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	<updated>2026-05-11T05:28:34Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Alcohol&amp;diff=178024</id>
		<title>v0.34:Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Alcohol&amp;diff=178024"/>
		<updated>2012-10-04T16:38:07Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Masterwork|02:08, 08 November 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alcohol is the favored drink of [[dwarves]]; a dwarf will drink booze an average of four times per [[calendar|season]], and without it they will soon become [[thought|unhappy]]. Thoughts imply that dwarves like to have some variety in what they drink.  Many dwarves have a [[preferences|favorite drink]], selected at first randomly from all possible alcoholic beverages, but new types of booze may become preferred as they are discovered.&lt;br /&gt;
&lt;br /&gt;
Note that setting booze on [[fire]] will ''not'' cause it to explode (nor has it ever done so) - however, exposing it to high [[temperature]]s '''will''' cause it to boil away (and the wooden [[barrel]]s themselves can also be set on fire).&lt;br /&gt;
&lt;br /&gt;
==Acquiring Alcohol for your Dwarves==&lt;br /&gt;
[[Image:Thirsty_Dwarves.gif‎|thumb|left|Booze stockpile]]&lt;br /&gt;
There are three methods of acquiring alcohol, one of which is only available before embark.&lt;br /&gt;
*At [[embark]], alcohol may be purchased with embark points.&lt;br /&gt;
*[[Trading|Traders]] that visit the fortress will often have alcohol of some sort to sell.&lt;br /&gt;
*The third and most reliable method requires a [[brewer]], a [[still]], a [[barrel]] or [[large pot]], and a brewable item, such as certain plants or honey.&lt;br /&gt;
**Brewable plants are most commonly grown in a [[farm plot]]. Most [[crops]] can be brewed into valuable alcohol.  &lt;br /&gt;
**In a pinch you can also [[Plant gathering|gather plants]] and brew them at a [[still]] in the same way you would with [[crops]]; they can also be purchased from [[trading|traders]].&lt;br /&gt;
**[[Honey]], which is acquired through [[beekeeping industry|beekeeping]], can be brewed into mead, the only form of alcohol that is not plant-based.&lt;br /&gt;
&lt;br /&gt;
==Variety==&lt;br /&gt;
:''He has been tired of drinking the same old booze lately.''&lt;br /&gt;
&lt;br /&gt;
Variety in booze keeps away unhappy thoughts.&lt;br /&gt;
&lt;br /&gt;
If a dwarf drinks the same old booze over and over, he will eventually get a bad thought from 'drinking the same old booze lately.', unless that dwarf has a preference for that type of booze.  A dwarf who likes a type of booze will never get tired of drinking it.&lt;br /&gt;
&lt;br /&gt;
Lack of variety causes bad thoughts, but will never cause a dwarf to stop drinking.  Even after years of drinking a booze they don't like, a dwarf will never prefer water or dying of thirst to drinking the same old booze.  You can therefore keep a fortress alive on only one type of booze so long as you have enough good thoughts to offset the bad thought from lack of booze variety.&lt;br /&gt;
&lt;br /&gt;
==Consequences of a Sober Fortress==&lt;br /&gt;
&lt;br /&gt;
Any creature with the [ALCOHOL_DEPENDENT] [[creature token|token]], dwarves included, will suffer performance penalties as a result of being deprived of alcohol. This manifests as a loss of [[speed]] in almost every activity, including basic movement. For this reason, a steady supply of alcohol is highly recommended for any attempts at a productive fort (unless you're a cruel overlord and/or want to have [[Fun]]).&lt;br /&gt;
&lt;br /&gt;
Dwarves will also wait longer before drinking from a non-alcoholic water source, resulting in negative [[thought]]s from thirst.&lt;br /&gt;
&lt;br /&gt;
Alcohol withdrawal appears in the dwarf's thoughts and preferences as &amp;quot;starting to work slowly due to its scarcity&amp;quot; after 3 months, &amp;quot;really wants a drink&amp;quot; after 6 months, &amp;quot;has gone without a drink for far, far too long&amp;quot; after 9 months, and finally &amp;quot;can't even remember the last time he/she had some&amp;quot; after an entire year.&lt;br /&gt;
&lt;br /&gt;
== Types of Alcohol ==&lt;br /&gt;
&lt;br /&gt;
===Plant-based===&lt;br /&gt;
&lt;br /&gt;
==== Grown inside ====&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; width=&amp;quot;50%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; width=&amp;quot;40%&amp;quot;|Ingredient&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; width=&amp;quot;50%&amp;quot;|Beverage Produced&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;|Beverage Value&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Plump helmet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pig tail]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Ale&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cave wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sweet pod]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Rum&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Grown Outside ====&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; width=&amp;quot;50%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; width=&amp;quot;40%&amp;quot;|Ingredient&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; width=&amp;quot;50%&amp;quot;|Beverage Produced&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; width=&amp;quot;10%&amp;quot;|Beverage Value&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Muck root]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Swamp Whiskey&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Bloated tuber]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tuber Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Prickle berry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Prickle Berry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Wild strawberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Strawberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Longland grass]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Longland Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rat weed]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sewer Brew&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Fisher berry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Fisher Berry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rope reed]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|River Spirits&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sliver barb]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Gutter Cruor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sun berry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sunshine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Whip vine]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Whip Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animal-based===&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; width=&amp;quot;50%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; width=&amp;quot;40%&amp;quot;|Ingredient&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; width=&amp;quot;50%&amp;quot;|Beverage Produced&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; width=&amp;quot;10%&amp;quot;|Beverage Value&lt;br /&gt;
{{Category|Drinks}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Honey]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mead&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|}&lt;br /&gt;
{{Industry}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File_talk:Doors!.png&amp;diff=135932</id>
		<title>File talk:Doors!.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File_talk:Doors!.png&amp;diff=135932"/>
		<updated>2011-02-11T18:25:07Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Privacy Shmivacy==&lt;br /&gt;
 &amp;quot;Hey Urist. Don't mind me, just passing through.&amp;quot;&lt;br /&gt;
 &amp;quot;Magma burn it, Alåth, why don't you ever go through Umid's room?&amp;quot;&lt;br /&gt;
 &amp;quot;His room is not on the way to the alcohol stockpile, and you know it, Urist.&amp;quot;&lt;br /&gt;
 &amp;quot;Yeah, well. Still.&amp;quot;&lt;br /&gt;
 &amp;quot;No, the still is up by the forges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lol. Epic.--[[User:Niggy|Niggy]] 09:31, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
What version is this? --[[User:Joejr50|Joejr50]] 01:24, 10 February 2011 (UTC)&lt;br /&gt;
:That was 40d, Joe. Sadly I lost that 30 year old fortress when my computer crashed. --[[User:Overspeculated|Overspeculated]] 18:25, 11 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Overspeculated&amp;diff=134172</id>
		<title>User:Overspeculated</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Overspeculated&amp;diff=134172"/>
		<updated>2010-12-29T09:53:13Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pictures I uploaded&lt;br /&gt;
&lt;br /&gt;
Due to a hard drive failure I lost the fortress from whence these pictures came.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Outdoor_Scuplture_Garden-Vomitorium.png|Outdoor Sculpture garden/vomitorium&lt;br /&gt;
Image:Colossus_in_Arena.png|A Bronze Colossus in an arena&lt;br /&gt;
Image:Champions.png|A Champion after a battle&lt;br /&gt;
Image:Goblin slaying Mayor.png|This is how we handle diplomatic relations with the goblins.&lt;br /&gt;
Image:Heads.png|A hydra gets decapitated. Three times.&lt;br /&gt;
Image:Vomit_Trail.png|I found a dwarf trail! I can tell by all the vomit and [[useless crap]] on the floor.&lt;br /&gt;
Image:Artifact_Storage.png|This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
Image:Thirsty_Dwarves.gif|A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
Image:Doors!.png|Dooors! We need doors! More! More! MORE! Sorry... occasionally I lose myself in moments of insanity.&lt;br /&gt;
Image:Crazy_crocodile.png|Unprepared dwarves, digging deep in the search of mud in order make booze stumble upon a Cave Crocodile.&lt;br /&gt;
Image:MagmaTomb.png|The king went berserk and started attacking the elven traders when he found out this tomb was for the duchess and not for him.&lt;br /&gt;
Image:Herbs.png|The champion in the above picture. He was a psychopathic madman who killed most of his friends in training and ended up being legendary in all military skills.&lt;br /&gt;
Image:Crundles.png|Crundles, the wolves of the underground.&lt;br /&gt;
Image:Catacombs.png|A level of my Catacombs system, all 54 coffins are filled and describe the deaths of the decade 1058-1068.&lt;br /&gt;
Image:Dwarven_Housing.png|Many housing blocks in my fortress from 40d (the floor with the most bedrooms).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Overspeculated&amp;diff=134171</id>
		<title>User:Overspeculated</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Overspeculated&amp;diff=134171"/>
		<updated>2010-12-29T09:53:01Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pictures I uploaded&lt;br /&gt;
Due to a hard drive failure I lost the fortress from whence these pictures came.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Outdoor_Scuplture_Garden-Vomitorium.png|Outdoor Sculpture garden/vomitorium&lt;br /&gt;
Image:Colossus_in_Arena.png|A Bronze Colossus in an arena&lt;br /&gt;
Image:Champions.png|A Champion after a battle&lt;br /&gt;
Image:Goblin slaying Mayor.png|This is how we handle diplomatic relations with the goblins.&lt;br /&gt;
Image:Heads.png|A hydra gets decapitated. Three times.&lt;br /&gt;
Image:Vomit_Trail.png|I found a dwarf trail! I can tell by all the vomit and [[useless crap]] on the floor.&lt;br /&gt;
Image:Artifact_Storage.png|This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
Image:Thirsty_Dwarves.gif|A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
Image:Doors!.png|Dooors! We need doors! More! More! MORE! Sorry... occasionally I lose myself in moments of insanity.&lt;br /&gt;
Image:Crazy_crocodile.png|Unprepared dwarves, digging deep in the search of mud in order make booze stumble upon a Cave Crocodile.&lt;br /&gt;
Image:MagmaTomb.png|The king went berserk and started attacking the elven traders when he found out this tomb was for the duchess and not for him.&lt;br /&gt;
Image:Herbs.png|The champion in the above picture. He was a psychopathic madman who killed most of his friends in training and ended up being legendary in all military skills.&lt;br /&gt;
Image:Crundles.png|Crundles, the wolves of the underground.&lt;br /&gt;
Image:Catacombs.png|A level of my Catacombs system, all 54 coffins are filled and describe the deaths of the decade 1058-1068.&lt;br /&gt;
