25&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;7==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=Herrbdog_7x7_tileset.gif&lt;br /&gt;
|author=[[User:herrbdog|herrbdog]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=7&amp;amp;times;7&lt;br /&gt;
|resolution=560&amp;amp;times;175&lt;br /&gt;
|comments=&lt;br /&gt;
|demo=[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=terbert_7x7.png&lt;br /&gt;
|author=[[User:Terbert|Terbert]]&lt;br /&gt;
|dated=2009-6-30&lt;br /&gt;
|size=7&amp;amp;times;7&lt;br /&gt;
|resolution=560&amp;amp;times;175&lt;br /&gt;
|comments=This is a 7x7 tileset made for overseeing large constructions &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc7.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=7&amp;amp;times;7&lt;br /&gt;
|resolution=560&amp;amp;times;175&lt;br /&gt;
|comments=One attempt for different resolutions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;8==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anikki_square_8x8.png&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 native.&lt;br /&gt;
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]&lt;br /&gt;
&lt;br /&gt;
There is also an upscaled [[#Anikki_square_16x16.png|16x16 version]] of this set available for fullscreen use below.&lt;br /&gt;
|demo=[[Image:df_anikki_2.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_8x8&lt;br /&gt;
|filename=cheepicus_8x8.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2014-4-3&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.&lt;br /&gt;
|demo=[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Jdpage_8x8.png&lt;br /&gt;
|author=[[User:Jdpage|Jdpage]]&lt;br /&gt;
|dated=2010-09-15&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 native.&lt;br /&gt;
|comments=Modified version of the [[#Anikki_square_8x8.png|Anikki 8x8 tileset]]. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=NICER40C OG?.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]/IBM?&lt;br /&gt;
|dated=2019-05-16&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=When you don't listen to him&lt;br /&gt;
&lt;br /&gt;
Tool used: https://www.imageresizer.work/stretch-image-online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CGA8x8thick.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CGA8x8thin.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2008-6-6&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
|demo=[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&amp;amp;times;8 CGA tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=LN_EGA8x8.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The IBM EGA 8&amp;amp;times;8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=RDE_8x8.png&lt;br /&gt;
|author=[[User:RedDeadElite|RedDeadElite]]&lt;br /&gt;
|dated=2018-08-17&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.&lt;br /&gt;
|demo=[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Pastiche_8x8.png&lt;br /&gt;
|author=[[User:Tejón|tejón]]&lt;br /&gt;
|dated=2012-6-12&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 @ 80&amp;amp;times;25.&lt;br /&gt;
|comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Potash_8x8.png&lt;br /&gt;
|author=[[User:Tejón|tejón]]&lt;br /&gt;
|dated=2012-6-12&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 @ 80&amp;amp;times;25.&lt;br /&gt;
|comments=I like packing as much on the screen as I can, but 8&amp;amp;times;8 is just too crowded for 1920&amp;amp;times;1080 fullscreen. I intended to make a 10&amp;amp;times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of ''Dwarf Fortress'' should you happen to find yourself stuck in 1985.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Acorntileset8x8.png&lt;br /&gt;
|author=[[User:Xenomorph|Xenomorph]]&lt;br /&gt;
|dated=2008-8-9&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at [[#Acorntileset.png|double resolution]]. [http://dffd.bay12games.com/file.php?id=407 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=yayo_c64_640x200.png&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&amp;amp;times;16 version [[#Yayo_c64_1280x400_83b157.png|below]]. :)&lt;br /&gt;
|demo=[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_msx.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.&lt;br /&gt;
|demo=[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&amp;amp;times;8 tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=IBM PC Convertible.png&lt;br /&gt;
|author=IBM&lt;br /&gt;
|dated=1986-04-03&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Dumped from original IBM PC Convertible ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sharp PC-3000.png&lt;br /&gt;
|author=Sharp&lt;br /&gt;
|dated=1991&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments=Dumped from original Sharp PC-3000 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sharp PC-3000 Thin.png&lt;br /&gt;
|author=Sharp&lt;br /&gt;
|dated=1991&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments=Dumped from original Sharp PC-3000 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_8^2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=[[#16seg_21x27.png|16seg]] but smaller.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_IO_8^2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_connected_8^2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Less vintage, but more futuristic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_connected_IO_8^2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-8x8.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=08x08_DOS437_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft.png&lt;br /&gt;
|author=Mojang&lt;br /&gt;
|dated=2008-2-29&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=#toomanycrossovers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_5.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_acorn_8x8.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_acorn_8x8_bearded.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=eschaton.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=invasion.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=UnsandedRetro-1.1.1.png&lt;br /&gt;
|author=exaptations&lt;br /&gt;
|dated=2022-1-5&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=An 8px font with wide vertical strokes inspired by [https://en.wikipedia.org/wiki/Chicago_(typeface) Chicago] and [https://www.curseforge.com/minecraft/texture-packs/craft-sans-font Craft Sans].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;9==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=720x225_SmoothWalls.PNG&lt;br /&gt;
|author=[[User:Dorten|Dorten]]&lt;br /&gt;
|dated=2009-2-13&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.&lt;br /&gt;
|demo=[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=720x225_SmoothWalls7.png&lt;br /&gt;
|author=[[User:Dorten|Dorten]]&lt;br /&gt;
|dated=2009-2-13&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Minor tweak so the 7's don't look like question marks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Nostalgia_720x225.png&lt;br /&gt;
|author=[[User:Maus|maus]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a [[#Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[#Teeto_K_18x18.PNG|Teeto_K's version]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DortenSolid.png&lt;br /&gt;
|author=[[User:Qjet|Qjet]]&lt;br /&gt;
|dated=2009-2-13&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.&lt;br /&gt;
|demo=[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_720x225_8d6752.png&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[#720x225_SmoothWalls.PNG|Dorten's revision]] more. The following is the original description:&amp;lt;br&amp;gt;I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.&lt;br /&gt;
|demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x09_consol9_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CGA-8x8-CP850.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=computer-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=corsivo-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CP850-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=fantasy-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=negative-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rotated-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=thin-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tiny-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;10==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anikki_square_10x10.png&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native.&lt;br /&gt;
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]&lt;br /&gt;
(Note: The up and down ramps are reversed.)&lt;br /&gt;
|demo=[[Image:df_anikki_1.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=buddy.png&lt;br /&gt;
|author=buddy&lt;br /&gt;
|dated=2014-07-12&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|comments=I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.&lt;br /&gt;
&lt;br /&gt;
A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.&lt;br /&gt;
&lt;br /&gt;
[PILLAR_TILE:10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=buddy--graphical.png&lt;br /&gt;
|author=buddy&lt;br /&gt;
|dated=2014-07-16&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|comments=The graphical version of my tileset.&lt;br /&gt;
&lt;br /&gt;
data/init/d_init.txt:&amp;lt;br/&amp;gt;&lt;br /&gt;
[PILLAR_TILE:10]&amp;lt;br/&amp;gt;&lt;br /&gt;
[TREE_BRANCHES:171]&lt;br /&gt;
&lt;br /&gt;
raw/objects/creature_standard.txt:&amp;lt;br/&amp;gt;&lt;br /&gt;
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=ddw.png&lt;br /&gt;
|author=[[User:Ddw|Ddw]]&lt;br /&gt;
|dated=2011-03-10&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native&lt;br /&gt;
|comments=Based on [[#Anikki_square_10x10.png|Anikki]], with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255] &lt;br /&gt;
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Paul_10x10.png&lt;br /&gt;
|author=[[User:Paul|Paul]]&lt;br /&gt;
|dated=2008-9-5&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 for 80&amp;amp;times;25 grid size, others just multiply grid by 10.&lt;br /&gt;
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Potash_10x10.png&lt;br /&gt;
|author=[[User:Tejón|tejón]]&lt;br /&gt;
|dated=2012-6-12&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 @ 80&amp;amp;times;25.&lt;br /&gt;
|comments=The &amp;quot;full size&amp;quot; version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10&amp;amp;times;10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Taffer 10x10.png&lt;br /&gt;
|author=[[User:Taffer|Taffer]]&lt;br /&gt;
|dated=2017-01-10&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=Looks decent at almost any resolution.&lt;br /&gt;
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.&lt;br /&gt;
|demo=[[Image:Taffer.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Terbert_10x10.png&lt;br /&gt;
|author=[[User:Terbert|Terbert]]&lt;br /&gt;
|dated=2009-6-30&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250&lt;br /&gt;
|comments=This is Terbert's First tileset&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tocky_square_10x10.png&lt;br /&gt;
|author=[[User:Tocky|Tocky]]&lt;br /&gt;
|dated=2007-11-15&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native, 800&amp;amp;times;500 for fullscreen.&lt;br /&gt;
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '&amp;lt;' and '&amp;gt;', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. &lt;br /&gt;
|demo=[[Image:Df_tock10_1.PNG|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=dsom.png&lt;br /&gt;
|author=HelloLion&lt;br /&gt;
|dated=2015-12-18&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=141898.0 Dwarf State of Mind]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==11&amp;amp;times;11==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=terminus.png&lt;br /&gt;
|author=[[User:Gekz|Gekz]]&lt;br /&gt;
|dated=2010-1-08&lt;br /&gt;
|size=11&amp;amp;times;11&lt;br /&gt;
|resolution=880&amp;amp;times;275&lt;br /&gt;
|comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I choose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.&lt;br /&gt;
|demo=[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc11.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=11&amp;amp;times;11&lt;br /&gt;
|resolution=880&amp;amp;times;275&lt;br /&gt;
|comments=[[#rc11x18.png]], squashed into square tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DB_curses_12x12.PNG&lt;br /&gt;
|author=[[User:Hanuman|Hanuman]]&lt;br /&gt;
|dated=2008-7-23&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=900&amp;amp;times;300&lt;br /&gt;
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]&lt;br /&gt;
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Alloy_curses_12x12.png&lt;br /&gt;
|author=[[User:Alloy|Alloy]]&lt;br /&gt;
|dated=2010-12-3 - v1.1&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native.&lt;br /&gt;
|comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Haberdash_curses_12x12.png&lt;br /&gt;
|author=[[User:Haberdash|Haberdash]]&lt;br /&gt;
|dated=2014-07-24&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_classic_square_12x12.png&lt;br /&gt;
|author=DPh Kraken&lt;br /&gt;
|dated=2025-1-1&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=1024&amp;amp;times;768&lt;br /&gt;
|comments=The vanilla tileset, resized to 12x12 with no added frills. Some non-text characters have been additionally centered within the wider margins.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_12x12&lt;br /&gt;
|filename=cheepicus_12x12.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2010-8-4&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by [[#Guybrush_square_16x16.png|Guybrush]], which I love, but after awhile the blurriness got to me.&lt;br /&gt;
&lt;br /&gt;
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)&lt;br /&gt;
|demo=[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Unknown curses 12x12 &amp;amp; Markvii Walls.png&lt;br /&gt;
|author=DDR &amp;amp; Others&lt;br /&gt;
|dated=2010-9-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.&lt;br /&gt;
|demo=[[Image:Unknown curses 12x12 &amp;amp; Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Herrbdog_144.png&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=A larger version of this tileset is available [[#Herrbdog_16x16_tileset.gif|below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Dullard_Exponent_12x12.png&lt;br /&gt;
|author=Lord Dullard/Exponent&lt;br /&gt;
|dated=2009-3-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=mkv_solidcurses_stairs_960x300.png&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-12-4&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.&amp;lt;br&amp;gt; Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Mkv_solidcurses_960x300.png&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.&amp;lt;br&amp;gt; &lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Markvii.png&lt;br /&gt;
|author=[[User:Turnip|Turnip]]&lt;br /&gt;
|dated=2009-7-9&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=My revision of Markavian's tileset, made to be more &amp;quot;curvy&amp;quot;&lt;br /&gt;
|demo=[[Image:Rev7.PNG|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tileset_unknown_960x300_02.png&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This is a tileset submitted by an unknown user from the IP address 86.43.81.125. &amp;lt;!-- no need to say that for the default characters --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Unknown_curses_12x12.png&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|dated=2007-11-24&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]&lt;br /&gt;
|demo=[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&amp;amp;times;12 v2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=nice_curses_12x12.png&lt;br /&gt;
|author=[[User:Vidumec|Vidumec]]&lt;br /&gt;
|dated=2013-01-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.&lt;br /&gt;
|demo=[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=zesty_curses_12x12.png&lt;br /&gt;
|author=[[User:ZesT|ZesT]]&lt;br /&gt;
|dated=2022-11-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments= A fresh spin on Vidumec's &amp;quot;nice curses&amp;quot; tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.&amp;lt;br&amp;gt;A [[#zesty_curses_24x24.png|24x24 version]] is available.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Y_ROR_12x12.png&lt;br /&gt;
|author=jimjulius&lt;br /&gt;
|dated=2025-8-12&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=kitty_font.png&lt;br /&gt;
|author=Doctus&lt;br /&gt;
|dated=2020-2-17&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=900&amp;amp;times;300&lt;br /&gt;
|comments=This work is licensed under a [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rogue_12x12.png&lt;br /&gt;
|author=Rogue Yun&lt;br /&gt;
|dated=2013-6-5, updated 2014-10-20&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=vis_12x12.png&lt;br /&gt;
|author=darodrigues&lt;br /&gt;
|dated=2009-5-7&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This tileset was made mainly for play on Net-tops or other computers with little screen space. The style were inspired on old 8-bit font faces, and are meant to be easy to tell apart from each other even on a 10-inch screen; and with a native resolution of 960x300, should fit on most desktops while leaving space for monitoring your running IM programs, download queues, and other such things.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x12_Tergel.png&lt;br /&gt;
|author=CowThing&lt;br /&gt;
|dated=2015-5-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=An ASCII tileset combined with simplistic pixel art.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==13&amp;amp;times;13==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kren_13x13.png&lt;br /&gt;
|author=[[User:Krenshala|krenshala]]&lt;br /&gt;
|dated=2015-12-27 (Updated 2017-08-27)&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366&amp;amp;times;768), but still be clearly legible.  I think I have succeeded in that goal.  On a 1680&amp;amp;times;1050 display the resolution is 129&amp;amp;times;80 with this tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=yayo_tunur_1040x325.png&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325&lt;br /&gt;
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means &amp;quot;style&amp;quot; in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)&lt;br /&gt;
|demo=[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc13.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325&lt;br /&gt;
|comments=One attempt for different resolutions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=BEARWASDEAD_13px.png&lt;br /&gt;
|author=bearwasdead&lt;br /&gt;
|dated=2021-3-27&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325&lt;br /&gt;
|comments=}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=warale_df.png&lt;br /&gt;
|author=adri326&lt;br /&gt;
|dated=2021-7-26&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325}}&lt;br /&gt;
&lt;br /&gt;
==14&amp;amp;times;14==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_14x14&lt;br /&gt;
|filename=cheepicus_14x14.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2018-11-28&lt;br /&gt;
|size=14&amp;amp;times;14&lt;br /&gt;
|resolution=1120&amp;amp;times;350&lt;br /&gt;
|comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.&lt;br /&gt;
|demo=[[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]]&lt;br /&gt;
|demo2=[[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15&amp;amp;times;15==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_15x15&lt;br /&gt;
|filename=cheepicus_15x15.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2012-5-6&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1200&amp;amp;times;375&lt;br /&gt;
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.&lt;br /&gt;
|demo=[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Talryth_square_15x15.png&lt;br /&gt;
|author=[[User:Talryth|Talryth]]&lt;br /&gt;
|dated=2010-06-18&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1440&amp;amp;times;900 (96&amp;amp;times;60 grid size)&amp;lt;br/&amp;gt;1680&amp;amp;times;1050 (112&amp;amp;times;70 grid size)&lt;br /&gt;
|comments=Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Vidumec_15x15.png&lt;br /&gt;
|author=[[User:Vidumec|Vidumec]]&lt;br /&gt;
|dated=2011-09-05&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1440&amp;amp;times;900 (96&amp;amp;times;60 grid size)&amp;lt;br/&amp;gt;1680&amp;amp;times;1050 (112&amp;amp;times;70 grid size)&amp;lt;br/&amp;gt;Actually looks good on any resolution&lt;br /&gt;
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!&lt;br /&gt;
|demo=[[Image:Df_screen1.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc15.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1200&amp;amp;times;375&lt;br /&gt;
|comments=[[#rc15x18.png]], squashed into square tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anno_16x16.png&lt;br /&gt;
|author=[[User:AbuDhabi|AbuDhabi]]&lt;br /&gt;
|dated=2011-03-19&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on [[#Anikki_square_16x16.png|Anikki's 16x16 tileset]], but smoothed/enhanced and with the dwarf images reworked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Aesomatica_16x16.png&lt;br /&gt;
|author=[[User:Aesomatica|Aesomatica]]&lt;br /&gt;
|dated=2008-11-29&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=LCD_Tileset.png&lt;br /&gt;
|author=[[User:Agm|Agm]]&lt;br /&gt;
|dated=2020-02-07&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16-RogueYun-AgmEdit.png&lt;br /&gt;
|author=[[User:Agm|Agm]]&lt;br /&gt;
|dated=2017-10-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anikki_square_16x16.png&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]&lt;br /&gt;
|demo=[[Image:df_anikki_2.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_16x16.png&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-01-11&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is the 16x16 version of [[#Bisasam_24x24.png|my 24x24 tileset]]. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.&lt;br /&gt;
|demo=[[Image:Bisasam_16x16_preview.png|thumb|right]]&lt;br /&gt;
|demo2=[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_8x8x2&lt;br /&gt;
|filename=cheepicus_8x8x2.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2014-4-3&lt;br /&gt;
|size=16&amp;amp;times;16 (doubled 8x8)&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.&lt;br /&gt;
|demo=[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_16x16&lt;br /&gt;
|filename=cheepicus_16x16.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2014-5-10&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.&lt;br /&gt;
|demo=[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]&lt;br /&gt;
|demo2=[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Cooz_curses_square_16x16.png&lt;br /&gt;
|author=[[User:Cooz|Cooz]]&lt;br /&gt;
|dated=2009-2-28&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&amp;amp;times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].&lt;br /&gt;
|demo=[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=Guybrush_square_16x16.png&lt;br /&gt;
|author=[[User:Guybrush|Guybrush]]&lt;br /&gt;
|dated=2007-11-15&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A 16&amp;amp;times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[40d:Graphics_set_repository#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut &amp;amp; paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].&lt;br /&gt;
|demo=[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]&lt;br /&gt;
|demo2=[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=GuybrushASCII_curses_square_16x16.png&lt;br /&gt;
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Herrbdog_16x16_tileset.gif&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=The 16&amp;amp;times;16 version of Herrbdog's tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Oddball_16x16.png&lt;br /&gt;
|author=[[User:HexaBlu|HexaBlu]]&lt;br /&gt;
|title=Oddball-16&lt;br /&gt;
|dated=2021-07-05&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=&amp;quot;A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. &amp;quot;[http://www.bay12forums.com/smf/index.php?topic=178707 Forum Page]&lt;br /&gt;
|demo=[[Image:Oddball_16x16_Gameplay.png|thumb|right|A screenshot of what the landscape looks like using Oddball-16.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MRC_square_16x16.png&lt;br /&gt;
|author=Inquisitor Saturn&lt;br /&gt;
|dated=2008-5-18&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=Redjack17.png&lt;br /&gt;
|author=[[User:Jackard|Jackard]]&lt;br /&gt;
|dated=2008-7-22&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.  ''Note: Bins are hard to see using this tileset because the &amp;quot;bin&amp;quot; tile is also used as the &amp;quot;up/down staircase&amp;quot; tile.  [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.''&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kai-1280x400-v2 7512b5.png&lt;br /&gt;
|author=Kaishaku&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A square 1280&amp;amp;times;400 font. Simple and legible. Converted from roarl's 16&amp;amp;times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kelora_16x16_diagonal.png&lt;br /&gt;
|author=[[User:Kelora|Kelora]]&lt;br /&gt;
|dated=2009-7-26&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=&lt;br /&gt;
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.&lt;br /&gt;
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kelora_16x16_diagonal-clouds.png&lt;br /&gt;
|author=[[User:Kelora|Kelora]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=&lt;br /&gt;
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.&lt;br /&gt;
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kenran.png&lt;br /&gt;
|author=[[User:Kenran|Kenran]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=&lt;br /&gt;
|comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kjammer square 16x16 v02.png&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Name: ''&amp;quot;Masked Adventurer&amp;quot;'' - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available [[User:Klokjammer#My Tilesets|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kjammer square 16x16 v00.png&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|dated=2007-10-31&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A &amp;quot;clean&amp;quot; version of the above set, one without any fancy tiles (except for the dwarves).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Md_curses_16x16.png&lt;br /&gt;
|author=[[User:Marble Dice|Marble Dice]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Runeset_16x16.png&lt;br /&gt;
|author=monkeyfritz&lt;br /&gt;
|dated=2018-3-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=256&amp;amp;times;256&lt;br /&gt;
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.&lt;br /&gt;
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=PTTGV2tiles.png&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|dated=2007-11-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Fnord 16x16.png&lt;br /&gt;
|author=PopTart&lt;br /&gt;
|dated=2016-5-08&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=&amp;quot;FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)&amp;quot; [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]&lt;br /&gt;
|demo=[[Image:Fnordgameplay.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Msgothic.png&lt;br /&gt;
|author=[[User:Random832]]&lt;br /&gt;
|dated=2009-4-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;800 etc&lt;br /&gt;
|comments=Based on the ＭＳ ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Raving_1280x400.png&lt;br /&gt;
|author=[[User:RavingManiac|RavingManiac]]&lt;br /&gt;
|dated=2010-3-13&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_sm.png&lt;br /&gt;
|author=[[User:RogueYun|Rogue Yun]]&lt;br /&gt;
|dated=2015-06-09&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_sb_ascii.png&lt;br /&gt;
|author=[[User:RogueYun|Rogue Yun]]&lt;br /&gt;
|dated=2018-11-04&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A good solid ASCII Tileset. See the [http://www.bay12forums.com/smf/index.php?topic=172536.0 Something Boxy] thread for more information and updates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sapphos_square_16x16.png&lt;br /&gt;
|author=Sappho&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Another square font, target resolution 1280&amp;amp;times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Savok_curses_1280x400_517caa.png&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|dated=2008-6-16&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.&amp;lt;br&amp;gt;In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.&amp;lt;br&amp;gt;If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.&amp;lt;br&amp;gt;Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=SFE_Curses_square_16x16.png&lt;br /&gt;
|author=Super Foul Egg&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tahin_16x16_rounded.png&lt;br /&gt;
|author=[[User:Tahin|Tahin]]&lt;br /&gt;
|dated=2007-12-28&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Based on Marble Dice's tileset, above. Smoothed corners are &amp;quot;rounded&amp;quot;, which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard &amp;quot;L&amp;quot; tiles to fit together nicely, but &amp;quot;T&amp;quot; and &amp;quot;+&amp;quot; don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DF-Nordic_v1.png&lt;br /&gt;
|author=[[User:Techhead|Techhead]]&lt;br /&gt;
|dated=2009-3-26&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Markx.png&lt;br /&gt;
|author=[[User:TurnipII|TurnipII]]&lt;br /&gt;
|dated=2018-8-2&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tyr_1280x400.PNG&lt;br /&gt;
|author=[[User:Tyrving|Tyrving]]&lt;br /&gt;
|dated=2008-2-15&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Winterwing_Curses_16x16_lucon.png&lt;br /&gt;
|author=[[User:Winterwing|Winterwing]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Like usual, lucida console with cleartype. Creative, huh. :)&lt;br /&gt;
|demo=[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Yayo_c64_1280x400_83b157.png&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Name: Yayo's C64; The 16&amp;amp;times;16 version of [[#yayo_c64_640x200.png|Yayo's tileset]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_16x16.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-11-10&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Because everyone is making one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zilk_16x16.png&lt;br /&gt;
|author=[[User:Zilk|Zilk]]&lt;br /&gt;
|dated=2015-7-15&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.&lt;br /&gt;
|demo=[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=hezkore.png&lt;br /&gt;
|author=Hezkore&lt;br /&gt;
|dated=2022-11-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments='hezkore.png' is a 16x16 tilset based on Kenran and Nice curses with my own edits and additions. The most common items has object graphics and does not replace the bitmap font, keeping all text readable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_1.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-1-31&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-1-31&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_3.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_4.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=BEARWASDEAD_16px.png&lt;br /&gt;
|author=bearwasdead&lt;br /&gt;
|dated=2021-4-20&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=pixale_tileset_16x16.png&lt;br /&gt;
|author=Artist Dwarf&lt;br /&gt;
|dated=2022-3-4&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=I've been playing Dwarf Fortress on and off for 2 years now and my favourite tileset was always been the Wanderlust. It inspired me to create my own tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Cherrywood_1.png&lt;br /&gt;
|author=UristMcArmok&lt;br /&gt;
|dated=2017-12-2&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is [http://dffd.bay12games.com/file.php?id=13272 a work in progress pack]. The 16x ascii tiles are finished but the graphical tiles are not. I’m leaving the overrides out of this pack for now but they will be added in the future along with a wide selection of mod support.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=stal_16x16.png&lt;br /&gt;
|author=Stalhansch&lt;br /&gt;
|dated=2014-9-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=storyteller_v-iii.PNG&lt;br /&gt;
|author=Dirtcopter77&lt;br /&gt;
|dated=2014-5-19&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=When I made this tileset, I wanted to make DF feel a bit more like an ancient tale. I wanted every minute of gameplay to be like a page in an old manuscript or picture book lovingly hand-illustrated by monks with a strange obsession for cats, blood and cheese.&lt;br /&gt;
&lt;br /&gt;
The tileset is entirely ASCII (with some artistic license) except for certain tiles, to make sure that the strange text and sometimes mixed-up tiles that come from graphics packs aren't present. I hope you enjoy it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DPSet16x16DF.png&lt;br /&gt;
|author=DominionPrivateer&lt;br /&gt;
|dated=2022-7-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=You don't believe a crossover? Well, here it is! Dwarf Fortress &amp;amp;times; ASCII Sector.&lt;br /&gt;
&lt;br /&gt;
[https://asciisector.fandom.com/wiki/User_blog:DominionPrivateer/Introducing_the_first_ASCII_Sector_v0.7.2_Tileset! Original post]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MMO_16x16.png&lt;br /&gt;
|author=Rochndil&lt;br /&gt;
|dated=2011-03-10, updated 2011-4-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset is a WIP. I've had to change a number of items that just didn't work to my satisfaction in-game. Doubtless additional changes will be necessary as testing continues.&lt;br /&gt;
&lt;br /&gt;
This tileset is assembled by me, but few of the actual tiles are my work (aren't you glad!). This represents the vastly superior artistic talents of Aesomatica, Autonomous, Belal, Darkmond, Lord Zorithrox (which I just probably butchered), Flying Mage, Isenherz, Mayday, Moons, Ranting Rodent (the only one to create tiles for some new stuff yet!). and Shadow Lord. Documentation describing the origin of each tile will be included in the release, but this is just a preview of the tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_CGA-Scanlines_IBM.png&lt;br /&gt;
|author=Anapan/IBM&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Deadset B 256x256.png&lt;br /&gt;
|author=DreaDFanG&lt;br /&gt;
|dated=2008-7-24&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Patchwork tileset / that needs a lowercase mod to fix image words.&lt;br /&gt;
&lt;br /&gt;
Fixed some stuff and made it look more unique, and is covered with spikes of ASCII graphics!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=zelda_16x16.png&lt;br /&gt;
|author=Neverlight&lt;br /&gt;
|dated=2009-3-27&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset is an attempt to make Dwarf Fortress look as much like Zelda as possible. It almost exclusively uses Zelda sprites, although there are a few tiles that had to be edited or made from scratch. It is still a work in progress.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=frogfont_16x16.png&lt;br /&gt;
|author=Mr Frog&lt;br /&gt;
|dated=2012-2-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A square tileset with bold, simple lettering. Has been described as 'damn awesome' by one person and was directly requested by another, so I've decided to make it publicly-available.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Pawn64_16x16.png&lt;br /&gt;
|author=Jack Barlow&lt;br /&gt;
|dated=2023-10-25&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Dwarf Fortress tileset inspired by the Commodore 64 but with enhanced usability for Dorfy purposes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_Tergel.png&lt;br /&gt;
|author=CowThing&lt;br /&gt;
|dated=2015-4-29&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=An ASCII tileset combined with simplistic pixel art.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bob_en_creatures.png&lt;br /&gt;
|author=NesterovBug&lt;br /&gt;
|dated=2024-8-9&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Hello. I started playing DF 47.05 and made my own tileset.&lt;br /&gt;
&amp;lt;u&amp;gt;It is based on Balin's tileset &amp;quot;Curses of Balin&amp;quot;&amp;lt;/u&amp;gt;, so I called mine - '''&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;quot;Bane of Bugs&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;'''&lt;br /&gt;
More info [https://www.bay12forums.com/smf/index.php?topic=182758.0 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=cobug_en_letters.png&lt;br /&gt;
|author=NesterovBug&lt;br /&gt;
|dated=2024-8-9&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Hello. I started playing DF 47.05 and made my own tileset.&lt;br /&gt;
&amp;lt;u&amp;gt;It is based on Balin's tileset &amp;quot;Curses of Balin&amp;quot;&amp;lt;/u&amp;gt;, so I called mine - '''&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;quot;Bane of Bugs&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;'''&lt;br /&gt;
More info [https://www.bay12forums.com/smf/index.php?topic=182758.0 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_acorn_16x16.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_acorn_16x16_bearded.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_curses_16x16.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_curses_16x16_bearded.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=NICER40C OK.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]/IBM?&lt;br /&gt;
|dated=2019-05-16&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Great. This is how it should be. Amazing. Fantastic. Wonderful. &amp;lt;big&amp;gt;'''WOWEE.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tool used: https://www.imageresizer.work/stretch-image-online&lt;br /&gt;
Further tweaked using: ibisPaintX&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=strayfont.png&lt;br /&gt;
|author=OO-31415&lt;br /&gt;
|dated=2022-8-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=https://www.bilibili.com/video/BV1yT411c7zq/&lt;br /&gt;
&lt;br /&gt;
一时兴起做的奇怪的资源包 也许玩游戏时可以锻炼记忆力（？）&lt;br /&gt;
&lt;br /&gt;
下载：https://wws.lanzoul.com/iLUWN09zatuj&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==17&amp;amp;times;17==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc17.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=17&amp;amp;times;17&lt;br /&gt;
|resolution=1360&amp;amp;times;425&lt;br /&gt;
|comments=One attempt for different resolutions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18&amp;amp;times;18==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Haowan_Curses_1440x450.png&lt;br /&gt;
|author=Haowan&lt;br /&gt;
|dated=2007-11-2&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=An enlarged version of a square version of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Teeto_K_18x18.PNG&lt;br /&gt;
|author=[[User:Teeto_K|Teeto_K]]&lt;br /&gt;
|dated=2008-10-24&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=A tileset based on [[#Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his &amp;quot;Nostalgia&amp;quot; tileset]], however, it has been heavily revised. The entire font has been &amp;quot;smoothed over&amp;quot;, and many of the symbols changed to more &amp;quot;graphical&amp;quot; representations of the items they represent. An attempt to fill the void of &amp;quot;graphic heavy&amp;quot; tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a &amp;quot;graphics enhanced&amp;quot; play area. Special thanks to Maus for the font, and Guybrush for the inspiration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Nostalgia 1440x450 3e4a08.png&lt;br /&gt;
|author=[[User:maus|maus]]&lt;br /&gt;
|dated=2009-10-04&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=18x18 version of [[#Nostalgia_720x225.png|Nostalgia_720x225.png]]. Scaled up to 200%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Ironhandtileset.png&lt;br /&gt;
|author=Ironhand and Wormslayer&lt;br /&gt;
|dated=2010-4-6&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CLA.png&lt;br /&gt;
|author=CLA&lt;br /&gt;
|dated=2012-3-19, updated 2016-5-10&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=project_athena.png&lt;br /&gt;
|author=Reverie&lt;br /&gt;
|dated=2022-2-4&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450}}&lt;br /&gt;
&lt;br /&gt;
==20&amp;amp;times;20==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anikki_square_20x20.png&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 native.&lt;br /&gt;
|comments=Based primarily on Tocky and Plac1d. This is a scaled-up version of [[#Anikki_square_10x10.png|the 10x10 tileset]] for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]&lt;br /&gt;
(Note: The up and down ramps are reversed.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_20x20.png&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-05-15&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.&lt;br /&gt;
|demo=[[Image:Bisasam_20x20_preview.png|thumb|right]]&lt;br /&gt;
|demo2=[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_20x20_ascii.png&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-05-15&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.&lt;br /&gt;
|demo=[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]&lt;br /&gt;
|demo2=[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Rose_20x20.png&lt;br /&gt;
|author=[[User:Japa|Rose]]&lt;br /&gt;
|dated=2019-04-29&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to give as similar a feel to the original as possible, while still being square and larger, without any resizing artifacts. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Taffer_20x20.png&lt;br /&gt;
|author=[[User:Taffer|Taffer]]&lt;br /&gt;
|dated=2017-01-10&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=Looks best at high resolutions, or on very large monitors.&lt;br /&gt;
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Oreslam_1920x1200_20x20.png&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2009-09-12&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1920&amp;amp;times;1200&lt;br /&gt;
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means &amp;quot;Large Clear Stone&amp;quot;. I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.&lt;br /&gt;
|demo=[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_20x20_mod_T.png&lt;br /&gt;
|author=yobbo&lt;br /&gt;
|dated=2014-07-13&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.&lt;br /&gt;
|demo=[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=RF2ts.png&lt;br /&gt;
|author=Hugo_The_Dwarf&lt;br /&gt;
|dated=2019-8-1&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500&lt;br /&gt;
|comments=This Tileset was brought on by the forum post http://www.bay12forums.com/smf/index.php?topic=174378.0 and takes artistic inspiration from the New Grounds rogue-like &amp;quot;Rogue Fables II&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game itself is 40x40 but this set is 20x20 as most graphics in RF2 is basically extra thick (1x1 pixel is actually 2x2 in the game)&lt;br /&gt;
&lt;br /&gt;
NOTE: I am perfectly fine with anyone taking this, and improving it, or using it as a base or parts for any other tilesets. I made this on a whim for the above mentioned post, and not really going ham as something I'll be supporting. So really this exists as a one off from me. Feel free to take/salvage/butcher this as you see fit (crediting me would be nice, but not needed either)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Midsummer.png&lt;br /&gt;
|author=BiroBucsan&lt;br /&gt;
|dated=2020-4-25&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lonesome_Tileset.png&lt;br /&gt;
|author=tundalus&lt;br /&gt;
|dated=2019-3-1&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Humble_classic_20x20.png&lt;br /&gt;
|author=Cyprinodon&lt;br /&gt;
|dated=2015-5-14&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500&lt;br /&gt;
|comments=A square 20x20 ASCII Tileset that aims to enhance the original visual feel of the game in his own way.&lt;br /&gt;
It is designed to be clean and readable on large monitors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==22&amp;amp;times;22==&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=syncraati.png&lt;br /&gt;
|author=mhoye&lt;br /&gt;
|dated=2025-12-12&lt;br /&gt;
|size=22&amp;amp;times;22&lt;br /&gt;
|resolution=1760&amp;amp;times;550&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;24==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses square 24.png&lt;br /&gt;
|author=DragonDePlatino&lt;br /&gt;
|dated=2015-06-01&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_24x24.png&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-01-01&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600 (80x25 grid size); 1920&amp;amp;times;1200 (80x50 grid size)&lt;br /&gt;
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.&lt;br /&gt;
|demo=[[Image:Bisasam_24x24_preview.png|thumb|right]]&lt;br /&gt;
|demo2=[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Nagidal24x24shade.png&lt;br /&gt;
|author=[[User:Nagidal|Nagidal]]&lt;br /&gt;
|dated=2012-06-07&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600 (80&amp;amp;times;25 grid size); 1920&amp;amp;times;1080 (80&amp;amp;times;45 grid size)&lt;br /&gt;
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].&lt;br /&gt;
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].&lt;br /&gt;
|demo=[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&amp;amp;times;24 tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Runeset_24x24.png&lt;br /&gt;
|author=monkeyfritz&lt;br /&gt;
|dated=2018-3-23&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=384&amp;amp;times;384&lt;br /&gt;
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.&lt;br /&gt;
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]&lt;br /&gt;
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=zesty_curses_24x24.png&lt;br /&gt;
|author=[[User:ZesT|ZesT]]&lt;br /&gt;
|dated=2022-11-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments= An upscaled alternative to [[Tileset_repository#zesty_curses_12x12.png|my 12x12 tileset]].&amp;lt;br&amp;gt;'''Original description:''' A fresh spin on Vidumec's &amp;quot;nice curses&amp;quot; tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=jetstone_24x24.png&lt;br /&gt;
|author=jeturcotte&lt;br /&gt;
|dated=2016-07-29&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=A new 24x24 Dwarf Fortress Tileset and raw files. Now that retina screens are a thing, we have the option to have slightly nicer tiles for use in playing dwarf fortress. Further, as of mid-2016, it doesn't seem like most of the tileset makers are keeping up with compatibility. So, here's a new one.&lt;br /&gt;
&lt;br /&gt;
If you intend to fork or contribute [https://github.com/jeturcotte/jetstone this Github project], be aware of [[DF2014:Tilesets|this article]], as it helps a great deal in assessing what to do with each tile within the limits we have set upon us.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lisigatrid-curses_24.png&lt;br /&gt;
|author=mikekchar&lt;br /&gt;
|dated=2017-09-21&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CANDY-TECH VFD-45-80 lite.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/Corporal_Klinger&lt;br /&gt;
|dated=2026-8-3&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CANDY-TECH VFD-45-80.png&lt;br /&gt;
|author=Corporal_Klinger&lt;br /&gt;
|dated=2018-6-23&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=Our efficient vacuum fluorescent display provides 200 lumens per character at 6V and 200 mA. At 45 lines of 80 characters (1080), each character a fun packed 7x7 dot matrix, the CANDY-TECH VFD-45-80 fits all of your DISPLAY needs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CANDY-TECH VFD-45-80 solid.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/Corporal_Klinger&lt;br /&gt;
|dated=2026-8-3&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=brk_mod.png&lt;br /&gt;
|author=mrpsbrk&lt;br /&gt;
|dated=2016-9-13&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=So, i wanted to tweak just 3 tiles in dePiantino's superb GemSet, and i ended up doing a lot of work. All i can say is it pleases me, this tileset. There is still a lot i want to change, i actually am beginning to want to make a font just for it, but this is madness and i figured i should just put it out there before i enter the rabbit role.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==32&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Runeset_32x32.png&lt;br /&gt;
|image=[[:Image:Runeset_32x32.png|Not shown due to size]]&lt;br /&gt;
|author=monkeyfritz&lt;br /&gt;
|dated=2018-3-23&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=512&amp;amp;times;512&lt;br /&gt;
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.&lt;br /&gt;
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]&lt;br /&gt;
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sir_Henry's_32x32.png&lt;br /&gt;
|image=[[:Image:Sir_Henry's_32x32.png|Not shown due to size]]&lt;br /&gt;
|author=Sir Henry&lt;br /&gt;
|dated=2009-8-19&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sir_Henry's_32x32_with_outlines.png&lt;br /&gt;
|image=[[:Image:Sir_Henry's_32x32_with_outlines.png|Not shown due to size]]&lt;br /&gt;
|author=Sir Henry&lt;br /&gt;
|dated=2020-7-22&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=And after a decade, now with outlines!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=PseudoASCII.png&lt;br /&gt;
|image=[[:Image:PseudoASCII.png|Not shown due to size]]&lt;br /&gt;
|author=DPh Kraken&lt;br /&gt;
|dated=2024-12-03&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=A (WIP) full-color graphics set for v50+ Dwarf Fortress that can implement tilesets seperate from text. The entire set of PseudoASCII is avaliable [https://github.com/ATP-Kraken/DF-PseudoASCII here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=dire_dwarf.png&lt;br /&gt;
|image=[[:Image:dire_dwarf.png|Not shown due to size]]&lt;br /&gt;
|author=DireTabacchi&lt;br /&gt;
|dated=2022-12-11&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Uncle_Spam's_32x32.png&lt;br /&gt;
|image=[[:Image:Uncle_Spam's_32x32.png|Not shown due to size]]&lt;br /&gt;
|author=Uncle Spam&lt;br /&gt;
|dated=2014-8-5&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=This is a tile set I did on my free time, made it for my HDTV because the default 16x16 square seemed clunky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MSX-UnDeadPeopleEdition.png&lt;br /&gt;
|image=[[:Image:MSX-UnDeadPeopleEdition.png|Not shown due to size]]&lt;br /&gt;
|author=ralreegorganon&lt;br /&gt;
|dated=2020-3-5&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Faithful 32x font.png&lt;br /&gt;
|image=[[:Image:Faithful 32x font.png|Not shown due to size]]&lt;br /&gt;
|author=Banjoei, Jamiscus&lt;br /&gt;
|dated=2025-12-30&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800}}&lt;br /&gt;
&lt;br /&gt;
==48&amp;amp;times;48==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=RDE_vector_48x48.png&lt;br /&gt;
|image=[[:Image:RDE_vector_48x48.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:RedDeadElite|RedDeadElite]]&lt;br /&gt;
|dated=2021-04-21&lt;br /&gt;
|size=48&amp;amp;times;48&lt;br /&gt;
|resolution=3840&amp;amp;times;1200&lt;br /&gt;
|comments=A render of a vectorized version of [[#RDE_8x8.png|RDE_8x8]], with ASCII smileys substituting bearded dwarves.&amp;lt;/br&amp;gt;Original vector image and additional renders available at the [https://dffd.bay12games.com/file.php?id=15509 DF File Depot].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==64&amp;amp;times;64==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=hack_square_64x64.png&lt;br /&gt;
|image=[[:Image:hack_square_64x64.png|Not shown due to size]]&lt;br /&gt;
|author=Taywee&lt;br /&gt;
|dated=2016-6-21&lt;br /&gt;
|size=64&amp;amp;times;64&lt;br /&gt;
|resolution=1024&amp;amp;times;1024&lt;br /&gt;
|comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=HarmonyOS Sans.png&lt;br /&gt;
|image=[[:Image:HarmonyOS Sans.png|Not shown due to size]]&lt;br /&gt;
|author=Huawei&lt;br /&gt;
|dated=2022-7-4&lt;br /&gt;
|size=64&amp;amp;times;64&lt;br /&gt;
|resolution=1024&amp;amp;times;1024&lt;br /&gt;
|comments=Yeah, yeah. What a crazy idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Noto Sans.png&lt;br /&gt;
|image=[[:Image:Noto Sans.png|Not shown due to size]]&lt;br /&gt;
|author=YutaYamamoto212／Google&lt;br /&gt;
|dated=2025-12-2／2012&lt;br /&gt;
|size=64&amp;amp;times;64&lt;br /&gt;
|resolution=1024&amp;amp;times;1024&lt;br /&gt;
|comments=Another modern font.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==141&amp;amp;times;141==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=17seg Starring... R-2014.png&lt;br /&gt;
|image=[[:Image:17seg Starring... R-2014.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/Måns Grebäck/TuxCrafting&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=141&amp;amp;times;141&lt;br /&gt;
|resolution=11280&amp;amp;times;3525}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=17seg_IO Starring... R-2014.png&lt;br /&gt;
|image=[[:Image:17seg_IO Starring... R-2014.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/Måns Grebäck/TuxCrafting&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=141&amp;amp;times;141&lt;br /&gt;
|resolution=11280&amp;amp;times;3525}}&lt;br /&gt;
&lt;br /&gt;
=Square tilesets for edited raws=&lt;br /&gt;
&lt;br /&gt;
:''If you cannot find the altered raws of a tileset for your version of ''Dwarf Fortress'' then the [[Raw tile selector]] tool may help you.''&lt;br /&gt;
&lt;br /&gt;
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;8==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Crazy 8x8s.png&lt;br /&gt;
|author=PigtailLlama&lt;br /&gt;
|dated=2012-6-14&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!&lt;br /&gt;
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''&lt;br /&gt;
|demo=[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Jolly12x12.png&lt;br /&gt;
|author=Alexander Ocias&lt;br /&gt;
|dated=2012-3-11&lt;br /&gt;
|size=12&amp;amp;times;12 (also available in 9&amp;amp;times;12)&lt;br /&gt;
|resolution=1024&amp;amp;times;768&lt;br /&gt;
|comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D&lt;br /&gt;
:''See  [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''&lt;br /&gt;
|demo=[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Grim Fortress sample tileset.png&lt;br /&gt;
|author=Lightrow&lt;br /&gt;
|dated=2013-2-3&lt;br /&gt;
|size=12&amp;amp;times;12 (also available in 9&amp;amp;times;12)&lt;br /&gt;
|resolution=1024&amp;amp;times;768&lt;br /&gt;
|comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time I really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermin swimming in a goblin's vomit... anyway I tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then I spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then I applied Lee's Natural Color Scheme with modified &amp;quot;BLACK&amp;quot; value and here it is! Grim Fortress. It is pretty dark, kinda foggy and I think the name &amp;quot;Grim Fortress&amp;quot; fits well. &lt;br /&gt;
:''See  [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''&lt;br /&gt;
|demo=[[Image:Grim Fortress Logo.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Belal_Smooth_Walls.png&lt;br /&gt;
|author=[[User:Belal|Belal]]&lt;br /&gt;
|dated=2009-1-9&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] &lt;br /&gt;
|demo=[[Image:Belal_Example.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DarkondDigsDeeper_16x16.png &lt;br /&gt;
|author=[[User:Darkond2100|Darkond2100]]&lt;br /&gt;
|dated=2010-3-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Gold_plated_16x16_v2.png&lt;br /&gt;
|title = '''Gold Plated'''&lt;br /&gt;
|author=[[User:DrD_AVEL|DrD_AVEL]]&lt;br /&gt;
|dated=2010-Jun-17 &lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.&lt;br /&gt;
This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]&lt;br /&gt;
|demo=[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]&lt;br /&gt;
|demo2=[[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Gold-plated-bmp-16x16.png&lt;br /&gt;
|title = '''Gold Plated (bmp-version)'''&lt;br /&gt;
|author=[[User:DrD_AVEL|DrD_AVEL]]&lt;br /&gt;
|dated=2010-Apr-02 &lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) &lt;br /&gt;
|demo=[[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Synergy.png&lt;br /&gt;
|author=[[User:Dvorovic|Dvorovic]]&lt;br /&gt;
|dated=2010-10-8&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=Flying_Mage_square_16x16.png&lt;br /&gt;
|author=[[User:Flying Mage|Flying Mage]]&lt;br /&gt;
|dated=2008-4-12&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A 16&amp;amp;times;16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Minor_Changes.png|Minor changes]]&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Hermano.png&lt;br /&gt;
|author=[[User:hermano|hermano]]&lt;br /&gt;
|dated=2010-2-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent. &lt;br /&gt;
A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here].&lt;br /&gt;
The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here].&lt;br /&gt;
|demo=[[Image:Hermano example.png|thumb|right|example]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_isenhertz_v2.png&lt;br /&gt;
|author=[[User:Isenhertz|Isenhertz]]&lt;br /&gt;
|dated=2008-7-14&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you [[User:Jackard|remove accented letters from names]] with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).&lt;br /&gt;
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)&lt;br /&gt;
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]].&lt;br /&gt;
|demo=[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lemunde_16x16.png&lt;br /&gt;
|author=[[User:Lemunde|Lemunde]]&lt;br /&gt;
|dated=2010-6-11&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a modified version of Mike Mayday's/Herrbdog's tileset. It has a more textured feel to the walls and makes heavy use of the new transparency features to make some of the tiles a little more dynamic.  You can view a preview map [http://mkv25.net/dfma/map-7000-dragonskull here].  I recommend changing the sky settings in the init.txt file to [SKY:249:1:0:0] for a more natural look.&lt;br /&gt;
&lt;br /&gt;
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set.  It will probably not look right using it with vanilla Dwarf Fortress.&lt;br /&gt;
|demo=[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=DwarfletterGothic.PNG&lt;br /&gt;
|author=LordZorinthrox&lt;br /&gt;
|dated=2009-7-20&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[http://dffd.wimbli.com/file.php?id=1205|Download here]&amp;lt;br /&amp;gt;&lt;br /&gt;
;see also &lt;br /&gt;
:[[:File:Dwarfletter2.png|Status screen - Font]]&lt;br /&gt;
:[[:File:Dwarfletter3.png|Foliage]]&lt;br /&gt;
:[[:File:Dwarfletter4.png|Ballista]]&lt;br /&gt;
|demo=[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]]&lt;br /&gt;
&amp;lt;!--|demo2=[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]]&lt;br /&gt;
|demo3=[[Image:Dwarfletter3.png|thumb|right|Foliage]]&lt;br /&gt;
|demo4=[[Image:Dwarfletter4.png|thumb|right|Ballista]]--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Martin_16x16.png&lt;br /&gt;
|author=[[User:Martin|Martin]]&lt;br /&gt;
|dated=2009-8-8&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds. &lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=1316 Download]&lt;br /&gt;
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA]&lt;br /&gt;
|demo=[[Image:Martin_16x16_sample.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Phoebus_16x16.png&lt;br /&gt;
|download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0]&lt;br /&gt;
|author=[[User:Phoebus|Phoebus]]&lt;br /&gt;
|dated=2011-04-04&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=137096.0 Phoebus' Graphic Set]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Phssthpok_16x16.png&lt;br /&gt;
|author=[[User:Phssthpok|Phssthpok]]&lt;br /&gt;
|dated=2010-03-07&lt;br /&gt;
|size=16&amp;amp;times;16, 24&amp;amp;times;24, 32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=A high resolution tileset with a focus on readable text, simple shaded shapes, and plenty of negative space. Uses PNG transparency features in 40d16 and newer. Requires [http://dffd.wimbli.com/file.php?id=794 RantingRodent's edited raws].&lt;br /&gt;
&lt;br /&gt;
[[:Image:Phssthpok 32x32.png|32x32 version]]&lt;br /&gt;
&lt;br /&gt;
[[:Image:Phssthpok 24x24.png|24x24 version]]&lt;br /&gt;
&lt;br /&gt;
[[:Image:Phssthpok 16x16.png|16x16 version]]&lt;br /&gt;
&lt;br /&gt;
[http://mkv25.net/dfma/map-8189-blockadewhips Sample Fortress]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=SL_square_16x16.png&lt;br /&gt;
|author=[[User:SL]]&lt;br /&gt;
|dated=2008-8-3&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Autonomous_Font.png&lt;br /&gt;
|author=Spreggo&lt;br /&gt;
|dated=2009-2-2&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).&lt;br /&gt;
|demo=[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Moons_square_16x16.PNG&lt;br /&gt;
|author=[[User:The-Moon|The-Moon]]&lt;br /&gt;
|dated=2008-3-24&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]&lt;br /&gt;
|demo=[[Image:SS_moons_square_16x16.PNG|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tigrex3d.PNG&lt;br /&gt;
|author=[[User:Tigrex|Tigrex]]&lt;br /&gt;
|dated=2009-2-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is my tileset, modified from Dorten's 2d diagonal wall set.  It incorporates many original creations of mine, and I hope you like it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tigrex3drunes.PNG&lt;br /&gt;
|author=[[User:Tigrex|Tigrex]]&lt;br /&gt;
|dated=2009-4-10&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience.  CAUTION!  This tileset has little practical value, and may induce myopia, blindness, or death.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tims_16x16.png&lt;br /&gt;
|author=[[User:Timmeh|Timmeh]]&lt;br /&gt;
|dated=2009-8-12&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets.  Replaces the black box that normally surrounds the walls with a copy of the floor tile.  [http://mkv25.net/dfma/map-5740-foresthold Example Fort]&lt;br /&gt;
|demo=[[Image:example_tims.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Non-Square Tilesets=&lt;br /&gt;
&lt;br /&gt;
==1&amp;amp;times;1.1875==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=analfabetico_80x60.png&lt;br /&gt;
|author=Fitmoos&lt;br /&gt;
|dated=2021-01-01&lt;br /&gt;
|size=1&amp;amp;times;1.1875&lt;br /&gt;
|resolution=80x60 (at 80x50 window size)&lt;br /&gt;
|comments= [http://www.bay12forums.com/smf/index.php?topic=177855.0 Based on the idea] of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.&lt;br /&gt;
See [[#Analfabetico_640x300.png]] for a large version as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==3&amp;amp;times;6==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=03x06_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=3&amp;amp;times;6&lt;br /&gt;
|resolution=240&amp;amp;times;150&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;5==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=micro.4x5.png&lt;br /&gt;
|author=Cmdr-Geordi-La-Forge&lt;br /&gt;
|dated=2022-1-29&lt;br /&gt;
|size=4&amp;amp;times;5&lt;br /&gt;
|resolution=320&amp;amp;times;125}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord-Nightmare-Terminal-4x6.png&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|dated=2008-1-27&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_custom_4x6.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=&lt;br /&gt;
|demo=[[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=foxel35_full.png&lt;br /&gt;
|author=Original: [https://opengameart.org/users/ba%C5%9Dto Baŝto]&lt;br /&gt;
&lt;br /&gt;
Modified by: [[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
&lt;br /&gt;
Inspired by: Lord Nightmare&lt;br /&gt;
|dated=2026-7-30, originally 2019-7-3&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=Based on [https://opengameart.org/sites/default/files/foxel35_special.png foxel35_special.png], [https://opengameart.org/sites/default/files/foxel35_de.png foxel35_de.png], and Lord-Nightmare-Terminal-4x6.png.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=3x5.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-7-31&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=3x5_shadowed.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-8-7&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-4x6.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=04x06_Terminal_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=font4x6.png&lt;br /&gt;
|author=nbah22&lt;br /&gt;
|dated=2015-10-3&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=[https://github.com/nbah22/tiny-font A tiny console 4x6 font] made using bmp editor and [https://github.com/talamus/rw-psf this tool], perfect for tiny displays&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;7==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=04x07_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=4&amp;amp;times;7&lt;br /&gt;
|resolution=320&amp;amp;times;175&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;8==&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=miniwi-4x8.png&lt;br /&gt;
|author=[https://github.com/vu-dinh-hung vu-dinh-hung]/josuah&lt;br /&gt;
|dated=2026-5-25&lt;br /&gt;
|size=4&amp;amp;times;8&lt;br /&gt;
|resolution=320&amp;amp;times;200&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=tinidos.png&lt;br /&gt;
|author=Enzo Bicudo Pepi&lt;br /&gt;
|dated=2024-7-30&lt;br /&gt;
|size=4&amp;amp;times;8&lt;br /&gt;
|resolution=320&amp;amp;times;200&lt;br /&gt;
|comments=[https://fontstruct.com/fontstructions/show/2513747/tinidos FontStruction] goes to Dwarf Fortress. COOL!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_custom_5x6.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=5&amp;amp;times;6&lt;br /&gt;
|resolution=400&amp;amp;times;150, 800&amp;amp;times;300, 800&amp;amp;times;600&lt;br /&gt;
|comments=&lt;br /&gt;
|demo=[[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;7==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=05x07_SVGADOS_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=5&amp;amp;times;7&lt;br /&gt;
|resolution=400&amp;amp;times;175&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;8==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-5x8.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=5&amp;amp;times;8&lt;br /&gt;
|resolution=400&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=05x08_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=5&amp;amp;times;8&lt;br /&gt;
|resolution=400&amp;amp;times;200&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;12==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-5x12.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=5&amp;amp;times;12&lt;br /&gt;
|resolution=400&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=05x12_Terminal_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=5&amp;amp;times;12&lt;br /&gt;
|resolution=400&amp;amp;times;300&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;17==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=fino-4x16.png&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=5&amp;amp;times;17&lt;br /&gt;
|resolution=400&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;8==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Ti84.png&lt;br /&gt;
|author=[[User:Agm|Agm]]&lt;br /&gt;
|dated=2018-01-12&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200, 960&amp;amp;times;400, 1152&amp;amp;times;864&lt;br /&gt;
|comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)]&lt;br /&gt;
|demo=[[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Font6x8.png&lt;br /&gt;
|author=[[User:Thief^|Thief^]]&lt;br /&gt;
|dated=2011-04-05&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200, 960&amp;amp;times;400, 1152&amp;amp;times;864&lt;br /&gt;
|comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-6x8.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=06x08_Terminal_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;9==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses6x9.png&lt;br /&gt;
|author=Madk&lt;br /&gt;
|dated=2010-6-21&lt;br /&gt;
|size=6&amp;amp;times;9&lt;br /&gt;
|resolution=480&amp;amp;times;225&lt;br /&gt;
|comments=Check the [http://www.bay12forums.com/smf/index.php?topic=59851.0 original thread] for more info.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TTYcraft6x9.png&lt;br /&gt;
|author=TNT4ME/Monocraft&lt;br /&gt;
|dated=2026-2-22&lt;br /&gt;
|size=6&amp;amp;times;9&lt;br /&gt;
|resolution=480&amp;amp;times;225&lt;br /&gt;
|comments=Based on [https://github.com/IdreesInc/Monocraft Monocraft], for low res monitors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;10==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bedstead-10-df.png&lt;br /&gt;
|author=[[User:Bjh21|Ben J. Harris]]&lt;br /&gt;
|dated=2013-11-24, updated 2020-03-29&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design.  There's a larger version [[#Bedstead-20-df.png|far below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=os2_system-6x10.png&lt;br /&gt;
|author=[https://github.com/vu-dinh-hung vu-dinh-hung]/IBM&lt;br /&gt;
|dated=2026-5-25&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-6x10.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=06x10_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;8==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=h2-6x7.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=7&amp;amp;times;8&lt;br /&gt;
|resolution=560&amp;amp;times;200&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;9==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=07x09_consol8_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=7&amp;amp;times;9&lt;br /&gt;
|resolution=560&amp;amp;times;225&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=07x09_foxfont_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=7&amp;amp;times;9&lt;br /&gt;
|resolution=560&amp;amp;times;225&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;11==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=07x11_SVGADOS_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=7&amp;amp;times;11&lt;br /&gt;
|resolution=560&amp;amp;times;275&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;12==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-7x12.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=7&amp;amp;times;12&lt;br /&gt;
|resolution=560&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-7x12b.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=7&amp;amp;times;12&lt;br /&gt;
|resolution=560&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TMFONT.F6.png&lt;br /&gt;
|author=[http://adoxa.altervista.org/ Jason Hood]&lt;br /&gt;
|dated=2003-05-12&lt;br /&gt;
|size=8&amp;amp;times;6&lt;br /&gt;
|resolution=640&amp;amp;times;150&lt;br /&gt;
|comments=This is generated and extracted from his [http://adoxa.altervista.org/tm/ Text Mode] program.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;9==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zenith Z-100.png&lt;br /&gt;
|author=Zenith Data Systems&lt;br /&gt;
|dated=1982&lt;br /&gt;
|size=8&amp;amp;times;9&lt;br /&gt;
|resolution=640&amp;amp;times;225&lt;br /&gt;
|comments=Dumped from original Zenith Z-100 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=g1-7x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=8&amp;amp;times;9&lt;br /&gt;
|resolution=640&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;10==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Philips -YES.png&lt;br /&gt;
|author=Philips&lt;br /&gt;
|dated=1985&lt;br /&gt;
|size=8&amp;amp;times;10&lt;br /&gt;
|resolution=640&amp;amp;times;250&lt;br /&gt;
|comments=Dumped from original Philips :YES ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Andux_cp866ish.png&lt;br /&gt;
|author=[[User:Andux|Andux]]&lt;br /&gt;
|dated=2011-05-03&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;480&lt;br /&gt;
|comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Andux_sleipnir_8x12_tf.png&lt;br /&gt;
|author=[[User:Andux|Andux]]&lt;br /&gt;
|dated=2012-08-07 (updated 2024-10-01)&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;480&lt;br /&gt;
|comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [https://www.myfonts.com/collections/loki-font-facetype Loki] by Marcus Sterz/FaceType.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DF+Tileset.png&lt;br /&gt;
|author=[[User:Coaldiamond|Coaldiamond]]&lt;br /&gt;
|dated=2010-6-18&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{K|%}} tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol. &lt;br /&gt;
See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Analfabetico_640x300.png&lt;br /&gt;
|author=Fitmoos&lt;br /&gt;
|dated=2021-01-01&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments= [http://www.bay12forums.com/smf/index.php?topic=177855.0 Based on the idea] of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.&lt;br /&gt;
See [[#analfabetico_80x60.png]] for a tiny version as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kein_640x300.png&lt;br /&gt;
|author=Kein&lt;br /&gt;
|dated=2008-8-9&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [[40d:Graphics set repository#Plac1d's graphics set|Plac1d's character graphic set]]. My 640&amp;amp;times;300, everything completely shaded.&lt;br /&gt;
|demo=[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Plac1d_640x300tileset.png&lt;br /&gt;
|author=[[User:Plac1d|Plac1d]]&lt;br /&gt;
|dated=2008-3-13&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=A tweaked version of [[#Tocky_square_10x10.png|Tocky's 10&amp;amp;times;10 tileset]] converted to 8&amp;amp;times;12. Try using this with my [[40d:Graphics set repository#Plac1d's graphics set|graphics set]]!&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=63 Download the .BMP]&lt;br /&gt;
|demo=[[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Pythset_8x12.png&lt;br /&gt;
|author=Pythania&lt;br /&gt;
|dated=2026-5-27&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=A tileset commissioned by Avenkyr Pakacit for public usage.&lt;br /&gt;
|demo=[[Image:Pythania_Pythset_8x12_Example_image.png|thumb|right|Pythset 8x12]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=SyrenalianVeidancyr_8x12_updated.png&lt;br /&gt;
|author=[[User:AvenkyrPakacit|Avenkyr Pakacit]]&lt;br /&gt;
|dated=2025-4-28&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=A graphical tileset that combines style &amp;amp; design. The official repository can be found [https://github.com/AvenkyrPakacit/Syrenalian-Veidancyr/tree/main/Tilesets here].&lt;br /&gt;
|demo=[[Image:SV_Tileset_image_8x12.png|thumb|right|Syrenalian Veidancyr 8x12 Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses 640x300diag.png&lt;br /&gt;
|author=Taritus&lt;br /&gt;
|dated=2009-03-23&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=Yuppers.  I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request.  I decided, &amp;quot;Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that.&amp;quot; And I did.--[[User:Taritus|Taritus]] 20:53, 22 March 2009 (UTC)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TMFONT.F12.png&lt;br /&gt;
|author=[http://adoxa.altervista.org/ Jason Hood]&lt;br /&gt;
|dated=2003-05-12&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=This is generated and extracted from his [http://adoxa.altervista.org/tm/ Text Mode] program.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-8x12.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-12&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=sam_8x12runes.png&lt;br /&gt;
|author=Samthere&lt;br /&gt;
|dated=2010-5-9&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=aixoid-8.f12.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=blueterm.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;14==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MDA8x14.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=EGA8x14.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.&lt;br /&gt;
Thanks to Zaratustra for poking me into getting this done, and for related help.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CP850.png&lt;br /&gt;
|author=Tae/IBM&lt;br /&gt;
|dated=2009-9-06&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=Play the Dwarf Fortress game in CP 850.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_megazeux2.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=EGA font with added Megazeux modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=IBM 3270.png&lt;br /&gt;
|author=IBM&lt;br /&gt;
|dated=1983-10&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=Dumped from original IBM 3270 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Siemens PC-D.png&lt;br /&gt;
|author=Siemens&lt;br /&gt;
|dated=Circa 1982&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=Dumped from original Siemens PC-D ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=lcdf-8x14.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=9thwave.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=9thwave_shaded.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2026-8-18&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=9thwave_filled.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2026-8-18&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=aixoid-8.f14.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=edda9.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;15==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord_Nightmare-Fixedsys-02.png&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|dated=2007-12-20&lt;br /&gt;
|size=8&amp;amp;times;15&lt;br /&gt;
|resolution=640&amp;amp;times;375&lt;br /&gt;
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=VGA8x16.png&lt;br /&gt;
|author=Lord Nightmare/IBM?&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord_Nightmare-Fixedsys-03.png&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|dated=2007-12-20&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Acorntileset.png&lt;br /&gt;
|author=[[User:Xenomorph|Xenomorph]]&lt;br /&gt;
|dated=2008-8-9&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 80-column modes (albeit adapted to CP437). [http://dffd.wimbli.com/file.php?id=408 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=NICER40C.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]/IBM?&lt;br /&gt;
|dated=2019-05-16&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=VileR made both NICER40C and THIN40C to de-uglify 40-column text games for VGA. NICER40C closely follows the optics and metrics of the CGA font, at a higher resolution. More information [https://int10h.org/blog/2019/05/de-uglifying-40-column-text-games-for-vga/ here].&lt;br /&gt;
&lt;br /&gt;
Don't click [[#NICER40C OG?.png|this button]]. If you did, don't look up. You'll gonna laugh.&lt;br /&gt;
&lt;br /&gt;
'''CLICK [[#NICER40C OK.png|THIS BUTTON]] INSTEAD!''' COMFORT YOURSELF!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=THIN40C.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2019-05-16&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=VileR made both NICER40C and THIN40C to de-uglify 40-column text games for VGA. THIN40C is derived from the FM Towns system charset, adapted to the default DOS/PC codepage. More information [https://int10h.org/blog/2019/05/de-uglifying-40-column-text-games-for-vga/ here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Toshiba T300.png&lt;br /&gt;
|author=Toshiba&lt;br /&gt;
|dated=1982&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Dumped from original Toshiba T300 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Nixdorf 8810 M15.png&lt;br /&gt;
|author=Nixdorf&lt;br /&gt;
|dated=1986&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Dumped from original Nixdorf 8810 M15 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Unscii.png&lt;br /&gt;
|author=[https://viznut.fi viznut]&lt;br /&gt;
|dated=2021&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=A bitmapped Unscii font based on classic system fonts. See http://viznut.fi/unscii/ for more.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=font-cl.xb repaired.png&lt;br /&gt;
|author=[https://16colo.rs/pack/newschool-01 new school]&lt;br /&gt;
|dated=Unknown&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Just at that one second I thinked, &amp;quot;oh, how poor these little guys are!&amp;quot; They certainly are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-dos.png&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Spleen in CP437.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-8x16.png&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|filename=Unifont-APL8x16-17.0.05.png|author=Roman Czyborra|dated=2026-6-28 (Version 17.0.05)|size=8&amp;amp;times;16|resolution=640&amp;amp;times;400|comments=Extracted using [https://github.com/talamus/rw-psf this tool].}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=08x16_B816_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=08x16_fkp_bd2fnt-AJCD-1995-2009-grischka.png&lt;br /&gt;
|author=Anapan/bd2fnt AJCD 1995 2009 grischka&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=08x16_Novafont_Alejandro-Lieber.png&lt;br /&gt;
|author=Anapan/Alejandro Lieber&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=psfnova-cp437-8x16.png&lt;br /&gt;
|author=kugland&lt;br /&gt;
|dated=2026-3-22&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=vdu.8x16.png&lt;br /&gt;
|author=vt887/Oleg V.Baranovskiy&lt;br /&gt;
|dated=2023-11-1&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=aixoid-9.f16.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=fatscii.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=40c-type.f16.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;24&lt;br /&gt;
|resolution=640&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;19==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=AST Premium Exec.png&lt;br /&gt;
|author=AST Research&lt;br /&gt;
|dated=1991&lt;br /&gt;
|size=8&amp;amp;times;19&lt;br /&gt;
|resolution=640&amp;amp;times;475&lt;br /&gt;
|comments=Dumped from original AST Premium Exec 386SX/20 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;20==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=aixoid-9.f20.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;20&lt;br /&gt;
|resolution=640&amp;amp;times;500}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;24==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=40c-type.f24.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;24&lt;br /&gt;
|resolution=640&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;32==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=font-cl.xb.png&lt;br /&gt;
|author=[https://16colo.rs/pack/newschool-01 new school]&lt;br /&gt;
|dated=Unknown&lt;br /&gt;
|size=8&amp;amp;times;32&lt;br /&gt;
|resolution=640&amp;amp;times;800&lt;br /&gt;
|comments=It was accessible before, but no longer now. I'm in China.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=huge-vga.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;32&lt;br /&gt;
|resolution=640&amp;amp;times;800}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;8==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x08_readabl_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;8&lt;br /&gt;
|resolution=720&amp;amp;times;200&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Yoshis_island.png&lt;br /&gt;
|author=[[User:Nobbins|Nobbins]]&lt;br /&gt;
|dated=2011-03-20&lt;br /&gt;
|size=9&amp;amp;times;12&lt;br /&gt;
|resolution=720&amp;amp;times;300, 720&amp;amp;times;600 (non-recommended)&lt;br /&gt;
|comments=Heavily based on the text style from Yoshi's Island, with most letters being direct copies. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;14==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MDA9x14.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=EGA9x14.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8&amp;amp;times;8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '&amp;quot;', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x14_spider_Ivan-Llanas.png&lt;br /&gt;
|author=Anapan/Ivan Llanas&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=VGA9x16.png&lt;br /&gt;
|author=Quietust/IBM?&lt;br /&gt;
|dated=2009-7-24&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_caligra_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_Computer_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_decor_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_Font-edit-II_Ivan-Llanas.png&lt;br /&gt;
|author=Anapan/Ivan Llanas&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_hvdosfnt_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_japan_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_lfl9x16B_Peter-Karrer.png&lt;br /&gt;
|author=Anapan/Peter Karrer&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_readabl8_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;17==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=b1-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=BigRoman-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=bold-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=deco-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=iso-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=leggibile-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=roman-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=simple-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tremolo2-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tremolo-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=VGA-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;12==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_800x600_shade.png&lt;br /&gt;
|author=[[User:Chinkeeyong|Chinkeeyong]]&lt;br /&gt;
|dated=2009-6-11&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;600&lt;br /&gt;
|comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=eofshaded800x600pb9_f64ded.png&lt;br /&gt;
|author=[[User:Eagle of Fire|Eagle of Fire]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;600&lt;br /&gt;
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same &amp;quot;curses&amp;quot; default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a &amp;quot;beta&amp;quot;. I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000645 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sleroux_800x300.png&lt;br /&gt;
|author=Sergius&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kyzers_thin.png&lt;br /&gt;
|author=[[User:KyzerB|KyzerB]]&lt;br /&gt;
|dated=2018-11-11&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=853&amp;amp;times;480, 1280&amp;amp;times;720, 1920&amp;amp;times;1080, 3840&amp;amp;times;2160; looks fine at most others, legible down to 240p (for the most part).&lt;br /&gt;
|comments=Tileset designed to be a little easier to read and crisp. Very useful for lower resolutions, as it stays crisp down to 480p. 98% of the sprites have been changed, many received changes to their white-space, and the Dwarves have new and easily distinguishable sprites. Took about a week to make.&lt;br /&gt;
|demo=[[Image:Kyzers_thin_medmap.png|thumb|right|Kyzer's Thin Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=UncleSporky_curses_800x600.png&lt;br /&gt;
|author=UncleSporky&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
|demo=[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] &lt;br /&gt;
|demo2=[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=nice_curses_10x12.png&lt;br /&gt;
|author=[[User:Vidumec|Vidumec]]&lt;br /&gt;
|dated=2013-01-31&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300 &lt;br /&gt;
|comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_custom800x300ca3.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300, 800&amp;amp;times;600 (non-recommended)&lt;br /&gt;
|comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=cob_10x12_800x600_verb6-r2.png&lt;br /&gt;
|author=Dain&lt;br /&gt;
|dated=2023-11-31, updated 2024-5-27&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=manuscript_800x600.png&lt;br /&gt;
|author=Loam&lt;br /&gt;
|dated=2019-6-3&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300, 800&amp;amp;times;600&lt;br /&gt;
|comments=Not the most original idea (or name), but I thought I'd give this a shot; I think it turned out rather well.&lt;br /&gt;
&lt;br /&gt;
This is an 800 x 600 (the size I normally use) ASCII tileset, with text based very loosely on Insular script, a manuscript hand used in the British Isles. It is also designed to make things a little less clunky and boxy overall, which hopefully improves the look of the game. While not primarily intended for legibility, I find it actually makes text more readable (it does make animals a little hard to distinguish, though).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord_Nightmare_Freehand_10x16.png&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2007-12-23&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club&lt;br /&gt;
|demo=[[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord_Nightmare_Freehand^2_10x16.png&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2008-3-28&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.&lt;br /&gt;
|demo=[[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Vintl01.png&lt;br /&gt;
|author=Lord Nightmare/Victor-Sirius&lt;br /&gt;
|dated=2007-12-19&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Andux_SleipnirLt_10x16_tf.png&lt;br /&gt;
|author=[[User:Andux|Andux]]&lt;br /&gt;
|dated=2024-10-01&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;768&lt;br /&gt;
|comments=Larger variant of my 8&amp;amp;times;12 Sleipnir tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=cob_10x16_1280x600_ver1h.png&lt;br /&gt;
|author=Dain&lt;br /&gt;
|dated=2023-11-31, updated 2024-5-27&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-10x16.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;20==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=10x20_8514oem_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=10&amp;amp;times;20&lt;br /&gt;
|resolution=800&amp;amp;times;500&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==11&amp;amp;times;18==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc11x18.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=11&amp;amp;times;18&lt;br /&gt;
|resolution=880&amp;amp;times;450&lt;br /&gt;
|comments=Redone from scratch in a new ratio, bulky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;16==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=dwarffont.png&lt;br /&gt;
|author=Novaris&lt;br /&gt;
|dated=2018-1-4&lt;br /&gt;
|size=12&amp;amp;times;16&lt;br /&gt;
|resolution=960&amp;amp;times;400&lt;br /&gt;
|comments=Since the normal font just isn't dwarfy enough for my taste I adjusted the font for my DF version to a more edgy style. The numbers do not match the rest of the style yet but this is bound to change as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DFTolkien.png&lt;br /&gt;
|author=Novaris&lt;br /&gt;
|dated=2018-1-4&lt;br /&gt;
|size=12&amp;amp;times;16&lt;br /&gt;
|resolution=960&amp;amp;times;400&lt;br /&gt;
|comments=How about something more tolkien-dwarf-like?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-12x16.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=12&amp;amp;times;16&lt;br /&gt;
|resolution=960&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x16_Terminal_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;16&lt;br /&gt;
|resolution=960&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;18==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=bitlands_font.png&lt;br /&gt;
|author=DragonDePlatino&lt;br /&gt;
|dated=2019-01-18&lt;br /&gt;
|size=12&amp;amp;times;18&lt;br /&gt;
|resolution=960&amp;amp;times;450&lt;br /&gt;
|comments=Bitlands is a tileset that completely overhauls the graphics while preserving the ASCII aesthetics. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TTYcraft12x18.png&lt;br /&gt;
|author=TNT4ME/Monocraft&lt;br /&gt;
|dated=2026-2-22&lt;br /&gt;
|size=12&amp;amp;times;18&lt;br /&gt;
|resolution=960&amp;amp;times;450&lt;br /&gt;
|comments=Based on [https://github.com/IdreesInc/Monocraft Monocraft], for 1080p monitors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;20==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bedstead-20-df.png&lt;br /&gt;
|author=[[User:Bjh21|Ben J. Harris]]&lt;br /&gt;
|dated=2013-11-24, updated 2020-03-29&lt;br /&gt;
|size=12&amp;amp;times;20&lt;br /&gt;
|resolution=960&amp;amp;times;500&lt;br /&gt;
|comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design.  There's a smaller version [[#Bedstead-10-df.png|far above]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-12x20.png&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=12&amp;amp;times;20&lt;br /&gt;
|resolution=960&amp;amp;times;500&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;23==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x23_NEWDOS_Uwe-Sieber.png&lt;br /&gt;
|author=Anapan/Uwe Sieber&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;23&lt;br /&gt;
|resolution=960&amp;amp;times;575&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;24==&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-12x24.png&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=12&amp;amp;times;24&lt;br /&gt;
|resolution=960&amp;amp;times;600&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x24_MSIFont_Mustang-Software-Inc.png&lt;br /&gt;
|author=Anapan/Mustang Software Inc.&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;24&lt;br /&gt;
|resolution=960&amp;amp;times;600&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x24_SVGADOS_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;24&lt;br /&gt;
|resolution=960&amp;amp;times;600&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;27==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x27_HVDosBox_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;27&lt;br /&gt;
|resolution=960&amp;amp;times;675&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x27_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;27&lt;br /&gt;
|resolution=960&amp;amp;times;675&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==14&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Cooz_curses_14x16.png&lt;br /&gt;
|author=Anonymous/[[User:Cooz|Cooz]]&lt;br /&gt;
|dated=2017-05-12&lt;br /&gt;
|size=14&amp;amp;times;16&lt;br /&gt;
|resolution=1120&amp;amp;times;400&lt;br /&gt;
|comments=I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==14&amp;amp;times;30==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=14x30_HVDosBox_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=14&amp;amp;times;30&lt;br /&gt;
|resolution=1120&amp;amp;times;750&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15&amp;amp;times;18==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc15x18.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=15&amp;amp;times;18&lt;br /&gt;
|resolution=1200&amp;amp;times;450&lt;br /&gt;
|comments=Redone from scratch in a new ratio, smooth.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;8==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-16x8.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=16&amp;amp;times;8&lt;br /&gt;
|resolution=1280&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CGA Scanlines No More.png&lt;br /&gt;
|author=Original: Anapan/IBM&lt;br /&gt;
&lt;br /&gt;
Modified by: Qazwsxplm&lt;br /&gt;
&lt;br /&gt;
Inspired by: Benedikt K./Microsoft&lt;br /&gt;
|dated=2026-8-7&lt;br /&gt;
|size=16&amp;amp;times;8&lt;br /&gt;
|resolution=1280&amp;amp;times;200&lt;br /&gt;
|comments=based on [[#16x16_CGA-Scanlines_IBM.png|16x16_CGA-Scanlines_IBM.png]] with inspiration from [[#lcdf-16x8.png|lcdf-16x8.png]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;12==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-16x12.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=16&amp;amp;times;12&lt;br /&gt;
|resolution=1280&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;20==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Shizzle_1280x500.png&lt;br /&gt;
|author=[[User:MasterShizzle|MasterShizzle]]&lt;br /&gt;
|dated=2012-12-10&lt;br /&gt;
|size=16&amp;amp;times;20&lt;br /&gt;
|resolution=1280&amp;amp;times;500&lt;br /&gt;
|comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors.&lt;br /&gt;
|demo=[[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;22==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=ascii-tilesET.png&lt;br /&gt;
|author=tukkek&lt;br /&gt;
|dated=2026-6-12&lt;br /&gt;
|size=16&amp;amp;times;22&lt;br /&gt;
|resolution=1280&amp;amp;times;550&lt;br /&gt;
|comments=16x22 ASCII-style tileset.&lt;br /&gt;
&lt;br /&gt;
Based on [https://github.com/tukkek/ascii-tiles/blob/main/white.webp this image] (the very left ¼ part).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;24==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MRC_1280x600.png&lt;br /&gt;
|author=[[User:InquisitorSaturn|Inquisitor Saturn]]&lt;br /&gt;
|dated=2008-2-28&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600&lt;br /&gt;
|comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bmac smooth 16x24.png&lt;br /&gt;
|author=[[User:BMacZero|BMacZero]]&lt;br /&gt;
|dated=2020-11-07&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600&lt;br /&gt;
|comments=A smaller version of [[#Kyzsmooth.png|Kyzsmooth.png]] (24x32), with standard curses dwarf icons. Effectively, curses_640x300.png at 200% and smoothed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc16x24.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600&lt;br /&gt;
|comments=Upscaled and brushed version of [[#Curses_1920x900.png|curses_640x300.png]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=anontileset.png&lt;br /&gt;
|author=TilesetAnon&lt;br /&gt;
|dated=2017-7-10&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;26==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-16x26.png&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=16&amp;amp;times;26&lt;br /&gt;
|resolution=1280&amp;amp;times;650&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lumin_Graphical_1280x800.png&lt;br /&gt;
|author=Lumin&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-16x32.png&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x32_VGA2_MicroX.png&lt;br /&gt;
|author=Anapan/MicroX&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=psfnova-cp437-16x32.png&lt;br /&gt;
|author=kugland&lt;br /&gt;
|dated=2026-3-22&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=city99.png&lt;br /&gt;
|author=mhoye&lt;br /&gt;
|dated=2024-8-7&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;37==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x37_HVDosBox_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=16&amp;amp;times;37&lt;br /&gt;
|resolution=1280&amp;amp;times;925&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18&amp;amp;times;27==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TTYcraft18x27.png&lt;br /&gt;
|author=TNT4ME/Monocraft&lt;br /&gt;
|dated=2026-2-22&lt;br /&gt;
|size=18&amp;amp;times;27&lt;br /&gt;
|resolution=1440&amp;amp;times;675&lt;br /&gt;
|comments=Based on [https://github.com/IdreesInc/Monocraft Monocraft], for 4k monitors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==20&amp;amp;times;24==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=AzaraDorfs.png&lt;br /&gt;
|author=Camashu&lt;br /&gt;
|dated=2021-09-25&lt;br /&gt;
|size=20&amp;amp;times;24&lt;br /&gt;
|resolution=1600&amp;amp;times;600&lt;br /&gt;
|comments=File is available under CC0 1.0 Universal unless otherwise noted.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=engraver.png&lt;br /&gt;
|author=2cat&lt;br /&gt;
|dated=2018-5-23&lt;br /&gt;
|size=20&amp;amp;times;24&lt;br /&gt;
|resolution=1600&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
==20&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_24pt_cleartype_ThomModifications.PNG&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=20&amp;amp;times;32&lt;br /&gt;
|resolution=1600&amp;amp;times;800&lt;br /&gt;
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...&amp;lt;br&amp;gt;I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]&amp;lt;br&amp;gt;Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main &amp;quot;problem&amp;quot; is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) &amp;lt;br&amp;gt;&amp;lt;font color=white&amp;gt;. . . ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TerminusAliased_handedit_gal.png&lt;br /&gt;
|author=[[User:Shaja|Shaja]]&lt;br /&gt;
|dated=2008-3-27&lt;br /&gt;
|size=20&amp;amp;times;32&lt;br /&gt;
|resolution=1600&amp;amp;times;800&lt;br /&gt;
|comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.&lt;br /&gt;
|demo=[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]]&lt;br /&gt;
|demo2=[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==21&amp;amp;times;27==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_thin_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-5&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_thin_IO_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-5&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_thin_connected_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_thin_connected_IO_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_21x27.png&lt;br /&gt;
|author=TuxCrafting&lt;br /&gt;
|dated=2019-8-25&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675&lt;br /&gt;
|comments=An ASCII tileset with characters that look like they're rendered on a 16-segment display.&lt;br /&gt;
&lt;br /&gt;
[[#16seg_8^2.png|Click here for a smaller version]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_IO_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675&lt;br /&gt;
|comments=Now with gray (off) segments!}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_connected_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-3&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_connected_IO_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-3&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
==22&amp;amp;times;36==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-22x36.png&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=22&amp;amp;times;36&lt;br /&gt;
|resolution=1760&amp;amp;times;900&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Terminus24.png&lt;br /&gt;
|author=[[User:Shaja|Shaja]]&lt;br /&gt;
|dated=2008-5-19&lt;br /&gt;
|size=24&amp;amp;times;32&lt;br /&gt;
|resolution=1920&amp;amp;times;800&lt;br /&gt;
|comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;36==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_1920x900.png&lt;br /&gt;
|author=IBM, I think&lt;br /&gt;
|dated=2017-02-28&lt;br /&gt;
|size=24&amp;amp;times;36&lt;br /&gt;
|resolution=1920&amp;amp;times;900 (80&amp;amp;times;25 grid size); 1920&amp;amp;times;1080 (80&amp;amp;times;30 grid size, double for 4k)&lt;br /&gt;
|comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kyzsmooth.png&lt;br /&gt;
|author=KyzerB&lt;br /&gt;
|dated=2019-07-02&lt;br /&gt;
|size=24&amp;amp;times;36&lt;br /&gt;
|resolution=1920&amp;amp;times;900 (80&amp;amp;times;25 grid size); 1920&amp;amp;times;1080 (80&amp;amp;times;30 grid size, double for 4k)&lt;br /&gt;
|comments=Original curses_640x300.png enlarged to 300%, intricately smoothed for readability and a lack of chunkiness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;40==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-24x40.png&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=24&amp;amp;times;40&lt;br /&gt;
|resolution=1920&amp;amp;times;1000&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==25&amp;amp;times;57==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=25x57_HVDosBox_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=25&amp;amp;times;57&lt;br /&gt;
|resolution=2000&amp;amp;times;1425&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==32&amp;amp;times;53==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-32x53.png&lt;br /&gt;
|image=[[:image:lcdf-32x53.png|Not shown due to size]]&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=32&amp;amp;times;53&lt;br /&gt;
|resolution=2560&amp;amp;times;1325&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==32&amp;amp;times;64==&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-32x64.png&lt;br /&gt;
|image=[[:image:spleen-32x64.png|Not shown due to size]]&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=32&amp;amp;times;64&lt;br /&gt;
|resolution=2560&amp;amp;times;1600&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==48&amp;amp;times;72==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Vector square 48x72.png&lt;br /&gt;
|image=[[:Image:Vector square 48x72.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:DragonDePlatino|DragonDePlatino]]&lt;br /&gt;
|dated=2016-11-22&lt;br /&gt;
|size=48&amp;amp;times;72&lt;br /&gt;
|resolution=3820&amp;amp;times;1920 (4k)&lt;br /&gt;
|comments=A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread [http://www.bay12forums.com/smf/index.php?topic=161328.0 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Interface]]&lt;br /&gt;
[[ru:Tileset repository]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=319389</id>
		<title>Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=319389"/>
		<updated>2026-09-02T17:32:53Z</updated>

