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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neatoburrito</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-08-21T12:17:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Bolt&amp;diff=25354</id>
		<title>40d Talk:Bolt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Bolt&amp;diff=25354"/>
		<updated>2008-09-24T20:45:42Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Metal bolts ... are considered too valuable to be wasted on practice.&amp;quot; Is that a rule enforced by the game, or the contributor's opinion? --[[User:Tocky|Tocky]] 14:13, 11 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:  The game. [[User:Calculus|Calculus]] 14:22, 11 November 2007 (EST)&lt;br /&gt;
::Besides have you ever traded bolts or arrows? They are ☼expensive☼. --[[User:Ikkonoishi|Ikkonoishi]] 22:39, 10 February 2008 (EST)&lt;br /&gt;
:::If I wanted to edit the raws so that dwarves would practice with iron bolts, where would I head to for that?  I've searched for the word &amp;quot;bolt&amp;quot; in all of them and there doesn't seem to be a cut and dry way to do it like there is say for making a particular type of dirt suitable sand for glassmaking --[[User:Neatoburrito|Neatoburrito]] 16:45, 24 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
how much wood is needed for one bolt? checking.. --[[User:Koltom|Koltom]] 21:37, 10 February 2008 (EST)&lt;br /&gt;
:seems one log makes 25 bolts? anyone agree? --[[User:Koltom|Koltom]] 22:11, 10 February 2008 (EST)&lt;br /&gt;
::Yes, one log makes 25 bolts. --[[User:Wafl|Wafl]] 11:21, 11 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
What's the point of encrusting ammo? Just increases value? [[User:Vaniver|Vaniver]] 15:13, 17 May 2008 (EDT)&lt;br /&gt;
:Ja. --[[User:GreyMario|GreyMaria]] 00:16, 18 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
&lt;br /&gt;
am i the only one that has dwarves run out to the middle of nowhere, pick up a single bolt, then put it in a bin?--[[User:Eerr|Eerr]] 08:57, 1 August 2008 (EDT)&lt;br /&gt;
:That doesn't happen to me. When a dwarf fires a bolt it should automatically be forbidden and have {} around the name, in which case they won't pick it up. Probably the bolts somehow got unforbidden. --[[User:Tachyon|Tachyon]] 18:09, 2 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Recovering bolts ==&lt;br /&gt;
&lt;br /&gt;
can someone confirm that once fired there is no way to re-stack individual bolts?&lt;br /&gt;
&lt;br /&gt;
Assuming this is right I have been setting them to be melted... I have no source of iron nor flux so I can't make steel but I have furnace operators galore and magma.&lt;br /&gt;
&lt;br /&gt;
1 bar produces 25 bolts.&lt;br /&gt;
&lt;br /&gt;
When melted, how many bolts produce 1 bar?&lt;br /&gt;
&lt;br /&gt;
[[User:GarrieIrons|GarrieIrons]] 04:56, 20 September 2008 (EDT)&lt;br /&gt;
:I had a similar idea, but no magma and I didn't want to spend that much coal. Assuming 25 bolts to a bar and the usual reclamation rate from melting, that's 250 bolts per bar! That's a lotta melting... If you do decide to try this, see what kinds of results you get. If 250 is too many for use, it's pretty well established for things like plate mail that it's 3/10 of a bar per suit, so you could mix in some fractions. -[[User:Fuzzy|Fuzzy]] 12:01, 20 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::[[melt]] discusses [[material size]] but I can't work out what the material size of a bolt is. [[melt]] also says:&lt;br /&gt;
:::''Melting objects nets you fewer bars of metal than were required to make them, although for some objects this loss is much greater than for others. Objects with relatively low loss rates include ammunition, ...''&lt;br /&gt;
::Is there an easy way to see the fractional number of bars currently stored in a smelter?[[User:GarrieIrons|GarrieIrons]] 23:54, 23 September 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Kobold&amp;diff=18034</id>
		<title>40d:Kobold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Kobold&amp;diff=18034"/>
		<updated>2008-05-12T03:22:43Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: missing an &amp;quot;a&amp;quot; and a redundant &amp;quot;most&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Kobolds''' are small humanoids, (slightly smaller than [[dwarves]]).  They are technologically backward and use [[copper]] [[weapon]]s.&lt;br /&gt;
&lt;br /&gt;
Once your fortress has accumulated wealth, Kobold thieves will raid you in [[fortress mode]], generally, but not always, timing their attacks to coincide with the arrival of [[caravan]]s. Kobold thieves can even show up in winter. They are able to bypass any and all [[trap]]s, and are an excellent reason to channel all traffic in and out of your fortress to a single location, which should be guarded at all times.  Once discovered and caught, a kobold can generally be killed by any armed [[dwarf]] and even most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper dagger, which can lead into severe injuries if you order unarmed recruit to attack it.&lt;br /&gt;
&lt;br /&gt;
Kobold marksman parties may occasionally show up to ambush your dwarves outside once kobolds have successfully stolen some items. The kobolds will hold back and kill all dwarves who venture near with their [[bow]]s. This is not a [[siege]]. The kobolds will leave when they have no more [[arrow]]s. Because they are archers, these raiding parties can be quite dangerous to an unprepared fortress, especially one reliant on resources such as [[tree]]s and surface [[water]].&lt;br /&gt;
&lt;br /&gt;
== Kobold Caves in Fortress Mode ==&lt;br /&gt;
&lt;br /&gt;
