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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-10T03:19:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Warbeast_kennel&amp;diff=185365</id>
		<title>Masterwork:Warbeast kennel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Warbeast_kennel&amp;diff=185365"/>
		<updated>2013-05-06T18:54:39Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Warbeast kennel|key=K|job= * Animal armorer |construction= * 4 cv:Armor stand|s * 4 cv:Weapon rack|s |construction_job= * [[Animal armorer|Animal a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Warbeast kennel|key=K|job=&lt;br /&gt;
* [[Animal armorer]]&lt;br /&gt;
|construction=&lt;br /&gt;
* 4 [[cv:Armor stand|Armor stand]]s&lt;br /&gt;
* 4 [[cv:Weapon rack|Weapon rack]]s&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Animal armorer|Animal armoring]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[pet]]s&lt;br /&gt;
|production=&lt;br /&gt;
* armored pets&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
You can armor a small list of [[pet|animals]] with either iron or steel armor here. This will both increase their defensive as well as offensive capabilities. Quite a lot, actually. You need iron or steel bars and mechanisms for this.&lt;br /&gt;
&lt;br /&gt;
First you need to bring the animal to the kennels. Simply make a pasture on top of the workshop and assign the wanted animals there. You can do as many as you want in one go. Then run the reaction, and one of the creatures will transform into its armored version.&lt;br /&gt;
&lt;br /&gt;
If an armored creature is butchered, it will also create an inedible metal part. These parts can be recycled to gain back a bit of the metal.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Armored animals do not breed. Due to game mechanics they would give birth to already armored children. Don't armor all your warbeasts if you still want to breed them.'''&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Masterwork_buildings&amp;diff=185346</id>
		<title>Template:Masterwork buildings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Masterwork_buildings&amp;diff=185346"/>
		<updated>2013-05-06T02:24:51Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: toy-&amp;gt;tory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{| {{listboxformat}} &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{nav header}} [[Building]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Farming}}'''&lt;br /&gt;
| [[Brewery]] • [[Fishpond]] • [[Sawmill]] • [[Slaughterhouse]] • [[Thatchery]] • [[Timberyard]] • [[Toxicist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Workshops}}'''&lt;br /&gt;
| [[Boneyard]] • [[Furniture Workshop]] • [[Gemcutter]] • [[Gemforge]] • [[Rockforge]] • [[Stonecutter]] • [[Tailor]] • [[Trap Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Libraries}}'''&lt;br /&gt;
| Library of ([[Crafting]] • [[Farmwork]] • [[Mind and Body]] • [[Warfare]]) • [[Philosopher's garden]] • [[Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Temples}}'''&lt;br /&gt;
| [[Shrine of Armok]] • [[Altar of Armok]] • [[Temple of Armok]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Magic}}'''&lt;br /&gt;
| [[Church of the dark depths]] • [[Hall of the mountain king]] • [[Fountain of eternal youth]] • [[Colosseum]] • [[Liquid spawner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Machinery}}'''&lt;br /&gt;
| [[Alarm siren]] • [[Steam engine]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Decorations}}'''&lt;br /&gt;
| [[Display stand]] • [[Dungeon deco]] • [[Fountain]] • [[Loo]] • [[Potted plant]] • [[Potted tree]] • [[Totem]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Buildings|Misc}}'''&lt;br /&gt;
| [[Alchemist's chamber]]s • [[Apothecary's study]] • [[Archeologist|Archeologist's study]] • [[Architect's study]] • [[Chemistry laboratory]] • [[Embassy]] • [[Expedition outfitter]] • [[Expedition starting point]] • [[Guildhall]] • [[Garrison|Military Garrison]] • [[Researcher's study]] • [[Tavern]] • [[Trade storehouse]] • [[Warbeast kennel]]s&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Furnaces|Misc Furnaces}}'''&lt;br /&gt;
| [[Bonfire]] • [[Brick oven]] • [[Crematory]] • [[Glassforge]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Metalworking}}'''&lt;br /&gt;
| [[Blast furnace]] • [[Crucible]] • [[Finishing forge]] • [[Metallurgist]] • [[Slag pit]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Smithing}}'''&lt;br /&gt;
| [[Ammo caster]] • [[Armory]] • [[Gunsmith]] • [[Heavy siegeworks]] • [[Rune armory]] • [[Rune weaponry]] • [[Weaponry]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|High-tech}}'''&lt;br /&gt;
| [[Gnomish artificer]] • [[Great magma forge]] • [[Machine factory]] • [[Magma golem forge]] • [[Warpstone lab]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;{{Category|Buildings}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Trade_storehouse&amp;diff=185345</id>
		<title>Masterwork:Trade storehouse</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Trade_storehouse&amp;diff=185345"/>
		<updated>2013-05-06T02:22:51Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Trade Storehouse|key=R|job= * Automatic |construction= * 3 Blocks * 6 Chests or Bags |construction_job= * [[cv:Architect|Architecture...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Trade Storehouse|key=R|job=&lt;br /&gt;
* Automatic&lt;br /&gt;
|construction=&lt;br /&gt;
* 3 [[cv:block|Blocks]]&lt;br /&gt;
* 6 [[cv:chest|Chests or Bags]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Architect|Architecture]]&lt;br /&gt;
|use=&lt;br /&gt;
* Crates&lt;br /&gt;
|production=&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The Trade Storehouse is needed to unpack special trade goods from caravans. Since the AI is a bit stupid in worldgen, civs wont bring many items wanted. You can order them now in crates, under the misc section with the diplomats. Each crate contains a vast amount of items. Different races have different crates to buy.&lt;br /&gt;
&lt;br /&gt;
Crates are unpacked automatically.&lt;br /&gt;
&lt;br /&gt;
I advise to build this building right next to the Trade Depot. For sake of role playing, functionality and building design.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Architect%27s_study&amp;diff=185337</id>
		<title>Masterwork:Architect's study</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Architect%27s_study&amp;diff=185337"/>
		<updated>2013-05-06T01:49:22Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Architect's study|key=L|job= * cv:Architect| |construction= * 5 Blocks |construction_job= * Masonry |use= * ink * paper |producti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Architect's study|key=L|job=&lt;br /&gt;
* [[cv:Architect|Architect]]&lt;br /&gt;
|construction=&lt;br /&gt;
* 5 [[cv:block|Blocks]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Mason|Masonry]]&lt;br /&gt;
|use=&lt;br /&gt;
* ink&lt;br /&gt;
* paper&lt;br /&gt;
|production=&lt;br /&gt;
* [[blueprint]]s&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Design [[blueprint]]s. All those reactions need a flask and a piece of paper, papyrus or vellum. They have a 10-15% to give you the wanted item.&lt;br /&gt;
&lt;br /&gt;
You can also train your [[cv:Architect|Architect]] here.&lt;br /&gt;
&lt;br /&gt;
Blueprints are needed for the [[Weaponry]], [[Armory]], [[Rune weaponry]], [[Rune armory]], [[Gunsmith]], [[Colosseum]], [[Machine factory]], [[Great magma forge]] and [[Warpstone Lab]]. This is done to slow down the progress a bit.&lt;br /&gt;
&lt;br /&gt;
WARNING: These reactions have a chance to fail in several ways.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Researcher%27s_study&amp;diff=185322</id>
		<title>Masterwork:Researcher's study</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Researcher%27s_study&amp;diff=185322"/>
		<updated>2013-05-06T01:26:05Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: fixing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Researcher's Study|key=C|construction=&lt;br /&gt;
* 5 [[cv:block|Blocks]] (non-economic)&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Researcher/Inventer|Researching/Inventing]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[Researcher/Inventer]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[cv:Flask|Flask]]&lt;br /&gt;
|production=&lt;br /&gt;
* Everything&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Conduct experiments to create random items. You can either use [[cv:seed|seed]]s to create a random selection of [[cv:plant|plant]]s, or some raw materials to create a selection of a completely random item. Anything is possible. Try it out a few times, you will be surprised. Maybe its even something useful.&lt;br /&gt;
&lt;br /&gt;
Recreating special items have a small chance of giving you what you want. They can also fail in several ways, maybe starting fires or injuring the researcher.&lt;br /&gt;
&lt;br /&gt;
You need the dwarven rune for the [[Hall of the mountain king]], the Grimoire for the [[Church of the dark depths]] and the Tome of Life for the [[Fountain of eternal youth]]. Clockwork parts are needed for the creation of [[pet|turret]]s in your [[Machine factory]].&lt;br /&gt;
&lt;br /&gt;
You can also trade all these items instead. Either you pay for them in trading, or pay with resources and possible fatalities by research.&lt;br /&gt;
&lt;br /&gt;
The most important part of the building is using the souls of killed beasts to imbue skills into dwarves. [[cv:Megabeast|Megabeasts]] butchered in the [[Slaughterhouse]] will give you a soul, to raise one skill to legendary.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Research_Study&amp;diff=185321</id>
		<title>Masterwork:Research Study</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Research_Study&amp;diff=185321"/>
		<updated>2013-05-06T01:23:26Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Puddingkuchen moved page Masterwork:Research Study to Masterwork:Researcher's Study: Wrong name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Masterwork:Researcher's Study]]&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Researcher%27s_study&amp;diff=185320</id>
