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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Puffthemagicbison</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Puffthemagicbison"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Puffthemagicbison"/>
	<updated>2026-05-19T18:41:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template_talk:Sg/caption&amp;diff=136629</id>
		<title>Template talk:Sg/caption</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template_talk:Sg/caption&amp;diff=136629"/>
		<updated>2011-02-20T20:08:43Z</updated>

		<summary type="html">&lt;p&gt;Puffthemagicbison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sg/gallery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What has to be done to match captions to images?&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 23:20, 17 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It seems you figured it out already, but you just need to add a line with &amp;quot;'''NUMBER'''='''TEXT'''&amp;quot; where ''NUMBER'' is the number of the associated image.  [[User:VengefulDonut|VengefulDonut]] 22:27, 18 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WHERE'S YOUR GOD NOW, URIST?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Puffthemagicbison</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Kobold&amp;diff=136542</id>
		<title>v0.31:Kobold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Kobold&amp;diff=136542"/>
		<updated>2011-02-19T02:34:22Z</updated>

		<summary type="html">&lt;p&gt;Puffthemagicbison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo v0.31&lt;br /&gt;
|name=Kobold&lt;br /&gt;
|symbol=k&lt;br /&gt;
|color=6:0:0&lt;br /&gt;
|biome=&lt;br /&gt;
* Any&lt;br /&gt;
|butcher=no|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=nobutcher}}{{av}}{{Quality|Exceptional}}&lt;br /&gt;
&lt;br /&gt;
:''A small, squat humanoid with large pointy ears and yellow glowing eyes.''&lt;br /&gt;
&lt;br /&gt;
Kobolds are small creatures adept at thieving that try to infiltrate your fortress and try to steal valuable items. They will run away once discovered. Kobolds arrive at your fortress in sneak mode, meaning you and your Dwarfs cannot see them. Previously in 40d, a creature had to be right next to a Kobold to spot them, this is not the case anymore; it is now based on how high a dwarf's {{L|observer}} skill is, the higher it is, the farther away it will be spotted. They can go through locked {{L|door}}s and they are not affected by {{L|trap}}s.&lt;br /&gt;
&lt;br /&gt;
If the kobolds are successful in multiple thieving attempts, they will grow bolder and send squads of armed kobolds to attack your apparently defenseless fort. These squads also arrive in sneak mode and will ambush any dwarves and traders on the map. In the past, kobold {{L|weapon}}s were made of inferior {{L|metal}}s (generally {{L|copper}}); however, kobolds in version 0.31 are observed to have access to '''all''' metals, including {{L|steel}} (seemingly due to a fallback which triggers due to them not being given access to any metals at all).&lt;br /&gt;
&lt;br /&gt;
Kobolds are commonly known to congregate in small to medium sized groups, primarily inside {{L|cave}}s, though recent studies [http://www.bay12forums.com/smf/index.php?topic=74802.0] have shown they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random jewelry and gems around them. Assuming you can get past the Kobolds, their wealth is all for the taking. It has been reported that it is possible to embark within these encampments, resulting in remarkably quick fun.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Races}}&lt;/div&gt;</summary>
		<author><name>Puffthemagicbison</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Kobold&amp;diff=136541</id>
		<title>v0.31:Kobold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Kobold&amp;diff=136541"/>
		<updated>2011-02-19T02:33:31Z</updated>

		<summary type="html">&lt;p&gt;Puffthemagicbison: I recently embarked withing a Kobold encampment. I forgot to take a screengrab at the time, but I'm not pulling this out of my ass here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo v0.31&lt;br /&gt;
|name=Kobold&lt;br /&gt;
|symbol=k&lt;br /&gt;
|color=6:0:0&lt;br /&gt;
|biome=&lt;br /&gt;
* Any&lt;br /&gt;
|butcher=no|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=nobutcher}}{{av}}{{Quality|Exceptional}}&lt;br /&gt;
&lt;br /&gt;
:''A small, squat humanoid with large pointy ears and yellow glowing eyes.''&lt;br /&gt;
&lt;br /&gt;
Kobolds are small creatures adept at thieving that try to infiltrate your fortress and try to steal valuable items. They will run away once discovered. Kobolds arrive at your fortress in sneak mode, meaning you and your Dwarfs cannot see them. Previously in 40d, a creature had to be right next to a Kobold to spot them, this is not the case anymore; it is now based on how high a dwarf's {{L|observer}} skill is, the higher it is, the farther away it will be spotted. They can go through locked {{L|door}}s and they are not affected by {{L|trap}}s.&lt;br /&gt;
&lt;br /&gt;
If the kobolds are successful in multiple thieving attempts, they will grow bolder and send squads of armed kobolds to attack your apparently defenseless fort. These squads also arrive in sneak mode and will ambush any dwarves and traders on the map. In the past, kobold {{L|weapon}}s were made of inferior {{L|metal}}s (generally {{L|copper}}); however, kobolds in version 0.31 are observed to have access to '''all''' metals, including {{L|steel}} (seemingly due to a fallback which triggers due to them not being given access to any metals at all).&lt;br /&gt;
&lt;br /&gt;
Kobolds are commonly known to congregate in small to medium sized groups, primarily inside {{L|cave}}s, though recent studies [http://www.bay12forums.com/smf/index.php?topic=74802.0] have shown they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random jewelry and gems around them. Assuming you can get past the Kobolds, their wealth is all for the taking. It has been reported that it is possible to embark within these encampments, resulting in remarkably quick {{fun|fun}}.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Races}}&lt;/div&gt;</summary>
		<author><name>Puffthemagicbison</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Whale&amp;diff=136066</id>
		<title>v0.31:Whale</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Whale&amp;diff=136066"/>
		<updated>2011-02-15T21:56:23Z</updated>