		<summary type="html">&lt;p&gt;Quietust: revert vandalism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{For/see|user-created graphic sets|[[Graphics set repository]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Mod}}&lt;br /&gt;
&lt;br /&gt;
A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 (16²) different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt; and non-users&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;, including instructions on how to install them.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The default tilesets (famously known as ''Curses'', 640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the &amp;quot;0&amp;quot;, &amp;quot;g&amp;quot;, and &amp;quot;f&amp;quot; characters (but with slight differences including the &amp;quot;0&amp;quot;, &amp;quot;W&amp;quot;, and &amp;quot;y&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&amp;lt;!-- last tested 53.10 --&amp;gt;&lt;br /&gt;
{{TipBox|#fb0|float=center|'''Currently, using some tilesets can cause the lower and right edges of the screen to not react to the mouse.'''{{bug|13462}} This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or [[Settings|setting]] the game to fullscreen may avoid this.}}&lt;br /&gt;
Other issues that can appear when using a different tileset:&lt;br /&gt;
* In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.&lt;br /&gt;
* In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.&lt;br /&gt;
* In graphics mode, some UI elements do not scale to the tileset.&lt;br /&gt;
* In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the [[Noble#Menu|Nobles menu]] especially.&lt;br /&gt;
&lt;br /&gt;
To use a specific tileset with ''Dwarf Fortress'', you must perform the following steps:&lt;br /&gt;
&lt;br /&gt;
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) Alternatively, export a BMP from [https://github.com/viler-int10h/Fontraption Fontraption]; then paint the black background pink (using the bucket tool) and save it again as a BMP.&lt;br /&gt;
# If using very old versions of ''Dwarf Fortress'', it is necessary to convert the tileset to the BMP image format:&lt;br /&gt;
## You '''must not''' just change the extension to .bmp or .png or the tileset will be '''unusable''', because only the extension is changed, but not the file header and encoding; you '''must''' use a program like MS Paint to convert and save it properly.&lt;br /&gt;
## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the PNG file in an image editor and save it as a '''24-bit bitmap''' (BMP).&lt;br /&gt;
## For ''[[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' it is not necessary to convert images, since these versions should be able to use either format; however, to do so, open the BMP file in an image editor and save it as a '''PNG'''  with ''transparency''.&lt;br /&gt;
# Move or copy the file to the DF art directory ({{tt|data/art}}), which is in the game installation folder.&lt;br /&gt;
## Alternatively, depending on the the [[Settings#Portable_mode|portable mode setting]], files in the ''Local User''{{tt|/data/art}} folder will override the files in the installation folder.&lt;br /&gt;
# Edit the {{tt|data/init/init_default.txt}} file to specify the tileset file to use. There are three lines that can be changed:&lt;br /&gt;
## '''[FONT:''&amp;lt;filename&amp;gt;'']''' — the tileset for a windowed display.&lt;br /&gt;
## '''[FULLFONT:''&amp;lt;filename&amp;gt;'']''' — the tileset for a full-screen display.&lt;br /&gt;
## '''[BASIC_FONT:''&amp;lt;filename&amp;gt;'']''' — the tileset for initial loading and menu display.&lt;br /&gt;
## All three can be set to the same file. In fact, setting them to different files can give unexpected results.&lt;br /&gt;
## Once you have made the changes you need to remember to save the file.&lt;br /&gt;
# If the selected tileset requires modifications to the [[Raw]]s, you will have to make those edits.  What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to {{tt|d_init.txt}}, such as {{tt|[PILLAR_TILE:255]}}, but those options, sadly, no longer exist.&lt;br /&gt;
&lt;br /&gt;
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset! The game does not save these FONT options in {{tt|prefs/init.txt}}, so adding them there will only be temporary.&lt;br /&gt;
&lt;br /&gt;
=Square tilesets=&lt;br /&gt;
&lt;br /&gt;
==1&amp;amp;times;1==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Monoscii Lite.png&lt;br /&gt;
|image=[[Image:Monoscii_Lite.png]]&lt;br /&gt;
|author=Loud Whispers&lt;br /&gt;
|dated=2015-03-30&lt;br /&gt;
|size=1&amp;amp;times;1&lt;br /&gt;
|resolution=80&amp;amp;times;25&lt;br /&gt;
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])&lt;br /&gt;
|demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;4==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=04x04_4x4tiny_Anapan.png&lt;br /&gt;
|author=Anapan&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=4&amp;amp;times;4&lt;br /&gt;
|resolution=320&amp;amp;times;100&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;5==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kein_400x125.png&lt;br /&gt;
|author=[[User:Kein|Kein]]&lt;br /&gt;
|dated=2008-8-7&lt;br /&gt;
|size=5&amp;amp;times;5&lt;br /&gt;
|resolution=400&amp;amp;times;125&lt;br /&gt;
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.&lt;br /&gt;
|demo=[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_custom_5x5.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2008-11-20&lt;br /&gt;
|size=5&amp;amp;times;5&lt;br /&gt;
|resolution=400&amp;amp;times;125, 800&amp;amp;times;250, 800&amp;amp;times;500&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Geti_custom_6x6.png&lt;br /&gt;
|author=[[User:Geti|Geti]]&lt;br /&gt;
|dated=2010-08-04&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150, 960times;300&lt;br /&gt;
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord Nightmare 6x6font01.png&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2007-11-5&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&amp;amp;times;6, with a separator column.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord Nightmare 6x6font02.png&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2007-11-12&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.&lt;br /&gt;
|demo=[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Mkv_curses_480x150.png&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=The first version of the tiny tileset, superseded by the version below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Mkv_curses_480x150_v2.png&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.&lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6&amp;amp;times;6 v2.zip].&lt;br /&gt;
|demo=[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=nobbins6x6.png&lt;br /&gt;
|author=[[User:Nobbins|Nobbins]]&lt;br /&gt;
|dated=2010-01-10&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150, 960&amp;amp;times;300&lt;br /&gt;
|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=nobbin_ts_v2.png&lt;br /&gt;
|author=[[User:Nobbins|Nobbins]]&lt;br /&gt;
|dated=2010-06-28&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150, 960&amp;amp;times;300&lt;br /&gt;
|comments=Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. [http://www.bay12games.com/forum/index.php?topic=47680 Forum thread.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=unbeatable.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-07-27&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=the ones above looks too ugly in my eyes. so i designed this 5x5 tileset that no one, '''No One''', '''&amp;lt;big&amp;gt;NO ONE&amp;lt;/big&amp;gt;''' can ever beat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=unbeatable_shadowed.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-07-29&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Thanks to [https://ibispaint.com/?lang=en-US ibisPaint], now with shadows!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=atari_st-6x6.png&lt;br /&gt;
|author=[https://github.com/vu-dinh-hung vu-dinh-hung]/Atari&lt;br /&gt;
|dated=2026-5-25&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Play the Dwarf Fortress game in CP862. Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=gem_viewmax2-6x6.png&lt;br /&gt;
|author=[https://github.com/vu-dinh-hung vu-dinh-hung]/Digital Research&lt;br /&gt;
|dated=2026-5-25&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;7==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=Herrbdog_7x7_tileset.gif&lt;br /&gt;
|author=[[User:herrbdog|herrbdog]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=7&amp;amp;times;7&lt;br /&gt;
|resolution=560&amp;amp;times;175&lt;br /&gt;
|comments=&lt;br /&gt;
|demo=[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=terbert_7x7.png&lt;br /&gt;
|author=[[User:Terbert|Terbert]]&lt;br /&gt;
|dated=2009-6-30&lt;br /&gt;
|size=7&amp;amp;times;7&lt;br /&gt;
|resolution=560&amp;amp;times;175&lt;br /&gt;
|comments=This is a 7x7 tileset made for overseeing large constructions &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc7.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=7&amp;amp;times;7&lt;br /&gt;
|resolution=560&amp;amp;times;175&lt;br /&gt;
|comments=One attempt for different resolutions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;8==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anikki_square_8x8.png&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 native.&lt;br /&gt;
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]&lt;br /&gt;
&lt;br /&gt;
There is also an upscaled [[#Anikki_square_16x16.png|16x16 version]] of this set available for fullscreen use below.&lt;br /&gt;
|demo=[[Image:df_anikki_2.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_8x8&lt;br /&gt;
|filename=cheepicus_8x8.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2014-4-3&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.&lt;br /&gt;
|demo=[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Jdpage_8x8.png&lt;br /&gt;
|author=[[User:Jdpage|Jdpage]]&lt;br /&gt;
|dated=2010-09-15&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 native.&lt;br /&gt;
|comments=Modified version of the [[#Anikki_square_8x8.png|Anikki 8x8 tileset]]. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=NICER40C OG?.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]/IBM?&lt;br /&gt;
|dated=2019-05-16&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=When you don't listen to him&lt;br /&gt;
&lt;br /&gt;
Tool used: https://www.imageresizer.work/stretch-image-online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CGA8x8thick.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CGA8x8thin.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2008-6-6&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
|demo=[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&amp;amp;times;8 CGA tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=LN_EGA8x8.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The IBM EGA 8&amp;amp;times;8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=RDE_8x8.png&lt;br /&gt;
|author=[[User:RedDeadElite|RedDeadElite]]&lt;br /&gt;
|dated=2018-08-17&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.&lt;br /&gt;
|demo=[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Pastiche_8x8.png&lt;br /&gt;
|author=[[User:Tejón|tejón]]&lt;br /&gt;
|dated=2012-6-12&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 @ 80&amp;amp;times;25.&lt;br /&gt;
|comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Potash_8x8.png&lt;br /&gt;
|author=[[User:Tejón|tejón]]&lt;br /&gt;
|dated=2012-6-12&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 @ 80&amp;amp;times;25.&lt;br /&gt;
|comments=I like packing as much on the screen as I can, but 8&amp;amp;times;8 is just too crowded for 1920&amp;amp;times;1080 fullscreen. I intended to make a 10&amp;amp;times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of ''Dwarf Fortress'' should you happen to find yourself stuck in 1985.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Acorntileset8x8.png&lt;br /&gt;
|author=[[User:Xenomorph|Xenomorph]]&lt;br /&gt;
|dated=2008-8-9&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at [[#Acorntileset.png|double resolution]]. [http://dffd.bay12games.com/file.php?id=407 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=yayo_c64_640x200.png&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&amp;amp;times;16 version [[#Yayo_c64_1280x400_83b157.png|below]]. :)&lt;br /&gt;
|demo=[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_msx.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.&lt;br /&gt;
|demo=[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&amp;amp;times;8 tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=IBM PC Convertible.png&lt;br /&gt;
|author=IBM&lt;br /&gt;
|dated=1986-04-03&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Dumped from original IBM PC Convertible ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sharp PC-3000.png&lt;br /&gt;
|author=Sharp&lt;br /&gt;
|dated=1991&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments=Dumped from original Sharp PC-3000 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sharp PC-3000 Thin.png&lt;br /&gt;
|author=Sharp&lt;br /&gt;
|dated=1991&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments=Dumped from original Sharp PC-3000 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_8^2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=[[#16seg_21x27.png|16seg]] but smaller.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_IO_8^2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_connected_8^2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Less vintage, but more futuristic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_connected_IO_8^2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-8x8.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=08x08_DOS437_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft.png&lt;br /&gt;
|author=Mojang&lt;br /&gt;
|dated=2008-2-29&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=#toomanycrossovers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_5.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_acorn_8x8.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_acorn_8x8_bearded.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=eschaton.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=invasion.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=UnsandedRetro-1.1.1.png&lt;br /&gt;
|author=exaptations&lt;br /&gt;
|dated=2022-1-5&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=An 8px font with wide vertical strokes inspired by [https://en.wikipedia.org/wiki/Chicago_(typeface) Chicago] and [https://www.curseforge.com/minecraft/texture-packs/craft-sans-font Craft Sans].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;9==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=720x225_SmoothWalls.PNG&lt;br /&gt;
|author=[[User:Dorten|Dorten]]&lt;br /&gt;
|dated=2009-2-13&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.&lt;br /&gt;
|demo=[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=720x225_SmoothWalls7.png&lt;br /&gt;
|author=[[User:Dorten|Dorten]]&lt;br /&gt;
|dated=2009-2-13&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Minor tweak so the 7's don't look like question marks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Nostalgia_720x225.png&lt;br /&gt;
|author=[[User:Maus|maus]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a [[#Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[#Teeto_K_18x18.PNG|Teeto_K's version]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DortenSolid.png&lt;br /&gt;
|author=[[User:Qjet|Qjet]]&lt;br /&gt;
|dated=2009-2-13&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.&lt;br /&gt;
|demo=[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_720x225_8d6752.png&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[#720x225_SmoothWalls.PNG|Dorten's revision]] more. The following is the original description:&amp;lt;br&amp;gt;I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.&lt;br /&gt;
|demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x09_consol9_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CGA-8x8-CP850.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=computer-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=corsivo-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CP850-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=fantasy-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=negative-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rotated-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=thin-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tiny-8x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;10==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anikki_square_10x10.png&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native.&lt;br /&gt;
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]&lt;br /&gt;
(Note: The up and down ramps are reversed.)&lt;br /&gt;
|demo=[[Image:df_anikki_1.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=buddy.png&lt;br /&gt;
|author=buddy&lt;br /&gt;
|dated=2014-07-12&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|comments=I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.&lt;br /&gt;
&lt;br /&gt;
A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.&lt;br /&gt;
&lt;br /&gt;
[PILLAR_TILE:10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=buddy--graphical.png&lt;br /&gt;
|author=buddy&lt;br /&gt;
|dated=2014-07-16&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|comments=The graphical version of my tileset.&lt;br /&gt;
&lt;br /&gt;
data/init/d_init.txt:&amp;lt;br/&amp;gt;&lt;br /&gt;
[PILLAR_TILE:10]&amp;lt;br/&amp;gt;&lt;br /&gt;
[TREE_BRANCHES:171]&lt;br /&gt;
&lt;br /&gt;
raw/objects/creature_standard.txt:&amp;lt;br/&amp;gt;&lt;br /&gt;
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=ddw.png&lt;br /&gt;
|author=[[User:Ddw|Ddw]]&lt;br /&gt;
|dated=2011-03-10&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native&lt;br /&gt;
|comments=Based on [[#Anikki_square_10x10.png|Anikki]], with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255] &lt;br /&gt;
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Paul_10x10.png&lt;br /&gt;
|author=[[User:Paul|Paul]]&lt;br /&gt;
|dated=2008-9-5&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 for 80&amp;amp;times;25 grid size, others just multiply grid by 10.&lt;br /&gt;
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Potash_10x10.png&lt;br /&gt;
|author=[[User:Tejón|tejón]]&lt;br /&gt;
|dated=2012-6-12&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 @ 80&amp;amp;times;25.&lt;br /&gt;
|comments=The &amp;quot;full size&amp;quot; version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10&amp;amp;times;10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Taffer 10x10.png&lt;br /&gt;
|author=[[User:Taffer|Taffer]]&lt;br /&gt;
|dated=2017-01-10&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=Looks decent at almost any resolution.&lt;br /&gt;
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.&lt;br /&gt;
|demo=[[Image:Taffer.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Terbert_10x10.png&lt;br /&gt;
|author=[[User:Terbert|Terbert]]&lt;br /&gt;
|dated=2009-6-30&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250&lt;br /&gt;
|comments=This is Terbert's First tileset&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tocky_square_10x10.png&lt;br /&gt;
|author=[[User:Tocky|Tocky]]&lt;br /&gt;
|dated=2007-11-15&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native, 800&amp;amp;times;500 for fullscreen.&lt;br /&gt;
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '&amp;lt;' and '&amp;gt;', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. &lt;br /&gt;
|demo=[[Image:Df_tock10_1.PNG|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=dsom.png&lt;br /&gt;
|author=HelloLion&lt;br /&gt;
|dated=2015-12-18&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=141898.0 Dwarf State of Mind]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==11&amp;amp;times;11==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=terminus.png&lt;br /&gt;
|author=[[User:Gekz|Gekz]]&lt;br /&gt;
|dated=2010-1-08&lt;br /&gt;
|size=11&amp;amp;times;11&lt;br /&gt;
|resolution=880&amp;amp;times;275&lt;br /&gt;
|comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I choose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.&lt;br /&gt;
|demo=[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc11.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=11&amp;amp;times;11&lt;br /&gt;
|resolution=880&amp;amp;times;275&lt;br /&gt;
|comments=[[#rc11x18.png]], squashed into square tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DB_curses_12x12.PNG&lt;br /&gt;
|author=[[User:Hanuman|Hanuman]]&lt;br /&gt;
|dated=2008-7-23&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=900&amp;amp;times;300&lt;br /&gt;
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]&lt;br /&gt;
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Alloy_curses_12x12.png&lt;br /&gt;
|author=[[User:Alloy|Alloy]]&lt;br /&gt;
|dated=2010-12-3 - v1.1&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native.&lt;br /&gt;
|comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Haberdash_curses_12x12.png&lt;br /&gt;
|author=[[User:Haberdash|Haberdash]]&lt;br /&gt;
|dated=2014-07-24&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_classic_square_12x12.png&lt;br /&gt;
|author=DPh Kraken&lt;br /&gt;
|dated=2025-1-1&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=1024&amp;amp;times;768&lt;br /&gt;
|comments=The vanilla tileset, resized to 12x12 with no added frills. Some non-text characters have been additionally centered within the wider margins.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_12x12&lt;br /&gt;
|filename=cheepicus_12x12.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2010-8-4&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by [[#Guybrush_square_16x16.png|Guybrush]], which I love, but after awhile the blurriness got to me.&lt;br /&gt;
&lt;br /&gt;
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)&lt;br /&gt;
|demo=[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Unknown curses 12x12 &amp;amp; Markvii Walls.png&lt;br /&gt;
|author=DDR &amp;amp; Others&lt;br /&gt;
|dated=2010-9-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.&lt;br /&gt;
|demo=[[Image:Unknown curses 12x12 &amp;amp; Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Herrbdog_144.png&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=A larger version of this tileset is available [[#Herrbdog_16x16_tileset.gif|below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Dullard_Exponent_12x12.png&lt;br /&gt;
|author=Lord Dullard/Exponent&lt;br /&gt;
|dated=2009-3-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=mkv_solidcurses_stairs_960x300.png&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-12-4&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.&amp;lt;br&amp;gt; Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Mkv_solidcurses_960x300.png&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.&amp;lt;br&amp;gt; &lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Markvii.png&lt;br /&gt;
|author=[[User:Turnip|Turnip]]&lt;br /&gt;
|dated=2009-7-9&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=My revision of Markavian's tileset, made to be more &amp;quot;curvy&amp;quot;&lt;br /&gt;
|demo=[[Image:Rev7.PNG|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tileset_unknown_960x300_02.png&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This is a tileset submitted by an unknown user from the IP address 86.43.81.125. &amp;lt;!-- no need to say that for the default characters --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Unknown_curses_12x12.png&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|dated=2007-11-24&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]&lt;br /&gt;
|demo=[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&amp;amp;times;12 v2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=nice_curses_12x12.png&lt;br /&gt;
|author=[[User:Vidumec|Vidumec]]&lt;br /&gt;
|dated=2013-01-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.&lt;br /&gt;
|demo=[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=zesty_curses_12x12.png&lt;br /&gt;
|author=[[User:ZesT|ZesT]]&lt;br /&gt;
|dated=2022-11-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments= A fresh spin on Vidumec's &amp;quot;nice curses&amp;quot; tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.&amp;lt;br&amp;gt;A [[#zesty_curses_24x24.png|24x24 version]] is available.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Y_ROR_12x12.png&lt;br /&gt;
|author=jimjulius&lt;br /&gt;
|dated=2025-8-12&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=kitty_font.png&lt;br /&gt;
|author=Doctus&lt;br /&gt;
|dated=2020-2-17&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=900&amp;amp;times;300&lt;br /&gt;
|comments=This work is licensed under a [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International License].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rogue_12x12.png&lt;br /&gt;
|author=Rogue Yun&lt;br /&gt;
|dated=2013-6-5, updated 2014-10-20&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=vis_12x12.png&lt;br /&gt;
|author=darodrigues&lt;br /&gt;
|dated=2009-5-7&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This tileset was made mainly for play on Net-tops or other computers with little screen space. The style were inspired on old 8-bit font faces, and are meant to be easy to tell apart from each other even on a 10-inch screen; and with a native resolution of 960x300, should fit on most desktops while leaving space for monitoring your running IM programs, download queues, and other such things.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x12_Tergel.png&lt;br /&gt;
|author=CowThing&lt;br /&gt;
|dated=2015-5-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=An ASCII tileset combined with simplistic pixel art.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==13&amp;amp;times;13==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kren_13x13.png&lt;br /&gt;
|author=[[User:Krenshala|krenshala]]&lt;br /&gt;
|dated=2015-12-27 (Updated 2017-08-27)&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366&amp;amp;times;768), but still be clearly legible.  I think I have succeeded in that goal.  On a 1680&amp;amp;times;1050 display the resolution is 129&amp;amp;times;80 with this tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=yayo_tunur_1040x325.png&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325&lt;br /&gt;
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means &amp;quot;style&amp;quot; in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)&lt;br /&gt;
|demo=[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc13.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325&lt;br /&gt;
|comments=One attempt for different resolutions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=BEARWASDEAD_13px.png&lt;br /&gt;
|author=bearwasdead&lt;br /&gt;
|dated=2021-3-27&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325&lt;br /&gt;
|comments=}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=warale_df.png&lt;br /&gt;
|author=adri326&lt;br /&gt;
|dated=2021-7-26&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325}}&lt;br /&gt;
&lt;br /&gt;
==14&amp;amp;times;14==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_14x14&lt;br /&gt;
|filename=cheepicus_14x14.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2018-11-28&lt;br /&gt;
|size=14&amp;amp;times;14&lt;br /&gt;
|resolution=1120&amp;amp;times;350&lt;br /&gt;
|comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.&lt;br /&gt;
|demo=[[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]]&lt;br /&gt;
|demo2=[[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15&amp;amp;times;15==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_15x15&lt;br /&gt;
|filename=cheepicus_15x15.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2012-5-6&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1200&amp;amp;times;375&lt;br /&gt;
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.&lt;br /&gt;
|demo=[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Talryth_square_15x15.png&lt;br /&gt;
|author=[[User:Talryth|Talryth]]&lt;br /&gt;
|dated=2010-06-18&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1440&amp;amp;times;900 (96&amp;amp;times;60 grid size)&amp;lt;br/&amp;gt;1680&amp;amp;times;1050 (112&amp;amp;times;70 grid size)&lt;br /&gt;
|comments=Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Vidumec_15x15.png&lt;br /&gt;
|author=[[User:Vidumec|Vidumec]]&lt;br /&gt;
|dated=2011-09-05&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1440&amp;amp;times;900 (96&amp;amp;times;60 grid size)&amp;lt;br/&amp;gt;1680&amp;amp;times;1050 (112&amp;amp;times;70 grid size)&amp;lt;br/&amp;gt;Actually looks good on any resolution&lt;br /&gt;
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!&lt;br /&gt;
|demo=[[Image:Df_screen1.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc15.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1200&amp;amp;times;375&lt;br /&gt;
|comments=[[#rc15x18.png]], squashed into square tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anno_16x16.png&lt;br /&gt;
|author=[[User:AbuDhabi|AbuDhabi]]&lt;br /&gt;
|dated=2011-03-19&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on [[#Anikki_square_16x16.png|Anikki's 16x16 tileset]], but smoothed/enhanced and with the dwarf images reworked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Aesomatica_16x16.png&lt;br /&gt;
|author=[[User:Aesomatica|Aesomatica]]&lt;br /&gt;
|dated=2008-11-29&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=LCD_Tileset.png&lt;br /&gt;
|author=[[User:Agm|Agm]]&lt;br /&gt;
|dated=2020-02-07&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16-RogueYun-AgmEdit.png&lt;br /&gt;
|author=[[User:Agm|Agm]]&lt;br /&gt;
|dated=2017-10-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anikki_square_16x16.png&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]&lt;br /&gt;
|demo=[[Image:df_anikki_2.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_16x16.png&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-01-11&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is the 16x16 version of [[#Bisasam_24x24.png|my 24x24 tileset]]. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.&lt;br /&gt;
|demo=[[Image:Bisasam_16x16_preview.png|thumb|right]]&lt;br /&gt;
|demo2=[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_8x8x2&lt;br /&gt;
|filename=cheepicus_8x8x2.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2014-4-3&lt;br /&gt;
|size=16&amp;amp;times;16 (doubled 8x8)&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.&lt;br /&gt;
|demo=[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_16x16&lt;br /&gt;
|filename=cheepicus_16x16.png&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2014-5-10&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.&lt;br /&gt;
|demo=[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]&lt;br /&gt;
|demo2=[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Cooz_curses_square_16x16.png&lt;br /&gt;
|author=[[User:Cooz|Cooz]]&lt;br /&gt;
|dated=2009-2-28&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&amp;amp;times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].&lt;br /&gt;
|demo=[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=Guybrush_square_16x16.png&lt;br /&gt;
|author=[[User:Guybrush|Guybrush]]&lt;br /&gt;
|dated=2007-11-15&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A 16&amp;amp;times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[40d:Graphics_set_repository#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut &amp;amp; paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].&lt;br /&gt;
|demo=[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]&lt;br /&gt;
|demo2=[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=GuybrushASCII_curses_square_16x16.png&lt;br /&gt;
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Herrbdog_16x16_tileset.gif&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=The 16&amp;amp;times;16 version of Herrbdog's tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Oddball_16x16.png&lt;br /&gt;
|author=[[User:HexaBlu|HexaBlu]]&lt;br /&gt;
|title=Oddball-16&lt;br /&gt;
|dated=2021-07-05&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=&amp;quot;A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. &amp;quot;[http://www.bay12forums.com/smf/index.php?topic=178707 Forum Page]&lt;br /&gt;
|demo=[[Image:Oddball_16x16_Gameplay.png|thumb|right|A screenshot of what the landscape looks like using Oddball-16.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MRC_square_16x16.png&lt;br /&gt;
|author=Inquisitor Saturn&lt;br /&gt;
|dated=2008-5-18&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=Redjack17.png&lt;br /&gt;
|author=[[User:Jackard|Jackard]]&lt;br /&gt;
|dated=2008-7-22&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.  ''Note: Bins are hard to see using this tileset because the &amp;quot;bin&amp;quot; tile is also used as the &amp;quot;up/down staircase&amp;quot; tile.  [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.''&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kai-1280x400-v2 7512b5.png&lt;br /&gt;
|author=Kaishaku&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A square 1280&amp;amp;times;400 font. Simple and legible. Converted from roarl's 16&amp;amp;times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kelora_16x16_diagonal.png&lt;br /&gt;
|author=[[User:Kelora|Kelora]]&lt;br /&gt;
|dated=2009-7-26&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=&lt;br /&gt;
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.&lt;br /&gt;
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kelora_16x16_diagonal-clouds.png&lt;br /&gt;
|author=[[User:Kelora|Kelora]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=&lt;br /&gt;
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.&lt;br /&gt;
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kenran.png&lt;br /&gt;
|author=[[User:Kenran|Kenran]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=&lt;br /&gt;
|comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kjammer square 16x16 v02.png&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Name: ''&amp;quot;Masked Adventurer&amp;quot;'' - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available [[User:Klokjammer#My Tilesets|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kjammer square 16x16 v00.png&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|dated=2007-10-31&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A &amp;quot;clean&amp;quot; version of the above set, one without any fancy tiles (except for the dwarves).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Md_curses_16x16.png&lt;br /&gt;
|author=[[User:Marble Dice|Marble Dice]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Runeset_16x16.png&lt;br /&gt;
|author=monkeyfritz&lt;br /&gt;
|dated=2018-3-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=256&amp;amp;times;256&lt;br /&gt;
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.&lt;br /&gt;
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=PTTGV2tiles.png&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|dated=2007-11-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Fnord 16x16.png&lt;br /&gt;
|author=PopTart&lt;br /&gt;
|dated=2016-5-08&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=&amp;quot;FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)&amp;quot; [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]&lt;br /&gt;
|demo=[[Image:Fnordgameplay.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Msgothic.png&lt;br /&gt;
|author=[[User:Random832]]&lt;br /&gt;
|dated=2009-4-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;800 etc&lt;br /&gt;
|comments=Based on the ＭＳ ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Raving_1280x400.png&lt;br /&gt;
|author=[[User:RavingManiac|RavingManiac]]&lt;br /&gt;
|dated=2010-3-13&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_sm.png&lt;br /&gt;
|author=[[User:RogueYun|Rogue Yun]]&lt;br /&gt;
|dated=2015-06-09&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_sb_ascii.png&lt;br /&gt;
|author=[[User:RogueYun|Rogue Yun]]&lt;br /&gt;
|dated=2018-11-04&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A good solid ASCII Tileset. See the [http://www.bay12forums.com/smf/index.php?topic=172536.0 Something Boxy] thread for more information and updates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sapphos_square_16x16.png&lt;br /&gt;
|author=Sappho&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Another square font, target resolution 1280&amp;amp;times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Savok_curses_1280x400_517caa.png&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|dated=2008-6-16&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.&amp;lt;br&amp;gt;In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.&amp;lt;br&amp;gt;If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.&amp;lt;br&amp;gt;Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=SFE_Curses_square_16x16.png&lt;br /&gt;
|author=Super Foul Egg&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tahin_16x16_rounded.png&lt;br /&gt;
|author=[[User:Tahin|Tahin]]&lt;br /&gt;
|dated=2007-12-28&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Based on Marble Dice's tileset, above. Smoothed corners are &amp;quot;rounded&amp;quot;, which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard &amp;quot;L&amp;quot; tiles to fit together nicely, but &amp;quot;T&amp;quot; and &amp;quot;+&amp;quot; don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DF-Nordic_v1.png&lt;br /&gt;
|author=[[User:Techhead|Techhead]]&lt;br /&gt;
|dated=2009-3-26&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Markx.png&lt;br /&gt;
|author=[[User:TurnipII|TurnipII]]&lt;br /&gt;
|dated=2018-8-2&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tyr_1280x400.PNG&lt;br /&gt;
|author=[[User:Tyrving|Tyrving]]&lt;br /&gt;
|dated=2008-2-15&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Winterwing_Curses_16x16_lucon.png&lt;br /&gt;
|author=[[User:Winterwing|Winterwing]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Like usual, lucida console with cleartype. Creative, huh. :)&lt;br /&gt;
|demo=[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Yayo_c64_1280x400_83b157.png&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Name: Yayo's C64; The 16&amp;amp;times;16 version of [[#yayo_c64_640x200.png|Yayo's tileset]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_16x16.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-11-10&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Because everyone is making one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zilk_16x16.png&lt;br /&gt;
|author=[[User:Zilk|Zilk]]&lt;br /&gt;
|dated=2015-7-15&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.&lt;br /&gt;
|demo=[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=hezkore.png&lt;br /&gt;
|author=Hezkore&lt;br /&gt;
|dated=2022-11-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments='hezkore.png' is a 16x16 tilset based on Kenran and Nice curses with my own edits and additions. The most common items has object graphics and does not replace the bitmap font, keeping all text readable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_1.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-1-31&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_2.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-1-31&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_3.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Minecraft-ish_4.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=BEARWASDEAD_16px.png&lt;br /&gt;
|author=bearwasdead&lt;br /&gt;
|dated=2021-4-20&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=pixale_tileset_16x16.png&lt;br /&gt;
|author=Artist Dwarf&lt;br /&gt;
|dated=2022-3-4&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=I've been playing Dwarf Fortress on and off for 2 years now and my favourite tileset was always been the Wanderlust. It inspired me to create my own tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Cherrywood_1.png&lt;br /&gt;
|author=UristMcArmok&lt;br /&gt;
|dated=2017-12-2&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is [http://dffd.bay12games.com/file.php?id=13272 a work in progress pack]. The 16x ascii tiles are finished but the graphical tiles are not. I’m leaving the overrides out of this pack for now but they will be added in the future along with a wide selection of mod support.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=stal_16x16.png&lt;br /&gt;
|author=Stalhansch&lt;br /&gt;
|dated=2014-9-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=storyteller_v-iii.PNG&lt;br /&gt;
|author=Dirtcopter77&lt;br /&gt;
|dated=2014-5-19&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=When I made this tileset, I wanted to make DF feel a bit more like an ancient tale. I wanted every minute of gameplay to be like a page in an old manuscript or picture book lovingly hand-illustrated by monks with a strange obsession for cats, blood and cheese.&lt;br /&gt;
&lt;br /&gt;
The tileset is entirely ASCII (with some artistic license) except for certain tiles, to make sure that the strange text and sometimes mixed-up tiles that come from graphics packs aren't present. I hope you enjoy it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DPSet16x16DF.png&lt;br /&gt;
|author=DominionPrivateer&lt;br /&gt;
|dated=2022-7-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=You don't believe a crossover? Well, here it is! Dwarf Fortress &amp;amp;times; ASCII Sector.&lt;br /&gt;
&lt;br /&gt;
[https://asciisector.fandom.com/wiki/User_blog:DominionPrivateer/Introducing_the_first_ASCII_Sector_v0.7.2_Tileset! Original post]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MMO_16x16.png&lt;br /&gt;
|author=Rochndil&lt;br /&gt;
|dated=2011-03-10, updated 2011-4-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset is a WIP. I've had to change a number of items that just didn't work to my satisfaction in-game. Doubtless additional changes will be necessary as testing continues.&lt;br /&gt;
&lt;br /&gt;
This tileset is assembled by me, but few of the actual tiles are my work (aren't you glad!). This represents the vastly superior artistic talents of Aesomatica, Autonomous, Belal, Darkmond, Lord Zorithrox (which I just probably butchered), Flying Mage, Isenherz, Mayday, Moons, Ranting Rodent (the only one to create tiles for some new stuff yet!). and Shadow Lord. Documentation describing the origin of each tile will be included in the release, but this is just a preview of the tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_CGA-Scanlines_IBM.png&lt;br /&gt;
|author=Anapan/IBM&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Deadset B 256x256.png&lt;br /&gt;
|author=DreaDFanG&lt;br /&gt;
|dated=2008-7-24&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Patchwork tileset / that needs a lowercase mod to fix image words.&lt;br /&gt;
&lt;br /&gt;
Fixed some stuff and made it look more unique, and is covered with spikes of ASCII graphics!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=zelda_16x16.png&lt;br /&gt;
|author=Neverlight&lt;br /&gt;
|dated=2009-3-27&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset is an attempt to make Dwarf Fortress look as much like Zelda as possible. It almost exclusively uses Zelda sprites, although there are a few tiles that had to be edited or made from scratch. It is still a work in progress.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=frogfont_16x16.png&lt;br /&gt;
|author=Mr Frog&lt;br /&gt;
|dated=2012-2-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A square tileset with bold, simple lettering. Has been described as 'damn awesome' by one person and was directly requested by another, so I've decided to make it publicly-available.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Pawn64_16x16.png&lt;br /&gt;
|author=Jack Barlow&lt;br /&gt;
|dated=2023-10-25&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Dwarf Fortress tileset inspired by the Commodore 64 but with enhanced usability for Dorfy purposes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_Tergel.png&lt;br /&gt;
|author=CowThing&lt;br /&gt;
|dated=2015-4-29&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=An ASCII tileset combined with simplistic pixel art.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bob_en_creatures.png&lt;br /&gt;
|author=NesterovBug&lt;br /&gt;
|dated=2024-8-9&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Hello. I started playing DF 47.05 and made my own tileset.&lt;br /&gt;
&amp;lt;u&amp;gt;It is based on Balin's tileset &amp;quot;Curses of Balin&amp;quot;&amp;lt;/u&amp;gt;, so I called mine - '''&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;quot;Bane of Bugs&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;'''&lt;br /&gt;
More info [https://www.bay12forums.com/smf/index.php?topic=182758.0 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=cobug_en_letters.png&lt;br /&gt;
|author=NesterovBug&lt;br /&gt;
|dated=2024-8-9&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Hello. I started playing DF 47.05 and made my own tileset.&lt;br /&gt;
&amp;lt;u&amp;gt;It is based on Balin's tileset &amp;quot;Curses of Balin&amp;quot;&amp;lt;/u&amp;gt;, so I called mine - '''&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;quot;Bane of Bugs&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;'''&lt;br /&gt;
More info [https://www.bay12forums.com/smf/index.php?topic=182758.0 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_acorn_16x16.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_acorn_16x16_bearded.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_curses_16x16.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=azoth_curses_16x16_bearded.png&lt;br /&gt;
|author=zeddy&lt;br /&gt;
|dated=2025-1-23&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.bay12forums.com/smf/index.php?topic=182999.0 Azoth Acorn Collection] is a series of tilesets designed to mimic the feel of the default curses_640x300 tileset. Most importantly, the letter spacing and sizing is proportional to the default font, which makes the fonts very legible, and helps keep the original charm. As the name implies, this originally started as an edit of the font used in Acorn Computers, but then some elements from the IBM CGA font were added, until eventually the entire tileset was redrawn by hand.&lt;br /&gt;
&lt;br /&gt;
These tilesets were designed because the default curses font is too small on modern displays. I was also dissatisfied with the &amp;quot;feel&amp;quot; of other tilesets I've tried. I found myself either having trouble reading tilesets due to too much letter spacing, or simply that the tilesets differed too much from the original curses font for my taste.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=NICER40C OK.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]/IBM?&lt;br /&gt;
|dated=2019-05-16&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Great. This is how it should be. Amazing. Fantastic. Wonderful. &amp;lt;big&amp;gt;'''WOWEE.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tool used: https://www.imageresizer.work/stretch-image-online&lt;br /&gt;
Further tweaked using: ibisPaintX&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=strayfont.png&lt;br /&gt;
|author=OO-31415&lt;br /&gt;
|dated=2022-8-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=https://www.bilibili.com/video/BV1yT411c7zq/&lt;br /&gt;
&lt;br /&gt;
一时兴起做的奇怪的资源包 也许玩游戏时可以锻炼记忆力（？）&lt;br /&gt;
&lt;br /&gt;
下载：https://wws.lanzoul.com/iLUWN09zatuj&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==17&amp;amp;times;17==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc17.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=17&amp;amp;times;17&lt;br /&gt;
|resolution=1360&amp;amp;times;425&lt;br /&gt;
|comments=One attempt for different resolutions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18&amp;amp;times;18==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Haowan_Curses_1440x450.png&lt;br /&gt;
|author=Haowan&lt;br /&gt;
|dated=2007-11-2&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=An enlarged version of a square version of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Teeto_K_18x18.PNG&lt;br /&gt;
|author=[[User:Teeto_K|Teeto_K]]&lt;br /&gt;
|dated=2008-10-24&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=A tileset based on [[#Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his &amp;quot;Nostalgia&amp;quot; tileset]], however, it has been heavily revised. The entire font has been &amp;quot;smoothed over&amp;quot;, and many of the symbols changed to more &amp;quot;graphical&amp;quot; representations of the items they represent. An attempt to fill the void of &amp;quot;graphic heavy&amp;quot; tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a &amp;quot;graphics enhanced&amp;quot; play area. Special thanks to Maus for the font, and Guybrush for the inspiration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Nostalgia 1440x450 3e4a08.png&lt;br /&gt;
|author=[[User:maus|maus]]&lt;br /&gt;
|dated=2009-10-04&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=18x18 version of [[#Nostalgia_720x225.png|Nostalgia_720x225.png]]. Scaled up to 200%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Ironhandtileset.png&lt;br /&gt;
|author=Ironhand and Wormslayer&lt;br /&gt;
|dated=2010-4-6&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CLA.png&lt;br /&gt;
|author=CLA&lt;br /&gt;
|dated=2012-3-19, updated 2016-5-10&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=project_athena.png&lt;br /&gt;
|author=Reverie&lt;br /&gt;
|dated=2022-2-4&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450}}&lt;br /&gt;
&lt;br /&gt;
==20&amp;amp;times;20==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Anikki_square_20x20.png&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 native.&lt;br /&gt;
|comments=Based primarily on Tocky and Plac1d. This is a scaled-up version of [[#Anikki_square_10x10.png|the 10x10 tileset]] for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]&lt;br /&gt;
(Note: The up and down ramps are reversed.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_20x20.png&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-05-15&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.&lt;br /&gt;
|demo=[[Image:Bisasam_20x20_preview.png|thumb|right]]&lt;br /&gt;
|demo2=[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_20x20_ascii.png&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-05-15&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.&lt;br /&gt;
|demo=[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]&lt;br /&gt;
|demo2=[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Rose_20x20.png&lt;br /&gt;
|author=[[User:Japa|Rose]]&lt;br /&gt;
|dated=2019-04-29&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to give as similar a feel to the original as possible, while still being square and larger, without any resizing artifacts. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Taffer_20x20.png&lt;br /&gt;
|author=[[User:Taffer|Taffer]]&lt;br /&gt;
|dated=2017-01-10&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=Looks best at high resolutions, or on very large monitors.&lt;br /&gt;
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Oreslam_1920x1200_20x20.png&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2009-09-12&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1920&amp;amp;times;1200&lt;br /&gt;
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means &amp;quot;Large Clear Stone&amp;quot;. I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.&lt;br /&gt;
|demo=[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_20x20_mod_T.png&lt;br /&gt;
|author=yobbo&lt;br /&gt;
|dated=2014-07-13&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.&lt;br /&gt;
|demo=[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=RF2ts.png&lt;br /&gt;
|author=Hugo_The_Dwarf&lt;br /&gt;
|dated=2019-8-1&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500&lt;br /&gt;
|comments=This Tileset was brought on by the forum post http://www.bay12forums.com/smf/index.php?topic=174378.0 and takes artistic inspiration from the New Grounds rogue-like &amp;quot;Rogue Fables II&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game itself is 40x40 but this set is 20x20 as most graphics in RF2 is basically extra thick (1x1 pixel is actually 2x2 in the game)&lt;br /&gt;
&lt;br /&gt;
NOTE: I am perfectly fine with anyone taking this, and improving it, or using it as a base or parts for any other tilesets. I made this on a whim for the above mentioned post, and not really going ham as something I'll be supporting. So really this exists as a one off from me. Feel free to take/salvage/butcher this as you see fit (crediting me would be nice, but not needed either)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Midsummer.png&lt;br /&gt;
|author=BiroBucsan&lt;br /&gt;
|dated=2020-4-25&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lonesome_Tileset.png&lt;br /&gt;
|author=tundalus&lt;br /&gt;
|dated=2019-3-1&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Humble_classic_20x20.png&lt;br /&gt;
|author=Cyprinodon&lt;br /&gt;
|dated=2015-5-14&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500&lt;br /&gt;
|comments=A square 20x20 ASCII Tileset that aims to enhance the original visual feel of the game in his own way.&lt;br /&gt;
It is designed to be clean and readable on large monitors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==22&amp;amp;times;22==&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=syncraati.png&lt;br /&gt;
|author=mhoye&lt;br /&gt;
|dated=2025-12-12&lt;br /&gt;
|size=22&amp;amp;times;22&lt;br /&gt;
|resolution=1760&amp;amp;times;550&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;24==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses square 24.png&lt;br /&gt;
|author=DragonDePlatino&lt;br /&gt;
|dated=2015-06-01&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bisasam_24x24.png&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-01-01&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600 (80x25 grid size); 1920&amp;amp;times;1200 (80x50 grid size)&lt;br /&gt;
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.&lt;br /&gt;
|demo=[[Image:Bisasam_24x24_preview.png|thumb|right]]&lt;br /&gt;
|demo2=[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Nagidal24x24shade.png&lt;br /&gt;
|author=[[User:Nagidal|Nagidal]]&lt;br /&gt;
|dated=2012-06-07&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600 (80&amp;amp;times;25 grid size); 1920&amp;amp;times;1080 (80&amp;amp;times;45 grid size)&lt;br /&gt;
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].&lt;br /&gt;
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].&lt;br /&gt;
|demo=[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&amp;amp;times;24 tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Runeset_24x24.png&lt;br /&gt;
|author=monkeyfritz&lt;br /&gt;
|dated=2018-3-23&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=384&amp;amp;times;384&lt;br /&gt;
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.&lt;br /&gt;
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]&lt;br /&gt;
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=zesty_curses_24x24.png&lt;br /&gt;
|author=[[User:ZesT|ZesT]]&lt;br /&gt;
|dated=2022-11-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments= An upscaled alternative to [[Tileset_repository#zesty_curses_12x12.png|my 12x12 tileset]].&amp;lt;br&amp;gt;'''Original description:''' A fresh spin on Vidumec's &amp;quot;nice curses&amp;quot; tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=jetstone_24x24.png&lt;br /&gt;
|author=jeturcotte&lt;br /&gt;
|dated=2016-07-29&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=A new 24x24 Dwarf Fortress Tileset and raw files. Now that retina screens are a thing, we have the option to have slightly nicer tiles for use in playing dwarf fortress. Further, as of mid-2016, it doesn't seem like most of the tileset makers are keeping up with compatibility. So, here's a new one.&lt;br /&gt;
&lt;br /&gt;
If you intend to fork or contribute [https://github.com/jeturcotte/jetstone this Github project], be aware of [[DF2014:Tilesets|this article]], as it helps a great deal in assessing what to do with each tile within the limits we have set upon us.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lisigatrid-curses_24.png&lt;br /&gt;
|author=mikekchar&lt;br /&gt;
|dated=2017-09-21&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CANDY-TECH VFD-45-80 lite.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/Corporal_Klinger&lt;br /&gt;
|dated=2026-8-3&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CANDY-TECH VFD-45-80.png&lt;br /&gt;
|author=Corporal_Klinger&lt;br /&gt;
|dated=2018-6-23&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=Our efficient vacuum fluorescent display provides 200 lumens per character at 6V and 200 mA. At 45 lines of 80 characters (1080), each character a fun packed 7x7 dot matrix, the CANDY-TECH VFD-45-80 fits all of your DISPLAY needs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CANDY-TECH VFD-45-80 solid.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/Corporal_Klinger&lt;br /&gt;
|dated=2026-8-3&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=brk_mod.png&lt;br /&gt;
|author=mrpsbrk&lt;br /&gt;
|dated=2016-9-13&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=So, i wanted to tweak just 3 tiles in dePiantino's superb GemSet, and i ended up doing a lot of work. All i can say is it pleases me, this tileset. There is still a lot i want to change, i actually am beginning to want to make a font just for it, but this is madness and i figured i should just put it out there before i enter the rabbit role.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==32&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Runeset_32x32.png&lt;br /&gt;
|image=[[:Image:Runeset_32x32.png|Not shown due to size]]&lt;br /&gt;
|author=monkeyfritz&lt;br /&gt;
|dated=2018-3-23&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=512&amp;amp;times;512&lt;br /&gt;
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.&lt;br /&gt;
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]&lt;br /&gt;
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sir_Henry's_32x32.png&lt;br /&gt;
|image=[[:Image:Sir_Henry's_32x32.png|Not shown due to size]]&lt;br /&gt;
|author=Sir Henry&lt;br /&gt;
|dated=2009-8-19&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sir_Henry's_32x32_with_outlines.png&lt;br /&gt;
|image=[[:Image:Sir_Henry's_32x32_with_outlines.png|Not shown due to size]]&lt;br /&gt;
|author=Sir Henry&lt;br /&gt;
|dated=2020-7-22&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=And after a decade, now with outlines!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=PseudoASCII.png&lt;br /&gt;
|image=[[:Image:PseudoASCII.png|Not shown due to size]]&lt;br /&gt;
|author=DPh Kraken&lt;br /&gt;
|dated=2024-12-03&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=A (WIP) full-color graphics set for v50+ Dwarf Fortress that can implement tilesets seperate from text. The entire set of PseudoASCII is avaliable [https://github.com/ATP-Kraken/DF-PseudoASCII here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=dire_dwarf.png&lt;br /&gt;
|image=[[:Image:dire_dwarf.png|Not shown due to size]]&lt;br /&gt;
|author=DireTabacchi&lt;br /&gt;
|dated=2022-12-11&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Uncle_Spam's_32x32.png&lt;br /&gt;
|image=[[:Image:Uncle_Spam's_32x32.png|Not shown due to size]]&lt;br /&gt;
|author=Uncle Spam&lt;br /&gt;
|dated=2014-8-5&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=This is a tile set I did on my free time, made it for my HDTV because the default 16x16 square seemed clunky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MSX-UnDeadPeopleEdition.png&lt;br /&gt;
|image=[[:Image:MSX-UnDeadPeopleEdition.png|Not shown due to size]]&lt;br /&gt;
|author=ralreegorganon&lt;br /&gt;
|dated=2020-3-5&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Faithful 32x font.png&lt;br /&gt;
|image=[[:Image:Faithful 32x font.png|Not shown due to size]]&lt;br /&gt;
|author=Banjoei, Jamiscus&lt;br /&gt;
|dated=2025-12-30&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800}}&lt;br /&gt;
&lt;br /&gt;
==48&amp;amp;times;48==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=RDE_vector_48x48.png&lt;br /&gt;
|image=[[:Image:RDE_vector_48x48.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:RedDeadElite|RedDeadElite]]&lt;br /&gt;
|dated=2021-04-21&lt;br /&gt;
|size=48&amp;amp;times;48&lt;br /&gt;
|resolution=3840&amp;amp;times;1200&lt;br /&gt;
|comments=A render of a vectorized version of [[#RDE_8x8.png|RDE_8x8]], with ASCII smileys substituting bearded dwarves.&amp;lt;/br&amp;gt;Original vector image and additional renders available at the [https://dffd.bay12games.com/file.php?id=15509 DF File Depot].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==64&amp;amp;times;64==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=hack_square_64x64.png&lt;br /&gt;
|image=[[:Image:hack_square_64x64.png|Not shown due to size]]&lt;br /&gt;
|author=Taywee&lt;br /&gt;
|dated=2016-6-21&lt;br /&gt;
|size=64&amp;amp;times;64&lt;br /&gt;
|resolution=1024&amp;amp;times;1024&lt;br /&gt;
|comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=HarmonyOS Sans.png&lt;br /&gt;
|image=[[:Image:HarmonyOS Sans.png|Not shown due to size]]&lt;br /&gt;
|author=Huawei&lt;br /&gt;
|dated=2022-7-4&lt;br /&gt;
|size=64&amp;amp;times;64&lt;br /&gt;
|resolution=1024&amp;amp;times;1024&lt;br /&gt;
|comments=Yeah, yeah. What a crazy idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Noto Sans.png&lt;br /&gt;
|image=[[:Image:Noto Sans.png|Not shown due to size]]&lt;br /&gt;
|author=YutaYamamoto212／Google&lt;br /&gt;
|dated=2025-12-2／2012&lt;br /&gt;
|size=64&amp;amp;times;64&lt;br /&gt;
|resolution=1024&amp;amp;times;1024&lt;br /&gt;
|comments=Another modern font.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==141&amp;amp;times;141==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=17seg Starring... R-2014.png&lt;br /&gt;
|image=[[:Image:17seg Starring... R-2014.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/Måns Grebäck/TuxCrafting&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=141&amp;amp;times;141&lt;br /&gt;
|resolution=11280&amp;amp;times;3525}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=17seg_IO Starring... R-2014.png&lt;br /&gt;
|image=[[:Image:17seg_IO Starring... R-2014.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/Måns Grebäck/TuxCrafting&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=141&amp;amp;times;141&lt;br /&gt;
|resolution=11280&amp;amp;times;3525}}&lt;br /&gt;
&lt;br /&gt;
=Square tilesets for edited raws=&lt;br /&gt;
&lt;br /&gt;
:''If you cannot find the altered raws of a tileset for your version of ''Dwarf Fortress'' then the [[Raw tile selector]] tool may help you.''&lt;br /&gt;
&lt;br /&gt;
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;8==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Crazy 8x8s.png&lt;br /&gt;
|author=PigtailLlama&lt;br /&gt;
|dated=2012-6-14&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!&lt;br /&gt;
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''&lt;br /&gt;
|demo=[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Jolly12x12.png&lt;br /&gt;
|author=Alexander Ocias&lt;br /&gt;
|dated=2012-3-11&lt;br /&gt;
|size=12&amp;amp;times;12 (also available in 9&amp;amp;times;12)&lt;br /&gt;
|resolution=1024&amp;amp;times;768&lt;br /&gt;
|comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D&lt;br /&gt;
:''See  [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''&lt;br /&gt;
|demo=[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Grim Fortress sample tileset.png&lt;br /&gt;
|author=Lightrow&lt;br /&gt;
|dated=2013-2-3&lt;br /&gt;
|size=12&amp;amp;times;12 (also available in 9&amp;amp;times;12)&lt;br /&gt;
|resolution=1024&amp;amp;times;768&lt;br /&gt;
|comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time I really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermin swimming in a goblin's vomit... anyway I tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then I spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then I applied Lee's Natural Color Scheme with modified &amp;quot;BLACK&amp;quot; value and here it is! Grim Fortress. It is pretty dark, kinda foggy and I think the name &amp;quot;Grim Fortress&amp;quot; fits well. &lt;br /&gt;
:''See  [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''&lt;br /&gt;
|demo=[[Image:Grim Fortress Logo.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Belal_Smooth_Walls.png&lt;br /&gt;
|author=[[User:Belal|Belal]]&lt;br /&gt;
|dated=2009-1-9&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] &lt;br /&gt;
|demo=[[Image:Belal_Example.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DarkondDigsDeeper_16x16.png &lt;br /&gt;
|author=[[User:Darkond2100|Darkond2100]]&lt;br /&gt;
|dated=2010-3-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Gold_plated_16x16_v2.png&lt;br /&gt;
|title = '''Gold Plated'''&lt;br /&gt;
|author=[[User:DrD_AVEL|DrD_AVEL]]&lt;br /&gt;
|dated=2010-Jun-17 &lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.&lt;br /&gt;
This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]&lt;br /&gt;
|demo=[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]&lt;br /&gt;
|demo2=[[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Gold-plated-bmp-16x16.png&lt;br /&gt;
|title = '''Gold Plated (bmp-version)'''&lt;br /&gt;
|author=[[User:DrD_AVEL|DrD_AVEL]]&lt;br /&gt;
|dated=2010-Apr-02 &lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) &lt;br /&gt;
|demo=[[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Synergy.png&lt;br /&gt;
|author=[[User:Dvorovic|Dvorovic]]&lt;br /&gt;
|dated=2010-10-8&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=Flying_Mage_square_16x16.png&lt;br /&gt;
|author=[[User:Flying Mage|Flying Mage]]&lt;br /&gt;
|dated=2008-4-12&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A 16&amp;amp;times;16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Minor_Changes.png|Minor changes]]&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Hermano.png&lt;br /&gt;
|author=[[User:hermano|hermano]]&lt;br /&gt;
|dated=2010-2-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent. &lt;br /&gt;
A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here].&lt;br /&gt;
The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here].&lt;br /&gt;
|demo=[[Image:Hermano example.png|thumb|right|example]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x16_isenhertz_v2.png&lt;br /&gt;
|author=[[User:Isenhertz|Isenhertz]]&lt;br /&gt;
|dated=2008-7-14&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you [[User:Jackard|remove accented letters from names]] with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).&lt;br /&gt;
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)&lt;br /&gt;
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]].&lt;br /&gt;
|demo=[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lemunde_16x16.png&lt;br /&gt;
|author=[[User:Lemunde|Lemunde]]&lt;br /&gt;
|dated=2010-6-11&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a modified version of Mike Mayday's/Herrbdog's tileset. It has a more textured feel to the walls and makes heavy use of the new transparency features to make some of the tiles a little more dynamic.  You can view a preview map [http://mkv25.net/dfma/map-7000-dragonskull here].  I recommend changing the sky settings in the init.txt file to [SKY:249:1:0:0] for a more natural look.&lt;br /&gt;
&lt;br /&gt;
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set.  It will probably not look right using it with vanilla Dwarf Fortress.&lt;br /&gt;
|demo=[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=DwarfletterGothic.PNG&lt;br /&gt;
|author=LordZorinthrox&lt;br /&gt;
|dated=2009-7-20&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[http://dffd.wimbli.com/file.php?id=1205|Download here]&amp;lt;br /&amp;gt;&lt;br /&gt;
;see also &lt;br /&gt;
:[[:File:Dwarfletter2.png|Status screen - Font]]&lt;br /&gt;
:[[:File:Dwarfletter3.png|Foliage]]&lt;br /&gt;
:[[:File:Dwarfletter4.png|Ballista]]&lt;br /&gt;
|demo=[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]]&lt;br /&gt;
&amp;lt;!--|demo2=[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]]&lt;br /&gt;
|demo3=[[Image:Dwarfletter3.png|thumb|right|Foliage]]&lt;br /&gt;
|demo4=[[Image:Dwarfletter4.png|thumb|right|Ballista]]--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Martin_16x16.png&lt;br /&gt;
|author=[[User:Martin|Martin]]&lt;br /&gt;
|dated=2009-8-8&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds. &lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=1316 Download]&lt;br /&gt;
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA]&lt;br /&gt;
|demo=[[Image:Martin_16x16_sample.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Phoebus_16x16.png&lt;br /&gt;
|download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0]&lt;br /&gt;
|author=[[User:Phoebus|Phoebus]]&lt;br /&gt;
|dated=2011-04-04&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=137096.0 Phoebus' Graphic Set]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Phssthpok_16x16.png&lt;br /&gt;
|author=[[User:Phssthpok|Phssthpok]]&lt;br /&gt;
|dated=2010-03-07&lt;br /&gt;
|size=16&amp;amp;times;16, 24&amp;amp;times;24, 32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=A high resolution tileset with a focus on readable text, simple shaded shapes, and plenty of negative space. Uses PNG transparency features in 40d16 and newer. Requires [http://dffd.wimbli.com/file.php?id=794 RantingRodent's edited raws].&lt;br /&gt;
&lt;br /&gt;
[[:Image:Phssthpok 32x32.png|32x32 version]]&lt;br /&gt;
&lt;br /&gt;
[[:Image:Phssthpok 24x24.png|24x24 version]]&lt;br /&gt;
&lt;br /&gt;
[[:Image:Phssthpok 16x16.png|16x16 version]]&lt;br /&gt;
&lt;br /&gt;
[http://mkv25.net/dfma/map-8189-blockadewhips Sample Fortress]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
filename=SL_square_16x16.png&lt;br /&gt;
|author=[[User:SL]]&lt;br /&gt;
|dated=2008-8-3&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Autonomous_Font.png&lt;br /&gt;
|author=Spreggo&lt;br /&gt;
|dated=2009-2-2&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).&lt;br /&gt;
|demo=[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Moons_square_16x16.PNG&lt;br /&gt;
|author=[[User:The-Moon|The-Moon]]&lt;br /&gt;
|dated=2008-3-24&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]&lt;br /&gt;
|demo=[[Image:SS_moons_square_16x16.PNG|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tigrex3d.PNG&lt;br /&gt;
|author=[[User:Tigrex|Tigrex]]&lt;br /&gt;
|dated=2009-2-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is my tileset, modified from Dorten's 2d diagonal wall set.  It incorporates many original creations of mine, and I hope you like it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tigrex3drunes.PNG&lt;br /&gt;
|author=[[User:Tigrex|Tigrex]]&lt;br /&gt;
|dated=2009-4-10&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience.  CAUTION!  This tileset has little practical value, and may induce myopia, blindness, or death.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Tims_16x16.png&lt;br /&gt;
|author=[[User:Timmeh|Timmeh]]&lt;br /&gt;
|dated=2009-8-12&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets.  Replaces the black box that normally surrounds the walls with a copy of the floor tile.  [http://mkv25.net/dfma/map-5740-foresthold Example Fort]&lt;br /&gt;
|demo=[[Image:example_tims.png|thumb|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Non-Square Tilesets=&lt;br /&gt;
&lt;br /&gt;
==1&amp;amp;times;1.1875==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=analfabetico_80x60.png&lt;br /&gt;
|author=Fitmoos&lt;br /&gt;
|dated=2021-01-01&lt;br /&gt;
|size=1&amp;amp;times;1.1875&lt;br /&gt;
|resolution=80x60 (at 80x50 window size)&lt;br /&gt;
|comments= [http://www.bay12forums.com/smf/index.php?topic=177855.0 Based on the idea] of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.&lt;br /&gt;
See [[#Analfabetico_640x300.png]] for a large version as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==3&amp;amp;times;6==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=03x06_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=3&amp;amp;times;6&lt;br /&gt;
|resolution=240&amp;amp;times;150&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;5==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=micro.4x5.png&lt;br /&gt;
|author=Cmdr-Geordi-La-Forge&lt;br /&gt;
|dated=2022-1-29&lt;br /&gt;
|size=4&amp;amp;times;5&lt;br /&gt;
|resolution=320&amp;amp;times;125}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord-Nightmare-Terminal-4x6.png&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|dated=2008-1-27&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_custom_4x6.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=&lt;br /&gt;
|demo=[[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=foxel35_full.png&lt;br /&gt;
|author=Original: [https://opengameart.org/users/ba%C5%9Dto Baŝto]&lt;br /&gt;
&lt;br /&gt;
Modified by: [[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
&lt;br /&gt;
Inspired by: Lord Nightmare&lt;br /&gt;
|dated=2026-7-30, originally 2019-7-3&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=Based on [https://opengameart.org/sites/default/files/foxel35_special.png foxel35_special.png], [https://opengameart.org/sites/default/files/foxel35_de.png foxel35_de.png], and Lord-Nightmare-Terminal-4x6.png.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=3x5.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-7-31&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=3x5_shadowed.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]&lt;br /&gt;
|dated=2026-8-7&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-4x6.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=04x06_Terminal_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=font4x6.png&lt;br /&gt;
|author=nbah22&lt;br /&gt;
|dated=2015-10-3&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=[https://github.com/nbah22/tiny-font A tiny console 4x6 font] made using bmp editor and [https://github.com/talamus/rw-psf this tool], perfect for tiny displays&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;7==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=04x07_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=4&amp;amp;times;7&lt;br /&gt;
|resolution=320&amp;amp;times;175&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;8==&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=miniwi-4x8.png&lt;br /&gt;
|author=[https://github.com/vu-dinh-hung vu-dinh-hung]/josuah&lt;br /&gt;
|dated=2026-5-25&lt;br /&gt;
|size=4&amp;amp;times;8&lt;br /&gt;
|resolution=320&amp;amp;times;200&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=tinidos.png&lt;br /&gt;
|author=Enzo Bicudo Pepi&lt;br /&gt;
|dated=2024-7-30&lt;br /&gt;
|size=4&amp;amp;times;8&lt;br /&gt;
|resolution=320&amp;amp;times;200&lt;br /&gt;
|comments=[https://fontstruct.com/fontstructions/show/2513747/tinidos FontStruction] goes to Dwarf Fortress. COOL!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_custom_5x6.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=5&amp;amp;times;6&lt;br /&gt;
|resolution=400&amp;amp;times;150, 800&amp;amp;times;300, 800&amp;amp;times;600&lt;br /&gt;
|comments=&lt;br /&gt;
|demo=[[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;7==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=05x07_SVGADOS_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=5&amp;amp;times;7&lt;br /&gt;
|resolution=400&amp;amp;times;175&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;8==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-5x8.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=5&amp;amp;times;8&lt;br /&gt;
|resolution=400&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=05x08_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=5&amp;amp;times;8&lt;br /&gt;
|resolution=400&amp;amp;times;200&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;12==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-5x12.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=5&amp;amp;times;12&lt;br /&gt;
|resolution=400&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=05x12_Terminal_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=5&amp;amp;times;12&lt;br /&gt;
|resolution=400&amp;amp;times;300&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;17==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=fino-4x16.png&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=5&amp;amp;times;17&lt;br /&gt;
|resolution=400&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;8==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Ti84.png&lt;br /&gt;
|author=[[User:Agm|Agm]]&lt;br /&gt;
|dated=2018-01-12&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200, 960&amp;amp;times;400, 1152&amp;amp;times;864&lt;br /&gt;
|comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)]&lt;br /&gt;
|demo=[[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Font6x8.png&lt;br /&gt;
|author=[[User:Thief^|Thief^]]&lt;br /&gt;
|dated=2011-04-05&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200, 960&amp;amp;times;400, 1152&amp;amp;times;864&lt;br /&gt;
|comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-6x8.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=06x08_Terminal_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;9==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses6x9.png&lt;br /&gt;
|author=Madk&lt;br /&gt;
|dated=2010-6-21&lt;br /&gt;
|size=6&amp;amp;times;9&lt;br /&gt;
|resolution=480&amp;amp;times;225&lt;br /&gt;
|comments=Check the [http://www.bay12forums.com/smf/index.php?topic=59851.0 original thread] for more info.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TTYcraft6x9.png&lt;br /&gt;
|author=TNT4ME/Monocraft&lt;br /&gt;
|dated=2026-2-22&lt;br /&gt;
|size=6&amp;amp;times;9&lt;br /&gt;
|resolution=480&amp;amp;times;225&lt;br /&gt;
|comments=Based on [https://github.com/IdreesInc/Monocraft Monocraft], for low res monitors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;10==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bedstead-10-df.png&lt;br /&gt;
|author=[[User:Bjh21|Ben J. Harris]]&lt;br /&gt;
|dated=2013-11-24, updated 2020-03-29&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design.  There's a larger version [[#Bedstead-20-df.png|far below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=os2_system-6x10.png&lt;br /&gt;
|author=[https://github.com/vu-dinh-hung vu-dinh-hung]/IBM&lt;br /&gt;
|dated=2026-5-25&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-6x10.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=06x10_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;8==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=h2-6x7.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=7&amp;amp;times;8&lt;br /&gt;
|resolution=560&amp;amp;times;200&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;9==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=07x09_consol8_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=7&amp;amp;times;9&lt;br /&gt;
|resolution=560&amp;amp;times;225&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=07x09_foxfont_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=7&amp;amp;times;9&lt;br /&gt;
|resolution=560&amp;amp;times;225&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;11==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=07x11_SVGADOS_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=7&amp;amp;times;11&lt;br /&gt;
|resolution=560&amp;amp;times;275&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;12==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-7x12.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=7&amp;amp;times;12&lt;br /&gt;
|resolution=560&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-7x12b.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=7&amp;amp;times;12&lt;br /&gt;
|resolution=560&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TMFONT.F6.png&lt;br /&gt;
|author=[http://adoxa.altervista.org/ Jason Hood]&lt;br /&gt;
|dated=2003-05-12&lt;br /&gt;
|size=8&amp;amp;times;6&lt;br /&gt;
|resolution=640&amp;amp;times;150&lt;br /&gt;
|comments=This is generated and extracted from his [http://adoxa.altervista.org/tm/ Text Mode] program.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;9==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zenith Z-100.png&lt;br /&gt;
|author=Zenith Data Systems&lt;br /&gt;
|dated=1982&lt;br /&gt;
|size=8&amp;amp;times;9&lt;br /&gt;
|resolution=640&amp;amp;times;225&lt;br /&gt;
|comments=Dumped from original Zenith Z-100 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=g1-7x8.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=8&amp;amp;times;9&lt;br /&gt;
|resolution=640&amp;amp;times;225&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;10==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Philips -YES.png&lt;br /&gt;
|author=Philips&lt;br /&gt;
|dated=1985&lt;br /&gt;
|size=8&amp;amp;times;10&lt;br /&gt;
|resolution=640&amp;amp;times;250&lt;br /&gt;
|comments=Dumped from original Philips :YES ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Andux_cp866ish.png&lt;br /&gt;
|author=[[User:Andux|Andux]]&lt;br /&gt;
|dated=2011-05-03&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;480&lt;br /&gt;
|comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Andux_sleipnir_8x12_tf.png&lt;br /&gt;
|author=[[User:Andux|Andux]]&lt;br /&gt;
|dated=2012-08-07 (updated 2024-10-01)&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;480&lt;br /&gt;
|comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [https://www.myfonts.com/collections/loki-font-facetype Loki] by Marcus Sterz/FaceType.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DF+Tileset.png&lt;br /&gt;
|author=[[User:Coaldiamond|Coaldiamond]]&lt;br /&gt;
|dated=2010-6-18&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{K|%}} tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol. &lt;br /&gt;
See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Analfabetico_640x300.png&lt;br /&gt;
|author=Fitmoos&lt;br /&gt;
|dated=2021-01-01&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments= [http://www.bay12forums.com/smf/index.php?topic=177855.0 Based on the idea] of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.&lt;br /&gt;
See [[#analfabetico_80x60.png]] for a tiny version as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kein_640x300.png&lt;br /&gt;
|author=Kein&lt;br /&gt;
|dated=2008-8-9&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [[40d:Graphics set repository#Plac1d's graphics set|Plac1d's character graphic set]]. My 640&amp;amp;times;300, everything completely shaded.&lt;br /&gt;
|demo=[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Plac1d_640x300tileset.png&lt;br /&gt;
|author=[[User:Plac1d|Plac1d]]&lt;br /&gt;
|dated=2008-3-13&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=A tweaked version of [[#Tocky_square_10x10.png|Tocky's 10&amp;amp;times;10 tileset]] converted to 8&amp;amp;times;12. Try using this with my [[40d:Graphics set repository#Plac1d's graphics set|graphics set]]!&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=63 Download the .BMP]&lt;br /&gt;
|demo=[[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Pythset_8x12.png&lt;br /&gt;
|author=Pythania&lt;br /&gt;
|dated=2026-5-27&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=A tileset commissioned by Avenkyr Pakacit for public usage.&lt;br /&gt;
|demo=[[Image:Pythania_Pythset_8x12_Example_image.png|thumb|right|Pythset 8x12]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=SyrenalianVeidancyr_8x12_updated.png&lt;br /&gt;
|author=[[User:AvenkyrPakacit|Avenkyr Pakacit]]&lt;br /&gt;
|dated=2025-4-28&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=A graphical tileset that combines style &amp;amp; design. The official repository can be found [https://github.com/AvenkyrPakacit/Syrenalian-Veidancyr/tree/main/Tilesets here].&lt;br /&gt;
|demo=[[Image:SV_Tileset_image_8x12.png|thumb|right|Syrenalian Veidancyr 8x12 Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses 640x300diag.png&lt;br /&gt;
|author=Taritus&lt;br /&gt;
|dated=2009-03-23&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=Yuppers.  I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request.  I decided, &amp;quot;Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that.&amp;quot; And I did.--[[User:Taritus|Taritus]] 20:53, 22 March 2009 (UTC)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TMFONT.F12.png&lt;br /&gt;
|author=[http://adoxa.altervista.org/ Jason Hood]&lt;br /&gt;
|dated=2003-05-12&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=This is generated and extracted from his [http://adoxa.altervista.org/tm/ Text Mode] program.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-8x12.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-12&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=sam_8x12runes.png&lt;br /&gt;
|author=Samthere&lt;br /&gt;
|dated=2010-5-9&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=aixoid-8.f12.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=blueterm.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;14==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MDA8x14.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=EGA8x14.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.&lt;br /&gt;
Thanks to Zaratustra for poking me into getting this done, and for related help.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CP850.png&lt;br /&gt;
|author=Tae/IBM&lt;br /&gt;
|dated=2009-9-06&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=Play the Dwarf Fortress game in CP 850.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_megazeux2.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=EGA font with added Megazeux modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=IBM 3270.png&lt;br /&gt;
|author=IBM&lt;br /&gt;
|dated=1983-10&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=Dumped from original IBM 3270 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Siemens PC-D.png&lt;br /&gt;
|author=Siemens&lt;br /&gt;
|dated=Circa 1982&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=Dumped from original Siemens PC-D ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=lcdf-8x14.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=9thwave.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=9thwave_shaded.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2026-8-18&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=9thwave_filled.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2026-8-18&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=aixoid-8.f14.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=edda9.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;15==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord_Nightmare-Fixedsys-02.png&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|dated=2007-12-20&lt;br /&gt;
|size=8&amp;amp;times;15&lt;br /&gt;
|resolution=640&amp;amp;times;375&lt;br /&gt;
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=VGA8x16.png&lt;br /&gt;
|author=Lord Nightmare/IBM?&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord_Nightmare-Fixedsys-03.png&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|dated=2007-12-20&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Acorntileset.png&lt;br /&gt;
|author=[[User:Xenomorph|Xenomorph]]&lt;br /&gt;
|dated=2008-8-9&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 80-column modes (albeit adapted to CP437). [http://dffd.wimbli.com/file.php?id=408 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=NICER40C.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]/IBM?&lt;br /&gt;
|dated=2019-05-16&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=VileR made both NICER40C and THIN40C to de-uglify 40-column text games for VGA. NICER40C closely follows the optics and metrics of the CGA font, at a higher resolution. More information [https://int10h.org/blog/2019/05/de-uglifying-40-column-text-games-for-vga/ here].&lt;br /&gt;
&lt;br /&gt;
Don't click [[#NICER40C OG?.png|this button]]. If you did, don't look up. You'll gonna laugh.&lt;br /&gt;
&lt;br /&gt;
'''CLICK [[#NICER40C OK.png|THIS BUTTON]] INSTEAD!''' COMFORT YOURSELF!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=THIN40C.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2019-05-16&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=VileR made both NICER40C and THIN40C to de-uglify 40-column text games for VGA. THIN40C is derived from the FM Towns system charset, adapted to the default DOS/PC codepage. More information [https://int10h.org/blog/2019/05/de-uglifying-40-column-text-games-for-vga/ here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Toshiba T300.png&lt;br /&gt;
|author=Toshiba&lt;br /&gt;
|dated=1982&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Dumped from original Toshiba T300 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Nixdorf 8810 M15.png&lt;br /&gt;
|author=Nixdorf&lt;br /&gt;
|dated=1986&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Dumped from original Nixdorf 8810 M15 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Unscii.png&lt;br /&gt;
|author=[https://viznut.fi viznut]&lt;br /&gt;
|dated=2021&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=A bitmapped Unscii font based on classic system fonts. See http://viznut.fi/unscii/ for more.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=font-cl.xb repaired.png&lt;br /&gt;
|author=[https://16colo.rs/pack/newschool-01 new school]&lt;br /&gt;
|dated=Unknown&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Just at that one second I thinked, &amp;quot;oh, how poor these little guys are!&amp;quot; They certainly are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-dos.png&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Spleen in CP437.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-8x16.png&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|filename=Unifont-APL8x16-17.0.05.png|author=Roman Czyborra|dated=2026-6-28 (Version 17.0.05)|size=8&amp;amp;times;16|resolution=640&amp;amp;times;400|comments=Extracted using [https://github.com/talamus/rw-psf this tool].}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=08x16_B816_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=08x16_fkp_bd2fnt-AJCD-1995-2009-grischka.png&lt;br /&gt;
|author=Anapan/bd2fnt AJCD 1995 2009 grischka&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=08x16_Novafont_Alejandro-Lieber.png&lt;br /&gt;
|author=Anapan/Alejandro Lieber&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=psfnova-cp437-8x16.png&lt;br /&gt;
|author=kugland&lt;br /&gt;
|dated=2026-3-22&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=vdu.8x16.png&lt;br /&gt;
|author=vt887/Oleg V.Baranovskiy&lt;br /&gt;
|dated=2023-11-1&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=aixoid-9.f16.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=fatscii.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=40c-type.f16.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;24&lt;br /&gt;
|resolution=640&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;19==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=AST Premium Exec.png&lt;br /&gt;
|author=AST Research&lt;br /&gt;
|dated=1991&lt;br /&gt;
|size=8&amp;amp;times;19&lt;br /&gt;
|resolution=640&amp;amp;times;475&lt;br /&gt;
|comments=Dumped from original AST Premium Exec 386SX/20 ROM.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;20==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=aixoid-9.f20.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;20&lt;br /&gt;
|resolution=640&amp;amp;times;500}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;24==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=40c-type.f24.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;24&lt;br /&gt;
|resolution=640&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;32==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=font-cl.xb.png&lt;br /&gt;
|author=[https://16colo.rs/pack/newschool-01 new school]&lt;br /&gt;
|dated=Unknown&lt;br /&gt;
|size=8&amp;amp;times;32&lt;br /&gt;
|resolution=640&amp;amp;times;800&lt;br /&gt;
|comments=It was accessible before, but no longer now. I'm in China.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=huge-vga.png&lt;br /&gt;
|author=[https://int10h.org/ VileR]&lt;br /&gt;
|dated=2020-11-25&lt;br /&gt;
|size=8&amp;amp;times;32&lt;br /&gt;
|resolution=640&amp;amp;times;800}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;8==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x08_readabl_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;8&lt;br /&gt;
|resolution=720&amp;amp;times;200&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Yoshis_island.png&lt;br /&gt;
|author=[[User:Nobbins|Nobbins]]&lt;br /&gt;
|dated=2011-03-20&lt;br /&gt;
|size=9&amp;amp;times;12&lt;br /&gt;
|resolution=720&amp;amp;times;300, 720&amp;amp;times;600 (non-recommended)&lt;br /&gt;
|comments=Heavily based on the text style from Yoshi's Island, with most letters being direct copies. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;14==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MDA9x14.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=EGA9x14.png&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8&amp;amp;times;8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '&amp;quot;', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x14_spider_Ivan-Llanas.png&lt;br /&gt;
|author=Anapan/Ivan Llanas&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=VGA9x16.png&lt;br /&gt;
|author=Quietust/IBM?&lt;br /&gt;
|dated=2009-7-24&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_caligra_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_Computer_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_decor_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_Font-edit-II_Ivan-Llanas.png&lt;br /&gt;
|author=Anapan/Ivan Llanas&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_hvdosfnt_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_japan_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_lfl9x16B_Peter-Karrer.png&lt;br /&gt;
|author=Anapan/Peter Karrer&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=09x16_readabl8_unknown.png&lt;br /&gt;
|author=Anapan/Unknown&lt;br /&gt;
|dated=2011-2-22&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;17==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=b1-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=BigRoman-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=bold-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=deco-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=iso-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=leggibile-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=roman-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=simple-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tremolo2-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=tremolo-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=VGA-8x16.png&lt;br /&gt;
|author=EPTO&lt;br /&gt;
|dated=2016-9-17&lt;br /&gt;
|size=9&amp;amp;times;17&lt;br /&gt;
|resolution=720&amp;amp;times;425&lt;br /&gt;
|comments=Free bitmap font by EPTO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;12==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_800x600_shade.png&lt;br /&gt;
|author=[[User:Chinkeeyong|Chinkeeyong]]&lt;br /&gt;
|dated=2009-6-11&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;600&lt;br /&gt;
|comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=eofshaded800x600pb9_f64ded.png&lt;br /&gt;
|author=[[User:Eagle of Fire|Eagle of Fire]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;600&lt;br /&gt;
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same &amp;quot;curses&amp;quot; default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a &amp;quot;beta&amp;quot;. I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000645 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Sleroux_800x300.png&lt;br /&gt;
|author=Sergius&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kyzers_thin.png&lt;br /&gt;
|author=[[User:KyzerB|KyzerB]]&lt;br /&gt;
|dated=2018-11-11&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=853&amp;amp;times;480, 1280&amp;amp;times;720, 1920&amp;amp;times;1080, 3840&amp;amp;times;2160; looks fine at most others, legible down to 240p (for the most part).&lt;br /&gt;
|comments=Tileset designed to be a little easier to read and crisp. Very useful for lower resolutions, as it stays crisp down to 480p. 98% of the sprites have been changed, many received changes to their white-space, and the Dwarves have new and easily distinguishable sprites. Took about a week to make.&lt;br /&gt;
|demo=[[Image:Kyzers_thin_medmap.png|thumb|right|Kyzer's Thin Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=UncleSporky_curses_800x600.png&lt;br /&gt;
|author=UncleSporky&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
|demo=[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] &lt;br /&gt;
|demo2=[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=nice_curses_10x12.png&lt;br /&gt;
|author=[[User:Vidumec|Vidumec]]&lt;br /&gt;
|dated=2013-01-31&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300 &lt;br /&gt;
|comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Zaratustra_custom800x300ca3.png&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300, 800&amp;amp;times;600 (non-recommended)&lt;br /&gt;
|comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=cob_10x12_800x600_verb6-r2.png&lt;br /&gt;
|author=Dain&lt;br /&gt;
|dated=2023-11-31, updated 2024-5-27&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=manuscript_800x600.png&lt;br /&gt;
|author=Loam&lt;br /&gt;
|dated=2019-6-3&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300, 800&amp;amp;times;600&lt;br /&gt;
|comments=Not the most original idea (or name), but I thought I'd give this a shot; I think it turned out rather well.&lt;br /&gt;
&lt;br /&gt;
This is an 800 x 600 (the size I normally use) ASCII tileset, with text based very loosely on Insular script, a manuscript hand used in the British Isles. It is also designed to make things a little less clunky and boxy overall, which hopefully improves the look of the game. While not primarily intended for legibility, I find it actually makes text more readable (it does make animals a little hard to distinguish, though).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord_Nightmare_Freehand_10x16.png&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2007-12-23&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club&lt;br /&gt;
|demo=[[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lord_Nightmare_Freehand^2_10x16.png&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2008-3-28&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.&lt;br /&gt;
|demo=[[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Vintl01.png&lt;br /&gt;
|author=Lord Nightmare/Victor-Sirius&lt;br /&gt;
|dated=2007-12-19&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Andux_SleipnirLt_10x16_tf.png&lt;br /&gt;
|author=[[User:Andux|Andux]]&lt;br /&gt;
|dated=2024-10-01&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;768&lt;br /&gt;
|comments=Larger variant of my 8&amp;amp;times;12 Sleipnir tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=cob_10x16_1280x600_ver1h.png&lt;br /&gt;
|author=Dain&lt;br /&gt;
|dated=2023-11-31, updated 2024-5-27&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-10x16.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;20==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=10x20_8514oem_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=10&amp;amp;times;20&lt;br /&gt;
|resolution=800&amp;amp;times;500&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==11&amp;amp;times;18==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc11x18.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=11&amp;amp;times;18&lt;br /&gt;
|resolution=880&amp;amp;times;450&lt;br /&gt;
|comments=Redone from scratch in a new ratio, bulky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;16==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=dwarffont.png&lt;br /&gt;
|author=Novaris&lt;br /&gt;
|dated=2018-1-4&lt;br /&gt;
|size=12&amp;amp;times;16&lt;br /&gt;
|resolution=960&amp;amp;times;400&lt;br /&gt;
|comments=Since the normal font just isn't dwarfy enough for my taste I adjusted the font for my DF version to a more edgy style. The numbers do not match the rest of the style yet but this is bound to change as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=DFTolkien.png&lt;br /&gt;
|author=Novaris&lt;br /&gt;
|dated=2018-1-4&lt;br /&gt;
|size=12&amp;amp;times;16&lt;br /&gt;
|resolution=960&amp;amp;times;400&lt;br /&gt;
|comments=How about something more tolkien-dwarf-like?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-12x16.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=12&amp;amp;times;16&lt;br /&gt;
|resolution=960&amp;amp;times;400&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x16_Terminal_Microsoft.png&lt;br /&gt;
|author=Anapan/Microsoft&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;16&lt;br /&gt;
|resolution=960&amp;amp;times;400&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;18==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=bitlands_font.png&lt;br /&gt;
|author=DragonDePlatino&lt;br /&gt;
|dated=2019-01-18&lt;br /&gt;
|size=12&amp;amp;times;18&lt;br /&gt;
|resolution=960&amp;amp;times;450&lt;br /&gt;
|comments=Bitlands is a tileset that completely overhauls the graphics while preserving the ASCII aesthetics. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TTYcraft12x18.png&lt;br /&gt;
|author=TNT4ME/Monocraft&lt;br /&gt;
|dated=2026-2-22&lt;br /&gt;
|size=12&amp;amp;times;18&lt;br /&gt;
|resolution=960&amp;amp;times;450&lt;br /&gt;
|comments=Based on [https://github.com/IdreesInc/Monocraft Monocraft], for 1080p monitors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;20==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bedstead-20-df.png&lt;br /&gt;
|author=[[User:Bjh21|Ben J. Harris]]&lt;br /&gt;
|dated=2013-11-24, updated 2020-03-29&lt;br /&gt;
|size=12&amp;amp;times;20&lt;br /&gt;
|resolution=960&amp;amp;times;500&lt;br /&gt;
|comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design.  There's a smaller version [[#Bedstead-10-df.png|far above]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-12x20.png&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=12&amp;amp;times;20&lt;br /&gt;
|resolution=960&amp;amp;times;500&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;23==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x23_NEWDOS_Uwe-Sieber.png&lt;br /&gt;
|author=Anapan/Uwe Sieber&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;23&lt;br /&gt;
|resolution=960&amp;amp;times;575&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;24==&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-12x24.png&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=12&amp;amp;times;24&lt;br /&gt;
|resolution=960&amp;amp;times;600&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x24_MSIFont_Mustang-Software-Inc.png&lt;br /&gt;
|author=Anapan/Mustang Software Inc.&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;24&lt;br /&gt;
|resolution=960&amp;amp;times;600&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x24_SVGADOS_Richard-E-Harvey.png&lt;br /&gt;
|author=Anapan/Richard E. Harvey&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;24&lt;br /&gt;
|resolution=960&amp;amp;times;600&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;27==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x27_HVDosBox_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;27&lt;br /&gt;
|resolution=960&amp;amp;times;675&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=12x27_IBMPC_DCA.png&lt;br /&gt;
|author=Anapan/DCA&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=12&amp;amp;times;27&lt;br /&gt;
|resolution=960&amp;amp;times;675&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==14&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Cooz_curses_14x16.png&lt;br /&gt;
|author=Anonymous/[[User:Cooz|Cooz]]&lt;br /&gt;
|dated=2017-05-12&lt;br /&gt;
|size=14&amp;amp;times;16&lt;br /&gt;
|resolution=1120&amp;amp;times;400&lt;br /&gt;
|comments=I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==14&amp;amp;times;30==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=14x30_HVDosBox_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=14&amp;amp;times;30&lt;br /&gt;
|resolution=1120&amp;amp;times;750&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15&amp;amp;times;18==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc15x18.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=15&amp;amp;times;18&lt;br /&gt;
|resolution=1200&amp;amp;times;450&lt;br /&gt;
|comments=Redone from scratch in a new ratio, smooth.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;8==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-16x8.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=16&amp;amp;times;8&lt;br /&gt;
|resolution=1280&amp;amp;times;200&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=CGA Scanlines No More.png&lt;br /&gt;
|author=Original: Anapan/IBM&lt;br /&gt;
&lt;br /&gt;
Modified by: Qazwsxplm&lt;br /&gt;
&lt;br /&gt;
Inspired by: Benedikt K./Microsoft&lt;br /&gt;
|dated=2026-8-7&lt;br /&gt;
|size=16&amp;amp;times;8&lt;br /&gt;
|resolution=1280&amp;amp;times;200&lt;br /&gt;
|comments=based on [[#16x16_CGA-Scanlines_IBM.png|16x16_CGA-Scanlines_IBM.png]] with inspiration from [[#lcdf-16x8.png|lcdf-16x8.png]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;12==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-16x12.png&lt;br /&gt;
|author=Benedikt K./Microsoft&lt;br /&gt;
|dated=2006-10-13&lt;br /&gt;
|size=16&amp;amp;times;12&lt;br /&gt;
|resolution=1280&amp;amp;times;300&lt;br /&gt;
|comments=[https://www.mikrocontroller.net/topic/54860 Source]}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;20==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Shizzle_1280x500.png&lt;br /&gt;
|author=[[User:MasterShizzle|MasterShizzle]]&lt;br /&gt;
|dated=2012-12-10&lt;br /&gt;
|size=16&amp;amp;times;20&lt;br /&gt;
|resolution=1280&amp;amp;times;500&lt;br /&gt;
|comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors.&lt;br /&gt;
|demo=[[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;22==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=ascii-tilesET.png&lt;br /&gt;
|author=tukkek&lt;br /&gt;
|dated=2026-6-12&lt;br /&gt;
|size=16&amp;amp;times;22&lt;br /&gt;
|resolution=1280&amp;amp;times;550&lt;br /&gt;
|comments=16x22 ASCII-style tileset.&lt;br /&gt;
&lt;br /&gt;
Based on [https://github.com/tukkek/ascii-tiles/blob/main/white.webp this image] (the very left ¼ part).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;24==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=MRC_1280x600.png&lt;br /&gt;
|author=[[User:InquisitorSaturn|Inquisitor Saturn]]&lt;br /&gt;
|dated=2008-2-28&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600&lt;br /&gt;
|comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Bmac smooth 16x24.png&lt;br /&gt;
|author=[[User:BMacZero|BMacZero]]&lt;br /&gt;
|dated=2020-11-07&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600&lt;br /&gt;
|comments=A smaller version of [[#Kyzsmooth.png|Kyzsmooth.png]] (24x32), with standard curses dwarf icons. Effectively, curses_640x300.png at 200% and smoothed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=rc16x24.png&lt;br /&gt;
|author=risusinf&lt;br /&gt;
|dated=2020-02-14&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600&lt;br /&gt;
|comments=Upscaled and brushed version of [[#Curses_1920x900.png|curses_640x300.png]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=anontileset.png&lt;br /&gt;
|author=TilesetAnon&lt;br /&gt;
|dated=2017-7-10&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;26==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-16x26.png&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=16&amp;amp;times;26&lt;br /&gt;
|resolution=1280&amp;amp;times;650&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Lumin_Graphical_1280x800.png&lt;br /&gt;
|author=Lumin&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-16x32.png&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x32_VGA2_MicroX.png&lt;br /&gt;
|author=Anapan/MicroX&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=psfnova-cp437-16x32.png&lt;br /&gt;
|author=kugland&lt;br /&gt;
|dated=2026-3-22&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=city99.png&lt;br /&gt;
|author=mhoye&lt;br /&gt;
|dated=2024-8-7&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;37==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16x37_HVDosBox_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=16&amp;amp;times;37&lt;br /&gt;
|resolution=1280&amp;amp;times;925&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18&amp;amp;times;27==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TTYcraft18x27.png&lt;br /&gt;
|author=TNT4ME/Monocraft&lt;br /&gt;
|dated=2026-2-22&lt;br /&gt;
|size=18&amp;amp;times;27&lt;br /&gt;
|resolution=1440&amp;amp;times;675&lt;br /&gt;
|comments=Based on [https://github.com/IdreesInc/Monocraft Monocraft], for 4k monitors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==20&amp;amp;times;24==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=AzaraDorfs.png&lt;br /&gt;
|author=Camashu&lt;br /&gt;
|dated=2021-09-25&lt;br /&gt;
|size=20&amp;amp;times;24&lt;br /&gt;
|resolution=1600&amp;amp;times;600&lt;br /&gt;
|comments=File is available under CC0 1.0 Universal unless otherwise noted.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=engraver.png&lt;br /&gt;
|author=2cat&lt;br /&gt;
|dated=2018-5-23&lt;br /&gt;
|size=20&amp;amp;times;24&lt;br /&gt;
|resolution=1600&amp;amp;times;600}}&lt;br /&gt;
&lt;br /&gt;
==20&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_24pt_cleartype_ThomModifications.PNG&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=20&amp;amp;times;32&lt;br /&gt;
|resolution=1600&amp;amp;times;800&lt;br /&gt;
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...&amp;lt;br&amp;gt;I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]&amp;lt;br&amp;gt;Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main &amp;quot;problem&amp;quot; is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) &amp;lt;br&amp;gt;&amp;lt;font color=white&amp;gt;. . . ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=TerminusAliased_handedit_gal.png&lt;br /&gt;
|author=[[User:Shaja|Shaja]]&lt;br /&gt;
|dated=2008-3-27&lt;br /&gt;
|size=20&amp;amp;times;32&lt;br /&gt;
|resolution=1600&amp;amp;times;800&lt;br /&gt;
|comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.&lt;br /&gt;
|demo=[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]]&lt;br /&gt;
|demo2=[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==21&amp;amp;times;27==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_thin_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-5&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_thin_IO_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-5&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_thin_connected_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_thin_connected_IO_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-6&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_21x27.png&lt;br /&gt;
|author=TuxCrafting&lt;br /&gt;
|dated=2019-8-25&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675&lt;br /&gt;
|comments=An ASCII tileset with characters that look like they're rendered on a 16-segment display.&lt;br /&gt;
&lt;br /&gt;
[[#16seg_8^2.png|Click here for a smaller version]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_IO_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-2&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675&lt;br /&gt;
|comments=Now with gray (off) segments!}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_connected_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-3&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=16seg_connected_IO_21x27.png&lt;br /&gt;
|author=[[User:Qazwsxplm|Qazwsxplm]]/TuxCrafting&lt;br /&gt;
|dated=2026-8-3&lt;br /&gt;
|size=21&amp;amp;times;27&lt;br /&gt;
|resolution=1680&amp;amp;times;675}}&lt;br /&gt;
&lt;br /&gt;
==22&amp;amp;times;36==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-22x36.png&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=22&amp;amp;times;36&lt;br /&gt;
|resolution=1760&amp;amp;times;900&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Terminus24.png&lt;br /&gt;
|author=[[User:Shaja|Shaja]]&lt;br /&gt;
|dated=2008-5-19&lt;br /&gt;
|size=24&amp;amp;times;32&lt;br /&gt;
|resolution=1920&amp;amp;times;800&lt;br /&gt;
|comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;36==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Curses_1920x900.png&lt;br /&gt;
|author=IBM, I think&lt;br /&gt;
|dated=2017-02-28&lt;br /&gt;
|size=24&amp;amp;times;36&lt;br /&gt;
|resolution=1920&amp;amp;times;900 (80&amp;amp;times;25 grid size); 1920&amp;amp;times;1080 (80&amp;amp;times;30 grid size, double for 4k)&lt;br /&gt;
|comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Kyzsmooth.png&lt;br /&gt;
|author=KyzerB&lt;br /&gt;
|dated=2019-07-02&lt;br /&gt;
|size=24&amp;amp;times;36&lt;br /&gt;
|resolution=1920&amp;amp;times;900 (80&amp;amp;times;25 grid size); 1920&amp;amp;times;1080 (80&amp;amp;times;30 grid size, double for 4k)&lt;br /&gt;
|comments=Original curses_640x300.png enlarged to 300%, intricately smoothed for readability and a lack of chunkiness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;40==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-24x40.png&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=24&amp;amp;times;40&lt;br /&gt;
|resolution=1920&amp;amp;times;1000&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==25&amp;amp;times;57==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=25x57_HVDosBox_Procon.png&lt;br /&gt;
|author=Anapan/Procon&lt;br /&gt;
|dated=2011-2-23&lt;br /&gt;
|size=25&amp;amp;times;57&lt;br /&gt;
|resolution=2000&amp;amp;times;1425&lt;br /&gt;
|comments=One of my [https://dffd.bay12games.com/file.php?id=3839 39 new &amp;quot;purist&amp;quot; tilesets].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==32&amp;amp;times;53==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=lcdf-32x53.png&lt;br /&gt;
|image=[[:image:lcdf-32x53.png|Not shown due to size]]&lt;br /&gt;
|author=basti79/Microsoft&lt;br /&gt;
|dated=2016-5-30&lt;br /&gt;
|size=32&amp;amp;times;53&lt;br /&gt;
|resolution=2560&amp;amp;times;1325&lt;br /&gt;
|comments=[https://github.com/basti79/LCD-fonts Source]}}&lt;br /&gt;
&lt;br /&gt;
==32&amp;amp;times;64==&lt;br /&gt;
{{Tileset&lt;br /&gt;
|filename=spleen-32x64.png&lt;br /&gt;
|image=[[:image:spleen-32x64.png|Not shown due to size]]&lt;br /&gt;
|author=fcambus&lt;br /&gt;
|dated=2026-2-1&lt;br /&gt;
|size=32&amp;amp;times;64&lt;br /&gt;
|resolution=2560&amp;amp;times;1600&lt;br /&gt;
|comments=Extracted using [https://github.com/talamus/rw-psf this tool].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==48&amp;amp;times;72==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|filename=Vector square 48x72.png&lt;br /&gt;
|image=[[:Image:Vector square 48x72.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:DragonDePlatino|DragonDePlatino]]&lt;br /&gt;
|dated=2016-11-22&lt;br /&gt;
|size=48&amp;amp;times;72&lt;br /&gt;
|resolution=3820&amp;amp;times;1920 (4k)&lt;br /&gt;
|comments=A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread [http://www.bay12forums.com/smf/index.php?topic=161328.0 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Interface]]&lt;br /&gt;
[[ru:Tileset repository]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Potash&amp;diff=319386</id>
		<title>Potash</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Potash&amp;diff=319386"/>
		<updated>2026-09-02T12:40:58Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{infostart|Potash}}&lt;br /&gt;
{{infocell|[[File:potash_v50_preview.png|center]]}}&lt;br /&gt;
{{infoheader|Uses}}&lt;br /&gt;
{{infocell|&lt;br /&gt;
* [[Farming#Yield and fertilization|Fertilizer]]&lt;br /&gt;
* Make [[pearlash]]&lt;br /&gt;
}}&lt;br /&gt;
{{infoheader|Properties}}&lt;br /&gt;
{{infocell|&lt;br /&gt;
* [[Material value]] 3&lt;br /&gt;
{{firemagmasafe|yes|yes}}&lt;br /&gt;
* [[Melting point]] None&lt;br /&gt;
* [[Boiling point]] None&lt;br /&gt;
* [[Ignition point]] None&lt;br /&gt;
* [[Solid density]] 1200&lt;br /&gt;
* [[Specific heat]] 800&lt;br /&gt;
}}&lt;br /&gt;
{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1=[[wikipedia:Potash|Wikipedia article]]}}&lt;br /&gt;
{{infoend}}&lt;br /&gt;
&lt;br /&gt;
'''Potash''' is a [[wood industry|wood-based]] product which has applications in [[farming]], as well as production of mid- and high-end [[glass industry|glass]] products. Contrary to its item graphic in Premium mode, potash is a [[bar]], and therefore it is stored in bar [[stockpile]]s and is viewable in the [[stocks]] screen under &amp;quot;bars&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Producing potash==&lt;br /&gt;
Potash can be created at an [[ashery]] by a [[dwarf]] with the [[potash maker]] labor enabled. This process requires one unit of either [[ash]] or [[lye]].&lt;br /&gt;
&lt;br /&gt;
Since lye is produced ''from'' ash, it is extra work to use lye to produce potash, but lye gets the job done just the same if you wish. Either method requires one initial unit of [[wood]], which is then turned into ash by [[wood burner|burning logs]] at a [[wood furnace]], and then lye can be optionally produced at an [[ashery]]. While making ash directly into potash takes less time and uses fewer workers, making ash into lye first has several advantages:&lt;br /&gt;
* It keeps more dwarves busy, potentially satisfying [[need]]s&lt;br /&gt;
* It provides extra [[skill|experience]] (and associated [[attribute]] increases) to the workers&lt;br /&gt;
* Lye can be stockpiled in much less space (100 units per [[barrel]], compared to only 10 [[bar]]s of [[ash]] per [[bin]])&lt;br /&gt;
* Lye can also be used to make [[soap]]&lt;br /&gt;
&lt;br /&gt;
Potash does not have a quality level.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Potash can be used to [[Farming#Yield and Fertilization|fertilize]] a [[farm plot]], increasing the stack size of harvested plants. Doing so can help cut down on the need for large farms, which may result in less labor overall.&lt;br /&gt;
&lt;br /&gt;
Alternatively, potash can be further processed into [[pearlash]] at a [[kiln]] or [[magma kiln]]. This material is necessary if you wish to produce [[glass]] products of [[clear glass|clear]] or [[crystal glass|crystal]] quality. Because potash is a wood-based product, [[elves]] will refuse to [[trade]] it.&lt;br /&gt;
&lt;br /&gt;
==Real world==&lt;br /&gt;
[[Wikipedia:Potash|Potash]] refers to a wide variety of potassium-bearing salts, first produced in roughly 500 CE. In modern times, they are used primarily in production of fertilizer, though they were once part of glass and soap production. While modern production methods have developed, this substance was once produced by soaking plant ash in a pot full of water, thus the name ''pot-ash'', which in turn gives the name to the element ''potassium''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:potash_preview.jpg|Potash in real life.&lt;br /&gt;
File:potash.png|Potash in a stockpile with ash.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = tezad-ibruk | elvish = momo-imeri | goblin = ag-usmdas | human = utag-cish}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|POTASH}}}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
{{category|Agriculture}}&lt;br /&gt;
[[ru:Potash]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Skill&amp;diff=319344</id>
		<title>Skill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Skill&amp;diff=319344"/>
		<updated>2026-08-31T22:53:54Z</updated>

