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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Njals</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-16T22:40:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Main_Page&amp;diff=209628</id>
		<title>v0.34:Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Main_Page&amp;diff=209628"/>
		<updated>2014-08-18T14:11:56Z</updated>

		<summary type="html">&lt;p&gt;Njals: typo fix&lt;/p&gt;
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*****************DO THE FOLLOWING IF THE SHOWN VERSION OR RELEASE DATE IS WRONG********************&lt;br /&gt;
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- Edit the part of [[Template:current/version]] before the noinclude tag to reflect the appropriate version&lt;br /&gt;
- Edit the part of [[Template:current/lastupdate]] before the noinclude to show the release date for that version&lt;br /&gt;
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That will update the version info for every page on the wiki that uses these templates (including the main page)&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; padding-left: 0; color:#000;&amp;quot;&amp;gt;The Dwarf Fortress Wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%; padding-left:2px;&amp;quot;&amp;gt;{{Template:NUMBEROFARTICLES|v0.34}} articles about '''v0.34'''&lt;br /&gt;
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&amp;lt;p&amp;gt;[[About]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;[[Quickstart guide|&amp;lt;span style=&amp;quot;color:#72A329 !important;&amp;quot;&amp;gt;Tutorial&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Installation|Downloads]]&amp;lt;/p&amp;gt;&lt;br /&gt;
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{{Main page progress bar|v0.34}}&lt;br /&gt;
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[[Welcome]] to the Dwarf Fortress Wiki. This is a collection of user-submitted guides, information and advice for [http://www.bay12games.com/dwarves/ &amp;quot;Dwarf Fortress&amp;quot;]. Dwarf Fortress is a game for Windows, Linux and Mac, developed by [http://www.bay12games.com/ Bay 12 Games] featuring two modes of play, as well as distinct, randomly-generated worlds (complete with terrain, wildlife and legends), gruesome combat mechanics and ubiquitous alcohol dependency.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
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|&amp;lt;p style=&amp;quot;&amp;quot;&amp;gt;'''v0.34.11'''&amp;lt;br/&amp;gt;'''4 June 2012'''&amp;lt;br/&amp;gt;[http://www.bay12games.com/dwarves/ Changelog]&amp;lt;br/&amp;gt;[[v0.34:Release information/0.34.11|Release Information]]&amp;lt;/p&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;border-bottom:1px solid #ddd;&amp;quot;&amp;gt;'''&amp;lt;span style=&amp;quot;color:#CA7A02 !important;&amp;quot;&amp;gt;New to Dwarf Fortress?&amp;lt;/span&amp;gt;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[Installation|Download &amp;amp; Install]]&lt;br /&gt;
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[[Quickstart guide|Fortress Mode Tutorial]]&lt;br /&gt;
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[[Adventure mode quick start|Adventure Mode Tutorial]]&lt;br /&gt;
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[[Troubleshooting|How do I get more help?]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;border-bottom:1px solid #ddd;&amp;quot;&amp;gt;'''Reference Pages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Adventurer Mode|Adventure Mode]]&lt;br /&gt;
&lt;br /&gt;
[[Dwarf fortress mode|Fortress Mode]]&lt;br /&gt;
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[[Design Strategies]]&lt;br /&gt;
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[[Farming]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;border-bottom:1px solid #ddd;&amp;quot;&amp;gt;'''&amp;amp;nbsp;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[Military]]&lt;br /&gt;
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[[Fun]]&lt;br /&gt;
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[[World generation]]&lt;br /&gt;
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[[Industry]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;border-bottom:1px solid #ddd;&amp;quot;&amp;gt;'''&amp;amp;nbsp;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Dwarves]]&lt;br /&gt;
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[[Buildings]]&lt;br /&gt;
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[[Mining]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;border-bottom:1px solid #ddd;&amp;quot;&amp;gt;'''Other / [[Mods]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bloodline games]]&lt;br /&gt;
&lt;br /&gt;
[[Cheating]]&lt;br /&gt;
&lt;br /&gt;
[[Known bugs and issues|Known Bugs]]&lt;br /&gt;
&lt;br /&gt;
[[Framerate]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;border-bottom:1px solid #ddd;&amp;quot;&amp;gt;'''&amp;amp;nbsp;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[Masterwork:Main Page|Masterwork DF]]&lt;br /&gt;
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[[Tilesets]]&lt;br /&gt;
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[[Utilities]]&lt;br /&gt;
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[[Technical tricks]]&lt;br /&gt;
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[[fr:Accueil]]&lt;br /&gt;
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&amp;lt;div id=&amp;quot;norate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=196588</id>
		<title>User talk:Lethosor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=196588"/>
		<updated>2014-02-13T10:41:51Z</updated>

