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	<updated>2026-04-11T13:36:05Z</updated>
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		<id>https://dwarffortresswiki.org/index.php?title=Door&amp;diff=302465</id>
		<title>Door</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Door&amp;diff=302465"/>
		<updated>2024-07-13T13:03:16Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Buggy|withoutbugsection=1}}&lt;br /&gt;
[[File:door_v50_anim.gif|right]]'''Doors''' are pieces of [[furniture]] used mainly to control the movement of dwarves, [[pet]]s, and liquids, and to define the exits of [[room]]s. A door must be built next to a [[wall]] or other form of support*. Doors appear using different [[Tilesets|graphical tiles]] depending on their material.&lt;br /&gt;
&lt;br /&gt;
: (* Note that a tile of [[tree|tree roots]] is ''not'' adequate for this purpose.)&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Doors can be made of [[stone]] ([[File:stone_door_sprite.png|23px]] / {{Raw Tile|┼|0:7:0}}), [[metal]] ([[File:metal_door_sprite.png|23px]] / {{Raw Tile|≡|6:4:0}}), [[glass]] ([[File:glass_door_sprite.png|23px]] / {{Raw Tile|O|2:2:1}}), and [[wood]] ([[File:wood_door_sprite.png|23px]] / {{Raw Tile|║|0:6:0}}). [[Artifact]] doors can also be made from [[gem]] ([[File:gem_door_sprite.png|23px]] / {{Raw Tile|☼|7:2:0}}) and [[bone]] ([[File:bone_door_sprite.png|23px]] / {{Raw Tile|║|0:7:0}}). A glass door is called a '''portal'''.&lt;br /&gt;
&lt;br /&gt;
While [[stone]], [[wood]], and [[glass]] doors require only a single building material, [[metal]] doors require 3 bars to produce.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
[[Image:Doors!.png‎|thumb|right|It is important to have many doors, but don't get carried away.]]A door has three main settings:&lt;br /&gt;
* '''{{k|l}} Passable/Forbidden''': This {{k|l}}ocks or un{{k|l}}ocks the door to (most) all creatures. The door cannot be passed unless it is permitted again or destroyed. [[Dwarf|Dwarves]], wild and tame [[animals]], and most [[invader]]s will all be unable to pass. However, [[Thief|thieves]] can pick the locks of forbidden doors, and [[Building destroyer|building destroyers]] such as [[Troll|trolls]] will simply smash them down. [[Ghost|Ghosts]] can also open forbidden doors, leaving them passable after passing through.&lt;br /&gt;
&lt;br /&gt;
: (Note: This does not &amp;quot;[[Forbid]]&amp;quot; the door itself in the usual sense. It only &amp;quot;forbids &amp;lt;u&amp;gt;passage&amp;lt;/u&amp;gt;&amp;quot; - an unfortunate choice of words, perhaps, but hopefully not too confusing. Just think of {{k|l}}ock/un{{k|l}}ock and you'll be fine.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This was removed in v50, might return...? *'''{{k|o}} Keep Tightly Closed/Make Pet-passable''': This determines whether a door is left {{k|o}}pen to animals, allowing them to pass on their own. If set to &amp;quot;tightly closed&amp;quot;, then dwarves, invaders and other sentient creatures will not be hindered, but animals will typically be unable to pass through. Note that animals may still be able to dart past the door for the short time it is open while a dwarf or other sentient creature goes through.  (Or, say, a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out those 500 ravenous [[Dog|Wardogs]].]) Because of [[path]]finding issues, this setting has been known to cause game lag.{{bug|797}} Obviously, if a door is {{k|l}}ocked, neither animals nor others may pass.--&amp;gt;&lt;br /&gt;
*'''{{k|s}} Set as Internal/Set as External''': A door {{k|s}}et as &amp;quot;internal&amp;quot; will not block room expansion in the [[room]]-designating interface. This setting is not available in the premium version.&lt;br /&gt;
* '''Captured/not captured''': Invaders can capture your doors, when they pass through an open door. It is not possible to change a door's Passable/Forbidden setting when it is captured. Any member of your fort can retake a captured door by passing through it. This includes pets.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = tun&lt;br /&gt;
| elvish  = beÿa&lt;br /&gt;
| goblin  = sustgo&lt;br /&gt;
| human   = as&lt;br /&gt;
}}Doors can be connected to [[lever]]s or [[pressure plate]]s to open on command. A door that is connected to a lever ''cannot'' be opened and closed by a dwarf or animal any longer; it can only be opened and closed by pulling the lever.&lt;br /&gt;
&lt;br /&gt;
Doors also halt the movement of liquids ([[water]] and [[magma]]) in the manner of [[floodgate]]s, and can be used in the same ways if a passageway is narrow enough. The main differences between a door and a floodgate for fluid containment are:&lt;br /&gt;
* There is a delay in operating a floodgate with a lever, but no delay on a door.&lt;br /&gt;
* A door that's not linked to a lever can be opened or closed by a dwarf or an animal (unless locked and/or tightly closed); usually this is ''not'' what you want when there is an enormous amount of liquid on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
Animals only try to path through doors/hatches improperly when they are unlocked and tightly sealed (the latter specifically meaning &amp;quot;animals cannot open&amp;quot;), so a mechanism-controlled door/hatch is also identical to a floodgate from a pathfinding perspective.&lt;br /&gt;
&lt;br /&gt;
Most wild animals do not have [CANOPENDOORS], so they can't open doors at all - presumably, Tame creatures are explicitly granted the ability to open pet-passable doors in your fortress.&lt;br /&gt;
&lt;br /&gt;
==Advanced Door Construction==&lt;br /&gt;
[[Image:DFwikiSteelDoor.png|thumb|right|A steel door next to a constructed steel wall.]]&lt;br /&gt;
The ''placement'' requirement for a door is that it must be positioned cardinally adjacent to a wall ''at the time of placement designation''. That wall does not need to exist when the door is being constructed, nor does that wall need to exist for the door to continue to exist after it has been constructed.  Thinking on this, one might discover that doors can be placed side by side in continuous strings, given a little extra effort.&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; font-size: 15px; white-space: pre; line-height: 16px; float: left; margin-right: 25px; border:1px solid #000;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;.....&lt;br /&gt;
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&lt;br /&gt;
You will normally begin the process by anchoring your first door placement designation against a '''constructed''' wall -- not a natural stone wall. Immediately afterwards, you can use the {{K|d}}esignations menu to {{K|n}}Remove constructions to clear a space for the next door. Once the space is clear, you can designate the construction of a second door, even before the first door has been constructed. Repeat the process for your third, fourth, fifth, etc. door until you are satisfied. You can continue the process indefinitely as long as you possess doors and constructed walls to anchor your placement designations. Note that natural stone walls do '''not''' work this way; digging out a natural wall will deconstruct any adjacent no-longer-supported doors. &lt;br /&gt;
&lt;br /&gt;
You can also use this strategy to unhook doors from walls and leave them as free standing structures. Why you would want to do this is up to you, but some players may find this useful for baiting [[building destroyer|building destroyers]] away from their fortress.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and will allow fluids in. Such items will also jam mechanically linked doors; in order for the door to be shut, the item must be cleared out and the lever or pressure plate must be triggered again.&lt;br /&gt;
&lt;br /&gt;
* A door destroys any fluid on its tile when it closes.&lt;br /&gt;
&lt;br /&gt;
* If any invaders do move past a door (locked or unlocked), they will &amp;quot;take control&amp;quot; of the door and you will be unable to change any lock settings. If you can successfully move a squad through that door, it will be retaken to your control, but the door will be returned in an unlocked state.&lt;br /&gt;
&lt;br /&gt;
* Locked doors unlocked by ghosts, unlike those taken by invaders, can be immediately re-locked by the player as soon as the ghost finishes passing through.&lt;br /&gt;
&lt;br /&gt;
* Doors are a vital, if somewhat double-edged, component of [[Fortress defense]]. You could build your own shogunate castle by replacing your walls with doors, a tactic which will disorient your enemies with unlimited pathfinding options and provide your Hammerdwarves with excellent ambushing potential. Be warned, though: just as rice-paper walls have trouble keeping grown men at bay, you're going to have some [[fun]] with building destroyers. And thieves. Your haulers won't mind.&lt;br /&gt;
&lt;br /&gt;
* Artifact doors are indestructible, and may be used to [[DF2012 Talk:Door#Artifact doors indeed indistructible|filter out building destroyers]].&lt;br /&gt;
&lt;br /&gt;
* Doors block [[trade depot]] access, regardless of their settings. And, no, you cannot build three-wide doors as a 'caravan garage door' - you're better off using a [[bridge]] or linked [[floodgate|floodgates]] for that.&lt;br /&gt;
&lt;br /&gt;
* All doors are watertight, but dwarves may allow small amounts through when they open a door to pass. If you need doors to a watery area such as a reservoir for an artificial waterfall or flood trap, you can limit the mess from escaping water by making each exit an &amp;quot;airlock&amp;quot;: two doors enclosing a one- or two-tile room between the tank and the main hallway. The small amount of water that escapes will be contained in the room and evaporate. If the water level can potentially get too high to evaporate, channeling a drain and placing [[grate]]s or floor bars is even more effective.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
There are distinct sounds{{version|51.01}} for moving through wood, stone, glass, metal, bone, gem, and curiously, [[soap]] and [[mud]], doors.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Floor hatch]]&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{Category|Furniture}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Miasma&amp;diff=302456</id>
		<title>Miasma</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Miasma&amp;diff=302456"/>
		<updated>2024-07-12T09:25:22Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Avoiding miasma */ Changed image position for a better view.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:miasma_preview_anim.gif|right]]&lt;br /&gt;
'''Miasma''' is a cloud of purple stench that makes your [[dwarf|dwarves]] [[Thought|unhappy]]. It only occurs in subterranean areas - ([[Tile attributes|specifically]], {{DFtext|Dark |0:1}}{{DFtext|Subterranean|0:1}} [[tile]]s; whether a tile is {{DFtext|Inside|6:0}} or {{DFtext|Outside|3:1}} makes no difference), and is caused by rotting items. It does not pass through closed [[door]]s. Miasma is not shown in [[Adventurer mode]], although it will be listed when {{key|l}}ooking, and can cause negative thoughts.&lt;br /&gt;
&lt;br /&gt;
== Rotten items ==&lt;br /&gt;
A '''rotten''' [[item]] is a [[corpse]], body part or an item of [[food]] that has spoiled, either from not being in a [[stockpile]] (if food) or just over time (if a corpse or body part).&lt;br /&gt;
&lt;br /&gt;
Often a job in a [[kitchen]], [[still]] or [[farmer's workshop]] will be canceled with the announcement {{DFtext|...needs '''unrotten''' (item)|4:1}}.  That doesn't mean you only have rotten ones, it means there was not an appropriate item available at that moment. Items that are involved in another task, [[forbid]]den, marked for [[dump]]ing, or that have no [[path]] will be disregarded for workshop tasks.&lt;br /&gt;
&lt;br /&gt;
Body parts of living dwarves may also be marked as rotten if they are affected by a [[syndrome]] that causes necrosis. The afflicted body part produces miasma from time to time.&lt;br /&gt;
&lt;br /&gt;
Prepared food will rot the same as [[meat]], [[cheese]], [[egg]]s, and prepared [[fish]], but [[plant]]s will wither instead of producing miasma. The only places where food will not rot are: in a stockpile, a [[trade depot]], the [[Wagon (embark)|embark wagon]], a [[minecart]], when used as a reaction component, or while being carried by a dwarf, caravan pack animal, or [[wagon]]. Additionally, eggs will not rot in a [[nest box]]. It does not matter if the food is in a [[container]]; a [[barrel]] or [[large pot]] full of meat left in a corridor will rot.  While you'd expect [[milk]], [[fat]], and [[tallow]] to rot also, it seems that they do not, nor do any of the other categories of food, including [[flour]], [[drink]]s, [[seed]]s, and [[rock nut]] paste. Raw fish will rot no matter where they're stored, which is why it's important to prepare fish as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
== Miasma propagation ==&lt;br /&gt;
Once miasma has been generated (there is a purple square), it will spread for a while, eventually disappearing. This is true even if the original source has been removed: you can still have a spreading cloud of miasma even after you've cleaned up the dead goblin or whatever. The spread of miasma is only north, south, east, west, up, or down. It will not pass through diagonal openings. It will pass through open doors, open floor hatches, and all grates.&lt;br /&gt;