Occasionally, on maps that have [[cave]]s present in them, you'll find a Kobold Cave. These pose a possible hazard to your dwarven settlers, as - should they discover you and become irritated at your presence - they can attack your settlement and any wandering dwarves they come across. As mentioned previously, kobolds aren't very tough, but when they gather in large numbers (with more than a few armed kobold guards and other nasty variations of the common kobold thrown in) they can pose a significant threat to your young, underprepared fortress. On the up-side, in the vicinity of the kobold cave and inside the cave itself, you'll find all kinds of random trinkets and other items, with the possibility of valuable goodies being tossed in. If you manage to clear the kobold cave on your map, any potentially valuable junk that they've accumulated is yours for the taking.&lt;br /&gt;
&lt;br /&gt;
== Kobold Caves in Adventure Mode ==&lt;br /&gt;
&lt;br /&gt;
In adventure mode Kobolds live in caves.  They will have guards, soldiers, civilians, [[child]]ren, and the occasional quite dangerous weaponmaster.  Kobolds are deadly with a bow but generally an easy match in melee, even for a novice adventurer.  Kobold caves are full of trinkets, and they often wear [[cloth]]ing, weapons, and small-sized [[armor]].&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:KOBOLD]&lt;br /&gt;
	[NAME:kobold:kobolds:kobold]&lt;br /&gt;
	[TILE:'k'][COLOR:6:0:0]&lt;br /&gt;
	[GLOWTILE:'&amp;quot;'][GLOWCOLOR:6:0:1]&lt;br /&gt;
	[LOCKPICKER][FLEEQUICK]&lt;br /&gt;
	[GENPOWER:2]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[CAN_CIV][CAN_LEARN][LIKES_FIGHTING][EVIL]&lt;br /&gt;
	[BONECARN]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[PREFSTRING:mischief]&lt;br /&gt;
	[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:3TOES:MOUTH]&lt;br /&gt;
	[SIZE:5]&lt;br /&gt;
	[MAXAGE:150:170]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[CHILD:12][BABY:1]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[NOCTURNAL]&lt;br /&gt;
	[UTTERANCES]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_LEARNED][SWIM_SPEED:2500]&lt;br /&gt;
	[PERSONALITY:ANXIETY:50:75:100]&lt;br /&gt;
	[PERSONALITY:TRUST:0:25:50]&lt;br /&gt;
	[PERSONALITY:ACTIVITY_LEVEL:50:75:100]&lt;br /&gt;
}}&lt;br /&gt;
{{creatures}}&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Harpy&amp;diff=26434</id>
		<title>40d:Harpy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Harpy&amp;diff=26434"/>
		<updated>2008-05-12T03:03:47Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: its not it's&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Harpy|symbol=h|color={{COLOR:6:0:0}}|butcher=no|bones=6|fat=1|skin=no|skulls=1|chunks=6|meat=6|biome= * [[Temperate]] grassland , shrubland and savanna&lt;br /&gt;
* [[Tropical]] grassland, shrubland and savanna&lt;br /&gt;
* Temperate salt/fresswater [[marsh]]&lt;br /&gt;
* Tropical salt/fresswater marsh}}&lt;br /&gt;
&lt;br /&gt;
This evil predatory flying monster will pursue any [[dwarf]] it targets indefinitely.  While they are not extremely dangerous individually, they often fly in packs, and a group of two or more harpies can tear an unarmed [[dwarf]] apart quickly.  They also don't seem to fly as variably as a [[Giant eagle]] between z planes.&lt;br /&gt;
&lt;br /&gt;
Harpies are considered [BUTCHERABLE_NONSTANDARD], meaning you can only butcher them if they are captured and tamed. This means that wild Harpies that are killed will rot away so you cannot get meat or fat from them. Harpies cannot be tamed unless you manually mod its game data files to include: [PET] or [PET_EXOTIC].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:HARPY]&lt;br /&gt;
	[NAME:harpy:harpies:harpy]&lt;br /&gt;
	[TILE:'h'][COLOR:6:0:0]&lt;br /&gt;
	[LARGE_ROAMING][FREQUENCY:25]&lt;br /&gt;
	[POPULATION_NUMBER:10:20]&lt;br /&gt;
	[CLUSTER_NUMBER:2:3]&lt;br /&gt;
	[LARGE_PREDATOR][EVIL]&lt;br /&gt;
	[FLIER]&lt;br /&gt;
	[GENPOWER:4]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[CAN_LEARN]&lt;br /&gt;
	[CAN_SPEAK]&lt;br /&gt;
	[PREFSTRING:feathery wings]&lt;br /&gt;
	[PREFSTRING:fearsome talons]&lt;br /&gt;
	[BODY:BASIC_1PARTBODY:BASIC_HEAD:BASIC_3PARTLEGS:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:TALON_FOOT]&lt;br /&gt;
	[SIZE:6]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:STANCE:claw:claws:1:4:GORE][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME:SHRUBLAND_TEMPERATE]&lt;br /&gt;
	[BIOME:SAVANNA_TEMPERATE]&lt;br /&gt;
	[BIOME:GRASSLAND_TEMPERATE]&lt;br /&gt;
	[BIOME:SHRUBLAND_TROPICAL]&lt;br /&gt;
	[BIOME:SAVANNA_TROPICAL]&lt;br /&gt;
	[BIOME:GRASSLAND_TROPICAL]&lt;br /&gt;
	[BIOME:MARSH_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:MARSH_TEMPERATE_SALTWATER]&lt;br /&gt;
	[BIOME:MARSH_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:MARSH_TROPICAL_SALTWATER]&lt;br /&gt;
	[FEMALE]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:50]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
}}&lt;br /&gt;
{{creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Martial_trance&amp;diff=31580</id>
		<title>40d:Martial trance</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Martial_trance&amp;diff=31580"/>
		<updated>2008-02-06T18:36:44Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a single dwarf is being attacked by more than one enemy, it may fall into a '''Martial Trance''' and supposedly focus better.&lt;br /&gt;
&lt;br /&gt;
[[Toady]] one has [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=12&amp;amp;t=000037 said], &amp;quot;You have to be a dwarf [to be able to get the martial trance]. It improves all kinds of combat rolls and modifiers (but no direct damage bonus -- 'enraged' does that).&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dwarves in this state will seek fights with enemy or neutral creatures.&lt;br /&gt;
&lt;br /&gt;
The symbol for a dwarf in a martial trace is {{Tile|!|rgb(0,256,0)|rgb(0,0,0)}} which will flash over his icon.&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Purring_maggot&amp;diff=32146</id>
		<title>40d:Purring maggot</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Purring_maggot&amp;diff=32146"/>