		<summary type="html">&lt;p&gt;Njals: /* On bots */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Lethosor/header}}&lt;br /&gt;
{{Archive|&lt;br /&gt;
* [[/archive1|Archive 1 &amp;lt;br&amp;gt;(February-August 2013)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Bot requests==&lt;br /&gt;
&amp;lt;div style=&amp;quot;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[{{fullurl:User talk:Lethosor|action=edit&amp;amp;section=1&amp;amp;editintro={{urlencode:User:Lethosor/edit intro/bot}}}} '''Add a new request''']&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
To keep this organized, please add requests at the bottom of this section in a sub-section (e.g. === Title ===, with 3 = signs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Raw ripping ==&lt;br /&gt;
&lt;br /&gt;
Several questions about things I'd like to implement (check my [[User_talk:Asva|userpage]] for current progress):&lt;br /&gt;
* Don't those fancy scripts increase traffic cost and such?&lt;br /&gt;
* Bulk upload images for workshops, doable?&lt;br /&gt;
* I'm currently working on images-from-raws script. Is it possible to use actual graphic tiles?&lt;br /&gt;
* In perspective, script should take every possible information from raws. For workshops it would be: keybind, components, profession, size, reactions, maybe even input and output. Which as well opens the way for such a glorious implementations as: workshop of profession list, output/input to workshop list, workhop|keybind|components table etc. With less possible tedious editing required. Any thoughts on the matter? --[[User:Asva|Asva]] ([[User talk:Asva|talk]]) 12:45, 7 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
: &amp;gt; Don't those fancy scripts increase traffic cost and such?&lt;br /&gt;
:They do increase the time it takes to generate pages, especially if they pull a lot of raws from the server. Fortunately, they're usually cached once they're generated, so it doesn't have too much of an impact on the server. However, you should avoid including extremely large raws - [[Masterwork:Golem]] is an example of this.&lt;br /&gt;
: &amp;gt; Bulk upload images for workshops, doable?&lt;br /&gt;
: It would be hard. There are some file upload extensions on MediaWiki, but nearly all of them are unstable. There's a PHP script that can accomplish this, if you have access to the server (which I don't). Also, there's the possibility that images might change, which would require re-uploading some of them.&lt;br /&gt;
: &amp;gt; I'm currently working on images-from-raws script. Is it possible to use actual graphic tiles?&lt;br /&gt;
: [[Tileset repository|Tilesets]] are much easier than [[graphics set]]s, since graphics sets require looking up information about each image. I've managed to make an extension that can display images with tilesets in-browser (with JavaScript), so that's definitely possible. Using the MDF tilesets would take more effort, since they use transparency, but it shouldn't be too hard (assuming I can figure out the composition algorithms).&lt;br /&gt;
: &amp;gt; In perspective, script should take every possible information from raws. For workshops it would be: keybind, components, profession, size, reactions, maybe even input and output. Which as well opens the way for such a glorious implementations as: workshop of profession list, output/input to workshop list, workhop|keybind|components table etc. With less possible tedious editing required. Any thoughts on the matter? &lt;br /&gt;
: This sounds like it would be really useful, but I haven't figured out a way to do it yet (wiki syntax is challenging, especially once you start nesting 20+ templates). It should be possible, though, as long as all of the information is in the raws somewhere (it's easiest if it's all in the same file, since DFRawFunctions only works with one file at a time).&lt;br /&gt;
: Actually, maybe something like this could be used to generate images for workshops, instead of uploading pictures of every one. It would be really nice to reduce the amount of template editing needed to supply basic information about workshops (and other types of pages, like [[iron]].)&lt;br /&gt;
: So, in summary, extracting more information from the raws is possible. It would be hard, especially once you try formatting it, but it's definitely possible.&lt;br /&gt;
: --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:27, 7 September 2013 (UTC)&lt;br /&gt;
{{line break|&lt;br /&gt;
&amp;gt; you should avoid including extremely large raws&lt;br /&gt;
Hm, that may be troublematic. In worst case it's possible to make shorter versions of raws.&lt;br /&gt;
&amp;gt; used to generate images for workshops&lt;br /&gt;
Currently working on that :P. Included [[Template:Tile]] and such in script to avoid long long nesty template chains. Function takes workshop TILE values, transforms them into UTF-8 code, and presents neatly. Shall add coloring in nearest future.--[[User:Asva|Asva]] ([[User talk:Asva|talk]]) 14:48, 7 September 2013 (UTC)&lt;br /&gt;
}}&lt;br /&gt;
* BTW, how do you make mediawiki show &amp;amp;#x263A -like unicode symbols?&lt;br /&gt;
::&amp;amp;#x263A; (&amp;amp;amp;#x263A;) works for me. Are you using a template? Some templates, like {{tl|diagram}}, process individual characters (&amp;amp;, #, ... ;) before the browser can process them as entities (&amp;amp;amp;#...;). --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:11, 7 September 2013 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;Padding issue. With no way to insert line breaks from template, I get either [https://www.dropbox.com/s/5uwt4wr5chk5xje/screenshoot_00356.jpg this] or [https://www.dropbox.com/s/hemzqi0jghcwv2n/screenshoot_00357.jpg that]. Any way around you possibly know?&amp;lt;/s&amp;gt;&lt;br /&gt;
: Nevermind, did it by [https://www.dropbox.com/s/mgdy51k57r56bdb/screenshoot_00358.jpg xHTML]. Script is fully operational and ready for testing.&lt;br /&gt;
::Personally, I prefer using actual HTML tags (&amp;amp;lt;table&amp;gt;, &amp;amp;lt;td&amp;gt;, etc.) over MediaWiki tables for this reason, since they don't need newlines, but it looks like you got it working. Nice work! --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:15, 8 September 2013 (UTC)&lt;br /&gt;
* Here is another [https://dl.dropboxusercontent.com/u/57572806/Building%20%E2%80%94%20Asva.htm problem]. Table works fine in most cases. But when borders are missing (check incomplete building), the alignment messes up true location of tiles. Any helpful ideas, by chance? Here is the table config I use: &amp;amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size:150%; font-family: &amp;amp;#39;Courier New&amp;amp;#39;, &amp;amp;#39;Quicktype Mono&amp;amp;#39;, &amp;amp;#39;Bitstream Vera Sans Mono&amp;amp;#39;, &amp;amp;#39;Lucida Console&amp;amp;#39;, &amp;amp;#39;Lucida Sans Typewriter&amp;amp;#39;, monospace; font-weight:bold&amp;quot;&amp;gt;&lt;br /&gt;
::The source code (wikitext) would make it easier for me to test it on my own. From my experiences with {{tl|Diagram}}, though, it looks like each &amp;amp;lt;td&amp;gt; element requires some CSS as well. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:36, 13 September 2013 (UTC)&lt;br /&gt;
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|-&lt;br /&gt;
|&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size:150%; font-family: &amp;amp;#39;Courier New&amp;amp;#39;, &amp;amp;#39;Quicktype Mono&amp;amp;#39;, &amp;amp;#39;Bitstream Vera Sans Mono&amp;amp;#39;, &amp;amp;#39;Lucida Console&amp;amp;#39;, &amp;amp;#39;Lucida Sans Typewriter&amp;amp;#39;, monospace; font-weight:bold&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:&amp;amp;#160;; background:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:&amp;amp;#160;; background:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #C0C0C0; background:#000000&amp;quot;&amp;gt;&amp;amp;#xf2;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #C0C0C0; background:#000000&amp;quot;&amp;gt;&amp;amp;#x2556;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #808000; background:#000000&amp;quot;&amp;gt;&amp;amp;#x258c;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:&amp;amp;#160;; background:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;||&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size:150%; font-family: &amp;amp;#39;Courier New&amp;amp;#39;, &amp;amp;#39;Quicktype Mono&amp;amp;#39;, &amp;amp;#39;Bitstream Vera Sans Mono&amp;amp;#39;, &amp;amp;#39;Lucida Console&amp;amp;#39;, &amp;amp;#39;Lucida Sans Typewriter&amp;amp;#39;, monospace; font-weight:bold&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #808000; background:#000000&amp;quot;&amp;gt;&amp;amp;#x258c;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:&amp;amp;#160;; background:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #C0C0C0; background:#000000&amp;quot;&amp;gt;&amp;amp;#x2552;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #C0C0C0; background:#000000&amp;quot;&amp;gt;&amp;amp;#x2556;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #808000; background:#000000&amp;quot;&amp;gt;&amp;amp;#x258c;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:&amp;amp;#160;; background:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #C0C0C0; background:#000000&amp;quot;&amp;gt;&amp;amp;#xf2;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #C0C0C0; background:#000000&amp;quot;&amp;gt;&amp;amp;#x255a;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #000000; background:#000000&amp;quot;&amp;gt;&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: #808000; background:#000000&amp;quot;&amp;gt;&amp;amp;#x258c;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:&amp;amp;#160;; background:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:::The source code is nothing but html... But oh, well.&lt;br /&gt;
:::I managed to fix those empty spaces. What I did is just exchanged tile &amp;quot;32&amp;quot; from conversion table with [http://www.cs.tut.fi/~jkorpela/HTML/emptycells.html no-break space] (&amp;amp;amp;#160;).&lt;br /&gt;
:::Though, I still can't fiqure the way to get rid of borders at top and bottom of tiles.&lt;br /&gt;
* On a different matter. Played a bit with tilesets. Seems, no javascript is required:&lt;br /&gt;
&lt;br /&gt;
Arrow:&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:16px;height:16px;overflow:hidden;position:relative&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;top:-21px;left:-16px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Phoebus 16x16.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Bush:&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#00CC00;width:16px;height:16px;overflow:hidden;position:relative&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;top:-32px;left:-32px&amp;quot;&amp;gt;[[File:Phoebus 16x16.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Something:&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:16px;height:16px;overflow:hidden;position:relative&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;top:-32px;left:-48px&amp;quot;&amp;gt;[[File:Phoebus 16x16.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
2,3,1:&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0000FF;width:16px;height:16px;overflow:hidden;position:relative&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;top:-53px;left:-32px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Phoebus 16x16.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#FF0000;width:16px;height:16px;overflow:hidden;position:relative&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;top:-48px;left:-48px&amp;quot;&amp;gt;[[File:Phoebus 16x16.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#00FF00;width:16px;height:16px;overflow:hidden;position:relative&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;top:-48px;left:-16px&amp;quot;&amp;gt;[[File:Phoebus 16x16.png|link=]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the padding is a bit weird. Somewhy for &amp;quot;arrow&amp;quot; and &amp;quot;2&amp;quot; it is not dividable by 16. --[[User:Asva|Asva]] ([[User talk:Asva|talk]]) 11:06, 14 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I'm almost done. Here's the [https://dl.dropboxusercontent.com/u/57572806/screenshoot_00364.jpg result]. And that's how it looks after I save the page [https://dl.dropboxusercontent.com/u/57572806/screenshoot_00365.jpg =.=]. Same syntax as before. --[[User:Asva|Asva]] ([[User talk:Asva|talk]]) 14:28, 14 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wow, nice work. A few things I've noticed about the tiles, though - they don't seem to support non-square tilesets or different foreground colors. :( Personally, I'd prefer to use JavaScript for this (assuming I can get transparency to work) but the CSS works a lot better than I expected.&lt;br /&gt;
&lt;br /&gt;
(And by the way, the &amp;quot;Close&amp;quot; button at the bottom of the [https://github.com/quietust/DFRawFunctions/pull/3 pull request] is probably what you're looking for.) --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:44, 14 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;gt; support non-square tilesets&lt;br /&gt;
&lt;br /&gt;
:Probably fixaeble. Non square big tiles can be squarified. That will make messy code even messier...&lt;br /&gt;
&lt;br /&gt;
:Foreground colors? You mean, for monochrome tilesets? I don't think supporting these would be of any merit. For workshop articles, ascii and graphic tiles are plenty. Only implementation - would be tricky option, allowing any user to chose his favorite tileset from list.&lt;br /&gt;
&lt;br /&gt;
:Surely, clean javascript would suit much better.&lt;br /&gt;
&lt;br /&gt;
:PS Thanks for github editing and supportive information. --[[User:Asva|Asva]] ([[User talk:Asva|talk]]) 18:41, 14 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I was referring to the text color - for example, the background color of the numbers above (2,3,1) can easily be changed to red, green, and blue, but the colors of the numbers themselves are still white (I'm not even sure if it's possible to do this in CSS, although it could be). You're probably right about workshops not needing them, though.&lt;br /&gt;
::&amp;gt; allowing any user to chose his favorite tileset from list&lt;br /&gt;
::Definitely possible with an extension (could be added in [[Special:Preferences]] somewhere, for example), although it would require at least some JS to modify the CSS appropriately. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:05, 14 September 2013 (UTC)&lt;br /&gt;
::: I'm talking about [[Graphics_set_repository|graphics sets]]. You can't possibly change color without turning them into monochrome+alpha. Which is weird and probably bothersome.&lt;br /&gt;
::: While for [[Tileset_repository|tilesets]] the idea is valid.&lt;br /&gt;
* While working on items I encountered tags like FIRE_BUILD_SAFE, NEEDS_MAGMA, WORTHLESS_STONE_ONLY. Don't you have an idea, how those can be put in workshop or item template without taking too much space?&lt;br /&gt;
* About huge tables (f.e. workshop | buildmat | tiled image | build profession). Is it possible to make them editable only by your bot? Like, simply update once new version arrives? Otherwise large tables may hurt server costs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hi.&lt;br /&gt;
I remade the previous script a bit. Now it uses global array of objects. Which means, to get any output you'll have to (pseudocode warning):&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{load files}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{process files}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{output files}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Beforehead, I passed all data for every function just to avoid excessive file loading. Was hectic, hard to debug, hard to process.&lt;br /&gt;
As for now, stuff seems much brighter. For instance, I can make &amp;lt;nowiki&amp;gt;{{show me errors}}&amp;lt;/nowiki&amp;gt; wiki template without much ado.&lt;br /&gt;
&lt;br /&gt;
So, back to globals, is it a good idea (safety-wise)? Won't it break something?&lt;br /&gt;
&lt;br /&gt;
BTW, I decided on quietust's functionality. I'll left it intact. Won't touch a thing. I'll use only one parser template, which is &amp;lt;nowiki&amp;gt;{{#df:}}&amp;lt;/nowiki&amp;gt;. Approved, sir?--[[User:Asva|Asva]] ([[User talk:Asva|talk]]) 19:18, 17 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ArticleVersion bug? ==&lt;br /&gt;
&lt;br /&gt;
The updated ArticleVersion template seems to believe [[Dwarf Fortress Italia]] is in the 40d namespace. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:48, 21 October 2013 (UTC)&lt;br /&gt;
:That's because there was a redirect created when I moved [[40d:Dwarf Fortress Italia]] to the main namespace. I don't know of any way to resolve redirects from a template, so I just removed {{#delay:av}} from the article altogether. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 21 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Push Page ==&lt;br /&gt;
&lt;br /&gt;
Hey man I wanted to create a page about the default &amp;quot;push&amp;quot; attack creatures have, as its not always clear what that attack is. I thought I'd put some concrete into about it and a list of creatures that use it by default. I made the page and added content, but I really have no idea what I'm doing such as how to add that version box for what version of DF its for how to add it to the df2012 namespace...whatever namespace is. And how to see a list of categories. Internal links to creatures also will not work. I thought creating a page would be easy, apparently not.&lt;br /&gt;
&lt;br /&gt;
Also is it ok to link to things like my Amazon Writing profile on my talk page? I just wanted to put something about me there and what I do.&lt;br /&gt;
&lt;br /&gt;
Thanks. Hope you're liking my edits.&lt;br /&gt;
&lt;br /&gt;
http://dwarffortresswiki.org/index.php/Push&lt;br /&gt;
&lt;br /&gt;
:I took care of the namespace and link problems - you just add &amp;quot;DF2012:&amp;quot; to the beginning of the title to create a page in the DF2012 namespace. The link issue was a result of capitalization - MediaWiki treats the entire article title as case-sensitive except for the first letter.&lt;br /&gt;
:Anyway, putting up links to your other profiles on your user page is fine with me (as long as they're not super-promotional or inappropriate), and some other users have done things like that too. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:14, 28 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Great, thanks for fixing it. I didn't realize it was that easy. and i didn't know about the case sensitive thing either I'll keep that in mind.&lt;br /&gt;
&lt;br /&gt;
And thank you I will then. I've done plenty of writing :) [[User:Proudnerd|Proudnerd]] ([[User talk:Proudnerd|talk]]) 00:11, 29 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rating script bug ==&lt;br /&gt;
&lt;br /&gt;
It appears the new rating script is stripping returns when it rearranges ArticleVersion templates ([http://dwarffortresswiki.org/index.php?title=DF2012:Engraving&amp;amp;diff=next&amp;amp;oldid=193707 example]). This can lead to [http://dwarffortresswiki.org/index.php?title=DF2012:Climate&amp;amp;diff=prev&amp;amp;oldid=193509 page layout problems]. Can you revise the rating script to retain the returns?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:53, 30 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I did manage to fix the second example you listed in the script with a recent update, which was caused by accidentally retaining spaces (see [http://dwarffortresswiki.org/index.php?title=DF2012%3AClimate&amp;amp;diff=193830&amp;amp;oldid=193829 this edit]), but I'll try to make it work with the source code better. Thanks for pointing out the first example, too – I hadn't thought of that as a possibility. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:04, 30 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Just to point out, your test didn't have any spaces after the &amp;lt;nowiki&amp;gt;{{av}}&amp;lt;/nowiki&amp;gt; template. But, beyond spaces, a number of special characters (such as &amp;quot;:&amp;quot;) could probably still cause problems if they end up attached to the beginning of a paragraph. You could probably just add an extra return after the av template line to prevent most problems.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:17, 30 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The rating script is apparently still stripping newlines: [http://dwarffortresswiki.org/index.php?title=DF2012:Native_aluminum&amp;amp;curid=22324&amp;amp;diff=194068&amp;amp;oldid=188188 Native aluminum]  [http://dwarffortresswiki.org/index.php?title=DF2012:Bismuthinite&amp;amp;curid=22309&amp;amp;diff=194067&amp;amp;oldid=178239 Bismuthinite]. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:27, 9 November 2013 (UTC)&lt;br /&gt;
::This should be [https://github.com/lethosor/dfwiki-rater/commit/0bd88981d5eee69e90223e23a4f8a238871486e1 fixed] now. (I actually fixed this about an hour ago, but I didn't save the fix to the branch used on this wiki -_-) This wiki automatically fetches updates for the rating script, so it should probably be updated in an hour or less (the new version that should appear on [[Special:Version]] is 1.0.2). --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:13, 9 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! ...But now the script is inserting an extra newline each time the page is rated [http://dwarffortresswiki.org/index.php?title=DF2012:Mud_man&amp;amp;diff=next&amp;amp;oldid=194135]. This may lead to content creeping down the page until the newlines are manually removed. Is it possible to only add newlines when rearranging the page templates? --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:53, 14 November 2013 (UTC)&lt;br /&gt;
::Wow, thanks for noticing that! Right now the {{#delay:quality}} replacement is using a single regex, and I fixed the last problem by changing \s to a space. Apparently I forgot that this was the reason it included newlines in the first place. I'll fix this when I can (hopefully in the next couple of days). --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:14, 14 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've also noticed that the rating script tab appears at the top of pages that it shouldn't, such as [[Special:RecentChanges]]. That's a pretty minor bug, but if you're changing it anyway and it's easy to fix... --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:28, 16 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can definitely get that done. The only reason I hadn't was because I didn't want to create future issues with new namespaces, but that's no longer an issue since I made the script into an extension. I'm probably going to implement this as a system message (and maybe a preferences option as well). Hopefully I can get to these things today or tomorrow. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:39, 16 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::This part is done ([[Special:Version|v1.0.3]]): see [[Mediawiki:rater-enable-ns]] and [[Mediawiki:rater-disable-ns]] (which specify a list of namespaces to enable/disable rating). Other namespaces still allow the rating to be viewed, but not saved (which is really only useful for testing purposes). --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:26, 20 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
And I've fixed the issues with whitespace, as far as I can tell. The only one that wasn't resolvable was &amp;lt;pre&amp;gt;{{av}} {{quality...}} content&amp;lt;/pre&amp;gt; which is changed to: &amp;lt;pre&amp;gt;{{quality...}}&lt;br /&gt;
{{av}}content&amp;lt;/pre&amp;gt; (this doesn't cause any layout problems, and the source doesn't appear any worse than it was before). The recent edits I made to [[DF2012:Native aluminum]] were using an older version of the script – the current version works fine. (I've also added a debug mode, so I can test the script on the [[Sandbox]] in the future instead of messing with content pages.) --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:28, 22 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creature template problem ==&lt;br /&gt;
&lt;br /&gt;
Creature pages for untamable egg-laying creatures (like [[raven man|raven men]]) currently show them producing food products. Untamed egg-laying creatures don't actually produce eggs in this version (and probably wouldn't willingly hand them over to a hungry dwarf even if they did). The template probably needs to check that the creature has [PET] or [PET_EXOTIC]. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:22, 20 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed (it now checks for {{token|PET|c}} and {{token|PET_EXOTIC|c}}). --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:20, 20 November 2013 (UTC)&lt;br /&gt;
== Bot tests ==&lt;br /&gt;
Testing on Python 3.4.0b1 --[[User:LethosorBot|&amp;lt;span style=&amp;quot;color:#f40;&amp;quot;&amp;gt;LethosorBot&amp;lt;/span&amp;gt;]] ([[User talk:LethosorBot|&amp;lt;span style=&amp;quot;color:#f62;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] | [[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] | [[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:08, 8 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing on Python 2.7.5 --[[User:LethosorBot|&amp;lt;span style=&amp;quot;color:#f40;&amp;quot;&amp;gt;LethosorBot&amp;lt;/span&amp;gt;]] ([[User talk:LethosorBot|&amp;lt;span style=&amp;quot;color:#f62;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] | [[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] | [[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:11, 8 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Testing on Python 3.4.0b3 --[[User:LethosorBot|&amp;lt;span style=&amp;quot;color:#f40;&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]][[User talk:LethosorBot|&amp;lt;span style=&amp;quot;color:#f62;&amp;quot;&amp;gt;Bot&amp;lt;/span&amp;gt;]] ([[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] | [[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:54, 27 January 2014 (UTC)&lt;br /&gt;
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== Spammer ==&lt;br /&gt;
&lt;br /&gt;
Anon [[Special:Contributions/125.39.106.149|125.39.106.149]] was vandalizing [[DF2012:Creature|this page]]. Undone, just saying so you can go on blocking xD &amp;lt;br /&amp;gt;{{User:Latias1290/Sig/src|10:01|January 12, 2014}}&lt;br /&gt;
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== D for Dwarf ==&lt;br /&gt;
&lt;br /&gt;
Lethosor, as you have seen recently, I have been doing some D for Dwarf parts of pages.  Well, I would like to know somethings about what I can and can't do, it would help me. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Sbcc|Sbcc]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Personally, I don't really care too much about the content of D for Dwarf sections as long as they're appropriate. The section [[User:Quietust|Quietust]] removed on [[DF2012:sponge man|sponge man]] seemed appropriate enough to me – I suspect he may have removed it because someone else had recently removed another Spongebob reference, deeming it &amp;quot;unneeded&amp;quot; [http://dwarffortresswiki.org/index.php?title=DF2012:Sponge_man&amp;amp;diff=195152&amp;amp;oldid=195083]. In this case, you should probably discuss it on the [[DF2012 talk:Sponge man|talk page]] and/or ask Quietust why he reverted your edits.&lt;br /&gt;
:About what you &amp;quot;can and can't do&amp;quot; - we don't really have specific rules about that, as long as it's reasonably related to the article's topic (and appropriate). If you're interested in finding examples, [[:Category:D_for_Dwarf|this category]] lists all pages using {{tl|D for Dwarf}}, which may be useful. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:10, 30 January 2014 (UTC)&lt;br /&gt;
Thank you, it helped alot, ya I will ask him, thank you so much also you do alot of great stuff here, so that's why I asked you.&lt;br /&gt;
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== A page for amount of food, and how long it will keep a fortress alive ==&lt;br /&gt;
&lt;br /&gt;
Im wondering if you can make a page for food amount and how long a fortress will be able to run on say food amount.  It would be helpful, and I would make it if I knew how to make templates.  Anyways, could you please help, if there is such a page that would really help to knpw where it is.&lt;br /&gt;
Thank You&lt;br /&gt;
~ sincerely, Sbcc.&lt;br /&gt;
&lt;br /&gt;
:It was on the [[Template:Farming FAQ|Farming FAQ]]. The page is called [[How large a farm do i need]]. Not really a template ''per se'' but it gets the job done.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 05:55, 1 February 2014 (UTC)&lt;br /&gt;
Thank you, ive been looking for one soni can refrence things.&lt;br /&gt;
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== Raw adamantine wikipedia page ==&lt;br /&gt;
&lt;br /&gt;
I do not understand the stonelookup template or the way infoboxes work on this wiki '''in the slightiest''', so would you mind removing the wikipedia link that appears on the infoboxes on the [[Raw adamantine]] page? {{User:Latias1290/Sig/src|17:53|February 10, 2014}}&lt;br /&gt;
:Done. (Most &amp;quot;lookup&amp;quot; templates like {{&amp;lt;nowiki/&amp;gt;stonelookup}} use &amp;quot;|wiki=no&amp;quot; to turn off the Wikipedia link). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:49, 10 February 2014 (UTC)&lt;br /&gt;
::I redirected it to [[wikipedia:Adamant|the appropriate wikipedia page]].--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:37, 10 February 2014 (UTC)&lt;br /&gt;
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== On bots ==&lt;br /&gt;
&lt;br /&gt;
Have you thought about changing captcha to this one http://www.mediawiki.org/wiki/Extension:ConfirmEdit#QuestyCaptcha or Asirra? Recent changes looks ugly with these bots. --[[User:Njals|Njals]] ([[User talk:Njals|talk]]) 10:41, 13 February 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Quickstart_guide&amp;diff=196578</id>
		<title>v0.34 Talk:Quickstart guide</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Quickstart_guide&amp;diff=196578"/>
		<updated>2014-02-11T08:28:54Z</updated>

