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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peregarrett</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-17T21:02:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=180192</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=180192"/>
		<updated>2013-01-11T09:52:26Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Moidodyr Project */ deleted. Screw it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
== Projects to be made, somewhere in a future... ==&lt;br /&gt;
=== The harsh lands of sacrificing ===&lt;br /&gt;
:Freezing location, not terrifying, so we'll get normal, not zombie yetis. Little to nothing ores. Is with sand, can be combined with '''Shining Warmth''' project&lt;br /&gt;
:Each season one of civilian dwarves should prove his valor by fighting wild yeti with single weapon - no shield, leather armor at best. Winners are promoted to regular army and get a cloak of loser yeti's leather. Losers get buried, yeti winner let to leave.&lt;br /&gt;
&lt;br /&gt;
=== Fortress of unhappiness ===&lt;br /&gt;
: Whatever location.&lt;br /&gt;
: Fort designed to keep dwarves unhappy, by any means. But still keep fort alive. Like this:&lt;br /&gt;
:: Massive socializing. Friends with everyone! Especially those who are the most dangerous&lt;br /&gt;
:: Regular switching from cave dwellers to surface, so cave adaptation scores it's hit.&lt;br /&gt;
:: Children are wandering outside and are subjected to ambushes and snatchers&lt;br /&gt;
:: Ghosts. Never bury dead - at least before they rot to skeletons.&lt;br /&gt;
:: Miasma. Refuse stockpiles at meeting halls. Caged zombies.&lt;br /&gt;
:: Regular switching from &amp;quot;cats is best dwarf's friend&amp;quot; to &amp;quot;no cat's allowed'. So tantrums and swarms of vermin.&lt;br /&gt;
:: Booze and bedrooms for nobles only! And for guards.&lt;br /&gt;
:: No jail, or small jail with cages.&lt;br /&gt;
: Score the maximum number of macabre and fell mood artifacts&lt;br /&gt;
&lt;br /&gt;
=== Shining Warmth ===&lt;br /&gt;
:Freezing location, with sand.&lt;br /&gt;
:Aboveground fort made of steel/iron and glass/gem windows. &lt;br /&gt;
:Magma used to heat whole place: magma layer between each living floor, a ring of magma around each floor between windows. Moses effects everywhere. Bonus points for imps, magma crabs and magma men swimming in-between heaters&lt;br /&gt;
:Smoke generator at the topmost castle tower - ever-burning wooden artifact or something&lt;br /&gt;
&lt;br /&gt;
=== Mechanists Temple ===&lt;br /&gt;
: Design all fortress' machinery to be ruled from two control rooms, each lever is doubled for both rooms.&lt;br /&gt;
: First room contains intelligent core - dwarf (vampire is the best)&lt;br /&gt;
: Second room remains empty till gremlin is spotted. Then gremlin lured/captured and released into that room and sealed forever.&lt;br /&gt;
: Many in-fortress traps, such as spikes, atom smashers, magma geizers, flooding rooms, controlled from control rooms, to ensure proper number of sacrifices.&lt;br /&gt;
: Many outer trap defences also, to sacrifice siegers/traders/migrants.&lt;br /&gt;
&lt;br /&gt;
== Mods Projects ==&lt;br /&gt;
=== Elven Retreat ===&lt;br /&gt;
Playing as elves. Not sure if everything is possible&lt;br /&gt;
:No mining at all. Clay-wood constructions only&lt;br /&gt;
:Woodcutters use flutes and other musical instruments to fell tree - instead of cutting tree they convice it to depression and death with their songs.&lt;br /&gt;
:Taming and training dangerous beasts, maybe transforming them into semi-intelligent creatures that can form squads and follow orders.&lt;br /&gt;
:Special plants that produce ores and gems, in small quantitites. Metalworks are permited.&lt;br /&gt;
:Some enchantnemts that make wooden swords better - transform their material into somthing useful&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Creature_token&amp;diff=177031</id>
		<title>v0.34 Talk:Creature token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Creature_token&amp;diff=177031"/>
		<updated>2012-08-20T20:04:24Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: CHANGE_BODY_SIZE_PERC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do crazed creatures refuse to attack other crazed creatures of the same species? Werebeasts don't seem to attack each other when they're the same.--[[User:HugoLuman|HugoLuman]] 07:46, 7 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Either CASTE_SOLDIER_ALTTILE doesn't work as described or I'm doing something wrong. Example of the RAW I'm using, I've included the human to show that tile 154 works etc. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;	[SELECT_CASTE:HUMAN_MALE]&lt;br /&gt;
		[SELECT_ADDITIONAL_CASTE:HUMAN_FEMALE]&lt;br /&gt;
			[DESCRIPTION:A human member of the fierce barbarian tribes of the woods and glaciers.]&lt;br /&gt;
			[CREATURE_TILE:'@']&lt;br /&gt;
			[CASTE_SOLDIER_TILE:154]&lt;br /&gt;
&lt;br /&gt;
	[SELECT_CASTE:BADGER_MAN_MALE]&lt;br /&gt;
		[SELECT_ADDITIONAL_CASTE:BADGER_MAN_FEMALE]&lt;br /&gt;
			[DESCRIPTION:A beastkin member of the fierce barbarian tribes of the woods and glaciers. A humanoid with the head and fur of a badger.]&lt;br /&gt;
			[CASTE_TILE:'b']&lt;br /&gt;
			[CASTE_SOLDIER_ALTTILE:154]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
- Autonomy&lt;br /&gt;
:You have to specify CASTE_SOLDIER_ALTTILE '''and''' CASTE_SOLDIER_TILE... --[[User:Quietust|Quietust]] 00:08, 20 April 2012 (UTC)&lt;br /&gt;
:Thanks, much better now - Autonomy&lt;br /&gt;
&lt;br /&gt;
I added links to the &amp;quot;attribute&amp;quot; and &amp;quot;skill token&amp;quot; pages in appropriate places. While modding some critters, I found it quite difficult to find the valid values for these things, hopefully this will help. [[Special:Contributions/92.21.230.29|92.21.230.29]] 13:54, 29 April 2012 (UTC), who would be jimj316 had he bothered to create an account here&lt;br /&gt;
&lt;br /&gt;
== DEMON, TITAN, FEATURE_BEAST, etc.  ==&lt;br /&gt;
&lt;br /&gt;
What tags would be required to create (or at least closely approximate) all the same creature behaviors/placement as each of the generated-only tags? &amp;amp;mdash;[[User:Andux|Andux]]&amp;lt;sup&amp;gt;[[User_talk:Andux|␅]]&amp;lt;/sup&amp;gt; 02:48, 4 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== CHANGE_BODY_SIZE_PERC ==&lt;br /&gt;
Look like it's a multipler to source BODY_SIZE tag? --[[User:Peregarrett|Peregarrett]] 20:04, 20 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=173879</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=173879"/>
		<updated>2012-06-29T12:39:07Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Mods Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
== Projects to be made, somewhere in a future... ==&lt;br /&gt;
=== The harsh lands of sacrificing ===&lt;br /&gt;
:Freezing location, not terrifying, so we'll get normal, not zombie yetis. Little to nothing ores. Is with sand, can be combined with '''Shining Warmth''' project&lt;br /&gt;
:Each season one of civilian dwarves should prove his valor by fighting wild yeti with single weapon - no shield, leather armor at best. Winners are promoted to regular army and get a cloak of loser yeti's leather. Losers get buried, yeti winner let to leave.&lt;br /&gt;
&lt;br /&gt;
=== Fortress of unhappiness ===&lt;br /&gt;
: Whatever location.&lt;br /&gt;
: Fort designed to keep dwarves unhappy, by any means. But still keep fort alive. Like this:&lt;br /&gt;
:: Massive socializing. Friends with everyone! Especially those who are the most dangerous&lt;br /&gt;
:: Regular switching from cave dwellers to surface, so cave adaptation scores it's hit.&lt;br /&gt;
:: Children are wandering outside and are subjected to ambushes and snatchers&lt;br /&gt;
:: Ghosts. Never bury dead - at least before they rot to skeletons.&lt;br /&gt;
:: Miasma. Refuse stockpiles at meeting halls. Caged zombies.&lt;br /&gt;
:: Regular switching from &amp;quot;cats is best dwarf's friend&amp;quot; to &amp;quot;no cat's allowed'. So tantrums and swarms of vermin.&lt;br /&gt;
:: Booze and bedrooms for nobles only! And for guards.&lt;br /&gt;
:: No jail, or small jail with cages.&lt;br /&gt;
: Score the maximum number of macabre and fell mood artifacts&lt;br /&gt;
&lt;br /&gt;
=== Shining Warmth ===&lt;br /&gt;
:Freezing location, with sand.&lt;br /&gt;
:Aboveground fort made of steel/iron and glass/gem windows. &lt;br /&gt;
:Magma used to heat whole place: magma layer between each living floor, a ring of magma around each floor between windows. Moses effects everywhere. Bonus points for imps, magma crabs and magma men swimming in-between heaters&lt;br /&gt;
:Smoke generator at the topmost castle tower - ever-burning wooden artifact or something&lt;br /&gt;
&lt;br /&gt;
=== Mechanists Temple ===&lt;br /&gt;
: Design all fortress' machinery to be ruled from two control rooms, each lever is doubled for both rooms.&lt;br /&gt;
: First room contains intelligent core - dwarf (vampire is the best)&lt;br /&gt;
: Second room remains empty till gremlin is spotted. Then gremlin lured/captured and released into that room and sealed forever.&lt;br /&gt;
: Many in-fortress traps, such as spikes, atom smashers, magma geizers, flooding rooms, controlled from control rooms, to ensure proper number of sacrifices.&lt;br /&gt;
: Many outer trap defences also, to sacrifice siegers/traders/migrants.&lt;br /&gt;
&lt;br /&gt;
== Mods Projects ==&lt;br /&gt;
=== Elven Retreat ===&lt;br /&gt;
Playing as elves. Not sure if everything is possible&lt;br /&gt;
:No mining at all. Clay-wood constructions only&lt;br /&gt;
:Woodcutters use flutes and other musical instruments to fell tree - instead of cutting tree they convice it to depression and death with their songs.&lt;br /&gt;
:Taming and training dangerous beasts, maybe transforming them into semi-intelligent creatures that can form squads and follow orders.&lt;br /&gt;
:Special plants that produce ores and gems, in small quantitites. Metalworks are permited.&lt;br /&gt;
:Some enchantnemts that make wooden swords better - transform their material into somthing useful&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=173874</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=173874"/>
		<updated>2012-06-29T07:53:52Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
== Projects to be made, somewhere in a future... ==&lt;br /&gt;
=== The harsh lands of sacrificing ===&lt;br /&gt;
:Freezing location, not terrifying, so we'll get normal, not zombie yetis. Little to nothing ores. Is with sand, can be combined with '''Shining Warmth''' project&lt;br /&gt;
:Each season one of civilian dwarves should prove his valor by fighting wild yeti with single weapon - no shield, leather armor at best. Winners are promoted to regular army and get a cloak of loser yeti's leather. Losers get buried, yeti winner let to leave.&lt;br /&gt;
&lt;br /&gt;
=== Fortress of unhappiness ===&lt;br /&gt;
: Whatever location.&lt;br /&gt;
: Fort designed to keep dwarves unhappy, by any means. But still keep fort alive. Like this:&lt;br /&gt;
:: Massive socializing. Friends with everyone! Especially those who are the most dangerous&lt;br /&gt;
:: Regular switching from cave dwellers to surface, so cave adaptation scores it's hit.&lt;br /&gt;
:: Children are wandering outside and are subjected to ambushes and snatchers&lt;br /&gt;
:: Ghosts. Never bury dead - at least before they rot to skeletons.&lt;br /&gt;
:: Miasma. Refuse stockpiles at meeting halls. Caged zombies.&lt;br /&gt;
:: Regular switching from &amp;quot;cats is best dwarf's friend&amp;quot; to &amp;quot;no cat's allowed'. So tantrums and swarms of vermin.&lt;br /&gt;
:: Booze and bedrooms for nobles only! And for guards.&lt;br /&gt;
:: No jail, or small jail with cages.&lt;br /&gt;
: Score the maximum number of macabre and fell mood artifacts&lt;br /&gt;
&lt;br /&gt;
=== Shining Warmth ===&lt;br /&gt;
:Freezing location, with sand.&lt;br /&gt;
:Aboveground fort made of steel/iron and glass/gem windows. &lt;br /&gt;
:Magma used to heat whole place: magma layer between each living floor, a ring of magma around each floor between windows. Moses effects everywhere. Bonus points for imps, magma crabs and magma men swimming in-between heaters&lt;br /&gt;
:Smoke generator at the topmost castle tower - ever-burning wooden artifact or something&lt;br /&gt;
&lt;br /&gt;
=== Mechanists Temple ===&lt;br /&gt;
: Design all fortress' machinery to be ruled from two control rooms, each lever is doubled for both rooms.&lt;br /&gt;
: First room contains intelligent core - dwarf (vampire is the best)&lt;br /&gt;
: Second room remains empty till gremlin is spotted. Then gremlin lured/captured and released into that room and sealed forever.&lt;br /&gt;
: Many in-fortress traps, such as spikes, atom smashers, magma geizers, flooding rooms, controlled from control rooms, to ensure proper number of sacrifices.&lt;br /&gt;
: Many outer trap defences also, to sacrifice siegers/traders/migrants.&lt;br /&gt;
&lt;br /&gt;
== Mods Projects ==&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=170457</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=170457"/>
		<updated>2012-04-25T08:29:04Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Projects to be made, somewhere in a future... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
== Projects to be made, somewhere in a future... ==&lt;br /&gt;
=== The harsh lands of sacrificing ===&lt;br /&gt;
:Freezing location, not terrifying, so we'll get normal, not zombie yetis. Little to nothing ores. Is with sand, can be combined with '''Shining Warmth''' project&lt;br /&gt;
:Each season one of civilian dwarves should prove his valor by fighting wild yeti with single weapon - no shield, leather armor at best. Winners are promoted to regular army and get a cloak of loser yeti's leather. Losers get buried, yeti winner let to leave.&lt;br /&gt;
&lt;br /&gt;
=== Fortress of unhappiness ===&lt;br /&gt;
: Whatever location.&lt;br /&gt;
: Fort designed to keep dwarves unhappy, by any means. But still keep fort alive. Like this:&lt;br /&gt;
:: Massive socializing. Friends with everyone! Especially those who are the most dangerous&lt;br /&gt;
:: Regular switching from cave dwellers to surface, so cave adaptation scores it's hit.&lt;br /&gt;
:: Children are wandering outside and are subjected to ambushes and snatchers&lt;br /&gt;
:: Ghosts. Never bury dead - at least before they rot to skeletons.&lt;br /&gt;
:: Miasma. Refuse stockpiles at meeting halls. Caged zombies.&lt;br /&gt;
:: Regular switching from &amp;quot;cats is best dwarf's friend&amp;quot; to &amp;quot;no cat's allowed'. So tantrums and swarms of vermin.&lt;br /&gt;
:: Booze and bedrooms for nobles only! And for guards.&lt;br /&gt;
:: No jail, or small jail with cages.&lt;br /&gt;
: Score the maximum number of macabre and fell mood artifacts&lt;br /&gt;
&lt;br /&gt;
=== Shining Warmth ===&lt;br /&gt;
:Freezing location, with sand.&lt;br /&gt;
:Aboveground fort made of steel/iron and glass/gem windows. &lt;br /&gt;
:Magma used to heat whole place: magma layer between each living floor, a ring of magma around each floor between windows. Moses effects everywhere. Bonus points for imps, magma crabs and magma men swimming in-between heaters&lt;br /&gt;
:Smoke generator at the topmost castle tower - ever-burning wooden artifact or something&lt;br /&gt;
&lt;br /&gt;
=== Mechanists Temple ===&lt;br /&gt;
: Design all fortress' machinery to be ruled from two control rooms, each lever is doubled for both rooms.&lt;br /&gt;
: First room contains intelligent core - dwarf (vampire is the best)&lt;br /&gt;
: Second room remains empty till gremlin is spotted. Then gremlin lured/captured and released into that room and sealed forever.&lt;br /&gt;
: Many in-fortress traps, such as spikes, atom smashers, magma geizers, flooding rooms, controlled from control rooms, to ensure proper number of sacrifices.&lt;br /&gt;
: Many outer trap defences also, to sacrifice siegers/traders/migrants.&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=ASCII_art_reward&amp;diff=170453</id>
		<title>ASCII art reward</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=ASCII_art_reward&amp;diff=170453"/>
		<updated>2012-04-25T07:01:08Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: Added my reward&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you send a [[Dwarf_Fortress_Wiki:Site_support|donation]] to [http://www.bay12games.com/dwarves/ Bay12Games], you can choose between two rewards : a Crayon Art Reward or an '''ASCII Art Reward'''. It is a small scene made of a few ASCII characters, along with a unique story written by [[ThreeToe]] and happening in the Dwarf Fortress world.  Each scene has a chance to appear later in some form in one of [http://www.bay12games.com/dwarves/dev_story.html ThreeToe's Stories]. If the same donator gives more than one time, it is also possible that the bits of ASCII Art follow each other and form a story.&lt;br /&gt;
&lt;br /&gt;
Each piece of ASCII Art Reward belong to the donator who received it, but to appetize new potential donators, sharing them might be a good thing :&lt;br /&gt;
&lt;br /&gt;
==[[User:Beefx|Beefx]]==&lt;br /&gt;
===(25 June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;++@k@++&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zolon and Morul stood near the steel cage.  The brown humanoid inside sat with its hands on its knees, rocking back and forth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clearly, the kobold was molded from stone.&amp;quot;  Zolon stroked his black beard. He then glanced at Morul, raising an eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not so fast...  the yellow eyes glow.  Fire was involved.&amp;quot;  Morul was a slow thinker, but he was not easily moved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stagis!  Bacabadabis!&amp;quot;  The kobold began to screech in its low tongue.  Zolon and Morul observed in silence until the creature quieted down.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was that the wind then?&amp;quot;  Zolon asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It seems the interplay of the elements is nuanced in this one, even if the final realization is... lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Morul did not disdain the beast so much that he did not feed it, now that the trapper had entrusted it into his keeping.  The philosopher had left a few pieces of old venison in the cage and the creature now lifted one and inspected it.  After a few sniffs, the kobold pitched it through the steel bars.  The dwarves watched as the meat spun through the air and landed a few yards from the cage.  When they turned back around, the kobold was inches away from them, its face pressed against the bars.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Augis,&amp;quot; it moaned.  &amp;quot;Augis!&amp;quot;  Louder and louder it wailed.&lt;br /&gt;
&lt;br /&gt;
Zolon and Morul covered their ears.  &amp;quot;And this is a tempest?&amp;quot;  Zolon said facetiously.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's adjourn until the storm passes.  Perhaps we can find a meal the thing will accept.&amp;quot;  Morul turned and walked down a nearby corridor, toward the kitchen.  Zolon followed close behind.&lt;br /&gt;
&lt;br /&gt;
After they had left, the kobold stopped moaning and sat back on its haunches.  Opening its small clawed fingers, the creature smiled.  On its palm rested an iron key.&lt;br /&gt;
&lt;br /&gt;
==[[User:Bombcar|Bombcar]]==&lt;br /&gt;
===(30 December 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++g~~U~~C+++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins in tattered rags pulled the chains with speed as the whips&lt;br /&gt;
cracked.  Slowly the gate rose revealing a grotesque creature bent on&lt;br /&gt;
destruction.  Its three eyes bounced on their stalks as the monster&lt;br /&gt;
pulled itself forward on two huge, muscular arms.  It came to a sudden&lt;br /&gt;
halt as Ameltoss the wizard stepped into its path.  Though he had&lt;br /&gt;
raised it from a stinking poisonous egg, the wizard knew not whether&lt;br /&gt;
he still commanded the beast.  This was the final test.  He raised his&lt;br /&gt;
staff and commanded the monster to return to its lair.  The creature's&lt;br /&gt;
lips peeled back to reveal ten rows of razor sharp teeth.  Ameltoss&lt;br /&gt;
swallowed hard and shouted his command once more.  Now was the moment&lt;br /&gt;
of truth.&lt;br /&gt;
&lt;br /&gt;
===(13 April 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;c+||@++c+cc+@@||,.,,.U,ggCgggT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarf Frankle ran through the corridors, chasing after the many&lt;br /&gt;
cats that infested the fortress.  He stopped when the alarm was&lt;br /&gt;
sounded.  The captain of the guard shouted orders.  The dwarves rushed&lt;br /&gt;
to their stations.  Frankle, a reserve marks-dwarf, grabbed up a&lt;br /&gt;
crossbow from the arsenal and trotted up the stairs to man the&lt;br /&gt;
battlements.  When he reached the top he saw the other marks-dwarves&lt;br /&gt;
standing, shocked by what they saw.  Taking a deep breath, he looked&lt;br /&gt;
over the side.&lt;br /&gt;
&lt;br /&gt;
At the fortress gate stood an enormous monster, dragging itself upon&lt;br /&gt;
its vicious, clawed arms.  Goblins stood around it, jeering, and&lt;br /&gt;
hurling curses.  A feeling of terror gripped Frankle’s chest.  In all&lt;br /&gt;
his years in the service he had never fired his bow in anger, but no&lt;br /&gt;
bolt could take this beast down.  The captain put a hand on Frankle’s&lt;br /&gt;
shoulder.  Below, a robed man stepped out before the creature.  A&lt;br /&gt;
fresh scar transected his missing left eye.  It was the evil wizard&lt;br /&gt;
Ameltoss.&lt;br /&gt;
&lt;br /&gt;
“Lay down your weapons and accept a swift death,” shouted the wizard.&lt;br /&gt;
A bolt thudded down between his feet.  “Somehow I thought you’d&lt;br /&gt;
refuse.  Release the beast!”&lt;br /&gt;
&lt;br /&gt;
A troll stepped forward wielding a huge axe.  With several violent&lt;br /&gt;
chops, the chain binding the monster's wrist was broken.  The creature&lt;br /&gt;
surged forward.  Frankle screamed in fright and fired his crossbow.&lt;br /&gt;
His bolt, along with a dozen others, bounced harmlessly from the&lt;br /&gt;
creatures hide.  As the monster beat down the gate.  It seemed their&lt;br /&gt;
was no hope.  That was when champion dwarf Rokwan emerged from the&lt;br /&gt;
keep within the castle.&lt;br /&gt;
&lt;br /&gt;
==[[User:Bott Maggot|Bott Maggot]]==&lt;br /&gt;
===(03 August 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+&amp;amp;=o=@+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've come, Kogan.  The Lordaxe.  It is said you have a mighty constitution, but can you hold your own at my table?&amp;quot;  The demon slammed the great flagon down on to the center of the table.  A few dark drops splattered on the stone and smouldered. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can take whatever you offer, fiend, and I'll count you a poor host if that brew there on the table doesn't move me half as much as the whiskey of my homeland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, your homeland.  It will make a fine gateway to the Underworld someday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wish I could say the dwarves would enjoy making a mine of this palace, but alas, your halls reek of filth.  It would be difficult to persuade them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Less talk, more drink.  You call yourself a dwarf?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Without another word, Kogan seized the flagon with his scarred fist.  He could feel the infernal heat emanating from the brew, and the smell was appalling.  Even so, he hefted the drink to his open mouth and downed it completely, setting the empty flagon on the table in triumph. &lt;br /&gt;
&lt;br /&gt;
==[[User:Brownie210|Brownie210]]==&lt;br /&gt;
===(22 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+&amp;amp;@\O+||~~~~~~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
Sweat glistened on the hairy dwarf's body as he wrestled the dark lord&lt;br /&gt;
Slandar.  Above them lay the steel orifice holding back the sea of&lt;br /&gt;
lava that was the last defense against the evil army, if only a dwarf&lt;br /&gt;
could pull the lever.  The dwarf held the evil general's arm in both&lt;br /&gt;
hands as the fiend tried to drive his dagger through the hero's heart.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Slandar,&amp;quot; asked the dwarf, &amp;quot;when did you become so hot-headed?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The dwarf let go of the villain's arm and pulled the lever.  As the&lt;br /&gt;
fiend drove his blade through the laughing dwarf's heart, the gates&lt;br /&gt;
opened above and a torrent of lava fell from the ceiling, incinerating&lt;br /&gt;
them both in a cloud of steam.&lt;br /&gt;
&lt;br /&gt;
==[[User:Caeonosphere|Caeonosphere]]==&lt;br /&gt;
===(07 January 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.U-.,.GT.&amp;lt;/pre&amp;gt;&lt;br /&gt;
The mighty barbarian clenched his teeth as he snapped the arrow&lt;br /&gt;
protruding from his chest.  He laughed as he bounded through the brush&lt;br /&gt;
after the cowardly ambusher.  Just another scar among many, proving&lt;br /&gt;
his manhood like all the rest.  The foolish goblin archer tried to&lt;br /&gt;
scale a tree to lose him.  Smiling with anticipation of the kill, the&lt;br /&gt;
barbarian took a throwing axe from his belt and hurled it at his&lt;br /&gt;
enemy.  The blade struck the goblin in the helmet, splitting it in&lt;br /&gt;
two.  As the stunned goblin sank to the base of the tree, the&lt;br /&gt;
barbarian approached him, grabbing him by the throat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, my friend,&amp;quot; said the barbarian.  &amp;quot;It looks as if this game has&lt;br /&gt;
come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:ChazFox|ChazFox]]==&lt;br /&gt;
===(25 October 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.E@UU,.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Mighty knight Dron looked on his companions with a measuring stare.&lt;br /&gt;
To his right was Glome, a marksdwarf most renowned, cleaning his&lt;br /&gt;
weapon, a blindfold across his eyes.  Across from him stood the elven&lt;br /&gt;
warrior princess and summoner of animals, Tigotha.  At his left was&lt;br /&gt;
Alvin, his squire.  These chosen few were destined to quest across the&lt;br /&gt;
land in search of the evil wizard Zandore.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The vile villain is not far off now,&amp;quot; said Dron.  &amp;quot;I can smell his&lt;br /&gt;
evil magic.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It could be another one of his tricks,&amp;quot; said Tigotha.  &amp;quot;It wouldn't&lt;br /&gt;
be the first time you were fooled.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Put me anywhere up to league away from evil wizard Zandore,&amp;quot; said&lt;br /&gt;
marksdwarf Glome, &amp;quot;and the war will be over.&amp;quot;  The dwarf pulled the&lt;br /&gt;
trigger and his crossbow snapped with sudden force.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Master,&amp;quot; cried Alvin, &amp;quot;I see something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Davion|Davion]]==&lt;br /&gt;
===(28 July 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;bBbBbBbB####HU*########||+UU+||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The master thief leapt from the tower, the royal jewels still in his&lt;br /&gt;
hands.  The pursuing guard ran to the side to watch in wonder as the&lt;br /&gt;
burglar plunged to his death.  But lo, a giant hawk flew down and&lt;br /&gt;
plucked him out of the sky.  The aging king stormed out onto the roof&lt;br /&gt;
of the tower, still in his bed clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Curse you Faltrix!&amp;quot; screamed the king as the bird flew toward the horizon.&lt;br /&gt;
&lt;br /&gt;
The rogue had known the hawk since it was a hatchling.  It was then he&lt;br /&gt;
had pulled an arrow from its wing.  Thus began the most famous&lt;br /&gt;
partnership of the age.  The hawk rider and his steed were known&lt;br /&gt;
throughout the land as heroes of the people, stealing from the rich&lt;br /&gt;
and giving to the poor.&lt;br /&gt;
&lt;br /&gt;
A dark cloud rose on the horizon.  The smile fell from Faltrix's lips&lt;br /&gt;
as the evil creatures sprung their ambush.  Bat men!  How had these&lt;br /&gt;
creatures strayed so far from the mountains?  The evil beings rode&lt;br /&gt;
giant bats and shot poison darts from their blow guns.  Faltrix&lt;br /&gt;
commanded his mount to dive low.  Perhaps he could lose them in the&lt;br /&gt;
trees of the forest below.&lt;br /&gt;
&lt;br /&gt;
===(28 September 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;kbkkbkb,..,..HU,..*.@,...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Down, down into the forest canopy they flew.  Faltrix's heart raced as&lt;br /&gt;
they wove through the trees, the bat men close behind.  Just when he&lt;br /&gt;
thought he lost them, the hawk called out with a piercing cry.  A net&lt;br /&gt;
of vines dropped from the treetops above, fouling the bird's wings.&lt;br /&gt;
They crashed to the forest floor with a thud and slid forward in the&lt;br /&gt;
dirt.  Faltrix drew his sword and cut through the web.  High-pitched&lt;br /&gt;
cackling echoed from above.  Kobolds!  The rogue set about cutting his&lt;br /&gt;
avian steed free, but the hawk did not stir from unconsciousness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agron!&amp;quot; screamed Faltrix.  &amp;quot;Agron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Black shadows dropped from vines above.  The kobolds drew their jagged&lt;br /&gt;
blades.  As they surrounded him the batmen caught up just it time to&lt;br /&gt;
finish him off.  A dozen poison darts landed at his feet.  Why didn't&lt;br /&gt;
they kill him?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agron,&amp;quot; said the rogue, &amp;quot;if we get out of this, you can eat all the&lt;br /&gt;
giant rats you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kobolds parted to reveal a short wizard in a glowing red robe, a&lt;br /&gt;
long hood covering his face.  Faltrix lowered his blade as the&lt;br /&gt;
menacing figure approached.  The wizard threw back his hood to reveal&lt;br /&gt;
the face of an evil dwarf.  Faltrix threw the stolen Eye of Atheria at&lt;br /&gt;
his feet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Take the jewel,&amp;quot; said Faltrix, &amp;quot;just let Agron live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Touching,&amp;quot; said the dwarf, &amp;quot;but fear not, I will have need of the&lt;br /&gt;
rider and his hawk to complete the ultimate quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quest?&amp;quot; asked Faltrix.&lt;br /&gt;
&lt;br /&gt;
==[[User:Dutchling|Dutchling]]==&lt;br /&gt;
===(3 March 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;||@@@@+@+++&amp;lt;||@||####/##/###/#####&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning bolts rained down from the sky as the storm god Domin&lt;br /&gt;
released his fury upon the world.  Hardest it fell on the dwarf&lt;br /&gt;
fortress, but no meteor, no matter how powerful, could keep the little&lt;br /&gt;
ones down.  King Ibruk stood upon the wall of the dwarven castle,&lt;br /&gt;
drunk, daring the sky god to strike him down.  The other dwarves&lt;br /&gt;
cowered behind the battlements, none brave enough to pull the king&lt;br /&gt;
down.&lt;br /&gt;
&lt;br /&gt;
“Lord Ibruk,” shouted a voice from lower in the courtyard, “throw not&lt;br /&gt;
your life away.”&lt;br /&gt;
&lt;br /&gt;
==[[User:Ergot|Ergot]]==&lt;br /&gt;
===(14 June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;&amp;quot;w&amp;quot;w@%&amp;quot;w&amp;quot;w&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doran shifted from foot to foot as he looked from side to side.  Eventually the dwarf's head dropped and he clutched his beard, his wide eyes wild, staring at the dirt.  They were everywhere. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cave weevils.  Cave weevils on my crops.  My pig tails, all of my pig tails are gone.  But this season will be different, mark my words, by the Lordaxe it will.&amp;quot;  The dwarf pulled a bulky glove from his belt.  The knuckles were studded with iron.  Doran slid the glove over his hand, his mouth twisting into a cruel smile.  The farmer's eyes grew dark. &lt;br /&gt;
&lt;br /&gt;
One of the foot-long insects crawled in front of the dwarf, and he hammered it into the earth with his fist, smashing the weevil until it was well-ground.  &amp;quot;Flat.  I'll pound 'em all flat.  We might not have cloth this year, but we'll have plenty of meal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Furiousfish|Furiousfish]]==&lt;br /&gt;
===(14 July 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++@g####&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;quot;Tell me where the child is being taken and I'll let you live!&amp;quot; Kogan yelled down at the goblin, desperation marking his voice. Mul had shot this wretch in the leg, but the kidnapper had escaped. The goblin hanging by Kogan's hand over the chasm was just a bodyguard. The goblin smiled wickedly, taking delight in Kogan's distress. &amp;quot;Even now, your child is approaching the prison where he'll live out the next decade of his miserable life,&amp;quot; it spat. &amp;quot;And then, well...&amp;quot; The fiend began to chuckle. &amp;quot;Where is the child?&amp;quot; Kogan asked with finality. The goblin closed its eyes and was silent. Kogan let the creature drop away into the darkness.&lt;br /&gt;
&lt;br /&gt;
===(27 February 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;,&amp;quot;&amp;quot;.g%@.&amp;quot;,&amp;quot;&amp;quot;.&amp;quot;..&amp;lt;/pre&amp;gt;&lt;br /&gt;
Dorol struggled against the coarse sackcloth. The darkness was total,and it smelled even more foul than his uncle's rotten-toothed whiskeybreath. He had been playing with his miniforge by the cave river when everything had gone black. Dorol had heard a commotion shortly after, followed by terrible undwarven screaming, but afterward just the soft footfalls of somebody running quickly along with the rustling of the sack. At once, whoever was carrying him stopped and let the sack drop hard on the ground. There was a rustling, and the sack opened. It was nighttime, and Dorol could see the face of his captor looking down at him. A goblin! The fiend pulled the cloth down far enough that Dorol's head stuck up out of the opening. The dwarf held tightly onto his toy, uncertain and afraid. &amp;quot;Here, eat this,&amp;quot; the goblin said, holding out something. Dorol worked one of his hands out of the sack and took the offering. It wasa piece of spoiled meat, crawling with diseased larvae. The child dropped it on the ground by the sack. &amp;quot;Hey, that's good meat,&amp;quot; the goblin complained, reaching down to pick it up. &amp;quot;The master gave it to me just for you.&amp;quot; The goblin lowered its voice and mumbled. &amp;quot;I'd eat it, but he is always watching me, and he knows when I've been bad. &amp;quot;Now eat up,&amp;quot; the goblin drew closer and pushed the meat into the dwarf's face. Like a true smith, the dwarven child struck, smashing the hammer of his miniforge into the goblin's eye! The goblin cringed, clutching his face. After a moment he shook his head and looked up at the sack, but the dwarf was nowhere to be seen. Filling with rage, driven by fear of his master's torments, the goblin shouted, &amp;quot;You can't run, you hairy snot! I'll hunt you, and I'll find you!&amp;quot; Snatching up the sack, the goblin ran off into the wilds.&lt;br /&gt;
&lt;br /&gt;
==[[User:Fuzzy|Fuzzy]]==&lt;br /&gt;
===(31 October 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.,G,@,,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarves buried Administrator Zarhan face down, so that when evil&lt;br /&gt;
spirits animated his soulless corpse, as surely they would, he would&lt;br /&gt;
dig straight down into the Underworld and away from the land of the&lt;br /&gt;
living.  For a season after, the fortress was beset by a horrible&lt;br /&gt;
howling that filled the corridors.  The dwarves of the fortress were&lt;br /&gt;
driven to near madness.  Eventually the sounds faded.&lt;br /&gt;
&lt;br /&gt;
It was not long after that a young engraver found a floor hatch, which&lt;br /&gt;
had not been there the previous night.  He opened the hatch and put&lt;br /&gt;
his head through.  Phantom arms grabbed him and pulled him inside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fools didn't think I'd forget up from down did you?&amp;quot; hissed the ghost of Zarhan.&lt;br /&gt;
&lt;br /&gt;
==[[User:Brownie210|Brownie210]]==&lt;br /&gt;
===(22 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+&amp;amp;@\O+||~~~~~~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
Sweat glistened on the hairy dwarf's body as he wrestled the dark lord&lt;br /&gt;
Slandar.  Above them lay the steel orifice holding back the sea of&lt;br /&gt;
lava that was the last defense against the evil army, if only a dwarf&lt;br /&gt;
could pull the lever.  The dwarf held the evil general's arm in both&lt;br /&gt;
hands as the fiend tried to drive his dagger through the hero's heart.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Slandar,&amp;quot; asked the dwarf, &amp;quot;when did you become so hot-headed?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The dwarf let go of the villain's arm and pulled the lever.  As the&lt;br /&gt;
fiend drove his blade through the laughing dwarf's heart, the gates&lt;br /&gt;
opened above and a torrent of lava fell from the ceiling, incinerating&lt;br /&gt;
them both in a cloud of steam.&lt;br /&gt;
&lt;br /&gt;
==[[User:Hellzon|Hellzon]]==&lt;br /&gt;
===(17 December 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.@@~~o~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A rock plopped into the cave river from the platform above.  There&lt;br /&gt;
Durgal and the dwarf girl sat, above the murky waters.  Durgal&lt;br /&gt;
explained, in great detail, his plans for the future.  When the riches&lt;br /&gt;
of the mountain were plundered, he would diagram the plans for a&lt;br /&gt;
second fortress himself.  How the dwarves would love him!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But in your haste for riches,&amp;quot; asked the girl, &amp;quot;would you have time&lt;br /&gt;
for the ones you love?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durgal's face became red as a cave turnip.  He looked quickly away&lt;br /&gt;
from her and stared into the dark water.  There, eyes gazed up to meet&lt;br /&gt;
him.  Durgal reached for his axe, telling the girl to warn the others.&lt;br /&gt;
A pale, slimy hand reached out of the depths and pulled the creature&lt;br /&gt;
upward.  It was an olmman!&lt;br /&gt;
&lt;br /&gt;
===(3 September 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;ff,@,.@,o~~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back!&amp;quot; cried Durgal, &amp;quot;back to the hall!&amp;quot;  The dwarf girl turned and&lt;br /&gt;
screamed.  Two blind cave fish men blocked the way out.  Durgal turned&lt;br /&gt;
and swung his axe at the olmman, now completely out of the water.  It&lt;br /&gt;
deftly dodged his panicked swings.  The dwarf girl screamed as the&lt;br /&gt;
cave fish men crawled toward her, arms outstretched, feeling their way&lt;br /&gt;
along the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By the power of the Lordaxe!&amp;quot; screamed Durgal, holding his axe aloft.&lt;br /&gt;
The dungeon rumbled.  The sound of water crashed through the tunnel.&lt;br /&gt;
The fighters were swept away.  The olmman grabbed Durgal's axe arm as&lt;br /&gt;
they were washed through the watery tunnel.  The dwarf pulled a dagger&lt;br /&gt;
from his belt and jammed it into the monster's guts.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gula!&amp;quot; cried Durgal, bursting above the surface of the water.  He&lt;br /&gt;
pulled the axe free of the olmman's grasp and brought the pommel down&lt;br /&gt;
on its head, knocking it senseless.  &amp;quot;Gula!&amp;quot; he cried again.  With&lt;br /&gt;
sudden terror, Durgal recalled where this tunnel led -- the chasm.&lt;br /&gt;
Only a few seconds until the ultimate terrible plunge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Durgal!&amp;quot; cried the dwarf girl, Gula.  With all his strength, he&lt;br /&gt;
stretched to reach her in the crashing water.&lt;br /&gt;
&lt;br /&gt;
==[[User:Janus|Janus]]==&lt;br /&gt;
===(12 October 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;BgB&lt;br /&gt;
B@g&lt;br /&gt;
gBB&amp;lt;/pre&amp;gt;&lt;br /&gt;
Beak dogs and goblins surround the adventurer!  What will happen next?!&lt;br /&gt;
&lt;br /&gt;
===(13 February 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;gg...&lt;br /&gt;
.B.B=&lt;br /&gt;
..BB.&lt;br /&gt;
.%B@/&lt;br /&gt;
.-...&amp;lt;/pre&amp;gt;&lt;br /&gt;
One of the five beak dogs pounced.  Rogar leapt, planting a foot on the beast's head and propelling himself toward the tattoed goblin.  Just as they collided, Rogar planted his dagger through the goblin's left eye.  They hit the ground hard, and Rogar rolled forward to his feet, spinning to face the remaining eight opponents.  The beak dog he had jumped on was still shaking its head, wincing.  Behind them stood a wiry goblin with a wild mane of maroon hair, brandishing a scimitar, and a lardy goblin holding an iron-studded club.&lt;br /&gt;
&lt;br /&gt;
The beak dogs charged Rogar in unison.  His dagger was stuck back in the twitching goblin's face, but weaponless he stood his ground before them.  The first dog to reach him received Rogar's knee under its chin, the long cruel spike at the top of the warrior's half-greave piercing the creature's throat.  Two more beak dogs reached him as he twisted his leg in the air, trying to free it from his bleeding adversary.  The beasts slammed into him, one getting a hold of his right arm above the elbow, the other gnashing at his face.  Before it could tear his nose off, Rogar grabbed it by the neck with his left hand and held it back.  The other dog sank its beak deeper into the flesh of Rogar's arm.  Could this be the end?!&lt;br /&gt;
&lt;br /&gt;
===(5 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;|+@g+++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rogar awoke in pain, his wrists in chains, his wounded arm throbbing.  He opened his eyes only to be greeted by an all-encompassing darkness.  This must be Shalthidon's dungeon, which meant that he was locked inside the Tower of Hate from which no man had ever returned.&lt;br /&gt;
&lt;br /&gt;
A dim light flickered some distance away, and he could see the silhouetted bars of his prison.  Beyond them, shadows danced, and he heard a grating sound.  The bars slid aside, and the lardy goblin waddled into the chamber holding a torch.&lt;br /&gt;
&lt;br /&gt;
The foul creature stood below Rogar where he hung, an idiot grin perking up the otherwise sagging jowls of its bloated face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The master says you are to be entertained,&amp;quot; it croaked as it continued to smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not desire such pleasures as Shalthidon has to offer,&amp;quot; Rogar answered.  &amp;quot;Be off with you.  The larder has grown lonely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The master says you are to feel the fire,&amp;quot; the thing chortled.  The goblin lifted the torch and took a step toward Rogar.&lt;br /&gt;
&lt;br /&gt;
It was enough.  Rogar lashed out with his legs, hooking them around the goblin's neck.  In a feat of strength that would become legend, Rogar strained against the chains on his arms, lifting the massive goblin and all its corpulence from the floor.  There was a sickening crack, and the fixtures in the ceiling gave way.  Rogar fell into the goblin's lardy folds, pushing away desperately until he regained his feet, ready to fight, but the goblin was already dead with a broken neck.&lt;br /&gt;
&lt;br /&gt;
Fortunately, the torch had not been smothered.  The warrior picked it up and held it high.  There was nothing else in the cell.  Aside from the chains, the torch was his only possession.  Now it's the master who'll be entertained, Rogar thought, as he strode out into the passageway.&lt;br /&gt;
&lt;br /&gt;
===(7 August 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@+++&amp;quot;E&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rogar strode toward the great iron doors, leaving a trail of blood that was not his own.  In his hand he held a scimitar and from each of his wrists the chains still hung.  All of the servants of Shalthidon that lurked within the Tower of Hate were now dead, save whatever was in this room at the pinnacle of the tower.  The sword he had seized from the maroon-maned goblin, who had led the goblins in the tower barracks.&lt;br /&gt;
&lt;br /&gt;
The warrior pushed hard on the iron doors and they opened inward with a groan.  There, surrounded by brightly colored flowers, was an elf.  The sun shone down on the tower top through windows in the elegant curved ceiling.  The entire room sparkled.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you a prisoner here?  Where is Shalthidon?&amp;quot; Rogar asked urgently.&lt;br /&gt;
&lt;br /&gt;
The elf chuckled pleasantly.  &amp;quot;Child, Rogar, I am Shalthidon.  My parents named me Lilarilqua, but my attempts to hold the goblins under my sway with that name met with disaster.  Are you cold?  Let me fetch you something warm.&amp;quot;  Shalthidon fished around under a dresser and pulled out a plush cloak with lacy frills.  &amp;quot;The material was all offered freely from the feather trees, Rogar.  You don't have to worry about the animals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rogar was still stunned.  Shalthidon, the Bringer of Ruin, murderer of his parents, lord of the evil of the creeping wastes that had engulfed half the world, was an elf.  Dispelling the cloud over his mind, the warrior focused.  That will only make killing him all the more satisfying, he thought.  Rogar lifted his blade and advanced.&lt;br /&gt;
&lt;br /&gt;
==[[User:John Tait|John Tait]]==&lt;br /&gt;
===(4 November 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;+@++\M+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young adventurer stepped up to the statue, torch in hand.  After a quick inspection he grasped the stone minotaur's horn.  He gave it a sharp yank and just as Albert foretold, the rock hand opened dropping the Sword of Fire into the adventurer's waiting hands.  The stones in the ceiling above began to rumble, as if the temple itself was being rocked from its foundations.  Throwing his cloak over his head, the young man made his way to the entrance, dodging the falling stones.&lt;br /&gt;
&lt;br /&gt;
==[[User:Jevon|Jevon]]==&lt;br /&gt;
===(13 June 2011)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;,.gg,.\@,.ggg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waves of arrows rained down on Aliz’s machine.  It was not a machine, in truth, but a suit of armor, powered by its user to great strength. Aliz himself wore the machine now, wading into the goblin ambush to check the kinks in the system.  Once he returned the king would reward him handsomely and he could continue his research well-funded.&lt;br /&gt;
&lt;br /&gt;
The goblins came out from behind the rocks to inspect the curiosity. The thing was the shape of a dwarf, but made of metal.  It held an axe but was far from threatening because it moved so slowly.  The lead goblin snatched the axe out of the dwarf’s hand.  As the other goblins laughed, the chief kicked the contraption on its side.  Aliz wondered how he might escape alive.&lt;br /&gt;
&lt;br /&gt;
==[[User:Jibz|Jibz]]==&lt;br /&gt;
===(25 December 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;###N,.,.o@,.@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Far below the pond grabbers in the underground seas in the depths long&lt;br /&gt;
forgotten, a beast awoke.  Scratching, itching, biting.  It was the&lt;br /&gt;
little ones again.  The beast put a claw over its aching head.  Didn’t&lt;br /&gt;
they remember the last time they pulled this?  The beast was still&lt;br /&gt;
trying to get the taste out of its mouth.  With a turn of its tail,&lt;br /&gt;
the monster rose from the murky water.&lt;br /&gt;
&lt;br /&gt;
“Are you going to the mead hall after work?” asked Aliz.&lt;br /&gt;
&lt;br /&gt;
“Nah,” said Mokez, chipping off another piece of microcline, “I don’t&lt;br /&gt;
think those guys understand me anymore.”&lt;br /&gt;
&lt;br /&gt;
Suddenly, a crack formed in the end of the tunnel.  Mokez started.  It&lt;br /&gt;
was unlike him to miss cues like this.  Call it ‘female trouble,’ he&lt;br /&gt;
thought.  Aliz scuttled up to see.  A hole was forming before them.&lt;br /&gt;
Quickly the dwarves rushed back up the mineshaft.&lt;br /&gt;
&lt;br /&gt;
“You saw it,” said Aliz.&lt;br /&gt;
&lt;br /&gt;
“Re-wall,” replied Mokez.  “Dwarves have been here before.”&lt;br /&gt;
&lt;br /&gt;
“But it must have been an age ago,” started Aliz.  “You saw the rock…”&lt;br /&gt;
&lt;br /&gt;
Crash!  A huge claw shot up through the shaft and landed in between&lt;br /&gt;
the miners.  Aliz ran to call the guard, while Mokez stayed behind&lt;br /&gt;
throwing rocks.  The monster was a giant black newt with external ribs&lt;br /&gt;
and massive claws.  Mokez stared into the creature’s third eye and&lt;br /&gt;
dropped his stone.  There was a connection.&lt;br /&gt;
&lt;br /&gt;
==[[User:JoystickHero|Joystick Hero]]==&lt;br /&gt;
===(14 September 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%W%%W%    ,.,.&amp;quot;&amp;quot;,&amp;quot;@@@@&amp;quot;.,@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fires burned on the high mountain.  The wind carried the cries of the&lt;br /&gt;
dwarves as all they ever cared about was destroyed.  But one dwarf had&lt;br /&gt;
not given in to despair.  It was Malvedar, slayer of dragons and&lt;br /&gt;
veteran of a thousand famous battles.  He watched the dwarf fortress&lt;br /&gt;
burn from his hiding place in the wooded slope.  There would come a&lt;br /&gt;
time when the enemy was not so lucky, when his schemes failed.  That&lt;br /&gt;
would be when they remember what they did to the dwarves this day and&lt;br /&gt;
would expect no mercy.&lt;br /&gt;
&lt;br /&gt;
“Lord Malvedar,” said a dwarf soldier, “I think the werewolves have&lt;br /&gt;
caught our scent.”&lt;br /&gt;
&lt;br /&gt;
The dwarf warlord nodded.  Together, the ragged band of dwarven&lt;br /&gt;
survivors made their way down the slope.  The road back to the&lt;br /&gt;
mountain homes was long and full of danger, but there was nowhere else&lt;br /&gt;
left to go.  While others cried, Malvedar resisted the urge to throw&lt;br /&gt;
himself on the enemy.  He would kill many, but not enough before he&lt;br /&gt;
was brought low.  No.  It would be a hard time, and a long time, but&lt;br /&gt;
he would have his satisfaction.&lt;br /&gt;
&lt;br /&gt;
==[[User:Kosmos|Kosmos]]==&lt;br /&gt;
===(11 September 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;T+TT@C +&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twist my arm, why don't you?  You louse,&amp;quot; Doran had complained as Bomtek continued to bother him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on, Doran!  It's just a bottle of whiskey.  The Baron won't miss it.  When you deliver his table, just take a little something for yourself.  And share it with me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Now Doran was standing in the Baron's dining room.  It already had a fine granite table at its center; the noble had just wanted an obsidian corner piece as an accent.  As the dwarf set the table down, Bomtek's repeated needling suggestions still echoed in his mind.  It was just one bottle.  There are so many in the cabinet.  The Baron won't miss just one of them. &lt;br /&gt;
&lt;br /&gt;
The dwarf had to pass the cabinet on the way out.  With every step toward it, he felt the whiskey within calling in his heart.  Doran's face flushed hot and his stomach felt as if it were being squeezed and twisted.  Maybe I'll just look, he thought.  Just look and go.  He reached out his hand and gently opened the cabinet's door.  There was only one bottle inside.  Bomtek, you fool, he thought.  Yet the whiskey still beckoned him forward, and he continued to gaze on the bottle in silence as it drew him ever closer.&lt;br /&gt;
&lt;br /&gt;
==[[User:Laod|Laod]]==&lt;br /&gt;
===(15 October 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;T..o..T&lt;br /&gt;
&lt;br /&gt;
Trolls are playing dodgeball with a boulder!  Who will win?!&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Laod|Laod]] 15 October 2006&lt;br /&gt;
&lt;br /&gt;
==[[User:MacGyvers_Mullet|MacGyvers_Mullet]]==&lt;br /&gt;
===Rognar:(11 November 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;%%%@%%%,../.,\&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sword slid through the goblin's throat and the dying creature fell&lt;br /&gt;
to the ground sputtering.  Rognar had been born into a world of&lt;br /&gt;
violence, and he would not share it with these stinking beasts.&lt;br /&gt;
Striding upon their unnumbered broken bodies, the warrior reached the&lt;br /&gt;
summit of the corpse mound and surveyed the carnage.  The siege had&lt;br /&gt;
been broken.  Here and there, a wimpering slave of darkness put up&lt;br /&gt;
resistance or simply clung to life, but soon they would all be&lt;br /&gt;
vanquished and the sun would bring a glorious dawn to the blood-red&lt;br /&gt;
battlefield.  Rognar smiled.  It was a great day to be a dwarf.&lt;br /&gt;
&lt;br /&gt;
-Tarn&lt;br /&gt;
&lt;br /&gt;
===Neandar Begin:(3 July 2008)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;!!()!!,k,...@,..#######||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He would never let the fiend escape again.  That was what Neandar the&lt;br /&gt;
dwarf thought before he flung himself into the black air of the chasm&lt;br /&gt;
after the skulking kobold thief.  For many seconds they fell, time&lt;br /&gt;
enough for Neandar to recall his short life and short career on the&lt;br /&gt;
Fortress Guard.  Wet matter slammed into the dwarf's face and gave&lt;br /&gt;
way.  The dwarf smashed through a dozen giant spider webs and hit the&lt;br /&gt;
ground running, hot on the trail of the kobold scum.&lt;br /&gt;
&lt;br /&gt;
A huge standing ring of fire dominated the floor of the chasm.  The&lt;br /&gt;
kobold made for the hell portal with all speed.  Neandar stopped in&lt;br /&gt;
his tracks.  It was one thing to plunge to certain death in order to&lt;br /&gt;
retrieve a granite puzzle box.  It was quite another to cast oneself&lt;br /&gt;
into a dimension of ultimate evil.  Yet these kobold cowards could not&lt;br /&gt;
be allowed to run about as they pleased.  Lifting his axe over his&lt;br /&gt;
head, the dwarf charged into the portal of doom.&lt;br /&gt;
&lt;br /&gt;
-Zach&lt;br /&gt;
&lt;br /&gt;
==[[User:McDoomhammer|McDoomhammer]]==&lt;br /&gt;
===(5 May 2008)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;T,.ggUggg..TT------,TT,.T.U.UU.,..TTT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The three chosen warriors left the Citadel of Hope, strapped on with&lt;br /&gt;
all manner of magic weapons that the Council of Elders had presented&lt;br /&gt;
them.  Shizenbubin was the tracker of the group, always hot on the&lt;br /&gt;
trail of danger.  Shizentubin was her sister, skilled in the ways of&lt;br /&gt;
the blade so that no enemy neck was safe.  Azoul Buck was the leader.&lt;br /&gt;
She ran her fingers through her short blond hair, her muscular arm&lt;br /&gt;
flexing, covered with the crude tattoos of her tribe.&lt;br /&gt;
&lt;br /&gt;
This would be a short quest indeed.  A party of goblins had ambushed&lt;br /&gt;
the prince on his way to the castle.  All the heroes need do is return&lt;br /&gt;
him unspoiled.  It would be easy to intercept them then on their way&lt;br /&gt;
to the Black Fortress, given Shizenbubin's incredible skill.  However,&lt;br /&gt;
time was not on their side.  Goblins grew bored easily and might make&lt;br /&gt;
sport of the prince's bodily members.  Azoul set the pace, a quick&lt;br /&gt;
trot through the woods.  She smiled at the easily-won glory that&lt;br /&gt;
awaited her squad at the end of the journey.&lt;br /&gt;
&lt;br /&gt;
==[[User:FFLaguna|FFLaguna]]==&lt;br /&gt;
===(5 May 2008)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;===UHH,...===UHH,........[===].//+//````&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Merchant Prince Gramlin snorted while batting away acorn flies with&lt;br /&gt;
his monkey hair swatter.  'Realm of Artifice,' ha!  'Dirt Fortress,'&lt;br /&gt;
he named it.  These pathetic dwarves scratched a hole in the earth and&lt;br /&gt;
produced nothing but rock toys to offer the human caravans.  The&lt;br /&gt;
journey was long and the profits few.  At last the trees cleared&lt;br /&gt;
revealing a low hill with a single door, the trade platform lying&lt;br /&gt;
before it.  Gramlin looked around him.  Not a dwarf was to be seen.&lt;br /&gt;
They were probably sleeping off a night of unrestrained debauchery.&lt;br /&gt;
He ordered his men to lay the goods onto the platform.&lt;br /&gt;
&lt;br /&gt;
A sudden pain rocked the merchant.  He looked down at his great gut&lt;br /&gt;
and saw a crossbow bolt protruding from his chest.  As he sank to the&lt;br /&gt;
earth, he cursed.  The dwarves had gone feral, maddened by their&lt;br /&gt;
pathetic conditions.  The caravan was routed and fled into the woods,&lt;br /&gt;
leaving their precious cargo on the platform.  The last thing Gramlin&lt;br /&gt;
saw was the face of a mad dwarf, foaming at the mouth and snarling&lt;br /&gt;
before it took his scalp.&lt;br /&gt;
&lt;br /&gt;
==[[User:McMe|McMe]]==&lt;br /&gt;
===(13 January 2010)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;UU+U++G.,,...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A knock came at the mead hall gate. A powerful blow, nearly tearing&lt;br /&gt;
the doors from their hinges. King Wrathbeard drew his sword and&lt;br /&gt;
strode to the entrance, flanked by his elite warriors. He nodded to&lt;br /&gt;
his men and they unbarred the door. The doors swung open, revealing&lt;br /&gt;
the enormous, heavily-muscled body of Grum, half-giant, lord of the&lt;br /&gt;
hills.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are my chickens?&amp;quot; growled Grum. &amp;quot;You are to offer me four&lt;br /&gt;
fried chickens on every Tuesday! Friday it is!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrathbeard stroked his whiskers. &amp;quot;What have you done for me lately,&lt;br /&gt;
Grum?&amp;quot; asked the king. &amp;quot;Goblins still haunt the highways. Jackal men&lt;br /&gt;
still harass my herds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grum left the hall in confusion, sure he had been tricked. Back on&lt;br /&gt;
his hill, Grum watched as a carriage was stopped by goblin bandits and&lt;br /&gt;
the nobles stripped of their valuables. Feeling his stomach rumbling,&lt;br /&gt;
Grum stood and ran toward the highway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where is the rest of the gold!&amp;quot; yelled the goblin.&lt;br /&gt;
&lt;br /&gt;
The nobles coward, fearing for their lives. The goblin raised his&lt;br /&gt;
whip, better to lash them again. A huge hand caught him by the wrist.&lt;br /&gt;
Grum tossed the goblin into the air. The nobles screamed. The&lt;br /&gt;
half-giant scowled.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will have my chickens,&amp;quot; he said, &amp;quot;whether you live or die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Md5i|Md5i]]==&lt;br /&gt;
===(12 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##.,.||+++@+|&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That ought to keep 'em out,&amp;quot; Doran said confidently, patting the granite&lt;br /&gt;
block which he had just slid into place.  Ever since the Baron had insisted&lt;br /&gt;
on mining out the gold vein in the wall, Doran had been dealing with the&lt;br /&gt;
rats.  It couldn't be helped.  Gold was gold after all, but it was just&lt;br /&gt;
Doran's luck that the miners had broken through to a large chasm not far&lt;br /&gt;
from the craftsdwarf's room.&lt;br /&gt;
&lt;br /&gt;
The dwarf laid down on his bed and began to think about the next project.  A&lt;br /&gt;
puzzlebox, perhaps, something challenging.  Just as Doran was drifting off&lt;br /&gt;
into dreams of the design, he heard a scratching on the block.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ha!  Keep trying you little demons,&amp;quot; the dwarf chuckled.  The scratching&lt;br /&gt;
continued.  It was irritating, but the dwarf could block it out.  Then there&lt;br /&gt;
was a grating scrape as the block moved an inch.  The dwarf sat up and&lt;br /&gt;
stared at the wall in amazement.  Impossible, he thought.&lt;br /&gt;
&lt;br /&gt;
The block slid forward further.  Small, clawed fingers worked their way&lt;br /&gt;
around the stone until a gray, furry hand grasped one corner of the block.&lt;br /&gt;
The stone turned slightly.&lt;br /&gt;
&lt;br /&gt;
Doran seized his chisel from the nearby table and leapt toward the block,&lt;br /&gt;
stabbing downward.  The tool grazed the hand, leaving a spatter of blood on&lt;br /&gt;
the stone.  There was a shriek, and the bleeding hand disappeared into the&lt;br /&gt;
dark crack.&lt;br /&gt;
&lt;br /&gt;
The craftsdwarf pushed the block back into place and backed away, chisel in&lt;br /&gt;
hand.  After a moment, the scratching began anew.&lt;br /&gt;
&lt;br /&gt;
===(07 Jun 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##.,.||%r%+@+|&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leave me be, you fiend!&amp;quot;  Doran yelled, his chisel held toward the stone&lt;br /&gt;
block.  The scratching became louder and more persistent.&lt;br /&gt;
&lt;br /&gt;
Once again, the block moved, but this time no fingers poked through the&lt;br /&gt;
crack.  The beast had learned.  The slab of granite was being pushed&lt;br /&gt;
directly from behind, and it glided slowly toward Doran.  The dwarf backed&lt;br /&gt;
toward his bed.&lt;br /&gt;
&lt;br /&gt;
The block stopped sliding.  There was now enough space to allow something to&lt;br /&gt;
pass through the hole in the wall, but the block was large and Doran could&lt;br /&gt;
not see behind it.  For a long moment, nothing stirred.  The craftsdwarf&lt;br /&gt;
knelt and opened the chest by the foot of his bed, muttering.&lt;br /&gt;
&lt;br /&gt;
At once, a creature leapt from behind the block and faced Doran.  It was a&lt;br /&gt;
ratman, ravening, its long yellow incisors surrounded by froth, its&lt;br /&gt;
patchy-furred flesh stretched tight over its starved body.  The thing&lt;br /&gt;
hungered and would have Doran for its meal.&lt;br /&gt;
&lt;br /&gt;
The dwarf stood, a vial in his hand.  The ratman lunged forward and Doran&lt;br /&gt;
hurled the vial at the beast's face.  The glass shattered, and the creature&lt;br /&gt;
clutched its black protruding eyes as they steamed.  Doran rushed forward&lt;br /&gt;
and stabbed the ratman repeatedly with the chisel until it stopped moving.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pity about that.  I was going to ask Mul to do some etchings for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===(15 Jul 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##===@=D####&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I'm sorry, Mul, it would have been a thrilling project,&amp;quot; Doran said,&lt;br /&gt;
pausing to take another swig of whiskey.  &amp;quot;I can't believe how much trouble&lt;br /&gt;
we've been having with ratmen lately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps there's a larger beast down in the chasm riling them up,&amp;quot; Mul&lt;br /&gt;
replied.  &amp;quot;Kogan's child was taken not long ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, surely something unusual is afoot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Kogan stood with his axe by the chasm bridge.  Ever since the boy&lt;br /&gt;
Aliz had been lost, the soldier had tirelessly patrolled the walkways along&lt;br /&gt;
the deepest parts of the rift, killing dozens of ratmen and a few large&lt;br /&gt;
spiders.  He would not be satisfied until the depths were devoid of life.&lt;br /&gt;
&lt;br /&gt;
A foul wind blew up from the chasm.  Kogan leaned to the side and peered&lt;br /&gt;
down over the edge of the bridge.  The impact was sudden and the dwarf was&lt;br /&gt;
