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	<updated>2026-04-06T08:31:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Saguaro&amp;diff=222635</id>
		<title>Saguaro</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Saguaro&amp;diff=222635"/>
		<updated>2016-01-02T02:47:57Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: that old imgur.com link goes to a cosplay album now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|02:30, 18 April 2013 (UTC)}}&lt;br /&gt;
{{Treelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Saguaros''' are a type of [[above ground]] [[tree]]. They are a cactus, and grow in [[desert]]s. Like the overwhelming majority of overland trees, saguaro rib [[carpenter|wood]] logs are brown and produce brown products.&lt;br /&gt;
&lt;br /&gt;
Saguaros are one of the least productive trees for the matter of wood. Cutting a saguaro generally does not give much wood, 2-3 on average.&lt;br /&gt;
&lt;br /&gt;
Saguaros currently bear fruit for a relatively long period of time. This can be very useful in Adventure mode as the saguaro fruit can still be plucked and eaten long after other shrubs and trees have lost their fruits.  In Fortress Mode, these fruit can be [[cooking|cooked]], but not brewed.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Its solid density was determined empirically by DF players, as evidenced in the raws.  There was no other public, online source of that information prior to Dwarf Fortress.  The Toady One received a &amp;quot;Birthday Artifact&amp;quot; in 2012 made out of Saguaro rib wood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Saguaro1.JPG|[[preference|Admired]] for its ''amazing arms''&lt;br /&gt;
Image:Dead saguaro1.jpg|Saguaro wood ribs&lt;br /&gt;
Image:Dead Saguaro.jpg|Saguaro wood&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{Category|Surface trees}}&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Stairs&amp;diff=190224</id>
		<title>v0.34 Talk:Stairs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Stairs&amp;diff=190224"/>
		<updated>2013-07-19T20:55:50Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: Created page with &amp;quot;Recent experimentation with deep, intentional cave-ins has led me to believe that full up/down stairs will resist cave-ins so long as there is more than one floor's worth of t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recent experimentation with deep, intentional cave-ins has led me to believe that full up/down stairs will resist cave-ins so long as there is more than one floor's worth of them.  I will make more notes as I continue experimenting.&lt;br /&gt;
&lt;br /&gt;
I am trying to drop a large (~20x20) plot of sand down 20 odd z levels to be closer to the magma.  beneath the sand walls are one floor of open space and many floors of up/down stairs.&lt;br /&gt;
[[User:Nshapter|Nshapter]] ([[User talk:Nshapter|talk]])&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Stairs&amp;diff=190223</id>
		<title>v0.34:Stairs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Stairs&amp;diff=190223"/>
		<updated>2013-07-19T20:52:54Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: Recent cave in experimentation has shown me that some stair do indeed resist falling cave-ins. -Nshapter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|01:31, 8 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stairs''' allow [[creatures]] to travel across z-levels. They can be dug out or constructed. They need to be connected to other stairs of the appropriate type to function. Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once.&lt;br /&gt;
&lt;br /&gt;
Caravan [[Wagon]]s can't travel across stairs -- you need [[ramp]]s for those to be able to reach your [[trade depot]].&lt;br /&gt;
&lt;br /&gt;
Stairs do not block creature nor fluid movement. Falling creatures ignore stairs and may get seriously hurt if the real ground is several z-levels below them. [[Floor hatch]]es can stop both falling creatures and liquid. They can also be locked to keep those pesky [[crundle]]s from interrupting everything your dwarves could possibly do.&lt;br /&gt;
&lt;br /&gt;
Stairs do not block falling objects. Falling objects dropped from above (i.e. a falling stone from a deconstructed floor) can injure a creature several z-levels below, doing really heavy damage.  &lt;br /&gt;
&lt;br /&gt;
Down stairs reveal a tile directly beneath them. If it's [[water|wet]] or [[magma|warm]], the designation on this tile will be removed.&lt;br /&gt;
&lt;br /&gt;
As with all [[construction]]s, stairs can only be removed by dwarves (ordered to do so - never on their own initiative) or [[cave-in]]s. Dug out stairs can melt, if made from [[ice]], but are otherwise just as resistant to damage - they can be removed by channelling the stair tile.&lt;br /&gt;
&lt;br /&gt;
Stairs are fully capable of holding any amount of weight above them. They are not as resistant to cave-ins as full walls, though; they may not stop falling cave-ins.{{Verify}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Planning stairs ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DF_Terraform_2.PNG|thumb|664px|''Note that the ramps in the final frame are unusable due to the constructions above them.'']]&lt;br /&gt;
&lt;br /&gt;
Stairs can be created in two different ways, or a combination of them: &lt;br /&gt;
* You can use the [[designations]] menu ({{k|d}}) to carve them out of a wall of unmined material (see [[digging]]).&lt;br /&gt;
* You can use the build menu ({{k|b}}{{k|C}}) to construct them in an open tile using material you have already gathered.&lt;br /&gt;
&lt;br /&gt;
However, a down or up stair will give you sufficient access to the adjacent level to build connecting stairs. This means you can dig directly downwards or even directly upwards using stairs without needing any other forms of access to the area. &lt;br /&gt;
&lt;br /&gt;
You can't designate an up stair on a square that has already been dug out; you have to carve one out of an existing wall or {{k|b}}uild instead. You can then build the matching down stair on the level above.&lt;br /&gt;
&lt;br /&gt;
For a basic mineshaft/stair tutorial click [http://www.youtube.com/watch?v=50JO6XaKv2M&amp;amp;feature=plcp here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Mason&amp;diff=190207</id>
		<title>v0.34:Mason</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Mason&amp;diff=190207"/>
		<updated>2013-07-18T16:36:52Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| color      = 7:1&lt;br /&gt;
| skill      = Mason&lt;br /&gt;
| profession = [[Stoneworker]]&lt;br /&gt;
| job name   = [[Masonry]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* [[Construction]] (stone)&lt;br /&gt;
* Work in [[Mason's workshop]]&lt;br /&gt;
| workshop = [[Mason's workshop]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength&lt;br /&gt;
* Agility&lt;br /&gt;
* Endurance&lt;br /&gt;
* Creativity&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}{{Quality|Exceptional|23:04, 11 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Mason''' is the skill associated with the '''masonry''' [[labor]]. Masons are responsible for creating [[furniture]] and other objects out of [[stone]] in a [[mason's workshop]]. Masonry is also required for building [[construction|constructions]] ([[wall|walls]], [[floor|floors]], etc.) out of stone, stone [[block|blocks]] or [[glass]] blocks.&lt;br /&gt;
&lt;br /&gt;
As stone is plentiful early on in almost any fort, and the [[table|tables]], [[chair|chairs]], and [[door|doors]] a mason can build are immediately desirable, bringing a mason along is a sensible choice for most [[starting build|starting builds]].&lt;br /&gt;
&lt;br /&gt;
If you're going to be doing a lot of construction with stone, a good way to train a mason is to make a mason's workshop assigned to the trainee with the [[Manager#Setting_workshop_profiles|workshop profile]], have him/her churn out stone blocks, and do construction with the blocks.  Not only does it train masonry, but the blocks have greater [[value]] than the rough stone they're made from, increasing the architectural [[wealth|created wealth]] of the resulting constructions.&lt;br /&gt;
&lt;br /&gt;
It's worth noting that neither building nor destroying constructions provide experience for the related skills, be it masonry, carpentry, or metalworking.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Trading&amp;diff=190086</id>
		<title>v0.34 Talk:Trading</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Trading&amp;diff=190086"/>
		<updated>2013-07-16T00:07:18Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: /* Goblin Caravans? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goblin Caravans?==&lt;br /&gt;
this article is conflicted, in 1 place it says goblin caravans arrive in the winter, another says they arrive every season. can someone confirm which is right?&lt;br /&gt;
&lt;br /&gt;
I believe this is old information.  In 31.xx I had seen a fort get a goblin caravan once, but never again.&lt;br /&gt;
[[User:Nshapter|Nshapter]] ([[User talk:Nshapter|talk]]) 00:07, 16 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Accessible? ==&lt;br /&gt;
&lt;br /&gt;
* Caravans only spawn on ground edge tiles that could be walked on when the embark zone was first generated. &lt;br /&gt;
&lt;br /&gt;
I can confirm that if you create an above-ground route to the edge of the embark zone wagons will '''not''' spawn on it - instead you get the 'bypassed your inaccessible ...' message. Presumably flooring over the top of a river / sea / lake that adjoins the embark zone edge would also not work.[[User:Ptb ptb|Ptb ptb]] 21:06, 31 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Depot Deconstruction ==&lt;br /&gt;
&lt;br /&gt;
This is something I've not had the courage to verify, but I've noticed.  I deconstructed from under an Elven caravan once, and got their goods. They looked legit, and all that, and so I stocked them away, naturally.  I tried to trade with the next elf caravan, and making sure that none of the goods, even those weird &amp;lt;&amp;lt;ropes&amp;gt;&amp;gt; had any wood whatsoever. They claimed the item was one a beautiful tree, and is now a useless bauble.  They packed up and left.  I tried this more carefully the next year, and same thing.&lt;br /&gt;
&lt;br /&gt;
Point is, can anyone verify if a civ remembers what goods you steal by way of depot deconstruction? --[[User:Aescula|Aescula]] 10:23, 21 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
(EDIT) I would like to verify that you can, in fact, deconstruct the depot to gain all of the traders items. I haven't noticed any change in the factions relations with my fortress, but it's cheating! Do not cheat unless you need to! (to keep it fun for longer) ;)&lt;br /&gt;
&lt;br /&gt;
== Animal Genders ==&lt;br /&gt;
&lt;br /&gt;
I really feel stupid asking this one...  I notice the gender order in the liaison's meeting dialog seems to be set - Yak Cow and Yak Bull don't swap positions between liaisons, nor do Goose and Gander - but does anyone know which Dog and which Cat are which?  The three animals immediately above are all listed male first, then several in a row (dog, cat, donkey, horse) are listed which are impossible to distinguish male from female, then the next is listed female first.  I only need females to increase my breeding rate, of course, but this screen (and only this screen, as far as I can tell) fails to show any sign as to the animals' genders, if they're not distinguishable by name.    [[User:Gatherer818|Gatherer818]] 00:56, 4 September 2012 (UTC)&lt;br /&gt;
: I believe that males would come first, even if there gender isn't displayed, simply because there wouldn't be a good reason for them not to. If you need a specific gender, I would just request both and choose when they arrive, just to be safe. --{{User:Lethosor/sig}} 23:52, 27 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Goblins Arrive in Winter ==&lt;br /&gt;
I can confirm this. It's rare to have goblins at peace with your civilization, but it does in fact happen (with the same behavior as previous versions). Removing the verification tag in the paragraph that mentions it. [[User:Danjen|Danjen]] 02:54, 15 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Emergency Supplies ==&lt;br /&gt;
&lt;br /&gt;
While examining my disassembly of version 0.23.130.23a, I discovered some very interesting logic in the caravan code: the exact rules for &amp;quot;emergency supplies&amp;quot;.&lt;br /&gt;
# Bring enough meat and fish items so that you will end up with 5 for every meat-eater in your fortress (carnivores*5 - (food_meat + food_fish)). In practice, this does nothing because dwarves are omnivores.&lt;br /&gt;
# Bring enough meat/fish/plants/cheese (and probably also other food items) so that you will end up with 5 for every dwarf in your fortress (population*5 - (food_total - food_drink - food_seeds).&lt;br /&gt;
# Bring enough cloth/leather so that you have enough to make 5 sets of pristine clothes for every dwarf in your fortress (population*5 - (cloth_total + leather_total + min(armor_total, shoes_total, pants_total)).&lt;br /&gt;
# Bring enough logs so that you will end up with 1 for every dwarf in your fortress (population - wood_total).&lt;br /&gt;
&lt;br /&gt;
These rules actually date all the way back to 23a (aside from the &amp;quot;wood logs&amp;quot; rule), and they all count items which are non-rotten, have zero wear, and are unforbidden (for the clothes one, it also excludes anything which would be worn as Armor). Thus, caravans will start bringing cloth and leather in large quantities once your dwarves' existing clothes start to wear out. --[[User:Quietust|Quietust]] 19:12, 5 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flowchart error? ==&lt;br /&gt;
&lt;br /&gt;
I'm quite certain that the liaison does not talk with the broker, but rather with the main administrator - expedition leader, mayor, noble. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:91.65.223.39|91.65.223.39]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:True. I changed the flowchart (which is located [[Main:Trading/Flowchart|here]]). --{{User:Lethosor/sig}} 23:45, 27 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dwarven 'mercenaries' ==&lt;br /&gt;
&lt;br /&gt;
I apologize if this is in the wrong place, it just seemed like the most valid area to put it.&lt;br /&gt;
&lt;br /&gt;
So while playing one of my fortresses, a wagon got stuck leaving the depot and decided to sit there. Eventually, it broke and the merchants all ran away, but a curious thing happened. Two of the caravan guards remained beside it. So as the months turned into years, these few soldiers stayed by my fortress, never leaving, never going mad, never starving. And that's when it occurred to me. What if I could separate the soldiers from the caravan? The caravans don't care when soldiers don't come back, and the soldiers remained friendly after caravans had left. It would be a perfect backup for my fortress, a lever that can simply release an army of friendly soldiers into the enemy ranks, eager to path from the interior of my fort to the exit, undoubtedly through the front lines of the goblin invaders. So construction was begun, on the first guard-capturing system. It was a simple thing, simply a depot surrounded by retractable bridges, as soldiers have a tendency to walk around the outside of the depot while the merchants remain within, and although inefficient, it did begin to have some results.&lt;br /&gt;
&lt;br /&gt;
This inefficiency, of course, was unacceptable, so I decided to refine my system. A caged troll was placed on a platform opposite a bridge beside my depot, and a window was build between them. When soldiers arrived, the troll could be released, and being a building destroyer, would remain by the window in order to break it, while the soldiers would path across the bridge and be trapped below. This system, while still not perfect, resulted in a roughly 95% efficiency, with nearly all soldiers being captured underneath. &lt;br /&gt;
&lt;br /&gt;
During the following goblin Siege, the spike pit trap that was connected to my detainee pit, which I was testing in the meantime, began to have a curious result. Arrows were being fired out of it into the goblin horde, and I certainly did not post any archers there. The captured archers were firing out of the pit and into any goblin that pathed within range. &lt;br /&gt;
&lt;br /&gt;
This, of course, made me realize that it would be very possible to set up a system for caging archers, then releasing them into guard towers where they will defend your fortress at all times, never tiring, never needing breaks. Now, of course, I needed to figure out the logistics of such a task. Initial attempts at causing soldiers to be trapped by fall damage were... unsuccessful, however a cave in due to a poor channel design gave me an idea. Dust from cave ins will knock any creature unconscious, and it can easily be manufactured where necessary. This system, of course, resulted in several redesigns to my capturing apparatus, the main difference being a new system was required to produce the dust. The end result was very good, with very low casualties, and a very high caging rate. Archers could now be placed where required, attached to a lever, boxed in with fortifications, and released to provide covering fire for dwarves in case of a seige, ambush, or theives. Melee soldiers, on the other hand, I discovered could be chained wherever necessary. &lt;br /&gt;
&lt;br /&gt;
As of now, (practical) uses of your new soldiers include:&lt;br /&gt;
Last line of defense- soldiers will path towards the exit, and assuming your depot is near the entrance, this will likely be straight through the goblin soldiers&lt;br /&gt;
Archers- They can be on duty at all times, theives will be cut down mercilessly upon discovery. Some method of cutting off their line of sight, drawbridges for example, is recommended in case of elite archers. &lt;br /&gt;
Sentries- More likely to survive a goblin ambush than your average kitten.&lt;br /&gt;
Guards- A soldier is far stronger than a war dog, and unlike the dog will gain experience in his/her weapon of choice. Life expectancy is considerably longer as well.&lt;br /&gt;
Pit Traps- After a fall, goblins are essentially defenceless. A single soldier locked at the bottom of your pit trap will be able to easily dispatch anything that survives the fall. &lt;br /&gt;
&lt;br /&gt;
You could also host gladiatorial matches between them and captured goblins. How about a three way match with a hydra as well? Entertainment for everyone, and no tantrums at the end!&lt;br /&gt;
&lt;br /&gt;
A warning: I have yet to experiment in-depth with using soldiers when the faction said soldiers belong to is at war with you (ex, humans seige you, will your 'mercenaries' switch sides?) so be wary of your newly positioned archers firing upon you. Consider having a cutoff switch, to block their view in case of betrayal. Early tests on a captured fortress where goblins were friendly on reclaim resulted in three out of forty goblins remaining loyal to the fortress upon seige, one of which died immediately, and another which switched sides again partway through the battle. All three who remained loyal had been in combat and killed goblin ambushers, which implies loyalties might shift from killing soldiers from the parent faction. In the same fortress, a human seige did not cause any human soldiers to switch sides, but all soldiers in question were still caged, awaiting transport to their new post. It is unknown if this changes anything, as tests are still underway.&lt;br /&gt;
&lt;br /&gt;
(pictures of said apparatus might come later, a bit of fun occurred in my test fortress due to some shenanigans with said turncoat goblins and an ensuing tantrum spiral, but after repairs are complete I should be able to post non-messy screenshots)&lt;br /&gt;
&lt;br /&gt;
:You should probably put this on the forums (http://www.bay12forums.com/smf/index.php?board=2.0) as well, not that many people will read it here. --[[User:Old Ancient|Old Ancient]] ([[User talk:Old Ancient|talk]]) 14:35, 17 June 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Military_testing&amp;diff=189123</id>
		<title>Talk:Military testing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Military_testing&amp;diff=189123"/>
		<updated>2013-06-27T19:15:17Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The discussion page would be a good place to put more information, perhaps to be formatted and added to the main page later. [[User:Nshapter|Nshapter]] ([[User talk:Nshapter|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I ran some 34.11 testing to determine which one handed sword was better&lt;br /&gt;
&lt;br /&gt;
Unskilled Unarmored Human Males 10 men on 10 men times 10 fights&lt;br /&gt;
&lt;br /&gt;
!!The Sword Fights!!&lt;br /&gt;
&lt;br /&gt;
Iron Short Sword vs Iron Scimitar&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!fight!!SSword_Survivors!!Scimitar_Survivors&lt;br /&gt;
|-&lt;br /&gt;
|1||0||4&lt;br /&gt;
|-&lt;br /&gt;
|2||3||0&lt;br /&gt;
|-&lt;br /&gt;
|3||3||0&lt;br /&gt;
|-&lt;br /&gt;
|4||0||8&lt;br /&gt;
|-&lt;br /&gt;
|5||0||7&lt;br /&gt;
|-&lt;br /&gt;
|6||8||0&lt;br /&gt;
|-&lt;br /&gt;
|7||0||9&lt;br /&gt;
|-&lt;br /&gt;
|8||0||8&lt;br /&gt;
|-&lt;br /&gt;
|9||0||8&lt;br /&gt;
|-&lt;br /&gt;
|10||0||7&lt;br /&gt;
|-&lt;br /&gt;
|total||14||51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Iron Long Sword vs Iron Scimitar&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!fight!!LSword_Survivors!!Scimitar_Survivors&lt;br /&gt;
|-&lt;br /&gt;
|1||7||0&lt;br /&gt;
|-&lt;br /&gt;
|2||1||0&lt;br /&gt;
|-&lt;br /&gt;
|3||10||0&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||7||0&lt;br /&gt;
|-&lt;br /&gt;
|6||6||0&lt;br /&gt;
|-&lt;br /&gt;
|7||0||9&lt;br /&gt;
|-&lt;br /&gt;
|8||0||4&lt;br /&gt;
|-&lt;br /&gt;
|9||7||0&lt;br /&gt;
|-&lt;br /&gt;
|10||7||0&lt;br /&gt;
|-&lt;br /&gt;
|total||45||14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT]&lt;br /&gt;
[NAME:short sword:short swords]&lt;br /&gt;
[SIZE:300]&lt;br /&gt;
[SKILL:SWORD]&lt;br /&gt;
[TWO_HANDED:37500]&lt;br /&gt;
[MINIMUM_SIZE:32500]&lt;br /&gt;
[CAN_STONE]&lt;br /&gt;
[MATERIAL_SIZE:3]&lt;br /&gt;
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]&lt;br /&gt;
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]&lt;br /&gt;
&lt;br /&gt;
[ITEM_WEAPON:ITEM_WEAPON_SCIMITAR]&lt;br /&gt;
[NAME:scimitar:scimitars]&lt;br /&gt;
[SIZE:300]&lt;br /&gt;
[SKILL:SWORD]&lt;br /&gt;
[TWO_HANDED:37500]&lt;br /&gt;
[MINIMUM_SIZE:32500]&lt;br /&gt;
[MATERIAL_SIZE:3]&lt;br /&gt;
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]&lt;br /&gt;
[ATTACK:BLUNT:50:1000:strike:strikes:pommel:1000]&lt;br /&gt;
&lt;br /&gt;
[ITEM_WEAPON:ITEM_WEAPON_SWORD_LONG]&lt;br /&gt;
[NAME:long sword:long swords]&lt;br /&gt;
[SIZE:700]&lt;br /&gt;
[SKILL:SWORD]&lt;br /&gt;
[TWO_HANDED:57500]&lt;br /&gt;
[MINIMUM_SIZE:52500]&lt;br /&gt;
[MATERIAL_SIZE:4]&lt;br /&gt;
[ATTACK:EDGE:60000:6000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK:EDGE:50:3000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[ATTACK:BLUNT:60000:6000:slap:slaps:flat:1250]&lt;br /&gt;
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]&lt;br /&gt;
&lt;br /&gt;
Results seem conclusive to rank Long Sword&amp;gt;Scimitar&amp;gt;Short Sword, however the extreme similarity between short sword and scimitar continues to bother me.&lt;br /&gt;
&lt;br /&gt;
[[User:Nshapter|Nshapter]] ([[User talk:Nshapter|talk]])&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Military_testing&amp;diff=189122</id>
		<title>Talk:Military testing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Military_testing&amp;diff=189122"/>
		<updated>2013-06-27T19:07:19Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The discussion page would be a good place to put more information, perhaps to be formatted and added to the main page later. [[User:Nshapter|Nshapter]] ([[User talk:Nshapter|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I ran some 34.11 testing to determine which one handed sword was better&lt;br /&gt;
&lt;br /&gt;
Unskilled Unarmored Human Males 10 men on 10 men times 10 fights&lt;br /&gt;
&lt;br /&gt;
!!The Sword Fights!!&lt;br /&gt;
&lt;br /&gt;
Iron Short Sword vs Iron Scimitar&lt;br /&gt;
fight	SSword_Survivors	Scimitar_Survivors&lt;br /&gt;
1	0	4&lt;br /&gt;
2	3	0&lt;br /&gt;
3	3	0&lt;br /&gt;
4	0	8&lt;br /&gt;
5	0	7&lt;br /&gt;
6	8	0&lt;br /&gt;
