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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Paaaad</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-04T05:01:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Underworld_spire&amp;diff=261166</id>
		<title>Underworld spire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Underworld_spire&amp;diff=261166"/>
		<updated>2022-01-24T02:07:26Z</updated>

		<summary type="html">&lt;p&gt;Paaaad: The final staircase is referred to in game as &amp;quot;Underworld Gate&amp;quot;. Source: I'm looking at one in game right now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|17:27, 19 August 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dark pit 4.png|thumb|A gateway to the Underworld.]]&lt;br /&gt;
&lt;br /&gt;
'''Underworld spires''' are huge [[slade]] structures created in [[Calendar|times before time]]. [[Demon]]s will create these sites as a bridge between the mortal world and the [[Underworld]] and rule from their spire, then perform a special [[vault|ritual]] with a [[deity]] to establish a permanent presence in the world. Underworld spires very often serve as the center of [[dark fortress]]es.&lt;br /&gt;
&lt;br /&gt;
The spires constitute, if not ''are'', the main towers of dark fortresses. They can be accessed by an entrance at ground level guarded by [[goblin]]s, [[troll]]s, and [[beak dog]]s. Going upwards will lead to the throne room which houses the demon or goblin master. Traversing downwards will uncover several levels of long tunnels with prison cells containing kidnapped [[children]]. Below, past the prisons, are incredibly deep, enormous, circular open halls with a series of treacherous, winding stairways and ramps that lead further downward. At the very end will be a strange, purple staircase simply named as the &amp;quot;Underworld Gate&amp;quot;. Beyond the portal are the lowermost series of rooms which eventually open up directly to the Underworld, where there will be demons waiting to have [[fun]].&lt;br /&gt;
&lt;br /&gt;
If your character comments on the [[weather]] or the natural surroundings while in a spire, they will mention an [[Underworld|eerie glow]].&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = arôloram datur | elvish = tariteyo necere | goblin = sumspabuzong mëzspog | human = ngironra papos}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
{{Category|HFS}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Paaaad</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Angel&amp;diff=217315</id>
		<title>Angel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Angel&amp;diff=217315"/>
		<updated>2015-03-26T21:38:58Z</updated>

		<summary type="html">&lt;p&gt;Paaaad: /* Assistant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:19, 2 August 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{spoiler|filler=&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Angels==&lt;br /&gt;
&lt;br /&gt;
Angels and the [[vault]]s they inhabit are created by a [[Deity]] after bringing a [[Demon]] to the world. They are randomly generated at worldgen like their demonic counterparts, with appearances, arms, and armor determined by the spheres of their creator. The term &amp;quot;angel&amp;quot; is used loosely -- after all, they are sent by deities that knowingly released demons into the world. As such, they are disproportionately associated with &amp;quot;dark&amp;quot; or &amp;quot;violent&amp;quot; spheres like deformity and war, with fittingly vile appearances, but even those associated to neutral or supposedly positive spheres tend to be utterly bizarre in appearance. They come in three categories.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
&lt;br /&gt;
Soldiers are sentient humanoid foes, with armor and weapons of of [[divine metal]] and clothes of [[divine cloth]]. They are much larger than a human, and guaranteed to have &amp;quot;Talented&amp;quot; level combat skills. A vault always contains exactly 25.&lt;br /&gt;
&lt;br /&gt;
===Assistant===&lt;br /&gt;
&lt;br /&gt;
Assistants are highly randomized bestial angels; though more than a match for most adventurers, they're the least dangerous angels, with low combat skills and no weapons or armor. A vault always contains exactly 50. These '''have''' been seen opening doors, although it is not known if this ability is universal or randomly generated.&lt;br /&gt;
&lt;br /&gt;
===Archangel===&lt;br /&gt;
&lt;br /&gt;
Only a single one of these powerful foes can be found in a vault. They are the size of [[forgotten beast]]s and possess Grand Master combat skills, making them often the most powerful single creature in Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = sedil&lt;br /&gt;
| elvish  = thili&lt;br /&gt;
| goblin  = asmuk&lt;br /&gt;
| human   = idla&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paaaad</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Thrower&amp;diff=217127</id>
		<title>Thrower</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Thrower&amp;diff=217127"/>
		<updated>2015-03-17T17:55:45Z</updated>