		<updated>2008-02-06T18:35:31Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purring maggot is currently the only creature that can be [[milk]]ed. You cannot embark with purring maggots, because they are classified as vermin.&lt;br /&gt;
&lt;br /&gt;
If you find a map with purring maggots and domesticate them, be sure to keep them in an area away from most of your dwarves, because like all vermin, some dwarves find them disgusting.&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Bronze_colossus&amp;diff=24057</id>
		<title>40d Talk:Bronze colossus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Bronze_colossus&amp;diff=24057"/>
		<updated>2008-01-05T20:38:23Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Has anyone managed to see if the collossii still drop nice statues when you kill them with crossbows? --[[User:Frostedfire|Frostedfire]] 18:54, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
They should no matter how you kill them. But I have verified that they still can slaughter about anything and toss it across the screen. And go through an entire army while only getting a scratch on the arm. --[[User:Penguinofhonor|Penguinofhonor]] 16:45, 2 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Good god, I've just lost three champions, two axe lords, and a swordmaster along with about twenty assorted soldiers and guards to one of these guys.  And he heals himself.     --[[User:Neatoburrito|Neatoburrito]] 15:38, 5 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Smoothing&amp;diff=10604</id>
		<title>40d:Smoothing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Smoothing&amp;diff=10604"/>
		<updated>2007-12-27T16:02:29Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Smoothing''' walls will increase the value of [[rooms]] and change their appearance to that of rooms with rough-hewn walls.  It is done by dwarves with the 'engraving' skill turned on.&lt;br /&gt;
Smooth walls are also needed if you wish to [[engrave]] walls to further increase the room's value. Smoothed walls look similar to manually constructed [[wall]]s and they join neatly with corners, t-junctions and straight bits. A single smoothed rock will appear as a pillar until joined to adjacent walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smoothing a wall ==&lt;br /&gt;
# Press {{K|d}} to open the designate menu.&lt;br /&gt;
# Press {{K|s}} to select &amp;quot;Smooth Stone&amp;quot;.&lt;br /&gt;
# Move the cursor to a position on or near a wall and press {{K|enter}}.&lt;br /&gt;
# The spot you marked changes to a blinking green &amp;quot;+&amp;quot; indicating where the area you wish to smooth extends from.&lt;br /&gt;
# Move the cursor to any position, across the area you wish to smooth and then press {{K|enter}} again.&lt;br /&gt;
# The wall tiles in the area you defined should blink with a white regular pattern.&lt;br /&gt;
# Wait for a dwarf to smooth the stone on the walls.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
*When selecting the area to smooth, there's no highlighting of that area, like when you designate where to mine. You have to image the rectangle stretching from the green + to the cursor position yourself, otherwise the action is the same.&lt;br /&gt;
*You cannot smooth soil, such as clay, loam, peat or sand.  However, unlike previous versions, metal ores and other valuable stones can be smoothed.&lt;br /&gt;
*Smoothing a muddy floor will remove the mud - it is therefore a bad idea to smooth your underground farm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Designations]]&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Memory_hacking&amp;diff=2605</id>
		<title>40d:Memory hacking</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Memory_hacking&amp;diff=2605"/>
		<updated>2007-12-11T21:16:03Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Versions ==&lt;br /&gt;
See the following subpages for version specific information&lt;br /&gt;
* '''[[Memory hacking/v0.27.169.33e|v0.27.169.33e]]'''&lt;br /&gt;
* [[Memory hacking/v0.27.169.33d|v0.27.169.33d]]&lt;br /&gt;
* [[Memory hacking/v0.27.169.33c|v0.27.169.33c]]&lt;br /&gt;
* [[Memory hacking/v0.27.169.33b|v0.27.169.33b]]&lt;br /&gt;
* [[Memory hacking/v0.27.169.33a|v0.27.169.33a]]&lt;br /&gt;
&lt;br /&gt;
== Data Types ==&lt;br /&gt;
=== String ===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| Offset || Size || Type || Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || 4 || Junk || Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || 16 || Character buffer || Holds the string data if capacity &amp;lt; 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || 4 || Character pointer || Points to the string data if capacity &amp;gt;= 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || 4 || Length || Current length of the string&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || 4 || Capacity || Current capacity of the string buffer (also indicates which mode the string is in)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yes, the second two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere.&lt;br /&gt;
&lt;br /&gt;
=== Vector ===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| Offset || Size || Type || Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || 4 || Junk || Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || 4 || Array start&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || 4 || Array end || (End - Start)/4 = # of elements (if pointers)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || 4 || Array allocated end || (Allocated End - Start)/4 = capacity (if pointers)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Type ID list ==&lt;br /&gt;
&lt;br /&gt;