Image:Dwarven_Housing.png|Many housing blocks in my fortress from 40d (the floor with the most bedrooms).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Thirst&amp;diff=131376</id>
		<title>v0.31:Thirst</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Thirst&amp;diff=131376"/>
		<updated>2010-11-11T18:23:28Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: Rated article &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:23, 11 November 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Thirsty_Dwarves.gif‎|thumb|left|Dwarves quenching thirst.]]&lt;br /&gt;
Dwarves, given time, will eventually get thirsty, as indicated by a blue down arrow blinking over the thirsty dwarf.  A thirsty dwarf prefers to drink {{L|booze}}.  If none is available, they will go to the nearest {{L|water}} source and drink. This is usually a {{L|well}} inside your fortress, but they will drink from a {{L|river}} or {{L|brook}} if there are no wells nearby, and have been observed to drink from {{L|murky pool}}s if there are no other sources of water.  A dwarf can live on water indefinitely if there is no booze to be had, but will get {{L|thought|unhappy thoughts}} from doing so - dwarves are highly dependent on alcohol.&lt;br /&gt;
&lt;br /&gt;
A heavily wounded dwarf (whose icon flashes a red cross){{verify}}, on the other hand, will not drink booze, even if they are capable of getting themselves to it.  They instead require other dwarves to bring them water in {{L|bucket}}s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: if you're low on booze but not completely out yet, but find that dwarves are already getting thirsty, check that the remaining stocks are actually in barrels and not in carried flasks. You may find that your civilian dwarves are suffering because the supplies are all in the hands of the military.&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Thirst&amp;diff=131375</id>
		<title>v0.31:Thirst</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Thirst&amp;diff=131375"/>
		<updated>2010-11-11T18:23:07Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|18:23, 11 November 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Thirsty_Dwarves.gif‎|thumb|left|Dwarves quenching thirst.]]&lt;br /&gt;
Dwarves, given time, will eventually get thirsty, as indicated by a blue down arrow blinking over the thirsty dwarf.  A thirsty dwarf prefers to drink {{L|booze}}.  If none is available, they will go to the nearest {{L|water}} source and drink. This is usually a {{L|well}} inside your fortress, but they will drink from a {{L|river}} or {{L|brook}} if there are no wells nearby, and have been observed to drink from {{L|murky pool}}s if there are no other sources of water.  A dwarf can live on water indefinitely if there is no booze to be had, but will get {{L|thought|unhappy thoughts}} from doing so - dwarves are highly dependent on alcohol.&lt;br /&gt;
&lt;br /&gt;
A heavily wounded dwarf (whose icon flashes a red cross){{verify}}, on the other hand, will not drink booze, even if they are capable of getting themselves to it.  They instead require other dwarves to bring them water in {{L|bucket}}s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: if you're low on booze but not completely out yet, but find that dwarves are already getting thirsty, check that the remaining stocks are actually in barrels and not in carried flasks. You may find that your civilian dwarves are suffering because the supplies are all in the hands of the military.&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Civilization&amp;diff=127505</id>
		<title>v0.31 Talk:Civilization</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Civilization&amp;diff=127505"/>
		<updated>2010-09-13T14:55:08Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is also sometimes an Unnamed civilization, such as &amp;quot;Unnamed Amphibian man civilization&amp;quot; in DF2010. Don't yest have any info on it.&lt;br /&gt;
I have a screenshot but nowhere to upload it to. --[[User:Bungler|Bungler]] 03:05, 30 June 2010 (UTC)&lt;br /&gt;
:there is. and there should probably be a little sub-section to state this; it's quite spooky seeing &amp;quot;unnamed amphibian man civilisation&amp;quot; for the first time.. lol. what are the different kinds of them anyone has seen? perhaps a list (or atleast a couple of examples) of different 'unnamed civs' would be good?--[[User:DJ Devil|DJ Devil]] 12:19, 21 June 2010 (UTC)&lt;br /&gt;
:i shall start&lt;br /&gt;
* amphibian man&lt;br /&gt;
* serpent man&lt;br /&gt;
* cave swallow man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Animal civilizations are the only ones to spawn underground.&lt;br /&gt;
What happends if you add the cavern biome tag to a civ? Will it make towns underground? --[[User:Niggy|Niggy]] 18:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Cave fish man can also be added to the list. Poor buggers with wooden weapons. Usually destroyed by angry forgotten beasts by year 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==lack of surrounding civilisations==&lt;br /&gt;
how come i can never find a suitable location with anything other than dwarven civilisations surrounding me? even after multiple restarts? well.. that and the occasional 'unnamed amphibian man civilisation', which seems pretty useless. is there something really obvious i keep missing? i even check before i embark that human, elven and goblin civs are there, but none of them ever show up when i start the game, and hit the 'show [c]ivilisations' button - it only shows the dwarven one my outpost was created from :/  why is this? and how can i ensure i get a site with them all there?--[[User:DJ Devil|DJ Devil]] 15:11, 22 June 2010 (UTC)&lt;br /&gt;
:They don't show until they interact with you - humans and elves, by sending a caravan, while goblins send a kidnapper or an ambush squad. --[[User:DeMatt|DeMatt]] 16:01, 22 June 2010 (UTC)&lt;br /&gt;
i see.. and does that always happen? or do sometimes they not bother? 'cause my last fort became awfully stale with no humans, elves or goblins around.. :(  granted, i didnt pay much attention to who was listed when i started (hence i'm checking religiously now), but i wasnt in an extreme place where none of them could possibly be.--[[User:DJ Devil|DJ Devil]] 16:24, 22 June 2010 (UTC)&lt;br /&gt;
:It's quite possible you were on an island and didn't notice. Dwarves will show up anywhere you embark - everybody else requires a land connection.  I've noticed that, on Medium maps at least, the humans tend to destroy or outbreed any goblin or elven civilizations.  Took a bit of effort to find a map that had all three (with actual goblins and elves in the civs), and on it there's one island with nobody, and one island with just humans and dwarves.  Big islands, too, we're talking a total of two-thirds of the land area between them.  The remainder has humans/goblins/elves, but no dwarves present.&amp;lt;br /&amp;gt;&lt;br /&gt;
:As far as I know, if they're present on the Neighbors screen during embark, then they'll try to interact with you, as per their relationship with your parent civ.  So yeah, expect an elven caravan in late spring of the second year, a human caravan in late summer, and goblin thieves to start showing up at around that time too. --[[User:DeMatt|DeMatt]] 06:23, 27 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==kobold civilizations==&lt;br /&gt;
Do kobolds still live in caves? I haven't found any in any of the many caves I visited as an adventurer. --[[User:Overspeculated|Overspeculated]] 14:55, 13 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/caption&amp;diff=127238</id>
		<title>Template:Sg/caption</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/caption&amp;diff=127238"/>
		<updated>2010-09-07T17:37:42Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{choose|c={{{1|default}}}|default=No caption? Add one!&lt;br /&gt;
|1=Preparing a ballista.&lt;br /&gt;
|2=A well-placed door holds back disaster...&lt;br /&gt;
|3=Belal's 16x16 tileset&lt;br /&gt;
|4=Use utilities like 3Dwarf to render your fortresses&lt;br /&gt;
|5=Communal living: who needs walls?&lt;br /&gt;
|6=This is how we handle diplomatic relations with goblins.&lt;br /&gt;
|7=The dwarves hang around in the ale storage area to get some alone time with their alchohol.&lt;br /&gt;
|8=A baby crawling through the aftermath of a human siege at Ringfissures&lt;br /&gt;
|9=The dwarves have found a way to paint their walls. It's a shame they ran out of paint when they were half-way done.&lt;br /&gt;
|10=With friends like these...&lt;br /&gt;
|11=Some fish are better left alone.&lt;br /&gt;
|12=No matter what your orders may be, your dwarves know the real matters of importance.&lt;br /&gt;
|13=Maybe Little Miss Muffet was a dwarf?&lt;br /&gt;
|14=All the comforts of home.&lt;br /&gt;
|15=Remember, only you can prevent forest fires!&lt;br /&gt;
|16=GODS DANGIT MELBUL AND YOUR WATERFALLS! &lt;br /&gt;
|17=Ah... the great outdoors.&lt;br /&gt;
|18=You heard the man, Gimli. Your cot's in the barracks.&lt;br /&gt;
|19=A colossus makes short work of captured goblins in an arena.&lt;br /&gt;
|20=Is that a euphemism?&lt;br /&gt;
|21=Pain and hardship start at a young age in dwarven culture.&lt;br /&gt;
|22=The vanity of dwarven engravers is not to be underestimated.&lt;br /&gt;
|23=Goblins have a very fickle relationship with their body parts. A skilled Axedwarf can quickly have them calling for a divorce.&lt;br /&gt;
|24=The King is dead. Long live the King!&lt;br /&gt;
|25=A mechanical binary addition engine.&lt;br /&gt;
|26=I can make it on my own!&lt;br /&gt;
|27=Hydras probably have severe psychological issues regarding decapitation.&lt;br /&gt;
|28=Dwarves are alot like ants. Except that instead of using pheromones to mark their trails they use vomit and useless crap.&lt;br /&gt;
|29=This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
|30=A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
|31=Ianuamania; madness relating to the obsessive placement of doors.&lt;br /&gt;
|32=Sittin' on the dock of the bay...&lt;br /&gt;
|33=Who needs pikes to put heads on when you have statues?&lt;br /&gt;
|34=What every child one day wishes to be!&lt;br /&gt;
|35=Fifteen seconds after the player founds a &amp;quot;Cold&amp;quot; fortress, the World Gen algorithm discovers climate change.&lt;br /&gt;
|36=Oh, the names humans give themselves...&lt;br /&gt;
|40=It was the most crucial point of that battle. Really. Every educated dwarf should know that. &lt;br /&gt;
|42=Tragic snowball fight is... oh wait, it was an elf&lt;br /&gt;
|43=Most dwarven soldiers are kept awake by the things they had done in battle, others make sure their deeds rob the goblins of sleep.&lt;br /&gt;
|44=Dwarves live so that they may die a gruesome and pointless death. But once their bodies are interred in their magma-tomb it was all worth it.&lt;br /&gt;
|45=The dwarven way of waste recycling, dump it somewhere and hope it goes away or you die before it becomes a problem.&lt;br /&gt;
|46=Crundles, the wolves of the underground.&lt;br /&gt;
|47=Accommodating dwarves in the afterlife is central to what managing a fortress is about.&lt;br /&gt;
|48=A true dwarf does not care for pretty designs or &amp;quot;privacy&amp;quot;. For a dwarf, a bedroom is a hole where he dumps his body for rest and his Useless crap for storage, to never touch again.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=127236</id>
		<title>Template:Sg/cat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=127236"/>
		<updated>2010-09-07T17:37:00Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;48&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Overspeculated&amp;diff=127235</id>
		<title>User:Overspeculated</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Overspeculated&amp;diff=127235"/>
		<updated>2010-09-07T17:35:37Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pictures I uploaded&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Outdoor_Scuplture_Garden-Vomitorium.png|Outdoor Sculpture garden/vomitorium&lt;br /&gt;
Image:Colossus_in_Arena.png|A Bronze Colossus in an arena&lt;br /&gt;
Image:Champions.png|A Champion after a battle&lt;br /&gt;
Image:Goblin slaying Mayor.png|This is how we handle diplomatic relations with the goblins.&lt;br /&gt;
Image:Heads.png|A hydra gets decapitated. Three times.&lt;br /&gt;
Image:Vomit_Trail.png|I found a dwarf trail! I can tell by all the vomit and [[useless crap]] on the floor.&lt;br /&gt;
Image:Artifact_Storage.png|This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