		<title>Masterwork:Researcher's study</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Researcher%27s_study&amp;diff=185320"/>
		<updated>2013-05-06T01:23:26Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Puddingkuchen moved page Masterwork:Research Study to Masterwork:Researcher's Study: Wrong name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Researcher's Study|key=C|construction=&lt;br /&gt;
* 5 [[cv:block|Blocks]] (non-economic)&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Researcher/Inventer|Researching/Inventing]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[Researcher/Inventer]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[cv:Flask|Flask]]&lt;br /&gt;
|production=&lt;br /&gt;
* Everything&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Conduct experiments to create random items. You can either use [[cv:seed|seed]]s to create a random selection of [[cv:plant|plant]]s, or some raw materials to create a selection of a completely random item. Anything is possible. Try it out a few times, you will be surprised. Maybe its even something useful.&lt;br /&gt;
&lt;br /&gt;
Recreating special items have a small chance of giving you what you want. They can also fail in several ways, maybe starting fires or injuring the researcher.&lt;br /&gt;
&lt;br /&gt;
You need the dwarven rune for the [[Hall of the Mountain King]], the Grimoire for the [[Church of the Dark Depths]] and the Tome of Life for the [[Fountain of Eternal Youth]]. Clockwork parts are needed for the creation of [[pet|turret]]s in your [[Machine Factory]].&lt;br /&gt;
&lt;br /&gt;
You can also trade all these items instead. Either you pay for them in trading, or pay with resources and possible fatalities by research.&lt;br /&gt;
&lt;br /&gt;
The most important part of the building is using the souls of killed beasts to imbue skills into dwarves. [[cv:Megabeast|Megabeast]]s butchered in the [[slaugherhouse]] will give you a soul, to raise one skill to legendary.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Expedition_Outfitter&amp;diff=185319</id>
		<title>Masterwork:Expedition Outfitter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Expedition_Outfitter&amp;diff=185319"/>
		<updated>2013-05-06T01:22:45Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Puddingkuchen moved page Masterwork:Expedition Outfitter to Masterwork:Expedition outfitter: Guideline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Masterwork:Expedition outfitter]]&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Expedition_outfitter&amp;diff=185318</id>
		<title>Masterwork:Expedition outfitter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Expedition_outfitter&amp;diff=185318"/>
		<updated>2013-05-06T01:22:45Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Puddingkuchen moved page Masterwork:Expedition Outfitter to Masterwork:Expedition outfitter: Guideline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Expedition Outfitter|key=E|job=&lt;br /&gt;
* [[Ambassador]]/[[Bard]]&lt;br /&gt;
|construction={{cvlinks|&lt;br /&gt;
* 5 [[Block]]s&lt;br /&gt;
* 3 [[Armor stand]]s&lt;br /&gt;
* 3 [[Weapon rack]]s&lt;br /&gt;
* 3 empty [[Barrel]]s&lt;br /&gt;
}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Ambassador|Diplomacy]]&lt;br /&gt;
|use={{cvlinks|&lt;br /&gt;
* [[Flask]]s&lt;br /&gt;
* [[Backpack]]s&lt;br /&gt;
}}&lt;br /&gt;
|production=&lt;br /&gt;
* Gearsets for [[Expedition starting point|Expeditions]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The expedition outfitter takes materials and bundles them into a set of gear. You can outfit Diplomats with ink and paper, Spies with coats, daggers and black powder, caravans with wagons and crafts, mining expeditions with picks, candles and weapons, as well as mercenaries with weapons, armor and a catapult for besieging enemies. Bards need instruments and booze of course.&lt;br /&gt;
&lt;br /&gt;
All groups require backpacks and flasks for on the way.&lt;br /&gt;
&lt;br /&gt;
Once you pack a set of gear, you can send a dwarf to the [[Expedition starting point]]. This building should be build at the map edge, for realisms sake.&lt;br /&gt;
&lt;br /&gt;
Loot from the Expedition Starting Point is unpacked here. The reaction runs automatically.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Expedition_outfitter&amp;diff=185317</id>
		<title>Masterwork:Expedition outfitter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Expedition_outfitter&amp;diff=185317"/>
		<updated>2013-05-06T01:22:06Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: fixing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Expedition Outfitter|key=E|job=&lt;br /&gt;
* [[Ambassador]]/[[Bard]]&lt;br /&gt;
|construction={{cvlinks|&lt;br /&gt;
* 5 [[Block]]s&lt;br /&gt;
* 3 [[Armor stand]]s&lt;br /&gt;
* 3 [[Weapon rack]]s&lt;br /&gt;
* 3 empty [[Barrel]]s&lt;br /&gt;
}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Ambassador|Diplomacy]]&lt;br /&gt;
|use={{cvlinks|&lt;br /&gt;
* [[Flask]]s&lt;br /&gt;
* [[Backpack]]s&lt;br /&gt;
}}&lt;br /&gt;
|production=&lt;br /&gt;
* Gearsets for [[Expedition starting point|Expeditions]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The expedition outfitter takes materials and bundles them into a set of gear. You can outfit Diplomats with ink and paper, Spies with coats, daggers and black powder, caravans with wagons and crafts, mining expeditions with picks, candles and weapons, as well as mercenaries with weapons, armor and a catapult for besieging enemies. Bards need instruments and booze of course.&lt;br /&gt;
&lt;br /&gt;
All groups require backpacks and flasks for on the way.&lt;br /&gt;
&lt;br /&gt;
Once you pack a set of gear, you can send a dwarf to the [[Expedition starting point]]. This building should be build at the map edge, for realisms sake.&lt;br /&gt;
&lt;br /&gt;
Loot from the Expedition Starting Point is unpacked here. The reaction runs automatically.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Chemist%27s_laboratory&amp;diff=185312</id>
		<title>Masterwork:Chemist's laboratory</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Chemist%27s_laboratory&amp;diff=185312"/>
		<updated>2013-05-06T01:19:41Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Puddingkuchen moved page Masterwork:Chemistry lab to Masterwork:Chemistry laboratory: Wrong name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Chemistry Laboratory|key=Q|construction=&lt;br /&gt;
* 3 [[cv:block|Blocks]] (non-economic)&lt;br /&gt;
* 2 [[cv:jug|Empty jugs]]&lt;br /&gt;
* 1 [[cv:tool|Mortar]]&lt;br /&gt;
* 1 [[cv:tool|Pestle]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Chemist|Chemistry]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[Chemist]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[cv:Potash|Potash]]&lt;br /&gt;
* [[cv:Gypsum|Gypsum]]&lt;br /&gt;
|production=&lt;br /&gt;
* Black Powder&lt;br /&gt;
* Glycerol&lt;br /&gt;
* Dynamite [[ammo]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Soapmaking has been moved to this new location.&lt;br /&gt;
&lt;br /&gt;
Create saltpeter from potash and brimstone from gypsum. Both together allow you to create black powder. Each reaction gives you three black powder pouches. These are needed for landmines, guns and even in the expedition system. The Chemist also extracts glycerol from plants or seeds.&lt;br /&gt;
&lt;br /&gt;
Glycerol is the base material for explosives. You need to refine it to nitroglycerin, which can be used for dynamite. Dynamite ammo is extremely potent. If the ammo gets stuck in a target, expect a massive explosion.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Explosives and dwarves don't mix well. You might want to build this somewhere secluded, because you never know what will happen. You might also want to surround it with fireproof materials.'''&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Apothecarius&amp;diff=185311</id>
		<title>Masterwork:Apothecarius</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Apothecarius&amp;diff=185311"/>
		<updated>2013-05-06T01:18:25Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Puddingkuchen moved page Masterwork:Apothecarius to Masterwork:Apothecary's study: Wrong name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Masterwork:Apothecary's study]]&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Apothecary%27s_study&amp;diff=185310</id>
		<title>Masterwork:Apothecary's study</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Apothecary%27s_study&amp;diff=185310"/>
		<updated>2013-05-06T01:18:25Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Puddingkuchen moved page Masterwork:Apothecarius to Masterwork:Apothecary's study: Wrong name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Apothecarius|key=U|construction=&lt;br /&gt;
* 4 [[cv:block|Blocks]] (non-economic)&lt;br /&gt;
* 1 [[cv:Grate|Grate]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Diagnostician|Diagnosis]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[cv:Wood|Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[cv:Splint|Splint]]&lt;br /&gt;
* [[cv:Crutch|Crutch]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Create different sort of hospital items in here. I created this workshop since storage and hospitals are somewhat buggy. It also uses the Diagnose skill for everything.&lt;br /&gt;
&lt;br /&gt;
You can also train your doctors directly here, without the need for a library. These training reactions require other reagents, like thread, cloth, corpses or bones, and are not as effective as the library training.&lt;br /&gt;
&lt;br /&gt;
(In future this workshop will be used to battle diseases/plagues as well. Keep posted for updates)&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Masterwork_buildings&amp;diff=185309</id>
		<title>Template:Masterwork buildings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Masterwork_buildings&amp;diff=185309"/>
		<updated>2013-05-06T01:16:24Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Guidelines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{| {{listboxformat}} &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{nav header}} [[Building]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Farming}}'''&lt;br /&gt;
