<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NateAustin</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NateAustin"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/NateAustin"/>
	<updated>2026-04-14T10:51:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Statue&amp;diff=4123</id>
		<title>40d:Statue</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Statue&amp;diff=4123"/>
		<updated>2008-03-06T06:05:53Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Statues are [[buildings]] which can be built from the {{k|b}}uild menu under {{k|s}}tatue. They can be made from [[stone]], [[glass]], or [[metal]] [[bar]]s. &amp;lt;br /&amp;gt;&lt;br /&gt;
A statue raises the value of the [[room]] it is placed in. The amount that the room value is raised depends on the craftsmanship of the statue.  Statues also are more valuable than other furniture made with the same material and [[quality]] level.{{verify}}  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Statues may be built using one stone at the [[mason's workshop]] using the [[masonry]] [[labor]].  Statues may also be built using three metal bars of the same type at a [[metalsmith's forge]] using the [[Blacksmith|blacksmithing]] labor.&lt;br /&gt;
&lt;br /&gt;
You can create a [[sculpture garden]] from a statue's {{k|q}} menu. Dwarves will spend time at a statue garden appreciating the statues and may even organize parties there.&lt;br /&gt;
&lt;br /&gt;
Be careful when placing statues, because dwarves cannot move on the same square they occupy. A poorly placed statue can potentially seal off parts of your fortress. Also note that the floor under the statue cannot be smoothed or engraved after the statue has been placed. &lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Melt_item&amp;diff=31902</id>
		<title>40d:Melt item</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Melt_item&amp;diff=31902"/>
		<updated>2008-03-03T22:01:01Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: re-organized, used key formatting, added note that melting returns metal, needs verification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can '''melt''' items at a [[Smelter|smelter]] to recover some or all of the metal they are made of.&lt;br /&gt;
&lt;br /&gt;
==Choosing What to Melt==&lt;br /&gt;
You can designate metal items for melting directly from the [[Stocks]] page and the Loo{{k|k}} interface.&lt;br /&gt;
&lt;br /&gt;
You can also select metal items for melting from any interface that allows you to view the object's description screen.  Simply type {{k|m}} to mark the object for melting.&lt;br /&gt;
To bring up a individual object description screen when the object is:&lt;br /&gt;
* On the ground:  Type {{k|k}}, scroll to the object, select it from the list, and type {{k|Enter}}.&lt;br /&gt;
* In a workshop:  Type {{k|t}}, highlight the workshop, select the object from the list, and type {{k|Enter}}.&lt;br /&gt;
* Held by a dwarf:  Type {{k|v}}, highlight the dwarf, type {k|i}} to show his inventory, select the object from the list, and type {{k|Enter}}.&lt;br /&gt;
* Inside another object:  Display the container's object description screen, navigate to the specific object you wish to see, and type {{k|Enter}}.&lt;br /&gt;
* In the stocks menu:  Type {{k|z}}, hit right-direction a few times to select &amp;quot;stocks&amp;quot; and press return.  Scroll to the type of object you wish to melt, type {{k|Tab}} to show individual items (You have to have an exact number or this won't work.  See [[Bookkeeper]] for how to get this.), scroll to the specific object, and type {{k|v}} to view.&lt;br /&gt;
&lt;br /&gt;
==Melting the Items==&lt;br /&gt;
Items designated to be melted will be left alone until you queue a &amp;quot;Melt a metal object&amp;quot; job at a [[Smelter]] or its magma variant. Melting down an object requires the [[Furnace Operator]] labour.&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
Melting an item is not guaranteed to return all of the metal that went into it.{{verify}}&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:NateAustin&amp;diff=38359</id>
		<title>User talk:NateAustin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:NateAustin&amp;diff=38359"/>
		<updated>2008-03-01T22:01:59Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;noprint&amp;quot; style=&amp;quot;border: solid #000 1px; margin: 0 0 1em 1em; font-size: 100%; background: #fff0ff; width: 480px; padding: 5px; spacing: 0px; text-align: left; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Welcome to '''Dwarf Fortress Wiki''', {{PAGENAME}}!&amp;lt;br&amp;gt;&lt;br /&gt;
Please see our [[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|guidelines]] on editing.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:VengefulDonut|VengefulDonut]] 16:00, 1 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Thanks yo.&amp;lt;br /&amp;gt;--[[User:NateAustin|NateAustin]] 17:01, 1 March 2008 (EST)&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Smelter&amp;diff=5681</id>
		<title>40d:Smelter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Smelter&amp;diff=5681"/>
		<updated>2008-03-01T21:46:55Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: wiki links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Furnace|name=Smelter|key=s|job=[[Furnace operator]]&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
* [[Block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
|use=&lt;br /&gt;
* Metal [[Ore]]&lt;br /&gt;
* [[Coke]] or [[Charcoal]]&lt;br /&gt;
* Meltable metal item&lt;br /&gt;
* [[Bituminous coal]]&lt;br /&gt;
* [[Lignite]]&lt;br /&gt;
|production=&lt;br /&gt;
* Metal [[Bar]]s&lt;br /&gt;
* [[Coke]]&lt;br /&gt;
}}&lt;br /&gt;
A '''smelter''' is a type of [[furnace]] used to process [[ore]] into more useful [[bar]]s, in a process called [[smelting]]. Smelting requires fuel ([[charcoal]] or [[coke]]).  A smelter requires one rock or block to build.  &lt;br /&gt;
The Smelter is also the place where dwarves take items to be melted back into bars. Smelting a masterpiece item causes the creator of that item to throw a [[tantrum]].&lt;br /&gt;
&lt;br /&gt;
There is also a [[Magma smelter|magma version]] of this building, which is built over [[magma]].  It requires one magma-proof rock or block to build.  It does not require charcoal or coke as fuel, although the process of making [[pig iron]] or [[steel]] will still need one unit of charcoal or coke per reaction, as a reagent.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tame&amp;diff=38361</id>
		<title>40d:Tame</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tame&amp;diff=38361"/>
		<updated>2008-03-01T21:13:30Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tame is a designation given to [[animals]].  Tame animals will not attack dwarves, and can be taken as [[Pet|pets]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tame&amp;diff=38360</id>
		<title>40d:Tame</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tame&amp;diff=38360"/>
		<updated>2008-03-01T21:12:43Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: New page: Tame is a designation given to animals.  Tame animals will not attack dwarves, and can be taken as pets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tame is a designation given to [[animals]].  Tame animals will not attack dwarves, and can be taken as [[Pet|pets]].&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bookkeeper&amp;diff=5769</id>
		<title>40d:Bookkeeper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bookkeeper&amp;diff=5769"/>
		<updated>2008-03-01T20:49:02Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noble&lt;br /&gt;
| noble=Bookkeeper&lt;br /&gt;
| office=Meager Office&lt;br /&gt;
| function=&lt;br /&gt;
* Accurate stock counts&lt;br /&gt;
}}&lt;br /&gt;
The Bookkeeper is an appointed [[noble]] position. He/she keeps track of the numbers of items in your stockpiles.  The Bookkeeper uses the [[record keeper]] skill, which grants the profession [[Clerk]].&lt;br /&gt;
&lt;br /&gt;
To change the accuracy of the counts in the [[Status]] screen, go into the {{K|n}}obles screen, highlight the Bookkeeper position, and enter the {{k|s}}ettings screen. You can set a desired precision for your Bookkeeper's counts. The higher this is set, the more work is required. Above the lowest precision, your bookkeeper will also require a meager [[office]].  Your Bookkeeper will perform the &amp;quot;Update Stockpile Records&amp;quot; task until the desired level of precision is reached.&lt;br /&gt;