7	0	9&lt;br /&gt;
8	0	8&lt;br /&gt;
9	0	8&lt;br /&gt;
10	0	7&lt;br /&gt;
total	14	51&lt;br /&gt;
&lt;br /&gt;
Iron Long Sword vs Iron Scimitar&lt;br /&gt;
fight	LSword_Survivors	Scimitar_Survivors&lt;br /&gt;
1	7	0&lt;br /&gt;
2	1	0&lt;br /&gt;
3	10	0&lt;br /&gt;
4	0	1&lt;br /&gt;
5	7	0&lt;br /&gt;
6	6	0&lt;br /&gt;
7	0	9&lt;br /&gt;
8	0	4&lt;br /&gt;
9	7	0&lt;br /&gt;
10	7	0&lt;br /&gt;
total	45	14&lt;br /&gt;
&lt;br /&gt;
[ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT]&lt;br /&gt;
[NAME:short sword:short swords]&lt;br /&gt;
[SIZE:300]&lt;br /&gt;
[SKILL:SWORD]&lt;br /&gt;
[TWO_HANDED:37500]&lt;br /&gt;
[MINIMUM_SIZE:32500]&lt;br /&gt;
[CAN_STONE]&lt;br /&gt;
[MATERIAL_SIZE:3]&lt;br /&gt;
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]&lt;br /&gt;
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]&lt;br /&gt;
&lt;br /&gt;
[ITEM_WEAPON:ITEM_WEAPON_SCIMITAR]&lt;br /&gt;
[NAME:scimitar:scimitars]&lt;br /&gt;
[SIZE:300]&lt;br /&gt;
[SKILL:SWORD]&lt;br /&gt;
[TWO_HANDED:37500]&lt;br /&gt;
[MINIMUM_SIZE:32500]&lt;br /&gt;
[MATERIAL_SIZE:3]&lt;br /&gt;
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]&lt;br /&gt;
[ATTACK:BLUNT:50:1000:strike:strikes:pommel:1000]&lt;br /&gt;
&lt;br /&gt;
[ITEM_WEAPON:ITEM_WEAPON_SWORD_LONG]&lt;br /&gt;
[NAME:long sword:long swords]&lt;br /&gt;
[SIZE:700]&lt;br /&gt;
[SKILL:SWORD]&lt;br /&gt;
[TWO_HANDED:57500]&lt;br /&gt;
[MINIMUM_SIZE:52500]&lt;br /&gt;
[MATERIAL_SIZE:4]&lt;br /&gt;
[ATTACK:EDGE:60000:6000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK:EDGE:50:3000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[ATTACK:BLUNT:60000:6000:slap:slaps:flat:1250]&lt;br /&gt;
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]&lt;br /&gt;
&lt;br /&gt;
Results seem conclusive to rank long Sword&amp;gt;Scimitar&amp;gt;Short Sword, however the extreme similarity between short sword and scimitar continues to bother me.&lt;br /&gt;
&lt;br /&gt;
[[User:Nshapter|Nshapter]] ([[User talk:Nshapter|talk]])&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Military_testing&amp;diff=189114</id>
		<title>Talk:Military testing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Military_testing&amp;diff=189114"/>
		<updated>2013-06-27T18:56:58Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: opening statement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The discussion page would be a good place to put more information, perhaps to be formatted and added to the main page later. [[User:Nshapter|Nshapter]] ([[User talk:Nshapter|talk]])&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Nshapter&amp;diff=188527</id>
		<title>User:Nshapter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Nshapter&amp;diff=188527"/>
		<updated>2013-06-25T14:53:02Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: Created page with &amp;quot;Avid fortress mode player since 2009, I've seen some stuff.  Proud owner of a crayon drawing.  I mod to patch bugs and add convenience and realism.  No damn socks in my raws. ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Avid fortress mode player since 2009, I've seen some stuff.  Proud owner of a crayon drawing.  I mod to patch bugs and add convenience and realism.  No damn socks in my raws.  I've been playing with the original graphics for so long, I can't see through your alternate tileset. &lt;br /&gt;
&lt;br /&gt;
As always, all glory to the Over-Toad!&lt;br /&gt;
-Nshapter&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Nshapter&amp;diff=188526</id>
		<title>User talk:Nshapter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Nshapter&amp;diff=188526"/>
		<updated>2013-06-25T14:45:03Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: Created page with &amp;quot;leave me a message, but be aware, I'm not here every day. ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;leave me a message, but be aware, I'm not here every day. [[User:Nshapter|Nshapter]] ([[User talk:Nshapter|talk]])&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Adventurer_mode&amp;diff=188525</id>
		<title>v0.34 Talk:Adventurer mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Adventurer_mode&amp;diff=188525"/>
		<updated>2013-06-25T14:43:55Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: /* Confusing change in example for starting attributes and caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You're welcome [[User: (i have no account)|Not Available]] 14:25, 25 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can we move some text or something from the older versions? its terrible having nothing here&lt;br /&gt;
[[User:Headjack|Headjack]] 20:25, 25 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Help with backpacks; general recomendation for the trade section==&lt;br /&gt;
Can't seem to find a backpack anywhere. I started as an Outsider human and now there's no backpacks anywhere for me- Could anyone help me please?&lt;br /&gt;
Also, it would be nice to have a list in the Trade section of what can you buy in each store.&lt;br /&gt;
&lt;br /&gt;
==Reading==&lt;br /&gt;
&lt;br /&gt;
There's no mention of reading on here. I assume it lets one read necromantic tomes and the like, but what is the effect of higher levels, for example? It would be nice if someone who knows could add that information to this page. --[[User:Zombiejustice|Zombiejustice]] 14:49, 3 March 2012 (UTC)&lt;br /&gt;
:From my experience, reading books and slabs doesn't train the reading skill. I don't believe there is any difference between novice and legendary reader, and there's no way to raise reader past the starting value yet. -- [[User:Qazmlpok|Qazmlpok]] 16:46, 3 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Confusing change in example for starting attributes and caps==&lt;br /&gt;
&lt;br /&gt;
Originally. the example stated that, with a below average starting value (900), one would expect an attribute cap of 1900 (900 starting value + 1000 racial average). Someone has changed it to say 1800 (presumably, 900 * 2). This seems to contradict other information given earlier on the page. Yes? No? I lack the ability to confirm at this time. --[[User:Zombiejustice|Zombiejustice]] 17:03, 7 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You were right thanks for pointing it out, racial average is relevant if it is the greater of the two.  --[[User:Telekinesis|Telekinesis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some information on where these raw numbers come from would be helpful.  Attributes displayed as &amp;quot;average&amp;quot; or &amp;quot;superhuman&amp;quot; are pretty vague, but the article hints that there are numbers behind the scenes.  How can those be seen? &lt;br /&gt;
&lt;br /&gt;
There is a theory in the forums about attribute growth freezing upon becoming a vampire.  can we confirm this?[[User:Nshapter|Nshapter]] ([[User talk:Nshapter|talk]])&lt;br /&gt;
&lt;br /&gt;
== Fast travel time ==&lt;br /&gt;
&lt;br /&gt;
Fast travel time doesn't match movement speed. It appears to be a static pace per tile, while walking/swimming a straight line could potentially be much faster or slower. [[Special:Contributions/68.6.191.69|68.6.191.69]] 20:04, 8 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== companions ==&lt;br /&gt;
&lt;br /&gt;
Once a goblin prisoner joined me and so humans are not the only companions.&lt;br /&gt;
&lt;br /&gt;
-Yep, happened to me to. A goblin prisoner on a fortress: he was a Fish Dissector and kicked the crap out of some crabs.&lt;br /&gt;
&lt;br /&gt;
== Managing coins section ==&lt;br /&gt;
&lt;br /&gt;
I've been taking this advice, with large gems and giant cave spider silk items, and I don't think it's very good. The most &amp;quot;value-dense&amp;quot; items are encrusted leather or cloth goods, as encrusted gems are worth at least ten times their base value (like large gems), and the weight of the entire &amp;quot;&amp;lt;&amp;lt;leather ring&amp;gt;&amp;gt;&amp;quot; for example is just the weight of the leather itself (decorations don't add weight).&lt;br /&gt;
&lt;br /&gt;
== Changing Mode ==&lt;br /&gt;
I was thinking of taking my Adventurer and starting a fort with just him as an extra challenge. Does anyone know if it is possible to switch from Adventure to Fortress mode? If so how? [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 13:15, 22 June 2013 (UTC)&lt;br /&gt;
:There are several things like this planned in the upcoming release. I don't remember exactly what they are, but you can probably find them in the [http://www.bay12games.com/dwarves/ devlog]. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:57, 22 June 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Hatch_cover&amp;diff=177296</id>
		<title>v0.34:Hatch cover</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Hatch_cover&amp;diff=177296"/>
		<updated>2012-09-02T01:10:17Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|21:36, 4 April 2012 (UTC)}}{{av}} &lt;br /&gt;
&lt;br /&gt;
Hatch covers act like [[door]]s, but between Z-levels instead of X/Y passageways. They can be placed over stairs or open space, as long as they are supported by an adjacent floor tile.&lt;br /&gt;
&lt;br /&gt;
Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as [[room]]s cannot occupy multiple Z-levels, this has no effect at this time.&lt;br /&gt;
&lt;br /&gt;
When closed, hatches appear as {{Raw Tile|¢|0:7:1}} and are not visible when open. A Hatch cover's color is determined by the [[material]] it is made from.&lt;br /&gt;
&lt;br /&gt;
As [[building destroyer]]s can only destroy buildings on other z-levels under [[Building destroyer#Destroying from underneath|certain conditions]], Hatch covers can be quite effective at keeping out enemies if used properly.&lt;br /&gt;
&lt;br /&gt;
They can be constructed from a [[Mason's workshop]], [[Metalsmith's forge]], [[Carpenter's workshop]], or [[Glass furnace]] from [[stone]], [[metal]], [[wood]], or [[glass]] respectively. Once {{k|b}}uilt, they may be placed with {{k|H}}.&lt;br /&gt;
&lt;br /&gt;
A dwarf falling down stairs will be stopped by a closed floor hatch.&lt;br /&gt;
&lt;br /&gt;
Using a hatch cover, a garbage dump can be designed to drop items on the same Z level as the dwarf doing the dumping, thus removing risk of falling items causing injuries. This is done by channeling one square, and then constructing the hatch over the hole.  Designate a dump zone over the hatch, and haulers will neglect to open the hatch, leaving the hauled items on the floor nearby instead.&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Crossbow&amp;diff=170881</id>
		<title>v0.34:Crossbow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Crossbow&amp;diff=170881"/>
		<updated>2012-05-03T19:33:29Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: /* Melee combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|10:00, 19 April 2012 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Buggy}}&lt;br /&gt;
&lt;br /&gt;
:''See [[Weapon]] for a general overview of weapons and related information.''&lt;br /&gt;
'''Crossbows''' are the only native ranged [[weapon]] available to dwarves (although one can also acquire blowguns and bows through trading or looting of failed [[siege]]s). While more difficult to set up than melee weapons, crossbows have the distinct advantage of allowing dwarves to fight at range, often killing enemies before they can enter melee distance. They are thus an excellent support weapon, especially if you have already filled out your &amp;lt;s&amp;gt;meat shields&amp;lt;/s&amp;gt; melee squad(s).&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
Crossbows can be made from a variety of materials, be they [[wood]], [[bone]] or [[metal]]. Wooden and bone crossbows are made at a dedicated [[bowyer's workshop]] using the [[bowyer]] skill, whereas metal crossbows are made at a [[metalsmith's forge]] using the [[weaponsmithing]] skill. Crossbows fire [[bolt]]s, which can be made in [[stack]]s of 25 (for wood and metal) or 5 (for bones) of the same materials; wooden and bone bolts are made at a [[craftsdwarf's workshop]], and metal bolts are made at a metalsmith's forge.&lt;br /&gt;
&lt;br /&gt;
== Ranged combat ==&lt;br /&gt;
Crossbows fire [[bolt]]s as their [[ammunition]], and will engage targets up to 20 tiles away, including firing down z-levels. Fired bolts may miss the target and fly a bit further then intended, potentially striking another foe or even a friendly soldier on the other side. &lt;br /&gt;
&lt;br /&gt;
The material that the crossbows are made of are irrelevant to ranged combat, where the [[quality]] of the craftsmanship and [[skill]] of the marksdwarf determine accuracy, and the quality and material of the [[bolt]]s themselves (metal being better then bone being better then wood) determines damage. If you are confident your melee soldiers can keep your marksdwarves safe from melee engagements and have a skilled [[bowyer]], then easily-produced, high-quality wooden or bone crossbows are excellent equipment for your marksdwarves.&lt;br /&gt;
&lt;br /&gt;
As can be expected, targets that are stationary are much easier to hit then those that are moving. Since marksdwarves can down targets at range, they do a much better job taking down fleeing thieves and goblin ambushes that your regular soldiers not might be able to catch.&lt;br /&gt;
&lt;br /&gt;
== Melee combat ==&lt;br /&gt;
Nonetheless, marksdwarves that are approached by enemies will engage in melee combat with them, using the butt of their crossbows like [[Hammerman|hammers]]. Because of this it is useful to [[cross-training|cross-train]] your dwarves with hammering skill, so that they will be better able to stand their ground in a fight, but a marksdwarf fighting a similarly armed and armored enemy with a melee weapon will usually lose either way.&lt;br /&gt;
&lt;br /&gt;
The denser the material, the more damage a crossbow butt-strike will do in melee combat. Metal, specifically copper with its SOLID_DENSITY of 8930, performs the best and wood the worst. This can actually be exploited when creating your [[fortress guard]]; equipping your soldiers with light wooden crossbows will reduce the severity of the [[Justice#Punishments|beatings]] they deliver while still allowing them to pincushion enemy soldiers with masterwork steel arrows.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
Crossbows require bolts to fire, otherwise they are tantamount to useless. Bolts are typically carried in [[Equipment#Quivers|quivers]], which can be made of leather via [[leatherworking]], or of cloth/silk, obtainable via [[caravan]].&lt;br /&gt;
&lt;br /&gt;
When fired, one of two things will happen: either the bolt will shatter on impact with the ground or the target, or it will stay whole and, when all's said and done, be retrievable. This is a bit difficult, however, as fired bolts are automatically [[forbidden]]; the easiest way to reclaim spent ammunition is to go to them in the [[stocks]] screen and unforbid them.&lt;br /&gt;
&lt;br /&gt;
Military barracks for [[Soldier#Marksdwarves|marksdwarves]] require [[archery target]]s for training. Bolts will be a constant demand from a training marksdwarf squad; it is recommended to create a large stock of wooden bolts for training purposes, and reserve metal bolts for actual combat use.&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
[[Ambusher|Hunters]] use crossbows when hunting; [[migrant]] hunters automatically arrive with a free crossbow and a small number of bolts, and hunters will automatically pick one up from your ammunition stockpile when they go hunting, as well as the necessary [[quiver]] and [[bolt]]s. Hunters have a special [[Military_interface#Ammunition|section]] in the military screen, from which you can modify their ammunition allotment. Disabling the hunting labor will cause them to drop their weapon and equipment at the nearest applicable stockpile, and is absolutely necessary if you have embarked in a particularly [[evil|fun]] location. Hunters usually give up on hunting if they run out of carried ammunition.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* If squad is assigned multiple ammo types, dwarves with &amp;quot;individual choice ranged&amp;quot; carry wrong ammo{{bug|1374}}.&lt;br /&gt;
* Crossbows can regularly pierce even adamantine armor with wooden bolts. Copper and other low-grade metals can do so virtually every time.{{bug|5516}}&lt;br /&gt;
{{Category|Weapons}}&lt;br /&gt;
{{Category|Military}}&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Support&amp;diff=170238</id>
		<title>v0.34:Support</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Support&amp;diff=170238"/>
		<updated>2012-04-19T15:48:45Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: /* Building a support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:30, 8 November 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Supports''' are pillars built to prevent or control [[cave-in]]s. &lt;br /&gt;
&lt;br /&gt;
==Building a support==&lt;br /&gt;
Supports are built through the build menu ({{k|b}}-{{k|S}}) and require one [[stone]], [[log]], [[block]] or [[bar]] of any type.  They are built in two stages - first the material is moved into place by an [[architect]], and then completed by either a [[carpenter]] (for [[wood]]), [[metalsmith]] (for [[metal]]s), or [[mason]] (for all other materials, such as stone, [[glass]], or [[soap]]).  Beware however because supports made of wood remain vulnerable to fire.&lt;br /&gt;
&lt;br /&gt;
Unlike constructed [[wall]]s, supports do ''not'' create a [[floor]] tile on the Z-level above.  Supports must be built on solid surfaces, so stacking supports atop each other only works if a floor is added between.  Nonetheless, the square above a support ''acts'' like a floor in that it will hold up adjacent (not diagonal) floor squares.  Supports do not block movement, fluids or missile fire.&lt;br /&gt;
&lt;br /&gt;
Supports can hold up both ceilings (from below) and floors (from above).&lt;br /&gt;
&lt;br /&gt;
==Using a support==&lt;br /&gt;
Supports can be linked to [[mechanism]]s and collapse when [[lever|trigger]]ed, causing a cave-in if the support was the only thing preventing it. This can be used either as an offensive weapon or as a useful tool for breaking through layers or damming underground pools. See [[cave-in]] for more information on using the rock itself as a tool. &lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shaostoul%27s_Guide&amp;diff=153821</id>
		<title>Shaostoul's Guide</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shaostoul%27s_Guide&amp;diff=153821"/>
		<updated>2011-10-24T17:23:10Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: /* Various Reactions and Information */  added extract strand skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my wiki guide! By popular demand I did what I could to make this as easy and simple as I could and not as overwhelming...&lt;br /&gt;
&lt;br /&gt;
There's a ton of information here and it &amp;quot;should&amp;quot; be able to help you with any simple reaction modding problems you run into at the moment.&lt;br /&gt;
&lt;br /&gt;
This WILL be updated with creature editing, entity editing and whatever else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''MOST IMPORTANT NOTE FOR MODDING!''' - With the way the &amp;quot;new&amp;quot; Dwarf Fortress is, when you are modding the easiest thing to do is just to generate a new world. This new version saves raw and graphic information IN the SAVE-&amp;gt;(REGION1) folder. If you are editing an EXISTING world, you MUST edit the SAVE folder version and not the normal location for you to see the effects. To follow a safe motto for modding dwarf fortress... If you don't know if it needs a regen, just regen.&lt;br /&gt;
&lt;br /&gt;
It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example...&lt;br /&gt;
&lt;br /&gt;
If you add a smelting reaction, you have to add the reaction to the &amp;quot;reaction_smelter.txt&amp;quot;, you then have to make your reaction permitted on the &amp;quot;entity_default.txt&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
When you add a reaction to the &amp;quot;entity_default.txt&amp;quot; it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like...&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX]&amp;lt;br /&amp;gt;&lt;br /&gt;
When you add your custom building to the &amp;quot;entity_default.txt&amp;quot; it should look something like...&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX]&amp;lt;br /&amp;gt;&lt;br /&gt;
YOU WILL CHANGE &amp;quot;XXXCUSTOM_REACTION_NAMEXXX&amp;quot; and &amp;quot;XXXCUSTOM_BUILDING_NAMEXXX&amp;quot; TO WHATEVER YOU HAVE IT LISTED AS.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Now that, that is out of the way.&lt;br /&gt;
&lt;br /&gt;
== Custom Build &amp;amp; Reaction ==&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | Your first custom reaction and building!&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|'''You may not see the .txt, but don't worry, they should still be text files.'''&lt;br /&gt;
'''This is the guide to make a custom reaction and custom building.'''&lt;br /&gt;
&lt;br /&gt;
'''-To start open up your dwarf fortress folder.'''&lt;br /&gt;
&lt;br /&gt;
'''-Next go to the raw folder.'''&lt;br /&gt;
&lt;br /&gt;
'''-Next go to the objects folder.'''&lt;br /&gt;
&lt;br /&gt;
'''-We'll make a custom reaction that doesn't go into the smelter and has it's own custom building. So find the &amp;quot;reaction_other.txt&amp;quot; file and open it.'''&lt;br /&gt;
&lt;br /&gt;
'''-We'll start with a very simple reaction to give us one free granite stone.'''&lt;br /&gt;
&lt;br /&gt;
[REACTION:CHEAT_REACTION]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Granite Stone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_WORKSHOP:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:STONE:NO_SUBTYPE:STONE:GRANITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SMELT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''-Now save and close the file and look for the file named &amp;quot;building_custom.txt&amp;quot;.'''&lt;br /&gt;
&lt;br /&gt;
'''-You should see something along the lines of a Soap Maker Workshop entry. Go ahead and select and copy everything from &amp;quot;[BUILDING_WORKSHOP:SOAP_MAKER]&amp;quot; to &amp;quot;[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&amp;quot;.'''&lt;br /&gt;
&lt;br /&gt;
'''-Paste this entry right below the Soap Maker entry, make sure there is a space between them, so you should now have two entries separated by a line break. You should have the following...'''&lt;br /&gt;
&lt;br /&gt;
'''building_custom.txt'''&lt;br /&gt;
&lt;br /&gt;
[OBJECT:BUILDING] &lt;br /&gt;
&lt;br /&gt;
[BUILDING_WORKSHOP:SOAP_MAKER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Soap Maker's Workshop]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME_COLOR:7:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[DIM:3:3]&amp;lt;br /&amp;gt;&lt;br /&gt;
[WORK_LOCATION:2:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_LABOR:SOAP_MAKER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_KEY:CUSTOM_SHIFT_S]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:2:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:3:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:1:' ':' ':150]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:2:' ':' ':'/']&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:3:'-':' ':' ']&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:1:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:2:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:3:6:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:1:' ':' ':'=']&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:2:'-':' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:3:' ':' ':150]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:1:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:2:6:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:3:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:1:'-':' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:2:' ':' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:3:' ':150:' ']&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:1:6:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:2:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:3:0:0:0:6:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:1:150:' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:2:' ':' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:3:' ':240:' ']&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:1:6:0:0:0:0:0:6:7:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:2:0:0:0:0:0:0:6:7:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:3:0:0:0:7:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[BUILDING_WORKSHOP:SOAP_MAKER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Soap Maker's Workshop]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME_COLOR:7:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[DIM:3:3]&amp;lt;br /&amp;gt;&lt;br /&gt;