Most likely incomplete, but this was all that could be found so far.&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| ID || Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt; || Miner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x01&amp;lt;/code&amp;gt; || Woodworker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x02&amp;lt;/code&amp;gt; || Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x03&amp;lt;/code&amp;gt; || Bowyer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x04&amp;lt;/code&amp;gt; || Woodcutter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x05&amp;lt;/code&amp;gt; || Stoneworker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x06&amp;lt;/code&amp;gt; || Engraver&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x07&amp;lt;/code&amp;gt; || Mason&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x08&amp;lt;/code&amp;gt; || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x09&amp;lt;/code&amp;gt; || Animal Caretaker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x0A&amp;lt;/code&amp;gt; || Animal Trainer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x0B&amp;lt;/code&amp;gt; || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x0C&amp;lt;/code&amp;gt; || Trapper&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x0D&amp;lt;/code&amp;gt; || Animal Dissector&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x0E&amp;lt;/code&amp;gt; || Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x0F&amp;lt;/code&amp;gt; || Furnace Operator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x10&amp;lt;/code&amp;gt; || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x11&amp;lt;/code&amp;gt; || Armorer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x12&amp;lt;/code&amp;gt; || Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x13&amp;lt;/code&amp;gt; || Metalcrafter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x14&amp;lt;/code&amp;gt; || Jeweler&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x15&amp;lt;/code&amp;gt; || Gem Cutter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x16&amp;lt;/code&amp;gt; || Gem Setter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x17&amp;lt;/code&amp;gt; || Craftsman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x18&amp;lt;/code&amp;gt; || Woodcrafter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x19&amp;lt;/code&amp;gt; || Stonecrafter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x1A&amp;lt;/code&amp;gt; || Leatherworker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x1B&amp;lt;/code&amp;gt; || Bone Carver&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x1C&amp;lt;/code&amp;gt; || Weaver&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; || Clothier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x1E&amp;lt;/code&amp;gt; || Glassmaker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x1F&amp;lt;/code&amp;gt; || Strand Extractor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x20&amp;lt;/code&amp;gt; || Queen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x21&amp;lt;/code&amp;gt; || Queen Consort&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x22&amp;lt;/code&amp;gt; || Fishery Worker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x23&amp;lt;/code&amp;gt; || Fisherman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x24&amp;lt;/code&amp;gt; || Fish Dissector&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x25&amp;lt;/code&amp;gt; || Fish Cleaner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x26&amp;lt;/code&amp;gt; || Farmer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x27&amp;lt;/code&amp;gt; || Cheese Maker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x28&amp;lt;/code&amp;gt; || Milker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x29&amp;lt;/code&amp;gt; || Cook&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x2A&amp;lt;/code&amp;gt; || Thresher&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x2B&amp;lt;/code&amp;gt; || Miller&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x2C&amp;lt;/code&amp;gt; || Butcher&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x2D&amp;lt;/code&amp;gt; || Tanner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x2E&amp;lt;/code&amp;gt; || Dyer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x2F&amp;lt;/code&amp;gt; || Planter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x30&amp;lt;/code&amp;gt; || Herbalist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x31&amp;lt;/code&amp;gt; || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x32&amp;lt;/code&amp;gt; || Soap Maker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x33&amp;lt;/code&amp;gt; || Potash Maker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x34&amp;lt;/code&amp;gt; || Lye Maker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x35&amp;lt;/code&amp;gt; || Wood Burner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x36&amp;lt;/code&amp;gt; || Engineer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x37&amp;lt;/code&amp;gt; || Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x38&amp;lt;/code&amp;gt; || Seige Engineer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x39&amp;lt;/code&amp;gt; || Seige Operator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x3A&amp;lt;/code&amp;gt; || Pump Operator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x3B&amp;lt;/code&amp;gt; || Clerk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x3C&amp;lt;/code&amp;gt; || Administrator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x3D&amp;lt;/code&amp;gt; || Trader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x3E&amp;lt;/code&amp;gt; || Architect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x3F&amp;lt;/code&amp;gt; || Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x40&amp;lt;/code&amp;gt; || Tax Collector&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x41&amp;lt;/code&amp;gt; || Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x42&amp;lt;/code&amp;gt; || Baroness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x43&amp;lt;/code&amp;gt; || Countess&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x44&amp;lt;/code&amp;gt; || Duchess&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x45&amp;lt;/code&amp;gt; || Baroness