&lt;br /&gt;
== Avoiding miasma ==&lt;br /&gt;
[[File:Dwarf fort tut miasma.jpg|500px|right]]&lt;br /&gt;
To avoid miasma, either keep anything rotten above ground, submerged in 7/7 water, or alternatively have a subterranean [[refuse]] pile on its own in a room with several [[door]]s; this should halt the miasma's advance (although the room itself will still stink up). It will also not spread diagonally, so one possible solution is to have the only entrance be diagonal.&lt;br /&gt;
&lt;br /&gt;
Alternately, excavate the roof of your refuse pile/butcher's shop/fishery so that it is open to the surface, then build a floor over it. The tiles underneath will forever count as &amp;quot;Light Above Ground&amp;quot; and therefore will not generate miasma. (For style points use a transparent roof.) See [[Tile attributes|tile attributes]] for more information.&lt;br /&gt;
&lt;br /&gt;
Another option is to have a long garbage chute where refuse is [[dump]]ed down. If it is long enough, the miasma will not be able to reach all the way to the top, preventing your dwarves from getting unhappy thoughts.&lt;br /&gt;
&lt;br /&gt;
A creative way of constructing garbage chutes is to separate the garbage area and dumping area (where dwarves are) with [[hatch]]es linked to a [[pressure plate]]. That way garbage will land on the hatch, which will open (triggered by a dwarf returning to their duties stepping on a plate), letting it fall down and then close, keeping all the miasma inside. This allows one to construct a short, yet non-smelly chute.&lt;br /&gt;
&lt;br /&gt;
Another option for a short non-smelly chute is to let the chute be separated diagonally from the dumping square(s). Since miasma does not travel across corners, this allows a chute stretching across 2 z-levels to be completely miasma free, without needing additional mechanisms.&lt;br /&gt;
&lt;br /&gt;
 Example #1&lt;br /&gt;
 &lt;br /&gt;
 WWWWWWW   W=Wall&lt;br /&gt;
 WWWWWOW   .=Floor&lt;br /&gt;
 ....-WW   O=Channel&lt;br /&gt;
 WWWWWWW   -=Floor with dumping zone&lt;br /&gt;
&lt;br /&gt;
 Example #2&lt;br /&gt;
 &lt;br /&gt;
 WWWWWWW   W=Regular Wall                         .=Regular floor&lt;br /&gt;
 WWWWMQW   M=Wall with dumping zone&lt;br /&gt;
 ....--W   Q=Channel with dumping zone&lt;br /&gt;
 WWWWWWW   -=Floor with dumping zone&lt;br /&gt;
Of course, if you have easy access to [[magma]], you can simply dump any unwanted garbage in there, destroying it before it has a chance to rot. Beware of [[magma mist]].&lt;br /&gt;
&lt;br /&gt;
If you do encounter miasma coming from a kitchen, you can stop more by deconstructing the kitchen and making the area the kitchen was in a food stockpile. Miasma from a kitchen is (likely) caused by cooked food being left inside the kitchen because of not having food containers to put it in. Butcher shops suffer from the same problem.&lt;br /&gt;
&amp;lt;!--== Related bugs ==&lt;br /&gt;
&lt;br /&gt;
Note that dwarves interrupted in mid-meal will abandon their food. Food abandoned in this manner can never be interacted with (picked up, stored, or dumped) by any dwarf ever again, including the dwarf who abandoned it. {{Bug|1299}} If the food is abandoned underground, it will eventually rot and generate miasma. This is an especially frequent occurrence with soldiers, who will often be interrupted while consuming their rations when a training class begins.  One workaround for soldiers is to use the military supplies tab to prevent them from carrying food.&lt;br /&gt;
&lt;br /&gt;
The utility [[Utilities#DFHack|DFHack]] includes a command &amp;quot;cleanowned&amp;quot; to clear ownership and dump all owned items that are on the floor or rotting. This can help if you're dealing with miasma from this bug.--&amp;gt;&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
{{Category|Physics}}&lt;br /&gt;
{{Category|Thoughts}}&lt;br /&gt;
{{Category|World}}&lt;br /&gt;
[[ru:Miasma]]&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fuel&amp;diff=302401</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fuel&amp;diff=302401"/>
		<updated>2024-07-09T08:25:35Z</updated>

		<summary type="html">&lt;p&gt;Moradin: Missing links to a few relevant entries added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''In Dwarf Fortress, [[bituminous coal]] is not the same as &amp;quot;coal&amp;quot; – see that article if desired.''&lt;br /&gt;
&lt;br /&gt;
[[File:coal_sprite_preview.png|right]]'''Fuel''', '''coal''', and '''refined coal''' are three in-game terms that refer to the same thing, any unit of [[charcoal]] or [[coke]], the two fuels used to power high-temperature industries, namely [[Metalsmithing|metalworking]], [[glassworking]], and [[pottery]].  One unit of either of these fuels is required for every task at a conventional (non-magma) [[smelter]], [[forge]], [[kiln]], or [[glass furnace]].  [[Magma smelter|Magma versions]] of these facilities do not need fuel, and in fact ''cannot'' use conventional fuel to power them, if their magma sources fail.  Fuel is also used as a reactant in the pig iron and steel creation process ''(see [[#Pig iron and steel production|below]])''.&lt;br /&gt;
&lt;br /&gt;
Both &amp;quot;charcoal&amp;quot; and &amp;quot;coke&amp;quot; are considered [[bar]]s; they are found under the &amp;quot;bars&amp;quot; section of the [[stocks|{{k|k}}-stocks]] menu and are stored in Bar/Block [[stockpile]]s.  To place bars of fuel in a stockpile, create a Bars/Blocks stockpile, or a [[Stockpile#Custom_stockpiles|custom stockpile]] with &amp;quot;coal&amp;quot; (found in the &amp;quot;Bars&amp;quot; sub-category) {{k|e}}nabled and {{k|p}}ermitted. To allow ''only'' coal in a stockpile, {{k|e}}nable &amp;quot;Bars/Blocks&amp;quot;, {{k|b}}lock everything, and enable &amp;quot;Bars: Other Materials &amp;amp;rarr; Coal&amp;quot; (with {{k|Enter}}). There is currently no way to distinguish between &amp;quot;charcoal&amp;quot; and &amp;quot;coke&amp;quot; when designating stockpiles.&lt;br /&gt;
{{infostart|}}&lt;br /&gt;
{{infoheader|Properties}}&lt;br /&gt;
{{infocell|&lt;br /&gt;
* [[Material value]] 2&lt;br /&gt;
{{firemagmasafe|yes|no}}&lt;br /&gt;
* [[Ignition point]] {{ct|11440}}&lt;br /&gt;
* [[Melting point]] None&lt;br /&gt;
* [[Boiling point]] None&lt;br /&gt;
* [[Solid density]] 1346&lt;br /&gt;
* [[Specific heat]] 409&lt;br /&gt;
}}&lt;br /&gt;
{{infoend}}&lt;br /&gt;
== Fuel: charcoal and coke ==&lt;br /&gt;
The two types of fuel are '''''charcoal''''' and '''''coke''''' – both are &amp;quot;fuel&amp;quot;. These are ''nearly identical'' for in-game purposes, even though they come from different sources and have different in-game names. Whenever you see &amp;quot;fuel&amp;quot;, &amp;quot;refined coal&amp;quot; or &amp;quot;coal&amp;quot; in-game, those refer to ''either'' charcoal or coke – they are interchangeable, and either one will serve as fuel for any workshop activity. Since some understandable confusion can arise over the usage of the various terms for fuel, the simple umbrella term &amp;quot;fuel&amp;quot; will be used in the explanations in this article.  &lt;br /&gt;
&lt;br /&gt;
At the risk of repetition, but to be perfectly clear – ''despite the different names, there is no distinction between charcoal and coke for any workshop-related activities.'' Both are &amp;quot;refined coal&amp;quot; or &amp;quot;coal&amp;quot;, or just &amp;quot;fuel&amp;quot;. '''The only actual difference''' between charcoal and coke has to do with [[Elf|Elven]] traders – trading them charcoal will offend them, but coke will not.&lt;br /&gt;
&lt;br /&gt;
== Creating fuel ==&lt;br /&gt;
{{main|Fuel industry}}&lt;br /&gt;
&lt;br /&gt;
[[Wood]] does not burn hot enough for use as fuel, and (in ''Dwarf Fortress'') raw [[bituminous coal]] and [[lignite]], though flammable, are not directly usable as fuel. Both can, however, be converted to fuel using different processes:&lt;br /&gt;
&lt;br /&gt;
=== Charcoal, from wood===&lt;br /&gt;
Charcoal is created at a [[wood furnace]] from [[wood]] logs by a [[dwarf]] with the [[Wood burner|Wood burning]] [[labor]] enabled. One log produces one bar of charcoal; [[Skill|skill levels]] in [[Wood burner]] reduce the time required for this activity, but do not affect the results.&lt;br /&gt;
&lt;br /&gt;
:* Required Building – [[Wood furnace]]&lt;br /&gt;
:* Required Labor enabled – [[Wood burning]]&lt;br /&gt;
:* Required Material – [[Wood]]&lt;br /&gt;
&lt;br /&gt;
===Coke, from bituminous coal or lignite===&lt;br /&gt;
Coke is a type of refined coal created at a [[smelter]] from either [[bituminous coal]] or [[lignite]] (producing either 9 or 5 coke, respectively) by a [[dwarf]] with the [[Furnace operating]] labor enabled. [[skill|Skill levels]] in [[furnace operator]] reduce the time required for this activity, but do not affect the result.&lt;br /&gt;
&lt;br /&gt;
At a conventional smelter, one bar of fuel is required to perform this reaction, effectively reducing the net yield by one bar.&lt;br /&gt;
&lt;br /&gt;
:*Required Building – [[Smelter]] or [[Magma smelter]]&lt;br /&gt;
:*Required Labor enabled – [[Furnace operating]]&lt;br /&gt;
:*Required Material – [[Bituminous coal]] or [[lignite]]&lt;br /&gt;
:*Required Fuel – one unit of fuel per job at a conventional smelter&lt;br /&gt;
&lt;br /&gt;
[[Block]]s of bituminous coal and lignite (sometimes offered by [[trader]]s) can neither be used as fuel nor converted into fuel in any way. They can only be used for standard block purposes – though they are, of course, ''not'' [[fire-safe]]!&lt;br /&gt;
&lt;br /&gt;
Because you need fuel in order to refine coke at a standard smelter, you may need to create at least one unit of charcoal at a Wood Burner first, [[trade|import]] a bar of fuel, or skip directly to [[#Magma facilities|magma power]].&lt;br /&gt;
&lt;br /&gt;
==Error messages==&lt;br /&gt;
At a conventional (non-magma) [[smelter]], if you try to add a smelting task and have no fuel, you will see the message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;diagram fg=&amp;quot;white&amp;quot;&amp;gt;&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
:''(Note that this message will also be seen if there is no [[path]] to your workshop or needed materials, including fuel, or if the necessary materials aren't in any linked [[stockpile]]s.)''&lt;br /&gt;
&lt;br /&gt;
You will not be allowed to add any tasks to any conventional smelter until that workshop has access to at least one unit of either charcoal or coke. (However, if you have just one bar of un-used fuel, you can queue up as many jobs as you want – see next.)&lt;br /&gt;
&lt;br /&gt;
If you have queued up multiple tasks and then run out of fuel, you will get an [[announcement]] similar to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;'''[[Main:Urist|Urist McFuelUser]] cancels job: needs refined coal.'''&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that a forge or glass furnace ''will'' let you add tasks if you have no fuel, and only once a dwarf arrives and finds they cannot complete that task will you get the announcement to that effect.  You will get one announcement for each un-fueled task that is unable to be completed. Jobs are canceled when there is no fuel.&lt;br /&gt;
&lt;br /&gt;
When you get either of these messages, you need more fuel – either charcoal or coke will serve equally well.&lt;br /&gt;
&lt;br /&gt;
== Magma facilities ==&lt;br /&gt;
Magma replaces conventional fuel for [[magma smelter]]s, [[magma forge]]s, [[magma kiln]]s and [[magma glass furnace]]s.  No fuel is needed, nor can it be used, for activities at these facilities.  Note that you will still need charcoal or coke as a reactant for smelting bars of [[pig iron]] and [[steel]]. (And see next section.)&lt;br /&gt;
&lt;br /&gt;
== Pig iron and steel production ==&lt;br /&gt;
When [[smelting]] [[pig iron]] or [[steel]] at any location, one unit of either charcoal or coke is required in the reaction as a source of carbon. Again, there is no distinction – both charcoal and coke serve equally well in the production of [[bar]]s of either. This is in addition to the unit of fuel that is needed to power the furnace at conventional (non-magma) smelters.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
:* [[Smelting]]&lt;br /&gt;
:* [[Fuel industry]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|COAL}}}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
[[ru:Fuel]]&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fuel&amp;diff=302400</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fuel&amp;diff=302400"/>
		<updated>2024-07-09T08:25:03Z</updated>

		<summary type="html">&lt;p&gt;Moradin: Missing links to a few relevant entries added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''In Dwarf Fortress, [[bituminous coal]] is not the same as &amp;quot;coal&amp;quot; – see that article if desired.''&lt;br /&gt;
&lt;br /&gt;
[[File:coal_sprite_preview.png|right]]'''Fuel''', '''coal''', and '''refined coal''' are three in-game terms that refer to the same thing, any unit of [[charcoal]] or [[coke]], the two fuels used to power high-temperature industries, namely [[[[Metalsmithing|metalworking]]]], [[glassworking]], and [[pottery]].  One unit of either of these fuels is required for every task at a conventional (non-magma) [[smelter]], [[forge]], [[kiln]], or [[glass furnace]].  [[Magma smelter|Magma versions]] of these facilities do not need fuel, and in fact ''cannot'' use conventional fuel to power them, if their magma sources fail.  Fuel is also used as a reactant in the pig iron and steel creation process ''(see [[#Pig iron and steel production|below]])''.&lt;br /&gt;