Image:Thirsty_Dwarves.gif|A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
Image:Doors!.png|Dooors! We need doors! More! More! MORE! Sorry... occasionally I lose myself in moments of insanity.&lt;br /&gt;
Image:Crazy_crocodile.png|Unprepared dwarves, digging deep in the search of mud in order make booze stumble upon a Cave Crocodile.&lt;br /&gt;
Image:MagmaTomb.png|The king went berserk and started attacking the elven traders when he found out this tomb was for the duchess and not for him.&lt;br /&gt;
Image:Herbs.png|The champion in the above picture. He was a psychopathic madman who killed most of his friends in training and ended up being legendary in all military skills.&lt;br /&gt;
Image:Crundles.png|Crundles, the wolves of the underground.&lt;br /&gt;
Image:Catacombs.png|A level of my Catacombs system, all 54 coffins are filled and describe the deaths of the decade 1058-1068.&lt;br /&gt;
Image:Dwarven_Housing.png|Many housing blocks in my fortress from 40d (the floor with the most bedrooms).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bedroom&amp;diff=127234</id>
		<title>v0.31:Bedroom</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bedroom&amp;diff=127234"/>
		<updated>2010-09-07T17:33:23Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Exceptional|06:22, 15 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
A '''bedroom''' is a {{l|room}} defined from a {{l|bed}}. Bedrooms are claimed or assigned to individual {{l|dwarves}} (or families of dwarves). Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will {{l|sleep}},store any belongings that are not carried, and hang out in if there is no {{l|activity zone|meeting area}}. Alternatively, a bedroom may be designated as a {{l|barracks}} or {{l|dormitory}}.&lt;br /&gt;
&lt;br /&gt;
==Setup and ownership==&lt;br /&gt;
To create a bedroom, you must first craft a {{l|bed}} in a {{l|carpenter's workshop}}, then {{k|b}}uild it. Dwarves will not sleep in beds which have been produced in a workshop until they are placed via the build menu.  Dwarves will sleep in beds that are built, but will not claim them until they are properly designated as a bedroom. To turn a bed into a bedroom, you must {{k|q}}uery the bed, make a bed{{k|r}}oom out of it, and set it to the desired size. &lt;br /&gt;
&lt;br /&gt;
A dwarf will claim an unowned bedroom upon sleeping in it. The player can also manually assign bedrooms or change the ownership from one dwarf to another. Married couples have joint ownership of a single bedroom and sleep in the same bed; {{l|children|babies}} will also share a bedroom with their mother until they grow into children. A single dwarf may be assigned multiple bedrooms.&lt;br /&gt;
&lt;br /&gt;
===Other furniture===&lt;br /&gt;
Turning a bed into a bedroom makes all other pieces of {{l|furniture}} in the room (such as {{l|cabinet}}s and {{l|container|coffer}}s) usable by the dwarf that owns the bedroom.  Owning furniture (especially high-quality furniture) gives dwarves happy {{l|thought}}s, and cabinets and coffers give them a place to store their possessions.&lt;br /&gt;
&lt;br /&gt;
To remove a bedroom, {{k|q}}uery the bed that the room comes from and {{k|f}}ree it. The bedroom will be removed, and the bed will become a normal, constructed bed.&lt;br /&gt;
&lt;br /&gt;
===Who will sleep where===&lt;br /&gt;
Currently, there is a bug in 2010 causing assigned beds to be used by non-owners, even when there is a perfectly good unassigned or community bed available.&lt;br /&gt;
&amp;lt;!--Prior to the start of the {{l|dwarven economy}}, civilian dwarves will sleep in any constructed bed that doesn't belong to a different dwarf. Their preference for where to sleep appears to be: own room, unclaimed bedroom, a {{l|dormitory}}, a constructed bed not yet designated into a bedroom, and finally the cold hard floor (preferably in a dormitory). After the start of the economy, they will only sleep in owned rooms or in a dormitory.&lt;br /&gt;
&lt;br /&gt;
{{l|Military}} dwarves will sleep in the {{l|barracks}}, unless told to sleep in their own bedrooms via their squad's settings.&lt;br /&gt;
&lt;br /&gt;
Dwarves with the {{l|hunting}} labor enabled will sleep anywhere.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Design tips==&lt;br /&gt;
[[Image:Dwarven_Housing.png|thumb|right|A true dwarf does not care for pretty designs or &amp;quot;privacy&amp;quot;. For a dwarf, a bedroom is a hole where he dumps his body for rest and his {{l|Useless crap}} for storage, to never touch again.]]&lt;br /&gt;
{{main|Bedroom design}}&lt;br /&gt;
The living quarters of a fortress can take up a very large area, and since there will be constant {{l|traffic}} of dwarves going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms branching off from it is a simple method, but dwarves living at the end of the hall will have to travel a long time, and there will be a lot of dwarves bumping into each other at the entrance of the hall. Making multilevel living complexes can dramatically reduce the amount of time it takes for dwarves to travel to their bedrooms.&lt;br /&gt;
&lt;br /&gt;
There is no need to build massive palaces for the average dwarf. They will get happy {{l|thoughts}} just from having a bedroom to claim as their own, though bigger and shinier ones will make them happier. Three tiles gives enough room for a {{l|bed}}, a {{l|cabinet}}, and a {{l|chest}}, everything a dwarf needs. These pieces of furniture do ''not'' block movement.&lt;br /&gt;
&lt;br /&gt;
Living areas should be placed away from {{l|workshops}} and other work areas, or else inhabitants will get {{l|thoughts|unhappy thoughts}} due to {{l|noise}}.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Category|Rooms|Bedroom}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Useless_crap&amp;diff=127233</id>
		<title>v0.31:Useless crap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Useless_crap&amp;diff=127233"/>
		<updated>2010-09-07T17:32:21Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: Added as a redirect in the DF2010 namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Finished goods]]&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dwarven_Housing.png&amp;diff=127231</id>
		<title>File:Dwarven Housing.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dwarven_Housing.png&amp;diff=127231"/>
		<updated>2010-09-07T17:26:43Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: Privacy, individuality, good location, all these mean nothing to a dwarf. For a dwarf a room is a hole where you sleep, occasionally eat and where you dump your most treasured possessions (read: {{l|Useless crap}}.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Privacy, individuality, good location, all these mean nothing to a dwarf. For a dwarf a room is a hole where you sleep, occasionally eat and where you dump your most treasured possessions (read: {{l|Useless crap}}.)&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bituminous_coal&amp;diff=127230</id>
		<title>v0.31:Bituminous coal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bituminous_coal&amp;diff=127230"/>
		<updated>2010-09-07T17:11:21Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|16:31, 7 September 2010 (UTC)}}{{stonelookup/0|uses=&lt;br /&gt;
* Create 3 {{l|coke}} at {{l|smelter}}}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Bituminous coal''' is found in {{l|vein}}s in {{l|sedimentary layer}}s and is one of the two mineral sources of {{l|fuel}}.  When processed at a {{l|smelter}} or {{l|magma smelter}}, one unit of bituminous coal produces 3 units of {{l|coke}}. If done at a regular {{l|smelter}}, this processing requires one pre-existing unit of fuel (either charcoal or coke), leaving a ''net'' production of 2 fuel.&lt;br /&gt;
&lt;br /&gt;
Bituminous coal is flammable, and obviously is ''not'' a {{l|fire-safe}} material.&lt;br /&gt;
&lt;br /&gt;
Bituminous coal is '''not''' the same as {{l|fuel|&amp;quot;refined coal&amp;quot; or &amp;quot;coal&amp;quot;}}, though it is directly related.&lt;br /&gt;
&lt;br /&gt;
;See also:&lt;br /&gt;
:* {{l|lignite}}&lt;br /&gt;
:* {{l|fuel}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/caption&amp;diff=127203</id>
		<title>Template:Sg/caption</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/caption&amp;diff=127203"/>
		<updated>2010-09-07T07:33:59Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{choose|c={{{1|default}}}|default=No caption? Add one!&lt;br /&gt;
|1=Preparing a ballista.&lt;br /&gt;
|2=A well-placed door holds back disaster...&lt;br /&gt;
|3=Belal's 16x16 tileset&lt;br /&gt;
|4=Use utilities like 3Dwarf to render your fortresses&lt;br /&gt;
|5=Communal living: who needs walls?&lt;br /&gt;
|6=This is how we handle diplomatic relations with goblins.&lt;br /&gt;
|7=The dwarves hang around in the ale storage area to get some alone time with their alchohol.&lt;br /&gt;
|8=A baby crawling through the aftermath of a human siege at Ringfissures&lt;br /&gt;
|9=The dwarves have found a way to paint their walls. It's a shame they ran out of paint when they were half-way done.&lt;br /&gt;
|10=With friends like these...&lt;br /&gt;
|11=Some fish are better left alone.&lt;br /&gt;
|12=No matter what your orders may be, your dwarves know the real matters of importance.&lt;br /&gt;
|13=Maybe Little Miss Muffet was a dwarf?&lt;br /&gt;
|14=All the comforts of home.&lt;br /&gt;
|15=Remember, only you can prevent forest fires!&lt;br /&gt;
|16=GODS DANGIT MELBUL AND YOUR WATERFALLS! &lt;br /&gt;
|17=Ah... the great outdoors.&lt;br /&gt;
|18=You heard the man, Gimli. Your cot's in the barracks.&lt;br /&gt;
|19=A colossus makes short work of captured goblins in an arena.&lt;br /&gt;
|20=Is that a euphemism?&lt;br /&gt;
|21=Pain and hardship start at a young age in dwarven culture.&lt;br /&gt;
|22=The vanity of dwarven engravers is not to be underestimated.&lt;br /&gt;
|23=Goblins have a very fickle relationship with their body parts. A skilled Axedwarf can quickly have them calling for a divorce.&lt;br /&gt;
|24=The King is dead. Long live the King!&lt;br /&gt;
|25=A mechanical binary addition engine.&lt;br /&gt;
|26=I can make it on my own!&lt;br /&gt;
|27=Hydras probably have severe psychological issues regarding decapitation.&lt;br /&gt;
|28=Dwarves are alot like ants. Except that instead of using pheromones to mark their trails they use vomit and useless crap.&lt;br /&gt;
|29=This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
|30=A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
|31=Ianuamania; madness relating to the obsessive placement of doors.&lt;br /&gt;
|32=Sittin' on the dock of the bay...&lt;br /&gt;
|33=Who needs pikes to put heads on when you have statues?&lt;br /&gt;
|34=What every child one day wishes to be!&lt;br /&gt;
|35=Fifteen seconds after the player founds a &amp;quot;Cold&amp;quot; fortress, the World Gen algorithm discovers climate change.&lt;br /&gt;
|36=Oh, the names humans give themselves...&lt;br /&gt;
|40=It was the most crucial point of that battle. Really. Every educated dwarf should know that. &lt;br /&gt;
|42=Tragic snowball fight is... oh wait, it was an elf&lt;br /&gt;
|43=Most dwarven soldiers are kept awake by the things they had done in battle, others make sure their deeds rob the goblins of sleep.&lt;br /&gt;
|44=Dwarves live so that they may die a gruesome and pointless death. But once their bodies are interred in their magma-tomb it was all worth it.&lt;br /&gt;
|45=The dwarven way of waste recycling, dump it somewhere and hope it goes away or you die before it becomes a problem.&lt;br /&gt;
|46=Crundles, the wolves of the underground.&lt;br /&gt;
|47=Accommodating dwarves in the afterlife is central to what managing a fortress is about.}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=127202</id>
		<title>Template:Sg/cat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=127202"/>
		<updated>2010-09-07T07:30:10Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;47&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Coffin&amp;diff=127200</id>
		<title>v0.31:Coffin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Coffin&amp;diff=127200"/>
		<updated>2010-09-07T07:29:07Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|06:17, 5 July 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{furniture|name=Coffin&lt;br /&gt;
|tile=0&lt;br /&gt;
|wood=y&lt;br /&gt;
|stone=y&lt;br /&gt;
|metal=y&lt;br /&gt;
|glass=y&lt;br /&gt;
|rooms=&lt;br /&gt;