&lt;br /&gt;
When set on the highest precision level, the Bookkeeper gains record keeper skill extremely quickly.{{version|0.27.169.33g}} Your Bookkeeper can reach legendary status within a season, achieving all attribute gains associated with the position. At the highest precision level, they will continue performing their task even when they have done all the work they need to do; this means that anyone can be made a Bookkeeper and quickly reap large amounts of experience.&lt;br /&gt;
&lt;br /&gt;
== Upgraded titles ==&lt;br /&gt;
&lt;br /&gt;
* '''Treasurer''' at 100,000 fortress wealth&lt;br /&gt;
* '''Grand Treasurer''' at 200,000 fortress wealth&lt;br /&gt;
* '''Hoardmaster''' at 300,000 fortress wealth&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarven_wheat_flour&amp;diff=26821</id>
		<title>Dwarven wheat flour</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarven_wheat_flour&amp;diff=26821"/>
		<updated>2008-03-01T20:40:30Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: line break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarven wheat flour is processed from [[Cave wheat]] at a [[mill]] or [[quern]].  It can be used as an ingredient at the [[kitchen]] for [[cooking]].&lt;br /&gt;
&lt;br /&gt;
Value: 20&amp;lt;br /&amp;gt;&lt;br /&gt;
Amount per processing: 3{{Verify}}&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Item_designations&amp;diff=38354</id>
		<title>40d Talk:Item designations</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Item_designations&amp;diff=38354"/>
		<updated>2008-03-01T20:22:37Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: New page: some discussion of stacked designations would be nice: '''*«+Sword+»*''' = ?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;some discussion of stacked designations would be nice:&lt;br /&gt;
'''*«+Sword+»*''' = ?&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Legendary_artifact&amp;diff=30231</id>
		<title>40d Talk:Legendary artifact</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Legendary_artifact&amp;diff=30231"/>
		<updated>2008-02-29T22:36:23Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What are some of the things that dwarfs can make into artifacts? [[User:Diabl0658|Diabl0658]] 03:59, 1 December 2007 (EST)&lt;br /&gt;
:Any item that your dwarves can craft and has a quality modifier can be made into artifacts. This includes armor, clothing, weapons, all kinds of crafts, furniture, cut gems and whatnot. Notable exceptions include coins(dunnae have quality modifiers), buildings(aint items) and babies(those rascals!). Bars, blocks, raw glass and other such base materials have no quality modifier and cannot be artifacts. I've never seen or heard about legendary meals, drinks and cloth/thread, so I think they can't be artifacts either. Though dwarves will say that they've eaten a legendary meal, when they've consumed a masterpiece meal. [[User:Noctis|Noctis]] 06:02, 1 December 2007 (EST)&lt;br /&gt;
::Ive heard of someone creating a artifact meal and almost having it rot away before getting it into the food stockpile [[User:Diabl0658|Diabl0658]] 11:00, 1 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
On #bay12games, there was some question about artifacts being destroyed by magma. Can anyone confirm or deny this? Also ways to destroy artifacts which aren't listed: Trading, dumping in magma vent (the floorless bottom seems to count as chasm), and dropping a bridge on it. [[User:Rkyeun|Rkyeun]] 02:10, 20 January 2008 (EST)&lt;br /&gt;
:I can't imagine anything not made of a [[magma-proof]] base material *not* being destroyed by any significant immersion in magma. --[[User:N9103|Edward]] 20:29, 20 January 2008 (EST)&lt;br /&gt;
::And yet because it's an artifact, it may have a special flag that prevents specifically that. Can anyone confirm non-magma-proof artifact destruction in magma? [[User:Rkyeun|Rkyeun]] 11:52, 24 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Furniture ==&lt;br /&gt;
&lt;br /&gt;
All right, so what can I do with a legendary [[lace agate]] [[hatch cover]]?[[User:GarrieIrons|GarrieIrons]] 03:20, 22 January 2008 (EST)&lt;br /&gt;
:Same thing as 90% of Artis. Wait for the guy to die and sell it. Or alternatively, death again, and build it in a Noble's room. --[[User:N9103|Edward]] 20:39, 22 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Artifact menu ==&lt;br /&gt;
&lt;br /&gt;
I seem to recall stumbling across a list of the various legendary artifacts I had created. Can anyone tell me how to get to it again?&lt;br /&gt;
:If you're talking about current artifacts in a given fortress, you get a new menu option once you've produced atleast one in that fortress. (lowercase {{k|L}}) --[[User:N9103|Edward]] 21:59, 22 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
much better&lt;br /&gt;
--[[User:NateAustin|NateAustin]] 17:36, 29 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Legendary_artifact&amp;diff=18232</id>
		<title>40d:Legendary artifact</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Legendary_artifact&amp;diff=18232"/>
		<updated>2008-02-29T22:35:45Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: interface key markup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarves in [[strange mood]]s will create '''legendary artifacts''': unique, &amp;quot;named&amp;quot; items which are of unsurpassable quality (and usually cost). An artifact is the ultimate expression of a dwarf's desires, fears, memories and hopes in art form, and each dwarf will produce only one in their lives (or die trying). Dwarves that create artifact are often granted the status of [[legendary]]. &lt;br /&gt;
Dwarves drop artifacts in the [[workshop]] or in an appropriate [[stockpile]] as soon as they are made. They can then be used just like other items. However, be warned that when a dwarf equips an artifact item (as a weapon or armour) he will never drop it, and may even carry around several artifact weapons in each hand{{version|0.27.176.38c}}. Of course, you might not see a champion [[swordsdwarf]] wielding eight artifact [[adamantine]] scimitars at once as a bad thing.&lt;br /&gt;
&lt;br /&gt;
Artifacts cannot be destroyed unless lost in a chasm. They ''can'' be stolen by marauding parties; an artifact lost to you will have a note to that effect in the Artifacts screen.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
Dwarves will use anywhere from one to ten items in their construction. If you view ({{k|q}}) the [[workshop]] a dwarf has seized while the dwarf is in it, you can see what materials he or she plans to use (see [[strange mood]]s for further details).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Currently, artifacts can be used just like all other items.  A dwarf carrying a job item artifact, such as a pick or an axe, will use it to perform that job. A dwarf with an artifact weapon will use it to great effect in battle if drafted or forced to engage in combat. &lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Artifact items have a [[quality|quality modifier]] of 120&amp;amp;times;. This is applied on top of the item's [[item value#Base values of items|base value]], its [[decoration]]s and the value of all [[item value#Material multipliers|material]]s used in its construction. (From testing, an artifact piece of furniture will raise the value of any room to Royal, for example.)&lt;br /&gt;
&lt;br /&gt;
Artifacts will automatically have one &amp;quot;free&amp;quot; decoration of the same type as its base material. For instance, a &amp;quot;Perfect Ruby&amp;quot; might have &amp;quot;Images of mangrove trees in Ruby&amp;quot;. This decoration doesn't consume additional materials: in the above example, only one ruby was used.&lt;br /&gt;
&lt;br /&gt;
Artifacts can range in value from 2,400☼ to well over 100,000☼ (for the curious, the limit is 648,000☼ if adamantine isn't used). Since [[immigration]] totals are based on your fortress's &amp;quot;Created Wealth&amp;quot; (and held/worn items count double in the total), expensive artifacts are commonly the driving factor behind how many immigrants show up each year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Legendary_artifact&amp;diff=18229</id>
		<title>40d:Legendary artifact</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Legendary_artifact&amp;diff=18229"/>
