<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NobodyPro</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NobodyPro"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/NobodyPro"/>
	<updated>2026-10-07T07:50:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Rock_crystal&amp;diff=159863</id>
		<title>v0.31:Rock crystal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Rock_crystal&amp;diff=159863"/>
		<updated>2012-02-14T10:19:24Z</updated>

		<summary type="html">&lt;p&gt;NobodyPro: New Version: 0.34.01, Rock Crystal bug has been listed as fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|21:34, 7 December 2010 (UTC)}}&lt;br /&gt;
{{Gemlookup/0|uses=* Make [[crystal glass]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Rock crystal''', one of many types of quartz crystals (SiO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;), is a type of [[gem]]. When combined with [[pearlash]] at a [[glass furnace]], it can be used to make [[crystal glass]] items.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gems}}&lt;/div&gt;</summary>
		<author><name>NobodyPro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Civilization&amp;diff=128372</id>
		<title>v0.31 Talk:Civilization</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Civilization&amp;diff=128372"/>
		<updated>2010-09-29T13:14:12Z</updated>

		<summary type="html">&lt;p&gt;NobodyPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is also sometimes an Unnamed civilization, such as &amp;quot;Unnamed Amphibian man civilization&amp;quot; in DF2010. Don't yest have any info on it.&lt;br /&gt;
I have a screenshot but nowhere to upload it to. --[[User:Bungler|Bungler]] 03:05, 30 June 2010 (UTC)&lt;br /&gt;
:there is. and there should probably be a little sub-section to state this; it's quite spooky seeing &amp;quot;unnamed amphibian man civilisation&amp;quot; for the first time.. lol. what are the different kinds of them anyone has seen? perhaps a list (or atleast a couple of examples) of different 'unnamed civs' would be good?--[[User:DJ Devil|DJ Devil]] 12:19, 21 June 2010 (UTC)&lt;br /&gt;
:i shall start&lt;br /&gt;
* amphibian man&lt;br /&gt;
* serpent man&lt;br /&gt;
* cave swallow man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Animal civilizations are the only ones to spawn underground.&lt;br /&gt;
What happends if you add the cavern biome tag to a civ? Will it make towns underground? --[[User:Niggy|Niggy]] 18:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Cave fish man can also be added to the list. Poor buggers with wooden weapons. Usually destroyed by angry forgotten beasts by year 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==lack of surrounding civilisations==&lt;br /&gt;
how come i can never find a suitable location with anything other than dwarven civilisations surrounding me? even after multiple restarts? well.. that and the occasional 'unnamed amphibian man civilisation', which seems pretty useless. is there something really obvious i keep missing? i even check before i embark that human, elven and goblin civs are there, but none of them ever show up when i start the game, and hit the 'show [c]ivilisations' button - it only shows the dwarven one my outpost was created from :/  why is this? and how can i ensure i get a site with them all there?--[[User:DJ Devil|DJ Devil]] 15:11, 22 June 2010 (UTC)&lt;br /&gt;
:They don't show until they interact with you - humans and elves, by sending a caravan, while goblins send a kidnapper or an ambush squad. --[[User:DeMatt|DeMatt]] 16:01, 22 June 2010 (UTC)&lt;br /&gt;
i see.. and does that always happen? or do sometimes they not bother? 'cause my last fort became awfully stale with no humans, elves or goblins around.. :(  granted, i didnt pay much attention to who was listed when i started (hence i'm checking religiously now), but i wasnt in an extreme place where none of them could possibly be.--[[User:DJ Devil|DJ Devil]] 16:24, 22 June 2010 (UTC)&lt;br /&gt;