* {{L|Tomb}}&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Catacombs.png|thumb|left|Every respectable dwarven fortress has a developed (and occupied) catacombs system.]]&lt;br /&gt;
'''Coffins''', ''caskets'', ''sarcophagi'' or ''burial receptacles'' are {{L|container}}s for deceased dwarves and {{L|pet|pets}}, used to store their {{L|corpse}}s or other {{L|remains}}. Dwarves prefer to inter their dead and pets in coffins/tombs rather than leaving their corpses to rot. Using coffins avoids {{L|Thought|unhappy thoughts}}, prevents the spread of miasma, and the ownership of a particularly nice or valuable tomb may give the owner a happy thought{{verify}}. {{L|Noble}}s will often require a tomb, which is designated from the coffin, as part of their basic wish-list, or {{L|demand}} specific items in their tomb.&lt;br /&gt;
&lt;br /&gt;
While coffins may be made out of a variety of different materials, a particularly well-crafted coffin made from a valuable material (like {{L|metal}}, {{L|glass}}, or {{L|economic stone}}) can greatly increase the {{L|room|room quality}}. Once crafted, a coffin will be stored in a furniture {{L|stockpile}} until placed. Placing a coffin can be done from the {{L|Menu|building menu}} ({{K|b}} and then {{K|n}}). Once it is {{L|hauling|hauled}} to that location, it may then be designated as a {{L|tomb}} and activated (allowed) for citizen burial.&lt;br /&gt;
&lt;br /&gt;
In previous editions, {{L|bones}} would pop out of coffins, but this appears to have been resolved{{verify}}.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Overspeculated&amp;diff=127199</id>
		<title>User:Overspeculated</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Overspeculated&amp;diff=127199"/>
		<updated>2010-09-07T07:26:23Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pictures I uploaded&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Outdoor_Scuplture_Garden-Vomitorium.png|Outdoor Sculpture garden/vomitorium&lt;br /&gt;
Image:Colossus_in_Arena.png|A Bronze Colossus in an arena&lt;br /&gt;
Image:Champions.png|A Champion after a battle&lt;br /&gt;
Image:Goblin slaying Mayor.png|This is how we handle diplomatic relations with the goblins.&lt;br /&gt;
Image:Heads.png|A hydra gets decapitated. Three times.&lt;br /&gt;
Image:Vomit_Trail.png|I found a dwarf trail! I can tell by all the vomit and [[useless crap]] on the floor.&lt;br /&gt;
Image:Artifact_Storage.png|This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
Image:Thirsty_Dwarves.gif|A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
Image:Doors!.png|Dooors! We need doors! More! More! MORE! Sorry... occasionally I lose myself in moments of insanity.&lt;br /&gt;
Image:Crazy_crocodile.png|Unprepared dwarves, digging deep in the search of mud in order make booze stumble upon a Cave Crocodile.&lt;br /&gt;
Image:MagmaTomb.png|The king went berserk and started attacking the elven traders when he found out this tomb was for the duchess and not for him.&lt;br /&gt;
Image:Herbs.png|The champion in the above picture. He was a psychopathic madman who killed most of his friends in training and ended up being legendary in all military skills.&lt;br /&gt;
Image:Crundles.png|Crundles, the wolves of the underground.&lt;br /&gt;
Image:Catacombs.png|A level of my Catacombs system, all 54 coffins are filled and describe the deaths of the decade 1058-1068,&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Catacombs.png&amp;diff=127198</id>
		<title>File:Catacombs.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Catacombs.png&amp;diff=127198"/>
		<updated>2010-09-07T07:25:28Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: Dwarven death, it happens. Alot. Maybe not enough.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarven death, it happens. Alot. Maybe not enough.&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Fire&amp;diff=127197</id>
		<title>v0.31:Fire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Fire&amp;diff=127197"/>
		<updated>2010-09-07T07:03:48Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: Added a minor clarification that dragonfire is different from normal fire and can set things on fire.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Fine}}&lt;br /&gt;
&lt;br /&gt;
'''Fire''', like its real-life counterpart, is an immensely destructive force. In-game, entities on the map which are on fire flash red and yellow. In item lists, anything which is on fire will also be surrounded by exclamation marks, like !!THIS!!. Fire will burn anything it touches, with the exception of stones, metals, and water.&lt;br /&gt;
&lt;br /&gt;
A few ways in which fires can be started:&lt;br /&gt;
*{{L|Dragon}}s breathe dragonfire, which can set things on fire, at anything hostile they see, the fire spreads out in a conical shape, and burns anything it touches.&lt;br /&gt;
*A {{L|Fire imp}} can throw fireballs, which may set things alight.&lt;br /&gt;
*{{L|Magma}} can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed.&lt;br /&gt;
*Some Demons and Forgotten Beasts can breath fire/throw fireballs, too.&lt;br /&gt;
&lt;br /&gt;
Note that it is currently difficult to safely start (and then control) a fire. Fire is most easily started by either [[magma]] or a fire breathing attack. A area enclosed by [[water]], metal, stone or Z-level diffrence can be used to start a fire which can be used as a way to increasing [[fps]] by removing objects or it can be used as part of a complex trap trough this may lead to [[fun]] when something comes out burning which then sets the rest of the fort on fire.  Players of modded DF can have fire-breathing (fire spell casting) [[goblin]] castes.&lt;br /&gt;
&lt;br /&gt;
Fire does not spread up or down z-levels by itself. The only way for a fire to move from one z-level to another is if something mobile (such as a !!{{L|Dwarf}}!!) catches on fire and then moves up or down. Digging channels, therefore, is one way to stop the spread of fire in fortress mode. Walls with trapped passages block the fire too. Trees and shrubs will not catch fire, but you can set them on fire in Adventure Mode.&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Sasquatch&amp;diff=127196</id>
		<title>v0.31:Sasquatch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Sasquatch&amp;diff=127196"/>
		<updated>2010-09-07T07:02:05Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|07:21, 10 August 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Sasquatch&lt;br /&gt;
|symbol=S|color=6:0:0&lt;br /&gt;
|biome=&lt;br /&gt;
* {{L|Forest|Temperate forest}}&lt;br /&gt;
* {{L|Taiga}}&lt;br /&gt;
|wiki=Bigfoot&lt;br /&gt;
|contrib=no&lt;br /&gt;
|valm=3&lt;br /&gt;
|bones=39&lt;br /&gt;
|meat=40&lt;br /&gt;
|fat=25&lt;br /&gt;
|skulls=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|eyes=2&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestines=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|nail=1&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A large and mysterious ape-like creature found in temperate forests.''&lt;br /&gt;
&lt;br /&gt;
'''Sasquatches''' are medium to large animals, weighing 7.5 times as much as the average adult dwarf upon maturity. They are also able to equip {{L|weapons}} and {{L|armor}} and open unforbidden {{L|door}}s. If they aren't killed, they can live for centuries before dying of old age.&lt;br /&gt;
&lt;br /&gt;
Sasquatches are enabled with the ability to {{L|Building destroyer|destroy buildings}}, so watch for outside {{L|Trading|trading depot}}s not protected by {{L|wall}}s.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Raccoon&amp;diff=127120</id>
		<title>v0.31 Talk:Raccoon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Raccoon&amp;diff=127120"/>
		<updated>2010-09-05T14:54:02Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just butchered a raccoon - 7 meat, 7 fat(!), 4 bones, 1 prepared intestine, and a skull. Not quite sure what to make of that.--[[User:Albedo|Albedo]] 20:06, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A raccoon killed one of my dogs! Does that count as dangerous?--[[Special:Contributions/88.149.234.174|88.149.234.174]] 10:33, 5 September 2010 (UTC)&lt;br /&gt;
:A raccoon getting lucky and killing a dog doesn't make it dangerous. If dogs were wild animals they would also not be dangerous. --[[User:Overspeculated|Overspeculated]] 14:54, 5 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave&amp;diff=126961</id>
		<title>v0.31 Talk:Cave</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave&amp;diff=126961"/>
		<updated>2010-09-02T18:03:57Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Do caves... ==&lt;br /&gt;
Always lead into underground caverns?&lt;br /&gt;
: I don't think they do, but caverns are so common now that they will probably nearly always lead in. --[[User:Waladil|Waladil]] 02:53, 8 June 2010 (UTC)&lt;br /&gt;
::They don't always lead to underground caverns, I just saw a cave that went nowhere, the last floor of it had no down ramp. --[[User:Overspeculated|Overspeculated]] 18:03, 2 September 2010 (UTC)&lt;br /&gt;
== Multiple entities in one cave? ==&lt;br /&gt;
I've been adventuring today and encountered two different caves with multiple entities, though only the second has me puzzled; the first was a kobold cave under attack by a bronze colossus from another site (one I had encountered many times before, footless, handless, noseless, earless, it still wiped out all the kobolds.)&lt;br /&gt;
&lt;br /&gt;
The second seems to be a standard cave. There was a hydra patrolling out front and a giant on top of the little hill the cave forms in. Do hydras and giants raid each other, or do we have two named (semi-)megabeasts settling in one site? &lt;br /&gt;
v.0.31.8&lt;br /&gt;
[[User:Anacrucis|Anacrucis]] 19:38, 27 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Cave&amp;diff=126960</id>
		<title>v0.31:Cave</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Cave&amp;diff=126960"/>
		<updated>2010-09-02T18:03:02Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: I just discovered a cave that did not lead to a passage downwards. On the last level of the cave there is no way further down, nor are there any other ways down.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Fine|13:29, 10 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
A '''cave''' is a natural formation that occurs in any area, consisting of a small (one-tile wide) hole in the wall of a large rock mound on the surface leading to narrow winding passageways that span several Z-levels. The rock mounds are typically rough and it can be difficult for an adventurer to see or locate the cave entrance. '''Caves''' often, but not always, have deep passages that lead down into {{l|caverns}}.&lt;br /&gt;
&lt;br /&gt;
Caves are sometimes home to named creatures and semimegabeasts such as {{L|ettin}}s. If a cave is inhabited by creatures fond of stealing items from nearby sites, the stolen goods will be littered all over the area both inside and outside of the cave. If you're an adventurer looking to make some easy money, try visiting caves and filling your backpack with (twice) stolen crafts. Return to town and sell your loot. &lt;br /&gt;
&lt;br /&gt;
In adventure mode, caves can be found by taking quests or scouting for them in {{L|adventure mode}}. This will place them on your map. In Dwarf Fortress Mode, you can can choose whether or not to make caves visible on the {{L|embark}} screen when you {{L|World generation|design}} the world you will play in. The default option for '''Make Caves Visible''' is set to No.&lt;br /&gt;
&lt;br /&gt;
Caves have the odd feature that the stone they are made of doesn't match the material left after it is dug out.  For example a rock wall will leave behind a clay floor.&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Rutherer&amp;diff=126959</id>
		<title>v0.31:Rutherer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Rutherer&amp;diff=126959"/>
		<updated>2010-09-02T17:59:12Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: Added sentence about meeting them in adventure mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|06:52, 9 July 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Rutherer&lt;br /&gt;
|symbol=R|color=7:0:0&lt;br /&gt;
|biome=&lt;br /&gt;
* {{L|cavern|Subterranean seas}}&amp;lt;br /&amp;gt;(Depth 2 - 3)&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=yes&lt;br /&gt;
|valm=3&lt;br /&gt;
|bones=37&lt;br /&gt;
|fat=13&lt;br /&gt;
|skulls=1&lt;br /&gt;
|ivory=1&lt;br /&gt;
|meat=90&lt;br /&gt;
|eyes=2&lt;br /&gt;
|lung=6&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestines=10&lt;br /&gt;