knocked on his back in the middle of the bridge.  Kogan heard the sound of&lt;br /&gt;
stone being scraped without respect, and he.found himself staring into the&lt;br /&gt;
rotten eyes of a giant decaying reptile.&lt;br /&gt;
&lt;br /&gt;
==[[User:Midelne|Midelne]]==&lt;br /&gt;
&lt;br /&gt;
===Fish Dwarf Begin: (6 August 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~@~~X&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They called him Fish-Dwarf.  He was the only worker in the outpost willing to brave the depths of the cave river in order to service the floodgate mechanisms when they became clogged with the seasonal muds.&lt;br /&gt;
&lt;br /&gt;
It was that time again.  The farming gates weren't operational, and the planting had to begin immediately.  Fish-Dwarf had his tools, and the special fins he had manufactured were secured to broad feet.  Everything was ready.  The frightened faces of the onlooking children would not dissuade him.  Fish-Dwarf understood that this was his calling.  He was the only one that could save the outpost.  The dwarf inhaled, and his chest swelled to nearly double its original size.  Clearing his mind, the dwarf dove into the water.&lt;br /&gt;
&lt;br /&gt;
===(8 November 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~@%X&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish-Dwarf swam down the narrow tunnel to the gate mechanism.  The water was murky and even with his superior vision he could only just see his hands sweeping ahead of him.&lt;br /&gt;
&lt;br /&gt;
The upper portion of the mechanism appeared suddenly before him.  The dwarf inspected the machinery quickly, mindful of his air, yet confident that he had at least a few minutes left.  The top assembly was clear, so the mud must have worked itself into the lower gears.  Fish-Dwarf pushed his way down.&lt;br /&gt;
&lt;br /&gt;
The swollen rotting face of a lizardman greeted him, twisted into the gears.  Not again, Fish-Dwarf thought, dejected.  It would take at least three trips to dislodge all of the chunks.  The dwarf removed the chisel from his tool case and began working it into the sticking jam.&lt;br /&gt;
&lt;br /&gt;
===(10 December 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+@@+@@@+~~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Fish-Dwarf, you have saved us!&amp;quot; the children shouted as the wet dwarf&lt;br /&gt;
pulled his way up on to the bank.  He had finished his last cleaning&lt;br /&gt;
run, and already the floodgate was rising, ushering in the waters that&lt;br /&gt;
would prepare the way for the summer harvest.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Truly, Fish-Dwarf, your mastery of the murky depths never ceases to&lt;br /&gt;
amaze us.  You are a hero,&amp;quot; the Mayor Kogan said, offering Fish-Dwarf&lt;br /&gt;
a mug of the outpost's best.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I am glad I could help,&amp;quot; Fish-Dwarf said, draining the mug in one&lt;br /&gt;
motion.  &amp;quot;If only the river waters were whiskey, my life would be&lt;br /&gt;
complete.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I fear we would never see you again if that were the case!&amp;quot; the Mayor jested.&lt;br /&gt;
 &lt;br /&gt;
Fish-Dwarf pondered a moment.  &amp;quot;Indeed.  Yet the search for the&lt;br /&gt;
Whiskey River is a quest for the young, I'm afraid.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We here at Gladanvil are happy to have you,&amp;quot; the Mayor replied as the&lt;br /&gt;
crowd dispersed.  As the others left, the mayor pulled Fish-Dwarf&lt;br /&gt;
aside.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;-- and yet, I fear you cannot stay long.  I've received word from&lt;br /&gt;
King Dorazar.  He has heard tell of your talents, and our liaison from&lt;br /&gt;
the Mountainhome has conveyed his request for your presence at the&lt;br /&gt;
capital.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;My presence?  Surely the engineers of the Mountainhome can manage the&lt;br /&gt;
mighty floodgates and channels of Steelpoint without my help.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It isn't farming trouble, Fish-Dwarf,&amp;quot; the Mayor said, lowering his&lt;br /&gt;
voice to a whisper. &amp;quot;Many fisherdwarves have been lost to the waters.&lt;br /&gt;
There is something lurking in the Lake of Columns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===(18 January 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~@/~~%OB%OO%%%~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Innumerable stalactites hung from the ceiling of the expansive gem-lit&lt;br /&gt;
cavern, many dipping down through the still surface of the black&lt;br /&gt;
waters.  This was the Lake of Columns, the source of life for&lt;br /&gt;
Steelpoint, and now a place of dread.&lt;br /&gt;
 &lt;br /&gt;
Fish-Dwarf fit the blades into place on his fins.  The citizens of&lt;br /&gt;
Steelpoint did not know what the creature was, but no fewer than seven&lt;br /&gt;
fisherdwarves had been lost at the shore. No matter, thought&lt;br /&gt;
Fish-Dwarf.  King Dorazar had charged him to slay the lurking threat,&lt;br /&gt;
and that is what he would do.  Still, the nature of the creature&lt;br /&gt;
eluded him.  It had been years since his last combat with an aquatic&lt;br /&gt;
beast, and then it was only the cave crocodiles and lizardmen that&lt;br /&gt;
occasionally harassed his own community.  Steelpoint would not have&lt;br /&gt;
sent for him over such a triviality.  Hefting his mighty trident,&lt;br /&gt;
Fish-Dwarf nodded to the gathered onlookers before leaping into the&lt;br /&gt;
lake.&lt;br /&gt;
 &lt;br /&gt;
The water was clear, and he could see the broad columns well ahead of&lt;br /&gt;
him down to where they joined the submerged floor of the cavern.&lt;br /&gt;
Behind any of these formations, the beast could lurk.&lt;br /&gt;
 &lt;br /&gt;
There!  Nestled between three columns was a gigantic bloated form on&lt;br /&gt;
the lake bottom.  Fish-Dwarf swam closer, almost drifting.  What&lt;br /&gt;
manner of beast was this?  Great tentacles it had, and a toothy maw&lt;br /&gt;
which flopped open as it slumbered, surrounded by half-consumed bodies&lt;br /&gt;
of the dead.&lt;br /&gt;
 &lt;br /&gt;
Fish-Dwarf was almost upon it now, his trident lifted above his head&lt;br /&gt;
as he sank slowly toward the sleeping fiend.  As he prepared to&lt;br /&gt;
strike, the lurid thing's lone eye flashed open.&lt;br /&gt;
&lt;br /&gt;
===(15 May 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;------------------------&lt;br /&gt;
~~~~~~~~~~~@/~%~~~~~~~~~&lt;br /&gt;
------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Tentacles lashed out, looping around Fish-Dwarf's torso and pinning&lt;br /&gt;
his arms to his chest.  A force stronger than any he had ever&lt;br /&gt;
experienced crushed his ribs and a stream of bubbles shot from his&lt;br /&gt;
mouth as the breath was squeezed from his body.  Fish-Dwarf&lt;br /&gt;
desperately slashed at the tentacles with his fin blades and as his&lt;br /&gt;
vision faded to black he saw that the water was thick with curling&lt;br /&gt;
purple ribbons of the foul beast's tainted blood.  The monster's grip&lt;br /&gt;
loosened and Fish-Dwarf was able to free his arms.  His sight had not&lt;br /&gt;
returned, but when he stabbed his trident downward, he felt it sink&lt;br /&gt;
deep into the creature.  The monster's body convulsed and it raced&lt;br /&gt;
into the open water, Fish-Dwarf still clinging to the imbedded weapon.&lt;br /&gt;
 &lt;br /&gt;
I cannot let go so long as I cannot see, or I will surely be devoured,&lt;br /&gt;
Fish-Dwarf thought, though the beast continued on into the depths at&lt;br /&gt;
such speed that the diver could not maintain his bearings, and&lt;br /&gt;
suddenly in the back of his mind arose a strange sensation...  it was&lt;br /&gt;
the need for air, such as he had not experienced for many years.  A&lt;br /&gt;
tingling came to his throat and nose, and his head began to feel numb&lt;br /&gt;
as he became more desperate for breath, and yet slowly, his vision was&lt;br /&gt;
returning.&lt;br /&gt;
 &lt;br /&gt;
The beast slowed, its energy spent, and it settled on to the lake&lt;br /&gt;
bottom, unmoving.  Fish-Dwarf jammed the trident into it a few times;&lt;br /&gt;
the thing was dead.  Now, the surface!  Fish-Dwarf pulled his weapon&lt;br /&gt;
from the monster and swam upward, but he stopped immediately.  As far&lt;br /&gt;
as he could see in the now-dark water, a smooth ceiling of limestone&lt;br /&gt;
greeted him.  The monster had fled into a great crack in the lake&lt;br /&gt;
bottom, so far and so deep that the light from the gem lamps was no&lt;br /&gt;
longer visible.   Just the endless water and rock of the submerged&lt;br /&gt;
tomb of Fish-Dwarf, he thought, as he chose a direction and swam.&lt;br /&gt;
&lt;br /&gt;
===Fish Dwarf End: (1 July 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,@!,.~~~~~~~~&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He had chosen the wrong direction. Either that or the beast had&lt;br /&gt;
dragged Fish-Dwarf so far into the mountain that the fires of the&lt;br /&gt;
underworld were closer than the light of the lamps. His breath was&lt;br /&gt;
long since gone -- moving forward was all that could keep him from&lt;br /&gt;
panicking. After every few kicks, the dwarf would reach up to feel&lt;br /&gt;
the limestone. If anything, the rock was closing in. No... what's&lt;br /&gt;
this? His hand curled up around a sharp corner. Fish-Dwarf grabbed&lt;br /&gt;
it firmly with both hands and pulled, launching himself upward.&lt;br /&gt;
&lt;br /&gt;
The dwarf fully expected to meet a wall of rock, but instead he glided&lt;br /&gt;
freely until at long last he broke the surface of the water, gasping&lt;br /&gt;
for air. As the dwarf calmed down, he realized that he could still&lt;br /&gt;
see nothing. He felt walls close by in all directions, as if he had&lt;br /&gt;
just swum up a shaft, though there was a ledge overhanging the water&lt;br /&gt;
on to which he could haul himself and rest his weary body. Fish-Dwarf&lt;br /&gt;
passed in and out of consciousness for a time, perhaps an hour, before&lt;br /&gt;
he sat up and assessed his situation. &lt;br /&gt;
&lt;br /&gt;
He could dive back into the water with his lungs full of air and try&lt;br /&gt;
to find the lamps, now unmolested by great underwater beasts, but he&lt;br /&gt;
did not relish the idea of leaving the entrance to the shaft behind in&lt;br /&gt;
total darkness as he explored the crevice below. The only alternative&lt;br /&gt;
was to feel his way along the walls from this ledge above the grotto.&lt;br /&gt;
These limestone mountains were laced with natural caverns and after a&lt;br /&gt;
brief exploration of the surrounding stone he found this hollow was no&lt;br /&gt;
exception -- there was a mud-slicked passage that ran into the&lt;br /&gt;
mountain. Without hesitation, Fish-Dwarf struck out into the cavern.&lt;br /&gt;
&lt;br /&gt;
-- How long since he had started on this dreary journey? Though the mud&lt;br /&gt;
was often thick, Fish-Dwarf had not trudged through so much as a&lt;br /&gt;
puddle these many days. He thirsted for spirits, nay, even water, and&lt;br /&gt;
he longed to swim again. The dwarf had long since abandoned his fins&lt;br /&gt;
and other equipment as they encumbered him too much on the march.&lt;br /&gt;
Every so often, he imagined he saw the gem lamps ahead, though it&lt;br /&gt;
could just as easily be the cooking fires of a goblin encampment, or&lt;br /&gt;
some darker torture, as the lights of the capital he sought. There&lt;br /&gt;
they were, even now... lights! Or light at least, the barest speck&lt;br /&gt;
in the distance ahead. Fish-Dwarf moved swiftly, no longer plodding,&lt;br /&gt;
still careful of the stalactites but driving forward rapidly all the&lt;br /&gt;
same. The speck became an opening, and he could see the mud of the&lt;br /&gt;
passage floor illuminated in the distance, with stone walls further&lt;br /&gt;
beyond. Only a few more steps... &lt;br /&gt;
&lt;br /&gt;
The cavern opened out upon a rocky river valley in a canyon sheer to&lt;br /&gt;
the greatest heights yet welcoming the noon-day sun. The entrance&lt;br /&gt;
where Fish-Dwarf stood was at the bottom of the cliffs a short walk&lt;br /&gt;
down pebble-laden slopes to the stream below. Instantly, Fish-Dwarf&lt;br /&gt;
could tell that these were no ordinary waters. They were the color of&lt;br /&gt;
honey, yet the current flowed rapidly. And the aroma! The&lt;br /&gt;
intoxicating aroma! There was no question in his mind. Whether it&lt;br /&gt;
fell from the throne of some inebriated sky god and vanished into the&lt;br /&gt;
underworld to besot the armies of hell made no difference, for here,&lt;br /&gt;
in this world, in this very mountain range, ran the slightest stretch&lt;br /&gt;
of the Whiskey River. His mind unencumbered by thoughts of duty or&lt;br /&gt;
home, Fish-Dwarf made his way down to the riverside to drink his fill.&lt;br /&gt;
&lt;br /&gt;
===Hunger Begin (11 June 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,..,.++U+,.+,.+U~U||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suffering blighted the land with cruel hunger.  Wagons brought foul&lt;br /&gt;
fungus from the dwarven mountains.  It was barely enough to sustain&lt;br /&gt;
those base enough to eat such filth.  The rest died.  Paldadar rested&lt;br /&gt;
against the hilt of his great sword.  He looked over his shoulder at&lt;br /&gt;
the dark stone castle.  Turning his back on mud brick huts, the knight&lt;br /&gt;
passed by the scraggly bearded guards and entered the keep.&lt;br /&gt;
 &lt;br /&gt;
Form a high window, bright, mocking sunlight shone across the dark&lt;br /&gt;
wooden throne and the troubled king that sat upon it.  The old man&lt;br /&gt;
reached for his cup, and after taking a sip, spat the vile dwarven&lt;br /&gt;
brew unto the stone floor.  A herald in a mud-smattered tunic rushed&lt;br /&gt;
to wipe up the spill, but seeing the knight, rose to confront him.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You were not summoned, Sir Paldadar,&amp;quot; spit the herald.  &amp;quot;Go ask the&lt;br /&gt;
peasants instead of begging the king for scraps from the royal table.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Silence, Rodger,&amp;quot; said the king.&lt;br /&gt;
 &lt;br /&gt;
The herald jumped away like a whipped dog.  The king motioned the&lt;br /&gt;
knight to come forward.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The gods have abandoned this place,&amp;quot; said the king.  &amp;quot;Only through&lt;br /&gt;
their glory will the days of bounty return.  It is for this reason you&lt;br /&gt;
must smite the heathen Farthlings where they dwell across the river.&lt;br /&gt;
When their land is in ruin, the gods at last will favor us.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The knight ground his teeth.  This was obviously High Priest Igland's&lt;br /&gt;
doing.  But perhaps there was wisdom in punishing the arrogant&lt;br /&gt;
Farthlings for their many insults.  Death by the sword was much&lt;br /&gt;
preferable to slow certain death by starvation.&lt;br /&gt;
&lt;br /&gt;
===(17 June 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;==?T?====,.UH,.U&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Paldadar walked away from the keep, peasants averted their hungry&lt;br /&gt;
faces.  He was still a knight, even if he represented the most&lt;br /&gt;
wretched of kingdoms.  A frail sissy approached from behind, leading&lt;br /&gt;
two horses.  Paldadar swung around, drawing his sword.  There stood&lt;br /&gt;
Rodger, wearing the snottiest of faces, his nose in the air.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;By the will of the king,&amp;quot; he hissed, &amp;quot;I am to be your squire.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Paldadar prayed to the gods for mercy.  Would that a Farthling's bolt&lt;br /&gt;
find his heart soon that he be saved from further tortures.  Together&lt;br /&gt;
the pair made their way to the Temple of Love, where High Priest&lt;br /&gt;
Igland waited to bless their holy crusade.&lt;br /&gt;
 &lt;br /&gt;
The temple was built on a tall hill, a ring of marble columns&lt;br /&gt;
surrounding an enormous stone stele, pricking the sky with its&lt;br /&gt;
majesty.  All around the temple, peasants scrambled to snatch at the&lt;br /&gt;
scraps donated by the monks that poured rotten food down the hill.  As&lt;br /&gt;
Paldadar entered the temple, he was surrounded by fat priests and&lt;br /&gt;
priestesses that danced around him in a grotesque, undulating display. &lt;br /&gt;
&lt;br /&gt;
The knight refused a cup of offered wine, which Rodger snatched up&lt;br /&gt;
and drank freely.&lt;br /&gt;
 &lt;br /&gt;
At the center of the temple, High Priest Igland stood, wearing nothing&lt;br /&gt;
save a red loincloth.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;When you wake in the morning,&amp;quot; said Igland, &amp;quot;consider Love.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Many happy couplings,&amp;quot; said Paldadar as was the prescribed response.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You must put an end to the Farthling menace,&amp;quot; said the priest,&lt;br /&gt;
growing angry.  &amp;quot;If their God of Suicide spreads his faith to our&lt;br /&gt;
kingdom, none of our desperate peasants will survive.  You must strike&lt;br /&gt;
the heart of their kingdom and burn their temple to the ground.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Paldadar made the gesture of obedience and departed, pulling Rodger&lt;br /&gt;
away from the cavorting priests.&lt;br /&gt;
 &lt;br /&gt;
The kingdom of the Farthlings was separated from the kingdom of Love&lt;br /&gt;
by the River of Sorrow, whose wide fast-moving waters could only be&lt;br /&gt;
crossed in one place.  This was the Bridge of Destiny.  As the riders&lt;br /&gt;
approached, Rodger twitched with fear and apprehension, for it was&lt;br /&gt;
said the bridge was guarded by an evil water troll.  At the bridge,&lt;br /&gt;
Paldadar held up his gauntleted hand.  The horses stopped, and the&lt;br /&gt;
knight dismounted.  Paldadar drew his sword and walked out onto the&lt;br /&gt;
wooden planks.&lt;br /&gt;
&lt;br /&gt;
===(3 July 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%,..%,.|%.,.UH,%..%%UH,,%.~%,..(%).,.%|,..%&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Green flames shot up from beneath the bridge.  Horrid laughter pealed&lt;br /&gt;
across the blighted landscape.  The knight turned to see Rodger making&lt;br /&gt;
tracks back to the temple with the speed of a spooked hare.  Slowly&lt;br /&gt;
Paldadar looked over his shoulder to see the enormous bloated troll,&lt;br /&gt;
dripping with slime and black pus.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You seek to pass into the land of suicide bearing the message of&lt;br /&gt;
love,&amp;quot; said the troll.  &amp;quot;What will you tell them, knight?  Is slow&lt;br /&gt;
certain death by starvation superior than the final empowering&lt;br /&gt;
choice?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Where there is life, there is hope,&amp;quot; said Paldadar.  &amp;quot;Love will&lt;br /&gt;
overcome all obstacles!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Spoken like a true student of Igland,&amp;quot; said the troll, assuming a martial pose.&lt;br /&gt;
 &lt;br /&gt;
As Paldadar cut the monster down, his mind was wracked with doubt.&lt;br /&gt;
Was the nation of love superior?  He hailed from a place where young&lt;br /&gt;
people sold themselves for scraps of bread and yet he sought to bring&lt;br /&gt;
hope to a strange country.  He found Rodger hiding in a nearby bush&lt;br /&gt;
and hauled him, protesting, across the bridge.&lt;br /&gt;
 &lt;br /&gt;
The land of the Farthlings was lush and green compared to the land of&lt;br /&gt;
love.  Cherry blossoms rained down on the two riders as they wound&lt;br /&gt;
their way through the hills.  Even in these pleasant surroundings, the&lt;br /&gt;
demented nature of the Farthlings soon became evident.  Bodies dotted&lt;br /&gt;
the road here and there, swords plunged into their own guts.  Corpses&lt;br /&gt;
hung in the trees from hastily-tied nooses, over eager to take their&lt;br /&gt;
own lives.  As the riders passed, skeletal bodies lifted themselves&lt;br /&gt;
from the grass to watch them saunter on.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Make babies, make babies, make babies,&amp;quot; babbled Rodger, madly&lt;br /&gt;
reciting the Charm of Making.&lt;br /&gt;
 &lt;br /&gt;
At last they reached the capital of the Farthlings.  The wind blew red&lt;br /&gt;
rose petals through the cold, dead streets.  Even the cheerful sun&lt;br /&gt;
seemed dim in the vast tomb of a city.  Rodger stared straight ahead&lt;br /&gt;
as they made their way to the keep, careful not to look into the dark&lt;br /&gt;
doorway, behind which ominous rustlings could be heard.&lt;br /&gt;
 &lt;br /&gt;
The flag of Farthlingland flew above the ramparts of the citadel. At&lt;br /&gt;
the base of the wall lay the piles of bones of those who had&lt;br /&gt;
hopelessly thrown themselves over the side.  A wide moat circled the&lt;br /&gt;
castle.  As the two riders approached, a draw bridge was lowered over&lt;br /&gt;
the water.  Paldadar thought he could see a crowned figure on the wall&lt;br /&gt;
beckoning them inside.  As they crossed the bridge, Rodger made the&lt;br /&gt;
mistake of looking down into the water.  The currents were filled with&lt;br /&gt;
the souls of those who drowned themselves in desperate sorrow.  Eyes&lt;br /&gt;
shut tight, Rodger hugged the neck of his horse, and followed Paldadar&lt;br /&gt;
into the gate.&lt;br /&gt;
&lt;br /&gt;
==[[User:Onodera|onodera]]==&lt;br /&gt;
===(01 November 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;&amp;quot;,&amp;quot;,.@,.T,&amp;quot;&amp;quot;&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't let the sun set on you in the Dark Wood,&amp;quot; said the dwarf&lt;br /&gt;
crones.  &amp;quot;Ole Brick-a-Branch will get you.&amp;quot;  Nonsense, thought young&lt;br /&gt;
Davik as he rode his mule along the twisting green deer path.  The&lt;br /&gt;
darkness came quickly as the sun slipped behind the trees.  As he set&lt;br /&gt;
about making a fire, Davik pondered the dark tales of Brick-a-branch&lt;br /&gt;
and his mischief.&lt;br /&gt;
&lt;br /&gt;
Not even the elves dared enter the Wood at night.  Something older&lt;br /&gt;
than time haunted these cursed trees, but this valley was the quickest&lt;br /&gt;
way to Port City, saving at least a month of travel.  As the night&lt;br /&gt;
grew darker and colder, Davik fumbled in his pack to retrieve the&lt;br /&gt;
charms and idols he had nearly refused as the journey began.&lt;br /&gt;
&lt;br /&gt;
A great shape emerged from the darkness.  It was a gnarled troll, as&lt;br /&gt;
old as the hills.  It picked up Davik by the ankle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not much meat here,&amp;quot; it said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please, Ole Brick-a-Branch, don't eat me,&amp;quot; said Davik.&lt;br /&gt;
&lt;br /&gt;
Having said his name, the troll was force to lay the dwarf down.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will not eat you,&amp;quot; said the monster, &amp;quot;If you can answer me these&lt;br /&gt;
riddles three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Peristarkawan|Peristarkawan]]==&lt;br /&gt;
===(16 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;=@()++@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doran stirred the bubbling pot of syrup.  It was ready!  &amp;quot;Pour, pour, pour!&amp;quot; the dwarf sang.  Into the molds the syrup flowed.  &amp;quot;Another batch,&amp;quot; the dwarf said, satisfied.&lt;br /&gt;
&lt;br /&gt;
Just then, he noticed somebody standing in the doorway.  &amp;quot;Ah, Glornol.  What brings you to the kitchens this early?  Come to try a sticky treat?  I have some Anvil Drops cooling now.  Just a moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Doran turned to the tray on the table when he was startled by Glornol's shouting.  &amp;quot;What is the meaning of this?  Isn't there a war on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Even soldiers need sticky treats, Glornol!&amp;quot;  Doran picked up two chocolate goblins and began to speak in a high-pitched throaty voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ooo, it's Glornol!&amp;quot; the first chocolate goblin said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glornol's scared of the mean, mean goblins!&amp;quot; the second chocolate goblin observed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's eat the dwarf!  Yummies for tummies!&amp;quot; the first chocolate goblin offered.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The dwarf might eat me instead!  Oh no!&amp;quot; the second chocolate goblin replied.  Doran held the goblin out to Glornol.&lt;br /&gt;
&lt;br /&gt;
Glornol was not amused, but he snatched the candy from Doran's hand.  &amp;quot;Hrmph,&amp;quot; he grunted, and biting the goblin's head off, he walked out of the kitchen.&lt;br /&gt;
&lt;br /&gt;
==[[User:Qwip|Qwip]]==&lt;br /&gt;
===(05 December 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;...@T@..###S#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taking a break from their duty, the two guards sat at a table with a scenic view of the chasm.&lt;br /&gt;
They did not notice as they drained their mugs that they were being watched from the shadows &lt;br /&gt;
by clusters of pale eyes.  A table by the chasm?! &lt;br /&gt;
--[[User:Qwip|Qwip]] 05 December 2006&lt;br /&gt;
&lt;br /&gt;
===(09 February 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;.@......####&lt;br /&gt;
...T@@~S####&lt;br /&gt;
.......#####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Dolan was chatting with Aliz about the health benefits of dwarven beer when Aliz disappeared.  &lt;br /&gt;
Dolan sprang to his feet and saw that Aliz was being dragged toward the chasm, a thick rope of&lt;br /&gt;
translucent silk wrapped around his left ankle.  At the lip of the chasm, a bloated form slowly&lt;br /&gt;
reeled the line in with her spindly legs.  &lt;br /&gt;
Dolan knew immediately -- it was the Wolf-Mother of Darkness.  &lt;br /&gt;
He grabbed his axe and ran toward Aliz, who was now only a few more pulls from the beast.&lt;br /&gt;
&lt;br /&gt;
As he was hauling ore to the magma smelter, the peasant Kogarak saw the situation, screamed,&lt;br /&gt;
dropping his load, and ran toward the barracks.  As he heard the sound of an axe ring against&lt;br /&gt;
stone behind him, he wondered if he would make it in time.&lt;br /&gt;
:&amp;amp;mdash; [[User:Qwip|Qwip]] 08:40, 9 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===(18 April 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@...@.####&lt;br /&gt;
@..T..@S####&lt;br /&gt;
.......#####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The axe had scored the stone floor where it had severed the silk line.  The Wolf-Mother chittered&lt;br /&gt;
angrily and pounced at Dolan, moving with surprising quickness.  Dolan was knocked to the ground,&lt;br /&gt;
the enormous body of the foul creature pressing him into the stone.  His axe clanged some distance&lt;br /&gt;
away.  The blunt knobs at the end of the Wolf-Mother's forelegs dug into Dolan's ribs as her&lt;br /&gt;
dripping mandibles drew closer to his face.  He grabbed her head with both hands, trying&lt;br /&gt;
desperately to keep her at bay.  A foul-smelling spittle dripped on to his cheek.&lt;br /&gt;
&lt;br /&gt;
Aliz, still dazed from his initial fall, slowly made his way to his feet.  Seeing Dolan's desperate&lt;br /&gt;
struggle, he drew his sword and hacked at one of the Wolf-Mother's legs.  The bumpy skin was&lt;br /&gt;
incredibly tough, but the steel blade left the appendage hanging by tatters.  The Wolf-Mother&lt;br /&gt;
belched a grating rasp and rolled away from Aliz and faced the dwarves.  Dolan crawled toward his&lt;br /&gt;
axe, but the nauseating venom drenching his face and beard had left him almost powerless.  The&lt;br /&gt;
Wolf-Mother hesitated, her wound oozing white ichor as Aliz stood his ground.&lt;br /&gt;
&lt;br /&gt;
There were several sharp cracking noises, and the Wolf-Mother crumpled, several iron bolts &lt;br /&gt;
protruding from her many eyes.  In the distance stood Bomtek and the other marksdwarves, &lt;br /&gt;
accompanied by Kogarak.  Aliz rushed to Dolan.  The dwarf was breathing heavily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My body feels like gravel.  I need a drink,&amp;quot; Dolan said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wolf-Mother is dead.  Brace up.  I'll bring you your mug.&amp;quot;  Aliz fetched Dolan's mug from&lt;br /&gt;
the table and brought it to the dwarf where he lay on the stone floor.  The mug was almost empty.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The brood,&amp;quot; Dolan whispered.  &amp;quot;The night brood will come.&amp;quot;&lt;br /&gt;
:&amp;amp;mdash; [[User:Qwip|Qwip]] 12:28, 14 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==[[User:Rewolf31|Rewolf31]]==&lt;br /&gt;
===(13 April 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;.B@.~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
And so Alor, a wrestler of renown, found himself between a great boar and the wide river.  For six days they struggled, and as the sun descended behind the hills on the evening of the seventh day, Alor finally collapsed in exhaustion.  The boar spoke and said, &amp;quot;I too am tired.  The sun has fallen.  Let us rest.&amp;quot;  And so Alor and the boar slept, and the sun arose on the morning of the eighth day.&lt;br /&gt;
&lt;br /&gt;
===(21 July 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,B@~,~,~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whiskey?&amp;quot; Alor asked the boar, holding up his flask.  The wrestler had not spoken for a week.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gladly,&amp;quot; the boar said, taking the flask up in its mouth.  &amp;quot;You block my path to the river, and now you offer me your flask.  Strange are the ways of your people.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your path?  I was seeking to cross the river and found myself menaced,&amp;quot; Alor said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The squirrels tell me I am a terror to behold when I am thirsty,&amp;quot; the boar said as it drained the flask.  &amp;quot;Do I menace you now?&amp;quot;  The boar looked mild and plump.  Indeed, the gentle creature reminded Alor of his daughter. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, I am not menaced.  I am reminded of home,&amp;quot; Alor said fondly.  At that moment his stomach growled, for he had not eaten in some time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hopefully I do not remind you of your dinner table,&amp;quot; the boar laughed, &amp;quot;though it remains to be seen who would have the final mastery in our contest.&amp;quot;  Alor smiled broadly and the boar guided Alor to the ford, where they parted as friends.&lt;br /&gt;
&lt;br /&gt;
===(12 September 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++@a@+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;quot;Daddy!  Daddy!&amp;quot; the little girl cried happily as she ran toward the mighty dwarf where he stood under the archway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I missed you, sweet pod!&amp;quot; Alor crouched down and lifted the child up to his shoulder, where she sat, beaming.  &amp;quot;Have you been good while I was away?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I made a puzzle box.  See!&amp;quot;  The girl held out a soapstone box.  The master craftsdwarf always started the young ones with the material since it required little strength to carve, though it crumbled easily.  Even so, the box was quite exquisite. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's beautiful.  Now let me see here...&amp;quot;  Alor pressed a button and the lid popped open.  There was nothing inside.  &amp;quot;Hey, where's my treasure?&amp;quot; he said in mock indignation.&lt;br /&gt;
&lt;br /&gt;
The girl took the box and made a series of complicated motions along the inside of the empty compartment.  A second lid opened, revealing a piece of dwarven sugar candy.  The child giggled and smiled broadly. &lt;br /&gt;
&lt;br /&gt;
Alor scratched his head and laughed.  Coren was only six, but she was already beyond him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you win, daddy?&amp;quot; Coren asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, the tournament?  Yes, sweet pod, there hasn't been a dwarf born yet that can beat your father,&amp;quot;  Alor looked at the puzzle box.  &amp;quot;At least not at wrestling.  And you know what else?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What else, daddy?  What else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I met a talking boar and we became friends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Again?&amp;quot; Coren complained.  &amp;quot;I want to meet your animal friends soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll invite them over for your party next month.  Until then, you have to work hard.  Do you have a lesson today?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.  Mr. Goldlocket says he'll let me try marble today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Marble, eh?  That's amazing.  You really are your mother's daughter.  I'll walk you to the shop.&amp;quot;  Together they strolled down the passageway.  Alor admired the carvings and architecture, occasionally pointing an engraving out and explaining its history, though his daughter had heard it all before.  It had been two months since he left for tournament, and the wrestler had missed his home very much. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The three of us should have a feast tonight.  What do you say?&amp;quot; Alor asked.  Coren did not respond.&lt;br /&gt;
&lt;br /&gt;
The dwarf looked down.  His daughter was not there.  She was not in the passageway.  There was no sign of her. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goblins!&amp;quot; A scream echoed through the tunnels.  &amp;quot;Goblins in the fortress!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(18 September 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,..|mBL@+++++++g+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure she's in there,&amp;quot; Alor said from his place behind the boulder where he looked down upon the rusted iron doors of Chatteltomb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We must act now, while there's still time,&amp;quot; the boar urged.  This was the same boar that Alor had befriended by the riverbank, and it now came to aid Alor in his time of need. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The door is locked.  Even with our combined strength, I doubt we can force entry,&amp;quot; the leopard observed.  This was the same leopard that Alor had befriended in the high grasses, and it also came to aid Alor in his time of need. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't worry.  The guards were drunk in the ravine below,&amp;quot; the marmot announced as it scampered up the slope with the key in its mouth.  This was the same marmot that Alor had befriended on the mountainside, and it came to aid Alor after promises of food. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've only challenged the depths of this black pit once in my life.  It is a memory I have longed to forget, though it will serve me now,&amp;quot; Alor said.  &amp;quot;It sickens me that my daughter is kept there.  The way to the dungeons will not be heavily guarded, as fear of this place keeps all but the foolish at bay.  That said, the tower above is garrisoned with unnumbered horrors.  If the alarm is raised, escape will be impossible.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The group made their way down to the entrance.  With some effort, Alor forced the key into place.  The great doors swung open with a grating noise, exposing a palpable darkness that hung heavy in the stale air like a fog of soot.  The thick shadows were penetrated from beyond by sinister red lights which gave vague form to the smooth obsidian corridors. &lt;br /&gt;
&lt;br /&gt;
Once all had passed into the tower, they closed the door behind them.  &amp;quot;We can only hope it is not unusual for the doors to sound.  Do you see anything?&amp;quot; Alor whispered to the leopard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Several doors down, a goblin is standing,&amp;quot; the leopard spoke softly.  &amp;quot;It has turned to face us.  I don't think it can make us out yet, but its night eyes are almost as strong as my own.  It is coming this way.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Indeed, Alor could barely make out twin spots of crimson shining in the distance.  The dwarf felt the leopard slip from his side.  In a moment, the crimson spots disappeared from view.  No sound accompanied their departure.  Alor and the others padded quietly forward, approaching the stairway and the dungeons below.&lt;br /&gt;
&lt;br /&gt;
==[[User:Senso|Senso]]==&lt;br /&gt;
===(29 April 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;+@?++&amp;amp;~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wayward manager Aliz stepped quietly down the last flight of stairs into the lowest depths of the abandoned halls.  The air of the room was stale and warm.  The light of the dwarf's torch illuminated a stone pedestal, on which rested a gray book.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tome of Suffering,&amp;quot; Aliz whispered.  In its blood-stained pages, the collected wisdom of countless outpost managers waited for his perusal.  Never again would his charges starve.  Never again would they complain for want of whiskey.  Never again would Aliz have to consult the half-baked scribblings of his uncle Toran.&lt;br /&gt;
&lt;br /&gt;
The ground shook and Aliz's ears were assailed by a deafening crash.  When the dust cleared, the entire chamber was illuminated by a sinister red glow.  In place of the far wall was a yawning pit filled with bubbling magma and flames.  From the inferno came a betusked fiend, ravening, its slavering maw belching foul vapors through which stared its cruel bulging eyes.  Its clawed hands kneaded the lardy folds of its corpulence as if it sought to make room for this latest morsel.&lt;br /&gt;
&lt;br /&gt;
Aliz was terrified.  The dwarf clutched the Tome to his chest.  The horrific beast crouched by the magma pool, muttering in a grating whisper:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It will be eaten.  It will be eaten, the dwarf.  Eaten.  Eaten alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Shanty|Shanty]]==&lt;br /&gt;
===(30 June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@+U@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rogar spun again and again, staring into the darkness.  The scraping had begun all at once and it seemed to come from every direction.  Nothing could be seen beyond the limit of the flickering torchlight.&lt;br /&gt;
&lt;br /&gt;
There!  A shadow moved slowly out of the darkness.  It had the stature of a dwarf, but Rogar knew the outpost had been abandoned for decades.  After a moment, the warrior could see clearly.  The shuffling thing had no flesh.  The bones of its feet clacked and slid across the stones.  The dead were walking in this place.&lt;br /&gt;
&lt;br /&gt;
There were more, many more.  Rogar was completely surrounded.  He held up his sword and turned from threat to threat.  The dwarves were unarmed, with tatters of cloth hanging over their skeletal remains. Bits of beard were still visible stuck around their garments and their skulls.  The dead stopped short of Rogar's weapon and stood completely motionless.  There was no way the warrior could pass without forcing his way through.&lt;br /&gt;
&lt;br /&gt;
The skeleton he had seen first raised its bony hand slowly, curling all of its fingers save one into its palm.  Its index finger pointed toward Rogar.  From somewhere within its skull, it emitted a long, low moan which ended in a hiss and faded into silence.&lt;br /&gt;
&lt;br /&gt;
==[[User:Spelguru|Spelguru]]==&lt;br /&gt;
===(19 November 2006)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
..@.M.~~~~...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The adventurer, transformed into a ghoul by strange forces, crawls toward the Everlasting River of Curing, barely clinging to his life, such as it had become.  Suddenly, from the ceiling dropped...  Adamantine Man!  Is there any hope?!&lt;br /&gt;
&lt;br /&gt;
===(19 December 2006)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
...M.~~~~..&amp;quot;.&lt;br /&gt;
.....@~~~~...&lt;br /&gt;
....&amp;quot;~~~~~...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adamantine Man spoke and said, &amp;quot;Unfortunate stranger!  You wish to cast off your affliction?  Drink then, and be blessed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So the adventurer drank.  The soothing warmth of the water spread from the center of his body, out to his deformed fingers and toes.  Without pain, they shifted and were set in their proper places, along with the other marks of the affliction.  All was well. &lt;br /&gt;
&lt;br /&gt;
The adventurer looked at Adamantine Man in awe and asked, &amp;quot;I am grateful, Adamantine Man, for I had been without hope.  For years unnumbered, my people have deemed the River unapproachable.  'Adamantine Man is there', they said, and yet, I have found naught here but a generous host and the cure to all that ailed me.  Tell me Adamantine Man, why are you so feared?  I am humbled by your graciousness, but am I truly free from danger?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Adamantine Man spoke for a second time and said, &amp;quot;Indeed, be not afraid.  Your people regard me with terror, for they do not understand me, and verily, who among you can understand Adamantine Man, who does not understand himself?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The adventurer bowed his head and said, &amp;quot;It is true.  Even now I am unsettled, for though you have granted me renewed life asking for nothing, still, even now, I wish to leave and never return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adamantine Man spoke for a third time and said, &amp;quot;So it has always been.  Go now in peace.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The adventurer left without looking back.  Overjoyed, his family accepted him, no longer an outcast, and soon all in the land had heard that he who had once been tainted was made whole by the River.&lt;br /&gt;
&lt;br /&gt;
Some years later, a man, broken in body, came to the adventurer's abode.  &amp;quot;I seek your aid, for it is said that you who were once tainted were made whole by the River.  Tell me, where is the River, that I might be restored?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The adventurer looked at the man, and he said, &amp;quot;Adamantine Man is there.  Be content now, as I shall never be again.&amp;quot;  The man departed, and the adventurer remained.&lt;br /&gt;
&lt;br /&gt;
===(25 March 2007)===&lt;br /&gt;
&lt;br /&gt;
The adamantine man story ended.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@-***=.T&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The Pulson-9000 seared the sky trailing ion-energized purple lightning.  The XZ-Trollmech Mk7 didn't stand a chance.  Another contract, another payment.  Rogar was the last dwarf of his village, and after many hardships had fallen into the tough life of a mercenary warrior.  He had stolen his first fighting bot, but after three years he had enough money to build and repair his own.  He spent his offtime tinkering, which soothed his still-dwarven heart. &lt;br /&gt;
&lt;br /&gt;
For now though, he was in enemy territory.  True, the contract was complete, but he had fought his way deep into the personal citadel of the vile cyber-modded troll Vanquidor in order to blow his Mk7 body to pieces, and now he had to laze through the bodyguards and sentry droids he hadn't already obliterated.  The dwarf had very little ordinance remaining.  Rogar put on his shades.  Things were about to get hot, but he was cool as a sonic-fan.  Time to fire it up!  Yeah!&lt;br /&gt;
&lt;br /&gt;
==[[User:SupSuper|SupSuper]]==&lt;br /&gt;
===(19 April 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+R@%+@+%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hya!  Hya!&amp;quot;  Kogan screamed as he careened around the corner astride Lomrin.  He had acquired the giant rat from the dungeon master for a vial of liquid fire.  It had been a barrel of laughs, especially after a mug or three. &lt;br /&gt;
&lt;br /&gt;
As they passed the foodpile, Lomrin stopped suddenly to inspect a large plump helmet biscuit.  Kogan flew over the rat's ears and landed on his beard, sliding to a stop at a pair of black leather boots.  Kogan waited a moment for his head to clear, and then he rolled back on his bottom and stared up at the face of Mul.  It had to be Mul. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;On a bender again, are we Kogan?&amp;quot;  Mul admonished.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We?  I swear I haven't given Lomrin a drop!&amp;quot;  Kogan said indignantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wouldn't be so sure...&amp;quot;  Mul said, indicating the food stockpile with a nod of his head. &lt;br /&gt;
&lt;br /&gt;
Kogan turned his head.  Lomrin had pried the lid off of a whisky barrel.  Only her rear legs and tail were now visible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She takes after her uncle Kogan!&amp;quot;  Kogan beamed proudly.  Mul knocked him down to the ground with a push from his foot.&lt;br /&gt;
&lt;br /&gt;
==[[User:Syndlig|Syndlig]]==&lt;br /&gt;
===(18 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;oU++@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
The man struggled against the chains.  The dwarves stared at him, smiling in satisfaction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That should ward you off our treasures, human.  Be glad we don't send for the Hammerer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The human scoffed.  &amp;quot;Ha!  I may be a thief, but at least I'm not a dwarf.  See how I tower above you!  I may not have a trade, I may not have any notable achievements whatsoever, but I am still a man.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The blackbearded dwarf turned to his companion.  &amp;quot;You know, Mul, I suppose we could call for the Hammerer.  The Baron will understand.  After all, it was the Baron's goblet we found in his pack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dwarf named Mul considered this.  &amp;quot;The Hammerer could certainly give him a new perspective on life.  From two or three handspans lower down, at that.  Start at the ankles, perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I always preferred the kneecaps, myself,&amp;quot; the blackbearded dwarf said as they turned to leave.  &amp;quot;It's really up to Rashok to decide though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Mul hummed in disappointed affirmation.  &amp;quot;Hmm, Rashok gets to have all the fun doesn't he?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait!  Don't leave, my little friends!&amp;quot; the man screamed as the dwarves disappeared through the iron gate. &lt;br /&gt;
&lt;br /&gt;
The blackbearded dwarf poked his head back into the dungeon.  &amp;quot;We'll spare some whiskey, don't worry!&amp;quot;  He disappeared again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watered down, of course...&amp;quot; Mul could be heard saying as their footfalls faded away.&lt;br /&gt;
&lt;br /&gt;
==[[User:Termitehead|Termitehead]]==&lt;br /&gt;
===(4 November 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%,.@.&amp;quot;&amp;quot;k&amp;lt;/pre&amp;gt;&lt;br /&gt;
The mighty warrior felt the power run through his arms as he held up his fallen enemy's sword.  He laughed as the body beneath him oozed the last of its life into the dirt.  It hadn't even been much of a challenge.  It was as if the worthless cur just gave up his life for nothing.  Now all he had to do was return the villain's sword to the king and claim the reward. &lt;br /&gt;
&lt;br /&gt;
On his way back to the castle the warrior swung the sword around his head, singing cheerfully as he skipped along.  A small quick hand darted from the branches above and snatched the sword from his grasp.  The warrior yelled and searched the trees above for a glimpse of the thief.  A pair of yellow eyes stared back at him.  A kobold! &lt;br /&gt;
&lt;br /&gt;
==[[The Toad Preservation Society]]==&lt;br /&gt;
&lt;br /&gt;
Toady One and ThreeToe are continuously working on Dwarf Fortress since 4 years ago (well, when that was that written, in early 2007). On the same Idea, the Toad Preservation Society is trying to bring a very modest but continuous support. One result of this support is that ongoing series of art rewards. Slowly a story unfolds. Of course, the main target for the donation is not to get the reward, but to show the [http://www.bay12games.com/dwarves/ Bay12Games] team that we love their project and value their effort. So let's consider each bit of that series as a nice present.&lt;br /&gt;
&lt;br /&gt;
===(11 October 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;.M.@$.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deep in the fortress, a lava man springs an ambush on the treasurer, who is happily &lt;br /&gt;
counting coins.  Could this be the beginning of the end?!&lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 11 October 2006&lt;br /&gt;
&lt;br /&gt;
===(12 November 2006)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
######.....M#~~~&lt;br /&gt;
@..@@@......M~~~&lt;br /&gt;
######..M%$.#~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Hammered and burnt by molten fists, the treasurer collapsed.  That will teach him to&lt;br /&gt;
count coins near the magma flow.  More lava men erupt from the magma as a fortress patrol &lt;br /&gt;
enters the room, one of them the treasurer's wife.  Fighting back tears, she screams in&lt;br /&gt;
wild rage as the soldiers charge the beasts.  Will vengeance prevail this terrible day?! &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 12 November 2006&lt;br /&gt;
&lt;br /&gt;
===(5 December 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
..=#  #############~~~# %&lt;br /&gt;
[@.#########.%-.%.#~~~#  '&lt;br /&gt;
.=..........@.-....~~~#,&lt;br /&gt;
############..@%-.#~~~####&lt;br /&gt;
   ` '###########.=====........##&lt;br /&gt;
 %    #############~~~####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Indeed, vengeance did prevail, though it was bought with the lives of soldiers.  &lt;br /&gt;
The Axedwarf Aloran, wife of the treasurer, grieves now over the charred body of her&lt;br /&gt;
husband, her grief-stricken face shining red in the magma's light.  Yet the lava men&lt;br /&gt;
were only driven forth by rumors deep within the earth, ever rumbling now, ever&lt;br /&gt;
approaching the lip of the glowing pit discovered by the miners not long after the&lt;br /&gt;
bridging of the magma.  The sound reached even the heart of the fortress, where &lt;br /&gt;
Regukar the Mason has begun a mysterious construction.  What fey mood has possessed&lt;br /&gt;
Regukar?!  Will Aloran's mourning be troubled by even greater dangers?! &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 5 December 2006&lt;br /&gt;
&lt;br /&gt;
===(10 January 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  ##.##&lt;br /&gt;
  #..=#  #############~~~# %&lt;br /&gt;
###[@.#########.%-.%.#~~~#  '&lt;br /&gt;
...@=.@..........-....~~~#,&lt;br /&gt;
###############...%-.#~~~########..&lt;br /&gt;
      ` '###########.=====....@.&amp;amp;.##&lt;br /&gt;
    %    #############~~~########..&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A great crash echoed down the inward passageway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More beasts deeper in the mines?&amp;quot; said Narol fearfully, a recruit, the only member of the patrol save Aloran to survive.  His right arm was burned horribly and he now held his axe in his left hand, weakly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tell the Baron that lava men have entered the mines.  I'll remain here.&amp;quot;  Aloran unmoving eyes stared over the bridge toward the mines.  There would be no discussion.  Narol stumbled up the opposite passage to the workshops.&lt;br /&gt;
&lt;br /&gt;
Regukar was in the lower mason's shop, gazing into his hands, his face aglow with the light shining upward from his palms.  The Baron was there as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is this?  Did I not commission an obsidian throne?  Why was this workshop built so near the magma flow if I'm to be seated on granite for the rest of my days?&amp;quot;  The Baron sounded annoyed, but he was also trying to stare over Regukar's shoulder to see the treasure.  The Baron reached for Regukar's wrist, and the mason turned violently and spat in the Baron's face just as Narol careened into the chamber.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Stout Wheels have held the bridge, but lava men are in the mines!  Many are dead...  Aloran is guarding the mine entrance alone...&amp;quot;  Narol collapsed, breathing heavily.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Narol was gone, but Aloran did not notice.  &amp;quot;I will kill them all,&amp;quot; she said, and she walked down the bridge into the mines, leaving the bodies of her husband and the recruits behind.  As she descended into the mines, the magma's light faded and she was engulfed by the dimness in which she had spent most of her life.  Yet ahead she discerned an eerie glow.  The miners had located these pits not long ago as they hunted for hematite.  The lava men must be using them, accessing the mines away from the magma flow, Aloran thought, though she did not dwell on it long.  Soon her mind was focused again on death.&lt;br /&gt;
&lt;br /&gt;
Suddenly the light was blotted out, followed by a shaking that almost knocked Aloran from her feet.  &amp;quot;COAH!  So long I have waited for my master...  only to find this sweet hairy dumpling.  It must be time for the Great Feast.&amp;quot;  Aloran could discern its corpulence through the darkness.  A lardy bloated creature, like those that made raids from the river, yet more grotesque, covered with translucent boils -- and many times larger.  The thing croaked, &amp;quot;I sense...  COAH!  You have lost someone recently...  your husband.  Worry not, little dumpling!  You will be reunited in my innards when I am done feeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aloran did not speak.  She would not entertain the creature -- she would have it dead.&lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 10 January 2007&lt;br /&gt;
&lt;br /&gt;
===(11 February 2007)===&lt;br /&gt;
&lt;br /&gt;
And it keeps going and growing !!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  ##.##&lt;br /&gt;
  #..=#  #############~~~# %&lt;br /&gt;
###[..#########.%-.%.#~~~#  '&lt;br /&gt;
...@=.@.........@-....~~~#,&lt;br /&gt;
###############...%-.#~~~########&amp;amp;.&lt;br /&gt;
      ` '###########.=====@.@@.@%&amp;amp;##&lt;br /&gt;
    %    #############~~~########.&amp;amp; &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aloran hacked at the thing's wide belly with her battle axe.  It lurched backward, avoiding the full force of the strike, and crashed into the cavern wall.  Immediately, as if its lardy mass had bounced off the barrier, it leapt forward and knocked Aloran to the ground, pressing down on her shoulders with its great slimy hands.  Its mouth opened, and a slick lolling tongue poured out like thick syrup and covered Aloran's face.  It was going to swallow her whole!  Unable to breathe, Aloran fumbled around in her boot and pulled out a small pointed hammer.  Struggling to maintain consciousness, Aloran swung the hammer from her elbow.  The point pierced one of the great creature's eyes, which popped and drained a viscous pus over the dwarf.  The thing backed off of the warrior's body, its fat tongue dragging on the ground, leaving a broad swath of spittle.  Aloran stood, breathing heavily, her axe secure in her right hand.  She advanced on the retreating beast, her weapon lifted over her head.  She wound further backward, then brought the axe blade around in a sweeping arc down on the bloated fiend's tongue, forking it.&lt;br /&gt;
&lt;br /&gt;
Two more silhouettes appeared in the eerie glow above the beast's quivering form.  As they approached, she could see they were gray and glistening, partially encased in shimmering pale shells, each walking on four stumpy legs.  They look like cave oysters, Aloran thought.  She raised her axe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aloran!&amp;quot;  Three recruits with swords rushed down the passageway.  &amp;quot;The Baron sent for us.  Are you all right?&amp;quot;  Aloran did not turn to face them as the demonic oysters crawled over their bleeding companion.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How dare you spit on me!  You'll receive two hammerstrikes for this!&amp;quot;  The Baron was livid.  He had called for a peasant to notify reinforcements for the mines, of course, but now he was free to chastize Regukar.  Narol was still only semi-conscious, resting on the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I created it!  It is mine!&amp;quot;  Regukar's eyes were glowing with a fierce light.  He shifted his weight from foot to foot and held his arms close to his body, the light of his creation showing through his interlocked fingers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nothing is yours!  You used stone from the miners, the miners carved that stone out of the mountain, and the mountain belongs to me.  Now hand the object over for inspection, and your past transgression might be forgiven.&amp;quot;  The Baron held out his hand.&lt;br /&gt;
&lt;br /&gt;
Before the Baron could react, Regukar grabbed his chisel and brought it down into the Baron's forehead.  The Baron crumpled, hitting the stone floor hard.  Regukar chuckled and ambled off down the passageway toward the mines. &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 11 February 2007&lt;br /&gt;
&lt;br /&gt;
===(13 March 2007)===&lt;br /&gt;
Even if Toady is now deep into its work and the malor works on maps/moving armies, he took time adding a new part to these now ongoing story... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  ##.##&lt;br /&gt;
  #..=#  #############~~~# %&lt;br /&gt;
###[..#########.%-.%.#~~~#  '&lt;br /&gt;
...@=.@..........-....~~~#,&lt;br /&gt;
###############...%-.#~~~########..&lt;br /&gt;
      ` '###########.=====@.%%%-&amp;amp;%##&lt;br /&gt;
    %    #############~~~########.. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aloran, still winded, faced the two oyster demons.  The recruits stood by her side in a line blocking off the passageway.  The beasts slid down the toad's massive body, landing before it with a splatter.  The fiends moved slowly, but they had almost reached the dwarves.&lt;br /&gt;
&lt;br /&gt;
Two of the recruits, Roal and Daron, cousins who had just began sparring two weeks ago, lifted their swords and assailed the creatures.  Roal brought his weapon down hard on the shell of one of the beasts, but it was deflected.  From the space between the shell plates, a massive slimy appendage burst forth, ringing Roal and dragging him inside.  His lower body dangled from the creature.  Daron grabbed his legs and pulled, but Roal would not budge.  The other oyster demon raised up on its back legs and came crashing down on Daron.  The dwarf's head slammed hard against the passage way and he went unconscious.  Roal's legs twitched as the second demon turned back to the remaining warriors.&lt;br /&gt;
&lt;br /&gt;
Aloran had regained her breath and charged with the other recruit, Nlan, a dwarf from the north burrow.  The recruit stabbed at the demon's body, sinking his sword deep into its flesh, while Aloran aimed low and hacked off one of its stubby legs with her axe.  As it toppled, the thing spit out a stream of goo onto Nlan's face, which began to steam.  The recruit chortled and fell to the ground, unrecognizable.  Aloran finished off the creature by hacking into its soft body repeatedly.&lt;br /&gt;
&lt;br /&gt;
The other demon had completed its meal.  Roal's lower body detached and fell to the ground, and the oyster beast let out a belching noise.  Another sound emanated from its shell soon after.  &amp;quot;I sense...  loss...  your husband...  reunite...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silence, beast,&amp;quot; Aloran spat.  &amp;quot;The toad made the same promise and failed to keep it.  Your kind use hollow words.&amp;quot;  At that moment, the toad demon's bleeding body quivered, as if it were laughing.&lt;br /&gt;
&lt;br /&gt;
The oyster spoke again.  &amp;quot;Daron...  reunite...  Roal...&amp;quot;  The slimy appendage slid out and looped around Daron's right leg.  Aloran ran forward, swinging her axe down on the oozing tentacle.  It was cloven asunder and fell to the tunnel floor, pouring out a thick white paste.&lt;br /&gt;
&lt;br /&gt;
As the oyster backed into the toad demon's still quivering form, the entire tunnel filled with a blinding light.  Aloran turned and saw the vague form of a dwarf raising its hand, from which the radiance emanated.  The light faded just enough for Aloran to make out the details.  It was Regukar, the mason.  In his hand, he held a glowing schist mini-forge. &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 13 March 2007&lt;br /&gt;
&lt;br /&gt;
===(16 April 2007)===&lt;br /&gt;
All right, the Reward continues (this is the same story):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@@.####&lt;br /&gt;
.@@++d+&lt;br /&gt;
@.@####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Captain Kogan stood with his dwarves on the stone road before the great arch, beard dripping from the drizzling rain that had been falling since the early morning.  No word had been sent from the Baron concerning the deep mining operation for nearly two weeks.  The King had grown impatient and the Captain had been sent to investigate.&lt;br /&gt;
&lt;br /&gt;
The soft patter of rain on stone was slowly drowned out by a series of whirs and chirps coming from within the fortress.  It was like nothing the Captain had heard before.  He had his soldiers position themselves before the entrance with the marksdwarves kneeling in front of the others.  The sounds drew closer, until a small shape could be discerned emerging from the shadows beyond the archway.&lt;br /&gt;
&lt;br /&gt;
It looked like a lizard, twisted into that form from rusted iron strips, but it walked on its rear legs with a jerking and uncertain gait.  In the center of its head, visible through the metal frame, was a drooping lump of granite that appeared to be molded around the iron.  The stone glowed with a faint red light.&lt;br /&gt;
&lt;br /&gt;
The dwarves watched awe-struck as the metallic creature continued advancing until it finally stopped under the great arch.  Its head swiveled back and forth, eventually settling on the group.  The lizard's body grated against itself, and from somewhere within, it emitted a piercing whistle and charged.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fire, Bomtek!  Now!&amp;quot;  Kogan ordered.&lt;br /&gt;
&lt;br /&gt;
The marksdwarf shot a bolt at the creature.  It hit the granite lump, shattering it.  The iron strips collapsed into a pile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;W.. what in the name of the Lordaxe was that?&amp;quot; Nunon stammered.  &amp;quot;Where are the guards?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your guess is as good as mine,&amp;quot; said Kogan.  He walked forward and pushed the remnants of the creature about with his hammer.  &amp;quot;Something sinister is afoot.  We'll scout as far as the upper meeting hall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain Kogan and his dwarves passed under the arch and disappeared into the dimly lit fortress.&lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 16 April 2007&lt;br /&gt;
&lt;br /&gt;
===(10 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   ##################&lt;br /&gt;
   #++++++++++d+++++++..&lt;br /&gt;
####+@+O++O++O+dOd+&amp;amp;#&lt;br /&gt;
+++++@+++++++++d+++@#&lt;br /&gt;