Consort&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x46&amp;lt;/code&amp;gt; || Countess Consort&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x47&amp;lt;/code&amp;gt; || Duchness Consort&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x48&amp;lt;/code&amp;gt; || Philosopher&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x49&amp;lt;/code&amp;gt; || Advisor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x4A&amp;lt;/code&amp;gt; || Dungeon Master&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x4B&amp;lt;/code&amp;gt; || Merchant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x4C&amp;lt;/code&amp;gt; || Diplomat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x4D&amp;lt;/code&amp;gt; || Guild Representative&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x4E&amp;lt;/code&amp;gt; || Merchant Baroness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x4F&amp;lt;/code&amp;gt; || Merchant Princess&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt; || Outpost Liason&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x51&amp;lt;/code&amp;gt; || Druid&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x52&amp;lt;/code&amp;gt; || Champion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x53&amp;lt;/code&amp;gt; || Hammerman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x54&amp;lt;/code&amp;gt; || Hammer Lord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x55&amp;lt;/code&amp;gt; || Spearman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x56&amp;lt;/code&amp;gt; || Spearmaster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x57&amp;lt;/code&amp;gt; || Crossbowman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x58&amp;lt;/code&amp;gt; || Elite Crossbowman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x59&amp;lt;/code&amp;gt; || Wrestler&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x5A&amp;lt;/code&amp;gt; || Elite Wrestler&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x5B&amp;lt;/code&amp;gt; || Axeman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x5C&amp;lt;/code&amp;gt; || Axe Lord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x5D&amp;lt;/code&amp;gt; || Swordsman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x5E&amp;lt;/code&amp;gt; || Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x5F&amp;lt;/code&amp;gt; || Maceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x60&amp;lt;/code&amp;gt; || Mace Lord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x61&amp;lt;/code&amp;gt; || Pikeman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x62&amp;lt;/code&amp;gt; || Pikemaster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x63&amp;lt;/code&amp;gt; || Bowman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x64&amp;lt;/code&amp;gt; || Elite Bowman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x65&amp;lt;/code&amp;gt; || Blowgunner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x66&amp;lt;/code&amp;gt; || Elite Blowgunner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x67&amp;lt;/code&amp;gt; || Recruit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x68&amp;lt;/code&amp;gt; || Hunting creature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x69&amp;lt;/code&amp;gt; || War creature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x6A&amp;lt;/code&amp;gt; || Master Thief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x6B&amp;lt;/code&amp;gt; || Thief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x6C&amp;lt;/code&amp;gt; || Peasant or creature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x6D&amp;lt;/code&amp;gt; || Child&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x6E&amp;lt;/code&amp;gt; || Baby&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x6F&amp;lt;/code&amp;gt; || Drunk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x70&amp;lt;/code&amp;gt; || Lasher&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x71&amp;lt;/code&amp;gt; || Master Lasher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Profession list ==&lt;br /&gt;
 PROFESSION_MINE,&lt;br /&gt;
 PROFESSION_HAUL_STONE,&lt;br /&gt;
 PROFESSION_HAUL_WOOD,&lt;br /&gt;
 PROFESSION_HAUL_BODY,&lt;br /&gt;
 PROFESSION_HAUL_FOOD,&lt;br /&gt;
 PROFESSION_HAUL_REFUSE,&lt;br /&gt;
 PROFESSION_HAUL_ITEM,&lt;br /&gt;
 PROFESSION_HAUL_FURNITURE,&lt;br /&gt;
 PROFESSION_HAUL_ANIMALS,&lt;br /&gt;
 PROFESSION_CLEAN,&lt;br /&gt;
 PROFESSION_CUTWOOD,&lt;br /&gt;
 PROFESSION_CARPENTER,&lt;br /&gt;
 PROFESSION_DETAIL,&lt;br /&gt;
 PROFESSION_MASON,&lt;br /&gt;
 PROFESSION_ARCHITECT,&lt;br /&gt;
 PROFESSION_ANIMALTRAIN,&lt;br /&gt;
 PROFESSION_ANIMALCARE,&lt;br /&gt;
 PROFESSION_HEALTHCARE,&lt;br /&gt;
 PROFESSION_BUTCHER,&lt;br /&gt;
 PROFESSION_TRAPPER,&lt;br /&gt;
 PROFESSION_DISSECT_VERMIN,&lt;br /&gt;
 PROFESSION_LEATHER,&lt;br /&gt;
 PROFESSION_TANNER,&lt;br /&gt;
 PROFESSION_BREWER,&lt;br /&gt;
 PROFESSION_ALCHEMIST,&lt;br /&gt;
 PROFESSION_SOAP_MAKER,&lt;br /&gt;
 PROFESSION_WEAVER,&lt;br /&gt;
 PROFESSION_CLOTHESMAKER,&lt;br /&gt;
 PROFESSION_MILLER,&lt;br /&gt;
 PROFESSION_PROCESS_PLANT,&lt;br /&gt;
 PROFESSION_MAKE_CHEESE,&lt;br /&gt;
 PROFESSION_MILK,&lt;br /&gt;
 PROFESSION_COOK,&lt;br /&gt;
 PROFESSION_PLANT,&lt;br /&gt;
 PROFESSION_HERBALIST,&lt;br /&gt;
 PROFESSION_FISH,&lt;br /&gt;
 PROFESSION_CLEAN_FISH,&lt;br /&gt;
 PROFESSION_DISSECT_FISH,&lt;br /&gt;
 PROFESSION_HUNT,&lt;br /&gt;
 PROFESSION_SMELT,&lt;br /&gt;
 PROFESSION_FORGE_WEAPON,&lt;br /&gt;
 PROFESSION_FORGE_ARMOR,&lt;br /&gt;
 PROFESSION_FORGE_FURNITURE,&lt;br /&gt;
 PROFESSION_METAL_CRAFT,&lt;br /&gt;
 PROFESSION_CUT_GEM,&lt;br /&gt;
 PROFESSION_ENCRUST_GEM,&lt;br /&gt;
 PROFESSION_WOOD_CRAFT,&lt;br /&gt;
 PROFESSION_STONE_CRAFT,&lt;br /&gt;
 PROFESSION_BONE_CARVE,&lt;br /&gt;
 PROFESSION_GLASSMAKER,&lt;br /&gt;
 PROFESSION_EXTRACT_STRAND,&lt;br /&gt;
 PROFESSION_AXE,&lt;br /&gt;
 PROFESSION_SWORD,&lt;br /&gt;
 PROFESSION_MACE,&lt;br /&gt;
 PROFESSION_HAMMER,&lt;br /&gt;
 PROFESSION_SPEAR,&lt;br /&gt;