		<summary type="html">&lt;p&gt;Paaaad: /* Throwing in Adventure Mode */ : Fixed Image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|11:35, 4 May 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Throwing is a skill used primarily in Adventure Mode.  The thrower skill determines the accuracy and damage of thrown objects.  Note that any object can and will cause serious damage when thrown, including [[clothing|socks]], [[large roach|roaches]], and even [[water]].&lt;br /&gt;
&lt;br /&gt;
== Throwing in Fortress Mode ==&lt;br /&gt;
In Fortress Mode a dwarf who is [[tantrum]]ing may pick up and throw an object.  Doing so gives the dwarf experience towards throwing.  Otherwise, dwarves will never use throwing in Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
== Throwing in Adventure Mode ==&lt;br /&gt;
[[Image:Overpowered_throwing.png|thumb|256px|A funny example of overpowered throwing.]]&lt;br /&gt;
In Adventure mode throwing is an excellent way to roll the dice before close-combat, essentially giving the chance for the opponent's vital organs or extremities to be damaged (plus any bonus that may come with the damage - for example, sightless monsters or weaponless guards). Furthermore, '''anything''' can be used as a weapon. [[Soil|Silt]], [[pebbles]], and [[vomit]] have been witnessed colliding with opponents with devastating results (two or three handfuls of dirt can take down a wolf, for example).&lt;br /&gt;
&lt;br /&gt;
At the moment, an excellent way to level up your throwing skill is to collect many items and throw them directly under you. This, combined with an endless supply of vomit, soil, or small rocks, can increase your warrior's attributes and your throwing skill to Legendary in about ten minutes. It is unknown whether this will be tweaked in coming releases.&lt;br /&gt;
&lt;br /&gt;
Another amusing throwing bug is that throwing is not proportionate to adventurer strength. A human throwing a dragon corpse a few tiles is perfectly possible, although it may or may not be as efficient as just throwing a weapon.&lt;br /&gt;
&lt;br /&gt;
Most things you throw will do bludgeoning damage, however there are some items that you can throw that do different kinds of damage.  Although it's not as effective as using a [[bow]]/[[crossbow]], you can throw [[arrow]]s and [[bolt]]s and it will do piercing damage (and, as an added bonus, you will be able to pick up the ammunition afterwards).  You can also throw things like swords and axes and they'll do slashing damage.&lt;br /&gt;
&lt;br /&gt;
There is even a report that throwing a fluffy wambler can do significant damage as seen here: &lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56935.75]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = arros&lt;br /&gt;
| elvish  = ireci&lt;br /&gt;
| goblin  = slobu&lt;br /&gt;
| human   = kom&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;br /&gt;
{{Category|Skills}}&lt;/div&gt;</summary>
		<author><name>Paaaad</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Thrower&amp;diff=217126</id>
		<title>v0.34:Thrower</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Thrower&amp;diff=217126"/>
		<updated>2015-03-17T17:54:40Z</updated>

		<summary type="html">&lt;p&gt;Paaaad: /* Throwing in Adventure Mode */: Fixed Image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|11:35, 4 May 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Throwing is a skill used primarily in Adventure Mode.  The thrower skill determines the accuracy and damage of thrown objects.  Note that any object can and will cause serious damage when thrown, including [[clothing|socks]], [[large roach|roaches]], and even [[water]].&lt;br /&gt;
&lt;br /&gt;
== Throwing in Fortress Mode ==&lt;br /&gt;
In Fortress Mode a dwarf who is [[tantrum]]ing may pick up and throw an object.  Doing so gives the dwarf experience towards throwing.  Otherwise, dwarves will never use throwing in Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
== Throwing in Adventure Mode ==&lt;br /&gt;
[[Image:Overpowered_throwing.png|thumb|256px|A funny example of overpowered throwing.]]&lt;br /&gt;
In Adventure mode throwing is an excellent way to roll the dice before close-combat, essentially giving the chance for the opponent's vital organs or extremities to be damaged (plus any bonus that may come with the damage - for example, sightless monsters or weaponless guards). Furthermore, '''anything''' can be used as a weapon. [[Soil|Silt]], [[pebbles]], and [[vomit]] have been witnessed colliding with opponents with devastating results (two or three handfuls of dirt can take down a wolf, for example).&lt;br /&gt;
&lt;br /&gt;
At the moment, an excellent way to level up your throwing skill is to collect many items and throw them directly under you. This, combined with an endless supply of vomit, soil, or small rocks, can increase your warrior's attributes and your throwing skill to Legendary in about ten minutes. It is unknown whether this will be tweaked in coming releases.&lt;br /&gt;
&lt;br /&gt;
Another amusing throwing bug is that throwing is not proportionate to adventurer strength. A human throwing a dragon corpse a few tiles is perfectly possible, although it may or may not be as efficient as just throwing a weapon.&lt;br /&gt;
&lt;br /&gt;
Most things you throw will do bludgeoning damage, however there are some items that you can throw that do different kinds of damage.  Although it's not as effective as using a [[bow]]/[[crossbow]], you can throw [[arrow]]s and [[bolt]]s and it will do piercing damage (and, as an added bonus, you will be able to pick up the ammunition afterwards).  You can also throw things like swords and axes and they'll do slashing damage.&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;br /&gt;
{{Category|Skills}}&lt;/div&gt;</summary>
		<author><name>Paaaad</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Crutch&amp;diff=215614</id>
		<title>Crutch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Crutch&amp;diff=215614"/>
		<updated>2015-01-26T19:06:45Z</updated>