		<summary type="html">&lt;p&gt;Puffthemagicbison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:53, 21 July 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Whale&lt;br /&gt;
|symbol=W|color=7:0:0&lt;br /&gt;
|biome=* Any {{L|ocean}}&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=109-157&lt;br /&gt;
|meat=574-773&lt;br /&gt;
|fat=107-236&lt;br /&gt;
|eye=2&lt;br /&gt;
|lung=84-120&lt;br /&gt;
|heart=21-30&lt;br /&gt;
|intestine=127-180&lt;br /&gt;
|liver=42-60&lt;br /&gt;
|tripe=42-60&lt;br /&gt;
|sweetbread=21-30&lt;br /&gt;
|spleen=21-30&lt;br /&gt;
|kidney=42-60&lt;br /&gt;
|brain=42-60&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide|&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''An enormous aquatic mammal that lives in the deep sea, surfacing only to take in air.''&lt;br /&gt;
&lt;br /&gt;
The '''Whale''' is one of the largest animals in Dwarf Fortress (20 tons). They sometimes appear in small groups of 3 to 7 animals.&lt;br /&gt;
&lt;br /&gt;
They can sometimes wash up on the beach, allowing you to harvest their massive corpses. One single whale can feed a whole fortress for a couple of years.&lt;br /&gt;
&lt;br /&gt;
Zombie and skeletal whales that appear in evil ocean biomes can be some of the most terrifying beasts that will ever assault your fortress.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Puffthemagicbison</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Attack_types&amp;diff=136053</id>
		<title>v0.31:Attack types</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Attack_types&amp;diff=136053"/>
		<updated>2011-02-15T02:32:55Z</updated>

		<summary type="html">&lt;p&gt;Puffthemagicbison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|08:49, 12 June 2010 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
With the exception of some {{L|syndrome|breath weapons}}, all {{L|weapon}}s have an attack type. There are two attack types: blunt and edged. Edged can be further broken down into based on the distribution of the blade into &amp;quot;true&amp;quot; edged attacks and piercing attacks.&lt;br /&gt;
&lt;br /&gt;
Some weapons can have more than one attack: a short sword has a slash, a stab, and a pommel strike.&lt;br /&gt;
&lt;br /&gt;
==Blunt weapons==&lt;br /&gt;
Examples of blunt weapons include hammers, maces, and melee attacks with crossbows.&lt;br /&gt;
&lt;br /&gt;
Blunt weapons generally have poor penetration but are good for bruising and breaking internal bones and tissues. Blunt weapons tend to be more effective when they have greater weight. This can lead to disappointment when using blunt weapons made from {{L|adamantine|awesome materials}}. They are not designed to kill, but to incapacitate, and they do that very well.&lt;br /&gt;
&lt;br /&gt;
==Edged weapons==&lt;br /&gt;
Examples of edged weapons include heavy bladed weapons where the focus of the swing is generally distributed across a long, thin blade. Bladed weapons include axes, swords, and even whips.&lt;br /&gt;
&lt;br /&gt;
Edged weapons do significant amounts of tissue damage and may sever limbs or heads, especially of smaller, weaker creatures. Against large creatures they cut gashes in the surface tissue, causing bleeding and pain but generally not doing a lot of organ damage, unless the strike is to the head, of course.&lt;br /&gt;
&lt;br /&gt;
==Piercing weapons==&lt;br /&gt;
Examples of piercing weapons include any weapon that focuses a significant amount of energy on a single point. Piercing weapons include spears, bolts &amp;amp; arrows, and some sword attacks.&lt;br /&gt;
&lt;br /&gt;
Piercing weapons are perhaps the most effective at killing large creatures due to the penetration required to hit vital organs. It doesn't take an extremely lucky strike with a spear to puncture a lung or other organ, although hits to the limbs will be largely ineffective because piercing weapons aren't designed to break bones or cause deep lacerations. It's possible (although unlikely) to kill even a megabeast in one hit with a spear or pike (unless the megabeast in question is made of {{L|metal|fun substances}}).&lt;/div&gt;</summary>
		<author><name>Puffthemagicbison</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Attack_types&amp;diff=136052</id>
		<title>v0.31:Attack types</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Attack_types&amp;diff=136052"/>
		<updated>2011-02-15T02:31:38Z</updated>