		<updated>2008-02-29T21:04:24Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: reorganized, removed redundant material, shoud now reflect current version (38c)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarves in [[strange mood]]s will create '''legendary artifacts''': unique, &amp;quot;named&amp;quot; items which are of unsurpassable quality (and usually cost). An artifact is the ultimate expression of a dwarf's desires, fears, memories and hopes in art form, and each dwarf will produce only one in their lives (or die trying). Dwarves that create artifact are often granted the status of [[legendary]]. &lt;br /&gt;
&lt;br /&gt;
Since version [[0.27.176.38b]], dwarves will [[#In Previous Versions|no longer]] carry artifacts around obsessively, and will instead drop them in the [[workshop]] or in an appropriate [[stockpile]]as soon as they are made. They can then be used just like other items. However, be warned that according to current bug reports, when a dwarf equips an artifact item (as a weapon or armour) he will never drop it, and may even carry around several artifact weapons in each hand. Of course, you might not see having a champion [[swordswarf]] wielding eight artifact [[adamantine]] scimitars at once as a bad thing.&lt;br /&gt;
&lt;br /&gt;
Artifacts cannot be destroyed unless lost in a chasm. They ''can'' be stolen by marauding parties; an artifact lost to you will have a note to that effect in the Artifacts screen.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
Dwarves will use anywhere from one to ten items in their construction. If you view (['''q''']) the [[workshop]] a dwarf has seized while the dwarf is in it, you can see what materials he or she plans to use (see [[strange mood]]s for further details).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Currently, artifacts can be used just like all other items.  A dwarf carrying a job item artifact, such as a pick or an axe, will use it to perform that job. A dwarf with an artifact weapon will use it to great effect in battle if drafted or forced to engage in combat. &lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Artifact items have a [[Quality|quality modifier]] of 120&amp;amp;times;. This is applied on top of the item's [[Quality|base value]], its [[decoration]]s and the value of all [[material]]s used in its construction. (From testing, an artifact piece of furniture will raise the value of any room to Royal, for example.)&lt;br /&gt;
&lt;br /&gt;
Artifacts will automatically have one &amp;quot;free&amp;quot; decoration of the same type as its base material. For instance, a &amp;quot;Perfect Ruby&amp;quot; might have &amp;quot;Images of mangrove trees in Ruby&amp;quot;. This decoration doesn't consume additional materials: in the above example, only one ruby was used.&lt;br /&gt;
&lt;br /&gt;
Artifacts can range in value from 2,400☼ to well over 100,000☼ (for the curious, the limit is 648,000☼ if adamantine isn't used). Since [[immigration]] totals are based on your fortress's &amp;quot;Created Wealth&amp;quot; (and held/worn items count double in the total), expensive artifacts are commonly the driving factor behind how many immigrants show up each year.&lt;br /&gt;
&lt;br /&gt;
==In Previous Versions==&lt;br /&gt;
Prior to version [[0.27.176.38b]], Dwarves would normally carry the artifacts they create until they died, lost the limb in which it is held, or threw it away in a tantrum. &lt;br /&gt;
&lt;br /&gt;
Drafting them into the military would sometimes have the effect of causing them to drop the artifact, this may be related to weapon assignment [need further research into this]. Once it had been dropped, they would not pick it up again under any circumstances, except for hauling purposes. Any dwarf that creates a heavy artifact (such as a [[floodgate]]) would inevitably be slowed down by the burden. &lt;br /&gt;
&lt;br /&gt;
===Incomplete Functionality===&lt;br /&gt;
Artifacts were originally set to have a 5 year timer (possibly varying as much as a few years). When reached, an event will happen (also reported to go down in history), and the dwarf will either drop the artifact, become obsessed with it and carry it around as normal, or become nervous and hide it. The timer is currently bugged and is a great deal longer than normal, so much so that most fortresses may never see such an event unless they have been running a very long time and have managed to keep their artifact-wielding dwarves alive.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Children&amp;diff=23924</id>
		<title>40d Talk:Children</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Children&amp;diff=23924"/>
		<updated>2008-02-29T02:50:17Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: out of date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarves will get married? I thought only immigrants could be married, when the arive at the fort?&lt;br /&gt;
&lt;br /&gt;
{{unsigned|Doler 12}}&lt;br /&gt;
&lt;br /&gt;
Dunno about that! but I did rewrite the article. Hope the formal wikipedia style isn't too far out of whack here, [[User talk:GarrieIrons|slap me]] if I need it.[[User:GarrieIrons|GarrieIrons]] 06:19, 5 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== out of date ==&lt;br /&gt;
&lt;br /&gt;
relationships and marriage has been added recently, so this ought to updated to reflect the new, less mysterious process.&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:NateAustin&amp;diff=38231</id>
		<title>User:NateAustin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:NateAustin&amp;diff=38231"/>
		<updated>2008-02-29T01:23:48Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: New page: Hay guys.  Pretty new to DF, but deeply addicted.  Let me know if I step on any toes when editing.  :-P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hay guys.&lt;br /&gt;
&lt;br /&gt;
Pretty new to DF, but deeply addicted.  Let me know if I step on any toes when editing.  :-P&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Corpse&amp;diff=28627</id>
		<title>40d:Corpse</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Corpse&amp;diff=28627"/>
		<updated>2008-02-28T23:37:39Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: cleanup, must-&amp;gt;should, notes on forbidding fallen items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Corpse''' is a dead body. It could be anyone's body, from a [[creature]] to a [[dwarf]], or even [[Adventure mode|you]].&lt;br /&gt;
&lt;br /&gt;
All corpses will rot away, eventually. All corpses will leave behind their posessions where they died. Corpses left to rot in an enclosed space, such as your fortress, will emit [[miasma]]. After a time, the flesh will rot away, leaving behind [[bones]] and a [[skull]].&lt;br /&gt;
&lt;br /&gt;
If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. [[Hammerlord|Hammerlords]] and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.&lt;br /&gt;
&lt;br /&gt;
==fortress mode==&lt;br /&gt;
The corpse of a dead dwarf should be buried. To avoid unhappy thoughts, the sooner it is placed in a [[burial receptacle]], the better. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts.&lt;br /&gt;
&lt;br /&gt;
The corpse of an animal can be valuable to your dwarves. When brought to the [[butchery]], a butcher will dice up the corpse into [[meat]], bones and [[fat]]. Depending on the animal, [[raw hide]] and skulls may also be rendered.&lt;br /&gt;
&lt;br /&gt;
The corpses of enemies will often contain their [[clothing]], [[armor]] and [[weapons]], if any. Your dwarves are automatically set to retrieve these items and put them into your containers. This can be a very bad thing in the middle of a [[siege]], as dwarves that not locked away and do not have [[hauling]] jobs turned off will walk into the middle of a battlefield to retrieve these items.  In addition to locking up your dwarves or turning off hauling, you can also [[forbid]] these items to prevent this behavior.&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Easter_eggs&amp;diff=24094</id>
		<title>40d:Easter eggs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Easter_eggs&amp;diff=24094"/>
		<updated>2008-02-28T23:17:58Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of hidden or unexpected aspects of the game.&lt;br /&gt;
&lt;br /&gt;
=== Fluctuating Subtitle ===&lt;br /&gt;
When [[Your first fortress|starting up the game]], on the title screen where the player first chooses what to do, the top reads:&lt;br /&gt;
 Slaves to Armok: God of Blood&lt;br /&gt;
 Chapter 2: Dwarf Fortress&lt;br /&gt;
 Histories of ...&lt;br /&gt;