		<summary type="html">&lt;p&gt;Njals: /* Inaccuracies */ Re: wooden shields&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Please leave any feedback here and sign with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;''' &amp;lt;!-- IMPORTANT: Do NOT copy the &amp;lt;nowiki&amp;gt; or &amp;lt;code&amp;gt; tags. ONLY copy this: --~~~~ --&amp;gt;&lt;br /&gt;
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== newbie questions ==&lt;br /&gt;
how to save the game?&lt;br /&gt;
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== Using defaults versus extra detail ==&lt;br /&gt;
I came here after being told a bunch of things that the quickstart says that are just stupid. For cleaning up, we should probably move almost all of this detail to the relevant pages. For a QUICK start, I'd recommend using the defaults for everything possible. This would include the word generation, embark location (which is usually pretty decent), and skill/equipment loadout. The other details should come later, or be linked to for those that are curious about these extra details.&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Scribbler|Scribbler]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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==Old info==&lt;br /&gt;
This is still slightly out of date... For example, kennels appear to only train vermin--[[Special:Contributions/173.3.16.92|173.3.16.92]] 02:45, 21 April 2012 (UTC)&lt;br /&gt;
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==Newbie question about trade depot==&lt;br /&gt;
I'm a newbie. This guide indicates that I should have my trade depot at the end of a hall that is one space wide. If I do that, the caravan can't reach the depot when it comes. Should I widen the hallway when a caravan arrives, or will it be too late? Also, if I widen the hallway, how can I make it narrow again to tighten my defense?[[Special:Contributions/24.151.147.137|24.151.147.137]] 13:03, 26 April 2012 (UTC)&lt;br /&gt;
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: That &amp;quot;Level 0&amp;quot; image was probably from one of the 0.31.x versions where wagons were broken.  In the current version, wagons are back, so you should make a 3-wide path to your trade depot.  You'll need to ensure that wagons have an accessible path ''before'' they show up.  If the caravan arrives and there's no path, the wagons will vanish and you'll just get the merchants with single pack animals.  --[[User:Greycat|Greycat]] 14:02, 26 April 2012 (UTC)&lt;br /&gt;
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I'm out of practice and a few versions behind and I got lost when I was told to put the hall before the depot and then found out I couldn't trap the hall after all. --[[User:Scribbler|Scribbler]] 14:06, 17 July 2012 (UTC)&lt;br /&gt;
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I found that when I went to build the trade depot I couldn't because I needed three types of material. It might be worth mentioning that possibility and the required steps to solve it. --[[Special:Contributions/109.152.24.60|109.152.24.60]] 23:40, 11 December 2012 (UTC)&lt;br /&gt;
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== Better farm plot explanation ==&lt;br /&gt;
Another Newbie here, first off: thanks for the guide! But, expanding the &amp;quot;Sustenance by plow&amp;quot;-paragraph about how to identify soil/how to identify possible places for a farm plots would help very much, especially about how to find good places underground witgout knowing where to search. -- [[Special:Contributions/77.1.211.253|77.1.211.253]] 16:42, 10 May 2012 (UTC)&lt;br /&gt;
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== Inaccuracies ==&lt;br /&gt;
&lt;br /&gt;
Reposted from the forum:&lt;br /&gt;
The quickstart guide has what appears to be a couple pieces outdated info, at least from my limited/nooby knowledge. I want to check that they are inaccurate before I change them.&lt;br /&gt;
&lt;br /&gt;
1: &amp;quot;Also make some shields out of wood (since the shield's material doesn't matter for defensive purposes), unless you're swimming in metal.&amp;quot;&lt;br /&gt;
 - Materials do matter now, right? (according to the armor page)&lt;br /&gt;
: [[DF2012:Armor#Encumbrance]] says that weight is more important. Supported by [http://dwarffortresswiki.org/index.php/Military_testing#Steel_vs._Wooden_Shield_.28tested_by:_apostle602.29 test results]. --[[User:Njals|Njals]] ([[User talk:Njals|talk]]) 08:28, 11 February 2014 (UTC)&lt;br /&gt;
2: &amp;quot;Build a kennel and train some war animals&amp;quot; --[[Special:Contributions/173.3.16.92|173.3.16.92]] 17:01, 13 May 2012 (UTC)&lt;br /&gt;
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3: &amp;quot;Create stone fall traps near the start of your entry hall&amp;quot; - [http://www.bay12forums.com/smf/index.php?topic=109473.0 traps block wagon access], perhaps a section on designing a wagon accessible trapped entry hall should be added? -- [[Special:Contributions/178.73.212.241|178.73.212.241]] 21:23, 16 May 2012 (UTC)&lt;br /&gt;
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Hey, I'm a beginner, and this part caused a lot of confusion for me, it wasn't until I read your link that I realised it's a recent change, and that's why traps are blocking my wagons, I guess it means I'm going to have to work out how to fix it myself, but it would be nice if a pro could update it a little, or at least add in this new change so noobs aren't confused at this point and left floundering, like I was... Thanks also to everyone who helped create this guide!!! I definitely wouldn't have bothered learning if it wasn't for this! [[User:Fleecemaster|Fleecemaster]] 12:55, 2 July 2012 (UTC)&lt;br /&gt;
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== More Extensive Layout Examples == &lt;br /&gt;
For a complete beginner like me, it got kind of confusing when we were told good things to put on floor 0, -1, and then skipped straight to floor -9, and then back up to -2.  Then all that empty space in between, I'm personally a bit lost as to what should be put on which floor. I know it's up to us, but I'm not sure why we had to skip so many floors if there's nothing to even put there.  A section about what should be put near what for efficiency would be nice.  [[User:Hesuchia|Hesuchia]] 18:44, 18 June 2012 (UTC)&lt;br /&gt;
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== Explanations ==&lt;br /&gt;
Hey, I'm also a beginner, but I read in the &amp;quot;bedroom&amp;quot; section that the bedrooms should be built deep to keep away from noise, such as woodcutting on the surface. I think this is why the tutorial suggests building the bedroom so low, and leaving such a large gap! Hope this helps! [[User:Fleecemaster|Fleecemaster]] 12:37, 2 July 2012 (UTC)&lt;br /&gt;
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Agreed, if something can be summed up in a sentence or two, then it should be in there.--[[User:Scribbler|Scribbler]] 14:06, 17 July 2012 (UTC)&lt;br /&gt;
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== Bedrooms == &lt;br /&gt;
Just wanted to point out that trying to build beds, cabinets, and coffers, all at once is a bit labor-intensive and nearly impossible to keep up with once the bigger migrations start popping up. I think that the Cabinets + Coffers part should maybe be added as a suggestion to do eventually, as it is by no means necessary to do in the early stages of the game. -- [[Special:Contributions/219.110.224.136|219.110.224.136]] 14:14, 7 July 2012 (UTC)&lt;br /&gt;
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Amen to this. I personally, once I get stuff mildly settled, build a second Mason's workshop just so I can have him make doors on repeat, because I'm OCD and like having doors everywhere. Plus it makes the dorfs less pissy when they inevitably start starving. I know I have a tough enough time remembering to make enough BEDS, let alone comfort furnishings. -- [[Special:Contributions/174.21.25.90|174.21.25.90]] 5:57, 9 October 2012 (UTC)&lt;br /&gt;
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Agreed. I'll probably remove this soon, or possibly move it to a separate guide. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:09, 23 August 2013 (UTC)&lt;br /&gt;
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== Maisma ==&lt;br /&gt;
&lt;br /&gt;
Under the section of refuse it has a picture that says to have your refuse pile outside or designate a dump, I'm moderately sure that refuse still creates miasma if dumped but can someone confirm this before I make any changes -- [[User:Timlyo|Timlyo]] 16:06, 29 August 2012 (UTC)&lt;br /&gt;
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== Thirst ==&lt;br /&gt;
&lt;br /&gt;
I've got dwarves dying of thirst long before finishing all the steps in this guide. Perhaps a way to address that should be added? [[User:Sparr|Sparr]] 20:07, 11 February 2013 (UTC)&lt;br /&gt;
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== German wiki ==&lt;br /&gt;
The German pages (marked '''de:''') are now avaible under www (dot) gerugon (dot) de (slash) wiki. would be nice if you could link the de-ref there. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:79.206.195.135|79.206.195.135]]&amp;lt;/small&amp;gt;&lt;br /&gt;
: Cool. That's something an admin would need to do, so I'm [[User talk:Briess#German wiki links|forwarding it]] to [[User:Briess|Briess]]. Thanks for letting us know! --{{User:Lethosor/sig}} 18:44, 18 May 2013 (UTC)&lt;br /&gt;
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== stout labor ==&lt;br /&gt;
During transcript of this passage I occcured that in this paragraph some part is missing, but I duno exatly what the orignal author wanted to write:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When dwarves are idle, it could be because you haven't given them anything to do, or it could be because none of the idle dwarves have been told that they're allowed to do the types of tasks you've designated.&amp;quot; It's missing what dwarfs do, when they are idle. I have added some suitable thing in my transscription, but don't want to bring it in without discussing. [[Special:Contributions/79.242.128.219|79.242.128.219]] 08:59, 21 May 2013 (UTC)&lt;br /&gt;
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:Well, they don't do ''anything'' when they're idle. The part about not being allowed to do tasks occurs when (for example) you've ordered a workshop to be built, but you have no dwarves with a relevant labor enabled (for example, trying to build a [[mechanic's workshop]] with no mechanics).  --{{User:Lethosor/sig}} 20:39, 21 May 2013 (UTC)&lt;br /&gt;
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== Medium Evil? ==&lt;br /&gt;
&lt;br /&gt;
The Choosing a Good Site section, says to see a chart for why &amp;quot;Calm&amp;quot; is desirable, but the chart makes no mention of &amp;quot;Medium Evil&amp;quot;.  After some reading I suspect that &amp;quot;Low Evil&amp;quot; = &amp;quot;Good&amp;quot; (on that chart page) and &amp;quot;Medium Evil&amp;quot; = &amp;quot;Neutral&amp;quot; (on that chart page), but I'm not sure and it'd be nice if this text was clearer:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
Notes about find tool: &amp;quot;Calm&amp;quot; is classified as Medium Evil, Low Savagery. (See the [[Surroundings#Combinations_of_surroundings|the chart here]] for why.)&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:75.136.109.74|75.136.109.74]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You're right, it should have been &amp;quot;Neutral&amp;quot; (I think this may have been left over from v0.31). Hopefully this makes it clearer, but let me know if it doesn't. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:26, 15 June 2013 (UTC)&lt;br /&gt;
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== Feedback: Placement ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: Brewing and Cooking&amp;lt;/div&amp;gt;&lt;br /&gt;
I think brewing should at least go above furniture, if not above bedrooms. Dwarves can survive without a bedroom with three personal pieces of furniture (they should end up sleeping in the meeting area at this point, which is reasonably safe), and can certainly eat without dozens of tables and chairs. However, a fortress can collapse quickly without alcohol or water (which can freeze without warning), so I think this section should be moved up (possibly merged with the Drinks section under Food). Cooking can stay where it is for now, since setting up a working farm has already been covered, and that should be producing enough food to sustain a fortress. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:25, 1 September 2013 (UTC)&lt;br /&gt;
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== Feedback: Clarity ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2012:Quickstart guide#Traps|Traps]]&amp;lt;/div&amp;gt;&lt;br /&gt;
I didn't really understand how this related to the fortress built, perhaps an image would be helpful. Same applies to the entire traps/dogs/drawbridge component of this guide. --[[Special:Contributions/114.76.25.136|114.76.25.136]] 14:13, 10 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Traps are an important step in defending a fortress, usually being more reliable at first than militia. Guard dogs are useful because they spot instantly any [[kobold]] that passes in a 3 tile wide corridor. And a drawbridge is useful because, in case of a [[Siege]] or some guests visiting, you can lock yourself inside your fortress, as bridges, when raised, act as an ''indestructible'' wall. IMHO, they are better explained at their own pages, and it &amp;quot;encourages&amp;quot; those who read the guide to look into the pages. Explaining how everything works is not the point of the quickstart guide.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 13:09, 13 January 2014 (UTC)&lt;br /&gt;
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== Feedback: Inconsistent reference ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2012:Quickstart guide#Offices (Studies)|Offices (Studies)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Section mentions that the &amp;quot;Bedroom&amp;quot; section prepared a room for the Office, but that other section makes no such reference. --[[Special:Contributions/24.18.113.193|24.18.113.193]] 01:47, 16 December 2013 (UTC)&lt;br /&gt;
:Fixed. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:43, 16 December 2013 (UTC)&lt;br /&gt;
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== Feedback: Just wanted to say thank you ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;No section specified&amp;lt;/div&amp;gt;&lt;br /&gt;
The article was very informative, helpful, and well-written. --[[Special:Contributions/137.186.198.242|137.186.198.242]] 19:52, 17 December 2013 (UTC)&lt;br /&gt;
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== Feedback: confusion about digging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2012:Quickstart guide#Strike The Earth!|Strike The Earth!]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Hey, so this is super helpful, but I've never played before, and I kept getting confused about how to dig, because it doesn't START by saying precisely where I should dig, i.e. that I have to dig into a cliff or something, or channel first, so I just kept trying to dig on flat land. Anyway, maybe this is obvious to everyone else, but it tripped me up for a few minutes. so maybe before describing how precisely TO designate the digging action, you should indicate how to find the correct spot to dig. I dunno. Thanks! --[[Special:Contributions/68.49.92.24|68.49.92.24]] 06:49, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As with all things in live, there is no right or wrong answer. The most important part in the beginning of a first fortress is to go ''inside the earth'', hence there are two ways to do that: either by digging into a level of soil/rock near your wagon or by channeling downwards, hence traveling to the rock below. Each have non-trivial advantages and disadvantages that on the first fortress (due to the biome selection) shouldn't matter much. I think your problem lies with the fact there isn't made a ''visual'' distinction (in the form of a screenshot) between digging and channeling. I can take one if it helps.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 10:23, 13 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=196577</id>
		<title>User:Njals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=196577"/>
		<updated>2014-02-11T07:44:02Z</updated>