 PROFESSION_DAGGER,&lt;br /&gt;
 PROFESSION_CROSSBOW,&lt;br /&gt;
 PROFESSION_BOW,&lt;br /&gt;
 PROFESSION_BLOWGUN,&lt;br /&gt;
 PROFESSION_PIKE,&lt;br /&gt;
 PROFESSION_WHIP,&lt;br /&gt;
 PROFESSION_SHIELDLEVEL,&lt;br /&gt;
 PROFESSION_ARMORLEVEL,&lt;br /&gt;
 PROFESSION_SIEGECRAFT,&lt;br /&gt;
 PROFESSION_SIEGEOPERATE,&lt;br /&gt;
 PROFESSION_BOWYER,&lt;br /&gt;
 PROFESSION_MECHANIC,&lt;br /&gt;
 PROFESSION_WEAPONNUMBER,&lt;br /&gt;
 PROFESSION_POTASH_MAKING,&lt;br /&gt;
 PROFESSION_LYE_MAKING,&lt;br /&gt;
 PROFESSION_DYER,&lt;br /&gt;
 PROFESSION_BURN_WOOD,&lt;br /&gt;
 PROFESSION_OPERATE_PUMP,&lt;br /&gt;
 PROFESSION_UNUSED_3,&lt;br /&gt;
 PROFESSION_UNUSED_4,&lt;br /&gt;
 PROFESSION_UNUSED_5,&lt;br /&gt;
 PROFESSION_UNUSED_6,&lt;br /&gt;
 PROFESSION_UNUSED_7,&lt;br /&gt;
 PROFESSION_UNUSED_8,&lt;br /&gt;
 PROFESSION_UNUSED_9,&lt;br /&gt;
 PROFESSION_UNUSED_10,&lt;br /&gt;
 PROFESSION_UNUSED_11,&lt;br /&gt;
 PROFESSION_UNUSED_12,&lt;br /&gt;
 PROFESSION_UNUSED_13,&lt;br /&gt;
 PROFESSION_UNUSED_14,&lt;br /&gt;
 PROFESSION_UNUSED_15,&lt;br /&gt;
 PROFESSION_UNUSED_16,&lt;br /&gt;
 PROFESSION_UNUSED_17,&lt;br /&gt;
 PROFESSION_UNUSED_18,&lt;br /&gt;
 PROFESSION_UNUSED_19,&lt;br /&gt;
 PROFESSION_UNUSED_20,&lt;br /&gt;
 PROFESSION_UNUSED_21,&lt;br /&gt;
 PROFESSION_UNUSED_22,&lt;br /&gt;
 PROFESSION_UNUSED_23,&lt;br /&gt;
 PROFESSION_UNUSED_24,&lt;br /&gt;
 PROFESSION_UNUSED_25,&lt;br /&gt;
 PROFESSION_UNUSED_26,&lt;br /&gt;
 PROFESSION_UNUSED_27,&lt;br /&gt;
 PROFESSION_UNUSED_28,&lt;br /&gt;
 PROFESSION_UNUSED_29,&lt;br /&gt;
 PROFESSION_UNUSED_30,&lt;br /&gt;
 PROFESSIONNUM,&lt;br /&gt;
[[Category:Guides]] [[Category:Hacking]]&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Leather&amp;diff=7968</id>
		<title>40d:Leather</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Leather&amp;diff=7968"/>
		<updated>2007-11-20T20:31:55Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Leather''' is the tanned hide of an [[creature|animal]]. It can be used to make many things, including [[clothing]], [[shields]], [[armor]], and crafts.&lt;br /&gt;
&lt;br /&gt;
Leather armor will be worn by civilians with the '[[Hunting]]' skill enabled, or by [[military]] dwarves with at least Light armor enabled.  Dwarves instructed to wear medium and heavy armor will still wear leather if medium and heavy armor are unavailable.&lt;br /&gt;
&lt;br /&gt;
Making leather requires a [[tannery]] workshop, a raw hide or skin from an animal (One that is not rotten!), and a dwarf with the '[[tanner|tanning]]' skill turned on.  The human and dwarven caravans also sell various leather hides, in case few animals inhabit the map.&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Neatoburrito&amp;diff=26678</id>
		<title>User talk:Neatoburrito</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Neatoburrito&amp;diff=26678"/>
		<updated>2007-11-15T21:44:12Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: New page: If you want to waste your time discussing me, do it here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want to waste your time discussing me, do it here.&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Neatoburrito&amp;diff=26677</id>
		<title>User:Neatoburrito</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Neatoburrito&amp;diff=26677"/>
		<updated>2007-11-15T21:43:48Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: New page: If I cared about it, stuff about me would go here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If I cared about it, stuff about me would go here.&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Chariot&amp;diff=13032</id>
		<title>User:Chariot</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Chariot&amp;diff=13032"/>
		<updated>2007-11-15T21:39:17Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: /* What do you suggest for zm4? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Zoo Mod 3=&lt;br /&gt;
Zoo Mod 3 for DF 3d:&lt;br /&gt;
&lt;br /&gt;
[http://chariot.nickersonm.com/dwfortress/Zoo_Mod_3.zip Mod Download]&lt;br /&gt;
&lt;br /&gt;
to install, unzip into your raw folder&lt;br /&gt;
&lt;br /&gt;
to use, you must generate a new world&lt;br /&gt;
&lt;br /&gt;
==What zm3 Adds==&lt;br /&gt;
*Chicken&lt;br /&gt;
*Goose&lt;br /&gt;
*Goat&lt;br /&gt;
*Donkey (removed due to overlap with new version, but graphics still work)&lt;br /&gt;
*Sheep&lt;br /&gt;
*Pig&lt;br /&gt;
*Ox&lt;br /&gt;
*Llama&lt;br /&gt;
*Dromedary Camel	(see donkey)&lt;br /&gt;
*Bactrian Camel	(see donkey)&lt;br /&gt;
*Alpaca&lt;br /&gt;
*Yak&lt;br /&gt;
*Pony&lt;br /&gt;
*Gaur&lt;br /&gt;
*Coyote&lt;br /&gt;
*Javelina&lt;br /&gt;
*Wild Boar&lt;br /&gt;
*Moose&lt;br /&gt;
*Duck&lt;br /&gt;
*Wild Turkey&lt;br /&gt;
*Buffalo&lt;br /&gt;
*Armadillo&lt;br /&gt;
*Porcupine&lt;br /&gt;
*Rabbit&lt;br /&gt;
*Hare&lt;br /&gt;
*Skunk&lt;br /&gt;
*Beaver&lt;br /&gt;
*Prairie Dog&lt;br /&gt;
*Mountain Goat (see donkey)&lt;br /&gt;
*Florida Panther&lt;br /&gt;
*Bobcat&lt;br /&gt;
*Black Caiman&lt;br /&gt;
*Badger&lt;br /&gt;
*Otter&lt;br /&gt;
*Pronghorn&lt;br /&gt;
*Bighorn Sheep&lt;br /&gt;
*Heron&lt;br /&gt;
*Flamingo&lt;br /&gt;
*Wisent&lt;br /&gt;
*Roadrunner&lt;br /&gt;
*Swan&lt;br /&gt;
*Peccary&lt;br /&gt;
*Tapir&lt;br /&gt;
*Zebra&lt;br /&gt;
*Giraffe&lt;br /&gt;
*Wildebeast&lt;br /&gt;
*Anteater&lt;br /&gt;
*Capybara&lt;br /&gt;
*Muskrat&lt;br /&gt;
*Guinea Pig&lt;br /&gt;
*Aardvark&lt;br /&gt;
*Red Kangaroo&lt;br /&gt;
*Dingo&lt;br /&gt;
*Ostrich&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Rhinoceros&lt;br /&gt;
*Orangutan (see donkey)&lt;br /&gt;
*Baboon&lt;br /&gt;
*Caracal&lt;br /&gt;
*Komodo Dragon&lt;br /&gt;
*Clouded Leopard&lt;br /&gt;
*White Tiger&lt;br /&gt;
*Gharial&lt;br /&gt;
*Maned Wolf&lt;br /&gt;
*Jackal&lt;br /&gt;
*African Wild Dog&lt;br /&gt;
*Dhole&lt;br /&gt;
*Hyena&lt;br /&gt;
*Water Buffalo&lt;br /&gt;
*Cape Buffalo&lt;br /&gt;
*Oryx&lt;br /&gt;
*Kudu&lt;br /&gt;
*Addax&lt;br /&gt;
*Impala&lt;br /&gt;
*Sable Antelope&lt;br /&gt;
*Okapi&lt;br /&gt;