|liver=3&lt;br /&gt;
|tripe=3&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=3&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A huge monster with an enormous tail, covered with thick fur.  They run on four legs and can be found deep under the earth.''&lt;br /&gt;
&lt;br /&gt;
'''Rutherers''' are very big and the value of their body parts is multiplied by three, making them a great target for your {{L|butcher}}s. Their size, however, coupled with the fact that they can appear in groups of two to three makes them a real danger to even experienced adventurers, bringing you to the ground with charges and then severely wounding you in one lasting way or another not being a very uncommon sight.&lt;br /&gt;
&lt;br /&gt;
They are tameable, but it requires a {{L|Dungeon Master}} noble. Rutherers can also accompany {{L|Goblin|goblins}} on {{L|siege}}s as mounts.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Martial_trance&amp;diff=126769</id>
		<title>v0.31 Talk:Martial trance</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Martial_trance&amp;diff=126769"/>
		<updated>2010-09-01T16:03:02Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I added some content, more of a joke really, but better than nothing. --[[User:Overspeculated|Overspeculated]] 18:06, 8 August 2010 (UTC)&lt;br /&gt;
:And now the page is a proper article! Great work!--[[User:Overspeculated|Overspeculated]] 16:03, 1 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Martial_trance&amp;diff=126768</id>
		<title>v0.31:Martial trance</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Martial_trance&amp;diff=126768"/>
		<updated>2010-09-01T16:00:31Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: The page has had a cleanup, changing article rating to fine from tattered (is possibly worth exceptional, judging by some other articles that are ret&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|16:45, 30 August 2010 (UTC)}}{{av}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Champions.png|150px|thumb|right| The aftermath of a dwarf in martial trance. ]]&lt;br /&gt;
{{expand Topic}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A {{l|creature}} enters '''martial trance''' when it is fighting multiple enemies at once. The trance offers a boost to the creature's abilities - a creature in a martial trance has a significantly increased chance of blocking or parrying an attack, and is more likely to hit their opponent.&lt;br /&gt;
&lt;br /&gt;
{{l|Dwarves}} are the only creatures which enter martial trances without {{l|modding}}, the RAW tag which determines this also causes {{l|strange moods}}. A dwarven adventure may also enter a martial trance in {{l|Adventurer mode}}.&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Teacher&amp;diff=126767</id>
		<title>v0.31 Talk:Teacher</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Teacher&amp;diff=126767"/>
		<updated>2010-09-01T15:55:41Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Teacher and Student doesn't really give any exp when teaching/learning. ==&lt;br /&gt;
&lt;br /&gt;
I had to closely look at my teacher, AND student's exp and level. And though it is one dwarf, both have 0 exp, and he has taught someone in diagnosis. He taught one of my dwarves to proficient, way beyond his novice diagnosis, and he did not obtain any experience while doing so. And he seems to be the only one with student and teacher too, so i'm assuming it constantly allows someone to teach you, regardless of skill level, and everything. More than likely, Teacher, and Student is bugged altogether. However, it does help with you have someone novice in all skills and he teaches EVERYONE to expert in a short time or something. My guess, is that student and teacher isn't fully implanted yet. --[[User:Hugna|Hugna]] 20:39, 26 May 2010 (UTC)&lt;br /&gt;
:nothing to add, just would like to say that I laughed at &amp;quot;implanted&amp;quot;. --[[User:Overspeculated|Overspeculated]] 15:55, 1 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Legendary_artifact&amp;diff=126676</id>
		<title>v0.31 Talk:Legendary artifact</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Legendary_artifact&amp;diff=126676"/>
		<updated>2010-08-31T15:43:34Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: /* Pseudo-Artifact Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pseudo-Artifact Weapon bug==&lt;br /&gt;
One of my swordsdwarves keeps RE-naming his (forgotten-beast-slaying) weapon. He's done it about seven times now. Bug, I'm guessing? --[[User:Zombiejustice|Zombiejustice]] 21:53, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Someone has already reported this on the tracker. I'm changing the init settings for announcements and forging through. --[[User:Zombiejustice|Zombiejustice]] 01:24, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Actual Artifact Bug?==&lt;br /&gt;
I went into my abandoned fortress for an artifact platinum axe. Wouldn't you? It was still in the forge. When I take it out, there is one in my hand... and one in the workshop. I cannot get another one (still printing the text for picking it up, just no duplicate axe). When I came back to the site later, I was able to take out the axe again.&lt;br /&gt;
&lt;br /&gt;
The above behavior I noticed in the previous version as well with an artifact high boot. The below, I don't remember _noticing_ before, though since the other example was armor, hard to be sure.&lt;br /&gt;
&lt;br /&gt;
The REAL problem, though, is that whenever, however I try to take it offsite, it disappears. Just... gone. I was able to kick significant tail while on the site (I had broken into a cavern), but when I fast travel away... gone. When I come back, pick the axe back up, and WALK away... gone. One step, I'm armed with pure choppy death; the next, oh, my bronze shield is my primary weapon, and soon enough my &amp;quot;misc. object user&amp;quot; skill is on the rise. Not cool. Any thoughts? &lt;br /&gt;
&lt;br /&gt;
Of course, I am also putting this on the bugtracker. --[[User:Zombiejustice|Zombiejustice]] 03:00, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Naming Artifact Bug?==&lt;br /&gt;
My dwarf named his artifact after himself. Never happend to me before, but it looks funny.&lt;br /&gt;
&lt;br /&gt;
[[File:He created himself.PNG]]--[[User:Niggy|Niggy]] 11:01, 25 May 2010 (UTC)&lt;br /&gt;
:Happens occasionally. Over the several fortresses I've run, I've had several narcissistic dwarves name their artifacts after themselves. --[[User:Quietust|Quietust]] 22:01, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
Urist McMandelbrot, Leatherworker made an artifact:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fractal Artwork.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Atrifact contains image of itself. I wonder, is it a bug or just random magic? --[[User:Peregarrett|Peregarrett]] 12:22, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its dwarven technic. The legendary legendary artifact &amp;quot;Planepacked&amp;quot; had 74 pictures of itself.--[[User:Niggy|Niggy]] 13:34, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Russian Art ==&lt;br /&gt;
&amp;quot;Price of Art&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Artifact_12769115963.jpg]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Igoreklim|igoreklim]] 05:55, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pseudo-Artifact Creation==&lt;br /&gt;
I just got my first named weapon: A no-quality steel battleaxe. This battleaxe has not been used to kill anything, though the naming dwarf has been using it in a [http://www.bay12forums.com/smf/index.php?topic=63528.0 danger room] for long enough to become legendary+4. It seems that naming weapons is based on use or time, not kills.&lt;br /&gt;
  [[Special:Contributions/71.111.201.233|71.111.201.233]] 07:55, 23 August 2010 (UTC)&lt;br /&gt;
:It's possible that time is one of the criteria, but getting a significant kill will make it happen a lot sooner - in my current fort, both a well-crafted bronze flail and a no-quality bismuth bronze short sword were both named immediately after they were each used to kill a forgotten beast. --[[User:Quietust|Quietust]] 21:59, 23 August 2010 (UTC)&lt;br /&gt;
::Can adventurers name weapons? --[[User:Overspeculated|Overspeculated]] 15:43, 31 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Gremlin&amp;diff=126619</id>
		<title>v0.31:Gremlin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Gremlin&amp;diff=126619"/>
		<updated>2010-08-30T13:29:40Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: I just discovered a gremlin in cavern depth 3 in adventure mode, editing so the page reflects that accordingly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Gremlin&lt;br /&gt;
|symbol=g|color=2:0:1&lt;br /&gt;
|biome=&lt;br /&gt;
* {{L|cavern|Subterranean cavern}}&amp;lt;br /&amp;gt;(Depth 1 - 3)&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A small humanoid creature with a mischievous, toothy grin.''&lt;br /&gt;
&lt;br /&gt;
'''Gremlins''' are invisible till spotted, and cause various kinds of {{L|fun}} in your fortress by stepping on {{L|pressure plate}}s, pulling {{L|lever}}s, and opening {{L|cage}}s. They are also able to pick locks and open forbidden {{L|door}}s. You should prevent having Gremlins and easily accessible {{L|Stupid dwarf trick#Self Destruct Lever|self destruct lever}}s in the very same fortress.&lt;br /&gt;
&lt;br /&gt;
When a gremlin is discovered, the game pauses and centers on it, with the message: &amp;quot;A gremlin! Drive it away!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Hungry_head&amp;diff=126618</id>
		<title>v0.31:Hungry head</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Hungry_head&amp;diff=126618"/>
		<updated>2010-08-30T13:11:47Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: Added some text about its behaviour (which I have gleaned from adventure mode). Also includes a bad pun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|07:26, 7 July 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Hungry head&lt;br /&gt;
|symbol=h&lt;br /&gt;
|color=0:0:1&lt;br /&gt;
|biome=&lt;br /&gt;
* {{L|cavern|Subterranean cavern}}&amp;lt;br /&amp;gt;(Depth 3)&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A fearsome, long-toothed mouth the size of a man's head, flying on bat wings. It is found in deep caves.''&lt;br /&gt;
Hungry heads are found in the third cavern layer, usually in groups. They are similar to {{l|crundle}}s and {{l|troglodyte}}s in their abundance and and lethality, being different only in that they can fly and have only three outside body-parts (a head and two wings). They do not pose much danger to an adventurer who made it to the third cavern layer, although the fact that they can fly would make dealing with them in fortress mode a (hungry) headache.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Ouroborus&amp;diff=126594</id>
		<title>User talk:Ouroborus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Ouroborus&amp;diff=126594"/>
		<updated>2010-08-30T06:25:45Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Status==&lt;br /&gt;
I'm writing a perl script to extract the creature data. The table on [[User:Ouroborus|my user page]] will change occasionally as I make changes to the script. Once I finalize things, I'll post the source code. --[[User:Ouroborus|Ouroborus]] 05:51, 30 August 2010 (UTC)&lt;br /&gt;
:You should add a column accounting for intelligence/sapience. (just my two cents) --[[User:Overspeculated|Overspeculated]] 06:25, 30 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Mayor&amp;diff=126555</id>
		<title>v0.31 Talk:Mayor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Mayor&amp;diff=126555"/>
		<updated>2010-08-29T11:03:39Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Am I Seeing Double?==&lt;br /&gt;
Apparently, there seem to be two mayors in my fortress. The only one on the nobles screen is the newest, who has started making mandates out of the blue while the other is still a mayor and in their estate. The two aren't married. Is this some sort of new feature or just another bothersome glitch?&lt;br /&gt;
:Known bug. http://www.bay12games.com/dwarves/mantisbt/view.php?id=312 .--[[User:Tarran|Tarran]] 23:03, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Appointed yet replacable==&lt;br /&gt;
I keep getting new mayors elected as usual but find i can use the nobles screen to replace them with whomever i want as if they where appointable. --[[User:MLegion|MLegion]] 18:29, 20 August 2010 (UTC)&lt;br /&gt;