		<summary type="html">&lt;p&gt;Njals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
I used to play 40d back in 2008 without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.&lt;br /&gt;
&lt;br /&gt;
Then in 2013 I tried DF2012 and found it much more playable. I began with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started [[User:Njals/FirstBigFortress|taking notes]].&lt;br /&gt;
&lt;br /&gt;
== ToDo Fortress Mode ==&lt;br /&gt;
&lt;br /&gt;
* Test at least one &amp;quot;DF streamlined&amp;quot; mod:&lt;br /&gt;
** Modest Mod&lt;br /&gt;
** Essential DF&lt;br /&gt;
** Accelerated DF&lt;br /&gt;
** Accelerated Modest Mod?&lt;br /&gt;
* Test Broken Arrow mod.&lt;br /&gt;
* Test Nanofortress?&lt;br /&gt;
* Test Seasonal Crops.&lt;br /&gt;
* &amp;lt;s&amp;gt;Store all mods in a Git repository.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Get used to merging mods/graphics with it.&lt;br /&gt;
*** Automate merging even more.&lt;br /&gt;
** Upload it to GitHub.&lt;br /&gt;
* Make an own DF streamlined + balance mod!&lt;br /&gt;
** Use it for a succession game.&lt;br /&gt;
* Play at least one long game without graphics:&lt;br /&gt;
** CLA&lt;br /&gt;
** Taffer&lt;br /&gt;
* Come up with a robust way to minimize micromanagement.&lt;br /&gt;
* Look into magma infrastructure.&lt;br /&gt;
* Look into mechanisms.&lt;br /&gt;
* Look into minecarts.&lt;br /&gt;
* Look into computation.&lt;br /&gt;
** Make Turing complete machine.&lt;br /&gt;
*** Make von Neumann Turing complete machine.&lt;br /&gt;
**** Make it fast enough to compute k-th sign of \pi in a year.&lt;br /&gt;
***** Make it fast enough to compute k-th sign of \pi in a month.&lt;br /&gt;
**** Make a digital display and some animations. Maybe digital calendar.&lt;br /&gt;
***** Add an input and a bunch of games!&lt;br /&gt;
*&amp;lt;s&amp;gt;Grow a fortress from Outpost to Hamlet.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;... to Village.&amp;lt;/s&amp;gt;&lt;br /&gt;
*** ... to Town.&lt;br /&gt;
**** ... to City.&lt;br /&gt;
***** ... to Metropolis.&lt;br /&gt;
****** ... to Mountainhome.&lt;br /&gt;
* Make a fortress to become a Barony capital.&lt;br /&gt;
** ... County capital.&lt;br /&gt;
*** ... Duchy capital.&lt;br /&gt;
**** ... Mountainhome.&lt;br /&gt;
* &amp;lt;s&amp;gt;Play a fun succession game.&amp;lt;/s&amp;gt;&lt;br /&gt;
** ... again.&lt;br /&gt;
* Create an own succession game.&lt;br /&gt;
* Create a successful succession game! (10+ overseers and some fun too)&lt;br /&gt;
* Succeed in a challenge game:&lt;br /&gt;
** Surface castle&lt;br /&gt;
** No pause!&lt;br /&gt;
* Architectural challenge:&lt;br /&gt;
** Only circular rooms&lt;br /&gt;
** Some fractal design&lt;br /&gt;
&lt;br /&gt;
== ToDo Adventurer Mode ==&lt;br /&gt;
&lt;br /&gt;
* Not die for 1 ingame year as hero.&lt;br /&gt;
** ... for 5 ingame years as hero.&lt;br /&gt;
*** ... for 10 ingame years as hero.&lt;br /&gt;
**** ... for 20 ingame years as hero.&lt;br /&gt;
***** ... for 40 ingame years as hero.&lt;br /&gt;
**** ... for 10 ingame years as peasant.&lt;br /&gt;
* Kill a forgotten beast.&lt;br /&gt;
* Kill a semi-megabeast.&lt;br /&gt;
* Kill a megabeast.&lt;br /&gt;
* Kill something else noteworthy.&lt;br /&gt;
* Visit an own fort in adventurer mode.&lt;br /&gt;
** Not get killed by defenses.&lt;br /&gt;
*** And steal some artifact weapon/armor.&lt;br /&gt;
* Play at least one long game without graphics:&lt;br /&gt;
** CLA&lt;br /&gt;
** Taffer&lt;br /&gt;
* Test vanilla adventurer mode.&lt;br /&gt;
* Test Broken Arrow mod.&lt;br /&gt;
* Test Modest Mod or such (new reactions etc).&lt;br /&gt;
* Make an own streamlined/balance mod for adventurer mode.&lt;br /&gt;
* Play an epic adventurer succession game.&lt;br /&gt;
* Succeed in a challenge game:&lt;br /&gt;
** ??? any ideas guys?&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=196567</id>
		<title>User:Njals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=196567"/>
		<updated>2014-02-11T00:04:59Z</updated>

		<summary type="html">&lt;p&gt;Njals: overall TODO list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
I used to play 40d back in 2008 without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.&lt;br /&gt;
&lt;br /&gt;
Then in 2013 I tried DF2012 and found it much more playable. I began with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started [[User:Njals/FirstBigFortress|taking notes]].&lt;br /&gt;
&lt;br /&gt;
== ToDo Fortress Mode ==&lt;br /&gt;
&lt;br /&gt;
* Test at least one &amp;quot;DF streamlined&amp;quot; mod:&lt;br /&gt;
** Modest Mod&lt;br /&gt;
** Essential DF&lt;br /&gt;
** Accelerated DF&lt;br /&gt;
** Accelerated Modest Mod?&lt;br /&gt;
* Test Broken Arrow mod.&lt;br /&gt;
* Test Nanofortress?&lt;br /&gt;
* Test Seasonal Crops.&lt;br /&gt;
* &amp;lt;s&amp;gt;Store all mods in a Git repository.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Get used to merging mods/graphics with it.&lt;br /&gt;
*** Automate merging even more.&lt;br /&gt;
** Upload it to GitHub.&lt;br /&gt;
* Make an own DF streamlined + balance mod!&lt;br /&gt;
** Use it for a succession game.&lt;br /&gt;
* Play at least one long game without graphics:&lt;br /&gt;
** CLA&lt;br /&gt;
** Taffer&lt;br /&gt;
* Come up with a robust way to minimize micromanagement.&lt;br /&gt;
* Look into magma infrastructure.&lt;br /&gt;
* Look into mechanisms.&lt;br /&gt;
* Look into minecarts.&lt;br /&gt;
* Look into computation.&lt;br /&gt;
** Make Turing complete machine.&lt;br /&gt;
*** Make von Neumann Turing complete machine.&lt;br /&gt;
**** Make it fast enough to compute k-th sign of \pi in a year.&lt;br /&gt;
***** Make it fast enough to compute k-th sign of \pi in a month.&lt;br /&gt;
**** Make a digital display and some animations. Maybe digital calendar.&lt;br /&gt;
***** Add an input and a bunch of games!&lt;br /&gt;
*&amp;lt;s&amp;gt;Grow a fortress from Outpost to Hamlet.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;... to Village.&amp;lt;/s&amp;gt;&lt;br /&gt;
*** ... to Town.&lt;br /&gt;
**** ... to City.&lt;br /&gt;
***** ... to Metropolis.&lt;br /&gt;
****** ... to Mountainhome.&lt;br /&gt;
* Make a fortress to become a Barony capital.&lt;br /&gt;
** ... County capital.&lt;br /&gt;
*** ... Duchy capital.&lt;br /&gt;
**** ... Mountainhome.&lt;br /&gt;
* &amp;lt;s&amp;gt;Play a fun succession game.&amp;lt;/s&amp;gt;&lt;br /&gt;
** ... again.&lt;br /&gt;
* Create an own succession game.&lt;br /&gt;
* Create a successful succession game! (10+ overseers and some fun too)&lt;br /&gt;
* Succeed in a challenge game:&lt;br /&gt;
** Surface castle&lt;br /&gt;
** No pause!&lt;br /&gt;
* Architectural challenge:&lt;br /&gt;
** Only circular rooms&lt;br /&gt;
** Some fractal design&lt;br /&gt;
&lt;br /&gt;
== ToDo Adventurer Mode ==&lt;br /&gt;
&lt;br /&gt;
* Not die for 1 ingame year as hero.&lt;br /&gt;
** ... for 5 ingame years as hero.&lt;br /&gt;
*** ... for 10 ingame years as hero.&lt;br /&gt;
**** ... for 20 ingame years as hero.&lt;br /&gt;
***** ... for 40 ingame years as hero.&lt;br /&gt;
**** ... for 10 ingame years as peasant.&lt;br /&gt;
* Kill a forgotten beast.&lt;br /&gt;
* Kill a semi-megabeast.&lt;br /&gt;
* Kill a megabeast.&lt;br /&gt;
* Kill something else noteworthy.&lt;br /&gt;
* Visit an own fort in adventurer mode.&lt;br /&gt;
** Not get killed by defenses.&lt;br /&gt;
*** And steal some artifact weapon/armor.&lt;br /&gt;
* Play at least one long game without graphics:&lt;br /&gt;
** CLA&lt;br /&gt;
** Taffer&lt;br /&gt;
* Test vanilla adventurer mode.&lt;br /&gt;
* Test Broken Arrow mod.&lt;br /&gt;
* Test Modest Mod or such (new reactions etc).&lt;br /&gt;
* Make an own streamlined/balance mod for adventurer mode.&lt;br /&gt;
* Play an epic adventurer succession game.&lt;br /&gt;
* Succeed in a challenge game:&lt;br /&gt;
** ???&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=196566</id>
		<title>User:Njals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=196566"/>
		<updated>2014-02-10T23:02:52Z</updated>