####+@+O++O++O++Od++#&lt;br /&gt;
   #++++++++++d+d++@#&lt;br /&gt;
   ##################&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get out of there!&amp;quot; Kogan screamed.  It was too late.  Lokar was lost.  Only Bomtek, Nunon and Captain Kogan himself remained.  The rest had been mauled beyond recognition by the metallic beasts.  The passage to the upper hall had seemed clear, but it was a ruse.  The walls had come alive.  The lizards were everywhere.&lt;br /&gt;
&lt;br /&gt;
Now Kogan and the others were running for lives, pursued by the iron fiends.  They could outrun them if they didn't stop to fight.  The dwarves were approaching the meeting hall, though Kogan held little hope for that place now.  The only way out of the outpost lay behind them, through a maelstrom of metal fangs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The upper hall!&amp;quot; Kogan shouted when he spotted a light ahead.  The torches were still lit?  Perhaps the guards were able to stand after all!  Kogan and the others ran on, the din of whirs and chirps behind them driving them forward.  At last, the tired soldiers crossed under the arch and entered the upper meeting hall.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm so pleased you could join us!&amp;quot; a voice boomed from the back of the chamber.  Kogan looked out between the pillars.  There on a granite throne sat a dwarf, his face twisted in madness.  In his hand he held a glowing object.  The stone floor before him was crawling with the metal lizards.  On his right, a fire burned in the shape of a tall man, lighting the entire hall.  On his left, a dwarf woman was tied, struggling against her bonds, hatred in her eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you like my little friends?  Arshosh and I will make more, many, many more.  The miniforge is all-powerful!&amp;quot;  The crazed dwarf cackled.  &amp;quot;With it, I enslaved the spirit of fire, bound stone and metal to my will, and soon, soon!  Oh, yes.  Soon I will use the power of the miniforge to create a new race of dwarves!  Aloran will be the first!  Then all of you will join her!  And you shall call Regukar your master!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 10 April 2007&lt;br /&gt;
&lt;br /&gt;
===(June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   ##################&lt;br /&gt;
   #+d+++++++%++++++++..&lt;br /&gt;
####d@dO++O++O%%O+%&amp;amp;#&lt;br /&gt;
++++d@d+++%%++++%%%%#&lt;br /&gt;
####d@dO+%O%+O+%O%%@#&lt;br /&gt;
   #+d+d+%++%%%+++%@#&lt;br /&gt;
   ##################&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The soldiers had been quickly subdued, lashed to the floor by a writhing mass of metallic lizard bodies.  Regukar walked slowly to the place where Aloran was restrained.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, Aloran, let us begin the ritual of transformation.&amp;quot;  Regukar held the shining miniforge near to the dwarf warrior's face as she continued to strain against the ropes.  The crazed mason lifted a tiny hammer and struck the minianvil once.  The fires of Arshosh rose to the ceiling of the great hall and twisted around its many granite pillars.  A tongue of flame engulfed the miniforge and the anvil began to glow even more brightly.&lt;br /&gt;
&lt;br /&gt;
Aloran felt her skin breaking.  The unbearable pain spread throughout her entire body.  Metal blades tore through the flesh of her arms and legs, and she felt a force trying to subdue her will.  &amp;quot;Regukar is your master.  Regukar is your master,&amp;quot; a voice in her mind whispered.  The ropes snapped as the blood-covered blades continued to rise.  The voice became louder and louder until it was all she could hear, drowning out her own screams.&lt;br /&gt;
&lt;br /&gt;
Through her tears she could see Regukar had buckled over, laughing uncontrollably, and the sight filled Aloran with an all-consuming hatred.  This contemptible dwarf could never be her master.  The pain and the voice faded away, and her animosity began to manifest itself in the power of her limbs.  The metal was part of her body now, and she felt its presence as surely as that of her own hands.&lt;br /&gt;
&lt;br /&gt;
Looking up, Regukar noticed Aloran's steady gaze, and worry crossed his face.  &amp;quot;My slave, the transformation is complete.  Call me master,&amp;quot; the mason stammered.  Aloran said nothing and punched Regukar in the face with her metal-bladed fist.  The knives stuck in his head, and the full weight of his dying body hung limply from Aloran's straight arm.  Regukar's mangled face slid slowly backward, and free from the blades the dwarf crumpled to the floor and lay unmoving on the stones.&lt;br /&gt;
&lt;br /&gt;
The tongue of flame slowly lifted the miniforge from the mason's clinging hand.  As the glowing object slipped from his grasp, his raised arm fell back to the ground, and he breathed his last.  The spirit of fire withdrew its flames, bringing the miniforge to the center of its translucent body.  The demon turned to Aloran and faded from sight.  There was a sudden crash as the metallic lizards fell to pieces. &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, June 2007&lt;br /&gt;
&lt;br /&gt;
==TomTheHand==&lt;br /&gt;
&lt;br /&gt;
===(20 February 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
..g#o@.%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shrolnak glared through the rusty iron bars.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eat yer meat, ya hairy maggot,&amp;quot; the goblin snarled as it pushed the bowl back towards the dwarven child.  &amp;quot;It'll make yer beard longer.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Aliz kicked the bowl away again.  &amp;quot;I'm not eating until I get my mini-forge!&amp;quot;  Aliz crossed his arms above his plump little belly and turned away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minnn..  what's yer mini-forge?&amp;quot;  The goblin was confused.  The only toy it had ever owned was a cracked elf skull. &lt;br /&gt;
&lt;br /&gt;
The dwarf child's eyes lit up.  &amp;quot;Uncle Kogan made it!  It glows in the dark!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glows in the dark, eh...  I'll poke around.&amp;quot;  The goblin scrambled away from the prison and disappeared around a corner.  In a few minutes, it returned, its hand cupped around something that glowed purple through its bony fingers. &lt;br /&gt;
&lt;br /&gt;
Aliz moved toward the bars, his wide eyes reflecting the eerie light.  The goblin held its right hand through the bar and dropped the glowing object into the child's waiting palms.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now eat yer meat.&amp;quot;  The goblin wandered off. &lt;br /&gt;
&lt;br /&gt;
Aliz was still staring into his hands.  A sinister smile spread slowly over his face.&lt;br /&gt;
&lt;br /&gt;
===(12 March 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.T.g..@..&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where is the Soul of the Dark Power?!&amp;quot;  Arugor was screaming now.  He had fooled a dragon to obtain the wicked gem, and now it was nowhere to be found.  Shrolnak groveled before him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master, I..  I don't know...&amp;quot;  Shrolnak had never truly adjusted to kneeling before the troll, but it couldn't be helped.  His master had been gifted with a cunning far beyond others of his kind, and Shrolnak was powerless before him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lies!  Your hands still shine with its aura!  Where have you hidden my treasure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T.. that gem?  I thought that's all it was.  I... I let the dwarf child play with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?!  Fool!  I must reclaim it before it is too late.&amp;quot;  Arugor was bothered that Shrolnak had somehow managed to avoid the intricate traps in the Soul Chamber, but he would leave that matter alone until the gem was reclaimed. &lt;br /&gt;
&lt;br /&gt;
Just as Arugor turned to leave, a plump dwarven child floated into the throne room, trailed by a billowing mist.  In his hands, he clutched a deep purple gem.  The hovering child had a wicked grin twisted into his bearded face.  Arugor and Shrolnak shielded their faces, helpless before the radiance of the wielded Soul. &lt;br /&gt;
&lt;br /&gt;
The child levitated higher, close to the ceiling, and looked down upon the quivering monsters.  &amp;quot;With my power, I shall build the greatest mini-forge the world has ever known!&amp;quot;  The dwarf was enveloped by the purple light and passed through the ceiling.&lt;br /&gt;
&lt;br /&gt;
==[[User:Trukkle|Trukkle]]==&lt;br /&gt;
===(25 June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%%@##B#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;quot;There it goes!&amp;quot; Doran hollered as the bit of plump helmet sailed out into the darkness.  The mason had been at the whiskey all morning, and now he was dangling his legs over the chasm with his lunch, throwing mushroom pieces to the gray fliers.  One of the bats sailed silently into view and snatched the food as it fell. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A bat's a bat, and bats like mushrooms!&amp;quot; Doran slurred as he took another swig from the flagon.  &amp;quot;Let's try something a little larger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dwarf ripped the cap from one of his plump helmets and tossed it out into the abyss.  It dropped out of view, without any sign of the fliers.  Doran pouted. &lt;br /&gt;
&lt;br /&gt;
Suddenly, a great shape flew up from the chasm, right by Doran's face, blowing the braids of his beard back over his shoulders.  It looked like a gray flier, but many, many times larger, as large as one of the brown bears out in the forest.  He watched as it disappeared off above into the distance. &lt;br /&gt;
&lt;br /&gt;
Doran looked down at his lunch.  &amp;quot;I...  I guess I'll finish the rest myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Urist McCheeseMaker|Urist McCheeseMaker]]==&lt;br /&gt;
&lt;br /&gt;
===(12 April 2011)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;###@####@..@.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
The scream faded down into the darkened ravine.  Woge laughed and&lt;br /&gt;
lightning struck nearby.  How could he do it?, Shato thought.  How&lt;br /&gt;
could he just throw her down to her doom?  Drunk, Woge staggered away&lt;br /&gt;
from the precipice.  Seeming to see Shato for the first time, he said,&lt;br /&gt;
“Do you know what I just did?  I killed your woman.”&lt;br /&gt;
&lt;br /&gt;
A flash lit up the hill, much as the lightning had done all night.&lt;br /&gt;
But this was different.  The night found Shato standing over Woge’s&lt;br /&gt;
dead body.  The murderer thought he would have two victims that night,&lt;br /&gt;
as he was cruel and quick with a blade.  He didn’t know that Shato was&lt;br /&gt;
a wizard.  Shato felt the weariness that came with the use of his&lt;br /&gt;
power.  This was magnified by his loss.&lt;br /&gt;
&lt;br /&gt;
“Where is Omli?” asked the sheriff.  “Where is your pretty wife?  She&lt;br /&gt;
has been gone for some time.”&lt;br /&gt;
&lt;br /&gt;
Shato looked at the pale, dumpy man with disgust.  Most people in the&lt;br /&gt;
village assumed that Omli had run off with Woge.  Only lately had&lt;br /&gt;
people come to suspect foul play.  No one had heard from them.  It was&lt;br /&gt;
as if they had disappeared completely.  The sheriff stared up from&lt;br /&gt;
under his hat at Shato.&lt;br /&gt;
&lt;br /&gt;
“Kobolds, perhaps?” suggested Shato.&lt;br /&gt;
&lt;br /&gt;
“Ah, no,” said the sheriff.  “You see, kobolds rarely hide the bodies&lt;br /&gt;
of their victims.  You can always tell the kobold victims by the sores&lt;br /&gt;
left by the poisons they use.  No, I don’t think kobolds.”&lt;br /&gt;
&lt;br /&gt;
“Bandits then?” asked Shato.&lt;br /&gt;
&lt;br /&gt;
“But what was there to rob?” asked the sheriff.  “No belongings were&lt;br /&gt;
missing from their dwellings.  None of the local fences have reported&lt;br /&gt;
seeing any of their things.  No, Shato my friend, I believe they were&lt;br /&gt;
murdered.”&lt;br /&gt;
&lt;br /&gt;
“Murdered?” asked Shato.  “But, Why?”&lt;br /&gt;
&lt;br /&gt;
“Because they were lovers,” said the sheriff, “and you know it!”&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
The wagon ride to the fortress was bumpy and freezing.  Shato was&lt;br /&gt;
shackled next to half a dozen thieves and murderers.  Half way up the&lt;br /&gt;
mountain, the guards were replaced by dwarven soldiers.  Capital&lt;br /&gt;
murder was a crime under the jurisdiction of the dwarven overlords of&lt;br /&gt;
Gulbarkia.  One of the prisoners kicked Shato in the leg.&lt;br /&gt;
&lt;br /&gt;
“You’re that weirdo that killed his wife,” he said.  “You’ll go to the&lt;br /&gt;
Hammerer for that!”&lt;br /&gt;
&lt;br /&gt;
“What you say is half true,” said Shato.  “Things will be set right.”&lt;br /&gt;
&lt;br /&gt;
===(13 April 2012)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;|,.g|-@+@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The punishment for thievery was death by hammering.  It was thought&lt;br /&gt;
that the soul would be forged anew, sped to the underworld on a river&lt;br /&gt;
of blood.  The goblin must have known this, yet here he was, on trial&lt;br /&gt;
for his life in the courtyard of the dwarf fortress.  What kind of&lt;br /&gt;
person would tempt fate so?  A hush came over the crowd.  The trial&lt;br /&gt;
begins.&lt;br /&gt;
&lt;br /&gt;
“State your name, thief,” said the dwarf sheriff.&lt;br /&gt;
&lt;br /&gt;
The goblin said nothing.&lt;br /&gt;
&lt;br /&gt;
“You stand accused of burglary of the royal treasure room,” said the&lt;br /&gt;
sheriff.  “How do you plead?”&lt;br /&gt;
&lt;br /&gt;
The goblin spit upon the stage.  The sheriff made ready to strike the&lt;br /&gt;
prisoner when a hurried dwarf burst onto the scene.  He whispered&lt;br /&gt;
something into the sheriff’s ear.  The law dwarf turned purple with&lt;br /&gt;
anger.  He ordered the dwarves to clear the platform and the prisoner&lt;br /&gt;
taken back to the dungeon.  The hammerer was visibly upset.&lt;br /&gt;
&lt;br /&gt;
In the dungeon, the goblin sat quietly, alone in his cell.  The other&lt;br /&gt;
prisoners called out, cursing the goblin’s luck, but became still when&lt;br /&gt;
they heard the sheriff coming.  The law dwarf was flanked by two&lt;br /&gt;
castle guards.  When he reached the barred door of the goblin's cell,&lt;br /&gt;
he ordered the prisoner to stand and come forth.&lt;br /&gt;
&lt;br /&gt;
“While we were putting on the show for your silly trial,” said the&lt;br /&gt;
dwarf, “someone made off with Oceg the artifact stool.  You must think&lt;br /&gt;
you are pretty smart.  We will see how smart you are at the bottom of&lt;br /&gt;
Stillwater lake.”&lt;br /&gt;
&lt;br /&gt;
It was faster than the sheriff could react.  The goblin’s arm shot&lt;br /&gt;
through the bars wielding an improvised knife.  The sheriff fell to&lt;br /&gt;
his knees, clutching his eye.  The steel bars slammed into the other&lt;br /&gt;
dwarf as the goblin kicked open the unlocked door.  Stunned and&lt;br /&gt;
confused, the dwarves were unable to catch the escaped prisoner.&lt;br /&gt;
&lt;br /&gt;
“Omli!” whispered the goblin, once he reached the rendezvous.  “You have it?”&lt;br /&gt;
&lt;br /&gt;
“Of course, Asmuk,” said the young man, lounging on the wooden stool.&lt;br /&gt;
“How could you doubt me?”&lt;br /&gt;
&lt;br /&gt;
==[[User:Xarph|Xarph]]==&lt;br /&gt;
===(20 February 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;###=@=##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kogan hurtled through the darkness, the two long braids of his golden beard streaming behind him.  It was too much weight!  The wings tied to his arms, made from stretched frogman skin and giant cave spider legs, fluttered uselessly as the chasm walls rushed by.  He had been nervous the night before and, as usual, had gorged himself on plump helmet biscuits and dwarven rum.  Now he was falling like a granite block.  Kogan wondered if the philosophers were correct -- were these chasms actually bottomless?  He would be able to survive for several days without food or alcohol.  Seeing nothing but blackness below, Kogan resigned himself to the journey ahead and began to sing his favorite drinking song.&lt;br /&gt;
&lt;br /&gt;
===(19 May 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;*###*****##**&lt;br /&gt;
#*#*##*##**##&lt;br /&gt;
##*#*****#*##&lt;br /&gt;
#*#*##*##*#*#&lt;br /&gt;
#*#*##S##*#*#&lt;br /&gt;
#*#*#*#*#*#*#&lt;br /&gt;
#*##*###*@#*#&lt;br /&gt;
##**#***##*##&lt;br /&gt;
#*#*******#*#&lt;br /&gt;
*###########*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It had been two days.  Kogan was dehydrated, and he had begun mumbling to himself.  &amp;quot;Whiskey...  my dear whiskey...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly his fall was arrested by a force which seemed to hold him by the arms and legs.  He still fell, but slower, and slower still, until he stopped entirely and hung in space.  The dwarf tried to spin, but he was unable to move.  Thick, translucent ropes held him.  The reality of the situation dawned on him, and he felt sick.  It was a giant web.  He had been ensnared by one of the dark huntresses of the deep.&lt;br /&gt;
&lt;br /&gt;
As he strained his eyes in the near-total darkness, Kogan could see her.  A bloated many-legged creature, her body clear, her organs visible within.  She was already moving toward Kogan, deliberately picking her way along the lines that were safe for her to grasp with her cruel claws.  The creature chittered in anticipation as the dwarf struggled against the webs. &lt;br /&gt;
&lt;br /&gt;
===(20 September 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;*###*****##**&lt;br /&gt;
#*#*##*##**##&lt;br /&gt;
##*#*****#*##&lt;br /&gt;
#*#*##*##*#*#&lt;br /&gt;
#*#*#####*#*#&lt;br /&gt;
#*#*#*#*S*#*#&lt;br /&gt;
#*##*###*@!!!&lt;br /&gt;
##**#***##*##&lt;br /&gt;
#*#*******#*#&lt;br /&gt;
*###########*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The spider was upon him.  With what little motion Kogan had in his arms, he tried to bring the wings between himself and the voracious beast.  He flailed helplessly, marshalling a defence that would embarrass even a child of his people.&lt;br /&gt;
&lt;br /&gt;
Yet the spider stopped.  She looked upon him with her many emotionless eyes.  The dwarf could discern nothing.  The spider's head bobbed up and down slowly, and she lifted several of her legs and waved them in simple patterns above the web.&lt;br /&gt;
&lt;br /&gt;
A sudden realization struck Kogan -- the spider legs in the wing frames.  She thinks I'm trying to speak to her!  Kogan continued to wave his arms around as best he could, and she responded in kind.  Giant cave spiders are solitary creatures, Kogan thought, so it must be a mating ritual.  &amp;quot;But giant spiders eat their mates after breeding with them,&amp;quot; Kogan muttered in horror.  &amp;quot;I can't think of a worse way to die!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===(13 November 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+g++%@%%+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The movement of the spider's legs had ceased.  Now she simply looked&lt;br /&gt;
upon Kogan with her cold, glassy eyes.  Her sinews tensed -- she was&lt;br /&gt;
ready to pounce!  To what end, none dare say, though many a gruesome&lt;br /&gt;
and unseemly scenario had played themselves out in the recesses of&lt;br /&gt;
Kogan's strained mind.&lt;br /&gt;
&lt;br /&gt;
A moment passed, and the bloated thing leapt forward!  As she landed&lt;br /&gt;
on Kogan with the full weight of her body, the dwarf felt himself tear&lt;br /&gt;
free, and the web and spider passed up and beyond his sight as he&lt;br /&gt;
plummeted downward.  Oh, what happy chance is this!  Kogan thought.&lt;br /&gt;
He was free from fear now.  If his body was broken into a thousand&lt;br /&gt;
pieces on some protruding rock, what would matter?  At least he would&lt;br /&gt;
no longer sire an army of evil.&lt;br /&gt;
&lt;br /&gt;
Soon enough, Kogan sensed that the walls were closing in.  He could&lt;br /&gt;
not see well enough in the oppressive darkness of this deepest part of&lt;br /&gt;
the earth, but he felt their nearness.  The dwarf said a prayer to the&lt;br /&gt;
Lordaxe to grant him a swift death.&lt;br /&gt;
&lt;br /&gt;
Kogan felt his bottom smack hard into a smooth slope and he slid&lt;br /&gt;
disoriented into a twisting tunnel.  The friction burned, but his&lt;br /&gt;
descent was slowed, and Kogan found himself gliding down an obsidian&lt;br /&gt;
tube.  Out of a hatch he fell, landing face first in a pile of stone&lt;br /&gt;
trinkets.  Uninjured, but sore, the dwarf stood.  It still felt as if&lt;br /&gt;
the air was rushing by him, but he was teetering on solid ground.&lt;br /&gt;
&lt;br /&gt;
The chamber was lit by torches.  It was almost cheerful.  The trinkets&lt;br /&gt;
were all finely crafted.  It wasn't dwarven work, but each object had&lt;br /&gt;
its own peculiar charm.  Kogan picked up a slate carving.  It was a&lt;br /&gt;
rabbit wearing a jester's hat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey oh, what are you doing in the figure room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kogan looked up.  A mountain gnome was peering around a doorway.  Only&lt;br /&gt;
its tilted head was visible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I fell,&amp;quot; Kogan said, indicating the hatch.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my!&amp;quot; the gnome said with an equal measure of elation and surprise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're our first visitor in years!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Visitor?&amp;quot; Kogan asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, my friend!  I'm Largee Pottums!  Welcome to Toy Land!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===(27 February 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+g+@+%%%%+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Toy Land,&amp;quot; Kogan said flatly, utterly dumbfounded.  The sheer&lt;br /&gt;
implausibility of the situation managed to drive all feelings of&lt;br /&gt;
hunger and thirst from his body.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, Kogan, it's Toy Land!&amp;quot; Largee Pottums exclaimed, jumping out&lt;br /&gt;
into full view.  &amp;quot;Where do you think all of your toys come from?  Your&lt;br /&gt;
crafts shops?  Hoy hey!  That would be the day!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, our cr...  wait, how did you know my name?&amp;quot; Kogan scratched his head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you remember the miniforge you got when you were six?&amp;quot; Largee Pottums asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Th..  yes,&amp;quot; Kogan finally resolved to think a little less about his situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gnomes!&amp;quot; Largee Pottums said proudly.  &amp;quot;And the toy axe you got when&lt;br /&gt;
you were eight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That too?!&amp;quot; Kogan exclaimed.  He had such fond memories of the axe.&lt;br /&gt;
He used to beat his friends with it mercilessly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gnomes,&amp;quot; Largee Pottums replied, nodding in satisfaction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What about the puzzle box I got when I was nine?&amp;quot; Kogan asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That was your uncle Dorol.  And you just hated it didn't you?  Oh&lt;br /&gt;
ho!&amp;quot; Largee said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y... yes,&amp;quot; Kogan said, disappointed.  He had hoped to have somebody&lt;br /&gt;
to blame after all these years.  At least he could confront Dorol&lt;br /&gt;
should he ever return home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gnomes make the best toys!&amp;quot; Largee concluded.  &amp;quot;Mountain gnomes for&lt;br /&gt;
the dwarves, garden gnomes for the humans, and dark gnomes for the&lt;br /&gt;
goblins.  Toys, toys and more toys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gob... what about the elves?&amp;quot; Kogan asked, not knowing why he cared.&lt;br /&gt;
Like any able-bearded dwarf, he held elves in contempt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The elves?  Hey oh!  The garden gnomes used to make their toys.  But&lt;br /&gt;
they're so finicky!  One deer bone figurine and they found us out.&lt;br /&gt;
Humans can appreciate a deer bone figurine.  The garden gnomes are&lt;br /&gt;
much happier now, if I do say so myself.  And I do!  Oo hoo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kogan grunted in affirmation.  He could emphathize with the garden&lt;br /&gt;
gnomes.  Elves were nonsensical creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, my friend, it's time to talk to the Boss,&amp;quot; Largee Pottums&lt;br /&gt;
announced, clapping his hands.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Boss?&amp;quot; Kogan asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can't make toys without a Boss.  Let's go!  We haven't had a&lt;br /&gt;
visitor in so long, he'll be excited to see you.  Oh yes he will, sure&lt;br /&gt;
as sweet pods!&amp;quot;  With that, Largee Pottums skipped through the&lt;br /&gt;
doorway, with Kogan following after him.&lt;br /&gt;
&lt;br /&gt;
===(1 July 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##################&lt;br /&gt;
###.........%....#&lt;br /&gt;
###....%.......%.#&lt;br /&gt;
###..............#&lt;br /&gt;
gg@+++g+=g%g=%/=|#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now tell me, Kogan,&amp;quot; said the white-bearded gnome from his plush&lt;br /&gt;
gaudy chair, &amp;quot;why you leapt into the chasm in the first place.&amp;quot;  The&lt;br /&gt;
Boss's coat was nearly bursting at the buttons; the red fabric made&lt;br /&gt;
his belly looked like one of his puffy cheeks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was my dream.  I wanted to fly,&amp;quot; Kogan said sheepishly, &amp;quot;like a&lt;br /&gt;
bat, soaring through the still air free as a spark, but my&lt;br /&gt;
calculations failed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ho ho ho,&amp;quot; the plump gnome merrily laughed.  &amp;quot;What a brave dwarf you&lt;br /&gt;
are!  Now that you're here in our secret workshop, I was concerned&lt;br /&gt;
about letting you return home, but perhaps you wouldn't stay up above&lt;br /&gt;
very long before daring the chasm again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The chasm...  the spider...&amp;quot;  The dwarf shuddered at the memory.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Largee!  Largee Pottums!&amp;quot; the Boss of Toy Land shouted.  &amp;quot;Our friend&lt;br /&gt;
Kogan needs some ease for his troubled mind.  Why don't you show him&lt;br /&gt;
around Wimble Wizzer's workshop?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hoo hey!  Right away!&amp;quot; came the familiar voice from the doorway.&lt;br /&gt;
Kogan bowed awkwardly to the Boss and followed Largee out of the cozy&lt;br /&gt;
room.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Kogan was awestruck.  It was like a scene out of his wildest&lt;br /&gt;
imaginings during one of those late nights at the drawing table.&lt;br /&gt;
Airborne contraptions looped and soared beneath the high stone ceiling&lt;br /&gt;
as gears turned and wings flapped or rotated according to the whims of&lt;br /&gt;
a particular design.  Down below, three gnomes repaired and tinkered&lt;br /&gt;
with the devices on creaky wooden tables.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wimble-wee, Wimble-woo!&amp;quot;  Largee shouted into the workshop.  &amp;quot;I have&lt;br /&gt;
a guest for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the gnomes inside turned toward the door and smiled weakly&lt;br /&gt;
while shaking his head, &amp;quot;Largee, my boy, who ever taught you to speak&lt;br /&gt;
in such a manner?  Surely it was a gnome no less exuberant than&lt;br /&gt;
yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Largee presented the still-stunned Kogan to the master of the&lt;br /&gt;
workshop.  &amp;quot;This is Kogan, a dwarf, as you can see (hoo-ee!), and a&lt;br /&gt;
fellow maker of flying machines.  The Boss has sent him down here to&lt;br /&gt;
have a look.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah?  So it's to be an inspection, is it?&amp;quot; Wimble replied gruffly.&lt;br /&gt;
&amp;quot;Well, you won't find these topside, but we're planning to sneak a few&lt;br /&gt;
of the truest models in during the next festival.  The timetable is a&lt;br /&gt;
strict one, and we're still struggling with accidents.&amp;quot;  At this,&lt;br /&gt;
there was the sound of metal grinding on metal above as one of the&lt;br /&gt;
machines lurched and crashed into a table below.  &amp;quot;The Boss is jolly&lt;br /&gt;
as they come, but he is also a grueling taskmaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ho ho ho,&amp;quot; came the laughter from the doorway.  &amp;quot;Wimble Wizzer, you&lt;br /&gt;
grumpus, is that the way to greet a new worker?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kogan turned toward the Boss, who was now standing beside him.  A new&lt;br /&gt;
worker?  The dwarf's eyes were wider than ever, and he turned slowly&lt;br /&gt;
back to the workshop, wearing a smile more full of unabashed joy than&lt;br /&gt;
any he had worn in his entire life.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, you know, Largee,&amp;quot; the Boss said, turning to the other gnome&lt;br /&gt;
standing at the door.  &amp;quot;If he wants, we could just let him go back&lt;br /&gt;
home, if we found a way to make him forget all about Toy Land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We could bonk him on the head!  Hee-whoa...  bonk!&amp;quot; Largee yelled,&lt;br /&gt;
snapping his hand at the wrist.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ho ho ho,&amp;quot; the Boss chuckled.  &amp;quot;Don't you remember?  Sometimes you&lt;br /&gt;
have to bonk them again and again, and they still won't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kogan missed all of this banter, bent over the tables as he was,&lt;br /&gt;
looking over the damaged machine with Wimble and the others.  After a&lt;br /&gt;
moment, Largee and the Boss slipped out of the room, leaving the new&lt;br /&gt;
worker to his workshop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The End&lt;br /&gt;
&lt;br /&gt;
==[[User:Darksaiyan|Darkie]]==&lt;br /&gt;
===(14 September 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,.O@T,...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Surrounded by a troll on one side and an ogre on the other, dwarf&lt;br /&gt;
master Alrin knew these could be the last seconds of his life.  As he&lt;br /&gt;
gripped the handle of his axe he recalled the teachings of Azrom, god&lt;br /&gt;
of war.  Matters of great importance should be given the slightest&lt;br /&gt;
thought.  It was only the minor matters that must be given the most&lt;br /&gt;
delicate care.  So, without conscious thought, Alrin slammed his axe&lt;br /&gt;
handle into the ogre's toe.  Swiftly, the dwarf ran between the&lt;br /&gt;
monster's legs and delivered a swift kick to its backside.  As the&lt;br /&gt;
ogre toppled over, the hairy troll launched over the fallen monster&lt;br /&gt;
and leaped toward Alrin.  As time slowed in an adrenalin rush, Alrin&lt;br /&gt;
readied his axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[User:Draigh|Draigh]]==&lt;br /&gt;
===(13 Augustus 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.@@|,-.-.kk,k,.k,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Malgar, warrior dwarf woman, fought on against the onslaught of&lt;br /&gt;
kobolds, her newborn baby still strapped to her back.  She lifted her&lt;br /&gt;
shield to block another volley of poison darts.  She had been hunting,&lt;br /&gt;
far from the entrance of the fortress, when she stumbled upon the&lt;br /&gt;
skulking trash, no doubt planning a cowardly raid on the fortress&lt;br /&gt;
vault.  She had to warn the others.  With one hand she held the bugle&lt;br /&gt;
to her lips, while with the other she parried another deadly strike.&lt;br /&gt;
&lt;br /&gt;
==[[User:Minion21g|Minion21g]]==&lt;br /&gt;
===(28 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;amp;||,g.g,gg....,.UU&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fiends pounded the trail, hunting Belmir and his thieving partner.&lt;br /&gt;
The two had stolen into the dark goblin tower in the dead of night and&lt;br /&gt;
taken the vial that held the demon king's essence.  By destroying it,&lt;br /&gt;
they could stop the war and put an end to the demon forever.  Why&lt;br /&gt;
destroy it, thought Belmir, when it obviously held so much value?  He&lt;br /&gt;
and Gal would be rich men.  Or, he thought, looking at Gal with&lt;br /&gt;
murderous intent, perhaps just me.&lt;br /&gt;
&lt;br /&gt;
==[[User:NoNotTheBees|No Not The Bees]]==&lt;br /&gt;
===(29 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.M%,..U.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lonely cottage stood underneath a great hill of snow that had been&lt;br /&gt;
born of the great blizzard.  Wind and sleet kept the pioneers indoors.&lt;br /&gt;
That, and the promise of hated predators searching for meat in the&lt;br /&gt;
frozen wastes.  But as his family grew hungry, Fram knew that he must&lt;br /&gt;
join the hunters outside.&lt;br /&gt;
&lt;br /&gt;
Almost immediately Fram saw the danger.  Bloody footprints of a great&lt;br /&gt;
creature circled the cottage as if a monster sought a way inside.&lt;br /&gt;
Grimly, Fram gripped his spear.  He must persevere lest his family&lt;br /&gt;
starve.  He followed the monster's tracks away from his home as he&lt;br /&gt;
pulled his furs tight against the freezing winds.&lt;br /&gt;
&lt;br /&gt;
Ahead he saw a shape, a black mound against an ocean of white.&lt;br /&gt;
Cautiously, Fram approached.  It was the half eaten body of a black&lt;br /&gt;
bear.  But what could kill such a large beast.  As if to answer, a&lt;br /&gt;
monster loomed into sight, its body covered with long icicles.  A&lt;br /&gt;
blizzard man!&lt;br /&gt;
&lt;br /&gt;
==[[User:Scrollhaven|Scrollhaven]]==&lt;br /&gt;
===(28 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;&amp;quot;@,.UE,.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With one mighty swing, Alfonso knocked away the prone elf's sword and&lt;br /&gt;
placed his boot on his wrist.  Many moons had past since the vile&lt;br /&gt;
creature had killed poor Jim and ate him.  Even now the elf looked up&lt;br /&gt;
in defiance.  Finally, in these haunted woods far from home, vengeance&lt;br /&gt;
would be served.  Alfonso held the tip of his sword over the&lt;br /&gt;
creature's heart, wondering vaguely if it had one.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back off, human,&amp;quot; came a voice from behind, &amp;quot;this is my kill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The human ranger turned to see a dwarf holding a crossbow.  By the&lt;br /&gt;
state of his boots and armor, Alfonso could tell the dwarf too, had&lt;br /&gt;
been on a long quest.  The elf saw its chance and snaked its way out&lt;br /&gt;
from between the ranger's legs and was off into the brush in an&lt;br /&gt;
instant.  Alfonso cursed and charged after him, the dwarf close&lt;br /&gt;
behind.&lt;br /&gt;
&lt;br /&gt;
==[[User:ToonyMan|ToonyMan]]==&lt;br /&gt;
===(16 January 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;DDDDDDM,..@EU@@EU@UE,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sword and axe clashed again and again as the fighters struggled to&lt;br /&gt;
best each other in mortal combat.  Arrows rained down on the field of&lt;br /&gt;
battle as man, elf and dwarf fought at once to win the day.  Randar&lt;br /&gt;
took up the sword for the dwarves.  With his mightiness he tried to&lt;br /&gt;
kill Giltra of the elves, but the champion was too fast.  The battle&lt;br /&gt;
seemed endless.  Roars of terror and pain were everywhere.  Just then&lt;br /&gt;
a squadron of dragons appeared, lead by Madnar the Evil.  Could there&lt;br /&gt;
be any hope?&lt;br /&gt;
&lt;br /&gt;
===(14 January 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;DDDDM,.,.s/\@.,.E@E@E@E&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The combatants turned to face the dragons as they landed.  Madnar dismounted his towering red monster, followed by a short stranger, his eyes dark and shining.  Randar stroked his beard as he observed the young warrior.  He carried a sword of strange design.  Giltra would not wait.  She notched an arrow and fired before anyone could blink.  The young swordsman knocked it out of the sky before it could reach Madnar’s chest.&lt;br /&gt;
&lt;br /&gt;
“Fools,” chuckled the villain, “allow me to introduce Lord Strider.  His powers are unmatched in this world.  Now you see there can be no hope.”&lt;br /&gt;
&lt;br /&gt;
Randar set his heels and charged, sword raised.  Lord Strider struck a martial pose and set out to meet his dwarven adversary.  As they met, the sound of steel ripping steel echoed across the battlefield.  As the dust cleared, the dwarf found himself gloating in victory.  Strider lay broken and sullied, his weapon shorn in two.  Madnar was horrified.  Had his reign of evil come to an end?&lt;br /&gt;
&lt;br /&gt;
===(18 February 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.,.M\@,.sssssEssss&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The boy’s body churned and twisted, though cut in two.  The dwarves watched, horrified as the two halves stood, bloody gore bubbling over their severed ends.  Madnar cackled with glee.  Sensing the danger, Giltra shouted, “Randar, quickly, or there will be two of them.”  The evil king watched, amused, as the heroes rushed to do battle with the demon.&lt;br /&gt;
&lt;br /&gt;
With passion, the dwarf and elf did damage to the multiplying demon.  No matter how hard they fought, the army of demons kept growing, chop after bloody chop.  That was when Randar saw Madnar giggling in his dragon-saddle.  Without warning, the dwarf moved.&lt;br /&gt;
&lt;br /&gt;
With one swing of his axe, the dwarf hero struck off the head of the dragon.  He pushed off of the dragon’s neck with his boot, and in a second was in the saddle with the cowering Madnar.  The dwarf pulled a knife from his boot and put it to the evil king’s throat.  The army of bloody demons turned away from the elf and looked to their new master.&lt;br /&gt;
&lt;br /&gt;
“Release the elf,” commanded Randar.&lt;br /&gt;
&lt;br /&gt;
“I,” stuttered the king, “I lack the power.”&lt;br /&gt;
&lt;br /&gt;
The dwarf saw the villain fiddling with a talisman around his neck.  Randar took it from him, a blue jewel, the color as deep as the sea.  With one mighty kick, Randar sent the king tumbling onto the battle field.  Seeing what was to come, the elf backed away.  Randar held the jewel high.&lt;br /&gt;
&lt;br /&gt;
“Demon from the Underworld,” cried the dwarf, “devour that trembling sack of filth!” &lt;br /&gt;
&lt;br /&gt;
==[[User:AbuDhabi|AbuDhabi]]==&lt;br /&gt;
===(5 February 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;CCCCCCC,.,.,.|||@+@+&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fires burned at the edge of the vast grassland, holding back the&lt;br /&gt;
darkness before the dwarf fortress.  All night baleful howls could be&lt;br /&gt;
heard on the plain, undead cows brought back to life by the evil&lt;br /&gt;
wizard Maxelman.  He had allowed the dwarves to live in his domain of&lt;br /&gt;
evil, if they but bestowed on him one artifact a year.  Nothing,&lt;br /&gt;
however, could measure the greed of a dwarf.  Nothing, that is, save&lt;br /&gt;
his thirst for strong whiskey.&lt;br /&gt;
&lt;br /&gt;
A dwarf stood atop the battlement, laughing drunkenly.  &amp;quot;Get down&lt;br /&gt;
Twan,&amp;quot; whispered his fellow guardsman.  &amp;quot;The night-wings will snatch&lt;br /&gt;
you off the wall!&amp;quot;  Twan threw his stein off the wall in defiance.&lt;br /&gt;
Such was his vanity that he thought that they only need live through&lt;br /&gt;
the night.  Little did he know, the dawn would never come.&lt;br /&gt;
&lt;br /&gt;
===(24 February 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;DgDgg%@@%@~~++++++&amp;gt;&amp;gt;&amp;gt;&amp;gt;^+^+^+^+^%%%%%@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Twan held his helmet over his eyes and screamed.  Fireballs smashed&lt;br /&gt;
into the walls, shot from the gullets of a dozen dragons circling in&lt;br /&gt;
the smoke-choked sky.  Marksdwarves dove from the walls and smashed&lt;br /&gt;
into the courtyard below.  &amp;quot;Stand and fight!&amp;quot; shouted Captain Krandle.&lt;br /&gt;
&amp;quot;Fear no devil!&amp;quot;  Twan reached the courtyard just as the gate broken&lt;br /&gt;
open wide.  Pike-wielding goblins poured through the opening.  Captain&lt;br /&gt;
Krandle threw his great braided beard over his shoulder and called&lt;br /&gt;
forth his squad of elite axe-lords, The Chosen.&lt;br /&gt;
&lt;br /&gt;
Pike and axe clashed again and again as Twan crawled between the legs&lt;br /&gt;
of the combatants.  A head dropped onto the ground before him.  It was&lt;br /&gt;
the head of Captain Krandle.  Twan pressed on.  He would not be&lt;br /&gt;
paralyzed with fear.  It seemed that the power of Maxelman knew no&lt;br /&gt;
bounds, but not even he could breach the inner mines.  Dodging the&lt;br /&gt;
deadly weapons, and slithering over the bodies, Twan made his way the&lt;br /&gt;
center of the fortress.&lt;br /&gt;
&lt;br /&gt;
A dark tunnel lay beyond the entrance to the keep.  Twan danced down&lt;br /&gt;
the corridor in the intricate steps that avoided the complex mass of&lt;br /&gt;
triggers and tripwires that guarded the entrance.  Inside were the&lt;br /&gt;
mines, stocked with enough dwarven wine to keep them in the cups for&lt;br /&gt;
ten years.  Twan reflected for a moment on those above who had died.&lt;br /&gt;
It wasn't important.  He was alive, and would remain so, so long as he&lt;br /&gt;
avoided the king and any quests he might have in store.&lt;br /&gt;
&lt;br /&gt;
===(13 May 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%@/%+++@+@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“That blasted wizard Maxelman,” came a booming voice.  &amp;quot;He shall not&lt;br /&gt;
have my artifact staff!”&lt;br /&gt;
&lt;br /&gt;
Curses, thought Twan from his hiding in the cellar, the king!  The&lt;br /&gt;
dwarf lord paced back and forth, followed by a pleading train of&lt;br /&gt;
aristocrats, tears of rage streaming from his eyes.  The staff, the&lt;br /&gt;
cause of all the suffering the dwarves now endured, was only ten short&lt;br /&gt;
steps away.  In near berserker rage, the king threw the staff down,&lt;br /&gt;
startling the nobles.  Twan saw his chance.  He shot between the&lt;br /&gt;
nobles and snatched up the artifact.&lt;br /&gt;
&lt;br /&gt;
“Scoundrel,” roared the king, “unhand the magic staff!”&lt;br /&gt;
&lt;br /&gt;
Twan leapt onto a keg, holding the staff high.&lt;br /&gt;
&lt;br /&gt;
“Maxelman will burn this fortress to the ground to gain this staff,”&lt;br /&gt;
said the rude dwarf.  “I will have this power for myself!”&lt;br /&gt;
&lt;br /&gt;
The king growled, plucking the gold rings from his fingers.  He hurled&lt;br /&gt;
them at Twan, one striking the dwarf in the teeth.  “Seize him!”&lt;br /&gt;
shouted the besieged ruler.  Twan jumped from barrel to barrel as the&lt;br /&gt;
purple clad nobles chased him.  As he ran from the cellar he heard&lt;br /&gt;
king’s cry, “Guards, guards!”&lt;br /&gt;
&lt;br /&gt;
In the enemy camp, the vile wizard Maxelman puzzled over his battle&lt;br /&gt;
plans.  A dwarf fortress is always a hard nut to crack.  One of his&lt;br /&gt;
generals, a skeletal shade from the netherworld, summoned him from his&lt;br /&gt;
tent.  The wizard straightened his aching back, brushed his long black&lt;br /&gt;
beard, and stepped to the door.  There, standing between two fierce&lt;br /&gt;
goblin guards, was Twan, holding the king’s staff.&lt;br /&gt;
&lt;br /&gt;
===(29 Aug 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+U+G-@+GG+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“You bring me the staff,” said the evil sorcerer, “as a traitor to your people?”&lt;br /&gt;
&lt;br /&gt;
The dwarven rogue took a step back and leveled the staff at his arch-nemesis.&lt;br /&gt;
&lt;br /&gt;
“You will have the staff,” said Twan. “Have it through your black&lt;br /&gt;
shriveled heart!”&lt;br /&gt;
&lt;br /&gt;
The dwarf pressed a secret button and a blade emerged from the end of&lt;br /&gt;
the staff.  The wizard called on his generals.  The skeletal ghoul&lt;br /&gt;
drew his saber and charged.  Twan spun with expert skill and took out&lt;br /&gt;
the phantom’s knees, such was the power that the staff bestowed.  Two&lt;br /&gt;
more undead warlords entered the tent.  Twan thrust the staff at&lt;br /&gt;
Maxelman but a undead general threw himself in front of the blade,&lt;br /&gt;
impaling himself and collapsed into dust.&lt;br /&gt;
&lt;br /&gt;
The legless fiend below snatched Twan’s ankles and pulled Twan to the&lt;br /&gt;
floor.  The staff spilled onto the ground.  The dwarf felt his courage&lt;br /&gt;
suddenly fading.  The wizard snatched up the artifact and cried out&lt;br /&gt;
with joy.  The long campaign was finally at an end.  The skeleton put&lt;br /&gt;
its bony arm around Twan’s neck and pulled him upright.  The wizard&lt;br /&gt;
noticed the dwarf and walked toward him, pointing the staff.&lt;br /&gt;
&lt;br /&gt;
“Nice try, dwarf,” said Maxelman.  “Now feel the true power of the&lt;br /&gt;
artifact staff!”&lt;br /&gt;
&lt;br /&gt;
Twan caught the thrust between his palms.  As the wizard snarled, Twan&lt;br /&gt;
took the staff in one hand and with several quick motions, activated&lt;br /&gt;
the secret switches along its length.  The dwarf released the staff as&lt;br /&gt;
saw blades swept out of the shaft and sliced off the wizard’s hands.&lt;br /&gt;
Twan jammed his helmet into the skull of the phantom general and&lt;br /&gt;
smashed all the bones in its face.&lt;br /&gt;
&lt;br /&gt;
The dwarf picked up the blood covered staff and chased the wizard from&lt;br /&gt;
the tent.  Dozens of goblins blocked his way, but he dispatched them&lt;br /&gt;
with mighty slashes of his weapon.  Just as he came within a spear’s&lt;br /&gt;
throw of his enemy, a huge dust cloud blocked his way.  Wind blew down&lt;br /&gt;
as a giant dragon landed before the dwarf.  At last, thought Twan, a&lt;br /&gt;
worthy opponent.&lt;br /&gt;
&lt;br /&gt;
==[[User:DaWarMage|DaWarMage]]==&lt;br /&gt;
===(8 February 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@@||~3--~~U~gUGUUG~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves howled as the gladiators fought and bled.  They were men and&lt;br /&gt;
goblins, imprisoned since the great siege.  Now, with the promise of&lt;br /&gt;
freedom, they fought.  Hanson knew the goblins could not be trusted,&lt;br /&gt;
but he had included them in an escape plan with his fellow humans out&lt;br /&gt;
of necessity.  The dwarves had been foolish to wait so long to condemn&lt;br /&gt;
them.  It had allowed them to organize.&lt;br /&gt;
&lt;br /&gt;
Once out onto the sand, the gladiators fell in behind Hanson.  The&lt;br /&gt;
dwarves grew quiet.  The Baron stepped to edge of his platform.  &amp;quot;What&lt;br /&gt;
is the meaning of this?&amp;quot; cried the dwarven noble.  Hanson took his&lt;br /&gt;
trident up and ran toward the platform, hurling the weapon with all&lt;br /&gt;
his might.&lt;br /&gt;
&lt;br /&gt;
==[[User:.Jim|Jim]]==&lt;br /&gt;
===(29 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.U\U,.....M,.UUH..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So unsteady was the rule of the land that no one walked the halls of&lt;br /&gt;
Castle Sanazar alone.  It had become fashion for the lords to stab&lt;br /&gt;
each other in the back, or perhaps poison each other's beer steins.&lt;br /&gt;
Not even a squire was safe.  Rumors of war spread as did the news of&lt;br /&gt;
Sanazar's weakness.  The king called an audience of all the knights of&lt;br /&gt;
the realm.  A quest was called for -- something to prove the kingdom's&lt;br /&gt;
legitimacy.&lt;br /&gt;
&lt;br /&gt;
The tables of the great hall filled with mighty knights as squires&lt;br /&gt;
rushed back and forth filling cups.  The king looked on silently&lt;br /&gt;
through sunken eyes, having recently lost his ability to speak.  He&lt;br /&gt;
motioned his consort to stand forth to deliver his proclamation.  She&lt;br /&gt;
was a handsome woman, recently bound to the king, from a kingdom far&lt;br /&gt;
to the north.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The flower that is Sanazar,&amp;quot; she said, &amp;quot;is wilting and sick.  While&lt;br /&gt;
we fight amongst ourselves, hungry jackals vie for their part of the&lt;br /&gt;
carcass.  What we need is a hero, and what better to prove a hero than&lt;br /&gt;
a mighty quest!  Far to the east lays Forgotten Quilts, an ancient&lt;br /&gt;
dwarf fortress abandoned long ago.  It is said that within can be&lt;br /&gt;
found Gilded Lunch, the golden artifact boot.  Return with the boot,&lt;br /&gt;
and return a hero!  Who will take the challenge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I shall!&amp;quot; boomed a voice from the end of the hall.&lt;br /&gt;
&lt;br /&gt;
Through the door came Bram, mighty barbarian warrior, a squire&lt;br /&gt;
following behind, eyes downcast.  The hall erupted into Chaos.  How&lt;br /&gt;
could this outsider be given the quest?  The king's consort looked on&lt;br /&gt;
the barbarian, heart racing.  &amp;quot;What makes you think you are up to the&lt;br /&gt;
task?&amp;quot; she said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;May I know thy name Madame?&amp;quot; asked the barbarian.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scandala,&amp;quot; said the consort, brushing a blond hair from her face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Scandala,&amp;quot; said Bram, &amp;quot;I have slain dragon, cyclops, and ogre.&lt;br /&gt;
There is nothing under the sky that I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That same day, Bram found himself on a horse on the road to Forgotten&lt;br /&gt;
Quilts, his squire Dolphin on a mule trailing behind.  The lords of&lt;br /&gt;
the realm had not taken it well.  Without the Mandate of the King,&lt;br /&gt;
returning with the boot would be useless.  Bram must die.  No knight&lt;br /&gt;
knew this better than Crusier, cruel black night of Petoun.  That very&lt;br /&gt;
night he left the castle with his squire, taking the fast roads to&lt;br /&gt;
arrive on the trail before the hero.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Help!&amp;quot; cried the boy, &amp;quot;Oh help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't trust it Bram,&amp;quot; said Dolphin.  &amp;quot;I recognize that boy, a squire&lt;br /&gt;
from the hall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A countryman in distress is just that,&amp;quot; said the hero dismounting his&lt;br /&gt;
horse and drawing his sword.&lt;br /&gt;
&lt;br /&gt;
As he approached, he found the boy laughing.  &amp;quot;Let's see how fast you&lt;br /&gt;
can complete your quest without horses!&amp;quot; yelled the boy.&lt;br /&gt;
&lt;br /&gt;
Bram spun around to see Crusier leap upon Dolphin and, a knife to the&lt;br /&gt;
boy's throat, ride away on Bram's horse.  The evil squire laughed&lt;br /&gt;
until Bram turned and brought his sword across the boy's face, leaving&lt;br /&gt;
a deep gash in his cheek.  &amp;quot;I have marked you,&amp;quot; said the barbarian,&lt;br /&gt;
&amp;quot;for you are mine now.  Lead me to your master's den.  Know that if he&lt;br /&gt;
harms a hair on Dolphin's head, there won't be enough of you left to&lt;br /&gt;
fill your god forsaken tomb!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[User:NobbZ|NobbZ]] ==&lt;br /&gt;
===(16 February 2009)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;@@$@,.~~@,..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarven toughs stood around the curve in the corridor, taunting&lt;br /&gt;
the dwarf lasses as they passed.  A particularly vicious young dwarf&lt;br /&gt;
fingered his crossbow as he saw a dwarf he knew.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, Moody,&amp;quot; said a thug.  &amp;quot;There's the dwarf that owes you that coin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; said Moody, stepping up to the dwarf, pointing his weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You owe me,&amp;quot; said Moody.  &amp;quot;Hand over the purse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't have your money!&amp;quot; said the dwarf.&lt;br /&gt;
&lt;br /&gt;
The dwarven outlaws piled onto the dwarf, beating him near to death.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll be back,&amp;quot; said the blood-soaked dwarf over his shoulder as he&lt;br /&gt;
ran.  &amp;quot;I'll be back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're never coming back coward!&amp;quot; shouted Moody.&lt;br /&gt;
&lt;br /&gt;
==[[User:crash2455|crash2455]]==&lt;br /&gt;
===(22 June 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;@++@&amp;gt;&amp;gt;&amp;gt;+++@gggggggggggg&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Torin felt the prick of blade in his spine.  It was his curse to guard&lt;br /&gt;
the gate to the lower reaches.  He had been chosen because of his&lt;br /&gt;
great size.  The dwarf’s expansive belly was enough to block the&lt;br /&gt;
portal by itself.  You were wrong, thought Torin.  Someone braver must&lt;br /&gt;
protect us, not a fat waste of flesh like me.  Sharp claws reached out&lt;br /&gt;
from the gate and pulled the heavy dwarf back inside.  With a whimper,&lt;br /&gt;
Torin disappeared into the darkness.&lt;br /&gt;
&lt;br /&gt;
“Where is that ogre of a dwarf?” asked Malak the guards-dwarf.&lt;br /&gt;
“Captain, Torin’s late again!”&lt;br /&gt;
&lt;br /&gt;
The captain set his shiny metal cap forward on his head as he&lt;br /&gt;
descended the stairs.  Another day begins in the fortress, and with&lt;br /&gt;
it, another failure in discipline.  The captain brought his rod down&lt;br /&gt;
onto the table where Malak had been munching on a chicken leg.  “See&lt;br /&gt;
to it, dwarf!” shouted the captain.  “Are you a member of the castle&lt;br /&gt;
guard, or aren’t you?”&lt;br /&gt;
&lt;br /&gt;
Malak descended the stairs to the dungeon, axe in hand.  It wasn’t&lt;br /&gt;
like Torin to miss a meal.  Below, in the darkness, were a dozen&lt;br /&gt;
shining red eyes.  Goblins!  The guard knocked a flying blade out of&lt;br /&gt;
the air with the hilt of his weapon.  He reached for his whistle, but&lt;br /&gt;
before he could put it to his lips, they were on him, clawing, biting,&lt;br /&gt;
evil!&lt;br /&gt;
&lt;br /&gt;
== [[User:Shzar|Shzar]] ==&lt;br /&gt;
===(July 16 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;amp;D###ggggggg,.|@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The demon king rode high on his dragon as his vast army assaulted the&lt;br /&gt;
dwarf fortress below.  Catapults smashed the battlements with huge&lt;br /&gt;
balls of fire.  Bolts and arrows filled the air in a deadly exchange&lt;br /&gt;
of fire.  Armored trolls ran into the stone gates, smashing into the&lt;br /&gt;
rock and sending shards flying.  Not one space above ground was safe.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;How could it come to this?&amp;quot; cried Durkan, hands over his ears.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Courage,&amp;quot; said the warrior dwarf Glamsfir.&lt;br /&gt;
 &lt;br /&gt;
Pebbles fell from the ceiling as another bombardment rocked the&lt;br /&gt;
fortress.  Glamsfir stood and peered out of an archery portal.  The&lt;br /&gt;
situation was fatal.  He lifted his crossbow and put down a goblin&lt;br /&gt;
archer in an act of defiance, though it mattered little.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We have not long to live,&amp;quot; said Durkan, &amp;quot;do we Glamsy?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I told you not to call me that,&amp;quot; said the dwarf hero.&lt;br /&gt;
&lt;br /&gt;
==[[User:Kuroneko|Kuroneko]]==&lt;br /&gt;
===(29 October 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.,.UUOW.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thunder shook the crumbling shack as the old crone stirred the&lt;br /&gt;
steaming black cauldron.  Across from her sat mighty warrior Johns,&lt;br /&gt;
resplendent in his shining armor.  Behind and to the side squatted his&lt;br /&gt;
squire, Toolsman.  The metal pot began to glow.  Images began to form&lt;br /&gt;
above the bubbling stew.  Fighters and monsters danced in the wispy&lt;br /&gt;
smoke.  Toolsman gasped and took Johns’s arm.  The knight lord drove&lt;br /&gt;
his elbow into the squire’s cheek.  The warrior leaned close and&lt;br /&gt;
questioned the shriveled hag.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Tell me of black knight Scroder,” commanded Johns, “as you promised to do.”&lt;br /&gt;
&lt;br /&gt;
The witch woman raised her face to stare into Johns’s eyes.&lt;br /&gt;
&lt;br /&gt;
 “He waits for you,” she said, “in the Valley of Ultimate Despair.&lt;br /&gt;
You shall not live to see him though, for you are already betrayed.”&lt;br /&gt;
&lt;br /&gt;
Toolsman looked fearfully to his master, but the crusader’s eyes were&lt;br /&gt;
ever on the crone.  “It is you who betray!” shouted Johns as he seized&lt;br /&gt;
the old woman and forced her into the pot.  Black smoke billowed forth&lt;br /&gt;
and the air was filled with wicked laughter.  In the end only Johns&lt;br /&gt;
and Toolsman remained.  There was no sign of the spiritual guide.&lt;br /&gt;
&lt;br /&gt;
==Lord Herman==&lt;br /&gt;
===(Early 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;=&amp;amp;]RR,...\@@@,.,.++++||\^^^^^&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chariot roared through the battle plain, towed by two giant black,&lt;br /&gt;
slathering rats and carrying the dread lord Sarumak, kingdom smasher&lt;br /&gt;
and orphaner of children.  The dwarves held out the pikes but Sarumak&lt;br /&gt;
swept them aside with his cursed broadsword, Emilplec.  So he reached&lt;br /&gt;
the gates of the dwarf fortress.  The dark lord stepped down from his&lt;br /&gt;
chariot and surveyed the masterwork of architecture.  The gates were&lt;br /&gt;
tall and wide, braced from behind, and no doubt rigged with dozens of&lt;br /&gt;
traps.&lt;br /&gt;
&lt;br /&gt;
It wasn’t long before the dwarves were swept from the field.  Now only&lt;br /&gt;
their citadel remained.  Sarumak ordered his siege engines brought&lt;br /&gt;
forward.  As they reached the wall the dwarves dropped down fiery&lt;br /&gt;
liquid and forced them back.  The evil king was growing frustrated.&lt;br /&gt;
He ordered his sappers to dig under the wall.  It was turning into a&lt;br /&gt;
long campaign, and his army of evil beasts wouldn’t hold together long&lt;br /&gt;
without a victory.&lt;br /&gt;
&lt;br /&gt;
===(5 December 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,..,..@.@@@@@@@@@@@,.||+++++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Eat lead goblin scum!” shouted dwarf warrior Joan as he overturned a&lt;br /&gt;
bucket of heavy metal blocks.&lt;br /&gt;
&lt;br /&gt;
It would seem that terror would strike the hearts of dwarves like&lt;br /&gt;
Joan, now trapped in their fortress tomb.  This was far from the&lt;br /&gt;
truth.  Joan grew bolder the harder he was pressed.  The deeper the&lt;br /&gt;
goblins forced their way in, the more horrible their deaths would be.&lt;br /&gt;
Joan’s father had devised most of the traps in the south market&lt;br /&gt;
burrow.  A dwarf shouted in his ear and beckoned him to come off the&lt;br /&gt;
wall.&lt;br /&gt;
&lt;br /&gt;
“The goblins have dug under the wall,” said the guard captain.&lt;br /&gt;
&lt;br /&gt;
“That’s impossible,” said Joan, “The rock beneath the wall descends&lt;br /&gt;
into the root of the mountain.  It would take hundred years to breach&lt;br /&gt;
that way.”&lt;br /&gt;
&lt;br /&gt;
“None the less,” said the captain, “It is said that Sarumak has power&lt;br /&gt;
over giant moles and possesses the secret of dragon fire.  We have&lt;br /&gt;
analyzed the threat, and there is a danger.  We need an elite unit of&lt;br /&gt;
dwarven commandos to sally forth, determine the nature of the enemy’s&lt;br /&gt;
plans, and put an end to them.”&lt;br /&gt;
&lt;br /&gt;
“You can count on me, Captain,” said Joan.&lt;br /&gt;
&lt;br /&gt;
“Good show,” said the officer in command.  “Assemble the squad before&lt;br /&gt;
the gate at the day’s last light.”&lt;br /&gt;
&lt;br /&gt;
Torches and campfires sprang to life in the invader’s camp as the sun&lt;br /&gt;
sank behind the mountains.  The captain passed in front of a line of a&lt;br /&gt;
dozen dwarves dressed in black, strapped with all manner of weapons.&lt;br /&gt;
They were a mixed bunch.  A few were adventurers looking for glory.&lt;br /&gt;
Some were drunken toughs looking for a brawl.  The rest were released&lt;br /&gt;
fresh from prison, where they were promised freedom if they fought for&lt;br /&gt;
the king.  Joan stood at the end of the line, his right arm across his&lt;br /&gt;
chest.&lt;br /&gt;
&lt;br /&gt;
“My axe is yours,” said Joan.&lt;br /&gt;
&lt;br /&gt;
The captain looked at Joan, appraising the dwarf hero.  “Keep it,” he&lt;br /&gt;
said.  “You will surely need it before the night is through.”&lt;br /&gt;
&lt;br /&gt;
The captain signaled the catapults to begin their barrage.  The&lt;br /&gt;
raining balls of fire were just enough to distract the goblins as the&lt;br /&gt;
gate opened just enough to let a dozen dwarven soldiers out into the&lt;br /&gt;
night.&lt;br /&gt;
&lt;br /&gt;
===(15 January 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;[,.&amp;amp;]TT,..@,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Silently the dwarves wound their way between the campfires around&lt;br /&gt;
which danced the goblins in their orgies of bloodlust.  Ahead was the&lt;br /&gt;
grand tent of Sarumak, six-armed demon from the pit of Thamusula.  Two&lt;br /&gt;
trolls guarded the entrance.  Joan looked to his dwarf Hogan, a&lt;br /&gt;
professional soldier, just let out of prison for failing to meet a&lt;br /&gt;
noble’s mandate.  Summoning him closer, Joan whispered his plan into&lt;br /&gt;
the warrior’s ear.  Hogan stared into his leader’s eyes and blinked&lt;br /&gt;
once.  They both understood the seriousness of the situation.&lt;br /&gt;
&lt;br /&gt;
Hogan had been born the tallest of eight dwarven children.  Freakish&lt;br /&gt;
in size, he was shunned by the others and spent all his spare hours in&lt;br /&gt;
the barracks, smashing sparring dummies.  Now he stepped in front of&lt;br /&gt;
the enemy’s headquarters.  Two giant furry trolls stared down at him.&lt;br /&gt;
Hogan threw down his helmet and shouted at the top of his lungs.&lt;br /&gt;
&lt;br /&gt;
“Where is that coward Sarumak?” he said.  “Dare he come forth and face&lt;br /&gt;
a true opponent!”&lt;br /&gt;
&lt;br /&gt;
A huge black head appeared through the opening in the tent.  Its&lt;br /&gt;
nostrils snorted fire.  Hogan’s jaw went slack and he ran for his&lt;br /&gt;
life.  The huge six-armed demon ran after him and the trolls ran close&lt;br /&gt;
behinds.&lt;br /&gt;
&lt;br /&gt;
===(23 April 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++@@@+@/++@||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarven commandos watched as the demon ran after the intruder, the&lt;br /&gt;
two troll guards following soon after.  Joan ordered the dwarves into&lt;br /&gt;
the tent.  Inside, the ceiling was hung with all manner of bones and&lt;br /&gt;
rotting meat.  Joan stared at a pyramid of severed heads and wondered&lt;br /&gt;
if he had known any of them.  A commando took him by the arm and&lt;br /&gt;
pointed to the table at the center of the tent.  On it were Sarumak’s&lt;br /&gt;
battle plans!&lt;br /&gt;
&lt;br /&gt;
“Master Joan,” said a scruffy looking commando, “what do we do with&lt;br /&gt;
this?”  In the dirty ex-prisoner’s hands lay Emilplec, the infamous&lt;br /&gt;
broadsword of the demon prince.&lt;br /&gt;
&lt;br /&gt;
Smiling Joan snatched up the blade.  He was sure to be named Champion&lt;br /&gt;
now.  With a great sweep of his arm, Joan gathered up the battle plans&lt;br /&gt;
and led the dwarves on a mad dash out of the tent.  All around,&lt;br /&gt;