[WORK_LOCATION:2:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_LABOR:SOAP_MAKER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_KEY:CUSTOM_SHIFT_S]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:2:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:3:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:1:' ':' ':150]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:2:' ':' ':'/']&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:3:'-':' ':' ']&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:1:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:2:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:3:6:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:1:' ':' ':'=']&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:2:'-':' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:3:' ':' ':150]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:1:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:2:6:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:3:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:1:'-':' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:2:' ':' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:3:' ':150:' ']&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:1:6:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:2:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:3:0:0:0:6:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:1:150:' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:2:' ':' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:3:' ':240:' ']&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:1:6:0:0:0:0:0:6:7:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:2:0:0:0:0:0:0:6:7:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:3:0:0:0:7:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''-Now you want to change the second entry to following.'''&lt;br /&gt;
&lt;br /&gt;
[BUILDING_WORKSHOP:CHEAT_WORKSHOP]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Cheat Workshop]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME_COLOR:7:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[DIM:3:3]&amp;lt;br /&amp;gt;&lt;br /&gt;
[WORK_LOCATION:2:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_LABOR:SMELT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_KEY:CUSTOM_SHIFT_C]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:2:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:3:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:1:' ':' ':150]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:2:' ':' ':'/']&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:3:'-':' ':' ']&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:1:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:2:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:3:6:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:1:' ':' ':'=']&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:2:'-':' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:3:' ':' ':150]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:1:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:2:6:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:3:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:1:'-':' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:2:' ':' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:3:' ':150:' ']&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:1:6:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:2:0:0:0:0:0:0:6:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:3:0:0:0:6:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:1:150:' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:2:' ':' ':8]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:3:' ':240:' ']&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:1:6:0:0:0:0:0:6:7:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:2:0:0:0:0:0:0:6:7:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:3:0:0:0:7:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''-Now save this file and close it and look for the final file called &amp;quot;entity_default&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
'''-The beginning entry should say &amp;quot;[ENTITY:MOUNTAIN]&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
'''If you scroll down a bit you should eventually come to a part in the list that looks like the following.'''&lt;br /&gt;
&lt;br /&gt;
[PERMITTED_JOB:BONE_SETTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_JOB:SUTURER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_JOB:SURGEON]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_BUILDING:SOAP_MAKER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TAN_A_HIDE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:RENDER_FAT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:MAKE_SOAP]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''-Now for simplicity sake and for keeping it a little organized go ahead and add the following between the &amp;quot;[PERMITTED_BUILDING:SOAP_MAKER]&amp;quot; and &amp;quot;[PERMITTED_REACTION:TAN_A_HIDE]&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
[PERMITTED_BUILDING:CHEAT_WORKSHOP]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_REACTION]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''You should now have...'''&lt;br /&gt;
&lt;br /&gt;
[PERMITTED_JOB:BONE_SETTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_JOB:SUTURER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_JOB:SURGEON]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_BUILDING:SOAP_MAKER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_BUILDING:CHEAT_WORKSHOP]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_REACTION]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TAN_A_HIDE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:RENDER_FAT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:MAKE_SOAP]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''-Now save and close this file.'''&lt;br /&gt;
&lt;br /&gt;
'''-You have now successfully created your first custom reaction, custom building and you've added it to the entity file!'''&lt;br /&gt;
&lt;br /&gt;
'''-Generate a new world and test it! Your custom building should be under the workshop menu at the bottom most likely. You could also press Shift+c to hotkey build it. It's going to use the furnace operating skill to build the workshop and use the custom reaction.'''&lt;br /&gt;
&lt;br /&gt;
'''-After all is said and done you should have one workshop named &amp;quot;Cheat Workshop&amp;quot; and one extra Granite!'''&lt;br /&gt;
&lt;br /&gt;
'''-Mind you this workshop is going to look like a soap makers workshop, but we want to keep things easy!'''&lt;br /&gt;
&lt;br /&gt;
'''-If you want to change the appearance of your workshop, use this utility: http://dffd.wimbli.com/file.php?id=2068'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Various Reactions and Information ==&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | Current List of Products&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_PICK:INORGANIC:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_MACE:INORGANIC:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR:INORGANIC:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT:INORGANIC:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_WAR:INORGANIC:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CROSSBOW:INORGANIC:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR_TRAINING:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_TRAINING:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:AMMO:ITEM_AMMO_BOLTS:INORGANIC:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ANVIL:NONE:INORGANIC:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:SKIN_TANNED:NONE:CREATURE_MAT:WARTHOG:LEATHER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:CLOTH:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:SMALLGEM:NONE:INORGANIC:DIAMOND_CLEAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:GEM:NONE:INORGANIC:DIAMOND_CLEAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:SAND_RED][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
(Can be... SAND_RED, SAND_YELLOW, SAND_WHITE, SAND_BLACK, SAND&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NONE:GLASS_CRYSTAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:OBSIDIAN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_SHIELD:INORGANIC:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_BUCKLER:INORGANIC:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:COW:CHEESE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:HORSE:CHEESE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:DONKEY:CHEESE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:PLASTER][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:POD_SWEET:MILL][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:MILL][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:MILL][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:BLOOD][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:MILK][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:LIQUID_MISC:NONE:PLANT_MAT:POD_SWEET:EXTRACT][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:DRAGONFLY:ICHOR][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:POISON][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:EARRING:NONE:INORGANIC:CLAYSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:RING:NONE:INORGANIC:CLAYSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:FIGURINE:NONE:INORGANIC:CLAYSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:CROWN:NONE:INORGANIC:CLAYSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:SCEPTER:NONE:INORGANIC:CLAYSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BRACELET:NONE:INORGANIC:CLAYSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:AMULET:NONE:INORGANIC:CLAYSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:CAGE:NONE:INORGANIC:NICKEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BARREL:NONE:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BUCKET:NONE:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:FLASK:NONE:CREATURE_MAT:WARTHOG:LEATHER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:FLASK:NONE:INORGANIC:IRON]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:QUIVER:NONE:CREATURE_MAT:WARTHOG:LEATHER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BACKPACK:NONE:CREATURE_MAT:WARTHOG:LEATHER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOX:NONE:CREATURE_MAT:WARTHOG:LEATHER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOX:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOX:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:THREAD:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:CHAIN:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:SPLINT:NONE:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:CRUTCH:NONE:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NONE:COAL:COKE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NONE:PEARLASH:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NONE:POTASH:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NONE:COAL:CHARCOAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:LIQUID_MISC:NONE:LYE:NONE][PRODUCT_TO_CONTAINER:A]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:FLASK:VIAL:GLASS_XXX:NONE&amp;lt;br /&amp;gt;&lt;br /&gt;
(XXX can be GREEN, CLEAR or CRYSTAL)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:DOOR:NONE:METAL:GOLD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:CHAIR:NONE:METAL:GOLD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:TABLE:NONE:METAL:GOLD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:2:BOX:NO_SUBTYPE:METAL:GOLD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:2:CABINET:NONE:METAL:GOLD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BED:NONE:METAL:GOLD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ARMORSTAND:NONE:METAL:GOLD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WEAPONRACK:NONE:METAL:GOLD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:STATUE:NO_SUBTYPE:METAL:ADAMANTINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA:METAL:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BALLISTAPARTS:NO_SUBTYPE:METAL:STEEL]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | Most Creature Specific Products&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|Please see full creature list to fill in CCC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:MUSCLE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:BRAIN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:KIDNEY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:SPLEEN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:PANCREAS]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:STOMACH]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:LIVER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:GUT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:HEART]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:LUNG]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:FISH:NONE:LOBSTER_CAVE:MALE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:FISH:NONE:LOBSTER_CAVE:FEMALE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:FISH:NONE:FISH_CAVE:MALE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:FISH:NONE:FISH_CAVE:FEMALE]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | Skills List&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|MINING&amp;lt;br /&amp;gt;&lt;br /&gt;
WOODCUTTING&amp;lt;br /&amp;gt;&lt;br /&gt;
CARPENTRY&amp;lt;br /&amp;gt;&lt;br /&gt;
DETAILSTONE&amp;lt;br /&amp;gt;&lt;br /&gt;
MASONRY&amp;lt;br /&amp;gt;&lt;br /&gt;
PROCESSFISH&amp;lt;br /&amp;gt;&lt;br /&gt;
TRAPPING&amp;lt;br /&amp;gt;&lt;br /&gt;
WEAVING&amp;lt;br /&amp;gt;&lt;br /&gt;
BREWING&amp;lt;br /&amp;gt;&lt;br /&gt;
ALCHEMY&amp;lt;br /&amp;gt;&lt;br /&gt;
EXTRACT_STRAND&amp;lt;br /&amp;gt;&lt;br /&gt;
CLOTHESMAKING&amp;lt;br /&amp;gt;&lt;br /&gt;
MILLING&amp;lt;br /&amp;gt;&lt;br /&gt;
PROCESSPLANTS&amp;lt;br /&amp;gt;&lt;br /&gt;
CHEESEMAKING&amp;lt;br /&amp;gt;&lt;br /&gt;
HERBALISM&amp;lt;br /&amp;gt;&lt;br /&gt;
CUTGEM&amp;lt;br /&amp;gt;&lt;br /&gt;
ENCRUSTGEM&amp;lt;br /&amp;gt;&lt;br /&gt;
WOODCRAFT&amp;lt;br /&amp;gt;&lt;br /&gt;
STONECRAFT&amp;lt;br /&amp;gt;&lt;br /&gt;
METALCRAFT&amp;lt;br /&amp;gt;&lt;br /&gt;
LEATHERWORK&amp;lt;br /&amp;gt;&lt;br /&gt;
BONECARVE&amp;lt;br /&amp;gt;&lt;br /&gt;
AXE&amp;lt;br /&amp;gt;&lt;br /&gt;
SWORD&amp;lt;br /&amp;gt;&lt;br /&gt;
MISC_WEAPON (not too sure what weapons fall under this)&amp;lt;br /&amp;gt;&lt;br /&gt;
DAGGER&amp;lt;br /&amp;gt;&lt;br /&gt;
MACE&amp;lt;br /&amp;gt;&lt;br /&gt;
HAMMER&amp;lt;br /&amp;gt;&lt;br /&gt;
SPEAR&amp;lt;br /&amp;gt;&lt;br /&gt;
CROSSBOW&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIELD&amp;lt;br /&amp;gt;&lt;br /&gt;
ARMOR&amp;lt;br /&amp;gt;&lt;br /&gt;
PIKE&amp;lt;br /&amp;gt;&lt;br /&gt;
WHIP&amp;lt;br /&amp;gt;&lt;br /&gt;
BOW&amp;lt;br /&amp;gt;&lt;br /&gt;
BLOWGUN&amp;lt;br /&amp;gt;&lt;br /&gt;
THROW&amp;lt;br /&amp;gt;&lt;br /&gt;
MECHANICS&amp;lt;br /&amp;gt;&lt;br /&gt;
MAGIC_NATURE (this raises &amp;quot;druid&amp;quot; iirc)&amp;lt;br /&amp;gt;&lt;br /&gt;
SNEAK (raises &amp;quot;ambush&amp;quot; must have hunter to train this iirc)&amp;lt;br /&amp;gt;&lt;br /&gt;
DESIGNBUILDING&amp;lt;br /&amp;gt;&lt;br /&gt;
DRESS_WOUNDS&amp;lt;br /&amp;gt;&lt;br /&gt;
SET_BONE&amp;lt;br /&amp;gt;&lt;br /&gt;
SUTURE&amp;lt;br /&amp;gt;&lt;br /&gt;
CRUTCH_WALK&amp;lt;br /&amp;gt;&lt;br /&gt;
WOOD_BURNING&amp;lt;br /&amp;gt;&lt;br /&gt;
SOAP_MAKING&amp;lt;br /&amp;gt;&lt;br /&gt;
SWIMMING&amp;lt;br /&amp;gt;&lt;br /&gt;
NEGOTIATION&amp;lt;br /&amp;gt;&lt;br /&gt;
JUDGING_INTENT&amp;lt;br /&amp;gt;&lt;br /&gt;
APPRAISAL&amp;lt;br /&amp;gt;&lt;br /&gt;
ORGANIZATION&amp;lt;br /&amp;gt;&lt;br /&gt;
RECORD_KEEPING&amp;lt;br /&amp;gt;&lt;br /&gt;
INTIMIDATION&amp;lt;br /&amp;gt;&lt;br /&gt;
CONVERSATION&amp;lt;br /&amp;gt;&lt;br /&gt;
COMEDY&amp;lt;br /&amp;gt;&lt;br /&gt;
FLATTERY&amp;lt;br /&amp;gt;&lt;br /&gt;
CONSOLE&amp;lt;br /&amp;gt;&lt;br /&gt;
PACIFY&amp;lt;br /&amp;gt;&lt;br /&gt;
TRACKING&amp;lt;br /&amp;gt;&lt;br /&gt;
KNOWLEDGE_ACQUISITION (this raises &amp;quot;student&amp;quot; skill)&amp;lt;br /&amp;gt;&lt;br /&gt;
CONCENTRATION&amp;lt;br /&amp;gt;&lt;br /&gt;
SITUATIONAL_AWARENESS&amp;lt;br /&amp;gt;&lt;br /&gt;
PROSE (this raises &amp;quot;writing&amp;quot; skill&amp;quot;)&amp;lt;br /&amp;gt;&lt;br /&gt;
READING&amp;lt;br /&amp;gt;&lt;br /&gt;
SPEAKING&amp;lt;br /&amp;gt;&lt;br /&gt;
COORDINATION&amp;lt;br /&amp;gt;&lt;br /&gt;
LEADERSHIP&amp;lt;br /&amp;gt;&lt;br /&gt;
TEACHING&amp;lt;br /&amp;gt;&lt;br /&gt;
MELEE_COMBAT (one of the few that don't seem to be used by dwarfs)&amp;lt;br /&amp;gt;&lt;br /&gt;
RANGED_COMBAT (one of the few that don't seem to be used by dwarfs)&amp;lt;br /&amp;gt;&lt;br /&gt;
WRESTLING&amp;lt;br /&amp;gt;&lt;br /&gt;
BITE&amp;lt;br /&amp;gt;&lt;br /&gt;
GRASP_STRIKE (one of the few that don't seem to be used by dwarfs)&amp;lt;br /&amp;gt;&lt;br /&gt;
STANCE_STRIKE (one of the few that don't seem to be used by dwarfs)&amp;lt;br /&amp;gt;&lt;br /&gt;
DODGING&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | Creature List&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|TOAD&amp;lt;br /&amp;gt;&lt;br /&gt;
WORM&amp;lt;br /&amp;gt;&lt;br /&gt;
BIRD_BLUEJAY&amp;lt;br /&amp;gt;&lt;br /&gt;
BIRD_CARDINAL&amp;lt;br /&amp;gt;&lt;br /&gt;
BIRD_GRACKLE&amp;lt;br /&amp;gt;&lt;br /&gt;
BIRD_ORIOLE&amp;lt;br /&amp;gt;&lt;br /&gt;
BIRD_RW_BLACKBIRD&amp;lt;br /&amp;gt;&lt;br /&gt;
DOG&amp;lt;br /&amp;gt;&lt;br /&gt;
CAT&amp;lt;br /&amp;gt;&lt;br /&gt;
MULE&amp;lt;br /&amp;gt;&lt;br /&gt;
DONKEY&amp;lt;br /&amp;gt;&lt;br /&gt;
HORSE&amp;lt;br /&amp;gt;&lt;br /&gt;
COW&amp;lt;br /&amp;gt;&lt;br /&gt;
CHIMERA&amp;lt;br /&amp;gt;&lt;br /&gt;
CENTAUR&amp;lt;br /&amp;gt;&lt;br /&gt;
GRIFFON&amp;lt;br /&amp;gt;&lt;br /&gt;
FLY&amp;lt;br /&amp;gt;&lt;br /&gt;
ROACH_LARGE&amp;lt;br /&amp;gt;&lt;br /&gt;
BEETLE&amp;lt;br /&amp;gt;&lt;br /&gt;
ANT&amp;lt;br /&amp;gt;&lt;br /&gt;
BUTTERFLY_MONARCH&amp;lt;br /&amp;gt;&lt;br /&gt;
FIREFLY&amp;lt;br /&amp;gt;&lt;br /&gt;
DRAGONFLY&amp;lt;br /&amp;gt;&lt;br /&gt;
GOAT_MOUTAIN&amp;lt;br /&amp;gt;&lt;br /&gt;
MARMOT_HOARY&amp;lt;br /&amp;gt;&lt;br /&gt;
BIRD_EAGLE_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
GNOME_MOUNTAIN&amp;lt;br /&amp;gt;&lt;br /&gt;
GNOME_DARK&amp;lt;br /&amp;gt;&lt;br /&gt;
WALRUS&amp;lt;br /&amp;gt;&lt;br /&gt;
WHALE&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_LAMPREY_SEA&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_GREAT_WHITE&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_FRILL&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_SPINY_DOGFISH&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_WOBBEGONG_SPOTTED&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_WHALE&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_BASKING&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_NURSE&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_MAKO_SHORTFIN&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_MAKO_LONGFIN&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_TIGER&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_BULL&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_REEF_BLACKTIP&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_REEF_WHITETIP&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_BLUE&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_HAMMERHEAD&amp;lt;br /&amp;gt;&lt;br /&gt;
SHARK_ANGEL&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_SKATE_COMMON&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_RAY_MANTA&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_STINGRAY&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_COELACANTH&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_STURGEON&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_CONGER_EEL&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_MILKFISH&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_COD&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_OPAH&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_GROUPER_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_BLUEFISH&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_SUNFISH_OCEAN&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_SWORDFISH&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_MARLIN&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_HALIBUT&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_BARRACUDA_GREAT&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_TUNA_BLUEFIN&amp;lt;br /&amp;gt;&lt;br /&gt;
HIPPO&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_GAR_LONGNOSE&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_CARP&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_TIGERFISH&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_PIKE&amp;lt;br /&amp;gt;&lt;br /&gt;
BEAR_GRIZZLY&amp;lt;br /&amp;gt;&lt;br /&gt;
BEAR_BLACK&amp;lt;br /&amp;gt;&lt;br /&gt;
DEER&amp;lt;br /&amp;gt;&lt;br /&gt;
FOX&amp;lt;br /&amp;gt;&lt;br /&gt;
RACCOON&amp;lt;br /&amp;gt;&lt;br /&gt;
MACAQUE_RHESUS&amp;lt;br /&amp;gt;&lt;br /&gt;
COUGAR&amp;lt;br /&amp;gt;&lt;br /&gt;
WOLF&amp;lt;br /&amp;gt;&lt;br /&gt;
GROUNDHOG&amp;lt;br /&amp;gt;&lt;br /&gt;
ALLIGATOR&amp;lt;br /&amp;gt;&lt;br /&gt;
BIRD_BUZZARD&amp;lt;br /&amp;gt;&lt;br /&gt;
ELEPHANT&amp;lt;br /&amp;gt;&lt;br /&gt;
WARTHOG&amp;lt;br /&amp;gt;&lt;br /&gt;
LION&amp;lt;br /&amp;gt;&lt;br /&gt;
LEOPARD&amp;lt;br /&amp;gt;&lt;br /&gt;
JAGUAR&amp;lt;br /&amp;gt;&lt;br /&gt;
TIGER&amp;lt;br /&amp;gt;&lt;br /&gt;
CHEETAH&amp;lt;br /&amp;gt;&lt;br /&gt;
GAZELLE&amp;lt;br /&amp;gt;&lt;br /&gt;
MANDRILL&amp;lt;br /&amp;gt;&lt;br /&gt;
CHIMPANZEE&amp;lt;br /&amp;gt;&lt;br /&gt;
BONOBO&amp;lt;br /&amp;gt;&lt;br /&gt;
GORILLA&amp;lt;br /&amp;gt;&lt;br /&gt;
ORANGUTAN&amp;lt;br /&amp;gt;&lt;br /&gt;
GIBBON_SIAMANG&amp;lt;br /&amp;gt;&lt;br /&gt;
GIBBON_WHITE_HANDED&amp;lt;br /&amp;gt;&lt;br /&gt;
GIBBON_BLACK_HANDED&amp;lt;br /&amp;gt;&lt;br /&gt;
GIBBON_GRAY&amp;lt;br /&amp;gt;&lt;br /&gt;
GIBBON_SILVERY&amp;lt;br /&amp;gt;&lt;br /&gt;
GIBBON_PILEATED&amp;lt;br /&amp;gt;&lt;br /&gt;
GIBBON_BILOU&amp;lt;br /&amp;gt;&lt;br /&gt;
GIBBON_WHITE_BROWED&amp;lt;br /&amp;gt;&lt;br /&gt;
GIBBON_BLACK_CRESTED&amp;lt;br /&amp;gt;&lt;br /&gt;
CAMEL_1_HUMP&amp;lt;br /&amp;gt;&lt;br /&gt;
CAMEL_2_HUMP&amp;lt;br /&amp;gt;&lt;br /&gt;
CROCODILE_SALTWATER&amp;lt;br /&amp;gt;&lt;br /&gt;
BIRD_VULTURE&amp;lt;br /&amp;gt;&lt;br /&gt;
MUSKOX&amp;lt;br /&amp;gt;&lt;br /&gt;
ELK&amp;lt;br /&amp;gt;&lt;br /&gt;
BEAR_POLAR&amp;lt;br /&amp;gt;&lt;br /&gt;
FLOATING_GUTS&amp;lt;br /&amp;gt;&lt;br /&gt;
DRUNIAN&amp;lt;br /&amp;gt;&lt;br /&gt;
CREEPING_EYE&amp;lt;br /&amp;gt;&lt;br /&gt;
VORACIOUS_CAVE_CRAWLER&amp;lt;br /&amp;gt;&lt;br /&gt;
BLIND_CAVE_OGRE&amp;lt;br /&amp;gt;&lt;br /&gt;
CAP_HOPPER&amp;lt;br /&amp;gt;&lt;br /&gt;
MAGMA_CRAB&amp;lt;br /&amp;gt;&lt;br /&gt;
CRUNDLE&amp;lt;br /&amp;gt;&lt;br /&gt;
HUNGRY_HEAD&amp;lt;br /&amp;gt;&lt;br /&gt;
FLESH_BALL&amp;lt;br /&amp;gt;&lt;br /&gt;
ELK_BIRD&amp;lt;br /&amp;gt;&lt;br /&gt;
HELMET_SNAKE&amp;lt;br /&amp;gt;&lt;br /&gt;
GREEN_DEVOURER&amp;lt;br /&amp;gt;&lt;br /&gt;
RUTHERER&amp;lt;br /&amp;gt;&lt;br /&gt;
CREEPY_CRAWLER&amp;lt;br /&amp;gt;&lt;br /&gt;
DRALTHA&amp;lt;br /&amp;gt;&lt;br /&gt;
GIANT_EARTHWORM&amp;lt;br /&amp;gt;&lt;br /&gt;
BLOOD_MAN&amp;lt;br /&amp;gt;&lt;br /&gt;
BUGBAT&amp;lt;br /&amp;gt;&lt;br /&gt;
MANERA&amp;lt;br /&amp;gt;&lt;br /&gt;
MOLEMARIAN&amp;lt;br /&amp;gt;&lt;br /&gt;
JABBERER&amp;lt;br /&amp;gt;&lt;br /&gt;
POND_GRABBER&amp;lt;br /&amp;gt;&lt;br /&gt;
BLIND_CAVE_BEAR&amp;lt;br /&amp;gt;&lt;br /&gt;
CAVE_DRAGON&amp;lt;br /&amp;gt;&lt;br /&gt;
REACHER&amp;lt;br /&amp;gt;&lt;br /&gt;
ELEMENTMAN_GABBRO&amp;lt;br /&amp;gt;&lt;br /&gt;
CAVE_FLOATER&amp;lt;br /&amp;gt;&lt;br /&gt;
PLUMP_HELMET_MAN&amp;lt;br /&amp;gt;&lt;br /&gt;
CAVE_BLOB&amp;lt;br /&amp;gt;&lt;br /&gt;
ELEMENTMAN_AMETHYST&amp;lt;br /&amp;gt;&lt;br /&gt;
FOXSQUIRREL&amp;lt;br /&amp;gt;&lt;br /&gt;
MOGHOPPER&amp;lt;br /&amp;gt;&lt;br /&gt;
