<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PTTG</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PTTG"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/PTTG"/>
	<updated>2026-05-12T10:21:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5496</id>
		<title>40d:Pregenerated worlds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5496"/>
		<updated>2007-11-28T02:17:03Z</updated>

		<summary type="html">&lt;p&gt;PTTG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to rapidly find working worlds and save on generating time, some users pregenerate and share worlds to others. With the new seed technology, it is possible to share an entire world in as little as a dozen digits. Share neat worlds, unique worlds using Seeds to save upload time, or share worlds using the save file to save on world creation time for others.&lt;br /&gt;
&lt;br /&gt;
== Downloadable worlds ==&lt;br /&gt;
&lt;br /&gt;
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet.  Download the file then extract the folder inside the archive into your /data/save folder in order to use it.&lt;br /&gt;
&lt;br /&gt;
=== Lathondur Minbaz ===&lt;br /&gt;
&lt;br /&gt;
Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]&lt;br /&gt;
&lt;br /&gt;
=== The Continents of Mist ===&lt;br /&gt;
&lt;br /&gt;
Direct download available here: [http://rapidshare.com/files/69121571/continents_of_mist.zip The Continents of Mist]&amp;lt;br/&amp;gt;&lt;br /&gt;
Download includes a list of magma and non-magma sites, each with (non-spoily) description and location map.&amp;lt;br/&amp;gt;&lt;br /&gt;
(version v0.27.169.33a, seed 757133686, provided by Fedor)&lt;br /&gt;
&lt;br /&gt;
== Seeds ==&lt;br /&gt;
&lt;br /&gt;
Seeded worlds are special &amp;quot;codes&amp;quot; which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world.  Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can &amp;quot;seed&amp;quot; the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.&lt;br /&gt;
&lt;br /&gt;
To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed.  Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation.  It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.&lt;br /&gt;
&lt;br /&gt;
The random seed used also determines the world's name if a random name is selected.  This disrupts the sequence of psudeorandom numbers.  As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name.  Seed publishers should specify whether a random or a given name was selected when generating the world.&lt;br /&gt;
&lt;br /&gt;
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.&lt;br /&gt;
&lt;br /&gt;
A further warning: there may be other things that affect world generation, such as your operating system.  If you generate a world different from one described here, with the same seed and the same name, please mention it with the relevant details (operating system including any service packs, processor type, and game version) here.&lt;br /&gt;
&lt;br /&gt;
=== Seed 0: 0 Rejects and plenty of awesomeness ===&lt;br /&gt;
&lt;br /&gt;
This world uses a random name and was generated in v0.27.169.33a.&lt;br /&gt;
&lt;br /&gt;
[http://img140.imageshack.us/my.php?image=worldmapregion210500hk1.jpg You may see this for yourself here.]  Notables are a fairly large ocean in the lower-left corner, and over 7 volcanoes scattered around the map.  There also seems to be a nice variety of environments for your leisure.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
Here's a volcano in the tundra:&lt;br /&gt;
&lt;br /&gt;
[[Image:Freezingvolcano.JPG|A volcano in an unusual area]]&lt;br /&gt;
&lt;br /&gt;
And here's a starting location with almost literally everything: trees, flux, a magma pocket (not visible from the surface, but only a few levels from the surface below the elevated area between the trees and the sand), all the basic metals, sand and adamantine.  There are many other really good sites in the squares around the same volcano, and several similarly ideal sites around volcanoes about six region tiles to the east and southeast.&lt;br /&gt;
&lt;br /&gt;
The dwarven town depicted is my own abandoned fortress; you won't see it when you play.&lt;br /&gt;
&lt;br /&gt;
[[Image:seed0volcano.png|The zen site - one with everything]].&lt;br /&gt;
&lt;br /&gt;
=== Seed 2: A Quick One ===&lt;br /&gt;
&lt;br /&gt;
This seed only rejects 3 regions, so it is one of the quickest to generate. This saves time if your computer is slow, and don't want to download the pregenerated one.&lt;br /&gt;
&lt;br /&gt;
Here is a starting place for seed 2 that is relatively flat, has magma and water on the same Z level. Has flux, sand. Heavily forested and max herbs. Enjoy.&lt;br /&gt;
&lt;br /&gt;
The aquifer is only in the top left corner of this map, and can easily be avoided if you don't wish to deal with one.&lt;br /&gt;
&lt;br /&gt;
'''Neighbors:''' [[Dwarves]], [[Elves]], [[Goblins]], [[Humans]]&lt;br /&gt;
&lt;br /&gt;
'''Features:''' [[Magma vent]], [[Aquifer]]&lt;br /&gt;
&lt;br /&gt;
'''Dominant Stone Types:''' [[Granite]], [[Rhyolite]], [[Andesite]]&lt;br /&gt;
&lt;br /&gt;
'''Sand Types:''' [[Loamy sand|Loamy]], [[Black sand|Black]]&lt;br /&gt;
&lt;br /&gt;
'''Climate:''' [[Temperate]]&lt;br /&gt;
&lt;br /&gt;
'''Biomes:''' [[Temperate Freshwater Swamp]]&lt;br /&gt;
&lt;br /&gt;
'''Generation Features:''' Only 3 rejections&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwarfort_2007-11-03_02-06-26-53.jpg]]&lt;br /&gt;
&lt;br /&gt;
* A couple more nice starting spots right next door have similar features, though with mountains, being slightly further apart and with a higher challenge (being in the &amp;quot;Terrifying&amp;quot; area). Both have sand (in the tree-lined areas) and flux.&lt;br /&gt;
&lt;br /&gt;
[[Image:Df_seeda.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Df_seedb.png]]&lt;br /&gt;
&lt;br /&gt;
===Seed 34: One Reject Seed===&lt;br /&gt;
Nice and easy for those of you with slow PCs.&lt;br /&gt;
&lt;br /&gt;
=== Seed 2577317804: Volcano Amidst a Thick Forest ===&lt;br /&gt;
&lt;br /&gt;
VeryInky of the #bay12games [[IRC]] channel has discovered that generator seed 2577317804 guarantees a decent sized magma vent, which apparently flows downward to the core of the planet itself. And luckily, it's surrounded by a scenic forest housing deadly creatures.&lt;br /&gt;
&lt;br /&gt;
[[Image:Volcano.jpg]]&lt;br /&gt;
&lt;br /&gt;
The square above this scenic forest with a magma vent, contains also a mamgma vent, a large amount of mountain, but also a forgotten ruin.&lt;br /&gt;
&lt;br /&gt;
=== Seed 2268220040: 3 Volcanic Islands, With at Least 10 Other Random Land Based Volcanoes  ===&lt;br /&gt;
&lt;br /&gt;
This world contains over 10 volcanoes, most of them in reasonable positions, some in Forests, some in in mountains, some that are right next to mountains ''and'' forests, and others in less convenient places. However, the real gems are the 3 volcanic islands. Some screens of the volcanic islands even contain both ocean tiles volcanic vent on the same local map.&lt;br /&gt;
&lt;br /&gt;
Ever wanted that volcanic AND secret island lair? This is the world for you.&lt;br /&gt;
&lt;br /&gt;
[[Image:Island-Volcanic-Lair-(s)-cl.gif]]&lt;br /&gt;
&lt;br /&gt;
=== Seed 3089130238: Isolated feature-rich mountain ===&lt;br /&gt;
'''Neighbours:''' dwarves.&lt;br /&gt;
&lt;br /&gt;
'''Features:''' 2 chasms (snowflake formation and dryed magma tube), magma tube, cave river and deep pits.&lt;br /&gt;
&lt;br /&gt;
'''Dominant stone type:''' obsidian, gabbro and granite.&lt;br /&gt;
&lt;br /&gt;
'''Common stone types:''' microcline, olivine, orthoclase.&lt;br /&gt;
&lt;br /&gt;
'''Sand type:''' yellow sand near magma-tube.&lt;br /&gt;
&lt;br /&gt;
'''Minerals:''' mountain is rich in copper and silver ores as well as &lt;br /&gt;
clusters of gemstones; it lacks, however, steel-producing minerals.&lt;br /&gt;
&lt;br /&gt;
'''Climate:''' untamed wilds mountain surrounded by joyfull tropical broadleaf forests, where both highwood and featherwood grow. Unicorns were seen roaming there.&lt;br /&gt;
&lt;br /&gt;
'''FPS-saving:''' Downmost row on the map-rectangle contains only snowflake-chasm. Leftmost column contains the aforementioned chasm and a part of the forest.&lt;br /&gt;
&lt;br /&gt;
[[Image:3089130238.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== Seed 3706678589: The Domain of Dragons...? ===&lt;br /&gt;
'''Horrible Descriptions of Vagueness:''' Near the southern dwarven civilization, there are volcanos right near warm forests, and a little hunting can find you a minimum-size area containing a magma vent, a river, heavy forest, and sand. Which would be ideal if not for the fact that this is a Tropical Moist Broadleaf Forest we're talking about, which, if the forum is to be believed, contains some of the most [[Elephant|terrifying creatures]] ever to walk any of the worlds. --[[User:Alfador|Alfador]] 00:01, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Seed 1149670256 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Pretty funny oddity while I was making new world map, there's two 'volcano mountains' next to each other And in the tile just south of the left most volacno there's both chams and volcano quite close to each other, just dig nice hole in between and you have one chasmfull of dead people, hehe Both of them seem pretty hostile though... To get to the location, just pick regular size zone so that you can reach the red ~ (volcano) icon and two or three rows below it and same amount to left. Then you have both&lt;br /&gt;
&lt;br /&gt;
Didn't check the other volcano sites though, but the one I checked was ~21 levels deep of volcano and same for chasm... &amp;lt;/blockquote&amp;gt;[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001246]&lt;br /&gt;
&lt;br /&gt;
=== Seed 1621458352 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Most notable here: a free-standing good-aligned volcano in the woods with a magma vent, a magma lake, a chasm and a water lake all within a small area. For good measure there's a Kobold city on the other side of the mountain, as well as a cave river and chasm-pit somewhere... To top it off it also has adamantine, though it might be hard to get all the features in one fortress.&lt;br /&gt;
&lt;br /&gt;
To find it, look in the top left corner for a lone volcano in a pine forest.&lt;br /&gt;
&lt;br /&gt;
The same world has an evil-aligned volcano in a good-aligned shrubland... I didn't explore the features in that one, as it's so large z-wise it hurts my computer, but it has the brook and vent really close together.&lt;br /&gt;
(...)&lt;br /&gt;
The world also has at least one site where good and evil vegetated areas meet by a mountain, allowing you to have every type of shurb and every type of tree... except highwood...&lt;br /&gt;
&lt;br /&gt;
It also has an absolutely huge named peak sticking out of a good-aligned forest, as well as a nice volcano sticking out of a good-aligned forest...&amp;lt;/blockquote&amp;gt;[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001246]&lt;br /&gt;
&lt;br /&gt;
=== Seed 941486140: Zero rejects ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;(N)ot only is it ZERO REJECTED, but its got several island volcanoes. (O)ne of them has a caldera by the coast with a cliff overhanging it, and an aquifer which (I) THINK has fresh water in it(...) (S)everal spots have magma and steep cliffs and trees and rivers. Lots of the goblin forts are in neat locations.&amp;lt;/blockquote&amp;gt;[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001247]&lt;br /&gt;
&lt;br /&gt;
=== Seed 4265985437: A little bit of everything ===&lt;br /&gt;
&lt;br /&gt;
This map has just about anything you could ask for, all in a neat 4x5 area. The low cliffs and small area make for good fps. It was first mentioned on the forums by Paul. The only thing it is really lacking is sand, '''unless''' you grow your starting area eastward by 2 more spaces, in which case you'll get some spaces of red sand. Note that it was generated on windows XP, and may be different on another OS.&lt;br /&gt;
&lt;br /&gt;
'''Features:''' &lt;br /&gt;
&lt;br /&gt;
'''1.''' Small cave river with waterfall source falling into chasm tiles.&lt;br /&gt;
&lt;br /&gt;
'''2.''' Underground magma chamber, unrevealed at first but close to surface.&lt;br /&gt;
&lt;br /&gt;
'''3.''' A fair sized chasm in one corner.&lt;br /&gt;
&lt;br /&gt;
'''4.''' Adamantine + pits deep below. Dwarves beware.&lt;br /&gt;
&lt;br /&gt;
'''5.''' Excellent minerals, sedimentary limestone and various other base rocks are a source for abundant magnetite with large platinum veins and varied precious metals and gems.&lt;br /&gt;
&lt;br /&gt;
'''6.''' Outdoor trees. Not overly abundant but enough for most purposes.&lt;br /&gt;
&lt;br /&gt;
'''7.''' River running through the area that doesn't freeze (warm climate).&lt;br /&gt;
&lt;br /&gt;
'''8.''' Underground soil present at the start location, providing plenty of immediate farming and storage.&lt;br /&gt;
&lt;br /&gt;
The region is home to thriving goat population, along with occasional visits from hoary marmots and rhesus macaques. A lone giant eagle can usually be seen soaring overhead, ready to devour your hapless dwarves and livestock.&lt;br /&gt;
&lt;br /&gt;
Note that this seed does have 51 rejects, but these are all quickly rejected so the creation time isn't too bad.&lt;br /&gt;
&lt;br /&gt;
[[Image:4265985437.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== Seed 957776166: 11 Volcanos ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What's special? Well at least 11 volcanos are dotting the lower half, 2 of which are islands. Should be something for everybody maybe, haven't checked it all out. (Except all you glacier folk.)&amp;lt;/blockquote&amp;gt; [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001247]&lt;br /&gt;
&lt;br /&gt;
Edit: Ok, checked this world out a bit more and so far:&lt;br /&gt;
2 volcanic islands in the lower left,&lt;br /&gt;
at least 2 volcanic mountains to be played directly on,&lt;br /&gt;
at least 2, possibly 4 aquifer volcanoes on right,&lt;br /&gt;
2 sets of volcanic twins along lower right mountain range, top set is rich with obsidian starting areas.&lt;br /&gt;
&lt;br /&gt;
On a sad note, still nothing special spotted in the north (cold), and I believe all these areas are alignment neutral. (Although there are good and evil ranges in the world.)&lt;br /&gt;
&lt;br /&gt;
Well, enjoy.&lt;br /&gt;
 -Funkadelic Jive Turkey&lt;br /&gt;