| [[Brewery]] • [[Fishpond]] • [[Sawmill]] • [[Slaughterhouse]] • [[Thatchery]] • [[Timberyard]] • [[Toxicist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Workshops}}'''&lt;br /&gt;
| [[Boneyard]] • [[Furniture Workshop]] • [[Gemcutter]] • [[Gemforge]] • [[Rockforge]] • [[Stonecutter]] • [[Tailor]] • [[Trap Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Libraries}}'''&lt;br /&gt;
| Library of ([[Crafting]] • [[Farmwork]] • [[Mind and Body]] • [[Warfare]]) • [[Philosopher's garden]] • [[Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Temples}}'''&lt;br /&gt;
| [[Shrine of Armok]] • [[Altar of Armok]] • [[Temple of Armok]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Magic}}'''&lt;br /&gt;
| [[Church of the dark depths]] • [[Hall of the mountain king]] • [[Fountain of eternal youth]] • [[Colosseum]] • [[Liquid spawner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Machinery}}'''&lt;br /&gt;
| [[Alarm siren]] • [[Steam engine]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Decorations}}'''&lt;br /&gt;
| [[Display stand]] • [[Dungeon deco]] • [[Fountain]] • [[Loo]] • [[Potted plant]] • [[Potted tree]] • [[Totem]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Buildings|Misc}}'''&lt;br /&gt;
| [[Alchemist's chamber]]s • [[Apothecary's study]] • [[Archeologist|Archeologist's study]] • [[Architect's study]] • [[Chemistry laboratoy]] • [[Embassy]] • [[Expedition outfitter]] • [[Expedition starting point]] • [[Guildhall]] • [[Garrison|Military Garrison]] • [[Researcher's study]] • [[Tavern]] • [[Trade storehouse]] • [[Warbeast kennel]]s&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Furnaces|Misc Furnaces}}'''&lt;br /&gt;
| [[Bonfire]] • [[Brick oven]] • [[Crematory]] • [[Glassforge]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Metalworking}}'''&lt;br /&gt;
| [[Blast furnace]] • [[Crucible]] • [[Finishing forge]] • [[Metallurgist]] • [[Slag pit]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Smithing}}'''&lt;br /&gt;
| [[Ammo caster]] • [[Armory]] • [[Gunsmith]] • [[Heavy siegeworks]] • [[Rune armory]] • [[Rune weaponry]] • [[Weaponry]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|High-tech}}'''&lt;br /&gt;
| [[Gnomish artificer]] • [[Great magma forge]] • [[Machine factory]] • [[Magma golem forge]] • [[Warpstone lab]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;{{Category|Buildings}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Alchemists_chambers&amp;diff=185308</id>
		<title>Masterwork:Alchemists chambers</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Alchemists_chambers&amp;diff=185308"/>
		<updated>2013-05-06T01:15:10Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Puddingkuchen moved page Masterwork:Alchemists chambers to Masterwork:Alchemist's chamber: Now it's named right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Masterwork:Alchemist's chamber]]&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Alchemist%27s_laboratory&amp;diff=185307</id>
		<title>Masterwork:Alchemist's laboratory</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Alchemist%27s_laboratory&amp;diff=185307"/>
		<updated>2013-05-06T01:15:10Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Puddingkuchen moved page Masterwork:Alchemists chambers to Masterwork:Alchemist's chamber: Now it's named right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Alchemist's Chambers|key=J|construction=&lt;br /&gt;
* 3 [[cv:block|blocks]] (non-economic)&lt;br /&gt;
* 2 [[cv:jug|empty jugs]]&lt;br /&gt;
* 1 [[cv:tool|mortar]]&lt;br /&gt;
* 1 [[cv:tool|pestle]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Alchemist|Alchemy]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[metal|metal bars]]&lt;br /&gt;
* [[gems of armok]]&lt;br /&gt;
* [[cv:glass|glass]]&lt;br /&gt;
&lt;br /&gt;
|production={{cvlinks|&lt;br /&gt;
* [[water]]&lt;br /&gt;
* [[magma]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
You can work the rare Gems of Armok here. These create unlimited water (Tear of Armok), unlimited magma (Blood of Armok) or a multitude of metal bars (Bone of Armok)&lt;br /&gt;
&lt;br /&gt;
You can also creature artificial gems. Take green glass and gold to create emeralds, clear glass and gold for rubies and crystal glass and gold for diamond.&lt;br /&gt;
&lt;br /&gt;
Last part is the transmutation of metals. Take a flux stone as catalyst and two metal bars, to create one bar of the next metal. It is a cycle that allows acces to all base metals in the game.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Masterwork_buildings&amp;diff=185304</id>
		<title>Template:Masterwork buildings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Masterwork_buildings&amp;diff=185304"/>
		<updated>2013-05-06T01:06:50Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: changing buildings to ingame names and changing order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{| {{listboxformat}} &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{nav header}} [[Building]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Farming}}'''&lt;br /&gt;
| [[Brewery]] • [[Fishpond]] • [[Sawmill]] • [[Slaughterhouse]] • [[Thatchery]] • [[Timberyard]] • [[Toxicist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Workshops}}'''&lt;br /&gt;
| [[Boneyard]] • [[Furniture Workshop]] • [[Gemcutter]] • [[Gemforge]] • [[Rockforge]] • [[Stonecutter]] • [[Tailor]] • [[Trap Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Libraries}}'''&lt;br /&gt;
| Library of ([[Crafting]] • [[Farmwork]] • [[Mind and Body]] • [[Warfare]]) • [[Philosopher's garden]] • [[Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Temples}}'''&lt;br /&gt;
| [[Shrine of Armok]] • [[Altar of Armok]] • [[Temple of Armok]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Magic}}'''&lt;br /&gt;
| [[Church of the dark depths]] • [[Hall of the mountain king]] • [[Fountain of eternal youth]] • [[Colosseum]] • [[Liquid spawner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Machinery}}'''&lt;br /&gt;
| [[Alarm siren]] • [[Steam engine]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Decorations}}'''&lt;br /&gt;
| [[Display stand]] • [[Dungeon deco]] • [[Fountain]] • [[Loo]] • [[Potted plant]] • [[Potted tree]] • [[Totem]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Buildings|Misc}}'''&lt;br /&gt;
| [[Alchemist's chambers]] • [[Apothecary's study]] • [[Archeologist|Archeologist's study]] • [[Architect's study]] • [[Chemistry laboratoy]] • [[Embassy]] • [[Expedition outfitter]] • [[Expedition starting point]] • [[Guildhall]] • [[Garrison|Military Garrison]] • [[Researcher's study]] • [[Tavern]] • [[Trade storehouse]] • [[Warbeast kennels]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Furnaces|Misc Furnaces}}'''&lt;br /&gt;
| [[Bonfire]] • [[Brick oven]] • [[Crematory]] • [[Glassforge]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Metalworking}}'''&lt;br /&gt;
| [[Blast furnace]] • [[Crucible]] • [[Finishing forge]] • [[Metallurgist]] • [[Slag pit]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Smithing}}'''&lt;br /&gt;
| [[Ammo caster]] • [[Armory]] • [[Gunsmith]] • [[Heavy siegeworks]] • [[Rune armory]] • [[Rune weaponry]] • [[Weaponry]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|High-tech}}'''&lt;br /&gt;
| [[Gnomish artificer]] • [[Great magma forge]] • [[Machine factory]] • [[Magma golem forge]] • [[Warpstone lab]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;{{Category|Buildings}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Alchemist%27s_laboratory&amp;diff=185296</id>
		<title>Masterwork:Alchemist's laboratory</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Alchemist%27s_laboratory&amp;diff=185296"/>
		<updated>2013-05-06T00:17:22Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Puddingkuchen moved page Masterwork:Alchemists Chambers to Masterwork:Alchemists chambers: following Guidelines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Alchemist's Chambers|key=J|construction=&lt;br /&gt;
* 3 [[cv:block|blocks]] (non-economic)&lt;br /&gt;
* 2 [[cv:jug|empty jugs]]&lt;br /&gt;
* 1 [[cv:tool|mortar]]&lt;br /&gt;
* 1 [[cv:tool|pestle]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Alchemist|Alchemy]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[metal|metal bars]]&lt;br /&gt;
* [[gems of armok]]&lt;br /&gt;
* [[cv:glass|glass]]&lt;br /&gt;
&lt;br /&gt;
|production={{cvlinks|&lt;br /&gt;
* [[water]]&lt;br /&gt;
* [[magma]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
You can work the rare Gems of Armok here. These create unlimited water (Tear of Armok), unlimited magma (Blood of Armok) or a multitude of metal bars (Bone of Armok)&lt;br /&gt;
&lt;br /&gt;
You can also creature artificial gems. Take green glass and gold to create emeralds, clear glass and gold for rubies and crystal glass and gold for diamond.&lt;br /&gt;
&lt;br /&gt;
Last part is the transmutation of metals. Take a flux stone as catalyst and two metal bars, to create one bar of the next metal. It is a cycle that allows acces to all base metals in the game.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Expedition_starting_point&amp;diff=185295</id>
		<title>Masterwork:Expedition starting point</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Expedition_starting_point&amp;diff=185295"/>
		<updated>2013-05-06T00:15:49Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Expedition starting point|key=D|job= * Ambassador/Bard |construction= * - |construction_job= * Diplomacy |use= * Gearsets from the [[Exp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Expedition starting point|key=D|job=&lt;br /&gt;
* [[Ambassador]]/[[Bard]]&lt;br /&gt;
|construction=&lt;br /&gt;
* -&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Ambassador|Diplomacy]]&lt;br /&gt;
|use=&lt;br /&gt;
* Gearsets from the [[Expedition outfitter]]&lt;br /&gt;
|production=&lt;br /&gt;
* Loot&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Send different groups of your civ to spy, steal, raid, barter or converse with different races. You will need the gear set from the [[Expedition outfitter|Outfitter]] for this.&lt;br /&gt;
&lt;br /&gt;