&lt;br /&gt;
Both &amp;quot;charcoal&amp;quot; and &amp;quot;coke&amp;quot; are considered [[bar]]s; they are found under the &amp;quot;bars&amp;quot; section of the [[stocks|{{k|k}}-stocks]] menu and are stored in Bar/Block [[stockpile]]s.  To place bars of fuel in a stockpile, create a Bars/Blocks stockpile, or a [[Stockpile#Custom_stockpiles|custom stockpile]] with &amp;quot;coal&amp;quot; (found in the &amp;quot;Bars&amp;quot; sub-category) {{k|e}}nabled and {{k|p}}ermitted. To allow ''only'' coal in a stockpile, {{k|e}}nable &amp;quot;Bars/Blocks&amp;quot;, {{k|b}}lock everything, and enable &amp;quot;Bars: Other Materials &amp;amp;rarr; Coal&amp;quot; (with {{k|Enter}}). There is currently no way to distinguish between &amp;quot;charcoal&amp;quot; and &amp;quot;coke&amp;quot; when designating stockpiles.&lt;br /&gt;
{{infostart|}}&lt;br /&gt;
{{infoheader|Properties}}&lt;br /&gt;
{{infocell|&lt;br /&gt;
* [[Material value]] 2&lt;br /&gt;
{{firemagmasafe|yes|no}}&lt;br /&gt;
* [[Ignition point]] {{ct|11440}}&lt;br /&gt;
* [[Melting point]] None&lt;br /&gt;
* [[Boiling point]] None&lt;br /&gt;
* [[Solid density]] 1346&lt;br /&gt;
* [[Specific heat]] 409&lt;br /&gt;
}}&lt;br /&gt;
{{infoend}}&lt;br /&gt;
== Fuel: charcoal and coke ==&lt;br /&gt;
The two types of fuel are '''''charcoal''''' and '''''coke''''' – both are &amp;quot;fuel&amp;quot;. These are ''nearly identical'' for in-game purposes, even though they come from different sources and have different in-game names. Whenever you see &amp;quot;fuel&amp;quot;, &amp;quot;refined coal&amp;quot; or &amp;quot;coal&amp;quot; in-game, those refer to ''either'' charcoal or coke – they are interchangeable, and either one will serve as fuel for any workshop activity. Since some understandable confusion can arise over the usage of the various terms for fuel, the simple umbrella term &amp;quot;fuel&amp;quot; will be used in the explanations in this article.  &lt;br /&gt;
&lt;br /&gt;
At the risk of repetition, but to be perfectly clear – ''despite the different names, there is no distinction between charcoal and coke for any workshop-related activities.'' Both are &amp;quot;refined coal&amp;quot; or &amp;quot;coal&amp;quot;, or just &amp;quot;fuel&amp;quot;. '''The only actual difference''' between charcoal and coke has to do with [[Elf|Elven]] traders – trading them charcoal will offend them, but coke will not.&lt;br /&gt;
&lt;br /&gt;
== Creating fuel ==&lt;br /&gt;
{{main|Fuel industry}}&lt;br /&gt;
&lt;br /&gt;
[[Wood]] does not burn hot enough for use as fuel, and (in ''Dwarf Fortress'') raw [[bituminous coal]] and [[lignite]], though flammable, are not directly usable as fuel. Both can, however, be converted to fuel using different processes:&lt;br /&gt;
&lt;br /&gt;
=== Charcoal, from wood===&lt;br /&gt;
Charcoal is created at a [[wood furnace]] from [[wood]] logs by a [[dwarf]] with the [[Wood burner|Wood burning]] [[labor]] enabled. One log produces one bar of charcoal; [[Skill|skill levels]] in [[Wood burner]] reduce the time required for this activity, but do not affect the results.&lt;br /&gt;
&lt;br /&gt;
:* Required Building – [[Wood furnace]]&lt;br /&gt;
:* Required Labor enabled – [[Wood burning]]&lt;br /&gt;
:* Required Material – [[Wood]]&lt;br /&gt;
&lt;br /&gt;
===Coke, from bituminous coal or lignite===&lt;br /&gt;
Coke is a type of refined coal created at a [[smelter]] from either [[bituminous coal]] or [[lignite]] (producing either 9 or 5 coke, respectively) by a [[dwarf]] with the [[Furnace operating]] labor enabled. [[skill|Skill levels]] in [[furnace operator]] reduce the time required for this activity, but do not affect the result.&lt;br /&gt;
&lt;br /&gt;
At a conventional smelter, one bar of fuel is required to perform this reaction, effectively reducing the net yield by one bar.&lt;br /&gt;
&lt;br /&gt;
:*Required Building – [[Smelter]] or [[Magma smelter]]&lt;br /&gt;
:*Required Labor enabled – [[Furnace operating]]&lt;br /&gt;
:*Required Material – [[Bituminous coal]] or [[lignite]]&lt;br /&gt;
:*Required Fuel – one unit of fuel per job at a conventional smelter&lt;br /&gt;
&lt;br /&gt;
[[Block]]s of bituminous coal and lignite (sometimes offered by [[trader]]s) can neither be used as fuel nor converted into fuel in any way. They can only be used for standard block purposes – though they are, of course, ''not'' [[fire-safe]]!&lt;br /&gt;
&lt;br /&gt;
Because you need fuel in order to refine coke at a standard smelter, you may need to create at least one unit of charcoal at a Wood Burner first, [[trade|import]] a bar of fuel, or skip directly to [[#Magma facilities|magma power]].&lt;br /&gt;
&lt;br /&gt;
==Error messages==&lt;br /&gt;
At a conventional (non-magma) [[smelter]], if you try to add a smelting task and have no fuel, you will see the message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;diagram fg=&amp;quot;white&amp;quot;&amp;gt;&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
:''(Note that this message will also be seen if there is no [[path]] to your workshop or needed materials, including fuel, or if the necessary materials aren't in any linked [[stockpile]]s.)''&lt;br /&gt;
&lt;br /&gt;
You will not be allowed to add any tasks to any conventional smelter until that workshop has access to at least one unit of either charcoal or coke. (However, if you have just one bar of un-used fuel, you can queue up as many jobs as you want – see next.)&lt;br /&gt;
&lt;br /&gt;
If you have queued up multiple tasks and then run out of fuel, you will get an [[announcement]] similar to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;'''[[Main:Urist|Urist McFuelUser]] cancels job: needs refined coal.'''&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that a forge or glass furnace ''will'' let you add tasks if you have no fuel, and only once a dwarf arrives and finds they cannot complete that task will you get the announcement to that effect.  You will get one announcement for each un-fueled task that is unable to be completed. Jobs are canceled when there is no fuel.&lt;br /&gt;
&lt;br /&gt;
When you get either of these messages, you need more fuel – either charcoal or coke will serve equally well.&lt;br /&gt;
&lt;br /&gt;
== Magma facilities ==&lt;br /&gt;
Magma replaces conventional fuel for [[magma smelter]]s, [[magma forge]]s, [[magma kiln]]s and [[magma glass furnace]]s.  No fuel is needed, nor can it be used, for activities at these facilities.  Note that you will still need charcoal or coke as a reactant for smelting bars of [[pig iron]] and [[steel]]. (And see next section.)&lt;br /&gt;
&lt;br /&gt;
== Pig iron and steel production ==&lt;br /&gt;
When [[smelting]] [[pig iron]] or [[steel]] at any location, one unit of either charcoal or coke is required in the reaction as a source of carbon. Again, there is no distinction – both charcoal and coke serve equally well in the production of [[bar]]s of either. This is in addition to the unit of fuel that is needed to power the furnace at conventional (non-magma) smelters.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
:* [[Smelting]]&lt;br /&gt;
:* [[Fuel industry]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|COAL}}}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
[[ru:Fuel]]&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Trade_depot&amp;diff=302399</id>
		<title>Trade depot</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Trade_depot&amp;diff=302399"/>
		<updated>2024-07-08T17:31:03Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Bugs */ Added the bug about purchased items staying at the Trade Depot undefinitely.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
&lt;br /&gt;
{{Building|name=Trade depot|key=T&lt;br /&gt;
|job= &lt;br /&gt;
* [[Broker]] noble (optional)&lt;br /&gt;
|construction=&lt;br /&gt;
* 3 [[Building material]]s (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
Depending on material:&lt;br /&gt;
* [[Metalsmithing]]&lt;br /&gt;
* [[Masonry]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
|purpose=&lt;br /&gt;
Trade goods with [[caravan|merchants]].&lt;br /&gt;
}}{{av}}{{buggy}}&lt;br /&gt;
&lt;br /&gt;
A '''trade depot''' is a [[building]] that allows you to engage in [[trading]] with the [[caravan]]s that arrive at your fortress. Trade depots can be created from almost any building material. Three materials must be used to build the trade depot, with the oldest* material chosen serving as the main material to determine color and &amp;quot;material&amp;quot; as labeled; the color is visible immediately upon confirming the construction order. &lt;br /&gt;
&lt;br /&gt;
(* i.e. the first material created or imported on your map, by chronological order.{{cite forum|134816/4867108}})&lt;br /&gt;
&lt;br /&gt;
There must be at least 10 spaces between the depot and the edge of the map. They can be built on top of [[construction|constructed]] floors and walls, allowing you to make a trade depot which is elevated above the surrounding land. Should they be deconstructed, the depot itself generates an implied walkable floor.&lt;br /&gt;
&lt;br /&gt;
The visiting merchant(s) always stands at the upper side of the center table of the depot, while the player's [[broker]] stands at the opposide lower side. Graphically, the left side of the depot will show the visitor merchants' trade goods, while the right side shows items the player is setting up to trade.&lt;br /&gt;
&lt;br /&gt;
== Depot accessibility ==&lt;br /&gt;
{{main|Wagon#Depot_Accessibility|l1=Depot Accessibility|Wagon#Movement|l2=Wagon Movement}}&lt;br /&gt;
There is no visual indicator of wagon accessibility. For a tile to be “Wagon accessible” it must be navigable between both the tile and the depot *and* the tile and the map edge. If you are trying to constrain wagons to a certain path, ''only'' the desired path should be accessible. ''Warning:'' If the map has an extremely large amount of [[tree]]s (Heavily Forested) there may not be any way for the caravan to get to your depot, unless you chop down a path for the wagons.&lt;br /&gt;
&lt;br /&gt;
Also note that [[trap]]s will block [[wagon]] access (although not merchants with pack animals), so you cannot easily use them to defend your depot.&lt;br /&gt;
&lt;br /&gt;
[[Boulder]]s (the natural kind) and [[minecart|track]]s also block wagons. Boulders can be removed by [[engraving|smooth]]ing ({{k|v}}-{{k|m}}) or constructing and removing a [[wall]]. [[Bridge]]s can serve as an alternative for tracks.&lt;br /&gt;
&lt;br /&gt;
Wagons park next to the trade depot and need a parking space of 3×4 adjacent to the depot.&lt;br /&gt;
&lt;br /&gt;
Forbidding the trade depot (by forbidding any material used to construct it) will make it inaccessible to traders. If inaccessible during the arrival of the caravan, it will cause the wagons to bypass your location.&lt;br /&gt;
&lt;br /&gt;
== Depot building UI options ==&lt;br /&gt;
&lt;br /&gt;
Press {{Menu icon|b|T}} to build a depot. Depots occupy a 5x5 area. Click on the depot to gain access to the following options:&lt;br /&gt;
&lt;br /&gt;
=== Move Goods to/from Depot ===&lt;br /&gt;
{{K|g}}: This command becomes active when a caravan arrives on your map.  This screen menu is similar to the [[stocks]] menu ({{k|k}} - Stocks).  This is where you select what items you want to trade with the caravan: ticking an item will generate a task for your dwarves to pick it from whatever stockpile it is stored in and move it over to the Trade Depot, and once there it will be available for trading; unticking items will make them no longer available for trade, and generate a task for your dwarves to move them back to the proper stockpile.  If you have particular items you want to sell to the caravan, you can {{K|s}}earch for them. This is convenient if you want to export all your prepared meals or finished goods. Also shown is the culling on {{K|m}}andate option.  The move to depot screen will not show things that violate an export [[mandate]].  By pressing {{K|m}}, it will change to Ignoring {{K|m}}andates, and you can select banned items for export. For example, if your [[mayor]] has a mandate banning the export of iron, this screen will hide bins that contain iron items.  By changing this option, all iron items will be shown.&lt;br /&gt;
&lt;br /&gt;
Items stored in [[bin]]s, [[bag]]s or [[barrel]]s will be shown under the category of their respective containers, not under the category of the items themselves. For instance, if all of your [[gem]]s are stored in a wooden bin, no &amp;quot;gem&amp;quot; category will appear in the move goods menu; the gems will be found under &amp;quot;bins.&amp;quot; It is not possible to move these items individually. To bring them to the trading depot, you must select the entire container.&lt;br /&gt;
&lt;br /&gt;
Items stored in bins can be traded individually once they have been brought to the trading depot. Items stored in bags/barrels can only be traded as a whole. This is also true of the merchant's wares.&lt;br /&gt;
&lt;br /&gt;
After selecting items and exiting the screen, [[job]]s will be queued to move the items to the depot.  All adult dwarves, regardless of [[labor]] settings, can move goods to the depot. Items that have not been moved will show [PENDING], while those that have been brought to the depot and are ready for trade will be marked as [TRADING].&lt;br /&gt;