&lt;br /&gt;
=== Seed 891230954: Resource heaven ===&lt;br /&gt;
&lt;br /&gt;
Fairly quick seed (12 rejects). Quite by accident I stumbled across a sweet little gem of a starting location, although you have to use a fairly large play area to get the full benefit of it. Includes a magma vent with an excellent mineral selection, including magnetite, bituminous coal, and marble (usable as a flux). Can anyone say &amp;quot;steel production&amp;quot;? The upper left-hand corner has white sand for glass production, if you're willing to play with a 5x5 or 6x6 area to stretch from the sand to the magma vent. The sand area also has an aquifer if you want one, but the rest of the map is dry so you have ample stone at your disposal, and the entire map is heavily forested. Reasonably flat map, plenty of ponds. Nothing horribly exciting here, just tons and tons of resources.&lt;br /&gt;
&lt;br /&gt;
[[Image:df_891230954.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== Seed 1010101010: 4 Volcano Cluster ===&lt;br /&gt;
This map contains a cluster of 4 volcanos, unfortunately, you can only access two of them in Dwarf Fortress mode and may be in dangerous territories.  There's also a few other volcanoes and possibly a few lava vents as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Volcanocluster.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== Seed 593046736: Grand Canyon + Giant Caldera + all of Paul's &amp;amp; More! ===&lt;br /&gt;
'''''Note: The non-random name &amp;quot;The World of Pagan&amp;quot; must be used in order for this seed to generate properly!'''''&lt;br /&gt;
&lt;br /&gt;
This was the very first world I generated, with my first fort being at the isolated mountain cluster on the west side, right by the goblin fortress there. However, when I started searching for a site with HIDDEN_FUN_STUFF, I stumbled on a location that has everything Paul's seed gives plus a whole lot more. In the far southwest of the world is a volcano near the dwarven civilization. This volcano is on the northeast side of the southwest mountains, and the tile with the good stuff is one region square northeast of there (non-descript on the surface). CAVEAT: to fit all the good stuff, you need a local area 9 squares wide and 10 squares tall, starting from the northeast corner. The outdoor river is the feature you lose by trimming the bottom (but you don't lose the second cave river), and if you trim from the right, you lose the giant caldera (but not the magma tube). You could probably get as small as 6x6 and still get everything but the caldera and outdoor river.&lt;br /&gt;
&lt;br /&gt;
'''1.''' quick to generate -- only 4 rejects&lt;br /&gt;
&lt;br /&gt;
'''2.''' a massive mountain peak, with 79 levels of vertical between the top and bottom levels!!!!&lt;br /&gt;
&lt;br /&gt;
'''3.''' a giant volcano caldera to the northeast, plunging for dozens of levels&lt;br /&gt;
&lt;br /&gt;
'''4.''' a crazy spidery chasm with literally dozens of side caves and all sorts of critters&lt;br /&gt;
&lt;br /&gt;
'''5.''' a secret underground river with two waterfalls one that goes into a private chasm&lt;br /&gt;
&lt;br /&gt;
'''6.''' a giant grand canyon to the south with a surface river that has a huge multi-level waterfall&lt;br /&gt;
&lt;br /&gt;
'''7.''' an underground magma chamber that goes to the bottom&lt;br /&gt;
&lt;br /&gt;
'''8.''' eerie glowing pits, complete with bizarre multi-level dungeon and torture room&lt;br /&gt;
&lt;br /&gt;
'''9.''' a small selection of trees and shrubs&lt;br /&gt;
&lt;br /&gt;
'''10.''' adamantine, iron, gold, platinum, copper, galore!&lt;br /&gt;
&lt;br /&gt;
'''11.''' batmen, troglodytes, giant cave swallows, cave spiders, iron men, fire imps, kobolds, magma men, and more!&lt;br /&gt;
&lt;br /&gt;
'''12.''' trade with all civs (human, dwarf, elf)&lt;br /&gt;
&lt;br /&gt;
'''13.'''  freezing cold 11 of 12 months of the year -- water only melts in early summer and freezes again by midsummer!!!&lt;br /&gt;
&lt;br /&gt;
[[Image:593046736TheWorldofPagan.png]]&lt;br /&gt;
&lt;br /&gt;
=== Seed 7185120: Snow-Encrusted ===&lt;br /&gt;
&lt;br /&gt;
126 Rejections (and still under 15 minutes on my 1.6 GHz laptop).&lt;br /&gt;
&lt;br /&gt;
This map has snow and ice, and lots of it.  The world map looks almost completely frozen, only the bottom 3rd of the export map has significant quantities of non-snow area--which looks to be mostly desert and dry areas.&lt;br /&gt;
&lt;br /&gt;
Haven't looked at the map in detail, might not be worth playing, but it was amusing.&lt;br /&gt;
&lt;br /&gt;
=== Seed 71551: Another quickie ===&lt;br /&gt;
&lt;br /&gt;
5 Rejects.&lt;br /&gt;
&lt;br /&gt;
29 squares left and 11 squares up from the lower left corner is a mirthful glacier with a volcano and dolomite. Potential '''STEEL GLACIER'''!&lt;br /&gt;
&lt;br /&gt;
-Ilmuri&lt;br /&gt;
&lt;br /&gt;
=== Seed 3614285250: Steel, Glass, Obsidian, Platinum, and a cave river for good measure ===&lt;br /&gt;
&lt;br /&gt;
Steel in the form of plentiful magnetite marble and coal, obsidian for rock crafts and swords, glass in the form of black sand, and a couple largish veins of platinum near the cliff face to the west.&lt;br /&gt;
The biggest downside is that it has 113 rejections, and no pit either. Otherwise it would be just about the perfect fortress in 4x5. It's even got some nice cliff faces for the traditionalist. The cave river starts at the bottom of the map and it goes straight down (off the map), but it's a source of infinite water and cave plants nonetheless.&lt;br /&gt;
&lt;br /&gt;
[[image:Steelglass fortress.png]]&lt;br /&gt;
&lt;br /&gt;
=== Seed 2967067655: An interesting site with a lot to offer ===&lt;br /&gt;
&lt;br /&gt;
It's too bad everything isn't more compact, but it's still possible to make several interesting fortresses out of one location. The local area includes a river, cave river, cave lake, magma pipe, chasm, pit, demon pit, sand, and trees in a calm/serene area. Black sand also lines the river even though you can't see it here, and the site has enormous amounts of magnetite and flux stone for steel, but unfortunately lacks coke producing materials. &lt;br /&gt;
&lt;br /&gt;
The area I have selected here has everything except the trees, serene area, chasm (it still includes a large pit type chasm), and cave river.&lt;br /&gt;
&lt;br /&gt;
[[image:SiteLocation.png]]&lt;br /&gt;
&lt;br /&gt;
If this were extended a little to the right it would reach the chasm, and a little to the left would reach the cave river. Another interesting way to use the site would be to select the magma vent and the top part of the map, which would include the trees and serene area, but cut off the demon and chasm pits.&lt;br /&gt;
&lt;br /&gt;
-Helo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Seed 1988: Two pools of magma, chasm, river and demon pits relatively near to the surface ===&lt;br /&gt;
On the 8th tile down from the top and 2nd right from left on the world view there is a volcano surrounded by mountains. The tile northeast of the main volcano contains the magma vent, river and a chasm between them. There also is a second magma pool on the same side with the river. Small traces of adamantite can be found relatively near the surface, but if you go deeper you will find demon pits. The site, however, is rich only in copper apart from the adamantite.&lt;br /&gt;
&lt;br /&gt;
-Elmokki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Volcano + Vent surveys ===&lt;br /&gt;
&lt;br /&gt;
List of every volcano visible on the world map, with notes about biomes, water supplies, and other influences on site selection; every vent within 2-4 squares of visible volcanoes; and other sites I've stumbled across on these maps.&lt;br /&gt;
&lt;br /&gt;
* [[User:Kidinnu/8998|Seed 8998]]&lt;br /&gt;
* [[User:Kidinnu/9001|Seed 9001]]&lt;br /&gt;
&lt;br /&gt;
=== Seed 92003: Respectable site, probably comparable to Paul's ===&lt;br /&gt;
&lt;br /&gt;
Volcano, flux, good minerals, all civs, sand and trees to the east.  No outdoor river, but cave river, lake, pits, chasm.  Can be shrunk to 5x5, maybe less, keeping the volcano in the SE corner to retain the best internal features (I'll be vague about which those are to not hint too much about where everything is located).&lt;br /&gt;
&lt;br /&gt;
Generated under Windows NT, not sure if that'll produce a different layout for other OSes.&lt;br /&gt;
&lt;br /&gt;
Still looking for a compact site with all the above goodies plus... skeletal elephants.  The northernmost volcano of seed 92001 has almost all that, but is missing flux.  Waaaah.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seed_92003.png]]&lt;br /&gt;
&lt;br /&gt;
=== Seed 2536495025: Another respectable site ===&lt;br /&gt;
&lt;br /&gt;
On the world map, 9th column from the right, 3rd row from the top.&lt;br /&gt;
&lt;br /&gt;
Right on the volcano square.&lt;br /&gt;
&lt;br /&gt;
6x4 area at the bottom of the local map gives running surface water, sand, iron ore, flux, abundant hunting grounds and wild plants, but a slight wood shortage, and no coke, lignite, or tin (I happen to have a thing for Bronze.)&lt;br /&gt;
&lt;br /&gt;
=== Seed 987654321 - Quicky ===&lt;br /&gt;
''Title: STANDARD''&amp;lt;br/&amp;gt;&lt;br /&gt;
Only 5 rejects, so this one is a quick generation!&lt;br /&gt;
&lt;br /&gt;
=== Seed 473220798 - A quirky one ===&lt;br /&gt;
The parameter title, not name, was &amp;quot;SEED&amp;quot; and it was on Windows XP&lt;br /&gt;
A world with fairly interesting geography. There are 4 large rivers, various sized oceans, and a few magma pockets here and there. In the south there is very long river that is in a freezing climate so it can start frozen over and has a few magma pockets along it, in case you are feeling adventurous.&lt;br /&gt;
&lt;br /&gt;
=== Seed 120 (=lol!) ===&lt;br /&gt;
''It is a well known fact that when you write &amp;quot;lol&amp;quot; with 1337-language, it is written &amp;quot;101&amp;quot;. In binary, this is the same as the decimal number 5. This means that &amp;quot;lol!&amp;quot; = 5! From math we all(?) know that 5! = 120. Therefore: 120 = lol!''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''But enough gibberish.''' This world has '''1 reject''' when using the '''seed 120'''&amp;lt;br/&amp;gt;&lt;br /&gt;
There is volcano in a forest with a river nearby, and an aquifier for challenge! To find it, its the 5th tile from the left, 4th tile from the bottom on the world map when choosing a site. Also check out two tiles to the right of this (still on the world map), and you will find a volcanic island! :D Searching around you will also find major rivers. In other words, a quick cool seed. Enjoy&lt;br /&gt;
&lt;br /&gt;
=== Seed 1205746126, Waterfall, Magma, Trees, Chalk, Sand, Minerals ===&lt;br /&gt;
&lt;br /&gt;
Need to select random name, which turns out to be &amp;quot;Sil Num&amp;quot;, created with version 33a or 33b.&lt;br /&gt;
Unfortunately it takes a *long* time because of 266 rejects !&lt;br /&gt;
&lt;br /&gt;
Nice starting site with nearly everything. Of particular note is the 9 level high waterfall in the SE corner of the selected region.&lt;br /&gt;
&lt;br /&gt;
[[Image:Waterfall-1205746126-location.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Seed 1639366901,  A location with practically everything ===&lt;br /&gt;
&lt;br /&gt;
46 rejects.&lt;br /&gt;
&lt;br /&gt;
This seed was the first I created, it has several volcano vents, but one in particular is just fantastic.  I can't remember the exact location, but a survey of all the volcano vents will eventually locate it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Worldofdragons.PNG]]&lt;br /&gt;
&lt;br /&gt;
Sand Types:  White and Red&lt;br /&gt;
Ore:  Iron, Aluminum and Adamantite... plus a lot more&lt;br /&gt;
On-Map opposition:  Kobolds, Antmen, troglodytes, giant spiders. magamen and more.&lt;br /&gt;
&lt;br /&gt;
Major Geographic features:  &lt;br /&gt;
&lt;br /&gt;
1) The river runs through a canyon, the northern half runs through a red sand basin, the bottom through lush forest.&lt;br /&gt;
&lt;br /&gt;
2) The canyon walls are sheer faces... there is no way to walk out of the river bed into the upper hills!&lt;br /&gt;
&lt;br /&gt;
3) The east bank has the magma, and white sand on the upper tiers to the north, and forests to the south. Be warned, magma channelers: There's a cave river directly below the eastern canyon cliff face. I lost a game by hitting that and overflowing. :/&lt;br /&gt;
&lt;br /&gt;
4) The west bank has a bottomless chasm, and tons of kobolds, trogs, antmen, giant spiders and probably more.  And is scattered with loot!  It appears the kobolds have been ambushing caravans for a while.... can you stop them?&lt;br /&gt;
&lt;br /&gt;
Also:  The kobolds will actually ambush a caravan or two if you are lucky!&lt;br /&gt;
&lt;br /&gt;
And on and on.&lt;br /&gt;
&lt;br /&gt;
=== Seed 1912015873: Mirthful Mountains ===&lt;br /&gt;
&lt;br /&gt;
This produces about 52 rejects, but some of them do a lot of thinking.&lt;br /&gt;
&lt;br /&gt;
In the middle of the map is a huge range of mirthful mountains.&lt;br /&gt;
&lt;br /&gt;
Whatever you'd want them for.&lt;br /&gt;
&lt;br /&gt;
=== Seed 2937366080: Palin's Epic Seed ===&lt;br /&gt;
Taken from: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=001161 Bay 12 Forums Thread]&lt;br /&gt;
&lt;br /&gt;
8 quick rejects.&lt;br /&gt;
&lt;br /&gt;
'''Generate with a random name.'''&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
&lt;br /&gt;
Water Source, Iron, Limestone, Magma, Wood, Black Sand, Pit, Chasm, Massive amounts of gold and tetrahedrite, Considerable quantities of silver, platinum and gemstones, 20 layers of stone, Contact with all races.&lt;br /&gt;
&lt;br /&gt;
If you extend the area selection upwards by one, you can also find a natural waterfall that falls five levels or so, and if you extend the area selection downwards a few squares there's an underground river.&lt;br /&gt;
 &lt;br /&gt;
[[IMAGE:6ug4qyr.png]]&lt;br /&gt;
&lt;br /&gt;
=== Seed Toady One ===&lt;br /&gt;
Converting Toady One to numbers gives you 2015142505, assuming the space is a 0. The seed results in 3 rejects and &lt;br /&gt;
&amp;quot;the Momentous Universes of Vision&amp;quot;&lt;br /&gt;
A good world with lots of great rivers.&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=6903</id>
		<title>Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=6903"/>
		<updated>2007-11-27T22:00:19Z</updated>