RAT_DEMON&amp;lt;br /&amp;gt;&lt;br /&gt;
WAMBLER_FLUFFY&amp;lt;br /&amp;gt;&lt;br /&gt;
LIZARD_RHINO_TWO_LEGGED&amp;lt;br /&amp;gt;&lt;br /&gt;
WORM_KNUCKLE&amp;lt;br /&amp;gt;&lt;br /&gt;
SPIDER_PHANTOM&amp;lt;br /&amp;gt;&lt;br /&gt;
FLY_ACORN&amp;lt;br /&amp;gt;&lt;br /&gt;
GNAT_BLOOD&amp;lt;br /&amp;gt;&lt;br /&gt;
SNAILMAN&amp;lt;br /&amp;gt;&lt;br /&gt;
SLUGMAN&amp;lt;br /&amp;gt;&lt;br /&gt;
LEECHMAN&amp;lt;br /&amp;gt;&lt;br /&gt;
LIZARD&amp;lt;br /&amp;gt;&lt;br /&gt;
TURTLE&amp;lt;br /&amp;gt;&lt;br /&gt;
LION_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
LEOPARD_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
JAGUAR_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
TIGER_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
CHEETAH_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
SCORPION_DESERT_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
TIGERMAN&amp;lt;br /&amp;gt;&lt;br /&gt;
RAT&amp;lt;br /&amp;gt;&lt;br /&gt;
SQUIRREL_GRAY&amp;lt;br /&amp;gt;&lt;br /&gt;
SQUIRREL_RED&amp;lt;br /&amp;gt;&lt;br /&gt;
CHIPMUNK&amp;lt;br /&amp;gt;&lt;br /&gt;
HEDGEHOG&amp;lt;br /&amp;gt;&lt;br /&gt;
MUSSEL&amp;lt;br /&amp;gt;&lt;br /&gt;
OYSTER&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_SALMON&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_CLOWNFISH&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_HAGFISH&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_LAMPREY_BROOK&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_RAY_BAT&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_RAY_THORNBACK&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_RATFISH_SPOTTED&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_HERRING&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_SHAD&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_ANCHOVY&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_TROUT_STEELHEAD&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_HAKE&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_SEAHORSE&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_GLASSEYE&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_PUFFER_WHITE_SPOTTED&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_SOLE&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_FLOUNDER&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_MACKEREL&amp;lt;br /&amp;gt;&lt;br /&gt;
JELLYFISH_SEA_NETTLE&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_LUNGFISH&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_LOACH_CLOWN&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_BULLHEAD_BROWN&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_BULLHEAD_YELLOW&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_BULLHEAD_BLACK&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_KNIFEFISH_BANDED&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_CHAR&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_TROUT_RAINBOW&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_MOLLY_SAILFIN&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_GUPPY&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_PERCH&amp;lt;br /&amp;gt;&lt;br /&gt;
DWARF&amp;lt;br /&amp;gt;&lt;br /&gt;
HUMAN&amp;lt;br /&amp;gt;&lt;br /&gt;
ELF&amp;lt;br /&amp;gt;&lt;br /&gt;
GOBLIN&amp;lt;br /&amp;gt;&lt;br /&gt;
KOBOLD&amp;lt;br /&amp;gt;&lt;br /&gt;
GREMLIN&amp;lt;br /&amp;gt;&lt;br /&gt;
TROLL&amp;lt;br /&amp;gt;&lt;br /&gt;
OGRE&amp;lt;br /&amp;gt;&lt;br /&gt;
UNICORN&amp;lt;br /&amp;gt;&lt;br /&gt;
DRAGON&amp;lt;br /&amp;gt;&lt;br /&gt;
SATYR&amp;lt;br /&amp;gt;&lt;br /&gt;
COLOSSUS_BRONZE&amp;lt;br /&amp;gt;&lt;br /&gt;
GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
CYCLOPS&amp;lt;br /&amp;gt;&lt;br /&gt;
ETTIN&amp;lt;br /&amp;gt;&lt;br /&gt;
MINOTAUR&amp;lt;br /&amp;gt;&lt;br /&gt;
YETI&amp;lt;br /&amp;gt;&lt;br /&gt;
SASQUATCH&amp;lt;br /&amp;gt;&lt;br /&gt;
BLIZZARD_MAN&amp;lt;br /&amp;gt;&lt;br /&gt;
WOLF_ICE&amp;lt;br /&amp;gt;&lt;br /&gt;
FAIRY&amp;lt;br /&amp;gt;&lt;br /&gt;
PIXIE&amp;lt;br /&amp;gt;&lt;br /&gt;
BEAK_DOG&amp;lt;br /&amp;gt;&lt;br /&gt;
GRIMELING&amp;lt;br /&amp;gt;&lt;br /&gt;
WEREWOLF&amp;lt;br /&amp;gt;&lt;br /&gt;
BLENDEC_FOUL&amp;lt;br /&amp;gt;&lt;br /&gt;
STRANGLER&amp;lt;br /&amp;gt;&lt;br /&gt;
NIGHTWING&amp;lt;br /&amp;gt;&lt;br /&gt;
HARPY&amp;lt;br /&amp;gt;&lt;br /&gt;
HYDRA&amp;lt;br /&amp;gt;&lt;br /&gt;
MERPERSON&amp;lt;br /&amp;gt;&lt;br /&gt;
SEA_SERPENT&amp;lt;br /&amp;gt;&lt;br /&gt;
SEA_MONSTER&amp;lt;br /&amp;gt;&lt;br /&gt;
CROCODILE_CAVE&amp;lt;br /&amp;gt;&lt;br /&gt;
TOAD_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
OLM_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
BAT_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
RAT_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
RAT_LARGE&amp;lt;br /&amp;gt;&lt;br /&gt;
MOLE_DOG_NAKED&amp;lt;br /&amp;gt;&lt;br /&gt;
TROGLODYTE&amp;lt;br /&amp;gt;&lt;br /&gt;
MOLE_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
IMP_FIRE&amp;lt;br /&amp;gt;&lt;br /&gt;
SPIDER_CAVE_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
SPIDER_CAVE&amp;lt;br /&amp;gt;&lt;br /&gt;
FISH_CAVE&amp;lt;br /&amp;gt;&lt;br /&gt;
CAVE_FISH_MAN&amp;lt;br /&amp;gt;&lt;br /&gt;
LOBSTER_CAVE&amp;lt;br /&amp;gt;&lt;br /&gt;
SNAKE_FIRE&amp;lt;br /&amp;gt;&lt;br /&gt;
OLM&amp;lt;br /&amp;gt;&lt;br /&gt;
OLM_MAN&amp;lt;br /&amp;gt;&lt;br /&gt;
BAT&amp;lt;br /&amp;gt;&lt;br /&gt;
BAT_MAN&amp;lt;br /&amp;gt;&lt;br /&gt;
MAGGOT_PURRING&amp;lt;br /&amp;gt;&lt;br /&gt;
ELEMENTMAN_FIRE&amp;lt;br /&amp;gt;&lt;br /&gt;
ELEMENTMAN_MAGMA&amp;lt;br /&amp;gt;&lt;br /&gt;
ELEMENTMAN_IRON&amp;lt;br /&amp;gt;&lt;br /&gt;
ELEMENTMAN_MUD&amp;lt;br /&amp;gt;&lt;br /&gt;
BIRD_SWALLOW_CAVE&amp;lt;br /&amp;gt;&lt;br /&gt;
CAVE_SWALLOW_MAN&amp;lt;br /&amp;gt;&lt;br /&gt;
BIRD_SWALLOW_CAVE_GIANT&amp;lt;br /&amp;gt;&lt;br /&gt;
AMPHIBIAN_MAN&amp;lt;br /&amp;gt;&lt;br /&gt;
REPTILE_MAN&amp;lt;br /&amp;gt;&lt;br /&gt;
SERPENT_MAN&amp;lt;br /&amp;gt;&lt;br /&gt;
ANT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | Basic Body Modification&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|This section has some basic body modifications to change your dwarves in a subtle  way.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Just copy from the points indicated by bold to the matching points in the creature_standard.txt and paste over any of the information that is in-between the 2 bold points of the original'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | Obsidian Skin &amp;amp; Bones&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|'''Next we use body detail plans (which have their own raw file) to streamline the addition of some of the common materials, tissues and their relationships with each other.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN_OBSIDIAN:FAT:MUSCLE:BONE_OBSIDIAN:CARTILAGE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE:SKIN_OBSIDIAN]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE_NAME:obsidian:NP]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SCARS]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]&amp;lt;br /&amp;gt;&lt;br /&gt;
[RELATIVE_THICKNESS:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[HEALING_RATE:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[VASCULAR:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[CONNECTS]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE:BONE_OBSIDIAN]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE_NAME:obsidianbone:NP]&amp;lt;br /&amp;gt;&lt;br /&gt;
[STRUCTURAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
[CONNECTIVE_TISSUE_ANCHOR]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]&amp;lt;br /&amp;gt;&lt;br /&gt;
[RELATIVE_THICKNESS:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
[HEALING_RATE:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[VASCULAR:3]&amp;lt;br /&amp;gt;&lt;br /&gt;
[CONNECTS]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SETTABLE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SPLINTABLE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&amp;lt;br /&amp;gt;&lt;br /&gt;
[REMOVE_MATERIAL:BONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[REMOVE_MATERIAL:SKIN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&amp;lt;br /&amp;gt;&lt;br /&gt;
[REMOVE_TISSUE:BONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[REMOVE_TISSUE:SKIN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[SELECT_TISSUE_LAYER:BY_CATEGORY:ALL]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TL_HEALING_RATE:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[SELECT_MATERIAL:ALL] ''You don't need this part. It just makes your dwarfs skin and bones never melt or freeze. If you don't want it then just skip this part.''&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLDDAM_POINT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[HEATDAM_POINT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[IGNITE_POINT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[IF_EXISTS_SET_MELTING_POINT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[IF_EXISTS_SET_BOILING_POINT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SPEC_HEAT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Eyebrows and eyelashes are manually added here.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | Obsidian Tendons and Ligaments&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|'''Tendons and ligaments are currently very abstract, but adding these flags will let wounds occur that damage them.  The number afterward is the healing rate.  Lower is faster.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:OBSIDIAN:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:OBSIDIAN:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE:OBSIDIAN]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE_NAME:obsidian:np]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]&amp;lt;br /&amp;gt;&lt;br /&gt;
[MUSCULAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
[FUNCTIONAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
[STRUCTURAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
[RELATIVE_THICKNESS:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[CONNECTS]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TL_HEALING_RATE:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''This makes the creature susceptible to severed nerves when muscles are torn in limb, grasp and stance parts.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | Obsidion Skin Colors&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|==''This is very important to have, as it prevents the whole thing from not working and or spamming the error log with messages''==&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Here all of the skin is selected and various colors are listed.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN_OBSIDIAN]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TLCM_NOUN:skin:SINGULAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]&amp;lt;br /&amp;gt;&lt;br /&gt;
[APP_MOD_NOUN:skin:SINGULAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Now we do the eyes, using the somewhat clunky eye color patterns.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finished Reactions/Buildings ==&lt;br /&gt;
=== SKILLS ===&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | Skill Training&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|'''How to train your dwarf'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''What is here...'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that dwarfs don't really use them.)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | reaction_cheats_skills.txt&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|reaction_cheats_skill&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[OBJECT:REACTION]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_M_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Sneak]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SNEAK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_M_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Dodging]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:DODGING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_M_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Biting]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:BITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_M_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Wrestling]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:WRESTLING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_M_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Armor]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:ARMOR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_M_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Shield]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SHIELD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_M_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Crossbow]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:CROSSBOW]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_M_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Spear]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SPEAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_M_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Hammer]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:HAMMER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_M_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Mace]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:MACE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_M_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Sword]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SWORD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_M_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Axe]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:AXE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Smelt]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SMELT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Glassmaker]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:GLASSMAKER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Dyer]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:DYER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Writing]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:PROSE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Cook]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:COOK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Butcher]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:BUTCHER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Tanner]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:TANNER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Bowyer]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:BOWYER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Animal Train]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:ANIMALTRAIN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Animal Care]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:ANIMALCARE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Diagnose]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:DIAGNOSE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Surgery]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SURGERY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_013]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Dissect Vermin]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:DISSECT_VERMIN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_014]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Milk]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:MILK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_015]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Dissect Fish]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:DISSECT_FISH]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_016]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Forge Weapon]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:FORGE_WEAPON]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_017]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Forge Armor]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:FORGE_ARMOR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_018]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Forge Furniture]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:FORGE_FURNITURE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_019]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Extract Strand]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:EXTRACT_STRAND]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_020]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Siege Craft]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SIEGECRAFT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_021]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Siege Operate]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SIEGEOPERATE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_022]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Potash Making]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:POTASH_MAKING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_023]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Lye Making]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:LYE_MAKING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_024]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Operate Pump]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:OPERATE_PUMP]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_025]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Mining]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:MINING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_026]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Woodcutting]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:WOODCUTTING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_027]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Carpentry]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:CARPENTRY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_028]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Detail Stone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:DETAILSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_029]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Masonry]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:MASONRY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_030]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Process Fish]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:PROCESSFISH]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_031]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Trapping]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:TRAPPING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_032]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Weaving]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:WEAVING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_033]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Brewing]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:BREWING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_034]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Alchemy]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:ALCHEMY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_035]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Clothes Making]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:CLOTHESMAKING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_036]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Milling]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:MILLING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_037]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Process Plants]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:PROCESSPLANTS]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_038]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Cheese Making]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:CHEESEMAKING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_039]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Herbalism]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:HERBALISM]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_040]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Cut Gem]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:CUTGEM]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_041]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Encrust Gem]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:ENCRUSTGEM]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_042]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Wood Craft]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:WOODCRAFT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_043]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Stone Craft]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:STONECRAFT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_044]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Metal Craft]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:METALCRAFT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_045]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Leather Work]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:LEATHERWORK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_046]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Bone Carve]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:BONECARVE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_047]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Mechanics]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:MECHANICS]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_048]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Design Building]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:DESIGNBUILDING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_049]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Dress Wounds]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:DRESS_WOUNDS]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_050]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Set Bone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SET_BONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_051]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Suture]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SUTURE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_052]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Crutch Walk]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:CRUTCH_WALK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_053]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Wood Burning]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:WOOD_BURNING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_054]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Soap Making]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SOAP_MAKING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_055]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Swimming]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SWIMMING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_056]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Negotiation]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:NEGOTIATION]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_057]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Judging Intent]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:JUDGING_INTENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_058]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Appraisal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:APPRAISAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_059]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Organization]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:ORGANIZATION]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_060]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Record