goblins cried out in alarm.  Halfway on the slope, a runner joined&lt;br /&gt;
them.  It was Hogan.&lt;br /&gt;
&lt;br /&gt;
“How did you fare?  Where is Sarumak?” asked Joan.&lt;br /&gt;
&lt;br /&gt;
Hogan breathed hard and said, “Not far behind Sir!  The mission, did&lt;br /&gt;
we succeed?”&lt;br /&gt;
&lt;br /&gt;
Joan held up the sword and smiled.  Hogan looked at him, questioning.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Stones fell from the ceiling of the great hall as the enemy&lt;br /&gt;
bombardment pounded on.  It had been a relentless barrage ever since&lt;br /&gt;
the commandos returned.  The dwarf king stared out into the empty&lt;br /&gt;
room, deserted save for the commandos and their captain.  The old king&lt;br /&gt;
lifted his heavily lidded eyes and spoke.&lt;br /&gt;
&lt;br /&gt;
“You have news, Captain Willard?”  said the king.&lt;br /&gt;
&lt;br /&gt;
“We have raided the enemy camp,” said the captain.&lt;br /&gt;
&lt;br /&gt;
The king raised an eyebrow.  “What have you brought me?” he asked.&lt;br /&gt;
&lt;br /&gt;
Joan stepped forward and threw down the blade.&lt;br /&gt;
&lt;br /&gt;
“We have captured Emilplec, hated sword of the enemy!” he shouted.&lt;br /&gt;
&lt;br /&gt;
“Fool!” yelled the king.  “Now he will never loosen his grip on our fortress!”&lt;br /&gt;
&lt;br /&gt;
===(16 September 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##||+@/&amp;amp;+||##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Joan hung his head, deeply shamed.  He wanted nothing more than to&lt;br /&gt;
sink into the cracks of the mountain, never to be remembered.  He had&lt;br /&gt;
dealt the enemy a blow so humiliating now there was no chance of&lt;br /&gt;
peace.  A dwarf at his side rose to his feet and stepped before the&lt;br /&gt;
king.  The rest of the commandos watched in wonder.  It was tall&lt;br /&gt;
Hogan.&lt;br /&gt;
&lt;br /&gt;
“It matters not what we do,” shouted the dwarf.  “Sarumak will come&lt;br /&gt;
for us all the same.”&lt;br /&gt;
&lt;br /&gt;
“Who is this dwarf?” asked the king.&lt;br /&gt;
&lt;br /&gt;
“Hogan Longstride,” said Captain Willard from his place at the king’s&lt;br /&gt;
side, “a common criminal.  I shall cut him down, should you wish it.”&lt;br /&gt;
&lt;br /&gt;
“No,” said the king.  “We will hear what this young dwarf has to say.”&lt;br /&gt;
&lt;br /&gt;
Hogan took a breath and fell to his knee, holding the dread sword&lt;br /&gt;
Emilplec out before him.&lt;br /&gt;
&lt;br /&gt;
“To stay behind these walls is to die,” said Hogan.  “Sarumak would&lt;br /&gt;
have us driven into the Underworld, living like goblins in the grimy&lt;br /&gt;
dark.  We must attack!  Drive this sword into the demon’s black&lt;br /&gt;
heart.”&lt;br /&gt;
&lt;br /&gt;
“Joan?” asked the king.  “Do you plan to lead this attack?”&lt;br /&gt;
&lt;br /&gt;
It was certain death and Joan knew it.  He had seen the enemy horde up&lt;br /&gt;
close and there was no way to win, but with the help of this fearless&lt;br /&gt;
dwarf, he now had a way to restore his honor.  Grinding his teeth, he&lt;br /&gt;
took the sword from Hogan and stood before the throne.&lt;br /&gt;
&lt;br /&gt;
“I will strike the demon dead.”&lt;br /&gt;
&lt;br /&gt;
Great rocks and balls of flaming matter passed each other in the sky,&lt;br /&gt;
arching down and smashing tall towers and the siege works below.  No&lt;br /&gt;
one even noticed when the commandos emerged from the front gate.  Joan&lt;br /&gt;
looked up to see Sarumak atop one of his siege towers, directing the&lt;br /&gt;
barrage.  The dwarves fought their way to the tower, cutting through a&lt;br /&gt;
host of unsuspecting goblins and trolls.  One by one, the dwarves were&lt;br /&gt;
struck down.  When they reached the tower, only Joan and Hogan&lt;br /&gt;
remained.  The tall dwarf held off a dozen enemies while Joan climbed&lt;br /&gt;
the wooden structure.&lt;br /&gt;
&lt;br /&gt;
“Burn them!” screamed Sarumak.  “Burn them all!”&lt;br /&gt;
&lt;br /&gt;
The demon turned to see a dwarf behind him, holding a long curved sword.&lt;br /&gt;
&lt;br /&gt;
“That is mine!” cried the demon.  “Give it to me!”&lt;br /&gt;
&lt;br /&gt;
With a flick of the wrist, Joan brought the sword down onto the wrist&lt;br /&gt;
of an outstretched hand, lobbing it off in a bloody arch.  But the&lt;br /&gt;
demon had five more and was said to be devious.  This proved not to be&lt;br /&gt;
the case.  In his bloody rage, Sarumak threw himself onto the&lt;br /&gt;
outstretched sword.  Joan tore the blade from Sarumak’s stomach and&lt;br /&gt;
severed the demon’s head.&lt;br /&gt;
&lt;br /&gt;
The tower began to shift and rock.  Below, the magic creatures&lt;br /&gt;
disappeared in clouds of dust and bursts of flame.  As Joan tried to&lt;br /&gt;
lower himself down the side of the tower, the headless body of Sarumak&lt;br /&gt;
grabbed him by the wrist.  Joan lifted the demon sword, but it became&lt;br /&gt;
glowing hot.  As he dropped it, the sword disintegrated in a spark of&lt;br /&gt;
flame.  The claw released him, and Joan found himself plunging through&lt;br /&gt;
the air.&lt;br /&gt;
&lt;br /&gt;
Hogan caught the hero as he fell.  Together they made their way&lt;br /&gt;
through the army of fleeing goblins, back to the fortress gate.  There&lt;br /&gt;
they were met by much fanfare.  The war was over.  Joan was indeed&lt;br /&gt;
crowned champion, and Hogan became Captain of the Guard, replacing&lt;br /&gt;
Willard, now recently retired.&lt;br /&gt;
&lt;br /&gt;
===(24 December 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.bb@bdbb@bb@ddbbb.,k,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ganagus ran as fast as he could, turning this way and that to throw&lt;br /&gt;
off the posse of dwarves tailing him.  He was close to the kobold&lt;br /&gt;
nest, and if he didn’t stop them now, he would bring the dwarves right&lt;br /&gt;
to it.  Looking down the trail, he could see the dwarves coming, their&lt;br /&gt;
blood hounds leading the way.  Ganagus looked up into the canopy to&lt;br /&gt;
see if the old trap was set and hid behind a tree.&lt;br /&gt;
&lt;br /&gt;
“She’s got him now!” said a dwarf.  “Looks like a whole mess of them.&lt;br /&gt;
They’ll be sorry they ever stole from fortress Heartwears!”&lt;br /&gt;
&lt;br /&gt;
The kobold chopped through the rope with his short sword.  A hive of&lt;br /&gt;
bees fell from the sky, crashing amongst the dwarves.  Ganagus leapt&lt;br /&gt;
out from behind the tree and began to chatter and cackle with glee.&lt;br /&gt;
One of the meaner dwarves saw him and charged out of the chaos,&lt;br /&gt;
brandishing an axe.&lt;br /&gt;
&lt;br /&gt;
“Bacabadabis,” said Ganagus as he turned and fled, a wide grin across his fangs.&lt;br /&gt;
&lt;br /&gt;
===(5 February 2012)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~~k~~kk~~~~~~..,.,@%@,.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That night, when the beaten dwarves returned to the fortress, the king&lt;br /&gt;
pronounced his doom.  The forest would be burned and every living&lt;br /&gt;
thing in it would die.  Someone brought up the elves, but the dwarves&lt;br /&gt;
laughed him down.  The magma pumps were made ready just in time for&lt;br /&gt;
dawn.&lt;br /&gt;
&lt;br /&gt;
When the sun rose that day, it was not the only thing bringing warmth&lt;br /&gt;
to the world.  Rivers of molten rock poured down either side of&lt;br /&gt;
Heartwears Fortress.  Birds and animals ran, squawked and flew as the&lt;br /&gt;
fire spread through the forest.&lt;br /&gt;
&lt;br /&gt;
Ganagus howled as the flames came closer to his home.  Some of the&lt;br /&gt;
kobolds ran, others sought shelter in the nest.  The nest, and all its&lt;br /&gt;
lovely dwarven toys.  There was no time.  Ganagus gathered what&lt;br /&gt;
kobolds would follow and ran to the lake they called Bagadagus.&lt;br /&gt;
&lt;br /&gt;
Floating in the center of the lake with two of his friends, Ganagus&lt;br /&gt;
was surrounded by a ring of fire.  It was possible other kobolds made&lt;br /&gt;
it out, but not likely.  He thought of all that was lost and grew&lt;br /&gt;
angry.  The dwarves think they can hoard all those lovely things from&lt;br /&gt;
us.  They will be made to give all.&lt;br /&gt;
&lt;br /&gt;
“What happened here?” asked the dwarven sheriff.&lt;br /&gt;
&lt;br /&gt;
The two dwarves stood in an ashen field, burnt tree trunks standing&lt;br /&gt;
all around.  At their feet was a body, hardly recognizable as a dwarf.&lt;br /&gt;
It had been bitten and stung a thousand times.&lt;br /&gt;
&lt;br /&gt;
==Insanity Prelude==&lt;br /&gt;
===(1. I forgot, sometime in 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;c@,.ccccccccccc@ccccc@ccc@cccccccccc&amp;lt;/pre&amp;gt;&lt;br /&gt;
Kittens roamed through the halls, as dwarf tanner Kramer worked the&lt;br /&gt;
cat skins.  It seemed his work would never end.  The uncounted vermin&lt;br /&gt;
in the fortress made the cat bellies full, and they bred out of&lt;br /&gt;
control.  Baron Zarkin issued a final order:  “Suffer no cat to live.”&lt;br /&gt;
Death squads searched the corridors for felines, and brought the&lt;br /&gt;
bodies to Kramer.  It was a tough job; Kramer admired cats for their&lt;br /&gt;
aloofness.  Someone tapped him on the shoulder.  It was cat-lord&lt;br /&gt;
Tainaria.&lt;br /&gt;
&lt;br /&gt;
“Who are you?” asked Kramer.&lt;br /&gt;
&lt;br /&gt;
“Who I am is not important,” said the beast-woman.  “Don’t you feel&lt;br /&gt;
that what you are doing is wrong?”&lt;br /&gt;
&lt;br /&gt;
“Yes,” said the dwarf, “but…”&lt;br /&gt;
&lt;br /&gt;
===(2. December 10, 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;cccc,c,.C@.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Stomer,” said Tainaria, snapping her clawed fingers, “take him.”&lt;br /&gt;
&lt;br /&gt;
An enormous walking cat emerged from the shadows.  It was striped and&lt;br /&gt;
grey with a round golden belly.  In its paws it held a large brown&lt;br /&gt;
sack.  The cat people pounced on Kramer, tackling him to the ground.&lt;br /&gt;
They kicked and stomped him until he was knocked senseless.  Tainaria&lt;br /&gt;
looked on as Stomer poured the dwarf into the sack.&lt;br /&gt;
&lt;br /&gt;
Kramer awoke, suffocating in the damp confines of the sack that was&lt;br /&gt;
his prison.  The sack bounced up and down as the cat ran.  At last&lt;br /&gt;
Kramer was thrown down onto the mud.  He peered out of the bag into&lt;br /&gt;
the nauseating sunlight.  He felt a sharp kick to his ribs.&lt;br /&gt;
&lt;br /&gt;
“Come out, killer!” shouted Tainaria.&lt;br /&gt;
&lt;br /&gt;
The dwarf crawled out onto the mossy ground.  He looked around as the&lt;br /&gt;
tall trees and thick green ferns.&lt;br /&gt;
&lt;br /&gt;
“This is the elf forest,” said Kramer.&lt;br /&gt;
&lt;br /&gt;
Stomer drew his lips back across his teeth in a grotesque mockery of a smile.&lt;br /&gt;
&lt;br /&gt;
“You,” said Kramer, “you’re not going to leave me out here!?”&lt;br /&gt;
&lt;br /&gt;
==Meto==&lt;br /&gt;
&lt;br /&gt;
===(9th December, 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;UUUU/UU/U#+!++@@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves hurled boulders down on the invaders as they advanced by&lt;br /&gt;
ladder.  Sharkra smiled, for this meant they had run out of ammunition&lt;br /&gt;
for their war machines.  She dodged out of the way as a human invader&lt;br /&gt;
plunged down past her to a rocky doom.  Sharkra grimaced.  Machines or&lt;br /&gt;
not, these dwarves would fight the death to save their blasted&lt;br /&gt;
mountain.  At last she reached the battlements.&lt;br /&gt;
&lt;br /&gt;
Battle master Sharkra was an evil genius of combat.  It was rumored&lt;br /&gt;
she had sacrificed everything she loved for riches and lost it all&lt;br /&gt;
gambling the same night.  Her very aura smelled of the underworld.&lt;br /&gt;
Now she soldiered for anyone who would pay her.  Pay her and her elite&lt;br /&gt;
troop of mercenaries, the Unholy Band.  This time is was rat-lord&lt;br /&gt;
Gomra that hired her.&lt;br /&gt;
&lt;br /&gt;
Sharkra pulled herself onto the fortress wall.  Members of the Unholy&lt;br /&gt;
Band leapt over the battlements, light on their feet.  Together they&lt;br /&gt;
advanced on the dwarves.  Sharkra wielded a giant mace, while the Band&lt;br /&gt;
pulled rapiers from polished sheaths.&lt;br /&gt;
&lt;br /&gt;
“We have you,” said Sharkra.  “Throw down your weapons and die quickly.”&lt;br /&gt;
&lt;br /&gt;
Something sailed through the air and struck Sharkra in the face, a&lt;br /&gt;
glass flask filled with fuming liquid.  The glass shattered sending&lt;br /&gt;
pain coursing through the evil woman’s body.  She put her hand to her&lt;br /&gt;
face and it came back covered in slime.  She straightened up and&lt;br /&gt;
looked around.  The Unholy Band was laughing at her.  Sadly, this&lt;br /&gt;
wasn’t the first time.&lt;br /&gt;
&lt;br /&gt;
“What are you standing around for?” screeched Sharkra.  “Kill them.”&lt;br /&gt;
&lt;br /&gt;
The vain and evil Sharkra pulled a mirror from her pack which she&lt;br /&gt;
carried at all times.  Her face was never much to begin with, but now&lt;br /&gt;
it was utterly ruined.  Gomra, thought Sharkra, it is all his fault.&lt;br /&gt;
The warrior woman whistled and the Unholy Band followed her as she&lt;br /&gt;
retreated from the fortress.&lt;br /&gt;
&lt;br /&gt;
“It is said,” intoned dwarf captain Duzelm, “that evil shall always&lt;br /&gt;
turn upon itself.”&lt;br /&gt;
&lt;br /&gt;
“What is your plan master?” asked Bally, the dwarven squire.&lt;br /&gt;
&lt;br /&gt;
“We shall follow this villain back to Lord Gomra,” said Duzelm “and&lt;br /&gt;
catch all the rats in the same trap.  Go to the humans in Gelthtown,&lt;br /&gt;
they have the quick steeds we require.”&lt;br /&gt;
&lt;br /&gt;
Before the day was through, the men of Gelthtown had assembled the&lt;br /&gt;
horses, along with master rider Jorna.  She was blond and lean, draped&lt;br /&gt;
in the leathers of a Gelthtown tracker.  The dwarves climbed onto the&lt;br /&gt;
horses and strapped themselves in.&lt;br /&gt;
&lt;br /&gt;
“Are you sure you can keep up with the Unholy Band?” asked Captain Duzelm.&lt;br /&gt;
&lt;br /&gt;
Jorna laughed.  “Just pray I don’t reach Gomra before Sharkra does,” she said.&lt;br /&gt;
&lt;br /&gt;
==Kittah_Khan==&lt;br /&gt;
&lt;br /&gt;
===(12th January, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,~E/~..,.@,..@g@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doom approached with the morning light.  At any moment, Thun expected&lt;br /&gt;
the elves to come along the high branch to his wooden cage.  He had&lt;br /&gt;
been taken while drinking with his dwarves at a fortified position&lt;br /&gt;
along the southern front.  The elves pounced on them like hungry lions&lt;br /&gt;
and disarmed them before they could fight back.  Staring through the&lt;br /&gt;
bars of his cage at the ground so far below, Thun remembered how his&lt;br /&gt;
friends had been taken from the cage and dragged away, lost to hope.&lt;br /&gt;
The elves appeared before the cage bars.  The door swung open and Thun&lt;br /&gt;
struck, spraying the air with a fine red mist.&lt;br /&gt;
&lt;br /&gt;
Ninzul, he called it, the Wooden Axe of Freedom.  Possessed by a&lt;br /&gt;
strange mood,  Thun worked all night in the cage, carving the&lt;br /&gt;
master-work weapon from the wood of the bars with his fingernails.&lt;br /&gt;
With scant effort, Thun hacked his way through the elven guards.  The&lt;br /&gt;
crazed dwarf swung from tree to tree, knocking arrows out of the air&lt;br /&gt;
with Ninzul.  The elves close behind him.  Something gave way, and&lt;br /&gt;
Thun looked up to see an elf cutting away his vine.  Thun let out a&lt;br /&gt;
hoot as he plunged toward the forest floor.&lt;br /&gt;
&lt;br /&gt;
“We must have him,” said the elf prince, “to lose him, after what he&lt;br /&gt;
has done, would disgrace us to the Forest Spirit.”&lt;br /&gt;
&lt;br /&gt;
“Yes, Prince Altera,” said the elf woman.&lt;br /&gt;
&lt;br /&gt;
The elf ruler called for his Jay.  Two elves dragged the giant blue&lt;br /&gt;
bird from his pen.  Altera mounted the great bird.  His woman, elf&lt;br /&gt;
mistress Renere, leapt onto the saddle behind him.  She held in her&lt;br /&gt;
hands Creneri, the bow of courage.  Prince Altera knew there was no&lt;br /&gt;
hope for the dwarf but, not being the kind to leave things to chance,&lt;br /&gt;
he called for the chipmunk men.&lt;br /&gt;
&lt;br /&gt;
Soon the tree was crawling with small, hairy creatures, vaguely humanoid.&lt;br /&gt;
&lt;br /&gt;
“You will tell every animal person in the kingdom to hunt for this&lt;br /&gt;
dwarf,” ordered the prince.  “Every needle of the forest will turn&lt;br /&gt;
against him.”&lt;br /&gt;
&lt;br /&gt;
The heart in his chest felt as though it would beat right out of him.&lt;br /&gt;
His lungs burned like forge fire.  He looked to his side to see a man&lt;br /&gt;
in green hopping along next to him.  It turned to him revealing a&lt;br /&gt;
horribly distorted insectoid face.  A grasshopper man.  Thun skidded&lt;br /&gt;
to a halt and wielded the axe over his head.&lt;br /&gt;
&lt;br /&gt;
“I yield, great warrior,” said insect in his clicking way.  “I come,&lt;br /&gt;
show you not all creatures follow the elf prince.”&lt;br /&gt;
&lt;br /&gt;
“What have you to gain from aiding my escape?” asked Thun, lowering his weapon.&lt;br /&gt;
&lt;br /&gt;
“The dwarves in the south,” said the grasshopper man.  “If you lead&lt;br /&gt;
them back this way, they will put an end to the elves?”&lt;br /&gt;
&lt;br /&gt;
The dwarf looked down at his new green friend.  “That,” he said, “I&lt;br /&gt;
promise you.”&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Explosions rocked the southern fortifications as the giant hawks&lt;br /&gt;
dropped great boulders and bags of poison gas.  Thun looked through a&lt;br /&gt;
slit in the fortress wall.  The elf forest was only a ballista shot&lt;br /&gt;
away.  Already the sky was traced with fiery shots from the siege&lt;br /&gt;
engines, slamming into the trees beyond.  The dwarf warlord approached&lt;br /&gt;
the hero.&lt;br /&gt;
&lt;br /&gt;
“It will take three more weeks before our fortifications are close&lt;br /&gt;
enough to strike the heart of the forest,” said the warlord.  “I’m&lt;br /&gt;
told you could put an end to this contest.”&lt;br /&gt;
&lt;br /&gt;
“I can lead your vanguard to the heart of the forest,” said Thun.&lt;br /&gt;
&lt;br /&gt;
The dwarven leader looked at the legendary axe and back at Thun.  He nodded.&lt;br /&gt;
&lt;br /&gt;
The air was quiet as Thun and his dwarves approached through the tall&lt;br /&gt;
grass.  The barrage had been called off to lure the elves into a false&lt;br /&gt;
sense of security.  The smell was sweet with burning wood.  The ground&lt;br /&gt;
was covered with smoldering craters where the elves had quenched the&lt;br /&gt;
dwarven fireballs.  Further inside, the grasshopper man was waiting.&lt;br /&gt;
&lt;br /&gt;
Through a dry creek the dwarves marched.  They held their crossbows at&lt;br /&gt;
the ready.  The grasshopper man signaled for them to stop.  He pointed&lt;br /&gt;
with one of his arms.  Thun saw them at once, five elves and a jaguar&lt;br /&gt;
man, waiting to ambush them.  The dwarf did not fail to notice one of&lt;br /&gt;
the elf women was carrying a masterpiece bow of dwarven design.&lt;br /&gt;
&lt;br /&gt;
The dwarves made their way up out of the stream bed and encircled the&lt;br /&gt;
elves.  The jaguar man smelled them and tried to cry out but was&lt;br /&gt;
silenced by a dwarven bolt.  Shots fired in all directions.  The elves&lt;br /&gt;
split and fought to break away.  Thun marked the elf leader’s bow and&lt;br /&gt;
ran after her.  She turned and loosed an arrow at his face.  He ducked&lt;br /&gt;
just in time and looked behind to see a young sapling torn in two by&lt;br /&gt;
the shot.&lt;br /&gt;
&lt;br /&gt;
“You cannot defeat Renere,” said the elf.&lt;br /&gt;
&lt;br /&gt;
Thun drew back the wooden axe and flung it at the elf’s head, but it&lt;br /&gt;
smashed into the tree behind her after striking off her ear.&lt;br /&gt;
&lt;br /&gt;
“My ear!” cried Renere.  “You will pay for this insult.”&lt;br /&gt;
&lt;br /&gt;
The elf threw down the bow and yanked Ninzul out of the tree trunk.&lt;br /&gt;
The other dwarves filed into the clearing.  Thun held up his hand.&lt;br /&gt;
The elf was his.  Silently, the fighters circled.  The dwarves never&lt;br /&gt;
wanted this war, just logs for the furnaces.  Now, looking at this&lt;br /&gt;
bleeding fanatic, Thun knew that the feud could only end by final&lt;br /&gt;
victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Angry Licker==&lt;br /&gt;
&lt;br /&gt;
===(15th January, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@@@@+++@/++@@@@@@@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mad dwarf spun this way and that to confront his pursuers.  He&lt;br /&gt;
held a knife, given to him by his father on his first day at the&lt;br /&gt;
carpentry shop.  He could hear the sheriff shouting, the crowd closing&lt;br /&gt;
in.  Tears rolled down his face.  It felt good that it was over, but&lt;br /&gt;
all that was left was shame.  Pike dwarves were filling into the room.&lt;br /&gt;
Soon they would subdue him, and bring him to the hammerer, to be&lt;br /&gt;
forged anew.  He didn’t really believe that.  He doubted any dwarf&lt;br /&gt;
did.  When he went out, he wouldn’t go out like a dwarf.  He would die&lt;br /&gt;
like an animal.  A new fire glowed in his eyes.  With a savage howl,&lt;br /&gt;
the dwarf charged.&lt;br /&gt;
&lt;br /&gt;
==Flying Olm==&lt;br /&gt;
&lt;br /&gt;
===(30th January, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;TTT,.&amp;quot;&amp;quot;&amp;quot;.,@@@@@,&amp;quot;&amp;quot;.TTTPETTT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The elf watched from above as the dwarves passed below.  One by one,&lt;br /&gt;
the saplings fell to the dwarven machetes.  Let them come in a little&lt;br /&gt;
further, he thought.  The bush would close in behind them, sealing&lt;br /&gt;
them in, away from their kins-dwarves.  Then the forest would claim&lt;br /&gt;
them, lost forever beneath the green of the treetops.  The black&lt;br /&gt;
panther woman drew back her teeth in a snarl.  She turned her body on&lt;br /&gt;
the high branch to address the elf.&lt;br /&gt;
&lt;br /&gt;
“Master Elekain,” it said, “we should kill them now and gnaw on their bones.”&lt;br /&gt;
&lt;br /&gt;
The elf felt the hunger in his teeth.  His temples pulsed with rage.&lt;br /&gt;
His eyes traced the dwarves’ path back to the edge of the forest.  A&lt;br /&gt;
troop of warriors gathered there, bidding their country-dwarves&lt;br /&gt;
farewell.  Elekain drew his blade, a dagger of hardened wood,&lt;br /&gt;
magically sharpened by the river pebbles of the Forest Spirit.  He&lt;br /&gt;
pricked his fingertip and let the blood fall.&lt;br /&gt;
&lt;br /&gt;
The dwarf slapped his neck with a gauntlet and pulled it back to see a&lt;br /&gt;
small smear of blood.  He stepped out of line and scanned the&lt;br /&gt;
treetops, pointing his pike.  Grimacing, he trotted to the front of&lt;br /&gt;
the column.  Captain Dumple didn’t like to be bothered with useless&lt;br /&gt;
reports, but he had a feeling about this.  He stepped up behind the&lt;br /&gt;
head dwarf.&lt;br /&gt;
&lt;br /&gt;
“Speak, Lt. Garndel.”&lt;br /&gt;
&lt;br /&gt;
Captain Dumple was twice as tall as the greatest dwarf warrior.  It&lt;br /&gt;
was rumored that he was sired by a man.  His beard was dark and thick,&lt;br /&gt;
his eyes fierce and flashing.  He had seen a dozen battles and had&lt;br /&gt;
come out without a scratch.  He was a harsh master but was respected&lt;br /&gt;
for he brought victory.  Garndel swallowed his fear.&lt;br /&gt;
&lt;br /&gt;
“Captain,” said Garndel, “the elves are upon us.”&lt;br /&gt;
&lt;br /&gt;
==Schmi==&lt;br /&gt;
&lt;br /&gt;
===(16th March, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;EHEHEHEHEHE#####||@+@@@@+||==O|TTTOTTO+&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic flying horses galloped through the sky carrying the elf warriors&lt;br /&gt;
on bolts of enchanted lightning.  It was war, oh war, that brought the&lt;br /&gt;
warriors hence.  The evil dwarf fighter stood atop the tower of the&lt;br /&gt;
dwarf fortress waiting for them to come.  In his arsenal were a dozen&lt;br /&gt;
flame-throwing catapults ready to spring into action.  Giant trolls&lt;br /&gt;
dragged the ammunition up from the mines.  The dwarf raised his hand.&lt;br /&gt;
A hundred marksdwarves aimed their crossbows.  Rainbows filled the sky&lt;br /&gt;
as the elves approached.  With a final snort, the dwarf let his hand&lt;br /&gt;
drop.&lt;br /&gt;
&lt;br /&gt;
===(23 April, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~/~~U~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When it was over, not a good thing lived.  With the failure of the&lt;br /&gt;
sacred band all hope was lost.  The trees of the forest were swept&lt;br /&gt;
from the earth, and those luckless beings that lived were enslaved to&lt;br /&gt;
the evil dwarf fortress.  The dwarves delved deep into the earth and&lt;br /&gt;
released onto it, the horrors of the underworld.  Fed up with the&lt;br /&gt;
world, the gods turned their back on it, leaving only Armok, the blood&lt;br /&gt;
god, to rule alone.&lt;br /&gt;
&lt;br /&gt;
Peasant farmer Alan heard a whistling noise from above and turned his&lt;br /&gt;
head to the blood red sky.  He leapt to the side as a huge broadsword&lt;br /&gt;
landed at his feet.  Alan scratched his head.  The gods ask too much,&lt;br /&gt;
he thought.  All of his ancestors had fought and died in elongated&lt;br /&gt;
wars.  What can he give but his weak life?&lt;br /&gt;
&lt;br /&gt;
==[[User:Hazmat|Hazmat]]==&lt;br /&gt;
===(24 April 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt; ||U+++WWWbbbbWb &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Night, thief of all cheer. When has the sun set on a happy soul in&lt;br /&gt;
Bonverland? Everyone knows the terror that lurks behind every shadow,&lt;br /&gt;
ever since the evil knight Galrod took up residence in Highthorn&lt;br /&gt;
castle. Werewolves and blendecs were at his command. It was said&lt;br /&gt;
that only one thing could end his cursed life, the Golden Shank of&lt;br /&gt;
Allmine. The people wailed with misery, for the shank was said to be&lt;br /&gt;
in the deep dungeon of a dwarf fortress many leagues to the east. It&lt;br /&gt;
was a time of mass panic. That was until the hero Mandack arrived.&lt;br /&gt;
&lt;br /&gt;
==[[User:Kaltor|Kaltor]]==&lt;br /&gt;
===(30 April 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt; ,E..U~~~ &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ash rained from the sky for ten years.  Few were alive that could&lt;br /&gt;
retell the story of that dreadful day, the day the dragon came.&lt;br /&gt;
Through the dusty haze of the burned forest, one could often see elves&lt;br /&gt;
moving about, hopelessly searching the ground for seeds of the sacred&lt;br /&gt;
trees.  Death ruled that mirthless place, and all who dwelt there did&lt;br /&gt;
so in mourning and at the mercy of the dragon.&lt;br /&gt;
&lt;br /&gt;
It was then, ten years since the massacre, that the hero Brandish&lt;br /&gt;
arrived.  He followed the clear stream from the mountain into the&lt;br /&gt;
ravaged valley.  It was then that he stopped to fill his jug.  He&lt;br /&gt;
found the stream water had a strange taste.  It was not water -- it&lt;br /&gt;
was tears.&lt;br /&gt;
&lt;br /&gt;
“What are doing in this wasted valley?” came a voice.&lt;br /&gt;
&lt;br /&gt;
Brandish turn to see an elf girl, starving and covered in rags.&lt;br /&gt;
&lt;br /&gt;
“I come to slay the dragon,” said the hero.&lt;br /&gt;
&lt;br /&gt;
===(2 March 2012)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~~~~U~~~~~~  ?D?&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The elf threw her head back and laughed as a man would at a fool.&lt;br /&gt;
Brandish, angered, threw down his jug.  Deep in his heart he was&lt;br /&gt;
terrified of the little girl, for she was a tool of the dragon.  He&lt;br /&gt;
cursed himself for a coward and stepped forward.  The elf looked at&lt;br /&gt;
him with tired eyes filled hate.&lt;br /&gt;
&lt;br /&gt;
“Sometimes I hope you would kill me,” said the dragon through the&lt;br /&gt;
girl’s lips.  “It has been a long ten years with nothing to chew on&lt;br /&gt;
but dry bones.”&lt;br /&gt;
&lt;br /&gt;
“If it's death you want,” said Brandish, “you shall have it.”&lt;br /&gt;
&lt;br /&gt;
Taken by a sudden fit of tremors, the girl moved this way and that,&lt;br /&gt;
then collapsed into a pile of dust.  After a minute, Brandish let his&lt;br /&gt;
hand fall from the hilt of his weapon.  He wondered if this whole&lt;br /&gt;
valley was peopled only by ghosts and monsters.&lt;br /&gt;
&lt;br /&gt;
Deeper into the wastes he traveled.  Here were the black outlines of&lt;br /&gt;
buildings and the ashen shadows where people and animals fell.  Doubt&lt;br /&gt;
took his heart once more.  He had braved death a thousand times, but&lt;br /&gt;
this was different.  It was said that the dragon could look into your&lt;br /&gt;
very soul.  Brandish did not want to know what weakness the monster&lt;br /&gt;
would find.&lt;br /&gt;
&lt;br /&gt;
==Kaelis Ebonrai==&lt;br /&gt;
===(22 June 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;###UH/###,.,..UH,g.gg,g.ggggg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fierce warrior brushed the feathers out of his face as the battle&lt;br /&gt;
hawk circled for another dive.  He slapped the neck of his winged&lt;br /&gt;
steed and leaned low, one hand on the reins, the other on his deadly&lt;br /&gt;
javelins.  Since the time of the first legends, Geldrix and his men&lt;br /&gt;
had been bird riders.  The ground rushed by as the hawk dove.  The&lt;br /&gt;
goblins never knew what hit them.  Spears fell from the sky like rain.&lt;br /&gt;
Talons tore and beaks pecked.  Seeing the enemy commander, Geldrix&lt;br /&gt;
took the dagger from his teeth and launched from his saddle.&lt;br /&gt;
&lt;br /&gt;
The enemy general rode proud in the saddle.  His dark metal armor was&lt;br /&gt;
festooned with black roses.  Geldrix tackled him off his horse with&lt;br /&gt;
the force of a meteor.  Sitting astride the evil knight, Geldrix&lt;br /&gt;
marked the spot for the death stroke.  As his knife plunged toward the&lt;br /&gt;
knight’s neck, a gauntlet seized him by the wrist.  Geldrix smiled.&lt;br /&gt;
There is still some fight in this one, he thought.  He flipped back&lt;br /&gt;
the enemy’s visor and was shocked by what he saw.&lt;br /&gt;
&lt;br /&gt;
Beneath him lay by far the most beautiful woman in the world.  Pain&lt;br /&gt;
shocked Geldrix’s system as he suffered a blow to the lower body.  He&lt;br /&gt;
rolled to the side, his eyes shut tight in pain.  He could hear the&lt;br /&gt;
woman knight curse him as she kicked him about the neck and head.&lt;br /&gt;
Others came, and he was bound.  He opened his eyes and found himself&lt;br /&gt;
lashed to the back of a horse.  There was nowhere they could take him&lt;br /&gt;
that the hawkmen could not find him, but would he be whole when he was&lt;br /&gt;
found?&lt;br /&gt;
&lt;br /&gt;
===(6 September 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+u~+U++U+UUUUUU&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Geldrix returned to Hawkvir half a man.  Something was missing.  He&lt;br /&gt;
moved like a shadow, avoiding the company of his fellow warriors.  A&lt;br /&gt;
fair lass came to him, offering a cup of wine.  He knocked it away,&lt;br /&gt;
spilling dark liquid onto the carpet of the royal hall.  All went&lt;br /&gt;
silent as the king rose from his throne.  Geldrix hid his face with&lt;br /&gt;
his cloak, staring at the king with a single maddened eye as he&lt;br /&gt;
approached.  The guards opened a door and the king ushered Geldrix&lt;br /&gt;
outside, into a narrow passage.  Once they were alone, he spoke.&lt;br /&gt;
&lt;br /&gt;
“What happened to you out there?” asked the king.  “What was it like&lt;br /&gt;
to be a prisoner of the goblins?”&lt;br /&gt;
&lt;br /&gt;
“I was defeated,” said Geldrix, sobbing.  “I can never be a hawk rider&lt;br /&gt;
again.  I did not escape, as I told the others.  I was traded to the&lt;br /&gt;
dwarves for a crate of dimple-dyed cloth.”&lt;br /&gt;
&lt;br /&gt;
The king looked down on the broken man that was once captain of the&lt;br /&gt;
riders and shook his head slowly.&lt;br /&gt;
&lt;br /&gt;
“Surely there is something you can live for,” shouted the king.&lt;br /&gt;
“Revenge, perhaps?”&lt;br /&gt;
&lt;br /&gt;
Geldrix found it difficult to take the saddle, having spent so long on&lt;br /&gt;
the earth.  Now in the air, he watched the trails for Zona, warrior&lt;br /&gt;
princess of the goblins.  It was all her fault, he kept telling&lt;br /&gt;
himself.  He would strike her down and his manhood would be restored.&lt;br /&gt;
His hand trembled at the reins.  Memories of his time underground came&lt;br /&gt;
flooding back.  Then his eye caught something on the road below, two&lt;br /&gt;
riders heading for the dark mountain.&lt;br /&gt;
&lt;br /&gt;
===(26 September 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.,.&amp;quot;.,&amp;quot;~~,.&amp;quot;.,.@,.g||,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flying low over the road, Geldrix pulled the hood over his head.  With&lt;br /&gt;
a double flip, he launched through the air and landed before the&lt;br /&gt;
riders.  The two goblins sat upon their beak dogs glancing at each&lt;br /&gt;
other.  Geldrix drew his sword and turned his head to the side,&lt;br /&gt;
staring out of the hood with one hateful eye.  The goblins dismounted&lt;br /&gt;
and took up their heavy iron spiked clubs.  One of the goblins stepped&lt;br /&gt;
forward.&lt;br /&gt;
&lt;br /&gt;
“Show your face,” it said, “so we can tell tales of which mighty hero we slew.”&lt;br /&gt;
&lt;br /&gt;
Geldrix’s face burned with anger and shame.&lt;br /&gt;
&lt;br /&gt;
“Coward?” said the mocking goblin.  “Is that it?”&lt;br /&gt;
&lt;br /&gt;
At last, he could take it no more.  He threw back his hood, his blond&lt;br /&gt;
curls blowing in the wind.&lt;br /&gt;
&lt;br /&gt;
“Geldrix?” laughed the goblin.  “You have a lot of nerve showing your&lt;br /&gt;
face around here.”&lt;br /&gt;
&lt;br /&gt;
“Boo!” shouted the goblin.  Overwhelmed by fear, Geldrix dropped his&lt;br /&gt;
sword and ran.  His hawk landed before him but died instantly as a&lt;br /&gt;
crossbow bolt struck its eye.  Geldrix collapsed onto the carcass,&lt;br /&gt;
openly weeping.  The goblins approached, chuckling and calling out&lt;br /&gt;
cruel jokes.  Geldrix screamed out to the heavens.  He stood, ripping&lt;br /&gt;
out two handfuls of feathers.  When the goblins reached him, he threw&lt;br /&gt;
the feathers in their faces and ran, to where the gods only knew.&lt;br /&gt;
&lt;br /&gt;
Breaths came hot and stinging, his boots ankle deep in the forest&lt;br /&gt;
swamp.  Geldrix felt his extreme shame.  He was not a warrior, not&lt;br /&gt;
even a man.  He was the ultimate traitor to all the hawk men, his&lt;br /&gt;
cowardice now a thing of legend.  He planted his butt in a muddy&lt;br /&gt;
puddle and looked up to see a gremlin sitting on a high tree branch.&lt;br /&gt;
&lt;br /&gt;
“Don’t worry, son,” said the creature.  “We all have a little rabbit in us.”&lt;br /&gt;
&lt;br /&gt;
==Robert 'Brightgalrs' Schultz==&lt;br /&gt;
===(31 June 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.Wk,.. //####||@++&amp;gt;||###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No lock was safe from the kobold master thief, Macabis.  The last year&lt;br /&gt;
he broke into the thick-walled castle Varnus.  And only two weeks ago&lt;br /&gt;
he had robbed the goblin dungeon under the Blood Mountain.  But&lt;br /&gt;
Macabis shared the failings of all of his kind.  For to a kobolds&lt;br /&gt;
there was no difference between a rough diamond and a piece of&lt;br /&gt;
shattered glass.&lt;br /&gt;
 &lt;br /&gt;
“You, go here,” said the wizard, pointing at a map scrawled in the dirt.&lt;br /&gt;
 &lt;br /&gt;
“Bring me this.”  The wizard produced from his robes a metal cup.  The&lt;br /&gt;
kobold blinked, its yellow eyes seemed to search for meaning and&lt;br /&gt;
quickly gave up.  The wizard reached into his other sleeve and&lt;br /&gt;
produced a drinking horn.  The kobold screeched and grabbed it with&lt;br /&gt;
both hands.  The humans always had the best drink.  Macabis knew what&lt;br /&gt;
the scratchings on the cup meant.  It was the dwarf fortress of&lt;br /&gt;
Antguard.  He yanked away the horn and slung it over his back.  There&lt;br /&gt;
would be many more such drinks once the wizard had his cup.&lt;br /&gt;
 &lt;br /&gt;
Aliz still felt a little queasy as the sun broke over the mountains.&lt;br /&gt;
He had been on tower duty for two months, punishment for staring too&lt;br /&gt;
long at the beautiful queen.  Had they only know the true subject of&lt;br /&gt;
his avarice.  It was the artifact cup from which she drank.  It had&lt;br /&gt;
the power to make any liquid taste like the finest wine.  As he&lt;br /&gt;
daydreamed, a shadow passed under the castle gate.&lt;br /&gt;
&lt;br /&gt;
==markpank==&lt;br /&gt;
===(27 November 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,&amp;quot;&amp;quot;.&amp;quot;&amp;quot;.,UU,..,.&amp;quot;&amp;quot;,.&amp;quot;||W+++||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Power.  That was all that mattered.  Evil wizard Marcon commanded a&lt;br /&gt;
legion of vampires and all manner of night creatures.  It was the&lt;br /&gt;
daylight that was his greatest weakness.  When all his creatures&lt;br /&gt;
crawled back into their graves, there he was, nothing but a lonely old&lt;br /&gt;
man in a crumbling tower.  The peasants of the village knew to stay&lt;br /&gt;
away from the ugly building.  It was rumored you could see a mournful&lt;br /&gt;
eye staring out of the highest window, resenting all that lived.&lt;br /&gt;
&lt;br /&gt;
Young page Allen took the hand of his best girl Mandy and raced&lt;br /&gt;
through the dawn village on a lover’s tryst.&lt;br /&gt;
&lt;br /&gt;
“Where are we going, my love?” asked Mandy.&lt;br /&gt;
&lt;br /&gt;
“To Marcon tower,” said the boy.  “They will never look for us there.”&lt;br /&gt;
&lt;br /&gt;
“No!” cried Mandy.  “A thousand times no!  That place is haunted.”&lt;br /&gt;
&lt;br /&gt;
“What’s a matter Mandy?” mocked Allen.  “Are you afraid of the bogeyman?”&lt;br /&gt;
&lt;br /&gt;
===(18 December 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.||&amp;gt;W&amp;gt;+UU||,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shafts of light from the failing sun shone through the high windows&lt;br /&gt;
and fell on the lovers as they lay on the grassy floor.  As Allen&lt;br /&gt;
looked up at the inside of the crumbling building, he did so with the&lt;br /&gt;
eyes of a boy who knew he was now a man.  Somewhere in the distance a&lt;br /&gt;
coyote howled.  Night was falling.  Not even Allen was stupid enough&lt;br /&gt;
to stay in Marcon tower after dark.   He tried to sit up, but Mandy&lt;br /&gt;
lay across his arm and would not stir.&lt;br /&gt;
&lt;br /&gt;
With wondrous motion the tower began to transform.  Torches appeared&lt;br /&gt;
on the walls.  Cold stones replaced the grass on which Allen lay.&lt;br /&gt;
Planks of wood sprouted from the walls and unfolded into a great&lt;br /&gt;
spiral stairway.  Chill gripped Allen’s heart as he heard steps&lt;br /&gt;
resounding down the stair.  He tried to pull his hand free but Mandy&lt;br /&gt;
lay still and cold to the touch.  With horror, the young man watched&lt;br /&gt;
as the wizard descended, cloaked and menacing.&lt;br /&gt;
&lt;br /&gt;
“All hope is for naught,” said the wizard.  “The fruit of your deed is&lt;br /&gt;
death eternal.”&lt;br /&gt;
&lt;br /&gt;
===(06 January 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,||U*+++=U=++||,.,o,.,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mandy rose from her place with the jerking movement of a marionette.&lt;br /&gt;
Allen cried out and crawled backward across the floor.  Naked, he ran&lt;br /&gt;
from the tower, the wizard’s evil laughter ringing in his ears.  He&lt;br /&gt;
ran in fear, faster even than the bogeymen the wizard sent to chase&lt;br /&gt;
him.  Finally, his body cut up, bleeding, and exhausted, he collapsed&lt;br /&gt;
on the steps of the temple.&lt;br /&gt;
&lt;br /&gt;
“I pity you Allen,” said the priest, “for it takes such a disaster to&lt;br /&gt;
bring you to the temple of Domon.”&lt;br /&gt;
&lt;br /&gt;
The boy cried and told his tale of terror and woe.  The priest shook&lt;br /&gt;
his head and told him there was little hope for Mandy now.  He handed&lt;br /&gt;
Allen a small gem -- the Eye of Domon.  It was said to pierce all&lt;br /&gt;
darkness.&lt;br /&gt;
&lt;br /&gt;
“You must return to the tower tonight,” said the priest, “lest Mandy&lt;br /&gt;
fall forever.”&lt;br /&gt;
&lt;br /&gt;
That night, Marcon was preparing for the ceremony, giggling like a&lt;br /&gt;
little girl.  Mandy was laid out before him on a stone slab.  Just as&lt;br /&gt;
he raised the dagger for the death stroke, Allen kicked in the door.&lt;br /&gt;
Marcon made to spit out a curse when the boy raised up the Eye of&lt;br /&gt;
Domon.  With a shriek, Marcon transformed into a barn owl and escaped&lt;br /&gt;
through the open ceiling.&lt;br /&gt;
&lt;br /&gt;
===(02 April 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;|++UuU++++U|N.,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“There is nothing we can do for her but wait,” said the priest.&lt;br /&gt;
&lt;br /&gt;
Allen paced the length of the church, stealing glimpses of Mandy’s&lt;br /&gt;
body splayed out on the altar.  He remembered the wizard’s curse.  His&lt;br /&gt;
hand gripped the jewel as he prayed to Domon for mercy.  Mandy cried&lt;br /&gt;
out.  The priest put his hands on the girl’s body and forced her down.&lt;br /&gt;
&lt;br /&gt;
Allen’s eyes went to the windows where candles flickered and went&lt;br /&gt;
out.&lt;br /&gt;
&lt;br /&gt;
“This girl is with child,” growled the priest.  “Where is the father?”&lt;br /&gt;
&lt;br /&gt;
A knock came at the door.  Allen looked to the priest, eyes wild with&lt;br /&gt;
fear.  “Go,” said the priest, turning back to the writhing girl. The&lt;br /&gt;
frightened boy picked up a torch and made his way to the front of the&lt;br /&gt;
darkened church.  Behind him, the girl was screaming between gurgling&lt;br /&gt;
coughs.  He dare not look now.&lt;br /&gt;
&lt;br /&gt;
The door swung open to reveal a terrible phantom.  It wore a tattered&lt;br /&gt;
black robe and its head was a bare skull.  “My master Marcon has sent&lt;br /&gt;
me to take what is his,” it said.  Allen was paralyzed with fear.  The&lt;br /&gt;
girl’s screams had stopped.  Allen turned to see the priest, covered&lt;br /&gt;
in blood.  In his hands he held a baby, squirming and alive, but&lt;br /&gt;
silent as death itself.&lt;br /&gt;
&lt;br /&gt;
===(14 November 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.U/|++++U|.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The air was still, and not an insect stirred in the cursed village.&lt;br /&gt;
It was here that evil was born, and it was here evil would die.  Sir&lt;br /&gt;
Ramet looked to the most pathetic cottage and made his way to the&lt;br /&gt;
door.  When no one answered, he knocked the door off its hinges with a&lt;br /&gt;
blow from his hammer.&lt;br /&gt;
&lt;br /&gt;
He walked through a cloud of dust to see the body of a white haired&lt;br /&gt;
old man, half starved to death.  Ramet put his foot on the man’s&lt;br /&gt;
shoulder and jostled the body.  It was then that he saw that it was&lt;br /&gt;
not a man, but a boy, his hair as white as snow.&lt;br /&gt;
&lt;br /&gt;
“Allen?” said Ramet.  “Know that your treason has cause many a soldier&lt;br /&gt;
to lose his life, and while your son walks the earth, no one is safe.”&lt;br /&gt;
&lt;br /&gt;
“Son?” said Allen to the darkness.  “I have a son?  My poor Mandy.”&lt;br /&gt;
&lt;br /&gt;
Ramet lifted his hammer and Allen seemed suddenly to come to life.&lt;br /&gt;
&lt;br /&gt;
“Wait!” shouted the wretch.  “I hold something which is your only salvation.”&lt;br /&gt;
&lt;br /&gt;
The knight watched as Allen held up a small jewel.&lt;br /&gt;
&lt;br /&gt;
“The Eye of Domon?” asked Ramet, unbelieving.&lt;br /&gt;
&lt;br /&gt;
The two left the cottage and turned toward Marcon’s tower.  The&lt;br /&gt;
crumbling building cast a shadow across the village, the sun hiding&lt;br /&gt;
behind its upper reaches.  It was deserted, but both men knew what&lt;br /&gt;
would happen after sundown, only a few short hours away.&lt;br /&gt;
&lt;br /&gt;
===(14 December 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;U,.,.,.||U/++Ui++||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once they reached the ruined tower, Ramet reached under his cloak,&lt;br /&gt;
behind his ample belly and drew a short, thick sword.  He bid Allen&lt;br /&gt;
come closer and took the Eye from him.  There was a socket in the hilt&lt;br /&gt;
of the blade and the knight drove the jewel home.  A flash of&lt;br /&gt;
light blinded the two men briefly and when he opened his eyes, Allen&lt;br /&gt;
saw Ramet holding the glowing sword before him.&lt;br /&gt;
&lt;br /&gt;
“Behold,” shouted Ramet.  “This is a weapon of Domon.  Take it!  For&lt;br /&gt;
the seed you have spilled now soils the land, and you must put it&lt;br /&gt;
to right.”&lt;br /&gt;
&lt;br /&gt;
Allen touched the sword as the last rays of sunshine faded from behind&lt;br /&gt;
the hills.  Once again, Marcon’s tower rebuilt itself.  Bats flew&lt;br /&gt;
out from the top as all manner of groans and scrapings came from&lt;br /&gt;
inside.  Allen’s courage failed him and he turned to run.  Ramet put&lt;br /&gt;
his hand on the boy’s chest and pushed him back.&lt;br /&gt;
&lt;br /&gt;
“Forget all that,” said the knight.  “It is time you understood the&lt;br /&gt;
consequences of your actions.  I didn’t loose the demon.  You did.&lt;br /&gt;
Take the sword, go in there, and slay the monster.”&lt;br /&gt;
&lt;br /&gt;
The sword of Domon trembled in Allen’s shaking hand as he opened the&lt;br /&gt;
door to the tower.  Calling on all his force of will, he stepped&lt;br /&gt;
inside.  It was dark save for a single candle resting on the floor.&lt;br /&gt;
Beside it knelt a person in a dark colored robe.  Silently, Allen&lt;br /&gt;
stepped up behind and pulled back the hood of the robe with the tip of&lt;br /&gt;
his sword.&lt;br /&gt;
&lt;br /&gt;
“Mandy?” he said.&lt;br /&gt;
&lt;br /&gt;
===(02 February 2012)===&lt;br /&gt;
&amp;lt;pre&amp;gt;U&amp;lt;&amp;lt;&amp;lt;U####/##o##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“I could be Mandy to you,” said the girl, rising from the floor.&lt;br /&gt;
&lt;br /&gt;
Allen’s sword fell to his side, a tear rolling down his cheek.  The&lt;br /&gt;
dark creature brushed the white hair away from his face.  The shadows&lt;br /&gt;
dancing around began to take physical shape.  Allen put his arm around&lt;br /&gt;
the girl.  The world began to spin.  In his mind he could see ghostly&lt;br /&gt;
armies marching across the land.  His lips touched hers.&lt;br /&gt;
&lt;br /&gt;
“That thing is your daughter!” cried Ramet.  “Kill it!”&lt;br /&gt;
&lt;br /&gt;
With a jerk, Allen drove his sword through the girl’s ribs.  The&lt;br /&gt;
creature screamed.  Red gas shot from its mouth and eyes.  Allen&lt;br /&gt;
backed away, disgusted and horrified.  Ramet caught Allen in his arms&lt;br /&gt;
as the building shook and swayed.  Then, all went silent, all but&lt;br /&gt;
Marcon's laughter.&lt;br /&gt;
&lt;br /&gt;
“This villain has lived long enough,” spit Ramet.&lt;br /&gt;
&lt;br /&gt;
Up and Up the knight ran, bounding three steps at a time.  Marcon&lt;br /&gt;
spotted him and quit his laughter quick.  A pair of shadow demons rose&lt;br /&gt;
from the floor, but Ramet barreled straight through them and met&lt;br /&gt;
Marcon at the roof of the tower.&lt;br /&gt;
&lt;br /&gt;
“I don’t suppose you would stab an opponent in the back?” asked Marcon.&lt;br /&gt;
&lt;br /&gt;
The wizard turned and leapt from the tower, transforming into an owl.&lt;br /&gt;
The knight threw his war hammer with all his might.  It struck the&lt;br /&gt;
bird in an explosion of feathers.  Marcon’s lifeless body spiraled&lt;br /&gt;
slowly down to the earth.&lt;br /&gt;
&lt;br /&gt;
When Ramet reached the bottom of the stairs, Allen was on his knees,&lt;br /&gt;
staring at the floor.  The knight lifted him up, leaned close and&lt;br /&gt;
spoke to him.&lt;br /&gt;
&lt;br /&gt;
“Listen,” said Ramet.  “We have something Marcon and your poor Mandy&lt;br /&gt;
don’t have.  A future.”&lt;br /&gt;
&lt;br /&gt;
==suntorvic==&lt;br /&gt;
===(13th December, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;s,.s.C,..@,.,//%%%%%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarf hero Ulkram walked right up to the cyclops's lair.  It was a&lt;br /&gt;
shabby place, just a cave under a grassy hill.  Here and there, stray&lt;br /&gt;
sheep wandered hither and fro, nibbling on the wet grass.  Not a&lt;br /&gt;
stranger to herohood, Ulkram barged inside, axe held high.  Inside, he&lt;br /&gt;
was met with all manner of foul smells.  Dwarven skins lined the walls&lt;br /&gt;
and on the floor was a pile of bearded skulls.  Ulkram was rendered&lt;br /&gt;
senseless by the unimaginable evil.  He went outside to wretch.&lt;br /&gt;
&lt;br /&gt;
“My home is not to your liking?” came a deep voice.&lt;br /&gt;
&lt;br /&gt;
The cyclops was enormous.  In its mighty fist was a shepherd’s cane.&lt;br /&gt;
The monster dropped to one knee.  Ulkram could barely keep his axe&lt;br /&gt;
steady.&lt;br /&gt;
&lt;br /&gt;
“Tell you what,” said the monster.  “How about we play a game?  You&lt;br /&gt;
ask me what I’m thinking, then I you.  If I can’t answer, I let you&lt;br /&gt;
go.  If you can’t answer, you go in my pot.  Agreed?”&lt;br /&gt;
&lt;br /&gt;
Having no other choice, Ulkran nodded his head in agreement.&lt;br /&gt;
&lt;br /&gt;
==Japa==&lt;br /&gt;
===(27th December, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;llllllllllllllllllll,.@,.@@@@@@@@@@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was a beast called the Strangler that lived deep in the forest.&lt;br /&gt;
No one knew what forces woke it, but one night it scaled the walls of&lt;br /&gt;
the dwarf fortress with its four long arms and caught the dwarf king&lt;br /&gt;
as he was star gazing on the royal balcony.  Without a moment’s&lt;br /&gt;
hesitation, the monster pitched the king over the side to meet a&lt;br /&gt;
violent death at the base of the mountain.&lt;br /&gt;
&lt;br /&gt;
At dawn’s light the dwarves set out in search of the creature.&lt;br /&gt;
Captain Aliz, who had been trusted with the safeguarding of the king's&lt;br /&gt;
life, now sought vengeance.  He lead his posse of a dozen dwarves,&lt;br /&gt;
with twenty gray langurs leading the way.  As they entered the forest&lt;br /&gt;
Aliz pounded his chest and prayed the Forge Father for victory.&lt;br /&gt;
&lt;br /&gt;
===(4th February, 2011)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;lllllTS-@,lllll,.@@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the base of an ancient tree, a langur called out.  As the dwarves&lt;br /&gt;
came rushing, swords drawn, more gray langurs scaled the tree.  The&lt;br /&gt;
strangler stirred from its den.  Its four muscular arms flexed as it&lt;br /&gt;
crawled from the knot in the tree.  It blinked its three black eyes&lt;br /&gt;
and gave out a loud hoot through its shark-like teeth.&lt;br /&gt;
&lt;br /&gt;
The monkeys pounced one after another and the strangler knocked them&lt;br /&gt;
away.  They kept coming and even the four hands of the monster were&lt;br /&gt;
not enough to swat them all.  The langurs grabbed onto the monster's&lt;br /&gt;
legs.  Others mounted the strangler's head and poked its eyes as the&lt;br /&gt;
dwarves cheered below.&lt;br /&gt;
&lt;br /&gt;
Branches cracked and snapped as the strangler fell.  With a mighty&lt;br /&gt;
crunch, the monster slammed into the forest floor.  As the dwarves&lt;br /&gt;
closed in, the strangler coughed up blood, clearly dying.  Aliz&lt;br /&gt;
prodded his sword under the creature’s chin.&lt;br /&gt;
&lt;br /&gt;
“Who sent you?” demanded the dwarf.&lt;br /&gt;
&lt;br /&gt;
“You know very well who,” said the monster as it died.&lt;br /&gt;
&lt;br /&gt;
===(23rd May, 2011)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;++Ao@++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It could only be Malfacto, the evil necromancer.  Once Malfacto was a&lt;br /&gt;
greedy dwarf with his eyes on the throne.  Universally loathed, the&lt;br /&gt;
wretched dwarf wandered the wilds, finding that not even the animals&lt;br /&gt;
would tolerate him.  He wasted his days away, scavenging meat like a&lt;br /&gt;
jackal and playing with bare bones.&lt;br /&gt;
&lt;br /&gt;
It was at the depths of his insanity that a vision came to him.  It&lt;br /&gt;
was an angel clothed in darkness, a spirit of some foreign religion.&lt;br /&gt;
It beckoned to him and he came, through the jungle and to a lost&lt;br /&gt;
temple.  As he neared the temple’s entrance he had to do his best to&lt;br /&gt;
avoid stepping on the human bones that littered the ground.&lt;br /&gt;
&lt;br /&gt;
The entire time he was in the temple, Malfacto couldn’t shake the&lt;br /&gt;
feeling that the ever-present skulls turned to watch him.  The shade&lt;br /&gt;
lead him to the altar at the center of the ossuary.  On top was a&lt;br /&gt;
table marked with dashes and dots, some alien language.  The angel&lt;br /&gt;
moved its hand over the markings and they became words in the dwarven&lt;br /&gt;
tongue.&lt;br /&gt;
&lt;br /&gt;
Such were the beginnings of Malfacto, and Aliz knew he had to stop&lt;br /&gt;
him.  No dark wizard would sit on the throne.  He ordered the monkeys&lt;br /&gt;
made ready.  There would be more than jungle monsters to hunt tonight.&lt;br /&gt;
&lt;br /&gt;
===(24th April, 2012)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;@/+++ahssGccbGshggg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The forest was creepy, dark and deep, but Aliz had far to go before he&lt;br /&gt;
reached Malfacto’s temple.  The monkeys fanned out, beating the bushes&lt;br /&gt;
and trees and howling as Aliz loaded a bolt into his crossbow.  How&lt;br /&gt;
low could a dwarf sink?, he thought.  Malfacto the dark wizard.&lt;br /&gt;
Malfacto the cannibal cultist.  It would all end tonight.&lt;br /&gt;
&lt;br /&gt;
Something rushed through the bushes, excited by the grey langurs.&lt;br /&gt;
Aliz aimed his weapon.  It was a rhesus macaque, the eyes of the&lt;br /&gt;
enemy.  The animal just barely dodged the bolt shooting past its left&lt;br /&gt;
ear.  Aliz hooted to his monkeys and they gave chase.&lt;br /&gt;
&lt;br /&gt;
When the dwarf monkey master reached the macaque, it wasn’t in good&lt;br /&gt;
shape.  Aliz came to it and grabbed it by the chin.  He raised its&lt;br /&gt;
head to him and stared into its remaining eye.&lt;br /&gt;
&lt;br /&gt;
“Malfacto,” said Aliz, “I know you are in there.  Know you will pay&lt;br /&gt;
for the life you took, your rightful king.”&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
“Master?” asked the australopithecus.  “Did you have the dream again?”&lt;br /&gt;
&lt;br /&gt;
“The hero is near,” said Malfacto, rising from his sarcophagus.&lt;br /&gt;
“Ready the apes.”&lt;br /&gt;
&lt;br /&gt;
The creature ran from the room panting as the evil wizard brushed the&lt;br /&gt;
dust from his robes.  Once the champion was dead, nothing would stand&lt;br /&gt;
between him and the crown.  Slowly, he made his way to the top of the&lt;br /&gt;
pyramid.  Venomous plants snaked their way all over the stone slabs.&lt;br /&gt;
Once at the top, he surveyed his army.  Hundreds of simians of all&lt;br /&gt;
types and descriptions jumped and howled before the temple.  A homo&lt;br /&gt;
habilis arrived with Malfacto’s staff.  Taking it, he spoke.&lt;br /&gt;
&lt;br /&gt;
“Soon they will know to fear our power!” shouted Malfacto.&lt;br /&gt;
&lt;br /&gt;
A siamang began to hoot and soon all the apes were howling and beating&lt;br /&gt;
their chests.  The jungle was alive with hatred.  Aliz could hear them&lt;br /&gt;
from almost a league away.  It was clear now that the wizard must be&lt;br /&gt;
stopped.  Aliz could very well be the only dwarf standing between the&lt;br /&gt;
fortress and oblivion.&lt;br /&gt;
&lt;br /&gt;
==Alluvian_Est-Endrati==&lt;br /&gt;
===(19th December, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~..pppp.,.,@,..,.,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the frozen wastes far to the south, the dwarves toiled to construct&lt;br /&gt;
a mighty fortress out of glacial ice.  Beyond the frozen walls, at the&lt;br /&gt;
edge of the snowy island, penguin men watched with fascination.  At&lt;br /&gt;
the center of the iceberg, an underwater volcano rooted the floating&lt;br /&gt;
ice in place.  It had not erupted in a hundred years, but the dwarves&lt;br /&gt;
tested the mountain’s patience with their constant digging.  Arud the&lt;br /&gt;
penguin man leaned toward his friend and whispered.&lt;br /&gt;
&lt;br /&gt;
“I think these creatures may be more trouble than a pack of leopard&lt;br /&gt;
seal,” he said.&lt;br /&gt;
&lt;br /&gt;
The wind blew harsh, clouding their view.  A small man appeared&lt;br /&gt;
through the blizzard.  His beard was frozen and his skin was blue with&lt;br /&gt;
cold.  In his hand he held an iron pick.  The penguin men looked at&lt;br /&gt;
each other and clucked.  The dwarf reached them, leaned on his pick&lt;br /&gt;
and spoke.&lt;br /&gt;
&lt;br /&gt;
“You must help us,” he said.&lt;br /&gt;
&lt;br /&gt;
===(20th February, 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~ppp,,,.,.,p,.!@!,.,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A red light shone from further up the iceberg.  Seconds later the trio was rocked by a wave of hot gas.  The penguins fell to their bellies and slid toward the relative safety of the sea.  At the last minute, Arud turned to see the dwarf thrashing on the icy slope, his coat on fire. Arud turned and jumped to his feet, leaving his puzzled friend behind.&lt;br /&gt;
&lt;br /&gt;
“Come friend,” said the penguin man, slapping the flames from the dwarf’s coat, “we must leave this island.”&lt;br /&gt;
&lt;br /&gt;
“You don’t understand,” said the dwarf.  “This island was chosen. At the heart of the mountain is the Fire Star, a jewel so powerful it could turn night to day.  Please, Forge Father, forgive our tampering. We sought to take it for our own and it became misaligned. Look there!”&lt;br /&gt;
&lt;br /&gt;
A ray of light shot up from the volcano. Arud felt the heat on his face. The jewel’s power caused clouds to burst into flame and burned its signature into the blue vault of the sky.  The penguin man did not understand, but he knew he must act.  He pulled the dwarf to his feet with his flipper and together they ran into the smoking ruin.&lt;br /&gt;
&lt;br /&gt;
===(10th August, 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;UW||UUUUUUUU,.\U,..UUUUUU&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hanging bodies twitched against the wall of the evil castle.&lt;br /&gt;
Thalfor had heard of the witch’s power.  That was why he allowed&lt;br /&gt;
himself to be taken prisoner.  The others around him looked far worse&lt;br /&gt;
off.  They trembled as they passed under the menacing gate.&lt;br /&gt;
Everywhere were the sounds of screaming men.  Behind, zombies with&lt;br /&gt;
whips drove the crowd into the blood-soaked courtyard.&lt;br /&gt;
&lt;br /&gt;
Before the prisoners, at the top window of the keep, stood Camestra&lt;br /&gt;
the Wicked.  One could say she may have been beautiful once, but now&lt;br /&gt;
she was sickly and pale.  Behind her stood a brawny zombie, tall and&lt;br /&gt;
menacing.&lt;br /&gt;
&lt;br /&gt;
“Now you shall all die,” said the witch.  “But one of you shall be my&lt;br /&gt;
new body servant.  Old Donus is beginning to give off a nasty odor.”&lt;br /&gt;
&lt;br /&gt;
The prisoners began to panic.  Armed zombies closed in for kill.&lt;br /&gt;
Thalfor reached to his inner thigh and pulled out a hidden blade.  One&lt;br /&gt;
by one he cut down the zombies.  Camestra brought her hand to her&lt;br /&gt;
mouth and Donus let out a low groan.&lt;br /&gt;
&lt;br /&gt;
“No one will die today,” said Thafor, “that hasn’t died before.”&lt;br /&gt;
&lt;br /&gt;
==[[User:Vattic|Vattic]]==&lt;br /&gt;
===(27th December, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;kBkBkBkBkB&amp;quot;&amp;quot;,.&amp;quot;&amp;quot;.,\U\U\U\U&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thunder across the midnight plain.  Captain Gilroy and his men had&lt;br /&gt;
been marching all day in the driving rain, all to bring news of the&lt;br /&gt;
defeat at Tradalfadad.  If they did not reach the castle soon, the&lt;br /&gt;
king’s legions would be unready to face the enemy already at their&lt;br /&gt;
doorstep.   Gilroy looked at the thick grass to the sides of the&lt;br /&gt;
trail.  Something charged out of the grass behind him, knocking one of&lt;br /&gt;
the soldiers senseless.&lt;br /&gt;
&lt;br /&gt;
“Bacabadabis!”&lt;br /&gt;
&lt;br /&gt;
“Kobolds,” shouted Gilroy.  “Make ready!”&lt;br /&gt;
&lt;br /&gt;
The knights drew their swords as out of the grass charged a dozen&lt;br /&gt;
menacing beasts, kobolds on their backs.  Keebis Clan, thought Gilroy,&lt;br /&gt;
the boar riders.  The head kobold was a mean-looking creature, not&lt;br /&gt;
cowardly like the rest.  Gilroy took aim at him and lowered his visor.&lt;br /&gt;
He set his leg and charged, sword raised over his head.  Unflinching,&lt;br /&gt;
the kobold kicked the sides of his wild boar and held his spear for&lt;br /&gt;
the kill.&lt;br /&gt;
&lt;br /&gt;
==[[User:Zai|Zai]]==&lt;br /&gt;
===(19 December 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,CT,.,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mining of the dwarves was as an irritating vibration in the bronze giant’s head.  For five hundred years he had struck a heroic pose.  Now his anger was so great, he must act.  Stiffly at first, the colossus dismounted his pedestal.  A jungle had grown up around his temple since he had been placed there.  Where were those who worshiped at the shrine?  Dead, while the dwarves lived?  There would be nothing left of their mountain but rubble.&lt;br /&gt;
&lt;br /&gt;
As he passed through many lands, his anger would not fade, for it was as large as he was.  He did not usually care for what he stepped on, but this time was different.  He stopped for a moment and looked below.  Underneath his foot was a tiny speck.  He pinched it up and held it before his eyes.  It was a giant tortoise.&lt;br /&gt;
&lt;br /&gt;
==[[User:CharlesPeter|CharlesPeter]]==&lt;br /&gt;
===(6 January 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;UU,.~U~,.\b,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The adventurers made their way into the hive.  Long had the bee women&lt;br /&gt;
tormented the people of Bodarga.  Bram would put an end to this&lt;br /&gt;
nonsense.  The adventurers entered the huge structure through a large&lt;br /&gt;
hexagonal door.  The tunnel turned and twisted at strange angles.&lt;br /&gt;
Everywhere was the ever-present buzzing of the enemy.  Suddenly a bee&lt;br /&gt;
woman appeared, wielding a stinger spear.  Bram let out a warrior cry&lt;br /&gt;
and charged at her, brandishing a sword.  Suddenly his feet sank into&lt;br /&gt;
the floor.  A honey trap!&lt;br /&gt;
&lt;br /&gt;
==[[User:Sowelu|Sowelu]]==&lt;br /&gt;
===(6 January 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;ccccc,.,.||,.,@,.,.@,..c||sssss||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like wild banshees, the calls of the coyotes went on all night,&lt;br /&gt;
disturbing the dwarf outpost and all within.  Watch-dwarf Aliz took up&lt;br /&gt;
his torch and scaled the stairs of the wooden tower that stood at the&lt;br /&gt;
gatehouse of their wooden palisade.  Nothing.  Nothing, but the hated&lt;br /&gt;
forest that stood upon the rolling hills on which their wooden&lt;br /&gt;
fortress sat.  It was risky to mine out in the wilderness, away from&lt;br /&gt;
the mountains.  But without risk there is no profit, and danger is its&lt;br /&gt;
own reward.&lt;br /&gt;
&lt;br /&gt;
They kept sheep behind that wooden fence.  Nali could smell them.  The&lt;br /&gt;
short hairy man things look easy enough to outrun, but they were like&lt;br /&gt;
men, they would have weapons, and fire.  But Nali’s charge were&lt;br /&gt;
hungry.  A coyote nipped at Nali’s hairy leg.  Nali tussled the&lt;br /&gt;
coyote’s head. It would be tonight.&lt;br /&gt;
&lt;br /&gt;
The coyotes howled from the woods in front of the gate whilst Nali&lt;br /&gt;