		<summary type="html">&lt;p&gt;PTTG: /* PTTG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These are all the character sets with square tiles, except for the character sets with 16x16 tiles. Those are listed [[List_of_user_character_sets#For use_with_graphics_sets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.&lt;br /&gt;
&lt;br /&gt;
=== haowan ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Haowan_Curses_1440x450.png]]&lt;br /&gt;
|author=haowan&lt;br /&gt;
|size=18x18&lt;br /&gt;
|resolution=1440x450&lt;br /&gt;
|comments=An enlarged version of a square version of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_144.png]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thick.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thin.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x8.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The IBM EGA 8x8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Maus ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Nostalgia_720x225.png]]&lt;br /&gt;
|author=[[User:Maus|Maus]]&lt;br /&gt;
|size=9x9&lt;br /&gt;
|resolution=720x225&lt;br /&gt;
|comments=Another square tileset that's usable on low resolutions. An 18x18 version for 1440x450 resolution is also [[:Image:Nostalgia_1440x450_3e4a08.png|available here]], and is really nice on a widescreen monitor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_solidcurses_960x300.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=My latest revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now. Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6.zip mkv curses 12x12 and 6x6.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].&lt;br /&gt;
}}&lt;br /&gt;
=== PTTG ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:PTTGV2tiles.png]]&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[graphics set]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Screenshot_41ea57.png|thumb|right|Savok's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Curses_720x225_8d6752.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=9x9&lt;br /&gt;
|resolution=720x225&lt;br /&gt;
|comments=Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it isn't square, so I made a similarish tileset to fix those.&amp;lt;br&amp;gt;Note: This tileset is no longer updated due to the creation of [[#Savok_2|this tileset]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tocky ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Df_tock10_1.PNG|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tocky_square_10x10.png]]&lt;br /&gt;
|author=[[User:Tocky|Tocky]]&lt;br /&gt;
|size=10x10&lt;br /&gt;
|resolution=800x250 native, 800x500 for fullscreen.&lt;br /&gt;
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '&amp;lt;' and '&amp;gt;', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximise clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tileset_unknown_960x300_02.png]]&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=This is a tileset submitted by an unknown user on IP address 86.43.81.125. It is considered by many to be a &amp;quot;standard&amp;quot; for square sets, as it provides excellent &amp;quot;square&amp;quot; characters at a decent resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Unknown_curses_12x12.png]]&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=This is very similar to the above tileset, but has some noticeable differences.  I have no idea where I got it from.  It's great on a 1024x768 CRT monitor in windowed mode.  I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_c64_640x200.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x200&lt;br /&gt;
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16x16 version [[List_of_user_tilesets#Yayo's_C64_2|below]]. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_tunur_1040x325.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=13x13&lt;br /&gt;
|resolution=1040x325&lt;br /&gt;
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means &amp;quot;style&amp;quot; in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_msx.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x200 or 640x400&lt;br /&gt;
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== For use with graphics sets ==&lt;br /&gt;
&lt;br /&gt;
These are a subset of square character sets, the 16x16 tilesets. Since most graphics sets employ 16x16 tiles, these are grouped here. However, these can be used on their own. Alternate sets for objects can be found at [[graphics sets]]. The target resolution is always 1280x400 for these.&lt;br /&gt;
&lt;br /&gt;
=== Guybrush ===&lt;br /&gt;
&lt;br /&gt;
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]&lt;br /&gt;
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Guybrush_square_16x16.png]]&lt;br /&gt;
|author=[[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A 16x16 tileset based on the very nice Herrbdog's one, and for use with the superb [[Graphics_sets#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut &amp;amp; paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:GuybrushASCII_curses_square_16x16.png]]&lt;br /&gt;
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_16x16_tileset.gif]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=The 16x16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums:&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=000832&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kaishaku ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kai-1280x400-v2 7512b5.png]]&lt;br /&gt;
|author=Kaishaku&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A square 1280x400 font. Simple and legible. Converted from roarl's 16x16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Klokjammer ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v02.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Name: ''&amp;quot;Masked Adventurer&amp;quot;'' - after tile (0,5), where '@' used to be.  A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted.  Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up.  Alternate variations, are available [[User:Klokjammer#My Tilesets|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v00.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A &amp;quot;clean&amp;quot; version of the above set, one without any fancy tiles (except for the dwarves).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Marble Dice ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Md_curses_16x16.png]]&lt;br /&gt;
|author=[[User:Marble Dice|Marble Dice]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sappho ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sapphos_square_16x16.png]]&lt;br /&gt;
|author=Sappho&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Another square font, target resolution 1280x400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Savok_curses_1280x400_517caa.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Unsatisfied with any existing tileset, I went about creating my own. Nearly all of it is original, including the dozens of letters. If you would like to see it in action, see [http://mkv25.net/dfma/map-1109-idenst this map] at DFMA (note: a little outdated)&amp;lt;br&amp;gt;In the raws, the tag [TILE:'U'] for humans should be changed to [TILE:172] for this tileset. I didn't like humans looking like unicorns, and this changes the corpse, which object tilesets can't do. The elves also get a different tile, [TILE:171], so that they don't look like elephants.&amp;lt;br&amp;gt;Also, in the solid white tile, there is a barely perceptible line of grey (#F0F0F0, specifically) that aids in designating mining areas but is difficult to see elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Super Foul Egg ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:SFE_Curses_square_16x16.png]]&lt;br /&gt;
|author=Super Foul Egg&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Winterwing ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]&lt;br /&gt;
|author=[[User:Winterwing|Winterwing]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Like usual, lucida console with cleartype. Creative, huh. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Yayo_c64_1280x400_83b157.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Name: Yayo's C64; The 16x16 version of Yayo's tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_16x16.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Because everyone is making one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.&lt;br /&gt;
&lt;br /&gt;
=== Eagle of Fire ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:eofshaded800x600pb9_f64ded.png]]&lt;br /&gt;
|author=[[User:Eagle of Fire|Eagle of Fire]]&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x600&lt;br /&gt;
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same &amp;quot;curses&amp;quot; default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a &amp;quot;beta&amp;quot;. I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000645 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9x14&lt;br /&gt;
|resolution=720x350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.&lt;br /&gt;
Thanks to Zaratustra for poking me into getting this done, and for related help.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9x14&lt;br /&gt;
|resolution=720x350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8x8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '&amp;quot;', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:VGA8x16.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM?&lt;br /&gt;
|size=8x16&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-02.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8x15&lt;br /&gt;
|resolution=640x375&lt;br /&gt;
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-03.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8x16&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kein ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kein_640x300.png]]&lt;br /&gt;
|author=Kein&lt;br /&gt;
|size=8x12&lt;br /&gt;
|resolution=640x300&lt;br /&gt;
|comments=Kein's 640x300, everything completely shaded, kept mostly traditional looking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lumin ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lumin_Graphical_1280x800.png]]&lt;br /&gt;
|author=Lumin&lt;br /&gt;
|size=16x32&lt;br /&gt;
|resolution=1280x800&lt;br /&gt;
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sergius ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sleroux_800x300.png]]&lt;br /&gt;
|author=Sergius&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Thom ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=20x24&lt;br /&gt;
|resolution=1600x800&lt;br /&gt;
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...&amp;lt;br&amp;gt;I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]&amp;lt;br&amp;gt;Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main &amp;quot;problem&amp;quot; is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) &amp;lt;br&amp;gt;&amp;lt;font color=white&amp;gt;. . .&amp;lt;/font&amp;gt;&amp;lt;small&amp;gt;Note: Winterwing's tileset is now lost. --[[User:Savok|Savok]]&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== UncleSporky ===&lt;br /&gt;
&lt;br /&gt;
[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:UncleSporky_curses_800x600.png]]&lt;br /&gt;
|author=UncleSporky&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_megazeux2.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=EGA font with added Megazeux modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom800x300ca3.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300, 800x600 (non-reccomended)&lt;br /&gt;
|comments=Has an appropriate [[Object_Tilesets#10x12_version|object tileset]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tiny tilesets ==&lt;br /&gt;
&lt;br /&gt;
Sets smaller than 8x8. Used for playing in tiny windows, display of massive maps and perhaps videos.&lt;br /&gt;
&lt;br /&gt;
=== herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Herrbdog_7x7_tileset.gif]]&lt;br /&gt;
|author=[[User:herrbdog|herrbdog]]&lt;br /&gt;
|size=7x7&lt;br /&gt;
|resolution=560x175&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font01.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5x6, with a seperator column.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font02.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=The first version the tiny tileset, superceded by the version below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150_v2.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.&lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6.zip mkv curses 12x12 and 6x6.zip].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_4x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=4x6&lt;br /&gt;
|resolution=320x150&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_5x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=5x6&lt;br /&gt;
|resolution=400x150, 800x300, 800x600&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:PTTG16x16graph.png&amp;diff=29522</id>
		<title>File:PTTG16x16graph.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:PTTG16x16graph.png&amp;diff=29522"/>
		<updated>2007-11-27T21:54:12Z</updated>