		<summary type="html">&lt;p&gt;Quietust: /* Professions */ in 50.xx's palette, farmers are closer to brown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Masterwork|03:10, 22 February 2023 (CST)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
''See also: [[Combat skill]]''&lt;br /&gt;
&lt;br /&gt;
[[File:skill_preview.png|right]]'''Skills''' are used by some [[dwarves]] and other [[creature]]s to accomplish almost every task in the game. Higher levels of a skill allow a dwarf to accomplish the respective task more quickly and/or more effectively. Whenever a skill is used, [[experience]] is gained for that skill, allowing the dwarf to progress to higher skill levels. Skills can also be taught in a [[demonstration]], either through a [[guildhall]] or [[military]] [[training]]. Some species of [[creatures]] are born with natural skills (e.g. [[cat]]s and [[monkey]]s having legendary skill in climbing).&lt;br /&gt;
&lt;br /&gt;
If a dwarf does not use a skill for a prolonged period of time, the skill will be labeled &amp;quot;rusty.&amp;quot; If the rusty skill continues to remain unused, it will eventually be labeled &amp;quot;very rusty,&amp;quot; or &amp;quot;V rusty&amp;quot; in-game. Skills remaining at 'very rusty' for (''even more'') prolonged periods of time will gradually suffer permanent experience loss. It is not possible to know in-game whether a given skill has suffered level loss, but any utility capable of reading exact XP levels will show a skill with a lost level as being at 100% of the XP required to take it to the next skill level - see [[#Skill rust|Rust]] below for more details.&lt;br /&gt;
&lt;br /&gt;
To determine what skills a dwarf has, hover over and click them, which brings you to the dwarf's &amp;quot;Overview&amp;quot; menu. From there, you can see and access the &amp;quot;Skills&amp;quot; tab; &amp;quot;Labor,&amp;quot; &amp;quot;Combat,&amp;quot; and &amp;quot;Social&amp;quot; being the main three types of skills used by dwarves. &amp;quot;Other Skills&amp;quot; regards all skills outside the main types, like swimming and instrument use. Finally, &amp;quot;Knowledge&amp;quot; is used in the [[knowledge|knowledge system.]]&lt;br /&gt;
&lt;br /&gt;
== Skill level names ==&lt;br /&gt;
The names of skill levels are as follows, in order of the experience required to achieve them:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Not&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| (No skill)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Dabbling&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| This level isn't displayed on the &amp;quot;prepare for journey carefully&amp;quot; screen.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Novice&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Adequate&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Competent&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Skilled&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Proficient&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| Maximum possible starting skill level for dwarves while &amp;quot;preparing for journey carefully&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Talented&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Adept&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Expert&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Professional&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Accomplished&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Great&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| Characters with this level of a specified [[weapons|weapon]] mastery (including [[wrestling]]) or higher are [[elite]].  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Master&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;High Master&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Grand Master&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
| Maximum possible skill for any creature in the [[object testing arena]].&lt;br /&gt;
|-&lt;br /&gt;
| 15+&lt;br /&gt;
| {{Raw Tile|&amp;lt;small&amp;gt;Legendary&amp;lt;/small&amp;gt;|7:0:1}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills in use ==&lt;br /&gt;
[[File:legendary_v50_anim.gif|thumb|270px|right|Blinking legendary dwarves.]] Skills are never referred to in-game by &amp;quot;level number&amp;quot;, but for all practical purposes, that is how they are treated by the game. &amp;quot;Dabbling&amp;quot; is not functionally a level, with &amp;quot;Novice&amp;quot; being level 1, and &amp;quot;Legendary&amp;quot; being any level from 15 and up. &lt;br /&gt;
&lt;br /&gt;
All skills take (400 + 100 * the new level) experience points to gain a level, meaning Novice takes 500 experience points, and reaching Legendary from Grand Master takes 1900 experience points, or 18000 total experience.&lt;br /&gt;
&lt;br /&gt;
Many skills can gain practical levels beyond level 15, or &amp;quot;Legendary&amp;quot;. [[Farming]], [[plant gathering]], and [[fishing]] use an older formula for calculating yields which effectively caps the skill level at &amp;quot;Legendary+10&amp;quot;, but most other crafting skills use the following formula to determine the [[quality]] of the resulting item:&lt;br /&gt;
# Find the effective skill level (i.e. Novice=1, Legendary=15), ''uncapped'', with status penalties applied (see below)&lt;br /&gt;
# Roll for [[item quality]] &amp;quot;points&amp;quot;: &amp;lt;code&amp;gt;rand(0..10) + rand(0..(level * 5) / 2) + rand(0..(level * 5) / 2)&amp;lt;/code&amp;gt; (where &amp;lt;code&amp;gt;rand(0..N)&amp;lt;/code&amp;gt; returns a number from 0 to N, inclusive)&lt;br /&gt;
# Add points for [[physical attribute]]s: &amp;lt;code&amp;gt;(rand(0..phys_attr1) / 100) + (rand(0..phys_attr2) / 250) + (rand(0..phys_attr3) / 250)&amp;lt;/code&amp;gt; (for whichever attributes are actually associated with the skill)&lt;br /&gt;
# Add points for [[mental attribute]]s: &amp;lt;code&amp;gt;(rand(0..ment_attr1) / 100) + (rand(0..ment_attr2) / 250) + (rand(0..ment_attr3) / 250)&amp;lt;/code&amp;gt; (see above)&lt;br /&gt;
# Adjust points based on [[Need|focus]] (or lack thereof): &amp;lt;code&amp;gt;points = (points * current_focus) / undistracted_focus&amp;lt;/code&amp;gt;&lt;br /&gt;
# Apply status penalties '''again''', this time to the &amp;quot;points&amp;quot;&lt;br /&gt;
# If you have a [[Syndrome|Curse (or Blessing)]] with a Luck modifier, apply it to the points: &amp;lt;code&amp;gt;points = (points * luck_mul_percent) / 100&amp;lt;/code&amp;gt;&lt;br /&gt;
# Add 10 points if the item being produced matches an Item [[preference]] on the maker&lt;br /&gt;
# Add 10 points if the item being produced matches a Material [[preference]] on the maker&lt;br /&gt;
# Feed the points into the following formula:&lt;br /&gt;
#* 0-21 - base quality&lt;br /&gt;
#* 22-29 - Well-crafted&lt;br /&gt;
#* 30-34 - Fine&lt;br /&gt;
#* 35-44 - Superior&lt;br /&gt;
#* 45-54 - Exceptional&lt;br /&gt;
#* 55+ - 1/3 Masterwork, 2/3 Exceptional&lt;br /&gt;
&lt;br /&gt;
For custom [[reaction]]s, the roll for item quality points can be altered. {{token|SKILL_ROLL_RANGE|r|11:5}} is the default behavior, where 11 is the size of the flat ``rand(0..10)`` roll (a d11-1 roll), and 5 is the factor for the level rolls.&lt;br /&gt;
&lt;br /&gt;
A matching material or a matching item preference is each worth, on average, four skill levels. As both act as flat bonuses to base points, they are especially helpful for low-skill workers.&lt;br /&gt;
Attributes are less impactful: to get a skill level's worth of bonus (on average), 500 points in a primary attribute or 1250 points in a secondary attribute are required.  (This is roughly two or, respectively, five &amp;quot;tiers&amp;quot; of [[attribute]] description in the [[thoughts and preferences]] screen.)&lt;br /&gt;
&lt;br /&gt;
Labors with or without quality often have a time period associated with them, and skill levels reduce this significantly.  Legendary skill can eliminate all time required to do a job down to a single action, exponentially increasing productivity.&lt;br /&gt;
&lt;br /&gt;
Combat skills can scale upwards to a functionally impossible-to-reach degree, meaning that simply reaching Legendary in a combat skill only means they've just started climbing the ranks of the legendary warriors of ''Dwarf Fortress''. A Legendary +100 warrior will hit more regularly and deal more damage than a &amp;quot;mere&amp;quot; Legendary +10, although it takes nearly three-quarters of a million more experience points to get there.&lt;br /&gt;
&lt;br /&gt;
=== Legacy-style skill checks ===&lt;br /&gt;
As mentioned above, [[farming]], [[plant gathering]], and [[fishing]] use an older algorithm for converting skill level to a number in 0-5 range.  For these three skills, the result is used to determine item ''quantity'' instead of quality -- directly for fishing and gathering, and [[farming#Exact yield mechanics|with some adjustments]] in the case of farming.  This check does not appear to be affected by [[Need|focus]] or [[attribute]]s.&lt;br /&gt;
&lt;br /&gt;
The algorithm is as follows:&lt;br /&gt;
* Start with 0.&lt;br /&gt;
* With a (skill in 5) chance, add 1.  (Always at Proficient or above.)&lt;br /&gt;
* With a (skill in 10) chance, add 1.  (Always at Accomplished or above.)&lt;br /&gt;
* With a (skill in 15) chance, add 1.  (Always at Legendary.)&lt;br /&gt;
* With a (skill in 20) chance, add 1.  (Always at Legendary+5 or above.)&lt;br /&gt;
* With a (skill in 25) chance, add 1 ''one-third of the time''.  (Thus the skill is capped at Legendary+10 for this purpose.)&lt;br /&gt;
The result is the amount of fish or gathered shrubs or a factor for crop yield.&lt;br /&gt;
&lt;br /&gt;
==Skill penalties==&lt;br /&gt;
Dwarves which are suffering from various status ailments will have all of their skill levels reduced, causing them to work slower and produce lower-[[quality]] goods where relevant. The latter is unimportant for non-quality tasks such as [[wood cutting]] or [[furnace operating]], but you may want to delay construction of, say, [[platinum]] [[statue]]s or [[steel]] [[armor|breastplates]], if the [[smith]] forging them is famished or hollow-eyed from lack of sleep. For instance, dwarves that aren't in a martial trance that have pain above a certain level get all their rolls halved.&lt;br /&gt;
&lt;br /&gt;
Each of the following status ailments can impact a Dwarf's skills:&lt;br /&gt;
* Nausea - reduce by 50%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Winded - reduce by 50%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Stunned - reduce by 50%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Dizzy - reduce by 50%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Fever - reduce by 50%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Blind - reduce by 75%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Extreme Pain - reduce by 75%&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Tired - reduce by 25%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Over-Exert - reduce by 25% twice&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Exhausted - reduce by 25% three times&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Dehydrated - reduce by 50%&lt;br /&gt;
* Starving - reduce by 50%&lt;br /&gt;
* Very Drowsy - reduce by 50%&lt;br /&gt;
* [[Vampire|Thirsty for Blood]] - reduce by 25% or 50%, depending on severity&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Does not apply to dwarves who are Enraged, in a [[Martial trance]], or throwing a [[Tantrum]]&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - Does not apply to dwarves who are in a [[Strange mood]] or are [[Insane]] (not that they're going to perform skill rolls in the first place)&lt;br /&gt;
&lt;br /&gt;
Notably, having multiple status ailments will result in '''compounded''' penalties - for example, being both Stunned and Dizzy will cause all skill levels to drop by 75%.&lt;br /&gt;
&lt;br /&gt;
== Professions ==&lt;br /&gt;
Skills are grouped under &amp;quot;professional&amp;quot; categories (shown below), each category represented by a specific color. In classic, the display color for a dwarf reflects its current profession (unless the [[Settings#Dye_display|option to display clothing dyes]] is enabled), which is determined by their highest level (not [[experience]]) of their skills; in premium the colors of their name and clothing change. Professions do not affect skills or tasks in any way, professions are merely a reflection of the highest skill, and a loose way to differentiate dwarves with different types of skills. It is not perfect, but it can help when trying to spot a specific dwarf in a list or group.&lt;br /&gt;
&lt;br /&gt;
So (and assuming it's their highest skill) your Miners names are always light gray, your Metal Workers are always dark gray, Masons (and Engravers) are always white, your Mechanics (and Siege Engineers and Pump Operators) are always red, and those waves of brown [[migrant]]s are all &amp;quot;Farmers&amp;quot; of some stripe. This is not to say that a dwarf doesn't also have some other skill(s) from a different category, ones that may be just lower than their highest skill (which is determining the color for their current profession), so be sure to examine each new arrival - but that's their current best, and so their current color/profession. &lt;br /&gt;
&lt;br /&gt;
A dwarf with no skill levels above [[Skill#Skill level names|dabbling]] is displayed as &amp;quot;peasant&amp;quot; as their listed &amp;quot;profession&amp;quot;, falling in the teal &amp;quot;miscellaneous&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
The one exception to this are some of your appointed [[noble]] positions, which are the magenta/purple of the Administrator category. Appointing a new noble will apply that magenta color to the new &amp;quot;noble&amp;quot; dwarf, regardless of their previous profession.&lt;br /&gt;
&lt;br /&gt;
Professions can change as skills are increased. When a skill in a new category is raised to a higher level than any in other categories, creating a new &amp;quot;highest&amp;quot; status, the dwarf will change listed profession and display color accordingly. This change is accompanied by a minor [[announcement]] to that effect.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Miner|7:0|7:0|&lt;br /&gt;
* [[Miner]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Woodworker]]|6:1|6:1|&lt;br /&gt;
* [[Bowyer]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Carpenter]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Wood cutter]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Stoneworker]]|7:1|7:1|&lt;br /&gt;
* [[Engraver]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Stonecutter]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Stone carver]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mason]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Ranger]]|2:0|2:0|&lt;br /&gt;
* [[Ambusher]]&lt;br /&gt;
* [[Animal caretaker]]&lt;br /&gt;
* [[Animal dissector]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Animal trainer]]&lt;br /&gt;
* [[Trapper]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Doctor]]|5:0|5:0|&lt;br /&gt;
* [[Bone doctor]]&lt;br /&gt;
* [[Crutch-walker]]&lt;br /&gt;
* [[Diagnostician]]&lt;br /&gt;
* [[Surgeon]]&lt;br /&gt;
* [[Suturer]]&lt;br /&gt;
* [[Wound dresser]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Farmer]]|6:0|6:0|&lt;br /&gt;
* [[Beekeeper]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Brewer]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Butcher]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Cheese maker]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Cook]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Dyer]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gelder]]&lt;br /&gt;
* [[Planter]]&amp;lt;sup&amp;gt;O&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Herbalist]]&amp;lt;sup&amp;gt;O&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Lye maker]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Milker]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Miller]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Potash maker]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Presser]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shearer]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Soaper]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Spinner]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Tanner]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Thresher]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Wood burner]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Fishery worker]]|1:0|1:0|&lt;br /&gt;
* [[Fish cleaner]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Fish dissector]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Fisherdwarf]]&amp;lt;sup&amp;gt;O&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Metalsmithing|Metalsmith]]|0:1|0:1|&lt;br /&gt;
* [[Armorsmith]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Furnace operator]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Metal crafter]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blacksmith]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Weaponsmith]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Jeweler]]|2:1|2:1|&lt;br /&gt;
* [[Gem cutter]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gem setter]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Craftsdwarf]]|1:1|1:1|&lt;br /&gt;
* [[Bookbinder]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Bone carver]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Clothier]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Glassmaker]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Glazer]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Leatherworker]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Papermaker]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Potter]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Stone crafter]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Strand extractor]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Wax worker]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Weaver]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Wood crafter]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Engineer]]|4:1|4:1|&lt;br /&gt;
* [[Mechanic]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pump operator]]&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Siege engineer]]&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Siege operator]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Other Jobs|3:0|3:0|&lt;br /&gt;
* [[Knapper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Administrator]]|5:0|5:0|&lt;br /&gt;
* [[Appraiser]]&lt;br /&gt;
* [[Organizer]]&lt;br /&gt;
* [[Record keeper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Military]]|0:1|0:0|type=m|&lt;br /&gt;
* [[Archer]]&lt;br /&gt;
* [[Armor user]]&lt;br /&gt;
* [[Axeman]]&lt;br /&gt;
* [[Biter]]&lt;br /&gt;
* [[Blowgunner]]&lt;br /&gt;
* [[Bowman]]&lt;br /&gt;
* [[Crossbowman]]&lt;br /&gt;
* [[Dodger]]&lt;br /&gt;
* [[Discipline]]&lt;br /&gt;
* [[Fighter]]&lt;br /&gt;
* [[Hammerman]]&lt;br /&gt;
* [[Kicker]]&lt;br /&gt;
* [[Knife user]]&lt;br /&gt;
* [[Lasher]]&lt;br /&gt;
* [[Maceman]]&lt;br /&gt;
* [[Military tactics]]&lt;br /&gt;
* [[Misc. object user]]&lt;br /&gt;
* [[Pikeman]]&lt;br /&gt;
* [[Shield user]]&lt;br /&gt;
* [[Spearman]]&lt;br /&gt;
* [[Striker]]&lt;br /&gt;
* [[Swordsman]]&lt;br /&gt;
* [[Thrower]]&lt;br /&gt;
* [[Wrestler]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Broker]]|3:0|3:0|&lt;br /&gt;
* [[Comedian]]&lt;br /&gt;
* [[Conversationalist]]&lt;br /&gt;
* [[Flatterer]]&lt;br /&gt;
* [[Intimidator]]&lt;br /&gt;
* [[Judge of intent]]&lt;br /&gt;
* [[Liar]]&lt;br /&gt;
* [[Negotiator]]&lt;br /&gt;
* [[Persuader]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Miscellaneous|3:0|3:0|&lt;br /&gt;
* [[Climber]]&lt;br /&gt;
* [[Concentration]]&lt;br /&gt;
* [[Consoler]]&lt;br /&gt;
* [[Leader]]&lt;br /&gt;
* [[Observer]]&lt;br /&gt;
* [[Pacifier]]&lt;br /&gt;
* [[Reader]]&lt;br /&gt;
* [[Rider]]&lt;br /&gt;
* [[Schemer]]&lt;br /&gt;
* [[Student]]&lt;br /&gt;
* [[Swimmer]]&lt;br /&gt;
* [[Teacher]]&lt;br /&gt;
* [[Tracker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Performance|3:0|3:0|&lt;br /&gt;
* [[Dancer]]&lt;br /&gt;
* [[Singer]]&lt;br /&gt;
* [[Musician]]&lt;br /&gt;
* [[Poet]]&lt;br /&gt;
* [[Speaker]]&lt;br /&gt;
* [[Keyboardist]]&lt;br /&gt;
* [[Stringed instrumentalist]]&lt;br /&gt;
* [[Wind instrumentalist]]&lt;br /&gt;
* [[Percussionist]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Scholar]]|3:0|3:0|&lt;br /&gt;
* [[Critical thinker]]&lt;br /&gt;
* [[Logician]]&lt;br /&gt;
* [[Mathematician]]&lt;br /&gt;
* [[Astronomer]]&lt;br /&gt;
* [[Chemist]]&lt;br /&gt;
* [[Geographer]]&lt;br /&gt;
* [[Optics engineer]]&lt;br /&gt;
* [[Fluid engineer]]&lt;br /&gt;
* [[Wordsmith]]&lt;br /&gt;
* [[Writer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Unused|3:0|3:0|&lt;br /&gt;
* [[Balance]]&lt;br /&gt;
* [[Coordination]]&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Mod skill|Skill 1]]&lt;br /&gt;
* [[Mod skill|Skill 2]]&lt;br /&gt;
* [[Mod skill|Skill 3]]&lt;br /&gt;
* [[Mod skill|Skill 4]]&lt;br /&gt;
* [[Mod skill|Skill 5]]&lt;br /&gt;
* [[Mod skill|Skill 6]]&lt;br /&gt;
* [[Mod skill|Skill 7]]&lt;br /&gt;
* [[Mod skill|Skill 8]]&lt;br /&gt;
* [[Mod skill|Skill 9]]&lt;br /&gt;
* [[Mod skill|Skill 10]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Q&amp;lt;/sup&amp;gt; Predominantly affects the quality of items produced&lt;br /&gt;
&amp;lt;sup&amp;gt;O&amp;lt;/sup&amp;gt; Predominantly affects the number of items produced (output)&lt;br /&gt;
&amp;lt;sup&amp;gt;R&amp;lt;/sup&amp;gt; Predominantly affects the rate at which items are produced, or at which the skill is undertaken&lt;br /&gt;
&lt;br /&gt;
==Skills, attributes and facets==&lt;br /&gt;
*'''Skills and [[attribute]]s''': &lt;br /&gt;
**.. are both trained by being used in activities they relate to.&lt;br /&gt;
**.. both influence future success of these activities, like craft quality, work speed, combat survivability, accuracy and damage.&lt;br /&gt;
**The dwarf's profession is determined by their highest-ranking skill group.&lt;br /&gt;
**Crafting skills are increased by [[preferences]], allowing the dwarf to make items beyond their skill level.&lt;br /&gt;
**The dwarf's highest moodable skill determines potential artifact types during a [[strange mood]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Personality facet|Facets]]''':&lt;br /&gt;
**can be changed (at least beliefs change through arguments).&lt;br /&gt;
**affect which [[social skill]]s gain experience ''(if the dwarf has X facet it will not gain experience in X skill)'' at all.&lt;br /&gt;
**give [[thought]]s when performing certain activities.&lt;br /&gt;
**influence the choice of [[artifact]] materials.&lt;br /&gt;
&lt;br /&gt;
To summarize, it goes like this:&lt;br /&gt;
&lt;br /&gt;
 Thought &amp;lt;--triggers-- Activity ----trains----&amp;gt; Attribute&lt;br /&gt;
    ^          ,----------|                         |&lt;br /&gt;
 modifies   modifies    trains                   increases&lt;br /&gt;
    | ,--------'          |                         |&lt;br /&gt;
    | v                   v                         v&lt;br /&gt;
  Facet --influences--&amp;gt; Skill --increases--&amp;gt; Dwarf performance&lt;br /&gt;
    |           ,---------|&lt;br /&gt;
  item        item        |&lt;br /&gt;
 material     type    determines&lt;br /&gt;
    |  ,--------'         |&lt;br /&gt;
    v  v                  v&lt;br /&gt;
 Artifact &amp;lt;--chosen-- Profession&lt;br /&gt;
              dwarf&lt;br /&gt;
&lt;br /&gt;
Since the same skills can be used by various professions, and the same [[attribute]]s are trained by various skills, this allows for [[cross-training]].&lt;br /&gt;
&lt;br /&gt;
As [[Personality facet|facets]] can limit learning some skills, which can be required by some Noble positions, the need arises to:&lt;br /&gt;
*avoid appointing a dwarf that will never learn a certain skill to a Noble position that uses it:&lt;br /&gt;
**''appointing a [[Personality facet|straightforward]]{{verify}} dwarf as a [[broker]] will result in a [[consoler]], non-[[flatterer]], non-[[liar]] broker''.&lt;br /&gt;
*appoint a dwarf with a useful effect given by a [[Personality facet|facet]] to a profession that benefits from it:&lt;br /&gt;
**''appointing an [[Personality facet|undisciplined]]{{verify}} dwarf to an important job will result in [[fun|fun]]''.&lt;br /&gt;
**''appointing an [[Personality facet#ANGER_PROPENSITY|angry]] dwarf to be a [[soldier]] will result in more [[Status_icon|enraged]] bonuses.&lt;br /&gt;
&lt;br /&gt;
==Skill rust==&lt;br /&gt;
Every skill has the following set of improvement and decay counters, which are caste specific:&lt;br /&gt;
&lt;br /&gt;
{{token|SKILL_RATE|c}} (Default is {{token|SKILL_RATE|cr|100:8:16:16}})&lt;br /&gt;
* % of improvement points you get (Default 100)&lt;br /&gt;
* unused counter cap (Default 8)&lt;br /&gt;
* rust counter cap (Default 16)&lt;br /&gt;
* demotion counter cap (Default 16)&lt;br /&gt;
&lt;br /&gt;
Once per day, each skill's &amp;quot;unused&amp;quot; counter increments by 1, and if it reaches the cap (without the skill ever being used), it resets to zero and increments the rust counter. Once the rust counter reaches its cap, it resets to zero, adds a &amp;quot;layer&amp;quot; of rust to the skill (to a maximum of 6), and increments the demotion counter. When the demotion counter reaches its cap, it resets to zero and the skill level is ''permanently'' reduced by 1 (and must be re-earned). With the default numbers, it takes about 4 and a half months before rust sets in, 2 years and 3 months before rust maxes out, and 6 years before actual skill levels begin to decay.&lt;br /&gt;
&lt;br /&gt;
The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within ''Dwarf Fortress'' are determined by the following conditions:&lt;br /&gt;
*Rusty: A skill level greater than 0, and the number of rust layers is at least 50% of the original skill level.&lt;br /&gt;
*Very Rusty: A skill level greater than or equal to 4, and the number of rust layers is at least 75% of the original skill level.&lt;br /&gt;
&lt;br /&gt;
Since a skill can never gain more than 6 levels of rust, only skills between &amp;quot;Skilled&amp;quot; and &amp;quot;Expert&amp;quot; can ever show as &amp;quot;V. Rusty&amp;quot;, and only skills at &amp;quot;Master&amp;quot; or lower can ever show as &amp;quot;Rusty&amp;quot; - higher level skills will silently accumulate rust until they are eventually demoted below &amp;quot;High Master&amp;quot;, then the rust will become visible.&lt;br /&gt;
&lt;br /&gt;
Whenever experience is gained, the skill's &amp;quot;unused&amp;quot; counter is reset to zero, its &amp;quot;rust&amp;quot; and &amp;quot;demotion&amp;quot; counters are ''decremented'' by 1, and one or more levels of rust are removed depending on the amount of experience gained:&lt;br /&gt;
* 50% of the gained experience points (rounded down, plus 1) are lost&lt;br /&gt;
* 10% of the ''lost'' experience points (rounded down, plus 1) are spent toward removing ''levels'' of rust&lt;br /&gt;
* If it was enough to remove ''more'' rust than was accumulated, then the experience penalty is set to 10 points per remaining rust level, minus 10&lt;br /&gt;
&lt;br /&gt;
For example, when a dwarf who has 6 levels of rust completes a job that normally would grant 30 points of experience, 16 of those points (50% of 30, plus 1) are lost (leaving 14 points of actual skill gained) and 2 levels of rust (10% of 16, rounded down, plus 1) are removed. If the skill only has 1 level of rust, a single job would work it away without losing any experience.&lt;br /&gt;
&lt;br /&gt;
==Performances==&lt;br /&gt;
&lt;br /&gt;
Randomly generated musical [[instrument]]s and musical compositions are also considered skills and gain experience from use, though it is not clear how greater skill levels affect anything or if these performance-related skills rust.&lt;br /&gt;
&lt;br /&gt;
{{Category|Skills| }}&lt;br /&gt;
[[ru:Skill]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Palm&amp;diff=319313</id>
		<title>DF2014:Palm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Palm&amp;diff=319313"/>
		<updated>2026-08-29T18:43:50Z</updated>