made his way around the back of the fortress, clutching a pair of&lt;br /&gt;
spears.  When he reached the darkest spot, he wedged a spear against&lt;br /&gt;
the wall and used it to lift himself over the side.  He made his way&lt;br /&gt;
carefully past the drunken dwarven guards to the place where the sheep&lt;br /&gt;
were penned.  Just as he was about to open the gate, he froze.&lt;br /&gt;
&lt;br /&gt;
“Coyote man!”&lt;br /&gt;
&lt;br /&gt;
==[[User:Usurper|Usurper]]==&lt;br /&gt;
===(7 January 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~~~~@,...,.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The calls of the loons echoed across the misty lake.  Aliz had come&lt;br /&gt;
here from the mountain to seek answers, and as he looked up to the&lt;br /&gt;
hills leading down to the water, his heart still felt sorrow.  He was&lt;br /&gt;
cursed, you see.  Every weapon he made would break, and every&lt;br /&gt;
foundation he laid would falter.  This was an ill fate for a dwarf.&lt;br /&gt;
Aliz fell to his knees at the water’s edge and prayed to the faeries&lt;br /&gt;
that dwelt there.&lt;br /&gt;
&lt;br /&gt;
“Why do you cry, Aliz?” said a resounding voice.&lt;br /&gt;
&lt;br /&gt;
“All the work I do is of dust,” cried the dwarf.  “Why do the gods let me live?”&lt;br /&gt;
&lt;br /&gt;
“But your weapons are destined to bring down giants,” said the voice,&lt;br /&gt;
“and your works to last till the end of time.”&lt;br /&gt;
&lt;br /&gt;
==[[User:Gunslinger|Gunslinger]]==&lt;br /&gt;
===(7 January 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;aa,.a,.W,.%,%%,.T&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wizard walked barefoot along the sandy lake bottom, schools of&lt;br /&gt;
axolotls swimming around his toes.  Through the murky water, the&lt;br /&gt;
wizard could see the remains of a wrecked ship.  The salamanders&lt;br /&gt;
guided him through a hole in the wooden hull.  In the darkness the&lt;br /&gt;
wizard noticed the faintest light.  It was coming from a chest half&lt;br /&gt;
buried in the sand.&lt;br /&gt;
&lt;br /&gt;
Before the wizard could open the treasure chest a shock wave shot&lt;br /&gt;
through the water, knocking the wizard flat on his back.  The ship&lt;br /&gt;
tore in half revealing a huge monster covered in waving aquatic&lt;br /&gt;
plants.  It was the titan of the lake.  The axolotls scattered in all&lt;br /&gt;
directions.  The wizard scuttled backward.  He could not speak, making&lt;br /&gt;
his charms useless.  It was to be a battle of flesh and steel.&lt;br /&gt;
&lt;br /&gt;
==[[User:Haggle|Haggle]]==&lt;br /&gt;
===(18 January 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@@++U+%++||,.,.MU,.MU,.MU&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Toward the light,” cried Sot, master of the moth riders.  The&lt;br /&gt;
squadron descended in wild corkscrews, falling toward the dwarf&lt;br /&gt;
fortress.  But Sot had dived too soon.  Flaming arrows shot up from&lt;br /&gt;
the castle walls, confusing the giant insects.  Sot’s mount took three&lt;br /&gt;
hits and died in mid air.  The moth leader took the reins hard and&lt;br /&gt;
tried to pull the moth out of a death spiral.  He hit the ground hard&lt;br /&gt;
and rolled across the paved stone, jumping up in a combat stance.&lt;br /&gt;
When he saw the two dozen dwarves that approached him, he took off his&lt;br /&gt;
chitin helmet, pointed at the closest dwarf and spoke.&lt;br /&gt;
&lt;br /&gt;
“Let’s see what you’ve got, half-man.”&lt;br /&gt;
&lt;br /&gt;
==[[User:Narushima|Narushima]]==&lt;br /&gt;
===(06 February 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;||%@~+|++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Tosid, Aliz, and Sedil watched with anticipation as the workers&lt;br /&gt;
chiseled through layer after layer of raw adamantine. The dwarves had&lt;br /&gt;
long imagined this moment, a reality of eternal wealth. There was a&lt;br /&gt;
scream, then another. The mineral vein on which they were mining fell&lt;br /&gt;
away into darkness.&lt;br /&gt;
&lt;br /&gt;
Aliz awoke in the manager’s barracks. It had all been a dream, but&lt;br /&gt;
his hands were wet. He hopped off the top bunk and slid on a puddle&lt;br /&gt;
of liquid. It was blood. He stood up to see Tosid in the bottom&lt;br /&gt;
bunk, stone dead.&lt;br /&gt;
&lt;br /&gt;
“Could I have done this in my sleep?” thought Aliz. “But I was just&lt;br /&gt;
at the mining ceremony. Where is Sedil? First things first. Where&lt;br /&gt;
do I hide the body?”&lt;br /&gt;
&lt;br /&gt;
==[[User:Ves|Ves]]==&lt;br /&gt;
===(08 February 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.@@@Ugg,..,.,?J?&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some say the world rests on the back of a giant tortoise.  Only few would know for sure.  The dark wizard Afbacam was fleeing from justice when he escaped through the cracks of the earth.  Ramet followed him.  He was hero to his tribe, and with all the villages’ money, he had hired a band of dwarves to take him through the darkest recesses of the world. &lt;br /&gt;
&lt;br /&gt;
“The gorlak said he went that way,” screamed the dwarf, “so he went that way!”&lt;br /&gt;
&lt;br /&gt;
It went on for hours like this.  Ramet and the gorlaks watched inside the dark grotto as the dwarves fought and cussed.  They had been traveling the dark roads underground for days.  There was no sunshine, and the whiskey had long since run dry.  Ramet took to his feet and sighed.  Slowly he meandered toward the direction the gorlak indicated.&lt;br /&gt;
&lt;br /&gt;
“Don’t venture there alone,” suggested the little yellow creature.  “The Jabberer might get you.”&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;br /&gt;
&lt;br /&gt;
==[[User:Psitaylor|Psitaylor]]==&lt;br /&gt;
===(2 April 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,|++++|@,.U.,.T,.,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The footstep of doom fell hard on Tiger Valley. Many of the elves and&lt;br /&gt;
dwarves that lived there peaceably watched with horror as Mount Ugath&lt;br /&gt;
erupted. Clouds of purple fog flowed down the sides of the mountain&lt;br /&gt;
and engulfed the valley. In a few days the dust settled. No one&lt;br /&gt;
thought anything was the worse for wear. Not at first.&lt;br /&gt;
&lt;br /&gt;
“The Valley of the Waking Dead?” asked the poacher. “Aye, you are&lt;br /&gt;
headed in the right direction. Tiger Valley they once called it. But&lt;br /&gt;
you don’t want to go that way boy.”&lt;br /&gt;
&lt;br /&gt;
The young man thanked the grizzled hunter and went on his way. Casser&lt;br /&gt;
was the eldest son of King Darek. With all his younger brothers&lt;br /&gt;
beginning to cast their eyes on his aging father’s throne, Casser knew&lt;br /&gt;
he had to prove his worth as a hero.&lt;br /&gt;
&lt;br /&gt;
The entrance to the valley was a steep cliff following a tumbling&lt;br /&gt;
stream. Prince Casser bid his page return his horse to the castle and&lt;br /&gt;
descended into the valley alone. When he reached the bottom, he&lt;br /&gt;
looked up to see the green, glowing trees in the bright sun. There&lt;br /&gt;
was not a sound in the whole valley.&lt;br /&gt;
&lt;br /&gt;
At long last he found the village. The fields were neatly kept, but&lt;br /&gt;
there was no animal in sight. Not one living being. Casser moved to&lt;br /&gt;
one of the thatch-roofed huts. He put his gauntlet to the door and it&lt;br /&gt;
swung open. Inside the furniture was all in order. Dinner places&lt;br /&gt;
were set at the table.&lt;br /&gt;
&lt;br /&gt;
There was no food. No people. Casser was taken by a sudden hunger.&lt;br /&gt;
He looked in his pack and found it empty. His servant had forgotten to&lt;br /&gt;
fill it. He grew angry, but his frustration vanished when he spied&lt;br /&gt;
it. An apple hung low on a tree just outside the house. He emerged&lt;br /&gt;
from the cabin and reached out for the fruit.&lt;br /&gt;
&lt;br /&gt;
“Don’t do it,” said a voice from deeper in the village.&lt;br /&gt;
&lt;br /&gt;
Casser looked to see a dwarf girl, strangely glowing with some fell&lt;br /&gt;
light. Casser brought the apple away from his lips and spat. What&lt;br /&gt;
had happened to this place? He looked away from the strange phantom&lt;br /&gt;
and up at the mountain. It was said a dragon lived there.&lt;br /&gt;
&lt;br /&gt;
“Had you taken one bite of that apple, you would be ‘stone dead’ as&lt;br /&gt;
you humans are fond of saying,” said the dwarf. “Not now. Not days&lt;br /&gt;
from now. But soon. This whole valley is poisoned. Its only&lt;br /&gt;
inhabitants are the dead. You must save us.”&lt;br /&gt;
&lt;br /&gt;
The prince retreated as the girl approached. Other spirits began to&lt;br /&gt;
appear from the houses.&lt;br /&gt;
&lt;br /&gt;
“You must kill the dragon,” she said, “and end the curse. You have no&lt;br /&gt;
choice. You have already breathed the air of the valley. Your fate&lt;br /&gt;
is sealed, along with all of ours.”&lt;br /&gt;
&lt;br /&gt;
Running back toward the waterfall, Casser knew he had failed the test&lt;br /&gt;
of manhood. He climbed and climbed, not stopping till he breathed the&lt;br /&gt;
sweet air of the real world. One of the lord’s squires was there.&lt;br /&gt;
“That didn’t take very long,” said the smart ass. “The underworld&lt;br /&gt;
must not sire demons like it used to.”&lt;br /&gt;
&lt;br /&gt;
On the ride home, Casser felt an itch under his gauntlet. He removed&lt;br /&gt;
the metal glove and found his hand red and inflamed. He poked at his&lt;br /&gt;
blackened fingernail and it fell away. Underneath was a thin,&lt;br /&gt;
razor-like talon. Casser gagged into his mouth, a tear falling from&lt;br /&gt;
his eye.&lt;br /&gt;
&lt;br /&gt;
“Problem, sire?” asked the squire.&lt;br /&gt;
&lt;br /&gt;
They rode in silence to Red Castle, where King Darek awaited them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[User:USP45|USP45]]==&lt;br /&gt;
===(23 May 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;gBgB,.,,,.,,..,@,.e.e&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The beak-dogs could not hunt by smell.  It was with their bulging&lt;br /&gt;
black eyes that they could see through any disguise.  On their backs&lt;br /&gt;
the goblins rode.  They were chasing escaped prisoners, two elves and&lt;br /&gt;
a dwarf.  The dwarf couldn’t get far.  Not as far as the elves.  Not&lt;br /&gt;
in this country.&lt;br /&gt;
&lt;br /&gt;
“Hurry up short-stuff,” said the elf.  “I can hear the beak-dogs chirping.”&lt;br /&gt;
&lt;br /&gt;
Aliz the dwarf thought it might be better if they did catch him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[User:mux951|mux951]]==&lt;br /&gt;
===(13 June 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~++@||.,,..,.,gggDDggDDggggDggDgg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night and day were the same, months of black darkness, punctuated by&lt;br /&gt;
jets of fire from the many wingless dragons that crawled in the valley&lt;br /&gt;
below.  Goblins were everywhere, picking off careless dwarfs with&lt;br /&gt;
well-placed arrows.  One dwarf remarked that it was like living each&lt;br /&gt;
waking moment in the shadow of the hammerer.&lt;br /&gt;
&lt;br /&gt;
Alnar was not one to give up so easily.  He vowed, though only a&lt;br /&gt;
blacksmith’s apprentice, to save the fortress singlehandedly.  He&lt;br /&gt;
would build a tube from the lip of the volcano to the goblin horde and&lt;br /&gt;
fry them forever.  If only he had the king’s permission.  Best to ask&lt;br /&gt;
later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(04 December 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++++|++@\o|&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the enemy surrounded the fortress and all seemed lost, the dwarven&lt;br /&gt;
king did an inexplicable thing by granting an audience to a lone idiot&lt;br /&gt;
dwarf.  A pair of royal guards dragged Alnar into the feast hall.  His&lt;br /&gt;
eyes were blackened as the guards had beaten him up a taste for his&lt;br /&gt;
insolence.   They dumped him before the king and he sneezed, spraying&lt;br /&gt;
blood onto the king’s slipper.&lt;br /&gt;
&lt;br /&gt;
“Speak,” hissed the king.&lt;br /&gt;
&lt;br /&gt;
Alnar crawled to the side of the throne and pulled away a plain white&lt;br /&gt;
sheet revealing a crimson handled lever.&lt;br /&gt;
&lt;br /&gt;
“One pull of this lever and you will unleash the fury of Red&lt;br /&gt;
Mountain,” said Alnar, “and bathe the enemy in a lake of fire.”&lt;br /&gt;
&lt;br /&gt;
“You did this without my knowledge or consent?” asked the king.&lt;br /&gt;
&lt;br /&gt;
Alnar swallowed and slowly nodded his head.&lt;br /&gt;
&lt;br /&gt;
“Lock him in his quarters,” said the king, “to await the hammerer.”&lt;br /&gt;
&lt;br /&gt;
As he heard the lock slide in, Alnar walked to the corner of his tiny&lt;br /&gt;
room.  Silently, he slid his cabinet away from the wall, revealing a&lt;br /&gt;
second red lever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(04 March 2012)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~~~~~~~~~~~~~~|@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of ammunition, the dwarves were reduced to hurling rocks at the&lt;br /&gt;
invaders now scaling the walls.  The king locked himself in the throne&lt;br /&gt;
room, forbidding all disturbances.  Try as he might, he could think of&lt;br /&gt;
no solution to the mess he was in.  Always he found his eyes drawn to&lt;br /&gt;
the lever.  Maybe the crazed dwarf was right.&lt;br /&gt;
&lt;br /&gt;
No, thought the king.  No dwarf would make a fool of the king.  He&lt;br /&gt;
seized the lever and ripped the whole mechanism from the floor in a&lt;br /&gt;
frenzied rage.  A messenger ran into the room, finding the king&lt;br /&gt;
wheezing, spittle dripping from his beard.&lt;br /&gt;
&lt;br /&gt;
“I know you ordered no disturbances,” said the page, “but someone has&lt;br /&gt;
released the fire of Red Mountain!”&lt;br /&gt;
&lt;br /&gt;
The king trotted up the stairs of the tower, his lungs burning.  Once&lt;br /&gt;
at the top, he saw a sight like no other.  Rivers of molten rock&lt;br /&gt;
flowed from the mountain, burying the invaders or sending them&lt;br /&gt;
running, on fire.&lt;br /&gt;
&lt;br /&gt;
“An outrage,” spat the king.  “I will have that traitor Alnar skinned alive.”&lt;br /&gt;
&lt;br /&gt;
==[[User:Met|Met]]==&lt;br /&gt;
===(June 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;||~@++%||@++++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“I am innocent of these crimes!” cried Fuglin as he was dragged away. Sitting in the dungeon cell, he could recall the cheers of the dwarves as the judge pronounced the verdict.  It wasn’t fair.  The adamantine wasn’t his.  He was just holding it for somebody.  Now in prison, he was left to rot.  A guard stopped by his cell and poured a cup of gruel on the cold stone floor.  Anger and despair were all he felt now.  From now on he dared not hope.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
It had begun as such a small thing.  Fuglin and the goblin had known each other since the construction of the fortress.  Fuglin was young then.&lt;br /&gt;
&lt;br /&gt;
One day Fuglin visited the goblin, this time locked in the stockade.&lt;br /&gt;
&lt;br /&gt;
“You know the path through the stone?” said the goblin.  “The one we built as children?  You must go there and bring me what you find.  It is the key to my release.”&lt;br /&gt;
&lt;br /&gt;
===(July 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,.,.,.,@|#######&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The space was not built for more than a child, a narrow, twisting tunnel winding its way through the foundations of the fortress.  At the bottom, Fuglin saw a light, a silvery glowing rock at the end of the tunnel.  This must be it, thought Fuglin, a bribe to set the goblin free.  Hastily, Fuglin took up his pick and chiseled off a piece of the silver metal.&lt;br /&gt;
&lt;br /&gt;
Something lay beyond the tunnel.  A hole the size of a dwarf’s fist opened where Fuglin struck.  He could hear a strange howling within, no doubt another subterranean jungle.  The dwarf didn’t stay to find out.  He squirmed as fast as he could, finally reaching the exit where he found the goblin, free from his bonds.&lt;br /&gt;
&lt;br /&gt;
“You survived,” said the goblin.  “Keep the adamantine as a token of our friendship.”&lt;br /&gt;
&lt;br /&gt;
“Wait!” cried Fuglin, but the goblin had disappeared.&lt;br /&gt;
&lt;br /&gt;
===(October 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@@@,.,o@,..##||#&amp;amp;#&amp;amp;#&amp;amp;&amp;amp;&amp;amp;&amp;amp;#&amp;amp;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What happened next was hard to say.  There was a lot of smoke and fire.  Dwarves ran screaming through the fortress.  Captains shouted orders to soldiers they could not see through the clouds of burning vapor.  Fuglin was scared beyond reason.  He tried to follow the others, ducking when the monsters swooped down.&lt;br /&gt;
&lt;br /&gt;
It seemed it would never end, then Fuglin came rolling out of the fortress gate just as another fire blast rocketed overhead.  As it was, the demons could not, or would not set foot outside the fortress. What few dwarves that were left gathered at the hills below.  Fuglin recognized a blacksmith which with he had apprenticed.  Before he could speak the blacksmith pointed his finger.&lt;br /&gt;
&lt;br /&gt;
“He is the one!” the dwarf cried.  “Look!  He still has the rock in his paw!”&lt;br /&gt;
&lt;br /&gt;
Fuglin looked down, having until now forgotten the adamantine in his hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[User:Rhazak|Rhazak]]==&lt;br /&gt;
===(19 July 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+++@@++++@||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terror!  Badru cried defiantly as he was shaved.  The evil dwarves&lt;br /&gt;
held Badru down as dwarven bandit lord Ukros worked his knife against&lt;br /&gt;
the victim’s beard.&lt;br /&gt;
&lt;br /&gt;
“You look better this way, Badru,” said Lord Ukros.  “More like an elf.”&lt;br /&gt;
&lt;br /&gt;
The villain left Badru upon the hillside in the shadow of the dwarf&lt;br /&gt;
fortress.  He was sore and beaten, and his leg was most likely broken.&lt;br /&gt;
The guards were sure to find him soon.  He pulled his scarf up to his&lt;br /&gt;
nose.  The sign of his shame couldn’t be seen by his underlings.&lt;br /&gt;
&lt;br /&gt;
“What happened to you, Badru?” asked the king.  “And why are you&lt;br /&gt;
wearing that ridiculous mask?”&lt;br /&gt;
&lt;br /&gt;
Badru withdrew the mask from his shaven face and the guard holding him&lt;br /&gt;
cried out and dropped the dwarven hero to the floor.&lt;br /&gt;
&lt;br /&gt;
===(11 August 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;||+++@@|+++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“They are no more dwarf than you,” said Badru’s woman.  ”They may have&lt;br /&gt;
beards it's true, but they live outdoors, squatting in the grass like&lt;br /&gt;
rabbits.  You will find them, and return them to the hammerer, dead or&lt;br /&gt;
alive.”&lt;br /&gt;
&lt;br /&gt;
Metal clanked against stone as Badru rose.  His limb was now more&lt;br /&gt;
machine than leg.  He scratched at the bristling hairs of his chin.&lt;br /&gt;
From the wall, he took his trusty axe.  As he walked from the room,&lt;br /&gt;
his woman embraced him from behind.  “Kill them,” she said.  “Kill&lt;br /&gt;
them all.”&lt;br /&gt;
&lt;br /&gt;
Badru strode before the recruits, his metal leg creaking, a scarf over&lt;br /&gt;
his mouth.  “Alright daisies,” he said.  “Our target is a worthless&lt;br /&gt;
bandit named Ukros.  If you see him, leave him be.  That elf-spawned&lt;br /&gt;
toadstool is mine.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[User:Haedrian|Haedrian]]==&lt;br /&gt;
===(11 August 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++@=@++++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inside or outside, the dwarf fortress was an ugly place.  Black smoke&lt;br /&gt;
rose from its misshapen stacks, and beneath the menacing gatehouse,&lt;br /&gt;
poor hill-dwarves moved under armed guard to bring their offerings to&lt;br /&gt;
Count Agak.&lt;br /&gt;
&lt;br /&gt;
The Count had long been allergic to light.  His case of cave&lt;br /&gt;
adaptation was more pronounced than any ever known.  His skin was pale&lt;br /&gt;
and shot through with spidery veins.  His eyes were red and bloodshot.&lt;br /&gt;
Even in the dark, he looked sickly, and he never touched a morsel on&lt;br /&gt;
the feast days.&lt;br /&gt;
&lt;br /&gt;
“The Count is a vampire,” said Roder.&lt;br /&gt;
&lt;br /&gt;
“Silence,” said fair Nel.  “What if the guards hear you?”&lt;br /&gt;
&lt;br /&gt;
“Tell me you aren’t suspicious,” said Roder.  “Have you ever seen the&lt;br /&gt;
Count eat or drink?  Or his guards?  I don’t know if I would even&lt;br /&gt;
recognize them underneath their plated armor.  No.  We need proof.&lt;br /&gt;
Then we need deliverance.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DreamThorn==&lt;br /&gt;
===(11 August 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;aaaaaa,.,..,@|@@,.,.aaaaaaa&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“This is it,” said Thash.  “This is where it happened.”&lt;br /&gt;
&lt;br /&gt;
The other dwarves looked around the cavern.  They had followed an&lt;br /&gt;
ancient map through the bowels of the earth, crisscrossing through&lt;br /&gt;
leagues of twisting tunnels.  They had fought crundles, run from&lt;br /&gt;
jabberers, and followed ridiculous advice from well-meaning gorlaks.&lt;br /&gt;
All for this.  All to reach this point.&lt;br /&gt;
&lt;br /&gt;
“That’s it?” asked Aliz.  “That sword sticking in the floor is all&lt;br /&gt;
that’s holding back the tentacled ones?”&lt;br /&gt;
&lt;br /&gt;
“Yes,” said Thash, “and that is why we must protect it.”&lt;br /&gt;
&lt;br /&gt;
Somewhere above there was a chittering sound.&lt;br /&gt;
&lt;br /&gt;
“Ant men!” cried Aliz.&lt;br /&gt;
&lt;br /&gt;
==[[User:freeformschooler|freeformschooler]]==&lt;br /&gt;
===(3 July 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@@||g??????????????&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fierce dry wind blew up from the valley.  Wandros and his dwarves&lt;br /&gt;
lay behind cacti and sharpened their knives.  After a time the goblin&lt;br /&gt;
came.  The dwarves were dead quiet as it passed them by, oblivious.&lt;br /&gt;
As the creature moved toward the rocks, Wandros stood and beckoned his&lt;br /&gt;
dwarves to follow.&lt;br /&gt;
&lt;br /&gt;
The Valley of Gold was a real place.  Wandros knew it was, and the&lt;br /&gt;
goblin would show him where it was.  Right, then left, then right&lt;br /&gt;
again the goblin made its way around the canyon walls.  There at last&lt;br /&gt;
was the door.  The goblin bent and walked inside, closing the door&lt;br /&gt;
after him.  Wandros took the doorknob in his hand.&lt;br /&gt;
&lt;br /&gt;
“What’s the password?” said a voice from inside.&lt;br /&gt;
&lt;br /&gt;
==[[User:Tharwen|Tharwen]]==&lt;br /&gt;
===(17 October 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;g,.-,.\@@,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“He’s not worth it, Gatal,” said the dwarf woman.&lt;br /&gt;
&lt;br /&gt;
Gatal lowered his crossbow.  The goblin looked pathetic and beat-up.&lt;br /&gt;
All his fellow thugs were dead.  Still, there was no reforming their&lt;br /&gt;
kind.  The best thanks he could hope for was a dagger between the&lt;br /&gt;
ribs.  He raised the sights of the crossbow to his eyes.&lt;br /&gt;
&lt;br /&gt;
“No!” cried the goblin.&lt;br /&gt;
&lt;br /&gt;
The bolt barely missed the goblin’s ear.  He scrambled up and ran into&lt;br /&gt;
the woods.  The dwarf woman took her hand off Gatal’s crossbow.&lt;br /&gt;
&lt;br /&gt;
“I told you he wasn’t worth it,” she said.&lt;br /&gt;
&lt;br /&gt;
“And how do you know such things?” grumbled Gatal.&lt;br /&gt;
&lt;br /&gt;
The dwarf woman snapped her fingers and it began to rain.&lt;br /&gt;
&lt;br /&gt;
==Eagleon==&lt;br /&gt;
===(17 August 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,o.o@,.P.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doran rolled the gray-green schist around slowly in his fingers, examining it closely.  A deep red almandine garnet stared back at him from one side of the stone.  Truly a fine specimen, he thought.  Perhaps this mine isn't a total loss.&lt;br /&gt;
&lt;br /&gt;
The dwarf stood, brushing the dust from his trousers.  Now was as good a time as any for some whiskey.  Upon turning to the south corridor, he found himself face to face with a sleek velvet figure, terrible and beautiful.  A pantherman, here in the mines?!  The dwarf stood completely still.  The creature could kill him at will.  Doran's only hope was that it did not wish to eat him.  Its yellow hunter's eyes gazed into his, unblinking, betraying no intention.  The finely toned muscles of its body rippled as it positioned itself.  To pounce?  To bound away?  Doran was at the mercy of the beast.&lt;br /&gt;
&lt;br /&gt;
===(23 November 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;TW&amp;quot;.&amp;quot;&amp;quot;.EEEE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only sound that the wizard heard was the breathing of the beast.&lt;br /&gt;
The trees of the forest rushed by as the giant tiger bounded over rock&lt;br /&gt;
and branch, the wizard clinging to its back.  Muscles rippled through&lt;br /&gt;
the great cat's shoulders as they thundered on.  Soon they would reach&lt;br /&gt;
the place of magic, the home of the forest spirit.  The wizard leapt&lt;br /&gt;
from the creatures back and turned, throwing his staff.  The tiger&lt;br /&gt;
stretched back onto its hind legs and caught the staff in its claw,&lt;br /&gt;
now the shape of a hand.  The creature snarled and spoke in an animal&lt;br /&gt;
language few, save the wizard, understood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alavaster,&amp;quot; it said, &amp;quot;we near the sacred grove.  Know that is&lt;br /&gt;
swarming with treacherous elves.  We must use caution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The wizard looked down at the thick hair bristling on the back on his&lt;br /&gt;
hand.  Nothing save the spring of the forest spirit could cure his&lt;br /&gt;
lycanthropy.  No elf would stand in his way.  Together, the companions&lt;br /&gt;
walked along the natural path, carved by a hundred animals seeking an&lt;br /&gt;
audience with the spirit.  The tiger's tail began to wag from side to&lt;br /&gt;
side.  &amp;quot;Do you smell them?&amp;quot; it said.&lt;br /&gt;
&lt;br /&gt;
The wizard took a deep breath through his wolf's muzzle.  There was&lt;br /&gt;
the odor of the enemy, those who would bar him from his only chance to&lt;br /&gt;
return to human form.  Elves.  Shadows across the trail.  They came&lt;br /&gt;
on, one after another in a single file line.  Their animal instincts&lt;br /&gt;
proved true.  The lead elf stopped when he saw the creatures.&lt;br /&gt;
Alavaster and the tiger stood firm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animal people!&amp;quot; cried the elf.  &amp;quot;Shoot them down!&amp;quot;&lt;br /&gt;
==[[User:Chobeat|Chobeat]]==&lt;br /&gt;
===(25 December 2011)===&lt;br /&gt;
Context: I've asked for a story about the ring i gave to my girlfriend. This ring was designed with the help of DF's community and had engraved symbols narrating our story, in a dwarven style.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;c,..,,.U=U....,.,,.R&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The great warrior looked over what the dwarves had constructed. It&lt;br /&gt;
was modest, sure, but without a doubt a home built for a true hero.&lt;br /&gt;
The foundation was as sturdy as the root of a mountain. Its walls and&lt;br /&gt;
roof shed all elements like shields in the heat of battle. The man&lt;br /&gt;
smiled and looked down at the ring in his palm. It was inscribed with&lt;br /&gt;
runes dedicated to this very day.&lt;br /&gt;
&lt;br /&gt;
“Chobeat,” said the girl, “can I open my eyes yet?”&lt;br /&gt;
&lt;br /&gt;
Slowly, Chobeat stepped to his woman and took her hand. He slid the&lt;br /&gt;
ring on her finger and kissed her hand. She opened her eyes and&lt;br /&gt;
blushed, startled by the beauty of the ring.&lt;br /&gt;
&lt;br /&gt;
“It is beautiful,” she said.&lt;br /&gt;
&lt;br /&gt;
Sadly, she wasn’t the only one to see the sparkly thing. High above,&lt;br /&gt;
Ethbesh the roc circled. Since the dawn of time, the evil bird had&lt;br /&gt;
haunted the valley below from her nest high in the mountain. Hate and&lt;br /&gt;
jealously drove the monster to new acts of cruelty.&lt;br /&gt;
&lt;br /&gt;
Just as Chobeat was about to carry his woman across the threshold of&lt;br /&gt;
his new dwarven house, a shadow fell upon him. With one mighty rush&lt;br /&gt;
of talon and wing, his wife was gone. Chobeat cried out and drew his&lt;br /&gt;
sword. It was too late.&lt;br /&gt;
&lt;br /&gt;
Then he saw something glowing on the ground. The ring! He picked it&lt;br /&gt;
up and looked at the strange pictograms. It had dwarf magic. Maybe&lt;br /&gt;
he could yet find her. He slid the ring onto his little finger.&lt;br /&gt;
Suddenly he heard voices all around him.&lt;br /&gt;
&lt;br /&gt;
“You can hear me,” said a voice from behind.&lt;br /&gt;
&lt;br /&gt;
Chobeat turned around to see a smiling cat.&lt;br /&gt;
&lt;br /&gt;
“I can help you get her back,” said the creature. “My name is Tao.”&lt;br /&gt;
&lt;br /&gt;
==[[User:ckwolek|ckwolek]]==&lt;br /&gt;
===(26 December 2011)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@+++=\g+@+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsmuaka lifted his head from over the anvil and ran a hand over his&lt;br /&gt;
bald green head.  He looked back at the dwarf woman standing behind&lt;br /&gt;
him, then cast his gaze around at the many dwarf miners trying to&lt;br /&gt;
ignore him.  They all want her, thought Tsmuaka, but I will be dog&lt;br /&gt;
meat before they lay a stubby finger on her.&lt;br /&gt;
&lt;br /&gt;
The goblin had been a weapon-smith in the dwarf fortress longer than&lt;br /&gt;
anyone could remember.  The dwarves tolerated his grumpy, vindictive&lt;br /&gt;
ways because he created the finest swords in Allsphere.  But when he&lt;br /&gt;
married Oril, things changed.&lt;br /&gt;
&lt;br /&gt;
The king had to pardon Tsmuaka for two murders within the first year.&lt;br /&gt;
Why would a dwarf dare tangle with the woman of the hardest goblin&lt;br /&gt;
alive?  You just had to lay eyes on Oril.  Her beauty had blinded man,&lt;br /&gt;
elf, and animal person.  It was so bad that the dwarves looked on&lt;br /&gt;
Tsmuaka with fear and pity.&lt;br /&gt;
&lt;br /&gt;
“They say Oril with be at the dance tonight,” said Aliz&lt;br /&gt;
&lt;br /&gt;
“What about Tsmuaka?” asked Sudir.&lt;br /&gt;
&lt;br /&gt;
“Forget that old goblin,” said Aliz.&lt;br /&gt;
&lt;br /&gt;
==[[User:Molay|Molay]]==&lt;br /&gt;
===(25 December 2011)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;+@~~~@++g&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The miners sat in a circle around the lava well, dipping bits of bread&lt;br /&gt;
into a bowl of melted dwarven cheese.  It was the end of the year, so&lt;br /&gt;
Aliz stood up and announced that he would make the first prediction.&lt;br /&gt;
He said that in the next year the war would be over and the dwarves&lt;br /&gt;
would all come home.  Then the miners would strike adamantine, with&lt;br /&gt;
Nictat taking the first chunk.&lt;br /&gt;
 &lt;br /&gt;
Smiling, Nictat rose and looked over the glad faces of his friends.&lt;br /&gt;
He said that in the coming year old king Ironboot would die and be&lt;br /&gt;
replaced by his beautiful daughter.  All rations would be doubled, and&lt;br /&gt;
all the prisoners set free.&lt;br /&gt;
 &lt;br /&gt;
Something moved in the shadows.  The dwarves looked around anxiously.&lt;br /&gt;
Aliz let out a sigh.  It was only poor goblin Dusna.&lt;br /&gt;
 &lt;br /&gt;
“I have a prediction for you,” said Dusna.  “Not but one of us in this&lt;br /&gt;
room will live to see the coming year.”&lt;br /&gt;
&lt;br /&gt;
==[[User:Malimbar04|Malimbar04]]==&lt;br /&gt;
===(2 March 2012)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;TUe,,.,-,.,g&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“What are you doing?” asked Sarvesh.&lt;br /&gt;
&lt;br /&gt;
“Giving my thanks to the trees,” said Alan.  “Isn’t that what you people do?”&lt;br /&gt;
&lt;br /&gt;
Sarvesh would never understand her new human friend.  Why did he want&lt;br /&gt;
to be like the elves?  Elves have been talking to trees as long as&lt;br /&gt;
Sarvesh could remember, and they never talked back.  She flipped an&lt;br /&gt;
apple into the air, but before she could catch it, an arrow struck it&lt;br /&gt;
to a tree.&lt;br /&gt;
&lt;br /&gt;
“Goblins!” cried Sarvesh.&lt;br /&gt;
&lt;br /&gt;
==[[User:jmullan|jmullan]]==&lt;br /&gt;
===(2 March 2012)===&lt;br /&gt;
(I donated in honor of my friend Zach J's birthday, since he is too afraid to play DF)&lt;br /&gt;
&amp;lt;pre&amp;gt;@@||,.,,..,.,U..,uuuuUuu&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarf fortress at Mount Hope was once the pride of the empire.&lt;br /&gt;
Pilgrims came from every corner of Allsphere to glory in its great&lt;br /&gt;
halls and carved pillars.  But years pass, and all that shines goes&lt;br /&gt;
dim.  The empire was overthrown and monsters roamed freely through the&lt;br /&gt;
land.  Some sought shelter at Mt. Hope and were always turned away.&lt;br /&gt;
It was this discourtesy that would spell the doom of the fortress.&lt;br /&gt;
&lt;br /&gt;
“Will you let us in?” shouted the monk.&lt;br /&gt;
&lt;br /&gt;
“No, sir!” laughed the dwarf from the high wall.  “Find somewhere else to die.”&lt;br /&gt;
&lt;br /&gt;
“Why not just take the little ones?” pleaded the monk.  “Even if they&lt;br /&gt;
were vampires, they couldn’t do much harm.”&lt;br /&gt;
&lt;br /&gt;
“Take your lying, no good carcass of my property,” said the dwarf, “or&lt;br /&gt;
I will shoot you down.”&lt;br /&gt;
&lt;br /&gt;
The monk was still for a moment.&lt;br /&gt;
&lt;br /&gt;
“You will find,” said the holy man, “that your walls don’t protect you&lt;br /&gt;
from the evils of this world.  They were built to hold a greater evil&lt;br /&gt;
inside.  In time you beg to be let out.”&lt;br /&gt;
&lt;br /&gt;
The dwarves pelted the refugees with rocks until they fled.  They did&lt;br /&gt;
not give a single thought to the monk’s warning, but they would all&lt;br /&gt;
remember it when the time came.  It was only a matter of days before&lt;br /&gt;
the killings started.  A dwarf would go missing for a week, then a&lt;br /&gt;
body would turn up drained of blood, and that was only the beginning.&lt;br /&gt;
&lt;br /&gt;
==[[User:Jupotter|Jupotter]]==&lt;br /&gt;
===(3 March 2012)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;////+++U\N+\\\\&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top of the great stone temple, the high priest vampire held a&lt;br /&gt;
bone dagger over the victim under the light of the full moon.  The&lt;br /&gt;
evil spirit rose over the altar, changing the moonlight to a blood red&lt;br /&gt;
hue.  Another heartbeat and the victim’s eyes snapped open.  A scream&lt;br /&gt;
tore the night as the final blow fell.&lt;br /&gt;
&lt;br /&gt;
“If it is spring, Grandfather,” said the kid, “why are the days getting colder?”&lt;br /&gt;
&lt;br /&gt;
Old man Udma patted the boy on the shoulder.  This could only mean one&lt;br /&gt;
thing.  Gonra had returned.  Upon reaching to his hut, Udma found his&lt;br /&gt;
hiding place and retrieved the sword Sangrak, the vampire slayer.  But&lt;br /&gt;
he could no longer wield it.  If the world was to be saved, a true&lt;br /&gt;
hero must be found.&lt;br /&gt;
&lt;br /&gt;
==[[User:Timtek|Timtek]]==&lt;br /&gt;
===(17 March 2012)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;~\U/~e~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those were the good times, only yesterday. Any child born this day&lt;br /&gt;
would begin their life in an age of darkness. The dwarf fortresses&lt;br /&gt;
were all shut, blocking out the evil that now flooded every city and&lt;br /&gt;
hamlet. Sunlight itself was a thing of the past, for now black clouds&lt;br /&gt;
crowded out the sky, raining blood on the helpless beings below.&lt;br /&gt;
&lt;br /&gt;
“If only my child were like a seed, blessed Lenge,” cried the&lt;br /&gt;
desperate mother, “to plant in the ground, in order to spring up in a&lt;br /&gt;
better day.”&lt;br /&gt;
&lt;br /&gt;
The baby grew silent. Tears pouring from her face, the girl carried&lt;br /&gt;
her baby outside and set it beside a large stone. There she dug a pit&lt;br /&gt;
and placed the child inside. With a quick prayer to Lenge, she began&lt;br /&gt;
to fill in the earth.&lt;br /&gt;
&lt;br /&gt;
Many years later, an elf girl found the old house deserted. Nothing&lt;br /&gt;
stood but rubble and an odd stone in the ruined garden. The elf tried&lt;br /&gt;
to read the odd script on the smooth rock.&lt;br /&gt;
&lt;br /&gt;
“Here lies my son, Arkur,” said the elf girl. “May Lenge protect him.”&lt;br /&gt;
&lt;br /&gt;
The earth began to shake and a giant leaf sprouted from the ground.&lt;br /&gt;
It unfolded and revealed a young man, naked inside. The girl&lt;br /&gt;
approached. As if bound by a spell, she touched his cheek. His eyes&lt;br /&gt;
opened and he rose.&lt;br /&gt;
&lt;br /&gt;
“There might still be time,” he said.&lt;br /&gt;
&lt;br /&gt;
==[[User:Dagny|Dagny]]==&lt;br /&gt;
===(17 September 2010)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;gggggggggg,.,.~~~~~~&amp;amp;~~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fires burned in the heart of the mountain as the demon god Yaknor&lt;br /&gt;
called for the death of the entire dwarf race. Legions of goblins&lt;br /&gt;
poured up through the cracks of the earth. It was bad news for the&lt;br /&gt;
dwarves on guard duty that night, destroyed by a thunder of a hundred&lt;br /&gt;
creatures of the night. Those remaining fought with passion. Sword&lt;br /&gt;
and axe clashed again and again as the forces of good and evil danced&lt;br /&gt;
Death’s dance. True heroism would be awoken that day, a shaft of&lt;br /&gt;
light into the heart of darkness.&lt;br /&gt;
&lt;br /&gt;
==[[User:Hellrider|Hellrider]]==&lt;br /&gt;
===(12 April 2012)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;++g+++@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblin master thief Garu picked his way through the irrigation ditch&lt;br /&gt;
of the dwarf fortress.  The dwarves were fools to leave the floodgate&lt;br /&gt;
open during the dry season.  There were fewer traps down there.  It&lt;br /&gt;
wasn't long before he reached the mushroom fields.  There were a few&lt;br /&gt;
gardeners here and there but nothing that proved much of a challenge.&lt;br /&gt;
&lt;br /&gt;
Once inside, Garu shed his black cloak in exchange for the robes of a&lt;br /&gt;
monk of Alak.  He passed silently by the dwarves, a long hood hiding&lt;br /&gt;
his face.  Slowly, he made his way to the meeting hall.  There were a&lt;br /&gt;
bunch of dwarf youths posing and trying to look tough.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are impressive,&amp;quot; said Garu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What's it to you, holy dwarf?&amp;quot; said the most obnoxious of the dwarves.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's just that I heard from Zuglar that you were a weakling and a&lt;br /&gt;
coward,&amp;quot; said Garu.  &amp;quot;He said he'd wait for you in the lower warehouse&lt;br /&gt;
if you were dwarf enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You tell that son of an elf I'll be there,&amp;quot; shouted the dwarf.&lt;br /&gt;
&lt;br /&gt;
==Ulurius==&lt;br /&gt;
===(16 April 2012)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;T%,.%@~,.\U,.,U&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the black bear ran, Betan could feel the cold air burning in its&lt;br /&gt;
lungs.  An invisible line connected the heart of the beast to Betan’s&lt;br /&gt;
crossbow.  The marks-dwarf let out one final breath and let fly.  The&lt;br /&gt;
animal fell tail over snout and skidded to a halt before an old pine&lt;br /&gt;
tree.  Betan emerged from behind the log where he had been hiding and&lt;br /&gt;
brushed the snow from his nose.&lt;br /&gt;
&lt;br /&gt;
“Capital shot, Betan,” shouted Duka.&lt;br /&gt;
&lt;br /&gt;
The man child Duka, like Betan, was just another hireling, bound to&lt;br /&gt;
the caravan.  Ever west they rolled, over snowfield and desert, bound&lt;br /&gt;
for the fabled adamantine mines of Shoutrock.  The pay almost made it&lt;br /&gt;
worthwhile for an average dwarf, but Betan was anything but ordinary.&lt;br /&gt;
&lt;br /&gt;
It was the call of the wild that Betan answered.  That, and an end to&lt;br /&gt;
the troubles at home.  As he watched Duka run toward the kill, he took&lt;br /&gt;
a swig from his flask.  They were deep in the savage wilds now.  It&lt;br /&gt;
was Betan’s duty to deal with the local wildlife.  He had tracked the&lt;br /&gt;
bear far from the caravan.  Maybe too far.&lt;br /&gt;
&lt;br /&gt;
“It has been a while since I’ve had a dwarf to eat,” said a voice that&lt;br /&gt;
seemed to sound inside Betan’s head.&lt;br /&gt;
&lt;br /&gt;
He turned to see an enormous black panther with a single green eye in&lt;br /&gt;
the center of its forehead.  Betan lifted his weapon, but the monster&lt;br /&gt;
batted it out of his hands with a swipe of his claw.  Without even&lt;br /&gt;
thinking, Betan launched himself backward into the air, pulling his&lt;br /&gt;
knife at the same time.  He landed on his feet, three spans away.&lt;br /&gt;
&lt;br /&gt;
The monster approached.  Everything in its nature was predatory, an&lt;br /&gt;
evil spirit of the forest.  Not content to lay down and die, Betan&lt;br /&gt;
jumped at the panther, brandishing his weapon.  The creature leapt up&lt;br /&gt;
too and the pair collided, tearing and slashing until they slammed&lt;br /&gt;
into the ground in a bloody mess.&lt;br /&gt;
&lt;br /&gt;
“Betan,” pleaded Duka.  “Can you hear me Betan?”&lt;br /&gt;
&lt;br /&gt;
“He has shot his bolt, kid,” said a deep voice.&lt;br /&gt;
&lt;br /&gt;
It was Cuthom, the leader of the caravan.  Betan had always thought of&lt;br /&gt;
him as a father, or maybe an uncle.  Though human he wasn’t that much&lt;br /&gt;
older than Betan, but he had a pragmatic way about him dwarves&lt;br /&gt;
admired.  The old man rubbed his hands together and breathed into&lt;br /&gt;
them.&lt;br /&gt;
&lt;br /&gt;
“We’ll have to bury him before another one of those man-eaters finds&lt;br /&gt;
him,” said Cuthom.&lt;br /&gt;
&lt;br /&gt;
“But he isn’t dead yet,” cried Duka.&lt;br /&gt;
&lt;br /&gt;
“Then you will wait with him,” said Cuthom as he turned back toward the wagons.&lt;br /&gt;
&lt;br /&gt;
Panic clawed its way through the pain as Betan blinked his eyes,&lt;br /&gt;
looking first at the body of panther beside him, then to Duka.  It&lt;br /&gt;
wasn’t only Betan who was afraid.  It wasn’t long at all until Duka&lt;br /&gt;
began to pace back and forth.  Betan thought the boy might actually&lt;br /&gt;
try to kill him.&lt;br /&gt;
&lt;br /&gt;
“You’ll be dead in another minute,” said Duka, “but there is no sense&lt;br /&gt;
in me waiting.”&lt;br /&gt;
&lt;br /&gt;
The boy walked over to where the crossbow landed in the snow.  He&lt;br /&gt;
lifted up the weapon and walked back over to the fallen dwarf.&lt;br /&gt;
Absentmindedly, he brushed the snow from the bowstring.&lt;br /&gt;
&lt;br /&gt;
“You won’t be needing this where you are going,” said the boy.&lt;br /&gt;
&lt;br /&gt;
With that, Betan was alone.&lt;br /&gt;
&lt;br /&gt;
“It seems I misjudged you, kid,” said Cuthom.  It was not a compliment.&lt;br /&gt;
&lt;br /&gt;
The only man looked at the crossbow in Duka’s hands.  The telling&lt;br /&gt;
crafts-dwarfship said it all.&lt;br /&gt;
&lt;br /&gt;
“You may need that pea-shooter where we are bound,” said the caravan master.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
The wilds of Allsphere were boundless, extending endlessly in every&lt;br /&gt;
direction.  Only a fool would think to set their dimensions on a map,&lt;br /&gt;
or worst still, to set across them unprepared.  But who could prepare&lt;br /&gt;
for the treachery of those closest to him?&lt;br /&gt;
&lt;br /&gt;
A trail of red lead away from the scene of the slaughter to a still&lt;br /&gt;
pond from which Betan drank.  He washed his wounds and found that,&lt;br /&gt;
though serious, none were mortal.  The worst was his leg, the bone&lt;br /&gt;
snapped in two just below the knee.  Tears streamed down his face as&lt;br /&gt;
he thought of justice not done.&lt;br /&gt;
&lt;br /&gt;
It was not justice in the end that moved him.  As he lifted himself up&lt;br /&gt;
against a tree, he thought of Cuthom and young Duka.  It would be&lt;br /&gt;
revenge that spurred him on.  His wrath would pick him up and set him&lt;br /&gt;
against those than wronged him.  Then the pain returned.  One step&lt;br /&gt;
before the next.&lt;br /&gt;
&lt;br /&gt;
==[[User:Peregarrett|PereGarrett]]==&lt;br /&gt;
===(25 April 2012)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;||@###@@@+++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Put him in the fiery pit,” said Mabdug the Mad.&lt;br /&gt;
&lt;br /&gt;
Following the king’s orders like obedient slaves, the guardsdwarves&lt;br /&gt;
dragged the victim to the flaming orifice.  It was a square opening at&lt;br /&gt;
the base of the throne, surrounded by engravings of forest creatures.&lt;br /&gt;
Down through the hole was a huge cavern, a lake of magma under its&lt;br /&gt;
dome.  As the prisoner disappeared in a puff of smoke the king clapped&lt;br /&gt;
his hands together like a gleeful child.  He should enjoy himself, for&lt;br /&gt;
he didn’t have too much more time on earth.&lt;br /&gt;
&lt;br /&gt;
“It’s going down tonight,” said Gekur.  “Mabdug is going to the pit.”&lt;br /&gt;
&lt;br /&gt;
“Imagine a royal guard talking that way,” said Oltar.  “You could go&lt;br /&gt;
to the hammerer for that.”&lt;br /&gt;
&lt;br /&gt;
Gekur embraced his brother in arms.  They had served in the royal&lt;br /&gt;
guard together for the reign of three kings.  Mabdug was by far the&lt;br /&gt;
worst.  The senseless killings were only a minor thing compared to the&lt;br /&gt;
rest.  The kingdom was nearly bankrupt due to his wild parties.  The&lt;br /&gt;
goblins sensed his weakness as was their knack and were spoiling for&lt;br /&gt;
war.  But it was fate of the Ermis boy that moved the guardsdwarves&lt;br /&gt;
most.&lt;br /&gt;
&lt;br /&gt;
“My poor son,” said father Ermis.  “You must have a tomb for him.”&lt;br /&gt;
&lt;br /&gt;
“The place is picked out for furniture storage,” said Mabdug.  “You&lt;br /&gt;
will have to bury him in the dirt.”&lt;br /&gt;
&lt;br /&gt;
“But without proper burial,” pleaded the father, “he will never be forged anew.”&lt;br /&gt;
&lt;br /&gt;
The king laughed, “Take him away.”&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=153876</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=153876"/>
		<updated>2011-10-27T13:24:51Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Shining Warmth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
== Projects to be made, somewhere in a future... ==&lt;br /&gt;
=== The harsh lands of sacrificing ===&lt;br /&gt;
:Freezing location, not terrifying, so we'll get normal, not zombie yetis. Little to nothing ores. Is with sand, can be combined with '''Shining Warmth''' project&lt;br /&gt;
:Each season one of civilian dwarves should prove his valor by fighting wild yeti with single weapon - no shield, leather armor at best. Winners are promoted to regular army and get a cloak of loser yeti's leather. Losers get buried, yeti winner let to leave.&lt;br /&gt;
&lt;br /&gt;
=== Fortress of unhappiness ===&lt;br /&gt;
: Whatever location.&lt;br /&gt;
: Fort designed to keep dwarves unhappy, by any means. But still keep fort alive. Like this:&lt;br /&gt;
:: Massive socializing. Friends with everyone! Especially those who are the most dangerous&lt;br /&gt;
:: Regular switching from cave dwellers to surface, so cave adaptation scores it's hit.&lt;br /&gt;
:: Children are wandering outside and are subjected to ambushes and snatchers&lt;br /&gt;
:: Ghosts. Never bury dead - at least before they rot to skeletons.&lt;br /&gt;
:: Miasma. Refuse stockpiles at meeting halls. Caged zombies.&lt;br /&gt;
:: Regular switching from &amp;quot;cats is best dwarf's friend&amp;quot; to &amp;quot;no cat's allowed'. So tantrums and swarms of vermin.&lt;br /&gt;
:: Booze and bedrooms for nobles only! And for guards.&lt;br /&gt;
:: No jail, or small jail with cages.&lt;br /&gt;
: Score the maximum number of macabre and fell mood artifacts&lt;br /&gt;
&lt;br /&gt;
=== Shining Warmth ===&lt;br /&gt;
:Freezing location, with sand.&lt;br /&gt;
:Aboveground fort made of steel/iron and glass/gem windows. &lt;br /&gt;
:Magma used to heat whole place: magma layer between each living floor, a ring of magma around each floor between windows. Moses effects everywhere. Bonus points for imps, magma crabs and magma men swimming in-between heaters&lt;br /&gt;
:Smoke generator at the topmost castle tower - ever-burning wooden artifact or something&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=153875</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=153875"/>
		<updated>2011-10-27T13:18:41Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Shining Warmth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
== Projects to be made, somewhere in a future... ==&lt;br /&gt;
=== The harsh lands of sacrificing ===&lt;br /&gt;
:Freezing location, not terrifying, so we'll get normal, not zombie yetis. Little to nothing ores. Is with sand, can be combined with '''Shining Warmth''' project&lt;br /&gt;
:Each season one of civilian dwarves should prove his valor by fighting wild yeti with single weapon - no shield, leather armor at best. Winners are promoted to regular army and get a cloak of loser yeti's leather. Losers get buried, yeti winner let to leave.&lt;br /&gt;
&lt;br /&gt;
=== Fortress of unhappiness ===&lt;br /&gt;
: Whatever location.&lt;br /&gt;
: Fort designed to keep dwarves unhappy, by any means. But still keep fort alive. Like this:&lt;br /&gt;
:: Massive socializing. Friends with everyone! Especially those who are the most dangerous&lt;br /&gt;
:: Regular switching from cave dwellers to surface, so cave adaptation scores it's hit.&lt;br /&gt;
:: Children are wandering outside and are subjected to ambushes and snatchers&lt;br /&gt;
:: Ghosts. Never bury dead - at least before they rot to skeletons.&lt;br /&gt;
:: Miasma. Refuse stockpiles at meeting halls. Caged zombies.&lt;br /&gt;
:: Regular switching from &amp;quot;cats is best dwarf's friend&amp;quot; to &amp;quot;no cat's allowed'. So tantrums and swarms of vermin.&lt;br /&gt;
:: Booze and bedrooms for nobles only! And for guards.&lt;br /&gt;
:: No jail, or small jail with cages.&lt;br /&gt;
: Score the maximum number of macabre and fell mood artifacts&lt;br /&gt;
&lt;br /&gt;
=== Shining Warmth ===&lt;br /&gt;
:Freezing location, with sand.&lt;br /&gt;
:Aboveground fort made of steel/iron and glass/gem windows. &lt;br /&gt;
:Magma used to heat whole place: magma layer between each living floor, a ring of magma around each floor between windows. Moses effects everywhere. Bonus points for imps, magma crabs and magma men swimming in-between heaters&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=153874</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=153874"/>
		<updated>2011-10-27T13:18:11Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Shining Warmth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
== Projects to be made, somewhere in a future... ==&lt;br /&gt;
=== The harsh lands of sacrificing ===&lt;br /&gt;
:Freezing location, not terrifying, so we'll get normal, not zombie yetis. Little to nothing ores. Is with sand, can be combined with '''Shining Warmth''' project&lt;br /&gt;
:Each season one of civilian dwarves should prove his valor by fighting wild yeti with single weapon - no shield, leather armor at best. Winners are promoted to regular army and get a cloak of loser yeti's leather. Losers get buried, yeti winner let to leave.&lt;br /&gt;
&lt;br /&gt;
=== Fortress of unhappiness ===&lt;br /&gt;
: Whatever location.&lt;br /&gt;
: Fort designed to keep dwarves unhappy, by any means. But still keep fort alive. Like this:&lt;br /&gt;
:: Massive socializing. Friends with everyone! Especially those who are the most dangerous&lt;br /&gt;
:: Regular switching from cave dwellers to surface, so cave adaptation scores it's hit.&lt;br /&gt;
:: Children are wandering outside and are subjected to ambushes and snatchers&lt;br /&gt;
:: Ghosts. Never bury dead - at least before they rot to skeletons.&lt;br /&gt;
:: Miasma. Refuse stockpiles at meeting halls. Caged zombies.&lt;br /&gt;
:: Regular switching from &amp;quot;cats is best dwarf's friend&amp;quot; to &amp;quot;no cat's allowed'. So tantrums and swarms of vermin.&lt;br /&gt;
:: Booze and bedrooms for nobles only! And for guards.&lt;br /&gt;
:: No jail, or small jail with cages.&lt;br /&gt;
: Score the maximum number of macabre and fell mood artifacts&lt;br /&gt;
&lt;br /&gt;
=== Shining Warmth ===&lt;br /&gt;
:Freezing location&lt;br /&gt;
:Aboveground fort made of steel/iron and glass/gem windows. &lt;br /&gt;
:Magma used to heat whole place: magma layer between each living floor, a ring of magma around each floor between windows. Moses effects everywhere. Bonus points for imps, magma crabs and magma men swimming in-between heaters&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=153871</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=153871"/>
		<updated>2011-10-27T07:46:18Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* The harsh lands of sacrificing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
== Projects to be made, somewhere in a future... ==&lt;br /&gt;
=== The harsh lands of sacrificing ===&lt;br /&gt;
:Freezing location, not terrifying, so we'll get normal, not zombie yetis. Little to nothing ores. Is with sand, can be combined with '''Shining Warmth''' project&lt;br /&gt;
:Each season one of civilian dwarves should prove his valor by fighting wild yeti with single weapon - no shield, leather armor at best. Winners are promoted to regular army and get a cloak of loser yeti's leather. Losers get buried, yeti winner let to leave.&lt;br /&gt;
&lt;br /&gt;
=== Fortress of unhappiness ===&lt;br /&gt;
: Whatever location.&lt;br /&gt;
: Fort designed to keep dwarves unhappy, by any means. But still keep fort alive. Like this:&lt;br /&gt;
:: Massive socializing. Friends with everyone! Especially those who are the most dangerous&lt;br /&gt;
:: Regular switching from cave dwellers to surface, so cave adaptation scores it's hit.&lt;br /&gt;
:: Children are wandering outside and are subjected to ambushes and snatchers&lt;br /&gt;
:: Ghosts. Never bury dead - at least before they rot to skeletons.&lt;br /&gt;
:: Miasma. Refuse stockpiles at meeting halls. Caged zombies.&lt;br /&gt;
:: Regular switching from &amp;quot;cats is best dwarf's friend&amp;quot; to &amp;quot;no cat's allowed'. So tantrums and swarms of vermin.&lt;br /&gt;
:: Booze and bedrooms for nobles only! And for guards.&lt;br /&gt;
:: No jail, or small jail with cages.&lt;br /&gt;
: Score the maximum number of macabre and fell mood artifacts&lt;br /&gt;
&lt;br /&gt;
=== Shining Warmth ===&lt;br /&gt;
:Freezing location&lt;br /&gt;
:Aboveground fort made of steel/iron and glass/gem windows. &lt;br /&gt;
:Magma used to heat whole place: magma layer between each living floor, a ring of magma around each floor between windows. Moses effects ewerywhere&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=153870</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=153870"/>
		<updated>2011-10-27T07:45:28Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: future projects section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
== Projects to be made, somewhere in a future... ==&lt;br /&gt;
=== The harsh lands of sacrificing ===&lt;br /&gt;
:Freezing location, not terrifying, so we'll get normal, not zombie yetis. Little to nothing ores. Is with sand, can be combined with '''Shining Warmth''' project&lt;br /&gt;
:Each season one of civilian dwarves should prove his valor by fighting wild yeti with single weapon - no shield, leather armor at best. Winners are promoted to regular army and get a cloak of yeti leather. Losers get buried, yeti winner let to leave.&lt;br /&gt;
&lt;br /&gt;
=== Fortress of unhappiness ===&lt;br /&gt;
: Whatever location.&lt;br /&gt;
: Fort designed to keep dwarves unhappy, by any means. But still keep fort alive. Like this:&lt;br /&gt;
:: Massive socializing. Friends with everyone! Especially those who are the most dangerous&lt;br /&gt;
:: Regular switching from cave dwellers to surface, so cave adaptation scores it's hit.&lt;br /&gt;
:: Children are wandering outside and are subjected to ambushes and snatchers&lt;br /&gt;
:: Ghosts. Never bury dead - at least before they rot to skeletons.&lt;br /&gt;
:: Miasma. Refuse stockpiles at meeting halls. Caged zombies.&lt;br /&gt;
:: Regular switching from &amp;quot;cats is best dwarf's friend&amp;quot; to &amp;quot;no cat's allowed'. So tantrums and swarms of vermin.&lt;br /&gt;
:: Booze and bedrooms for nobles only! And for guards.&lt;br /&gt;
:: No jail, or small jail with cages.&lt;br /&gt;
: Score the maximum number of macabre and fell mood artifacts&lt;br /&gt;
&lt;br /&gt;
=== Shining Warmth ===&lt;br /&gt;
:Freezing location&lt;br /&gt;
:Aboveground fort made of steel/iron and glass/gem windows. &lt;br /&gt;
:Magma used to heat whole place: magma layer between each living floor, a ring of magma around each floor between windows. Moses effects ewerywhere&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Quarry_bush&amp;diff=137503</id>
		<title>v0.31:Quarry bush</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Quarry_bush&amp;diff=137503"/>
		<updated>2011-03-06T19:45:55Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: link to screw press page added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:24, 8 November 2010 (UTC)}}{{Crop|color=7:0:0|seed_color=7:0:1|character=♣|name=Quarry bush|seed=Rock nut &lt;br /&gt;
|cookable=If processed&lt;br /&gt;
|spring=1|summer=1|autumn=1&lt;br /&gt;
|habitat=Subterranean&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Food}}&lt;br /&gt;
|other_products=&lt;br /&gt;
* Quarry bush leaves (Process to bag)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''quarry bush''' is one of the six known {{L|subterranean}} {{L|crop}}s, and as such it may only be grown {{L|underground}}. They can be {{L|farming|planted}} in {{L|Spring}}, {{L|Summer}} and {{L|Autumn}}. &lt;br /&gt;
&lt;br /&gt;
Quarry bush {{L|seed|seeds}} are known as '''rock nuts'''. Unlike the seeds of other plants, they can be {{L|food|eaten raw}}.&lt;br /&gt;
&lt;br /&gt;
Quarry bushes may be {{L|plant processing|processed}} at a {{L|farmer's workshop}} into {{L|bag|bags}} of quarry bush leaves, which then must be {{L|cooking|cooked}} at the {{L|kitchen}} to be edible. You will need an empty bag to be available for this task. &lt;br /&gt;
&lt;br /&gt;
Processing quarry bushes at a {{L|farmer's workshop}} requires one {{L|bag}}, and will produce 5 quarry bush leaves (and one rock nut) for every plant in a given stack of quarry bushes. Quarry bush leaves will be removed from their bag if taken for cooking while still in a farmer's workshop.&lt;br /&gt;
&lt;br /&gt;
{{L|Cook}}ing quarry bush leaves can result in very large stacks of Prepared Food, thus saving space and {{L|barrel|barrels}}. In a fortress that relies on selling large expensive stacks of Prepared Food, quarry bush leaves are great filler: a lavish meal made from {{L|whip wine}} and {{L|cheese|dwarven cheese}} with two stacks of quarry bush leaves for filler is worth almost ten times more than an easy meal made from wine and cheese alone.&lt;br /&gt;
&lt;br /&gt;
Quarry bushes cannot be {{L|brewing|brewed}} into {{L|alcohol}}. &lt;br /&gt;
&lt;br /&gt;
Rock nuts can also be milled at a millstone or quern into Rock Nut Paste.  This paste can then be used in cooking, or pressed at a {{L|screw press|Screw Press}} into a Rock Nut Press Cake and a jug of Rock Nut Oil.&lt;br /&gt;
&lt;br /&gt;
Both the Rock Nut Paste and Rock Nut Press Cake are cookable and considered a single food category, referred to as &amp;quot;Rock Nut&amp;quot; in the {{L|Status#Kitchen_Status_Screen|Cooking permissions screen}} (not to be confused with &amp;quot;Rock Nuts&amp;quot;, the entry for the seeds), the Stocks screen compacted view, and Prepared meal descriptions.&lt;br /&gt;
&lt;br /&gt;
The Rock Nut Oil is cookable, or can be used in place of tallow to make {{L|soap}}.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Volcano&amp;diff=127716</id>
		<title>v0.31 Talk:Volcano</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Volcano&amp;diff=127716"/>
		<updated>2010-09-17T07:04:26Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Do volcanoes ever erupt? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Differences from 40d==&lt;br /&gt;
I'd just like to note some differences between 40d volcanos and the new ones. From what I've seen, they have fixed designs as opposed to random shifting patterns as you go down the z axis and act more like pipes that were lucky enough to reach the surface during worldgen. The last one I embarked on actually protruded out of the ground for 4 z axis' sort of like a chimney&lt;br /&gt;
http://i63.photobucket.com/albums/h133/Radicalaces/chimney.png?t=1273214099&lt;br /&gt;
--[[User:radical|radical]] 07:12, 7 May 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
==Rock layers==&lt;br /&gt;
I'm not sure if this is within the scope of the article, but something I've noted after a -large- amount of volcano-hunting is that the only way to get sedimentary rock on an embark tile with a volcano is for there to also be a brook in the area. Probably needs some independent confirmation, but after probably 200-250 medium maps checked, I'm pretty confident in my analysis. [[Special:Contributions/24.35.61.81|24.35.61.81]] 00:59, 27 June 2010 (UTC)&lt;br /&gt;
:Which, y'know, kinda makes sense based on the geological processes behind volcanoes and sedimentary rocks.  That is, volcanoes form igneous rock around them, bringing the temperature and pressure up on the surrounding rock and converting it to metamorphic.  So the presence of a brook would indicate that the volcano is dormant enough for water flows to create channels in the area, and also dormant enough that sedimentary rock (and not just plain sediment, or soil) could form and continue to exist.  Just to be clear:  when you say &amp;quot;on an embark tile with a volcano&amp;quot;, you ARE talking about a 1x1 region on the Local map of the Embark screen?  And not the 4x4 region which is the usual embark site? --[[User:DeMatt|DeMatt]] 07:03, 27 June 2010 (UTC)&lt;br /&gt;
::Aside from that, in my pseudo smartguy terms, volcanoes are upwellings of &amp;quot;new&amp;quot; rock, and are as geologically different from ancient coal-bearing rock (coal is a '''fossil fuel''' y'know) as you can possibly have on the same planet.  Although in the current version, if the embark screen does not list sedimentary rock as one of the layers for the selected biome, you aren't going to find it anywhere in the map no matter how large it is.  I get the impression this is more a game mechanic thing to balance the relative advantages of playing in a volcano area (huge amounts of high value ores and obsidian, easy access to magma with low/no risk).[[User:FleshForge|FleshForge]] 01:42, 7 August 2010 (UTC)&lt;br /&gt;
::By the way a pretty simple way to force a lot of volcanoes for your map is just to set &amp;quot;Minimum Volcanoes&amp;quot; option in the world gen parameters to 100 or so, on a medium map this takes little time to roll up and can be previewed before going through the history iterations - hit a key and scroll around the map and see if it looks promising, and abort if it doesn't, continue if it does.  --[[User:FleshForge|FleshForge]] 01:45, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It appears to be simply simple impossible to get coal on a volcano map regardless of what rock layers are shown on the embark screen.  On the other hand, you can make charcoal from burning wood, so the easy access to magma is still a pretty great advantage and you can still make steel eventually.[[User:FleshForge|FleshForge]] 07:00, 14 August 2010 (UTC)&lt;br /&gt;