Raiding works a bit different from the rest. It does have lower chances of success, but the highest reward. If your raid was successful, you will also get back your raiding gear. This way you can send out another group of mercenaries. The races in the menu are sorted by difficulty. Kobolds the weakest, Forst Giants the strongest.&lt;br /&gt;
&lt;br /&gt;
The higher skill level your ambassador has, the higher is the quality of your loot.&lt;br /&gt;
&lt;br /&gt;
You receive the results instantly and no actual units will leave the fortress, I cant do this with the modding capabilities of the game.&lt;br /&gt;
&lt;br /&gt;
I ask you kindly to build this Starting Point at the map edge. Just for role playing purposes, so that a dwarf will at least make the journey there, is suspect to [[cv:ambushes|ambushes]] and needs surface access. He also has to carry the crate of loot back to the fortress. You can of course just do this next to your stockpiles, your choice.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Chemist%27s_laboratory&amp;diff=185294</id>
		<title>Masterwork:Chemist's laboratory</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Chemist%27s_laboratory&amp;diff=185294"/>
		<updated>2013-05-06T00:10:08Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Chemistry Laboratory|key=Q|construction= * 3 Blocks (non-economic) * 2 Empty jugs * 1 Mortar * 1 Pestle |constr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Chemistry Laboratory|key=Q|construction=&lt;br /&gt;
* 3 [[cv:block|Blocks]] (non-economic)&lt;br /&gt;
* 2 [[cv:jug|Empty jugs]]&lt;br /&gt;
* 1 [[cv:tool|Mortar]]&lt;br /&gt;
* 1 [[cv:tool|Pestle]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Chemist|Chemistry]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[Chemist]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[cv:Potash|Potash]]&lt;br /&gt;
* [[cv:Gypsum|Gypsum]]&lt;br /&gt;
|production=&lt;br /&gt;
* Black Powder&lt;br /&gt;
* Glycerol&lt;br /&gt;
* Dynamite [[ammo]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Soapmaking has been moved to this new location.&lt;br /&gt;
&lt;br /&gt;
Create saltpeter from potash and brimstone from gypsum. Both together allow you to create black powder. Each reaction gives you three black powder pouches. These are needed for landmines, guns and even in the expedition system. The Chemist also extracts glycerol from plants or seeds.&lt;br /&gt;
&lt;br /&gt;
Glycerol is the base material for explosives. You need to refine it to nitroglycerin, which can be used for dynamite. Dynamite ammo is extremely potent. If the ammo gets stuck in a target, expect a massive explosion.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Explosives and dwarves don't mix well. You might want to build this somewhere secluded, because you never know what will happen. You might also want to surround it with fireproof materials.'''&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Building&amp;diff=185292</id>
		<title>Masterwork:Building</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Building&amp;diff=185292"/>
		<updated>2013-05-06T00:04:51Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: removed unneeded buildings because of Navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Vanilla Buildings ==&lt;br /&gt;
&lt;br /&gt;
*[[Craftsdwarf]]&lt;br /&gt;
*[[Clay Oven]]&lt;br /&gt;
*[[Kitchen]]&lt;br /&gt;
*[[Screw Press]]&lt;br /&gt;
*[[Smelter]]&lt;br /&gt;
*[[Still]]&lt;br /&gt;
*[[Tanner]]&lt;br /&gt;
*[[Quern]]&lt;br /&gt;
*[[Soapmaker]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Furnaces]]&lt;br /&gt;
* [[Workshops]]&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Buildings| }} &amp;lt;!-- Used to place this page at beginning of category list --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Expedition_outfitter&amp;diff=185291</id>
		<title>Masterwork:Expedition outfitter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Expedition_outfitter&amp;diff=185291"/>
		<updated>2013-05-05T23:57:37Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Expedition Outfitter|key=E|job= * Ambassador/Bard |construction={{cvlinks| * 5 Blocks * 3 Armor stands * 3 Weapon racks * 3 empty [[Barrel]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Expedition Outfitter|key=E|job=&lt;br /&gt;
* [[Ambassador]]/[[Bard]]&lt;br /&gt;
|construction={{cvlinks|&lt;br /&gt;
* 5 [[Block]]s&lt;br /&gt;
* 3 [[Armor stand]]s&lt;br /&gt;
* 3 [[Weapon rack]]s&lt;br /&gt;
* 3 empty [[Barrel]]s&lt;br /&gt;
}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Ambassador|Diplomacy]]&lt;br /&gt;
|use={{cvlinks|&lt;br /&gt;
* [[Flask]]s&lt;br /&gt;
* [[Backpack]]s&lt;br /&gt;
}}&lt;br /&gt;
|production=&lt;br /&gt;
* Gearsets for [[Expedition Starting Point|Expeditions]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The expedition outfitter takes materials and bundles them into a set of gear. You can outfit Diplomats with ink and paper, Spies with coats, daggers and black powder, caravans with wagons and crafts, mining expeditions with picks, candles and weapons, as well as mercenaries with weapons, armor and a catapult for besieging enemies. Bards need instruments and booze of course.&lt;br /&gt;
&lt;br /&gt;
All groups require backpacks and flasks for on the way.&lt;br /&gt;
&lt;br /&gt;
Once you pack a set of gear, you can send a dwarf to the [[Expedition Starting Point]]. This building should be build at the map edge, for realisms sake.&lt;br /&gt;
&lt;br /&gt;
Loot from the Expedition Starting Point is unpacked here. The reaction runs automatically.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Embassy&amp;diff=185290</id>
		<title>Masterwork:Embassy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Embassy&amp;diff=185290"/>
		<updated>2013-05-05T23:46:07Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Embassy|key=V|job=&lt;br /&gt;
* [[Ambassador]]&lt;br /&gt;
|construction=&lt;br /&gt;
* 5 [[cv:block|Blocks]] (non-economic)&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Ambassador|Diplomacy]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[cv:coin|Coins]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[cv:Immigration|Migrants]]&lt;br /&gt;
* Diplomats&lt;br /&gt;
* Caravans&lt;br /&gt;
* Sieges&lt;br /&gt;
* Megabeasts&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
This buildings allows you to spawn [[cv:caravan|caravans]], [[cv:siege|sieges]], [[cv:diplomat|diplomats]] and [[cv:megabeast|megabeasts]]. It needs dfhack to run and only works on [[civilization]]s that exist in your world. This means you cant force a drow caravan if you play in a world without drow.&lt;br /&gt;
&lt;br /&gt;
Civilizations still respect their triggers, this means that a certain amount of wealth or dwarves must be met. The bigger and more wealthy your fortress is, the higher the success rate of these reactions.&lt;br /&gt;
&lt;br /&gt;
Diplomacy doesnt come cheap, you need to spend coins. Inviting other races costs 2000 [[cv:coin|coin]]s, opening a tradefair 5000 coins, and declaring wars are 1000 coins each.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Embassy&amp;diff=185289</id>
		<title>Masterwork:Embassy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Embassy&amp;diff=185289"/>
		<updated>2013-05-05T23:44:00Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Embassy|key=V|job= * Ambassador |construction= * 5 Blocks (non-economic) |construction_job= * Diplomacy |use= * [[cv:coin|coins...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Embassy|key=V|job=&lt;br /&gt;
* [[Ambassador]]&lt;br /&gt;
|construction=&lt;br /&gt;
* 5 [[cv:block|Blocks]] (non-economic)&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Ambassador|Diplomacy]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[cv:coin|coins]]&lt;br /&gt;
|production=&lt;br /&gt;
* Migrants&lt;br /&gt;
* Diplomats&lt;br /&gt;
* Caravans&lt;br /&gt;
* Sieges&lt;br /&gt;
* Megabeasts&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
This buildings allows you to spawn [[cv:caravan|caravans]], [[cv:siege|sieges]], [[cv:diplomat|diplomats]] and [[cv:megabeast|megabeasts]]. It needs dfhack to run and only works on [[civilization]]s that exist in your world. This means you cant force a drow caravan if you play in a world without drow.&lt;br /&gt;
&lt;br /&gt;
Civilizations still respect their triggers, this means that a certain amount of wealth or dwarves must be met. The bigger and more wealthy your fortress is, the higher the success rate of these reactions.&lt;br /&gt;
&lt;br /&gt;
Diplomacy doesnt come cheap, you need to spend coins. Inviting other races costs 2000 [[cv:coin|coin]]s, opening a tradefair 5000 coins, and declaring wars are 1000 coins each.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Masterwork_buildings&amp;diff=185288</id>
		<title>Template:Masterwork buildings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Masterwork_buildings&amp;diff=185288"/>
		<updated>2013-05-05T23:19:39Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Separating Workshops and Furnaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{| {{listboxformat}} &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{nav header}} [[Building]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Farming}}'''&lt;br /&gt;
| [[Brewery]] • [[Fishpond]] • [[Sawmill]] • [[Slaughterhouse]] • [[Thatchery]] • [[Timberyard]] • [[Toxicist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Workshops}}'''&lt;br /&gt;
| [[Boneyard]] • [[Furniture Workshop]] • [[Gemcutter]] • [[Gemforge]] • [[Rockforge]] • [[Stonecutter]] • [[Tailor]] • [[Trap Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Libraries}}'''&lt;br /&gt;
| Library of ([[Warfare]] • [[Mind and Body]] • [[Farmwork]] • [[Crafting]]) • [[Philosophers' garden]] • [[Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Temples}}'''&lt;br /&gt;
| [[Altar of Armok]] • [[Shrine of Armok]] • [[Temple of Armok]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Magic}}'''&lt;br /&gt;
| [[Church of the dark depths]] • [[Hall of the mountain king]] • [[Fountain of eternal youth]] • [[Colosseum]] • [[Liquid spawner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Machinery}}'''&lt;br /&gt;
| [[Steam engine]] • [[Alarm siren]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Decorations}}'''&lt;br /&gt;
| [[Totem]] • [[Display stand]] • [[Potted plant]] • [[Potted tree]] • [[Dungeon deco]] • [[Fountain]] • [[Loo]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Buildings|Misc}}'''&lt;br /&gt;