		<summary type="html">&lt;p&gt;Paaaad: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|19:06, 26 January 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Crutches''' are used by [[dwarf|dwarves]] to move around when injuries have limited their mobility. However, dwarves who have lost the use of their legs due to spinal nerve injuries will not acquire and use crutches; only broken/amputated legs/feet will trigger hospital staff to assign crutches as part of treatment.&lt;br /&gt;
&lt;br /&gt;
Crutches are made out of one [[wood]] log at the [[carpenter's workshop]] or one [[metal]] bar at a [[forge]]. Crutches are stored in a Finished Goods stockpile, and will be placed in bins when there is space available.&lt;br /&gt;
&lt;br /&gt;
Dwarves hold crutches like any other object and may use them in self-defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventurer mode ==&lt;br /&gt;
&lt;br /&gt;
In adventurer mode crutches can be used to walk when one or both legs are disabled. The associated skill is [[crutch-walker|crutch-walking]], and this can be trained to increase movement speed while using a crutch. It is possible to train crutch-walking without having an injury, however any adventurer carrying a crutch in their hand will have the movement penalty of using a crutch applied. It is possible to sneak while using a crutch. The crutch-walker status remains in effect while swimming. It is possible to aim attacks using crutches if you are holding one.&lt;br /&gt;
&lt;br /&gt;
It is not currently possible to craft crutches in adventurer mode. Due to the current store-type imbalance in adventure mode they may be difficult to find for sale in shops. Crutches are most easily found during exploration of fortresses, camps or other places that have loot lying around.&lt;br /&gt;
&lt;br /&gt;
{{Category|Healthcare}}&lt;/div&gt;</summary>
		<author><name>Paaaad</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Crutch&amp;diff=215536</id>
		<title>Crutch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Crutch&amp;diff=215536"/>
		<updated>2015-01-24T19:09:30Z</updated>

		<summary type="html">&lt;p&gt;Paaaad: /* Adventurer mode */ : 'D'ropped crutch in game, promptly fell over.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Crutches''' are used by [[dwarf|dwarves]] to move around when injuries have limited their mobility. However, dwarves who have lost the use of their legs due to spinal nerve injuries will not acquire and use crutches; only broken/amputated legs/feet will trigger hospital staff to assign crutches as part of treatment.&lt;br /&gt;
&lt;br /&gt;
Crutches are made out of one [[wood]] log at the [[carpenter's workshop]] or one [[metal]] bar at a [[forge]]. Crutches are stored in a Finished Goods stockpile, and will be placed in bins when there is space available.&lt;br /&gt;
&lt;br /&gt;
Dwarves hold crutches like any other object and may use them in self-defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventurer mode ==&lt;br /&gt;
&lt;br /&gt;
In adventurer mode crutches can be used to walk when one or both legs are disabled. The associated skill is [[crutch-walker|crutch-walking]], and this can be trained to increase movement speed while using a crutch. It is possible to train crutch-walking without having an injury, however any adventurer carrying a crutch in their hand will have the movement penalty of using a crutch applied. It is possible to sneak while using a crutch. The crutch-walker status remains in effect while swimming. It is possible to aim attacks using crutches if you are holding one.&lt;br /&gt;
&lt;br /&gt;
It is not currently possible to craft crutches in adventurer mode. Due to the current store-type imbalance in adventure mode they may be difficult to find for sale in shops. Crutches are most easily found during exploration of fortresses, camps or other places that have loot lying around.&lt;br /&gt;
&lt;br /&gt;
{{Category|Healthcare}}&lt;/div&gt;</summary>
		<author><name>Paaaad</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Ocean_sunfish&amp;diff=212029</id>
		<title>Ocean sunfish</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Ocean_sunfish&amp;diff=212029"/>
		<updated>2014-11-04T03:22:39Z</updated>