:Hah what do you know, the current map I'm looking at JUST MADE A LIAR OUT OF ME!  So yes, as long as the set of biomes overlapping with the volcano area can contain coal, then there can be coal on the volcano map - however the coal will only be in the part of the map that is actually in the sedimentary-containing biome![[User:FleshForge|FleshForge]] 07:03, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Volcano - magma sea connection and exploration ==&lt;br /&gt;
&lt;br /&gt;
After some playing and a bit of my habit from 40d days, when plugging up a volcano with water, i found out that crashing tiles dropping down into it will go down to the magma sea and act as &amp;quot;explorers&amp;quot; to uncover tiles. i'm unsure whether its an isolated case or a common occurence, so if anyone could confirm, i'd be grateful - [[User:Vrga|Vrga]] 06:45, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Volcano and undeground lakes ==&lt;br /&gt;
&lt;br /&gt;
I embarked at volcano area at freezing biome, and got problem with absence of water. The only underground lake was found at the far edge of second cavern - first was completely dry. Is it volcano influence or just random? On maps without volcano each cavern had it's lake, sometimes several of them.[[User:Peregarrett|Peregarrett]] 06:39, 30 July 2010 (UTC)&lt;br /&gt;
:As far as I can tell, this is completely random - in some volcano maps I've found huge lakes 10 levels below sea level, and in some more like 100 z-levels down.[[User:FleshForge|FleshForge]] 06:59, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do volcanoes ever erupt? ==&lt;br /&gt;
&lt;br /&gt;
As a player inexperienced with volcanoes I came to this article looking for that information in the course of trying to site my fortress, so it might be worth adding that.  (Though I must admit that not knowing adds a touch of suspense.) --[[User:Auto Slaughter|Auto Slaughter]] 03:39, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Going on 10 years in my reclaim fortress. I have a volcano (surface magma pipe), that has never overflowed on its own. -BP&lt;br /&gt;
&lt;br /&gt;
I'm trying to dry (obsidianize) my volcano, and have some notes on refill process. It seems that the game periodically generates additional 1/7 amounts at the level above fully filled one, where all tiles are 7/7. So first you see flat empty space just above magma surface, then there appears tiles with 1/7, then 2/7 and so on until the level is completely filled. Then go on to the next level.&lt;br /&gt;
They never erupt, though it would be nice way to more Fun =)) [[User:Peregarrett|Peregarrett]] 07:04, 17 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:UristMcObvious.png&amp;diff=127547</id>
		<title>File:UristMcObvious.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:UristMcObvious.png&amp;diff=127547"/>
		<updated>2010-09-14T13:31:05Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: There is nothing to catch in the volcano&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is nothing to catch in the volcano&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Strange_mood&amp;diff=127251</id>
		<title>v0.31 Talk:Strange mood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Strange_mood&amp;diff=127251"/>
		<updated>2010-09-08T06:55:13Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Strange problem with moods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never had any of the moods that required dwarves to be depressed in 40d but I have a high master milker in a fey mood asking for body parts. will commit Dorfcide for science[[User:Cpad|Cpad]]&lt;br /&gt;
:'''''SCIENCE!!!'''''--[[User:Albedo|Albedo]] 01:19, 5 April 2010 (UTC)&lt;br /&gt;
man dwarves are hard to shred.killed a bunch of dwarves but the only parts that came off were teeth(Note use more violence next time) and the milker just sat in the craft shop then went berserk. Interestingly a dwarves &amp;quot;z&amp;quot; screen loses all the personality info when they go insane[[User:Cpad|Cpad]]&lt;br /&gt;
&lt;br /&gt;
For what it's worth, I've seen a couple moods, saved to attempt different methods of reacting to them, and have noticed that Fey and Secretive work exactly as they did in 40d, apart from dwarves now requesting more different kinds of things. Perhaps we can update the 2010 page with some of the stuff from the 40d page at this point? --[[User:AzureShadow|AzureShadow]] 02:09, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
according to the bone article bones are now counted as body parts so I'm assuming that's what he was after [[User:Cpad|Cpad]] 13:15, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A fey dwarf of mine just grabbed a shell that was laying about. So apparently those count too. (NINJAEDIT: Yes, he was screaming for body parts and not specifically shell)[[Special:Contributions/81.225.92.197|81.225.92.197]] 13:44, 10 April 2010 (UTC)&lt;br /&gt;
::Yes, bone and shell as category are gone, they are now 'body parts'. Asking for them is common in a fey mood and you won't have to kill a dwarf for that. In fact, it wont even help you satisfy his needs. --[[User:Confused|Confused]]&lt;br /&gt;
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I think most of my dwarves were unhappy about one of my starting dwarves dying, but I didn't check at the time. I've now got someone in a mood who has collected 3 large roach remains, and 1 firefly remains. She's brooding darkly, and the message is &amp;quot;Leave me. I need things... certain things&amp;quot;--[[Special:Contributions/78.151.176.4|78.151.176.4]] 15:59, 10 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
It might be worth stating that the personal preferences of the moody dwarf seem to influence the material requirements. I had an armorsmith who had a preference for silver and wouldn't accept any of my ready metal bars. Once I smelted enough silver items she promptly got to work. Currently the page only states that the preferences affect the created item, but since the material requirements are what mostly confuse people it might be worth to spell this out explicitly. --[[User:Roblob|Roblob]] 09:08, 24 August 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Never Claiming a Workshop? ==&lt;br /&gt;
I have a dwarf hanging out in my dining hall in a secretive mood. He has not claimed ANY workshops, nor moved in nearly a month. He's about to go crazy, but I can't seem to even get him to a shop. Note, all workshops have been created (including fully powered magma forges/glass and non-magma equivalents) and every possible workshop is open and fully accessible. I'm not sure what to do :( His highest skill is in plant processing (13). Any suggestions for if this happens again?  &amp;lt;sup&amp;gt;00:59, 29 July 2010 69.134.0.97&amp;lt;/sup&amp;gt;&lt;br /&gt;
:Please list all of his skills and the skill levels in them.  Plant processing was not a &amp;quot;moodable&amp;quot; skill, one that can be selected as the skill that defines a strange mood, in old 40d, and I doubt that's changed.&amp;lt;br/&amp;gt;Check (t, then cursor over workshops) if any building component (marked with a &amp;lt;nowiki&amp;gt;[B]&amp;lt;/nowiki&amp;gt; of any workshop is {forbidden}.&amp;lt;br/&amp;gt;And, if you have any burrows defined, be sure the moody dwarf is not a member of any of them.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 03:37, 29 July 2010 (UTC)&lt;br /&gt;
::His only other available skill was stonecrafting at level 1. Otherwise he totally lacked any industrial skills. I triple checked the three craftsdwarf stations I had, none of them were blocked, forbidden or otherwise inaccessible. No burrows had been generated. I scrapped the game or I could have posted the files. I'll see if it happens again, I'd never had the issue before. It is more than likely that I was at fault somehow, but I just couldn't find why. [[User:Nubcake|Nubcake]] 07:16, 29 July 2010&lt;br /&gt;
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I just had this same issue. DF2010. Guy got fey mood and also happens to be expedition leader. Dabbling grower. Skilled appraiser. Novice Organizer. Talented Record Keeper. He's set as expedition leader, manager, bookkeeper, and broker. Did what 0x517A5D said above, no dice. Hope this helps --[[User:W-dueck|w-dueck]] 04:24, 13 August 2010 (UTC)&lt;br /&gt;
:Did you have a craftsdwarfs workshop, which is what dwarfs with no moodable skills take?--[[User:Kwieland|Kwieland]] 06:01, 13 August 2010 (UTC)&lt;br /&gt;
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I have this issue as well. high master armormsith, novice metal crafter, and adept pump operator. Obviously, he could take a metalsmith's forge, but he refuses to take either the conventional, or the magma versions. Just stands around at my well. [[User:Psychobones|Psychobones]] 00:05, 29 August 2010 (UTC)&lt;br /&gt;
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== Body Parts? ==&lt;br /&gt;
I had a fey dorf scream for 'body parts' while four perfectly good raccoon bones stood nearby in a refuse stockpile. As the poor child was on the cusp of insanity, I slaughtered a mule and two puppies in desperation. Surprisingly, as soon as the puppy bones were made available, Urist McBonescreamer took them over to the Craftdwarf's Workshop without so much as a &amp;quot;how do you do&amp;quot;. Why is there this distinction between different kinds of bone? [[Special:Contributions/81.86.135.171|81.86.135.171]] 22:34, 5 July 2010 (UTC)&lt;br /&gt;
quick edit: Mother of God, I've never seen anything like this. The child was only content with - I kid you not - '''''21''''' puppy bones in the end. Why so much goddamn bone? Seriously? 22:39, 5 July 2010 (UTC)&lt;br /&gt;
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== Stopping at Nothing ==&lt;br /&gt;
It seems no matter what a dwarf will try to fulfill his mood. Even if his leg (and ribs) are broken he'll jump out of bed and find a workshop.--[[Special:Contributions/99.67.238.66|99.67.238.66]] 00:19, 15 June 2010 (UTC)&lt;br /&gt;
:Should've checked 40d first as it's confirmed that they do this in that version. I would like to know if the moody dwarves suffer the same effects of non moody dwarves with injuries while trying to find workshops (fainting, vomiting etc.).--[[Special:Contributions/99.67.238.66|99.67.238.66]] 00:24, 15 June 2010 (UTC)&lt;br /&gt;
== I think we need to do complete rearrange on mood materials ==&lt;br /&gt;
&lt;br /&gt;
I got fey mood and dorf kept screaming for &amp;quot;rock bars&amp;quot; and logs. He picked up logs, but not rock blocks. This is either bug, or new stuff I haven't figured out yet.&lt;br /&gt;
--[[Special:Contributions/94.237.66.205|94.237.66.205]] 08:16, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Rock bars means metal bars, I think. That what satisfied my fey dorf.&lt;br /&gt;
&lt;br /&gt;
:I can confirm this. I had no metal bars and ordered one to be smelted (it was iron bar), mood'd dwarf rushed to pick it up and finished construction. Most likely this is just a typo (rock -&amp;gt; metal) and nothing complicated like import bars etc. (as in comments below) [[User:Fuco|Fuco]] 02:05, 9 August 2010 (UTC)&lt;br /&gt;
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:Are you sure it's not charcoal (edit: I meant coke) that they want? They could easily be considered 'rock' bars. I'm going to see now, I haven't got either now that he's collected my steel bars, so can check what he wants.--[[Special:Contributions/92.29.248.178|92.29.248.178]] 15:12, 11 April 2010 (UTC)&lt;br /&gt;
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:My fey dwarf was not satisfied by my massive stockpile of metal bars, or the large amounts of (ore and not-ore) uncut stone, or the stone blocks I demanded produced en masse.  I think rock bars are actually what he is looking for, and as they cannot be produced, I was forced to lose a metalsmith in a craftsdwarf's to a berserk rage, followed by two wrestlers and a pack of dogs. Tell him that it's a typo. --[[User:Aescula|Aescula]] 03:15, 20 April 2010 (UTC)&lt;br /&gt;
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:For me, ordinary metal bars were ignored until I made an adamantine wafer, but ymmv. --[[User:zergl|zergl]]&lt;br /&gt;
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:On mine it's just taken an iron bar before the lazy bugger began working on his mysterious construction. --[[User:Mrchinchin25|Mrchinchin25]] 21:23, 23 May 2010 (UTC)&lt;br /&gt;
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:: I just had a guy ask for &amp;quot;rock bars&amp;quot; and he took two steel bars from my stocks. Possible thing -- they were imported. Maybe only imported metal bars? --[[User:Waladil|Waladil]] 02:42, 11 June 2010 (UTC)&lt;br /&gt;
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:::I can confirm, Asked for wood, rock blocks, rock bars; took fungiwood, dolomite blocks, and imported steel bars. Haven't had a second mood to try non-imports. --andrei901 21:04, 4 August 2010&lt;br /&gt;
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:: I had a guy ask for &amp;quot;rock bars&amp;quot; and he wouldn't do anything until I realized my blocks were in my trade depot. He then took my gold bars. [&lt;br /&gt;
&lt;br /&gt;
::In 0.31.06, my metalsmith interprets &amp;quot;rock bars&amp;quot; as rock block, which is rather confusing, because he also asked for &amp;quot;rock blocks&amp;quot;. Item asked: Rocks, Rock bars, Rock blocks, Cut gems, Silk cloths, Metal bars. Items taken: Copper bars, Olivine blocks, Red beryls, Dacite, Giant cave spider silk cloth, Tanzanites, Dacite blocks, Wood opals. --[[User:Arkatufus|Arkatufus]] 13:44, 16 June 2010 (UTC)&lt;br /&gt;
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::In my case &amp;quot;rock bars&amp;quot; meant iron bar as well, so it suggests metal bars. [[User:Boldwyn|Boldwyn]] 22:08, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just had a fey dwarf asking for &amp;quot;rock bars&amp;quot;. He wouldn't accept: rocks, rock blocks, grates, charcoal, iron bars (non-imported), electrum bars (non-imported), copper bars (bought at embark, marked ingame as imported), pig iron bars. Unfortunately he was &amp;quot;stricken by melancholy&amp;quot; just before I smelted some steel bars. v0.31.12 --[[Special:Contributions/91.193.86.67|91.193.86.67]] 10:36, 9 August 2010 (UTC)&lt;br /&gt;
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Shame. Armoursmith only wanted one bar. If anyone else gets a chance, I'd love to see a charcoal / coke armoured wrestler take on a magma man ;P  &amp;lt;sup&amp;gt;92.29.248.178, 18:39, 11 April 2010&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I had a strange mood (possessed) with 17 dwarves, so the 'at least 20 dwarves' condition should be removed. Also, the dwarf was struck with the mood right after he migrated to my fort. Right after, as in he was still 2 tiles away from the edge of the map.  &amp;lt;sup&amp;gt;78.23.137.83, 15:32, 20 April 2010 &amp;lt;/sup&amp;gt;&lt;br /&gt;
:I can confirm, 20 dwarfs are not needed for a mood.-[[User:Mhyder|mhyder]]&lt;br /&gt;
:So it does appear that mood trigger conditions have changed.  I'll try to do some disassembly and report what I find.  &amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 20:56, 20 April 2010 (UTC)&lt;br /&gt;
::(If anyone can find Truth, it's 0x5. He is personally responsible for 75%+ of the 40d info. You da man!)--[[User:Albedo|Albedo]] 21:05, 20 April 2010 (UTC)&lt;br /&gt;
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Every time I have one ask for rock bars, coke, charcoal, ash, or any kind of metal bar works. (Though, one time, the dwarf used soap.)(No, I don't know, either.) So, evidently, rocjk bars just means bars of any material.&lt;br /&gt;
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== Saving &amp;amp; reloading not changing mood type ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a crash, I had to reload my fortress, saved about a month before a strange mood. It occurred at roughly the same time, with the same dwarf, with the same type of mood. The item was different however.-[[User:Studoku|Studoku]] 14:06, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe that's expected behavior. The mood type, if I recall, is based on happiness of the dwarf, and thus should be consistent over loads. The type of craft is determined by their highest skill, unless they have no quality-based skill, in which case it's a toss up between useless woodcrafting, near-useless stonecrafting, and sweet sweet bonecarving. --[[User:Zombiejustice|Zombiejustice]] 14:20, 22 April 2010 (UTC)&lt;br /&gt;
::Mood types are ''generally'' not based on happiness and also not that hardwired to the state of the fort, meaning they are likely to change on reload. There are higher probabilities for some skills to get a mood and that makes it likely the same dwarf is chosen, esp. if the fort is small. There is a chance counter running down, usually resulting in a mood in the same time window on reload. What in fact has changed is that the item produced is determined on completion now, not on start out, allowing for even more &amp;lt;s&amp;gt;exploit&amp;lt;/s&amp;gt; tweaking. --[[Special:Contributions/92.202.66.218|92.202.66.218]] 16:03, 28 April 2010 (UTC)&lt;br /&gt;
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== Body Parts ==&lt;br /&gt;
&lt;br /&gt;
Just got a fey mood dwarf asking for them. -[[User:Studoku|Studoku]] 00:22, 26 April 2010 (UTC)&lt;br /&gt;
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:He means bones or turtle shells. Get him some. --[[User:Zombiejustice|Zombiejustice]] 02:01, 26 April 2010 (UTC)&lt;br /&gt;
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:I think the word here is &amp;quot;or&amp;quot;, I have a dwarf shouting for body parts while bones pile high around him, so I'm guessing it really is Bones '''or''' shell, not either. -The Anon&lt;br /&gt;
&lt;br /&gt;
== Possible Bug ==&lt;br /&gt;
&lt;br /&gt;
I'm having an issue where occasionally a dwarf won't collect items I'm 100% sure I have available, i.e. he'll get leather and then ask for more even when more is clearly there, he'll ask for bones/wood when there's a stockpile right next to him, etc. I've tried just about everything including manually dumping the needed supplies on the Craftdwarf's workshop. Nothing seems to work and since it's happened to me many times, I'm thinking bug.--[[Special:Contributions/69.149.72.106|69.149.72.106]] 05:45, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Dwarves in moods will continue to ask for the same list they started out asking for, regardless of which items they've already collected. They also collect them in order. So if he asks for:&lt;br /&gt;
&lt;br /&gt;
*leather&lt;br /&gt;
*body parts&lt;br /&gt;
*plant cloth&lt;br /&gt;
*rough gems&lt;br /&gt;
*leather&lt;br /&gt;
&lt;br /&gt;
:and he already has leather, bones, and plant cloth, he'll keep repeating the same list until rough gems are available, then go get them, then get more leather, then begin a mysterious construction.--[[User:Zombiejustice|Zombiejustice]] 12:19, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I may be seeing the same issue as above. I have a dwarf in a possessed mood locked in a workshop looking for:&lt;br /&gt;
::*rough...colour&lt;br /&gt;
::*stone...rock (has bauxite)&lt;br /&gt;
::*gems...shining (has indigo tourmalines)&lt;br /&gt;
::*tree...life (has palm logs)&lt;br /&gt;
::*bones...yes (has mule bones. I liked that mule)&lt;br /&gt;
&lt;br /&gt;
::I'm unsure of the order they originally came up in, but of course I have uncut gems lying all over the place (including a store pile of cut and uncut gems about ten tiles away.)&lt;br /&gt;
&lt;br /&gt;
::I'm also very new to DF, so I could be missing something. I'm going to save a copy of it as it is currently. [[User:Eddy the lip|Eddy the lip]] 19:25, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::He may want rough glass, instead of normal gems. Dwarves can be picky. --[[User:Zombiejustice|Zombiejustice]] 19:27, 30 April 2010 (UTC)&lt;br /&gt;
::::If he wanted raw glass, he should've been mumbling &amp;quot;raw... [green/clear/crystal]&amp;quot;. It was only in the old 2D version where &amp;quot;rough gems&amp;quot; (and its secretive/possessed equivalents) could occasionally mean &amp;quot;raw glass&amp;quot;. --[[User:Quietust|Quietust]] 19:54, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, rough glass didn't do it. I suppose there's the possibility that he requires a specific kind of rough gem. He has a preference for moss opals (I only have jelly opals.) If I can find some, and that works, I'll post back. Otherwise, I'll have to get work on the catacombs! [[User:Eddy the lip|Eddy the lip]] 20:18, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Burrows also affect moody dwarves. If you have only a rock stockpile designated for the poor guy, he's trying to find bones and gems from within that burrow (stockpile).&lt;br /&gt;
&lt;br /&gt;
== Magma Workshops ==&lt;br /&gt;
So, I just a had a Glassmaker be possessed and be unwilling (unable?) to claim a Magma glass furnace.  When I built a regular furnace, he claimed it just fine and went on about his business.  Not sure if this applies to all other magma disciplines, but if you're having this problem, try building a regular one (then deconstruct it afterwards, I guess). [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
: A magma forge worked for me. Just make sure it doesn't get unpowered after it has been claimed because the dwarf immediately ran amok when this happened. [[Special:Contributions/84.46.87.224|84.46.87.224]] 11:45, 9 May 2010 (UTC)&lt;br /&gt;
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== Obsidian Farming SCIENCE ==&lt;br /&gt;
Someone needs to figure out definitely whether obsidian farming allows more moods.&lt;br /&gt;
&lt;br /&gt;
== 'Nother Possible Bug ==&lt;br /&gt;
Today I was tending the fortress when my bookkeeper went into a secretive mood while on break in the dining hall. He did not claim a workshop, he did not sketch anything. He just sat there, slowly losing his mind until he finally went insane. I'm not sure what I did wrong. Right now the game is paused with the still-insane dwarf just sitting amongst all the others. I'm afraid to unpause it because I really don't want to see what's going to happen to the little bastard. [[User:PurelyAtomic|PurelyAtomic]]&lt;br /&gt;
&lt;br /&gt;
::Maybe you didn't have the workshop he needed? The symptoms seem to match. --[[User:Speed112|Speed112]] 01:01, 12 May 2010 (UTC)&lt;br /&gt;
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:Later that year a different dwarf, a Stonecrafter, was possessed. He holed himself up in his workshop and made a Claystone scepter called the Stin Shadmal. It's worth a ridiculous amount. [[User:PurelyAtomic|PurelyAtomic]] 00:57, 12 May 2010 (UTC)&lt;br /&gt;
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== Yet another possible bug ==&lt;br /&gt;
&lt;br /&gt;
My leatherworker was possessed, claimed a leather works, then wanted leather and cut gems. I tan a hide, cut about 7 or 8 gems, then about 20 minutes later, I see &amp;quot;Degel Zefonusan has begun a mysterious construction!&amp;quot;. I go over, look at the items in the workshop, and find out he took 3 units of donkey leather. I think there should be some way of finding out how many of a certain thing he needs. This caused a lot of confusion for me.--[[User:Joejr50|Joejr50]] 20:18, 23 May 2010 (UTC)&lt;br /&gt;
: You can estimate the number of items by duration of each scream/sketch/muttering. If some particular material request shows longer than other, it means crafter needs several items of that type. But I never got requests of more than 3 items of one type. --[[User:Peregarrett|Peregarrett]] 12:12, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== And another bug... ==&lt;br /&gt;
&lt;br /&gt;
I've now had two dwarfs produce bone items from strange moods. In both cases, bone was requested (dwarfs had no skill) as well as various other goods - gems, cloth, leather, and rock - but the final artifact was a bone artifact with zero decoration. One dwarf was possessed, the other was a mysterious mood. &lt;br /&gt;
&lt;br /&gt;
Anyone experience similar?--[[User:Nimblewright|Nimblewright]] 17:42, 15 August 2010 (UTC)&lt;br /&gt;
:Yes - in fact, it was reported 3 weeks ago on the bug tracker: {{bug|2806}} --[[User:Quietust|Quietust]] 18:32, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fell mood murder ==&lt;br /&gt;
&lt;br /&gt;
I think it requires some clarification. Does the moody dwarf attack their victim, drag them to workshop and insta-kill them or insta-kill them on the place and then drag the corpse? --[[User:Someone-else|Someone-else]] 20:22, 23 May 2010 (UTC)&lt;br /&gt;
:In 40d, the moody dwarf would insta-kill his victim wherever he/she was standing (without the victim even being able to defend itself, much like slaughtering), then drag the corpse to the workshop. --[[User:Quietust|Quietust]] 20:45, 23 May 2010 (UTC)&lt;br /&gt;
:I also had a fell mood murder in DF2010. It seems like it uses the same game mechanics as slaughtering (instant-kill without combat mechanics). --18:46, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just had a Fell mood in 31.12. The Dwarf who undertook the mood first claimed a Tanner's shop then stalked the (corpse-strewn, gradually flooding) halls of my fortress for quite a while. Eventually, he grabbed an alread-dead Dwarf's corpse and hauled it back to the Tannery. And now... I have a lovely Dwarf Bone Cage which sadly will be lost soon when my fortress finishes self-destructing in an orgy of tantrums and doomsday-level flooding. [[Special:Contributions/71.232.137.20|71.232.137.20]] 04:59, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Interesting, very interesting.  I thought fell moods always involved a murder.  Is there any chance that the dead dwarf was alive when the mood started?&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 12:16, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I can not rule it out; at the time, Dwarves were dropping from starvation (as the food stockpile was cut off from the upper levels by flooded intermediate levels), so the &amp;quot;material&amp;quot; might have expired after the mood started. Its noteworthy that the Dwarf with the mood spent a lot of time first sitting on the workshop (as if he was missing a material), then wandering seemingly randomly through the fort. [[Special:Contributions/71.232.137.20|71.232.137.20]] 17:26, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In 31.11 my Fell mood dwarf claimed a magma forge, he proceeded to mull around the area and at a whim proceeded to murder my dwarf operating a magma furnace. He dragged the corpse to my magma forge and produced a dwarf bone short sword. So as far as I can tell, he kills them on site, not at the place they intend to process the dwarf. --[[User:Knossos|Knossos]] 08:10, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skills affected by artifact creation ==&lt;br /&gt;
&lt;br /&gt;
My miner got a fey mood, claimed mason workshop and created hematite table, decorated with giant toad bone and tube agate. Before getting mood he had miner, carpenter and bowyer labor skills, and now he is a legendary MINER! Making stone furniture now counts as digging experience?! --[[User:Peregarrett|Peregarrett]] 12:46, 24 May 2010 (UTC)&lt;br /&gt;
:Oops. my fault. I always thought miner is not-moodable skill, but it was moodable even at 40d --[[User:Peregarrett|Peregarrett]] 13:48, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possessed Mood Causes ==&lt;br /&gt;
&lt;br /&gt;
Do we know for sure what causes Possessed moods? A few seconds after crushing twenty or so dwarves and various livestock beneath a drawbridge (great fun, lemme tell ya) a dwarf woke from his sleep due to a Possessed mood, and made an Aventurine scepter. Also, ''&amp;quot;On the item is an image of Zefon Stopchamber the dwarf in aventurine. Zefon Stopchamber is cringing. The artwork relates to the crushing of the dwarf Zefon Stopchamber under a drawbridge in Helmsball in the midautumn of 202.&amp;quot;'' So, maybe Possessed moods are caused by recent deaths, or deceased friends? Just guessing here, maybe it was just coincidence, but interesting all the same. [[Special:Contributions/174.31.104.180|174.31.104.180]] 00:02, 8 June 2010 (UTC)&lt;br /&gt;
:Coincidence - as far as anybody knows, they're entirely random. The only moods that result from recent deaths or deceased friends are Fell/Macabre moods, and only because they happen when an unhappy dwarf enters a strange mood. --[[User:Quietust|Quietust]] 00:18, 8 June 2010 (UTC)&lt;br /&gt;
:You might be on to something: I recall Toady mentioning ghosts a while ago. My newest fort also succumbed to thirst (2 miners survived) and I got 2 possessions for next two moods after migration (but due to rock bars problem it kinda didn't work out for them as I had sold my anvil for). [[Special:Contributions/90.191.16.52|90.191.16.52]] 10:39, 1 July 2010 (UTC)&lt;br /&gt;
:: I'm aware of the next comment (about disassembly) and do believe it - yet I got another possession in the same damn castle; 3 out of 4. Is it possible that code is compiled yet never used? Still, chance works like this too. [[Special:Contributions/90.191.16.52|90.191.16.52]] 11:43, 19 July 2010 (UTC)&lt;br /&gt;
:::Nope.  A short glance at DF .08 with a [http://www.hex-rays.com/idapro/ disassembler that tracks code flow] shows only one path that reaches the message &amp;quot; has been possessed!&amp;quot; and it comes directly from the 0..2 random number test mentioned below.  It's random, you've had slightly bad luck, but your experience is well within statistically expected results.  You've essentially rolled a die four times, and gotten a 1 or 2 on three of the rolls.  You might want to read about the [http://en.wikipedia.org/wiki/Gambler%27s_fallacy Gambler's fallacy] a.k.a. the so-called [http://en.wikipedia.org/wiki/Law_of_averages law of averages] and the fallacy of [http://en.wikipedia.org/wiki/Hasty_generalization hasty generalization].&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 03:41, 21 July 2010 (UTC)&lt;br /&gt;
:It's all a coincidence.  I just disassembled the bit of the 0.31.08 strange mood that chooses mood type.  It hasn't changed since the .40d days, except for excessive optimization by the compiler.&lt;br /&gt;
:*First, a random number between 0 and 49 is generated.&lt;br /&gt;
:*If that number is ''higher'' than the dwarf's current happiness scalar,&lt;br /&gt;
:**then a random number between 0 and 1 is generated.&lt;br /&gt;
:**0 results in a fell mood.&lt;br /&gt;
:**1 results in a macabre mood.&lt;br /&gt;
:*Otherwise, &lt;br /&gt;
:**a random number between 0 and 2 is generated.&lt;br /&gt;
:**0 results in a fey mood.&lt;br /&gt;
:**1 results in a secretive mood.&lt;br /&gt;
:**2 results in a possessed mood.&lt;br /&gt;
:Purely random.  Disassembly available on request.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 04:19, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shells == &lt;br /&gt;
&lt;br /&gt;
Mussel shells count as shells along with turtle shells and cave lobster shells. Should change the page to include them .&lt;br /&gt;
: Cave lobsters don't produce shells anymore. Only turtle, oyster and mussel do - see [[DF2010:Shell|shell]] page.[[User:Peregarrett|Peregarrett]] 06:50, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Materials in hospitals ==&lt;br /&gt;
&lt;br /&gt;
What I have found is that materials a dwarf need that that only exist in containers in hospitals will not be claimed until the container is removed and the material is liberated. Need a second check on this then it might be worth putting on this page. &amp;lt;sup&amp;gt;05:34, 17 June 2010 Bungler&amp;lt;/sup&amp;gt;&lt;br /&gt;
:That kind of makes sense, similar to how trader's goods can't be used.  Did you try setting the level of material required by the hospital to 0?&amp;lt;br/&amp;gt;Incidentally, four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; signs your talk page posts.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 10:21, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metal working dwarves and magma workshops... ==&lt;br /&gt;
&lt;br /&gt;
I doubt that this is a bug, but i think it needs further confirmation, i had a possessed metalsmith, who claimed a magma forge the moment the channel under it filled to workable status, but due to the fact that it wasn't completely full and lava was moving, the workshop momentarily lost &amp;quot;power&amp;quot;. The dwarf immediately canceled the mood and went berserk. Now, i doubt that ''every'' moody metalsmith would do that, but more just do the general insanity thing and go any of the possible moods. Can anyone confirm this with their dorfs? v31.08 here, just for reference - [[User:Vrga|Vrga]] 06:51, 3 July 2010 (UTC)&lt;br /&gt;
*It's always been this way, even in 40d. --[[User:Quietust|Quietust]] 14:46, 3 July 2010 (UTC)&lt;br /&gt;
**didn't know that, as its not stated ''anywhere'' at all... - [[User:Vrga|Vrga]] 11:38, 4 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possessed Mood and Experience ==&lt;br /&gt;
&lt;br /&gt;
So far under v31 I've had a handful of dorfs get possessed and build themselves an artifact.  The wiki still says that Possessed dwarfs don't gain xp, but mine have all ended up Legendary in whatever skill they used at completion.&lt;br /&gt;
:Coincidence.  Remember that the moodable skill with the highest experience level is the one chosen; it just happened that your possessed dwarves were already legendary.  I just checked my disassembly of 0.31.06.  All successful moods ''except possession'' gain 20,000 experience points; possessions go not gain anything.  This is the same as its always been.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 02:37, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mining exp? ==&lt;br /&gt;
&lt;br /&gt;
A couple times my dwarves made artifacts (not possessed) at a mason's workshop, to become legendary miners. They do not appear to have gained skill in masonry or anything else like that. --[[User:Peglegpenguin|Peglegpenguin]] 20:11, 12 August 2010 (UTC)&lt;br /&gt;
Yes mining is a moodable skill.It does not have a workshop so you must think of it like they made it with their picks. If I'm correct they will take either a masonry or crafsworkshop and make their artifact there.&lt;br /&gt;
&lt;br /&gt;
== Population of 20+==&lt;br /&gt;
&lt;br /&gt;
According to Tarn in Dwarf Talk 7, in order for a fey mood to occur you must have a population of 20 or more for the mood to occur. So I really think we should have this in the article. [[User:Sadron|Sadron]] 19:00, 14 August 2010 (UTC)&lt;br /&gt;
:That was specifically removed from the article because two people, Anonymous-78.23.137.83 and [[User:mhyder|mhyder]], have reported moods with less than 20 dwarves.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 22:27, 14 August 2010 (UTC)&lt;br /&gt;
::I see, however were they able to provide evidence for it? [[User:Sadron|Sadron]] 01:51, 15 August 2010 (UTC)&lt;br /&gt;
:::The claims are on this page, about halfway down.  No evidence was presented, nor requested.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 18:29, 15 August 2010 (UTC)&lt;br /&gt;
I have had one with 11 dwarfs.&lt;br /&gt;
(I had had twenty, nine were slaughtered by goblins, (And zombies) and before more came, one went into a fey mood.)&lt;br /&gt;
&lt;br /&gt;
== Other requests ==&lt;br /&gt;
&lt;br /&gt;
Right now i'm having a dorf (metal crafter) who is in a fey mood and asks for &amp;quot;&amp;lt;b&amp;gt;adamantine wafers&amp;lt;/b&amp;gt;&amp;quot;, exactly. Of course, he got it, just stopped on &amp;quot;body parts&amp;quot;, which i have 200 at hand, no burrows. He's just a little bitch.&lt;br /&gt;
Oh, sorry, DF 31.10, [[Special:Contributions/78.140.48.35|78.140.48.35]] 08:12, 18 August 2010 (UTC)&lt;br /&gt;
:It happens fairly often (and even back in 40d) that a moody metalsmith will insist on a very specific metal. In most cases, that metal would be the dwarf's favorite metal, but I always observed that once I had struck raw adamantine, all moody metalsmiths would insist on using adamantine wafers. --[[User:Quietust|Quietust]] 12:53, 18 August 2010 (UTC)&lt;br /&gt;
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== Strange problem with moods ==&lt;br /&gt;
&lt;br /&gt;
I was wondering if anyone else had this problem. I've already had 2 dwarves go insane because they couldn't get materials for an artifact. Everything they ask for is in my fort, and there are no burrow restrictions or anything forbidden. It seems to only happen when they take over a clothier's workshop (which has no restrictions on it, BTW) and ask for cloth - even though there is a huge stockpile of cloth right next to the workshop. I have a third dwarf currently doing the same thing and I actually want to save his life for once. [[Special:Contributions/98.228.196.111|98.228.196.111]] 21:39, 7 September 2010 (UTC)&lt;br /&gt;
: Do you have both silk and plant cloth? Both are requested as &amp;quot;stacked cloth&amp;quot; but aren't equivalent for secretive moody dwarf. Same for posessed one.[[User:Peregarrett|Peregarrett]] 06:55, 8 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave-in&amp;diff=126716</id>
		<title>v0.31 Talk:Cave-in</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave-in&amp;diff=126716"/>
		<updated>2010-09-01T13:05:42Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Complicated shape of falling piece */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cave-in sand ==&lt;br /&gt;
I created a cave-in to get a terrain tile of sand to level -100 (or so), to set up an efficient glass making operation using magma furnaces. When the sand tile reached the bottom floor, it turned into sandy clay (or loamy sand or something, I don't really remember) and couldn't be used for sand gathering. Should I add this to the article or should I wait for someone to confirm this? I couldn't find a page that details the correct etiquette on this wiki. /[[User:Josj|Josj]] 13:02, 26 April 2010 (UTC)&lt;br /&gt;
:It's sort of a known behavior, to the extent that it was known back in version 40d. --[[User:Quietust|Quietust]] 13:10, 26 April 2010 (UTC)&lt;br /&gt;
::I'll put it in the article. It would've helped me, so it can't be that out of place. /[[User:Josj|Josj]] 13:26, 26 April 2010 (UTC)&lt;br /&gt;
:If there is useful information that you know of that isn't in an article, add it.  That is etiquette :).  If you add it and it looks out of place someone will probably improve it at some point. Obviously, making sure it's confirmed by someone else is important, and also don't put in theories on a whim, but otherwise, go for it. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:34, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lack of cave-in? ==&lt;br /&gt;
&lt;br /&gt;
In 31.03, I started digging and accidentally created several floors with no walls or supports between them:&lt;br /&gt;
&lt;br /&gt;
Level X:&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
.....&lt;br /&gt;
.░░░.&lt;br /&gt;
.░░░.&lt;br /&gt;
.....&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level X-1 (floor below):&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
.....&lt;br /&gt;
.░░░.&lt;br /&gt;
.░░░.&lt;br /&gt;
.....&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The . is empty space, nothing below it. The ░ is floor (not wall) where my dwarves can walk around. There's no supports or walls holding the floors up, so why isn't level X falling?&lt;br /&gt;
:Ah, it was the stairs, which I did not mark. Turns out that up/down stairs function as supports between levels.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 14:18, 6 May 2010 (UTC)&lt;br /&gt;
--[[Special:Contributions/208.81.12.34|208.81.12.34]] 17:15, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Init disabling ==&lt;br /&gt;
&lt;br /&gt;
When you disable caveins in the init file, does that just mean that the bad effects of a cavein (killing dwarves, etc) are disabled, or does the material actually not fall? --[[User:Calculator|Calculator]] 01:41, 23 June 2010 (UTC)&lt;br /&gt;
:It means cave-ins are disabled. That is, the material will not fall. Besides, sometimes killing dwarves is a good thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conflicts and questions==&lt;br /&gt;
From the page:&lt;br /&gt;
Any creature caught underneath or on top of the falling material is crushed and badly injured, if not killed.&lt;br /&gt;
Any creature caught directly underneath (on the same tile underneath) a cave-in is killed, no exception.&lt;br /&gt;
&lt;br /&gt;
That doesn't make sense to me.  The first one agrees with my experience, the second doesn't.  I've (in 40d) seen constructions collapse directly on creatures and not had them killed. I'm removing the second one.&lt;br /&gt;
&lt;br /&gt;
Does anybody know where the lava pump by cave-in went?  I cann't find it anymore.--[[User:Kwieland|Kwieland]] 02:03, 28 August 2010 (UTC)&lt;br /&gt;
:I'm pretty sure the first bit was intended to mean &amp;quot;in the general area underneath the cave-in&amp;quot;, such that the cave-in dust would be able to knock it around. Also, are you '''absolutely''' certain you've seen a creature survive having a cave-in land directly on top of it, even in 40d? --[[User:Quietust|Quietust]] 02:25, 28 August 2010 (UTC)&lt;br /&gt;
==Complicated shape of falling piece==&lt;br /&gt;
We need to make a cave-in trap and have two projects&lt;br /&gt;
&lt;br /&gt;
1st. Support/floor stack:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
▓╞+++++++++++++++++╡▓ - floor tiles, connected with bridges to solid ground&lt;br /&gt;
▓         I          &lt;br /&gt;
▓         I         &lt;br /&gt;
▓         I - support/floor/support stack&lt;br /&gt;
▓         I         &lt;br /&gt;
▓         I - support linked to lever/pressure plate&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2nd. Walls stack and single support:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
▓╞+++++++++++++++++╡▓ - floor tiles, connected with bridges to solid ground&lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         ║ - walls above each other&lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         I - support linked to lever/pressure plate&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, when you remove the support, both constructions fall down. But 1st falls several floors down (5 at the picture), while 2nd falls only 1 floor down and then it's pillar collides with bottom. Is there any difference in resulting damage made to poor invaders? The second one can be constructed much faster. [[User:Peregarrett|Peregarrett]] 09:29, 1 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave-in&amp;diff=126711</id>
		<title>v0.31 Talk:Cave-in</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave-in&amp;diff=126711"/>
		<updated>2010-09-01T09:52:59Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Complicated shape of falling piece */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cave-in sand ==&lt;br /&gt;
I created a cave-in to get a terrain tile of sand to level -100 (or so), to set up an efficient glass making operation using magma furnaces. When the sand tile reached the bottom floor, it turned into sandy clay (or loamy sand or something, I don't really remember) and couldn't be used for sand gathering. Should I add this to the article or should I wait for someone to confirm this? I couldn't find a page that details the correct etiquette on this wiki. /[[User:Josj|Josj]] 13:02, 26 April 2010 (UTC)&lt;br /&gt;
:It's sort of a known behavior, to the extent that it was known back in version 40d. --[[User:Quietust|Quietust]] 13:10, 26 April 2010 (UTC)&lt;br /&gt;
::I'll put it in the article. It would've helped me, so it can't be that out of place. /[[User:Josj|Josj]] 13:26, 26 April 2010 (UTC)&lt;br /&gt;
:If there is useful information that you know of that isn't in an article, add it.  That is etiquette :).  If you add it and it looks out of place someone will probably improve it at some point. Obviously, making sure it's confirmed by someone else is important, and also don't put in theories on a whim, but otherwise, go for it. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:34, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lack of cave-in? ==&lt;br /&gt;
&lt;br /&gt;
In 31.03, I started digging and accidentally created several floors with no walls or supports between them:&lt;br /&gt;
&lt;br /&gt;
Level X:&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
.....&lt;br /&gt;
.░░░.&lt;br /&gt;
.░░░.&lt;br /&gt;
.....&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level X-1 (floor below):&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
.....&lt;br /&gt;
.░░░.&lt;br /&gt;
.░░░.&lt;br /&gt;
.....&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The . is empty space, nothing below it. The ░ is floor (not wall) where my dwarves can walk around. There's no supports or walls holding the floors up, so why isn't level X falling?&lt;br /&gt;
:Ah, it was the stairs, which I did not mark. Turns out that up/down stairs function as supports between levels.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 14:18, 6 May 2010 (UTC)&lt;br /&gt;
--[[Special:Contributions/208.81.12.34|208.81.12.34]] 17:15, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Init disabling ==&lt;br /&gt;
&lt;br /&gt;
When you disable caveins in the init file, does that just mean that the bad effects of a cavein (killing dwarves, etc) are disabled, or does the material actually not fall? --[[User:Calculator|Calculator]] 01:41, 23 June 2010 (UTC)&lt;br /&gt;
:It means cave-ins are disabled. That is, the material will not fall. Besides, sometimes killing dwarves is a good thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conflicts and questions==&lt;br /&gt;
From the page:&lt;br /&gt;
Any creature caught underneath or on top of the falling material is crushed and badly injured, if not killed.&lt;br /&gt;
Any creature caught directly underneath (on the same tile underneath) a cave-in is killed, no exception.&lt;br /&gt;
&lt;br /&gt;
That doesn't make sense to me.  The first one agrees with my experience, the second doesn't.  I've (in 40d) seen constructions collapse directly on creatures and not had them killed. I'm removing the second one.&lt;br /&gt;
&lt;br /&gt;
Does anybody know where the lava pump by cave-in went?  I cann't find it anymore.--[[User:Kwieland|Kwieland]] 02:03, 28 August 2010 (UTC)&lt;br /&gt;
:I'm pretty sure the first bit was intended to mean &amp;quot;in the general area underneath the cave-in&amp;quot;, such that the cave-in dust would be able to knock it around. Also, are you '''absolutely''' certain you've seen a creature survive having a cave-in land directly on top of it, even in 40d? --[[User:Quietust|Quietust]] 02:25, 28 August 2010 (UTC)&lt;br /&gt;
==Complicated shape of falling piece==&lt;br /&gt;
We need to make a cave-in trap and have two projects&lt;br /&gt;
&lt;br /&gt;
1st. Support/floor stack:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
▓╞+++++++++++++++++╡▓ - floor tiles, connected with bridges to solid ground&lt;br /&gt;
▓         I          &lt;br /&gt;
▓         I         &lt;br /&gt;
▓         I - support/floor/support stack&lt;br /&gt;
▓         I         &lt;br /&gt;
▓         I - support linked to lever/pressure plate&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2nd. Walls stack and single support:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
▓╞+++++++++++++++++╡▓ - floor tiles, connected with bridges to solid ground&lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         ║ - walls above each other&lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         I - support linked to lever/pressure plate&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, when you remove the support, both constructions fall down. But 1st falls several floors down (5 at the picture), while 2nd falls only 1 floor down and then it's pillar collides with bottom. Is there any difference in resulting damage made to poor invaders? The second one can be constructed much more faster. [[User:Peregarrett|Peregarrett]] 09:29, 1 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave-in&amp;diff=126710</id>
		<title>v0.31 Talk:Cave-in</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave-in&amp;diff=126710"/>
		<updated>2010-09-01T09:34:52Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Conflicts and questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cave-in sand ==&lt;br /&gt;
I created a cave-in to get a terrain tile of sand to level -100 (or so), to set up an efficient glass making operation using magma furnaces. When the sand tile reached the bottom floor, it turned into sandy clay (or loamy sand or something, I don't really remember) and couldn't be used for sand gathering. Should I add this to the article or should I wait for someone to confirm this? I couldn't find a page that details the correct etiquette on this wiki. /[[User:Josj|Josj]] 13:02, 26 April 2010 (UTC)&lt;br /&gt;
:It's sort of a known behavior, to the extent that it was known back in version 40d. --[[User:Quietust|Quietust]] 13:10, 26 April 2010 (UTC)&lt;br /&gt;
::I'll put it in the article. It would've helped me, so it can't be that out of place. /[[User:Josj|Josj]] 13:26, 26 April 2010 (UTC)&lt;br /&gt;
:If there is useful information that you know of that isn't in an article, add it.  That is etiquette :).  If you add it and it looks out of place someone will probably improve it at some point. Obviously, making sure it's confirmed by someone else is important, and also don't put in theories on a whim, but otherwise, go for it. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:34, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lack of cave-in? ==&lt;br /&gt;
&lt;br /&gt;
In 31.03, I started digging and accidentally created several floors with no walls or supports between them:&lt;br /&gt;
&lt;br /&gt;
Level X:&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
.....&lt;br /&gt;
.░░░.&lt;br /&gt;
.░░░.&lt;br /&gt;
.....&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level X-1 (floor below):&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
.....&lt;br /&gt;
.░░░.&lt;br /&gt;
.░░░.&lt;br /&gt;
.....&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The . is empty space, nothing below it. The ░ is floor (not wall) where my dwarves can walk around. There's no supports or walls holding the floors up, so why isn't level X falling?&lt;br /&gt;
:Ah, it was the stairs, which I did not mark. Turns out that up/down stairs function as supports between levels.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 14:18, 6 May 2010 (UTC)&lt;br /&gt;
--[[Special:Contributions/208.81.12.34|208.81.12.34]] 17:15, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Init disabling ==&lt;br /&gt;
&lt;br /&gt;
When you disable caveins in the init file, does that just mean that the bad effects of a cavein (killing dwarves, etc) are disabled, or does the material actually not fall? --[[User:Calculator|Calculator]] 01:41, 23 June 2010 (UTC)&lt;br /&gt;
:It means cave-ins are disabled. That is, the material will not fall. Besides, sometimes killing dwarves is a good thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conflicts and questions==&lt;br /&gt;
From the page:&lt;br /&gt;
Any creature caught underneath or on top of the falling material is crushed and badly injured, if not killed.&lt;br /&gt;
Any creature caught directly underneath (on the same tile underneath) a cave-in is killed, no exception.&lt;br /&gt;
&lt;br /&gt;
That doesn't make sense to me.  The first one agrees with my experience, the second doesn't.  I've (in 40d) seen constructions collapse directly on creatures and not had them killed. I'm removing the second one.&lt;br /&gt;
&lt;br /&gt;
Does anybody know where the lava pump by cave-in went?  I cann't find it anymore.--[[User:Kwieland|Kwieland]] 02:03, 28 August 2010 (UTC)&lt;br /&gt;
:I'm pretty sure the first bit was intended to mean &amp;quot;in the general area underneath the cave-in&amp;quot;, such that the cave-in dust would be able to knock it around. Also, are you '''absolutely''' certain you've seen a creature survive having a cave-in land directly on top of it, even in 40d? --[[User:Quietust|Quietust]] 02:25, 28 August 2010 (UTC)&lt;br /&gt;
==Complicated shape of falling piece==&lt;br /&gt;
We need to make a cave-in trap and have two projects&lt;br /&gt;
&lt;br /&gt;
1st. Support/floor stack:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
▓╞+++++++++++++++++╡▓ - floor tiles, connected with bridges to solid ground&lt;br /&gt;
▓         I          &lt;br /&gt;
▓         I         &lt;br /&gt;
▓         I - support/floor/support stack&lt;br /&gt;
▓         I         &lt;br /&gt;
▓         I - support linked to level/pressure plate&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2nd. Walls stack and single support:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
▓╞+++++++++++++++++╡▓ - floor tiles, connected with bridges to solid ground&lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         ║ - walls above each other&lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         I - support linked to level/pressure plate&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, when you remove the support, both constructions fall down. But 1st falls several floors down (5 at the picture), while 2nd falls only 1 floor down and then it's pillar collides with bottom. Is there any difference in resulting damage made to poor invaders? The second one can be constructed much more faster. [[User:Peregarrett|Peregarrett]] 09:29, 1 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave-in&amp;diff=126709</id>
		<title>v0.31 Talk:Cave-in</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave-in&amp;diff=126709"/>
		<updated>2010-09-01T09:31:06Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Conflicts and questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cave-in sand ==&lt;br /&gt;
I created a cave-in to get a terrain tile of sand to level -100 (or so), to set up an efficient glass making operation using magma furnaces. When the sand tile reached the bottom floor, it turned into sandy clay (or loamy sand or something, I don't really remember) and couldn't be used for sand gathering. Should I add this to the article or should I wait for someone to confirm this? I couldn't find a page that details the correct etiquette on this wiki. /[[User:Josj|Josj]] 13:02, 26 April 2010 (UTC)&lt;br /&gt;
:It's sort of a known behavior, to the extent that it was known back in version 40d. --[[User:Quietust|Quietust]] 13:10, 26 April 2010 (UTC)&lt;br /&gt;
::I'll put it in the article. It would've helped me, so it can't be that out of place. /[[User:Josj|Josj]] 13:26, 26 April 2010 (UTC)&lt;br /&gt;
:If there is useful information that you know of that isn't in an article, add it.  That is etiquette :).  If you add it and it looks out of place someone will probably improve it at some point. Obviously, making sure it's confirmed by someone else is important, and also don't put in theories on a whim, but otherwise, go for it. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:34, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lack of cave-in? ==&lt;br /&gt;
&lt;br /&gt;
In 31.03, I started digging and accidentally created several floors with no walls or supports between them:&lt;br /&gt;
&lt;br /&gt;
Level X:&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
.....&lt;br /&gt;
.░░░.&lt;br /&gt;
.░░░.&lt;br /&gt;
.....&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level X-1 (floor below):&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
.....&lt;br /&gt;
.░░░.&lt;br /&gt;
.░░░.&lt;br /&gt;
.....&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The . is empty space, nothing below it. The ░ is floor (not wall) where my dwarves can walk around. There's no supports or walls holding the floors up, so why isn't level X falling?&lt;br /&gt;
:Ah, it was the stairs, which I did not mark. Turns out that up/down stairs function as supports between levels.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 14:18, 6 May 2010 (UTC)&lt;br /&gt;
--[[Special:Contributions/208.81.12.34|208.81.12.34]] 17:15, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Init disabling ==&lt;br /&gt;
&lt;br /&gt;
When you disable caveins in the init file, does that just mean that the bad effects of a cavein (killing dwarves, etc) are disabled, or does the material actually not fall? --[[User:Calculator|Calculator]] 01:41, 23 June 2010 (UTC)&lt;br /&gt;
:It means cave-ins are disabled. That is, the material will not fall. Besides, sometimes killing dwarves is a good thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conflicts and questions==&lt;br /&gt;
From the page:&lt;br /&gt;
Any creature caught underneath or on top of the falling material is crushed and badly injured, if not killed.&lt;br /&gt;
Any creature caught directly underneath (on the same tile underneath) a cave-in is killed, no exception.&lt;br /&gt;
&lt;br /&gt;
That doesn't make sense to me.  The first one agrees with my experience, the second doesn't.  I've (in 40d) seen constructions collapse directly on creatures and not had them killed. I'm removing the second one.&lt;br /&gt;
&lt;br /&gt;
Does anybody know where the lava pump by cave-in went?  I cann't find it anymore.--[[User:Kwieland|Kwieland]] 02:03, 28 August 2010 (UTC)&lt;br /&gt;
:I'm pretty sure the first bit was intended to mean &amp;quot;in the general area underneath the cave-in&amp;quot;, such that the cave-in dust would be able to knock it around. Also, are you '''absolutely''' certain you've seen a creature survive having a cave-in land directly on top of it, even in 40d? --[[User:Quietust|Quietust]] 02:25, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We need to make a cave-in trap and have two projects&lt;br /&gt;
&lt;br /&gt;
1st. Support/floor stack:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
▓╞+++++++++++++++++╡▓ - floor tiles, connected with bridges to solid ground&lt;br /&gt;
▓         I          &lt;br /&gt;
▓         I         &lt;br /&gt;
▓         I - support/floor/support stack&lt;br /&gt;
▓         I         &lt;br /&gt;
▓         I - support linked to level/pressure plate&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2nd. Walls stack and single support:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
▓╞+++++++++++++++++╡▓ - floor tiles, connected with bridges to solid ground&lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         ║ - walls above each other&lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         I - support linked to level/pressure plate&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, when you remove the support, both constructions fall down. But 1st falls several floors down (5 at the picture), while 2nd falls only 1 floor down and then it's pillar collides with bottom. Is there any difference in resulting damage made to poor invaders? The second one can be constructed much more faster. [[User:Peregarrett|Peregarrett]] 09:29, 1 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave-in&amp;diff=126708</id>
		<title>v0.31 Talk:Cave-in</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave-in&amp;diff=126708"/>
		<updated>2010-09-01T09:29:47Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cave-in sand ==&lt;br /&gt;
I created a cave-in to get a terrain tile of sand to level -100 (or so), to set up an efficient glass making operation using magma furnaces. When the sand tile reached the bottom floor, it turned into sandy clay (or loamy sand or something, I don't really remember) and couldn't be used for sand gathering. Should I add this to the article or should I wait for someone to confirm this? I couldn't find a page that details the correct etiquette on this wiki. /[[User:Josj|Josj]] 13:02, 26 April 2010 (UTC)&lt;br /&gt;
:It's sort of a known behavior, to the extent that it was known back in version 40d. --[[User:Quietust|Quietust]] 13:10, 26 April 2010 (UTC)&lt;br /&gt;
::I'll put it in the article. It would've helped me, so it can't be that out of place. /[[User:Josj|Josj]] 13:26, 26 April 2010 (UTC)&lt;br /&gt;
:If there is useful information that you know of that isn't in an article, add it.  That is etiquette :).  If you add it and it looks out of place someone will probably improve it at some point. Obviously, making sure it's confirmed by someone else is important, and also don't put in theories on a whim, but otherwise, go for it. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:34, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lack of cave-in? ==&lt;br /&gt;
&lt;br /&gt;
In 31.03, I started digging and accidentally created several floors with no walls or supports between them:&lt;br /&gt;
&lt;br /&gt;
Level X:&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
.....&lt;br /&gt;
.░░░.&lt;br /&gt;
.░░░.&lt;br /&gt;
.....&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level X-1 (floor below):&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
.....&lt;br /&gt;
.░░░.&lt;br /&gt;
.░░░.&lt;br /&gt;
.....&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The . is empty space, nothing below it. The ░ is floor (not wall) where my dwarves can walk around. There's no supports or walls holding the floors up, so why isn't level X falling?&lt;br /&gt;
:Ah, it was the stairs, which I did not mark. Turns out that up/down stairs function as supports between levels.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 14:18, 6 May 2010 (UTC)&lt;br /&gt;
--[[Special:Contributions/208.81.12.34|208.81.12.34]] 17:15, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Init disabling ==&lt;br /&gt;
&lt;br /&gt;
When you disable caveins in the init file, does that just mean that the bad effects of a cavein (killing dwarves, etc) are disabled, or does the material actually not fall? --[[User:Calculator|Calculator]] 01:41, 23 June 2010 (UTC)&lt;br /&gt;
:It means cave-ins are disabled. That is, the material will not fall. Besides, sometimes killing dwarves is a good thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conflicts and questions==&lt;br /&gt;
From the page:&lt;br /&gt;
Any creature caught underneath or on top of the falling material is crushed and badly injured, if not killed.&lt;br /&gt;
Any creature caught directly underneath (on the same tile underneath) a cave-in is killed, no exception.&lt;br /&gt;
&lt;br /&gt;
That doesn't make sense to me.  The first one agrees with my experience, the second doesn't.  I've (in 40d) seen constructions collapse directly on creatures and not had them killed. I'm removing the second one.&lt;br /&gt;
&lt;br /&gt;
Does anybody know where the lava pump by cave-in went?  I cann't find it anymore.--[[User:Kwieland|Kwieland]] 02:03, 28 August 2010 (UTC)&lt;br /&gt;
:I'm pretty sure the first bit was intended to mean &amp;quot;in the general area underneath the cave-in&amp;quot;, such that the cave-in dust would be able to knock it around. Also, are you '''absolutely''' certain you've seen a creature survive having a cave-in land directly on top of it, even in 40d? --[[User:Quietust|Quietust]] 02:25, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We need to make a cave-in trap and have two projects&lt;br /&gt;
&lt;br /&gt;
1st. Support/floor stack:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
▓╞+++++++++++++++++╡▓ - floor tiles, connected with bridges to solid ground&lt;br /&gt;
▓         I          &lt;br /&gt;
▓         I         &lt;br /&gt;
▓         I - support/floor/support stack&lt;br /&gt;
▓         I         &lt;br /&gt;
▓         I - support linked to level/pressure plate&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2nd. Walls stack and single support:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
▓╞+++++++++++++++++╡▓ - floor tiles, connected with bridges to solid ground&lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         ║ - walls above each other&lt;br /&gt;
▓         ║ &lt;br /&gt;
▓         I - support linked to level/pressure plate&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, when you remove the support, both constructions fall down. But 1st falls several floors down (5 at the picture), while 2nd falls only 1 floor down and then it's pillar collides with bottom. Is there any difference in resulting damage made to poor invaders? [[User:Peregarrett|Peregarrett]] 09:29, 1 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Steam&amp;diff=126668</id>
		<title>v0.31 Talk:Steam</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Steam&amp;diff=126668"/>
		<updated>2010-08-31T14:12:19Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Rain and snow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In my experience steam seems to cause massive scalding, much more painfull then either water or magma. This may be due to temperature transfer (turned on in my game), but it's very different from d40.&lt;br /&gt;
I've used DFHack to try and kill with steam alone with meager success, doing it indoors seems to be the key.  Can I get a verification?&lt;br /&gt;
&lt;br /&gt;