		<summary type="html">&lt;p&gt;Puffthemagicbison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|08:49, 12 June 2010 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
With the exception of some {{L|syndrome|breath weapons}}, all {{L|weapon}}s have an attack type. There are two attack types: blunt and edged. Edged can be further broken down into based on the distribution of the blade into &amp;quot;true&amp;quot; edged or piercing.&lt;br /&gt;
&lt;br /&gt;
==Blunt weapons==&lt;br /&gt;
Examples of blunt weapons include hammers, maces, and melee attacks with crossbows.&lt;br /&gt;
&lt;br /&gt;
Blunt weapons generally have poor penetration but are good for bruising and breaking internal bones and tissues. Blunt weapons tend to be more effective when they have greater weight. This can lead to disappointment when using blunt weapons made from {{L|adamantine|awesome materials}}. They are not designed to kill, but to incapacitate, and they do that very well.&lt;br /&gt;
&lt;br /&gt;
==Edged weapons==&lt;br /&gt;
Examples of edged weapons include heavy bladed weapons where the focus of the swing is generally distributed across a long, thin blade. Bladed weapons include axes, swords, and even whips.&lt;br /&gt;
&lt;br /&gt;
Edged weapons do significant amounts of tissue damage and may sever limbs or heads, especially of smaller, weaker creatures. Against large creatures they cut gashes in the surface tissue, causing bleeding and pain but generally not doing a lot of organ damage, unless the strike is to the head, of course.&lt;br /&gt;
&lt;br /&gt;
==Piercing weapons==&lt;br /&gt;
Examples of piercing weapons include any weapon that focuses a significant amount of energy on a single point. Piercing weapons include spears, bolts &amp;amp; arrows, and some sword attacks.&lt;br /&gt;
&lt;br /&gt;
Piercing weapons are perhaps the most effective at killing large creatures due to the penetration required to hit vital organs. It doesn't take an extremely lucky strike with a spear to puncture a lung or other organ, although hits to the limbs will be largely ineffective because piercing weapons aren't designed to break bones or cause deep lacerations. It's possible (although unlikely) to kill even a megabeast in one hit with a spear or pike (unless the megabeast in question is made of {{L|metal|fun substances}}).&lt;/div&gt;</summary>
		<author><name>Puffthemagicbison</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Attack_types&amp;diff=136051</id>
		<title>v0.31:Attack types</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Attack_types&amp;diff=136051"/>
		<updated>2011-02-15T02:20:34Z</updated>

		<summary type="html">&lt;p&gt;Puffthemagicbison: Expanded upon the &amp;quot;edged weapon&amp;quot; category and added a summary. feel free to remove the summary if you don't think it is nessecary, but keep piercing weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|08:49, 12 June 2010 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
With the exception of some {{L|syndrome|breath weapons}}, all {{L|weapon}}s have an attack type. There are two attack types: blunt and edged.&lt;br /&gt;
&lt;br /&gt;
==Blunt weapons==&lt;br /&gt;
Examples of blunt weapons include hammers, maces, and melee attacks with crossbows.&lt;br /&gt;
&lt;br /&gt;
Blunt weapons generally have poor penetration but are good for bruising and breaking internal bones and tissues. Blunt weapons tend to be more effective when they have greater weight. This can lead to disappointment when using blunt weapons made from {{L|adamantine|awesome materials}}. They are not designed to kill, but to incapacitate, and they do that very well.&lt;br /&gt;
&lt;br /&gt;
==Edged weapons==&lt;br /&gt;
Examples of edged weapons include heavy bladed weapons where the focus of the swing is generally distributed across a long, thin blade. Bladed weapons include axes, swords, and even whips.&lt;br /&gt;
&lt;br /&gt;
Edged weapons do significant amounts of tissue damage and may sever limbs or heads, especially of smaller, weaker creatures. Against large creatures they cut gashes in the surface tissue, causing bleeding and pain but generally not doing a lot of organ damage, unless the strike is to the head, of course.&lt;br /&gt;
&lt;br /&gt;
==Piercing weapons==&lt;br /&gt;
Examples of piercing weapons include any weapon that focuses a significant amount of energy on a single point. Piercing weapons include spears, bolts &amp;amp; arrows, and some sword attacks.&lt;br /&gt;
&lt;br /&gt;
Piercing weapons are perhaps the most effective at killing large creatures due to the penetration required to hit vital organs. It doesn't take an extremely lucky strike with a spear to puncture a lung or other organ, although hits to the limbs will be largely ineffective because piercing weapons aren't designed to break bones or cause deep lacerations. It's possible (although unlikely) to kill even a megabeast in one hit with a spear or pike (unless the megabeast in question is made of {{L|metal|fun substances}}).&lt;/div&gt;</summary>
		<author><name>Puffthemagicbison</name></author>
	</entry>
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