		<summary type="html">&lt;p&gt;Quietust: this one too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig|page=yes}}&lt;br /&gt;
* [[Coconut palm]]&lt;br /&gt;
* [[Date palm]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Peasant&amp;diff=319302</id>
		<title>Peasant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Peasant&amp;diff=319302"/>
		<updated>2026-08-28T21:16:17Z</updated>

		<summary type="html">&lt;p&gt;Quietust: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill Box|Peasant|3:0|3:0|}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:peasant_sprite_preview.png|right]]In [[fortress mode]], a '''peasant''' is basically an unskilled laborer, a [[dwarf]] who is at most of dabbling [[skill]] when it comes to labor. Peasants are automatically assigned only to [[hauling]] tasks, and may be important in this regard - a large body of haulers will keep your skilled dwarves from dealing with the tedium themselves, allowing them to go about their work more efficiently, though this problem is also solved by having numerous [[Children#Chores| children]] as well. They appear [[color|teal]] on the [[unit list]].&lt;br /&gt;
&lt;br /&gt;
Some peasants have military skills and are therefore more valuable than other peasants. Graphically, peasants will always appear as wearing cyan clothes, unless the option to [[Settings#Dye_display|display clothing dye]] is enabled.&lt;br /&gt;
&lt;br /&gt;
==Generating Peasants==&lt;br /&gt;
&lt;br /&gt;
*Peasants appear in [[immigration|migrant waves]]. Note that military and social skills are not considered when labeling a dwarf - a peasant may well be a skilled military fighter, but still only haul around stones at the workplace. More often than not, peasants in migrant waves have some military skills and relatively few in-fortress relationships, and therefore make good recruits for your [[military]].&lt;br /&gt;
&lt;br /&gt;
*A peasant is often produced when [[children]] reach their eighteenth birthday. Children that have been around a while usually gain levels in the [[planter]] skill, because &amp;quot;Harvest Plants&amp;quot; can be done by any dwarf, children included, if you kept the &amp;quot;Dwarves All Harvest&amp;quot; option in [[standing orders]]. Children who completed a non-possessed [[strange mood]] will grow up into legendary [[Craftsdwarf|craftsdwarves]] rather than peasants. Children that come to full term will likely have lots of strong relationships around your fortress, and drafting them into your &amp;lt;s&amp;gt;suicide squads&amp;lt;/s&amp;gt; army can result in unhappy [[thought]]s. Fortresses that manage to survive until their 25th year should expect to see ''plenty'' of peasants and should be prepared by building lots of comfy white-collar workshops.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
In many fortresses, peasants are forced to remain unskilled laborers by only assigning them hauling tasks. Peasants can also be used to exploit the [[strange mood]] system: by temporarily assigning a peasant a skill which requires significant cost to the fort to train (i.e. any of the smithing skills, or glassmaking if sand or fuel are scarce) until he reaches a level of novice, the next strange mood has an increased chance of yielding a legendary laborer in a critical field. Due to skill rust, peasants assigned in this way to the &amp;quot;mood lottery&amp;quot; can be reassigned easily later on, or you can simply use them to explore the [[caverns]], draft them into the military, or... [[Stupid dwarf trick|other things]].&lt;br /&gt;
&lt;br /&gt;
{{V50 misc professions}}&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Peasant&amp;diff=319301</id>
		<title>Peasant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Peasant&amp;diff=319301"/>
		<updated>2026-08-28T21:13:10Z</updated>

		<summary type="html">&lt;p&gt;Quietust: /* Generating Peasants */ 15th year was from 0.47.05 when dwarves became adults at age 12; bump it to 25 years&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill Box|Peasant|3:0|3:0|}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:peasant_sprite_preview.png|right]]In [[fortress mode]], a '''peasant''' is basically an unskilled laborer, a [[dwarf]] who is at most of dabbling [[skill]] when it comes to labor. Peasants are automatically assigned only to [[hauling]] tasks, and may be important in this regard - a large body of haulers will keep your skilled dwarves from dealing with the tedium themselves, allowing them to go about their work more efficiently, though this problem is also solved by having numerous [[Children#Chores| children]] as well. They appear [[color|teal]] on the [[unit list]].&lt;br /&gt;
&lt;br /&gt;
Some peasants have military skills and are therefore more valuable than other peasants. Graphically, peasants will always appear as wearing cyan clothes, unless the option to [[Settings#Dye_display|display clothing dye]] is enabled.&lt;br /&gt;
&lt;br /&gt;
==Generating Peasants==&lt;br /&gt;
&lt;br /&gt;
*Peasants appear in [[immigration|migrant waves]]. Note that military and social skills are not considered when labeling a dwarf - a peasant may well be a skilled military fighter, but still only haul around stones at the workplace. More often than not, peasants in migrant waves have some military skills and relatively few in-fortress relationships, and therefore make good recruits for your [[military]].&lt;br /&gt;
&lt;br /&gt;
*A peasant is often produced when [[children]] reach their eighteenth birthday. Children that have been around a while usually gain levels in the [[planter]] skill, because &amp;quot;Harvest Plants&amp;quot; can be done by any dwarf, children included, if you kept the &amp;quot;Dwarves All Harvest&amp;quot; option in [[standing orders]]. Children who completed a non-possessed [[strange mood]] will grow up into legendary [[Craftsdwarf|craftsdwarves]] rather than peasants. Children that come to full term will likely have lots of strong relationships around your fortress, and drafting them into your &amp;lt;s&amp;gt;suicide squads&amp;lt;/s&amp;gt; army can result in unhappy [[thought]]s. Fortresses that manage to survive until their 25th year should expect to see ''plenty'' of peasants and should be prepared by building lots of comfy white-collar workshops.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
In many fortresses, peasants are forced to remain unskilled laborers by only assigning them hauling tasks. Peasants can also be used to exploit the strange mood system: By assigning a peasant a skill which requires significant cost to the fort to train (i.e. any of the smithing skills, or glassmaking if sand or fuel are scarce) until he reaches a level of novice, then un-assigning the skill, the next time a strange mood is assigned, the likelihood of a legendary laborer in the critical field is heightened. Due to skill rust, peasants assigned in this way to the &amp;quot;mood lottery&amp;quot; can be reassigned easily later on, or you can simply use them to explore the [[caverns]], draft them into the military, or... [[Stupid dwarf trick|other things]].&lt;br /&gt;
&lt;br /&gt;
{{V50 misc professions}}&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Item_value&amp;diff=319298</id>
		<title>Item value</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Item_value&amp;diff=319298"/>
		<updated>2026-08-28T15:24:54Z</updated>

		<summary type="html">&lt;p&gt;Quietust: confirmed against disassembly - the values still come from the itemdefs, but the itemdefs now use hardcoded values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{for/see|value optimization|[[Maximizing value]]}}&lt;br /&gt;
{{for/see|cultural values|[[Personality value]]}}&lt;br /&gt;
{{for/see|room values|[[Zone#Quality_and_value|Zones: Quality and value]]}}&lt;br /&gt;
&lt;br /&gt;
'''Item value''' is determined by a number of factors: the form of the item, the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it.&lt;br /&gt;
&lt;br /&gt;
The '''final value''' of an item is the '''base value''' of the form of the item (e.g. [[block]] ''or'' [[statue]]) multiplied by the '''material multiplier''' (e.g. [[granite]] ''or'' [[gold]]), multiplied by the '''quality modifier''' (e.g. fine ''or'' masterful) if any, then summed with the final value of all '''[[decoration]]s'''.&lt;br /&gt;
&lt;br /&gt;
=Base values of items=&lt;br /&gt;
The '''base value''' of an item is determined by the form of the item, not what it is made out of. For example, a [[wood]] [[block]] uses the '''base value''' for a block; a native gold block uses the ''same'' '''base value''', since it too is in the form of a &amp;quot;block&amp;quot;. In both cases, the '''final value''' is then determined by adjusting the base value with the appropriate modifiers.&lt;br /&gt;
&lt;br /&gt;
==Items without quality levels==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Base Value&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1||[[fat|glob]], [[seed]], [[alcohol]], powder, extract, tree branches&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Fish]], unprepared fish, [[Meat]], [[Egg]], [[Plant]], [[Quarry bush|Leaves]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|3||[[Log]], [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Bar]], [[Block]], [[Leather]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|6||[[Thread]], [[Gem]] (rough)&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Ballista arrowhead]], [[cheese]], [[Honeycomb]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Gem]] (cut)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|Varies||live vermin, tame vermin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items with quality level ==&lt;br /&gt;
=== Misc. items ===&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Base Value&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|1/50||[[Coin]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1||[[Die]], Orthopedic [[cast]], [[Prepared meal]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;, [[Ammunition|Ammo]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Paper]] &amp;amp; [[Papyrus]] sheets&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|7||[[Cloth]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10||&lt;br /&gt;
[[Animal trap]],  [[Altar]], [[Jewelry|Amulet]], [[Anvil]], [[Armor stand]], [[Backpack]], [[Barrel]], [[Bed]], [[Bin]], [[Book]], [[Bookcase]], [[Tool|Bowl]], [[Box]], [[Bag|Bag]], [[Jewelry|Bracelet]], [[Bucket]], [[Cabinet]], [[Cage]], [[Chain]], [[Chair]], [[Tool|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figurine]], [[Flask]], [[Floodgate]], [[Tool|Fork]], [[Goblet|Goblet/mug/cup]], [[Grate]], [[Hatch cover]], [[Tool|Helve]], [[Hive]], [[Instrument]] ''(non-main components)'',  [[Jug]], [[Tool|Knives]], [[Tool|Ladle]], [[Gem|Large gem]], [[Large pot]], [[Millstone]], [[Tool|Mortar]], [[Nest box]], [[Pedestal]], [[Tool|Pestle]], [[Pipe section]], [[Tool|Pouch]], [[Quiver]], [[Quern]], [[Jewelry|Ring]], [[Craft|Scepter]], [[Book|Scroll Roller]], [[Slab]], [[Shield]], [[Tool|Stone axe]], [[Health care|Splint]], [[Table]], [[Totem]], [[Toy]],  [[Weapon rack]], [[Trap component]], [[Weapon]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|20|| [[Book|Quire/Scroll]], [[Siege engine|Siege ammo]], [[Health care|Traction bench]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Window]], [[Statue]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|30||[[Siege engine|Ballista part]], [[Siege engine|Catapult part]], [[Mechanism]]&lt;br /&gt;
|-&lt;br /&gt;
|50|| [[Tool|Cauldron]], [[Instrument]] ''(main part)'', [[Minecart]], [[Parchment]] sheet, [[Stepladder]], [[Wheelbarrow]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|200||Parchment [[Book|Quire/Scroll]]&lt;br /&gt;
|-&lt;br /&gt;
|''variable''&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; || [[Armor]], [[Clothing|Shoe]], [[Armor|Helm]], [[Clothing|Glove]], [[Clothing|Pants]]&lt;br /&gt;
|}&lt;br /&gt;
: ''Notes'':&lt;br /&gt;
:* 1) Coins minted at a forge are always of base quality&lt;br /&gt;
:* 2) Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod) and the [[thread]] (without quality). [[Dye]]s are added separately (with quality), as a powder, not a decoration.&lt;br /&gt;
:* 3) &amp;quot;[[Decoration]]s&amp;quot; include &amp;quot;It is decorated with &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is encircled with bands of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is adorned with hanging rings of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;This object menaces with spikes of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;On this object is an image of &amp;lt;description&amp;gt; in &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is studded with &amp;lt;metal&amp;gt;&amp;quot;. Decorations made of gems have a base value of 20 instead. Decorations of [[bolts] (and other ammo) also use the same base value of 10 (or 20, if decoration uses gems as material) for the initial value calculations (of each single decoration), but the total value of all decorations (including quality modifiers and flat quality bonus) is then divided by 30 (rounded down) and then multiplied by the stack size to get the final decoration value - the same is done for calculations involving civilization specific decoration modifiers of ammo decorations (only then using the civ-specific decoration values instead) to get the value a merchant of that civ would offer.&lt;br /&gt;
:* 4) Prepared meals always have a base value of 1, with a quality modifier, but the ingredients also affect the final value.&lt;br /&gt;
:* 5) For these items the base value is 5, if they are produced in pairs (ie. shoes, sandals, socks), and otherwise 10.&lt;br /&gt;
&lt;br /&gt;
=== Prepared meal ===&lt;br /&gt;
This table shows how the [[item quality|quality modifiers]] compare to other items:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Meal&lt;br /&gt;
! Value Modifier&lt;br /&gt;
! Meal Bonus&lt;br /&gt;
|-&lt;br /&gt;
|(normal)&lt;br /&gt;
|minced&lt;br /&gt;
|(none)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.0×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-Well-Crafted-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|well-minced&lt;br /&gt;
|well-prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.1×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+Finely-crafted+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|finely minced&lt;br /&gt;
|finely-prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.2×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
|-&lt;br /&gt;
|*Superior quality*&lt;br /&gt;
|superiorly minced&lt;br /&gt;
|superiorly prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4/3×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|≡Exceptional≡&lt;br /&gt;
|exceptionally minced&lt;br /&gt;
|exceptional prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.5×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +15&lt;br /&gt;
|-&lt;br /&gt;
|☼Masterful☼&lt;br /&gt;
|masterfully minced&lt;br /&gt;
|masterfully prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2.0×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The value of a stack of prepared meals is equal to the material multiplier of the main ingredient (multiplied by the meal's base value of 1) times the meal's quality modifier (finely-prepared, etc.), plus the ''average'' of the products of each ingredient's base value and quality modifier (well-minced, etc.), all multiplied by the stack size. So, for example: a well-prepared meal consisting of 5 finely-minced cow cheese, 3 finely-minced llama tripe, 1 finely-minced llama sweetbread, and 2 superiorly minced mussels would yield a stack of 11 mussel roasts with a total value of 88☼ (for 62☼ of ingredients). (Exact calculation: ``([1 * 1 * 11/10 + 3] + ([10 * 1 * 6/5] + [2 * 1 * 6/5] + [2 * 1 * 6/5] + [2 * 1 * 4/3])/4) * (5 + 3 + 1 + 2)``)&lt;br /&gt;
&lt;br /&gt;
This example can be understood as:&lt;br /&gt;
 &lt;br /&gt;
 (base value of prepared meal = 1☼) × (mussel material multiplier = 1) × (well-prepared = 11/10) + (meal bonus = 3) = 4.1, rounded down to 4&lt;br /&gt;
 +&lt;br /&gt;
 (&lt;br /&gt;
  (value of cheese = 10☼) × (cow material multiplier = 1) × (finely-minced = 5/4) = 12&lt;br /&gt;
  +&lt;br /&gt;
  (value of tripe = 2☼) × (llama material multiplier = 1) × (finely minced = 5/4) = 2.4, rounded down to 2&lt;br /&gt;
  +&lt;br /&gt;
  (value of sweetbread = 2☼) × (llama material multiplier = 1) × (finely minced = 5/4) = 2.4, rounded down to 2&lt;br /&gt;
  +&lt;br /&gt;
  (value of fish = 2☼) × (mussel material multiplier = 1) × (superiorly minced = 4/3) = 2.66, rounded down to 2&lt;br /&gt;
 ) ÷ 4 = 4.5, rounded down to 4&lt;br /&gt;
 &lt;br /&gt;
 all multiplied by the total number of meals (11)&lt;br /&gt;
 =&lt;br /&gt;
 88☼&lt;br /&gt;
&lt;br /&gt;
Because all math is performed with integers (with the results always rounded down), ingredient quality modifiers typically will not have any visible effect for low-value ingredients.&lt;br /&gt;
&lt;br /&gt;
The individual stack sizes of the ingredients may affect your profits, but have no effect on the final meal's value. One &amp;quot;masterfully minced plump helmet&amp;quot; cooked with ten &amp;quot;well-minced dog meat&amp;quot; will have exactly the same value and description as ten &amp;quot;masterfully minced plump helmet&amp;quot; and one &amp;quot;well-minced dog meat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The quality symbols shown in the name of a meal reflect the highest quality involved in its making, looking at the overall preparation as well as the mincing of each ingredient. With up to five skill rolls involved, monetary values of apparently same-quality meals can vary a lot, and a lower-quality meal can be more valuable than a higher-quality meal cooked from the same ingredients.&lt;br /&gt;
&lt;br /&gt;
==Material multipliers==&lt;br /&gt;
{{Material properties}}&lt;br /&gt;
The material multiplier for an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. A wood block uses the same material multiplier as a wood [[log]] or a wooden [[Box|chest]] -  that is the material value for wood, which is 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Common&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Material&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Glass|Green glass]]&lt;br /&gt;
|- &lt;br /&gt;
|×3||[[Earthenware]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×4||[[Stoneware]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Clear glass]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Crystal glass]], [[Porcelain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Stone]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Stone&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1|| [[Stone|common stone]], [[Bismuthinite]], [[Bituminous coal]], [[Lignite]]&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[Cassiterite]], [[Garnierite]], [[Malachite]], [[Native copper]], [[Sphalerite]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[Marble]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[Tetrahedrite]], [[Obsidian]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Galena]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×8||[[Hematite]], [[Limonite]], [[Magnetite]]&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[Horn silver]], [[Native silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×30||[[Native gold]]&lt;br /&gt;
|-&lt;br /&gt;
|×40||[[Native aluminum]], [[Native platinum]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×250||[[Raw adamantine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Gem]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Gem&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Banded agate]], [[Bloodstone]], [[Blue jade]], [[Brown jasper]], [[Carnelian]], [[Chrysocolla]], [[Chrysoprase]], [[Citrine]], [[Dendritic agate]], [[Fire agate]], [[Fortification agate]], [[Gray chalcedony]], [[Lace agate]], [[Lapis lazuli]], [[Lavender jade]], [[Milk quartz]], [[Moonstone]], [[Morion]], [[Moss agate]], [[Onyx]], [[Pink jade]], [[Plume agate]], [[Prase]], [[Pyrite]], [[Rock crystal]], [[Sardonyx]], [[Sard]], [[Schorl]], [[Smoky quartz]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]&lt;br /&gt;
|-&lt;br /&gt;
|×3||[[Aventurine]], [[Picture jasper]], [[Rose quartz]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Amber opal]], [[Bone opal]], [[Cherry opal]], [[Clear tourmaline]], [[Gold opal]], [[Jasper opal]], [[Milk opal]], [[Moss opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Prase opal]], [[Resin opal]], [[Shell opal]], [[Wax opal]], [[Wood opal]]&lt;br /&gt;
|-&lt;br /&gt;
|×15||[[Fire opal]], [[Jelly opal]], [[Melanite]], [[Pink tourmaline]], [[Red tourmaline]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×20||[[Alexandrite]], [[Almandine]], [[Amethyst]], [[Aquamarine]], [[Bandfire opal]], [[Black pyrope]], [[Black zircon]], [[Brown zircon]], [[Cat's eye]], [[Chrysoberyl]], [[Cinnamon grossular]], [[Claro opal]], [[Clear garnet]], [[Crystal opal]], [[Golden beryl]], [[Goshenite]], [[Green jade]], [[Green tourmaline]], [[Green zircon]], [[Harlequin opal]], [[Heliodor]], [[Honey yellow beryl]], [[Kunzite]], [[Levin opal]], [[Morganite]], [[Peridot]], [[Pinfire opal]], [[Pink garnet]], [[Precious fire opal]], [[Purple spinel]], [[Red beryl]], [[Red flash opal]], [[Red grossular]], [[Red pyrope]], [[Red spinel]], [[Red zircon]], [[Rhodolite]], [[Rubicelle]], [[Tanzanite]], [[Topaz]], [[Topazolite]], [[Violet spessartine]], [[White opal]], [[Yellow grossular]], [[Yellow spessartine]], [[Yellow zircon]]&lt;br /&gt;
|-&lt;br /&gt;
|×25||[[Clear zircon]], [[Indigo tourmaline]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×30||[[Demantoid]], [[Light yellow diamond]], [[Blue garnet]], [[Black opal]], [[Tsavorite]]&lt;br /&gt;
|-&lt;br /&gt;
|×40||[[Faint yellow diamond]], [[Emerald]], [[Ruby]], [[Sapphire]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×60||[[Black diamond]], [[Blue diamond]], [[Clear diamond]], [[Green diamond]], [[Red diamond]], [[Yellow diamond]], [[Star ruby]], [[Star sapphire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Metal]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Metal&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Bismuth]], [[Copper]], [[Lead]], [[Nickel]], [[Tin]], [[Zinc]]&lt;br /&gt;
|-&lt;br /&gt;
|×3||[[Lay pewter]], [[Nickel silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×4||[[Trifle pewter]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Bronze]], [[Fine pewter]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×6||[[Billon]], [[Bismuth bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|×7||[[Brass]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×8||[[Sterling silver]]&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[Iron]], [[Pig iron]], [[Silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×11||[[Black bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|×20||[[Electrum]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×23||[[Rose gold]]&lt;br /&gt;
|-&lt;br /&gt;
|×30||[[Gold]], [[Steel]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×40||[[Aluminum]], [[Platinum]]&lt;br /&gt;
|-&lt;br /&gt;
|×300||[[Adamantine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Creature]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Creature&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||all [[creature]]s not listed below&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[adder]], [[beak dog]], [[black bear]], [[black mamba]], [[bobcat]], [[bushmaster]], [[capybara]], [[copperhead snake]], [[cougar]], [[coyote]], [[dingo]], [[elk]], [[giant cave swallow]], [[giant dingo]], [[giant earthworm]], [[giant mole]], [[giant rat]], [[helmet snake]], [[hyena]], [[ice wolf]], [[jackal]], [[king cobra]], [[magma crab]], [[molemarian]], [[monitor lizard]], [[muskox]], [[ocelot]], [[panda]], [[python]], [[rattlesnake]], [[sloth bear]], [[strangler]], [[wolf]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[alligator]], [[anaconda]], [[blind cave bear]], [[cheetah]], [[draltha]], [[elk bird]], [[fire imp]], [[gila monster]], [[green devourer]], [[grizzly bear]], [[jaguar]], [[leopard]], [[lion]], [[lynx]], [[polar bear]], [[rutherer]], [[saltwater crocodile]], [[sasquatch]], [[tiger]], [[yeti]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|-&lt;br /&gt;
|×4||[[cave crocodile]], [[cave dragon]], [[giant bat]], [[giant cave spider]], [[giant olm]], [[giant cave toad]], [[jabberer]], [[unicorn]], [[voracious cave crawler]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×5||[[elephant]], [[sea monster]], [[sea serpent]], [[giraffe]], [[rhinoceros]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[hydra]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×15||[[dragon]], [[roc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Plant]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Plant&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[hide root]], [[kobold bulb]], [[muck root]], [[prickle berry]], [[rat weed]], [[sliver barb]], [[whip vine]]&amp;lt;br /&amp;gt;all [[tree]]s and plant [[seed]]s&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[blade weed]], [[bloated tuber]], [[cave wheat]], [[chicory]], [[dimple cup]], [[fisher berry]], [[longland grass]], [[pig tail]], [[plump helmet]], [[quarry bush]], [[rope reed]], [[sweet pod]], [[strawberry]]&amp;lt;br /&amp;gt;tuber beer ([[bloated tuber]] drink)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[sun berry]]&amp;lt;br /&amp;gt;whip wine ([[whip vine]] drink)&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[valley herb]]&amp;lt;br /&amp;gt;[[quarry bush]] leaf, rock nut oil ([[quarry bush]] oil), rock nut soap ([[quarry bush]] soap), sunshine ([[sun berry]] drink)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||redroot dye ([[hide root]] powder)&lt;br /&gt;
|-&lt;br /&gt;
|×20||cave wheat flour ([[cave wheat]] powder), dimple dye ([[dimple cup]] powder), dwarven sugar ([[sweet pod]] powder), dwarven syrup ([[sweet pod]] extract), emerald dye ([[blade weed]] powder), longland flour ([[longland grass]] powder), sliver dye ([[sliver barb]] powder)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×25||whip vine flour ([[whip vine]] powder)&lt;br /&gt;
|-&lt;br /&gt;
|×100||gnomeblight ([[kobold bulb]] extract), golden salve ([[valley herb]] extract)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|Note||Plants are made of various materials - the predominant material (usually STRUCTURAL) is listed for each individual plant, and other materials are listed separately when they differ.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Miscellaneous&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Material&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[Ash]]&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[Amber]], [[Coral]], [[Coal]], [[Lye]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[Potash]]&lt;br /&gt;
|-&lt;br /&gt;
|×4||[[Pearlash]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Salt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
Item value is further increased by applying the [[Item quality|quality]] multiplier and bonus.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;padding-right: 35px;&amp;quot; | '''Designation''' || style=&amp;quot;text-align: left;&amp;quot; | '''Description''' || style=&amp;quot;padding-right: 20px; padding-left: 15px; text-align: center;&amp;quot; | '''Value &amp;lt;br&amp;gt;Multiplier''' || '''Value &amp;lt;br&amp;gt;Bonus''' || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;Item Name || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;mdash;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +0 ||&lt;br /&gt;
|-&lt;br /&gt;
| -Item Name- || Well-crafted || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.1&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +3 || &lt;br /&gt;
|-&lt;br /&gt;
| +Item Name+ || Finely-crafted || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.2&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +6 ||&lt;br /&gt;
|-&lt;br /&gt;
| *Item Name* || Superior quality || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.33&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +10 || &lt;br /&gt;
|-&lt;br /&gt;
| ≡Item Name≡ || Exceptional || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.5&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +15|| &lt;br /&gt;
|-&lt;br /&gt;
| ☼Item Name☼ || Masterful || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;2&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +30 || &lt;br /&gt;
|-&lt;br /&gt;
| Unique Name || [[Artifact]] || style=&amp;quot;text-align:center;&amp;quot; | &amp;amp;times;20&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +300 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Items|*}}&lt;br /&gt;
{{Category|Economy}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mule&amp;diff=319248</id>
		<title>40d:Mule</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mule&amp;diff=319248"/>
		<updated>2026-08-26T03:10:40Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{40d creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Mules''' are sterile hybrids of a [[donkey]] father and a [[horse]] mother in reality. In Dwarf Fortress they are indeed sterile, but cannot actually be bred from horses and donkeys, reducing their usefulness to becoming a [[pet]] or a snack on the hoof. They are available for selection on the embark screen for most dwarven parties and cost 101 points. &lt;br /&gt;
&lt;br /&gt;
You can also receive a free mule as one of the two draft animals for your wagon, depending on what domesticated animals are used by your dwarven civilization. Due to their infertility, there is no practical reason to purchase a mule over any other animal or foodstock.&lt;br /&gt;
&lt;br /&gt;
For reasons unknown, mules lack a {{token|MAXAGE}} and are biologically immortal as a result.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: &amp;quot;The Story of Tragedy Mule&amp;quot;, gameplay footage from the initial implementation of constructions and pond zones --&amp;gt;&lt;br /&gt;
Mules have an association with [http://www.bay12games.com/dwarves/imgs/mule.cmv tragedy] in Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Save_version&amp;diff=319246</id>
		<title>Save version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Save_version&amp;diff=319246"/>
		<updated>2026-08-26T02:33:40Z</updated>