		<summary type="html">&lt;p&gt;Paaaad: Added Butchering Returns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{Quality|Fine|07:10, 19 July 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes&lt;br /&gt;
|bone=11&lt;br /&gt;
|meat=31&lt;br /&gt;
|fat=8&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=scale&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=8&lt;br /&gt;
|liver=2&lt;br /&gt;
|tripe=2&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=2&lt;br /&gt;
|eye=2&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Ocean sunfish''' are enormous (about 1000 kilo) sea dweller&amp;lt;!-- that produce pretty much food when [[Meat industry|butchered]]. Unlike many other aquatic {{Catlink|Animals|animals}} they produce [[bones]] but no [[skin]] --&amp;gt;. In real life they can grow even bigger.&lt;br /&gt;
&lt;br /&gt;
They have fairly high pet value of 500. Consider [[Captured live fish|catching them alive]] with a [[Fishery|fishery]].&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Paaaad</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Magma_forge&amp;diff=211940</id>
		<title>Magma forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Magma_forge&amp;diff=211940"/>
		<updated>2014-10-31T01:38:35Z</updated>

		<summary type="html">&lt;p&gt;Paaaad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine}}{{Workshop|name=Magma forge|key=v|job=Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Trapper, Mechanic&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Magma-safe]] [[building material]] (non-[[economic]])&lt;br /&gt;
* [[Magma-safe]] [[anvil]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Weaponsmith]]ing&lt;br /&gt;
* [[Armorsmith|Armoring]]&lt;br /&gt;
* [[Metalsmith|Blacksmithing]]&lt;br /&gt;
* [[Metal crafter|Metalcrafting]]&lt;br /&gt;
* [[Trapper|Trapping]]&lt;br /&gt;
* [[Mechanic]]s&lt;br /&gt;
|use=&lt;br /&gt;
* [[Metal|Metal bars]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
*[[Armor]]&lt;br /&gt;
*[[Chain]]s&lt;br /&gt;
*[[Crafts]] &lt;br /&gt;
*[[Goblet]]s (x3 from one metal bar)&lt;br /&gt;
*[[Toy]]&lt;br /&gt;
*[[Instrument]]&lt;br /&gt;
*[[Anvil]]s&lt;br /&gt;
*[[Vial|Flask]]s (x3 from one metal bar)&lt;br /&gt;
*[[Coins]] (x500 from one metal bar)&lt;br /&gt;
*[[Stud]]ding&lt;br /&gt;
*[[Furniture]]&lt;br /&gt;
*[[Animal trap]]s&lt;br /&gt;
*[[Mechanisms]]&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''magma forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[ammunition]], [[armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[fuel]] to heat the forge.&lt;br /&gt;
&lt;br /&gt;
To build a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list), an [[anvil]], and a build site where at least one tile directly beneath one of its eight non-center tiles contains [[magma]] at a depth of 4/7 or greater.&lt;br /&gt;
&lt;br /&gt;
Note that the anvil used to build a magma forge ''does'' need to be magma-safe—normally anvils can only be made from magma-safe materials, but [[strange mood]]s can create artifact anvils which cannot be used at a magma forge (or, in the case of metals like [[zinc]], at ''any'' forge).&lt;br /&gt;
&lt;br /&gt;
Placing an [[impassable tile]] of the workshop over the magma will prevent dwarves from getting knocked in and prevent magma creatures from crawling out, possibly baring a [[building destroyer]] with an alternate route. While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, it will not operate (you will be unable to add tasks to the workshop). Note also that, like all workshops, the central tile must be floored, as it is required for a dwarf to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop).&lt;br /&gt;
&lt;br /&gt;
In order to build a magma forge, you must have first discovered [[magma]] on the map, whether by locating a [[volcano]] or [[magma pool]] or by discovering the [[magma sea]].&lt;br /&gt;
&lt;br /&gt;
==Workshop labors and skills==&lt;br /&gt;
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:&lt;br /&gt;
&lt;br /&gt;
*[[Weaponsmith]]ing -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s&lt;br /&gt;
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]&lt;br /&gt;
*[[Metal crafter|Metalcrafting]] -- [[Restraint|chains]], and everything in the &amp;quot;Other Objects&amp;quot; category ([[craft]]s, [[coins]], [[goblet]]s, [[stud]]ding, etc.), except anvils &lt;br /&gt;
*[[Blacksmith|Blacksmithing]] -- [[Anvil]]s, [[block]]s, and all [[furniture]] except chains.&lt;br /&gt;
*[[Trapper|Trapping]] -- Animal Traps.&lt;br /&gt;
*[[Mechanic]]s -- Mechanisms.&lt;br /&gt;
&lt;br /&gt;
==Cost of Items==&lt;br /&gt;
&lt;br /&gt;
The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the [[Melt]] page lists the cost of common items and their yields when melted.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Metalsmith's forge]]&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Paaaad</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Magma_forge&amp;diff=211938</id>
		<title>Magma forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Magma_forge&amp;diff=211938"/>
		<updated>2014-10-31T01:30:23Z</updated>