*Peacock&lt;br /&gt;
*Gambian Rat&lt;br /&gt;
*Cassowary&lt;br /&gt;
*Wolverine&lt;br /&gt;
*woolly Mammoth&lt;br /&gt;
*Ermine&lt;br /&gt;
*Lynx&lt;br /&gt;
*Kodiak Bear&lt;br /&gt;
*Snow Leopard&lt;br /&gt;
*Emperor Penguin&lt;br /&gt;
*Reindeer&lt;br /&gt;
*Arctic Fox&lt;br /&gt;
*Arctic Hare&lt;br /&gt;
&lt;br /&gt;
roughly half have graphics, and those that do all have both adult and child pics, with most also having skeletal and some having zombie&lt;br /&gt;
&lt;br /&gt;
==What might go in zm4?==&lt;br /&gt;
*Fiddler Crab&lt;br /&gt;
*woolly Rhinoceros&lt;br /&gt;
*Wombat&lt;br /&gt;
*Gila Monster&lt;br /&gt;
*Rattlesnake&lt;br /&gt;
*Killer Bee swarm&lt;br /&gt;
*Army Ant Swarm&lt;br /&gt;
*Leopard Seal&lt;br /&gt;
*Anaconda&lt;br /&gt;
*Burmese Python&lt;br /&gt;
*Desert Tortoise&lt;br /&gt;
*Alligator Snapping Turtle&lt;br /&gt;
*Manatee&lt;br /&gt;
*Dolphin&lt;br /&gt;
*Porpoise&lt;br /&gt;
*Killer Whale&lt;br /&gt;
*Elephant Seal&lt;br /&gt;
*Leopard Seal&lt;br /&gt;
*Harbor Seal&lt;br /&gt;
*Fur Seal&lt;br /&gt;
*Sea Lion&lt;br /&gt;
*Sea Turtle&lt;br /&gt;
*Giant Mantis&lt;br /&gt;
*Giant Fiddler Crab&lt;br /&gt;
*Giant Cougar&lt;br /&gt;
*Giant Hoary Marmot&lt;br /&gt;
*Giant Tarantula&lt;br /&gt;
*Giant Rattlesnake&lt;br /&gt;
*Giant White Tiger&lt;br /&gt;
*Giant Centipede&lt;br /&gt;
&lt;br /&gt;
==What do you suggest for zm4?==&lt;br /&gt;
*&lt;br /&gt;
*   More &amp;quot;Man&amp;quot; creatures, alligator men, shark men, etc.  --[[User:Thehunterunseen|Thehunterunseen]] 01:51, 4 November 2007 (EDT)&lt;br /&gt;
*   The people demand more platypi.  -[[User:EarthquakeDamage|EarthquakeDamage]] 03:55, 4 November 2007 (EST)&lt;br /&gt;
*   Gnolls.  As a new type of thief.--[[User:Neatoburrito|Neatoburrito]] 16:39, 15 November 2007 (EST)&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Botany Mod=&lt;br /&gt;
[http://chariot.nickersonm.com/dwfortress/matgloss_botany_mod.txt Botany Mod Download]&lt;br /&gt;
&lt;br /&gt;
What it adds:&lt;br /&gt;
&lt;br /&gt;
*cave grape - Brewed into dwarven white wine, milled into dwarven vinegar, edible when raw&lt;br /&gt;
*cave oats - Brewed into dwarven whiskey, milled into dwarven oat flour, edible when cooked&lt;br /&gt;
*cave lettuce - edible when cooked&lt;br /&gt;
*cave carrot - Brewed into dwarven carrot juice, edible when raw&lt;br /&gt;
*cave cucumber - Brewed into dwarven pickle juice''(i know, poor dwarves)'', edible when raw&lt;br /&gt;
*cave coffee bush - Brewed into dwarven coffee''(dwarves like their coffee strong)''&lt;br /&gt;
&lt;br /&gt;
*wild grape - Brewed into red wine, edible when raw&lt;br /&gt;
*wild watermelon - Brewed into watermelon brandy, edible when raw&lt;br /&gt;
*crab apple - Brewed into apple cider, extracted(barrel) to make applesauce, edible when raw&lt;br /&gt;
*wild peach - Brewed into peach schnapps, edible when raw&lt;br /&gt;
*wild plum - Brewed into plum brandy, extracted(barrel) to make plum jelly, edible when raw&lt;br /&gt;
*wild raspberry - Brewed into raspberry wine, extracted(barrel) to make raspberry jam, edible when raw&lt;br /&gt;
*wild blackberry - Brewed into blackberry wine, extracted(barrel) to make blackberry jam, edible when raw&lt;br /&gt;
*wild blueberry - Extracted(barrel) to make blueberry jam, edible when raw&lt;br /&gt;
*banana - Edible when raw&lt;br /&gt;
*truffle - Edible when raw&lt;br /&gt;
*sunflower - Extracted(barrel) to make margarine, edible when raw&lt;br /&gt;
*wild garlic - Milled into garlic spice, extracted(vial) to make vampire ward(trade item)&lt;br /&gt;
*wild onion - Milled into onion spice, edible when cooked&lt;br /&gt;
*wild ginger - Brewed into ginger beer, milled into ginger spice&lt;br /&gt;
*wild eggplant - Edible when cooked&lt;br /&gt;
*wild cantaloupe - Brewed into cantaloupe wine, edible when raw&lt;br /&gt;
*wild peanut - Extracted(barrel) to make peanut butter, edible when raw&lt;br /&gt;
*wild pineapple - Brewed into pineapple wine, edible when raw&lt;br /&gt;
*wild peppercorn - Milled into black pepper&lt;br /&gt;
*wild passion fruit - Brewed into passion fruit juice, extracted(vial) to make love potion(trade item), edible when raw&lt;br /&gt;
*wild cranberry - Brewed into cranberry schnapps, extracted(barrel) to make cranberry sauce, edible when raw&lt;br /&gt;
*tumbleweed - Brewed into stumble grog&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Chariot&amp;diff=13031</id>
		<title>User:Chariot</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Chariot&amp;diff=13031"/>
		<updated>2007-11-15T21:39:04Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: /* What do you suggest for zm4? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Zoo Mod 3=&lt;br /&gt;
Zoo Mod 3 for DF 3d:&lt;br /&gt;
&lt;br /&gt;
[http://chariot.nickersonm.com/dwfortress/Zoo_Mod_3.zip Mod Download]&lt;br /&gt;
&lt;br /&gt;
to install, unzip into your raw folder&lt;br /&gt;
&lt;br /&gt;
to use, you must generate a new world&lt;br /&gt;
&lt;br /&gt;
==What zm3 Adds==&lt;br /&gt;
*Chicken&lt;br /&gt;
*Goose&lt;br /&gt;
*Goat&lt;br /&gt;
*Donkey (removed due to overlap with new version, but graphics still work)&lt;br /&gt;
*Sheep&lt;br /&gt;
*Pig&lt;br /&gt;
*Ox&lt;br /&gt;
*Llama&lt;br /&gt;
*Dromedary Camel	(see donkey)&lt;br /&gt;
*Bactrian Camel	(see donkey)&lt;br /&gt;
*Alpaca&lt;br /&gt;
*Yak&lt;br /&gt;
*Pony&lt;br /&gt;
*Gaur&lt;br /&gt;
*Coyote&lt;br /&gt;
*Javelina&lt;br /&gt;
*Wild Boar&lt;br /&gt;
*Moose&lt;br /&gt;
*Duck&lt;br /&gt;
*Wild Turkey&lt;br /&gt;
*Buffalo&lt;br /&gt;
*Armadillo&lt;br /&gt;
*Porcupine&lt;br /&gt;
*Rabbit&lt;br /&gt;
*Hare&lt;br /&gt;
*Skunk&lt;br /&gt;
*Beaver&lt;br /&gt;
*Prairie Dog&lt;br /&gt;
*Mountain Goat (see donkey)&lt;br /&gt;
*Florida Panther&lt;br /&gt;
*Bobcat&lt;br /&gt;
*Black Caiman&lt;br /&gt;
*Badger&lt;br /&gt;
*Otter&lt;br /&gt;
*Pronghorn&lt;br /&gt;
*Bighorn Sheep&lt;br /&gt;
*Heron&lt;br /&gt;
*Flamingo&lt;br /&gt;
*Wisent&lt;br /&gt;
*Roadrunner&lt;br /&gt;
*Swan&lt;br /&gt;
*Peccary&lt;br /&gt;