		<summary type="html">&lt;p&gt;Njals: Moved old stuff to a separate page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
I used to play 40d 4 years ago without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.&lt;br /&gt;
&lt;br /&gt;
Then I tried DF2012 and found it much more playable. I started with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started [[User:Njals/FirstBigFortress|taking notes]].&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Njals/FirstBigFortress&amp;diff=196565</id>
		<title>User:Njals/FirstBigFortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Njals/FirstBigFortress&amp;diff=196565"/>
		<updated>2014-02-10T23:00:36Z</updated>

		<summary type="html">&lt;p&gt;Njals: Some old notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ilirlogem, &amp;quot;Joyouspaint&amp;quot; ==&lt;br /&gt;
=== Embark ===&lt;br /&gt;
I generated a world with default parameters (medium everything, sparse minerals). I found a good embark location as [[DF2012:Quickstart_guide|Quickstart guide]] suggested. I used the following starting build:&lt;br /&gt;
{{collapsible-pre|title=Starting build|[PROFILE]&lt;br /&gt;
	[TITLE:BUILD-2.5]&lt;br /&gt;
	[SKILL:1:FORGE_WEAPON:5]&lt;br /&gt;
	[SKILL:1:FORGE_ARMOR:5]&lt;br /&gt;
	[SKILL:2:PLANT:5]&lt;br /&gt;
	[SKILL:2:DESIGNBUILDING:5]&lt;br /&gt;
	[SKILL:3:MINING:3]&lt;br /&gt;
	[SKILL:3:PERSUASION:2]&lt;br /&gt;
	[SKILL:3:NEGOTIATION:2]&lt;br /&gt;
	[SKILL:3:JUDGING_INTENT:1]&lt;br /&gt;
	[SKILL:3:APPRAISAL:1]&lt;br /&gt;
	[SKILL:3:ORGANIZATION:1]&lt;br /&gt;
	[SKILL:4:MINING:3]&lt;br /&gt;
	[SKILL:4:DRESS_WOUNDS:1]&lt;br /&gt;
	[SKILL:4:DIAGNOSE:1]&lt;br /&gt;
	[SKILL:4:SURGERY:2]&lt;br /&gt;
	[SKILL:4:SET_BONE:2]&lt;br /&gt;
	[SKILL:4:SUTURE:1]&lt;br /&gt;
	[SKILL:5:MASONRY:5]&lt;br /&gt;
	[SKILL:5:CUTGEM:5]&lt;br /&gt;
	[SKILL:6:CARPENTRY:5]&lt;br /&gt;
	[SKILL:6:MECHANICS:5]&lt;br /&gt;
	[SKILL:7:BREWING:5]&lt;br /&gt;
	[SKILL:7:COOK:5]&lt;br /&gt;
	&amp;lt;a list of items omitted for clarity...&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The party embarked on the 1st of Granite, 252 (I've abandoned some test fortresses before). &lt;br /&gt;
&lt;br /&gt;
=== General notes so far ===&lt;br /&gt;
0. [[Armor|Greaves]] do not provide [[Clothing|nudity]] coverage!!! This caused all of my melee squad (6 hammerdwarves) to became very unhappy, and squad leader knocked somebody's teeth out in tantrum. I've changed uniforms to include trousers/leggings immediately. Also, the aforesaid teeth cluttered butchery stockpile and stops butcher from working. =) I probably need a [[DAS]] to handle this.   &lt;br /&gt;
&lt;br /&gt;
1. Fortification [[Pressure|depressurizes]] water, which means it propagates quite slow. Designing 1-tile wide water pipe &amp;quot;entrance&amp;quot; may lead to enormous cistern filling time, especially if the water pipe is long. Mine was filling more than half a year. One may want to make the entrance wider to increase flow.&lt;br /&gt;
[[Image:Ilirlogem_water_pipe.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
2. Animal scales provide good defense against wooden bolts. This makes shooting e.g. [[Pangolin|pangolins]] with wooden bolts an easy way to train Marksdwarf skill.&lt;br /&gt;
[[Image:Ilirlogem_255_marksdwarves.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
3. Vanilla marksdwarves &amp;lt;s&amp;gt;pwn&amp;lt;/s&amp;gt; are overpowered a little. Nerfing this with mods ([http://www.bay12forums.com/smf/index.php?topic=115448.0 Broken Arrow]) may be a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Layout ===&lt;br /&gt;
I was too lazy to setup QuickFort, so I came up with a layout which is easy to designate in vanilla game. It is a [http://en.wikipedia.org/wiki/Tessellation tesselation] with 11x11 room squares, 3x3 stairway squares and 1-tile wide corridors between them. It can be easily designated with {{K|Shift}} + {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}. 11x11 room space can be used entirely for a stockpile, or as 9x9 walled room, two 9x4 walled rooms, four 4x4 walled rooms, twelve 3x1 bedrooms or any possible combinations of these.&lt;br /&gt;
[[Image:Ilirlogem_layout_pattern.png|center|1024px]]&lt;br /&gt;
[[Image:Ilirlogem_255_z-1.png|center|1024px]]&lt;br /&gt;
[[Image:Ilirlogem_255_z-2.png|center|1024px]]&lt;br /&gt;
[[Image:Ilirlogem_255_z-9.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
=== 253, early autumn ===&lt;br /&gt;
The fortress had 4 waves of immigration so far, of 5, 4, 26 and 15 dwarves correspondingly. 2 babies were born internally so far. The current population is 59 (= 51 adults, 6 children and 2 babies). The fortress have traded with dwarven, elven and human caravans, once with each. The current status looks like this:&lt;br /&gt;
[[Image:Ilirlogem_253_status.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
=== 255, mid-spring ===&lt;br /&gt;
Population has been grown enormously (175 dwarves = 131 adults + 17 children + 27 babies). I do not know how to occupy them all (78 idlers just now). I withstood a goblin siege and a number of ambushes (marksdwarves did most of the work). Lost one melee recruit and, unfortunately, her baby. Set up offhand hospital. Have built a wall with fortifications on top around main entrance.&lt;br /&gt;
[[Image:Ilirlogem_255_status.png|center|1024px]]&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=186011</id>
		<title>User:Njals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=186011"/>
		<updated>2013-05-23T21:53:09Z</updated>

		<summary type="html">&lt;p&gt;Njals: /* Ilirlogem, &amp;quot;Joyouspaint&amp;quot; */ more screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
I used to play 40d 4 years ago without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.&lt;br /&gt;
&lt;br /&gt;
Now I tried DF2012 and found it much more playable. I started with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started taking notes.&lt;br /&gt;
&lt;br /&gt;
== Ilirlogem, &amp;quot;Joyouspaint&amp;quot; ==&lt;br /&gt;
=== Embark ===&lt;br /&gt;
I generated a world with default parameters (medium everything, sparse minerals). I found a good embark location as [[DF2012:Quickstart_guide|Quickstart guide]] suggested. I used the following starting build:&lt;br /&gt;
{{collapsible-pre|title=Starting build|[PROFILE]&lt;br /&gt;
	[TITLE:BUILD-2.5]&lt;br /&gt;
	[SKILL:1:FORGE_WEAPON:5]&lt;br /&gt;
	[SKILL:1:FORGE_ARMOR:5]&lt;br /&gt;
	[SKILL:2:PLANT:5]&lt;br /&gt;
	[SKILL:2:DESIGNBUILDING:5]&lt;br /&gt;
	[SKILL:3:MINING:3]&lt;br /&gt;
	[SKILL:3:PERSUASION:2]&lt;br /&gt;
	[SKILL:3:NEGOTIATION:2]&lt;br /&gt;
	[SKILL:3:JUDGING_INTENT:1]&lt;br /&gt;
	[SKILL:3:APPRAISAL:1]&lt;br /&gt;
	[SKILL:3:ORGANIZATION:1]&lt;br /&gt;
	[SKILL:4:MINING:3]&lt;br /&gt;
	[SKILL:4:DRESS_WOUNDS:1]&lt;br /&gt;
	[SKILL:4:DIAGNOSE:1]&lt;br /&gt;
	[SKILL:4:SURGERY:2]&lt;br /&gt;
	[SKILL:4:SET_BONE:2]&lt;br /&gt;
	[SKILL:4:SUTURE:1]&lt;br /&gt;
	[SKILL:5:MASONRY:5]&lt;br /&gt;
	[SKILL:5:CUTGEM:5]&lt;br /&gt;
	[SKILL:6:CARPENTRY:5]&lt;br /&gt;
	[SKILL:6:MECHANICS:5]&lt;br /&gt;
	[SKILL:7:BREWING:5]&lt;br /&gt;
	[SKILL:7:COOK:5]&lt;br /&gt;
	&amp;lt;a list of items omitted for clarity...&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The party embarked on the 1st of Granite, 252 (I've abandoned some test fortresses before). &lt;br /&gt;
&lt;br /&gt;
=== General notes so far ===&lt;br /&gt;
0. [[Armor|Greaves]] do not provide [[Clothing|nudity]] coverage!!! This caused all of my melee squad (6 hammerdwarves) to became very unhappy, and squad leader knocked somebody's teeth out in tantrum. I've changed uniforms to include trousers/leggings immediately. Also, the aforesaid teeth cluttered butchery stockpile and stops butcher from working. =) I probably need a [[DAS]] to handle this.   &lt;br /&gt;
&lt;br /&gt;
1. Fortification [[Pressure|depressurizes]] water, which means it propagates quite slow. Designing 1-tile wide water pipe &amp;quot;entrance&amp;quot; may lead to enormous cistern filling time, especially if the water pipe is long. Mine was filling more than half a year. One may want to make the entrance wider to increase flow.&lt;br /&gt;
[[Image:Ilirlogem_water_pipe.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
2. Animal scales provide good defense against wooden bolts. This makes shooting e.g. [[Pangolin|pangolins]] with wooden bolts an easy way to train Marksdwarf skill.&lt;br /&gt;
[[Image:Ilirlogem_255_marksdwarves.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
3. Vanilla marksdwarves &amp;lt;s&amp;gt;pwn&amp;lt;/s&amp;gt; are overpowered a little. Nerfing this with mods ([http://www.bay12forums.com/smf/index.php?topic=115448.0 Broken Arrow]) may be a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Layout ===&lt;br /&gt;
I was too lazy to setup QuickFort, so I came up with a layout which is easy to designate in vanilla game. It is a [http://en.wikipedia.org/wiki/Tessellation tesselation] with 11x11 room squares, 3x3 stairway squares and 1-tile wide corridors between them. It can be easily designated with {{K|Shift}} + {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}. 11x11 room space can be used entirely for a stockpile, or as 9x9 walled room, two 9x4 walled rooms, four 4x4 walled rooms, twelve 3x1 bedrooms or any possible combinations of these.&lt;br /&gt;
[[Image:Ilirlogem_layout_pattern.png|center|1024px]]&lt;br /&gt;
[[Image:Ilirlogem_255_z-1.png|center|1024px]]&lt;br /&gt;
[[Image:Ilirlogem_255_z-2.png|center|1024px]]&lt;br /&gt;
[[Image:Ilirlogem_255_z-9.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
=== 253, early autumn ===&lt;br /&gt;
The fortress had 4 waves of immigration so far, of 5, 4, 26 and 15 dwarves correspondingly. 2 babies were born internally so far. The current population is 59 (= 51 adults, 6 children and 2 babies). The fortress have traded with dwarven, elven and human caravans, once with each. The current status looks like this:&lt;br /&gt;
[[Image:Ilirlogem_253_status.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
=== 255, mid-spring ===&lt;br /&gt;
Population has been grown enormously (175 dwarves = 131 adults + 17 children + 27 babies). I do not know how to occupy them all (78 idlers just now). I withstood a goblin siege and a number of ambushes (marksdwarves did most of the work). Lost one melee recruit and, unfortunately, her baby. Set up offhand hospital. Have built a wall with fortifications on top around main entrance.&lt;br /&gt;
[[Image:Ilirlogem_255_status.png|center|1024px]]&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_255_status.png&amp;diff=186010</id>
		<title>File:Ilirlogem 255 status.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_255_status.png&amp;diff=186010"/>
		<updated>2013-05-23T21:50:50Z</updated>