:It's quite possible you were on an island and didn't notice. Dwarves will show up anywhere you embark - everybody else requires a land connection.  I've noticed that, on Medium maps at least, the humans tend to destroy or outbreed any goblin or elven civilizations.  Took a bit of effort to find a map that had all three (with actual goblins and elves in the civs), and on it there's one island with nobody, and one island with just humans and dwarves.  Big islands, too, we're talking a total of two-thirds of the land area between them.  The remainder has humans/goblins/elves, but no dwarves present.&amp;lt;br /&amp;gt;&lt;br /&gt;
:As far as I know, if they're present on the Neighbors screen during embark, then they'll try to interact with you, as per their relationship with your parent civ.  So yeah, expect an elven caravan in late spring of the second year, a human caravan in late summer, and goblin thieves to start showing up at around that time too. --[[User:DeMatt|DeMatt]] 06:23, 27 June 2010 (UTC)&lt;br /&gt;
==Lack of Civilizations==&lt;br /&gt;
Whenever I generate a world there is nobody left but Elves, Goblins and Kobolds. In a small map I somehow managed to generate Gremlins in place of Kobolds but the hole game is screw pumped. A goblin caravan arrived and got angry with the caged bear I tried to sell them, A Kobold tried to steal a child and then a Kobold raiding party attacked my fort soon after and my Dwarves use the same sprite as Elves and it even says &amp;quot;Elf&amp;quot; in Runesmith. This happened in worlds generated to 5050, 1050 and 150 years. Please help. [[User:NobodyPro|NobodyPro]] 12:12, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This happened again at 100 years in the Early Dawn template (on the wiki) but now there's Trolls. Send more men. [[User:NobodyPro|NobodyPro]] 13:12, 29 September 2010 (UTC)&lt;br /&gt;
==kobold civilizations==&lt;br /&gt;
Do kobolds still live in caves? I haven't found any in any of the many caves I visited as an adventurer. --[[User:Overspeculated|Overspeculated]] 14:55, 13 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>NobodyPro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Civilization&amp;diff=128371</id>
		<title>v0.31 Talk:Civilization</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Civilization&amp;diff=128371"/>
		<updated>2010-09-29T13:12:25Z</updated>

		<summary type="html">&lt;p&gt;NobodyPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is also sometimes an Unnamed civilization, such as &amp;quot;Unnamed Amphibian man civilization&amp;quot; in DF2010. Don't yest have any info on it.&lt;br /&gt;
I have a screenshot but nowhere to upload it to. --[[User:Bungler|Bungler]] 03:05, 30 June 2010 (UTC)&lt;br /&gt;
:there is. and there should probably be a little sub-section to state this; it's quite spooky seeing &amp;quot;unnamed amphibian man civilisation&amp;quot; for the first time.. lol. what are the different kinds of them anyone has seen? perhaps a list (or atleast a couple of examples) of different 'unnamed civs' would be good?--[[User:DJ Devil|DJ Devil]] 12:19, 21 June 2010 (UTC)&lt;br /&gt;
:i shall start&lt;br /&gt;
* amphibian man&lt;br /&gt;
* serpent man&lt;br /&gt;
* cave swallow man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Animal civilizations are the only ones to spawn underground.&lt;br /&gt;
What happends if you add the cavern biome tag to a civ? Will it make towns underground? --[[User:Niggy|Niggy]] 18:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Cave fish man can also be added to the list. Poor buggers with wooden weapons. Usually destroyed by angry forgotten beasts by year 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==lack of surrounding civilisations==&lt;br /&gt;
how come i can never find a suitable location with anything other than dwarven civilisations surrounding me? even after multiple restarts? well.. that and the occasional 'unnamed amphibian man civilisation', which seems pretty useless. is there something really obvious i keep missing? i even check before i embark that human, elven and goblin civs are there, but none of them ever show up when i start the game, and hit the 'show [c]ivilisations' button - it only shows the dwarven one my outpost was created from :/  why is this? and how can i ensure i get a site with them all there?--[[User:DJ Devil|DJ Devil]] 15:11, 22 June 2010 (UTC)&lt;br /&gt;