		<summary type="html">&lt;p&gt;PTTG: fixed a txt page thingy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PTTG's creature layout. The txt. file: graphics_example&lt;br /&gt;
&lt;br /&gt;
[OBJECT:GRAPHICS]&lt;br /&gt;
&lt;br /&gt;
[TILE_PAGE:T]&lt;br /&gt;
	[FILE:example/PTTG16x16Graph.bmp]&lt;br /&gt;
	[TILE_DIM:16:16]&lt;br /&gt;
	[PAGE_DIM:16:16]&lt;br /&gt;
&lt;br /&gt;
[CREATURE_GRAPHICS:DWARF]&lt;br /&gt;
	[DEFAULT:T:3:0:ADD_COLOR]&lt;br /&gt;
	[ADVENTURER:T:4:0:AS_IS]&lt;br /&gt;
	[GUARD:T:5:0:ADD_COLOR]&lt;br /&gt;
	[CASTLEGUARD:T:6:0:ADD_COLOR]&lt;br /&gt;
	[ROYALGUARD:T:7:0:ADD_COLOR]&lt;br /&gt;
	[SKELETON:T:8:0:ADD_COLOR]&lt;br /&gt;
	[ZOMBIE:T:9:0:ADD_COLOR]&lt;br /&gt;
&lt;br /&gt;
	[BABY:T:1:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CHILD:T:2:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DRUNK:T:14:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[RECRUIT:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[AXEMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BLOWGUNMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BOWMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CROSSBOWMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[HAMMERMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MACEMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[PIKEMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SPEARMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SWORDSMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[WRESTLER:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[LASHER:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[THIEF:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[MASTER_AXEMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BLOWGUNMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BOWMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_CROSSBOWMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_HAMMERMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_MACEMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_PIKEMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SPEARMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SWORDSMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_WRESTLER:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_LASHER:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_THIEF:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[CHAMPION:T:15:0:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[BARON:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BARON_CONSORT:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT_CONSORT:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE_CONSORT:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING_CONSORT:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
[CREATURE_GRAPHICS:HUMAN]&lt;br /&gt;
	[DEFAULT:T:3:1:ADD_COLOR]&lt;br /&gt;
	[ADVENTURER:T:4:1:AS_IS]&lt;br /&gt;
	[GUARD:T:5:1:ADD_COLOR]&lt;br /&gt;
	[CASTLEGUARD:T:6:1:ADD_COLOR]&lt;br /&gt;
	[ROYALGUARD:T:7:1:ADD_COLOR]&lt;br /&gt;
	[SKELETON:T:8:1:ADD_COLOR]&lt;br /&gt;
	[ZOMBIE:T:9:1:ADD_COLOR]&lt;br /&gt;
&lt;br /&gt;
	[BABY:T:1:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CHILD:T:2:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DRUNK:T:14:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[RECRUIT:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[AXEMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BLOWGUNMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BOWMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CROSSBOWMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[HAMMERMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MACEMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[PIKEMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SPEARMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SWORDSMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[WRESTLER:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[LASHER:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[THIEF:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[MASTER_AXEMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BLOWGUNMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BOWMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_CROSSBOWMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_HAMMERMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_MACEMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_PIKEMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SPEARMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SWORDSMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_WRESTLER:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_LASHER:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_THIEF:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[CHAMPION:T:15:1:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[BARON:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BARON_CONSORT:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT_CONSORT:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE_CONSORT:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING_CONSORT:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	&lt;br /&gt;
[CREATURE_GRAPHICS:ELF]&lt;br /&gt;
	[DEFAULT:T:3:2:ADD_COLOR]&lt;br /&gt;
	[ADVENTURER:T:4:2:AS_IS]&lt;br /&gt;
	[GUARD:T:5:2:ADD_COLOR]&lt;br /&gt;
	[CASTLEGUARD:T:6:2:ADD_COLOR]&lt;br /&gt;
	[ROYALGUARD:T:7:2:ADD_COLOR]&lt;br /&gt;
	[SKELETON:T:8:2:ADD_COLOR]&lt;br /&gt;
	[ZOMBIE:T:9:2:ADD_COLOR]&lt;br /&gt;
&lt;br /&gt;
	[BABY:T:1:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CHILD:T:2:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DRUNK:T:14:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[RECRUIT:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[AXEMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BLOWGUNMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BOWMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CROSSBOWMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[HAMMERMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MACEMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[PIKEMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SPEARMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SWORDSMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[WRESTLER:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[LASHER:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[THIEF:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[MASTER_AXEMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BLOWGUNMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BOWMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_CROSSBOWMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_HAMMERMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_MACEMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_PIKEMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SPEARMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SWORDSMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_WRESTLER:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_LASHER:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_THIEF:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[CHAMPION:T:15:2:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[BARON:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BARON_CONSORT:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT_CONSORT:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE_CONSORT:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING_CONSORT:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	&lt;br /&gt;
[CREATURE_GRAPHICS:GOBLIN]&lt;br /&gt;
	[DEFAULT:T:3:3:ADD_COLOR]&lt;br /&gt;
	[ADVENTURER:T:4:3:AS_IS]&lt;br /&gt;
	[GUARD:T:5:3:ADD_COLOR]&lt;br /&gt;
	[CASTLEGUARD:T:6:3:ADD_COLOR]&lt;br /&gt;
	[ROYALGUARD:T:7:3:ADD_COLOR]&lt;br /&gt;
	[SKELETON:T:8:3:ADD_COLOR]&lt;br /&gt;
	[ZOMBIE:T:9:3:ADD_COLOR]&lt;br /&gt;
&lt;br /&gt;
	[BABY:T:1:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CHILD:T:2:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DRUNK:T:14:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	[RECRUIT:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[AXEMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BLOWGUNMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BOWMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CROSSBOWMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[HAMMERMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MACEMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[PIKEMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SPEARMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SWORDSMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[WRESTLER:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[LASHER:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[THIEF:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[MASTER_AXEMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BLOWGUNMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BOWMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_CROSSBOWMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_HAMMERMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_MACEMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_PIKEMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SPEARMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SWORDSMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_WRESTLER:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_LASHER:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_THIEF:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[CHAMPION:T:15:3:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[BARON:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BARON_CONSORT:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT_CONSORT:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE_CONSORT:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING_CONSORT:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	&lt;br /&gt;
[CREATURE_GRAPHICS:KOBOLD]&lt;br /&gt;
	[DEFAULT:T:3:4:ADD_COLOR]&lt;br /&gt;
	[ADVENTURER:T:4:4:AS_IS]&lt;br /&gt;
	[GUARD:T:5:4:ADD_COLOR]&lt;br /&gt;
	[CASTLEGUARD:T:6:4:ADD_COLOR]&lt;br /&gt;
	[ROYALGUARD:T:7:4:ADD_COLOR]&lt;br /&gt;
	[SKELETON:T:8:4:ADD_COLOR]&lt;br /&gt;
	[ZOMBIE:T:9:4:ADD_COLOR]&lt;br /&gt;
&lt;br /&gt;
	[BABY:T:1:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CHILD:T:2:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DRUNK:T:14:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[RECRUIT:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[AXEMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BLOWGUNMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BOWMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CROSSBOWMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[HAMMERMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MACEMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[PIKEMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SPEARMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SWORDSMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[WRESTLER:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[LASHER:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[THIEF:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[MASTER_AXEMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BLOWGUNMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BOWMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_CROSSBOWMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_HAMMERMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_MACEMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_PIKEMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SPEARMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SWORDSMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_WRESTLER:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_LASHER:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_THIEF:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[CHAMPION:T:15:4:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[BARON:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BARON_CONSORT:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT_CONSORT:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE_CONSORT:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING_CONSORT:11:4:ADD_COLOR:DEFAULT]&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=6902</id>
		<title>Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=6902"/>
		<updated>2007-11-26T22:31:02Z</updated>