Keeping]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:RECORD_KEEPING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_061]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Intimidation]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:INTIMIDATION]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_062]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Conversation]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:CONVERSATION]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_063]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Comedy]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:COMEDY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_064]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Flattery]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:FLATTERY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_065]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Console]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:CONSOLE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_066]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Pacify]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:PACIFY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_067]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Tracking]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:TRACKING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_068]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Concentration]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:CONCENTRATION]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_069]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Situational Awareness]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SITUATIONAL_AWARENESS]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_070]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Reading]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:READING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_071]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Speaking]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:SPEAKING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_072]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Coordination]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:COORDINATION]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_073]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Leadership]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:LEADERSHIP]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_074]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Teaching]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:TEACHING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:TRAIN_C_075]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Train Student]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SKILL:KNOWLEDGE_ACQUISITION]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | building_cheats.txt&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|building_cheats&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[OBJECT:BUILDING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING_WORKSHOP:TRAINING_BOOTH_CIVILIAN]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Civilian Training Booth]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME_COLOR:7:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[WORK_LOCATION:2:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_LABOR:CARPENTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_KEY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[DIM:3:3]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:1:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:2:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:3:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:1:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:2:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:3:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:1:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:2:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:3:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:1:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:2:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:3:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:1:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:2:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:3:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:1:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:2:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:3:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:1:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:2:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:3:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:1:201:61:187]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:2:61:61:61]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:3:200:61:188]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:1:3:7:1:3:7:1:3:7:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:2:3:7:1:3:7:1:3:7:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:3:3:7:1:3:7:1:3:7:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING_WORKSHOP:TRAINING_BOOTH_MILITARY]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Military Training Booth]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME_COLOR:7:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[WORK_LOCATION:2:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_LABOR:CARPENTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_KEY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[DIM:3:3]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:1:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:2:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:3:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:1:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:2:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:3:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:1:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:2:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:3:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:1:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:2:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:3:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:1:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:2:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:3:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:1:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:2:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:3:32:32:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:1:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:2:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:3:0:0:0:0:0:0:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:1:201:61:187]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:2:61:61:61]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:3:200:61:188]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:1:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:2:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:3:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | entity_default.txt&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|[PERMITTED_BUILDING:TRAINING_BOOTH_CIVILIAN]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_BUILDING:TRAINING_BOOTH_MILITARY]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_M_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_M_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_M_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_M_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_M_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_M_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_M_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_M_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_M_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_M_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_M_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_M_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_013]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_014]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_015]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_016]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_017]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_018]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_019]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_020]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_021]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_022]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_023]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_024]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_025]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_026]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_027]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_028]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_029]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_030]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_031]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_032]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_033]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_034]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_035]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_036]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_037]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_038]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_039]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_040]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_041]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_042]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_043]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_044]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_045]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_046]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_047]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_048]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_049]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_050]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_051]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_052]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_053]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_054]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_055]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_056]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_057]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_058]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_059]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_060]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_061]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_062]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_063]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_064]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_065]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_066]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_067]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_068]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_069]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_070]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_071]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_072]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_073]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_074]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:TRAIN_C_075]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== TREES &amp;amp; PLANTS ===&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | Trees &amp;amp; Plants&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|'''''For food in bed'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''What is in this post...'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''52 reactions... will give you access to all plants and trees.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2 custom buildings... two buildings, one for plants and one for trees'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''54 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | reaction_cheats_trees_plants.txt&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|reaction_cheats_trees_plants&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[OBJECT:REACTION]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mangrove]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MANGROVE:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Saguaro]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:SAGUARO:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Pine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:PINE:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Cedar]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CEDAR:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Oak]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:OAK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mahogany]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MAHOGANY:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Acacia]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ACACIA:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Kapok]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:KAPOK:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Maple]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MAPLE:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Willow]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:WILLOW:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Tower Cap]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TOWER_CAP:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Black Cap]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BLACK_CAP:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_013]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Nether Cap]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:NETHER_CAP:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_014]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Goblin Cap]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:GOBLIN_CAP:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_015]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Fungiwood]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:FUNGIWOOD:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_016]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Tunnel Tube]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TUNNEL_TUBE:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_017]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Spore Tree]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:SPORE_TREE:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_018]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Blood Thorn]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BLOOD_THORN:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_019]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Glumprong]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:GLUMPRONG:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_020]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Feather]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:FEATHER:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_021]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Highwood]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:HIGHWOOD:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_022]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Larch]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:LARCH:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_023]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Chestnut]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CHESTNUT:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_024]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Alder]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ALDER:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_025]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Birch]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BIRCH:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_026]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Ash]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ASH:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_027]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Candlenut]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CANDLENUT:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_028]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mango]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MANGO:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_029]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Rubber]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:RUBBER:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_030]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Cacao]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CACAO:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_TREE_031]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Palm]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_TREE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:PALM:WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Plump Helmet Mushroom]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Pig Tail Grass]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:GRASS_TAIL_PIG:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Cave Wheat Grass]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:GRASS_WHEAT_CAVE:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Sweet Pod]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:POD_SWEET:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Quarry Bush]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BUSH_QUARRY:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Muck Root]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:ROOT_MUCK:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Bloated Tuber]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:TUBER_BLOATED:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Kobold Bulb]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BULB_KOBOLD:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Prickle Berries]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BERRIES_PRICKLE:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Wild Stawberries]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BERRIES_STRAW_WILD:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Longland Grass]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:GRASS_LONGLAND:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Valley Herb]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:HERB_VALLEY:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_013]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Rat Weed]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:WEED_RAT:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_014]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Fisher Berries]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BERRIES_FISHER:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_015]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Rope Reed]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:REED_ROPE:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_016]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Dimple Cup Mushroom]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_017]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Blade Weed]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:WEED_BLADE:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_018]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Hide Root]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:ROOT_HIDE:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_019]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Sliver Barb]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:SLIVER_BARB:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_020]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Sun Berry]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BERRY_SUN:PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_PLANT_021]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Whip Vine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_PLANT:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:VINE_WHIP:PLANT]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | building_cheats.txt&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|building_cheats&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING_WORKSHOP:CHEAT_FREE_TREE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Cheat Free Tree]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME_COLOR:7:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[WORK_LOCATION:2:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_LABOR:CARPENTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_KEY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:1:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:2:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:3:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[DIM:3:3]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:1:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:2:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:3:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:1:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:2:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:3:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:1:32:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:2:32:51:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:3:32:51:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:1:3:61:4]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:2:61:61:61]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:3:5:61:6]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:1:2:2:1:0:2:0:2:2:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:2:0:2:0:0:2:0:0:2:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:3:2:2:1:0:2:0:2:2:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING_WORKSHOP:CHEAT_FREE_PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Cheat Free Plant]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME_COLOR:7:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[WORK_LOCATION:2:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_LABOR:CARPENTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_KEY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:1:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:2:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:3:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[DIM:3:3]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:1:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:2:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:3:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:1:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:2:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:3:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:1:32:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:2:32:51:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:3:32:51:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:1:34:61:34]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:2:61:61:61]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:3:34:61:34]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:1:2:2:1:0:2:0:2:2:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:2:0:2:0:0:2:0:0:2:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:3:2:2:1:0:2:0:2:2:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | entity_default.txt&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|[PERMITTED_BUILDING:CHEAT_FREE_PLANT]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_BUILDING:CHEAT_FREE_TREE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_013]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_014]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_015]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_016]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_017]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_018]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_019]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_020]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_021]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_022]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_023]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_024]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_025]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_026]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_027]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_028]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_029]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_030]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_TREE_031]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_013]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_014]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_015]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_016]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_017]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_018]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_019]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_020]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_PLANT_021]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MINERALS, STONES, METALS, GEMS ===&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | Minerals, Stones, Metals, Gems&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|'''''That crap you stand on and has walled you in... plus shinies!'