:They don't show until they interact with you - humans and elves, by sending a caravan, while goblins send a kidnapper or an ambush squad. --[[User:DeMatt|DeMatt]] 16:01, 22 June 2010 (UTC)&lt;br /&gt;
i see.. and does that always happen? or do sometimes they not bother? 'cause my last fort became awfully stale with no humans, elves or goblins around.. :(  granted, i didnt pay much attention to who was listed when i started (hence i'm checking religiously now), but i wasnt in an extreme place where none of them could possibly be.--[[User:DJ Devil|DJ Devil]] 16:24, 22 June 2010 (UTC)&lt;br /&gt;
:It's quite possible you were on an island and didn't notice. Dwarves will show up anywhere you embark - everybody else requires a land connection.  I've noticed that, on Medium maps at least, the humans tend to destroy or outbreed any goblin or elven civilizations.  Took a bit of effort to find a map that had all three (with actual goblins and elves in the civs), and on it there's one island with nobody, and one island with just humans and dwarves.  Big islands, too, we're talking a total of two-thirds of the land area between them.  The remainder has humans/goblins/elves, but no dwarves present.&amp;lt;br /&amp;gt;&lt;br /&gt;
:As far as I know, if they're present on the Neighbors screen during embark, then they'll try to interact with you, as per their relationship with your parent civ.  So yeah, expect an elven caravan in late spring of the second year, a human caravan in late summer, and goblin thieves to start showing up at around that time too. --[[User:DeMatt|DeMatt]] 06:23, 27 June 2010 (UTC)&lt;br /&gt;
==Lack of Civilizations==&lt;br /&gt;
Whenever I generate a world there is nobody left but Elves, Goblins and Kobolds. In a small map I somehow managed to generate Gremlins in place of Kobolds but the hole game is screw pumped. A goblin caravan arrived and got angry with the caged bear I tried to sell them, A Kobold tried to steal a child and then a Kobold raiding party attacked my fort soon after and my Dwarves use the same sprite as Elves and it even says &amp;quot;Elf&amp;quot; in Runesmith. This happened in worlds generated to 5050, 1050 and 150 years. Please help. [[User:NobodyPro|NobodyPro]] 12:12, 29 September 2010 (UTC)&lt;br /&gt;
This happened again at 100 years in the Early Dawn template (on the wiki) but now there's Trolls. Send more men. [[User:NobodyPro|NobodyPro]] 13:12, 29 September 2010 (UTC)&lt;br /&gt;
==kobold civilizations==&lt;br /&gt;
Do kobolds still live in caves? I haven't found any in any of the many caves I visited as an adventurer. --[[User:Overspeculated|Overspeculated]] 14:55, 13 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>NobodyPro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Civilization&amp;diff=128370</id>
		<title>v0.31 Talk:Civilization</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Civilization&amp;diff=128370"/>
		<updated>2010-09-29T12:12:58Z</updated>

		<summary type="html">&lt;p&gt;NobodyPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is also sometimes an Unnamed civilization, such as &amp;quot;Unnamed Amphibian man civilization&amp;quot; in DF2010. Don't yest have any info on it.&lt;br /&gt;
I have a screenshot but nowhere to upload it to. --[[User:Bungler|Bungler]] 03:05, 30 June 2010 (UTC)&lt;br /&gt;
:there is. and there should probably be a little sub-section to state this; it's quite spooky seeing &amp;quot;unnamed amphibian man civilisation&amp;quot; for the first time.. lol. what are the different kinds of them anyone has seen? perhaps a list (or atleast a couple of examples) of different 'unnamed civs' would be good?--[[User:DJ Devil|DJ Devil]] 12:19, 21 June 2010 (UTC)&lt;br /&gt;
:i shall start&lt;br /&gt;
* amphibian man&lt;br /&gt;
* serpent man&lt;br /&gt;
* cave swallow man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Animal civilizations are the only ones to spawn underground.&lt;br /&gt;