		<summary type="html">&lt;p&gt;Njals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_255_z-9.png&amp;diff=186009</id>
		<title>File:Ilirlogem 255 z-9.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_255_z-9.png&amp;diff=186009"/>
		<updated>2013-05-23T21:50:05Z</updated>

		<summary type="html">&lt;p&gt;Njals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_255_z-2.png&amp;diff=186008</id>
		<title>File:Ilirlogem 255 z-2.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_255_z-2.png&amp;diff=186008"/>
		<updated>2013-05-23T21:49:42Z</updated>

		<summary type="html">&lt;p&gt;Njals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_255_z-1.png&amp;diff=186007</id>
		<title>File:Ilirlogem 255 z-1.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_255_z-1.png&amp;diff=186007"/>
		<updated>2013-05-23T21:49:17Z</updated>

		<summary type="html">&lt;p&gt;Njals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_water_pipe.png&amp;diff=186006</id>
		<title>File:Ilirlogem water pipe.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_water_pipe.png&amp;diff=186006"/>
		<updated>2013-05-23T21:48:43Z</updated>

		<summary type="html">&lt;p&gt;Njals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=186005</id>
		<title>User:Njals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=186005"/>
		<updated>2013-05-23T21:47:57Z</updated>

		<summary type="html">&lt;p&gt;Njals: /* Ilirlogem, &amp;quot;Joyouspaint&amp;quot; */ added screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
I used to play 40d 4 years ago without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.&lt;br /&gt;
&lt;br /&gt;
Now I tried DF2012 and found it much more playable. I started with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started taking notes.&lt;br /&gt;
&lt;br /&gt;
== Ilirlogem, &amp;quot;Joyouspaint&amp;quot; ==&lt;br /&gt;
=== Embark ===&lt;br /&gt;
I generated a world with default parameters (medium everything, sparse minerals). I found a good embark location as [[DF2012:Quickstart_guide|Quickstart guide]] suggested. I used the following starting build:&lt;br /&gt;
{{collapsible-pre|title=Starting build|[PROFILE]&lt;br /&gt;
	[TITLE:BUILD-2.5]&lt;br /&gt;
	[SKILL:1:FORGE_WEAPON:5]&lt;br /&gt;
	[SKILL:1:FORGE_ARMOR:5]&lt;br /&gt;
	[SKILL:2:PLANT:5]&lt;br /&gt;
	[SKILL:2:DESIGNBUILDING:5]&lt;br /&gt;
	[SKILL:3:MINING:3]&lt;br /&gt;
	[SKILL:3:PERSUASION:2]&lt;br /&gt;
	[SKILL:3:NEGOTIATION:2]&lt;br /&gt;
	[SKILL:3:JUDGING_INTENT:1]&lt;br /&gt;
	[SKILL:3:APPRAISAL:1]&lt;br /&gt;
	[SKILL:3:ORGANIZATION:1]&lt;br /&gt;
	[SKILL:4:MINING:3]&lt;br /&gt;
	[SKILL:4:DRESS_WOUNDS:1]&lt;br /&gt;
	[SKILL:4:DIAGNOSE:1]&lt;br /&gt;
	[SKILL:4:SURGERY:2]&lt;br /&gt;
	[SKILL:4:SET_BONE:2]&lt;br /&gt;
	[SKILL:4:SUTURE:1]&lt;br /&gt;
	[SKILL:5:MASONRY:5]&lt;br /&gt;
	[SKILL:5:CUTGEM:5]&lt;br /&gt;
	[SKILL:6:CARPENTRY:5]&lt;br /&gt;
	[SKILL:6:MECHANICS:5]&lt;br /&gt;
	[SKILL:7:BREWING:5]&lt;br /&gt;
	[SKILL:7:COOK:5]&lt;br /&gt;
	&amp;lt;a list of items omitted for clarity...&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The party embarked on the 1st of Granite, 252 (I've abandoned some test fortresses before). &lt;br /&gt;
&lt;br /&gt;
=== General notes so far ===&lt;br /&gt;
0. [[Armor|Greaves]] do not provide [[Clothing|nudity]] coverage!!! This caused all of my melee squad (6 hammerdwarves) to became very unhappy, and squad leader knocked somebody's teeth out in tantrum. I've changed uniforms to include trousers/leggings immediately. Also, the aforesaid teeth cluttered butchery stockpile and stops butcher from working. =) I probably need a [[DAS]] to handle this.   &lt;br /&gt;
&lt;br /&gt;
1. Fortification [[Pressure|depressurizes]] water, which means it propagates quite slow. Designing 1-tile wide water pipe &amp;quot;entrance&amp;quot; may lead to enormous cistern filling time, especially if the water pipe is long. Mine was filling more than half a year. One may want to make the entrance wider to increase flow.&lt;br /&gt;
&lt;br /&gt;
2. Animal scales provide good defense against wooden bolts. This makes shooting e.g. [[Pangolin|pangolins]] with wooden bolts an easy way to train Marksdwarf skill.&lt;br /&gt;
[[Image:Ilirlogem_255_marksdwarves.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
3. Vanilla marksdwarves &amp;lt;s&amp;gt;pwn&amp;lt;/s&amp;gt; are overpowered a little. Nerfing this with mods ([http://www.bay12forums.com/smf/index.php?topic=115448.0 Broken Arrow]) may be a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Layout ===&lt;br /&gt;
I was too lazy to setup QuickFort, so I came up with a layout which is easy to designate in vanilla game. It is a [http://en.wikipedia.org/wiki/Tessellation tesselation] with 11x11 room squares, 3x3 stairway squares and 1-tile wide corridors between them. It can be easily designated with {{K|Shift}} + {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}. 11x11 room space can be used entirely for a stockpile, or as 9x9 walled room, two 9x4 walled rooms, four 4x4 walled rooms, twelve 3x1 bedrooms or any possible combinations of these.&lt;br /&gt;
[[Image:Ilirlogem_layout_pattern.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
=== 253, early autumn ===&lt;br /&gt;
The fortress had 4 waves of immigration so far, of 5, 4, 26 and 15 dwarves correspondingly. 2 babies were born internally so far. The current population is 59 (= 51 adults, 6 children and 2 babies). The fortress have traded with dwarven, elven and human caravans, once with each. The current status looks like this:&lt;br /&gt;
[[Image:Ilirlogem_253_status.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
=== 255, mid-spring ===&lt;br /&gt;
Population has been grown enormously (175 dwarves = 131 adults + 17 children + 27 babies). I do not know how to occupy them all (78 idlers just now). I withstood a goblin siege and a number of ambushes (marksdwarves did most of the work). Lost one melee recruit and, unfortunately, her baby. Set up offhand hospital. Have built a wall with fortifications on top around main entrance.&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=186004</id>
		<title>User:Njals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=186004"/>
		<updated>2013-05-23T21:45:55Z</updated>

		<summary type="html">&lt;p&gt;Njals: /* Ilirlogem, &amp;quot;Joyouspaint&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
I used to play 40d 4 years ago without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.&lt;br /&gt;
&lt;br /&gt;
Now I tried DF2012 and found it much more playable. I started with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started taking notes.&lt;br /&gt;
&lt;br /&gt;
== Ilirlogem, &amp;quot;Joyouspaint&amp;quot; ==&lt;br /&gt;
=== Embark ===&lt;br /&gt;
I generated a world with default parameters (medium everything, sparse minerals). I found a good embark location as [[DF2012:Quickstart_guide|Quickstart guide]] suggested. I used the following starting build:&lt;br /&gt;
{{collapsible-pre|title=Starting build|[PROFILE]&lt;br /&gt;
	[TITLE:BUILD-2.5]&lt;br /&gt;
	[SKILL:1:FORGE_WEAPON:5]&lt;br /&gt;
	[SKILL:1:FORGE_ARMOR:5]&lt;br /&gt;
	[SKILL:2:PLANT:5]&lt;br /&gt;
	[SKILL:2:DESIGNBUILDING:5]&lt;br /&gt;
	[SKILL:3:MINING:3]&lt;br /&gt;
	[SKILL:3:PERSUASION:2]&lt;br /&gt;
	[SKILL:3:NEGOTIATION:2]&lt;br /&gt;
	[SKILL:3:JUDGING_INTENT:1]&lt;br /&gt;
	[SKILL:3:APPRAISAL:1]&lt;br /&gt;
	[SKILL:3:ORGANIZATION:1]&lt;br /&gt;
	[SKILL:4:MINING:3]&lt;br /&gt;
	[SKILL:4:DRESS_WOUNDS:1]&lt;br /&gt;
	[SKILL:4:DIAGNOSE:1]&lt;br /&gt;
	[SKILL:4:SURGERY:2]&lt;br /&gt;
	[SKILL:4:SET_BONE:2]&lt;br /&gt;
	[SKILL:4:SUTURE:1]&lt;br /&gt;
	[SKILL:5:MASONRY:5]&lt;br /&gt;
	[SKILL:5:CUTGEM:5]&lt;br /&gt;
	[SKILL:6:CARPENTRY:5]&lt;br /&gt;
	[SKILL:6:MECHANICS:5]&lt;br /&gt;
	[SKILL:7:BREWING:5]&lt;br /&gt;
	[SKILL:7:COOK:5]&lt;br /&gt;
	&amp;lt;a list of items omitted for clarity...&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The party embarked on the 1st of Granite, 252 (I've abandoned some test fortresses before). &lt;br /&gt;
&lt;br /&gt;
=== General notes so far ===&lt;br /&gt;
0. [[Armor|Greaves]] do not provide [[Clothing|nudity]] coverage!!! This caused all of my melee squad (6 hammerdwarves) to became very unhappy, and squad leader knocked somebody's teeth out in tantrum. I've changed uniforms to include trousers/leggings immediately. Also, the aforesaid teeth cluttered butchery stockpile and stops butcher from working. =) I probably need a [[DAS]] to handle this.   &lt;br /&gt;
&lt;br /&gt;
1. Fortification [[Pressure|depressurizes]] water, which means it propagates quite slow. Designing 1-tile wide water pipe &amp;quot;entrance&amp;quot; may lead to enormous cistern filling time, especially if the water pipe is long. Mine was filling more than half a year. One may want to make the entrance wider to increase flow.&lt;br /&gt;
&lt;br /&gt;
2. Animal scales provide good defense against wooden bolts. This makes shooting e.g. [[Pangolin|pangolins]] with wooden bolts an easy way to train Marksdwarf skill.&lt;br /&gt;
&lt;br /&gt;
3. Vanilla marksdwarves &amp;lt;s&amp;gt;pwn&amp;lt;/s&amp;gt; are overpowered a little. Nerfing this with mods ([http://www.bay12forums.com/smf/index.php?topic=115448.0 Broken Arrow]) may be a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Layout ===&lt;br /&gt;
I was too lazy to setup QuickFort, so I came up with a layout which is easy to designate in vanilla game. It is a [http://en.wikipedia.org/wiki/Tessellation tesselation] with 11x11 room squares, 3x3 stairway squares and 1-tile wide corridors between them. It can be easily designated with {{K|Shift}} + {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}. 11x11 room space can be used entirely for a stockpile, or as 9x9 walled room, two 9x4 walled rooms, four 4x4 walled rooms, twelve 3x1 bedrooms or any possible combinations of these.&lt;br /&gt;
&lt;br /&gt;
=== 253, early autumn ===&lt;br /&gt;
The fortress had 4 waves of immigration so far, of 5, 4, 26 and 15 dwarves correspondingly. 2 babies were born internally so far. The current population is 59 (= 51 adults, 6 children and 2 babies). The fortress have traded with dwarven, elven and human caravans, once with each. The current status looks like this:&lt;br /&gt;
[[Image:Ilirlogem_253_status.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
=== 255, mid-spring ===&lt;br /&gt;
Population has been grown enormously (175 dwarves = 131 adults + 17 children + 27 babies). I do not know how to occupy them all (78 idlers just now). I withstood a goblin siege and a number of ambushes (marksdwarves did most of the work). Lost one melee recruit and, unfortunately, her baby. Set up offhand hospital. Have built a wall with fortifications on top around main entrance.&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_layout_pattern.png&amp;diff=186003</id>
		<title>File:Ilirlogem layout pattern.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_layout_pattern.png&amp;diff=186003"/>
		<updated>2013-05-23T21:43:03Z</updated>

		<summary type="html">&lt;p&gt;Njals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_255_marksdwarves.png&amp;diff=186002</id>
		<title>File:Ilirlogem 255 marksdwarves.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_255_marksdwarves.png&amp;diff=186002"/>
		<updated>2013-05-23T21:41:55Z</updated>

		<summary type="html">&lt;p&gt;Njals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=186001</id>
		<title>User:Njals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=186001"/>
		<updated>2013-05-23T21:41:12Z</updated>