		<summary type="html">&lt;p&gt;Paaaad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine}}{{Workshop|name=Magma forge|key=v|job=Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Trapper, Mechanic&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Magma-safe]] [[building material]] (non-[[economic]])&lt;br /&gt;
* [[Magma-safe]] [[anvil]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Weaponsmith]]ing&lt;br /&gt;
* [[Armorsmith|Armoring]]&lt;br /&gt;
* [[Metalsmith|Blacksmithing]]&lt;br /&gt;
* [[Metal crafter|Metalcrafting]]&lt;br /&gt;
* [[Trapper|Trapping]]&lt;br /&gt;
* [[Mechanic]]s&lt;br /&gt;
|use=&lt;br /&gt;
* [[Metal|Metal bars]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
*[[Armor]]&lt;br /&gt;
*[[Chain]]s&lt;br /&gt;
*[[Crafts]] &lt;br /&gt;
*[[Goblet]]s (x3 from one metal bar)&lt;br /&gt;
*[[Toy]]&lt;br /&gt;
*[[Instrument]]&lt;br /&gt;
*[[Anvil]]s&lt;br /&gt;
*[[Vial|Flask]]s (x3 from one metal bar)&lt;br /&gt;
*[[Coins]] (x500 from one metal bar)&lt;br /&gt;
*[[Stud]]ding&lt;br /&gt;
*[[Furniture]]&lt;br /&gt;
*[[Animal trap]]s&lt;br /&gt;
*[[Mechanisms]]&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''magma forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[ammunition]], [[armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[fuel]] to heat the forge.&lt;br /&gt;
&lt;br /&gt;
To build a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list), an [[anvil]], and a build site where at least one tile directly beneath one of its eight non-center tiles contains [[magma]] at a depth of 4/7 or greater.&lt;br /&gt;
&lt;br /&gt;
Note that the anvil used to build a magma forge ''does'' need to be magma-safe—normally anvils can only be made from magma-safe materials, but [[strange mood]]s can create artifact anvils which cannot be used at a magma forge (or, in the case of metals like [[zinc]], at ''any'' forge).&lt;br /&gt;
&lt;br /&gt;
Placing an [[impassable tile]] of the workshop over the magma will prevent dwarves from getting knocked in and prevent magma creatures from crawling out, possibly baring a building destroyer with an alternate route. While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, it will not operate (you will be unable to add tasks to the workshop). Note also that, like all workshops, the central tile must be floored, as it is required for a dwarf to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop).&lt;br /&gt;
&lt;br /&gt;
In order to build a magma forge, you must have first discovered [[magma]] on the map, whether by locating a [[volcano]] or [[magma pool]] or by discovering the [[magma sea]].&lt;br /&gt;
&lt;br /&gt;
==Workshop labors and skills==&lt;br /&gt;
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:&lt;br /&gt;
&lt;br /&gt;
*[[Weaponsmith]]ing -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s&lt;br /&gt;
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]&lt;br /&gt;
*[[Metal crafter|Metalcrafting]] -- [[Restraint|chains]], and everything in the &amp;quot;Other Objects&amp;quot; category ([[craft]]s, [[coins]], [[goblet]]s, [[stud]]ding, etc.), except anvils &lt;br /&gt;
*[[Blacksmith|Blacksmithing]] -- [[Anvil]]s, [[block]]s, and all [[furniture]] except chains.&lt;br /&gt;
*[[Trapper|Trapping]] -- Animal Traps.&lt;br /&gt;
*[[Mechanic]]s -- Mechanisms.&lt;br /&gt;
&lt;br /&gt;
==Cost of Items==&lt;br /&gt;
&lt;br /&gt;
The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the [[Melt]] page lists the cost of common items and their yields when melted.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Metalsmith's forge]]&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Paaaad</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Magma_smelter&amp;diff=211937</id>
		<title>Magma smelter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Magma_smelter&amp;diff=211937"/>
		<updated>2014-10-31T01:21:29Z</updated>