| [[Alchemists' chambers]] • [[Apothecarius]] • [[Archeologist]] • [[Architects' study]] • [[Chemistry lab]] • [[Embassy]] • [[Expedition outfitter]] • [[Expedition starting point]] • [[Guildhall]] • [[Garrison]] • [[Research study]] • [[Tavern]] • [[Trade storage]] • [[Warbeast kennel]]s&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Furnaces|Misc Furnaces}}'''&lt;br /&gt;
| [[Bonfire]] • [[Brick oven]] • [[Crematory]] • [[Glassforge]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Metalworking}}'''&lt;br /&gt;
| [[Blast furnace]] • [[Crucible]] • [[Finishing forge]] • [[Metallurgist]] • [[Slag pit]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Smithing}}'''&lt;br /&gt;
| [[Ammo caster]] • [[Armory]] • [[Gunsmith]] • [[Heavy siegeworks]] • [[Rune armory]] • [[Rune weaponry]] • [[Weaponry]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|High-tech}}'''&lt;br /&gt;
| [[Gnomish artificer]] • [[Great magma forge]] • [[Machine factory]] • [[Magma golem forge]] • [[Warpstone lab]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;{{Category|Buildings}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Garrison&amp;diff=185287</id>
		<title>Masterwork:Garrison</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Garrison&amp;diff=185287"/>
		<updated>2013-05-05T23:05:43Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Military Garrison|key=alt+j|construction={{cvlinks| * 8 Blocks (non-economic) * 6 Tables * 6 Chairs * 4 Armor stands * 4 Weapon racks }}|co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Military Garrison|key=alt+j|construction={{cvlinks|&lt;br /&gt;
* 8 [[Block]]s (non-economic)&lt;br /&gt;
* 6 [[Table]]s&lt;br /&gt;
* 6 [[Chair]]s&lt;br /&gt;
* 4 [[Armor stand]]s&lt;br /&gt;
* 4 [[Weapon rack]]s&lt;br /&gt;
}}|construction_job=&lt;br /&gt;
* [[cv:Mason|Masonry]]&lt;br /&gt;
|use=&lt;br /&gt;
-&lt;br /&gt;
|production=&lt;br /&gt;
-&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
==Military Groups==&lt;br /&gt;
There are 4 military groups that can be joined in the military garrison. This costs 2500 gold and takes 1 week of intensive training. Miliatry groups learn their associated skills twice as fast as normal dwarves.&lt;br /&gt;
&lt;br /&gt;
*'''Legionnaire'''&lt;br /&gt;
:Having undergone the garrison training, this dwarf has learned the fundamental rules of war. Legionnaires learn to handle all melee weapons, military tactics, leadership and situational awareness. They are used to pain, have a higher willpower and recuperation then civilians. The legion training also encompasses rigirous fitness exercises, raising their strength.&lt;br /&gt;
&lt;br /&gt;
*'''Guard'''&lt;br /&gt;
:Having undergone the garrison training, this dwarf has learned the fundamental rules of war. Guards excel in using armor and shield and learn military tactics, leadership and situational awareness. They are used to pain, have a higher willpower and recuperation then civilians. Guard training raises their toughness as well.&lt;br /&gt;
&lt;br /&gt;
*'''Wrestler'''&lt;br /&gt;
:Having undergone the garrison training, this dwarf has learned the fundamental rules of war. Wrestler training teaches unarmed combat and doging above all else. They also learn military tactics, leadership and situational awareness. They are used to pain, have a higher willpower and recuperation then civilians, tire slowly and are very agile.&lt;br /&gt;
&lt;br /&gt;
*'''Marksman'''&lt;br /&gt;
:Having undergone the garrison training, this dwarf has learned the fundamental rules of war. Marksmen learn to handle all ranged weapons, military tactics, leadership and situational awareness. They are used to pain, have a higher willpower and recuperation then civilians. Marksmen training also leads to keen eyes and a higher view range.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Guildhall&amp;diff=185286</id>
		<title>Masterwork:Guildhall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Guildhall&amp;diff=185286"/>
		<updated>2013-05-05T22:57:13Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Guildhall|key=p|construction={{cvlinks| * 8 Blocks (non-economic) * 6 Tables * 6 Chairs * 4 Cabinets * 4 Chests }}|construction_job= * [[cv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Guildhall|key=p|construction={{cvlinks|&lt;br /&gt;
* 8 [[Block]]s (non-economic)&lt;br /&gt;
* 6 [[Table]]s&lt;br /&gt;
* 6 [[Chair]]s&lt;br /&gt;
* 4 [[Cabinet]]s&lt;br /&gt;
* 4 [[Chest]]s&lt;br /&gt;
}}|construction_job=&lt;br /&gt;
* [[cv:Mason|Masonry]]&lt;br /&gt;
|use=&lt;br /&gt;
-&lt;br /&gt;
|production=&lt;br /&gt;
-&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
Guilds are dwarven castes with higher learn rates then normal dwarves. They learn all skills related to their guild twice as fast. There are 12 guilds in total, you can find more info on them in the &amp;quot;general changes&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
Joining a guild costs 500 [[cv:coin|gold]] and 1 week of time. The dwarf will become a guild apprentice in that time and stay inside the workshop. He will then transform into a full guild member. Dwarves can also switch guilds or leave them.&lt;br /&gt;
&lt;br /&gt;
Miners of the masons guild are more resistant to warpstone and coaldust. They can dig those without dying, at most they get sick from unstable warpstone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Merchant's guild''' This dwarf is a member of the high and mighty merchant's guild. Controlling the flow of tradegoods and money all over the dwarven realm, each wealthy fortress will soon see the merchnt's guild arrive. It's members make excellent traders and bookkeepers, as well as ambassadors.&lt;br /&gt;
&lt;br /&gt;
*'''Carpenter's guild''' This dwarf has joined the guild of woodworkers, lumberjacks and bowyers. It's not the most popular guild among dwarves, since the work is mostly outdoors, but the factor that elves hate it with a passion makes more then up for it.&lt;br /&gt;
&lt;br /&gt;
*'''Mason's guild''' This dwarf is member of the most prominent of all dwarven guilds, the masons. Working with stone is an age old tradition among dwarven society and the mason's guild has honed this skill to perfection. Members learn masonry, engraving and mining, as well as skills like architecture and archeology.&lt;br /&gt;
&lt;br /&gt;
*'''Beast warden's guild''' This dwarf has joined the society of the beast wardens, a group of dwarves dedicated to the training and control of animals. While not recognized as a real guild be dwarven society, they do make excellent rangers, trappers and animal trainers. Building and maintaining insect hivestocks falls under their responsibility as well.&lt;br /&gt;
&lt;br /&gt;
*'''Smith's guild''' This dwarf is member of the second largest dwarven guild, the smiths. What they lack in numbers in comparison to the mason's guild, they make more then up with their dedication and skill in metalworks. They constantly tend to their furnaces or ovens and metal seems to bend to their will.&lt;br /&gt;
&lt;br /&gt;
*'''Jeweler's guild''' This dwarf has proven skill in the fine arts. The members of the jeweler's guild create the finest tradegoods, be it from gems or glass. They are in constant squabbel with the merchant's guild, which controls the taxes on said tradegoods.&lt;br /&gt;
&lt;br /&gt;
*'''Craftman's guild''' This dwarf is a member of the craftman's guild. Most artisans of the smaller industries fall under this category, be it working bone, leather or cloth. The guild even houses the few dwarven scribes and musicians that roam the realm.&lt;br /&gt;
&lt;br /&gt;
*'''Fisherman's guild''' This dwarf has joined the eccentric guild of fishers. Founded by the self-proclaimed king of the fishers, this guild is watched with distrust by other dwarves. How is sitting next to water, waiting for the fish to come to you a real profession? Regardless of what other dwarves think, the members of this guild have mastered the skill of the waiting game.&lt;br /&gt;
&lt;br /&gt;
*'''Farmer's guild''' This dwarf belongs to the guild of farmworkers, millers and cooks. They handle most of the food production, from planting crops and brewing them, over milking and cheesemaking, to butchery and cooking. A basic, but important factor of every fortress.&lt;br /&gt;
&lt;br /&gt;
*'''Healer's guild''' This dwarf is a member of the guild of healers. Mad butchers some might call them, but they do their best to patch unlucky dwarves back together. Enough dwarves owe their lifes to them to establish the healers as a valid, bonafide guild.&lt;br /&gt;
&lt;br /&gt;
*'''Engineer's guild''' This dwarf is a member of the guild of mechanics, machine operators and siege engineers. All things technical are governed by them. Without the engineer's guild fortresses would lack pumpstacks, trap hallways and other automated defenses. They even allow intrepid inventors to join their ranks.&lt;br /&gt;
&lt;br /&gt;
*'''Alchemist's guild'''This dwarf joined the ancient guild of alchemists. While alchemy itself is only a shadow of its former self, in these modern days the guild also welcomes chemists, poisoners and herbalists. There will always be fun about when dwarves handle explosives, acids and poisons, so the guild is blamed for most fortress accidents. And justly so, some might say.&lt;br /&gt;
&lt;br /&gt;
*'''Arcabe dwarf''' This dwarf bears a spark of magic in him. Either a rare natural occurence or an expansive magical experiment, either way it enables him to dip into the natural powers that surround us all. He can learn sorcery and the use of magic wands.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Researcher%27s_study&amp;diff=185282</id>
		<title>Masterwork:Researcher's study</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Researcher%27s_study&amp;diff=185282"/>
		<updated>2013-05-05T22:41:46Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Researcher's Study|key=C|construction= * 5 Blocks (non-economic) |construction_job= * Researching/Inventing |job= * [[Rese...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Researcher's Study|key=C|construction=&lt;br /&gt;