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''What is here...'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''236 reactions... every mineral, stone, metal and gems that you could ask for... literally, all of them.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4 custom buildings... one for each category - mineral, stone, metal and gem.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''239 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''File = reaction_cheats_mineral --- below is a reaction for every mineral.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''reaction_cheats_mineral'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | reaction_cheats_stones.txt&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|reaction_cheats_stones&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[OBJECT:REACTION]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Hematite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:HEMATITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Limonite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:LIMONITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Garnierite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GARNIERITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Native Gold]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_GOLD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Native Silver]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_SILVER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Native Copper]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_COPPER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Malachite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MALACHITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Galena]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GALENA]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Sphalerite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SPHALERITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Cassiterite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CASSITERITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Coal Bituminous]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:COAL_BITUMINOUS]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Lignite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:LIGNITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_013]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Native Platinum]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_PLATINUM]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_014]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Cinnabar]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CINNABAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_015]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Cobaltite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:COBALTITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_016]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Tetrahedrite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:TETRAHEDRITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_017]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Horn Silver]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:HORN_SILVER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_018]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Gypsum]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GYPSUM]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_019]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Talc]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:TALC]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_020]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Jet]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:JET]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_021]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Puddingstone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:PUDDINGSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_022]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Petrified Wood]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:PETRIFIED_WOOD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_023]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Graphite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GRAPHITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_024]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Brimstone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:BRIMSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_025]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Kimberlite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:KIMBERLITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_026]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Bismuthinite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:BISMUTHINITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_027]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Realgar]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:REALGAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_028]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Orpiment]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ORPIMENT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_029]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Stibnite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:STIBNITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_030]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Marcasite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MARCASITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_031]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Sylvite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SYLVITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_032]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Cryolite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CRYOLITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_033]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Periclase]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:PERICLASE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_034]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Ilmenite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ILMENITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_035]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Rutile]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:RUTILE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_036]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Magnetite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MAGNETITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_037]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Chromite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CHROMITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_038]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Pyrolusite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:PYROLUSITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_039]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Pitchblende]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:PITCHBLENDE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_040]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Bauxite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:BAUXITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_041]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Native Aluminum]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_ALUMINUM]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_042]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Borax]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:BORAX]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_043]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Olivine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:OLIVINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_044]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Hornblende]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:HORNBLENDE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_045]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Kaolinite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:KAOLINITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_046]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Serpentine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SERPENTINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_047]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Orthoclase]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ORTHOCLASE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_048]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Microcline]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MICROCLINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_049]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Mica]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MICA]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_050]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Calcite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CALCITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_051]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Saltpeter]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SALTPETER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_052]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Alabaster]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ALABASTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_053]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Selenite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SELENITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_054]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Satinspar]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SATINSPAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_055]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Anhydrite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ANHYDRITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_056]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Alunite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ALUNITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_057]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Raw Adamantine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:RAW_ADAMANTINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_MINERAL_058]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Mineral Slade]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_MINERAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SLADE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Sandstone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SANDSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Siltstone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SILTSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Mudstone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MUDSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[REACTION:CHEAT_STONE_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Shale]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SHALE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Claystone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CLAYSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Rock Salt]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ROCK_SALT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Limestone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:LIMESTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Conglomerate]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CONGLOMERATE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Dolomite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:DOLOMITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Chert]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CHERT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Chalk]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CHALK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Granite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GRANITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_013]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Diorite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:DIORITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_014]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Gabbro]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GABBRO]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_015]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Rhyolite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:RHYOLITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_016]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Basalt]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:BASALT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_017]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Andesite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ANDESITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_018]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Dacite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:DACITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_019]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Obsidian]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:OBSIDIAN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_020]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Quartzite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:QUARTZITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_021]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Slate]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SLATE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_022]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Phyllite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:PHYLLITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_023]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Schist]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SCHIST]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_024]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Gneiss]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GNEISS]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_STONE_025]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Stone Marble]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_STONE:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MARBLE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Iron]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:IRON]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Gold]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:GOLD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Silver]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:SILVER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Copper]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:COPPER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Nickel]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:NICKEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Zinc]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:ZINC]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Bronze]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:BRONZE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Brass]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:BRASS]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Steel]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:STEEL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Pig Iron]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:PIG_IRON]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Platinum]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:PLATINUM]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Electrum]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:ELECTRUM]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_013]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Tin]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:TIN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_014]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Pewter Fine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:PEWTER_FINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_015]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Pewter Trifle]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:PEWTER_TRIFLE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_016]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Pewter Lay]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:PEWTER_LAY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_017]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Lead]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:LEAD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_018]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Aluminum]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:ALUMINUM]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_019]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Nickel Silver]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:NICKEL_SILVER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_020]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Billion]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:BILLON]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_021]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Sterling Silver]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:STERLING_SILVER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_022]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Black Bronze]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:BLACK_BRONZE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_023]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Rose Gold]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:ROSE_GOLD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_024]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Bismuth]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:BISMUTH]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_025]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Bismuth Bronze]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:BISMUTH_BRONZE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_METAL_026]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Metal Adamantine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_METAL:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:ADAMANTINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Onyx]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:ONYX]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Morion]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:MORION]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Schorl]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:SCHORL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Lace Agate]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:LACE AGATE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Blue Jade]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BLUE JADE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Lapis Lazuli]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:LAPIS LAZULI]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Prase]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:PRASE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Prase Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:PRASE OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Bloodstone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BLOODSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Moss Agate]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:MOSS AGATE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Moss Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:MOSS OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Variscite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:VARISCITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_013]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Chyrsoprase]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:CHRYSOPRASE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_014]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Chrysocolla]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:CHRYSOCOLLA]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_015]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Sard]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:SARD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_016]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Carnelian]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:CARNELIAN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_017]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Banded Agate]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BANDED AGATE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_018]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Sardonyx]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:SARDONYX]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_019]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Cherry Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:CHERRY OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_020]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Lavender Jade]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:LAVENDER JADE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_021]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Pink Jade]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:PINK JADE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_022]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Tube Agate]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:TUBE AGATE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_023]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Fire Agate]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:FIRE AGATE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_024]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Plume Agate]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:PLUME AGATE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_025]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Brown Jasper]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BROWN JASPER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_026]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Picture Jasper]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:PICTURE JASPER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_027]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Smoky Quartz]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:SMOKY QUARTZ]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_028]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Wax Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:WAX OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_029]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Wood Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:WOOD OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_030]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Amber Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:AMBER OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_031]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Gold Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:GOLD OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_032]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Citrine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:CITRINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_033]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Yellow Jasper]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:YELLOW JASPER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_034]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Tigereye]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:TIGEREYE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_035]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Tiger Iron]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:TIGER IRON]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_036]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Sunstone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:SUNSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_037]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Resin Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RESIN OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_038]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Pyrite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:PYRITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_039]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Clear Tourmaline]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:CLEAR TOURMALINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_040]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Gray Chalcedony]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:GRAY CHALCEDONY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_041]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Dendritic Agate]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:DENDRITIC AGATE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_042]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Shell Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:SHELL OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_043]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Bone Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BONE OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_044]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem White Chalcedony]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:WHITE CHALCEDONY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_045]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Fortification Agate]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:FORTIFICATION AGATE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_046]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Milk Quartz]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:MILK QUARTZ]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_047]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Moonstone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:MOONSTONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_048]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem White Jade]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:WHITE JADE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_049]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Jasper Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:JASPER OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_050]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Pineapple Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:PINEAPPLE OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_051]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Onyx Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:ONYX OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_052]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Milk Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:MILK OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_053]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Pipe Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:PIPE OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_054]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Aventurine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:AVENTURINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_055]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Turquoise]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:TURQUOISE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_056]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Rose Quartz]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:QUARTZ_ROSE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_057]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Rock Crystal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:CRYSTAL_ROCK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_058]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Black Zircon]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BLACK ZIRCON]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_059]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Black Pyrope]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BLACK PYROPE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_060]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Melanite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:MELANITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_061]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Indigo Tourmaline]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:INDIGO TOURMALINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_062]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Blue Garnet]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BLUE GARNET]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_063]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Tsavorite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:TSAVORITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_064]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Green Tourmaline]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:GREEN TOURMALINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_065]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Demantoid]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:DEMANTOID]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_066]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Green Zircon]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:GREEN ZIRCON]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_067]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Green Jade]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:GREEN JADE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_068]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Heliodor]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:HELIODOR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_069]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Peridot]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:PERIDOT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_070]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Red Zircon]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RED ZIRCON]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_071]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Red Tourmaline]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RED TOURMALINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_072]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Red Pyrope]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RED PYROPE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_073]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Almandine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:ALMANDINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_074]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Red Grossular]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RED GROSSULAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_075]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Pink Tourmaline]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:PINK TOURMALINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_076]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Red Beryl]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RED BERYL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_077]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Fire Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:FIRE OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_078]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Rhodolite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RHODOLITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_079]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Purple Spinel]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:SPINEL_PURPLE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_080]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Alexandrite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:ALEXANDRITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_081]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Tanzanite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:TANZANITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_082]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Morganite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:MORGANITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_083]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Violet Spessartine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:VIOLET SPESSARTINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_084]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Pink Garnet]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:PINK GARNET]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_085]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Kunzite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:KUNZITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_086]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Cinnamon Grossular]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:CINNAMON GROSSULAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_087]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Honey Yellow Beryl]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:HONEY YELLOW BERYL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_088]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Jelly Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:JELLY OPAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_089]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Brown Zircon]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BROWN ZIRCON]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_090]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Yellow Zircon]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:YELLOW ZIRCON]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_091]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Golden Beryl]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:GOLDEN BERYL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_092]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Yellow Spessartine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:YELLOW SPESSARTINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_093]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Topaz]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:TOPAZ]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_094]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Topazolite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:TOPAZOLITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_095]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Yellow Grossular]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:YELLOW GROSSULAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_096]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Rubicelle]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RUBICELLE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_097]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Clear Garnet]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:CLEAR GARNET]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_098]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Goshenite]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:GOSHENITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_099]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Cat's Eye]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:CAT'S EYE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_100]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Clear Zircon]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:CLEAR ZIRCON]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_101]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Amethyst]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:AMETHYST]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_102]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Aquamarine]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:AQUAMARINE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_103]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Red Spinel]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:SPINEL_RED]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_104]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Chrysoberyl]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:CHRYSOBERYL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_105]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Precious Fire Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:OPAL_PFIRE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_106]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Red Flash Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:OPAL_REDFLASH]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_107]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Black Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:OPAL_BLACK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_108]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem White Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:OPAL_WHITE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_109]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Crystal Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:OPAL_CRYSTAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_110]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Claro Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:OPAL_CLARO]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_111]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Levin Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:OPAL_LEVIN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_112]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Harlequin Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:OPAL_HARLEQUIN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_113]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Pinfire Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:OPAL_PINFIRE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_114]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Bandfire Opal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:OPAL_BANDFIRE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_115]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Light Yellow Diamond]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_LY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_116]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Faint Yellow Diamond]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_FY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_117]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Emerald]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:EMERALD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_118]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Ruby]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RUBY]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_119]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Sapphire]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:SAPPHIRE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_120]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Clear Diamond]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_CLEAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_121]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Red Diamond]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_RED]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_122]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Green Diamond]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_GREEN]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_123]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Blue Diamond]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_BLUE]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_124]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Yellow Diamond]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_YELLOW]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_125]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Black Diamond]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:DIAMOND_BLACK]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_126]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Star Sapphire]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:SAPPHIRE_STAR]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[REACTION:CHEAT_GEM_127]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Free Gem Star Ruby]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING:CHEAT_FREE_GEM:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RUBY_STAR]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | building_cheats.txt&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|building_cheats&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING_WORKSHOP:CHEAT_FREE_MINERAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Cheat Free Mineral]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME_COLOR:7:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[WORK_LOCATION:2:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_LABOR:CARPENTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_KEY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:1:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:2:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:3:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[DIM:3:3]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:1:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:2:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:3:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:1:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:2:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:3:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:1:0:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:2:0:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:3:0:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:1:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:2:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:3:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:1:42:61:240]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:2:61:61:61]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:3:240:61:42]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:1:7:0:0:7:0:0:7:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:2:7:0:0:7:0:0:7:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:3:7:0:0:7:0:0:7:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING_WORKSHOP:CHEAT_FREE_STONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Cheat Free Stone]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME_COLOR:7:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[WORK_LOCATION:2:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_LABOR:CARPENTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_KEY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:1:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:2:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:3:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[DIM:3:3]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:1:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:2:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:3:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:1:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:2:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:3:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:1:0:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:2:0:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:3:0:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:1:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:2:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:3:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:1:42:61:240]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:2:61:61:61]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:3:240:61:42]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:1:7:0:0:7:0:0:7:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:2:7:0:0:7:0:0:7:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:3:7:0:0:7:0:0:7:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING_WORKSHOP:CHEAT_FREE_METAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Cheat Free Metal]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME_COLOR:7:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[WORK_LOCATION:2:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_LABOR:CARPENTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_KEY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:1:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:2:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:3:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[DIM:3:3]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:1:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:2:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:3:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:1:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:2:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:3:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:1:0:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:2:0:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:3:0:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:1:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:2:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:3:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:1:42:61:240]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:2:61:61:61]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:3:240:61:42]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:1:0:0:1:7:0:0:0:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:2:7:0:0:7:0:0:7:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:3:0:0:1:7:0:0:0:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILDING_WORKSHOP:CHEAT_FREE_GEM]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:Cheat Free Gem]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME_COLOR:7:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[WORK_LOCATION:2:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_LABOR:CARPENTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_KEY:NONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:1:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:2:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BLOCK:3:1:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[DIM:3:3]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:1:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:2:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:0:3:32:49:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:0:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:1:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:2:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:1:3:32:50:32]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:1:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:2:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:1:3:0:0:0:4:0:1:0:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:1:0:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:2:0:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:2:3:0:51:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:1:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:2:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:2:3:4:0:1:4:0:1:4:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:1:42:61:15]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:2:61:61:61]&amp;lt;br /&amp;gt;&lt;br /&gt;