&lt;br /&gt;
Items selected for trading will remain at the depot until the caravan leaves. Alternatively you can select the item again. Once no longer required at the depot, items will be available for use or hauling to stockpiles as normal. If you don't want all the items to be returned to their stockpiles, you can optionally {{K|f}}orbid them by looking at the [[Controls_guide#View_items_in_buildings.2C_t|i{{K|t}}ems]] in the depot.&lt;br /&gt;
&lt;br /&gt;
(Note that the &amp;quot;Move goods to depot&amp;quot; screen allows mouse controls, including controls like right-clicking on a list to scroll down, and double-clicking on a tab to select all items in that tab.)&lt;br /&gt;
&lt;br /&gt;
=== No trader needed at depot ''or'' Trader requested at depot ===&lt;br /&gt;
{{K|r}}: This requests a dwarf to come to the depot. To conduct trades with caravans, a trader must be present at the Trade Depot.  Once requested, a job will be created for a dwarf to make their way to the depot and remain there until released with this setting, or the job is interrupted, such as by the dwarf deciding to drink, sleep, or eat.  The Trade at Depot job is fairly low-priority, so [[labor]]s may have to be disabled in order to get the broker to begin the job, or the broker can be temporarily added to a burrow which covers only the depot.&lt;br /&gt;
&lt;br /&gt;
=== Only broker may trade ''or'' Anyone may trade ===&lt;br /&gt;
{{K|b}}: This setting determines who will perform the trade.  If '''Only broker may trade''' is active, then only the broker [[noble]] will respond to the trader request. This can become a problem when the broker is sleeping or otherwise occupied, but dwarves with low [[appraisal]] skill will receive poorer deals when trading. If '''anyone may trade''' is selected, and someone other than the broker becomes a better appraiser than the broker, the broker's appraisal skill is still used.&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
{{K|t}}: This option becomes available once the caravan unloading their goods at the depot and your trader is at the depot; it begins [[trading]]. If more than one set of merchants is using the trade depot, you will be given the option of who you want to trade with.&lt;br /&gt;
&lt;br /&gt;
== Adventure mode ==&lt;br /&gt;
In [[adventure mode]], a trade depot can be found in the surface structure of procedurally generated [[fortress]]es. It is usually filled with trade goods and people like [[noble]]s, [[farmer]]s, [[Craftsdwarf|craftsdwarves]], and a [[broker]], though in ruined fortresses there might not be any people. The player can talk to the people in the depot and then select the &amp;quot;Trade and settle debt&amp;quot; option to trade with them. Usually [[food]], copper/iron [[armor]], cut [[gem]]s, and [[clothing]] can be [[Trade|purchased]] in large quantities in these trade depots.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Purchased items stay at the Trade Depot undefinitely after the merchants have left, unless a stockpile is present AT THE SAME LEVEL as the Trade Depot itself. The simplest and quickest way to force stuck items into stockpiles on other levels is by deconstructing the Trade Depot altogether and rebuilding it after all of those items have been hauled away.{{Bug|12920}}&lt;br /&gt;
* Setting a [[Activity zone#Meeting area|meeting area]] over a depot, then removing it, will cause dwarves to act as though it were still a meeting area. This is irreversible.&lt;br /&gt;
* Merchants in a trade depot who are accosted by hostile creatures may then refuse to trade. If any merchant is unable to make it to the depot, all the other merchants will similarly refuse to trade.&lt;br /&gt;
* Dumping items belonging to the merchants will result in the depot thinking the merchants are gone, when they are actually hanging around.&lt;br /&gt;
* [[Forbid]]ding a depot, or slating it for removal immediately after causing the caravan trader to be unwilling to do business with your dwarves (e.g. trading wood to the elves) will cause the caravan to leave all their items and embark on their journey, leaving you to claim the items for yourself. This is treated by the game as seizing the items and will incur diplomatic penalties on the player, unless done to a dwarven caravan (as you cannot have bad relations with your own civilization).&lt;br /&gt;
* The game behaves poorly when multiple trade depots are available. Merchants with wagons may path to one depot, while those with pack animals path to the other; then both groups will insist on waiting for the rest of their party to arrive. One of the wagons will scuttle upon arriving at a trade depot if there are multiple depots, causing the caravan to leave immediately. For this reason, it is recommended to build only one trade depot.&lt;br /&gt;
* If you slate a depot for removal while merchants are in the process of leaving, the wagons will never leave and eventually the animals and remaining traders will go mad.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cage&amp;diff=302321</id>
		<title>Cage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cage&amp;diff=302321"/>
		<updated>2024-07-07T13:39:13Z</updated>

		<summary type="html">&lt;p&gt;Moradin: Moved the hint to cages having no creature/size limit under the &amp;quot;Bugs&amp;quot; section (link to the related bugtracker issue also added); funny/speculative explanation of the issue moved under the &amp;quot;D for Dwarf&amp;quot; section; finally, added the &amp;quot;Buggy&amp;quot; template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|12:28, 21 February 2023 (CST)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{buggy}}&lt;br /&gt;
&lt;br /&gt;
{{V50_furniture&lt;br /&gt;
|graphic=[[File:Cage_Premium.png]]&lt;br /&gt;
|name=Cage&lt;br /&gt;
|tile=‼|col=0:6:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|metal=y&lt;br /&gt;
|glass=y&lt;br /&gt;
|rooms=&lt;br /&gt;
* [[Jail]] (if metal)&lt;br /&gt;
}}&lt;br /&gt;
:''For information on cage traps, see [[Trap#Cage_Trap|traps]].''&lt;br /&gt;
&lt;br /&gt;
'''Cages''' are used in [[cage trap]]s, [[jail]]s, [[zoo]]s, [[Activity_zone#Pit/Pond|pit]]s and aquariums. A glass cage is called a '''terrarium''' or, if filled with [[water]] for holding [[Captured live fish|captured]] live aquatic [[vermin]], an '''aquarium'''.&lt;br /&gt;
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Cages are stored in an animal [[stockpile]] (unless they have been [[Wear|worn out]] somehow, in which case they are stored in a refuse stockpile). Dwarves will attempt to collect and store cages in stockpiles if the &amp;quot;Dwarves Gather Animals&amp;quot; [[Standing_orders|order]] ({{k|y}} - '''Standing orders''' tab - '''Hauling''' tab) is enabled.&lt;br /&gt;
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Empty cage storage can be controlled by toggling the &amp;quot;empty cages&amp;quot; option for animal stockpiles.&lt;br /&gt;
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==Building and using a cage==&lt;br /&gt;
[[File:cage_preview.jpg|thumb|270px|right|Cages work well for humanoids as well.]][[File:cage_trap_preview.jpg|thumb|270px|right|Capturing that thing was the &amp;quot;easy&amp;quot; part.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by kruggsmash''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
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A cage can be constructed from a log of [[wood]] at a [[carpenter's workshop]], three bars of [[metal]] at a [[metalsmith's forge]], or from [[glass]] at a [[glass furnace]].&lt;br /&gt;
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You can then either build them on a tile via {{k-|b|r|g}} (this is needed for linking a [[lever]] to them, or assigning a tame animal to it) or simply keep them stockpiled so they can be used to load cage [[trap]]s.&lt;br /&gt;
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When building a cage, you can choose a cage that already has something inside. To precisely select which cage to use, you can expand the list of cages with {{k|x}}.&lt;br /&gt;
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===Creature containment===&lt;br /&gt;
To assign creatures to a cage, first build the cage in the location you want using {{k-|b|r|g}}. You can only assign creatures to a cage that is not part of a dungeon zone. Cages in a dungeon will have prisoners assigned automatically as part of the [[Justice#Cages_and_Chains|justice]] system. To assign a creature to the cage, first select the cage, and then press the &amp;quot;+&amp;quot; button on its status page. Use {{k|Shift}} and the mouse wheel to quickly scroll up and down the list of [[creatures]], and {{k|click}} to assign them to the cage. Creatures currently assigned to the cage are listed at the top; the rest of the creatures are listed in order of arrival on the map (including any inaccessible creatures). Note that tame grazing creatures will starve if left in cages, though pet owners may feed their pets. Instead of caging grazers, assign them to a [[zone|pasture]] that has plenty of tasty [[grass]] and/or [[cave moss]].&lt;br /&gt;
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There is no particular labor for releasing creatures from built cages.  Select the cage to examine it (it must first be &amp;quot;built,&amp;quot; not just stored - use {{k-|b|r|g}} to build a cage, and then to toggle the animal(s) currently inside (animals assigned to the cage will show up on the cage's page).  Any available dwarf will perform the job, so beware of pitting untamed or hostile creatures with a weak dwarf.&lt;br /&gt;
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Alternatively, creatures can be released from un-built cages provided that they are able to be assigned to a pasture, i.e. animals, tame or otherwise.  Once assigned to a pasture, a dwarf will automatically remove them from their cage and lead them to their assigned pasture.  Note that if the cage containing the creature is already within the pasture, the creature will '''not''' be released, as it is considered to be already in its pasture.&lt;br /&gt;
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Caged citizens of (and visitors to) your fort, if wounded, will be freed by the &amp;quot;Recover Wounded&amp;quot; job and taken to the nearest hospital zone.  This mostly occurs during loyalty cascades, when separatists are knocked unconscious while fighting on a cage trap.  If the hauling dwarf is from the other faction, it is possible that they lay the patient in bed and then immediately attack her.&lt;br /&gt;
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You can get details about the creatures which are in a built cage by pressing {{k|t}} and then {{k|enter}}. There, you can scroll the list of creatures and get details, for example, you can tell whether a creature is male or female, which is useful if you are preparing a breeding program.&lt;br /&gt;
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[[Vermin]] can also be assigned to cages, to save space or [[animal trap]]s. However, if you try to release them ({{k|q}} and then {{k|a}}), the dwarf will pickup an animal trap and put the poor creature back in a stock cage.  To explicitly release an animal, instead &amp;quot;pull&amp;quot; the animal somewhere else: either assign the animal to a [[pit]] (which could simply be a hillside outside your fortress), or a pasture.  This has the benefit of making it clear where the animal is being released.  However, keep in mind the dwarf will uncage the animal first and then lead it to the release, so large/dangerous animals may escape en route.  Consider using the [[dump]] command to move the cage before release, or assign the animal stockpile next to the pit/pasture.&lt;br /&gt;
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Bees show up in the list of creatures that can be assigned to a cage, but the dwarves will not start the task, and it will not be shown in the {{k|j}}obs list.&lt;br /&gt;
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Creatures in cages cannot be attacked (though any existing attack orders will '''not''' automatically cancel, leaving your militiadwarves milling around the cage uselessly). Most caged creatures are also unable to attack, although some special attacks (such as gaseous noxious secretions) can still be used. Creatures in cages are also immune to damage from falling, and falling objects. [[Breeding]] creatures are unable to get pregnant if caged, although they will give birth while caged if they were already pregnant.  Creatures in cages also age, so [[kitten]]s in a cage will eventually become adult cats. Creatures in cages are affected by extreme temperatures, and [[dwarven atom smasher|atom smashing]] the cage will also obliterate the occupants, even if they are normally immune to smashing. Casting a cage in [[obsidian]] will not harm the occupants (though the temperature might, if the cage is subjected to magma for very long).&lt;br /&gt;
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Beware of cages that contain creature(s) with very high internal temperature, such as [[fire imp]]s. They cannot harm your dwarves directly while caged, but their body heat ''can''; by heating up the tile that the cage occupies. If the cage-hauler is very slow and weak, they may spend enough time in each tile to feel the effects of the heat, and they will, dutifully but foolishly, continue to haul the cage until their head melts off. To move &amp;quot;hot&amp;quot; cages safely over long distances, make sure that a strong or fast dwarf hauls it.&lt;br /&gt;