* 5 [[cv:block|Blocks]] (non-economic)&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Researcher/Inventer|Researching/Inventing]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[Researcher/Inventer]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[cv:Flask|Flask]]&lt;br /&gt;
|production=&lt;br /&gt;
* Everything&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Conduct experiments to create random items. You can either use [[cv:seed|seed]]s to create a random selection of [[cv:plant|plant]]s, or some raw materials to create a selection of a completely random item. Anything is possible. Try it out a few times, you will be surprised. Maybe its even something useful.&lt;br /&gt;
&lt;br /&gt;
Recreating special items have a small chance of giving you what you want. They can also fail in several ways, maybe starting fires or injuring the researcher.&lt;br /&gt;
&lt;br /&gt;
You need the dwarven rune for the [[Hall of the Mountain King]], the Grimoire for the [[Church of the Dark Depths]] and the Tome of Life for the [[Fountain of Eternal Youth]]. Clockwork parts are needed for the creation of [[pet|turret]]s in your [[Machine Factory]].&lt;br /&gt;
&lt;br /&gt;
You can also trade all these items instead. Either you pay for them in trading, or pay with resources and possible fatalities by research.&lt;br /&gt;
&lt;br /&gt;
The most important part of the building is using the souls of killed beasts to imbue skills into dwarves. [[cv:Megabeast|Megabeast]]s butchered in the [[slaugherhouse]] will give you a soul, to raise one skill to legendary.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Archeologist%27s_study&amp;diff=185275</id>
		<title>Masterwork:Archeologist's study</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Archeologist%27s_study&amp;diff=185275"/>
		<updated>2013-05-05T22:08:04Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Navbox missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Archeologist's Study|key=A|construction=&lt;br /&gt;
* 5 [[cv:block|Blocks]]&lt;br /&gt;
* 2 [[cv:bag|empty bags]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Archeologist|Archeology]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[Archeologist]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Fossil]]s&lt;br /&gt;
* [[Relict]]s&lt;br /&gt;
* [[Treasure]]s&lt;br /&gt;
|production=&lt;br /&gt;
* Everything&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
The Archeologist's Study uses found [[fossil]]s, [[relict]]s and [[treasure]]s and restores and identifies them for you. Fossils are found in single units in [[cv:stone|stone]], or you might find a vein of ruins. Ruins have a bigger chance of containing any type of relicts and treasure.&lt;br /&gt;
&lt;br /&gt;
The outcome is completely random, you never know what you find. This should make mining a bit more interesting and add suspense to running the reactions.&lt;br /&gt;
&lt;br /&gt;
Fossils actually count as gems, but please do not cut them in the Jeweler. Your archeologist cant handle them anymore.&lt;br /&gt;
&lt;br /&gt;
All reactions are run automatically, so your archeologist will quickly pick up the fossil and choose the right reaction for you.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Archeologist%27s_study&amp;diff=185274</id>
		<title>Masterwork:Archeologist's study</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Archeologist%27s_study&amp;diff=185274"/>
		<updated>2013-05-05T22:07:29Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Archeologist's Study|key=A|construction=&lt;br /&gt;
* 5 [[cv:block|Blocks]]&lt;br /&gt;
* 2 [[cv:bag|empty bags]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Archeologist|Archeology]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[Archeologist]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Fossil]]s&lt;br /&gt;
* [[Relict]]s&lt;br /&gt;
* [[Treasure]]s&lt;br /&gt;
|production=&lt;br /&gt;
* Everything&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
The Archeologist's Study uses found [[fossil]]s, [[relict]]s and [[treasure]]s and restores and identifies them for you. Fossils are found in single units in [[cv:stone|stone]], or you might find a vein of ruins. Ruins have a bigger chance of containing any type of relicts and treasure.&lt;br /&gt;
&lt;br /&gt;
The outcome is completely random, you never know what you find. This should make mining a bit more interesting and add suspense to running the reactions.&lt;br /&gt;
&lt;br /&gt;
Fossils actually count as gems, but please do not cut them in the Jeweler. Your archeologist cant handle them anymore.&lt;br /&gt;
&lt;br /&gt;
All reactions are run automatically, so your archeologist will quickly pick up the fossil and choose the right reaction for you.&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Archeologist%27s_study&amp;diff=185273</id>
		<title>Masterwork:Archeologist's study</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Archeologist%27s_study&amp;diff=185273"/>
		<updated>2013-05-05T21:59:01Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{av}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Apothecary%27s_study&amp;diff=185272</id>
		<title>Masterwork:Apothecary's study</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Apothecary%27s_study&amp;diff=185272"/>
		<updated>2013-05-05T21:54:21Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Apothecarius|key=U|construction= * 4 Blocks (non-economic) * 1 cv:Grate| |construction_job= * Diagnosis |use= * [[cv:Wood...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Apothecarius|key=U|construction=&lt;br /&gt;
* 4 [[cv:block|Blocks]] (non-economic)&lt;br /&gt;
* 1 [[cv:Grate|Grate]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Diagnostician|Diagnosis]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[cv:Wood|Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[cv:Splint|Splint]]&lt;br /&gt;
* [[cv:Crutch|Crutch]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Create different sort of hospital items in here. I created this workshop since storage and hospitals are somewhat buggy. It also uses the Diagnose skill for everything.&lt;br /&gt;
&lt;br /&gt;
You can also train your doctors directly here, without the need for a library. These training reactions require other reagents, like thread, cloth, corpses or bones, and are not as effective as the library training.&lt;br /&gt;
&lt;br /&gt;
(In future this workshop will be used to battle diseases/plagues as well. Keep posted for updates)&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Bonfire&amp;diff=185267</id>
		<title>Masterwork:Bonfire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Bonfire&amp;diff=185267"/>
		<updated>2013-05-05T21:39:59Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Furnace|name=Bonfire|key=F|construction=&lt;br /&gt;
* -&lt;br /&gt;
|construction_job=&lt;br /&gt;
* any&lt;br /&gt;
|use=&lt;br /&gt;
* [[cv:logs|logs]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[cv:fire|fire]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The bonfire has only two reactions. Large and small fires. You need 1 log for the small one, and 5 logs and 1 fuel for the large fire, which will burn for 9 months.&lt;br /&gt;
&lt;br /&gt;
It has plenty of uses however, from repelling invasion by causing a bushfire, cleaning areas, using a dump-zone to pile refuse on a large fire, or even building one down in the caverns, to get rid of critters and vermin. Remember, even moss or the crystal cavern can burn.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Alchemist%27s_laboratory&amp;diff=185265</id>
		<title>Masterwork:Alchemist's laboratory</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Alchemist%27s_laboratory&amp;diff=185265"/>
		<updated>2013-05-05T21:29:46Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Alchemist different in Masterwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Alchemist's Chambers|key=J|construction=&lt;br /&gt;
* 3 [[cv:block|blocks]] (non-economic)&lt;br /&gt;
* 2 [[cv:jug|empty jugs]]&lt;br /&gt;
* 1 [[cv:tool|mortar]]&lt;br /&gt;
* 1 [[cv:tool|pestle]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Alchemist|Alchemy]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[metal|metal bars]]&lt;br /&gt;
* [[gems of armok]]&lt;br /&gt;
* [[cv:glass|glass]]&lt;br /&gt;
&lt;br /&gt;
|production={{cvlinks|&lt;br /&gt;
* [[water]]&lt;br /&gt;
* [[magma]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
You can work the rare Gems of Armok here. These create unlimited water (Tear of Armok), unlimited magma (Blood of Armok) or a multitude of metal bars (Bone of Armok)&lt;br /&gt;
&lt;br /&gt;
You can also creature artificial gems. Take green glass and gold to create emeralds, clear glass and gold for rubies and crystal glass and gold for diamond.&lt;br /&gt;
&lt;br /&gt;
Last part is the transmutation of metals. Take a flux stone as catalyst and two metal bars, to create one bar of the next metal. It is a cycle that allows acces to all base metals in the game.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Alchemist%27s_laboratory&amp;diff=185264</id>
		<title>Masterwork:Alchemist's laboratory</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Alchemist%27s_laboratory&amp;diff=185264"/>
		<updated>2013-05-05T21:28:05Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Alchemist's Chambers|key=J|construction=&lt;br /&gt;
* 3 [[cv:block|blocks]] (non-economic)&lt;br /&gt;
* 2 [[cv:jug|empty jugs]]&lt;br /&gt;
* 1 [[cv:tool|mortar]]&lt;br /&gt;
* 1 [[cv:tool|pestle]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Alchemist|Alchemy]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[metal|metal bars]]&lt;br /&gt;
* [[gems of armok]]&lt;br /&gt;
* [[cv:glass|glass]]&lt;br /&gt;
&lt;br /&gt;
|production={{cvlinks|&lt;br /&gt;
* [[water]]&lt;br /&gt;
* [[magma]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
You can work the rare Gems of Armok here. These create unlimited water (Tear of Armok), unlimited magma (Blood of Armok) or a multitude of metal bars (Bone of Armok)&lt;br /&gt;
&lt;br /&gt;
You can also creature artificial gems. Take green glass and gold to create emeralds, clear glass and gold for rubies and crystal glass and gold for diamond.&lt;br /&gt;
&lt;br /&gt;