		<summary type="html">&lt;p&gt;Paaaad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}&lt;br /&gt;
{{Furnace|name=Magma smelter|key=l|job=[[Furnace operator]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Magma-safe]] [[building material]] (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
* [[Masonry]] or [[Metalsmithing]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Metal]] [[ore]]&lt;br /&gt;
* Meltable metal item&lt;br /&gt;
* [[Flux]]&lt;br /&gt;
* [[Coke]] or [[Charcoal]]&lt;br /&gt;
* [[Bituminous coal]] or [[Lignite]]&lt;br /&gt;
|production=&lt;br /&gt;
* Metal [[bar|bars]]&lt;br /&gt;
* [[Coke]] bars&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''Magma smelter''' is a special variation of the basic [[smelter]] that uses [[magma]] as a source of heat, instead of [[fuel]].  Like all magma-powered buildings, it is not visible under the Build menu until your dwarves discover a source of magma.&lt;br /&gt;
&lt;br /&gt;
To function, magma smelters must be built with at least one of the eight edge tiles occupying an open space with at least 4/7 magma on the next floor down. Placing the only opening to the magma under the [[impassable tile]] of the smelter is a guarantee that magma creatures won't be able to enter the workshop area through the opening, possibly baring a [[building destroyer]] with an alternate route.&lt;br /&gt;
&lt;br /&gt;
Note that both [[pig iron]] and [[steel]] production still require fuel as a source of carbon for the reaction.&lt;br /&gt;
&lt;br /&gt;
Magma smelters do not consume any magma from their magma source{{cite talk/this}} &amp;amp;mdash; you can use a single tile of magma below the smelter as an infinite heat source.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Paaaad</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Magma_smelter&amp;diff=211936</id>
		<title>Magma smelter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Magma_smelter&amp;diff=211936"/>
		<updated>2014-10-31T01:19:52Z</updated>

		<summary type="html">&lt;p&gt;Paaaad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}&lt;br /&gt;
{{Furnace|name=Magma smelter|key=l|job=[[Furnace operator]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Magma-safe]] [[building material]] (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
* [[Masonry]] or [[Metalsmithing]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Metal]] [[ore]]&lt;br /&gt;
* Meltable metal item&lt;br /&gt;
* [[Flux]]&lt;br /&gt;
* [[Coke]] or [[Charcoal]]&lt;br /&gt;
* [[Bituminous coal]] or [[Lignite]]&lt;br /&gt;
|production=&lt;br /&gt;
* Metal [[bar|bars]]&lt;br /&gt;
* [[Coke]] bars&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''Magma smelter''' is a special variation of the basic [[smelter]] that uses [[magma]] as a source of heat, instead of [[fuel]].  Like all magma-powered buildings, it is not visible under the Build menu until your dwarves discover a source of magma.&lt;br /&gt;
&lt;br /&gt;
To function, magma smelters must be built with at least one of the eight edge tiles occupying an open space with at least 4/7 magma on the next floor down. Placing the only opening to the magma under the [[impassable tile]] of the smelter is a guarantee that magma creatures won't be able to enter the workshop area through the opening, possibly baring a building destroyer with an alternate route.&lt;br /&gt;
&lt;br /&gt;
Note that both [[pig iron]] and [[steel]] production still require fuel as a source of carbon for the reaction.&lt;br /&gt;
&lt;br /&gt;
Magma smelters do not consume any magma from their magma source{{cite talk/this}} &amp;amp;mdash; you can use a single tile of magma below the smelter as an infinite heat source.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Paaaad</name></author>
	</entry>
</feed>