		<summary type="html">&lt;p&gt;PTTG: /* PTTG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These are all the character sets with square tiles, except for the character sets with 16x16 tiles. Those are listed [[List_of_user_character_sets#For use_with_graphics_sets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.&lt;br /&gt;
&lt;br /&gt;
=== haowan ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Haowan_Curses_1440x450.png]]&lt;br /&gt;
|author=haowan&lt;br /&gt;
|size=18x18&lt;br /&gt;
|resolution=1440x450&lt;br /&gt;
|comments=An enlarged version of a square version of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_144.png]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thick.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thin.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x8.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The IBM EGA 8x8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Maus ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Nostalgia_720x225.png]]&lt;br /&gt;
|author=[[User:Maus|Maus]]&lt;br /&gt;
|size=9x9&lt;br /&gt;
|resolution=720x225&lt;br /&gt;
|comments=Another square tileset that's usable on low resolutions. An 18x18 version for 1440x450 resolution is also [[:Image:Nostalgia_1440x450_3e4a08.png|available here]], and is really nice on a widescreen monitor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_solidcurses_960x300.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=My latest revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now. Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6.zip mkv curses 12x12 and 6x6.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].&lt;br /&gt;
}}&lt;br /&gt;
=== PTTG ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:PTTGV2tiles.png]]&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|size=13x13&lt;br /&gt;
|resolution=1040x325&lt;br /&gt;
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[graphics set]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Screenshot_41ea57.png|thumb|right|Savok's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Curses_720x225_8d6752.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=9x9&lt;br /&gt;
|resolution=720x225&lt;br /&gt;
|comments=Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it isn't square, so I made a similarish tileset to fix those.&amp;lt;br&amp;gt;Note: This tileset is no longer updated due to the creation of [[#Savok_2|this tileset]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tocky ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Df_tock10_1.PNG|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tocky_square_10x10.png]]&lt;br /&gt;
|author=[[User:Tocky|Tocky]]&lt;br /&gt;
|size=10x10&lt;br /&gt;
|resolution=800x250 native, 800x500 for fullscreen.&lt;br /&gt;
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '&amp;lt;' and '&amp;gt;', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximise clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tileset_unknown_960x300_02.png]]&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=This is a tileset submitted by an unknown user on IP address 86.43.81.125. It is considered by many to be a &amp;quot;standard&amp;quot; for square sets, as it provides excellent &amp;quot;square&amp;quot; characters at a decent resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Unknown_curses_12x12.png]]&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=This is very similar to the above tileset, but has some noticeable differences.  I have no idea where I got it from.  It's great on a 1024x768 CRT monitor in windowed mode.  I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_c64_640x200.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x200&lt;br /&gt;
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16x16 version [[List_of_user_tilesets#Yayo's_C64_2|below]]. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_tunur_1040x325.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=13x13&lt;br /&gt;
|resolution=1040x325&lt;br /&gt;
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means &amp;quot;style&amp;quot; in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_msx.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x200 or 640x400&lt;br /&gt;
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== For use with graphics sets ==&lt;br /&gt;
&lt;br /&gt;
These are a subset of square character sets, the 16x16 tilesets. Since most graphics sets employ 16x16 tiles, these are grouped here. However, these can be used on their own. Alternate sets for objects can be found at [[graphics sets]]. The target resolution is always 1280x400 for these.&lt;br /&gt;
&lt;br /&gt;
=== Guybrush ===&lt;br /&gt;
&lt;br /&gt;
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]&lt;br /&gt;
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Guybrush_square_16x16.png]]&lt;br /&gt;
|author=[[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A 16x16 tileset based on the very nice Herrbdog's one, and for use with the superb [[Graphics_sets#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut &amp;amp; paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:GuybrushASCII_curses_square_16x16.png]]&lt;br /&gt;
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_16x16_tileset.gif]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=The 16x16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums:&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=000832&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kaishaku ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kai-1280x400-v2 7512b5.png]]&lt;br /&gt;
|author=Kaishaku&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A square 1280x400 font. Simple and legible. Converted from roarl's 16x16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Klokjammer ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v02.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Name: ''&amp;quot;Masked Adventurer&amp;quot;'' - after tile (0,5), where '@' used to be.  A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted.  Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up.  Alternate variations, are available [[User:Klokjammer#My Tilesets|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v00.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A &amp;quot;clean&amp;quot; version of the above set, one without any fancy tiles (except for the dwarves).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Marble Dice ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Md_curses_16x16.png]]&lt;br /&gt;
|author=[[User:Marble Dice|Marble Dice]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sappho ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sapphos_square_16x16.png]]&lt;br /&gt;
|author=Sappho&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Another square font, target resolution 1280x400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Savok_curses_1280x400_517caa.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Unsatisfied with any existing tileset, I went about creating my own. Nearly all of it is original, including the dozens of letters. If you would like to see it in action, see [http://mkv25.net/dfma/map-1109-idenst this map] at DFMA (note: a little outdated)&amp;lt;br&amp;gt;In the raws, the tag [TILE:'U'] for humans should be changed to [TILE:172] for this tileset. I didn't like humans looking like unicorns, and this changes the corpse, which object tilesets can't do. The elves also get a different tile, [TILE:171], so that they don't look like elephants.&amp;lt;br&amp;gt;Also, in the solid white tile, there is a barely perceptible line of grey (#F0F0F0, specifically) that aids in designating mining areas but is difficult to see elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Super Foul Egg ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:SFE_Curses_square_16x16.png]]&lt;br /&gt;
|author=Super Foul Egg&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Winterwing ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]&lt;br /&gt;
|author=[[User:Winterwing|Winterwing]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Like usual, lucida console with cleartype. Creative, huh. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Yayo_c64_1280x400_83b157.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Name: Yayo's C64; The 16x16 version of Yayo's tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_16x16.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Because everyone is making one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.&lt;br /&gt;
&lt;br /&gt;
=== Eagle of Fire ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:eofshaded800x600pb9_f64ded.png]]&lt;br /&gt;
|author=[[User:Eagle of Fire|Eagle of Fire]]&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x600&lt;br /&gt;
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same &amp;quot;curses&amp;quot; default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a &amp;quot;beta&amp;quot;. I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000645 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9x14&lt;br /&gt;
|resolution=720x350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.&lt;br /&gt;
Thanks to Zaratustra for poking me into getting this done, and for related help.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9x14&lt;br /&gt;
|resolution=720x350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8x8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '&amp;quot;', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:VGA8x16.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM?&lt;br /&gt;
|size=8x16&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-02.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8x15&lt;br /&gt;
|resolution=640x375&lt;br /&gt;
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-03.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8x16&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kein ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kein_640x300.png]]&lt;br /&gt;
|author=Kein&lt;br /&gt;
|size=8x12&lt;br /&gt;
|resolution=640x300&lt;br /&gt;
|comments=Kein's 640x300, everything completely shaded, kept mostly traditional looking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lumin ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lumin_Graphical_1280x800.png]]&lt;br /&gt;
|author=Lumin&lt;br /&gt;
|size=16x32&lt;br /&gt;
|resolution=1280x800&lt;br /&gt;
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sergius ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sleroux_800x300.png]]&lt;br /&gt;
|author=Sergius&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Thom ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=20x24&lt;br /&gt;
|resolution=1600x800&lt;br /&gt;
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...&amp;lt;br&amp;gt;I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]&amp;lt;br&amp;gt;Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main &amp;quot;problem&amp;quot; is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) &amp;lt;br&amp;gt;&amp;lt;font color=white&amp;gt;. . .&amp;lt;/font&amp;gt;&amp;lt;small&amp;gt;Note: Winterwing's tileset is now lost. --[[User:Savok|Savok]]&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== UncleSporky ===&lt;br /&gt;
&lt;br /&gt;
[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:UncleSporky_curses_800x600.png]]&lt;br /&gt;
|author=UncleSporky&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_megazeux2.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=EGA font with added Megazeux modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom800x300ca3.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300, 800x600 (non-reccomended)&lt;br /&gt;
|comments=Has an appropriate [[Object_Tilesets#10x12_version|object tileset]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tiny tilesets ==&lt;br /&gt;
&lt;br /&gt;
Sets smaller than 8x8. Used for playing in tiny windows, display of massive maps and perhaps videos.&lt;br /&gt;
&lt;br /&gt;
=== herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Herrbdog_7x7_tileset.gif]]&lt;br /&gt;
|author=[[User:herrbdog|herrbdog]]&lt;br /&gt;
|size=7x7&lt;br /&gt;
|resolution=560x175&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font01.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5x6, with a seperator column.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font02.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=The first version the tiny tileset, superceded by the version below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150_v2.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.&lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6.zip mkv curses 12x12 and 6x6.zip].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_4x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=4x6&lt;br /&gt;
|resolution=320x150&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_5x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=5x6&lt;br /&gt;
|resolution=400x150, 800x300, 800x600&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Graphics_set_repository&amp;diff=1320</id>
		<title>40d:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Graphics_set_repository&amp;diff=1320"/>
		<updated>2007-11-26T22:29:48Z</updated>