		<summary type="html">&lt;p&gt;Quietust: just for fun, fill in the Prerelease save versions mentioned in the raws from 0.21.93.19a thru 0.23.130.23a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every world in ''Dwarf Fortress'' contains an internal '''save version''' ID number to denote the version in which it was last saved, as well as the version in which it was originally generated. When a world is loaded, the game uses this value to determine how to process all of the data it reads - data which didn't exist at the time is generated from scratch (e.g. [[v0.34:minecart|hauling routes]], added in version 0.34.08), and data which is no longer used (e.g. [[DF2014:thought|basic thoughts]], replaced with emotions in version 0.42.01) gets skipped.&lt;br /&gt;
&lt;br /&gt;
Not all ''Dwarf Fortress'' releases actually incremented the save version number (especially those which only fixed bugs), and some releases incremented it multiple times (once for each piece of new data stored).&lt;br /&gt;
&lt;br /&gt;
This number normally isn't visible during gameplay, but various tools (such as [[DFHack]]) can be used to query it.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Version number&lt;br /&gt;
!Save version code&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.16|53.16]]&lt;br /&gt;
| 3602&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.15|53.15]]&lt;br /&gt;
| 3600&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.14|53.14]]&lt;br /&gt;
| 3547&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.13|53.13]]&lt;br /&gt;
| 3547&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.12|53.12]]&lt;br /&gt;
| 3544&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.11|53.11]]&lt;br /&gt;
| 3543&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.10|53.10]]&lt;br /&gt;
| 3543&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.09|53.09]]&lt;br /&gt;
| 3543&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.08|53.08]]&lt;br /&gt;
| 3543&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.07|53.07]]&lt;br /&gt;
| 3543&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.06|53.06]]&lt;br /&gt;
| 3537&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.05|53.05]]&lt;br /&gt;
| 3535&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.04|53.04]]&lt;br /&gt;
| 3535&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.03|53.03]]&lt;br /&gt;
| 3535&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.02|53.02]]&lt;br /&gt;
| 3534&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.01|53.01]]&lt;br /&gt;
| 3534&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/52.05|52.05]]&lt;br /&gt;
| 3021&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/52.04|52.04]]&lt;br /&gt;
| 3021&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/52.03|52.03]]&lt;br /&gt;
| 3021&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/52.02|52.02]]&lt;br /&gt;
| 3015&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/52.01|52.01]]&lt;br /&gt;
| 3015&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.13|51.13]]&lt;br /&gt;
| 3015&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.12|51.12]]&lt;br /&gt;
| 3015&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.11|51.11]]&lt;br /&gt;
| 3014&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.10|51.10]]&lt;br /&gt;
| 3013&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.09|51.09]]&lt;br /&gt;
| 3013&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.08|51.08]]&lt;br /&gt;
| 3013&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.07|51.07]]&lt;br /&gt;
| 3013&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.06|51.06]]&lt;br /&gt;
| 3013&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.05|51.05]]&lt;br /&gt;
| 3013&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.04|51.04]]&lt;br /&gt;
| 3013&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.03|51.03]]&lt;br /&gt;
| 3013&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.02|51.02]]&lt;br /&gt;
| 3013&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.01|51.01]]&lt;br /&gt;
| Various (beta)&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.15|50.15]]&lt;br /&gt;
| 2082&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.14|50.14]]&lt;br /&gt;
| 2082&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.13|50.13]]&lt;br /&gt;
| 2082&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.12|50.12]]&lt;br /&gt;
| 2081&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.11|50.11]]&lt;br /&gt;
| 2081&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.10|50.10]]&lt;br /&gt;
| 2081&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.09|50.09]]&lt;br /&gt;
| 2081&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.08|50.08]]&lt;br /&gt;
| 2081&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.07|50.07]]&lt;br /&gt;
| 2081&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.06|50.06]]&lt;br /&gt;
| 2081&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.05|50.05]]&lt;br /&gt;
| 2081&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.04|50.04]]&lt;br /&gt;
| 2080&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.03|50.03]]&lt;br /&gt;
| 2080&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.02|50.02]]&lt;br /&gt;
| 2079&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.01|50.01]]&lt;br /&gt;
| 2078&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.05|0.47.05]]&lt;br /&gt;
| 1716&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.04|0.47.04]]&lt;br /&gt;
| 1715&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.03|0.47.03]]&lt;br /&gt;
| 1712&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.02|0.47.02]]&lt;br /&gt;
| 1711&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.01|0.47.01]]&lt;br /&gt;
| 1710&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.12|0.44.12]]&lt;br /&gt;
| 1625&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.11|0.44.11]]&lt;br /&gt;
| 1623&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.10|0.44.10]]&lt;br /&gt;
| 1620&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.09|0.44.09]]&lt;br /&gt;
| 1614&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.08|0.44.08]]&lt;br /&gt;
| 1613&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.07|0.44.07]]&lt;br /&gt;
| 1612&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.06|0.44.06]]&lt;br /&gt;
| 1611&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.05|0.44.05]]&lt;br /&gt;
| 1604&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.04|0.44.04]]&lt;br /&gt;
| 1603&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.03|0.44.03]]&lt;br /&gt;
| 1600&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.02|0.44.02]]&lt;br /&gt;
| 1597&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.01|0.44.01]]&lt;br /&gt;
| 1596&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.05|0.43.05]]&lt;br /&gt;
| 1556&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.04|0.43.04]]&lt;br /&gt;
| 1555&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.03|0.43.03]]&lt;br /&gt;
| 1553&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.02|0.43.02]]&lt;br /&gt;
| 1552&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.01|0.43.01]]&lt;br /&gt;
| 1551&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.06|0.42.06]]&lt;br /&gt;
| 1542&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.05|0.42.05]]&lt;br /&gt;
| 1537&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.04|0.42.04]]&lt;br /&gt;
| 1534&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.03|0.42.03]]&lt;br /&gt;
| 1533&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.02|0.42.02]]&lt;br /&gt;
| 1532&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.01|0.42.01]]&lt;br /&gt;
| 1531&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.24|0.40.24]]&lt;br /&gt;
| 1481&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.23|0.40.23]]&lt;br /&gt;
| 1480&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.22|0.40.22]]&lt;br /&gt;
| 1479&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.21|0.40.21]]&lt;br /&gt;
| 1478&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.20|0.40.20]]&lt;br /&gt;
| 1477&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.19|0.40.19]]&lt;br /&gt;
| 1474&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.18|0.40.18]]&lt;br /&gt;
| 1473&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.17|0.40.17]]&lt;br /&gt;
| 1472&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.16|0.40.16]]&lt;br /&gt;
| 1471&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.15|0.40.15]]&lt;br /&gt;
| 1470&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.14|0.40.14]]&lt;br /&gt;
| 1469&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.13|0.40.13]]&lt;br /&gt;
| 1462&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.12|0.40.12]]&lt;br /&gt;
| 1459&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.11|0.40.11]]&lt;br /&gt;
| 1456&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.10|0.40.10]]&lt;br /&gt;
| 1452&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.09|0.40.09]]&lt;br /&gt;
| 1451&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.08|0.40.08]]&lt;br /&gt;
| 1449&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.07|0.40.07]]&lt;br /&gt;
| 1448&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.06|0.40.06]]&lt;br /&gt;
| 1446&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.05|0.40.05]]&lt;br /&gt;
| 1445&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.04|0.40.04]]&lt;br /&gt;
| 1444&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.03|0.40.03]]&lt;br /&gt;
| 1443&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.02|0.40.02]]&lt;br /&gt;
| 1442&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.01|0.40.01]]&lt;br /&gt;
| 1441&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.11|0.34.11]]&lt;br /&gt;
| 1404&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.10|0.34.10]]&lt;br /&gt;
| 1403&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.09|0.34.09]]&lt;br /&gt;
| 1402&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.08|0.34.08]]&lt;br /&gt;
| 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.07|0.34.07]]&lt;br /&gt;
| 1383&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.06|0.34.06]]&lt;br /&gt;
| 1382&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.05|0.34.05]]&lt;br /&gt;
| 1378&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.04|0.34.04]]&lt;br /&gt;
| 1377&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.03|0.34.03]]&lt;br /&gt;
| 1376&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.02|0.34.02]]&lt;br /&gt;
| 1374&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.01|0.34.01]]&lt;br /&gt;
| 1372&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.25|0.31.25]]&lt;br /&gt;
| 1362&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.24|0.31.24]]&lt;br /&gt;
| 1361&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.23|0.31.23]]&lt;br /&gt;
| 1360&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.22|0.31.22]]&lt;br /&gt;
| 1359&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.21|0.31.21]]&lt;br /&gt;
| 1354&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.20|0.31.20]]&lt;br /&gt;
| 1353&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.19|0.31.19]]&lt;br /&gt;
| 1351&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.18|0.31.18]]&lt;br /&gt;
| 1341&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.17|0.31.17]]&lt;br /&gt;
| 1340&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.16|0.31.16]]&lt;br /&gt;
| 1327&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.15|0.31.15]]&lt;br /&gt;
| 1326&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.14|0.31.14]]&lt;br /&gt;
| 1325&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.13|0.31.13]]&lt;br /&gt;
| 1323&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.12|0.31.12]]&lt;br /&gt;
| 1311&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.11|0.31.11]]&lt;br /&gt;
| 1310&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.10|0.31.10]]&lt;br /&gt;
| 1305&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.09|0.31.09]]&lt;br /&gt;
| 1304&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.08|0.31.08]]&lt;br /&gt;
| 1300&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.07|0.31.07]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.06|0.31.06]]&lt;br /&gt;
| 1297&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.05|0.31.05]]&lt;br /&gt;
| 1295&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.04|0.31.04]]&lt;br /&gt;
| 1292&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.03|0.31.03]]&lt;br /&gt;
| 1289&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.02|0.31.02]]&lt;br /&gt;
| 1288&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.01|0.31.01]]&lt;br /&gt;
| 1287&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40d|0.28.181.40d]]&lt;br /&gt;
| 1268&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40c|0.28.181.40c]]&lt;br /&gt;
| 1267&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40b|0.28.181.40b]]&lt;br /&gt;
| 1266&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40a|0.28.181.40a]]&lt;br /&gt;
| 1265&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39f|0.28.181.39f]]&lt;br /&gt;
| 1261&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39e|0.28.181.39e]]&lt;br /&gt;
| 1260&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39d|0.28.181.39d]]&lt;br /&gt;
| 1259&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39c|0.28.181.39c]]&lt;br /&gt;
| 1256&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39b|0.28.181.39b]]&lt;br /&gt;
| 1255&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39a|0.28.181.39a]]&lt;br /&gt;
| 1254&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38c|0.27.176.38c]]&lt;br /&gt;
| 1235&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38b|0.27.176.38b]]&lt;br /&gt;
| 1234&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38a|0.27.176.38a]]&lt;br /&gt;
| 1231&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.173.38a|0.27.173.38a]]&lt;br /&gt;
| 1223&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33g|0.27.169.33g]]&lt;br /&gt;
| 1216&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33f|0.27.169.33f]]&lt;br /&gt;
| 1215&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33e|0.27.169.33e]]&lt;br /&gt;
| 1213&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33d|0.27.169.33d]]&lt;br /&gt;
| 1212&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33c|0.27.169.33c]]&lt;br /&gt;
| 1211&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33b|0.27.169.33b]]&lt;br /&gt;
| 1209&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33a|0.27.169.33a]]&lt;br /&gt;
| 1206&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.32a|0.27.169.32a]]&lt;br /&gt;
| 1205&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.130.23a|0.23.130.23a]]&lt;br /&gt;
| 1169&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.125.23b|0.23.125.23b]]&lt;br /&gt;
| 1168&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.125.23a|0.23.125.23a]]&lt;br /&gt;
| 1167&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.123.23a|0.22.123.23a]]&lt;br /&gt;
| 1165&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.121.23b|0.22.121.23b]]&lt;br /&gt;
| 1161&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.121.23a|0.22.121.23a]]&lt;br /&gt;
| 1160&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.120.23b|0.22.120.23b]]&lt;br /&gt;
| 1159&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.120.23a|0.22.120.23a]]&lt;br /&gt;
| 1151&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23c|0.22.110.23c]]&lt;br /&gt;
| 1148&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23b|0.22.110.23b]]&lt;br /&gt;
| 1148&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23a|0.22.110.23a]]&lt;br /&gt;
| 1148&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22f|0.22.110.22f]]&lt;br /&gt;
| 1137&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22e|0.22.110.22e]]&lt;br /&gt;
| 1134&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22d|0.22.110.22d]]&lt;br /&gt;
| 1133&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22c|0.22.110.22c]]&lt;br /&gt;
| 1133&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22b|0.22.110.22b]]&lt;br /&gt;
| 1131&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22a|0.22.110.22a]]&lt;br /&gt;
| 1131&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.107.21a|0.22.107.21a]]&lt;br /&gt;
| 1128&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.105.21a|0.21.105.21a]]&lt;br /&gt;
| 1128&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21c|0.21.104.21c]]&lt;br /&gt;
| 1128&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21b|0.21.104.21b]]&lt;br /&gt;
| 1125&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21a|0.21.104.21a]]&lt;br /&gt;
| 1123&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19d|0.21.104.19d]]&lt;br /&gt;
| 1121&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19c|0.21.104.19c]]&lt;br /&gt;
| 1121&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19b|0.21.104.19b]]&lt;br /&gt;
| 1119&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19a|0.21.104.19a]]&lt;br /&gt;
| 1119&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.102.19a|0.21.102.19a]]&lt;br /&gt;
| 1117&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19d|0.21.101.19d]]&lt;br /&gt;
| 1114&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19c|0.21.101.19c]]&lt;br /&gt;
| 1114&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19b|0.21.101.19b]]&lt;br /&gt;
| 1114&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19a|0.21.101.19a]]&lt;br /&gt;
| 1113&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.100.19a|0.21.100.19a]]&lt;br /&gt;
| 1110&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19c|0.21.95.19c]]&lt;br /&gt;
| 1110&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19b|0.21.95.19b]]&lt;br /&gt;
| 1108&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19a|0.21.95.19a]]&lt;br /&gt;
| 1108&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19c|0.21.93.19c]]&lt;br /&gt;
| 1108&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19b|0.21.93.19b]]&lt;br /&gt;
| 1108&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19a|0.21.93.19a]]&lt;br /&gt;
| 1107&lt;br /&gt;
|-&lt;br /&gt;
| Prerelease &amp;lt;!-- added sasquatch, blizzard man, ice wolf, fairy, beak dog, grimeling, werewolf, foul blendec, strangler, nightwing, harpy, hydra, fire man, magma man, iron man, and mud man --&amp;gt;&lt;br /&gt;
| 1097&lt;br /&gt;
|-&lt;br /&gt;
| Prerelease &amp;lt;!-- added alligator and saltwater crocodile --&amp;gt;&lt;br /&gt;
| 1093&lt;br /&gt;
|-&lt;br /&gt;
| Prerelease &amp;lt;!-- added giant desert scorpion, snakeman, antman, naked mole dog, troglodyte, and giant mole --&amp;gt;&lt;br /&gt;
| 1091&lt;br /&gt;
|-&lt;br /&gt;
| Prerelease &amp;lt;!-- added titan, bronze colossus, giant, cyclops, ettin, and minotaur --&amp;gt;&lt;br /&gt;
| 1075&lt;br /&gt;
|-&lt;br /&gt;
| Prerelease &amp;lt;!-- added ogre and unicorn --&amp;gt;&lt;br /&gt;
| 1074&lt;br /&gt;
|-&lt;br /&gt;
| Prerelease &amp;lt;!-- added giant lion, giant leopard, giant jaguar, giant tiger, and giant cheetah --&amp;gt;&lt;br /&gt;
| 1073&lt;br /&gt;
|-&lt;br /&gt;
| Prerelease &amp;lt;!-- added cardinal, grackle, oriole, red-winged blackbird, large rat --&amp;gt;&lt;br /&gt;
| 1069&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game development]]&lt;br /&gt;
[[Category:Release information]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Save_version&amp;diff=319245</id>
		<title>Save version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Save_version&amp;diff=319245"/>
		<updated>2026-08-26T02:16:04Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every world in ''Dwarf Fortress'' contains an internal '''save version''' ID number to denote the version in which it was last saved, as well as the version in which it was originally generated. When a world is loaded, the game uses this value to determine how to process all of the data it reads - data which didn't exist at the time is generated from scratch (e.g. [[v0.34:minecart|hauling routes]], added in version 0.34.08), and data which is no longer used (e.g. [[DF2014:thought|basic thoughts]], replaced with emotions in version 0.42.01) gets skipped.&lt;br /&gt;
&lt;br /&gt;
Not all ''Dwarf Fortress'' releases actually incremented the save version number (especially those which only fixed bugs), and some releases incremented it multiple times (once for each piece of new data stored).&lt;br /&gt;
&lt;br /&gt;
This number normally isn't visible during gameplay, but various tools (such as [[DFHack]]) can be used to query it.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Version number&lt;br /&gt;
!Save version code&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.16|53.16]]&lt;br /&gt;
| 3602&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.15|53.15]]&lt;br /&gt;
| 3600&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.14|53.14]]&lt;br /&gt;
| 3547&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.13|53.13]]&lt;br /&gt;
| 3547&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.12|53.12]]&lt;br /&gt;
| 3544&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.11|53.11]]&lt;br /&gt;
| 3543&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.10|53.10]]&lt;br /&gt;
| 3543&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.09|53.09]]&lt;br /&gt;
| 3543&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.08|53.08]]&lt;br /&gt;
| 3543&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.07|53.07]]&lt;br /&gt;
| 3543&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.06|53.06]]&lt;br /&gt;
| 3537&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.05|53.05]]&lt;br /&gt;
| 3535&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.04|53.04]]&lt;br /&gt;
| 3535&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.03|53.03]]&lt;br /&gt;
| 3535&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.02|53.02]]&lt;br /&gt;
| 3534&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/53.01|53.01]]&lt;br /&gt;
| 3534&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/52.05|52.05]]&lt;br /&gt;
| 3021&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/52.04|52.04]]&lt;br /&gt;
| 3021&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/52.03|52.03]]&lt;br /&gt;
| 3021&lt;br /&gt;
|-&lt;br /&gt;
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| [[23a:Release information/0.21.102.19a|0.21.102.19a]]&lt;br /&gt;
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| [[23a:Release information/0.21.100.19a|0.21.100.19a]]&lt;br /&gt;
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| [[23a:Release information/0.21.95.19a|0.21.95.19a]]&lt;br /&gt;
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| [[23a:Release information/0.21.93.19a|0.21.93.19a]]&lt;br /&gt;
| 1107&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game development]]&lt;br /&gt;
[[Category:Release information]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tyrannosaurus_man&amp;diff=319235</id>
		<title>Tyrannosaurus man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tyrannosaurus_man&amp;diff=319235"/>
		<updated>2026-08-24T15:08:38Z</updated>

		<summary type="html">&lt;p&gt;Quietust: if you want to add jokes, put them under &amp;quot;D for Dwarf&amp;quot; (and tag them so other editors don't have to guess what joke you're trying to make)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=tyrannosaurus_man_sprite.png&lt;br /&gt;
|portrait=tyrannosaurus_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: ? --&amp;gt;&lt;br /&gt;
Some deer women may like tyrannosaurus women for their purple scales, sharp teeth, and tails. This is strange, as a tyrannosaurus woman would deny that she even has a tail.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Coconut_palm&amp;diff=319228</id>
		<title>Coconut palm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Coconut_palm&amp;diff=319228"/>
		<updated>2026-08-24T02:25:10Z</updated>

		<summary type="html">&lt;p&gt;Quietust: don't use &amp;lt;br&amp;gt; - put a blank line between them so they become separate paragraphs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Treelookup/0&lt;br /&gt;
|graphic=mangrove_trunk_sprite.png&lt;br /&gt;
|product=palm_sprite.png&lt;br /&gt;
|sapling=palm_sapling.png&lt;br /&gt;
|wiki=coconut}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Coconut palms''' are a type of [[above ground]] [[tree]], that can be found in dry areas of any [[tropical]] biome. Like the overwhelming majority of overland trees, palm [[carpenter|wood]] is brown and produces brown products.&lt;br /&gt;
&lt;br /&gt;
Coconut palms produce coconuts that can be harvested by setting up a gathering [[zone]]. Coconuts are edible raw or cooked, but cannot be brewed. Unlike most other fruit trees, coconuts do not have seeds (technically, the edible part of the coconut is the seed and the fruit itself is inedible, but it isn't set as such in the raws, and dwarves still eat the entire fruit).&lt;br /&gt;
&lt;br /&gt;
Some [[Dwarf|dwarves]] [[Preferences|like]] coconut palms for their ''leaves''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Coconut green.JPG|thumb|center|300px|Admired for its ''leaves''.]]&lt;br /&gt;
&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: &amp;quot;Da Coconut Nut&amp;quot; song composed by Ryan Cayabyab --&amp;gt;&lt;br /&gt;
There is often confusion over if the coconut nut is a big big nut or a coco fruit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: ? --&amp;gt;&lt;br /&gt;
Coconut palm [[wood]] is preferably used for building big [[house]]s for [[Relationship|families]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: &amp;quot;Coconut&amp;quot; song composed by Harry Nilsson --&amp;gt;&lt;br /&gt;
One [[human]] [[Singer|bard]] has reported that combining a [[Round lime|lime]] and a [[coconut]] then drinking both contents will make one feel better.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{Category|Surface trees}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tsintaosaurus&amp;diff=319226</id>
		<title>Tsintaosaurus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tsintaosaurus&amp;diff=319226"/>
		<updated>2026-08-23T22:28:46Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=tsintaosaurus_sprites.png&lt;br /&gt;
|portrait=tsintaosaurus_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
The '''Tsintaosaurus''' is an [[Extinction|extinct]] hadrosaurid dinosaur from the [[wikipedia:Cretaceous|Cretaceous]] era. They are very large, with their adult size being exactly that of a [[draltha]], or slightly larger than a male [[gigantic tortoise]]. They can be trained into being [[exotic pet]]s and [[war animal]]s, and can be found in the wild in groups between 3 to 5. [[Elf|Elves]] can use them as [[trading]] animals, and can handle extreme amounts of weight due to their size, allowing the player to trade away very heavy items with ease.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Despite its superficial shape leading some foolish dwarves to assume otherwise, severing a tsintaosaurus's crest in combat will not in fact trigger the &amp;quot;[[gelding]] strike&amp;quot; announcement.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Sponge_man&amp;diff=319222</id>
		<title>DF2014:Sponge man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Sponge_man&amp;diff=319222"/>
		<updated>2026-08-23T16:25:30Z</updated>

		<summary type="html">&lt;p&gt;Quietust: /* Creature behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|19:15, 28 August 2020 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
|wiki=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Sponge men''' are humanoid versions of the common [[sponge]] and a [[Creature|species]] of [[animal people]], found in most [[savage]] bodies of water. They are exactly as large as a [[dwarf]] and spawn in groups of 1-3 individuals. Because they are made of sponge tissue, they are incredibly fragile (even more so than normal sponges due to having many body parts to attack), making them harmless to all but the most unlucky of dwarves. Sponge men don't need to eat, drink or sleep to survive and are born as full-sized adults, never going through any growth during their lives.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] sponge men for their ''squishy texture''.&lt;br /&gt;
&lt;br /&gt;
[[File:sponge_man.png|thumb|177px|center|&amp;quot;F&amp;quot; is for friends who do stuff together!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''Art by Arne''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
===Creature behavior===&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: SpongeBob SquarePants --&amp;gt;&lt;br /&gt;
Sponge men are often known for wearing, unusually for an animal, [[trousers]]. Said trousers are often, even more unusually, square. They are known for their piercing, demonic laughter, and inability to commandeer a [[wagon]]. They are often at odds with [[squid man|squid men]], although they are rarely aware of the fact. Sponge men tend to come under the employment of [[crab man|crab men]], usually working in [[kitchen|kitchens]].&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = adbok udos | elvish = meca onino | goblin = gestrast ngorûg | human = muma abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Sponge_man&amp;diff=319221</id>
		<title>v0.34:Sponge man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Sponge_man&amp;diff=319221"/>
		<updated>2026-08-23T16:25:20Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|21:11, 1 November 2013 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
|wiki=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
Sponge men, like [[giant sponge]]s, appear in savage bodies of water.  Unlike the [[sponge]] and its [[giant sponge|giant counterpart]], it has limbs and is mobile.  Its humanoid body makes it actually vulnerable to combat damage. Its sponge body is extremely weak to damage, far easier to cut than flesh. Sponge men do not feel pain, but extended combat can cause them to collapse from exhaustion.&lt;br /&gt;
&lt;br /&gt;
===Creature Behavior===&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: SpongeBob SquarePants --&amp;gt;&lt;br /&gt;
Sponge men are often known for wearing, unusually for an animal, [[trousers]]. Said trousers are often, even more unusually, square. They are known for their piercing, demonic laughter, and inability to commandeer a [[wagon]]. They are often at odds with [[squid man|squid men]], although they are rarely aware of the fact. It is believed that if hypothetical &amp;quot;starfish men&amp;quot; were introduced, a close friendship would form.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dormitory&amp;diff=319205</id>
		<title>Dormitory</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dormitory&amp;diff=319205"/>
		<updated>2026-08-22T16:52:27Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &amp;quot;dormitories ... is&amp;quot;?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Dormitory screenshot.png|right|150px|A dormitory with 18 beds.]]&lt;br /&gt;
&lt;br /&gt;
'''Dormitories''' are a type of multiple-bed [[bedroom]], similar to [[barracks]]. Dormitories will primarily host civilians, though squad assigned dwarves will sleep in them when no other bed is available. A dormitory is designated via the zones menu.&lt;br /&gt;
&lt;br /&gt;
To create a dormitory, first, open the {{menu icon|z}} Zones menu from the taskbar. Select Dormitory from the menu that appears. Then use the mouse to select the area you wish to become the dormitory. Finally, click accept. You may then redraw it, pause it, rename it, remove it or assign it to a [[location]]. Some players report (unconfirmed) that residents are not using dormitory beds even with no other option.{{verify}}  &lt;br /&gt;
&lt;br /&gt;
Dormitories contribute less to happiness compared to personal [[bedroom]]s, but they are still better than someone sleeping on the floor. It is a good practice to have a dormitory available for newly arrived [[migrants]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zones}}&lt;br /&gt;
{{Category|Zones}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Frames_per_second&amp;diff=319192</id>
		<title>Frames per second</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Frames_per_second&amp;diff=319192"/>
		<updated>2026-08-21T14:05:55Z</updated>

		<summary type="html">&lt;p&gt;Quietust: /* Controlling FPS */ clarify one of the dangers of running with extremely high FPS - if something bad happens, you might not be able to react to it in time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Step&amp;quot; redirects here. For other uses, see [[Stairs]].''&lt;br /&gt;
&lt;br /&gt;
'''Frames per second''' in ''Dwarf Fortress'', often referred to as FPS or framerate, is the measure of the amount of computational [[Time#Basic_mechanics|ticks]] the game calculates in one second. Each tick requires the calculation of unit movement, fluid movement, and many checks for different events, such as [[cave-in]]s, [[Main:Digging_designation_canceled | damp/warm stone]], [[weather|weather conditions]], and much more. '''Graphical frame rate''' (the typical definition of frames per second) is the speed at which the display refreshes, and is typically slower than the computational frame rate. (With the default [[settings]] in a new fortress, one graphical frame occurs every two computational frames.)&lt;br /&gt;
&lt;br /&gt;
Ticks are also known as game calculation '''steps''', but note these are not equivalent to [[gait|creature movement steps]].&lt;br /&gt;
&lt;br /&gt;
To display your FPS (frames per second) in ''Dwarf Fortress'', change “Show frames-per-second” from No to Yes under game in settings, or change [FPS:NO] to [FPS:YES] in [[init.txt]], and your FPS will be displayed on the bottom of the screen.  The first number is the current frame rate, while the number in parentheses is the current graphical frame refresh rate.&lt;br /&gt;
&lt;br /&gt;
==Maximizing FPS==&lt;br /&gt;
{{main|Maximizing framerate}}&lt;br /&gt;
There are many methods to increase one's framerate, which can be found on the [[maximizing framerate]] page. These can be crucial, as a common reason for abandoning forts is that the framerate becomes too low from all the dwarves, [[animal|animals]], and explored tiles having to have calculations performed each tick. This is especially true if one or more of the [[cavern]]s have been [[mining|unearthed]].&lt;br /&gt;
&lt;br /&gt;
==Controlling FPS==&lt;br /&gt;
&lt;br /&gt;
By default, the framerate is set to not exceed 100. This can be changed in the [[settings]] under game by editing “Game frames-per-second cap”, or in the [[init.txt]] file, under [[Technical_tricks#FPS|[FPS_CAP]]]. Increasing or disabling (``[FPS_CAP:0]``) this setting will allow a fortress to progress more quickly, though eventually there will be a maximum reached as a result of CPU speed limits. This also requires more attention from the player, since [[designation|designated jobs]] will be completed or cancelled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given span of real time, potentially more quickly than the player can react to them.&lt;br /&gt;
&lt;br /&gt;
Decreasing the FPS cap will slow down the progress of a fortress, though it may be useful if the framerate undergoes large, rapid changes, as it will smooth out the play experience. It can also be useful to slow down the game in order to handle other activities while still allowing the fortress to complete previously assigned tasks, reducing the need to babysit the game.&lt;br /&gt;
&lt;br /&gt;
===Keybindings===&lt;br /&gt;
&lt;br /&gt;
By default, the FPS cap can be modified in-game by using {{k|Alt}}-{{k|{{=}}}} to increase the FPS cap and {{k|Alt}}-{{k|-}} to decrease it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
[[ru:Frames per second]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;diff=319191</id>
		<title>Dwarf Fortress Wiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;diff=319191"/>
		<updated>2026-08-21T14:02:07Z</updated>

		<summary type="html">&lt;p&gt;Quietust: /* T */ split this onto a separate line, and explain the reasoning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shortcut|DF:CP}}&lt;br /&gt;
&lt;br /&gt;
:''See the [[Help]] page for technical information. See the [[Frequently Asked Questions#Using DF Wiki (Editing_policies)|Wiki Introduction and Editing FAQ]] for an introduction to editing this wiki.''&lt;br /&gt;
&lt;br /&gt;
This page is for organizing the war effort against entropy.__NOTOC__ Also, please check out the [[Dwarf_Fortress_Wiki:Improvement_Drive|Dwarf Fortress Wiki Improvement Drive]]!&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[#We are doing this! Let us do it right.|We are doing this! Let us do it right.]]&lt;br /&gt;
** [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]]&lt;br /&gt;
** [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
** [[#More rules|More]]&lt;br /&gt;
* [[#Notice Templates|Notice Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== We are doing this! Let us do it right. ==&lt;br /&gt;
&lt;br /&gt;
=====A=====&lt;br /&gt;
* '''A'''lphabet: Okay, the first rule is that there must be a rule for each letter of the alphabet. Thanks to the community, we now have all twenty-six rules (plus [[#More rules|a few more]])! (Inspired by [[User:Peristarkawan|Peristarkawan]]'s [[wikipedia:nomic|nomic]] instincts)&lt;br /&gt;
&lt;br /&gt;
=====B=====&lt;br /&gt;
* '''B'''e bold! So says Wikipedia. If you see a mistake, be it a fact or a typo, change it. Don't leave it to someone else to clean up mistakes. Feel free to make changes. If you think an article needs a major rewrite, and you think you can do it, go ahead and do it! You can also use the discussion (talk) page to post suggestions.&lt;br /&gt;
* For help getting started, see the [[Frequently Asked Questions#Using DF Wiki (Editing_policies)|Wiki Introduction and Editing FAQ]].&lt;br /&gt;
&lt;br /&gt;
=====C=====&lt;br /&gt;
* '''C'''ategories: When editing a page, stop to think about what categories it should be included in, and add them if necessary. Don't forget to consider categories that don't yet exist. Capitalize the tag like &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Stub]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;. (However, if the page and category are version-specific, you should use &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{Category|CategoryName}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; instead).&lt;br /&gt;
* See also [[Help:Categories|Categories Help]] and [[Special:AllPages/Category:|List of All Existing Categories]]&lt;br /&gt;
&lt;br /&gt;
=====D=====&lt;br /&gt;
* '''D'''iscussion: Use the discussion page to voice suggestions and to ask questions. Try to limit inline comments. Before editing, check the discussion page to see if there are any changes being planned. The [[DF:CD|centralized discussion]] page is being used to announce such discussions to the general population, so as to make them findable for those who do not religiously keep up with Recent Changes. Please add your own discussions to it. &lt;br /&gt;
* See [[Help:Talk pages]] and [[wikipedia:WP:TPG|Wikipedia:Talk page guidelines]] for talk page conventions and a more in-depth explanation.&lt;br /&gt;
&lt;br /&gt;
=====E=====&lt;br /&gt;
* '''E'''liminate fluff. This includes redirects that aren't linked to and wouldn't be typed in the search box. The {{[[Template:deletion|deletion]]}} or {{[[Template:deletion|del]]}} template is your friend. (See also the [[Dwarf Fortress Wiki:Deletion Policy|Deletion Policy]].)&lt;br /&gt;
&lt;br /&gt;
=====F=====&lt;br /&gt;
* '''F'''acts: Keep your information factual. If you haven't confirmed something, post it on the discussion page. Don't create linkless one-liner pages. Add as much pertinent information as you can and avoid conjecture (possibly, maybe, could be, likely) by providing concrete examples from the game or links to other parts of the wiki.&amp;lt;!-- redundant with V? --&amp;gt;&amp;lt;!-- aye, tis semi-redundant: they need to be merged. Personally, I like facts better than verify --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====G=====&lt;br /&gt;
* '''G'''ameterms: To avoid confusion, use the terms the game uses whenever possible. For example, the game refers to &amp;quot;armor&amp;quot; and &amp;quot;aluminum&amp;quot; rather than &amp;quot;armour&amp;quot; or &amp;quot;aluminium&amp;quot;, and the plural forms of &amp;quot;dwarf&amp;quot; and &amp;quot;bronze colossus&amp;quot; should be &amp;quot;dwarves&amp;quot; and &amp;quot;bronze colossuses&amp;quot; rather than &amp;quot;dwarfs&amp;quot; or &amp;quot;bronze colossi&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=====H=====&lt;br /&gt;
* '''H'''eadings: Organize the content of each page into sections of related information. After the introduction, use appropriate headings for each section, and follow the '''N'''aming style of this guide. Keep headings to a minimum; consider a list or a table if you have many repetitive facts.&lt;br /&gt;
&lt;br /&gt;
=====I=====&lt;br /&gt;
* '''I'''mages: Images and [[screenshot]]s should clearly depict the subject. Small diagrams can be constructed with &amp;amp;lt;[[DF:Diagram|diagram]]&amp;gt; or {{tl|RT}}, for easy editing, and to save on space. When uploading images, give them a name that is descriptive and unlikely to be duplicated. Names like &amp;quot;1&amp;quot;, &amp;quot;screenshot&amp;quot;, and &amp;quot;untitled&amp;quot; should be avoided. PNG images are preferred over JPEG where possible, as they don't lose visual quality during compression (and tend to be smaller anyways).&lt;br /&gt;
&lt;br /&gt;
=====J=====&lt;br /&gt;
* '''J'''ealousy: Don't be shocked if someone rewrites or removes your article; your hard work is not lost. Post suggestions on the discussion page and talk about the issue. All versions are stored in the history, so your material can be reused or merged with existing content if the rewriter left something out.&lt;br /&gt;
&lt;br /&gt;
=====K=====&lt;br /&gt;
* '''K'''eys: The original version of the game uses 100% keyboard input, so we have a template to improve the display of keys: {{tl|k}} (abbreviation of {{tl|key}}). For example, the syntax &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{k|q}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will generate {{k|q}}, a standardized and visually pleasing representation of the &amp;quot;q&amp;quot; key. The enter key should be done as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{k|Enter}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; ({{k|Enter}}), for example, and the arrow keys use arrow characters, found in the second row of [[CP437|this handy code page]]. The right arrow key, for example, appears as {{k|→}}. {{tl|k-}} can be used for sequences of keys - for example, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{k-|a|b}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; produces {{k-|a|b}}.&lt;br /&gt;
&lt;br /&gt;
=====L=====&lt;br /&gt;
* '''L'''osing is [[fun]]! &amp;lt;!-- If something made you lose, include information about it. Others may want to try it out, or you may help someone avoid flooding their ☼fortress☼. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- personally, I think that this will encourage people to add more pointless than useful --Savok --&amp;gt;&lt;br /&gt;
=====M=====&lt;br /&gt;
* '''M'''ore people should use the [[raw file]]s (found in ``data/vanilla/`` in the current version, ``raw/objects/`` in versions [[DF2014:Release_information/0.47.05|0.47.05]] and [[Version history|earlier]], or mirrored [[:Category:Raws|on this wiki]] [https://github.com/DF-Wiki/DFRawFunctions/tree/master/raws]) to get information about creatures and objects. They have loads of good information that the game actually uses.&lt;br /&gt;
&lt;br /&gt;
=====N=====&lt;br /&gt;
* '''N'''aming: The titles of new pages should be &amp;lt;u&amp;gt;singular&amp;lt;/u&amp;gt; nouns, with &amp;lt;u&amp;gt;only the first word capitalized&amp;lt;/u&amp;gt;. Example: [[Screw pump]], [[Metalsmith's forge]], [[Gear assembly]]. Exceptions are proper nouns and terms that are always plural. Getting the wrong name can mean extra redirects and always means a page move. Screw pump is not the same as Screw Pump. Exceptions may be made in cases where two very different things would otherwise have the same page name, such as [[bar]] versus [[bars]]. Do not put question marks in the names of articles: due to the way they are handled in URLs it messes things up, though not irreversibly.&lt;br /&gt;
&lt;br /&gt;
=====O=====&lt;br /&gt;
* '''O'''riginal research is good! Forget what you've seen on That Other Wiki; personal experience is perfectly fine here. Without original research, this wiki would be a tiny fraction of its current self &amp;amp;ndash; so if you see something that seems wrong, needs verification, or just lacks information, load up the current edition and check for yourself (but please, say you've done so on the talk page).&lt;br /&gt;
&lt;br /&gt;
=====P=====&lt;br /&gt;
* '''P'''review: Use the preview button to check for typos. Avoid cluttering the history of a page with multiple edits. Mark small changes as 'minor' so they can be (optionally) hidden from the recent changes page.&lt;br /&gt;
&lt;br /&gt;
=====Q=====&lt;br /&gt;
* '''Q'''ueue: Check the special pages for work still to be done! There are lists of [[Special:Deadendpages|dead end pages]], [[Special:Uncategorizedcategories|uncategorized categories]], [[Special:BrokenRedirects|broken redirects]], and [[Special:Specialpages|others]] that all need work occasionally. Or try looking up pages by [[Dwarf_Fortress_Wiki:Quality|quality]] and trying to improve lower-quality ones to a higher quality level.&lt;br /&gt;
* If you feel more like writing content than maintaining the wiki, the list of [[:Category:Stubs|stub pages]] is a good place for you to start, followed by the [[Special:ShortPages|short pages]] that exist.&lt;br /&gt;
* If you feel like doing research about how the game works, have a look at [[#V|Rule V]].&lt;br /&gt;
&lt;br /&gt;
=====R=====&lt;br /&gt;
* '''R'''edundancy: Before creating a new page, do a search to find out if the topic is already discussed in detail somewhere else. If you find that redundant pages already exist, merge their content and have one redirect to the other. This rule also refers to redundant material inside pages.&lt;br /&gt;
&lt;br /&gt;
=====S=====&lt;br /&gt;
* '''S'''tyle: In general, try to follow the [http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] when writing articles. For example, introduce keyword articles by highlighting the first keyword in bold, such as '''Rules'''.&lt;br /&gt;
* Also see [[DF:Manual of Style]] for information specific to this wiki.&lt;br /&gt;
&lt;br /&gt;
=====T=====&lt;br /&gt;
* '''T'''imelessness: The wiki is intended as a guide for all players, even new ones. As such, references to differences from or similarities to old major versions of DF should be moved to the appropriate version page. Avoid phrases like &amp;quot;now marble can be used to make steel&amp;quot; or &amp;quot;before, farms required two floodgates&amp;quot;, etc. Specific references to minor versions in the same namespace are acceptable - for example, &amp;quot;minecarts were added in v0.34.08&amp;quot;, or &amp;quot;creatures do not breed by spores as of v0.40.19&amp;quot;. For facts that are likely to change in the future, or placeholder features, use the {{tl|Version}} template, and for bugs that have yet to be fixed, use the {{tl|Bug}} template.&lt;br /&gt;
* Note that this only applies to describing ''old'' versions - if you are adding content to an article which is specifically for an older major release, it may be acceptable to describe how it differs from ''newer'' versions, since players might otherwise assume that certain features have always worked the way they currently do.&lt;br /&gt;
&lt;br /&gt;
=====U=====&lt;br /&gt;
* '''U'''ser pages: Introduce yourself, let the community know who you are. If you have a comment on someone's actions on the wiki, praise or otherwise, post it on their talk page, and they'll get notified next time they log in. Avoid editing other users' user pages unless it's absolutely necessary (for example, removing a user page from an inappropriate category). Keep this place civilized; avoid flame wars, personal attacks and insults.&lt;br /&gt;
&lt;br /&gt;
=====V=====&lt;br /&gt;
* '''V'''erify: Many loosely based assumptions are floating around. Verify your information and check [[:Category:Articles needing further verification]] if you think you can help verify others. If you have something that is not verified, use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{verify}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tag right after it.&lt;br /&gt;
&lt;br /&gt;
=====W=====&lt;br /&gt;
*'''W'''it can be hard to recognise once it has been written down. It is best if it is used on clearly humour/story-related pages, talk pages, or user pages, but kept to a minimum in fact-based articles like [[Dwarf]] or [[Summer]]. Use an appropriate template such as {{tl|D for Dwarf}} if there might be confusion.&lt;br /&gt;
&lt;br /&gt;
=====X=====&lt;br /&gt;
* '''X'''eniality: Be nice to people who are new to ''Dwarf Fortress''.&lt;br /&gt;
&lt;br /&gt;
=====Y=====&lt;br /&gt;
* '''Y'''e Olde Info: It's outdated - update it. Keep the wiki up to date. Remember, sieges were only buggy in a few old versions! Also make sure you're looking at the correct version of a page, especially when editing - if you're playing the latest released version, the information present in the &amp;quot;v0.34&amp;quot;, &amp;quot;v0.31&amp;quot;, &amp;quot;40d&amp;quot;, or &amp;quot;23a&amp;quot; pages is likely to be outdated and incorrect for you, but people playing those old versions will want information that is accurate for them.&lt;br /&gt;
&lt;br /&gt;
=====Z=====&lt;br /&gt;
* '''Z''': the mark of '''Z'''orro. Sign each of your 'Talk' entries with your own --&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== More rules ====&lt;br /&gt;
* '''[[DF:REDIR|Redirects]]:''' Redirects should almost always be created in a versioned namespace (e.g. {{DF:Current}}). For example, instead of creating a redirect from [[Kitten]] to [[Cat]], create a redirect from [[{{DF:Current}}:Kitten]] to [[{{DF:Current}}:Cat]]. Doing this makes links to [[Kitten]] work from both {{DF:Current}} pages and pages in the main namespace. Redirects should almost never be created in the main namespace. See [[DF:REDIR]] for more information.&lt;br /&gt;
* '''[[DF:MOS|Spelling]]:''' American and British spellings are both acceptable, unless they violate [[#G|Rule G]].&lt;br /&gt;
&lt;br /&gt;
== Notice Templates ==&lt;br /&gt;
&lt;br /&gt;
There are templates available for marking pages needing improvement. Ideally, you should make appropriate changes and move on, but if you are unable to access the required information, post a notice to flag an issue up. Using template notices provides a consistent way of flagging a page. Notices in use can be tracked through category pages. Notices based on rules from this page should all use the [[:Category:Pages that break Community Portal rules]] category.&lt;br /&gt;
&lt;br /&gt;
This section is far from complete.&lt;br /&gt;
&lt;br /&gt;
=== Template for Notice Templates ===&lt;br /&gt;
&lt;br /&gt;
{{Colored Notice Box|#0000FF|Contents of the message.&lt;br /&gt;
Second value is sidebar colour in HTML hex, RR GG BB, e.g. #FF0000 (red), #009900 (dark green), #0088FF, (light blue), #000000 (black)}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Colored Notice Box|#FF00FF|Contents of the message}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''UPDATED 2026-7-31:''' The sidebar colour is no longer controllable.&lt;br /&gt;
&lt;br /&gt;
=== Image Rules Notice ===&lt;br /&gt;
&lt;br /&gt;
{{Image Rules Notice|cat=no}}&lt;br /&gt;
{{tl|Image Rules Notice}}&lt;br /&gt;
&lt;br /&gt;
=== Timelessness Notice ===&lt;br /&gt;
&lt;br /&gt;
{{Timelessness Notice|cat=no}}&lt;br /&gt;
{{tl|Timelessness Notice}}&lt;br /&gt;
&lt;br /&gt;
=== New Notices ===&lt;br /&gt;
&lt;br /&gt;
If several pages arise that break the same rule, create a new template based off one of the above templates. Remember to include the [[:Category:Pages that break Community Portal rules]] tag at the bottom, or some other appropriate category so that other users can track pages that need reworking. To create a new template, type &amp;lt;nowiki&amp;gt;[[Template:Rule name notice]]&amp;lt;/nowiki&amp;gt; into an article, or directly into the address bar of your browser.&lt;br /&gt;
&lt;br /&gt;
[[category:wikiprojects]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Soil&amp;diff=319190</id>
		<title>Soil</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Soil&amp;diff=319190"/>
		<updated>2026-08-21T13:53:32Z</updated>

		<summary type="html">&lt;p&gt;Quietust: Rule T - don't mention how older major versions worked, assume people are playing the current version for the first time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:soil_preview.png|thumb|270px|right|Probably not enough for 80 dwarves.]]'''Soil''' is the name for the various kinds of ground that can be [[farming|planted]] on (both above and below ground) without [[irrigation]] using [[water]].  In ''Dwarf Fortress'', the category of &amp;quot;Soil&amp;quot; includes all types of [[sand]], [[clay]], ooze, and any &amp;quot;non-stone&amp;quot; layer equally, even if you or I generally don't associate the substance with &amp;quot;growing plants&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
During embark, the currently selected region will display the amount of soil present (ranging from &amp;quot;Little&amp;quot; to &amp;quot;Some&amp;quot; to &amp;quot;Deep&amp;quot; to &amp;quot;Very deep&amp;quot; to &amp;quot;Extremely deep&amp;quot;), as well as whether any [[sand]] or [[clay]] are available for use.&lt;br /&gt;
&lt;br /&gt;
Digging into soil does not generate any byproduct materials, unlike digging in [[stone|rock]], and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train [[miner]]s.&lt;br /&gt;
&lt;br /&gt;
Soil cannot be [[Smoothing|smooth]]ed, which makes it more difficult to make high-value rooms or pierce [[aquifer]]s, and impossible to carve [[fortification]]s, [[track]]s, or [[engraving]]s.&lt;br /&gt;
&lt;br /&gt;
Building a [[farm plot]] or [[road]] or removing a [[construction]] on top of soil will cause it to become &amp;quot;furrowed&amp;quot;, making it appear with the {{Tile|≈|6:0}} and {{Tile|~|6:0}} tiles. Furrowed soil — including furrowed subterranean soil — will gradually smooth itself out, at which point grass and other vegetation will begin to grow. Sand always appears as {{Tile|≈|6:0}} and {{Tile|~|6:0}} and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.&lt;br /&gt;
&lt;br /&gt;
===Trees and Shrubs===&lt;br /&gt;
Once you discover any [[cavern]] layer, all subterranean [[grass]], [[shrub]]s, and [[tree]]s growing within that cavern will begin to grow on any subterranean soil. Any kind of vegetation implicitly has some soil under it, even if it grew on [[mud]]dy stone; clearing the growth (such as by building a [[road]]) will thus create a soil floor, even in a stone [[layer]].  It will typically correspond to the lowest soil layer in the local [[biome]]; if that happens to be useful clay or sand, an enterprising player can use [[irrigation]] and some patience to move their sand/clay collection [[zone]]s closer to the [[magma]].&lt;br /&gt;
&lt;br /&gt;
==Types of soil==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Topsoil&lt;br /&gt;
! Tile&lt;br /&gt;
|-&lt;br /&gt;
|[[Loam]]||{{Raw Tile|░|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Loamy sand]]||{{Raw Tile|▒|6:6:1}}{{Raw Tile|.|6:1}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat]]||{{Raw Tile|░|0:6:1}}{{Raw Tile|.|0:1}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandy clay loam]]||{{Raw Tile|░|4:6:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandy loam]]||{{Raw Tile|░|6:6:1}}{{Raw Tile|.|6:1}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Silt]]||{{Raw Tile|▓|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Silty clay loam]]||{{Raw Tile|░|4:7:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Silt loam]]||{{Raw Tile|▒|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
! Ocean Floor&lt;br /&gt;
! Tile&lt;br /&gt;
|-&lt;br /&gt;
|[[Pelagic clay]]||{{Raw Tile|░|4:6:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Siliceous ooze]]||{{Raw Tile|▒|4:7:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcareous ooze]]||{{Raw Tile|▒|4:7:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Sand]]&lt;br /&gt;
! Tile&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand (tan)]]||{{Raw Tile|░|6:4:1}}{{Raw Tile|≈|6:1}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Black sand]]||{{Raw Tile|▓|0:6:1}}{{Raw Tile|≈|0:1}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Red sand]]||{{Raw Tile|░|4:4:1}}{{Raw Tile|≈|4:1}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[White sand]]||{{Raw Tile|▓|7:6:1}}{{Raw Tile|≈|7:1}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow sand]]||{{Raw Tile|▓|6:6:1}}{{Raw Tile|≈|6:1}} {{Raw Tile|≈|3:1:1}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Clay]]&lt;br /&gt;
! Tile&lt;br /&gt;
|-&lt;br /&gt;
|[[Clay]]||{{Raw Tile|▓|4:6:0}}{{Raw Tile|.|4:0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Clay loam]]||{{Raw Tile|▒|4:7:0}}{{Raw Tile|.|4:0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandy clay]]||{{Raw Tile|▒|4:6:0}}{{Raw Tile|.|4:0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Silty clay]]||{{Raw Tile|▓|4:7:0}}{{Raw Tile|.|4:0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire clay]]||{{Raw Tile|▓|4:6:0}}{{Raw Tile|.|4:0}}&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* The &amp;quot;topsoil&amp;quot; types &amp;quot;Loamy sand&amp;quot;, &amp;quot;Sandy clay loam&amp;quot;, and &amp;quot;Sandy loam&amp;quot; do '''not''' count as [[sand]] for [[glass]]making, even if their names include the word &amp;quot;sand&amp;quot; - only those in the &amp;quot;Sand&amp;quot; section are usable for this purpose.&lt;br /&gt;
* The 3 &amp;quot;ocean floor&amp;quot; layers are only found under deep [[ocean]] tiles, usually far out from any embarkable site. Thus, they can rarely, if ever be encountered, in either [[fortress mode]] or [[adventurer mode]].&lt;br /&gt;
* Soil layers marked with {{Raw Tile|≈|3:1:1}} are capable of supporting an [[aquifer]].&lt;br /&gt;
* The [[clay]] types listed at the bottom can be used for making ceramic items. Fire clay produces [[stoneware]], while the other types produce [[earthenware]].&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = adur&lt;br /&gt;
| elvish  = avi&lt;br /&gt;
| goblin  = snustrok&lt;br /&gt;
| human   = ocul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{materials}}&lt;br /&gt;
{{soil}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Soil Layers|*}}&lt;br /&gt;
[[Ru:Soil]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dimple_cup&amp;diff=319183</id>
		<title>Dimple cup</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dimple_cup&amp;diff=319183"/>
		<updated>2026-08-20T23:19:42Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{plantlookup&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Dye]]&lt;br /&gt;
|graphic=dimple_cup_shrub_sprite.png&lt;br /&gt;
|seedimage=dimple_cup_seeds_sprite.png&lt;br /&gt;
|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Dimple cup''' is a [[underground|subterranean]] [[crop]]. It can be [[farming|grown]] year-round and can be [[milling|milled]] into [[dye|blue dimple dye]].&lt;br /&gt;
* Grow time: 500&lt;br /&gt;
* Plant value: 2&lt;br /&gt;
* Mill value: 20&lt;br /&gt;
* Dye color: Midnight Blue&lt;br /&gt;
* Seasons: All&lt;br /&gt;
&lt;br /&gt;
Some [[dwarves]] [[Preferences|like]] dimple cups for their ''soothing color''.&lt;br /&gt;
&lt;br /&gt;
While their name would suggest being [[wikipedia:Pezizaceae|cup-shaped]], their Premium graphics depict them as ordinary mushrooms.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DimpleCups.png|Dimple cup farm plot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of crops]]&lt;br /&gt;
*[[Textile industry]]&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = storlut ôfid | elvish = thace dima | goblin = nor kux | human = lapip wem}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dye sources]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Crop&amp;diff=319182</id>
		<title>Crop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Crop&amp;diff=319182"/>
		<updated>2026-08-20T23:16:05Z</updated>