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&amp;quot;Deconstructing&amp;quot; a cage via {{k-|q|x}} with creatures in it does not harm the cage, the dwarves will return the cage (with the creatures in it) to the nearest animal stockpile.&lt;br /&gt;
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If you melt the cages, creatures inside will be released.&lt;br /&gt;
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==== Trading contained creatures ====&lt;br /&gt;
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Most creatures can be traded, but not sapients (such as goblins, trolls, trologdytes). If you attempt to haul caged sapient creatures to the trade depot, they will try to escape instead, and many times they will not go without a fight!&lt;br /&gt;
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===Prisons===&lt;br /&gt;
If the cage is already located within a designated [[jail]] room, it will be automatically included in the jail.&lt;br /&gt;
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===Remotely opening cages===&lt;br /&gt;
A built cage can be linked to a [[lever]] to remotely open it.  When the cage opens, the occupant(s) inside are released, the cage and [[mechanism]] deconstruct and can be returned to their respective stockpiles. Note that you have to use a &amp;quot;built&amp;quot; cage as described above, it won't work with cages on your stockpile.  Also note that the mechanism attached to the lever will '''not''' automatically deconstruct; you have to manually deconstruct the lever to get back the mechanism used to open the cage.&lt;br /&gt;
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Alternately, when traders are around, you can select &amp;quot;move good to trading depot&amp;quot; and select the cage of choice. When a hauler takes the cage, any untameable creatures inside will be released; be sure to disarm the creature beforehand... This is also the easiest way of releasing caged dwarves.&lt;br /&gt;
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A way to release creatures from stockpiled cages (which have not been built) is to assign the creatures to a [[pasture]] (which is possible for any living thing except dwarves).  The same precautions as for trading the cage should be taken first.&lt;br /&gt;
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Another way is to use the [[container]] spilling effect: cages [[Trap_design#Shotgun|hurled from a colliding minecart]] ''also'' spill their contents upon collision (see [http://www.bay12forums.com/smf/index.php?topic=109460.msg3340230#msg3340230 this forum message]). This combines timing control of a lever or pressure plate with the reusability of pitting. If you want to deliver Goblin snatchers into your target practice room despite [[Thief|thieves]]' ability to wriggle out of normal pitting, or a bunch of [[cave floater]]s toward invaders, this method may be preferable.&lt;br /&gt;
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===Cages and fluids===&lt;br /&gt;
A cage will protect a creature inside it from [[swimmer|drowning]], so if you want to drown a creature in a cage, you must open it remotely, as explained in the above section (as a corollary, if your fortress is drowning in water, you can cage your dwarves and rescue them later). However, built cages will not protect caged creatures from [[magma]], making this a somewhat faster option, as it doesn't require linking each cage to a lever. Cages which are not [[magma-safe]] will be degraded and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on [[fire]]. Any items the creature had equipped will teleport {{verify}} to wherever the creature was caged, typically a tile with a [[cage trap]] on it. These items may or may not be on fire; no case of teleporting !!large cave spider silk sock!!s have yet been observed, but this doesn't prove it can't happen. Exercise caution.&lt;br /&gt;
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It's also possible to cage fluids(done by pushing uncaged animals/invaders over armed cage traps with water.) The cage containing the liquid must be built to remove the liquid. *magma not tested (yet)&lt;br /&gt;
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===Buying cages ===&lt;br /&gt;
Traders may bring cages for sale. If those contain a [[tame]]d [[creature]] or [[vermin]], the item will be listed as ''(creature) cage'', and the material will only be mentioned in parentheses behind the item name, e.g. Wolf Cage (Oaken).&lt;br /&gt;
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===Selling caged creatures ===&lt;br /&gt;
If you want to sell an animal, you need to assign it to a constructed cage first, which is simply done by clicking on a cage, then clicking on the assign button near the center of the GUI box.&lt;br /&gt;
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Note that only tamed animals can be traded safely. The dwarf assigned to hauling a container will look through its contents and chuck out anything that can't be traded. In the case of cages, this means anything sentient - including such nasties as [[cyclops|cyclopes]].{{Bug|4065}} Letting such monsters loose in the middle of your fort is good [[fun]].&lt;br /&gt;
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=== How to disarm hostiles in cages===&lt;br /&gt;
''(Section needs verification)''&amp;lt;br&amp;gt;&lt;br /&gt;
An easy way to take away all prisoner-held armor and clothing is via the mass designation tool.  Designate an area with {{Menu icon|i|}} to dump an area (i.e. your animal [[stockpile]], filled with caged prisoners).  Afterwards, go over each cage and click on the garbage can icon for each of them - this stops the dumping on the cages themselves. You will need a [[Activity zone#Garbage Dump|garbage dump]] set up already for the dwarves to take the dumped items to. The dwarves will strip the prisoners naked and haul the items away. The cages themselves (and the creatures within) will remain in place.  The items will end up in the garbage dump zone. If you want to reuse the items, you need only to designate claim {{K|i}} on your garbage dump zone to reclaim the items after they are dumped there. If your animal stockpile is outdoors, you need to have the &amp;quot;Dwarves Gather Refuse from Outside&amp;quot; {{K|y}}/Standing order set.&lt;br /&gt;
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An easier way to selectively disarm prisoners is to designate mass forbid and mass dump by also using {{Menu icon|i}} on all of the caged prisoner stockpile. You will need a [[bookkeeper]] for this. Press {{K|k}} and go to the [[stocks]] screen. Find an item category with items marked '''F''' and '''D'''. Press {{K|f}} to remove the '''F''' for those items, but don't remove the '''D'''. This will unforbid them, but they will remain marked for dumping. When you exit the stocks screen, the dwarves will haul those items from the cages and drop them into the garbage dump. When the dwarves have finished the hauling tasks, designate a mass claim and mass undump on the same area as earlier to remove the forbid and dump designations from the cages and the rest of the contents. &lt;br /&gt;
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This method can be used to confiscate specific items from caged prisoners, like weapons, armor or bags containing stolen property or kidnapped children. It can be more useful to just remove their weapons if you want to use your caged prisoners for target practice;  they will be more durable with their clothes and armor equipped, but not very dangerous without their weapons.&lt;br /&gt;
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To selectively remove only weapons from caged prisoners, first claim the entire prisoner stockpile, then {{K|d}}-{{K|b}}-{{K|h}} to hide everything including cages, buildings and prisoner equipment. Go in to your standard (non-dfhack) stock screen and browse the weapons section. Anything tagged with a blue '''H''' is a hidden prisoners' weapon, dump them. Once you have selectively removed only their weapons, use {{K|d}}-{{K|b}}-{{K|H}} to unhide everything. This works with everything like shields and armor, not just weapons.&lt;br /&gt;
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[http://www.bay12forums.com/smf/index.php?topic=81601.0 Source.]&lt;br /&gt;
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Alternatively, [https://dfhack.readthedocs.io/en/stable/docs/_auto/base.html#stripcaged dfhack 'stripcaged'] is available, but the 'weapons' switch also removes their shields.&lt;br /&gt;
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'''An updated process for v50 can be found in the following reddit conversation:''' https://www.reddit.com/r/dwarffortress/comments/zluzq6/disarming_caged_prisoners/&lt;br /&gt;
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=== Emptying refuse ===&lt;br /&gt;
If you [[animal trainer|tame an animal]] while it is inside a cage (a process which involves feeding a plant to the caged animal), you may leave seeds inside the cage.  To get these out, you must mark them for [[activity zone#Garbage_Dump|dumping]], designate a garbage zone, and wait for a dwarf to dump the seeds in the garbage zone.  Then you can reclaim them.&lt;br /&gt;
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Animals that expire in a cage (built in a [[zoo]], or just sitting in an animal stockpile) also clutter up the cage until removed. If the cage is unbuilt and the animal is [[butcher]]able, your dwarves may haul the animal, cage included, to the butcher shop for processing. If not, you will need to manually clean the cage by dumping the corpse and any other items.&lt;br /&gt;
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&amp;lt;!-- Marking refuse for dumping can be done by pressing {{k|k}} for an unbuilt cage ({{k|t}} for a built cage), then selecting the cage and pressing {{k|Enter}}, then selecting the item and pressing {{k|Enter}} again, and finally pressing {{k|d}} to mark the item (rather than the cage) for dumping.  Or if there is a lot of refuse, you can use {{k|d}}-{{k|b}}-{{k|d}} to mass-dump everything in the tile, and then un-mark the cage itself. --&amp;gt;&lt;br /&gt;
=== How to quickly empty out many cages ===&lt;br /&gt;
If you have many [[Trap#Cage_Trap|cage traps]] then you may have trouble emptying out cages quickly enough at times. See [[Mass pitting]] for suggestions on how to quickly recycle cages. Be advised that there are now reports of frequent escapes while using this method.&lt;br /&gt;
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Another easy way to quickly empty cages is to simply send the imprisoned creatures to a pasture, where your squad can slaughter them.&lt;br /&gt;
(Your dwarves can drag every goblin except thieves).&lt;br /&gt;
The easiest way is to place the pasture right next to the cages and let your dwarves shoot them down. This way you can kill the thieves and monsters too.&lt;br /&gt;
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Another fun method is to put a 1×1 pasture in the middle of your barracks. Next, tell a squad to kill the target creature in the cage and watch them line up around the prisoner.  Finally, assign the prisoner to the pasture in the middle of the barracks.  A dwarf will be along shortly to drag the prisoner from the stockpile to the pasture, while your squad beats on them en route.  Even thieves that can't be dragged are still mobbed by your squad waiting as soon as the cage is opened.&lt;br /&gt;
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== Comparison of cage types ==&lt;br /&gt;
As stated before, cages can be made either of wood, metal, or glass. The choice of material reflects the cage's usefulness at certain tasks. To compare:&lt;br /&gt;
* '''Wooden''' cages are [[weight|light]] and [[value|cheap]], and easy to mass-produce in most [[biome]]s. They are notably not resistant to [[fire]], and will burn up in a forest fire, even when already loaded into an otherwise fire-safe [[cage trap]]. Wooden cages can also be bought from [[elf|elven]] [[caravan]]s if your site has no access to wood itself.&lt;br /&gt;
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* '''Metal''' cages have the advantage of not being flammable. These are usually [[fire-safe]], and a few types are [[magma-safe]] as well, but this varies depending on what [[metal]] they are made of. These cages are inferior for usage in cage traps, though, because of their high [[weight]] they take ''a lot'' of time to be hauled back and forth. Cages made of cheap metals (copper, tin, zinc, nickel, lead) can be bought in bulk from [[human]] and [[dwarf|dwarven]] merchants, and are the only type of cages these merchants will ever sell.&lt;br /&gt;
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* '''Glass''' terrariums can be made at a [[glass furnace]] from as little as a [[bag]] of renewable [[sand]]. The three types of glass have exactly the same physical properties, they differ only in [[value]]. All are magma-safe, having a melting temperature higher than any metal. They are heavier than wooden, but much lighter than metal ones, and their weight usually does not inhibit hauling jobs. For all non-decorative uses, green glass should be chosen, as it requires less ingredients and takes less time to be produced than other types of glass.&lt;br /&gt;