[TILE:3:3:15:61:42]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:1:2:0:1:7:0:0:2:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:2:7:0:0:7:0:0:7:0:0]&amp;lt;br /&amp;gt;&lt;br /&gt;
[COLOR:3:3:2:0:1:7:0:0:2:0:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;&amp;quot; | entity_default.txt&lt;br /&gt;
|- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;br /&gt;
|[PERMITTED_BUILDING:CHEAT_FREE_MINERAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_BUILDING:CHEAT_FREE_STONE]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_BUILDING:CHEAT_FREE_METAL]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_BUILDING:CHEAT_FREE_GEM]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_012]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_013]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_014]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_015]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_016]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_017]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_018]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_019]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_020]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_021]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_022]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_023]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_024]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_025]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_026]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_027]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_028]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_029]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_030]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_031]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_032]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_033]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_034]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_035]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_036]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_037]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_038]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_039]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_040]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_041]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_042]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_043]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_044]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_045]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_046]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_047]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_048]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_049]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_050]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_051]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_052]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_053]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_054]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_055]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_056]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_057]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_MINERAL_058]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_STONE_001]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_STONE_002]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_STONE_003]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_STONE_004]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_STONE_005]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_STONE_006]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_STONE_007]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_STONE_008]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_STONE_009]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_STONE_010]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PERMITTED_REACTION:CHEAT_STONE_011]&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Category:DF2010:Modding]]&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Pressure_plate&amp;diff=138500</id>
		<title>v0.31:Pressure plate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Pressure_plate&amp;diff=138500"/>
		<updated>2011-03-17T18:49:18Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: /* Uses */ I have personally confirmed in 0.31.12-0.31.18  Unseen Goblin Snatchers DO trigger Pressure Plates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
'''Pressure plates''' act in similar ways to {{l|lever}}s, in that they require a single {{L|mechanism}} to be built, and then a pair of mechanisms to be linked to a {{l|floodgate}}, {{L|Trap_component|spike trap}}, {{l|bridge}}, or what-have-you. Their accompanying activity is triggered the instant a creature has stepped on them (not including the delay associated with the triggered item); leave a time delay space for traps based on {{l|elf|enemy}} movement&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
&lt;br /&gt;
'''One-use''' pressure plates send their signal, then deconstruct the first time they're triggered, leaving behind the mechanism used to construct them and destroying any mechanisms used to link them to other objects.  As such, use low quality mechanisms to link with these.&lt;br /&gt;
&lt;br /&gt;
'''Resetting''' pressure plates can be reused as many times as you want.  They disengage 100 ticks after their trigger is removed.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Pressure plates are used as a variety of triggers for other activities, such as {{L|bridge}} raising or {{L|Trap_design|defensive and trap}} purposes, such as magma or water traps involving reservoirs of said substances. &lt;br /&gt;
&lt;br /&gt;
Pressure plates send an 'open' command the instant something steps on them, and a 'close' command 100 ticks after something steps off of them.  If a pressure plate sends an 'open' command to a door/floodgate/floor hatch that is already opened, nothing happens.  The only exception to this is gear mechanisms, which toggle their engaged/disengaged state on every trigger from a lever or pressure plate.&lt;br /&gt;
&lt;br /&gt;
===Resettable One-Use Pressure Plates===&lt;br /&gt;
&lt;br /&gt;
[[Image:Mini_Resetable_Trigger_Once_Plate.PNG‎|thumb|right|133px|'''Resettable One-Use Plate System'''.&amp;lt;br /&amp;gt; Uses scaffolding (not shown) just like a {{l|Screw pump#Pump stack|pump stack}}.]]&lt;br /&gt;
&lt;br /&gt;
While ordinary one-use plates are easy to use, they deconstruct immediately after triggering and destroy all but one of the mechanisms used.  Sometimes, it's desirable to have a system that triggers once, then waits to be reset manually.  For example, you might have a pressure plate that seals off your entrance and floods it with magma, but you don't want the flood to stop or the drawbridges to open like it would for a resetting pressure plate, but you also don't want to rebuild and reconnect the one-use pressure plate after every siege when half the parts are submerged in magma.  This is when you should use a more complex setup like the one shown in the picture to the right.&lt;br /&gt;
&lt;br /&gt;
Suppose you want to use a pressure plate to seal off your main entrance.  You build the setup shown, being sure to construct the lower pumps before the upper pumps and the gear assembly on top after both pumps are done.  Then connect the plate in room 2 to the drawbridges that seal the entrance and hook a resetting, enemy triggered plate from your main hallway to the hatch in room 1. The resetting pressure plate in room 2 should be set to trigger whenever any water is on it.  You also connect a {{l|lever}} to the {{l|gear assembly}} above the pumps, which becomes your reset lever, and pull the lever to disengage the gear once its set up.  You also connect that gear to a power source with at least 25 {{l|power}}.  Lastly, you fill area 1 with 7/7 water (to prevent evaporation) by channeling through the floor and designating a {{l|activity zone|pond zone}} above it.  After it's full, remove the pond zone and build a floor over it for good measure.  During construction, you will need scaffolding just like what you use for a {{l|Screw pump#Pump stack|pump stack}}.  This setup uses the same trick of channeling through the floor and building the lower pump first to allow them to share their power source.  Remember to forbid the access doors when you're done setting everything up.&lt;br /&gt;
&lt;br /&gt;
You can {{l|power}} this from any source, but if your map gives 40 wind power you can just use a {{l|windmill}}.  Build a {{l|windmill}} right above where it says &amp;quot;power here&amp;quot; and then build a {{l|gear assembly}} directly below it.  Putting a windmill directly on top of a gear you disengage can cause the windmill to collapse, so don't try that unless it says the windmill has a stable foundation.  You may also want to construct a wall around your windmill to prevent a {{l|building destroyer}} from smashing it.&lt;br /&gt;
&lt;br /&gt;
Now, whenever your pressure plate is triggered, the hatch will immediately open and dump the water from 1 onto the plate at 2, holding that plate down until you use your reset lever to activate the pump and put the water back on top of the hatch. Don't forget to turn the pumps off after all the water has moved, or it will continue to reset itself until the pumps are stopped.  You can eliminate that minor problem by hooking the pressure plates in the [[User:Uristocrat/Toggle_System|Toggle System]] to the gear assembly on top of the pumps instead of a lever, but that's significantly more complex.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
&lt;br /&gt;
Pressure plates are built on any {{l|floor}} using {{k|b}}, {{k|T}}, {{k|p}}. You will be prompted to enable what type of things should trigger the plate (water, magma, creatures, or some combination of the three). You are then instructed to set up a range between two values of weights- a minimum to a maximum. {{k|e}} and {{k|r}} affect the minimum weight, and {{k|d}} and {{k|f}} affect the maximum. Check the table below for information related to weights.&lt;br /&gt;
&lt;br /&gt;
NOTE: The creature selection screen has an additional setting that allows the pressure plate to ignore, or be triggered by, your citizens.  &amp;quot;Citizens&amp;quot; appears to include merchants, diplomats and tame animals.&lt;br /&gt;
&lt;br /&gt;
Construction is done by a {{l|mechanic}}, who will require one {{l|mechanism}}. After construction is completed, use the {{k|q}} key to view the building, and press {{k|a}} to link the pressure plate to choose which trap, floodgate, or other device will be triggered by it. Your mechanic will haul one mechanism to the desired device, work for awhile, and then take another mechanism to the pressure plate itself and complete the task. Your pressure plate is now ready for action.&lt;br /&gt;
&lt;br /&gt;
===Choosing Weights===&lt;br /&gt;
&lt;br /&gt;
Only adult weights appear in-game.  Children creatures will still trigger pads, even though they are unlisted.&lt;br /&gt;
&lt;br /&gt;
First of all, numbers are only showing their first four most significant digits; 500,000, the default minimum weight, will appear to be 5000 in-game.  It is easy to double check what you want to set it to by using a lookup and reverse lookup on the list, to compare what the game says about a creature, and what the list says.&lt;br /&gt;
&lt;br /&gt;
Secondly, The weight settings are set up in what appears to be an odd way, but makes sense for the large scale of numbers we can work with. {{k|e}} or {{k|d}} will decrease the weight by 10,000, and {{k|r}} or {{k|f}} will increase the weight by 100,000.  It is slightly clumsy but it would be annoying to increase digits by units of 10,000 when trying to get from crundles to whales.&lt;br /&gt;
&lt;br /&gt;
Finally, it appears the weights of creatures between 1,000 and 10,000 in the game have been conglomerated into the 10,000 minimum weight.  (Crundles, who weigh 1,000, are listed in the same category as gremlins, who weigh 10,000)  The maximum weight is also inclusive of everything over 2,000,000 to at least 20,000,000, until someone verifies that fully grown dragons (over 1000 years old) set off a plate set to &amp;quot;Max (any)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Weight List====&lt;br /&gt;
&lt;br /&gt;
Use your browser's &amp;quot;find&amp;quot; function to easily search for creatures.&lt;br /&gt;
&lt;br /&gt;
[A] following a creature name means it is an Adult, typically 2-12 years after birth; 2 for most work or wild animals, 12 for standard creatures.&lt;br /&gt;
&lt;br /&gt;
[C] means that it is the Child weight, usually one year after birth. Careful, some creatures, most notably Dragons, are newborn/children for 1000 years after birth- there is a weight at age 0 and an increase at age 1000.&lt;br /&gt;
&lt;br /&gt;
Newborn weights are not listed here as it is extremely unlikely they would ever be useful, except for perhaps sentient creatures such as dwarves and humans.  On that note, Dwarves, Elves, Humans, and Goblins have separate entries for each stage of life- they are in all caps.&lt;br /&gt;
&lt;br /&gt;
{{L|Vermin}} inherently do not trigger traps - aside from their weight being consistently less than 1000, they aren't treated as actual creatures for the purpose of triggering any sort of trap.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! Weight&lt;br /&gt;
! Animals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 (Minimum)&lt;br /&gt;
| Groundhogs[C], Stingrays[C], Buzzards[A], Crundles[C], Creepy Crawlers, Two-Legged Rhino Lizards, Knuckle Worms, Cave Fish, Cave Fish Men, Fire Snakes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2,000&lt;br /&gt;
| Gremlins[C], Cats[C], Rhesus Macaques[C], Magma Crabs[C], Hungry Head[C], Helmet Snakes[C], Fox Squirrels, Fluffy Wamblers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 3,000&lt;br /&gt;
| DWARVEN BABIES, ELVEN BABIES, Foxes[C], Raccoon[C], White Handed Gibbons[C], Black Handed Gibbons[C], Gray Gibbons[C], Silvery Gibbons[C], Pileated Gibbons[C], Bilou Gibbons[C], White Browed Gibbons[C], Black Crested gibbons[C], Angel Sharks[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 4,000&lt;br /&gt;
| HUMAN BABIES, Groundhogs[A], Vultures[C], Milkfish[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 5,000&lt;br /&gt;
| Kobolds[C], Cats[A], Hoary Marmots[C], Rhesus Macaques[A], Hungry Head[A], Bugbats[C], Stingrays[A], Bluefish[C], Amphibian Men[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 6,000&lt;br /&gt;
| Foxes[A], Siamangs[C], White Handed Gibbons[C], Black Handed Gibbons[C], Gray Gibbons[A], Silvery Gibbons[A], Pileated Gibbons[A], Bilou Gibbons[A], White Browed Gibbons[A], Black Crested Gibbons[A], Sea Lampreys[C], Blacktip Reef Sharks[C], whitetip Reef Sharks[C], Fire Imps&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 7,000&lt;br /&gt;
| Mountain Gnomes[C], Dark Gnomes[C], Raccoon[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 8,000&lt;br /&gt;
| Spotted Wobble, Shortfin Mako, Longfin Mako, Coelacanth, Orangutans&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 10,000&lt;br /&gt;
| Gremlins[A], Ice Wolves[C], Mountain Goats[C], Hoary Marmots[A], Gazelles[C], Mandrills[C], Crundles[A], Bugbats[A], Gorlak[C], Plump Helmet Men[C], Spiny Dogfish Sharks[C], Milkfish[A], Longnose Gar[C], Reptile Men[C], Serpent Men[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 12,000&lt;br /&gt;
| Dogs[C], Siamangs[A], Molemarians[C], Snailmen[C], Slugmen[C], Leechmen[C], Large Rats[C], Wagons&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 15,000&lt;br /&gt;
| DWARVEN CHILDREN, ELVEN CHILDREN, GOBLIN CHILDREN, Mountain Gnomes[A], Dark Gnomes[A], Pond Grabbers[C],Reachers[C],  Blacktip Reef Sharks[A], Whitetip Reef Sharks[A], Angel Sharks[A], Bluefish[A], Pike[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 17,000&lt;br /&gt;
| HUMAN CHILDREN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 20,000&lt;br /&gt;
| Kobolds[A], Wolves[C], Gazelle[A], Mandrills[A], Floating Guts, Drunian[C], Creeping Eye, Green Devourers[C], Maneras[C], Cave Blobs, Frill Sharks[C], Conger Eels[C], Cod[C], Great Barracuda[C], Longnose Gar[A], Carp[C], Sea Lampreys[A], Merpeople[C], Amphibian Men[A], Ant Men Workers, Ant Men Drone&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 25,000&lt;br /&gt;
| Leopards[C], Cheetahs[C], Chimpanzees[C], Bonobos[C], Tigerfish[C], Large Rat[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 30,000&lt;br /&gt;
| Satyrs[C], Dogs[A], Cougars[C], magma Crabs[A], Foul Blendecs[C], Pond Grabbers[A], Spiny Dogfish Sharks[A], Spotted Wobbegong Shark[C], Mako Shortfin Sharks[C], Mako Longfin Sharks[C], Common Fish Skates[C], Coelacanth[C], Naked Mole Dogs[C], Troglodyte[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 35,000&lt;br /&gt;
| Pike[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 40,000&lt;br /&gt;
| Stranglers, Wolves[A], Jaguars[C], Orangutans[C], Cave Floaters, Carp[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 50,000&lt;br /&gt;
| Trolls[C], Minotaurs[C], Ice Wolf[A], Beak Dogs[C], Mountain Goats[A], Giant Eagles[C], Warthogs[C], Leopards[A], Cheetahs[A], Chimpanzees[A], Bonobos[A], Drunians[A], Elk Birds[C], Snake Helmets[A], Gorlak[A], Plump Helmet Men[A], Snailmen[A], Slugmen[A], Leechmen[A], Giant Leopards[C], Giant Cheetahs[C], Basking Sharks[C], Bull Sharks[C], Conger Eels[A], Cod[A], Tigerfish[A], Giant Bats[C], Giant Rats[C], Giant Cave Spiders[C], Giant Cave Swallow Men[C], Reptile Men[A], Serpent Men[A], Ant Men Soldiers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 60,000&lt;br /&gt;
| DWARVES, ELVES, GOBLINS, Satyrs[A], Foul Blendec[A], Harpies, Black Bears[C], Cougars[A], Maneras[A], Tigermen[C], Frill Sharks[A], Great Barracuda[A], Naked Mole Dogs[A], Troglodytes[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 70,000&lt;br /&gt;
| HUMANS, Grimelings, Deer[C], Flesh Balls, Green Devourers[A], Blood Men, Reachers[A], Gabbro Men, Amethyst Men, Merpeople[A], Fire Men, Magma Men, Iron Men, Mud Men&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 75,000&lt;br /&gt;
| Jaguars[A], Gorillas[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 80,000&lt;br /&gt;
| Orangutans[A], Giant Jaguars[C], Spotted Wobbegong Shark[A], Mako Shortfin Shark[A], Mako Longfin Shark[A], Coelacanth[A], Halibut[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 90,000&lt;br /&gt;
| Molemarians[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 100,000&lt;br /&gt;
| Yeti[C], Sasquatch[C], Donkey[C], Giant Eagles [A], Grizzly Bears[C], Warthogs[A], Lions[C], Tigers[C], Elk birds[A], Draltha[C], Blind Cave Bears[C], Giant Leopards[A], Giant Cheetahs[A], Giant Desert Scorpion[C], Blue Sharks[C], Common Fish Skate[A], Opah[C], Giant Bats[A], Giant Rats[A], Giant Moles[C], Giant Cave Spiders[A], Giant Cave Swallow Men[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 120,000&lt;br /&gt;
| Werewolves, Nightwings, Black Bears[A], Muskox[C], Tigermen[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 140,000&lt;br /&gt;
| Deer[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 150,000&lt;br /&gt;
| Beak Dogs[A], Mules[C], Gorillas[A], Elk[C], Cave Dragons[C], Giant Jaguars, Basking Sharks[A], Bull Sharks[A], Giant Toads[C], Giant Olms[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 200,000&lt;br /&gt;
| Dragons[C], Hydras[C], Horses[C], Grizzly Bears [A], Alligators[C], Lions[A], Polar Bears[C], Blind Cave Bears[A], Giant Lions[C], Giant Tigers[C], , Giant Desert Scorpion[A], Tiger Sharks[C], Hammerhead Sharks[C], Opah[A], Giant Groupers[C], Swordfish[C], Halibut[A], Bluefin Tuna[C], Sea Serpent[C], Giant Moles[A], Ant Men Queen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 220,000&lt;br /&gt;
| Great White Sharks, Whales, Basking Sharks, Manta Rays&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 225,000&lt;br /&gt;
| Tigers[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 250,000&lt;br /&gt;
| Trolls[A], Cows[C], 1 Humped Camels[C], 2 Humped Camels[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 285,000&lt;br /&gt;
| Muskox[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 300,000&lt;br /&gt;
| Unicorns[C], Yeti[A], Sasquatches[A], Blizzard Men, Donkey[A], Elk[A], Blue Sharks[A], Sturgeon[C], Marlins[C], Cave Crocodiles[C], Giant Toads[A], Giant Olms[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 400,000&lt;br /&gt;
| Mules[A], Alligators[A], Saltwater Crocodiles[C], Polar Bears[A], Voracious Cave Crawler[C], Giant Lions[A], Ocean Sunfish[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 450,000&lt;br /&gt;
| Giant Tigers[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 500,000 (Default Minimum)&lt;br /&gt;
| Horses[A], 1 Humped Camels[A], 2 Humped Camels[A], Great White Sharks[C], Tiger Sharks[A], Hammerhead Sharks[A], Manta Rays[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 600,000&lt;br /&gt;
| Unicorns[A], Cows[A], Giant Groupers[A], Bluefin Tuna[A], Cave Crocodiles[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 650,000&lt;br /&gt;
| Swordfish[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 750,000&lt;br /&gt;
| Walrus[C], Hippo[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 800,000&lt;br /&gt;
| Marlins[A], Saltwater Crocodiles[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 900,000&lt;br /&gt;
| Voracious Cave Crawler[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| Whale Shark[C], Ocean Sunfish[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1,500,000&lt;br /&gt;
| Rutherer[C], Walrus[A], Sturgeon[A], Hippo[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| Ogres[C], Ettin[C], Cyclopes[C], Jabberer[C], Great White Sharks[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2,300,000&lt;br /&gt;
| Manta Rays[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2,500,000&lt;br /&gt;
| Elephants[C], Blind Cave Ogres[C], Draltha[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 3,000,000&lt;br /&gt;
| Giants[C], Rutherer[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 4,500,000&lt;br /&gt;
| Jabberer[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 5,000,000&lt;br /&gt;
| Elephants[A], Basking Sharks[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 6,000,000&lt;br /&gt;
| Ogres[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 7,000,000&lt;br /&gt;
| Blind Cave Ogres[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 8,000,000&lt;br /&gt;
| Cyclopes[A], Ettin[A], Hydras[A], Sea Monsters&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 9,000,000&lt;br /&gt;
| Giants[A], Sea Serpents[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 10,000,000&lt;br /&gt;
| Whales[C]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 15,000,000&lt;br /&gt;
| Cave Dragons[A], Basking Sharks[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 20,000,000&lt;br /&gt;
| Bronze Colossi, Whales[A], Whale Sharks[A]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 25,000,000&lt;br /&gt;
| Dragons[A]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Fire-safe&amp;diff=136543</id>
		<title>v0.31 Talk:Fire-safe</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Fire-safe&amp;diff=136543"/>
		<updated>2011-02-19T02:47:04Z</updated>

		<summary type="html">&lt;p&gt;Nshapter: Created page with 'Tested in 30.19  Copper barrel not accepted for  [BUILD_ITEM:1:BARREL:NONE:NONE:NONE][CAN_USE_ARTIFACT][FIRE_BUILD_SAFE][EMPTY]  Perhaps copper is not fire safe?'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tested in 30.19  Copper barrel not accepted for &lt;br /&gt;
[BUILD_ITEM:1:BARREL:NONE:NONE:NONE][CAN_USE_ARTIFACT][FIRE_BUILD_SAFE][EMPTY]&lt;br /&gt;
&lt;br /&gt;
Perhaps copper is not fire safe?&lt;/div&gt;</summary>
		<author><name>Nshapter</name></author>
	</entry>
</feed>