		<summary type="html">&lt;p&gt;Quietust: /* Standard plants */ fix grammar again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{buggy}}&lt;br /&gt;
:''(This article is about crop plants. If you want information about trees, see [[Tree]].)''&lt;br /&gt;
[[File:crops_sprites_preview.png|right]]'''Crops''' are [[plant]]s that can be [[farming|farmed]] (this happens at [[farm plot]]s), traded for, or acquired by [[plant gathering]]. There are two types of crops: [[aboveground]] and subterranean (underground). The [[seed]]s of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!). There is a limit of 200 seeds per type (adjustable in [[Settings#Population_and_seed_capacities|settings]]), after which no additional seeds will be produced.&lt;br /&gt;
&lt;br /&gt;
The game has a total of 110 crops and 2 completely &amp;quot;wild&amp;quot; plants that can only be found in the form of [[shrub]]s — [[kobold bulb]] and [[valley herb]], as they have no seeds and can't be planted (see note &amp;quot;4&amp;quot;, below). &amp;quot;Wet&amp;quot; and &amp;quot;Dry&amp;quot; determine where plants are found in proximity to watercourses when gathering wild plants, and do not affect farm plots.&lt;br /&gt;
&lt;br /&gt;
Most plants can be brewed into [[alcohol]], each plant type producing a different variation, and dwarves do prefer ''some'' variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed (by [[milling]] or [[thresher|plant processing]]) before they are edible, and still others are inedible, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid.&lt;br /&gt;
{{catbox|Plants}}&lt;br /&gt;
All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without a container; seeds are stored individually or in [[bag]]s which can then be put into barrels. It may be advisable to have a small stockpile that accepts only seeds next to your farm(s), since dwarves will happily carry entire pots of seeds across the map to pick up a single seed, leading to cancellation spam and irregular planting.&lt;br /&gt;
&lt;br /&gt;
== Standard plants ==&lt;br /&gt;
These are the plants defined in the file plant_standard.txt. Most of these plants do not exist in real life and are present only in the ''Dwarf Fortress'' world (with exception of [[strawberries]]). &amp;quot;Standard&amp;quot; refers to the fact that these plants have been in the game since the very early versions.&lt;br /&gt;
&lt;br /&gt;
=== Dwarven crops ===&lt;br /&gt;
There are only 6 underground (aka &amp;quot;dwarven&amp;quot;) crops. Five can be used for food, [[alcohol|booze]] and other fortress needs, and one (dimple cups) is [[dye]] only (although the seeds can be cooked). All six are (usually) available on [[embark]] and included in the [[Embark#Supplies|default embark]] profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- default template (see Template:Plant_table_row for more details)&lt;br /&gt;
{{plant table row|name=|tile=|color=|seasons=|biome=(|biome2=|biome3=...)|dry=|align=|value=&lt;br /&gt;
  |drink=|drinkv=|eat=|cook=&lt;br /&gt;
  |p1=|pv1=&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Plump helmet&lt;br /&gt;
  |graphic=[[File:plump_helmet_shrub_sprite.png]]&lt;br /&gt;
  |tile=♠|color=5:0|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |drink=Dwarven wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|4:1}} / [[File:plump_helmet_seeds_sprite.png]] plump helmet spawn|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pig tail|tile=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:pig_tail_shrub_sprite.png]]&lt;br /&gt;
  |drink=Dwarven ale|drinkv=10&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:pig_tail_seeds_sprite.png]] pig tail seed|pv1=1&lt;br /&gt;
  |p2={{tile|φ|7:0}} pig tail thread (p)|pv2=12&lt;br /&gt;
  |p3={{tile|≈|7:0}} / [[File:glob_sprite.png|16px]] pig tail slurry (h)|pv3=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cave wheat|tile=τ|color=7:1|seasons={{seasons||1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:cave_wheat_shrub_sprite.png]]&lt;br /&gt;
  |drink=Dwarven beer|drinkv=10|cook=p&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:cave_wheat_seeds_sprite.png]] cave wheat seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|7:1}} dwarven wheat flour (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sweet pod|tile=Φ|color=4:1|seasons={{seasons|1|1||}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:sweet_pod_shrub_sprite.png]]  &lt;br /&gt;
  |drink=Dwarven rum|drinkv=10|cook=p&lt;br /&gt;
  |p1={{tile|·|2:1}} / [[File:sweet_pod_seeds_sprite.png]] sweet pod seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|6:0}} dwarven sugar (m)|pv2=20&lt;br /&gt;
  |p3={{tile|≈|6:0}} dwarven syrup (l)|pv3=100&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Quarry bush|tile=♣|color=7:0|seasons={{seasons|1|1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:quarry_bush_shrub_sprite.png]]&lt;br /&gt;
  |cook=p&lt;br /&gt;
  |p1={{tile|♠|7:0}} / [[File:quarry_bush_leaf_sprite.png]] quarry bush leaf (b)|pv1=50&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  |p2={{tile|·|7:1}} / [[File:quarry_bush_seeds_sprite.png]] rock nut|pv2=1&lt;br /&gt;
  |p3={{tile|≈|6:0}} rock nut paste (m)|pv3=1&lt;br /&gt;
  |p4={{tile|≈|6:0}} rock nut press cake (s)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:1}} rock nut oil (s)|pv5=5&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Dimple cup|tile=♥|color=1:1|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:dimple_cup_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|·|5:1}} / [[File:dimple_cup_seeds_sprite.png]] dimple cup spawn|pv1=1&lt;br /&gt;
  |p2={{tile|·|1:1}} dimple dye (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Above-ground plants ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- default template (see Template:Plant_table_row for more details)&lt;br /&gt;
{{plant table row|name=|tile=|color=|seasons=|biome=(|biome2=|biome3=...)|dry=|align=|value=&lt;br /&gt;
  |drink=|drinkv=|eat=|cook=&lt;br /&gt;
  |p1=|pv1=&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Muck root|tile=τ|color=0:1|biome=Any Wetland|dry=n|value=1&lt;br /&gt;
  |graphic=[[File:muck_root_shrub_sprite.png]]&lt;br /&gt;
  |drink=Swamp whiskey|drinkv=5|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:muck_root_seeds_sprite.png]] muck root seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bloated tuber|tile=Φ|color=6:0|biome=Any Wetland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:bloated_tuber_shrub_sprite.png]]&lt;br /&gt;
  |drink=Tuber beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:bloated_tuber_seeds_sprite.png]] bloated tuber seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Kobold bulb|super=4|tile=Φ|color=0:1|biome=Any Wetland|dry=n|value=5&lt;br /&gt;
  |graphic=[[File:kobold_bulb_shrub_sprite.png]]  &lt;br /&gt;
  |p1={{tile|≈|7:1}} [[gnomeblight]] (e)|pv1=500&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Prickle berry|tile=:|color=2:0|biome=Not Freezing|dry=y|value=1&lt;br /&gt;
  |graphic=[[File:prickle_berries_shrub_sprite.png]]&lt;br /&gt;
  |drink=Prickle berry wine|drinkv=5|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|2:0}} / [[File:prickle_berry_seeds_sprite.png]] prickle berry seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Strawberry|tile=:|color=4:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:strawberry_shrub_sprite.png]]  &lt;br /&gt;
  |drink=Strawberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|%|4:1}} / [[File:strawberry_fruit_sprite.png]] strawberry fruit|pv1=1&lt;br /&gt;
  |p2={{tile|:|4:0}} strawberry plant|pv2=1&lt;br /&gt;
  |p3={{tile|·|0:1}} strawberry seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Longland grass|tile=τ|color=6:1|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:longland_grass_shrub_sprite.png]]&lt;br /&gt;
  |drink=Longland beer|drinkv=10|cook=p&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:longland_grass_seeds_sprite.png]] longland grass seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|7:1}} longland flour (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Valley herb|super=4|tile=ÿ|color=2:1|seasons={{seasons|1|||}}|biome=Temperate Grassland|dry=y|value=10&lt;br /&gt;
  |graphic=[[File:valley_herb_shrub_sprite.png]]&lt;br /&gt;
  |cook=y&lt;br /&gt;
  |p1={{tile|≈|6:1}} [[golden salve]] (v)|pv1=500&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rat weed|tile=τ|color=2:0|biome=Not Freezing|dry=n|value=1&lt;br /&gt;
  |graphic=[[File:rat_weed_shrub_sprite.png]]&lt;br /&gt;
  |drink=Sewer brew|drinkv=5|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:rat_weed_seeds_sprite.png]] rat weed seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Fisher berry|tile=:|color=7:0|biome=Not Freezing|dry=n|value=4&lt;br /&gt;
  |graphic=[[File:fisher_berry_shrub_sprite.png]]&lt;br /&gt;
  |drink=Fisher berry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:fisher_berry_seeds_sprite.png]] fisher berry seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rope reed|tile=ƒ|color=2:0|biome=Not Freezing|dry=n|value=4&lt;br /&gt;
  |graphic=[[File:reed_rope_shrub_sprite.png]]&lt;br /&gt;
  |drink=River spirits|drinkv=10&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:rope_reed_seeds_sprite.png]] rope reed seed|pv1=1&lt;br /&gt;
  |p2={{tile|φ|7:0}} rope reed thread (p)|pv2=12&lt;br /&gt;
  |p3={{tile|≈|7:0}} rope reed slurry (h)|pv3=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blade weed|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:blade_weed_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:blade_weed_seeds_sprite.png]] blade weed seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|2:0}} emerald dye (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Hide root|tile=τ|color=6:0|biome=Not Freezing|dry=y|value=1&lt;br /&gt;
  |graphic=[[File:hide_root_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|·|4:0}} / [[File:hide_root_seeds_sprite.png]] hide root seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|6:0}} redroot dye (m)|pv2=10&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sliver barb|tile=τ|color=0:1|biome=Not Freezing|dry=y|align=Evil|value=1&lt;br /&gt;
  |graphic=[[File:sliver_barb_shrub_sprite.png]]&lt;br /&gt;
  |drink=Gutter cruor|drinkv=5&lt;br /&gt;
  |p1={{tile|·|4:1}} / [[File:sliver_barb_seeds_sprite.png]] sliver barb seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|0:1}} sliver dye (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sun berry|tile=:|color=6:1|biome=Not Freezing|dry=n|align=Good|value=9&lt;br /&gt;
  |graphic=[[File:sun_berry_shrub_sprite.png]]&lt;br /&gt;
  |drink=Sunshine|drinkv=25|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|4:1}} / [[File:sun_berry_seeds_sprite.png]] sun berry seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Whip vine|tile=§|color=3:1|biome=Not Freezing|dry=y|align=Savage|value=1&lt;br /&gt;
  |graphic=[[File:vine_whip_shrub_sprite.png]]&lt;br /&gt;
  |drink=Whip wine|drinkv=15|cook=p&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:whip_vine_seeds_sprite.png]] whip vine seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|3:1}} whip vine flour (m)|pv2=25&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot (in unmodded games) as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; To get the products/extracts from the plants they have to be processed, in the following [[workshop]]s, using the following [[labor]]s:&lt;br /&gt;
::*'''m''': mill ([[cave wheat]], [[sweet pod]], [[longland grass]], [[whip vine]], [[dimple cup]], [[blade weed]], [[hide root]], [[sliver barb]]): at [[quern]] or [[millstone]], using [[milling]].&lt;br /&gt;
::*'''b''': process to bag ([[quarry bush]]): at [[farmer's workshop]], using [[plant processing]].&lt;br /&gt;
::*'''s''': press paste into oil ([[quarry bush]]): at [[screw press]].&lt;br /&gt;
::*'''l''': process to barrel ([[sweet pod]]): at farmer's workshop, using plant processing.&lt;br /&gt;
::*'''p''': process plant ([[pig tail]], [[rope reed]]): at farmer's workshop, using plant processing.&lt;br /&gt;
::*'''h''': mash plant ([[pig tail]], [[rope reed]]): at quern or millstone, using [[papermaking]].&lt;br /&gt;
::*'''v''': process to vial ([[valley herb]]): at farmer's workshop, using plant processing.&lt;br /&gt;
::*'''e''': extract plant essence ([[kobold bulb]]): at [[still]], using [[plant gathering]].&lt;br /&gt;
:&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; 'Not Freezing' Biome refers to all land biomes except Mountains, Glaciers, and Tundras.&lt;br /&gt;
&lt;br /&gt;
== Garden plants ==&lt;br /&gt;
All garden plants are above-ground, and can grow year-round. Garden plants are defined in a separate file from standard plants, named, somewhat predictably, plant_garden.txt.&lt;br /&gt;
&lt;br /&gt;
Unlike standard plants, garden plants will also produce growths - leaves, buds, flowers, pods and fruits.&lt;br /&gt;
&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Artichoke|tile=:|color=2:0|biome=Temperate Grassland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:artichoke_shrub_sprite.png]]&lt;br /&gt;
  |drink=Artichoke wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:artichoke_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:artichoke_heart_sprite.png]] heart|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:0}} / [[File:artichoke_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:artichoke_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Asparagus|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:asparagus_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:asparagus_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:asparagus_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:asparagus_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:asparagus_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bambara groundnut|super=6|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:bambara_groundnut_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bambara_groundnut_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:1}} / [[File:bambara_groundnut_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:bambara_groundnut_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:bambara_groundnut_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=String bean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:string_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:string_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:string_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:string_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:string_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Broad bean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:broad_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:broad_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:broad_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:broad_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:broad_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Beet|tile=:|color=4:1|biome=Temperate Grassland|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:beet_shrub_sprite.png]]&lt;br /&gt;
  |drink=Beetroot wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:beet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:0}} / [[File:beet_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:beet_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bitter melon|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:bitter_melon_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bitter_melon_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:bitter_melon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:bitter_melon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:bitter_melon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cabbage|tile=:|color=2:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:cabbage_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bitter_melon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:bitter_melon_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:cabbage_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Caper|tile=:|color=2:0|biome=Any Desert|biome2=Any Grassland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:caper_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:caper_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|%|2:0}} / [[File:caper_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:caper_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|%|2:0}} / [[File:caper_bud_sprite.png]] bud|pv4=2&lt;br /&gt;
  |p5={{tile|·|0:1}} / [[File:caper_seeds_sprite.png]] seed|pv5=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Wild carrot|tile=:|color=7:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:wild_carrot_shrub_sprite.png]]&lt;br /&gt;
  |drink=Carrot wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:wild_carrot_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:wild_carrot_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:wild_carrot_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cassava|tile=:|color=2:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:cassava_shrub_sprite.png]]&lt;br /&gt;
  |drink=Cassava beer|drinkv=10|eat=n|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cassava_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:cassava_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|7:1}} / [[File:cassava_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Celery|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:celery_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:celery_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:0}} / [[File:celery_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:celery_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Chickpea|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:chickpea_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:chickpea_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:chickpea_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:chickpea_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:chickpea_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Chicory|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:chicory_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:chicory_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|1:1}} / [[File:chicory_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:chicory_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cowpea|super=6|tile=:|color=2:1|biome=Tropical Grassland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:cowpea_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cowpea_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:cowpea_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:cowpea_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:cowpea_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cucumber|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:cucumber_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cucumber_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:0}} / [[File:cucumber_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:cucumber_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:cucumber_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Eggplant|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:eggplant_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:eggplant_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|5:0}} / [[File:eggplant_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:0}} / [[File:eggplant_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:0}} / [[File:eggplant_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Garden cress|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:garden_cress_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:garden_cress_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:garden_cress_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:garden_cress_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Garlic|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:garlic_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:garlic_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:0}} / [[File:garlic_bulb_sprite.png]] bulb|pv2=2&lt;br /&gt;
  |p3={{tile|ü|5:1}} / [[File:garlic_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:garlic_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Horned melon|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:horned_melon_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:horned_melon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|*|6:1}} / [[File:horned_melon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:horned_melon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:horned_melon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Leek|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:leek_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:leek_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:leek_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:leek_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Lentil|super=6|tile=:|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:lentil_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:lentil_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:lentil_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:lentil_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:lentil_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Lettuce|super=6|tile=:|color=2:1|biome=Any Temperate|biome2=Tropical Dry Broadleaf Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:lettuce_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:lettuce_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:lettuce_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:lettuce_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Mung bean|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:mung_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:mung_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:mung_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:mung_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:mung_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Muskmelon|tile=:|color=2:0|biome=Any Temperate|biome2=Tropical Dry Broadleaf Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:muskmelon_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:muskmelon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|7:0}} / [[File:muskmelon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:muskmelon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:muskmelon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Onion|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:onion_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:onion_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|7:1}} / [[File:onion_bulb_sprite.png]] bulb|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:onion_flower_sprite.png]] flower|prv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:onion_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Parsnip|tile=:|color=7:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |drink=Parsnip wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:parsnip_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:parsnip_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:parsnip_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:parsnip_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pea|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:pea_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pea_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:pea_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:pea_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:0}} / [[File:pea_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Peanut|super=6|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:peanut_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:peanut_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:0}} / [[File:peanut_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:peanut_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:peanut_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pepper|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pepper_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pepper_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:pepper_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:pepper_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:0}} / [[File:pepper_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Potato|tile=:|color=6:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |drink=Potato wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:potato_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:potato_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:potato_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:potato_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Radish|tile=:|color=5:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |drink=Radish wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:radish_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:radish_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:radish_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:radish_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Red bean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:red_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:red_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:red_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:red_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:red_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rhubarb|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:rhubarb_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:rhubarb_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|4:1}} / [[File:rhubarb_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:rhubarb_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Soybean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:soybean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:soybean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:soybean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:soybean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:0}} / [[File:soybean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Spinach|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:spinach_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:spinach_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:spinach_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:spinach_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Squash|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:squash_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:1}} / [[File:squash_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:squash_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sweet potato|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |drink=Sweet potato wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:sweet_potato_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:sweet_potato_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:sweet_potato_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:sweet_potato_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Taro|super=6|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:taro_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:taro_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:taro_flower_sprite.png]] flowers|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:taro_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Tomato|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|dry=y|value=2&lt;br /&gt;
  |drink=Tomato wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:tomato_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:tomato_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:tomato_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:tomato_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:tomato_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Tomatillo|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:tomatillo_shrub_sprite.png]]&lt;br /&gt;
  |drink=Tomatillo wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:tomatillo_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:tomatillo_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:tomatillo_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:tomatillo_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Turnip|tile=:|color=5:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |drink=Turnip wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:turnip_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:turnip_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:turnip_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:turnip_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Urad bean|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:urad_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:urad_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:urad_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:urad_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:urad_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Watermelon|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:watermelon_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:watermelon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|o|2:0}} / [[File:watermelon_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:watermelon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:watermelon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Winter melon|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:winter_melon_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:winter_melon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|o|2:0}} / [[File:winter_melon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:winter_melon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:winter_melon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Lesser yam|super=6|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:lesser_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:lesser_yam_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:lesser_yam_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:lesser_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Long yam|super=6|tile=:|color=6:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:long_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:long_yam_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:long_yam_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:long_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Purple yam|super=6|tile=:|color=5:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:purple_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:purple_yam_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:purple_yam_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:purple_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=White yam|super=6|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:white_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:white_yam_seeds_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:white_yam_seeds_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:white_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Passion fruit|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Passion fruit wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:passion_fruit_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:passion_fruit_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:passion_fruit_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:passion_fruit_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:passion_fruit_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Grape|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:grape_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:grape_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|5:0}} / [[File:grape_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:grape_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:grape_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cranberry|tile=:|color=2:1|biome=Any Temperate|biome2=Tundra|biome3=Taiga|dry=y|value=2&lt;br /&gt;
  |drink=Cranberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:cranberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cranberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:cranberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|4:0}} / [[File:cranberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:cranberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bilberry|tile=:|color=2:1|biome=Any Temperate|biome2=Tundra|biome3=Taiga|dry=y|value=2&lt;br /&gt;
  |drink=Bilberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:bilberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bilberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|1:1}} / [[File:bilberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:bilberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:bilberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blueberry|tile=:|color=2:1|biome=Any Temperate|biome2=Tundra|biome3=Taiga|dry=y|value=2&lt;br /&gt;
  |drink=Blueberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:blueberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:blueberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|1:1}} / [[File:blueberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:blueberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:blueberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blackberry|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Blackberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:blackberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:blackberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|0:1}} / [[File:blackberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:blackberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:blackberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Raspberry|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Raspberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:raspberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:raspberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:raspberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:raspberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:raspberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pineapple|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Pineapple wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pineapple_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pineapple_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:0}} / [[File:pineapple_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:pineapple_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:pineapple_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Some products may require processing; see plant page for details.&lt;br /&gt;
:&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; These plants, when grown from seed on a farm plot, don't yield products that can be processed for seeds.&lt;br /&gt;
&lt;br /&gt;
== Crop plants ==&lt;br /&gt;
These plants are defined in the file plant_crops.txt. They grow above ground, in any season.&lt;br /&gt;
&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Single-grain wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Single-grain wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Two-grain wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Two-grain wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Soft wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Soft wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Hard wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Hard wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Spelt|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Spelt beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Barley|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |drink=Barley wine|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Buckwheat|tile=τ|color=2:0|biome=Tropical Dry Broadleaf Forest|dry=y|value=2&lt;br /&gt;
  |drink=Buckwheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:buckwheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:buckwheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:buckwheat_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:buckwheat_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Oats|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:oats_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:oats_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Alfalfa|super=6|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:alfalfa_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:alfalfa_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:alfalfa_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rye|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |drink=Rye beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sorghum|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Sorghum beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:sorghum_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:sorghum_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:sorghum_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:sorghum_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rice|tile=τ|color=2:0|biome=Any Tropical|dry=b|value=2&lt;br /&gt;
  |drink=Rice beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:rice_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:rice_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:rice_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Maize|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Maize beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:maize_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:maize_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:maize_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Quinoa|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Quinoa beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:quinoa_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:quinoa_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:1}} / [[File:quinoa_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|4:1}} / [[File:quinoa_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Kaniwa|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Kaniwa beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:kaniwa_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:kaniwa_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:1}} / [[File:kaniwa_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|4:1}} / [[File:kaniwa_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bitter vetch|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:bitter_vetch_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bitter_vetch_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:bitter_vetch_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|%|2:1}} pod|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:bitter_vetch_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pendant amaranth|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Pendant amaranth beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:pendant_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pendant_amaranth_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:pendant_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:pendant_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blood amaranth|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Blood amaranth beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:blood_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:blood_amaranth_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|4:1}} / [[File:blood_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:blood_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Purple amaranth|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Purple amaranth beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:purple_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:purple_amaranth_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|5:0}} / [[File:purple_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:purple_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Red spinach|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:red_spinach_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:red_spinach_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|2:1}} / [[File:red_spinach_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:red_spinach_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Elephant-head amaranth|super=6|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:elephant_head_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|6:1}} / [[File:elephant_head_amaranth_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|5:0}} / [[File:elephant_head_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:elephant_head_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pearl millet|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Pearl millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:pearl_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pearl_millet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|7:0}} / [[File:pearl_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=White millet|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=White millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:white_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:white_millet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|7:1}} / [[File:white_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Finger millet|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Finger millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:finger_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:white_millet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|6:0}} / [[File:finger_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Foxtail millet|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Foxtail millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:foxtail_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|7:0}} / [[File:foxtail_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Fonio|tile=τ|color=2:0|biome=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Fonio beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:fonio_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|6:0}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Teff|tile=τ|color=2:0|biome=Tropical Grassland|dry=y|value=2&lt;br /&gt;
  |drink=Teff beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:teff_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|6:0}} seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Flax|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:flax_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:flax_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|1:1}} / [[File:flax_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:flax_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour|pv4=20&lt;br /&gt;
  |p5={{tile|≈|6:0}} paste (m)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:0}} p. cake (s)|pv6=1&lt;br /&gt;
  |p7={{tile|≈|6:1}} oil (s)|pv7=5&lt;br /&gt;
  |p8={{tile|φ|7:0}} thread (p)|pv8=12&lt;br /&gt;
  |p9={{tile|≈|7:0}} slurry (h)|pv9=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Jute|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:jute_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:jute_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:jute_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:jute_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|φ|7:0}} thread (p)|pv4=12&lt;br /&gt;
  |p5={{tile|≈|7:0}} slurry (h)|pv5=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Hemp|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:hemp_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:hemp_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:hemp_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour|pv3=20&lt;br /&gt;
  |p4={{tile|≈|6:0}} paste (m)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:0}} p. cake (s)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:1}} oil (s)|pv6=5&lt;br /&gt;
  |p7={{tile|φ|7:0}} thread (p)|pv7=12&lt;br /&gt;
  |p8={{tile|≈|7:0}} slurry (h)|pv8=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cotton|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:cotton_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cotton_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:cotton_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|7:1}} / [[File:cotton_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|≈|6:0}} paste (m)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:0}} p. cake (s)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:1}} oil (s)|pv6=5&lt;br /&gt;
  |p7={{tile|φ|7:0}} thread (p)|pv7=12&lt;br /&gt;
  |p8={{tile|≈|7:0}} slurry (h)|pv8=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Ramie|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:ramie_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:ramie_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|φ|7:0}} thread (p)|pv3=12&lt;br /&gt;
  |p4={{tile|≈|7:0}} slurry (h)|pv4=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Kenaf|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:kenaf_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:kenaf_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:kenaf_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|≈|6:0}} paste (m)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:0}} p. cake (s)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:1}} oil (s)|pv6=5&lt;br /&gt;
  |p7={{tile|φ|7:0}} thread (p)|pv7=12&lt;br /&gt;
  |p8={{tile|≈|7:0}} slurry (h)|pv8=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Papyrus sedge|tile=τ|color=2:0|biome=Any Tropical Wetland|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:papyrus_sedge_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:papyrus_sedge_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:0}} / [[File:papyrus_sedge_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:papyrus_sedge_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|⌡|6:0}} papyrus|pv4=10&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Some products may require processing; see plant page for details.&lt;br /&gt;
:&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; These plants, when grown from seed on a farm plot, don't yield products that can be processed for seeds.&lt;br /&gt;
&lt;br /&gt;
== Best crop to grow ==&lt;br /&gt;
There is no &amp;quot;best&amp;quot; crop, but some are clearly superior to others, depending on your needs and available resources.&lt;br /&gt;
&lt;br /&gt;
===All-purpose===&lt;br /&gt;
Many [[dwarf|dwarves]] prefer the humble [[plump helmet]], which can be [[farming|grown]] year-round, [[food|eaten raw]], [[cook|cooked]], or brewed into [[Alcohol|wine]], and many early fortresses rely on the plump helmet crop as a staple of their diet. All above-ground crops are all-seasons as well, the best of which are probably [[sun berry|sun berries]], [[hemp]], and [[whip vine]]s.  See the above table summarizing the [[crop]] products, limitations, and values. &lt;br /&gt;
&lt;br /&gt;
Because of [[siege|occasional above-ground inconveniences]], having an underground [[plump helmet]] farm, or, at least, some [[plump helmet]] spawn, may be useful emergency preparation.&lt;br /&gt;
&lt;br /&gt;
===Booze===&lt;br /&gt;
Four principal seeds available at the beginning of an expedition ([[cave wheat]], [[pig tail]], [[plump helmet]], [[sweet pod]]) all produce underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, but the best of them that can be [[farming|farmed]] are [[sun berry|sun berries]], which produce [[sunshine]] worth 25☼.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that dwarves care more about the diversity of available booze than its [[value]].  &lt;br /&gt;
&lt;br /&gt;
For quantity, [[cave wheat]] and [[sweet pod]] mature in 42 days, versus 25 for the other crops, so they may yield less alcohol per farm plot. [[Plump helmet]]s mature in 25 days and grow year-round, which may be a good starting point for your [[alcohol]] [[industry]], but exclusive dependence on it will cause [[stress]].&lt;br /&gt;
&lt;br /&gt;
Rope reeds and pig tails can be made into booze, but you might prefer to use them to make thread.&lt;br /&gt;
&lt;br /&gt;
===Dye===&lt;br /&gt;
{{main|Dye}}&lt;br /&gt;
Some crops can be used for [[dyer|dyeing]]. There are 4 crops that [[milled]] into dye [[powder]] ([[blade weed]], [[sliver barb]], [[hide root]] and [[dimple cup]]s) and 23 used directly in the dye reaction in a [[dyer's shop]]. All crops give 20☼ dye value, with the only exception being [[hide root]], which only costs 10☼. Note that some dye reactions use plants as whole, while others use only leaves or fruits. For a detailed list, see [[Dye#List_of_dyes|here]]. Furthermore, crops used directly in a [[dyer's shop]] do not leave [[seed]]s.&lt;br /&gt;
&lt;br /&gt;
If your fortress heavily relies on the [[textile industry]], you have three options. First, to cultivate millable plants; they always yield seeds and are usually available to dwarven civilizations. Second, to choose a plant that has multiple uses (such as [[grape]], which is edible raw, cookable and brewable), but then you'll have to manage your seed supply, which can be automated through complex [[work order]]s. Third, to choose a plant that produces several different products at once (for example, [[pineapple]], which yield both fruits for food and leaves for dyeing).&lt;br /&gt;
&lt;br /&gt;
Although you might not want a dedicated farm to grow dye crops at all; you can get more than enough dyeing resources from [[tree]]s. In areas without trees you can also forage for dyeing plants with [[plant gathering|herbalism]] or import resources from caravans.&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
In terms of sheer [[Currency|dwarfbuck]]s, [[sweet pod]]s produce the most valuable foodstuff: [[dwarven syrup]] (100☼). In terms of quantity and value, other good crops are [[quarry bush]]es (which yield 5 quarry bush leaves when processed) and [[whip vine]]s (which can be [[mill]]ed into [[flour|whip vine flour]]).  Diversity in meals is also important to dwarves.&lt;br /&gt;
&lt;br /&gt;
===Thread===&lt;br /&gt;
All plant thread is equally valuable (at 2☼ per unit), so the main decision is between a seasonal underground crop ([[pig tail]]s) or one of the year-round [[Textile_industry#Crops|above-ground crops]] ([[cotton]], [[rope reed]]s, [[hemp]], [[flax]], [[jute]], [[ramie]], [[kenaf]]).  These plants are also equally useful for [[papermaking|making paper]].  [[Papyrus]] is slightly easier to process if you want to make a lot of paper, but papyrus can't be used for any other purpose and it is only available in some tropical wetlands.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Plant handling/processing is incomplete for some crops.{{bug|6940}}  This results in plants that, when picked, are inedible because the wrong parts are picked, or where seeds are impossible to pull from the proper plant parts.  Large numbers of crops are therefore incapable of being farmed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
&lt;br /&gt;
{{Plants|cat=nocat}}&lt;br /&gt;
[[Category:Crops| ]]&lt;br /&gt;
[[ru:Crop]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tile_attributes&amp;diff=319166</id>
		<title>40d:Tile attributes</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tile_attributes&amp;diff=319166"/>
		<updated>2026-08-19T22:30:09Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|20:44, 12 January 2014 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
Every tile in Dwarf Fortress is described as {{DFtext|Outside|3:1}} or {{DFtext|Inside|6:0}}, {{DFtext|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These attributes can be observed from the {{k|k}} menu, when the cursor is located over any single tile. &lt;br /&gt;
&lt;br /&gt;
There are 8 different combinations, and only 4 of them occur naturally:&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Subterranean|0:1}} - Impossible&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Dark |0:1}}{{DFtext|Above Ground|2:1}} - Impossible&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Dark |0:1}}{{DFtext|Subterranean|0:1}} - Impossible&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Constructed buildings on the surface&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Light |6:1}}{{DFtext|Subterranean|0:1}} - Impossible&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Dark |0:1}}{{DFtext|Above Ground|2:1}} - [[obsidian]] towers built by [[goblin]]s&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Dark |0:1}}{{DFtext|Subterranean|0:1}} - Underground tunnels, including most of your fortress&lt;br /&gt;
&lt;br /&gt;
Being in the dark increases [[cave adaptation]], and being outside causes it to decrease (along with unhappy [[thought]]s if the sun is out).&lt;br /&gt;
&lt;br /&gt;
The entire [[Location|fortress site]] starts out as {{DFtext|Inside |6:0}}{{DFtext|Dark Subterranean|0:1}}. After that, a ray for {{DFtext|Outside|3:1}} and a ray for {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} falls straight down from the highest [[z-level]] for every (x,y) position on the local map, changing each tile's modifiers until something that blocks that particular &amp;quot;ray&amp;quot; is encountered. Due to this behavior, any of the previous three tile combinations will never be encountered in the same (x,y) position on a lower z-level than a higher numbered combination.&lt;br /&gt;
&lt;br /&gt;
== Outside vs Inside ==&lt;br /&gt;
&lt;br /&gt;
This attribute is determined by whether there is a roof of some kind over a tile. Weather only affects tiles which are ''Outside''. Almost any kind of geometry will block the ''Outside'' ray including natural and constructed [[wall]]s, [[floor]]s, [[stair]]s, and [[fortification]]s, and open and closed [[bridge]]s, [[grate|floor grates]], [[bars|floor bars]], and [[hatch]]es. A tile which is ''Outside'' will always be ''Light Above Ground'', but an ''Inside'' tile may be either ''Light Above Ground'' or ''Dark Subterranean''.&lt;br /&gt;
&lt;br /&gt;
== Light Above Ground vs Dark Subterranean ==&lt;br /&gt;
&lt;br /&gt;
[[Plant]]s such as [[grass]], [[tree]]s and [[shrub]]s will grow on [[soil|sand or dirt]] where it is {{DFtext|Above Ground|2:1}}. This attribute also helps determine which types of [[crop]]s can be planted on [[farm plot]]s that have been constructed on top of the tile in question. Dwarves who spend excessive amounts of time in {{DFtext|Dark|0:1}} areas may suffer from [[cave adaptation]]. When the &amp;quot;Soldiers Can Go Outdoors&amp;quot; or &amp;quot;Dwarves Stay Indoors&amp;quot; [[standing orders]] are in effect, civilian or all [[dwarf|dwarves]] (respectively) will cancel their current job if they find themselves in an {{DFtext|Above Ground|2:1}} area. Very few types of geometry block the {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} ray: only [[cliff]]s (natural walls), ground (natural floors), and natural stairs (those carved out of cliffs or ground). Tiles which are {{DFtext|Subterranean|0:1}} will always be {{DFtext|Inside|6:0}}, however {{DFtext|Above Ground|2:1}} tiles may be {{DFtext|Inside|6:0}} or {{DFtext|Outside|3:1}}. Once exposed to the evil, everlasting light that bathes the world, there is no way to make a tile dark again.&lt;br /&gt;
&lt;br /&gt;
Additionally, {{DFtext|Above Ground|2:1}} tiles within 5 tiles of the edge of the map will not allow certain buildings or constructions to be placed. It is, however, possible to build them in an underground area and subsequently channel out the roof.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* On a hot+ map, grass which has a constructed roof above it will stay green, and [[murky pool]]s with a constructed roof above them will not dry up.&lt;br /&gt;
* Make sure all key fortress areas are ''Dark Subterranean'' if you wish to use the &amp;quot;Dwarves stay indoors&amp;quot; order.&lt;br /&gt;
* To help dwarves avoid cave adaptation, use ''Outside Light Above Ground'' in high traffic areas, such as a [[meeting hall]]. Also, if you use a planned [[bedroom design]] for your living quarters with a single main entrance, you can use channels to make the entrance ''Light Above Ground'' to force all dwarves to pass through it when they go to their [[room|rooms]] to sleep.&lt;br /&gt;
* Although [[obsidian]] made from [[magma]] (and nigh-floating in the sky, perhaps) will not make tiles ''Dark Subterranean'', it will prevent tiles below it from becoming ''Outside Light Above Ground''. If you build [[bridge|bridges]] over it, it, and all the once-sky tiles below it, will stay ''Inside''.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Revealed tile]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Map tiles|*}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Tile_attributes&amp;diff=319165</id>
		<title>v0.31:Tile attributes</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Tile_attributes&amp;diff=319165"/>
		<updated>2026-08-19T22:25:56Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|05:52, 19 January 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every tile in Dwarf Fortress is described as {{DFtext|Outside|3:1}} or {{DFtext|Inside|6:0}}, {{DFtext|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These attributes can be observed from the {{k|k}} menu, when the cursor is located over any single tile. &lt;br /&gt;
&lt;br /&gt;
There are 8 different combinations, and only 3 of them occur naturally:&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Subterranean|0:1}} - Impossible&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Dark |0:1}}{{DFtext|Above Ground|2:1}} - Impossible&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Dark |0:1}}{{DFtext|Subterranean|0:1}} - Impossible&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Constructed buildings on the surface&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Light |6:1}}{{DFtext|Subterranean|0:1}} - Impossible&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Dark |0:1}}{{DFtext|Above Ground|2:1}} - Impossible&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Dark |0:1}}{{DFtext|Subterranean|0:1}} - Underground tunnels, including most of your fortress&lt;br /&gt;
&lt;br /&gt;
Being in the dark increases [[cave adaptation]], and being outside causes it to decrease (along with unhappy [[thought]]s if the sun is out).&lt;br /&gt;
&lt;br /&gt;
The entire [[Location|fortress site]] starts out as {{DFtext|Inside |6:0}}{{DFtext|Dark Subterranean|0:1}}. After that, a ray for {{DFtext|Outside|3:1}} and a ray for {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} falls straight down from the highest [[z-level]] for every (x,y) position on the local map, changing each tile's modifiers until something that blocks that particular &amp;quot;ray&amp;quot; is encountered. Due to this behavior, any of the previous three tile combinations will never be encountered in the same (x,y) position on a lower z-level than a higher numbered combination.&lt;br /&gt;
&lt;br /&gt;
== Outside vs. Inside ==&lt;br /&gt;
&lt;br /&gt;
This attribute is determined by whether there is a roof of some kind over a tile. Weather only affects tiles which are ''Outside''. Almost any kind of geometry will block the ''Outside'' ray including natural and constructed [[wall]]s, [[floor]]s, [[stair]]s, and [[fortification]]s, and open and closed [[bridge]]s, [[grate|floor grates]], [[bars|floor bars]], and [[hatch]]es. A tile which is ''Outside'' will always be ''Light Above Ground'', but an ''Inside'' tile may be either ''Light Above Ground'' or ''Dark Subterranean''.&lt;br /&gt;
&lt;br /&gt;
== Light vs. Dark and Above Ground vs. Subterranean ==&lt;br /&gt;
&lt;br /&gt;
Currently these two attributes are determined in exactly the same way. Once an area is exposed to the outside world, it is ''Above Ground'' and ''Light'' (and thus channeling this tile will make the tile below it also ''Above Ground'' and ''Light''). Even after being covered up again, it will remain this way. This allows growing outdoor crops inside safely.&lt;br /&gt;
&lt;br /&gt;
[[Ice]] will allow light to pass through, marking tiles as &amp;quot;light&amp;quot; and &amp;quot;above ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Category|Map tiles|*}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Herring&amp;diff=319163</id>
		<title>v0.31:Herring</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Herring&amp;diff=319163"/>
		<updated>2026-08-19T22:19:30Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D for Dwarf}}{{Quality|Exceptional|23:32, 9 June 2010 (UTC)}}&lt;br /&gt;
{{verminlookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
[[File:Vermin-Herring.jpg|thumb|left|Admired for its massive schools.]]&lt;br /&gt;
&lt;br /&gt;
'''Herring''' are a type of [[vermin]] [[fish]]. They are found in [[biome|arctic]] and [[temperate]] [[ocean|oceans]], and are a ready source of [[food]] when [[fish cleaning|cleaned]] at a [[fishery]].&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: The Knights Who Say &amp;quot;Ni!&amp;quot; from the film Monty Python and the Holy Grail --&amp;gt;&lt;br /&gt;
Herring are not a suitable replacement for a battle axe for performing the woodcutting labor. Despite what strange knights state, some [[Quarry bush|shrubberies]] will suffice.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Vermin}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Herring&amp;diff=319162</id>
		<title>v0.34:Herring</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Herring&amp;diff=319162"/>
		<updated>2026-08-19T22:19:20Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D for Dwarf}}{{Quality|Exceptional|23:32, 9 June 2010 (UTC)}}&lt;br /&gt;
{{verminlookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
[[File:Vermin-Herring.jpg|thumb|left|Admired for its massive schools.]]&lt;br /&gt;
&lt;br /&gt;
'''Herring''' are a type of [[vermin]] [[fish]]. They are found in [[biome|arctic]] and [[temperate]] [[ocean|oceans]], and are a ready source of [[food]] when [[fish cleaning|cleaned]] at a [[fishery]].&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: The Knights Who Say &amp;quot;Ni!&amp;quot; from the film Monty Python and the Holy Grail --&amp;gt;&lt;br /&gt;
Herring are not a suitable replacement for a battle axe for performing the woodcutting labor. Despite what strange knights state, some [[Quarry bush|shrubberies]] will suffice.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Vermin}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Herring&amp;diff=319161</id>
		<title>DF2014:Herring</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Herring&amp;diff=319161"/>
		<updated>2026-08-19T22:18:52Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|18:51, 14 December 2016 (UTC)}}&lt;br /&gt;
{{verminlookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Herrings''' are a type of aquatic [[vermin]] found in [[biome|arctic]] and [[temperate]] [[ocean]]s, and are a ready source of [[food]] when [[fish cleaning|cleaned]] at a [[fishery]].&lt;br /&gt;
&lt;br /&gt;
Some [[dwarves]] [[Preferences|like]] herrings for their ''massive schools''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vermin-Herring.jpg|thumb|center|300px|Admired for its ''massive schools''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: The Knights Who Say &amp;quot;Ni!&amp;quot; from the film Monty Python and the Holy Grail --&amp;gt;&lt;br /&gt;
Unfortunately, herring are not a suitable replacement for a battle axe for performing the woodcutting labor. Despite what strange knights state, some [[Quarry bush|shrubberies]] will suffice.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Vermin}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Herring&amp;diff=319160</id>
		<title>Herring</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Herring&amp;diff=319160"/>
		<updated>2026-08-19T22:18:41Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{verminlookup/0&lt;br /&gt;
|image=herring_sprite.png&lt;br /&gt;
|portrait=herring_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Herrings''' are a type of aquatic [[vermin]] found in [[biome|arctic]] and [[temperate]] [[ocean]]s, and are a ready source of [[food]] when [[fish cleaning|cleaned]] at a [[fishery]].&lt;br /&gt;
&lt;br /&gt;
Some [[dwarves]] [[Preferences|like]] herrings for their ''massive schools''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vermin-Herring.jpg|thumb|center|300px|Admired for its ''massive schools''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: The Knights Who Say &amp;quot;Ni!&amp;quot; from the film Monty Python and the Holy Grail --&amp;gt;&lt;br /&gt;
Unfortunately, herring are not a suitable replacement for a battle axe for performing the woodcutting labor. Despite what strange knights state, some [[Quarry bush|shrubberies]] will suffice.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Vermin}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tree&amp;diff=319159</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tree&amp;diff=319159"/>
		<updated>2026-08-19T22:13:14Z</updated>

		<summary type="html">&lt;p&gt;Quietust: almost certain that this is false - checked a disassembly, and miasma generation is keyed against the SUBTERRANEAN flag, while tree branches modify the SKY_VIEW flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{buggy}}&lt;br /&gt;
&lt;br /&gt;
[[File:tree_z_levels_v50.gif|thumb|225px|right|Ascending z-levels of a [[pear|pear tree]].]]&lt;br /&gt;
'''Trees''' are multi-[[tile]] [[plant]]s, that can be found aboveground on all but the most dry or mountainous of maps, and below ground in the [[cavern]]s. The types of trees that grow in a given location depend on that location's [[biome]], as different species prefer different conditions. For example, tropical areas often have palm trees, while colder areas feature pines. Underground trees such as [[nether-cap]]s are an exception, as they will grow anywhere underground. The species of a tree in turn determines its properties, including its structure, the color and density of its wood and what kind of growths it produces. Note also that &amp;quot;trees&amp;quot; in ''Dwarf Fortress'' also covers things that are not actually trees, such as cacti, large herbaceous plants (e.g. [[banana]]s), and large mushrooms (underground trees).&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = dák&lt;br /&gt;
| elvish  = thelire&lt;br /&gt;
| goblin  = tonspe&lt;br /&gt;
| human   = akan&lt;br /&gt;
}}&lt;br /&gt;
Trees are used as a source of [[wood]], an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress development, as without a ready source of wood, the player will be forced to rely on [[trade]] to get it. Tree growth density on the [[embark]] site is determined by its [[biome]], so it is displayed with the rest of the biome properties (temperature, etc.) on the &amp;quot;Choose Fortress Location&amp;quot; screen at embark.&lt;br /&gt;
&lt;br /&gt;
Cutting down trees is not allowed in the [[object testing arena]], as attempting to do so will produce the message {{DFtext|You cannot fell trees in the arena.|6:1}}&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
[[File:Tree animated.gif|thumb|Animation of all z-levels of an [[apricot]] tree. ASCII mode.]]&lt;br /&gt;
Trees consist of several types of tiles - '''roots''', '''trunk''' sections, '''thick branches''', '''branches''', and '''twigs''', that may be covered in a number of &amp;quot;growths&amp;quot; (leaves, needles, flowers, fruit, cones, etc.), depending on species and season. A single tree is a structure that can span multiple tiles of each type in both horizontal and vertical directions. For example, a typical deciduous tree will have a single tile-wide trunk at ground level supporting a multiple-level crown of intertwined trunk sections, branches and twigs covered with leaves. Not all species follow the same scheme, though - palms have a high, naked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level. Trees also have an underground system of roots, but there is only one kind of root tile and the extent of the root system can vary with species.&lt;br /&gt;
&lt;br /&gt;
Graphically, vertical 1×1 trunk sections resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground level the trunk may branch out, producing horizontal trunk sections that resemble wooden [[wall]]s {{tile|║|6:0}}. These can peter out into thick branches {{tile|│|6:0}} or end directly with branches {{tile|¼|2:0}}. The branches can extend further out, ending with twigs {{tile|;|2:0}}. A vertical trunk end, if not covered with a branch, is represented by a pointed cap {{tile|⌂|6:0}}.&lt;br /&gt;
&lt;br /&gt;
Root tiles ({{tile|¼|6:0}}) overlap a number of underground tiles below each tree. They can be designated for digging, but because they usually use the same brown colour as the mining designation rectangle, the designation is not evident (the only exceptions are trees with white roots). Some trees can have multiple tiles of roots, others just the one (such as palm trees).&lt;br /&gt;
&lt;br /&gt;
The dug-away roots of a tree can spawn twigs and fruits of the tree around them, if there is space and grass/cave moss there. This means you can, in principle, access fruit trees from below the tree, without putting a dwarf in danger or walling off the tree.  There are exceptions to the description above - [[Desert]] [[saguaro]]es don't have any leafy branches or twigs, just a trunk and thick branches. Nor do mushroom cap trees that grow in the caverns underground have branches - instead, they have a '''cap''' consisting of ramps that can be walked upon.&lt;br /&gt;
&lt;br /&gt;
Trees can be [[climb]]ed in both fortress and [[adventurer mode]]. In densely wooded areas, the overlapping tree crowns can form a continuous canopy that can be traversed by walking, climbing and/or jumping. Both thick and regular branches provide a floor-like support for walking - twigs are too frail to support the weight of a dwarf, but they can be climbed through and jumped over. All kinds of trunk tiles, except trunk tips, are treated as solid barriers that can be climbed through and jumped over like twigs.&lt;br /&gt;
&lt;br /&gt;
On ground level, tree trunks are obstacles that prevent [[channel]]ing, or the creation of [[wall]]s and other [[construction]]s on their tiles. This is problematic for caravan [[wagon]]s, which require a path at least three tiles wide, in order to access your fortress; on heavily forested maps it may be necessary to check [[trade depot|depot]] access ({{k|D}}, doesn't work in current version) every once in a while, as trees continue to grow, to make sure wagons can get through, and chop down ({{menu icon|l}}) the impeding forest if they can't. Later on this can actually become a blessing, as if there is only one or a few pathways to the fortress, it makes it easier to route incoming caravans down certain pre-selected well-defended pathways, instead of allowing them to choose their own way across the map, where they may fall foul of ambushers or worse. It also makes building above-ground constructions more challenging, as any trees in the way must be chopped down first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Heights of a tree (ASCII mode)&amp;quot; widths=&amp;quot;90px&amp;quot; heights=&amp;quot;90px&amp;quot; perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:Tree-1.png|1 level below ground: roots in a [[red sand]] wall on the side of a hill&lt;br /&gt;
File:Tree0.png|Ground level: trunk&lt;br /&gt;
File:Tree+1.png|1 level above ground, trunk, branches and twigs&lt;br /&gt;
File:Tree+2.png|2 levels above ground&lt;br /&gt;
File:Tree+3.png|3 levels above ground, includes some Open Space&lt;br /&gt;
File:Tree+4.png|4 levels above ground&lt;br /&gt;
File:Tree+5.png|5 levels above ground&lt;br /&gt;
File:Tree+6.png|6 levels above ground&lt;br /&gt;
File:Tree+7.png|7 levels above ground, only Open Space&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Growths ===&lt;br /&gt;
Growths are the things that grow ''on'' a tree, i.e: they are not an essential part of the tree's structure and can be shed or picked without destroying the tree. This includes leaves, needles, flowers, fruit, seed pods, catkins, cones, etc. Each tree species has at least one type of growth, the most common one, unsurprisingly, being leaves.&lt;br /&gt;
&lt;br /&gt;
The leaves of deciduous trees change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest floor into a colorful patchwork.&lt;br /&gt;
&lt;br /&gt;
Trees of fruit-producing species usually grow flowers in spring and fruit later in the year. Flowers will fall in a cloud during the transition from flowers to fruit; the cloud is shown falling, and examining the ground after that will show &amp;quot;&amp;lt;tree&amp;gt; flowers&amp;quot; in addition to other tile contents. Both flowers and fruit appear and fall at set times through the year, so it is possible that a young tree that has never flowered will give fruit.&lt;br /&gt;
&lt;br /&gt;
Fruit can be picked from trees in Adventure mode. Fortress mode harvesting is done with a [[stepladder]] (as long as the fruit-bearing tree is within a plant gathering zone) or by collecting fallen fruits. Fruit can be brewed at a [[still]]. Cutting down a tree with fruit causes the fruit to vanish{{verify}}.&lt;br /&gt;
&lt;br /&gt;
Some growths can be used for [[dye]]ing, mostly the leaves (only 14 tree types out of 72 has such leaves), but also some fruits ([[banana]], [[coffee]], [[avocado]], [[pomegranate]], [[bayberry]], [[persimmon]]), nuts ([[almond]] and [[chestnut]]), and cones ([[alder]]).&lt;br /&gt;
&lt;br /&gt;
If a tree is set on fire in fortress mode and is described as 'dead' when examined, it will eventually rejuvenate itself and come back to life after a few years, starting from the trunk and leading out into the branches if left alone.&lt;br /&gt;
&lt;br /&gt;
== Chopping down trees ==&lt;br /&gt;
{{main|Woodcutting}}&lt;br /&gt;
&lt;br /&gt;
Trees can be cut down by dwarves to produce [[wood]]. It is enough to [[designations menu|designate]] only one trunk tile for cutting to chop down the whole tree it belongs to - any trunk tile will do, even those that are above ground, or even a single tile of a multi-tile trunk. As a result, it's impossible to &amp;quot;prune&amp;quot; trees by chopping down only parts of them. The quality of the [[Battle axe|axe]] determines how fast trees can be cut down.&lt;br /&gt;
&lt;br /&gt;
Once a woodcutter is done with the first tile, the tree instantly converts to a number of free-floating logs that fall to the ground in a direction away from the cutter. Cutting a tree from a trunk section above ground level may result in the woodcutter losing their footing and crashing to the ground (similar to having a tile deconstructed under their feet).&lt;br /&gt;
&lt;br /&gt;
If you dug the tile below the trunk before cutting the tree, it will leave a hole to the surface, potentially allowing dangerous creatures to path into your underground fort. Avoid digging directly below one z-level in wooded areas before clearing out the trees, and make sure to check for open floor spaces {{Tile|·|0:1}} on the surface afterwards. If holes are present, construct [[floor]] tiles over the holes, which will prevent creatures from moving below. Constructing a wall below the open floor will work as well. Unexplained underground logs can alert you to the presence of these &amp;quot;guest entrances&amp;quot;. Moving a building preview all around the surface ([[vermin catcher's shop]]s are good for their size) in ASCII mode and inspecting any non-ramp or tree invalid tiles can sweep large areas.&lt;br /&gt;
&lt;br /&gt;
If you had [[smoothing|smoothed]] the wall below the trunk and then cut down the tree, it will leave an open floor above the smoothed wall, unlike constructed walls (see this [[tile#Walls|diagram]] for a visual illustration). If there is an open space adjacent to the smoothed wall, creatures can diagonally move below the adjacent space (by swimming, flying, or climbing) from the open floor above. Such occurrences should be uncommon, as it requires the tile below the tree to be made of stone (so it can be smoothed), and occur mainly in [[mountain]] biomes and areas affected by erosion.&lt;br /&gt;
&lt;br /&gt;
=== Objects and tiles in trees ===&lt;br /&gt;
&lt;br /&gt;
Some trees have been found to have objects or tiles contained within the branches - cutting down these trees can be hazardous to your dwarves.  You can check all the z-levels of every tree you wish to cut, or just take the risk and experience occasional fun!&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
=== Wood ===&lt;br /&gt;
{{main|Wood}}&lt;br /&gt;
&lt;br /&gt;
One of the variations between the different tree species is in the [[weight]] and [[color]] of their [[wood]]. Weight is often a minor concern but when using wood to create objects that will be moved, such as [[bin]]s or [[bucket]]s, choosing lighter wood is an advantage as it will be [[haul]]ed faster. Heavier wood will make [[Training weapon|wooden weapons]] and [[siege engine]] projectiles more effective, while lighter wooden [[shield]]s reduce penalties to speed while blocking just as well as heavier shields.&lt;br /&gt;
&lt;br /&gt;
All types of wood have the same (low) value (beyond the [[preference]]s of individual dwarves), although the [[color]] of the wood may matter for aesthetic purposes. Some types of wood can be used for [[dye]]ing.&lt;br /&gt;
&lt;br /&gt;
=== Fruit ===&lt;br /&gt;
Various kinds of tree produce fruit.  In [[dwarf fortress mode]], they can be gathered with a [[stepladder]] in a designated [[zone#Gather/pick Fruit|plant gathering zone]], and [[Elf|elves]] will also bring fruit to [[trading|trade]].  Fruit can be eaten, producing [[seed]]s.  The following trees produce usable fruit in vanilla: apple, apricot, avocado, banana, bayberry, bitter orange, carambola, cashew, cherry, citron, coconut palm, coffee, custard-apple, date palm, desert lime, durian, finger lime, guava, kumquat, lime, lychee, mango, olive, orange, papaya, paradise nut, peach, pear, persimmon, plum, pomegranate, pomelo, rambutan, round lime, saguaro, and sand pear. Not all of these can be brewed; see [[alcohol]] for a list of brewable fruit.&lt;br /&gt;
&lt;br /&gt;
Instead of fruit, some trees will produce nuts, which are actually seeds - since tree seeds currently can't be planted, feel free to allow cooking of these. The nut-producing trees in vanilla are: [[almond]], [[candlenut]], [[chestnut]], [[hazel]], [[macadamia]], [[oak]], [[pecan]], and [[walnut]].&lt;br /&gt;
&lt;br /&gt;
== Growing trees ==&lt;br /&gt;
[[File:sapling_preview.png|right]]Trees grow from '''saplings''', which start growing randomly on non-occupied tiles of a suitable biome; thus chopping down a forest may create a clearing, but within a couple of years a new forest will have grown. Saplings will not grow to maturity if their tile contains an item or building (including stockpile designations), though removing the item may cause the tree to spontaneously grow up. Saplings will block the construction of farm plots unless there is also a dusting or pile of mud beneath them.&lt;br /&gt;
&lt;br /&gt;
Saplings can be killed by heavy [[traffic|foot traffic]] and removed by building a road on them, but not by flooding &amp;amp;mdash; they can survive submergence for extended periods of time and will still grow to maturity once the water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them away. Many underground trees are called &amp;quot;young &amp;amp;lt;tree&amp;amp;gt;&amp;quot; instead of sapling, but the concept is the same. Paved [[road]]s and (even unbuilt) [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{menu icon|m|t}} stairs instead of {{menu icon|m|m}} digging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil one z-level beneath them (currently observed to be at least one unmined tile within a two-tile radius); underground trees not only ignore this restriction for dry subterranean soil but will also grow on muddy subterranean stone.&lt;br /&gt;
&lt;br /&gt;
Trees ''cannot'' be specifically &amp;quot;planted&amp;quot; [http://www.bay12games.com/dwarves/dev.html as of yet]; even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. (Sadly, the [[elf|elves]] do not seem to comprehend this.) It is possible to [[tree farming|farm]] trees by walling off or engineering a patch of soil and locking it away so your dwarves don't trample all over it, but it will take a long time for the farm to yield results. After you expose the caverns, subterranean flora (including trees) will begin to grow on any exposed, previously-bare soil within your fortress; this can be annoying when a copse of [[blood thorn]]s suddenly appears in your [[sand#Glass|sand collection]] area, but allows you to easily mine out large subterranean [[Tree farming|tree farms]] full of colorful subterranean trees.&lt;br /&gt;
&lt;br /&gt;
If a sapling grows into a tree, it can block off narrow areas, such as one-tile-wide hallways in a muddy cavern layer.  This can cause dwarves to take longer alternate routes to perform their jobs, or entrap them entirely.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
One can grow additional tree branches by digging away parts of tree roots and replacing them with grass or cave moss. Afterwards, when the tree grows, it may spread (fruit-bearing) branches there.&lt;br /&gt;
&lt;br /&gt;
== Growth rate &amp;amp; wood yield ==&lt;br /&gt;
From the time a sapling appears, it takes about three and a half ''months'' for a tree to grow. Trees make a growth check once every year, and then grow randomly - it's possible for a tree to reach eight z-levels of height in a decade, not have gone past five in three, or avoid growing branches at all initially.&lt;br /&gt;
&lt;br /&gt;
Most tree raws currently specify exactly the same canopies. They'll yield more wood overall with sparser cutting, though the breakeven point is unknown presently. Each &amp;quot;tree trunk&amp;quot; tile will yield exactly one log, while light branches, twigs and (brown) heavy branches will give nothing. The size of aboveground trees at embark depends heavily on unknown factors beyond age and species; possibly temperature, latitude or biome?{{Verify}}&lt;br /&gt;
&lt;br /&gt;
For wood, branching trees with nonbranching trunks (Papayas, Ginkgos, Saguaros, Pines, Cedars, Fungiwoods, Alders, and Birches) should be cut down preferentially, as their branches will obscure saplings and their trunks grow slower. They will not yield any more wood past reaching their maximum trunk height (4-9 depending on species). Vice-versa, Glumprong trees are near-ideal for forestry, as they're all trunk, though their max height is limited to 8.&lt;br /&gt;
&lt;br /&gt;
Palm trees don't obscure other ones with their canopies, so should be cut when wood is needed, or when they reach their maximum height of 9.&lt;br /&gt;
&lt;br /&gt;
== Aboveground trees ==&lt;br /&gt;
Most of them bear fruits and nuts, which can be [[Activity zone#Gather/Pick Fruit|harvested]] for food and drinks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- default template (see Template:Multi-tile_tree_table_row for more details)&lt;br /&gt;
{{multi-tile tree table row|name=|symbol=|color=|decid=|biome=(|biome2=|biome3=...)|dry=|align=|dense=&lt;br /&gt;
  |tile1=&lt;br /&gt;
  |drink=|drinkv=|eat=|cook=&lt;br /&gt;
  |grow1=&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{multi-tile tree table head}}&lt;br /&gt;
{{multi-tile tree table row|name=Abaca|super=3|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y&lt;br /&gt;
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:abaca_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Abaca_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:abaca_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:1}} \ [[File:abaca_flower.png]] flower&lt;br /&gt;
  |grow3=[[File:abaca_seeds.png]] seeds&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Acacia|symbol=♠|color=2:0|decid=No|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|dense=0.600&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Acacia_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:acacia_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:acacia_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:acacia_pod.png]] seed pod&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Avocado|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.540&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:avocado_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Avocado_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:avocado_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:avocado_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:0}} \ [[File:avocado_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:avocado_seeds_sprite.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Banana|super=3|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y&lt;br /&gt;
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:banana_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Banana_sapling.png]]&lt;br /&gt;
  |drink=Banana beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:banana_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:0}} \ [[File:banana_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:banana_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:banana_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Bitter orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Coffee_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:bitter_orange_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:bitter_orange_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:bitter_orange_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:bitter_orange_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cacao tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.430&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:apple_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Apple_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:cacao_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:cacao_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:0}} \ [[File:cacao_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:cacao_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Candlenut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.140&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:candlenut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Candlenut_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:candlenut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:candlenut_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:candlenut_sprite.png]] nut&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Carambola|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.550&lt;br /&gt;
  |drink=Carambola wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:carambola_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Carambola_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:carambola_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|3:1}} \ [[File:carambola_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:carambola_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:carambola_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cashew|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.450&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:cashew_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Cashew_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:cashew_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:cashew_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:cashew_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:cashew_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Citron|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.700&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pomelo_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Citron_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:citron_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:citron_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:citron_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:citron_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Coconut palm|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.680&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:mangrove_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Palm_sapling.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:coconut_palm_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:0}} \ [[File:coconut_palm_spathe.png]] spathe&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:palm_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Coffee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Coffee_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:coffee_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:coffee_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:coffee_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:coffee_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Custard-apple|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.360&lt;br /&gt;
  |drink=Custard-apple cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Custard_apple_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:custard_apple_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:custard_apple_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:custard_apple_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:custard_apple_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Date palm|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=b|dense=0.820&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:orange_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Date_palm_sapling.png]]&lt;br /&gt;
  |drink=Date wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:date_palm_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:date_palm_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|5:0}} \ [[File:date_palm_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:date_palm_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Desert lime|symbol=♠|color=2:0|decid=No|biome=Tropical Grassland|biome2=Tropical Savanna|biome3=Tropical Shrubland|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Desert_lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:desert_lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:desert_lime_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:desert_lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:desert_lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Durian|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.520&lt;br /&gt;
  |drink=Durian wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Durian_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:durian_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:0}} \ [[File:durian_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:durian_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:durian_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Finger lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Finger_lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:finger_lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:finger_lime_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:finger_lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:finger_lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Guava|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.610&lt;br /&gt;
  |drink=Guava wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Guava_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:guava_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:guava_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:guava_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:guava_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Kapok|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.260&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Kapok_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:kapok_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:kapok_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|2:1}} \ [[File:kapok_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Kumquat|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Kumquat_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:kumquat_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:kumquat_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:kumquat_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:kumquat_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:lime_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Lychee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.880&lt;br /&gt;
  |drink=Lychee wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:lychee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Lychee_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:lychee_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:lychee_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|5:1}} \ [[File:lychee_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:lychee_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Macadamia|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.705&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Macadamia_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:macadamia_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:macadamia_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:macadamia_sprite.png]] nut&lt;br /&gt;
  |grow4=[[File:macadamia_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Mahogany|symbol=♠|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.600&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:mahogany_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Mahogany_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:mahogany_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|6:1}} \ [[File:mahogany_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:mahogany_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Mango tree|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.520&lt;br /&gt;
  |drink=Mango wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Mango_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:mango_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:1}} \ [[File:mango_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:1}} \ [[File:mango_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:mango_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Olive|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.990&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Olive_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:olive_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:olive_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|0:1}} \ [[File:olive_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:olive_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:orange_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Orange_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:orange_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:orange_leaves.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:orange_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:orange_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Papaya|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.130&lt;br /&gt;
  |drink=Papaya wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:papaya_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Papaya_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:papaya_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:papaya_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:papaya_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:papaya_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Paradise nut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.820&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:paradise_nut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Paradise_nut_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:paradise_nut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|6:1}} \ [[File:paradise_nut_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:paradise_nut_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:paradise_nut_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pomelo|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pomelo_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pomelo_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:pomelo_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:pomelo_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:pomelo_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:pomelo_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Rambutan|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620&lt;br /&gt;
  |drink=Rambutan wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:rambutan_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Rambutan_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:rambutan_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:rambutan_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:rambutan_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:rambutan_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Round lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Round_lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:round_lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:round_lime_flowers.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:round_lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:round_lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Rubber tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.490&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:carambola_trunk_sprite.png]] &lt;br /&gt;
  |sapling=[[File:Rubber_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:rubber_leaves.png]] leaf&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Tea|symbol=♣|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.560&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Tea_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:tea_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:tea_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:tea_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:tea_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pomegranate|symbol=Γ|color=2:0|decid=Yes|biome=Any Tropical|dry=y|dense=0.770&lt;br /&gt;
  |drink=Pomegranate wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pomegranate_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:pomegranate_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:1}} \ [[File:pomegranate_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:pomegranate_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:pomegranate_seeds2.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Mangrove|symbol=♣|color=2:0|decid=No|biome=Mangrove Swamp|dry=n|dense=0.830&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:mangrove_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Mangrove_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:mangrove_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:mangrove_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|4:1}} \ [[File:mangrove_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cedar|symbol=↨|color=2:0|decid=No|biome=Temperate Coniferous Forest|biome2=Tropical Coniferous Forest|dry=y|dense=0.570&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|2:0}} branches&lt;br /&gt;
  |tile3={{tile|;|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:pine_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Cedar_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:cedar_leaves.png]] scale-leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:cedar_seed_cone.png]] seed cone&lt;br /&gt;
  |grow3={{tile|*|5:0}} \ [[File:cedar_pollen_cone.png]] pollen cone&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Feather tree|symbol=♣|color=7:1|decid=No|biome=Not Freezing|dry=y|align=Good|dense=0.100&lt;br /&gt;
  |tile1={{tile|O|7:1}}{{tile|═|7:1}}{{tile|⌂|7:1}} trunk&lt;br /&gt;
  |tile2={{tile|─|7:1}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|7:1}} branches&lt;br /&gt;
  |tile4={{tile|;|7:1}} twigs&lt;br /&gt;
  |tile5={{tile|¼|7:1}} roots&lt;br /&gt;
  |graphic=[[File:feather_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Feather_sapling.png]]&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |grow1={{tile|♠|7:1}} \ [[File:feathers_sprite.png]] down&lt;br /&gt;
  |grow2={{tile|%|7:1}} \ [[File:feather_eggs_sprite.png]] egg&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Glumprong|symbol=┤|color=5:0|decid=No|biome=Not Freezing|dry=y|align=Evil|dense=1.200&lt;br /&gt;
  |tile1={{tile|O|5:0}}{{tile|═|5:0}}{{tile|⌂|5:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|5:0}} roots&lt;br /&gt;
  |graphic=[[File:glumprong_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Glumprong_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Highwood|symbol=¶|color=2:0|decid=No|biome=Not Freezing|dry=y|align=Savage|dense=0.500&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:highwood_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|3:1}} \ [[File:highwood_flower.png]] flower&lt;br /&gt;
  |graphic=[[File:highwood_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Highwood_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Saguaro|symbol=╞|color=2:0|decid=No|biome=Any Desert|dry=y|dense=0.430&lt;br /&gt;
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk&lt;br /&gt;
  |tile2={{tile|─|2:0}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|2:0}} roots&lt;br /&gt;
  |graphic=[[File:saguaro_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Saguaro_sapling.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♣|7:1}} \ [[File:saguaro_flower.png]] flower&lt;br /&gt;
  |grow2={{tile|•|4:1}} \ [[File:saguaro_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Willow|symbol=⌠|color=2:0|decid=No|biome=Any Temperate|biome2=Any Tropical Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|biome6=Tropical Freshwater Swamp|biome7=Tropical Saltwater Swamp|biome8=Tropical Freshwater Marsh|biome9=Tropical Saltwater Marsh|dry=n|dense=0.390&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:willow_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|7:1}} \ [[File:willow_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|7:1}} \ [[File:willow_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|*|6:0}} \ [[File:willow_fruit.png]] fruit&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Willow_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Alder|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.410&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|2:0}} branches&lt;br /&gt;
  |tile3={{tile|;|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Alder_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}}  \ [[File:alder_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|4:0}} \ [[File:alder_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|6:0}} \ [[File:alder_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|*|6:0}} \ [[File:alder_cone.png]] cone&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Almond|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795&lt;br /&gt;
  |eat=Seed|super=4||cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:almond_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:almond_flower2.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:almond_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:almond_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Almond_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Apple|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745&lt;br /&gt;
  |drink=Apple cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:apple_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:apple_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:0}} \ [[File:apple_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:apple_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:apple_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Apple_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Apricot|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745&lt;br /&gt;
  |drink=Apricot wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:apricot_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:apricot_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:apricot_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:apricot_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:paradise_nut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Apricot_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Ash (tree)|alt=Ash|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.600&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:ash_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:ash_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:ash_sprite.png]] fruit&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Ash_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Birch|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.650&lt;br /&gt;
  |tile1={{tile|O|7:1}}{{tile|⌂|7:1}} trunk&lt;br /&gt;
  |tile2={{tile|¼|2:0}} branches&lt;br /&gt;
  |tile3={{tile|;|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|7:1}} roots&lt;br /&gt;
  |graphic=[[File:birch_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Birch_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:birch_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:birch_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|6:0}} \ [[File:birch_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4=[[File:birch_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cherry|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.425&lt;br /&gt;
  |drink=Cherry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:cherry_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:cherry_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:cherry_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:cherry_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:cherry_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Cherry_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Chestnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.430&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:chestnut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|7:1}} \ [[File:chestnut_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|7:1}} \ [[File:chestnut_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|*|2:0}} \ [[File:chestnut_burr.png]] burr&lt;br /&gt;
  |graphic=[[File:chestnut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Chestnut_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Ginkgo|symbol=↑|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.450&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}} \ [[File:ginkgo_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:ginkgo_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|%|7:1}} \ [[File:ginkgo_seeds2.png]] seed&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Ginkgo_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Hazel|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.500&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:hazel_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:1}} \ [[File:hazel_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:hazel_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Hazel_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Maple|symbol=♣|color=2:0|decid=Yes|biome=Temperate Broadleaf Forest|biome2=Temperate Grassland|biome3=Temperate Savanna|biome4=Temperate Shrubland|dry=y|dense=0.540&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:maple_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:maple_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:maple_fruit.png]] fruit&lt;br /&gt;
  |graphic=[[File:maple_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Maple_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Oak|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.700&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:oak_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:0}} \ [[File:oak_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:oak_sprite.png]] acorn&lt;br /&gt;
  |graphic=[[File:oak_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Oak_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Peach|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795&lt;br /&gt;
  |drink=Peach cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:peach_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:peach_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:peach_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:peach_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:peach_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Peach_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.600&lt;br /&gt;
  |drink=Perry|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:pear_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:pear_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:pear_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:pear_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:pear_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pear_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pecan|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.735&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:pecan_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|2:1}} \ [[File:pecan_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:pecan_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pecan_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Persimmon|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.835&lt;br /&gt;
  |drink=Persimmon wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:persimmon_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:persimmon_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:persimmon_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:persimmon_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Persimmon_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Plum|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795&lt;br /&gt;
  |drink=Plum wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:plum_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:plum_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|5:0}} \ [[File:plum_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:plum_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Plum_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Sand pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.690&lt;br /&gt;
  |drink=Sand pear cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:sand_pear_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:sand_pear_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:sand_pear_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:sand_pear_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:pear_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Sand_pear_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Walnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.562&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:walnut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:walnut_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|♣|2:1}} \ [[File:walnut_flower.png]] flower&lt;br /&gt;
  |grow4={{tile|%|6:0}} \ [[File:walnut_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:peach_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Walnut_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Bayberry|symbol=♠|color=2:0|decid=No|biome=Any Temperate|biome2=Taiga|dry=y|dense=0.700&lt;br /&gt;
  |drink=Bayberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:bayberry_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:bayberry_both_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|6:0}} \ [[File:bayberry_both_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|%|5:0}} \ [[File:bayberry_sprite.png]] fruit&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Bayberry_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Larch|symbol=↑|color=2:0|decid=Yes|biome=Taiga|biome2=Temperate Coniferous Forest|dry=y|dense=0.590&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|*|2:0}}{{tile|*|6:1}} \ [[File:larch_needle.png]] needle&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:larch_seed_cone.png]] seed cone&lt;br /&gt;
  |grow3={{tile|*|2:0}} \ [[File:larch_pollen_cone.png]] pollen cone&lt;br /&gt;
  |graphic=[[File:larch_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Larch_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pine|symbol=↑|color=2:0|decid=No|biome=Taiga|biome2=Temperate Coniferous Forest|biome3=Tropical Coniferous Forest|dry=y|dense=0.510&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|*|2:0}} branches&lt;br /&gt;
  |tile3={{tile|*|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|6:0}} roots&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:pine_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pine_sapling.png]]&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:pine_leaves.png]] needle&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:pine_seed_cone.png]] seed cone&lt;br /&gt;
  |grow3={{tile|*|4:0}} \ [[File:pine_pollen_catkin.png]] pollen cone&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single fruit.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These trees do not produce wood when cut.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These trees' only edible raw product is seed, which dwarves will not currently eat raw despite the tag.&lt;br /&gt;
&lt;br /&gt;
== Underground trees ==&lt;br /&gt;
&lt;br /&gt;
These are the trees that can grow in subterranean caverns. None of them produce growths.&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table head}}&lt;br /&gt;
{{multi-tile tree table row|name=Fungiwood|symbol=♣|color=6:1|decid=No|biome=Subterranean Water/Layers 1-2|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|6:1}}{{tile|⌂|6:1}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:1}} branches&lt;br /&gt;
  |tile3={{tile|;|6:1}} twigs&lt;br /&gt;
  |graphic=[[File:fungiwood_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Fungiwood sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Tower-cap|symbol=♠|color=7:1|decid=No|biome=Subterranean Water/Layers 1-2|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|7:1}} trunk&lt;br /&gt;
  |tile2={{tile|O|7:1}}{{tile|║|7:1}}{{tile|▲|7:1}}{{tile|∙|7:1}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:tower-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Tower-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Black-cap|symbol=♠|color=0:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.650&lt;br /&gt;
  |tile1={{tile|O|0:1}} trunk&lt;br /&gt;
  |tile2={{tile|O|0:1}}{{tile|║|0:1}}{{tile|▲|0:1}}{{tile|∙|0:1}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:black-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Black-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Goblin-cap|symbol=♠|color=4:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|4:1}} trunk&lt;br /&gt;
  |tile2={{tile|O|4:1}}{{tile|║|4:1}}{{tile|▲|4:1}}{{tile|∙|4:1}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:goblin-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Goblin-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Spore tree|symbol=♣|color=3:0|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|3:0}}{{tile|═|3:0}}{{tile|⌂|3:0}} trunk&lt;br /&gt;
  |tile2={{tile|─|3:0}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|3:0}} branches&lt;br /&gt;
  |tile4={{tile|;|3:0}} twigs&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:spore_tree_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Spore tree sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Tunnel tube|symbol=│|color=5:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.500&lt;br /&gt;
  |tile1={{tile|O|5:1}}{{tile|═|5:1}}{{tile|⌂|5:1}} trunk&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:tunnel_tube_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Tunnel tube sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Blood thorn|symbol=╡|color=4:0|decid=No|biome=Subterranean Water|biome2=Subterranean Chasm/Layer 3|dry=b|dense=1.250&lt;br /&gt;
  |tile1={{tile|O|4:0}}{{tile|═|4:0}}{{tile|⌂|4:0}} trunk&lt;br /&gt;
  |tile2={{tile|─|4:0}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|4:0}} branches&lt;br /&gt;
  |tile4={{tile|;|4:0}} twigs&lt;br /&gt;
  |graphic=[[File:blood_thorn_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Blood thorn sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Nether-cap|symbol=♠|color=1:0|decid=No|biome=Subterranean Water/Layer 3|dry=b|dense=0.550&lt;br /&gt;
  |tile1={{tile|O|1:0}} trunk&lt;br /&gt;
  |tile2={{tile|O|1:0}}{{tile|║|1:0}}{{tile|▲|1:0}}{{tile|∙|1:0}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:nether-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Nether-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Trees grow through bridges. {{bug|7872}}&lt;br /&gt;
* Cutting down trees will leave a hole in the floor if the layer below has been mined (which has the potential for lots of fun, especially considering invaders). {{bug|8469}} &lt;br /&gt;
* Trees not yielding wood will not be generated. {{bug|10581}}&lt;br /&gt;
* Some underground trees will only give one log.  {{bug|7313}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is possible for animals to be stuck up in trees at the moment of embarking. This will cause them to starve to death after a while as they have no means of getting down, so the player should check higher z-levels above the wagon once the playing area is generated, and immediately cut down any trees animals are stuck in.&lt;br /&gt;
{{Plants|cat=nocat}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map tiles]]&lt;br /&gt;
{{Category|Trees| }}&lt;br /&gt;
[[ru:Tree]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Miasma&amp;diff=319158</id>
		<title>Miasma</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Miasma&amp;diff=319158"/>
		<updated>2026-08-19T22:08:25Z</updated>