		<summary type="html">&lt;p&gt;Njals: /* Ilirlogem, &amp;quot;Joyouspaint&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
I used to play 40d 4 years ago without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.&lt;br /&gt;
&lt;br /&gt;
Now I tried DF2012 and found it much more playable. I started with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started taking notes.&lt;br /&gt;
&lt;br /&gt;
== Ilirlogem, &amp;quot;Joyouspaint&amp;quot; ==&lt;br /&gt;
I generated a world with default parameters (medium everything, sparse minerals). I found a good embark location as [[DF2012:Quickstart_guide|Quickstart guide]] suggested. I used the following starting build:&lt;br /&gt;
{{collapsible-pre|title=Starting build|[PROFILE]&lt;br /&gt;
	[TITLE:BUILD-2.5]&lt;br /&gt;
	[SKILL:1:FORGE_WEAPON:5]&lt;br /&gt;
	[SKILL:1:FORGE_ARMOR:5]&lt;br /&gt;
	[SKILL:2:PLANT:5]&lt;br /&gt;
	[SKILL:2:DESIGNBUILDING:5]&lt;br /&gt;
	[SKILL:3:MINING:3]&lt;br /&gt;
	[SKILL:3:PERSUASION:2]&lt;br /&gt;
	[SKILL:3:NEGOTIATION:2]&lt;br /&gt;
	[SKILL:3:JUDGING_INTENT:1]&lt;br /&gt;
	[SKILL:3:APPRAISAL:1]&lt;br /&gt;
	[SKILL:3:ORGANIZATION:1]&lt;br /&gt;
	[SKILL:4:MINING:3]&lt;br /&gt;
	[SKILL:4:DRESS_WOUNDS:1]&lt;br /&gt;
	[SKILL:4:DIAGNOSE:1]&lt;br /&gt;
	[SKILL:4:SURGERY:2]&lt;br /&gt;
	[SKILL:4:SET_BONE:2]&lt;br /&gt;
	[SKILL:4:SUTURE:1]&lt;br /&gt;
	[SKILL:5:MASONRY:5]&lt;br /&gt;
	[SKILL:5:CUTGEM:5]&lt;br /&gt;
	[SKILL:6:CARPENTRY:5]&lt;br /&gt;
	[SKILL:6:MECHANICS:5]&lt;br /&gt;
	[SKILL:7:BREWING:5]&lt;br /&gt;
	[SKILL:7:COOK:5]&lt;br /&gt;
	&amp;lt;a list of items omitted for clarity...&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The party embarked on the 1st of Granite, 252 (I've abandoned some test fortresses before). The fortress had 4 waves of immigration so far, of 5, 4, 26 and 15 dwarves correspondingly. 2 babies were born internally so far. The current population is 59 (=51 adults, 6 children and 2 babies). The fortress have traded with dwarven, elven and human caravans, once with each. The current status looks like this:&lt;br /&gt;
[[Image:Ilirlogem_253_status.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
=== General notes so far ===&lt;br /&gt;
0. [[Armor|Greaves]] do not provide [[Clothing|nudity]] coverage!!! This caused all of my melee squad (6 hammerdwarves) to became very unhappy, and squad leader knocked somebody's teeth out in tantrum. I've changed uniforms to include trousers/leggings immediately. Also, the aforesaid teeth cluttered butchery stockpile and stops butcher from working. =) I probably need a [[DAS]] to handle this.   &lt;br /&gt;
&lt;br /&gt;
1. Fortification [[Pressure|depressurizes]] water, which means it propagates quite slow. Designing 1-tile wide water pipe &amp;quot;entrance&amp;quot; may lead to enormous cistern filling time, especially if the water pipe is long. Mine was filling more than half a year. One may want to make the entrance wider to increase flow.&lt;br /&gt;
&lt;br /&gt;
2. Animal scales provide good defense against wooden bolts. This makes shooting e.g. [[Pangolin|pangolins]] with wooden bolts an easy way to train Marksdwarf skill.&lt;br /&gt;
&lt;br /&gt;
3. Vanilla marksdwarves &amp;lt;s&amp;gt;pwn&amp;lt;/s&amp;gt; are overpowered a little. Nerfing this with mods ([http://www.bay12forums.com/smf/index.php?topic=115448.0 Broken Arrow]) may be a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Layout ===&lt;br /&gt;
I was too lazy to setup QuickFort, so I came up with a layout which is easy to designate in vanilla game. It is a [http://en.wikipedia.org/wiki/Tessellation tesselation] with 11x11 room squares, 3x3 stairway squares and 1-tile wide corridors between them. It can be easily designated with {{K|Shift}} + {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}. 11x11 room space can be used entirely for a stockpile, or as 9x9 walled room, two 9x4 walled rooms, four 4x4 walled rooms, twelve 3x1 bedrooms or any possible combinations of these.&lt;br /&gt;
&lt;br /&gt;
=== 255, Mid-spring ===&lt;br /&gt;
Population has been grown enormously (175 dwarves = 131 adults + 17 children + 27 babies). I do not know how to occupy them all (78 idlers just now). I withstood a goblin siege and a number of ambushes (marksdwarves did most of the work). Lost one melee recruit and, unfortunately, her baby. Set up offhand hospital. Have built a wall with fortifications on top around main entrance.&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=186000</id>
		<title>User:Njals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=186000"/>
		<updated>2013-05-23T21:09:08Z</updated>

		<summary type="html">&lt;p&gt;Njals: /* Ilirlogem, &amp;quot;Joyouspaint&amp;quot; */ added some notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
I used to play 40d 4 years ago without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.&lt;br /&gt;
&lt;br /&gt;
Now I tried DF2012 and found it much more playable. I started with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started taking notes.&lt;br /&gt;
&lt;br /&gt;
== Ilirlogem, &amp;quot;Joyouspaint&amp;quot; ==&lt;br /&gt;
I generated a world with default parameters (medium everything, sparse minerals). I found a good embark location as [[DF2012:Quickstart_guide|Quickstart guide]] suggested. I used the following starting build:&lt;br /&gt;
{{collapsible-pre|title=Starting build|[PROFILE]&lt;br /&gt;
	[TITLE:BUILD-2.5]&lt;br /&gt;
	[SKILL:1:FORGE_WEAPON:5]&lt;br /&gt;
	[SKILL:1:FORGE_ARMOR:5]&lt;br /&gt;
	[SKILL:2:PLANT:5]&lt;br /&gt;
	[SKILL:2:DESIGNBUILDING:5]&lt;br /&gt;
	[SKILL:3:MINING:3]&lt;br /&gt;
	[SKILL:3:PERSUASION:2]&lt;br /&gt;
	[SKILL:3:NEGOTIATION:2]&lt;br /&gt;
	[SKILL:3:JUDGING_INTENT:1]&lt;br /&gt;
	[SKILL:3:APPRAISAL:1]&lt;br /&gt;
	[SKILL:3:ORGANIZATION:1]&lt;br /&gt;
	[SKILL:4:MINING:3]&lt;br /&gt;
	[SKILL:4:DRESS_WOUNDS:1]&lt;br /&gt;
	[SKILL:4:DIAGNOSE:1]&lt;br /&gt;
	[SKILL:4:SURGERY:2]&lt;br /&gt;
	[SKILL:4:SET_BONE:2]&lt;br /&gt;
	[SKILL:4:SUTURE:1]&lt;br /&gt;
	[SKILL:5:MASONRY:5]&lt;br /&gt;
	[SKILL:5:CUTGEM:5]&lt;br /&gt;
	[SKILL:6:CARPENTRY:5]&lt;br /&gt;
	[SKILL:6:MECHANICS:5]&lt;br /&gt;
	[SKILL:7:BREWING:5]&lt;br /&gt;
	[SKILL:7:COOK:5]&lt;br /&gt;
	&amp;lt;a list of items omitted for clarity...&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The party embarked on the 1st of Granite, 252 (I've abandoned some test fortresses before). The fortress had 4 waves of immigration so far, of 5, 4, 26 and 15 dwarves correspondingly. 2 babies were born internally so far. The current population is 59 (=51 adults, 6 children and 2 babies). The fortress have traded with dwarven, elven and human caravans, once with each. The current status looks like this:&lt;br /&gt;
[[Image:Ilirlogem_253_status.png|center|1024px]]&lt;br /&gt;
&lt;br /&gt;
=== General notes so far ===&lt;br /&gt;
1. Fortification [[Pressure|depressurizes]] water, which means it propagates quite slow. Designing 1-tile wide water pipe &amp;quot;entrance&amp;quot; may lead to enormous cistern filling time, especially if the water pipe is long. Mine was filling more than half a year. One may want to make the entrance wider to increase flow.&lt;br /&gt;
&lt;br /&gt;
2. Animal scales provide good defense against wooden bolts. This makes shooting e.g. [[Pangolin|pangolins]] with wooden bolts an easy way to train Marksdwarf skill.&lt;br /&gt;
&lt;br /&gt;
3. Vanilla marksdwarves &amp;lt;s&amp;gt;pwn&amp;lt;/s&amp;gt; are overpowered a little. Nerfing this with mods ([http://www.bay12forums.com/smf/index.php?topic=115448.0 Broken Arrow]) may be a good idea.&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Njals&amp;diff=185710</id>
		<title>User talk:Njals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Njals&amp;diff=185710"/>
		<updated>2013-05-14T22:06:49Z</updated>

		<summary type="html">&lt;p&gt;Njals: /* Table of Contents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Table of Contents ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;__TOC__&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; (it automatically shows up when you have more than 3 headers). --{{User:Lethosor/sig}} 22:00, 14 May 2013 (UTC)&lt;br /&gt;
:Thanks! --[[User:Njals|Njals]] ([[User talk:Njals|talk]]) 22:06, 14 May 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=185709</id>
		<title>User:Njals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=185709"/>
		<updated>2013-05-14T22:05:36Z</updated>

		<summary type="html">&lt;p&gt;Njals: Table of contents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
I used to play 40d 4 years ago without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.&lt;br /&gt;
&lt;br /&gt;
Now I tried DF2012 and found it much more playable. I started with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started taking notes.&lt;br /&gt;
&lt;br /&gt;
== Ilirlogem, &amp;quot;Joyouspaint&amp;quot; ==&lt;br /&gt;
I generated a world with default parameters (medium everything, sparse minerals). I found a good embark location as [[DF2012:Quickstart_guide|Quickstart guide]] suggested. I used the following starting build:&lt;br /&gt;
{{collapsible-pre|title=Starting build|[PROFILE]&lt;br /&gt;
	[TITLE:BUILD-2.5]&lt;br /&gt;
	[SKILL:1:FORGE_WEAPON:5]&lt;br /&gt;
	[SKILL:1:FORGE_ARMOR:5]&lt;br /&gt;
	[SKILL:2:PLANT:5]&lt;br /&gt;
	[SKILL:2:DESIGNBUILDING:5]&lt;br /&gt;
	[SKILL:3:MINING:3]&lt;br /&gt;
	[SKILL:3:PERSUASION:2]&lt;br /&gt;
	[SKILL:3:NEGOTIATION:2]&lt;br /&gt;
	[SKILL:3:JUDGING_INTENT:1]&lt;br /&gt;
	[SKILL:3:APPRAISAL:1]&lt;br /&gt;
	[SKILL:3:ORGANIZATION:1]&lt;br /&gt;
	[SKILL:4:MINING:3]&lt;br /&gt;
	[SKILL:4:DRESS_WOUNDS:1]&lt;br /&gt;
	[SKILL:4:DIAGNOSE:1]&lt;br /&gt;
	[SKILL:4:SURGERY:2]&lt;br /&gt;
	[SKILL:4:SET_BONE:2]&lt;br /&gt;
	[SKILL:4:SUTURE:1]&lt;br /&gt;
	[SKILL:5:MASONRY:5]&lt;br /&gt;
	[SKILL:5:CUTGEM:5]&lt;br /&gt;
	[SKILL:6:CARPENTRY:5]&lt;br /&gt;
	[SKILL:6:MECHANICS:5]&lt;br /&gt;
	[SKILL:7:BREWING:5]&lt;br /&gt;
	[SKILL:7:COOK:5]&lt;br /&gt;
	&amp;lt;a list of items omitted for clarity...&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The party embarked on the 1st of Granite, 252 (I've abandoned some test fortresses before). The fortress had 4 waves of immigration so far, of 5, 4, 26 and 15 dwarves correspondingly. 2 babies were born internally so far. The current population is 59 (=51 adults, 6 children and 2 babies). The fortress have traded with dwarven, elven and human caravans, once with each. The current status looks like this:&lt;br /&gt;
[[Image:Ilirlogem_253_status.png|center|1024px]]&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=185707</id>
		<title>User:Njals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=185707"/>
		<updated>2013-05-14T21:58:03Z</updated>