		<summary type="html">&lt;p&gt;PTTG: /* 16x16 square graphics sets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You may be looking for general information on [[tilesets]] or the [[List of user character sets]].''&lt;br /&gt;
&lt;br /&gt;
''Graphics sets'' are a type of [[Tilesets|tileset]] for use with Graphics Mode, which allows the game to display different tiles for creatures. Only creature tiles are supported so far. The [[tilesets]] page has detailed instructions on how to use these.&lt;br /&gt;
&lt;br /&gt;
== 16x16 square graphics sets ==&lt;br /&gt;
&lt;br /&gt;
=== Dystopian Rhetoric ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:DR-1b.png]][[Image:DR-2b.png]]&lt;br /&gt;
|download link=&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://users.tpg.com.au/fade2blk/graphics.rar DIY version (direct-link mirror)]&lt;br /&gt;
*[http://www.megaupload.com/?d=OIF0R0F5 DIY version]&lt;br /&gt;
*[http://www.filecrunch.com/file/~1j15ny Same as the above (15/08/07) but at a much better host] &lt;br /&gt;
Uses this [http://www.geocities.com/schm0.geo/graphics_example.txt graphics_example.txt quick fix] for all downloads.&lt;br /&gt;
|author=[[User:DR|DR]]&lt;br /&gt;
|sprite=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|installation= &lt;br /&gt;
|comments=13/11/07: I haven't abandoned this, for those people suggesting that might be the case, I just haven't had much time for spriting lately. I'll do a large update within a week.&lt;br /&gt;
&lt;br /&gt;
29/10/07: Updated Easy Pack for new version. Tiles for new creatures to come eventually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Outdated Download:{{v|0.23.130.23a}}'''&lt;br /&gt;
&lt;br /&gt;
[http://www.megaupload.com/?d=XPRO3NJ0 Easy Pack - No need to fiddle around with .txt files for hours with this, just download and play. Includes Herrbdog's awesome fontset.]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Quick Fix for DR ====&lt;br /&gt;
&lt;br /&gt;
This is just an edited version of the graphics_example.txt that I whipped up. It adds most, if not all, of the new jobs. I didn't bother taking out the non-existant ones. This is not sanctioned by, produced by, or made by DR. It is made by me (schm0) and does nothing but allow you to use the current DR tileset and not have those annoying solid-colored dwarves running around your forts. You can use it and edit it for your own tileset, if you like. (Let me know if there's any errors. I seperated the job types so you can see where I thought the new ones should end up. There are a ton of new farming jobs.)&lt;br /&gt;
&lt;br /&gt;
* [http://www.geocities.com/schm0.geo/graphics_example.txt Download the edited graphics_example.txt here.]&lt;br /&gt;
&lt;br /&gt;
:Is this obsolete now? Or did DR just add monsters? I can't tell what's what. [[User:Schm0|Schm0]] 12:52, 20 November 2007 (EST)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== PTTG ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:PTTG16x16graph.png]]&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|sprite=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|installation=Make sure to back up your Graphics folder, then convert PTTG16x16graph.png to .bmp. Then move the file into the 'example' file and copy the txt file included on the image page (click on the image you just saved).&lt;br /&gt;
|comments=I hope everybody gets how to install this. Anyway, a nice, clear image set for full-color heroes and all the civ-ing races, complete with kids and kings! Thanks to Zaratustra, I based my txt file on the one for that GS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Veryinky ===&lt;br /&gt;
==== Dystopian Qantas  (v0.94) ====&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Inkydwarves.PNG]]&lt;br /&gt;
|download link=http://rapidshare.com/files/67996522/graphics94.zip.html&lt;br /&gt;
|author=[[User:Veryinky|Veryinky]]&lt;br /&gt;
|sprite=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|installation=Move the contents of /graphics to a backup directory or file. Unzip in /graphics. Each biome and primary race is in it's own .bmp.&lt;br /&gt;
|comments=This is a combination of the Dystopian Rhetoric and the Deep Quantas sets. The sprites are 16x16, using DQ for dwarves and elves, while DR for the rest. The dwarves hold a different tool for each job skill. It also includes nearly every new creature for version 0.32/0.33 except some fish and sharks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Dwarves.png]]&lt;br /&gt;
|download link= http://www.dwarffortresswiki.net/images/a/ad/Dwarves.png (right click; save as...)&lt;br /&gt;
|author=[[User:Veryinky|Veryinky]]&lt;br /&gt;
|sprite=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|installation= Convert dwarves.png picture to .bmp. Download [http://rapidshare.com/files/67996522/graphics94.zip.html Dystopian Qantas (v0.94)].Move the contents of /graphics to a backup directory or file. Unzip in /graphics. Replace the existing dwarves.bmp with the just converted dwarves.bmp in /graphics/main/ &lt;br /&gt;
|comments=Here is an alternative Dwarves graphic file for this set. For each one who wants the old school DR dwarves with the new job skills.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Non-square graphics sets ==&lt;br /&gt;
&lt;br /&gt;
=== Plac1d ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Plac1d_640x300graphics_main.png]]&lt;br /&gt;
|download link=http://plac1d.wikispaces.com/&lt;br /&gt;
|author=[[User:Plac1d|Plac1d]]&lt;br /&gt;
|sprite=8x12&lt;br /&gt;
|resolution=640x300&lt;br /&gt;
|installation=[http://plac1d.wikispaces.com/installation_directions Installation Directions](included with download)&lt;br /&gt;
|comments=''Latest version posted 11.17.07''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This includes all job skills and creatures types for version 0.33b. I've included ocean creatures in this set, but they don't seem to function at this time. &lt;br /&gt;
&lt;br /&gt;
View general information or report bugs and graphical errors at this [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001342 thread].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obsolete graphics sets == &lt;br /&gt;
{{old|0.23.130.23a}}&lt;br /&gt;
&lt;br /&gt;
=== 16x16 square graphics sets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Zaratustra ====&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:dorfs16x16.png]]&lt;br /&gt;
|download link=http://zarawesome.googlepages.com/dorfs16x16.png &amp;lt;br&amp;gt; Uses [http://dwarf.lendemaindeveille.com/index.php/User:Zaratustra/Tileset this txt file] for formatting.&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|sprite=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|installation= &lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== MikeWulf ====&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image: Not Uploaded]]&lt;br /&gt;
|download link=http://img249.imageshack.us/img249/285/dwarftiles16le7.png&lt;br /&gt;
|author= MikeWulf&lt;br /&gt;
|sprite=16x16&lt;br /&gt;
|resolution=1280x800 and up&lt;br /&gt;
|comments=Sadly to use it in the current version you will have to edit the the raw files yourself since they are all new. I am far too busy playing it.&lt;br /&gt;
|installation=First, change it to .bmp instead of .png.&amp;lt;br&amp;gt; Then put it in your \raw\graphics\example folder.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Non-square graphics sets ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DeepQantas ====&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image: Not Uploaded]]&lt;br /&gt;
|download link=http://teemu.a.salmela.googlepages.com/dqset.zip&lt;br /&gt;
|author= DeepQantas {{verify}}&lt;br /&gt;
|sprite=14x16&lt;br /&gt;
|resolution=1120x400&lt;br /&gt;
|installation=&amp;lt;br /&amp;gt;&lt;br /&gt;
# Download the zip file&lt;br /&gt;
# Extract to you Dwarf Fortress folder (eg. C:\Games\Dwarf\ )&lt;br /&gt;
# In \data\init\ copy the GRAPHICS section from init_dqset.txt and replace it in init.txt&lt;br /&gt;
|comments=As you can see, I'm drawing over DR's great set, so props that way. Since I'm using a 14x16 size (actually 28x16 since it must be divisible by 4), I'm including a custom font file in the zip file. It's also about halfway done.&lt;br /&gt;
&lt;br /&gt;
I'll keep the latest version and in-game screenshots and stuff here: http://teemu.a.salmela.googlepages.com/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Zaratustra ====&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Dorfs_800x300.png]]&lt;br /&gt;
|download link=[http://zarawesome.googlepages.com/dorfs_800x300.bmp bmp] [http://zarawesome.googlepages.com/graphics_example.txt txt]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|sprite=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|installation=&lt;br /&gt;
|comments=For those oldschool people.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:PTTG16x16graph.png&amp;diff=29521</id>
		<title>File:PTTG16x16graph.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:PTTG16x16graph.png&amp;diff=29521"/>
		<updated>2007-11-26T22:18:16Z</updated>

		<summary type="html">&lt;p&gt;PTTG: PTTG's creature layout. The txt. file: graphics_example

[OBJECT:GRAPHICS]

[TILE_PAGE:T]
	[FILE:example/PTTG16x16Graph.bmp]
	[TILE_DIM:10:12]
	[PAGE_DIM:16:16]