		<summary type="html">&lt;p&gt;Quietust: checked against disassembly, and it only checks SUBTERRANEAN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:miasma_preview_anim.gif|right]]&lt;br /&gt;
'''Miasma''' is a cloud of purple stench that makes your [[dwarf|dwarves]] [[Thought|unhappy]]. It only occurs in subterranean areas - ([[Tile attributes|specifically]], {{DFtext|Subterranean|0:1}} [[tile]]s; whether a tile is {{DFtext|Inside|6:0}} or {{DFtext|Outside|3:1}} or {{DFtext|Light|6:1}} or {{DFtext|Dark|0:1}} makes no difference), and is caused by rotting items. Miasma is not shown in [[Adventurer mode]], although it will be listed when {{key|l}}ooking, and can cause negative thoughts.  There are limits to where and how far miasma will spread (see below).&lt;br /&gt;
&lt;br /&gt;
== Rotten items ==&lt;br /&gt;
A '''rotten''' [[item]] is a [[corpse]], body part or an item of [[food]] that has spoiled, either from not being in a [[stockpile]] (if food) or just over time (if a corpse or body part).&lt;br /&gt;
&lt;br /&gt;
Often a job in a [[kitchen]], [[still]] or [[farmer's workshop]] will be canceled with the announcement {{DFtext|...needs '''unrotten''' (item)|4:1}}.  That doesn't mean you only have rotten ones, it means there was not an appropriate item available at that moment. Items that are involved in another task, [[forbid]]den, marked for [[dump]]ing, or that have no [[path]] will be disregarded for workshop tasks.&lt;br /&gt;
&lt;br /&gt;
Body parts of living dwarves may also be marked as rotten if they are affected by a [[syndrome]] that causes necrosis. The afflicted body part produces miasma from time to time.&lt;br /&gt;
&lt;br /&gt;
Prepared food will rot the same as [[meat]], [[cheese]], [[egg]]s, and prepared [[fish]], but [[plant]]s will wither instead of producing miasma. The only places where food will not rot are: in a stockpile, a [[trade depot]], the [[Wagon (embark)|embark wagon]], a [[minecart]], when used as a reaction component, or while being carried by a dwarf, caravan pack animal, or [[wagon]], (or eggs in a [[nest box]]). It does not matter if the food is in a [[Storage|container]]; a [[barrel]] or [[large pot]] full of meat left in a corridor will rot.  While you'd expect [[milk]], [[fat]], and [[tallow]] to rot also, it seems that they do not, nor do any of the other categories of food, including [[flour]], [[drink]]s, [[seed]]s, and [[rock nut]] paste. Raw fish will rot no matter where they're stored, which is why it's important to prepare fish as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
== Miasma propagation ==&lt;br /&gt;
Once miasma has been generated (i.e. there is at least one purple square), it will spread for a while, eventually disappearing. This is true even if the original source has been removed: you can still have a spreading cloud of miasma even after you've cleaned up the dead goblin or whatever. The spread of miasma is only north, south, east, west, up, or down, it will not pass through diagonal openings. It will pass through any [[grate]]s or [[bars]], and open [[door]]s and floor [[hatch]]es, but not the latter if closed. If a dwarf passes through a door or hatch adjacent to miasma, there is only a chance it will spread through during the brief time it's opened (i.e. miasma does not have [[pressure]] to [[flow]] like [[liquid]]s).&lt;br /&gt;
&lt;br /&gt;
== Avoiding miasma ==&lt;br /&gt;
[[File:Dwarf fort tut miasma.jpg|500px|right]]&lt;br /&gt;
To avoid miasma, either keep anything rotten above ground, submerged in 7/7 water, or alternatively have a subterranean [[refuse]] pile on its own in a room with multiple [[door]]s; this should halt the miasma's advance (although the room itself will still stink up). It will also not spread diagonally, so one possible solution is to have the only entrance be diagonal.&lt;br /&gt;
&lt;br /&gt;
Alternately, excavate the roof of your refuse pile/butcher's shop/fishery so that it is open to the surface, then build a floor over it. The tiles underneath will forever count as &amp;quot;Light Above Ground&amp;quot; and therefore will not generate miasma. (For style points use a transparent roof.) See [[Tile attributes|tile attributes]] for more information.&lt;br /&gt;
&lt;br /&gt;
Another option is to have a long garbage chute where refuse is [[dump]]ed down. If it is long enough, the miasma will not be able to reach all the way to the top, preventing your dwarves from getting unhappy thoughts.&lt;br /&gt;
&lt;br /&gt;
A creative way of constructing garbage chutes is to separate the garbage area and dumping area (where dwarves are) with [[hatch]]es linked to a [[pressure plate]]. That way garbage will land on the hatch, which will open (triggered by a dwarf returning to their duties stepping on a plate), letting it fall down and then close, keeping all the miasma inside. This allows one to construct a short, yet non-smelly chute.&lt;br /&gt;
&lt;br /&gt;
Another option for a short non-smelly chute is to let the chute be separated diagonally from the dumping square(s). Since miasma does not travel across corners, this allows a chute stretching across 2 z-levels to be completely miasma free, without needing additional mechanisms.&lt;br /&gt;
&lt;br /&gt;
 Example #1&lt;br /&gt;
 &lt;br /&gt;
 WWWWWWW   W=Wall&lt;br /&gt;
 WWWWWOW   .=Floor&lt;br /&gt;
 ....-WW   O=Channel&lt;br /&gt;
 WWWWWWW   -=Floor with dumping zone&lt;br /&gt;
&lt;br /&gt;
 Example #2&lt;br /&gt;
 &lt;br /&gt;
 WWWWWWW   W=Regular Wall                         .=Regular floor&lt;br /&gt;
 WWWWMQW   M=Wall with dumping zone&lt;br /&gt;
 ....--W   Q=Channel with dumping zone&lt;br /&gt;
 WWWWWWW   -=Floor with dumping zone&lt;br /&gt;
Of course, if you have easy access to [[magma]], you can simply dump any unwanted garbage in there, destroying it before it has a chance to rot. Beware of [[magma mist]].&lt;br /&gt;
&lt;br /&gt;
If you do encounter miasma coming from a kitchen, you can stop more by deconstructing the kitchen and making the area the kitchen was in a food stockpile. Miasma from a kitchen is (likely) caused by cooked food being left inside the kitchen because of not having food containers to put it in. Butcher shops suffer from the same problem.&lt;br /&gt;
&amp;lt;!--== Related bugs ==&lt;br /&gt;
&lt;br /&gt;
Note that dwarves interrupted in mid-meal will abandon their food. Food abandoned in this manner can never be interacted with (picked up, stored, or dumped) by any dwarf ever again, including the dwarf who abandoned it. {{Bug|1299}} If the food is abandoned underground, it will eventually rot and generate miasma. This is an especially frequent occurrence with soldiers, who will often be interrupted while consuming their rations when a training class begins.  One workaround for soldiers is to use the military supplies tab to prevent them from carrying food.&lt;br /&gt;
&lt;br /&gt;
The utility [[Utilities#DFHack|DFHack]] includes a command &amp;quot;cleanowned&amp;quot; to clear ownership and dump all owned items that are on the floor or rotting. This can help if you're dealing with miasma from this bug.--&amp;gt;&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
{{Category|Physics}}&lt;br /&gt;
{{Category|Thoughts}}&lt;br /&gt;
{{Category|World}}&lt;br /&gt;
[[ru:Miasma]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dwarf_vs_goblin_crayon.jpg&amp;diff=319149</id>
		<title>File:Dwarf vs goblin crayon.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dwarf_vs_goblin_crayon.jpg&amp;diff=319149"/>
		<updated>2026-08-19T17:10:41Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crayon art reward by Bay 12 Games, depicting a [[dwarf]] beheading a [[goblin]] riding a [[beak dog]]. Taken from [http://www.bay12forums.com/smf/index.php?topic=77360.msg2845868#msg2845868 Bay 12 Games forums]. Donation by stuntaneous.&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Item_quality/Table&amp;diff=319148</id>
		<title>Item quality/Table</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Item_quality/Table&amp;diff=319148"/>
		<updated>2026-08-19T16:44:52Z</updated>

		<summary type="html">&lt;p&gt;Quietust: actually, Legendary Artifacts only have a quality level of 5, the same as Masterwork items (a simple ''named'' artifact retains its original quality level)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot;| [[Item designations|Designation]] &lt;br /&gt;
! Description&lt;br /&gt;
! Value&amp;lt;br&amp;gt;Multiplier&amp;lt;br&amp;gt;(item)&lt;br /&gt;
! Value&amp;lt;br&amp;gt;Bonus&amp;lt;br&amp;gt;(item)&lt;br /&gt;
! [[Edge|Sharpness]]&lt;br /&gt;
! Weapon To-Hit&amp;lt;br&amp;gt;/ Armor Deflect&amp;lt;br&amp;gt;Modifier&lt;br /&gt;
! Mining&amp;lt;br&amp;gt;Speed&lt;br /&gt;
|-&lt;br /&gt;
| Item Name  ||  &amp;amp;mdash;        || 1× || +0 || 50%  || 1× || 100%&lt;br /&gt;
|-&lt;br /&gt;
| -Item Name-|| Well-crafted    || 1.1×  || +3 || 60%  || 1.2× || 120%&lt;br /&gt;
|-&lt;br /&gt;
| +Item Name+|| Finely-crafted  || 1.2×  || +6 || 70%  || 1.4× || 140%&lt;br /&gt;
|-&lt;br /&gt;
| *Item Name*|| Superior quality|| 1.333×  || +10 || 80%  || 1.6× || 160%&lt;br /&gt;
|-&lt;br /&gt;
| ≡Item Name≡|| Exceptional     || 1.5×  || +15 || 90%  || 1.8× || 180%&lt;br /&gt;
|-&lt;br /&gt;
| ☼Item Name☼|| Masterful       || 2×  || +30 || 100% || 2× || 200%&lt;br /&gt;
|-&lt;br /&gt;
| ''Unique name'' || [[Artifact]]|| 20× || +300 || 100% || 3× || 200%&lt;br /&gt;
|-&lt;br /&gt;
| «Item Name»|| [[decoration|Decorated]] object|| Varies || Varies || colspan=&amp;quot;3&amp;quot; | no effect &lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:tables]]&lt;br /&gt;
[[ru:Item quality/Table]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Troll&amp;diff=319145</id>
		<title>v0.31:Troll</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Troll&amp;diff=319145"/>
		<updated>2026-08-19T14:43:09Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|08:24, 12 August 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Trolls''' are large, predatory, dangerous subterranean creatures that often appear under the command of goblins during sieges, noted for their &amp;quot;terrifying features&amp;quot;.  They are [[building destroyer]]s, and will path to your buildings simply for the joy of sheer destruction. During sieges, they act as battering rams so [[trap design|design your defenses accordingly]].&lt;br /&gt;
&lt;br /&gt;
Their behavior as a servant race of goblins is made possible by being {{token|EVIL}} and either having {{token|SLOW_LEARNER}} or having {{token|TRAINABLE_WAR}} ''without'' {{token|CAN_LEARN}}; through modding, players can create their own subterranean goblin servants who will accompany trolls in battle by giving their race these same tokens.&lt;br /&gt;
&lt;br /&gt;
Trolls that show up during goblin invasions may have non military professions due to their [CAN_LEARN] tag.&lt;br /&gt;
&lt;br /&gt;
Goblins can take trolls as [[pet]]s to start a fort.  As of version v0.31.19, Goblins can shear Trolls for their fur, similar to Sheep.&lt;br /&gt;
&lt;br /&gt;
Trolls have &amp;lt;s&amp;gt;light blue&amp;lt;/s&amp;gt; hideous cyan blood.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Creature_token&amp;diff=319144</id>
		<title>v0.31:Creature token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Creature_token&amp;diff=319144"/>
		<updated>2026-08-19T14:41:53Z</updated>

		<summary type="html">&lt;p&gt;Quietust: SLOW_LEARNER no longer implies CAN_LEARN, but it's not entirely equivalent to SKILL_LEARN_RATES:50 since it also sets an extra flag needed for evil siege minions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|19:06, 26 August 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A full list of all known creature tokens.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ADOPTS_OWNER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Tame creature cannot be made available for adoption, instead automatically adopting whoever it wants. The basic requirements for adoption are intact - the creature will only adopt an owner which likes creatures of that species.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ALCOHOL_DEPENDENT}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature needs alcohol to get through the working day, choosing to drink booze instead of water if possible. Going sober for too long reduces speed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ALL_ACTIVE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| When set, the creature will appear at any time of day. Overrides {{token|DIURNAL|c}}, {{token|NOCTURNAL|c}}, {{token|CREPUSCULAR|c}}, {{token|MATUTINAL|c}}, and {{token|VESPERTINE|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ALTTILE}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| If set, the creature will blink between its {{token|TILE|c}} and its {{token|ALTTILE|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|AMBUSHPREDATOR}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Makes the creature start out hidden and remain near its original location until its prey draws near. When combined with {{token|WEBBER|c}}, causes them to lay gigantic webs near their spawn location, though only for creatures present during embark.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|AMPHIBIOUS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Allows a creature to breathe with or without [[water]]. Implies {{token|AQUATIC|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|APP_MOD_DESC_RANGE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*Range&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=60554.msg1766793#msg1766793 Forum post describing how description ranges work]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|APP_MOD_GENETIC_MODEL}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*Model (Accepts DOMINANT_MORE, DOMINANT_LESS, and MIX)&lt;br /&gt;
| Defines a genetic model for the relevant appearance modifier(s). May or may not do anything significant at present.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|APP_MOD_IMPORTANCE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*number&lt;br /&gt;
| Determines how important the appearance modifier is, for determining whether it shows up in the creature description.{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|APP_MOD_NOUN}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*noun&lt;br /&gt;
*SINGULAR or PLURAL &lt;br /&gt;
| creates a noun for the appearance and whether it is singular or plural&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|APP_MOD_RATE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*Rate (integer)&lt;br /&gt;
*Scale (DAILY,  YEARLY)&lt;br /&gt;
*min:max  of growth&lt;br /&gt;
*start year:start day&lt;br /&gt;
*end year:end day &lt;br /&gt;
| setting the growth rate of the modifier.  The last two tokens can be replaced by NO_END to have growth continue indefinitely.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|APPLY_CREATURE_VARIATION}}&lt;br /&gt;
| Special&lt;br /&gt;
| &lt;br /&gt;
*CV TEMPLATE NAME &lt;br /&gt;
| Loads the Creature Variation Template specified.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|APPLY_CURRENT_CREATURE_VARIATION}}&lt;br /&gt;
| Special&lt;br /&gt;
|  &lt;br /&gt;
| Applies loaded Creature Variation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|AQUATIC}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature can breathe in water, but air-drowns on dry land. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ARENA_RESTRICTED}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Does not appear in arena mode list.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ARTIFICIAL_HIVEABLE}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
| Can be kept in artificial hives by beekeepers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|AT_PEACE_WITH_WILDLIFE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Does not attack or frighten wildlife.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ATTACK}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*token&lt;br /&gt;
*bodypart&lt;br /&gt;
*selection criteria&lt;br /&gt;
*location &lt;br /&gt;
| Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens&lt;br /&gt;
'''Example:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]&amp;lt;br /&amp;gt;&lt;br /&gt;
''GORE'' : name of the attack&amp;lt;br /&amp;gt;&lt;br /&gt;
''BODYPART:BY_CATEGORY:HORN'' :  the horn is used to attack (presuming the creature has one)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ATTACK_TRIGGER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| pop:exported wealth:created wealth&lt;br /&gt;
| Specifies when a [[megabeast]] will attack the fortress.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BABY}}&lt;br /&gt;
| Caste&lt;br /&gt;
| integer &lt;br /&gt;
| Age at which creature is considered a child. Default is zero. One can think of this as the duration of the baby stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BABYNAME}}&lt;br /&gt;
| Caste&lt;br /&gt;
| singular:plural &lt;br /&gt;
| Defines a new name for a creature in baby state at the caste level. For non-caste-specific baby names, see {{token|GENERAL_BABY_NAME|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BEACH_FREQUENCY}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| [[Whale]]s and [[Sea nettle jellyfish|jellyfish]] have this. Controls the beaching frequency of the creature. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BENIGN}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature is non-aggressive by default, but may lash out if agitated or disturbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BIOME}}&lt;br /&gt;
| Creature&lt;br /&gt;
| &lt;br /&gt;
* [[biome token]]&lt;br /&gt;
| Select a [[Biome]] the creature may appear in.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BLOOD}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
* [[material token]]&lt;br /&gt;
*matter state (LIQUID, GAS, SOLID) &lt;br /&gt;
| Specifies what the creature's blood is made of.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BODY}}&lt;br /&gt;
| Caste&lt;br /&gt;
| body parts &lt;br /&gt;
| Draws body parts from OBJECT:BODY files (such as body_default.txt)&lt;br /&gt;
'''Example:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[BODY:BODY_WITH_HEAD_FLAG:HEART:GUTS:BRAIN:MOUTH] &amp;lt;br /&amp;gt;&lt;br /&gt;
This is the body from a [[Purring maggot]]. It creates a body with head, a heart, some guts, a brain, and a mouth. That's all a maggot needs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BODY_APPEARANCE_MODIFIER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*ATTRIBUTE&lt;br /&gt;
*lowest:lower:low:median:high:higher:highest &lt;br /&gt;
| These body modifiers give individual creatures different characteristics. In the case of HEIGHT, BROADNESS and LENGTH, the modifier is also a percentage change to the {{token|BODY_SIZE|c}} of the individual creature.  The seven numbers afterward give a distribution of ranges. Each interval has an equal chance of occurring.&lt;br /&gt;
'''Example:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] &amp;lt;br /&amp;gt;&lt;br /&gt;
''HEIGHT'' : marks the height to be changed &amp;lt;br /&amp;gt;&lt;br /&gt;
''90:95:98:100:102:105:110'' :  sets the range from the shortest (90% of the average height) to the tallest (110% of the average height) creature variation.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BODY_DETAIL_PLAN}}&lt;br /&gt;
| Caste&lt;br /&gt;
| PlanName, PlanName:type:type:type:etc. &lt;br /&gt;
| loads a plan listed OBJECT:BODY_DETAIL_PLAN files, such as b_detail_plan_default.txt. Mass applies {{token|USE_MATERIAL_TEMPLATE|c}}, mass alters {{token|RELSIZE|c}}, alters body part positions, and will allow tissue layers to be defined. Tissue layers are defined in order of skin to bone here.&lt;br /&gt;
'''Example:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] &amp;lt;br /&amp;gt;&lt;br /&gt;
This creates the detailed body of a [[fox]], the skin, fat, muscle, bones and cartilage out of the vertebrate tissues.&amp;lt;br /&amp;gt;&lt;br /&gt;
A [[Purring maggot|maggot]] would only need:&amp;lt;br /&amp;gt;&lt;br /&gt;
''[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]'' &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BODY_SIZE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| years:days:size &lt;br /&gt;
| Sets size at a given age. Size is in cubic centimeters, and for normal body materials is roughly equal to the creature's average weight in grams.&lt;br /&gt;
'''Example:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[BODY_SIZE:0:0:10000]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BODY_SIZE:1:168:50000]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BODY_SIZE:12:0:220000]&amp;lt;br /&amp;gt;&lt;br /&gt;
This describes the size of a [[minotaur]]. His birth size would be 10,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (~10 kg). At 1 year and 168 days old he would be 50,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (~50 kg). And as an adult (at 12 years old) he would be 220,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; and weigh roughly 220 kg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BODYGLOSS}}&lt;br /&gt;
| Caste&lt;br /&gt;
| gloss &lt;br /&gt;
| Substitutes body part text with replacement text. Draws gloss information from OBJECT:BODY files (such as body_default.txt)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BONECARN}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature eats bones. Implies {{token|CARNIVORE|c}}. Does not actually work due to a bug ({{Bug|11069}}).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BP_APPEARANCE_MODIFIER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*QUALITY&lt;br /&gt;
*lowest:lower:low:median:high:higher:highest &lt;br /&gt;
| sets up the breadth of possibilities for appearance qualities for a selected BP group. EG. Eyes (CLOSE_SET, DEEP_SET, ROUND_VS_NARROW, LARGE_IRIS),Lips (THICKNESS), Nose (BROADNESS, LENGTH, UPTURNED, CONVEX), Ear (SPLAYED_OUT, HANGING_LOBES, BROADNESS, HEIGHT), Tooth (GAPS), Skull (HIGH_CHEEKBONES, BROAD_CHIN, JUTTING CHIN, SQUARE_CHIN), Neck (DEEP_VOICE, RASPY_VOICE), Head (BROADNESS, HEIGHT)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BUILDINGDESTROYER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| 1 or 2 &lt;br /&gt;
| Allows a creature to destroy furniture and buildings. Value [1] targets mostly doors, hatches, furniture and the like. Value [2] targets anything not made with the b + C commands. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CAN_LEARN}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature gains skills and can have professions. Note that this token makes the creature unable to be butchered by an adventurer so it is not recommended for uncivilized monsters. Adventurers lacking this token can allocate but not increase attributes and skills. skills allocated will disappear on start.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CAN_SPEAK}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Can talk. Note that it is not necessary for a creature to gain social skills. If a member of a civilization (such as a pet) has this token, it'll need to eat and drink.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CANNOT_UNDEAD}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Cannot be turned into a zombie or skeletal undead. Also prevents ghosts of that creature appearing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CANOPENDOORS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Allows the creature to open doors. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CARNIVORE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature ''only'' eats meat.  If the creature goes on rampages in worldgen, it will often devour the people/animals it kills. Currently bugged in worldgen -- exclusively carnivore civilizations always starve out. Goblins and kobolds live off raw exceptions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CASTE}}&lt;br /&gt;
| Creature&lt;br /&gt;
| &lt;br /&gt;
*name &lt;br /&gt;
| Defines a caste.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CASTE_ALTTILE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*tile number or &amp;quot;letter&amp;quot;&lt;br /&gt;
| Caste-specific {{token|ALT_TILE|c}}. Requires {{token|CASTE_TILE|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CASTE_COLOR}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*fg&lt;br /&gt;
*bg&lt;br /&gt;
*brightness&lt;br /&gt;
| Caste-specific {{token|COLOR|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CASTE_GLOWCOLOR}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*fg&lt;br /&gt;
*bg&lt;br /&gt;
*brightness&lt;br /&gt;
| Caste-specific {{token|GLOWCOLOR|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CASTE_GLOWTILE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*tile value or &amp;quot;letter&amp;quot;&lt;br /&gt;
| Caste-specific {{token|GLOWTILE|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CASTE_NAME}}&lt;br /&gt;
| Caste&lt;br /&gt;
| singular:plural:adjective &lt;br /&gt;
| Caste-specific {{token|NAME|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CASTE_PROFESSION_NAME}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*[[Unit type token]] (Profession)&lt;br /&gt;
*singular&lt;br /&gt;
*plural &lt;br /&gt;
| Caste-specific {{token|PROFESSION_NAME|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CASTE_SOLDIER_ALTTILE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| 'character' or tile number&lt;br /&gt;
| Caste-specific {{token|SOLDIER_ALTTILE|c}}. Requires {{token|CASTE_SOLDIER_TILE|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CASTE_SOLDIER_TILE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| 'character' or tile number&lt;br /&gt;
| Caste-specific {{token|CREATURE_SOLDIER_TILE|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CASTE_SPEECH}}&lt;br /&gt;
| Caste&lt;br /&gt;
| speech file&lt;br /&gt;
| Caste-specific {{token|SPEECH|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CASTE_TILE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
* tile number or &amp;quot;letter&amp;quot;&lt;br /&gt;
| Caste-specific {{token|CREATURE_TILE|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CAVE_ADAPT}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Causes the creature to develop [[Cave adaptation]]. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CHANGE_BODY_SIZE_PERC}}&lt;br /&gt;
| Caste&lt;br /&gt;
| integer&lt;br /&gt;
| Multiplies body size by a factor of (integer)%. 50 halves size, 200 doubles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CHILD}}&lt;br /&gt;
| Caste&lt;br /&gt;
| integer &lt;br /&gt;
| age at which creature is considered an adult. One can think of this as the duration of the child stage. Without this token, a creature will not reproduce in Fortress mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CHILDNAME}}&lt;br /&gt;
| Caste&lt;br /&gt;
| singular:plural &lt;br /&gt;
| Defines a new name for a creature in child state at the caste level. For non-caste-specific child names, see {{token|GENERAL_CHILD_NAME|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CLUSTER_NUMBER}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
*min&lt;br /&gt;
*max&lt;br /&gt;
| The minimum/maximum numbers of how many creatures per spawned cluster. Certain vermin fish use this token in combination with temperate ocean and river biome tokens to perform seasonal migrations.&lt;br /&gt;
e.g. [CLUSTER_NUMBER:1:3] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CLUTCH_SIZE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*min&lt;br /&gt;
*max&lt;br /&gt;
|Number of eggs laid in one sitting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|COLONY_EXTERNAL}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Caste hovers around colony.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|COLOR}}&lt;br /&gt;
| Creature&lt;br /&gt;
| foreground:background:brightness &lt;br /&gt;
| Color of the creature's tile. See [[Color]] for usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|COMMON_DOMESTIC}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Any civilization with USE_COMMON_DOMESTIC tag (humans, dwarves) has domesticated this creature by default and always has access to it, even without any wild populations. Useless without {{token|PET|c}}, {{token|PACK_ANIMAL|c}}, {{token|WAGON_PULLER|c}} or {{token|MOUNT|c}} tags and invalid on {{token|FANCIFUL|c}} creatures. Requires NATURAL tag?{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CONVERTED_SPOUSE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Creatures of this caste's species with the {{token|SPOUSE_CONVERTER|c}} and {{token|NIGHT_CREATURE_HUNTER|c}} tokens will kidnap {{token|SPOUSE_CONVERSION_TARGET|c}}s of an appropriate sex and convert them into castes with CONVERTED_SPOUSE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|COOKABLE_LIVE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Set this to allow the creature to be cooked in meals while it is still alive, as well as when it's dead but not yet [[fishery|cleaned]]. Does not work correctly when applied to non-{{token|FISHITEM|c}} vermin.{{bug|13200}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|COPY_TAGS_FROM}}&lt;br /&gt;
| Special&lt;br /&gt;
| &lt;br /&gt;
*CREATURE NAME&lt;br /&gt;
| Copies tags from another specified creature.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CREATURE_CLASS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*classname&lt;br /&gt;
| An arbitrary creature classification. Can be set to anything, but the only existing use is GENERAL_POISON (used in syndromes). A single creature can have multiple classes. Eligibility for certain entity positions can also be permitted or restricted by this tag.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CREATURE_SOLDIER_TILE}}&lt;br /&gt;
| Creature&lt;br /&gt;
| 'character' or tile number&lt;br /&gt;
| Creatures active in their civilization's military will use this tile instead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CREATURE_TILE}}&lt;br /&gt;
| Creature&lt;br /&gt;
| 'character' or tile number &lt;br /&gt;
| The symbol of the creature in ASCII mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CREPUSCULAR}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| When set, the creature will appear at dawn (between 4:30 AM and 6:00 AM) and in the evening (between 8:00 PM and 10:05 PM) in Adventurer mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CURIOUSBEAST_EATER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Allows a creature to steal and eat edible items from a site. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CURIOUSBEAST_GUZZLER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Allows a creature to (very quickly) drink your alcohol. Or spill the barrel to the ground. Also affects undead versions of the creature.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CURIOUSBEAST_ITEM}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Allows a creature to steal things (apparently the highest value it can find). If the creature goes on rampages in worldgen, it will often steal items instead of attacking.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CV_ADD_TAG}}&lt;br /&gt;
| Special&lt;br /&gt;
| &lt;br /&gt;
*TAG NAME &lt;br /&gt;
| Adds a tag. Used in conjunction with creature variation templates.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CV_REMOVE_TAG}}&lt;br /&gt;
| Special&lt;br /&gt;
| &lt;br /&gt;
*TAG NAME &lt;br /&gt;
| Removes a tag. Used in conjunction with creature variation templates. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|DEMON}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Found on generated [[demon]]s. Cannot be specified in user-defined raws.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|DESCRIPTION}}&lt;br /&gt;
| Caste&lt;br /&gt;
| text &lt;br /&gt;
| A brief description of the creature type.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|DIE_WHEN_VERMIN_BITE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Dies upon attacking. Used for [[bee]] stings.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|DIFFICULTY}}&lt;br /&gt;
| Caste&lt;br /&gt;
| integer &lt;br /&gt;
| Increases experience gain during adventure mode. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|DIURNAL}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| When set, the creature will only appear during the day (between 6:00 AM and 8:00 PM) in Adventurer mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|DOES_NOT_EXIST}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| Creature does not actually exist; used for a few [[fanciful]] creatures of myth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|DRAGONFIREBREATH}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature breathes fire in a cone.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|EGG_MATERIAL}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
* [[material token]]&lt;br /&gt;
*state (SOLID, LIQUID, or GAS)&lt;br /&gt;
| Egg material. Egg-laying creatures will define this 3 times, using LOCAL_CREATURE_MAT:EGGSHELL, LOCAL_CREATURE_MAT:EGG_WHITE, and then LOCAL_CREATURE_MAT:EGG_YOLK.  Eggs will be made out of eggshell.  Edibility is determined by tags on whites or yolk, but they otherwise do not exist.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|EGG_SIZE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*size&lt;br /&gt;
| Determines the size of eggs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|EQUIPMENT_WAGON}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| Makes the creature into a large 3x3 creature responsible for carrying trade goods, pulled by two {{token|WAGON_PULLER|c}}s and driven by a merchant.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|EQUIPS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Allows the creature to wear or wield items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|EVIL}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| Creature is considered evil and will only show up in evil biomes. Civilizations with USE_EVIL_ANIMALS can domesticate them regardless of exotic status. Has no effect on cavern creatures.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|EXTRACT}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
* [[material token]]&lt;br /&gt;
| Defines a creature extract which can be obtained via [[small animal dissection]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|EXTRAVISION}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature can see regardless of whether it has working eyes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FANCIFUL}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| The creature is a thing of legend and known to all civilizations. Its materials cannot be requested or preferred. The tag also adds some art value modifiers. Used for things like dragons and other legendary creatures. Conflicts with {{token|COMMON_DOMESTIC|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FEATURE_ATTACK_GROUP}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Found on subterranean animal-man tribals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FEATURE_BEAST}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Found on [[forgotten beast]]s. Cannot be specified in user-defined raws.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FEMALE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature is female and can bear young. Usually determined inside a caste.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FIREBREATH}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature breathes long range fireballs and has a short range cone shaped fire breath attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FIREIMMUNE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature is immune to {{token|FIREBREATH|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FIREIMMUNE_SUPER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature is immune to {{token|DRAGONFIREBREATH|c}}. Implies {{token|FIREIMMUNE|c}}. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FISHITEM}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Needs to be cleaned at a fishery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FIXED_TEMP}}&lt;br /&gt;
| Caste&lt;br /&gt;
| temperature &lt;br /&gt;
| The natural heat generated by the creature.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FLEEQUICK}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Determines how soon a creature flees in a losing battle. Creatures with this tag will flee at the first sign of resistance.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FLIER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Allows a creature to fly. Fortress Mode pathfinding only partially incorporates flying - flying creatures need a land path to exist between them and an area in order to access it, but as long as one such path exists, they do not need to use it, instead being able to fly over intervening obstacles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FREQUENCY}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
*number, max 100&lt;br /&gt;
| Determines the chances of a creature appearing within its environment, with higher values resulting in more frequent appearance. This value is used multiply to determine the rarity of animal populations. A creature with [FREQUENCY:50] will appear in 50% of valid biomes, and be present in 50% of the area within those biomes.&lt;br /&gt;
When a [[Creature token#CLUSTER_NUMBER|cluster]] spawns, the game effectively considers all creatures that can possibly appear and uses the FREQUENCY value as a ''weight'' - for example, if there are three creatures with frequencies 10/25/50, the creature with [FREQUENCY:50] will appear approximately 58.8% of the time. Defaults to 50 if not specified. Not to be confused with {{token|POP_RATIO|c}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GENERAL_BABY_NAME}}&lt;br /&gt;
| Creature&lt;br /&gt;
| singular:plural &lt;br /&gt;
| BABYNAME applied regardless of caste.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GENERAL_CHILD_NAME}}&lt;br /&gt;
| Creature&lt;br /&gt;
| singular:plural &lt;br /&gt;
| CHILDNAME applied regardless of caste.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GENERATED}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| Found on procedurally generated creatures like [[Forgotten beast]]s, (biome name) [[titan]]s, [[Demon]]s, and [[night creature]]s. Cannot be specified in user-defined raws.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GETS_INFECTIONS_FROM_ROT}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature can get infections from necrotic tissue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GETS_WOUND_INFECTIONS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| This creature's wounds can become infected if left untreated for too long.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GLOWCOLOR}}&lt;br /&gt;
| Creature&lt;br /&gt;
| &lt;br /&gt;
*foreground&lt;br /&gt;
*background&lt;br /&gt;
*brightness &lt;br /&gt;
| The colour of the creature's GLOWTILE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GLOWTILE}}&lt;br /&gt;
| Creature&lt;br /&gt;
| ascii character &lt;br /&gt;
| If present, the being glows in the dark (generally used for Adventure Mode). The tile is what replaces the being's current tile when it is obscured from your sight by darkness. The default setting for kobolds (a yellow quotation mark) provides a nice &amp;quot;glowing eyes&amp;quot; effect. The game is also hardcoded to automatically convert quotation mark GLOWTILEs into apostrophes if the creature has lost one eye. This works at the generic creature level - for caste-specific glow tiles, use {{token|CASTE_GLOWTILE|c}} instead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GNAWER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| verb&lt;br /&gt;
| The creature can and will gnaw its way out of [[animal trap]]s and [[cage]]s using the specified verb, depending on the material from which it is made. Due to a bug, however, they will only escape from [[artifact]]s.{{bug|6117}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GO_TO_END}}&lt;br /&gt;
| Special&lt;br /&gt;
|  &lt;br /&gt;
| When using tags from an existing creature, inserts new tags at the end of the creature.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GO_TO_START}}&lt;br /&gt;
| Special&lt;br /&gt;
|  &lt;br /&gt;
| When using tags from an existing creature, inserts new tags at the beginning of the creature.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GO_TO_TAG}}&lt;br /&gt;
| Special&lt;br /&gt;
|  &lt;br /&gt;
| When using tags from an existing creature, inserts new tags after the specified tag.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GOOD}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| Creature is considered good and will only show up in good biomes. [[unicorn]]s for example. Civilizations with USE_GOOD_ANIMALS can domesticate them regardless of exotic status. Presumably has no effect on cavern creatures.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GRASSTRAMPLE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| value &lt;br /&gt;
| The value determines how rapidly grass is trampled when a creature steps on it - a value of 0 causes the creature to never damage grass, while a value of 100 causes grass to be trampled as rapidly as possible. Defaults to 5.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GRAVITATE_BODY_SIZE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| target value&lt;br /&gt;
| Used in Creature Variants. This token changes the adult body size to the average of the old adult body size and the target value and scales all intermediate growth stages by the same factor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GRAZER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*number&lt;br /&gt;
| The creature is a grazer. If tamed in Fortress mode, it needs a pasture to survive. The higher the number, the less frequently it needs to eat in order to live. See [[Pasture]] for details on its issues.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|HABIT}}&lt;br /&gt;
| Caste&lt;br /&gt;
| type:probability&lt;br /&gt;
| Defines certain behaviors for the creature. The habit types are COLLECT_TROPHIES, COOK_PEOPLE, COOK_VERMIN, GRIND_VERMIN, COOK_BLOOD, GRIND_BONE_MEAL, EAT_BONE_PORRIDGE, USE_ANY_MELEE_WEAPON, GIANT_NEST, and COLLECT_WEALTH. These require the creature to have a lair to work properly, and also don't seem to work on creatures who are not {{token|SEMIMEGABEAST|c}}s, {{token|MEGABEAST|c}}s, or {{token|NIGHT_CREATURE_HUNTER|c}}s.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|HABIT_NUM}}&lt;br /&gt;
| Caste&lt;br /&gt;
| number or TEST_ALL&lt;br /&gt;
| &amp;quot;If you set HABIT_NUM to a number, it should give you that exact number of habits according to the weights.&amp;quot;.&amp;lt;sup&amp;gt;[http://www.bay12forums.com/smf/index.php?topic=60554.msg1719248#msg1719248 source post]&amp;lt;/sup&amp;gt; All lists of HABITs are preceded by [HABIT_NUM:TEST_ALL]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|HAS_NERVES}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature has nerves in its muscles. Cutting the muscle tissue can sever motor and sensory nerves.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|HASSHELL}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature has a shell. Seemingly no longer used - holdover from previous versions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|HIVE_PRODUCT}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
*number&lt;br /&gt;
*[[time]]&lt;br /&gt;
*[[item token]]s&lt;br /&gt;
| What product is harvested from [[Beekeeping industry|beekeeping]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|HOMEOTHERM}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Default 'NONE'. The creature's normal body [[temperature]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|HUNTS_VERMIN}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Creature hunts and kills nearby vermin.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|IMMOBILE_LAND}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature is immobile while on land.  Only works on AQUATIC creatures which can't breathe on land.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|IMMOLATE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature radiates fire. It will ignite, and potentially completely destroy, items the creature is standing on. Keep booze away from critters with this tag. Also gives the vermin a high chance of escaping from [[animal trap]]s and [[cage]]s made of certain materials. Due to a bug, however, they will only escape from [[artifact]]s.{{bug|6117}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|INTELLIGENT}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Alias for [CAN_SPEAK] + [CAN_LEARN].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ITEMCORPSE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|     &lt;br /&gt;
* [[item token]]&lt;br /&gt;
* [[material token]]&lt;br /&gt;
| Determines if the creature leaves behind a non-standard corpse (i.e. wood, statue, bars, ash from ghost etc.).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ITEMCORPSE_QUALITY}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The quality of an item-type corpse left behind; 5 is masterpiece-level. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LAIR}}&lt;br /&gt;
| Caste&lt;br /&gt;
| type:probability&lt;br /&gt;
| Found on megabeasts, semimegabeasts, and night creatures. The creature will seek out sites of this type and take them as lairs. The lair types are SIMPLE_BURROW, SIMPLE_MOUND, WILDERNESS_LOCATION, SHRINE, and LABYRINTH.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LAIR_CHARACTERISTIC}}&lt;br /&gt;
| Caste&lt;br /&gt;
| characteristic:probability&lt;br /&gt;
| Defines certain features of the creature's lair. The only valid characteristic is HAS_DOORS.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LAIR_HUNTER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| This creature will actively hunt adventurers in its lair.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LAIR_HUNTER_SPEECH}}&lt;br /&gt;
| Caste&lt;br /&gt;
| speech file&lt;br /&gt;
| What this creature says while hunting adventurers in its lair.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LARGE_PREDATOR}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Will attack things that are smaller than it (like dwarves). Only one group of &amp;quot;large predators&amp;quot; will appear on any given map (possibly two groups on &amp;quot;savage&amp;quot; maps). In adventure mode, large predators will try to ambush and attack you (and your party will attack them back). When tamed, large predators tend to be much more aggressive to enemies than non-large predators, making them a good choice for an animal army.  They may go on rampages in worldgen, and adventurers may receive quests to kill them.  Also, they can be mentioned in the intro paragraph when starting a fortress e.g. &amp;quot;ere the wolves get hungry.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LARGE_ROAMING}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| In Fortress Mode, spawns outdoors and is not a vermin creature. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LAYS_EGGS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Creature lays eggs instead of giving birth to live young.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LAYS_UNUSUAL_EGGS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
* [[item token]]&lt;br /&gt;
* [[material token]]&lt;br /&gt;
| Creature lays a particular item instead of regular eggs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LIGAMENTS}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
* [[material token]]&lt;br /&gt;
*healing rate &lt;br /&gt;
| Creature has ligaments in its bones. Cutting the bone tissue severs them, disabling motor function if the target is a limb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LIGHT_GEN}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| A vermin featuring this tag will remain visible to an adventurer, even at night (without being dimmed in color along with the surrounding terrain), and from a distance (even outside the current vision cone). Subterranean vermin which feature this token will flicker in unexposed and unrevealed cavern layers while playing in Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LIKES_FIGHTING}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature will attack enemies rather than flee from them. This tag has the same effect on player-controlled creatures - included modded dwarves. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LISP}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
| Creature uses &amp;quot;sssssnake talk&amp;quot; (multiplies 'S' when talking - &amp;quot;My name isss Recisssiz.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LITTERSIZE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
* minimum&lt;br /&gt;
* maximum&lt;br /&gt;
| Determines the range of how many creatures are generated when giving birth. [LITTERSIZE:1:2]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LOCKPICKER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Lets a creature open doors that are set to forbidden in Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LOOSE_CLUSTERS}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| The creatures will scatter if they have this tag, or form tight packs if they don't. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MAGICAL}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Unknown.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MAGMA_VISION}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature's able to see while covered in magma. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MALE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature is male. Usually declared inside a caste.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{text anchor|MANNERISM|MANNERISM_*}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*occasionally body part &lt;br /&gt;
| Adds a possible mannerism to the creature's profile.&lt;br /&gt;
See [[Creature mannerism token]] for further info.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MATERIAL}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
*material id&lt;br /&gt;
| Begins defining a new material from scratch. A maximum of 200 materials can be defined on any given creature.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MATERIAL_BREATH_ATTACK}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
* [[material token]]&lt;br /&gt;
* breath attack type (TRAILING_DUST_FLOW, TRAILING_VAPOR_FLOW, TRAILING_GAS_FLOW, SOLID_GLOB, LIQUID_GLOB, UNDIRECTED_GAS, UNDIRECTED_VAPOR, UNDIRECTED_DUST) &lt;br /&gt;
| Creates an attack referencing a material, using a given type of breath attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MATUTINAL}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
| When set, the creature will only appear at dawn (between 4:30 AM and 6:00 AM) in Adventurer mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MAXAGE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| min:max &lt;br /&gt;
| Possible values for a creature's maximum age, beyond which death from old age will occur. Every creature's maximum age is determined when it is created.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MEANDERER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Gives a creature random movement. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MEGABEAST}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| A 'boss' creature.  A small number of the creature are created during worldgen, their histories and descendants (if any) will be tracked in worldgen (as opposed to simply 'spawning'), and they will occasionally go on rampages, potentially leading to worship if they attack the same place multiple times.  Their presence and number will also influence age names.  When appearing in Fortress Mode, they will have a pop-up message announcing their arrival.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MENT_ATT_CAP_PERC}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*[[Attribute|ATTRIBUTE]] Token&lt;br /&gt;
*Cap %&lt;br /&gt;
|Default is 200.  This means you can increase your attribute to 200% of its starting value (or the average value + your starting value if that is higher).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MENT_ATT_RANGE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*[[Attribute|ATTRIBUTE]]&lt;br /&gt;
*lowest:lower:low:median:high:higher:highest &lt;br /&gt;
| Sets up a mental attribute's range of values (0-5000). All mental attribute ranges default to 200:800:900:1000:1100:1300:2000.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MENT_ATT_RATES}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*[[Attribute|ATTRIBUTE]] Token&lt;br /&gt;
*cost to improve&lt;br /&gt;
*unused counter rate&lt;br /&gt;
*rust counter rate&lt;br /&gt;
*demotion counter rate&lt;br /&gt;
| Mental attribute gain/decay rates. Defaults are 500:4:5:4.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MILKABLE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
* [[material token]]&lt;br /&gt;
* frequency&lt;br /&gt;
| Allows the creature to be milked in the farmer's workshop. The frequency is the amount of time units the creature needs to &amp;quot;recharge&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MISCHIEVIOUS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Will pull any levers it comes across. Also makes creature spawn invisible and with several ranks in Ambusher. &amp;quot;They go on little missions to mess with various fortress buildings, not just levers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MODVALUE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Seemingly no longer used.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MOUNT}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature may be used as a mount. No use for the player, but enemy siegers may arrive with cavalry.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MOUNT_EXOTIC}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature may be used as a mount, but civilizations cannot domesticate it in worldgen without certain exceptions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MULTIPLE_LITTER_RARE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Makes litters with more than one offspring rare, only happening with a 1/500 chance. To ensure larger littlers, use {{token|LITTERSIZE|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MUNDANE}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| Marks if the creature is an actual real-life creature. Only used for age-names at present, and determining whether a creature will attack creatures with the {{token|AT_PEACE_WITH_WILDLIFE|c}} token.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NAME}}&lt;br /&gt;
| Creature&lt;br /&gt;
| singular:plural:adjective &lt;br /&gt;
| The generic name for any creature of this type - will be used when distinctions between caste are unimportant. For names for specific castes, use {{token|CASTE_NAME|c}} instead. If left undefined, the creature will be labeled as &amp;quot;nothing&amp;quot; by the game.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NATURAL}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Animal is considered to be natural. Seems to be the default option and opposite to {{token|FANCIFUL|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NATURAL_SKILL}}&lt;br /&gt;
| Caste&lt;br /&gt;
| [[Skill_token|Skill token]]:value&lt;br /&gt;
| The creature possesses this skill at this level inherently. It begins with this skill at this level, and the skill may never rust below this level. A value of 16 is legendary. Requires {{token|CAN_LEARN|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NIGHT_CREATURE_BOGEYMAN}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Found on bogeymen. Creatures with this tag will join other bogeymen in attacking adventurers at night, and will also adopt their other behaviors, such as vanishing in smoke upon being killed. This does not affect the creature's presence elsewhere, such as for generated megabeasts, normal creatures, entity members, etc. Setting the number of bogeyman types to zero in the world gen parameters will remove only the randomly-generated bogeymen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NIGHT_CREATURE_HUNTER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| A very small population of the creature will be created during worldgen (sometimes only a single individual will be created), and their histories will be tracked (that is, they will not spawn spontaneously later, they must either have children or convert other creatures to increase their numbers).   The creature will settle in a lair and go on rampages during worldgen.  If this creature has {{token|SPOUSE_CONVERTER|c}}, it will actively attempt to seek out potential conversion targets to abduct, convert, and have children with (if possible).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NO_AUTUMN}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| This creature caste does not appear in [[Calendar|autumn]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NO_DIZZINESS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature cannot become dizzy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NO_DRINK}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature does not need to drink. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NO_EAT}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature does not need to eat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NO_FEVERS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature cannot suffer fevers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NO_GENDER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Creature has no gender.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NO_SLEEP}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature does not need to sleep. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NO_SPRING}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| This creature caste does not appear in [[Calendar|spring]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NO_SUMMER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| This creature caste does not appear in [[Calendar|summer]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NO_THOUGHT_CENTER_FOR_MOVEMENT}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature doesn't require an organ with the [THOUGHT] tag to survive or attack; generally used on creatures that don't have brains.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NO_WINTER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| This creature caste does not appear in [[Calendar|winter]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOBONES}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature has no bones.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOBREATHE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature doesn't need to breathe or have [BREATHE] parts in body. Cannot drown or be strangled. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOCTURNAL}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| When set, the creature will only appear at night (after 10:05 PM and before 4:30 AM) in Adventurer mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOEMOTION}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature has no emotions, and does not rage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOEXERT}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature can't become tired or over-exerted from taking too many combat actions. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOFEAR}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature doesn't feel fear and will never run away from battle. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOMEAT}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature will not drop meat when butchered.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NONAUSEA}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature isn't nauseated by gut hits and cannot vomit.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOPAIN}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature doesn't feel pain. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOSKIN}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature will not drop a hide when butchered. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOSKULL}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature will not drop a skull on butcher, rot, or decay of severed head.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOSMELLYROT}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Does not produce miasma when rotting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOSTUCKINS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Weapons can't get stuck in creature. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOSTUN}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature can't be stunned. Creatures with this tag never wake up from sleep in Fortress Mode and stay drowsy.{{verify}} If this creature must eat and drink while playing, it WILL die.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOT_BUTCHERABLE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Cannot be butchered&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NOTHOUGHT}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature doesn't require a [THOUGHT] body part to survive.  If it does not have {{token|NO_THOUGHT_CENTER_FOR_MOVEMENT|}} as well, it will be unable to use any attacks other than the default 'push'.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PACK_ANIMAL}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Allows the creature to be used as a pack animal. Currently only used by merchants without wagons. Also prevents creature from dropping hauled items on its own -- do not use for player-controllable creatures!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PARALYZEIMMUNE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature is immune to all paralyzing special attacks.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PATTERNFLIER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Unknown. No creatures currently have this token.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PEARL}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Does nothing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PENETRATEPOWER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| value &lt;br /&gt;
| Controls the ability of vermin to find a way into containers when they are eating food from your stockpiles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PERSONALITY}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*FACET&lt;br /&gt;
*lowest:median:highest &lt;br /&gt;
| Determines the range and chance of personality facets. Standard is 0:50:100. See [[Personality facet]] for more info.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PET}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Allows the creature to be tamed in Fortress mode. Prequisite for all other working animal roles and allows all females of the species to breed regardless of marital status.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PET_EXOTIC}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Allows civilizations with {{token|USE_ANY_PET_RACE|e}} to tame this animal during worldgen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PETVALUE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| value &lt;br /&gt;
| How valuable a tamed animal is. Actual cost in points in the embarking screen is 1+(PETVALUE/2) for an untrained animal, 1+PETVALUE for a war/hunting one. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PETVALUE_DIVISOR}}&lt;br /&gt;
| Caste&lt;br /&gt;
| value&lt;br /&gt;
| Divides the creature's {{token|PETVALUE|c}} by the specified number. Used for [[bee]]s to prevent a single hive from being worth a fortune.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PHYS_ATT_CAP_PERC}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*[[Attribute|ATTRIBUTE]] Token&lt;br /&gt;
*Cap %&lt;br /&gt;
|Default is 200.  This means you can increase your attribute to 200% of its starting value (or the average value + your starting value if that is higher).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PHYS_ATT_RANGE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*[[Attribute|ATTRIBUTE]]&lt;br /&gt;
*lowest:lower:low:median:high:higher:highest &lt;br /&gt;
| Sets up a physical attribute's range of values (0-5000). All physical attribute ranges default to 200:700:900:1000:1100:1300:2000.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PHYS_ATT_RATES}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*[[Attribute|ATTRIBUTE]] Token&lt;br /&gt;
*cost to improve&lt;br /&gt;
*unused counter rate&lt;br /&gt;
*rust counter rate&lt;br /&gt;
*demotion counter rate&lt;br /&gt;
| Physical attribute gain/decay rates. Defaults for STRENGTH, AGILITY, TOUGHNESS, and ENDURANCE are 500:3:4:3, while RECUPERATION and DISEASE_RESISTANCE default to 500:NONE:NONE:NONE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PLUS_BP_GROUP}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*BY_TYPE, BY_CATEGORY, or BY_TOKEN&lt;br /&gt;
*body type, category, or token&lt;br /&gt;
| Adds a body part group to selected body part group. Used immediately after {{token|SET_BP_GROUP|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PLUS_MATERIAL}}&lt;br /&gt;
| Creature&lt;br /&gt;
| &lt;br /&gt;
*material&lt;br /&gt;
| Adds a material to selected materials. Used immediately after {{token|SELECT_MATERIAL|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|POP_RATIO}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Weighted population of caste; Lower is rarer. Not to be confused with {{token|FREQUENCY|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|POPULATION_NUMBER}}&lt;br /&gt;
| Creature&lt;br /&gt;
| min:max &lt;br /&gt;
| The minimum/maximum numbers of how many of these creatures are present in each world map tile of the appropriate region. If the creature's chosen {{token|CLUSTER_NUMBER|c}} happens to be larger, it will be used instead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|POWER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Allows the being to represent itself as a deity. Requires {{token|CAN_SPEAK|c}} to actually do anything more than settle at a location.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PREFSTRING}}&lt;br /&gt;
| Creature&lt;br /&gt;
| string&lt;br /&gt;
| Sets what other creatures like about this creature. &amp;quot;Urist likes dwarves for their beards.&amp;quot; Multiple entries will be chosen from at random&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PROFESSION_NAME}}&lt;br /&gt;
| Creature&lt;br /&gt;
| &lt;br /&gt;
*[[Unit type token]] (Profession)&lt;br /&gt;
*singular&lt;br /&gt;
*plural &lt;br /&gt;
| The generic name for members of this profession, at the creature level. In order to give members of specific castes different names for professions, use {{token|CASTE_PROFESSION_NAME|c}} instead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PRONE_TO_RAGE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| Chance&lt;br /&gt;
| Creature has a percentage chance to flip out at visible non-friendly creatures. Enraged creatures attack anything regardless of timidity and get a strength bonus to their hits. This is what makes [[badger]]s so hardcore.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PUS}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
* [[material token]]&lt;br /&gt;
*matter state (LIQUID, GAS, SOLID) &lt;br /&gt;
| The creature has pus. Specifies the stuff secreted by infected wounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|RELSIZE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*BY_CATEGORY, BY_TYPE, BY_TOKEN&lt;br /&gt;
*body category, type, or token&lt;br /&gt;
*Relsize &lt;br /&gt;
| Specifies a new relative size for a part than what is stated in the body plan. For example, Dwarves have larger livers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|REMAINS}}&lt;br /&gt;
| Caste&lt;br /&gt;
| singular:plural&lt;br /&gt;
| What creature's remains are called.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|REMAINS_COLOR}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| What color creature's remains are.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|REMAINS_ON_VERMIN_BITE_DEATH}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Goes with {{token|VERMIN_BITE|c}} and {{token|DIE_WHEN_VERMIN_BITE|c}}, the vermin creature will leave remains on death when biting.  Leaving this tag out will cause the creature to disappear entirely after it bites.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|REMAINS_UNDETERMINED}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Unknown.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|REMOVE_MATERIAL}}&lt;br /&gt;
| Creature&lt;br /&gt;
| &lt;br /&gt;
*material token &lt;br /&gt;
| Removes a material from a creature.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|REMOVE_TISSUE}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
*material token&lt;br /&gt;
| Removes a tissue from a creature.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|RETURNS_VERMIN_KILLS_TO_OWNER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| [[Cat]] behavior. If it kills a vermin creature and has an owner, it carries the remains in its mouth and drops them at his feet. Requires {{token|HUNTS_VERMIN|c}}, obviously.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SAVAGE}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| The creature will only show up in &amp;quot;savage&amp;quot; biomes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SECRETION}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
* [[material token]]&lt;br /&gt;
*Material State&lt;br /&gt;
*location secreted from (by_type, by_category, by_token)&lt;br /&gt;
*body part &lt;br /&gt;
*tissue layer &lt;br /&gt;
| Creates a secreted material on given tissue on a given part of the body.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SELECT_ADDITIONAL_CASTE}}&lt;br /&gt;
| Creature&lt;br /&gt;
| &lt;br /&gt;
*caste name&lt;br /&gt;
| Adds an additional previously defined caste to the selection. Used after {{token|SELECT_CASTE|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SELECT_CASTE}}&lt;br /&gt;
| Creature&lt;br /&gt;
| &lt;br /&gt;
*caste name, or ALL &lt;br /&gt;
| Selects a previously defined caste.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SELECT_MATERIAL}}&lt;br /&gt;
| Creature&lt;br /&gt;
| &lt;br /&gt;
*Material name, or ALL&lt;br /&gt;
| Selects a locally defined material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SELECT_TISSUE}}&lt;br /&gt;
| Creature&lt;br /&gt;
| &lt;br /&gt;
*Tissue name&lt;br /&gt;
| Selects a previously defined tissue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SEMIMEGABEAST}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
| Essentially the same as {{token|MEGABEAST|c}}, but more of them are created during worldgen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SET_BP_GROUP}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*selection criteria BY_TYPE, BY_CATEGORY, BY_TOKEN&lt;br /&gt;
*category, type, or token &lt;br /&gt;
| Begins a selection of body parts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SET_TL_GROUP}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*TISSUE&lt;br /&gt;
*BY_CATEGORY, BY_TYPE, BY_TOKEN&lt;br /&gt;
*Location - category, type, or token&lt;br /&gt;
*tissue &lt;br /&gt;
| begins a selection of tissue layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SHEARABLE_TISSUE_LAYER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
* tissue modifier&lt;br /&gt;
* required value&lt;br /&gt;
| Tissue layer can be sheared for its component material. The specified modifier must be at least of the desired value for shearing to be possible (a llama's wool must have a LENGTH of 300 before it is shearable).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SKILL_LEARN_RATE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| [[skill_token]]:percentage&lt;br /&gt;
| The rate at which this creature learns this skill.  Requires {{token|CAN_LEARN|c}} to function.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SKILL_LEARN_RATES}}&lt;br /&gt;
| Caste&lt;br /&gt;
| percentage&lt;br /&gt;
| The rate at which this creature learns all skills.  Requires {{token|CAN_LEARN|c}} to function.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SKILL_RATE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| [[skill_token]]:percentage:value:value:value&lt;br /&gt;
| As SKILL_RATES for individual skills.  Requires {{token|CAN_LEARN|c}} to function.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SKILL_RATES}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
*% of improvement points you get&lt;br /&gt;
*unused counter rate&lt;br /&gt;
*rust counter rate&lt;br /&gt;
*demotion counter rate&lt;br /&gt;
| Affects skill gain and decay. Lower numbers in the last three slots make decay occur faster ([SKILL_RATES:100:1:1:1] would cause rapid decay). The counter rates may also be replaced with NONE.&lt;br /&gt;
Default is [SKILL_RATES:100:8:16:16]. {{token|SLOW_LEARNER|c}} changes the 100 to a 50.  Requires {{token|CAN_LEARN|c}} to function.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SKILL_RUST_RATE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| [[skill_token]]:value:value:value&lt;br /&gt;
| The rate at which this skill decays. Lower values cause the skill to decay faster.  Requires {{token|CAN_LEARN|c}} to function.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SKILL_RUST_RATES}}&lt;br /&gt;
| Caste&lt;br /&gt;
| value:value:value&lt;br /&gt;
| The rate at which all skills decay. Lower values cause the skills to decay faster.  Requires {{token|CAN_LEARN|c}} to function.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SLOW_LEARNER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Mostly equivalent to {{token|SKILL_LEARN_RATES|c|50}}. Used for ogres and giants. Applicable to player races.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SMALL_REMAINS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature leaves a &amp;quot;remains&amp;quot; instead of a corpse. Used for vermin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SOLDIER_ALTTILE}}&lt;br /&gt;
| Creature&lt;br /&gt;
| 'character' or tile number&lt;br /&gt;
| If this creature is active in its civilization's military, it will blink between its default tile and this one.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SOUND}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
* Sound application (currently accepts ALERT or PEACEFUL_INTERMITTENT)&lt;br /&gt;
* Sound range (in tiles)&lt;br /&gt;
* Sound delay (lower values = sound is produced more often)&lt;br /&gt;
* VOCALIZATION or NONE (determines whether the sound requires breathing or not)&lt;br /&gt;
* First-person description&lt;br /&gt;
* Third-person description&lt;br /&gt;
* Description when out of sight&lt;br /&gt;
| Creature makes sounds periodically, which can be heard in Adventure mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SPECIFIC_FOOD}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
* PLANT or CREATURE&lt;br /&gt;
* Plant/creature ID&lt;br /&gt;
| Creature can will only graze or eat the designated plant or creature parts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SPEECH}}&lt;br /&gt;
| Creature&lt;br /&gt;
| speech file &lt;br /&gt;
| Boasting speeches relating to killing this creature. Examples include dwarf.txt and elf.txt in data\speech.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SPEECH_FEMALE}}&lt;br /&gt;
| Creature&lt;br /&gt;
| speech file &lt;br /&gt;
| Boasting speeches relating to killing females of this creature.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SPEECH_MALE}}&lt;br /&gt;
| Creature&lt;br /&gt;
| speech file &lt;br /&gt;
| Boasting speeches relating to killing males of this creature.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SPEED}}&lt;br /&gt;
| Caste&lt;br /&gt;
| value &lt;br /&gt;
| Sets the creatures' movement and work speed, 1000/[100 + SPEED X] is the resulting effect on creatures movement and work rates from default. See [[Speed]] for more information.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SPHERE}}&lt;br /&gt;
| Creature&lt;br /&gt;
| &lt;br /&gt;
*sphere name &lt;br /&gt;
| Sets what religious spheres the creature is aligned to, for purposes of being worshipped via the {{token|POWER|c}} token. Also affects the creature's name.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SPOUSE_CONVERSION_TARGET}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| This creature can be converted by a night creature with {{token|SPOUSE_CONVERTED|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SPOUSE_CONVERTER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| If the creature has {{token|NIGHT_CREATURE_HUNTER|c}}, it will kidnap {{token|SPOUSE_CONVERSION_TARGET|c}}s and transform them into the caste of its species with {{token|CONVERTED_SPOUSE|c}} during worldgen.  It may also start families this way.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SWIM_SPEED}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*speed &lt;br /&gt;
| How fast the creature swims. Typically 2500 (0.38 times the default speed). &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SWIMS_INNATE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature naturally knows how to swim, as opposed to {{token|SWIMS_LEARNED|c}}. However, Fortress mode AI never paths into water anyway, so it's less useful there. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SWIMS_LEARNED}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature doesn't know how to swim unless it has learned the skill. Requires {{token|CAN_LEARN|c}}, obviously. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TENDONS}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
* [[material token]]&lt;br /&gt;
*healing rate &lt;br /&gt;
| The creature has tendons in its bones. Cutting the bone tissue severs them, disabling motor function if the target is a limb.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|THICKWEB}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature's webs can catch larger creatures.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TISSUE}}&lt;br /&gt;
| Creature&lt;br /&gt;
| name &lt;br /&gt;
| Begins defining a tissue in the creature file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TITAN}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Found on [[titan]]s. Cannot be specified in user-defined raws.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TL_COLOR_MODIFIER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| COLOR:freq:COLOR:freq etc. &lt;br /&gt;
| Creates a list of color patterns, giving each a relative frequency. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TLCM_GENETIC_MODEL}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| The way the color modifier is passed on to offspring. May or may not work right now.{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TLCM_IMPORTANCE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*number&lt;br /&gt;
| Presumably modifies the importance of the tissue layer color modifier, for description purposes.&lt;br /&gt;
HOWEVER using this appears to remove all mention of colour from creature descriptions. It does not appear in any default creatures.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TLCM_NOUN}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*name&lt;br /&gt;
*SINGULAR or PLURAL&lt;br /&gt;
| Names the tissue layer color modifier, and determines the noun. Also used by stonesense for colouring body parts. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TLCM_TIMING}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*ROOT&lt;br /&gt;
*start change window years:days:end change window years:days&lt;br /&gt;
| determines the point in the creature's life where the color change begins&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TRADE_CAPACITY}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| How much the creature can carry when used by merchants. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TRAINABLE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Shortcut for {{token|TRAINABLE_HUNTING|c}} + {{token|TRAINABLE_WAR|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TRAINABLE_HUNTING}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Can be trained as a hunting beast, increasing speed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TRAINABLE_WAR}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Can be trained as a war beast, increasing strength and endurance.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TRANCES}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Allows the creature to go into martial trances.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TRAPAVOID}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature is immune to traps. Probably every procedurally generated megabeast has this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TRIGGERABLE_GROUP}}&lt;br /&gt;
| Creature&lt;br /&gt;
| min:max &lt;br /&gt;
| A large swarm of vermin can be disturbed, usually in Adventure mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TSU_NOUN}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*noun&lt;br /&gt;
*SINGULAR or PLURAL &lt;br /&gt;
| Noun for the TISSUE_STYLE_UNIT, used in the description of the tissue layer's style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|UBIQUITOUS}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
| Creature will occur in every region with the correct biome.  Does not apply to evil/good tags.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|UNDERGROUND_DEPTH}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
*mindepth&lt;br /&gt;
*maxdepth &lt;br /&gt;
| Depth the creature appears underground. Numbers can be from 0 to 5.  0 is actually 'above ground' and can be used if the creature is to appear both above and below ground. Only magma creatures use 4 or 5 in the default raws.  Civilizations that can use underground plants or animals will only export (via the embark screen or caravans) things that available at depth 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|UNDERSWIM}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Creature swims under the water and can't be seen. Seems to be a relic from the 2D era.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|UNIQUE_DEMON}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Typically found on generated [[demon]]s; causes the game to create a single named instance of the demon which will emerge from the underworld and take over civilizations during worldgen. Cannot be specified in user-defined raws.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|USE_CASTE}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
*new caste token&lt;br /&gt;
*old caste token&lt;br /&gt;
| Defines a new caste derived directly from a previous caste. The new caste inherits all properties of the old one. The effect of this tag is automatic if one has not yet defined any castes: &amp;quot;Any caste-level tag that occurs before castes are explicitly declared is saved up and placed on any caste that is declared later, unless the caste is explicitly derived from another caste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|USE_MATERIAL}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
*new material ID&lt;br /&gt;
*old material ID&lt;br /&gt;
| Defines a new local creature material and populates it with all properties defined in the specified source material. A maximum of 200 materials can be defined on any given creature.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|USE_MATERIAL_TEMPLATE}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
*new material token&lt;br /&gt;
*material template &lt;br /&gt;
| Defines a new local creature material and populates it with all properties defined in the specified template. A maximum of 200 materials can be defined on any given creature.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|USE_TISSUE}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
*new tissue token&lt;br /&gt;
*old tissue id&lt;br /&gt;
| Defines a new local creature tissue and populates it with all properties defined in the local tissue specified in the second argument.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|USE_TISSUE_TEMPLATE}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
*new tissue token&lt;br /&gt;
*tissue template&lt;br /&gt;
| Defines a new local creature tissue and populates it with all of the properties defined in the specified template.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|UTTERANCES}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Changes the language of the creature into unintelligible 'kobold-speak', which creatures of other species will be unable to understand.  If a civilized creature has this and is not part of a SKULKING civ, it will tend to start wars with all nearby civilizations and will be unable to make peace treaties due to 'inability to communicate'.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VEGETATION}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature is made of swamp stuff. Used for [[grimeling]]s.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_BITE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*chance of occurrence{{verify}}&lt;br /&gt;
*verb (bitten, stung, etc.)&lt;br /&gt;
* [[material token]]&lt;br /&gt;
| Vermin bites, and injects something.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_EATER}}&lt;br /&gt;
| Creature&lt;br /&gt;
|&lt;br /&gt;
| The vermin creature will attempt to eat exposed food. See {{token|PENETRATEPOWER|c}}. Distinct from {{token|VERMIN_ROTTER|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_FISH}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| The vermin appears in water and will attempt to swim around.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_GROUNDER}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| The creature appears in &amp;quot;general&amp;quot; surface ground locations. Note that this doesn't stop the creature from flying if it can (most vermin birds have this tag).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_HATEABLE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Some dwarves will hate the creature and get unhappy thoughts when around it. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_MICRO}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| This makes the creature move in a swarm of creatures of the same race as it (e.g. swarm of flies, swarm of ants). If the vermin also has {{token|FLIER|c}} and does ''not'' have {{token|GOOD|c}}, it will give your dwarves a minor unhappy [[thought]] about being &amp;quot;annoyed by flies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_NOFISH}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature cannot be caught by fishing. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_NOROAM}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature will not be observed randomly roaming about the map. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_NOTRAP}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature cannot be caught in baited animal traps; however, a &amp;quot;catch live land animal&amp;quot; task may still be able to capture one if a dwarf finds one roaming around.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_ROTTER}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| Present on flies, knuckle worms, acorn flies, and blood gnats. Attracted to rotting stuff left in the open.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_SOIL}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| The creature randomly appears near dirt or mud.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_SOIL_COLONY}}&lt;br /&gt;
| Creature&lt;br /&gt;
|  &lt;br /&gt;
| The vermin will appear in a single tile cluster of many vermin, such as a colony of ants.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMINHUNTER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Shorthand for &amp;quot;does [[cat]] stuff&amp;quot;. Contains {{token|AT_PEACE_WITH_WILDLIFE|c}} + {{token|RETURNS_VERMIN_KILLS_TO_OWNER|c}} + {{token|HUNTS_VERMIN|c}} + {{token|ADOPTS_OWNER|c}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VESPERTINE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| When set, the creature will only appear in the evening (between 8:00 PM and 10:05 PM) in Adventurer mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VIEWRANGE}}&lt;br /&gt;
| Caste&lt;br /&gt;
| value&lt;br /&gt;
| Value should determine how close you have to get to a critter before it attacks (or prevents adv mode travel etc.)  Default is 20.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{alphabetical TOC}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|WAGON_PULLER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Allows the creature to pull caravan wagons. If a civilization doesn't have access to any, it is restricted to trading with pack animals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|WEBBER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
* [[material token]]&lt;br /&gt;
| Allows the creature to create webs, and defines what the webs are made of.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|WEBIMMUNE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The creature will not get caught in thick webs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack Tokens==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ATTACK_SKILL}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*[[Skill token]]&lt;br /&gt;
| Defines the skill used by the attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ATTACK_VERB}}&lt;br /&gt;
| Caste&lt;br /&gt;
| 2nd person:3rd person &lt;br /&gt;
| Descriptive text for the attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ATTACK_CONTACT_PERC}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*% value &lt;br /&gt;
| The contact area of the attack, measured in % of the body part's volume. Note that all attack percentages can be more than 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ATTACK_PENETRATION_PERC}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*% value &lt;br /&gt;
| The penetration value of the attack, measured in % of the body part's volume. Requires {{token|ATTACK_FLAG_EDGE|c}}. Maximum value: 15000.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ATTACK_PRIORITY}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*MAIN or SECOND &lt;br /&gt;
| Usage frequency. MAIN attacks are 100 times more frequently chosen than SECOND. Opportunity attacks ignore this preference.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ATTACK_VELOCITY_MODIFIER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| number&lt;br /&gt;
| The velocity multiplier of the attack, multiplied by 1000.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ATTACK_FLAG_CANLATCH}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| Attacks that damage tissue have the chance to latch on in a wrestling hold. The grabbing bodypart can then use the &amp;quot;shake around&amp;quot; wrestling move, causing severe, armor-bypassing tensile damage according to the attacker's body volume.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ATTACK_FLAG_WITH}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| In adventure mode, displays the name of the body part used by an attack when announcing the attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ATTACK_FLAG_EDGE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|  &lt;br /&gt;
| The attack is edged, with all the effects on physical resistance and contact area that it entails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SPECIALATTACK_INJECT_EXTRACT}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
* [[material token]]&lt;br /&gt;
*state (SOLID, LIQUID, GAS)&lt;br /&gt;
*min:max&lt;br /&gt;
| attack type addition that injects a material into the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SPECIALATTACK_SUCK_BLOOD}}&lt;br /&gt;
| Caste&lt;br /&gt;
| min:max&lt;br /&gt;
| Successful attack draws out an amount of blood randomized between the min and max value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Important Related Tokens==&lt;br /&gt;
These next groups of tokens include several tokens that are not technically classified as creature tokens in string dump, but bear mentioning in this as they are used frequently in creature raws. (Some regular creature tokens may also be reprinted for the sake of ease of navigation)&lt;br /&gt;
&lt;br /&gt;
===Tissue Modification===&lt;br /&gt;
This next group of tokens deals setting and modifying properties of previously defined tissues. (See also [[Tissue definition token]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PLUS_TISSUE_LAYER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*TISSUE&lt;br /&gt;
*BY_CATEGORY, BY_TYPE, BY_TOKEN&lt;br /&gt;
*Location - category, type, or token &lt;br /&gt;
| Adds a tissue to those selected&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PLUS_TL_GROUP}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*TISSUE&lt;br /&gt;
*BY_CATEGORY, BY_TYPE, BY_TOKEN&lt;br /&gt;
*Location - category, type, or token&lt;br /&gt;
*tissue &lt;br /&gt;
| continues a selection of tissue layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SELECT_TISSUE_LAYER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*TISSUE&lt;br /&gt;
*BY_CATEGORY, BY_TYPE, BY_TOKEN&lt;br /&gt;
*Location - category, type, or token | Selects a tissue at a location&lt;br /&gt;
* (optional) FRONT, BACK, LEFT, RIGHT, TOP, BOTTOM, AROUND.&lt;br /&gt;
| Selects a tissue layer for descriptor and cosmetic purposes.&lt;br /&gt;
[SELECT_TISSUE_LAYER:SKIN:BY_TYPE:UPPERBODY]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SET_LAYER_TISSUE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Sets a tissue layer to be made of a different tissue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TISSUE_LAYER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*BY_TYPE, BY_CATEGORY, BY_TOKEN&lt;br /&gt;
*TYPE,CATEGORY, or TOKEN&lt;br /&gt;
*TISSUE&lt;br /&gt;
*LOCATION &lt;br /&gt;
| Adds the tissue layer to wherever it is required.&lt;br /&gt;
Non-argument Locations can be FRONT, RIGHT, LEFT, TOP, BOTTOM. Argument locations are AROUND and CLEANS, requiring a further body part and a % of coverage/cleansing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TISSUE_LAYER_OVER}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
*BY_TYPE, BY_CATEGORY, BY_TOKEN&lt;br /&gt;
*TYPE,CATEGORY, or TOKEN&lt;br /&gt;
*TISSUE&lt;br /&gt;
*LOCATION &lt;br /&gt;
| Presumably a counterpart to TISSUE_LAYER_UNDER (see below).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TISSUE_LAYER_UNDER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*BY_TYPE, BY_CATEGORY, BY_TOKEN&lt;br /&gt;
*TYPE,CATEGORY, or TOKEN&lt;br /&gt;
*TISSUE&lt;br /&gt;
| Adds the tissue layer under a given part.&lt;br /&gt;
For example an Iron Man has a gaseous poison within and this tissue (GAS is its name) has the token [TISSUE_LEAKS] and its state is GAS so when you puncture the iron outside and damage this tissue it leaks gas (can have a syndrome by using a previous one in the creature sample.) [TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:{tissue}] {tissue} is what will be under the TISSUE_LAYER here is an example Tissue from Iron Man:&amp;lt;br&amp;gt; &lt;br /&gt;
[TISSUE:GAS]  [TISSUE_NAME:gas:NP] [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:GAS] [TISSUE_MAT_STATE:GAS] [RELATIVE_THICKNESS:50] [TISSUE_LEAKS] [TISSUE_SHAPE:LAYER] &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TISSUE_LAYER_APPEARANCE_MODIFIER}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*QUALITY&lt;br /&gt;
*lowest:lower:low:median:high:higher:highest &lt;br /&gt;
| sets the range of qualities, including LENGTH, DENSE, HIGH_POSITION, CURLY, GREASY, WRINKLY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TISSUE_STYLE_UNIT}}&lt;br /&gt;
| Caste&lt;br /&gt;
| &lt;br /&gt;
*tissue style unit ID&lt;br /&gt;
*shaping&lt;br /&gt;
| sets tissue layer to be the target of TISSUE_STYLE token specified for an entity, works only on entity members. Mostly used with tissues HAIR, BEARD, MOUSTACHE, SIDEBURNS.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TL_CONNECTS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Presumably gives the CONNECTS attribute to selected layers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TL_HEALING_RATE}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Presumably changes the HEALING_RATE of the selected tissue layers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TL_MAJOR_ARTERIES}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Gives the &amp;quot;major arteries&amp;quot; attribute to selected layers. Used to add massive bleeding properties to the throat, made from skin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TL_PAIN_RECEPTORS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Seems to set new number of pain receptors for selected tissue layers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TL_RELATIVE_THICKNESS}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Seems to set new relative thickness for selected tissue layers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TL_VASCULAR}}&lt;br /&gt;
| Caste&lt;br /&gt;
|&lt;br /&gt;
| Seems to set new a VASCULAR value (which modulates bleeding) for selected tissue layers.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Body detail plan token]]&lt;br /&gt;
*[[Body token]]&lt;br /&gt;
*[[Material definition token]]&lt;br /&gt;
*[[Syndrome]]&lt;br /&gt;
*[[Tissue definition token]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Tokens}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Reindeer&amp;diff=319143</id>
		<title>Reindeer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Reindeer&amp;diff=319143"/>
		<updated>2026-08-19T14:10:44Z</updated>