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If you wish to know, how to build a fish tank, otherwise known as an aquarium, I shall link this guide here for you : https://steamcommunity.com/sharedfiles/filedetails/?id=2924311982&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
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Dwarf scientists are trying to develop a new type of portable cage traps, small enough that even a dwarf child can throw it at wild animals to catch it. So far they haven't made any significant progress.&lt;br /&gt;
The fact that an unlimited number of creatures - regardless of size - can fit in a single cage has led some players to conclude that cages include some sort of hidden &amp;quot;cage space&amp;quot; that allows infinitely tight packing of creatures (&amp;quot;quantum cages&amp;quot;).&lt;br /&gt;
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{{buildings}}&lt;br /&gt;
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==Bugs==&lt;br /&gt;
* Multiple creatures can be assigned to the same cage with no penalty. It is possible to fit hundreds of [[dog|puppies]] with dozens of [[dragon]]s, and whatever other animals are on hand, in a single cage with no ill effects. {{bug|12919}}&lt;br /&gt;
* Creatures in cages that come from dead merchants can only be freed by assigning them to a [[Zone#Pen/Pasture|pen/pasture zone]] and then when they have been put there, deassigning them from the pen/pasture.&lt;br /&gt;
* When bringing a cage to the Trade Depot in order to trade it, any untameable creatures inside the cage will be freed.  Tamed (and presumably also wild but tameable) animals can be safely traded. {{Bug|4065}}&lt;br /&gt;
* Aquariums cannot be used to store large fish (they will drown), though vermin fish work just fine. {{Bug|1590}}&lt;br /&gt;
* Dwarves trapped in cages cannot be directly freed. They can only be released by building the cage and connecting a [[lever]] to it, or ordering the cage be brought to a trade depot. {{bug|3070}}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = mokez&lt;br /&gt;
| elvish  = ofúru&lt;br /&gt;
| goblin  = obtux&lt;br /&gt;
| human   = tin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|Justice}}&lt;br /&gt;
{{Category|Buildings}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Trade_depot&amp;diff=302301</id>
		<title>Trade depot</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Trade_depot&amp;diff=302301"/>
		<updated>2024-07-06T17:17:16Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Move Goods to/from Depot */ Improved wording on what ticking/unticking items actually does.&lt;/p&gt;
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&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
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{{Building|name=Trade depot|key=T&lt;br /&gt;
|job= &lt;br /&gt;
* [[Broker]] noble (optional)&lt;br /&gt;
|construction=&lt;br /&gt;
* 3 [[Building material]]s (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
Depending on material:&lt;br /&gt;
* [[Metalsmithing]]&lt;br /&gt;
* [[Masonry]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
|purpose=&lt;br /&gt;
Trade goods with [[caravan|merchants]].&lt;br /&gt;
}}{{av}}{{buggy}}&lt;br /&gt;
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A '''trade depot''' is a [[building]] that allows you to engage in [[trading]] with the [[caravan]]s that arrive at your fortress. Trade depots can be created from almost any building material. Three materials must be used to build the trade depot, with the oldest* material chosen serving as the main material to determine color and &amp;quot;material&amp;quot; as labeled; the color is visible immediately upon confirming the construction order. &lt;br /&gt;
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(* i.e. the first material created or imported on your map, by chronological order.{{cite forum|134816/4867108}})&lt;br /&gt;
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There must be at least 10 spaces between the depot and the edge of the map. They can be built on top of [[construction|constructed]] floors and walls, allowing you to make a trade depot which is elevated above the surrounding land. Should they be deconstructed, the depot itself generates an implied walkable floor.&lt;br /&gt;
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The visiting merchant(s) always stands at the upper side of the center table of the depot, while the player's [[broker]] stands at the opposide lower side. Graphically, the left side of the depot will show the visitor merchants' trade goods, while the right side shows items the player is setting up to trade.&lt;br /&gt;
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== Depot accessibility ==&lt;br /&gt;
{{main|Wagon#Depot_Accessibility|l1=Depot Accessibility|Wagon#Movement|l2=Wagon Movement}}&lt;br /&gt;
There is no visual indicator of wagon accessibility. For a tile to be “Wagon accessible” it must be navigable between both the tile and the depot *and* the tile and the map edge. If you are trying to constrain wagons to a certain path, ''only'' the desired path should be accessible. ''Warning:'' If the map has an extremely large amount of [[tree]]s (Heavily Forested) there may not be any way for the caravan to get to your depot, unless you chop down a path for the wagons.&lt;br /&gt;
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Also note that [[trap]]s will block [[wagon]] access (although not merchants with pack animals), so you cannot easily use them to defend your depot.&lt;br /&gt;
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[[Boulder]]s (the natural kind) and [[minecart|track]]s also block wagons. Boulders can be removed by [[engraving|smooth]]ing ({{k|v}}-{{k|m}}) or constructing and removing a [[wall]]. [[Bridge]]s can serve as an alternative for tracks.&lt;br /&gt;
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Wagons park next to the trade depot and need a parking space of 3×4 adjacent to the depot.&lt;br /&gt;
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Forbidding the trade depot (by forbidding any material used to construct it) will make it inaccessible to traders. If inaccessible during the arrival of the caravan, it will cause the wagons to bypass your location.&lt;br /&gt;
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== Depot building UI options ==&lt;br /&gt;
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Press {{Menu icon|b|T}} to build a depot. Depots occupy a 5x5 area. Click on the depot to gain access to the following options:&lt;br /&gt;
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=== Move Goods to/from Depot ===&lt;br /&gt;
{{K|g}}: This command becomes active when a caravan arrives on your map.  This screen menu is similar to the [[stocks]] menu ({{k|k}} - Stocks).  This is where you select what items you want to trade with the caravan: ticking an item will generate a task for your dwarves to pick it from whatever stockpile it is stored in and move it over to the Trade Depot, and once there it will be available for trading; unticking items will make them no longer available for trade, and generate a task for your dwarves to move them back to the proper stockpile.  If you have particular items you want to sell to the caravan, you can {{K|s}}earch for them. This is convenient if you want to export all your prepared meals or finished goods. Also shown is the culling on {{K|m}}andate option.  The move to depot screen will not show things that violate an export [[mandate]].  By pressing {{K|m}}, it will change to Ignoring {{K|m}}andates, and you can select banned items for export. For example, if your [[mayor]] has a mandate banning the export of iron, this screen will hide bins that contain iron items.  By changing this option, all iron items will be shown.&lt;br /&gt;
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Items stored in [[bin]]s, [[bag]]s or [[barrel]]s will be shown under the category of their respective containers, not under the category of the items themselves. For instance, if all of your [[gem]]s are stored in a wooden bin, no &amp;quot;gem&amp;quot; category will appear in the move goods menu; the gems will be found under &amp;quot;bins.&amp;quot; It is not possible to move these items individually. To bring them to the trading depot, you must select the entire container.&lt;br /&gt;
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Items stored in bins can be traded individually once they have been brought to the trading depot. Items stored in bags/barrels can only be traded as a whole. This is also true of the merchant's wares.&lt;br /&gt;
&lt;br /&gt;
After selecting items and exiting the screen, [[job]]s will be queued to move the items to the depot.  All adult dwarves, regardless of [[labor]] settings, can move goods to the depot. Items that have not been moved will show [PENDING], while those that have been brought to the depot and are ready for trade will be marked as [TRADING].&lt;br /&gt;
&lt;br /&gt;
Items selected for trading will remain at the depot until the caravan leaves. Alternatively you can select the item again. Once no longer required at the depot, items will be available for use or hauling to stockpiles as normal. If you don't want all the items to be returned to their stockpiles, you can optionally {{K|f}}orbid them by looking at the [[Controls_guide#View_items_in_buildings.2C_t|i{{K|t}}ems]] in the depot.&lt;br /&gt;
&lt;br /&gt;
(Note that the &amp;quot;Move goods to depot&amp;quot; screen allows mouse controls, including controls like right-clicking on a list to scroll down, and double-clicking on a tab to select all items in that tab.)&lt;br /&gt;
&lt;br /&gt;
=== No trader needed at depot ''or'' Trader requested at depot ===&lt;br /&gt;
{{K|r}}: This requests a dwarf to come to the depot. To conduct trades with caravans, a trader must be present at the Trade Depot.  Once requested, a job will be created for a dwarf to make their way to the depot and remain there until released with this setting, or the job is interrupted, such as by the dwarf deciding to drink, sleep, or eat.  The Trade at Depot job is fairly low-priority, so [[labor]]s may have to be disabled in order to get the broker to begin the job, or the broker can be temporarily added to a burrow which covers only the depot.&lt;br /&gt;
&lt;br /&gt;
=== Only broker may trade ''or'' Anyone may trade ===&lt;br /&gt;
{{K|b}}: This setting determines who will perform the trade.  If '''Only broker may trade''' is active, then only the broker [[noble]] will respond to the trader request. This can become a problem when the broker is sleeping or otherwise occupied, but dwarves with low [[appraisal]] skill will receive poorer deals when trading. If '''anyone may trade''' is selected, and someone other than the broker becomes a better appraiser than the broker, the broker's appraisal skill is still used.&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
{{K|t}}: This option becomes available once the caravan unloading their goods at the depot and your trader is at the depot; it begins [[trading]]. If more than one set of merchants is using the trade depot, you will be given the option of who you want to trade with.&lt;br /&gt;
&lt;br /&gt;
== Adventure mode ==&lt;br /&gt;
In [[adventure mode]], a trade depot can be found in the surface structure of procedurally generated [[fortress]]es. It is usually filled with trade goods and people like [[noble]]s, [[farmer]]s, [[Craftsdwarf|craftsdwarves]], and a [[broker]], though in ruined fortresses there might not be any people. The player can talk to the people in the depot and then select the &amp;quot;Trade and settle debt&amp;quot; option to trade with them. Usually [[food]], copper/iron [[armor]], cut [[gem]]s, and [[clothing]] can be [[Trade|purchased]] in large quantities in these trade depots.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Setting a [[Activity zone#Meeting area|meeting area]] over a depot, then removing it, will cause dwarves to act as though it were still a meeting area. This is irreversible.&lt;br /&gt;
* Merchants in a trade depot who are accosted by hostile creatures may then refuse to trade. If any merchant is unable to make it to the depot, all the other merchants will similarly refuse to trade.&lt;br /&gt;
* Dumping items belonging to the merchants will result in the depot thinking the merchants are gone, when they are actually hanging around.&lt;br /&gt;
* [[Forbid]]ding a depot, or slating it for removal immediately after causing the caravan trader to be unwilling to do business with your dwarves (e.g. trading wood to the elves) will cause the caravan to leave all their items and embark on their journey, leaving you to claim the items for yourself. This is treated by the game as seizing the items and will incur diplomatic penalties on the player, unless done to a dwarven caravan (as you cannot have bad relations with your own civilization).&lt;br /&gt;
* The game behaves poorly when multiple trade depots are available. Merchants with wagons may path to one depot, while those with pack animals path to the other; then both groups will insist on waiting for the rest of their party to arrive. One of the wagons will scuttle upon arriving at a trade depot if there are multiple depots, causing the caravan to leave immediately. For this reason, it is recommended to build only one trade depot.&lt;br /&gt;