What happends if you add the cavern biome tag to a civ? Will it make towns underground? --[[User:Niggy|Niggy]] 18:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Cave fish man can also be added to the list. Poor buggers with wooden weapons. Usually destroyed by angry forgotten beasts by year 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==lack of surrounding civilisations==&lt;br /&gt;
how come i can never find a suitable location with anything other than dwarven civilisations surrounding me? even after multiple restarts? well.. that and the occasional 'unnamed amphibian man civilisation', which seems pretty useless. is there something really obvious i keep missing? i even check before i embark that human, elven and goblin civs are there, but none of them ever show up when i start the game, and hit the 'show [c]ivilisations' button - it only shows the dwarven one my outpost was created from :/  why is this? and how can i ensure i get a site with them all there?--[[User:DJ Devil|DJ Devil]] 15:11, 22 June 2010 (UTC)&lt;br /&gt;
:They don't show until they interact with you - humans and elves, by sending a caravan, while goblins send a kidnapper or an ambush squad. --[[User:DeMatt|DeMatt]] 16:01, 22 June 2010 (UTC)&lt;br /&gt;
i see.. and does that always happen? or do sometimes they not bother? 'cause my last fort became awfully stale with no humans, elves or goblins around.. :(  granted, i didnt pay much attention to who was listed when i started (hence i'm checking religiously now), but i wasnt in an extreme place where none of them could possibly be.--[[User:DJ Devil|DJ Devil]] 16:24, 22 June 2010 (UTC)&lt;br /&gt;
:It's quite possible you were on an island and didn't notice. Dwarves will show up anywhere you embark - everybody else requires a land connection.  I've noticed that, on Medium maps at least, the humans tend to destroy or outbreed any goblin or elven civilizations.  Took a bit of effort to find a map that had all three (with actual goblins and elves in the civs), and on it there's one island with nobody, and one island with just humans and dwarves.  Big islands, too, we're talking a total of two-thirds of the land area between them.  The remainder has humans/goblins/elves, but no dwarves present.&amp;lt;br /&amp;gt;&lt;br /&gt;
:As far as I know, if they're present on the Neighbors screen during embark, then they'll try to interact with you, as per their relationship with your parent civ.  So yeah, expect an elven caravan in late spring of the second year, a human caravan in late summer, and goblin thieves to start showing up at around that time too. --[[User:DeMatt|DeMatt]] 06:23, 27 June 2010 (UTC)&lt;br /&gt;
==Lack of Civilizations==&lt;br /&gt;
Whenever I generate a world there is nobody left but Elves, Goblins and Kobolds. In a small map I somehow managed to generate Gremlins in place of Kobolds but the hole game is screw pumped. A goblin caravan arrived and got angry with the caged bear I tried to sell them, A Kobold tried to steal a child and then a Kobold raiding party attacked my fort soon after and my Dwarves use the same sprite as Elves and it even says &amp;quot;Elf&amp;quot; in Runesmith. This happened in worlds generated to 5050, 1050 and 150 years. Please help. [[User:NobodyPro|NobodyPro]] 12:12, 29 September 2010 (UTC)&lt;br /&gt;
==kobold civilizations==&lt;br /&gt;
Do kobolds still live in caves? I haven't found any in any of the many caves I visited as an adventurer. --[[User:Overspeculated|Overspeculated]] 14:55, 13 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>NobodyPro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Gremlin&amp;diff=128368</id>
		<title>v0.31 Talk:Gremlin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Gremlin&amp;diff=128368"/>
		<updated>2010-09-29T12:05:07Z</updated>

		<summary type="html">&lt;p&gt;NobodyPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not only will they free creatures from built cages, but even from ones sitting on a stockpile or on top of a cage trap. &amp;quot;Something has emptied a cage!&amp;quot; --[[User:Quietust|Quietust]] 00:53, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Has anyone else been getting Gremlin civilizations in world generation? [[User:NobodyPro|NobodyPro]] 12:05, 29 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>NobodyPro</name></author>
	</entry>
</feed>