== Rain and snow ==&lt;br /&gt;
&lt;br /&gt;
I have volcano at freezing biome, with a little piece of temperate biome. After massive excavations for defensive purposes, magma channel was dug to that temperate piece. Now a snowstorm produces steam at that place - I think it's because snow becomes rain there, while the frozen part doesn't steam. Anyway, it makes no obsidian. [[User:Peregarrett|Peregarrett]] 13:53, 31 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Steam&amp;diff=126667</id>
		<title>v0.31 Talk:Steam</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Steam&amp;diff=126667"/>
		<updated>2010-08-31T13:53:14Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Rain and snow */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In my experience steam seems to cause massive scalding, much more painfull then either water or magma. This may be due to temperature transfer (turned on in my game), but it's very different from d40.&lt;br /&gt;
I've used DFHack to try and kill with steam alone with meager success, doing it indoors seems to be the key.  Can I get a verification?&lt;br /&gt;
&lt;br /&gt;
== Rain and snow ==&lt;br /&gt;
&lt;br /&gt;
I nave volcano at freezing biome, with a little piece of temperate biome. After massive excavations for defensive purposes, magma channel was dug to that temperate piece. Now a snowstorm produces steam at that place - I think it's because snow becomes rain there, while the frozen part doesn't steam. Anyway, it makes no obsidian. [[User:Peregarrett|Peregarrett]] 13:53, 31 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Volcano&amp;diff=123084</id>
		<title>v0.31 Talk:Volcano</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Volcano&amp;diff=123084"/>
		<updated>2010-07-30T06:39:12Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Volcano and undeground lakes */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Differences from 40d==&lt;br /&gt;
I'd just like to note some differences between 40d volcanos and the new ones. From what I've seen, they have fixed designs as opposed to random shifting patterns as you go down the z axis and act more like pipes that were lucky enough to reach the surface during worldgen. The last one I embarked on actually protruded out of the ground for 4 z axis' sort of like a chimney&lt;br /&gt;
http://i63.photobucket.com/albums/h133/Radicalaces/chimney.png?t=1273214099&lt;br /&gt;
--[[User:radical|radical]] 07:12, 7 May 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
==Rock layers==&lt;br /&gt;
I'm not sure if this is within the scope of the article, but something I've noted after a -large- amount of volcano-hunting is that the only way to get sedimentary rock on an embark tile with a volcano is for there to also be a brook in the area. Probably needs some independent confirmation, but after probably 200-250 medium maps checked, I'm pretty confident in my analysis. [[Special:Contributions/24.35.61.81|24.35.61.81]] 00:59, 27 June 2010 (UTC)&lt;br /&gt;
:Which, y'know, kinda makes sense based on the geological processes behind volcanoes and sedimentary rocks.  That is, volcanoes form igneous rock around them, bringing the temperature and pressure up on the surrounding rock and converting it to metamorphic.  So the presence of a brook would indicate that the volcano is dormant enough for water flows to create channels in the area, and also dormant enough that sedimentary rock (and not just plain sediment, or soil) could form and continue to exist.  Just to be clear:  when you say &amp;quot;on an embark tile with a volcano&amp;quot;, you ARE talking about a 1x1 region on the Local map of the Embark screen?  And not the 4x4 region which is the usual embark site? --[[User:DeMatt|DeMatt]] 07:03, 27 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Volcano - magma sea connection and exploration ==&lt;br /&gt;
&lt;br /&gt;
After some playing and a bit of my habit from 40d days, when plugging up a volcano with water, i found out that crashing tiles dropping down into it will go down to the magma sea and act as &amp;quot;explorers&amp;quot; to uncover tiles. i'm unsure whether its an isolated case or a common occurence, so if anyone could confirm, i'd be grateful - [[User:Vrga|Vrga]] 06:45, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Volcano and undeground lakes ==&lt;br /&gt;
&lt;br /&gt;
I embarked at volcano area at freezing biome, and got problem with absence of water. The only underground lake was found at the far edge of second cavern - first was completely dry. Is it volcano influence or just random? On maps without volcano each cavern had it's lake, sometimes several of them.[[User:Peregarrett|Peregarrett]] 06:39, 30 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bronze_colossus&amp;diff=122780</id>
		<title>v0.31 Talk:Bronze colossus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bronze_colossus&amp;diff=122780"/>
		<updated>2010-07-28T13:59:44Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Colossus uses things as a weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Heavy Defense==&lt;br /&gt;
Seems these guys have gotten an added problem in 2010.  No amount of physical trauma will outright kill it!  In the free arena, I've placed two in there to fight each other, and after hours of pummeling each other, one is all red (except for severed hands and feet and nose), but refuses to die.  Dragonfire does the trick, though.--[[User:Aescula|Aescula]] 20:06, 6 April 2010 (UTC)&lt;br /&gt;
:Yes, but they can be effectively rendered incapable of fighting. I had some experiments with colossi in arena and while they may seem invincible, after some while they turn into torso incapable of any retaliation. Though I suppose they would still scare dwarves, it will give you time to pour some nice, hot magma upon him--[[User:SanDiego|SanDiego]] 12:46, 11 April 2010 (UTC)&lt;br /&gt;
::Must be quite a while, or require adamantine weapons.  Legendary axemen with iron axes can beat him for years without accomplishing that. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
:::As of 31.10 they can be killed by steel two-handed swords in arena mode. --[[User:That Guy|That Guy]] 11:00, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wrestlers==&lt;br /&gt;
There's an interesting mechanic (bug? exploit?) involving wrestlers.  I had a legendary wrestler who got attacked by one of these.  They fought for months, and in fact are still fighting.  The colossus seems to have lost the ability to fight - looking back over the logs for the past several months, nothing has happened - and though every part of my wrestler has been destroyed, he is unconscious and bleeding heavily, neither will die.  Further, when I attacked it with my other (20 dwarf) force, the colossus didn't fight back.&lt;br /&gt;
&lt;br /&gt;
That said, it still won't die, but it's incapacitated and is now some kind of frightening punching bag.  I've gotten three dwarfs from &amp;quot;expert&amp;quot; to &amp;quot;axelord&amp;quot; so far.  Not sure how to put this information in the wiki but it belongs here somewhere. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
&lt;br /&gt;
: Looks like that. Migrant fisherdwarf got into fight with colossus and was lucky to survive long enough to become legendary wresler. Now battle report reads that colossus strangles dwarf's throat repeatedly, and they are standing there for 10 days. [[User:Peregarrett|Peregarrett]] 11:03, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adventure quest : Kill Bronze Colossus ==&lt;br /&gt;
&lt;br /&gt;
I need help. I got a mission to Kill a bronze Colossus but my dwarf can't kill it. I can't even run away! My dwarf already got from skilled to legendary in using the axe. Any suggestions? --[[User:Natti|Natti]] 19:46, 17 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is a report that a max stat high legendary thrower can throw things of non-trivial mass with sufficient force to knock the head of a BC off.  This is linked in the article, though others have had difficulty in reproducing it.  --[[User:PencilinHand|PencilinHand]] 17:42, 10 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Workaround ==&lt;br /&gt;
Given the essentially unkillable nature of the things, can someone write up a workaround for either eliminating the possibility one spawns, or getting rid of one in game? My fortress is pretty much shut down, with soldiers pounding endlessly away on the colossus (basically a torso, now), and the other dwarves all running around in terror.&lt;br /&gt;
: I guess, a cave-in would work. Dig a large cavern several floors high under place where he stays then dig channels aroung him - far enough for dwarves won't be scared and can do their jobs. You'll have to find out the distance experimentally. With last square channeled you'll get nice deep pit with a colossus at the centre. Call it Colloseum =) [[User:Peregarrett|Peregarrett]] 11:03, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yuck, that's pretty dubious with loads of 'maybes'. No way to edit a file or something?&lt;br /&gt;
&lt;br /&gt;
You can delete the [CREATURE:COLOSSUS_BRONZE] from the raw files, it's in creature_standard.txt. But you'll get random titans made of random materials anyway, they cannot be removed unless turn invaders off. --[[User:TomiTapio|TomiTapio]] 18:12, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course you could just trap it in a cage trap. That fixed it for me. Twice.&lt;br /&gt;
&lt;br /&gt;
I can build cage traps well enough, but it seems if I try to go near the thing, the dwarf gets afraid...do I just try to set up traps everywhere and hope that one dwarf will get the courage to build it eventually, then hope that it blunders into it? &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:216.115.147.203|216.115.147.203]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Just build the trap further away, then try and lure the bronze colossus into it. --[[User:Quietust|Quietust]] 13:14, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colossus uses things as a weapon ==&lt;br /&gt;
&lt;br /&gt;
Colossus is rampaging our site, we had to block all entrances with walls. Accidentally i looked at his inventory and found this:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Sock of Death.png]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Also combat report reads:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''The bronze colossus strikes The outpost liaison in the head with his (pig tail fiber sock), bruising the muscle, jamming the skull through the brain and tearing the brain!'''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
It seems that colossus picked up an item left from one of his victims' corpse and decided to make some fun of it.--[[User:Peregarrett|Peregarrett]] 12:53, 16 July 2010 (UTC)&lt;br /&gt;
:Yeah, normally they don't pick up weapons and items but they DO use those that they obtain through wrestling. I cage trapped a BC in my current fortress, released him into a pit and have been periodically feeding him goblins -- he managed to wrestle away one of the gobbo's spears and used it to stab the sucker (and numerous other unlucky souls that I've dumped into his pit) to death. Imagine if one of them managed to wrestle away an artifact Adamantine weapon :O --[[User:Mikefictiti0us|Mikefictiti0us]] 06:02, 28 July 2010 (UTC)&lt;br /&gt;
:: But that's not a weapon, it's sock. Either they can wrestle away clothes too, or that dwarf used his sock as a weapon (biological weapon of mass destruction, obviously) and colossus decided to save the world by disarming him. [[User:Peregarrett|Peregarrett]] 13:59, 28 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Shell&amp;diff=122079</id>
		<title>v0.31:Shell</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Shell&amp;diff=122079"/>
		<updated>2010-07-21T12:54:45Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: no lobsters anymore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''Shell''' is produced by catching live {{L|Fishing|seafood}} and then processing the raw catch at a {{L|Fishery}} with the {{L|Fish cleaning|clean fish}} job. Examples of shelled critters are raw {{L|turtle}}s, {{L|oyster}}s or {{L|mussel}}s. It has been reported that in DF2010, a {{L|cave lobster}} does not produce a shell. Unlike in previous versions of the game, shells are not left behind when a dwarf {{L|cook}}s or {{L|food|eat}}s a shelled creature. Shells currently cannot be acquired via {{L|trading}}.  Turtles, crustaceans and shellfish purchased from traders have already been processed and had their shells removed.&lt;br /&gt;
&lt;br /&gt;
Shells are considered to be a part of the {{L|turtle}}, {{L|oyster}} or {{L|mussel}} and not their own material type.  To store them in a {{L|stockpile}} enable refuse -&amp;gt; body parts -&amp;gt; turtle.&lt;br /&gt;
&lt;br /&gt;
A killed {{l|snailman}} will also leave a shell behind.&lt;br /&gt;
&lt;br /&gt;
Shells can be crafted at a {{L|craftsdwarf's workshop}} using the {{L|bone carver}} skill.  However, due to a bug, attempting to create shell crafts, helms, leggings, or gauntlets will not create the proper items.  Your {{L|bone carver}} will gain experience but not do anything.  The only thing shells can currently{{version|0.31.03}} be used for is {{L|strange mood|strange moods}} and {{L|decoration|decorating}}.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Shells to Existing Creatures ===&lt;br /&gt;
&lt;br /&gt;
The combination of the common requirement for shells during Strange Moods, the bug that causes shell-producing fish to be unavailable in many maps, the inability to trade for shells may lead to unresolvable Strange Moods.  It is possible to modify the raws to allow other creatures to produce shells if the player is so inclined:&lt;br /&gt;
&lt;br /&gt;
#In raw/objects/creature_domestic.txt, find &amp;quot;[CREATURE:COW]&amp;quot;&lt;br /&gt;
#Alter the [BODY] section to include &amp;quot;:SHELL&amp;quot; i.e, [BODY:QUADRUPED_HOOF:TAIL:2EYES:SHELL:BRAIN...]&lt;br /&gt;
#Add the [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] tag to the [BODY_DETAIL_PLAN:STANDARD_MATERIALS] section&lt;br /&gt;
#Add the [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] tag to the [BODY_DETAIL_PLAN:STANDARD_TISSUES] section&lt;br /&gt;
#Add the [BODY_DETAIL_PLAN:SHELL_POSITIONS] tag to the creature&lt;br /&gt;
#If you wish to apply this change to a game in progress, remember to also alter the copy of creature_domestic.txt contained in your saves folder, as each game has its own copies of the raws.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a cow should now produce a &amp;quot;Stray Cow shell&amp;quot; usable by dwarves stuck in strange moods.&lt;br /&gt;
Pay attention, that editing creature after creating world may cause later crashes when changing game's version. In fact, after porting the save to new version, the game will crash every time your dwarves try picking up the skeleton that previously had shell. It's '''strongly''' recommended to use the second way, as it doesn't add any new body part to creatures, but only add new way of using alreadty existing body part, which is much less crash provoking.&lt;br /&gt;
&lt;br /&gt;
=== Enabling Other Materials to Be Used in Moods ===&lt;br /&gt;
&lt;br /&gt;
If you don't want to add shells to existing creatures, you can enable other materials, like {{L|hoof|hooves}} or {{L|ivory}} to be used in strange moods instead of shells. The only effect is that the materials will be available for moods, you won't be able to eg. make shell crafts of them.&lt;br /&gt;
&lt;br /&gt;
#In raw/objects/material_template_default.txt look up the material you want to enable, for example [MATERIAL_TEMPLATE:HOOF_TEMPLATE]&lt;br /&gt;
#Add the [SHELL] to the material&lt;br /&gt;
#If you wish to apply this change to a game in progress, remember to also alter the copy of material_template_default.txt contained in your saves folder. The change won't affect body parts that are already lying around, but will affect newly created body parts from butchered creatures.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bronze_colossus&amp;diff=121643</id>
		<title>v0.31 Talk:Bronze colossus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bronze_colossus&amp;diff=121643"/>
		<updated>2010-07-16T12:53:41Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Colossus uses things as a weapon */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Heavy Defense==&lt;br /&gt;
Seems these guys have gotten an added problem in 2010.  No amount of physical trauma will outright kill it!  In the free arena, I've placed two in there to fight each other, and after hours of pummeling each other, one is all red (except for severed hands and feet and nose), but refuses to die.  Dragonfire does the trick, though.--[[User:Aescula|Aescula]] 20:06, 6 April 2010 (UTC)&lt;br /&gt;
:Yes, but they can be effectively rendered incapable of fighting. I had some experiments with colossi in arena and while they may seem invincible, after some while they turn into torso incapable of any retaliation. Though I suppose they would still scare dwarves, it will give you time to pour some nice, hot magma upon him--[[User:SanDiego|SanDiego]] 12:46, 11 April 2010 (UTC)&lt;br /&gt;
::Must be quite a while, or require adamantine weapons.  Legendary axemen with iron axes can beat him for years without accomplishing that. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
:::As of 31.10 they can be killed by steel two-handed swords in arena mode. --[[User:That Guy|That Guy]] 11:00, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wrestlers==&lt;br /&gt;
There's an interesting mechanic (bug? exploit?) involving wrestlers.  I had a legendary wrestler who got attacked by one of these.  They fought for months, and in fact are still fighting.  The colossus seems to have lost the ability to fight - looking back over the logs for the past several months, nothing has happened - and though every part of my wrestler has been destroyed, he is unconscious and bleeding heavily, neither will die.  Further, when I attacked it with my other (20 dwarf) force, the colossus didn't fight back.&lt;br /&gt;
&lt;br /&gt;
That said, it still won't die, but it's incapacitated and is now some kind of frightening punching bag.  I've gotten three dwarfs from &amp;quot;expert&amp;quot; to &amp;quot;axelord&amp;quot; so far.  Not sure how to put this information in the wiki but it belongs here somewhere. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
&lt;br /&gt;
: Looks like that. Migrant fisherdwarf got into fight with colossus and was lucky to survive long enough to become legendary wresler. Now battle report reads that colossus strangles dwarf's throat repeatedly, and they are standing there for 10 days. [[User:Peregarrett|Peregarrett]] 11:03, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adventure quest : Kill Bronze Colossus ==&lt;br /&gt;
&lt;br /&gt;
I need help. I got a mission to Kill a bronze Colossus but my dwarf can't kill it. I can't even run away! My dwarf already got from skilled to legendary in using the axe. Any suggestions? --[[User:Natti|Natti]] 19:46, 17 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is a report that a max stat high legendary thrower can throw things of non-trivial mass with sufficient force to knock the head of a BC off.  This is linked in the article, though others have had difficulty in reproducing it.  --[[User:PencilinHand|PencilinHand]] 17:42, 10 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Workaround ==&lt;br /&gt;
Given the essentially unkillable nature of the things, can someone write up a workaround for either eliminating the possibility one spawns, or getting rid of one in game? My fortress is pretty much shut down, with soldiers pounding endlessly away on the colossus (basically a torso, now), and the other dwarves all running around in terror.&lt;br /&gt;
: I guess, a cave-in would work. Dig a large cavern several floors high under place where he stays then dig channels aroung him - far enough for dwarves won't be scared and can do their jobs. You'll have to find out the distance experimentally. With last square channeled you'll get nice deep pit with a colossus at the centre. Call it Colloseum =) [[User:Peregarrett|Peregarrett]] 11:03, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yuck, that's pretty dubious with loads of 'maybes'. No way to edit a file or something?&lt;br /&gt;
&lt;br /&gt;
You can delete the [CREATURE:COLOSSUS_BRONZE] from the raw files, it's in creature_standard.txt. But you'll get random titans made of random materials anyway, they cannot be removed unless turn invaders off. --[[User:TomiTapio|TomiTapio]] 18:12, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course you could just trap it in a cage trap. That fixed it for me. Twice.&lt;br /&gt;
&lt;br /&gt;
I can build cage traps well enough, but it seems if I try to go near the thing, the dwarf gets afraid...do I just try to set up traps everywhere and hope that one dwarf will get the courage to build it eventually, then hope that it blunders into it? &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:216.115.147.203|216.115.147.203]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Just build the trap further away, then try and lure the bronze colossus into it. --[[User:Quietust|Quietust]] 13:14, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colossus uses things as a weapon ==&lt;br /&gt;
&lt;br /&gt;
Colossus is rampaging our site, we had to block all entrances with walls. Accidentally i looked at his inventory and found this:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Sock of Death.png]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Also combat report reads:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''The bronze colossus strikes The outpost liaison in the head with his (pig tail fiber sock), bruising the muscle, jamming the skull through the brain and tearing the brain!'''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
It seems that colossus picked up an item left from one of his victims' corpse and decided to make some fun of it.--[[User:Peregarrett|Peregarrett]] 12:53, 16 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Sock_of_Death.png&amp;diff=121642</id>
		<title>File:Sock of Death.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Sock_of_Death.png&amp;diff=121642"/>
		<updated>2010-07-16T12:34:43Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bronze_colossus&amp;diff=120253</id>
		<title>v0.31 Talk:Bronze colossus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bronze_colossus&amp;diff=120253"/>
		<updated>2010-07-05T11:03:45Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Wrestlers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Heavy Defense==&lt;br /&gt;
Seems these guys have gotten an added problem in 2010.  No amount of physical trauma will outright kill it!  In the free arena, I've placed two in there to fight each other, and after hours of pummeling each other, one is all red (except for severed hands and feet and nose), but refuses to die.  Dragonfire does the trick, though.--[[User:Aescula|Aescula]] 20:06, 6 April 2010 (UTC)&lt;br /&gt;
:Yes, but they can be effectively rendered incapable of fighting. I had some experiments with collosi in arena and while they may seem invincible, after some while they turn into torso incapable of any retaliation. Though I suppose they would still scare dwarves, it will give you time to pour some nice, hot magma upon him--[[User:SanDiego|SanDiego]] 12:46, 11 April 2010 (UTC)&lt;br /&gt;
::Must be quite a while, or require adamantine weapons.  Legendary axemen with iron axes can beat him for years without accomplishing that. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
&lt;br /&gt;
==Wrestlers==&lt;br /&gt;
There's an interesting mechanic (bug? exploit?) involving wrestlers.  I had a legendary wrestler who got attacked by one of these.  They fought for months, and in fact are still fighting.  The colossus seems to have lost the ability to fight - looking back over the logs for the past several months, nothing has happened - and though every part of my wrestler has been destroyed, he is unconscious and bleeding heavily, neither will die.  Further, when I attacked it with my other (20 dwarf) force, the colossus didn't fight back.&lt;br /&gt;
&lt;br /&gt;
That said, it still won't die, but it's incapacitated and is now some kind of frightening punching bag.  I've gotten three dwarfs from &amp;quot;expert&amp;quot; to &amp;quot;axelord&amp;quot; so far.  Not sure how to put this information in the wiki but it belongs here somewhere. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
&lt;br /&gt;
: Looks like that. Migrant fisherdwarf got into fight with colossus and was lucky to survive long enough to become legendary wresler. Now battle report reads that colossus strangles dwarf's throat repeately, and they are standing there for 10 days. [[User:Peregarrett|Peregarrett]] 11:03, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adventure quest : Kill Bronze Colossus ==&lt;br /&gt;
&lt;br /&gt;
I need help. I got a mission to Kill a bronze Colossus but my dwarf can't kill it. I can't even run away! My dwarf already got from skilled to legendary in using the axe. Any suggestions? --[[User:Natti|Natti]] 19:46, 17 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is a report that a max stat high legendary thrower can throw things of non-trivial mass with sufficient force to knock the head of a BC off.  This is linked in the article, though others have had difficulty in reproducing it.  --[[User:PencilinHand|PencilinHand]] 17:42, 10 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Workaround ==&lt;br /&gt;
Given the essentially unkillable nature of the things, can someone write up a workaround for either eliminating the possibility one spawns, or getting rid of one in game? My fortress is pretty much shut down, with soldiers pounding endlessly away on the colossus (basically a torso, now), and the other dwarves all running around in terror.&lt;br /&gt;
: I guess, a cave-in would work. Dig a large cavern several floors high under place where he stays then dig channels aroung him - far enough for dwarves won't be scared and can do their jobs. You'll have to find out the distance experimentally. With last square channeled you'll get nice deep pit with a colossus at the centre. Call it Colloseum =) [[User:Peregarrett|Peregarrett]] 11:03, 5 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bronze_colossus&amp;diff=120252</id>
		<title>v0.31 Talk:Bronze colossus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bronze_colossus&amp;diff=120252"/>
		<updated>2010-07-05T11:03:27Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Workaround */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Heavy Defense==&lt;br /&gt;
Seems these guys have gotten an added problem in 2010.  No amount of physical trauma will outright kill it!  In the free arena, I've placed two in there to fight each other, and after hours of pummeling each other, one is all red (except for severed hands and feet and nose), but refuses to die.  Dragonfire does the trick, though.--[[User:Aescula|Aescula]] 20:06, 6 April 2010 (UTC)&lt;br /&gt;
:Yes, but they can be effectively rendered incapable of fighting. I had some experiments with collosi in arena and while they may seem invincible, after some while they turn into torso incapable of any retaliation. Though I suppose they would still scare dwarves, it will give you time to pour some nice, hot magma upon him--[[User:SanDiego|SanDiego]] 12:46, 11 April 2010 (UTC)&lt;br /&gt;
::Must be quite a while, or require adamantine weapons.  Legendary axemen with iron axes can beat him for years without accomplishing that. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
&lt;br /&gt;
==Wrestlers==&lt;br /&gt;
There's an interesting mechanic (bug? exploit?) involving wrestlers.  I had a legendary wrestler who got attacked by one of these.  They fought for months, and in fact are still fighting.  The colossus seems to have lost the ability to fight - looking back over the logs for the past several months, nothing has happened - and though every part of my wrestler has been destroyed, he is unconscious and bleeding heavily, neither will die.  Further, when I attacked it with my other (20 dwarf) force, the colossus didn't fight back.&lt;br /&gt;
&lt;br /&gt;
That said, it still won't die, but it's incapacitated and is now some kind of frightening punching bag.  I've gotten three dwarfs from &amp;quot;expert&amp;quot; to &amp;quot;axelord&amp;quot; so far.  Not sure how to put this information in the wiki but it belongs here somewhere. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
&lt;br /&gt;
: Looks like that. Migrant fisherdwarf got into fight with colossus and was lucky to survive long enough to become legendary wresler. Now battle report reads that colossus strangles dwarf's throat repeately, and they are standing there for 10 days. [[Special:Contributions/80.84.116.220|80.84.116.220]] 10:53, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adventure quest : Kill Bronze Colossus ==&lt;br /&gt;
&lt;br /&gt;
I need help. I got a mission to Kill a bronze Colossus but my dwarf can't kill it. I can't even run away! My dwarf already got from skilled to legendary in using the axe. Any suggestions? --[[User:Natti|Natti]] 19:46, 17 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is a report that a max stat high legendary thrower can throw things of non-trivial mass with sufficient force to knock the head of a BC off.  This is linked in the article, though others have had difficulty in reproducing it.  --[[User:PencilinHand|PencilinHand]] 17:42, 10 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Workaround ==&lt;br /&gt;
Given the essentially unkillable nature of the things, can someone write up a workaround for either eliminating the possibility one spawns, or getting rid of one in game? My fortress is pretty much shut down, with soldiers pounding endlessly away on the colossus (basically a torso, now), and the other dwarves all running around in terror.&lt;br /&gt;
: I guess, a cave-in would work. Dig a large cavern several floors high under place where he stays then dig channels aroung him - far enough for dwarves won't be scared and can do their jobs. You'll have to find out the distance experimentally. With last square channeled you'll get nice deep pit with a colossus at the centre. Call it Colloseum =) [[User:Peregarrett|Peregarrett]] 11:03, 5 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Siege_engine&amp;diff=119988</id>
		<title>v0.31 Talk:Siege engine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Siege_engine&amp;diff=119988"/>
		<updated>2010-07-02T11:21:17Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Catapult */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ballistas==&lt;br /&gt;
&amp;gt;Ballista arrows are not as powerful as before. They can now glance off ordinary clothes.&lt;br /&gt;
Were you using wooden ballista arrows, or metal ones, or both? -[[User:Derigo|Derigo]] 11:36, 17 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Iron ballista bolts bruise human macemen through mail shirts. It's nowhere near as lethal. --[[Special:Contributions/24.162.158.234|24.162.158.234]] 23:01, 11 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catapult ==&lt;br /&gt;
&lt;br /&gt;
Trying to kill Titan with catapult. Titan stands outside and patiently waits when i open entrance bridge, catapult is located opposite him and shoots through carved fortifications. Operator shoots stones, but all of them pass through the square where titan is standing and land to mountain slope three times further. Is it because operator miss his target, or he just can't recognize a titan as a target and shoots just for fun? Never used catapults before, but now i short of wood and can't spend it on ballista arrows. Am i doing right? [[User:Peregarrett|Peregarrett]] 11:21, 2 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Strange_mood&amp;diff=119983</id>
		<title>v0.31 Talk:Strange mood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Strange_mood&amp;diff=119983"/>
		<updated>2010-07-02T06:50:35Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Shells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never had any of the moods that required dwarves to be depressed in 40d but I have a high master milker in a fey mood asking for body parts. will commit Dorfcide for science[[User:Cpad|Cpad]]&lt;br /&gt;
:'''''SCIENCE!!!'''''--[[User:Albedo|Albedo]] 01:19, 5 April 2010 (UTC)&lt;br /&gt;
man dwarves are hard to shred.killed a bunch of dwarves but the only parts that came off were teeth(Note use more violence next time) and the milker just sat in the craft shop then went beserk.Interestingly a dwarves &amp;quot;z&amp;quot; screen loses all the personality info when they go insane[[User:Cpad|Cpad]]&lt;br /&gt;
&lt;br /&gt;
For what it's worth, I've seen a couple moods, saved to attempt different methods of reacting to them, and have noticed that Fey and Secretive work exactly as they did in 40d, apart from dwarves now requesting more different kinds of things. Perhaps we can update the 2010 page with some of the stuff from the 40d page at this point? --[[User:AzureShadow|AzureShadow]] 02:09, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
according to the bone article bones are now counted as body parts so I'm assuming thats what he was after [[User:Cpad|Cpad]] 13:15, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A fey dwarf of mine just grabbed a shell that was laying about. So apparently those count too. (NINJAEDIT: Yes, he was screaming for body parts and not specifically shell)[[Special:Contributions/81.225.92.197|81.225.92.197]] 13:44, 10 April 2010 (UTC)&lt;br /&gt;
::Yes, bone and shell as category are gone, they are now 'body parts'. Asking for them is common in a fey mood and you won't have to kill a dwarf for that. In fact, it wont even help you satisfy his needs. --[[User:Confused|Confused]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think most of my dwarves were unhappy about one of my starting swarves dying, but I didn't check at the time. I've now got someone in a mood who has collected 3 large roach remains, and 1 firefly remains. She's brooding darkly, and the message is &amp;quot;Leave me. I need things... certain things&amp;quot;--[[Special:Contributions/78.151.176.4|78.151.176.4]] 15:59, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stopping at Nothing ==&lt;br /&gt;
It seems no matter what a dwarf will try to fulfill his mood. Even if his leg (and ribs) are broken he'll jump out of bed and find a workshop.--[[Special:Contributions/99.67.238.66|99.67.238.66]] 00:19, 15 June 2010 (UTC)&lt;br /&gt;
:Should've checked 40d first as it's confirmed that they do this in that version. I would like to know if the moody dwarves suffer the same effects of non moody dwarves with injuries while trying to find workshops (fainting, vomiting etc.).--[[Special:Contributions/99.67.238.66|99.67.238.66]] 00:24, 15 June 2010 (UTC)&lt;br /&gt;
== I think we need to do complete rearrange on mood materials ==&lt;br /&gt;
&lt;br /&gt;
I got fey mood and dorf kept screaming for &amp;quot;rock bars&amp;quot; and logs. He picked up logs, but not rock blocks. This is either bug, or new stuf I haven't figured out yet.&lt;br /&gt;
--[[Special:Contributions/94.237.66.205|94.237.66.205]] 08:16, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Rock bars means metal bars, I think. That what satisfied my fey dorf.&lt;br /&gt;
&lt;br /&gt;
:Are you sure it's not charcoal (edit: I meant coke) that they want? They could easily be considered 'rock' bars. I'm going to see now, I haven't got either now that he's collected my steel bars, so can check what he wants.--[[Special:Contributions/92.29.248.178|92.29.248.178]] 15:12, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My fey dwarf was not satisfied by my massive stockpile of metal bars, or the large amounts of (ore and not-ore) uncut stone, or the stone blocks I demanded produced en masse.  I think rock bars are actually what he is looking for, and as they cannot be produced, I was forced to lose a metalsmith in a craftsdwarf's to a berserk rage, followed by two wrestlers and a pack of dogs. Tell him that it's a typo. --[[User:Aescula|Aescula]] 03:15, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For me, ordinary metal bars were ignored until I made an adamantine wafer, but ymmv. --[[User:zergl|zergl]]&lt;br /&gt;
&lt;br /&gt;
:On mine it's just taken an iron bar before the lazy bugger began working on his mysterious construction. --[[User:Mrchinchin25|Mrchinchin25]] 21:23, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I just had a guy ask for &amp;quot;rock bars&amp;quot; and he took two steel bars from my stocks. Possible thing -- they were imported. Maybe only imported metal bars? --[[User:Waladil|Waladil]] 02:42, 11 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I had a guy ask for &amp;quot;rock bars&amp;quot; and he wouldn't do anything until I realized my blocks were in my trade depot. He then took my gold bars. [&lt;br /&gt;
&lt;br /&gt;
::In 0.31.06, my metalsmith interprets &amp;quot;rock bars&amp;quot; as rock block, which is rather confusing, because he also asked for &amp;quot;rock blocks&amp;quot;. Item asked: Rocks, Rock bars, Rock blocks, Cut gems, Silk cloths, Metal bars. Items taken: Copper bars, Olivine blocks, Red beryls, Dacite, Giant cave spider silk cloth, Tanzanites, Dacite blocks, Wood opals. --[[User:Arkatufus|Arkatufus]] 13:44, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shame. Armoursmith only wanted one bar. If anyone else gets a chance, I'd love to see a charcoal / coke armoured wrestler take on a magma man ;P  &amp;lt;sup&amp;gt;92.29.248.178, 18:39, 11 April 2010&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I had a strange mood (possessed) with 17 dwarves, so the 'atleast 20 dwarves' condition should be removed. Also, the dwarf was struck with the mood right after he migrated to my fort. Right after, as in he was still 2 tiles away from the edge of the map.  &amp;lt;sup&amp;gt;78.23.137.83, 15:32, 20 April 2010 &amp;lt;/sup&amp;gt;&lt;br /&gt;
:I can confirm, 20 dwarfs are not needed for a mood.-[[User:Mhyder|mhyder]]&lt;br /&gt;
:So it does appear that mood trigger conditions have changed.  I'll try to do some disassembly and report what I find.  &amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 20:56, 20 April 2010 (UTC)&lt;br /&gt;
::(If anyone can find Truth, it's 0x5. He is personally responsible for 75%+ of the 40d info. You da man!)--[[User:Albedo|Albedo]] 21:05, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Saving &amp;amp; reloading not changing mood type ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a crash, I had to reload my fortress, saved about a month before a strange mood. It occured at roughly the same time, with the same dwarf, with the same type of mood. The item was different however.-[[User:Studoku|Studoku]] 14:06, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe that's expected behavior. The mood type, if I recall, is based on happiness of the dwarf, and thus should be consistent over loads. The type of craft is determined by their highest skill, unless they have no quality-based skill, in which case it's a toss up between useless woodcrafting, near-useless stonecrafting, and sweet sweet bonecarving. --[[User:Zombiejustice|Zombiejustice]] 14:20, 22 April 2010 (UTC)&lt;br /&gt;
::Mood types are ''generally'' not based on happiness and also not that hardwired to the state of the fort, meaning they are likely to change on reload. There are higher probabilities for some skills to get a mood and that makes it likely the same dwarf is chosen, esp. if the fort is small. There is a chance counter running down, usually resulting in a mood in the same time window on reload. What in fact has changed is that the item produced is determined on completion now, not on start out, allowing for even more &amp;lt;s&amp;gt;exploit&amp;lt;/s&amp;gt; tweaking. --[[Special:Contributions/92.202.66.218|92.202.66.218]] 16:03, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Body Parts ==&lt;br /&gt;
&lt;br /&gt;
Just got a fey mood dwarf sking for them. -[[User:Studoku|Studoku]] 00:22, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:He means bones or turtle shells. Get him some. --[[User:Zombiejustice|Zombiejustice]] 02:01, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think the word here is &amp;quot;or&amp;quot;, I have a dwarf shouting for body parts while bones pile high around him, so I'm guessing it really is Bones '''or''' shell, not either. -The Anon&lt;br /&gt;
&lt;br /&gt;
== Possible Bug ==&lt;br /&gt;
&lt;br /&gt;
I'm having an issue where occasionally a dwarf won't collect items I'm 100% sure I have available, i.e. he'll get leather and then ask for more even when more is clearly there, he'll ask for bones/wood when there's a stockpile right next to him, etc. I've tried just about everything including manually dumping the needed supplies on the Craftdwarf's workshop. Nothing seems to work and since it's happened to me many times, I'm thinking bug.--[[Special:Contributions/69.149.72.106|69.149.72.106]] 05:45, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Dwarves in moods will continue to ask for the same list they started out asking for, regardless of which items they've already collected. They also collect them in order. So if he asks for:&lt;br /&gt;
&lt;br /&gt;
*leather&lt;br /&gt;
*body parts&lt;br /&gt;
*plant cloth&lt;br /&gt;
*rough gems&lt;br /&gt;
*leather&lt;br /&gt;
&lt;br /&gt;
:and he already has leather, bones, and plant cloth, he'll keep repeating the same list until rough gems are available, then go get them, then get more leather, then begin a mysterious construction.--[[User:Zombiejustice|Zombiejustice]] 12:19, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I may be seeing the same issue as above. I have a dwarf in a possessed mood locked in a workshop looking for:&lt;br /&gt;
::*rough...colour&lt;br /&gt;
::*stone...rock (has bauxite)&lt;br /&gt;
::*gems...shining (has indigo tourmalines)&lt;br /&gt;
::*tree...life (has palm logs)&lt;br /&gt;
::*bones...yes (has mule bones. I liked that mule)&lt;br /&gt;
&lt;br /&gt;
::I'm unsure of the order they originally came up in, but of course I have uncut gems lying all over the place (including a store pile of cut and uncut gems about ten tiles away.)&lt;br /&gt;
&lt;br /&gt;
::I'm also very new to DF, so I could be missing something. I'm going to save a copy of it as it is currently. [[User:Eddy the lip|Eddy the lip]] 19:25, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::He may want rough glass, instead of normal gems. Dwarves can be picky. --[[User:Zombiejustice|Zombiejustice]] 19:27, 30 April 2010 (UTC)&lt;br /&gt;
::::If he wanted raw glass, he should've been mumbling &amp;quot;raw... [green/clear/crystal]&amp;quot;. It was only in the old 2D version where &amp;quot;rough gems&amp;quot; (and its secretive/possessed equivalents) could occasionally mean &amp;quot;raw glass&amp;quot;. --[[User:Quietust|Quietust]] 19:54, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, rough glass didn't do it. I suppose there's the possibility that he requires a specific kind of rough gem. He has a preference for moss opals (I only have jelly opals.) If I can find some, and that works, I'll post back. Otherwise, I'll have to get work on the catacombs! [[User:Eddy the lip|Eddy the lip]] 20:18, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Burrows also affect moody dwarves. If you have only a rock stockpile designated for the poor guy, he's trying to find bones and gems from within that burrow (stockpile).&lt;br /&gt;
&lt;br /&gt;
== Magma Workshops ==&lt;br /&gt;
So, I just a had a Glassmaker be possessed and be unwilling (unable?) to claim a Magma glass furnace.  When I built a regular furnace, he claimed it just fine and went on about his business.  Not sure if this applies to all other magma disciplines, but if you're having this problem, try building a regular one (then deconstruct it afterwards, I guess). [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
: A magma forge worked for me. Just make sure it doesn't get unpowered after it has been claimed because the dwarf immediately ran amok when this happened. [[Special:Contributions/84.46.87.224|84.46.87.224]] 11:45, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Obsidian Farming SCIENCE ==&lt;br /&gt;
Someone needs to figure out definitely whether obsidian farming allows more moods.&lt;br /&gt;
&lt;br /&gt;
== 'Nother Possible Bug ==&lt;br /&gt;
Today I was tending the fortress when my bookkeeper went into a secretive mood while on break in the dining hall. He did not claim a workshop, he did not sketch anything. He just sat there, slowly losing his mind until he finally went insane. I'm not sure what I did wrong. Right now the game is paused with the still-insane dwarf just sitting amongst all the others. I'm afraid to unpause it because I really don't want to see what's going to happen to the little bastard. [[User:PurelyAtomic|PurelyAtomic]]&lt;br /&gt;
&lt;br /&gt;
::Maybe you didn't have the workshop he needed? The symptoms seem to match. --[[User:Speed112|Speed112]] 01:01, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Later that year a different dwarf, a Stonecrafter, was possessed. He holed himself up in his workshop and made a Claystone scepter called the Stin Shadmal. It's worth a ridiculous amount. [[User:PurelyAtomic|PurelyAtomic]] 00:57, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Yet another possible bug ==&lt;br /&gt;
&lt;br /&gt;
My leatherworker was possessed, claimed a leather works, then wanted leather and cut gems. I tan a hide, cut about 7 or 8 gems, then about 20 minutes later, I see &amp;quot;Degel Zefonusan has begun a mysterious construction!&amp;quot;. I go over, look at the items in the workshop, and find out he took 3 units of donkey leather. I think there should be some way of finding out how many of a certain thing he needs. This caused a lot of confusion for me.--[[User:Joejr50|Joejr50]] 20:18, 23 May 2010 (UTC)&lt;br /&gt;
: You can estimate the number of items by duration of each scream/sketch/muttering. If some particular material request shows longer than other, it means crafter needs several items of that type. But I never got requests of more than 3 items of one type. --[[User:Peregarrett|Peregarrett]] 12:12, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fell mood murder ==&lt;br /&gt;
&lt;br /&gt;
I think it requires some clarification. Does the moody dwarf attack their victim, drag them to workshop and insta-kill them or insta-kill them on the place and then drag the corpse? --[[User:Someone-else|Someone-else]] 20:22, 23 May 2010 (UTC)&lt;br /&gt;
:In 40d, the moody dwarf would insta-kill his victim wherever he/she was standing (without the victim even being able to defend itself, much like slaughtering), then drag the corpse to the workshop. --[[User:Quietust|Quietust]] 20:45, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skills affected by artifact creation ==&lt;br /&gt;
&lt;br /&gt;
My miner got a fey mood, claimed mason workshop and created hematite table, decorated with giant toad bone and tube agate. Before getting mood he had miner, carpenter and bowyer labor skills, and now he is a legendary MINER! Making stone furniture now counts as digging experience?! --[[User:Peregarrett|Peregarrett]] 12:46, 24 May 2010 (UTC)&lt;br /&gt;
:Oops. my fault. I always thought miner is not-moodable skill, but it was moodable even at 40d --[[User:Peregarrett|Peregarrett]] 13:48, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possessed Mood Causes ==&lt;br /&gt;
&lt;br /&gt;
Do we know for sure what causes Possessed moods? A few seconds after crushing twenty or so dwarves and various livestock beneath a drawbridge (great fun, lemme tell ya) a dwarf woke from his sleep due to a Possessed mood, and made an Aventurine scepter. Also, ''&amp;quot;On the item is an image of Zefon Stopchamber the dwarf in adventurine. Zefon Stopchamber is cringing. The artwork relates to the crushing of the dwarf Zefon Stopchamber under a drawbridge in Helmsball in the midautumn of 202.&amp;quot;'' So, maybe Possessed moods are caused by recent deaths, or deceased friends? Just guessing here, maybe it was just coincidence, but interesting all the same. [[Special:Contributions/174.31.104.180|174.31.104.180]] 00:02, 8 June 2010 (UTC)&lt;br /&gt;
:Coincidence - as far as anybody knows, they're entirely random. The only moods that result from recent deaths or deceased friends are Fell/Macabre moods, and only because they happen when an unhappy dwarf enters a strange mood. --[[User:Quietust|Quietust]] 00:18, 8 June 2010 (UTC)&lt;br /&gt;
:You might be on to something: I recall Toady mentioning ghosts a while ago. My newest fort also succumbed to thirst (2 miners survived) and I got 2 possessions for next two moods after migration (but due to rock bars problem it kinda didn't work out for them as I had sold my anvil for). [[Special:Contributions/90.191.16.52|90.191.16.52]] 10:39, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's all a coincidence.  I just disassembled the bit of the 0.31.08 strange mood that chooses mood type.  It hasn't changed since the .40d days, except for excessive optimization by the compiler.&lt;br /&gt;
:*First, a random number between 0 and 49 is generated.&lt;br /&gt;
:*If that number is ''higher'' than the dwarf's current happiness scalar,&lt;br /&gt;
:**then a random number between 0 and 1 is generated.&lt;br /&gt;
:**0 results in a fell mood.&lt;br /&gt;
:**1 results in a macabre mood.&lt;br /&gt;
:*Otherwise, &lt;br /&gt;
:**a random number between 0 and 2 is generated.&lt;br /&gt;
:**0 results in a fey mood.&lt;br /&gt;
:**1 results in a secretive mood.&lt;br /&gt;
:**2 results in a possessed mood.&lt;br /&gt;
:Purely random.  Disassembly available on request.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 04:19, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shells == &lt;br /&gt;
&lt;br /&gt;
Mussel shells count as shells along with turtle shells and cave lobster shells. Should change the page to include them .&lt;br /&gt;
: Cave lobsters don't produce shells anymore. Only turtle, oyster and mussel do - see [[DF2010:Shell|shell]] page.[[User:Peregarrett|Peregarrett]] 06:50, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Materials in hospitals ==&lt;br /&gt;
&lt;br /&gt;
What I have found is that materials a dwarf need that that only exist in containers in hospitals will not be claimed until the container is removed and the material is liberated. Need a second check on this then it might be worth putting on this page. &amp;lt;sup&amp;gt;05:34, 17 June 2010 Bungler&amp;lt;/sup&amp;gt;&lt;br /&gt;
:That kind of makes sense, similar to how trader's goods can't be used.  Did you try setting the level of material required by the hospital to 0?&amp;lt;br/&amp;gt;Incidentally, four tildes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; signs your talk page posts.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 10:21, 17 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Construction&amp;diff=119950</id>
		<title>v0.31 Talk:Construction</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Construction&amp;diff=119950"/>
		<updated>2010-07-01T10:34:04Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Order of construction */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Too close to edge ==&lt;br /&gt;
I tried to damp the brook (see project at my page) and got strange warning when tried to place a wall closer than 6 squares from map edge - '''Too close to edge'''. The Fortifications show the same warning, while other constructions - floors, stairs, ramps can be easily built.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, some of buildings/furniture refuse to be placed near the edge:&amp;lt;br /&amp;gt;&lt;br /&gt;
Beds, chairs, tables, coffins cannot be placed anywhere outside. When closer than 6 squares to map edge it shows &amp;quot;too close&amp;quot; warning, elsewhere it shows &amp;quot;must be inside&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor stands, doors, floodgates, floor hatches, floor or wall grates, floor or bertical bars, cabinets, containers, trap components, supports, restraints, cages, archery targets, machine conponents - cannot be placed at outside squares closer than 6 squares to map edge - shows &amp;quot;too close&amp;quot; warning. Inside squares are ok anywhere.&amp;lt;br /&amp;gt;&lt;br /&gt;
Bridges can be placed anywhere (what about raising bridge, that transforms into a wall? experiments needed!). Roads behave the same.&amp;lt;br /&amp;gt;&lt;br /&gt;
Workshops, furnaces, kennels, farm plots should be at least 6 squares away from edge. Trade depot - even 10 squares!&amp;lt;br /&amp;gt;&lt;br /&gt;
Statues, windows, well, siedge engines weren't tested.&lt;br /&gt;
--[[User:Peregarrett|Peregarrett]] 07:54, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's all as expected from previous versions. Btw, are you ''damming'' or ''damping'' your brook? ;) --[[User:Birthright|Birthright]] 14:45, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Damn that brook! Always meddling, always interfering! I'll get you next time... NEXT TIME! --[[User:Zombiejustice|Zombiejustice]] 16:12, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Damming of course. =) But damning also. &amp;lt;br /&amp;gt; But that feature with constructions was a bit discouraging, and the agorithm is kind of confusing here. I think it should be added somewhere to wiki page--[[User:Peregarrett|Peregarrett]] 06:49, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deconstructing floors onto a dwarf's head ==&lt;br /&gt;
&lt;br /&gt;
If I deconstruct a floor, it drops the stone/block onto the space below. If that space is occupied by a dwarf, will it injure them? &lt;br /&gt;
I'm trying to devise a safe way to build large buildings without trapping dwarves or injuring them etc and this is an issue that keeps nagging me.&lt;br /&gt;
If it's possible to squash dwarves with deconstructed floor tiles, how do I safely deconstruct them? ie. keep dorfs out from undearneath while I'm deconstructing?--[[Special:Contributions/208.81.12.34|208.81.12.34]] 19:29, 30 June 2010 (UTC)&lt;br /&gt;
: Seems that falling stone injures no one. I had a shaft 10 floors deep designed as garbage dump and quite traffic at landing zone. No dwarves were hurt. Stone does damage only from stone traps or catapults. &amp;lt;br /&amp;gt; Anyway, you can use burrows or restricted traffic areas to keep them out. [[User:Peregarrett|Peregarrett]] 10:24, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Order of construction ==&lt;br /&gt;
&lt;br /&gt;
If i place for example a wall 10 squares long at once, is there any order in which those sections will be build? I mean, is it always kind of &amp;quot;west first, east second, north first, south second&amp;quot;? Sequent builds go as LIFO, and what about internal order of construction?&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Construction&amp;diff=119947</id>
		<title>v0.31 Talk:Construction</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Construction&amp;diff=119947"/>
		<updated>2010-07-01T10:26:19Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Deconstructing floors onto a dwarf's head */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Too close to edge ==&lt;br /&gt;
I tried to damp the brook (see project at my page) and got strange warning when tried to place a wall closer than 6 squares from map edge - '''Too close to edge'''. The Fortifications show the same warning, while other constructions - floors, stairs, ramps can be easily built.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, some of buildings/furniture refuse to be placed near the edge:&amp;lt;br /&amp;gt;&lt;br /&gt;
Beds, chairs, tables, coffins cannot be placed anywhere outside. When closer than 6 squares to map edge it shows &amp;quot;too close&amp;quot; warning, elsewhere it shows &amp;quot;must be inside&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor stands, doors, floodgates, floor hatches, floor or wall grates, floor or bertical bars, cabinets, containers, trap components, supports, restraints, cages, archery targets, machine conponents - cannot be placed at outside squares closer than 6 squares to map edge - shows &amp;quot;too close&amp;quot; warning. Inside squares are ok anywhere.&amp;lt;br /&amp;gt;&lt;br /&gt;
Bridges can be placed anywhere (what about raising bridge, that transforms into a wall? experiments needed!). Roads behave the same.&amp;lt;br /&amp;gt;&lt;br /&gt;
Workshops, furnaces, kennels, farm plots should be at least 6 squares away from edge. Trade depot - even 10 squares!&amp;lt;br /&amp;gt;&lt;br /&gt;
Statues, windows, well, siedge engines weren't tested.&lt;br /&gt;
--[[User:Peregarrett|Peregarrett]] 07:54, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's all as expected from previous versions. Btw, are you ''damming'' or ''damping'' your brook? ;) --[[User:Birthright|Birthright]] 14:45, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Damn that brook! Always meddling, always interfering! I'll get you next time... NEXT TIME! --[[User:Zombiejustice|Zombiejustice]] 16:12, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Damming of course. =) But damning also. &amp;lt;br /&amp;gt; But that feature with constructions was a bit discouraging, and the agorithm is kind of confusing here. I think it should be added somewhere to wiki page--[[User:Peregarrett|Peregarrett]] 06:49, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deconstructing floors onto a dwarf's head ==&lt;br /&gt;
&lt;br /&gt;
If I deconstruct a floor, it drops the stone/block onto the space below. If that space is occupied by a dwarf, will it injure them? &lt;br /&gt;
I'm trying to devise a safe way to build large buildings without trapping dwarves or injuring them etc and this is an issue that keeps nagging me.&lt;br /&gt;
If it's possible to squash dwarves with deconstructed floor tiles, how do I safely deconstruct them? ie. keep dorfs out from undearneath while I'm deconstructing?--[[Special:Contributions/208.81.12.34|208.81.12.34]] 19:29, 30 June 2010 (UTC)&lt;br /&gt;
: Seems that falling stone injures no one. I had a shaft 10 floors deep designed as garbage dump and quite traffic at landing zone. No dwarves were hurt. Stone does damage only from stone traps or catapults. &amp;lt;br /&amp;gt; Anyway, you can use burrows or restricted traffic areas to keep them out. [[User:Peregarrett|Peregarrett]] 10:24, 1 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Construction&amp;diff=119945</id>
		<title>v0.31 Talk:Construction</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Construction&amp;diff=119945"/>
		<updated>2010-07-01T10:24:43Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Deconstructing floors onto a dwarf's head */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Too close to edge ==&lt;br /&gt;
I tried to damp the brook (see project at my page) and got strange warning when tried to place a wall closer than 6 squares from map edge - '''Too close to edge'''. The Fortifications show the same warning, while other constructions - floors, stairs, ramps can be easily built.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, some of buildings/furniture refuse to be placed near the edge:&amp;lt;br /&amp;gt;&lt;br /&gt;
Beds, chairs, tables, coffins cannot be placed anywhere outside. When closer than 6 squares to map edge it shows &amp;quot;too close&amp;quot; warning, elsewhere it shows &amp;quot;must be inside&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor stands, doors, floodgates, floor hatches, floor or wall grates, floor or bertical bars, cabinets, containers, trap components, supports, restraints, cages, archery targets, machine conponents - cannot be placed at outside squares closer than 6 squares to map edge - shows &amp;quot;too close&amp;quot; warning. Inside squares are ok anywhere.&amp;lt;br /&amp;gt;&lt;br /&gt;
Bridges can be placed anywhere (what about raising bridge, that transforms into a wall? experiments needed!). Roads behave the same.&amp;lt;br /&amp;gt;&lt;br /&gt;
Workshops, furnaces, kennels, farm plots should be at least 6 squares away from edge. Trade depot - even 10 squares!&amp;lt;br /&amp;gt;&lt;br /&gt;
Statues, windows, well, siedge engines weren't tested.&lt;br /&gt;
--[[User:Peregarrett|Peregarrett]] 07:54, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's all as expected from previous versions. Btw, are you ''damming'' or ''damping'' your brook? ;) --[[User:Birthright|Birthright]] 14:45, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Damn that brook! Always meddling, always interfering! I'll get you next time... NEXT TIME! --[[User:Zombiejustice|Zombiejustice]] 16:12, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Damming of course. =) But damning also. &amp;lt;br /&amp;gt; But that feature with constructions was a bit discouraging, and the agorithm is kind of confusing here. I think it should be added somewhere to wiki page--[[User:Peregarrett|Peregarrett]] 06:49, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deconstructing floors onto a dwarf's head ==&lt;br /&gt;
&lt;br /&gt;
If I deconstruct a floor, it drops the stone/block onto the space below. If that space is occupied by a dwarf, will it injure them? &lt;br /&gt;
I'm trying to devise a safe way to build large buildings without trapping dwarves or injuring them etc and this is an issue that keeps nagging me.&lt;br /&gt;
If it's possible to squash dwarves with deconstructed floor tiles, how do I safely deconstruct them? ie. keep dorfs out from undearneath while I'm deconstructing?--[[Special:Contributions/208.81.12.34|208.81.12.34]] 19:29, 30 June 2010 (UTC)&lt;br /&gt;
: Seems that falling stone injures no one. I had a shaft 10 floors deep designed as garbage dump and quite traffic at landing zone. No dwarves were hurt. Stone does damage only from stone traps or catapults. [[User:Peregarrett|Peregarrett]] 10:24, 1 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Forgotten_beast&amp;diff=119721</id>
		<title>v0.31 Talk:Forgotten beast</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Forgotten_beast&amp;diff=119721"/>
		<updated>2010-06-28T06:33:59Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've found all the forgotten beasts I've found so far have been pretty easy to take down. Heavily armoured dwarfs helps a lot here - with how overpowered armour is currently, the forgotten beasts cheerfully mince my civilians but die to raw recruits. Which is amusing. My two least experienced soldiers are the ones with forgotten beast kills. &lt;br /&gt;
ADVICE: Use edged weapons. Against unarmoured targets these are lethal.--[[User:Nimblewright|Nimblewright]] 19:24, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
When I looked at the materials section of the ammunition screen, there were 171 different types of forgotten beast bones listed. Is this number constant across all worlds? Does everyone have the same 171 beasts? [[User:BoilingSpecter|BoilingSpecter]] 00:58, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The number of Forgotten beasts is a world-gen parameter, if you wanted you could make a world with no forgotten beasts or hundreds of them, And they are randomly generated so it's pretty unlikely anyone will have the same beast. But man these things are WEIRD I saw a humanoid green haired panther that SECRETED FROZEN POISON, And it was in charge of a goblin civ, there was also A MONSTER MADE OF STEAM IT'S WAS AWESOME. [[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
&lt;br /&gt;
Thanks for adding the info to the main article. I had to fight a few demons made of steam (Boiling Specters). My dwarves couldn't kill them, and they couldn't hurt my dwarves, so they attacked each other until my dwarves died of thirst. [[User:BoilingSpecter|BoilingSpecter]] 04:47, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That certainly lowers the awesome, should I add that to the known bugs and issues page? [[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
&lt;br /&gt;
Encountered my first forgotten beast today. Wandered near the stairs that went through a cavern. Soon afterward, I sealed that staircase so it couldn't get close. I'm somewhat afraid of getting near it. It appears to be nothing but a shell rolling around in the water. --[[User:Kuroneko|Kuroneko]] 13:25, 7 April 2010 (UTC) Update: Oh shi-- Apparently it's a !!Forgotten Beast!!. It took a swim through the cavern and turned the entire water supply to steam in a few minutes --[[User:Kuroneko|Kuroneko]] 17:00, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You did well, I heard of this guy who had a four legged vomit monster, and his dwarfs cut of it's legs, but it managed to BUMP them to death, along with a caravan. [[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
Fire eh? don't wrestle it. [[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
&lt;br /&gt;