'...' will be generated each time the game is opened. Some combinations include &amp;quot;Histories of Avarice and Resourcefulness&amp;quot; and &amp;quot;Histories of Jealousy and Tenacity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Dwarven Daydreams ===&lt;br /&gt;
 &lt;br /&gt;
Some dwarves like Toads for their beauty, an obvious reference to the most beautiful person ever to walk the earth: [[Toady One]].&lt;br /&gt;
&lt;br /&gt;
=== So What If I'm Dead? ===&lt;br /&gt;
&lt;br /&gt;
Checking the [[weather]], temperature, or [[Calendar|date]] in [[Adventure Mode]] after dying will instead return a snarky message reminding you of your current medical state.&lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:How_do_I_get_my_dwarves_to_haul_stones_only_from_certain_areas&amp;diff=38198</id>
		<title>40d:How do I get my dwarves to haul stones only from certain areas</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:How_do_I_get_my_dwarves_to_haul_stones_only_from_certain_areas&amp;diff=38198"/>
		<updated>2008-02-28T22:48:46Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* You can {{k|d}}-&amp;gt;{{k|f}}[[forbid|orbid]] stone that you don't want them to haul.&lt;br /&gt;
* If you have two areas mined from two types of [[stone]], you can manage your [[stockpiles]] carefully.&lt;br /&gt;
&lt;br /&gt;
see also: [[stone management]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:How_do_I_get_my_dwarves_to_haul_stones_only_from_certain_areas&amp;diff=38197</id>
		<title>40d:How do I get my dwarves to haul stones only from certain areas</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:How_do_I_get_my_dwarves_to_haul_stones_only_from_certain_areas&amp;diff=38197"/>
		<updated>2008-02-28T22:44:50Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: New page: ** You can forbid stone that you don't want them to haul. ** If you have two areas mined from two types of stone, you can manage your stockpiles carefully.  see also: [[stone m...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;** You can [[forbid]] stone that you don't want them to haul.&lt;br /&gt;
** If you have two areas mined from two types of [[stone]], you can manage your [[stockpiles]] carefully.&lt;br /&gt;
&lt;br /&gt;
see also: [[stone management]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Gabbro&amp;diff=17088</id>
		<title>40d:Gabbro</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Gabbro&amp;diff=17088"/>
		<updated>2008-02-28T22:17:48Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: note gabbro is the only way to find diamonds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stone_layer|name=Gabbro|tile=▒|color=#888|basic_color=#888|color2=#CCC&lt;br /&gt;
|uses=&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Igneous intrusive layer]]&lt;br /&gt;
* [[Material value]] 1&lt;br /&gt;
|contains=&lt;br /&gt;
* [[Garnierite]]&lt;br /&gt;
* [[Native gold]]&lt;br /&gt;
* [[Tetrahedrite]]&lt;br /&gt;
* Olivine&lt;br /&gt;
:* [[Native platinum]]&lt;br /&gt;
:* Serpentine&lt;br /&gt;
:* Chromite&lt;br /&gt;
* Kimberlite&lt;br /&gt;
* Ilmenite&lt;br /&gt;
* Pyrolusite&lt;br /&gt;
* Hornblende&lt;br /&gt;
* Orthoclase&lt;br /&gt;
* Microcline&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: Gabbro is the only stone that contains [[kimberlite]], which is the only stone that contains [[diamonds]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stone]]&lt;br /&gt;
[[Category:Igneous Intrusive Stone Layers]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stone&amp;diff=2720</id>
		<title>40d:Stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stone&amp;diff=2720"/>
		<updated>2008-02-28T22:16:39Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: /* Other Stone */  adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Stone''' or '''rock''' is a naturally occuring solid aggregate of minerals. It sometimes [[stone management|leaves behind]] material after being mined or [[cave in|collapsing]]. Other types of [[Mining|minable]] tiles include [[soil]] and [[sand]].  &lt;br /&gt;
&lt;br /&gt;
Stone is divided into a few key categories:&lt;br /&gt;
* [[Metal ore]]: stone that produces [[metal]] [[bar]]s when [[Smelter|smelted]]&lt;br /&gt;
* Rough [[gem]]s: rough gems can be [[gem cutting|cut]], then used to [[encrust]] objects and create [[window]]s.&lt;br /&gt;
* Other stone: Stone that is not an [[ore]] or a gem. Few of these have a use outside of items and structures.&lt;br /&gt;
&lt;br /&gt;
[[Economic stone]]s are types of stone that can be reserved for a special purpose. For [[ore]]s, this is smelting and for [[flux|fluxes]], this is steel production. [[Bituminous coal]] and [[lignite]] can be reserved for making [[coke]].&lt;br /&gt;
&lt;br /&gt;
Having created loose stone, many times you'll want to get rid of it or at least move it someplace else.  See [[stone management]] for advice.&lt;br /&gt;
&lt;br /&gt;
''This article is about DF geology and the distribution of stones, and does not contain the specific locations of [[metal ore]]s or [[gem]]s.''&lt;br /&gt;
&lt;br /&gt;
== Main layer types ==&lt;br /&gt;
There are four types of stone layers. The type of layer is the primary indicator of what kind of [[ore]] you will find on the map, as well as a sign of [[volcano|volcanic]] activity.&lt;br /&gt;
The types are [[sedimentary layer]]s, [[igneous intrusive layer]]s, [[igneous extrusive layer]]s, and [[metamorphic layer]]s.&lt;br /&gt;
You will also find layers of [[soil]], but these rarely contain much ore.&lt;br /&gt;
&lt;br /&gt;
The primary types of rocks only occur in their own layers. (E.g. you won't find [[limestone]] in a [[marble]] layer.)&lt;br /&gt;
&lt;br /&gt;
== Stones forming entire layers ==&lt;br /&gt;
These types of stone occur as entire layers, containing some veins and pockets of other minerals (see below). If one of the following types of stone is present on your map, it will be listed in one of the [[biome]]s on the embark screen.&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; -valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Sedimentary layer|Sedimentary]]&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Igneous intrusive layer|Igneous intrusive]]&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Igneous extrusive layer|Igneous extrusive]]&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Metamorphic layer|Metamorphic]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|#|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Sandstone]]&lt;br /&gt;
* {{Raw Tile|%|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Siltstone]]&lt;br /&gt;
* {{Raw Tile|≈|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Mudstone]]&lt;br /&gt;
* {{Raw Tile|.|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Shale]]&lt;br /&gt;
* {{Raw Tile|,|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Claystone]]&lt;br /&gt;
* {{Raw Tile|#|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Rock salt]]&lt;br /&gt;
* {{Raw Tile|▓|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Limestone]]&lt;br /&gt;
* {{Raw Tile|∞|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Conglomerate]]&lt;br /&gt;
* {{Raw Tile|`|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Dolomite]]&lt;br /&gt;
* {{Raw Tile|▓|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Flint]]&lt;br /&gt;
* {{Raw Tile|&amp;amp;#61;|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Chert]]&lt;br /&gt;
* {{Raw Tile|░|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Chalk]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|▓|#CCC|#000}} {{Raw Tile|●|#CCC|#000}} [[Granite]]&lt;br /&gt;
* {{Raw Tile|░|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Diorite]]&lt;br /&gt;
* {{Raw Tile|▒|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Gabbro]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|,|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Rhyolite]]&lt;br /&gt;
* {{Raw Tile|#|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Basalt]]&lt;br /&gt;
* {{Raw Tile|∞|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Andesite]]&lt;br /&gt;
* {{Raw Tile|.|#888|#CCC}} {{Raw Tile|●|#CCC|#000}} [[Felsite]]&lt;br /&gt;
* {{Raw Tile|▒|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Obsidian]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|-|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Quartzite]]&lt;br /&gt;
* {{Raw Tile|%|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Slate]]&lt;br /&gt;
* {{Raw Tile|-|#888|#CCC}} {{Raw Tile|●|#CCC|#000}} [[Phyllite]]&lt;br /&gt;
* {{Raw Tile|`|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Schist]]&lt;br /&gt;