:Dwarven society (on the town level atleast) is a dictatorship, there is only an illusion of democracy! --[[User:Overspeculated|Overspeculated]] 11:03, 29 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Kitchen&amp;diff=126554</id>
		<title>v0.31:Kitchen</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Kitchen&amp;diff=126554"/>
		<updated>2010-08-29T10:52:20Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: while a kitchen can't COOK fat, it does RENDER it, so it does have a place in the &amp;quot;goods used&amp;quot; sidebar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|13:04, 28 August 2010 (UTC)}}{{av}}&lt;br /&gt;
{{Workshop&lt;br /&gt;
|name=Kitchen&lt;br /&gt;
|key=z&lt;br /&gt;
|construction_job=&lt;br /&gt;
*{{L|Cooking}}&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
*{{L|Block}}&lt;br /&gt;
*{{L|Stone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|job=&lt;br /&gt;
*{{L|Cooking}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Alcohol}}&lt;br /&gt;
* {{L|Cheese}}&lt;br /&gt;
* {{L|Dwarven sugar}}&lt;br /&gt;
* {{L|Dwarven syrup}}&lt;br /&gt;
* {{L|Fish}}&lt;br /&gt;
* {{L|Flour}}&lt;br /&gt;
* {{L|Food}}&lt;br /&gt;
* {{L|Meat}}&lt;br /&gt;
* {{L|Milk}}&lt;br /&gt;
* {{L|Plants}}&lt;br /&gt;
* {{L|Prepared organs}}&lt;br /&gt;
* {{L|Seeds}}&lt;br /&gt;
* {{L|Fat}}&lt;br /&gt;
* {{L|Tallow}}&lt;br /&gt;
|production =&lt;br /&gt;
*{{L|Food|Prepared meals}}&lt;br /&gt;
*{{L|Tallow}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A kitchen is operated by a dwarf with the {{L|Cook|cooking}} {{L|labor}} enabled. It is used to cook meals and render fat from {{L|Butcher's shop|butchered}} animals into {{L|tallow}}. Cooking meals will drastically increase the food's value and the meals will {{L|rot}} more slowly, but any {{L|seed}}s from raw crops are lost.&lt;br /&gt;
&lt;br /&gt;
If you cook 15 {{L|plump helmet|plump helmets}} worth 60, and your cook creates a masterpiece, you will receive 15 meals worth 2640.&lt;br /&gt;
&lt;br /&gt;
==Types of meals==&lt;br /&gt;
There are three different types of food to be cooked:&lt;br /&gt;
*'''Easy meal''' will use two ingredients and will result in '''biscuits'''.&lt;br /&gt;
*'''Fine meal''' uses three ingredients and will result in '''stew'''.&lt;br /&gt;
*'''Lavish meal''' uses four ingredients and will result in '''roasts'''.&lt;br /&gt;
&lt;br /&gt;
Better meals result in larger stacks of food, but require more hauling, take longer to produce and provide slower experience gains for your cook. Also, with a greater variety of materials in the prepared meal, there is a higher probability a dwarf will get something he {{L|Preferences|likes}}, giving the eater a happy {{L|thought}}.{{verify}}&lt;br /&gt;
&lt;br /&gt;
==Using Liquid Ingredients==&lt;br /&gt;
At least one stack going into a prepared meal must be a solid item. If you have only {{L|Alcohol|booze}}, {{L|milk}}, and {{L|Dwarven syrup|syrup}}, your cooking jobs will get canceled.  However, a single {{L|plump helmet}} can be cooked with dwarven ten wine, ten dwarven milk, and ten dwarven syrup to make 31 +Plump Helmet Roast+ without issue.&lt;br /&gt;
&lt;br /&gt;
==What to cook==&lt;br /&gt;
You may want to adjust what your dwarves are allowed to cook. For example, your dwarves may happily cook away all the seeds you need for planting, a good way to create {{L|fun}} in the early stages of the fortress. To suppress the cooking of certain items (such as booze, seeds or tallow) go to the status screen ({{k|z}} key) and then go to ''kitchen''. Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking or brewing of some kind of product, it will be used accordingly.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=126553</id>
		<title>Template:Sg/cat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=126553"/>
		<updated>2010-08-29T10:48:37Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;46&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/caption&amp;diff=126551</id>
		<title>Template:Sg/caption</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/caption&amp;diff=126551"/>
		<updated>2010-08-29T10:48:07Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{choose|c={{{1|default}}}|default=No caption? Add one!&lt;br /&gt;
|1=Preparing a ballista.&lt;br /&gt;
|2=A well-placed door holds back disaster...&lt;br /&gt;
|3=Belal's 16x16 tileset&lt;br /&gt;
|4=Use utilities like 3Dwarf to render your fortresses&lt;br /&gt;
|5=Communal living: who needs walls?&lt;br /&gt;
|6=This is how we handle diplomatic relations with goblins.&lt;br /&gt;
|7=The dwarves hang around in the ale storage area to get some alone time with their alchohol.&lt;br /&gt;
|8=A baby crawling through the aftermath of a human siege at Ringfissures&lt;br /&gt;
|9=The dwarves have found a way to paint their walls. It's a shame they ran out of paint when they were half-way done.&lt;br /&gt;
|10=With friends like these...&lt;br /&gt;
|11=Some fish are better left alone.&lt;br /&gt;
|12=No matter what your orders may be, your dwarves know the real matters of importance.&lt;br /&gt;
|13=Maybe Little Miss Muffet was a dwarf?&lt;br /&gt;
|14=All the comforts of home.&lt;br /&gt;
|15=Remember, only you can prevent forest fires!&lt;br /&gt;
|16=GODS DANGIT MELBUL AND YOUR WATERFALLS! &lt;br /&gt;
|17=Ah... the great outdoors.&lt;br /&gt;
|18=You heard the man, Gimli. Your cot's in the barracks.&lt;br /&gt;
|19=A colossus makes short work of captured goblins in an arena.&lt;br /&gt;
|20=Is that a euphemism?&lt;br /&gt;
|21=Pain and hardship start at a young age in dwarven culture.&lt;br /&gt;
|22=The vanity of dwarven engravers is not to be underestimated.&lt;br /&gt;
|23=Goblins have a very fickle relationship with their body parts. A skilled Axedwarf can quickly have them calling for a divorce.&lt;br /&gt;
|24=The King is dead. Long live the King!&lt;br /&gt;
|25=A mechanical binary addition engine.&lt;br /&gt;
|26=I can make it on my own!&lt;br /&gt;
|27=Hydras probably have severe psychological issues regarding decapitation.&lt;br /&gt;
|28=Dwarves are alot like ants. Except that instead of using pheromones to mark their trails they use vomit and useless crap.&lt;br /&gt;
|29=This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
|30=A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
|31=Ianuamania; madness relating to the obsessive placement of doors.&lt;br /&gt;
|32=Sittin' on the dock of the bay...&lt;br /&gt;
|33=Who needs pikes to put heads on when you have statues?&lt;br /&gt;
|34=What every child one day wishes to be!&lt;br /&gt;
|35=Fifteen seconds after the player founds a &amp;quot;Cold&amp;quot; fortress, the World Gen algorithm discovers climate change.&lt;br /&gt;
|36=Oh, the names humans give themselves...&lt;br /&gt;
|40=It was the most crucial point of that battle. Really. Every educated dwarf should know that. &lt;br /&gt;
|42=Tragic snowball fight is... oh wait, it was an elf&lt;br /&gt;
|43=Most dwarven soldiers are kept awake by the things they had done in battle, others make sure their deeds rob the goblins of sleep.&lt;br /&gt;
|44=Dwarves live so that they may die a gruesome and pointless death. But once their bodies are interred in their magma-tomb it was all worth it.&lt;br /&gt;
|45=The dwarven way of waste recycling, dump it somewhere and hope it goes away or you die before it becomes a problem.&lt;br /&gt;
|46=Crundles, the wolves of the underground.}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Overspeculated&amp;diff=126549</id>
		<title>User:Overspeculated</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Overspeculated&amp;diff=126549"/>
		<updated>2010-08-29T10:45:50Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pictures I uploaded&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Outdoor_Scuplture_Garden-Vomitorium.png|Outdoor Sculpture garden/vomitorium&lt;br /&gt;
Image:Colossus_in_Arena.png|A Bronze Colossus in an arena&lt;br /&gt;
Image:Champions.png|A Champion after a battle&lt;br /&gt;
Image:Goblin slaying Mayor.png|This is how we handle diplomatic relations with the goblins.&lt;br /&gt;
Image:Heads.png|A hydra gets decapitated. Three times.&lt;br /&gt;
Image:Vomit_Trail.png|I found a dwarf trail! I can tell by all the vomit and [[useless crap]] on the floor.&lt;br /&gt;
Image:Artifact_Storage.png|This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
Image:Thirsty_Dwarves.gif|A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
Image:Doors!.png|Dooors! We need doors! More! More! MORE! Sorry... occasionally I lose myself in moments of insanity.&lt;br /&gt;
Image:Crazy_crocodile.png|Unprepared dwarves, digging deep in the search of mud in order make booze stumble upon a Cave Crocodile.&lt;br /&gt;
Image:MagmaTomb.png|The king went berserk and started attacking the elven traders when he found out this tomb was for the duchess and not for him.&lt;br /&gt;
Image:Herbs.png|The champion in the above picture. He was a psychopathic madman who killed most of his friends in training and ended up being legendary in all military skills.&lt;br /&gt;
Image:Crundles.png|Crundles, the wolves of the underground.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Crundle&amp;diff=126548</id>
		<title>v0.31:Crundle</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Crundle&amp;diff=126548"/>
		<updated>2010-08-29T10:44:52Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: and i missed another typo, great&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:35, 27 July 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Crundle&lt;br /&gt;
|symbol=c|color=4:0:0&lt;br /&gt;
|biome=* {{L|Cavern|Subterranean cavern}}&amp;lt;br /&amp;gt;(Depth 2 - 3)&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bones=2-4&lt;br /&gt;
|meat=2-6&lt;br /&gt;
|fat=2-6&lt;br /&gt;
|skulls=1&lt;br /&gt;
|intestines=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{av}}&lt;br /&gt;
[[Image:Crundles.png|thumb|left|Crundles should present no problems to an experienced adventurer.]]&lt;br /&gt;
:''A tiny underground monster with large claws and horns.  It walks on two legs and is dangerous when encountered in large numbers.''&lt;br /&gt;
&lt;br /&gt;
While weak individually, crundles often move in large packs and can pose a substantial {{l|Fun|danger}} to workers, {{l|weaver}}s, and {{l|farmer}}s that might be wandering through {{l|caverns|the underground}}. However, they tend to scatter when {{l|combat|confronted}} with well-armed {{l|soldier}}s, and so pose little threat to any {{l|military|troops}} you send to take care of them.&lt;br /&gt;
&lt;br /&gt;
If you rely on traps to defend your fortress, it should be noted that {{L|trap design|pit traps}} are fairly ineffective against crundles. They don't hit the ground hard enough. Unless, of course, the ground is made of {{L|magma}}.&lt;br /&gt;
&lt;br /&gt;
It is notable that while they can be {{l|tame}}d by the {{l|Dungeon Master}}, they are small and offer fairly few edible parts, so {{l|Meat_industry#Breeding|raising}} them for {{l|food}} is probably not viable. This and their weakness in {{l|combat}} mean that there is little point in taming them, though they do have a semi-respectable {{l|pet}} value of 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Crundle&amp;diff=126547</id>
		<title>v0.31:Crundle</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Crundle&amp;diff=126547"/>
		<updated>2010-08-29T10:44:14Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:35, 27 July 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Crundle&lt;br /&gt;
|symbol=c|color=4:0:0&lt;br /&gt;
|biome=* {{L|Cavern|Subterranean cavern}}&amp;lt;br /&amp;gt;(Depth 2 - 3)&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bones=2-4&lt;br /&gt;
|meat=2-6&lt;br /&gt;
|fat=2-6&lt;br /&gt;
|skulls=1&lt;br /&gt;
|intestines=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{av}}&lt;br /&gt;
[[Image:Crundles.png|thumb|left|Crundles should present not problems to an experienced adventurer.]]&lt;br /&gt;
:''A tiny underground monster with large claws and horns.  It walks on two legs and is dangerous when encountered in large numbers.''&lt;br /&gt;
&lt;br /&gt;
While weak individually, crundles often move in large packs and can pose a substantial {{l|Fun|danger}} to workers, {{l|weaver}}s, and {{l|farmer}}s that might be wandering through {{l|caverns|the underground}}. However, they tend to scatter when {{l|combat|confronted}} with well-armed {{l|soldier}}s, and so pose little threat to any {{l|military|troops}} you send to take care of them.&lt;br /&gt;
&lt;br /&gt;