Last part is the transmutation of metals. Take a flux stone as catalyst and two metal bars, to create one bar of the next metal. It is a cycle that allows acces to all base metals in the game.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Alchemist%27s_laboratory&amp;diff=185260</id>
		<title>Masterwork:Alchemist's laboratory</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Alchemist%27s_laboratory&amp;diff=185260"/>
		<updated>2013-05-05T21:10:55Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{av}} {{stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Masterwork_buildings&amp;diff=185259</id>
		<title>Template:Masterwork buildings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Masterwork_buildings&amp;diff=185259"/>
		<updated>2013-05-05T21:07:24Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Different Library&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{| {{listboxformat}} &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{nav header}} [[Building]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Farming}}'''&lt;br /&gt;
| [[Brewery]] • [[Fishpond]] • [[Sawmill]] • [[Slaughterhouse]] • [[Thatchery]] • [[Timberyard]] • [[Toxicist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Workshops}}'''&lt;br /&gt;
| [[Boneyard]] • [[Furniture Workshop]] • [[Gemcutter]] • [[Gemforge]] • [[Rockforge]] • [[Stonecutter]] • [[Tailor]] • [[Trap Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Libraries}}'''&lt;br /&gt;
| Library of ([[Warfare]] • [[Mind and Body]] • [[Farmwork]] • [[Crafting]]) • [[Philosophers' garden]] • [[Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Temples}}'''&lt;br /&gt;
| [[Altar of Armok]] • [[Shrine of Armok]] • [[Temple of Armok]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Magic}}'''&lt;br /&gt;
| [[Church of the dark depths]] • [[Hall of the mountain king]] • [[Fountain of eternal youth]] • [[Colosseum]] • [[Liquid spawner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Machinery}}'''&lt;br /&gt;
| [[Steam engine]] • [[Alarm siren]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Decorations}}'''&lt;br /&gt;
| [[Totem]] • [[Display stand]] • [[Potted plant]] • [[Potted tree]] • [[Dungeon deco]] • [[Fountain]] • [[Loo]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Furnaces|Misc Furnaces}}'''&lt;br /&gt;
| [[Bonfire]] • [[Brick oven]] • [[Crematory]] • [[Glassforge]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Metalworking}}'''&lt;br /&gt;
| [[Blast furnace]] • [[Crucible]] • [[Finishing forge]] • [[Metallurgist]] • [[Slag pit]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Smithing}}'''&lt;br /&gt;
| [[Ammo caster]] • [[Armory]] • [[Gunsmith]] • [[Heavy siegeworks]] • [[Rune armory]] • [[Rune weaponry]] • [[Weaponry]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|High-tech}}'''&lt;br /&gt;
| [[Gnomish artificer]] • [[Great magma forge]] • [[Machine factory]] • [[Magma golem forge]] • [[Warpstone lab]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Buildings|Misc}}'''&lt;br /&gt;
| [[Alchemists' chambers]] • [[Apothecarius]] • [[Archeologist]] • [[Architects' study]] • [[Chemistry lab]] • [[Embassy]] • [[Expedition outfitter]] • [[Expedition starting point]] • [[Guildhall]] • [[Garrison]] • [[Research study]] • [[Tavern]] • [[Trade storage]] • [[Warbeast kennel]]s&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;{{Category|Buildings}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Libraries&amp;diff=185257</id>
		<title>Masterwork:Libraries</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Libraries&amp;diff=185257"/>
		<updated>2013-05-05T20:54:17Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{av}} {{stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Puddingkuchen&amp;diff=185246</id>
		<title>User talk:Puddingkuchen</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Puddingkuchen&amp;diff=185246"/>
		<updated>2013-05-05T20:46:51Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: /* Split up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;br /&gt;
&lt;br /&gt;
Thanks for helping out with the Masterwork wiki! --{{User:Lethosor/sig}} 22:40, 30 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Masterwork links ==&lt;br /&gt;
&lt;br /&gt;
I made a template for linking to large groups of vanilla articles (in cases like [[Masterwork:Furniture Workshop]] where things like [[table]]s and [[chair]]s don't change in Masterwork). For example,&lt;br /&gt;
&amp;lt;pre&amp;gt;{{cvlinks| [[metal]] }}&amp;lt;/pre&amp;gt; would link to [[cv:Metal]] instead of [[Masterwork:Metal]]. Just thought you might like to know that, since you're working on the workshop pages. --{{User:Lethosor/sig}} 18:12, 5 May 2013 (UTC)&lt;br /&gt;
:Actually, I meant for that to be for a lot of links, like the production list [[Masterwork:Furniture Workshop|here]]. For individual links, you can just use something like this:&lt;br /&gt;
:&amp;lt;pre&amp;gt;[[cv:Metal|]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
:which is a lot shorter (the pipe hides the cv: prefix). Anyway, links are complicated in situations like this, so don't worry about it too much. :) --{{User:Lethosor/sig}} 19:23, 5 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split up ==&lt;br /&gt;
&lt;br /&gt;
Hi we should split up the building to work on... So we can be more efficient... [[User:TheKevroar|TheKevroar]] ([[User talk:TheKevroar|talk]]) 20:44, 5 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:One starts from the top, the other from the bottom? --[[User:Puddingkuchen|Puddingkuchen]] ([[User talk:Puddingkuchen|talk]]) 20:46, 5 May 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Tailor&amp;diff=185229</id>
		<title>Masterwork:Tailor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Tailor&amp;diff=185229"/>
		<updated>2013-05-05T20:06:09Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Tailor|key=Z|construction=&lt;br /&gt;
* 4 [[cv:block|blocks]] (non-economic)&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Mason|Masonry]]&lt;br /&gt;
|use=&lt;br /&gt;
{{cvlinks| &lt;br /&gt;
* [[cloth]]&lt;br /&gt;
* [[leather]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|production={{cvlinks|&lt;br /&gt;
* [[clothing]]&lt;br /&gt;
* [[armor]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The Tailor accepts specific animal materials to create sets of clothing. You can order sets of wool, cotton, silk or rare silk clothing. This costs 4 units of cloth and creates 2 shoes, 1 shirt and 1 trouser.&lt;br /&gt;
&lt;br /&gt;
You can make armor sets from leather, tough leather, studded leather, lameller leather, chitin plate, rigid chitinplate, shellplate, rigid shellplate, scaleplate and rigid scaleplate. This costs 5 units of leather and gives you 2 boots, 1 trouser, 2 gloves, 1 armor and 1 helm.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Bonecarver%27s_shop&amp;diff=185219</id>
		<title>Masterwork:Bonecarver's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Bonecarver%27s_shop&amp;diff=185219"/>
		<updated>2013-05-05T18:48:18Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Boneyard|key=Y|construction=&lt;br /&gt;
* 2 {{cvlinks| [[block]]s}} (non-economic)&lt;br /&gt;
* 2 {{cvlinks| [[totem]]s}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Bone carver|bone carving]]&lt;br /&gt;
|use=&lt;br /&gt;
* {{cvlinks| [[bone]]s}}&lt;br /&gt;
&lt;br /&gt;
|production=&lt;br /&gt;
* {{cvlinks| [[furniture]]}}&lt;br /&gt;
* {{cvlinks| [[armor]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The Boneyard is for evil overseers. It is also needed to create the materials to build the Church of the dark Depths. It focuses on using the remains of killed enemies to build your fortress with it.&lt;br /&gt;
&lt;br /&gt;
You can create two kind of metal. Ironbone needs 2 ash bars and a stack of bones and is equal to iron. Bloodsteel needs 1 ironbone bars, a barrel full of blood and 2 bars of ash. It is equal to steel. Drow trade both of these materials as well.&lt;br /&gt;
&lt;br /&gt;
You can use stacks of bones to create all sorts of items and furniture here, with one stack resulting in a single item. Most notable item is the bonerattle, which needs 10 stacks. It can raise all the dead on the map. Use it in the Tavern.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Every reaction uses one entire stack. It doesn't matter if it is 1 bone, or 16 bones, they will be gone.'''&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Rockforge&amp;diff=185218</id>
		<title>Masterwork:Rockforge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Rockforge&amp;diff=185218"/>
		<updated>2013-05-05T18:35:30Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: wrong job &amp;amp; link changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Rockforge|key=O|construction=&lt;br /&gt;
* 4 {{cvlinks| [[block]]s}} (non-economic)&lt;br /&gt;
* 4 blocks (non-economic)&lt;br /&gt;
* 1 {{cvlinks| [[anvil]]}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Mason|Masonry]]&lt;br /&gt;
|use=&lt;br /&gt;
* {{cvlinks| [[boulder]]s}}&lt;br /&gt;
&lt;br /&gt;
|production=&lt;br /&gt;
* {{cvlinks| [[weapon]]s}}&lt;br /&gt;
* {{cvlinks| [[armor]]}}&lt;br /&gt;
* [[ammo]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
You can create basic weapons and armor with stones, as well as basic ammo. You need wood and stones for the ammo, and several boulders for each of the bigger items. The created weapons are quite heavy. The prices range from 1-4 boulders.&lt;br /&gt;
&lt;br /&gt;
You can also construct rock decoys here. These act as an immobile sentry. It can reveal ambushes, and takes a lot of ammo to kill. Set them on a pillar, unreachable by melee attackers, and watch the enemy waste his ammo.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Stonecutter&amp;diff=185217</id>
		<title>Masterwork:Stonecutter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Stonecutter&amp;diff=185217"/>
		<updated>2013-05-05T18:32:29Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Stonecutter|key=S|construction=&lt;br /&gt;
* 4 {{cvlinks| [[block]]s}} (non-economic)&lt;br /&gt;
* 2 {{cvlinks| [[mechanism]]s}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Mason|Masonry]]&lt;br /&gt;
|use=&lt;br /&gt;
* {{cvlinks| [[block]]s}}&lt;br /&gt;
&lt;br /&gt;