* {{Raw Tile|&amp;amp;#61;|#FFF|#CCC}} {{Raw Tile|●|#CCC|#000}} [[Gneiss]]&lt;br /&gt;
* {{Raw Tile|▓|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Marble]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Stone  ==&lt;br /&gt;
Stones found on this table will occur as pockets and veins inside their respective stone layers (see above). When your miners encounter one of them, the game will pause and you will receive an announcement; even for the ones that have no use other than to build constructions of unusual colors.&lt;br /&gt;
&lt;br /&gt;
Non-layer stone occurs in these forms:&lt;br /&gt;
&lt;br /&gt;
* Large cluster - An oval that occupies nearly half of a 48x48 block, area-wise. Only one appears per block&lt;br /&gt;
* Vein - A sinuous line of the material crosses the block&lt;br /&gt;
* Small cluster - A sprinkle of 5 to 10 adjacent tiles. Multiple small clusters of different materials may be in the same block&lt;br /&gt;
&lt;br /&gt;
''The following table does not contain [[ore]]s and [[gem]]s. The types of stone listed here that do not link to their own article are generic.{{version|0.27.169.33g}}''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stone name&lt;br /&gt;
! Found in&lt;br /&gt;
! Found how&lt;br /&gt;
! Icons&lt;br /&gt;
|-&lt;br /&gt;
|Alabaster||Gypsum||Small clusters||{{Raw Tile|^|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Alunite||All [[Igneous extrusive layer|Igneous extrusive]], Kaolinite||Large clusters||{{Raw Tile|`|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Anhydrite||Gypsum, Satinspar, Alabaster, Selenite||Single||{{Raw Tile|v|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite]]||All [[Sedimentary layer|Sedimentary]]||Large clusters||{{Raw Tile|+|#800|#ccc}}  {{Raw Tile|●|#800|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bituminous coal]]||All [[Sedimentary layer|Sedimentary]]||Veins||{{Raw Tile|☼|#888|#CCC}}  {{Raw Tile|☼|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Borax||Gypsum, Rock_Salt||Small clusters||{{Raw Tile|`|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Brimstone||All [[Igneous extrusive layer|Igneous extrusive]], Gypsum||Small clusters||{{Raw Tile|%|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcite]]||Limestone, Marble||Small clusters||{{Raw Tile|&amp;quot;|#FFF|#CCC}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Chromite||Olivine||Veins||{{Raw Tile|&amp;amp;#61;|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Cinnabar||All [[Igneous extrusive layer|Igneous extrusive]], Shale, Quartzite||Veins||{{Raw Tile|£|#f00|#ccc}}  {{Raw Tile|●|#F00|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Cobaltite||All Igneous All [[Metamorphic layer|Metamorphic]]||Veins||{{Raw Tile|£|#00f|#ccc}}  {{Raw Tile|●|#00F|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Cryolite||Granite||Small clusters||{{Raw Tile|-|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Graphite]]||Gneiss, Quartzite, Marble, Schist||Small clusters||{{Raw Tile|o|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Gypsum||All [[Sedimentary layer|Sedimentary]]||Large clusters||{{Raw Tile|#|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Hornblende||All Igneous, All [[:Category:Metamorphic Stone Layers|Metamorphic]]||Small clusters||{{Raw Tile|&amp;quot;|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Ilmenite||[[Gabbro]]||Small clusters||{{Raw Tile|.|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Jet||All [[Sedimentary layer|Sedimentary]]||Large clusters||{{Raw Tile|░|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Kaolinite||All [[:Category:Sedimentary Stone Layers|Sedimentary]]||Large clusters||{{Raw Tile|&amp;amp;#61;|#800|#ccc}}  {{Raw Tile|●|#800|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Kimberlite||[[Gabbro]]||Veins||{{Raw Tile|%|#008|#ccc}}  {{Raw Tile|●|#008|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lignite]]||All [[Sedimentary layer|Sedimentary]]||Veins||{{Raw Tile|*|#888|#CCC}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Marcasite||Kaolinite||Small clusters||{{Raw Tile|%|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Mica||All [[Metamorphic layer|Metamorphic]], Granite||Large clusters||{{Raw Tile|v|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Microcline||All Stone||Large clusters||{{Raw Tile|%|#0ff|#ccc}}  {{Raw Tile|●|#0FF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Olivine||[[Gabbro]]||Large clusters||{{Raw Tile|%|#080|#ccc}}  {{Raw Tile|●|#080|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Orpiment||All [[Igneous extrusive layer|Igneous extrusive]]||Small clusters||{{Raw Tile|-|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Orthoclase||All [[Igneous intrusive layer|Igneous intrusive]], All [[:Category:Metamorphic Stone Layers|Metamorphic]]||Large clusters||{{Raw Tile|%|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Periclase||Marble||Small clusters||{{Raw Tile|,|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Petrified wood||All [[Sedimentary layer|Sedimentary]]||Small clusters||{{Raw Tile|%|#f00|#ccc}}  {{Raw Tile|●|#F00|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende||Granite||Small clusters||{{Raw Tile|*|#808|#ccc}}  {{Raw Tile|●|#808|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Puddingstone||Conglomerate||Large clusters||{{Raw Tile|Θ|#880|#ccc}}  {{Raw Tile|●|#880|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Pyrolusite||All Igneous ||Small clusters||{{Raw Tile|%|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Realgar||All [[Igneous extrusive layer|Igneous extrusive]]||Small clusters||{{Raw Tile|%|#f00|#ccc}}  {{Raw Tile|●|#F00|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Rutile||All [[Metamorphic layer|Metamorphic]], Granite||Small clusters||{{Raw Tile|`|#808|#ccc}}  {{Raw Tile|●|#808|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Saltpeter||All [[Sedimentary layer|Sedimentary]]||Small clusters||{{Raw Tile|x|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Satinspar||Gypsum||Small clusters||{{Raw Tile|-|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Selenite||Gypsum||Small clusters||{{Raw Tile|;|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine||Olivine||Small clusters||{{Raw Tile|≈|#080|#ccc}}  {{Raw Tile|●|#080|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Stibnite||All [[Igneous extrusive layer|Igneous extrusive]]||Small clusters||{{Raw Tile|%|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Sylvite||Rock salt||Large clusters||{{Raw Tile|&amp;amp;#61;|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Talc||Dolomite||Large clusters||{{Raw Tile|&amp;amp;#124;|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Geology and real life ==&lt;br /&gt;
The geology and stones of Dwarf Fortress are based on real-world geology and mineralogy. To understand the terms used here, you may want to crack open a geology textbook (a high school one should suffice). If you don't happen to have one close by, the Wikipedia articles for [http://en.wikipedia.org/wiki/Geology geology], [http://en.wikipedia.org/wiki/Mineralogy mineralogy], or the [http://en.wikipedia.org/wiki/Rock_layers terms in question] might help.&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Gem&amp;diff=2816</id>
		<title>40d:Gem</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Gem&amp;diff=2816"/>
		<updated>2008-02-28T22:15:04Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: /* Rare Gems */  -  adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Small clusters of rough '''gems''' can be found strewn throughout the mountain. Cut gems can be used to [[encrust]] [[furniture]], [[crafts]], [[weapon]]s, [[armor]] and [[ammunition]], to create [[window]]s and as a source material for [[legendary artifact|legendary artifacts]].  In addition, raw rock crystals are required to make crystal glass goods.&lt;br /&gt;
&lt;br /&gt;
== Value ==&lt;br /&gt;
&lt;br /&gt;
Gems have base [[item values|value]] of 3 in rough form, which is multiplied by the appropriate value modifier from the table below. They gain value after they are cut in a [[jeweler's workshop]]. Cut gems have a base value of 5. Items can be decorated (encrusted) with cut gems; all such decorations have a value of 10 times the gem type's value multiplier. See [[Gem cutting]] and [[Gem setting]]. Large gems are a byproduct of cutting and can not be processed further.&lt;br /&gt;
&lt;br /&gt;
== Varieties ==&lt;br /&gt;
&lt;br /&gt;