If you rely on traps to defend your fortress, it should be noted that {{L|trap design|pit traps}} are fairly ineffective against crundles. They don't hit the ground hard enough. Unless, of course, the ground is made of {{L|magma}}.&lt;br /&gt;
&lt;br /&gt;
It is notable that while they can be {{l|tame}}d by the {{l|Dungeon Master}}, they are small and offer fairly few edible parts, so {{l|Meat_industry#Breeding|raising}} them for {{l|food}} is probably not viable. This and their weakness in {{l|combat}} mean that there is little point in taming them, though they do have a semi-respectable {{l|pet}} value of 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Crundle&amp;diff=126546</id>
		<title>v0.31:Crundle</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Crundle&amp;diff=126546"/>
		<updated>2010-08-29T10:43:46Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:35, 27 July 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Crundle&lt;br /&gt;
|symbol=c|color=4:0:0&lt;br /&gt;
|biome=* {{L|Cavern|Subterranean cavern}}&amp;lt;br /&amp;gt;(Depth 2 - 3)&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bones=2-4&lt;br /&gt;
|meat=2-6&lt;br /&gt;
|fat=2-6&lt;br /&gt;
|skulls=1&lt;br /&gt;
|intestines=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{av}}&lt;br /&gt;
[[Image:Crundles.png|thumb|left|Crundles should resent not problems to an experienced adventurer.]]&lt;br /&gt;
:''A tiny underground monster with large claws and horns.  It walks on two legs and is dangerous when encountered in large numbers.''&lt;br /&gt;
&lt;br /&gt;
While weak individually, crundles often move in large packs and can pose a substantial {{l|Fun|danger}} to workers, {{l|weaver}}s, and {{l|farmer}}s that might be wandering through {{l|caverns|the underground}}. However, they tend to scatter when {{l|combat|confronted}} with well-armed {{l|soldier}}s, and so pose little threat to any {{l|military|troops}} you send to take care of them.&lt;br /&gt;
&lt;br /&gt;
If you rely on traps to defend your fortress, it should be noted that {{L|trap design|pit traps}} are fairly ineffective against crundles. They don't hit the ground hard enough. Unless, of course, the ground is made of {{L|magma}}.&lt;br /&gt;
&lt;br /&gt;
It is notable that while they can be {{l|tame}}d by the {{l|Dungeon Master}}, they are small and offer fairly few edible parts, so {{l|Meat_industry#Breeding|raising}} them for {{l|food}} is probably not viable. This and their weakness in {{l|combat}} mean that there is little point in taming them, though they do have a semi-respectable {{l|pet}} value of 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Hydra&amp;diff=126545</id>
		<title>v0.31:Hydra</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Hydra&amp;diff=126545"/>
		<updated>2010-08-29T10:41:45Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{Quality|Fine|07:57, 23 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Hydra&lt;br /&gt;
|symbol=H |color=4:0:1&lt;br /&gt;
|biome=&lt;br /&gt;
* Any land&lt;br /&gt;
|algin=&lt;br /&gt;
Neutral (Megabeast)&lt;br /&gt;
|bones=61-67&lt;br /&gt;
|tooth=21&lt;br /&gt;
|meat=130-459&lt;br /&gt;
|fat=49-71&lt;br /&gt;
|eyes=14&lt;br /&gt;
|lung=8-10&lt;br /&gt;
|heart=2-4&lt;br /&gt;
|intestines=15-16&lt;br /&gt;
|liver=5&lt;br /&gt;
|tripe=5&lt;br /&gt;
|sweetbread=1-2&lt;br /&gt;
|spleen=2&lt;br /&gt;
|kidney=4&lt;br /&gt;
|brain=28-35&lt;br /&gt;
|skulls=7&lt;br /&gt;
|hoofs=0&lt;br /&gt;
|horns=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Heads.png|thumb|left|Decapitation: a Hydra's greatest weakness.]]&lt;br /&gt;
:''A giant dragon-like monster with seven biting heads.''&lt;br /&gt;
A hydra has the ability to {{L|Building destroyer|destroy buildings}}. It seems that it neither destroys nor avoids {{L|trap}}s, and can be eliminated just by having about 50 stone-fall traps in its way, or one simple cage trap. When a hydra appears, the game pauses just as it does when a {{L|forgotten beast}} appears.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Hydras are dangerous for several reasons including their massive size, inhuman strength and propensity for biting people in half. The main difficulty in killing a hydra lays in its many heads; like the {{L|Giant cave spider}}, Hydra's have the annoying habit of protecting their vital bits using walls of redundant flesh, their 6 superfluous necks in this case. This means that there is a very good chance that you'll be impotently hacking away at one head while another shakes you around by the bloody sieve that used to be your torso. The best thing to do is to set your {{L|combat}} preferences to &amp;quot;dodge&amp;quot; and attempt to break any bite the Hydra manages to get into you. Step forward, slice/bash and step back, attempting to sever heads or otherwise cause massive bleeding; after that it's a simple waiting game.  &lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Megabeasts}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Crundles.png&amp;diff=126544</id>
		<title>File:Crundles.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Crundles.png&amp;diff=126544"/>
		<updated>2010-08-29T10:40:18Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: Crundles, crundles everywhere! One two, one two, and through and through!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crundles, crundles everywhere! One two, one two, and through and through!&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Martial_trance&amp;diff=126530</id>
		<title>v0.31:Martial trance</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Martial_trance&amp;diff=126530"/>
		<updated>2010-08-29T08:42:06Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|16:45, 10 August 2010 (UTC)}}{{av}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Champions.png|150px|thumb|right| The aftermath of a dwarf in martial trance. ]]&lt;br /&gt;
{{expand Topic}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A {{l|creature}} enters '''martial trance''' when it is fighting multiple enemies at once. The trance offers a boost to the creature's abilities - a creature in a martial trance has a significantly increased chance of blocking or parrying an attack, and is more likely to hit their opponent.&lt;br /&gt;
&lt;br /&gt;
{{l|Dwarves}} are the only creatures which enter martial trances without {{l|modding}}, the RAW tag which determines this also causes {{l|strange moods}}. A dwarven adventure may also enter a martial trance in {{l|Adventurer mode}}.&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Troglodyte&amp;diff=126350</id>
		<title>v0.31 Talk:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Troglodyte&amp;diff=126350"/>
		<updated>2010-08-25T07:15:59Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Butcherable? ==&lt;br /&gt;
I have killed many a Troglodyte, but when my dwarves haul them to my refuse stockpile, my butcher refuses to butcher their corpses. This leads me to believe that either Troglodyte corpses are bugged, or that Troglodytes don't have any butcherable returns, and thus are un-butcherable. Is anyone else experiencing this?&lt;br /&gt;
:It's probably their [CAN_LEARN] tag that prevents you from butchering them. Remove it (and perhaps [SLOW_LEARNER] too) and try it. [[User:Josj|Josj]] 16:37, 2 July 2010 (UTC)&lt;br /&gt;
:Dwarves won't butcher &amp;quot;intelligent&amp;quot; beings.  Among other things, this means no more goblin bone bolts to shoot other goblins with. -[[User:Greycat|Greycat]] 17:13, 2 July 2010 (UTC)&lt;br /&gt;
::Don't corpses decay into bones anyway? (like they did in 40d) No need to butcher a goblin in order to get goblin bones to make arrows out of. --[[User:Overspeculated|Overspeculated]] 07:15, 25 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Cave_crocodile&amp;diff=126243</id>
		<title>v0.31:Cave crocodile</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Cave_crocodile&amp;diff=126243"/>
		<updated>2010-08-23T14:15:32Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|07:23, 10 August 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Cave crocodile&lt;br /&gt;
|symbol=C|color=7:0:0&lt;br /&gt;
|biome=&lt;br /&gt;
* {{L|cavern|Subterranean seas}}&amp;lt;br /&amp;gt;(Depth 1 - 2)&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bones=21-33&lt;br /&gt;
|meat=18-40&lt;br /&gt;
|fat=17-29&lt;br /&gt;
|eyes=2&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|nail=1&lt;br /&gt;
|intestines=2&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|skulls=1&lt;br /&gt;
|skin=scale&lt;br /&gt;
|valm=4&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A huge, predatory reptile with pale, colorless scales and red eyes. It lives in caves and ambushes its prey.''&lt;br /&gt;
[[Image:Crazy_crocodile.png|thumb|left|Crocodiles prefer hiding in caverns and out of sight. Except when they instead decide to go on a rampage through your fortress, then they prefer tearing dwarves apart.]]&lt;br /&gt;
&lt;br /&gt;
'''Cave crocodiles''' are the bane of {{L|fisherdwarf|fisher dwarves}}. Lurking in pools in caverns close to the surface of the world, these animals are predators capable of smashing down wooden buildings. &lt;br /&gt;
&lt;br /&gt;
Because they are often in the first set of caverns, cave crocodiles are one of the first major threats a fledgling fort faces. Plan accordingly, with either a decent {{L|military}} or a good {{L|trap}} line.&lt;br /&gt;
&lt;br /&gt;
Capturing or killing cave crocodiles is highly rewarding. These animals have a tremendous value as pets, and body parts gained at the {{L|butcher}}'s shop are worth four times as much of those of domestic animals. However, they cannot be tamed and bred until the {{L|dungeon master}} arrives.&lt;br /&gt;
&lt;br /&gt;
Cave crocodiles will occasionally show up as mounts for {{L|goblin}} siegers. They act both as powerful warriors against your military and as powerful battering rams for breaking down any wooden buildings you may have. See the {{L|Building_destroyer#Annoying_Variety|building destroyer}} article for more information on how to prepare for this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Overspeculated&amp;diff=126242</id>
		<title>User:Overspeculated</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Overspeculated&amp;diff=126242"/>
		<updated>2010-08-23T14:14:50Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pictures I uploaded&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Outdoor_Scuplture_Garden-Vomitorium.png|Outdoor Sculpture garden/vomitorium&lt;br /&gt;
Image:Colossus_in_Arena.png|A Bronze Colossus in an arena&lt;br /&gt;
Image:Champions.png|A Champion after a battle&lt;br /&gt;
Image:Goblin slaying Mayor.png|This is how we handle diplomatic relations with the goblins.&lt;br /&gt;
Image:Heads.png|A hydra gets decapitated. Three times.&lt;br /&gt;
Image:Vomit_Trail.png|I found a dwarf trail! I can tell by all the vomit and [[useless crap]] on the floor.&lt;br /&gt;
Image:Artifact_Storage.png|This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
Image:Thirsty_Dwarves.gif|A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
Image:Doors!.png|Dooors! We need doors! More! More! MORE! Sorry... occasionally I lose myself in moments of insanity.&lt;br /&gt;
Image:Crazy_crocodile.png|Unprepared dwarves, digging deep in the search of mud in order make booze stumble upon a Cave Crocodile.&lt;br /&gt;
Image:MagmaTomb.png|The king went berserk and started attacking the elven traders when he found out this tomb was for the duchess and not for him.&lt;br /&gt;
Image:Herbs.png|The champion in the above picture. He was a psychopathic madman who killed most of his friends in training and ended up being legendary in all military skills.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Equipment&amp;diff=126231</id>
		<title>v0.31:Equipment</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Equipment&amp;diff=126231"/>
		<updated>2010-08-23T08:19:21Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: updated the summary to include waterskins carrying alcohol and uniting flasks waterskins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Fine}}&lt;br /&gt;
&lt;br /&gt;
You can currently read about this topic on the  '''{{L|Squads#Equipping_Soldiers|Squads Page}}'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Outside of armour, clothing and weapons, there are only five equippable or otherwise usable items in Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
* Picks allow your dwarves to mine.&lt;br /&gt;
* Flasks and waterskins allow your dwarves to carry water and alcohol.&lt;br /&gt;