		<summary type="html">&lt;p&gt;Quietust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=reindeer_sprites.png&lt;br /&gt;
|portrait=reindeer_portrait_anim.gif&lt;br /&gt;
|fat=8-9&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|meat=9-11&lt;br /&gt;
|horn=2&lt;br /&gt;
|bone=16&lt;br /&gt;
|hoof=4&lt;br /&gt;
|cartilage=1&lt;br /&gt;
|hair=1&lt;br /&gt;
|nervous tissue=1&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Reindeer''' are very versatile [[domestic animal]]s, providing not only a respectable amount of [[meat]], but also [[horn]]s and hooves that can be used for crafting. They also produce [[milk]], which can be cooked directly or used to make [[cheese]]. While reindeer require a [[pasture]] to survive, they need less grass than most other large herbivores, making them a great choice for the food industry. They may be brought on [[embark]] or found in wild populations in [[taiga]]s and [[tundra]]s. Male reindeer are called ''reindeer bulls'', females are called ''reindeer cows'', and babies are called ''reindeer calves''.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] reindeer for their ''large herds''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:20070818-0001-strolling reindeer.jpg|thumb|400px|center|Admired for its ''large herds''.]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Reference: &amp;quot;Rudolph the Red-Nosed Reindeer&amp;quot; titular character of children's book--&amp;gt;&lt;br /&gt;
It has been rumored that some reindeer are generated with red noses. It has yet to be tested if this is somehow related to [[goblin christmas]]. It has also been rumoured that due to the relation of these rare specimens to fat [[humans]] and [[elves]], the red-nosed sub-species has been systematically killed off by the dwarves.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = memad-kizbiz | elvish = reli-liyìÿi | goblin = nusnost-unes | human = gisla-keth}}&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fire_man&amp;diff=319085</id>
		<title>Fire man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fire_man&amp;diff=319085"/>
		<updated>2026-08-16T16:21:59Z</updated>

		<summary type="html">&lt;p&gt;Quietust: fix reference tag - you must use ordinary hyphens, not special &amp;quot;dash&amp;quot; characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=fire_man_sprite.png&lt;br /&gt;
|portrait=fire_man_portrait.png&lt;br /&gt;
|vary=no&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=item&lt;br /&gt;
|item=[[Ash]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Fire men''' are exceptionally rare [[construct creature]]s made of [[fire]], found in the [[magma sea]]. They stand at the size of a [[human]], feel no emotion, [[No Exert|no exertion]], don't need to breathe, are [[No Pain|immune to pain]] and [[No Stun|cannot be stunned]]. When a fire man is killed, it leaves behind a [[bar]] of [[ash]] which can be made into [[lye]] or [[potash]]. Because they live in the magma sea and are [[building destroyer]]s, one should be cautious when setting up [[magma forge]]s in the event one of them actually shows up. Despite being made of fire, they can be safely captured and stored in wooden [[cage]]s and are unharmed by touching [[water]]. Fire men are immortal and only die from violence.&lt;br /&gt;
&lt;br /&gt;
Fire men are only dangerous because of their natural heat and fire attacks (a fireball throw and a fire jet throw.) Their punches and kicks are harmless on their own, and their flame body is extremely fragile, so don't be surprised if a baby punches a fire man to death. However, actually killing a fire man can be quite [[fun]], as the resulting burst of flame tends to set nearby creatures on fire.&lt;br /&gt;
&lt;br /&gt;
Some [[dwarves]] [[Preferences|like]] fire men for their ''licks of fire''.&lt;br /&gt;
&lt;br /&gt;
[[File:Man-on-fire.jpg|thumb|center|300px|[[preference|Admired]] for their ''licks of fire''.]]&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = ziril udos | elvish = inira onino | goblin = zedan ngorûg | human = usmok abo}}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: Fahrenheit 451 by Ray Bradbury --&amp;gt;&lt;br /&gt;
Make sure you remove any books from your possession when facing a Fire Man in adventure mode. Sighting a book will send the Fire Man into a murderous rage!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: Mega Man: Powered Up boss Fire Man --&amp;gt;&lt;br /&gt;
Fire men tend to be obsessed with a distorted view of justice, mercilessly attacking those they view as evildoers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: Metal Gear Solid V: The Phantom Pain --&amp;gt;&lt;br /&gt;
Very rarely, unconscious humans have been known to transform into special types of fire men. These are indestructible, blindly aggressive and can only be controlled by outside sources.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: Human Torch from Marvel Comics --&amp;gt;&lt;br /&gt;
Some fire men are known for their heroic deeds, joining teams of up to four members in order to protect innocents from outworldly threats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: Flowery from Deltarune --&amp;gt;&lt;br /&gt;
Sometimes, fire men can be found with their heads in the sand.&lt;br /&gt;
&lt;br /&gt;
== In real life ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fire man&amp;quot;, also spelled &amp;quot;fireman&amp;quot;, is an archaic English term for a firefighter.  In real life, they are not made of fire{{Verify}}, and in fact tend to quell it rather than spread it.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:DF_Cheese.jpg&amp;diff=319057</id>
		<title>File:DF Cheese.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:DF_Cheese.jpg&amp;diff=319057"/>
		<updated>2026-08-13T17:40:50Z</updated>

		<summary type="html">&lt;p&gt;Quietust: checked a disassembly, and this would generate with amount=-1 which makes it omit the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D for Dwarf}}&lt;br /&gt;
Engraved on the wall is an exceptionally designed image of a dwarf and cheese. The dwarf is devouring the cheese.&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Engraving&amp;diff=319056</id>
		<title>v0.34:Engraving</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Engraving&amp;diff=319056"/>
		<updated>2026-08-13T17:34:34Z</updated>

		<summary type="html">&lt;p&gt;Quietust: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|01:46, 28 October 2013 (UTC)}}&lt;br /&gt;
{{av}}[[File:DF_Cheese.jpg|208px|thumb|right|A dwarf eating cheese]]&lt;br /&gt;
&lt;br /&gt;
The process of engraving [[smoothing|smoothed]] [[wall]]s and [[floor]]s increases their value further, and gives them a [[quality]] level. Engravings made with a quality of well-crafted and higher will usually be in reference to previous events.  Unlike [[furniture]], engravings won't give passing dwarves happy [[thought]]s. You can examine the contents of an engraving by pressing {{k|k}}-&amp;gt;{{k|enter}}&lt;br /&gt;
&lt;br /&gt;
[[Fun]] Fact: Engraved 'natural' [[ice]] is called 'Sculpted Ice'.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
You can only engrave [[smoothing|smoothed]] natural stone floors and walls.  Once the area has been smoothed, you may designate it to be engraved using {{k|d}}-{{k|e}}.  The dwarf must have the [[engraver|Stone Detailing]] labor active.  You cannot engrave [[construction|constructed]] floors or walls.&lt;br /&gt;
&lt;br /&gt;
Using only highly skilled engravers will result in high-quality engravings and therefore higher room and fortress value. One way to achieve this is to have a limited number of dwarves with the Stone Detailing labor active, smooth large areas of the fortress until the dwarves are experienced and then have those same dwarves engrave.&lt;br /&gt;
&lt;br /&gt;
==Toggling==&lt;br /&gt;
Engravings can either be obscured or not obscured. If they are not obscured, the tile used to draw the engraved wall or floor will attempt to represent the content of the engraving. If they are obscured, they will look similar to smoothed stone. Sticklers for uniformity will likely want to make their engravings uniform. There are two ways to toggle obscured/not obscured:&lt;br /&gt;
&lt;br /&gt;
* [[d_init.txt]] has an entry called ENGRAVINGS_START_OBSCURED, which can be set to either YES or NO.&lt;br /&gt;
* While playing, one can designate engravings to be toggled ({{k|d}}-&amp;gt;{{k|v}}).&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
Floor engravings of unsatisfactory quality (e.g. Carvings of elephants mauling dwarves) can be removed by {{k|d}}esignating the carving of minecart {{k|T}}racks over them. The tracks can then be removed by smoothing the stone, which results in fresh smooth stone tiles ready for another attempt at engraving. Floor engravings can also be removed by placing and removing a [[construction]] or a paved [[road]]. Note that this will revert the floor's material to that of the surrounding layer, so using this method to erase low-quality engravings in high-value materials such as [[native platinum]] or [[star ruby]] may be counterproductive. Using either method to erase a masterwork engraving will cause an unhappy [[thought]] in the artist who engraved it, as will mining a wall with a masterpiece on it.&lt;br /&gt;
&lt;br /&gt;
Masterwork floor engravings can be removed, with no apparent unhappy thoughts, by allowing [[magma]] to remove the engraving. The tile will revert to its smooth form.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* While the [[quality]] rating of engravings on ice walls is shown properly, the quality of engravings on ice ''floors''  is not shown when looking at a tile with {{k|k}}, only when hitting {{k|enter}} to inspect the engraving. This gives the false impression that engraved ice floors have no quality levels.{{bug|13543}}&lt;br /&gt;
* Engravings on floors made of ice are described as &amp;quot;engraved on the wall&amp;quot; instead of &amp;quot;on the floor&amp;quot;.{{bug|3920}}&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Engraving&amp;diff=319055</id>
		<title>DF2014:Engraving</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Engraving&amp;diff=319055"/>
		<updated>2026-08-13T17:34:12Z</updated>

		<summary type="html">&lt;p&gt;Quietust: restore keystroke mentions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|01:46, 28 October 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{old}}&lt;br /&gt;
[[File:DF_Cheese.jpg|208px|thumb|right|A dwarf eating cheese]]&lt;br /&gt;
The process of '''engraving''' [[smoothing|smoothed]] [[wall]]s and [[floor]]s increases their value further, and gives them a [[quality]] level. Engravings made with a quality of -Well-crafted- and higher will usually be in reference to previous events.  Unlike [[furniture]], engravings won't give passing dwarves happy [[thought]]s. You can examine the contents of an engraving by pressing {{k|k}}-&amp;gt;{{k|Enter}}.&lt;br /&gt;
&lt;br /&gt;
Any natural tiles composed of non-{{token|SOIL|imat}} material can be [[smoothing|smoothed]] and then engraved, even [[slade]] and the materials that exist in geological layers only as a [[Duplicated raws#Duplicated materials|result of a glitch]]. Engraved  [[ice]] is called 'Sculpted Ice'.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
You can only engrave [[smoothing|smoothed]] natural floors and walls. The material the tile is composed of has no effect on the process of engraving, but [[soil]] tiles cannot be smoothed beforehand and thus cannot be engraved.  Once the area has been smoothed, you may designate it to be engraved using {{k|d}}-{{k|e}}.  The dwarf must have the [[engraver|Stone Detailing]] labor active.  You cannot engrave [[construction|constructed]] floors or walls.&lt;br /&gt;
&lt;br /&gt;
Once a tile is designated, the theme or content of the engraving can be selected using {{k|d}}-{{k|D}}; otherwise it is left to the choice of the engraver performing the job.&lt;br /&gt;
&lt;br /&gt;
Engravings are directional--only the side the engraving dwarf stood on will receive the engraving value bonus. There is no way to engrave more than one side of a single wall tile. &lt;br /&gt;
&lt;br /&gt;
Using only highly-skilled engravers will result in high-quality engravings, and therefore higher room and fortress value. One way to achieve this is to have a limited number of dwarves with the Stone Detailing labor active, smooth large areas of the fortress until the dwarves are experienced and then have those same dwarves engrave.&lt;br /&gt;
&lt;br /&gt;
==Toggling==&lt;br /&gt;
The content of engravings can either be shown or obscured. If shown, the tile used to draw the engraved wall or floor will represent the content of the engraving (e.g. an engraving of a dog would use the tile 'd'). If obscured, all engravings will display a generic engraved tile similar to smoothed stone. Sticklers for uniformity will likely want to obscure their engravings. There are two ways to toggle engravings:&lt;br /&gt;
&lt;br /&gt;
* [[d_init.txt]] has an entry called ENGRAVINGS_START_OBSCURED, which can be set to either YES or NO.&lt;br /&gt;
* While playing, one can use the designate menu ({{k|d}}-&amp;gt;{{k|v}}) to toggle selected engravings.&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
Floor engravings of unsatisfactory quality and/or content (e.g. carvings of elephants mauling dwarves) can be removed by {{k|d}}esignating the carving of minecart {{k|T}}racks over them. The tracks can then be removed by smoothing the stone, which results in fresh, smooth stone tiles ready for another attempt at engraving. Floor engravings can also be removed by placing and removing a [[construction]] or a paved [[road]]. Note that this takes much longer than engraving and smoothing over a track. It will also leave behind a floor made of the surrounding layer material, which can undo the work invested in creating non-layer floors, e.g. through [[obsidian]] casting or [[cave-in]]s. &lt;br /&gt;
&lt;br /&gt;
Floor engravings can also be removed by allowing [[magma]] to flow over them, which reverts the tiles to their smooth form. Using either method to erase a masterwork engraving will cause an unhappy [[thought]] in the artist who engraved it, as will mining a wall with a masterpiece on it.&lt;br /&gt;
&lt;br /&gt;
Building and removing constructions or roads will not remove engravings in ice floors. They can be removed by engraving and smoothing track.&lt;br /&gt;
&lt;br /&gt;
==Effects on [[room]] value==&lt;br /&gt;
&lt;br /&gt;
Dwarves never actually look at engravings - they simply take their perceived value into account when evaluating the value of a particular room.&lt;br /&gt;
&lt;br /&gt;
The effect on room value in cases of [[temple]]s and [[guildhall]]s is its material [[value]] multiplied by its [[Item_quality#Quality_grades|quality grade]] value multiplier, plus an additional 2x multiplier if the dwarf has a [[preference]] for the stone in which the engraving was carved.&lt;br /&gt;
&lt;br /&gt;
==Bugs== &lt;br /&gt;
* While the [[quality]] rating of engravings on ice walls is shown properly, the quality of engravings on ice ''floors''  is not shown when looking at a tile with {{k|k}}, only when hitting {{k|enter}} to inspect the engraving. This gives the false impression that engraved ice floors have no quality levels.{{bug|13543}}&lt;br /&gt;
* Engravings on floors made of ice are described as &amp;quot;engraved on the wall&amp;quot; instead of &amp;quot;on the floor&amp;quot;.{{bug|3920}}&lt;br /&gt;
[[File:engraving_preview.jpg|thumb|320px|center|Engraving of a Hindu civilization.]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
[[ru:Engraving]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Engraving&amp;diff=319054</id>
		<title>DF2014:Engraving</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Engraving&amp;diff=319054"/>
		<updated>2026-08-13T17:32:59Z</updated>

		<summary type="html">&lt;p&gt;Quietust: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|01:46, 28 October 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{old}}&lt;br /&gt;
[[File:DF_Cheese.jpg|208px|thumb|right|A dwarf eating cheese]]&lt;br /&gt;
The process of '''engraving''' [[smoothing|smoothed]] [[wall]]s and [[floor]]s increases their value further, and gives them a [[quality]] level. Engravings made with a quality of -Well-crafted- and higher will usually be in reference to previous events.  Unlike [[furniture]], engravings won't give passing dwarves happy [[thought]]s. You can examine the contents of an engraving by pressing {{k|k}}-&amp;gt;{{k|Enter}}.&lt;br /&gt;
&lt;br /&gt;
Any natural tiles composed of non-{{token|SOIL|imat}} material can be [[smoothing|smoothed]] and then engraved, even [[slade]] and the materials that exist in geological layers only as a [[Duplicated raws#Duplicated materials|result of a glitch]]. Engraved  [[ice]] is called 'Sculpted Ice'.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
You can only engrave [[smoothing|smoothed]] natural floors and walls. The material the tile is composed of has no effect on the process of engraving, but [[soil]] tiles cannot be smoothed beforehand and thus cannot be engraved.  Once the area has been smoothed, you may designate it to be engraved using {{k|d}}-{{k|e}}.  The dwarf must have the [[engraver|Stone Detailing]] labor active.  You cannot engrave [[construction|constructed]] floors or walls.&lt;br /&gt;
&lt;br /&gt;
Once a tile is designated, the theme or content of the engraving can be selected using {{k|d}}-{{k|D}}; otherwise it is left to the choice of the engraver performing the job.&lt;br /&gt;
&lt;br /&gt;
Engravings are directional--only the side the engraving dwarf stood on will receive the engraving value bonus. There is no way to engrave more than one side of a single wall tile. &lt;br /&gt;
&lt;br /&gt;
Using only highly-skilled engravers will result in high-quality engravings, and therefore higher room and fortress value. One way to achieve this is to have a limited number of dwarves with the Stone Detailing labor active, smooth large areas of the fortress until the dwarves are experienced and then have those same dwarves engrave.&lt;br /&gt;
&lt;br /&gt;
==Toggling==&lt;br /&gt;
The content of engravings can either be shown or obscured. If shown, the tile used to draw the engraved wall or floor will represent the content of the engraving (e.g. an engraving of a dog would use the tile 'd'). If obscured, all engravings will display a generic engraved tile similar to smoothed stone. Sticklers for uniformity will likely want to obscure their engravings. There are two ways to toggle engravings:&lt;br /&gt;
&lt;br /&gt;
* [[d_init.txt]] has an entry called ENGRAVINGS_START_OBSCURED, which can be set to either YES or NO.&lt;br /&gt;
* While playing, one can use the designate menu ({{k|d}}-&amp;gt;{{k|v}}) to toggle selected engravings.&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
Floor engravings of unsatisfactory quality and/or content (e.g. carvings of elephants mauling dwarves) can be removed by {{k|d}}esignating the carving of minecart {{k|T}}racks over them. The tracks can then be removed by smoothing the stone, which results in fresh, smooth stone tiles ready for another attempt at engraving. Floor engravings can also be removed by placing and removing a [[construction]] or a paved [[road]]. Note that this takes much longer than engraving and smoothing over a track. It will also leave behind a floor made of the surrounding layer material, which can undo the work invested in creating non-layer floors, e.g. through [[obsidian]] casting or [[cave-in]]s. &lt;br /&gt;
&lt;br /&gt;
Floor engravings can also be removed by allowing [[magma]] to flow over them, which reverts the tiles to their smooth form. Using either method to erase a masterwork engraving will cause an unhappy [[thought]] in the artist who engraved it, as will mining a wall with a masterpiece on it.&lt;br /&gt;
&lt;br /&gt;
Building and removing constructions or roads will not remove engravings in ice floors. They can be removed by engraving and smoothing track.&lt;br /&gt;
&lt;br /&gt;
==Effects on [[room]] value==&lt;br /&gt;
&lt;br /&gt;
Dwarves never actually look at engravings - they simply take their perceived value into account when evaluating the value of a particular room.&lt;br /&gt;
&lt;br /&gt;
The effect on room value in cases of [[temple]]s and [[guildhall]]s is its material [[value]] multiplied by its [[Item_quality#Quality_grades|quality grade]] value multiplier, plus an additional 2x multiplier if the dwarf has a [[preference]] for the stone in which the engraving was carved.&lt;br /&gt;
&lt;br /&gt;
==Bugs== &lt;br /&gt;
* While the [[quality]] rating of engravings on ice walls is shown properly, the quality of engravings on ice ''floors'' doesn't show when looking at a tile, only when inspecting the engraving. This gives the false impression that engraved ice floors have no quality levels.{{bug|13543}}&lt;br /&gt;
* Engravings on floors made of ice are described as &amp;quot;engraved on the wall&amp;quot; instead of &amp;quot;on the floor&amp;quot;.{{bug|3920}}&lt;br /&gt;
[[File:engraving_preview.jpg|thumb|320px|center|Engraving of a Hindu civilization.]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
[[ru:Engraving]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Engraving&amp;diff=319053</id>
		<title>Engraving</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Engraving&amp;diff=319053"/>
		<updated>2026-08-13T17:32:43Z</updated>

		<summary type="html">&lt;p&gt;Quietust: /* Bugs */ link to actual bug reports - both of these are quite ancient, dating back to at least 40d&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:DF_Cheese.jpg|208px|thumb|right|A dwarf eating cheese]]&lt;br /&gt;
The process of '''engraving''' [[smoothing|smoothed]] or constructed [[wall]]s and [[floor]]s increases their value further, and gives them a [[quality]] level. It is unknown if dwarves currently look at engravings (in previous versions, they did not), but if they do, it would no doubt satisfy their [[need]] to admire art.{{verify|I have seen dwarves satisfy their Admire Art needs in areas with engravings, but I cannot verify that the engravings are the only factor present}} Engravings made with a quality of -Well-crafted- and higher will usually be in reference to [[Legends|previous events]], but they can still be depictions [[preferences|of]] [[deity|something]] [[weapon|the]] [[crafts|engraver]] [[cheese|cares]] [[friend|about]], whether they [[booze|love]] it or [[vermin|absolutely hate]] it. You can examine the contents of an engraving by clicking on it.&lt;br /&gt;
&lt;br /&gt;
Any constructed tile or non-{{token|SOIL|imat}} natural tile that has been [[smoothing|smoothed]] can be engraved, even [[slade]] and the materials that exist in geological layers only as a [[Duplicated raws#Duplicated materials|result of a glitch]].{{verify|is this still in v50?}} Engraved [[ice]] is called &amp;quot;Sculpted Ice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
[[File:engraved_preview.png|right]]You can only engrave non-[[soil]] floors and walls. However, smooth and constructed walls/floors can both be engraved. The material the tile is composed of has no effect on the process of engraving, so a constructed wood/glass wall can be engraved in the same way as a natural stone wall. Once the area has been smoothed with {{menu icon|v|m}} (not necessary for constructions), you may designate it to be engraved using {{menu icon|v|g}}. The dwarf must have the Engraving [[Labor#Default_work_details|work detail]] active and the [[Labor#Default_work_details|Stone Cutting]] work detail active to smooth a rough cave tile.&lt;br /&gt;
&lt;br /&gt;
Once a tile is designated, the theme or content of the engraving can be selected by first clicking on the designated tile and then on the &amp;quot;specify [[art|image]]&amp;quot; button. This must be done before the game is unpaused. If no selection is made, then the contents of the engraving are left to the [[preferences|choice]] of the engraver performing the job. Note that engraving glass floors will remove their transparency.&lt;br /&gt;
&lt;br /&gt;
Engravings are directional—only a room containing the tile the engraver stood on when it completed will receive the engraving value bonus. There is no way to engrave more than one side of a single wall tile, as the entire tile of a wall will be engraved. Engraving floors can remove any liquids on them, such as [[blood]] or [[vomit]], making the process a good way of cleaning floors.&lt;br /&gt;
&lt;br /&gt;
Using only highly-skilled engravers will result in high-quality engravings, and therefore higher room and fortress value.&lt;br /&gt;
&lt;br /&gt;
==Toggling==&lt;br /&gt;
Settings exist in the game for enabling and disabling the display of engravings, but this currently does not work, either by manually designating an engraving as hidden or by changing the in game/init setting. See previous version for how this used to work.&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
Floor engravings of unsatisfactory quality and/or content (e.g. carvings of [[Boatmurdered|elephants mauling dwarves]]) can be removed by designating the carving of minecart tracks over them {{menu icon|v|t}}. The tracks can then be removed by smoothing the stone, which results in fresh, smooth stone tiles ready for another attempt at engraving.&lt;br /&gt;
&lt;br /&gt;
There are bugs with engravings on constructed floors that make it tricky to remove them—simply removing the constructed floor and building it back will result in the engraving reappearing, albeit without any description text.&lt;br /&gt;
&lt;br /&gt;
To remove an engraving from constructed floor located on stone, first deconstruct the floor, then smooth the floor. This will cause the engraving to magically reappear, meaning it is now safe to put new constructed flooring over it. As an alternative to smoothing, you can also carve minecart tracks.&lt;br /&gt;
&lt;br /&gt;
To remove an engraving from constructed floor located on soil, first deconstruct the floor, then build a wall, then cut arrow slits into the wall, then destroy the wall, and then rebuild your constructed floor. &lt;br /&gt;
&lt;br /&gt;
Both methods will reset your floor to a fresh state, allowing you to start anew.&lt;br /&gt;
&lt;br /&gt;
Floor engravings can also be removed from natural walls by allowing [[magma]] to flow over them, which reverts the tiles to their smooth form. &lt;br /&gt;
&lt;br /&gt;
Wall engravings can only be removed by removing the wall – mining in the case of natural walls, or removing a constructed wall using {{menu icon|m|x}}.&lt;br /&gt;
&lt;br /&gt;
Removing engraved natural walls/floors will remove the engraving without triggering the negative thought. However, removing a masterwork engraving using any method except construction removal will cause a message and an unhappy [[thought]] in the artist who engraved it, as will mining a natural wall with a masterpiece on it.&lt;br /&gt;
&lt;br /&gt;
==Effects on room value==&lt;br /&gt;
[[File:v50_engrave_preview.png|thumb|right|The center area of the floor has been engraved. The left and bottom walls are also engraved, but the top one is not.]]How engravings affect room values has changed considerably, such that even the value of wall and floor tiles must first be understood.[https://www.reddit.com/r/dwarffortress/comments/zzqlfu/steam_version_room_value_calculations_demystified/] In a nutshell, however, in almost all cases it is now better to place walls/floors with high-value materials and then engrave those. It doesn't matter whether that placement is done using blocks, a rough boulder, or metal bars, as long as it is a Construction.&lt;br /&gt;
&lt;br /&gt;
For floor tiles, their value calculation is [floor origin multiplier] × [floor material value] + [engraving bonus]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Floor Origin Multipliers&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| rough cave floor || 1×&lt;br /&gt;
|-&lt;br /&gt;
| smooth cave floor || 4×&lt;br /&gt;
|-&lt;br /&gt;
| constructed floor || 7×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the floor is engraved, the added engraving bonus is [10] × [floor material value] × [quality value modifier], with those modifiers being:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot;| Designation &lt;br /&gt;
! Description&lt;br /&gt;
! Value &amp;lt;br&amp;gt;Modifier &lt;br /&gt;
|-&lt;br /&gt;
| Engraving  ||  &amp;amp;mdash;        || 1×&lt;br /&gt;
|-&lt;br /&gt;
| -Engraving-|| Well-crafted    || 2×&lt;br /&gt;
|-&lt;br /&gt;
| +Engraving+|| Finely-crafted  || 3×&lt;br /&gt;
|-&lt;br /&gt;
| *Engraving*|| Superior quality|| 4×&lt;br /&gt;
|-&lt;br /&gt;
| ≡Engraving≡|| Exceptional     || 5×&lt;br /&gt;
|-&lt;br /&gt;
| ☼Engraving☼|| Masterful       || 12×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a dwarf has a [[preference]] for the type of stone in which the engraving was made, its value doubles in their eyes. However, the actual image depicted in the engraving has ''no'' effect on its value.&lt;br /&gt;
&lt;br /&gt;
Bearing all this in mind, if, for example, you placed a single golden block floor in a room, that floor tile would increase the value of that room by (7) × (30) = 210☼. If that floor tile was then engraved with a Masterwork, it would be worth an additional (10) × (30) × (12) = 3600☼, for a grand total of 3810☼. Since the material value of the floor is used in both calculations, using high-value materials on floor tiles you plan to engrave can make the value of the rooms they're in skyrocket! &lt;br /&gt;
&lt;br /&gt;
However, if a floor tile exists in more than one designated room, all overlapping rooms will have their value reduced to '''zero'''. Sharing a door that does not have two adjacent wall tiles (i.e. the rooms have double-doors rather than single doors) implies sharing the tile under the door as well. However, having only a single door between two walls will not cause an overlap penalty, which allows internal offices and bedrooms inside of houses to function. You can remove this penalty simply by un-designating any floor tiles that overlap in more than one room's designation. Not all room designations cause this penalty, however. You'll know the penalty has triggered when you see the room's name turn red and gain &amp;quot;Overlapping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wall engravings work similarly, being [wall origin multiplier] × [wall material value] + [engraving bonus]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Wall Origin Multipliers&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| natural cave wall || 1×&lt;br /&gt;
|-&lt;br /&gt;
| smooth cave wall || 5×&lt;br /&gt;
|-&lt;br /&gt;
| constructed wall || 9×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the wall is engraved, the added engraving bonus is [10] × [wall material value] × [quality value modifier], using the same modifiers as above. However, wall engravings are ''directional'', only providing their value to the room which contains the floor tile the engraver was standing on at the time of completion.&lt;br /&gt;
&lt;br /&gt;
Unlike floor tiles, walls can be in multiple room designations. There is no room value penalty if the same wall is in two or more designated rooms, though engravings will only count toward one of the rooms (based on the engraving direction). Because of how walls interact with rooms and doors, and rooms don't have to be contiguous, you can increase the value of all bedrooms in your fortress by making use of these rules.&lt;br /&gt;
&lt;br /&gt;
==Room Value Exploit==&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/dwarffortress/comments/zzqlfu/steam_version_room_value_calculations_demystified/ According to Reddit user TBTerra]:&lt;br /&gt;
&lt;br /&gt;
# Make a line of wall with 1 tile gap either side (if your engravers are really good this might only need to be 2-3 long)&lt;br /&gt;
# Make the lines of floor either side of this wall out of the most valuable material you can (aluminum or platinum are great; steel and gold also work), and have your best engraver engrave them&lt;br /&gt;
# Place doors on top of all those engraved tiles, what sort doesn't really matter, as they will be adding 10-100 value to 2-3k value floor tiles&lt;br /&gt;
# For every room add the doors and the wall(this is a convenient rectangle). The wall makes the doors shareable, and the doors make the engraved floor shareable.&lt;br /&gt;
For optimal results hide this to the south east of your area, otherwise the zone icons can get rather confused&lt;br /&gt;
&lt;br /&gt;
==Bugs== &lt;br /&gt;
* While the [[quality]] rating of engravings on ice walls is shown properly, the quality of engravings on ice ''floors'' doesn't show when looking at a tile, only when inspecting the engraving. This gives the false impression that engraved ice floors have no quality levels.{{bug|13543}}&lt;br /&gt;
* Engravings on floors made of ice are described as &amp;quot;engraved on the wall&amp;quot; instead of &amp;quot;on the floor&amp;quot;.{{bug|3920}}&lt;br /&gt;
* Engravings on constructed floors magically reappear when removing the floor and placing new floor, or when removing the floor and smoothing the natural floor beneath.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:engraving_preview.jpg|thumb|320px|center|Engraving of a Hindu civilization.]]&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
[[ru:Engraving]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Potato&amp;diff=319034</id>
		<title>Potato</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Potato&amp;diff=319034"/>
		<updated>2026-08-13T02:29:53Z</updated>

		<summary type="html">&lt;p&gt;Quietust: no idea what that second one is referring to - editors, please mark your references!&lt;/p&gt;
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&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{plantlookup&lt;br /&gt;
|graphic=potato_shrub_sprite.png&lt;br /&gt;
|seedimage=potato_seeds_sprite.png&lt;br /&gt;
|uses=&lt;br /&gt;
*[[Alcohol]]&lt;br /&gt;
*[[Food]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{distinguish|sweet potato}}&lt;br /&gt;
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'''Potatoes''' are an [[aboveground]] [[crop|garden vegetable]]. Potato seeds can be planted in all seasons.  Potato plants are edible raw or [[cooking|cooked]], and can also be [[brewing|brewed]] into [[alcohol|potato wine]] or processed in a [[dyer's shop]] into beige [[dye]].&lt;br /&gt;
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Some [[Dwarf|dwarves]] [[preferences|like]] potato plants for their ''edible tubers''.&lt;br /&gt;
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[[File:Patates.jpg|thumb|center|300px|Admired for its ''edible tubers''.]]&lt;br /&gt;
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{{D for Dwarf}}&lt;br /&gt;
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&amp;lt;!-- Reference: McDonald's fast food franchise --&amp;gt;&lt;br /&gt;
One can succeed in making an entire dwarven civilization [[fat|obese]] by starting a chain of [[kitchen]]s that serve +potato biscuits+ made with minced potatoes and finely minced cow tallow, and call it McDwarf's.&lt;br /&gt;
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&amp;lt;!-- Reference: ? --&amp;gt;&lt;br /&gt;
If you like to waltz with potatoes...&lt;br /&gt;
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{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
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[[Category:Dye sources]]&lt;/div&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
</feed>