Gems come in many varieties, with their own color and value multipliers:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ''Ornamental'' ===&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem name&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Found where&lt;br /&gt;
! Found how&lt;br /&gt;
|-&lt;br /&gt;
|onyx||2×||{{Raw Tile|@|#888|#888}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|morion||2×||{{Raw Tile|@|#888|#888}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|schorl||2×||{{Raw Tile|@|#888|#888}}||Metamorphic, Sedimentary, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|lace agate||2×||{{Raw Tile|@|#00f|#00f}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|blue jade||2×||{{Raw Tile|@|#00f|#00f}}||Alluvial|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|lapis lazuli||2×||{{Raw Tile|@|#00f|#00f}}||Igneous intrusive, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|prase||2×||{{Raw Tile|@|#0a0|#0a0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|prase opal||10×||{{Raw Tile|@|#0a0|#0a0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|bloodstone||2×||{{Raw Tile|@|#a00|#a00}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|moss agate||2×||{{Raw Tile|@|#0a0|#0a0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|moss opal||10×||{{Raw Tile|@|#0a0|#0a0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|variscite||2×||{{Raw Tile|@|#0a0|#0a0}}||Bauxite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|chrysoprase||2×||{{Raw Tile|@|#0f0|#0f0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|chrysocolla||2×||{{Raw Tile|@|#00f|#00f}}||Malachite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|sard||2×||{{Raw Tile|@|#a00|#a00}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|carnelian||2×||{{Raw Tile|@|#a00|#a00}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|banded agate||2×||{{Raw Tile|@|#a00|#a00}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|sardonyx||2×||{{Raw Tile|@|#a00|#a00}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|cherry opal||10×||{{Raw Tile|@|#f00|#f00}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|lavendar jade||2×||{{Raw Tile|@|#a0a|#a0a}}||Alluvial|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pink jade||2×||{{Raw Tile|@|#f0f|#f0f}}||Alluvial|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|tube agate||2×||{{Raw Tile|@|#aa0|#aa0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|fire agate||2×||{{Raw Tile|@|#aa0|#aa0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|plume agate||2×||{{Raw Tile|@|#aa0|#aa0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|brown jasper||2×||{{Raw Tile|@|#aa0|#aa0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|picture jasper||3×||{{Raw Tile|@|#aa0|#aa0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|smoky quartz||2×||{{Raw Tile|@|#aa0|#aa0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|wax opal||10×||{{Raw Tile|@|#aa0|#aa0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|wood opal||10×||{{Raw Tile|@|#aa0|#aa0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|amber opal||10×||{{Raw Tile|@|#aa0|#aa0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|gold opal||10×||{{Raw Tile|@|#ff0|#ff0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|citrine||2×||{{Raw Tile|@|#ff0|#ff0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|yellow jasper||2×||{{Raw Tile|@|#ff0|#ff0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|tigereye||2×||{{Raw Tile|@|#ff0|#ff0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|tiger iron||2×||{{Raw Tile|@|#ff0|#ff0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|sunstone||2×||{{Raw Tile|@|#ff0|#ff0}}||Basalt, Gneiss|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|resin opal||10×||{{Raw Tile|@|#ff0|#ff0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pyrite||2×||{{Raw Tile|@|#ff0|#ff0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|clear tourmaline||10×||{{Raw Tile|@|#fff|#fff}}||Metamorphic, Sedimentary, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|gray chalcedony||2×||{{Raw Tile|@|#fff|#fff}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|dendritic agate||2×||{{Raw Tile|@|#fff|#fff}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|shell opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|bone opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|white chalcedony||2×||{{Raw Tile|@|#fff|#fff}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|fortification agate||2×||{{Raw Tile|@|#fff|#fff}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|milk quartz||2×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|moonstone||2×||{{Raw Tile|@|#fff|#fff}}||Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|white jade||2×||{{Raw Tile|@|#fff|#fff}}||Alluvial|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|jasper opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pineapple opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|onyx opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|milk opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pipe opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|aventurine||3×||{{Raw Tile|@|#0a0|#0a0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|turquoise||2×||{{Raw Tile|@|#00f|#00f}}||Igneous extrusive, Kaolinite, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|rose quartz||3×||{{Raw Tile|@|#f00|#f00}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|rock crystal||2×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ''Semi-Precious'' ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Gem name&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Found where&lt;br /&gt;
! Found how&lt;br /&gt;
|-&lt;br /&gt;
|black zircon||20×||{{Raw Tile|@|#888|#888}}||All Igneous, Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|black pyrope||20×||{{Raw Tile|@|#888|#888}}||Metamorphic, Kimberlite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|melanite||15×||{{Raw Tile|@|#888|#888}}||Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|indigo tourmaline||25×||{{Raw Tile|@|#00a|#00a}}||Metamorphic, Sedimentary, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|blue garnet||30×||{{Raw Tile|@|#00a|#00a}}||Metamorphic, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|tsavorite||30×||{{Raw Tile|@|#0a0|#0a0}}||Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|green tourmaline||20×||{{Raw Tile|@|#0a0|#0a0}}||Metamorphic, Sedimentary, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|demantoid||30×||{{Raw Tile|@|#0a0|#0a0}}||Chromite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|green zircon||20×||{{Raw Tile|@|#0a0|#0a0}}||All Igneous, Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|green jade||20×||{{Raw Tile|@|#0f0|#0f0}}||Alluvial|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|heliodor||20×||{{Raw Tile|@|#0f0|#0f0}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|peridot||20×||{{Raw Tile|@|#0f0|#0f0}}||Gabbro|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red zircon||20×||{{Raw Tile|@|#a00|#a00}}||All Igneous, Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red tourmaline||15×||{{Raw Tile|@|#a00|#a00}}||Metamorphic, Sedimentary, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red pyrope||20×||{{Raw Tile|@|#a00|#a00}}||Metamorphic, Kimberlite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|almandine||20×||{{Raw Tile|@|#a00|#a00}}||Metamorphic, Diorite, Gabbro|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red grossular||20×||{{Raw Tile|@|#a00|#a00}}||Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pink tourmaline||15×||{{Raw Tile|@|#f00|#f00}}||Metamorphic, Sedimentary, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red beryl||20×||{{Raw Tile|@|#f00|#f00}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|fire opal||15×||{{Raw Tile|@|#f00|#f00}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|rhodolite||20×||{{Raw Tile|@|#a0a|#a0a}}||Metamorphic, Kimberlite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|purple spinel||20×||{{Raw Tile|@|#a0a|#a0a}}||Metamorphic, Diorite, Gabbro|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|alexandrite||20×||{{Raw Tile|@|#f0f|#f0f}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|tanzanite||20×||{{Raw Tile|@|#f0f|#f0f}}||Gabbro|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|morganite||20×||{{Raw Tile|@|#f0f|#f0f}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|violet spessartine||20×||{{Raw Tile|@|#f0f|#f0f}}||Metamorphic, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pink garnet||20×||{{Raw