*Tapir&lt;br /&gt;
*Zebra&lt;br /&gt;
*Giraffe&lt;br /&gt;
*Wildebeast&lt;br /&gt;
*Anteater&lt;br /&gt;
*Capybara&lt;br /&gt;
*Muskrat&lt;br /&gt;
*Guinea Pig&lt;br /&gt;
*Aardvark&lt;br /&gt;
*Red Kangaroo&lt;br /&gt;
*Dingo&lt;br /&gt;
*Ostrich&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Rhinoceros&lt;br /&gt;
*Orangutan (see donkey)&lt;br /&gt;
*Baboon&lt;br /&gt;
*Caracal&lt;br /&gt;
*Komodo Dragon&lt;br /&gt;
*Clouded Leopard&lt;br /&gt;
*White Tiger&lt;br /&gt;
*Gharial&lt;br /&gt;
*Maned Wolf&lt;br /&gt;
*Jackal&lt;br /&gt;
*African Wild Dog&lt;br /&gt;
*Dhole&lt;br /&gt;
*Hyena&lt;br /&gt;
*Water Buffalo&lt;br /&gt;
*Cape Buffalo&lt;br /&gt;
*Oryx&lt;br /&gt;
*Kudu&lt;br /&gt;
*Addax&lt;br /&gt;
*Impala&lt;br /&gt;
*Sable Antelope&lt;br /&gt;
*Okapi&lt;br /&gt;
*Peacock&lt;br /&gt;
*Gambian Rat&lt;br /&gt;
*Cassowary&lt;br /&gt;
*Wolverine&lt;br /&gt;
*woolly Mammoth&lt;br /&gt;
*Ermine&lt;br /&gt;
*Lynx&lt;br /&gt;
*Kodiak Bear&lt;br /&gt;
*Snow Leopard&lt;br /&gt;
*Emperor Penguin&lt;br /&gt;
*Reindeer&lt;br /&gt;
*Arctic Fox&lt;br /&gt;
*Arctic Hare&lt;br /&gt;
&lt;br /&gt;
roughly half have graphics, and those that do all have both adult and child pics, with most also having skeletal and some having zombie&lt;br /&gt;
&lt;br /&gt;
==What might go in zm4?==&lt;br /&gt;
*Fiddler Crab&lt;br /&gt;
*woolly Rhinoceros&lt;br /&gt;
*Wombat&lt;br /&gt;
*Gila Monster&lt;br /&gt;
*Rattlesnake&lt;br /&gt;
*Killer Bee swarm&lt;br /&gt;
*Army Ant Swarm&lt;br /&gt;
*Leopard Seal&lt;br /&gt;
*Anaconda&lt;br /&gt;
*Burmese Python&lt;br /&gt;
*Desert Tortoise&lt;br /&gt;
*Alligator Snapping Turtle&lt;br /&gt;
*Manatee&lt;br /&gt;
*Dolphin&lt;br /&gt;
*Porpoise&lt;br /&gt;
*Killer Whale&lt;br /&gt;
*Elephant Seal&lt;br /&gt;
*Leopard Seal&lt;br /&gt;
*Harbor Seal&lt;br /&gt;
*Fur Seal&lt;br /&gt;
*Sea Lion&lt;br /&gt;
*Sea Turtle&lt;br /&gt;
*Giant Mantis&lt;br /&gt;
*Giant Fiddler Crab&lt;br /&gt;
*Giant Cougar&lt;br /&gt;
*Giant Hoary Marmot&lt;br /&gt;
*Giant Tarantula&lt;br /&gt;
*Giant Rattlesnake&lt;br /&gt;
*Giant White Tiger&lt;br /&gt;
*Giant Centipede&lt;br /&gt;
&lt;br /&gt;
==What do you suggest for zm4?==&lt;br /&gt;
*&lt;br /&gt;
*   More &amp;quot;Man&amp;quot; creatures, alligator men, shark men, etc.  --[[User:Thehunterunseen|Thehunterunseen]] 01:51, 4 November 2007 (EDT)&lt;br /&gt;
*   The people demand more platypi.  -[[User:EarthquakeDamage|EarthquakeDamage]] 03:55, 4 November 2007 (EST)&lt;br /&gt;
*   Gnolls.  As a new type of theif.--[[User:Neatoburrito|Neatoburrito]] 16:39, 15 November 2007 (EST)&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Botany Mod=&lt;br /&gt;
[http://chariot.nickersonm.com/dwfortress/matgloss_botany_mod.txt Botany Mod Download]&lt;br /&gt;
&lt;br /&gt;
What it adds:&lt;br /&gt;
&lt;br /&gt;
*cave grape - Brewed into dwarven white wine, milled into dwarven vinegar, edible when raw&lt;br /&gt;
*cave oats - Brewed into dwarven whiskey, milled into dwarven oat flour, edible when cooked&lt;br /&gt;
*cave lettuce - edible when cooked&lt;br /&gt;
*cave carrot - Brewed into dwarven carrot juice, edible when raw&lt;br /&gt;
*cave cucumber - Brewed into dwarven pickle juice''(i know, poor dwarves)'', edible when raw&lt;br /&gt;
*cave coffee bush - Brewed into dwarven coffee''(dwarves like their coffee strong)''&lt;br /&gt;
&lt;br /&gt;
*wild grape - Brewed into red wine, edible when raw&lt;br /&gt;
*wild watermelon - Brewed into watermelon brandy, edible when raw&lt;br /&gt;
*crab apple - Brewed into apple cider, extracted(barrel) to make applesauce, edible when raw&lt;br /&gt;
*wild peach - Brewed into peach schnapps, edible when raw&lt;br /&gt;
*wild plum - Brewed into plum brandy, extracted(barrel) to make plum jelly, edible when raw&lt;br /&gt;
*wild raspberry - Brewed into raspberry wine, extracted(barrel) to make raspberry jam, edible when raw&lt;br /&gt;
*wild blackberry - Brewed into blackberry wine, extracted(barrel) to make blackberry jam, edible when raw&lt;br /&gt;
*wild blueberry - Extracted(barrel) to make blueberry jam, edible when raw&lt;br /&gt;
*banana - Edible when raw&lt;br /&gt;
*truffle - Edible when raw&lt;br /&gt;
*sunflower - Extracted(barrel) to make margarine, edible when raw&lt;br /&gt;
*wild garlic - Milled into garlic spice, extracted(vial) to make vampire ward(trade item)&lt;br /&gt;
*wild onion - Milled into onion spice, edible when cooked&lt;br /&gt;
*wild ginger - Brewed into ginger beer, milled into ginger spice&lt;br /&gt;
*wild eggplant - Edible when cooked&lt;br /&gt;
*wild cantaloupe - Brewed into cantaloupe wine, edible when raw&lt;br /&gt;
*wild peanut - Extracted(barrel) to make peanut butter, edible when raw&lt;br /&gt;
*wild pineapple - Brewed into pineapple wine, edible when raw&lt;br /&gt;
*wild peppercorn - Milled into black pepper&lt;br /&gt;
*wild passion fruit - Brewed into passion fruit juice, extracted(vial) to make love potion(trade item), edible when raw&lt;br /&gt;
*wild cranberry - Brewed into cranberry schnapps, extracted(barrel) to make cranberry sauce, edible when raw&lt;br /&gt;
*tumbleweed - Brewed into stumble grog&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Elk&amp;diff=26669</id>
		<title>40d:Elk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Elk&amp;diff=26669"/>
		<updated>2007-11-15T21:34:15Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: added elk to Animals.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Elk|symbol=E|color=white|bones=?|fat=?|skin=Yes|skulls=1|chunks=?|meat=?}}&lt;br /&gt;
&lt;br /&gt;
Dumb and full of meat.&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Roads&amp;diff=23889</id>
		<title>Roads</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Roads&amp;diff=23889"/>
		<updated>2007-11-08T18:33:17Z</updated>

		<summary type="html">&lt;p&gt;Neatoburrito: redirecting roads to road article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Road]]&lt;/div&gt;</summary>
		<author><name>Neatoburrito</name></author>
	</entry>
</feed>