* Backpacks allow your dwarves to carry rations.&lt;br /&gt;
* Quivers allow your dwarves to carry additional ammunition.&lt;br /&gt;
&lt;br /&gt;
==Picks==&lt;br /&gt;
&lt;br /&gt;
A pick is a digging implement that can be {{l|Metalsmith's forge|forged}} from most common metals like copper and iron.  It is required by {{l|miner}}s to dig through the earth, carve staircases and everything else related to the removal of rock and soil tiles.  You will need to supply picks on embark as miners won't bring their own.  The material used when making a pick doesn't have any effect on its speed at digging through rock, that depends on the user's {{l|Mining}} skill level.  &lt;br /&gt;
&lt;br /&gt;
Picks can be used as crude weapons in a pinch, though. They seem to inflict piercing damage and gain damage bonuses by the user's Mining skill level.&lt;br /&gt;
&lt;br /&gt;
==Waterskins and flasks==&lt;br /&gt;
&lt;br /&gt;
Flasks and waterskins are containers used by your dwarves to carry alcohol or water while on hunting or military duty. Flasks are made from metal bars {{l|Metalsmith's forge}} using the {{l|metalcrafting}} labor and waterskins are made at the {{l|leather works}} from any form of leather. They are identical in function, differing only in name. Three waterskins/flasks are created per unit of leather/metal bar, so don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total.&lt;br /&gt;
&lt;br /&gt;
Flasks and waterskins can hold up to three units of alcohol or water. Alcohol is preferable to water though, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their waterskins/flasks from their specific squad menu.&lt;br /&gt;
&lt;br /&gt;
When in adventurer mode the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. &lt;br /&gt;
&lt;br /&gt;
Waterskins are stored in Finished Goods stockpiles as flasks.&lt;br /&gt;
&lt;br /&gt;
==Quivers==&lt;br /&gt;
&lt;br /&gt;
A Quiver is an item used to store bolts or arrows. It is worn on the body, like a backpack. &lt;br /&gt;
&lt;br /&gt;
Dwarves require a quiver to hold their {{L|ammo}} whenever engaging in any kind of shooting.  Therefore, you'll need at least one quiver for each {{L|hunter}} and each crossbowdwarf in your military.&lt;br /&gt;
&lt;br /&gt;
Quivers are made of leather at a {{l|Leather works}}.  Invaders, merchants, and migrants often have silk and cloth quivers, even though you can't make them yourself. &lt;br /&gt;
&lt;br /&gt;
In adventurer mode, a quiver can hold any number of arrows and bolts.&lt;br /&gt;
&lt;br /&gt;
==Backpacks==&lt;br /&gt;
In {{L|fortress mode}}, {{L|soldier}}s who are ordered to carry food (from the military menu) will equip a backpack to carry the rations in it, which saves them from going to a {{L|food}} {{L|stockpile}} whenever they are hungry. This does not mean that they will eat or drink while on duty, it only means that they will save time on their breaks. To prevent extreme hunger and thirst while dwarves are on an active schedule, you must lower the amount of soldiers required for a scheduled task, so that soldiers can be free to eat and drink.&lt;br /&gt;
&lt;br /&gt;
Backpacks can be sewn from leather at the {{L|Leather works}}.&lt;br /&gt;
&lt;br /&gt;
In {{L|adventurer mode}}, a backpack is required if you want to carry more than you can hold in your hands.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Equipment&amp;diff=126230</id>
		<title>v0.31:Equipment</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Equipment&amp;diff=126230"/>
		<updated>2010-08-23T08:18:16Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Fine}}&lt;br /&gt;
&lt;br /&gt;
You can currently read about this topic on the  '''{{L|Squads#Equipping_Soldiers|Squads Page}}'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Outside of armour, clothing and weapons, there are only five equippable or otherwise usable items in Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
* Picks allow your dwarves to mine.&lt;br /&gt;
* Waterskins allow your dwarves to carry water.&lt;br /&gt;
* Flasks also allow your dwarves to carry alcohol and water.&lt;br /&gt;
* Backpacks allow your dwarves to carry rations.&lt;br /&gt;
* Quivers allow your dwarves to carry additional ammunition.&lt;br /&gt;
&lt;br /&gt;
==Picks==&lt;br /&gt;
&lt;br /&gt;
A pick is a digging implement that can be {{l|Metalsmith's forge|forged}} from most common metals like copper and iron.  It is required by {{l|miner}}s to dig through the earth, carve staircases and everything else related to the removal of rock and soil tiles.  You will need to supply picks on embark as miners won't bring their own.  The material used when making a pick doesn't have any effect on its speed at digging through rock, that depends on the user's {{l|Mining}} skill level.  &lt;br /&gt;
&lt;br /&gt;
Picks can be used as crude weapons in a pinch, though. They seem to inflict piercing damage and gain damage bonuses by the user's Mining skill level.&lt;br /&gt;
&lt;br /&gt;
==Waterskins and flasks==&lt;br /&gt;
&lt;br /&gt;
Flasks and waterskins are containers used by your dwarves to carry alcohol or water while on hunting or military duty. Flasks are made from metal bars {{l|Metalsmith's forge}} using the {{l|metalcrafting}} labor and waterskins are made at the {{l|leather works}} from any form of leather. They are identical in function, differing only in name. Three waterskins/flasks are created per unit of leather/metal bar, so don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total.&lt;br /&gt;
&lt;br /&gt;
Flasks and waterskins can hold up to three units of alcohol or water. Alcohol is preferable to water though, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their waterskins/flasks from their specific squad menu.&lt;br /&gt;
&lt;br /&gt;
When in adventurer mode the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. &lt;br /&gt;
&lt;br /&gt;
Waterskins are stored in Finished Goods stockpiles as flasks.&lt;br /&gt;
&lt;br /&gt;
==Quivers==&lt;br /&gt;
&lt;br /&gt;
A Quiver is an item used to store bolts or arrows. It is worn on the body, like a backpack. &lt;br /&gt;
&lt;br /&gt;
Dwarves require a quiver to hold their {{L|ammo}} whenever engaging in any kind of shooting.  Therefore, you'll need at least one quiver for each {{L|hunter}} and each crossbowdwarf in your military.&lt;br /&gt;
&lt;br /&gt;
Quivers are made of leather at a {{l|Leather works}}.  Invaders, merchants, and migrants often have silk and cloth quivers, even though you can't make them yourself. &lt;br /&gt;
&lt;br /&gt;
In adventurer mode, a quiver can hold any number of arrows and bolts.&lt;br /&gt;
&lt;br /&gt;
==Backpacks==&lt;br /&gt;
In {{L|fortress mode}}, {{L|soldier}}s who are ordered to carry food (from the military menu) will equip a backpack to carry the rations in it, which saves them from going to a {{L|food}} {{L|stockpile}} whenever they are hungry. This does not mean that they will eat or drink while on duty, it only means that they will save time on their breaks. To prevent extreme hunger and thirst while dwarves are on an active schedule, you must lower the amount of soldiers required for a scheduled task, so that soldiers can be free to eat and drink.&lt;br /&gt;
&lt;br /&gt;
Backpacks can be sewn from leather at the {{L|Leather works}}.&lt;br /&gt;
&lt;br /&gt;
In {{L|adventurer mode}}, a backpack is required if you want to carry more than you can hold in your hands.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Equipment&amp;diff=126229</id>
		<title>v0.31:Equipment</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Equipment&amp;diff=126229"/>
		<updated>2010-08-23T08:17:07Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: Combined waterskins and flasks under one headline.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Fine}}&lt;br /&gt;
&lt;br /&gt;
You can currently read about this topic on the  '''{{L|Squads#Equipping_Soldiers|Squads Page}}'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Outside of armour, clothing and weapons, there are only five equippable or otherwise usable items in Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
* Picks allow your dwarves to mine.&lt;br /&gt;
* Waterskins allow your dwarves to carry water.&lt;br /&gt;
* Flasks also allow your dwarves to carry alcohol and water.&lt;br /&gt;
* Backpacks allow your dwarves to carry rations.&lt;br /&gt;
* Quivers allow your dwarves to carry additional ammunition.&lt;br /&gt;
&lt;br /&gt;
==Picks==&lt;br /&gt;
&lt;br /&gt;
A pick is a digging implement that can be {{l|Metalsmith's forge|forged}} from most common metals like copper and iron.  It is required by {{l|miner}}s to dig through the earth, carve staircases and everything else related to the removal of rock and soil tiles.  You will need to supply picks on embark as miners won't bring their own.  The material used when making a pick doesn't have any effect on its speed at digging through rock, that depends on the user's {{l|Mining}} skill level.  &lt;br /&gt;
&lt;br /&gt;
Picks can be used as crude weapons in a pinch, though. They seem to inflict piercing damage and gain damage bonuses by the user's Mining skill level.&lt;br /&gt;
&lt;br /&gt;
==Waterskins and flasks==&lt;br /&gt;
&lt;br /&gt;
Flasks and waterskins are containers used by your dwarves to carry alcohol or water while on hunting or military duty. Flasks are made from metal bars {{l|Metalsmith's Forge}} using the {{l|metalcrafting}} labor and waterskins are made at the {{l|leather works}} from any form of leather. They are identical in function, differing only in name. Three waterskins/flasks are created per unit of leather/metal bar, so don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total.&lt;br /&gt;
&lt;br /&gt;
Flasks and waterskins can hold up to three units of alcohol or water. Alcohol is preferable to water though, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their waterskins/flasks from their specific squad menu.&lt;br /&gt;
&lt;br /&gt;
When in adventurer mode the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. &lt;br /&gt;
&lt;br /&gt;
Waterskins are stored in Finished Goods stockpiles as flasks.&lt;br /&gt;
&lt;br /&gt;
==Quivers==&lt;br /&gt;
&lt;br /&gt;
A Quiver is an item used to store bolts or arrows. It is worn on the body, like a backpack. &lt;br /&gt;
&lt;br /&gt;
Dwarves require a quiver to hold their {{L|ammo}} whenever engaging in any kind of shooting.  Therefore, you'll need at least one quiver for each {{L|hunter}} and each crossbowdwarf in your military.&lt;br /&gt;
&lt;br /&gt;
Quivers are made of leather at a {{l|Leather works}}.  Invaders, merchants, and migrants often have silk and cloth quivers, even though you can't make them yourself. &lt;br /&gt;
&lt;br /&gt;
In adventurer mode, a quiver can hold any number of arrows and bolts.&lt;br /&gt;
&lt;br /&gt;
==Backpacks==&lt;br /&gt;
In {{L|fortress mode}}, {{L|soldier}}s who are ordered to carry food (from the military menu) will equip a backpack to carry the rations in it, which saves them from going to a {{L|food}} {{L|stockpile}} whenever they are hungry. This does not mean that they will eat or drink while on duty, it only means that they will save time on their breaks. To prevent extreme hunger and thirst while dwarves are on an active schedule, you must lower the amount of soldiers required for a scheduled task, so that soldiers can be free to eat and drink.&lt;br /&gt;
&lt;br /&gt;
Backpacks can be sewn from leather at the {{L|Leather works}}.&lt;br /&gt;
&lt;br /&gt;
In {{L|adventurer mode}}, a backpack is required if you want to carry more than you can hold in your hands.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Peridot&amp;diff=126208</id>
		<title>v0.31:Peridot</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Peridot&amp;diff=126208"/>
		<updated>2010-08-22T20:53:32Z</updated>

		<summary type="html">&lt;p&gt;Overspeculated: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:26, 22 August 2010 (UTC)}}{{gemlookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Peridot''' is a high-quality form of {{L|olivine}}, and is found in {{L|gabbro}} layers. It is a gem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Olivine-23909.jpg|Peridot is simply high quality olivine&lt;br /&gt;
File:Olivine (peridot).jpg|Another sample of olivine/peridot&lt;br /&gt;
File:Chryzolit (perydot, oliwin) - Kohestan, Pakistan. 02.jpg|Peridot&lt;br /&gt;
File:Olivine-gemmes.jpg|Cut peridot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gems}}&lt;/div&gt;</summary>
		<author><name>Overspeculated</name></author>
	</entry>
</feed>