Tile|@|#f0f|#f0f}}||Metamorphic, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|kunzite||20×||{{Raw Tile|@|#f0f|#f0f}}||Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|cinnamon grossular||20×||{{Raw Tile|@|#aa0|#aa0}}||Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|honey yellow beryl||20×||{{Raw Tile|@|#aa0|#aa0}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|jelly opal||15×||{{Raw Tile|@|#aa0|#aa0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|brown zircon||20×||{{Raw Tile|@|#aa0|#aa0}}||All Igneous, Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|yellow zircon||20×||{{Raw Tile|@|#ff0|#ff0}}||All Igneous, Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|golden beryl||20×||{{Raw Tile|@|#ff0|#ff0}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|yellow spessartine||20×||{{Raw Tile|@|#ff0|#ff0}}||Metamorphic, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|topaz||20×||{{Raw Tile|@|#ff0|#ff0}}||Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|topazolite||20×||{{Raw Tile|@|#ff0|#ff0}}||Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|yellow grossular||20×||{{Raw Tile|@|#ff0|#ff0}}||Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|rubicelle||20×||{{Raw Tile|@|#ff0|#ff0}}||Metamorphic, Diorite, Gabbro|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|clear garnet||20×||{{Raw Tile|@|#fff|#fff}}||Metamorphic, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|goshenite||20×||{{Raw Tile|@|#fff|#fff}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|cat's eye||20×||{{Raw Tile|@|#fff|#fff}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|clear zircon||25×||{{Raw Tile|@|#fff|#fff}}||All Igneous, Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|amethyst||20×||{{Raw Tile|@|#f0f|#f0f}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|aquamarine||20×||{{Raw Tile|@|#00f|#00f}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red spinel||20×||{{Raw Tile|@|#a00|#a00}}||Metamorphic, Diorite, Gabbro|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|chrysoberyl||20×||{{Raw Tile|@|#0f0|#0f0}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|precious fire opal||20×||{{Raw Tile|@|#f00|#f00}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red flash opal||20×||{{Raw Tile|@|#f00|#f00}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|black opal||30×||{{Raw Tile|@|#888|#888}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|white opal||20×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|crystal opal||20×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|claro opal||20×||{{Raw Tile|@|#00f|#00f}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|levin opal||20×||{{Raw Tile|@|#ff0|#ff0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|harlequin opal||20×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pinfire opal||20×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|bandfire opal||20×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|light yellow diamond||30×||{{Raw Tile|@|#fff|#fff}}||Kimberlite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ''Precious'' ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Gem name&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Found where&lt;br /&gt;
! Found how&lt;br /&gt;
|-&lt;br /&gt;
|faint yellow diamond||40×||{{Raw Tile|@|#aa0|#aa0}}||Kimberlite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|emerald||40×||{{Raw Tile|@|#0a0|#0a0}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|ruby||40×||{{Raw Tile|@|#a00|#a00}}||Bauxite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|sapphire||40×||{{Raw Tile|@|#00a|#00a}}||Bauxite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ''Rare'' ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Gem name&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Found where&lt;br /&gt;
! Found how&lt;br /&gt;
|-&lt;br /&gt;
|clear diamond||60×||{{Raw Tile|@|#fff|#fff}}||Faint yellow diamonds|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|red diamond||60×||{{Raw Tile|@|#a00|#a00}}||Faint yellow diamonds|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|green diamond||60×||{{Raw Tile|@|#0a0|#0a0}}||Faint yellow diamonds|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|blue diamond||60×||{{Raw Tile|@|#00a|#00a}}||Faint yellow diamonds|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|yellow diamond||60×||{{Raw Tile|@|#ff0|#ff0}}||Faint yellow diamonds|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|black diamond||60×||{{Raw Tile|@|#888|#888}}||Faint yellow diamonds|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|star sapphire||60×||{{Raw Tile|@|#00f|#00f}}||Sapphire|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|star ruby||60×||{{Raw Tile|@|#f00|#f00}}||Ruby|| Single gem&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unlike other gems, diamonds can [[ignite]] if they come into contact with [[magma]].&lt;br /&gt;
&lt;br /&gt;
== Rare Gems ==&lt;br /&gt;
&lt;br /&gt;
Colored diamonds only occur in clusters of faint yellow diamonds, and star sapphires and rubies only occur within clusters of their peers. Faint yellow diamonds only appear in [[kimberlite]] (which itself only appears in [[gabbro]] layers) and sapphires and rubies only appear in [[bauxite]] (which occurs in any sedimentary layers).&lt;br /&gt;
&lt;br /&gt;
== [[Glass]] ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem name&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Requires&lt;br /&gt;
|-&lt;br /&gt;
|green glass||2×||{{Raw Tile|■|#0a0|#000}}||[[bag]] full of [[sand]]&lt;br /&gt;
|-&lt;br /&gt;
|clear glass||5×||{{Raw Tile|■|#0aa|#000}}||[[bag]] full of [[sand]] + [[pearlash]]&lt;br /&gt;
|-&lt;br /&gt;
|crystal glass||10×||{{Raw Tile|■|#fff|#000}}||rough rock crystal + [[pearlash]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like working [[metal]], making glass requires [[fuel]], either [[coke]] or [[charcoal]] at a normal glass furnace, or [[magma]] at a magma [[glass furnace]].&lt;br /&gt;
&lt;br /&gt;
Glass has other uses than as a mere gem, as glass can be used as (a rather odd looking) stone for most buildings, such as Tables or Doors.  In addition, Glass can be converted into [[Trap]] components, such as large, spiked balls or giant axes.  Glass trap components have the same weapon damage as wood or silver (50%).&lt;br /&gt;
&lt;br /&gt;
Glass windows can be made at a glass furnace as an alternative to making windows from gems.&lt;br /&gt;
&lt;br /&gt;
Outside of Metal and Wood, Glass is the only readily available material to create Cages out of, as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ramp&amp;diff=1596</id>
		<title>40d:Ramp</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ramp&amp;diff=1596"/>
		<updated>2008-02-28T21:47:03Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: /* Construction and Materials - */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''ramp''' is a map feature that allows dwarves and caravans to move between levels. Unlike a [[stair]] ramps have no 'top', they only have a bottom. The tile above a ramp must be clear for it to operate. Ramps are less useful in construction than stairs because they do not provide access to adjacent tiles on the floor above them. Ramps are the only way that [[wagon]]s can move between levels in order to access your [[trade depot]].&lt;br /&gt;
&lt;br /&gt;
== Construction and Materials - ==&lt;br /&gt;
&lt;br /&gt;
There are two ways for your dwarves to construct ramps. The first is to carve them into the earth itself (see [[digging]]), using the ground below or walls of stone, dirt, etc.. The second is to build a ramp out of materials such as [[stone]], [[wood]] or [[block]]s or [[bar]]s.&lt;br /&gt;
* Digging ramps upwards is useless unless the tile directly above is empty and there access to the side.&lt;br /&gt;
** If you are digging upwards through rock, like a cliff, you may want to use a [[stair]] instead.&lt;br /&gt;
** Ramps are easy to work with when digging downwards through a cliff.&lt;br /&gt;
* Digging a ramp uses the material and colour of the designated tile.&lt;br /&gt;
* Constructing a ramp uses the colour of the material used.&lt;br /&gt;
&lt;br /&gt;
== Collapse ==&lt;br /&gt;
&lt;br /&gt;
Be sure to avoid mining out all of the floor tiles surrounding a ramp or staircase above and below it. If you do this, not only will the structures themselves be useless, they'll collapse, both of which can leave your dwarves trapped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Removing Natural Ramps ==&lt;br /&gt;
&lt;br /&gt;