		<summary type="html">&lt;p&gt;Njals: More history, status screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I wonder how to add a table of contents here?&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
I used to play 40d 4 years ago without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.&lt;br /&gt;
&lt;br /&gt;
Now I tried DF2012 and found it much more playable. I started with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started taking notes.&lt;br /&gt;
&lt;br /&gt;
== Ilirlogem, &amp;quot;Joyouspaint&amp;quot; ==&lt;br /&gt;
I generated a world with default parameters (medium everything, sparse minerals). I found a good embark location as [[DF2012:Quickstart_guide|Quickstart guide]] suggested. I used the following starting build:&lt;br /&gt;
{{collapsible-pre|title=Starting build|[PROFILE]&lt;br /&gt;
	[TITLE:BUILD-2.5]&lt;br /&gt;
	[SKILL:1:FORGE_WEAPON:5]&lt;br /&gt;
	[SKILL:1:FORGE_ARMOR:5]&lt;br /&gt;
	[SKILL:2:PLANT:5]&lt;br /&gt;
	[SKILL:2:DESIGNBUILDING:5]&lt;br /&gt;
	[SKILL:3:MINING:3]&lt;br /&gt;
	[SKILL:3:PERSUASION:2]&lt;br /&gt;
	[SKILL:3:NEGOTIATION:2]&lt;br /&gt;
	[SKILL:3:JUDGING_INTENT:1]&lt;br /&gt;
	[SKILL:3:APPRAISAL:1]&lt;br /&gt;
	[SKILL:3:ORGANIZATION:1]&lt;br /&gt;
	[SKILL:4:MINING:3]&lt;br /&gt;
	[SKILL:4:DRESS_WOUNDS:1]&lt;br /&gt;
	[SKILL:4:DIAGNOSE:1]&lt;br /&gt;
	[SKILL:4:SURGERY:2]&lt;br /&gt;
	[SKILL:4:SET_BONE:2]&lt;br /&gt;
	[SKILL:4:SUTURE:1]&lt;br /&gt;
	[SKILL:5:MASONRY:5]&lt;br /&gt;
	[SKILL:5:CUTGEM:5]&lt;br /&gt;
	[SKILL:6:CARPENTRY:5]&lt;br /&gt;
	[SKILL:6:MECHANICS:5]&lt;br /&gt;
	[SKILL:7:BREWING:5]&lt;br /&gt;
	[SKILL:7:COOK:5]&lt;br /&gt;
	&amp;lt;a list of items omitted for clarity...&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The party embarked on the 1st of Granite, 252 (I've abandoned some test fortresses before). The fortress had 4 waves of immigration so far, of 5, 4, 26 and 15 dwarves correspondingly. 2 babies were born internally so far. The current population is 59 (=51 adults, 6 children and 2 babies). The fortress have traded with dwarven, elven and human caravans, once with each. The current status looks like this:&lt;br /&gt;
[[Image:Ilirlogem_253_status.png|center|1024px]]&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_253_status.png&amp;diff=185706</id>
		<title>File:Ilirlogem 253 status.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Ilirlogem_253_status.png&amp;diff=185706"/>
		<updated>2013-05-14T21:45:36Z</updated>

		<summary type="html">&lt;p&gt;Njals: Status screen of Ilirlogem as of 24th Limestone, 253.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Status screen of Ilirlogem as of 24th Limestone, 253.&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=185705</id>
		<title>User:Njals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Njals&amp;diff=185705"/>
		<updated>2013-05-14T21:43:51Z</updated>

		<summary type="html">&lt;p&gt;Njals: Some history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I wonder how to add a table on contents?&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
I used to play 40d 4 years ago without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.&lt;br /&gt;
&lt;br /&gt;
Now I tried DF2012 and found it much more playable. I started with [[DF2012:Quickstart_guide|Quickstart guide]] and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started taking notes.&lt;br /&gt;
&lt;br /&gt;
== Ilirlogem, &amp;quot;Joyouspaint&amp;quot; ==&lt;br /&gt;
I generated a world with default parameters (medium everything). I found an embark location as [[DF2012:Quickstart_guide|Quickstart guide]] suggested. I used the following starting build:&lt;br /&gt;
{{collapsible-pre|title=Starting build|[PROFILE]&lt;br /&gt;
	[TITLE:BUILD-2.5]&lt;br /&gt;
	[SKILL:1:FORGE_WEAPON:5]&lt;br /&gt;
	[SKILL:1:FORGE_ARMOR:5]&lt;br /&gt;
	[SKILL:2:PLANT:5]&lt;br /&gt;
	[SKILL:2:DESIGNBUILDING:5]&lt;br /&gt;
	[SKILL:3:MINING:3]&lt;br /&gt;
	[SKILL:3:PERSUASION:2]&lt;br /&gt;
	[SKILL:3:NEGOTIATION:2]&lt;br /&gt;
	[SKILL:3:JUDGING_INTENT:1]&lt;br /&gt;
	[SKILL:3:APPRAISAL:1]&lt;br /&gt;
	[SKILL:3:ORGANIZATION:1]&lt;br /&gt;
	[SKILL:4:MINING:3]&lt;br /&gt;
	[SKILL:4:DRESS_WOUNDS:1]&lt;br /&gt;
	[SKILL:4:DIAGNOSE:1]&lt;br /&gt;
	[SKILL:4:SURGERY:2]&lt;br /&gt;
	[SKILL:4:SET_BONE:2]&lt;br /&gt;
	[SKILL:4:SUTURE:1]&lt;br /&gt;
	[SKILL:5:MASONRY:5]&lt;br /&gt;
	[SKILL:5:CUTGEM:5]&lt;br /&gt;
	[SKILL:6:CARPENTRY:5]&lt;br /&gt;
	[SKILL:6:MECHANICS:5]&lt;br /&gt;
	[SKILL:7:BREWING:5]&lt;br /&gt;
	[SKILL:7:COOK:5]&lt;br /&gt;
	&amp;lt;a list of items omitted for clarity...&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The party embarked on the 1st of Granite, 252 (I've abandoned a couple of test fortresses before).&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Weight&amp;diff=185436</id>
		<title>v0.34 Talk:Weight</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Weight&amp;diff=185436"/>
		<updated>2013-05-08T00:19:26Z</updated>

		<summary type="html">&lt;p&gt;Njals: /* Volume */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Clothing/armor weights ==&lt;br /&gt;
&lt;br /&gt;
I crunched some numbers and came up with a calculation for the weight of armor or clothing:&lt;br /&gt;
&lt;br /&gt;
Clothing weight = [BODY_SIZE]*(percentage)*[COVERAGE]*[LAYER_SIZE]*[SOLID_DENSITY]*(step factor)/10000000000&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
&lt;br /&gt;
[BODY_SIZE] is of the creature that the clothing was created for (i.e. dwarf adult is 60000)&lt;br /&gt;
&lt;br /&gt;
(percentage) is the relative size of the body part the clothing was created for, divided by the sum of relative sizes of the creature's body parts. See [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] for reference. On most humanoids the head is 0.051 (i.e. 5.51%), the upper body and lower body are each 0.1836 (18.36%), each hand is 0.0147 (1.47%) and each foot is 0.022 (2.2%).&lt;br /&gt;
&lt;br /&gt;
[COVERAGE] and [LAYER_SIZE] are clothing properties. [SOLID_DENSITY] is of the clothing material.&lt;br /&gt;
&lt;br /&gt;
The (step factor) is for the clothing [UBSTEP] [LBSTEP] [UPSTEP]. Start with 1.00, and add 0.25 for each unit of step on the clothing. Possible step factors are 1.0, 1.25, 1.5, 1.75, 2.0, 2.25, and 2.5. &lt;br /&gt;
Robes, with MAX UBSTEP and MAX LBSTEP have a step factor of 2.5. Breastplates have 0 step, so they use a factor of 1.0. Mail shirts have UBSTEP 1 and LBSTEP 1, so they use a step factor of 1.5. Gauntlets have UPSTEP 1, so the step factor is 1.25.&lt;br /&gt;
&lt;br /&gt;
Therefore we calculate the weight of a dwarf-sized iron greaves to be:&lt;br /&gt;
60000*0.1836*100*15*7850/10000000000*1.75=22.7&lt;br /&gt;
&lt;br /&gt;
This calculation has been verified for several creature sizes and several worn clothing items. &lt;br /&gt;
--[[User:UristDaVinci|UristDaVinci]] 07:40, 22 September 2012 (UTC)&lt;br /&gt;
:I've just checked a disassembly and I came up with the following formula for volume: BASE_SIZE * COVERAGE/100 * LAYER_SIZE/100. BASE_SIZE is calculated from some undetermined values within the caste raws (chosen by whatever race made the armor) using the whatever STEP values are available (in DFHack, they're all in caste_raw.unknown2.unk26[...], currently defined as a single int32[33] array though it's actually divided into 6 sections, one per armor type), using the number 1000 if the &amp;quot;maker race&amp;quot; wasn't available. The notable exceptions to this formula are shields (no coverage or layer_size) and helms (no step factors). --[[User:Quietust|Quietust]] 15:07, 22 September 2012 (UTC)&lt;br /&gt;
::So if we use the &amp;quot;volume to weight&amp;quot; formula from the topic page we can solve for your BASE_SIZE as follows using the definitions above:&lt;br /&gt;
&lt;br /&gt;
::BASE_SIZE: [BODY_SIZE]/10*(percentage)*(step factor) &lt;br /&gt;
&lt;br /&gt;
::I thought it was interesting that when I changed body part sizes during the testing, doing things like making the upper arms huge didn't make for huge mail shirts. The step factors don't appear to actually check the body parts they cover, but just change a multiplier to the volume calculated based on the body part the clothing is worn on. --[[User:UristDaVinci|UristDaVinci]] 17:32, 22 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Volume ==&lt;br /&gt;
&lt;br /&gt;
Is &amp;quot;volume&amp;quot; as given here ever used anywhere without &amp;quot;*10&amp;quot;? Because wouldn't it be easier to use SIZE / CAPACITY units consistently and don't have *10 and /10 all over?&lt;br /&gt;
- [[User:TBeholder|TBeholder]] 04:18, 23 October 2012 (UTC)&lt;br /&gt;
:The x10 factor is just a mathy way to say that the volume should be handled with 10 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (1 centiliter) precision (SIZE / 10 is an integer division, so by dividing and multiplying by 10 you just truncate last digit). However it's more convenient to think about volume in cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; than in centiliters. So you are right that in practice you can almost always ignore x10 factors when SIZE is used and simplify calculation (most of game object sizes are multiples of 10 anyway). It will not work for non-multiples of 10, though. --[[User:Njals|Njals]] ([[User talk:Njals|talk]]) 00:19, 8 May 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/archive1&amp;diff=185400</id>
		<title>Dwarf Fortress Wiki:Page request/archive1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/archive1&amp;diff=185400"/>
		<updated>2013-05-07T02:47:11Z</updated>

		<summary type="html">&lt;p&gt;Njals: /* User page requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{rounded info box|align=left|Instructions|&lt;br /&gt;
#Please use the [[Special:Search|search box]] to check if a similar page already exists.&lt;br /&gt;
#Consider our [[Dwarf_Fortress_Wiki:Community_Portal#N|guidelines]] when choosing a page name.&lt;br /&gt;
#Add a request at the '''top''' of the list, including a link to your requested page '''with namespace'''. (e.g.: &amp;lt;nowiki&amp;gt;[[DF2012:Fire sword]]&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
##Put an asterisk (&amp;lt;tt&amp;gt;*&amp;lt;/tt&amp;gt;) before your request. (This places it in a list, which makes requests easier to pick out.)&lt;br /&gt;
##Please sign your request using &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; (4 tildes).&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;usermessage&amp;quot; style=&amp;quot;background-color:#cfd; border-color:#9ca; {{border radius|3px}} position:relative; top:-.5em;&amp;quot;&amp;gt;&lt;br /&gt;
If you need a [[Special:MyPage|user page]] or a subpage created (a sandbox, for example), post it in the [[#User page requests|User page requests]] section.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
==Article/talk page requests== &lt;br /&gt;
{{shortcut|DF:PR}}&lt;br /&gt;
Add requests for '''articles''' or '''talk pages''' (with game-related content) here.&lt;br /&gt;
&amp;lt;!--- ADD NEW REQUESTS DIRECTLY UNDER THIS COMMENT ---&amp;gt;&lt;br /&gt;
* [[DF2012_Talk:Map_legend]] I want to talk about additions to the map legend page, specifically information of background colours of tiles [[User:Jez9999|Jez9999]] ([[User talk:Jez9999|talk]]) 11:38, 27 April 2013 (UTC)&lt;br /&gt;
:Done. --{{User:Lethosor/sig}} 13:08, 27 April 2013 (UTC)&lt;br /&gt;
* [[DF2012: One-way track]] minecart tracks made in a circuit  [[Special:Contributions/24.20.218.83|24.20.218.83]] 06:40, 21 April 2013 (UTC) Coren&lt;br /&gt;
:Created. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:38, 22 April 2013 (UTC)&lt;br /&gt;
* [[Masterwork:Linux]] [[User:Urmane|Urmane]] ([[User talk:Urmane|talk]]) 22:40, 18 April 2013 (UTC)urmane&lt;br /&gt;
:Created. --{{User:Lethosor/sig}} 22:55, 18 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Dwarf Fortress Wiki:PR]] --[[User:Loci|Loci]] 00:06, 10 March 2013 (UTC)&lt;br /&gt;
:Created. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 10:52, 14 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==User page requests== &lt;br /&gt;
{{shortcut|DF:UPR}}&lt;br /&gt;
Add requests for user pages here.&lt;br /&gt;
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Tip: Add &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{upr|~~~}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to this section to create a request automatically.&lt;br /&gt;
&amp;lt;!-- ADD NEW REQUESTS DIRECTLY UNDER THIS COMMENT --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Please create [[User:Njals]] and [[User:Njals/Adventure_mode]]. --[[User:Njals|Njals]] ([[User talk:Njals|talk]]) 02:47, 7 May 2013 (UTC)&lt;br /&gt;
{{upr|[[User:Kurios|Kurios]] ([[User talk:Kurios|talk]]) 01:02, 25 April 2013 (UTC))}}&lt;br /&gt;
:Done. (Also created [[User:Kurios/bookdreams]]) --{{User:Lethosor/sig}} 01:14, 25 April 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Njals</name></author>
	</entry>
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