[CREATURE_GRAPHICS:DWARF]
	[DEFAULT:T:3:0:ADD_COLOR]
	[ADVENTURER:T:4:0:AS_IS]
	[GUARD:T:5:0:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PTTG's creature layout. The txt. file: graphics_example&lt;br /&gt;
&lt;br /&gt;
[OBJECT:GRAPHICS]&lt;br /&gt;
&lt;br /&gt;
[TILE_PAGE:T]&lt;br /&gt;
	[FILE:example/PTTG16x16Graph.bmp]&lt;br /&gt;
	[TILE_DIM:10:12]&lt;br /&gt;
	[PAGE_DIM:16:16]&lt;br /&gt;
&lt;br /&gt;
[CREATURE_GRAPHICS:DWARF]&lt;br /&gt;
	[DEFAULT:T:3:0:ADD_COLOR]&lt;br /&gt;
	[ADVENTURER:T:4:0:AS_IS]&lt;br /&gt;
	[GUARD:T:5:0:ADD_COLOR]&lt;br /&gt;
	[CASTLEGUARD:T:6:0:ADD_COLOR]&lt;br /&gt;
	[ROYALGUARD:T:7:0:ADD_COLOR]&lt;br /&gt;
	[SKELETON:T:8:0:ADD_COLOR]&lt;br /&gt;
	[ZOMBIE:T:9:0:ADD_COLOR]&lt;br /&gt;
&lt;br /&gt;
	[BABY:T:1:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CHILD:T:2:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DRUNK:T:14:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[RECRUIT:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[AXEMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BLOWGUNMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BOWMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CROSSBOWMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[HAMMERMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MACEMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[PIKEMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SPEARMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SWORDSMAN:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[WRESTLER:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[LASHER:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[THIEF:T:5:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[MASTER_AXEMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BLOWGUNMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BOWMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_CROSSBOWMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_HAMMERMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_MACEMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_PIKEMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SPEARMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SWORDSMAN:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_WRESTLER:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_LASHER:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_THIEF:T:12:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[CHAMPION:T:15:0:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[BARON:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BARON_CONSORT:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT_CONSORT:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE_CONSORT:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING_CONSORT:11:0:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
[CREATURE_GRAPHICS:HUMAN]&lt;br /&gt;
	[DEFAULT:T:3:1:ADD_COLOR]&lt;br /&gt;
	[ADVENTURER:T:4:1:AS_IS]&lt;br /&gt;
	[GUARD:T:5:1:ADD_COLOR]&lt;br /&gt;
	[CASTLEGUARD:T:6:1:ADD_COLOR]&lt;br /&gt;
	[ROYALGUARD:T:7:1:ADD_COLOR]&lt;br /&gt;
	[SKELETON:T:8:1:ADD_COLOR]&lt;br /&gt;
	[ZOMBIE:T:9:1:ADD_COLOR]&lt;br /&gt;
&lt;br /&gt;
	[BABY:T:1:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CHILD:T:2:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DRUNK:T:14:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[RECRUIT:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[AXEMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BLOWGUNMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BOWMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CROSSBOWMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[HAMMERMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MACEMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[PIKEMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SPEARMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SWORDSMAN:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[WRESTLER:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[LASHER:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[THIEF:T:5:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[MASTER_AXEMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BLOWGUNMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BOWMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_CROSSBOWMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_HAMMERMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_MACEMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_PIKEMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SPEARMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SWORDSMAN:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_WRESTLER:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_LASHER:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_THIEF:T:12:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[CHAMPION:T:15:1:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[BARON:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BARON_CONSORT:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT_CONSORT:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE_CONSORT:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING_CONSORT:11:1:ADD_COLOR:DEFAULT]&lt;br /&gt;
	&lt;br /&gt;
[CREATURE_GRAPHICS:ELF]&lt;br /&gt;
	[DEFAULT:T:3:2:ADD_COLOR]&lt;br /&gt;
	[ADVENTURER:T:4:2:AS_IS]&lt;br /&gt;
	[GUARD:T:5:2:ADD_COLOR]&lt;br /&gt;
	[CASTLEGUARD:T:6:2:ADD_COLOR]&lt;br /&gt;
	[ROYALGUARD:T:7:2:ADD_COLOR]&lt;br /&gt;
	[SKELETON:T:8:2:ADD_COLOR]&lt;br /&gt;
	[ZOMBIE:T:9:2:ADD_COLOR]&lt;br /&gt;
&lt;br /&gt;
	[BABY:T:1:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CHILD:T:2:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DRUNK:T:14:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[RECRUIT:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[AXEMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BLOWGUNMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BOWMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CROSSBOWMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[HAMMERMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MACEMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[PIKEMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SPEARMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SWORDSMAN:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[WRESTLER:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[LASHER:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[THIEF:T:5:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[MASTER_AXEMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BLOWGUNMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BOWMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_CROSSBOWMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_HAMMERMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_MACEMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_PIKEMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SPEARMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SWORDSMAN:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_WRESTLER:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_LASHER:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_THIEF:T:12:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[CHAMPION:T:15:2:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[BARON:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BARON_CONSORT:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT_CONSORT:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE_CONSORT:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING_CONSORT:11:2:ADD_COLOR:DEFAULT]&lt;br /&gt;
	&lt;br /&gt;
[CREATURE_GRAPHICS:GOBLIN]&lt;br /&gt;
	[DEFAULT:T:3:3:ADD_COLOR]&lt;br /&gt;
	[ADVENTURER:T:4:3:AS_IS]&lt;br /&gt;
	[GUARD:T:5:3:ADD_COLOR]&lt;br /&gt;
	[CASTLEGUARD:T:6:3:ADD_COLOR]&lt;br /&gt;
	[ROYALGUARD:T:7:3:ADD_COLOR]&lt;br /&gt;
	[SKELETON:T:8:3:ADD_COLOR]&lt;br /&gt;
	[ZOMBIE:T:9:3:ADD_COLOR]&lt;br /&gt;
&lt;br /&gt;
	[BABY:T:1:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CHILD:T:2:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DRUNK:T:14:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	[RECRUIT:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[AXEMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BLOWGUNMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BOWMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CROSSBOWMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[HAMMERMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MACEMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[PIKEMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SPEARMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SWORDSMAN:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[WRESTLER:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[LASHER:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[THIEF:T:5:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[MASTER_AXEMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BLOWGUNMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BOWMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_CROSSBOWMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_HAMMERMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_MACEMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_PIKEMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SPEARMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SWORDSMAN:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_WRESTLER:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_LASHER:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_THIEF:T:12:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[CHAMPION:T:15:3:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[BARON:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BARON_CONSORT:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT_CONSORT:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE_CONSORT:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING_CONSORT:11:3:ADD_COLOR:DEFAULT]&lt;br /&gt;
	&lt;br /&gt;
[CREATURE_GRAPHICS:KOBOLD]&lt;br /&gt;
	[DEFAULT:T:3:4:ADD_COLOR]&lt;br /&gt;
	[ADVENTURER:T:4:4:AS_IS]&lt;br /&gt;
	[GUARD:T:5:4:ADD_COLOR]&lt;br /&gt;
	[CASTLEGUARD:T:6:4:ADD_COLOR]&lt;br /&gt;
	[ROYALGUARD:T:7:4:ADD_COLOR]&lt;br /&gt;
	[SKELETON:T:8:4:ADD_COLOR]&lt;br /&gt;
	[ZOMBIE:T:9:4:ADD_COLOR]&lt;br /&gt;
&lt;br /&gt;
	[BABY:T:1:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CHILD:T:2:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DRUNK:T:14:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[RECRUIT:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[AXEMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BLOWGUNMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BOWMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[CROSSBOWMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[HAMMERMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MACEMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[PIKEMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SPEARMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[SWORDSMAN:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[WRESTLER:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[LASHER:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[THIEF:T:5:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[MASTER_AXEMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BLOWGUNMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_BOWMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_CROSSBOWMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_HAMMERMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_MACEMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_PIKEMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SPEARMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_SWORDSMAN:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_WRESTLER:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_LASHER:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[MASTER_THIEF:T:12:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[CHAMPION:T:15:4:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
	[BARON:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[BARON_CONSORT:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[COUNT_CONSORT:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[DUKE_CONSORT:11:4:ADD_COLOR:DEFAULT]&lt;br /&gt;
	[KING_CONSORT:11:4:ADD_COLOR:DEFAULT]&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=6899</id>
		<title>Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=6899"/>
		<updated>2007-11-22T02:12:00Z</updated>

		<summary type="html">&lt;p&gt;PTTG: /* PTTG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These are all the character sets with square tiles, except for the character sets with 16x16 tiles. Those are listed [[List_of_user_character_sets#For use_with_graphics_sets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.&lt;br /&gt;
&lt;br /&gt;
=== haowan ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Haowan_Curses_1440x450.png]]&lt;br /&gt;
|author=haowan&lt;br /&gt;
|size=18x18&lt;br /&gt;
|resolution=1440x450&lt;br /&gt;
|comments=An enlarged version of a square version of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_144.png]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thick.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thin.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x8.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The IBM EGA 8x8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Maus ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Nostalgia_720x225.png]]&lt;br /&gt;
|author=[[User:Maus|Maus]]&lt;br /&gt;
|size=9x9&lt;br /&gt;
|resolution=720x225&lt;br /&gt;
|comments=Another square tileset that's usable on low resolutions. An 18x18 version for 1440x450 resolution is also [[:Image:Nostalgia_1440x450_3e4a08.png|available here]], and is really nice on a widescreen monitor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_solidcurses_960x300.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=My latest revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now. Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6.zip mkv curses 12x12 and 6x6.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].&lt;br /&gt;
}}&lt;br /&gt;
=== PTTG ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:PTTGV2tiles.png]]&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|size=13x13&lt;br /&gt;
|resolution=1040x325&lt;br /&gt;
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my graphic set, to be released sometime after thanksgiving.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Screenshot_41ea57.png|thumb|right|Savok's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Curses_720x225_8d6752.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=9x9&lt;br /&gt;
|resolution=720x225&lt;br /&gt;
|comments=Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it isn't square, so I made a similarish tileset to fix those.&amp;lt;br&amp;gt;Note: This tileset is no longer updated due to the creation of [[#Savok_2|this tileset]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tocky ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Df_tock10_1.PNG|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tocky_square_10x10.png]]&lt;br /&gt;
|author=[[User:Tocky|Tocky]]&lt;br /&gt;
|size=10x10&lt;br /&gt;
|resolution=800x250 native, 800x500 for fullscreen.&lt;br /&gt;
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '&amp;lt;' and '&amp;gt;', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximise clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tileset_unknown_960x300_02.png]]&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=This is a tileset submitted by an unknown user on IP address 86.43.81.125. It is considered by many to be a &amp;quot;standard&amp;quot; for square sets, as it provides excellent &amp;quot;square&amp;quot; characters at a decent resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_c64_640x200.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x200&lt;br /&gt;
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16x16 version [[List_of_user_tilesets#Yayo's_C64_2|below]]. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_tunur_1040x325.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=13x13&lt;br /&gt;
|resolution=1040x325&lt;br /&gt;
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means &amp;quot;style&amp;quot; in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_msx.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x200 or 640x400&lt;br /&gt;
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== For use with graphics sets ==&lt;br /&gt;
&lt;br /&gt;
These are a subset of square character sets, the 16x16 tilesets. Since most graphics sets employ 16x16 tiles, these are grouped here. However, these can be used on their own. Alternate sets for objects can be found at [[graphics sets]]. The target resolution is always 1280x400 for these.&lt;br /&gt;
&lt;br /&gt;
=== Guybrush ===&lt;br /&gt;
&lt;br /&gt;
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]&lt;br /&gt;
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Guybrush_square_16x16.png]]&lt;br /&gt;
|author=[[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A 16x16 tileset based on the very nice Herrbdog's one, and for use with the superb [[Graphics_sets#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut &amp;amp; paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:GuybrushASCII_curses_square_16x16.png]]&lt;br /&gt;
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_16x16_tileset.gif]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=The 16x16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums:&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=000832&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kaishaku ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kai-1280x400-v2 7512b5.png]]&lt;br /&gt;
|author=Kaishaku&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A square 1280x400 font. Simple and legible. Converted from roarl's 16x16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Klokjammer ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v02.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Name: ''&amp;quot;Masked Adventurer&amp;quot;'' - after tile (0,5), where '@' used to be.  A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted.  Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up.  Alternate variations, are available [[User:Klokjammer#My Tilesets|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v00.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A &amp;quot;clean&amp;quot; version of the above set, one without any fancy tiles (except for the dwarves).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Marble Dice ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Md_curses_16x16.png]]&lt;br /&gt;
|author=[[User:Marble Dice|Marble Dice]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sappho ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sapphos_square_16x16.png]]&lt;br /&gt;
|author=Sappho&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Another square font, target resolution 1280x400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Savok_curses_1280x400_517caa.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Unsatisfied with any existing tileset, I went about creating my own. Nearly all of it is original, including the dozens of letters. If you would like to see it in action, see [http://mkv25.net/dfma/map-1109-idenst this map] at DFMA (note: a little outdated)&amp;lt;br&amp;gt;In the raws, the tag [TILE:'U'] for humans should be changed to [TILE:172] for this tileset. I didn't like humans looking like unicorns, and this changes the corpse, which object tilesets can't do. The elves also get a different tile, [TILE:171], so that they don't look like elephants.&amp;lt;br&amp;gt;Also, in the solid white tile, there is a barely perceptible line of grey (#F0F0F0, specifically) that aids in designating mining areas but is difficult to see elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Super Foul Egg ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:SFE_Curses_square_16x16.png]]&lt;br /&gt;
|author=Super Foul Egg&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Winterwing ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]&lt;br /&gt;
|author=[[User:Winterwing|Winterwing]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Like usual, lucida console with cleartype. Creative, huh. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Yayo_c64_1280x400_83b157.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Name: Yayo's C64; The 16x16 version of Yayo's tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_16x16.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Because everyone is making one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.&lt;br /&gt;
&lt;br /&gt;
=== Eagle of Fire ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:eofshaded800x600pb9_f64ded.png]]&lt;br /&gt;
|author=[[User:Eagle of Fire|Eagle of Fire]]&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x600&lt;br /&gt;
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same &amp;quot;curses&amp;quot; default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a &amp;quot;beta&amp;quot;. I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000645 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9x14&lt;br /&gt;
|resolution=720x350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.&lt;br /&gt;
Thanks to Zaratustra for poking me into getting this done, and for related help.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9x14&lt;br /&gt;
|resolution=720x350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8x8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '&amp;quot;', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:VGA8x16.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM?&lt;br /&gt;
|size=8x16&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-02.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8x15&lt;br /&gt;
|resolution=640x375&lt;br /&gt;
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-03.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8x16&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kein ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kein_640x300.png]]&lt;br /&gt;
|author=Kein&lt;br /&gt;
|size=8x12&lt;br /&gt;
|resolution=640x300&lt;br /&gt;
|comments=Kein's 640x300, everything completely shaded, kept mostly traditional looking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lumin ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lumin_Graphical_1280x800.png]]&lt;br /&gt;
|author=Lumin&lt;br /&gt;
|size=16x32&lt;br /&gt;
|resolution=1280x800&lt;br /&gt;
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sergius ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sleroux_800x300.png]]&lt;br /&gt;
|author=Sergius&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Thom ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=20x24&lt;br /&gt;
|resolution=1600x800&lt;br /&gt;
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...&amp;lt;br&amp;gt;I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]&amp;lt;br&amp;gt;Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main &amp;quot;problem&amp;quot; is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) &amp;lt;br&amp;gt;&amp;lt;font color=white&amp;gt;. . .&amp;lt;/font&amp;gt;&amp;lt;small&amp;gt;Note: Winterwing's tileset is now lost. --[[User:Savok|Savok]]&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== UncleSporky ===&lt;br /&gt;
&lt;br /&gt;
[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:UncleSporky_curses_800x600.png]]&lt;br /&gt;
|author=UncleSporky&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_megazeux2.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=EGA font with added Megazeux modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom800x300ca3.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300, 800x600 (non-reccomended)&lt;br /&gt;
|comments=Has an appropriate [[Object_Tilesets#10x12_version|object tileset]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tiny tilesets ==&lt;br /&gt;
&lt;br /&gt;
Sets smaller than 8x8. Used for playing in tiny windows, display of massive maps and perhaps videos.&lt;br /&gt;
&lt;br /&gt;
=== herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Herrbdog_7x7_tileset.gif]]&lt;br /&gt;
|author=[[User:herrbdog|herrbdog]]&lt;br /&gt;
|size=7x7&lt;br /&gt;
|resolution=560x175&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font01.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5x6, with a seperator column.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font02.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=The first version the tiny tileset, superceded by the version below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150_v2.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.&lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6.zip mkv curses 12x12 and 6x6.zip].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_4x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=4x6&lt;br /&gt;
|resolution=320x150&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_5x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=5x6&lt;br /&gt;
|resolution=400x150, 800x300, 800x600&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:PTTGV2tiles.png&amp;diff=28207</id>
		<title>File:PTTGV2tiles.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:PTTGV2tiles.png&amp;diff=28207"/>
		<updated>2007-11-22T02:10:28Z</updated>