Natural ramps can be mined out via the designation menu using the Remove Up Stairs/Ramps selection ({{k|d}} -&amp;gt; {{k|z}}, using the ingame interface).  Like the selection says, only upwards ramps can be removed in such a manner.  Selecting a downwards ramp in such a manner has no effect. Removing the upward ramp will automatically remove the downward ramp on the level above. The downward part of a ramp doesn't really exist, a creature standing on a ramp tile will be on the lower tile until they move out of the tile. &lt;br /&gt;
&lt;br /&gt;
== Removing Constructed Ramps ==&lt;br /&gt;
Constructed ramps can be removed like any other construction via the designation menu using the Remove Contruction selection ({{k|d}} -&amp;gt; {{k|n}}, using the ingame interface). Constructed ramps will leave one stone of the sort the ramp was constructed from.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Constructions]]&lt;br /&gt;
[[Category:Designations]]&lt;br /&gt;
[[Category:Map tiles]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ramp&amp;diff=1595</id>
		<title>40d:Ramp</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ramp&amp;diff=1595"/>
		<updated>2008-02-28T21:46:29Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: unnecessary and confusing, since the next sentence talks about building&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''ramp''' is a map feature that allows dwarves and caravans to move between levels. Unlike a [[stair]] ramps have no 'top', they only have a bottom. The tile above a ramp must be clear for it to operate. Ramps are less useful in construction than stairs because they do not provide access to adjacent tiles on the floor above them. Ramps are the only way that [[wagon]]s can move between levels in order to access your [[trade depot]].&lt;br /&gt;
&lt;br /&gt;
== Construction and Materials - ==&lt;br /&gt;
&lt;br /&gt;
There are two ways for your dwarves to construct ramps. The first is to carve them into the earth itself (see [[digging]]), using the ground below or walls of stone, dirt. The second is to build a ramp out of materials such as [[stone]], [[wood]] or [[block]]s or [[bar]]s.&lt;br /&gt;
* Digging ramps upwards is useless unless the tile directly above is empty and there access to the side.&lt;br /&gt;
** If you are digging upwards through rock, like a cliff, you may want to use a [[stair]] instead.&lt;br /&gt;
** Ramps are easy to work with when digging downwards through a cliff.&lt;br /&gt;
* Digging a ramp uses the material and colour of the designated tile.&lt;br /&gt;
* Constructing a ramp uses the colour of the material used.&lt;br /&gt;
&lt;br /&gt;
== Collapse ==&lt;br /&gt;
&lt;br /&gt;
Be sure to avoid mining out all of the floor tiles surrounding a ramp or staircase above and below it. If you do this, not only will the structures themselves be useless, they'll collapse, both of which can leave your dwarves trapped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Removing Natural Ramps ==&lt;br /&gt;
&lt;br /&gt;
Natural ramps can be mined out via the designation menu using the Remove Up Stairs/Ramps selection ({{k|d}} -&amp;gt; {{k|z}}, using the ingame interface).  Like the selection says, only upwards ramps can be removed in such a manner.  Selecting a downwards ramp in such a manner has no effect. Removing the upward ramp will automatically remove the downward ramp on the level above. The downward part of a ramp doesn't really exist, a creature standing on a ramp tile will be on the lower tile until they move out of the tile. &lt;br /&gt;
&lt;br /&gt;
== Removing Constructed Ramps ==&lt;br /&gt;
Constructed ramps can be removed like any other construction via the designation menu using the Remove Contruction selection ({{k|d}} -&amp;gt; {{k|n}}, using the ingame interface). Constructed ramps will leave one stone of the sort the ramp was constructed from.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Constructions]]&lt;br /&gt;
[[Category:Designations]]&lt;br /&gt;
[[Category:Map tiles]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Batman&amp;diff=38106</id>
		<title>40d Talk:Batman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Batman&amp;diff=38106"/>
		<updated>2008-02-28T02:48:36Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reference ==&lt;br /&gt;
&lt;br /&gt;
I love the last line of this article. I'm wondering if it should stay though... if you don't know what its from, it could lead to a player being terrified of batmen.&lt;br /&gt;
&amp;lt;small&amp;gt;—Preceding [[template:unsigned|unsigned]] comment added by [[User:Shadow archmagi|Shadow archmagi]] ([[User talk:Shadow archmagi|talk]]•[[Special:Contributions/Shadow archmagi|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
added a wikipedia link, though it was probably fine without... meh&lt;br /&gt;
-nateaustin&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Batman&amp;diff=38105</id>
		<title>40d Talk:Batman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Batman&amp;diff=38105"/>
		<updated>2008-02-28T02:48:18Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reference ==&lt;br /&gt;
&lt;br /&gt;
I love the last line of this article. I'm wondering if it should stay though... if you don't know what its from, it could lead to a player being terrified of batmen.&lt;br /&gt;
&amp;lt;small&amp;gt;—Preceding [[template:unsigned|unsigned]] comment added by [[User:Shadow archmagi|Shadow archmagi]] ([[User talk:Shadow archmagi|talk]]•[[Special:Contributions/Shadow archmagi|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
added a wikipedia link, though it was probably fine without... meh&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Batman&amp;diff=35128</id>
		<title>40d:Batman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Batman&amp;diff=35128"/>
		<updated>2008-02-28T02:47:47Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Half man, half bat.  These weak creatures are commonly found around [[chasm]] areas.&lt;br /&gt;
&lt;br /&gt;
They can fly and are sometimes armed with [[weapon]]s.&lt;br /&gt;
&lt;br /&gt;
With enough preparation time, they can defeat any foe.[http://en.wikipedia.org/wiki/Batman]&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Crossbow&amp;diff=15616</id>
		<title>40d:Crossbow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Crossbow&amp;diff=15616"/>
		<updated>2008-02-28T02:45:36Z</updated>

		<summary type="html">&lt;p&gt;NateAustin: reorganized the page and added a little clarification on some issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crossbows are the only hand-held ranged weapon usable by dwarves.  In addition to the metals usually used to make [[weapon]]s, crossbows can be made of bone or wood.  &lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
Crossbows fire [[bolt]]s which are made from bone, wood, or weapons-grade metals. [[Quivers]] can be given to dwarves to hold bolts, and dwarves can also hold bolts in their hands. Thus, a dwarf can effectively carry multiple stacks of bolts. Dwarves will place metal bolts in quivers in favor of wooden or bone bolts.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Scoring a successful hit with a crossbow trains the [[marksdwarf]] skill, and a high skill in marksdwarf affects accuracy with the weapon. Practicing at an [[archery target]] also improves the [[marksdwarf]] skill.  Dwarves will not waste metal bolts on [[archery target]]s. In order for your dwarves to practice, they must have a steady supply of wooden or bone bolts.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
If a dwarf is forced into melee combat while wielding a crossbow, the dwarf uses the [[hammerdwarf]] skill. It is therefore useful for marksdwarves to be trained in the hammerdwarf skill, for example by switching them from crossbow to wielding a hammer once they become a [[Champion]] marksdwarf (which tactic also prevents wooden/bone bolts being needlessly wasted by dwarfs who need no further training).&lt;br /&gt;
&lt;br /&gt;
===Construction===&lt;br /&gt;
Crossbows are created in the [[bowyer's workshop]], and the [[metalsmith's forge]], and require [[crossbow-making]] in both cases.  The [[quality]] of the crossbow is added to the [[marksdwarf]] skill.  The [[material]] of the crossbow DOES NOT affect the damage done when firing, however it does affect the damage done when used as a melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]][[Category:Traps]]&lt;/div&gt;</summary>
		<author><name>NateAustin</name></author>
	</entry>
</feed>