|production=&lt;br /&gt;
* {{cvlinks| [[furniture]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Grind 10 boulders to find base minerals in them, or grind 2 boulders into sand.&lt;br /&gt;
&lt;br /&gt;
Creates any stone item not covered by the mason. This includes beds, bins, barrels and buckets, all of which are produced from blocks.&lt;br /&gt;
&lt;br /&gt;
Create magma-safe furniture, good for magma traps and volcano embarks.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Gemforge&amp;diff=185216</id>
		<title>Masterwork:Gemforge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Gemforge&amp;diff=185216"/>
		<updated>2013-05-05T18:27:25Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: copy &amp;amp; paste error + link changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Gemforge|key=G|construction=&lt;br /&gt;
* 4 {{cvlinks| [[block]]s}} (non-economic)&lt;br /&gt;
* 3 large {{cvlinks| [[gem]]s}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Gem_cutter|Gem cutting]]&lt;br /&gt;
|use=&lt;br /&gt;
* {{cvlinks| [[gem]]s}}&lt;br /&gt;
* {{cvlinks| [[log]]s}}&lt;br /&gt;
&lt;br /&gt;
|production=&lt;br /&gt;
* {{cvlinks| [[weapon]]s}}&lt;br /&gt;
* {{cvlinks| [[armor]]}}&lt;br /&gt;
* [[ammo]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
You can create all weapons and armor with gems, as well as basic ammo. You need wood and gems for the ammo, and several gems for each of the bigger items. The created weapons are extremely sharp. The prices range from 1-4 gems.&lt;br /&gt;
You can also encrust every weapon or armor you wish with gems. This needs 1 gem.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Gemcutter&amp;diff=185215</id>
		<title>Masterwork:Gemcutter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Gemcutter&amp;diff=185215"/>
		<updated>2013-05-05T18:21:13Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: copy &amp;amp; paste error + link changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Gemcutter|key=g|construction=&lt;br /&gt;
* 4 {{cvlinks| [[block]]s}} (non-economic)&lt;br /&gt;
* 3 cut {{cvlinks| [[gem]]s}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Gem_cutter|Gem cutting]]&lt;br /&gt;
|use=&lt;br /&gt;
* {{cvlinks| [[gem]]s}}&lt;br /&gt;
&lt;br /&gt;
|production=&lt;br /&gt;
* {{cvlinks| [[furniture]]}}&lt;br /&gt;
* {{cvlinks| [[flask]]s}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
You can cut large gems into two smaller versions, or create a big selection of gem items and furniture. All reactions just need one gem, except the gem anvil, it needs three.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Masterwork_buildings&amp;diff=185207</id>
		<title>Template:Masterwork buildings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Masterwork_buildings&amp;diff=185207"/>
		<updated>2013-05-05T18:10:59Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: adding workshop buildings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{| {{listboxformat}} &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{nav header}} [[Building]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Farming}}'''&lt;br /&gt;
| [[Brewery]] • [[Fishpond]] • [[Sawmill]] • [[Slaughterhouse]] • [[Thatchery]] • [[Timberyard]] • [[Toxicist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Workshops}}'''&lt;br /&gt;
| [[Boneyard]] • [[Furniture Workshop]] • [[Gemcutter]] • [[Gemforge]] • [[Rockforge]] • [[Stonecutter]] • [[Tailor]] • [[Trap Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Libraries}}'''&lt;br /&gt;
| [[Philosophers' garden]] • [[Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Temples}}'''&lt;br /&gt;
| [[Altar of Armok]] • [[Shrine of Armok]] • [[Temple of Armok]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Magic}}'''&lt;br /&gt;
| [[Church of the dark depths]] • [[Hall of the mountain king]] • [[Fountain of eternal youth]] • [[Colosseum]] • [[Liquid spawner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Machinery}}'''&lt;br /&gt;
| [[Steam engine]] • [[Alarm siren]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Decorations}}'''&lt;br /&gt;
| [[Totem]] • [[Display stand]] • [[Potted plant]] • [[Dungeon deco]] • [[Fountain]] • [[Loo]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #cf9; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Furnaces|Misc Furnaces}}'''&lt;br /&gt;
| [[Bonfire]] • [[Brick oven]] • [[Crematory]] • [[Glassforge]]&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;{{Category|Buildings}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Rockforge&amp;diff=185204</id>
		<title>Masterwork:Rockforge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Rockforge&amp;diff=185204"/>
		<updated>2013-05-05T18:05:16Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Rockforge|key=O|construction= * 4 blocks (non-economic) * 4 blocks (non-economic) * 1 anvil |construction_job= * Gem cutting |use...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Rockforge|key=O|construction=&lt;br /&gt;
* 4 [[block]]s (non-economic)&lt;br /&gt;
* 4 [[block]]s (non-economic)&lt;br /&gt;
* 1 [[anvil]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Gem_cutter|Gem cutting]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[boulder]]s&lt;br /&gt;
&lt;br /&gt;
|production=&lt;br /&gt;
* [[weapon]]s&lt;br /&gt;
* [[armor]]&lt;br /&gt;
* [[ammo]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
You can create basic weapons and armor with stones, as well as basic ammo. You need wood and stones for the ammo, and several boulders for each of the bigger items. The created weapons are quite heavy. The prices range from 1-4 boulders.&lt;br /&gt;
&lt;br /&gt;
You can also construct rock decoys here. These act as an immobile sentry. It can reveal ambushes, and takes a lot of ammo to kill. Set them on a pillar, unreachable by melee attackers, and watch the enemy waste his ammo.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Gemforge&amp;diff=185202</id>
		<title>Masterwork:Gemforge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Gemforge&amp;diff=185202"/>
		<updated>2013-05-05T17:57:04Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Furniture Workshop|key=G|construction= * 4 blocks (non-economic) * 3 large gems |construction_job= * Gem cutting |use= * gems * [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Furniture Workshop|key=G|construction=&lt;br /&gt;
* 4 [[block]]s (non-economic)&lt;br /&gt;
* 3 [[large gem]]s&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Gem_cutter|Gem cutting]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[gem]]s&lt;br /&gt;
* [[log]]s&lt;br /&gt;
&lt;br /&gt;
|production=&lt;br /&gt;
* [[weapon]]s&lt;br /&gt;
* [[armor]]&lt;br /&gt;
* [[ammo]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
You can create all weapons and armor with gems, as well as basic ammo. You need wood and gems for the ammo, and several gems for each of the bigger items. The created weapons are extremely sharp. The prices range from 1-4 gems.&lt;br /&gt;
You can also encrust every weapon or armor you wish with gems. This needs 1 gem.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Gemcutter&amp;diff=185200</id>
		<title>Masterwork:Gemcutter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Gemcutter&amp;diff=185200"/>
		<updated>2013-05-05T17:52:49Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Furniture Workshop|key=g|construction= * 4 blocks (non-economic) * 3 cut gems |construction_job= * Gem cutting |use= * gems  |pro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Furniture Workshop|key=g|construction=&lt;br /&gt;
* 4 [[block]]s (non-economic)&lt;br /&gt;
* 3 [[cut gem]]s&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Gem_cutter|Gem cutting]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[gem]]s&lt;br /&gt;
&lt;br /&gt;
|production=&lt;br /&gt;
* [[furniture]]&lt;br /&gt;
* [[anvil]]s&lt;br /&gt;
* [[tube]]s&lt;br /&gt;
* [[barrel]]s&lt;br /&gt;
* [[bin]]s&lt;br /&gt;
* [[flask]]s&lt;br /&gt;
* [[mechanism]]s&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
You can cut large gems into two smaller versions, or create a big selection of gem items and furniture. All reactions just need one gem, except the gem anvil, it needs three.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Furniture_Workshop&amp;diff=185198</id>
		<title>Masterwork:Furniture Workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Furniture_Workshop&amp;diff=185198"/>
		<updated>2013-05-05T17:38:39Z</updated>

		<summary type="html">&lt;p&gt;Puddingkuchen: Created page with &amp;quot;{{workshop|name=Furniture Workshop|key=i|construction= * 2 blocks (non-economic) * 2 blocks (non-economic) |construction_job= * Masonry |use= * blocks...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Furniture Workshop|key=i|construction=&lt;br /&gt;
* 2 [[block]]s (non-economic)&lt;br /&gt;
* 2 [[block]]s (non-economic)&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Mason|Masonry]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[block]]s (non-economic)&lt;br /&gt;
* [[boulder]]s (non-economic)&lt;br /&gt;
* [[log]]s&lt;br /&gt;
* [[bone]]s&lt;br /&gt;
* [[silver bar]]s&lt;br /&gt;
* [[gold bar]]s&lt;br /&gt;
|production=&lt;br /&gt;
* [[bed]]s&lt;br /&gt;
* [[cabinet]]s&lt;br /&gt;
* [[chest]]s&lt;br /&gt;
* [[door]]s&lt;br /&gt;
* [[table]]s&lt;br /&gt;
* [[chair]]s&lt;br /&gt;
* [[statue]]s&lt;br /&gt;
* [[armor stand]]s&lt;br /&gt;
* [[weapon rack]]s&lt;br /&gt;
* [[coffin]]s&lt;br /&gt;
* [[bin]]s&lt;br /&gt;
* [[barrel]]s&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Create entire sets of furniture in this workshop. This will greatly simplify outfitting rooms. You can choose stone, bone, silver, gold or wood as materials.&lt;br /&gt;
&lt;br /&gt;
Bedroom Set: Bed, Box, Door, Cabinet.&lt;br /&gt;
&lt;br /&gt;
Noble Bedroom Set: Bed, 2 Boxes, Door, Cabinet, Weaponrack, Armorstand.&lt;br /&gt;
&lt;br /&gt;
Diningroom Set: 4 Tables, 4 Chairs&lt;br /&gt;
&lt;br /&gt;
Office Set: Table, Chair, Door.&lt;br /&gt;
&lt;br /&gt;
Graveyard Set: 4 Coffins, Door.&lt;br /&gt;
&lt;br /&gt;
Storage Set: 3 bins, 3 barrels.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Puddingkuchen</name></author>
	</entry>
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