* If you slate a depot for removal while merchants are in the process of leaving, the wagons will never leave and eventually the animals and remaining traders will go mad.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Trade_depot&amp;diff=302298</id>
		<title>Trade depot</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Trade_depot&amp;diff=302298"/>
		<updated>2024-07-06T15:21:58Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Move Goods to/from Depot */ Removed unneeded conjunction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
&lt;br /&gt;
{{Building|name=Trade depot|key=T&lt;br /&gt;
|job= &lt;br /&gt;
* [[Broker]] noble (optional)&lt;br /&gt;
|construction=&lt;br /&gt;
* 3 [[Building material]]s (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
Depending on material:&lt;br /&gt;
* [[Metalsmithing]]&lt;br /&gt;
* [[Masonry]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
|purpose=&lt;br /&gt;
Trade goods with [[caravan|merchants]].&lt;br /&gt;
}}{{av}}{{buggy}}&lt;br /&gt;
&lt;br /&gt;
A '''trade depot''' is a [[building]] that allows you to engage in [[trading]] with the [[caravan]]s that arrive at your fortress. Trade depots can be created from almost any building material. Three materials must be used to build the trade depot, with the oldest* material chosen serving as the main material to determine color and &amp;quot;material&amp;quot; as labeled; the color is visible immediately upon confirming the construction order. &lt;br /&gt;
&lt;br /&gt;
(* i.e. the first material created or imported on your map, by chronological order.{{cite forum|134816/4867108}})&lt;br /&gt;
&lt;br /&gt;
There must be at least 10 spaces between the depot and the edge of the map. They can be built on top of [[construction|constructed]] floors and walls, allowing you to make a trade depot which is elevated above the surrounding land. Should they be deconstructed, the depot itself generates an implied walkable floor.&lt;br /&gt;
&lt;br /&gt;
The visiting merchant(s) always stands at the upper side of the center table of the depot, while the player's [[broker]] stands at the opposide lower side. Graphically, the left side of the depot will show the visitor merchants' trade goods, while the right side shows items the player is setting up to trade.&lt;br /&gt;
&lt;br /&gt;
== Depot accessibility ==&lt;br /&gt;
{{main|Wagon#Depot_Accessibility|l1=Depot Accessibility|Wagon#Movement|l2=Wagon Movement}}&lt;br /&gt;
There is no visual indicator of wagon accessibility. For a tile to be “Wagon accessible” it must be navigable between both the tile and the depot *and* the tile and the map edge. If you are trying to constrain wagons to a certain path, ''only'' the desired path should be accessible. ''Warning:'' If the map has an extremely large amount of [[tree]]s (Heavily Forested) there may not be any way for the caravan to get to your depot, unless you chop down a path for the wagons.&lt;br /&gt;
&lt;br /&gt;
Also note that [[trap]]s will block [[wagon]] access (although not merchants with pack animals), so you cannot easily use them to defend your depot.&lt;br /&gt;
&lt;br /&gt;
[[Boulder]]s (the natural kind) and [[minecart|track]]s also block wagons. Boulders can be removed by [[engraving|smooth]]ing ({{k|v}}-{{k|m}}) or constructing and removing a [[wall]]. [[Bridge]]s can serve as an alternative for tracks.&lt;br /&gt;
&lt;br /&gt;
Wagons park next to the trade depot and need a parking space of 3×4 adjacent to the depot.&lt;br /&gt;
&lt;br /&gt;
Forbidding the trade depot (by forbidding any material used to construct it) will make it inaccessible to traders. If inaccessible during the arrival of the caravan, it will cause the wagons to bypass your location.&lt;br /&gt;
&lt;br /&gt;
== Depot building UI options ==&lt;br /&gt;
&lt;br /&gt;
Press {{Menu icon|b|T}} to build a depot. Depots occupy a 5x5 area. Click on the depot to gain access to the following options:&lt;br /&gt;
&lt;br /&gt;
=== Move Goods to/from Depot ===&lt;br /&gt;
{{K|g}}: This command becomes active when a caravan arrives on your map.  This screen menu is similar to the [[stocks]] menu ({{k|k}} - Stocks).  This is where you select what items you want to trade with the caravan.  If you have particular items you want to sell to the caravan, you can {{K|s}}earch for it. This is convenient if you want to export all your prepared meals or finished goods. Also shown is the culling on {{K|m}}andate option.  The move to depot screen will not show things that violate an export [[mandate]].  By pressing {{K|m}}, it will change to Ignoring {{K|m}}andates, and you can select banned items for export. For example, if your [[mayor]] has a mandate banning the export of iron, this screen will hide bins that contain iron items.  By changing this option, all iron items will be shown.&lt;br /&gt;
&lt;br /&gt;
Items stored in [[bin]]s, [[bag]]s or [[barrel]]s will be shown under the category of their respective containers, not under the category of the items themselves. For instance, if all of your [[gem]]s are stored in a wooden bin, no &amp;quot;gem&amp;quot; category will appear in the move goods menu; the gems will be found under &amp;quot;bins.&amp;quot; It is not possible to move these items individually. To bring them to the trading depot, you must select the entire container.&lt;br /&gt;
&lt;br /&gt;
Items stored in bins can be traded individually once they have been brought to the trading depot. Items stored in bags/barrels can only be traded as a whole. This is also true of the merchant's wares.&lt;br /&gt;
&lt;br /&gt;
After selecting items and exiting the screen, [[job]]s will be queued to move the items to the depot.  All adult dwarves, regardless of [[labor]] settings, can move goods to the depot. Items that have not been moved will show [PENDING], while those that have been brought to the depot and are ready for trade will be marked as [TRADING].&lt;br /&gt;
&lt;br /&gt;
Items selected for trading will remain at the depot until the caravan leaves. Alternatively you can select the item again. Once no longer required at the depot, items will be available for use or hauling to stockpiles as normal. If you don't want all the items to be returned to their stockpiles, you can optionally {{K|f}}orbid them by looking at the [[Controls_guide#View_items_in_buildings.2C_t|i{{K|t}}ems]] in the depot.&lt;br /&gt;
&lt;br /&gt;
(Note that the &amp;quot;Move goods to depot&amp;quot; screen allows mouse controls, including controls like right-clicking on a list to scroll down, and double-clicking on a tab to select all items in that tab.)&lt;br /&gt;
&lt;br /&gt;
=== No trader needed at depot ''or'' Trader requested at depot ===&lt;br /&gt;
{{K|r}}: This requests a dwarf to come to the depot. To conduct trades with caravans, a trader must be present at the Trade Depot.  Once requested, a job will be created for a dwarf to make their way to the depot and remain there until released with this setting, or the job is interrupted, such as by the dwarf deciding to drink, sleep, or eat.  The Trade at Depot job is fairly low-priority, so [[labor]]s may have to be disabled in order to get the broker to begin the job, or the broker can be temporarily added to a burrow which covers only the depot.&lt;br /&gt;
&lt;br /&gt;
=== Only broker may trade ''or'' Anyone may trade ===&lt;br /&gt;
{{K|b}}: This setting determines who will perform the trade.  If '''Only broker may trade''' is active, then only the broker [[noble]] will respond to the trader request. This can become a problem when the broker is sleeping or otherwise occupied, but dwarves with low [[appraisal]] skill will receive poorer deals when trading. If '''anyone may trade''' is selected, and someone other than the broker becomes a better appraiser than the broker, the broker's appraisal skill is still used.&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
{{K|t}}: This option becomes available once the caravan unloading their goods at the depot and your trader is at the depot; it begins [[trading]]. If more than one set of merchants is using the trade depot, you will be given the option of who you want to trade with.&lt;br /&gt;
&lt;br /&gt;
== Adventure mode ==&lt;br /&gt;
In [[adventure mode]], a trade depot can be found in the surface structure of procedurally generated [[fortress]]es. It is usually filled with trade goods and people like [[noble]]s, [[farmer]]s, [[Craftsdwarf|craftsdwarves]], and a [[broker]], though in ruined fortresses there might not be any people. The player can talk to the people in the depot and then select the &amp;quot;Trade and settle debt&amp;quot; option to trade with them. Usually [[food]], copper/iron [[armor]], cut [[gem]]s, and [[clothing]] can be [[Trade|purchased]] in large quantities in these trade depots.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Setting a [[Activity zone#Meeting area|meeting area]] over a depot, then removing it, will cause dwarves to act as though it were still a meeting area. This is irreversible.&lt;br /&gt;
* Merchants in a trade depot who are accosted by hostile creatures may then refuse to trade. If any merchant is unable to make it to the depot, all the other merchants will similarly refuse to trade.&lt;br /&gt;
* Dumping items belonging to the merchants will result in the depot thinking the merchants are gone, when they are actually hanging around.&lt;br /&gt;
* [[Forbid]]ding a depot, or slating it for removal immediately after causing the caravan trader to be unwilling to do business with your dwarves (e.g. trading wood to the elves) will cause the caravan to leave all their items and embark on their journey, leaving you to claim the items for yourself. This is treated by the game as seizing the items and will incur diplomatic penalties on the player, unless done to a dwarven caravan (as you cannot have bad relations with your own civilization).&lt;br /&gt;
* The game behaves poorly when multiple trade depots are available. Merchants with wagons may path to one depot, while those with pack animals path to the other; then both groups will insist on waiting for the rest of their party to arrive. One of the wagons will scuttle upon arriving at a trade depot if there are multiple depots, causing the caravan to leave immediately. For this reason, it is recommended to build only one trade depot.&lt;br /&gt;
* If you slate a depot for removal while merchants are in the process of leaving, the wagons will never leave and eventually the animals and remaining traders will go mad.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Breeding&amp;diff=302296</id>
		<title>Breeding</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Breeding&amp;diff=302296"/>
		<updated>2024-07-06T13:15:01Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Prevention */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}{{catbox}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
'''{{catlink|Breeding}}''' creatures are those which can produce offspring in fortress mode. Conversely, '''{{catlink|Non-Breeding|non-breeding}}''' creatures cannot reproduce in fortress mode, even though they presumably do so during worldgen. Breeding creatures are significantly more useful as stock for a [[meat industry]] than their non-breeding counterparts.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breeding Mechanics==&lt;br /&gt;
To be able to breed, a creature must have separate {{token|MALE|c}} and {{token|FEMALE|c}} castes. Genderless and one-gendered creatures are incapable of breeding. In addition, intelligent creatures must be married or otherwise &amp;quot;marriage-compatible&amp;quot;, even if they do not actually marry ingame.&lt;br /&gt;
&lt;br /&gt;
When a compatible male and an uncaged female of the same species are on adjacent tiles, they'll breed when idle. &lt;br /&gt;
&lt;br /&gt;
===Prevention===&lt;br /&gt;
Breeding can be prevented by [[gelding]] males, separating males and females, caging females, or while (non-aquatic?) creatures are [[swimming]]. Caged males are still capable of breeding, assuming the female can approach the cage. Pregnant non-egglaying females can give birth in cages, but not get pregnant again unless released.&lt;br /&gt;
&lt;br /&gt;
===Limits on breeding===&lt;br /&gt;
&lt;br /&gt;
Excluding your fortress citizens, there is a per-creature-type population cap of 50, past which breeding animals will not get pregnant; existing pregnancies will mature to term. Furthermore, animals will not reproduce if children make up more than 75% of their population - for creatures which take longer than a year to grow up (such as elephants, which take 10 years), this can slow breeding significantly. Once the population drops below these caps, the creatures will begin breeding again.&lt;br /&gt;
&lt;br /&gt;
All non-sentient animals have a gestation period of 6 months (your citizens are 9 months), but there are several factors that can prevent them from breeding:&lt;br /&gt;
&lt;br /&gt;
1. Too many adults - if you have more than 50 per species, they will stop breeding.&lt;br /&gt;
&lt;br /&gt;
2. Too many children - if more than 75% of that animal's population is juvenile, they will stop breeding until the young ones grow up.&lt;br /&gt;
&lt;br /&gt;