I've also found indestructible forgotten beasts, guessing it's a bug. I had one where every single part of its body was considered both broken and smashed open, but it kept hitting back for probably 20 minutes before I finally forcequit the game. It had a single 'body' section instead of the traditional upper and lower halves, and it lacked arms/legs/heads to disable its attacks so that might have resulted in it being effectively impossible to cause true damage to.[[Special:Contributions/97.90.193.201|97.90.193.201]] 10:24, 9 April 2010 (UTC)&lt;br /&gt;
:Just had one of those today, it was made of salt apparently. Also had two tails, which my Axe Lords chopped off quickly. However, they spent about 10 mins hacking at it to no effect. The 'body' section was red, but it kept bumping my dwarves to death. Lost about half my force before I gave up. Decided to seal the cavern to prevent it from destroying the rest of my fortress.--[[Special:Contributions/67.163.255.238|67.163.255.238]] 22:17, 17 April 2010 (UTC)&lt;br /&gt;
::Had one of those indestructible titans today as well.  Just a shell and a body, made out of mud, evidently.  On the upside, it kept my goblin seigers occupied for 3 months (until they got bored and left), more than enough time to build a collapsible pit trap and drop it in a hole.  Now, if I can get my dwarfs to stop freaking out within 20 tiles of it, I can hopefully seal it up and call it a day. --[[Special:Contributions/98.185.244.59|98.185.244.59]] 23:09, 8 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just had an Indestructible forgotten beast myself. This one was made of mud... Mud with wings. It excreted a paralysing vapour. I had 2 legendary swordsdwarves and 2 legendary axedwarves hacking it for some time. It only had one body piece besides the wings. It just wouldnt die. Glob quit are me. A previous fortress found a mauve crab that breathed fire. Gotta love the random gen. &lt;br /&gt;
:I ran into a similar one; it was just a blob of snow with a pair of wings.  I think it got bored or something, because after awhile it disappeared from the units list.  Can Forgotten Beasts wander off the edge of the map and disappear like any other creature? --[[User:JonTheRed|JonTheRed]] 16:39, 26 June 2010 (UTC)&lt;br /&gt;
::More likely it just wandered to undiscovered part of caverns. Don't worry, when you'll show some activity at that cavern, it'll come back, hehe... Web collectors are perfect for that. =) [[User:Peregarrett|Peregarrett]] 06:33, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've got two beast wandering at the caverns. First one was made of vomit, and first thing it did when appeared - ran to the bunch of batmen - 5 blowgunners and an elite wrestler. It was funny to watch them. Batmen (i think it was wrestler's work) injured '''all''' beast's body parts to red condition, all limbs were broke open. But somehow the beast killed all of them. Now it wanders at the darkness, all broken and unhappy. That's good that cavern is isolated from our domain&amp;lt;br /&amp;gt;&lt;br /&gt;
Second one passed cage traps and destroyed hatch hover that was closing the passage down to the caverns. I hardly had time to build a floor above the stairs closely to the fortress itself. Pheeewww... --[[User:Peregarrett|Peregarrett]] 14:17, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Magma/Drowning Immune==&lt;br /&gt;
Beware, I got one today that was immune to both magma and drowning. Or rather, drowning in magma. Oddly enough, the beast was 'composed of snow.' Weird. [[User:Garanis|Garanis]] 05:16, 12 April 2010 (UTC)&lt;br /&gt;
:There are some circumstances making creatures quite immune.&lt;br /&gt;
:A [[blizzard man]] for example will be hurt by magma, fire and dragonfire, (skin and fat will be destroyed) but will not die. I think it has something to do with its temperature. --[[User:Kami|Kami]] 14:46, 20 April 2010 (UTC)&lt;br /&gt;
:I had one made of snow - dispatched it quite easily with 'training swords'. Snow is weak to severs, apparently.--[[User:Zombiejustice|Zombiejustice]] 14:41, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Worldgen parameter ==&lt;br /&gt;
&lt;br /&gt;
The article says that there's a worldgen parameter that changes the number of forgotten beasts.  Is this one of the cave-related options?  Changing &amp;quot;Titan number&amp;quot; and &amp;quot;Number of Demon Types&amp;quot; to zero didn't get rid of Forgotten Beasts; is this a bug? -- [[Special:Contributions/141.154.159.229|141.154.159.229]] 16:34, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Common properties ==&lt;br /&gt;
&lt;br /&gt;
It's possible to extract the raws for all of the forgotten beasts, titans, and demons out of the &amp;quot;world&amp;quot; file for the region. I've written a short PHP script which seems to work reasonably well on uncompressed regions with no active saves - see my user page. --[[User:Quietust|Quietust]] 21:24, 23 April 2010 (UTC)&lt;br /&gt;
:Based on a sample size of 75 forgotten beasts (extracted from a single world), forgotten beasts appear to all have the following properties:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
Either [BIOME:SUBTERRANEAN_CHASM] or [BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE]&lt;br /&gt;
[SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BODY_SIZE:0:0:10000000]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Given these properties, it would appear to be utterly impossible to capture one in a cage (as was possible in 40d with frog demons and tentacle demons by using cave-in dust to knock them unconscious). --[[User:Quietust|Quietust]] 19:38, 26 April 2010 (UTC)&lt;br /&gt;
::If that are the raws of forgotten beasts, there is a [GENERATED] tag. Does that mean.... I can make a species with that tag? ''Niggy grins evil'' EDIT: Nope does not work :/ the [GENERATED] tag doesn't do anything.  --[[User:Niggy|Niggy]] 18:01, 14 June 2010 (UTC)&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to either mod or edit the properties of Forgotten Beasts (eg, adding new types or new qualities) in the raws, or is it hard-coded into the game?&lt;br /&gt;
--[[Special:Contributions/121.44.11.37|121.44.11.37]] 06:22, 2 May 2010 (UTC)&lt;br /&gt;
:Actually, no. But it would be awesome to give forgotten beasts genders and making them able to cage and tameable. God, now I want to make a giant snail with huge wings that fizzles that spits poison farm. --[[User:Niggy|Niggy]] 20:15, 14 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Legendary_artifact&amp;diff=119358</id>
		<title>v0.31 Talk:Legendary artifact</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Legendary_artifact&amp;diff=119358"/>
		<updated>2010-06-23T12:22:29Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pseudo-Artifact Weapon bug==&lt;br /&gt;
One of my swordsdwarves keeps RE-naming his (forgotten-beast-slaying) weapon. He's done it about seven times now. Bug, I'm guessing? --[[User:Zombiejustice|Zombiejustice]] 21:53, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Someone has already reported this on the tracker. I'm changing the init settings for announcements and forging through. --[[User:Zombiejustice|Zombiejustice]] 01:24, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Actual Artifact Bug?==&lt;br /&gt;
I went into my abandoned fortress for an artifact platinum axe. Wouldn't you? It was still in the forge. When I take it out, there is one in my hand... and one in the workshop. I cannot get another one (still printing the text for picking it up, just no duplicate axe). When I came back to the site later, I was able to take out the axe again.&lt;br /&gt;
&lt;br /&gt;
The above behavior I noticed in the previous version as well with an artifact high boot. The below, I don't remember _noticing_ before, though since the other example was armor, hard to be sure.&lt;br /&gt;
&lt;br /&gt;
The REAL problem, though, is that whenever, however I try to take it offsite, it disappears. Just... gone. I was able to kick significant tail while on the site (I had broken into a cavern), but when I fast travel away... gone. When I come back, pick the axe back up, and WALK away... gone. One step, I'm armed with pure choppy death; the next, oh, my bronze shield is my primary weapon, and soon enough my &amp;quot;misc. object user&amp;quot; skill is on the rise. Not cool. Any thoughts? &lt;br /&gt;
&lt;br /&gt;
Of course, I am also putting this on the bugtracker. --[[User:Zombiejustice|Zombiejustice]] 03:00, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Naming Artifact Bug?==&lt;br /&gt;
My dwarf named his artifact after himself. Never happend to me before, but it looks funny.&lt;br /&gt;
&lt;br /&gt;
[[File:He created himself.PNG]]--[[User:Niggy|Niggy]] 11:01, 25 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
Urist McMandelbrot, Leatherworker made an artifact:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fractal Artwork.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Atrifact contains image of itself. I wonder, is it a bug or just random magic? --[[User:Peregarrett|Peregarrett]] 12:22, 23 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Legendary_artifact&amp;diff=119357</id>
		<title>v0.31 Talk:Legendary artifact</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Legendary_artifact&amp;diff=119357"/>
		<updated>2010-06-23T12:22:12Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Images */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pseudo-Artifact Weapon bug==&lt;br /&gt;
One of my swordsdwarves keeps RE-naming his (forgotten-beast-slaying) weapon. He's done it about seven times now. Bug, I'm guessing? --[[User:Zombiejustice|Zombiejustice]] 21:53, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Someone has already reported this on the tracker. I'm changing the init settings for announcements and forging through. --[[User:Zombiejustice|Zombiejustice]] 01:24, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Actual Artifact Bug?==&lt;br /&gt;
I went into my abandoned fortress for an artifact platinum axe. Wouldn't you? It was still in the forge. When I take it out, there is one in my hand... and one in the workshop. I cannot get another one (still printing the text for picking it up, just no duplicate axe). When I came back to the site later, I was able to take out the axe again.&lt;br /&gt;
&lt;br /&gt;
The above behavior I noticed in the previous version as well with an artifact high boot. The below, I don't remember _noticing_ before, though since the other example was armor, hard to be sure.&lt;br /&gt;
&lt;br /&gt;
The REAL problem, though, is that whenever, however I try to take it offsite, it disappears. Just... gone. I was able to kick significant tail while on the site (I had broken into a cavern), but when I fast travel away... gone. When I come back, pick the axe back up, and WALK away... gone. One step, I'm armed with pure choppy death; the next, oh, my bronze shield is my primary weapon, and soon enough my &amp;quot;misc. object user&amp;quot; skill is on the rise. Not cool. Any thoughts? &lt;br /&gt;
&lt;br /&gt;
Of course, I am also putting this on the bugtracker. --[[User:Zombiejustice|Zombiejustice]] 03:00, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Naming Artifact Bug?==&lt;br /&gt;
My dwarf named his artifact after himself. Never happend to me before, but it looks funny.&lt;br /&gt;
&lt;br /&gt;
[[File:He created himself.PNG]]--[[User:Niggy|Niggy]] 11:01, 25 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
Urist McMandelbrot, Leatherworker made an artifact:&lt;br /&gt;
[[File:Fractal Artwork.png]]&lt;br /&gt;
Atrifact contains image of itself. I wonder, is it a bug or just random magic? --[[User:Peregarrett|Peregarrett]] 12:22, 23 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Fractal_Artwork.png&amp;diff=119356</id>
		<title>File:Fractal Artwork.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Fractal_Artwork.png&amp;diff=119356"/>
		<updated>2010-06-23T12:12:14Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: Dwarves need no drawings to make an artifact. Actually the artifact itself IS that drawing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarves need no drawings to make an artifact. Actually the artifact itself IS that drawing&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/caption&amp;diff=117880</id>
		<title>Template:Sg/caption</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/caption&amp;diff=117880"/>
		<updated>2010-06-10T13:18:06Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{choose|c={{{1|default}}}|default=No caption? Add one!&lt;br /&gt;
|1=Preparing a ballista.&lt;br /&gt;
|2=A well-placed door holds back disaster...&lt;br /&gt;
|3=Belal's 16x16 tileset&lt;br /&gt;
|4=Use utilities like 3Dwarf to render your fortresses&lt;br /&gt;
|5=Communal living: who needs walls?&lt;br /&gt;
|6=This is how we handle diplomatic relations with goblins.&lt;br /&gt;
|7=The dwarves hang around in the ale storage area to get some alone time with their alchohol.&lt;br /&gt;
|8=A baby crawling through the aftermath of a human siege at Ringfissures&lt;br /&gt;
|9=The dwarves have found a way to paint their walls. It's a shame they ran out of paint when they were half-way done.&lt;br /&gt;
|10=With friends like these...&lt;br /&gt;
|11=Some fish are better left alone.&lt;br /&gt;
|12=No matter what your orders may be, your dwarves know the real matters of importance.&lt;br /&gt;
|13=Maybe Little Miss Muffet was a dwarf?&lt;br /&gt;
|14=All the comforts of home.&lt;br /&gt;
|15=Remember, only you can prevent forest fires!&lt;br /&gt;
|16=GODS DANGIT MELBUL AND YOUR WATERFALLS! &lt;br /&gt;
|17=Ah... the great outdoors.&lt;br /&gt;
|18=You heard the man, Gimli. Your cot's in the barracks.&lt;br /&gt;
|19=A colossus makes short work of captured goblins in an arena.&lt;br /&gt;
|20=Is that a euphemism?&lt;br /&gt;
|21=Pain and hardship starts at a young age in dwarven culture.&lt;br /&gt;
|22=The vanity of dwarven engravers is not to be underestimated.&lt;br /&gt;
|23=Goblins have a very fickle relationship with their body parts. A skilled Axedwarf can quickly have them calling for a divorce.&lt;br /&gt;
|24=The King is dead. Long live the King!&lt;br /&gt;
|25=A mechanical binary addition engine.&lt;br /&gt;
|26=I can make it on my own!&lt;br /&gt;
|27=Hydras probably have severe psychological issues regarding decapitation.&lt;br /&gt;
|28=Dwarves are alot like ants. Except that instead of using pheromones to mark their trails they use vomit and useless crap.&lt;br /&gt;
|29=This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
|30=A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
|31=Ianuamania; madness relating to the obsessive placement of doors.&lt;br /&gt;
|32=Sittin' on the dock of the bay...&lt;br /&gt;
|33=Who needs pikes to put heads on when you have statues?&lt;br /&gt;
|34=What every child one day wishes to be!&lt;br /&gt;
|35=Fifteen seconds after the player founds a &amp;quot;Cold&amp;quot; fortress, the World Gen algorithm discovers climate change.&lt;br /&gt;
|36=Oh, the names humans give themselves...&lt;br /&gt;
|40=It was the most crucial point of that battle. Really. Every educated dwarf should know that. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=117875</id>
		<title>Template:Sg/cat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=117875"/>
		<updated>2010-06-10T13:11:47Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;40&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=117873</id>
		<title>Template:Sg/cat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=117873"/>
		<updated>2010-06-10T13:10:49Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;39&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Historical_Finger.png&amp;diff=117871</id>
		<title>File:Historical Finger.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Historical_Finger.png&amp;diff=117871"/>
		<updated>2010-06-10T13:01:25Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: uploaded a new version of &amp;quot;File:Historical Finger.png&amp;quot;:&amp;amp;#32;cropped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The artwork relates to the smashing of the human Bethri Lancertug's first finger, right hand by the mountain titan Bugmo Lushrains the Sunny Cavern in 1031&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Historical_Finger.png&amp;diff=117870</id>
		<title>File:Historical Finger.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Historical_Finger.png&amp;diff=117870"/>
		<updated>2010-06-10T13:00:31Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: The artwork relates to the smashing of the human Bethri Lancertug's first finger, right hand by the mountain titan Bugmo Lushrains the Sunny Cavern in 1031&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The artwork relates to the smashing of the human Bethri Lancertug's first finger, right hand by the mountain titan Bugmo Lushrains the Sunny Cavern in 1031&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Military&amp;diff=116235</id>
		<title>v0.31 Talk:Military</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Military&amp;diff=116235"/>
		<updated>2010-06-01T09:15:49Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* Deconstructing barracks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Militant Civilians==&lt;br /&gt;
I am verily confused. Is it possible to create squads which act like civilians unless activated? I don't want them to train, but to do their normal duties, while remaining nominally a squad. [[User:AbuDhabi|AbuDhabi]] 18:05, 1 April 2010 (UTC)&lt;br /&gt;
:From what I've seen, in some cases squads do only activate when given orders, then go back to their civilian roles when the orders are canceled. I think what you'd want to do is define no orders in the Schedule screen (or just keep them in the Inactive alert level, which has no orders by default), then give them direct move or kill orders through the Squad screen. They should activate when you give the order, then go back to their civilian duties when you cancel their orders. On the schedule screen you can also tell them to either wear their military clothes when inactive or wear civilian clothes and only equip military clothes when active. --[[User:Valdemar|Valdemar]] 18:25, 1 April 2010 (UTC)&lt;br /&gt;
::I have them set to Inactive, but all they do is Individual Weapon Drill, completely ignoring civilian work such as making stuff and building workshops. [[User:AbuDhabi|AbuDhabi]] 07:01, 2 April 2010 (UTC)&lt;br /&gt;
::At least I think I did. This is somewhat confusing, and I need to switch booted OSes to run DF. [[User:AbuDhabi|AbuDhabi]] 07:07, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Military Guide ==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3286986&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=14#post374739063 This] Something Awful post has a treasure trove of information on how the military screens work. If someone could work on editing it into the page (with proper attribution at the bottom, of course), that would be excellent. [[Special:Contributions/76.84.96.216|76.84.96.216]] 05:20, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Wish I could but SA has reverted to needing an account to see the forum again. If you mind posting the relevant information here I'll be glad to sift through it and add what we can. [[User:KaelGotRice|KaelGotRice]] 07:12, 2 April 2010 (UTC)&lt;br /&gt;
:: Shouldn't we credit CC with that guide? Unless you are the original author. I don't know what's considered appropriate here. --[[User:Freeze|Freeze]] 15:34, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Arsenal Dwarf not appearing? ==&lt;br /&gt;
No matter what I do, I can't get the Arsenal Dwarf to show up on the nobles screen, iv'e tried everything, even turning his poulation requirements to 1. It could be a bug, but I really don't want to lose this fort, anyone have any help?[[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
:I had this problem too, but the position just now opened up for me. The only thing I can think of that might have caused it would be I drafted another dwarf to my military, for a total of 5 soldiers. -[[User:Soronhen|Soronhen]] 06:35, 3 April 2010 (UTC)&lt;br /&gt;
::OK turns out they pick up equipment without an arsenal dwarf, boy do I feel dumb now[[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
:::Keep in mind that although arsenal dwarves will not appear until certain criteria is met (number of soldiers? population? dunno), until they arrive you do not need them. The page's information has been updated to reflect this. --[[User:Retro|Retro]] 04:24, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Conglomerating + Full Page Overhaul==&lt;br /&gt;
&lt;br /&gt;
Station and routes don't need an individual page each; they're just stubs. Added them here, going to redirect the old pages here as well. --[[User:Retro|Retro]] 23:45, 3 April 2010 (UTC)&lt;br /&gt;
:More conglomerating - reading over the [[cv:Military_guide|military guide]] page it seems like the latter could easily be moved into the main military page, with a bit of formatting. I'm going to start this shortly (though I won't touch the guide itself yet); if anyone has other thoughts this is probably a good spot to discuss. No harm reverting if it comes to that anyhow. --[[User:Retro|Retro]] 01:41, 5 April 2010 (UTC)&lt;br /&gt;
::DONE! There is still some stuff to do, but I've made note of what needs to be expanded using hidden notes. Notably we need more info in teaching. Hopefully the [[cv:Military_guide|quick guide]] has served its purpose now. --[[User:Retro|Retro]] 05:43, 5 April 2010 (UTC)&lt;br /&gt;
:::Added the beginnings of an FAQ; will be going in and adding screenshots of various military menus later tonight. It'll help as a point of reference. --[[User:Retro|Retro]] 17:29, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Under 'Forming Squads'==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No dwarves can be assigned under your militia commander; he is a squad of his own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Does this mean that no additional dwarves can be assigned to his squad? If so I am confused. I have a squad formed, with nine dwarves, led by my commander in slot number one....--[[User:BloodyThorn|BloodyThorn]] 09:48, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm also confused - My 1st squad (containing militia commander and 2 dwarves under him) seems to work just fine. (Well, fine-ish. They have trouble training, shooting goats or feeding themselves, but I think thats just my knowledge of the new military system...) --[[User:Mrchinchin25|Mrchinchin25]] 12:07, 5 April 2010 (UTC)&lt;br /&gt;
::I'm not sure about the validity of that statement myself, since I can assign dwarves to him, though it might not be working. I think this might have to be changed to &amp;quot;Assigning dwarves under your militia commander will not work, though it might be a bug&amp;quot; if that was his intent, since the military system seems like it allows you to assign dwarves to him. The reason I'm saying this is because if you can't assign dwarves under him the military screen shouldn't allow you to do so, whereas if it's bugged it would allow it.(Note, my knowledge of the military system isn't great either, as my dwarves have gotten stuck trying to train a lot) --[[User:Ramperkash|Ramperkash]] 16:57, 5 April 2010 (UTC+2)&lt;br /&gt;
:::I found that when editing his squad I could only replace the commander and not add additional dwarves, but if nobody else is noticing that, I'll just take it back out --[[User:Retro|Retro]] 16:04, 5 April 2010 (UTC)&lt;br /&gt;
:::: This appears to be incorrect. [[User:Doctorzuber|Doctorzuber]] 19:16, 5 April 2010 (UTC)&lt;br /&gt;
:::: It might just be an isolated bug. --[[User:Ramperkash|Ramperkash]] 15:36, 6 April 2010 (UTC+2)&lt;br /&gt;
&lt;br /&gt;
==Everybody inside==&lt;br /&gt;
To replicate the familiar behavior from 40d of ordering all your dwarves inside you first must define a burrow using {{k|w}},{{k|a}},{{k|enter}}. Use the tools to select your entire fortress except for your main entrance and any {{L|traps|unpleasantness}} you may have in store for potential invaders. As your fortress grows you will need to periodically update this burrow definition.&lt;br /&gt;
&lt;br /&gt;
Next, go to the alerts menu with {{k|m}},{{k|a}}. You already have one alert mode declared of active/training. Set this as the active alert status. When you want all dwarves to stay inside return again to this menu {{k|m}},{{k|a}} and move over to the right to activate your burrow. With this active (green A) all your dwarves will be restricted to staying inside your fortress.&lt;br /&gt;
&lt;br /&gt;
Squads with orders are exempt from burrow restrictions. Simply order a squad to move or kill and they will do so without any need to set up anything fancy. &lt;br /&gt;
&lt;br /&gt;
I'm slightly afraid of the main wiki page right this second, too many topics to try to muck through all of that just this second. I'm leaving this here for anybody who wants an easy tip to replicate familiar 40d behavior. If so desired you're welcome to copy this information into the main wiki page and edit it as necessary. I do however ask that you leave this here unchanged for the time being since I intend to be adding to it as I figure out some more easy methods of surviving in the new military. [[User:Doctorzuber|Doctorzuber]] 19:16, 5 April 2010 (UTC)&lt;br /&gt;
:Not planning on changing/moving this or anything like that, just pointing out that this material is basically already included in the main page. But this could be handy for anyone looking for a stepping stone to figuring burrows out. --[[User:Retro|Retro]] 20:24, 5 April 2010 (UTC)&lt;br /&gt;
:: I was half thinking I might put together a survival guide of sorts for the new highly impenetrable system that is the military now. But with how quickly the wiki is shaping up that idea is quickly becoming irrelevant. Perhaps this text might be used better by merging it into an appropriate page somewhere, possibly with some revision. [[User:Doctorzuber|Doctorzuber]] 19:18, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Information Overload==&lt;br /&gt;
Given the enormous amount of new options with this new system I think it may be a good idea to consider breaking this down into more manangeable pieces so it's not quite so overwhelming. I'm not saying any changes right this second, but once we get a slightly better handle on all the different options that are available in the new system (despite it's awkwardness and buggyness) I think we're going to have a rather enormous bloated looking page here if we don't start sorting this out. Squads for example, which currently redirects here could very easily have an entire page to itself simply to fully explain all of the options available in the squads menu itself. [[User:Doctorzuber|Doctorzuber]] 19:52, 5 April 2010 (UTC)&lt;br /&gt;
:It is indeed quite a packed page, but at the same time, squads ''are'' the military. Aside from teaching and expanding the FAQ (which could use its own page later, I might do that tonight) I doubt much more will be added. It's basically Section 1: Understanding how to ''make'' your military/squads, 2: How scheduling and alerts work aka how to make your squads ''do'' things, and 3: ''What'' they can do. It's not really possible to segregate squads from the military because they're the same thing. You'd end up with a stub page saying like &amp;quot;A squad is a group of soldiers. Click &amp;lt;&amp;lt;military page link&amp;gt;&amp;gt; for more info.&amp;quot; Moving the FAQ and making training into its own training/teaching page is really all that could be done. --[[User:Retro|Retro]] 20:29, 5 April 2010 (UTC)&lt;br /&gt;
:: Even so, I think this is an idea that should at least be considered. My plan here is to separate this out into ''squads'', ''military'' and probably ''schedule'' as well since each of those topics is a fairly meaty amount of subject material in their own right. These would naturally have to reference back to each other, but I think with a little bit of work we can come up with a much cleaner wiki from the effort. I've taken the liberty to write up the beginnings of a squads page which I have stashed on the Talk:Squads page for the time being. [[User:Doctorzuber|Doctorzuber]] 21:14, 5 April 2010 (UTC)&lt;br /&gt;
:::Forgive me for failing to understand, but it doesn't get more complicated than squads = the military. You can't separate them purely because they have different names by saying 'even so.' I can understand making equipment/uniforms (when the section is expanded on) and the FAQ into new pages, or even some of the scheduling/alert info (though a lot would have to stay), but you can't remove squads because then there is no military. ''Squads '''are''' the military. Your military does not exist without squads.'' I can't make this any clearer. Yes, this page has a lot of info, but all of it is essential to making, preparing, and using your squads. IMO wait for a larger consensus; you can't move the 'how to make your squad' info without rendering the article useless. The rest still isn't large enough to have its own page yet. I'm going to be working on cleaning this up a bit probably later tonight at which point some of it (but ''not'' 'squads') will probably be ready to own its own page. Right now, though, nothing is strong enough to stand on its own. --[[User:Retro|Retro]] 21:50, 5 April 2010 (UTC)&lt;br /&gt;
:::: I am moving nothing, I created and stashed in the talk:squads area for the time being. use that information as you wish. It's just an idea. [[User:Doctorzuber|Doctorzuber]] 22:32, 5 April 2010 (UTC)&lt;br /&gt;
:::::Having gone over the material you added (and reformatted it a bit to fit in better), I now agree with you - I was unaware that there was more than one command that could be given in a squads menu and figured the kill command wasn't enough to justify a page. Thanks for showing me the light there, and sorry if I sounded aggressive - I was kind of confused. IMO this is how the page should be divided: The formation of squads and equipment should stay, as should the notes about passive and active control. The active defense stuff should be moved into the Squads page as-is and replaced with a shorter, less-specific blurb; ditto the passive stuff on alerts/scheduling. When we have stuff on instruction and demonstrations it should be given a page too. Then the FAQ can get a page of its own, and we can leave the bugs. --[[User:Retro|Retro]] 00:49, 6 April 2010 (UTC)&lt;br /&gt;
:::::Wait wtf the last hour of my reformatting just disappeared. How in the hell? I had the page reserved! --[[User:Retro|Retro]] 00:51, 6 April 2010 (UTC)&lt;br /&gt;
:::::Noted your changes and managed to find a copy of my large reformatting job. Going to incorporate your changes into that. The page should make a lot more sense now. --[[User:Retro|Retro]] 00:53, 6 April 2010 (UTC)&lt;br /&gt;
:::::: No problem, thanks for calming down and taking a serious look at my suggestion. [[User:Doctorzuber|Doctorzuber]] 01:07, 6 April 2010 (UTC)&lt;br /&gt;
:::::: Since there's a good chance you're actively editing as I type this I'll avoid touching the main page right this second. Here is another bug just came to my attention. [[User:Doctorzuber|Doctorzuber]] 01:14, 6 April 2010 (UTC)&lt;br /&gt;
*Accessing Pri/Assignments {{k|m}}, {{k|e}}, {{k|U}}, {{k|P}} when no squads are formed causes a crash.&lt;br /&gt;
:::::::I was, thanks! We now have a '''[[DF2010:Squads|squads]]''' page and a '''[[DF2010:Scheduling|scheduling]]''' page (still working on redirecting the latter). Now we just need to remove some of the detail from this page and add links (I'll be getting on that shortly). Oh, and I'll add this bug to here and the Squads page. --[[User:Retro|Retro]] 02:25, 6 April 2010 (UTC)&lt;br /&gt;
:::::::Believe we're done for a while. Going to add another page with a very, very slow step-by-step walkthrough of each individual military/squad screen (with pictures!) later. But not today. --[[User:Retro|Retro]] 03:02, 6 April 2010 (UTC)&lt;br /&gt;
:::::::: I've been quietly watching your edits. I must say, I like the direction this is going. I think it's much improved. [[User:Doctorzuber|Doctorzuber]] 03:17, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Marksdwarf/Hunter bug==&lt;br /&gt;
I'm not sure whether I'm doing anything wrong and whether to post this here or not, but I've had a lot of trouble working with my Marksdwarf/Militia Commander/Hunter I'm embarking with. I've changed him to just being a Militia Captain but came up with kind of the same problems (Didn't think it would work, but tried it anyway).&lt;br /&gt;
&lt;br /&gt;
Firstly, when I do manage to get my dwarf hunting (which I never could achieve after him trying to train once) he tends to stop doing the job once he runs out of bolts, despite there being more bolts in storage, he defaults to &amp;quot;No job&amp;quot; and sits around my meeting area. I could only 'fix' this by going into the squads menu, giving him a move order, and cancelling it again, which would result in him fetching more bolts and starting to hunt again.&lt;br /&gt;
&lt;br /&gt;
Secondly, after making him some leather armour, including a leather cloak I forgot isn't in my uniform, he ran back and forth to pick it up, drop it, attempt to go train, change his mind and repeat. This wasn't solved by simply adding the cloak to his uniform, and was 'fixed' by forbidding the cloak in the end. In my next fort I soon discovered that this is not unique to cloaks, and not even to items not included in my uniforms, as he started dropping his crossbow to go train.&lt;br /&gt;
&lt;br /&gt;
Lastly, I just can't get him to hunt right again, I managed it once but it failed after trying to get him to train, and couldn't manage to get a dwarf to hunt in newer forts.&lt;br /&gt;
&lt;br /&gt;
Are these known bugs perhaps, or am I doing something wrong?&lt;br /&gt;
PS Not used to using a wiki, so let me know if I should be doing something differently--[[User:Ramperkash|Ramperkash]] 13:51, 6 April 2010 (UTC)&lt;br /&gt;
:All three of these are known bugs and a huge pain, but that's the first time I've seen a workaround for the running out of bolts bugs - thanks for the tip; I'll add it to the FAQ. And you're using the wiki just fine! --[[User:Retro|Retro]] 17:34, 6 April 2010 (UTC)&lt;br /&gt;
::Thanks, you know whether it's the hunter job bugging or the marksdwarf? Or just the combination? --[[User:Ramperkash|Ramperkash]] 17:37, 6 April 2010 (UTC)&lt;br /&gt;
:::Probably it applies to 'ranged attacking' in general. Question noted/added [[DF2010:Military_F.A.Q.#My_hunter.2Fmarksdwarf_ran_out_of_bolts_and_won.27t_pick_up_more.21|here]]. --[[User:Retro|Retro]] 17:42, 6 April 2010 (UTC)&lt;br /&gt;
::::I think (not completley sure yet) that the problem is that ammunition, once it's been assigned, never gets re-assigned, even if it's removed from the hunter / marksdwarf's list. Look in the ammo menu - if there is a specific pile of bolts assigned they seem to (sometimes, at least) get used, but if it's generic nothing happens. So if new bolts are created they may get used, but if they aren't, or you attempt to reallocate them then nothing happens. Oops, forgot to sign. [[User:Riedquat|Riedquat]] 20:13, 12 April 2010 (UTC)&lt;br /&gt;
To get your Hunter hunting again when he runs out of bolts, just go into the (m) military menu, hit (f) for amunition, select your hunter(s), press (c) for add item, then set the new quantity of ammo for their use 12:07, April 2010&lt;br /&gt;
&lt;br /&gt;
==Expedition Leader can not be a squad leader==&lt;br /&gt;
I've noticed that the Expedition Leader is not available to serve in the militia. I saw this because I was testing a few things using new forts with the seven dwarves and when I tried to form a squad only six were listed. I named my leader to easily spot him in the crowd and confirmed that it was the expedition leader that was missing from the list. I cannot confirm if this holds true later when promoted into a Mayor. [[User:Doctorzuber|Doctorzuber]] 19:25, 6 April 2010 (UTC)&lt;br /&gt;
:This may be what I had seen that caused all the confusion in Forming Squads higher up on this page - I had assigned my expedition leader to be the militia commander via the nobles screen, and I couldn't seem to pull any other dwarves into his squad. That'd explain some things if that was it. --[[User:Retro|Retro]] 21:36, 6 April 2010 (UTC)&lt;br /&gt;
:: I have to adjust what I said earlier. Apparently he can serve in the militia, just not as the leader of any squad. [[User:Doctorzuber|Doctorzuber]] 01:47, 7 April 2010 (UTC)&lt;br /&gt;
::: Ah, that then properly explains the problem Retro had, I assume it's a bug that the Expedition Leader can be a militia commander. --[[User:Ramperkash|Ramperkash]] 18:11, 7 April 2010 (UTC)&lt;br /&gt;
:::: I don't know if it's a bug or if it's intended. but I did make a note of it on the page which will hopefully prevent any further confusion on the matter. [[User:Doctorzuber|Doctorzuber]] 18:21, 8 April 2010 (UTC)&lt;br /&gt;
::::: As of 0.31.03, I'm able to assign expedition leader as militia commander, so perhaps this bug has been fixed?  At least it appears that you can assign the leader in the nobles screen.  Not sure if he/she actually acts as a militia commander.  [[Special:Contributions/24.68.132.208|24.68.132.208]] 22:59, 3 May 2010 (UTC)&lt;br /&gt;
:::::: If you wait a few seconds and return to the nobles screen I think you will find that your expedition leader has already quit his job in the militia. If you try to assign him directly in the military menus (militia commander is position 1 of squad 1) you will not be able to. The bug is still around.{{version|0.31.03}} --[[User:Doctorzuber|Doctorzuber]] 07:13, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creatures category? ==&lt;br /&gt;
Why is this, the interface, and the FAQ in the Creature category?--[[User:Tarran|Tarran]] 02:18, 7 April 2010 (UTC)&lt;br /&gt;
:Good catch; looks like the new military template has an improper link or something similar. I'll go fix that. --[[User:Retro|Retro]] 02:22, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==More pages to come, more work to be done==&lt;br /&gt;
&lt;br /&gt;
I looked through the 40d stuff and it looks like when Equipment gets moved out of the Squads page we should add stuff on specifics like weapons/armor there and notes on encumbrance and perhaps quality too. Also linked up the Soldier page to the Military template, which I think should be used for Heroes + the Champion info and the effectiveness of different soldier types (ie. swordsdwarf, marksdwarf, etc). Just a heads-up that that work still needs to be done eventually. I'll do what I can when I'm done my next batch of exams. --[[User:Retro|Retro]] 16:51, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Upcoming Bug Fixes ==&lt;br /&gt;
* Copying and pasting an empty order onto a non-empty order causes a crash.&lt;br /&gt;
* Going to the military-schedule-grid screen and selecting your inactive alert group causes a crash.&lt;br /&gt;
* Accessing 'Pri/Assignments' ({{k|m}}, {{k|e}}, {{k|U}}, {{k|P}}) when no squads are formed causes a crash.&lt;br /&gt;
&lt;br /&gt;
These three are marked as fixed for 0.31.03. Once 0.31.03 is released and these are verified I'll be sure to update the relevant pages. [[User:Doctorzuber|Doctorzuber]] 22:01, 12 April 2010 (UTC)bity &lt;br /&gt;
:Good work with all this bugfix stuff. I can't even profess to follow the bug-tracker in the slightest and am still playing .01 :P --[[User:Retro|Retro]] 02:23, 13 April 2010 (UTC)&lt;br /&gt;
:: no worries, I'm staying current with what's going on in the bug tracker, so I'll keep that one bit current here, otherwise my attention on the wiki has drifted elsewhere. [[User:Doctorzuber|Doctorzuber]] 03:49, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Archery==&lt;br /&gt;
&lt;br /&gt;
I can't seem to get my dwarfs to practice with crossbows. I have:&lt;br /&gt;
#Assigned them equipment for archery (leather, ranged weapon of choice)&lt;br /&gt;
#Assigned them the default Active/training schedule (active all the time)&lt;br /&gt;
#Ammunition (arsenaldwarf as specific bolts they can use, 2000! of type bone). &lt;br /&gt;
#I have two archery targets defined, one with them set to train at and the other with no defined training.  &lt;br /&gt;
&lt;br /&gt;
Here is what happens: The dwarfs will stand near the target that they are assigned to, either doing individual training or waiting for demonstrations.  The dwarfs pick up equipment, but not the right equipment (two metal high boots when he should get leather and crossbow) The wiki says that archery targets are broken, but doesn't elaborate. I get the impression that somebody figured it out.  How? Anybody? A military without marksdwarfs is really nerfed, especially vs elite goblin snipers!--[[User:Kwieland|Kwieland]] 16:17, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Equip Assignment Crash Bug ==&lt;br /&gt;
&lt;br /&gt;
Crashed after assigning a new settler a position in a squad. The exact moment was when the dwarf was ordered to equip a training axe (of which was not available at the time it was assigned). Dwarves are still not training despite being on active/training squad duty and having sufficient equipment/uniforms, a barracks, and commanding officers, but I am assuming this is because of they have not run out of preferrable civillian jobs? Requesting clarification from more savvy analysts.&lt;br /&gt;
:Congrats on trying to get the military working.  I still find it doesn't do what I need it to do.  Here is hoping for an update.  I think the problem with the marksdwarfs training has to do with the inability to assign quivers as part of their equipment.  I've never seen any of them pick up quivers.  Anyone?&lt;br /&gt;
:Do you have the squad assigned to train in the barracks?  If you select the furniture that defines the barracks, you need to select the squad (+/-?) and then hit {{key|t}} to have them train there.  Also, are they assigned to a burrow that is outside of the training area?  Something to check.&lt;br /&gt;
:I've found that dwarfs that don't have any specific equipment assigned will still go to the barracks and hang around.  If you get this, check in the military menu, under the equipment tab.  Under each dwarf it will say what equipment they are supposed to be wearing.  Each piece should have a check mark by it.  I've found it can take a few weeks (game time, probably depends on what your arsenal dwarf is doing) before the equipment is assigned.  That is assuming you have enough dwarfs to warrant a arsenal dwarf. &lt;br /&gt;
:I've found a bug too - just so you be careful. In the military menu, second line from the top under positions with the dwarfs selected will show what rank the dwarf is.  I've had it show &amp;quot;Talented&amp;quot; but if I looked at the dwarf it was at &amp;quot;Expert&amp;quot;.  I don't want any &amp;quot;greats&amp;quot; so I try to micromanage that.&lt;br /&gt;
:Another thing - under the equipment tab you can assign the dwarfs to wear armor over their clothes or not.  It had the opposite effect than I expected, so try toggling it if your dwarfs go naked to get into their armor.&lt;br /&gt;
:One last hint - I've found that having the schedule train for 12 months is fine if you have one less &amp;quot;required&amp;quot; dwarf than their are in the squad.  Otherwise you'll need to toggle the alerts or else you'll starve your dwarfs.&lt;br /&gt;
:My current problem is UN-ASSIGNING the soldiers.  Wether they are assigned ACTIVE/TRAIN or the other alert, they are always training.  If I delete the squad, they go into endless &amp;quot;No Job&amp;quot; even though they don't show up in the Idlers.  If I delete the barracks the same problem exists.  Anyone? --[[User:Kwieland|Kwieland]] 13:39, 6 May 2010 (UTC)&lt;br /&gt;
::That's a known bug, and a pretty devastating one, if the dwarf in question had any important civilian skills.  The only workaround I know of is, ''never'' mix civilian and military roles on the same dwarf.  If you draft a dwarf into the military and start training him or her, it's for life. --[[User:Greycat|Greycat]] 15:30, 6 May 2010 (UTC)&lt;br /&gt;
:::I kinda figured as much.  The other bug I detest is the fact that the dwarfs (to me) have no increases in strength/agility/etc. But I digress.  I did figure out a work around to the &amp;quot;No Job&amp;quot; ex-army dwarfs.  If you have military dwarfs that you accidentally removed from a squad with the &amp;quot;No Job&amp;quot; bug, if you assign them a squad, assign the squad to move to a location. Then, if you cancel that order, they seem to go back to training/etc as per their schedule.  At least you don't have a wasted dwarf in that case. &lt;br /&gt;
:::Any ideas on the Marksdwarfs?  I think I'm going to try assigning them to be hunters, and then recruit from there.  Then they should have a quiver, at least.--[[User:Kwieland|Kwieland]] 16:42, 6 May 2010 (UTC)&lt;br /&gt;
==Food and Water==&lt;br /&gt;
&lt;br /&gt;
Either this page or the [[DF2010:Squad|Squad]] page (or perhaps both) ought to be edited to include information on telling your military dwarves to carry food and water/booze by someone who has tested those features.  --[[User:FunkyWaltDogg|FunkyWaltDogg]] 15:16, 12 May 2010 (UTC)&lt;br /&gt;
:My understanding/experience is that the setting you are referring to don't do anything now.  They carry whatever they want, and as much food as they want, too. I expect the military to be buggy for a while until after the merge is somewhat complete. --[[User:Kwieland|Kwieland]] 13:43, 13 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Endless individual training bug?==&lt;br /&gt;
I currently have two wrestlers starving to death and dying of thirst in my barracks after never having come off individual training. I suspect it may have something to do with a couple of rhesus macaques that are running around my fortress and playing havoc with my dwarves jobs. The two dwarves have just stood in one place and not moved. They're not locked in or anything, have checked all the obvious stuff. The job just won't end, it can't be ended on the units menu and can't be ended by removing the dwarves from the military. Whilst I was typing this, one of the starving, dehydrated dwarves just as mysteriously decided to go to bed. Still starving and dehydrated. After standing in place and starving and dying of thirst for ages. :| Baffling. I think this might be a more rare bug but it should be looked into.&lt;br /&gt;
&lt;br /&gt;
Edit: Said dwarf woke up, returned to their combat training. Still starving and dehydrated. And still, not technically in the military anymore. This is nuts :s&lt;br /&gt;
&lt;br /&gt;
:The only luck I've had is to make sure they are assigned to a squad, that their squad is assigned to an unactive alert, and that they are really part of the squad. Sometimes they get stuck in a weird state.  For those, I issue the squad a move order and that sometimes helps.--[[User:Kwieland|Kwieland]] 16:40, 28 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deconstructing barracks ==&lt;br /&gt;
&lt;br /&gt;
Does not cause military to stop training ever again at all.  It is in fact the only way to get them to switch barracks it seems, as turning training off makes them still train at the old one [[Special:Contributions/71.134.230.146|71.134.230.146]] 07:37, 29 May 2010 (UTC)&lt;br /&gt;
: Recreate your barracks. Adjust your schedule so that your soldiers stop training. Once they're all on &amp;quot;no job&amp;quot; you should be able to remove the barracks safely. I know this is an awkward workaround, but thanks to the new dwarven work ethic a lot of things are screwed up right now.{{version|0.31.04}} --[[User:Doctorzuber|Doctorzuber]] 09:31, 29 May 2010 (UTC)&lt;br /&gt;
:: No I mean I never run into the no job through barracks deconstruction at all.  I do it all the time [[Special:Contributions/71.134.230.146|71.134.230.146]] 00:27, 30 May 2010 (UTC)&lt;br /&gt;
:I drafted to military four dwarves, gave them weapon and barrack and ordered to train. Oddly, their professions were still civilian - Armorsnith, Bove carver, etc. Then i wanted them to get back to their work, but switching squad to inactive didn't help, they were still practicing. Then i removed room state from armor stand - they became idlers with &amp;quot;No Job&amp;quot; state. Removing armor stand didn't help. Only after complete disbanding squad, removing dwarf from militia capitain noble and recreating squad from scratch they finally became Axedwarf, Macedwarf etc. proceded to their training and succesfully returned to civilian job after deactivating squad. --[[User:Peregarrett|Peregarrett]] 09:15, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forgetful Militia ==&lt;br /&gt;
&lt;br /&gt;
I just figured out my militia and had my trained dwarves set up to be ready for the regular waves of Macaques, and even put in lots of effort to get them quality weapons (Turns out their weapons are the most valuable things we have).&lt;br /&gt;
So the monkeys attack, and my dwarves are at their stations, holding them off. I order one dwarf to simply chase down and kill them one by one. He gets through two, is chasing the third down, and drops his weapon. Cancels retreive equipment because of a nearby Macaque, and then continues chasing it after stopping for a moment without a weapon, and won't STOP chasing it even when I cancel it's orders, order it to his high quality axe and then just remove him from the military roster.&lt;br /&gt;
As a Macaque bee-lines for his axe, I order all the others to kill that one before it reaches it, and they, of course, drop their weapons and charge, and refuse to stop. Every weapon I owned was stolen because they don't know how to move and hold them, losing everything of value that I owned. &amp;gt;:(&lt;br /&gt;
&lt;br /&gt;
Does anybody else run into this infuriating issue?&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Stories&amp;diff=115595</id>
		<title>v0.31:Stories</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Stories&amp;diff=115595"/>
		<updated>2010-05-27T12:07:08Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
[[category:Stories]]&lt;br /&gt;
&lt;br /&gt;
=== [[DF2010:Stories/Bronzemurder|Illustrated battle report: Bronzemurder vs. Oggez Rashas]] ===&lt;br /&gt;
A masterpiece engraving of dwarves and the forgotten beast Oggez Rashas. [http://forum.rpg.net/showthread.php?t=510839 This engraving relates to the battle of the fortress of Bronzemurder].&lt;br /&gt;
&lt;br /&gt;
=== Legend of the Noble Staff of Whispermines ===&lt;br /&gt;
The mountain home of Crystalhaven was destroyed long ago by the shrew devil Eyuca Frightcrumble the Insensitive Goad, and their bodies assembled into a grotesque pillar by her henchmen. A band of giants ransacked the the mountain home of Rainedhammers, picking over it like vultures at a dead carcass. All that remains is the mountain home of Workenjoys, which dwindles in numbers at the hands of goblin snatchers and evil dwarves from the dark fortress of Haterampart.&lt;br /&gt;
&lt;br /&gt;
Too many Nobles in the last of the mountain homes. I can feel political backbiting and carefully placed snide remarks working their vile magics, and it won't be long until the threat becomes a crossbow bolt from a masked assassin. The goblins of Haterampart must be stopped, but the nobles of Workenjoys are too absorbed in petty bickering to pay the matter its due attention. So I make plans to establish a new fortress east of the goblins, and build an army to defeat them. Thus is the beginning of Whispermines. [[User:AngleWyrm|- AngleWyrm]] 02:21, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dwarf Flume ===&lt;br /&gt;
&lt;br /&gt;
A dwarf has died 'after colliding with an obsticle?' A glitch, surely. How could a dwarf run into a wall so fast as to be killed?&lt;br /&gt;
&lt;br /&gt;
But then another!&lt;br /&gt;
&lt;br /&gt;
On the third I see what is going on. A forgotten beast had earlier gone on a rampage through the fortress, destroying a door keeping back the waters of an underground river. As part of an effort to reclaim the flooded territory, drainage tunnels had been dug. Dwarves, on their way to dig more relief tunnels, were being caught up in the flow while wadeing - sucked through a hole in the floor into a labyrinth-like tunnel, twisting around as the water changed directions, and finally launched by the hydraulic pressure into the former water store cisten - to be smashed against the opposite wall, then dropped five levels into a pit of water.&lt;br /&gt;
&lt;br /&gt;
=== No that's YOUR job ===&lt;br /&gt;
&lt;br /&gt;
Momuz and Rigoth are walking from the fields, back to the new settlement.  Momuz rubs his head, scowling.  &amp;quot;Armok, I'm thirsty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rigoth glares and flares his nostrils. &amp;quot;You never drink, that's why you're thirsty.  You're always going on about the prickle berry season.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, well, that's because I care about my work.  Not like those jokers that called themselves the '40d' dwarves that were in here.  They'd walk half way out to the berry field, then say 'you know, it's time for a drink' and you wouldn't see them for hours.  Me, I'm a herbalist, and I'm serious about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rigoth grunts.  &amp;quot;Yeah, those guys weren't worth much.  Oh dwarf alive.  I could use a drink too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Both dwarves enter the dining hall / tavern.  All around are half dead dwarves, crying for drink.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WE'RE SO THIRSTY&amp;quot; they all say.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, well, you guys are always thirsty.  Still... you're in a TAVERN... why aren't you all drinking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THERE'S NO ALCOHOL!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Really?  I didn't see any notes about that....  Why didn't you drink water?  What happened to the stored water we had?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stored water?  You mean that time we tried making a stairwell upwards under a lake?  That stored water?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well yes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's not a well, that's a flooded stairway.  You can't expect me to drink water from a stairway.  People walk there!  YOUR CAT left a dead lizard on those stairs.  Plus, I never did find out where you've been going to the bathroom...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh.  Well.  I guess someone should make alcohol then... who's job was that anyways?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(both dwarves drop dead)&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. ===&lt;br /&gt;
&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&lt;br /&gt;
&lt;br /&gt;
'''Chapter 1.'''&lt;br /&gt;
&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Chapter 2.'''&lt;br /&gt;
&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Chapter 3.'''&lt;br /&gt;
&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The End.'''&lt;br /&gt;
&lt;br /&gt;
'''The origin.'''&lt;br /&gt;
&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down. --[[User:Peregarrett|Peregarrett]] 12:07, 27 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=115594</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=115594"/>
		<updated>2010-05-27T12:07:00Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=115592</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=115592"/>
		<updated>2010-05-27T11:44:06Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
[[category:Stories]]&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=115591</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=115591"/>
		<updated>2010-05-27T11:41:16Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
[[category:Stories]]&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=115590</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=115590"/>
		<updated>2010-05-27T11:34:35Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=115589</id>
		<title>User:Peregarrett</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peregarrett&amp;diff=115589"/>
		<updated>2010-05-27T11:33:31Z</updated>

		<summary type="html">&lt;p&gt;Peregarrett: /* &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this is my page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moidodyr Project ==&lt;br /&gt;
&lt;br /&gt;
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD! &lt;br /&gt;
&lt;br /&gt;
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.&lt;br /&gt;
&lt;br /&gt;
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.&lt;br /&gt;
&lt;br /&gt;
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun. &lt;br /&gt;
Here it is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Top Floor&lt;br /&gt;
! Top Floor, upsream&lt;br /&gt;
! Floor -1&lt;br /&gt;
! Floor -3, Bottom of reservior&lt;br /&gt;
! Bottom floor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moidodyr1.png‎ ]] &lt;br /&gt;
| [[File:Moidodyr2.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr3.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr4.png‎ ]]&lt;br /&gt;
| [[File:Moidodyr5.png‎ ]]&lt;br /&gt;
|}&lt;br /&gt;
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3'''. The reservoir edge.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4'''. That upstream drainage entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5'''. Downstream drainage hole continues.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''6'''. Upstream drainage exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''7'''. The Reservoir.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!&lt;br /&gt;
&lt;br /&gt;
'''Report from 13th Timber'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tests were completed, some issues were fixed. &amp;lt;br /&amp;gt;&lt;br /&gt;
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.&amp;lt;br /&amp;gt;&lt;br /&gt;
Issues that were found:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.&lt;br /&gt;
&lt;br /&gt;
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Weaponsmith and Cave Crocodile&amp;quot;, a poem by Urist McShakeSpear. Summary ==&lt;br /&gt;
This is a story about a Cave Crocodile and Tulon Olonurrïth &amp;quot;GearedScarred&amp;quot;, a Weaponsmithess, who were dramatically involved into fatal relationship.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 1.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon rambled at a cavern forest, looking for logs that lazy woodcutter left laying on the ground. Suddenly an unknown voice called her - &amp;quot;Oh, lady dwarf, it must be Providence itself that led you here! I'm an ancient dwarven prince, who has been turned into a beast by evil witch, and only the kiss of charming dwarvess can transform me back!&amp;quot;. And a large pale cave crocodile came out of the tower-cap tree. He crawled toward her and asked politely - &amp;quot;Oh, will you kiss me?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Tulon replied - &amp;quot;WHEEEEEEEEWWW! A LIZARD!!! WHEEEEEWWW!!! DON'T COME!!! I HATE LIZARDS!!! HEEEEEEEEEELP!!!!&amp;quot; - and ran back toward stairs back to her safe home.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile roared - &amp;quot;Wait! Wait!! You can't just run away and left me here! WAIT, YOU!!!&amp;quot; - and rushed after her.&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of chase the Crocodile finally managed to knock her down on muddy floor and said - &amp;quot;Well, now you have no choise but to fulfill my needs. JUST. ONE. KISS. And you can leave safely wherever you want.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Tulon'' - &amp;quot;NO! NO! GET AWAY! GET AWAY YOU SLIMY LIZARD!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot; NO WAY! I'll  get this damned kiss, even against your will! NOW!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tulon managed to stand up, but Crocodile jumped towards her with intention to get this kiss by force. He grab her head with his jaws... &amp;lt;br /&amp;gt;&lt;br /&gt;
...OOOOOPS... &amp;lt;br /&amp;gt;&lt;br /&gt;
The headless body of Tulon Olonurrïth slided down the muddy slope...&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh f#$k. And what now? Centures of crawling at the darkness with only one hope, and now this imbecile riuned it all. Well, at least I hope she wasn't the only female at this hamlet above. And I hope they ain't such reptile-haters&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
And Crocodile crawled to the narrow corridor. Suddenly a cage fell from above, locking him inside.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, GREAT...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 2.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
After several hours of awaiting a dwarf peasant came.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Hey! Come here! Help me! I'm an enchanted prince, I need a woman who kiss me and transform back to dwarf form!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Talking beast?! Wow! Guys up there would be glad to see that.&amp;quot;. He grabbed the cage and hauled it up to the quarters.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Hey! Did you hear that i say?! I'm a dwarf like you! Witch turned me into this! Damn, dwarfes grown REALLY dull, while i loafed down there.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
''Peasant'' - &amp;quot;Hey! Guys! Look that i got! He is talking!&amp;quot;&lt;br /&gt;
''Crocodile'' - &amp;quot;Yes, talking, you dumbass! I'm telling you I'm dwarf, only looking like Crocodile! If a dwarf girl kiss me, I'll be dwarf again!&amp;quot;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Oh, I remember... I was a little boy and my granny took me to puppet show, and the fairytale was about a prince turned into a beast, and a girl must kiss him to turn him dwarf again...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;Oh, finally someone who shows a bit of common sence. That is exactly that happened to me! I need help!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;Let's put him into our meeting room, he will tell fairytales. What can be better - a nice loaf of cheese and a tale!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;OH SHI~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bookkeeper'' - &amp;quot;We'll call him Theater Romance, he's always telling that stuff about kisses, sorcery, fate and that crap... I'll tell my wife to make nice silk curtain for him, ho-ho!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Chapter 3.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Some days later&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;Hey, that's with our Theater? He says no word other that &amp;quot;F#$K OFF!&amp;quot;. Let he tell something funny - you know, dragons, knights and that crap...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Caretaker'' - &amp;quot;Hey, Theater! Tell us something!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;I SAID - F#$K OFF! Is it too difficult for your tiny oaken brain?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd sadly'' - &amp;quot;Oooohhhh....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Peasant'' - &amp;quot;What for we need him then? He just eats and shits, and does nothing!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Guys! Take him and bring to depot. That's gonna be a brillant deal! Those merchants got planty of delicious drinks...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crowd happily'' - &amp;quot;Hooray!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Crocodile'' - &amp;quot;FUUUUUUUUU~&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crocodile breaks from his cage and runs away, and miners armed with their picks chase him all over the fortress. After a hours or rushing, beating, biting, wrestling the Crocodile falls down breathlessly.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Broker'' - &amp;quot;Damn! Drinks!&amp;quot; - to the merchants packing their goods &amp;quot;Hey, wait a bit! We've got a lot of other cool things! Cmon, let's trade a bit more!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''The End.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The origin'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Weaponsmith (she realy detests lizards) went to cave forest to take a wod log to stockpile, and got chased by cave crocodile. Finally the crocodile torn her head apart in a single charge, and got the name Stinhädâbir, &amp;quot;Theaterromance&amp;quot;. Then he got caught into a cage trap. Later, when i wanted to sell him to merchants, he broke out of cage while it was hauled, and i had to draft all miners into squad to struck him down.&lt;/div&gt;</summary>
		<author><name>Peregarrett</name></author>
	</entry>
</feed>