		<summary type="html">&lt;p&gt;PTTG: A tileset for BIG ScreeeEEEEN.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A tileset for BIG ScreeeEEEEN.&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:PTTG&amp;diff=28205</id>
		<title>User:PTTG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:PTTG&amp;diff=28205"/>
		<updated>2007-11-22T01:48:52Z</updated>

		<summary type="html">&lt;p&gt;PTTG: New page: PTTG has been ecstatic lately. He has admired his own masterfull laptop recently. He has been forced to eat a friend recently.  He likes cats, computers, Ben Hogans, and Toady Ones for the...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PTTG has been ecstatic lately. He has admired his own masterfull laptop recently. He has been forced to eat a friend recently. &lt;br /&gt;
He likes cats, computers, Ben Hogans, and Toady Ones for their Incredible Coding Ability. He is quick to sneak away and play computer games. PTTG needs a dwarf fortress update to get through the working week. PTTG does not mind being outside, and grumbles only mildly at inclement weather.&lt;br /&gt;
&lt;br /&gt;
“Crime,” declared the police captain, “is everywhere, crime, crime!”&lt;br /&gt;
--Carl Muckenhoupt&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Table&amp;diff=9939</id>
		<title>40d:Table</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Table&amp;diff=9939"/>
		<updated>2007-10-31T18:22:45Z</updated>

		<summary type="html">&lt;p&gt;PTTG: New page: A table can be made of a wide variety of materials, including wood, stone, metal, and glass. These are necessary for dwarves to eat from in comfort.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A table can be made of a wide variety of materials, including wood, stone, metal, and glass. These are necessary for dwarves to eat from in comfort.&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Tileset_repository&amp;diff=7186</id>
		<title>Talk:Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Tileset_repository&amp;diff=7186"/>
		<updated>2007-10-30T19:58:46Z</updated>

		<summary type="html">&lt;p&gt;PTTG: New page: AAHHH dangt! somebody's got to go download all those images and upload them again. Next time I get to my High-bandwith connection I'll try to do some of that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AAHHH dangt! somebody's got to go download all those images and upload them again. Next time I get to my High-bandwith connection I'll try to do some of that.&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5420</id>
		<title>40d:Pregenerated worlds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5420"/>
		<updated>2007-10-30T19:56:53Z</updated>

		<summary type="html">&lt;p&gt;PTTG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to rapidly find working worlds and save on generating time, some users pregenerate and share worlds to others. With the new seed technology, it is possible to share an entire world in as little as a dozen digits. Share neat worlds, unique worlds using Seeds to save upload time, or share worlds using the save file to save on world creation time for others.&lt;br /&gt;
&lt;br /&gt;
[http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=10</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=10"/>
		<updated>2007-10-30T19:12:37Z</updated>

		<summary type="html">&lt;p&gt;PTTG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 80%; background: #eee; border: 1px solid #aaa; border-left: 7px solid blue; padding: 0 0.5em; margin: 0 auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;This wiki is being prepared for the &amp;lt;strong&amp;gt;new release&amp;lt;/strong&amp;gt;. Please ensure that all information added is accurate for the new version.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;The [http://archive.dwarffortresswiki.net/index.php/Main_Page archive of the old wiki] is still available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;text-align: center; margin-top: 1em&amp;quot;&amp;gt;The Dwarf Fortress Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;text-align: center; margin-top: 1em&amp;quot;&amp;gt;The New DF Version has been released!&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;max-width: 48em; margin: 0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the Dwarf Fortress Wiki! This is a collection of user-submitted guides, information and advice for the Roguelike game [http://www.bay12games.com/dwarves/ &amp;quot;Dwarf Fortress&amp;quot;]. Dwarf Fortress is a Windows game (though it can be played on other systems using Wine), developed by [http://www.bay12games.com/ Bay 12 Games] featuring two modes of play, a distinct, randomly-generated world (complete with terrain, wildlife and legends), gruesome combat mechanics and vicious hordes of [[elephants]].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 48em; margin: 0 auto; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin-right: 1em&amp;quot;&amp;gt;{{Quote Box|Tobul Dumatfath, Fisherdwarf cancels Fish: Interrupted by [[carp]].}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 1em&amp;quot;&amp;gt;{{Quote Box|Fun fact: Ditching the starting anvil for a shit ton of logs makes for a strong early defense by way of a palisade...}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{news}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #fdc; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #d66; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; padding: 0.2em 0.5em&amp;quot; | '''New to Dwarf Fortress?'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[:Dwarf Fortress:About|About Dwarf Fortress]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Quickstart guide]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Starting builds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[:Category:Guides|Tutorials and guides]]&lt;br /&gt;
| style=&amp;quot;witdh: 33%&amp;quot; | [[Surviving winter]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Important advice]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Frequently Asked Questions]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Pregenerated worlds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Playing Dwarf Fortress'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Dwarf Fortress Mode|Fortress Mode]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Adventure Mode]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Reclaim Fortress Mode|Reclaim Fortress]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Legends]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Design strategies]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Cavern map]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Bloodline games]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Stories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Gameplay elements'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Agriculture]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Combat]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Rooms]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Building]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Workshops]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skills]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Stockpiles]]&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Nobles]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Military]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Wiki articles by category'''&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Dwarves|Dwarves]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:World|World]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Modding|Modding]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Items|Items]]&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Interface|Interface]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Special:Categories|All Categories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Metagame editing and advice'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical tricks]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Utilities]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Known bugs and issues]]&lt;br /&gt;
|- &lt;br /&gt;
| [[System requirements]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheating]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ddd; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #999; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb; padding: 0.2em 0.5em; text-align: center&amp;quot; | '''Links'''&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Forums:&lt;br /&gt;
| [http://www.bay12games.com/cgi-local/ultimatebb.cgi?&amp;amp;category=3 Official Forums],  [http://forums.somethingawful.com/showthread.php?s=&amp;amp;threadid=2377482 Something Awful Thread], [http://forums.penny-arcade.com/showthread.php?t=38984 Penny-Arcade Thread]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | IRC Channels:&lt;br /&gt;
| [irc://irc.worldirc.org/bay12games #bay12games] on worldirc.org, [irc://irc.synirc.net/df #df] on synirc.net&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Other Wikis:&lt;br /&gt;
| [http://dwarffortress.free.fr/modules/news/ The French Wiki ], [http://band-chukei.ddo.jp/df/ The Japanese Wiki ]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Useful Links:&lt;br /&gt;
| [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Modding&amp;diff=6066</id>
		<title>Category:Modding</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Modding&amp;diff=6066"/>
		<updated>2007-10-30T17:23:30Z</updated>

		<summary type="html">&lt;p&gt;PTTG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  Modding refers to modifying the files dwarf fortress (or, indeed, any other game) to change some element of game play, usually by a &amp;lt;br /&amp;gt;third-party developer or the end user. In Dwarf Fortress, this usually refers to changes to the so-called 'raws', the game files &amp;lt;br /&amp;gt;that describe a wide range of elements, from what [[plants]] an be milled, to what kinds of [[rock]] exist, to how empires are formed.&lt;br /&gt;
&amp;lt;br /&amp;gt;  Most editing involves adding or removing '[[Tokens]]' from the raw files. The Tokens are the actual parameters for each item.&lt;br /&gt;
&amp;lt;!-- Ok, that's about all I know. let's see if we can start getting the Token list back together.  --&amp;gt;&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Modding&amp;diff=6065</id>
		<title>Category:Modding</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Modding&amp;diff=6065"/>
		<updated>2007-10-30T17:21:05Z</updated>

		<summary type="html">&lt;p&gt;PTTG: New page:   Modding refers to modifying the files dwarf fortress (or, indeed, any other game) to change some element of game play, usually by a third-party developer or the end user. In Dwarf Fortre...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  Modding refers to modifying the files dwarf fortress (or, indeed, any other game) to change some element of game play, usually by a third-party developer or the end user. In Dwarf Fortress, this usually refers to changes to the so-called 'raws', the game files that describe a wide range of elements, from what [[plants]] an be milled, to what kinds of [[rock]] exist, to how empires are formed.&lt;br /&gt;
  Most editing involves adding or removing '[[Tokens]]' from the raw files. The Tokens are the actual parameters for each item.&lt;br /&gt;
&amp;lt;!-- Ok, that's about all I know. let's see if we can start getting the Token list back together.  --&amp;gt;&lt;/div&gt;</summary>
		<author><name>PTTG</name></author>
	</entry>
</feed>