3. They're not interested - the animals in your &amp;quot;breeding pairs&amp;quot; are homosexual or otherwise uninterested in reproducing, which is the case for 5% of all animals.&lt;br /&gt;
&lt;br /&gt;
==Off-map breeding==&lt;br /&gt;
[[Invader]]s normally are incapable of breeding, but they have been observed to arrive on the map pregnant. Additionally, invaders (whether soldiers or mounts) can become pregnant and breed while on the map if they possess the {{token|PET|c}} or {{token|PET_EXOTIC|c}} tokens (and a {{token|PET_VALUE|c}}), but their parents will immediately attack their offspring unless they are separated from each other (such as via [[Trap#Cage_Trap|cage traps]]).&lt;br /&gt;
&lt;br /&gt;
As non-historical non-pet fully-sentient figures cannot breed, visitors are more often able to breed than invaders, though this is countered by their relatively common separation from loved ones by distance or death.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* It is intended for attributes to be inheritable &amp;lt;sup&amp;gt;[https://www.bay12games.com/media/df_talk_8_transcript.html DF Talk #8 (2010)]&amp;lt;/sup&amp;gt;, but [http://www.bay12forums.com/smf/index.php?topic=176850.msg8164148#msg8164148 latest testing] suggests there is minimal impact on either strength or body size.&lt;br /&gt;
&lt;br /&gt;
{{Category|Creature attributes}}&lt;br /&gt;
[[ru:Breeding]]&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Flour&amp;diff=302295</id>
		<title>Flour</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Flour&amp;diff=302295"/>
		<updated>2024-07-06T08:04:25Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Value */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|03:00, 22 February 2023 (CST)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:flour_preview.png|right]]'''Flour''' is an ingredient in [[cooking]], made by [[milling]] one of the many available [[Crops|grains]] at a [[millstone]] or [[quern]]. Milling involves grinding the grains beneath the wheel, rendering it from an inedible plant to an edible [[powder]] suitable for cooking. Milling plants needs one [[bag]] for every job, and one plant will be processed to make one bag of flour. Flour in [[bag]]s or [[barrel|mill barrels]] does not [[Wear|wither]] like crops, and possesses an indefinite shelf-life if kept free of [[vermin]]. It is also a very efficient use of space, since a single barrel can store up to ten bags of flour. Given these attributes, flour serves as an excellent foodstuff. A relatively small [[stockpile]] can sustain a number of dwarves during a [[siege]] or the first few months of a new outpost. &lt;br /&gt;
&lt;br /&gt;
Flour that is stored in a bag is not recognized by the [[Manager|manager's]] work order conditions, unless it's given the trait 'cookable'. If the trait is not added to the item specification, the item count will always be handled as if it was 0 (meaning that all comparisons &amp;lt;X will be true, resulting in unlimited production). Example: If you want your Kaniwa flour stockpile to be 50 at all times, you need to add the following conditions to the work order: [a]dd item condition, [i]tem type powder, [m]aterial Kaniwa flour, [t]rait cookable, [n]umber 50.&lt;br /&gt;
&lt;br /&gt;
== Value ==&lt;br /&gt;
Flour will be used in the [[kitchen]] when 'prepare meal' tasks are queued if it is enabled in the [[Status#Kitchen_Status_Screen|Kitchen tab]] in the Status screen. Flour is more valuable than a raw mill-able [[crop]], meaning prepared meals made with flour will have a higher value. Bags and barrels of flour are often quite [[Item value|valuable]] and suitable for export or import with [[caravan]]s; a single barrel of flour can easily be worth more than 200☼. Typically, a stack of 2 plants will be ground to produce a single bag with 2 flour and 2 seeds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Flour Economy''&lt;br /&gt;
&lt;br /&gt;
Since meals have a quality modifier, they can be ''very'' valuable; a skilled [[cook]] can consistently produce masterwork meals. Combine this with the higher value of flour as an ingredient, and you have a recipe for financial success. Literally. &lt;br /&gt;
&lt;br /&gt;
If you end up selling flour-based meals for trade, just make sure not to interrupt your own food supply. It's important to keep enough flour/dwarven wheat around for food and alcohol for your own people.&lt;br /&gt;
&lt;br /&gt;
== Flour Varieties ==&lt;br /&gt;
The following crops can be made into flour:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop name&lt;br /&gt;
! &lt;br /&gt;
! Crop value&lt;br /&gt;
! Flour&lt;br /&gt;
! Flour value&lt;br /&gt;
{{flour table row|name=Cave wheat|tile=τ|colour=7:0|fname=Dwarven wheat flour}}&lt;br /&gt;
{{flour table row|name=Longland grass|tile=τ|colour=6:1|fname=Longland flour}}&lt;br /&gt;
{{flour table row|name=Whip vine|tile=§|colour=3:1|cprice=1|fprice=25}}&lt;br /&gt;
{{flour table row|name=Single-grain wheat|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Two-grain wheat|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Soft wheat|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Hard wheat|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Spelt|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Barley|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Buckwheat|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Oats|tile=t|colour=2:0|fname=Oat flour}}&lt;br /&gt;
{{flour table row|name=Rye|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Sorghum|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Rice|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Maize|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Quinoa|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Kaniwa|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Pendant amaranth|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Blood amaranth|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Purple amaranth|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Pearl millet|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=White millet|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Finger millet|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Foxtail millet|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Fonio|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Teff|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Flax|tile=t|colour=2:0}}&lt;br /&gt;
{{flour table row|name=Hemp|tile=t|colour=2:0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Flax]] and [[hemp]] are unique among flour-producing plants in that they also produce [[plant fiber]]; that is, it is possible to make both the flour and the containers that hold it from one plant.  Their [[seed]]s can also be used to produce [[oil]].  Most of the other listed plants can be brewed into [[alcohol]] instead and are functionally about the same.  [[Blood amaranth]] and [[purple amaranth]] deserve special mention since they also grow edible [[leaves]].  [[Whip vine]] flour is more expensive than others, and [[oats]] are inferior to other choices as they cannot be brewed.&lt;br /&gt;
&lt;br /&gt;
[[Dwarven sugar]], milled from [[sweet pod]]s, is also mechanically similar to flour, except it's (notionally{{verify|dwarves can't eat raw powder, right?}}) edible raw.&lt;br /&gt;
&lt;br /&gt;
== Associated Technology ==&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
Dwarven science continues to research improvements in the milling process. Dwarven histories give many examples of new and innovative [[Artifact|quern and millstone designs]], few of which are reproducible on an industrial scale, as well as [[Stupid dwarf trick|elaborate mechanical schemes]]. Scholardwarves continue to predict that the next major advance in flour technology will be a new, advanced foodstuff known as &amp;quot;bread&amp;quot; – some sort of solid beer – but they have been promising to produce this miracle substance for years and have not yet shown any progress.&lt;br /&gt;
&lt;br /&gt;
No self-respecting dwarf (even when motivated by starvation) will lower themselves to eating what promised to be perfectly good beer. Many cunning chefs in the mountainhomes have, however, been known to serve a meal made entirely of the stuff to both haulers and nobles alike, claiming it to be &amp;quot;masterfully ground&amp;quot; cave wheat. Elven and human traders are similarly duped much to the pleasure of the kitchen staff.&lt;br /&gt;
&lt;br /&gt;
The few human traders to make any comparison between cave wheat flour biscuits and the nigh-legendary solid beer found themselves suffering [[unfortunate accident|from terrible, sudden misfortune]].&lt;br /&gt;
&lt;br /&gt;
Also, on the topic of humans, some may be seen expressing joy over minced flour meals, apparently believing it to be another form of solid alcohol.&lt;br /&gt;
[[Image:cave-wheat-flour.jpg|thumb|360px|center|A [[jute]] [[bag]] filled with flour.]]&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Food}}&lt;br /&gt;
[[ru:Flour]]&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Exploit&amp;diff=302294</id>
		<title>Exploit</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Exploit&amp;diff=302294"/>
		<updated>2024-07-06T07:51:00Z</updated>

		<summary type="html">&lt;p&gt;Moradin: Spoiler warning added on top, in accordance with any page hinting to or containing HFS-related content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
An '''exploit''' is a quirk of a game that allows players to gain what other players may consider an unfair advantage, usually by making use of a feature that is not working properly or which defies logic. 'Exploiting the game' is distinct from '[[cheating]]' because exploits occur within the game as written and do not need any external [[utilities]] or [[modding]]. Whether a player chooses to make use of an exploit or not depends on their personal taste; given that ''[[Dwarf Fortress]]'' is a single-player game, the user alone can decide what liberties to take and what options to shun. Among DF players, there is much discussion about what actually should be considered an exploit, ranging from making [[dwarven syrup]] instead of [[dwarven sugar]], growing crops in winter, or even underground, at the one extreme, to justifying 'water wheel batteries' at the other. This page takes a rather relaxed approach in that you considering it an exploit is basically enough to add it, if you don't get too much opposition.&lt;br /&gt;
&lt;br /&gt;
= Fortress mode exploits =&lt;br /&gt;
&lt;br /&gt;
== Atom smasher ==&lt;br /&gt;
{{main|Dwarven atom smasher}}&lt;br /&gt;
Lowering a raised [[drawbridge]] can be used to obliterate most creatures or items beneath it, with some exceptions:&lt;br /&gt;
&lt;br /&gt;
* Atom smashing a creature with a size over 1200000 will destroy the drawbridge.&lt;br /&gt;
* [[Contaminant]]s are unaffected.&lt;br /&gt;
* Smashing a bag of something will destroy the bag, but spill its contents.&lt;br /&gt;
* [[Artifact]]s have a special exception; whereby upon being atom-smashed, they will be &amp;quot;hidden&amp;quot; and inaccessible for the rest of the playthrough.  See the main article for further details.&lt;br /&gt;
&lt;br /&gt;
==Manager exercise program==&lt;br /&gt;
As a [[manager]], skill is gained as tasks are ''approved'', not completed. Simply by queuing lots of jobs ({{menu icon|o}} - [[File:New work order icon.png|30px]]) and providing a meager office, the manager will quickly level to [[legendary]] as an [[Organizer]]. The tasks can then be removed once approved.&lt;br /&gt;
&lt;br /&gt;
==Merchant swindles==&lt;br /&gt;
There are a variety of ways to steal cargo from [[merchant]]s. All amount to naked theft, and the civilization responsible for the caravan will recognize this. Merchants will consider any lost goods to be stolen goods regardless of the method used to take possession of or destroy them (Verification: See [[40d:Trading#Note_that_the_civ|the 40d page]] and [http://www.bay12forums.com/smf/index.php?topic=43771.msg829692#msg829692 This forum post]). So unless you specifically want to take the clothing off the backs of the merchants or steal from your own civ, you might as well just seize the goods anyway.&lt;br /&gt;
&lt;br /&gt;
* [[DF2014:Trading#Seizing_items|Seizing goods via the trade dialog]] is most straightforward way to select specific items to steal; but there are more entertaining methods detailed below.&lt;br /&gt;
&lt;br /&gt;
* Tearing down the [[trade depot]] while the merchants are there is the easiest way to seize all merchant goods at once.&lt;br /&gt;
&lt;br /&gt;
* Marking items for [[dump]]ing by cliсking on [[File:Dump option icon.png|30px]] on item or in stocks menu ({{key|k}}), or mass dump mode ({{key|i}}-{{key|p}}) then marking the entire depot, lets you relieve merchants of their goods. Just reclaim the items from your garbage dump [[zone]] later. You can even take clothing and equipment off merchant and guards this way.&lt;br /&gt;
&lt;br /&gt;
* You can make a wall around the merchants (and even the poor animals) and let them starve to death, letting you take whatever you want. Wait quite a while for them to starve. They will become [[Insanity|very angry]] if you do, so never open the door once they are on the brink of death.&lt;br /&gt;
&lt;br /&gt;
== Quantum stockpiles ==&lt;br /&gt;
{{main|Quantum stockpile}}&lt;br /&gt;
A quantum stockpile (QSP) allows you to store an infinite number of items in a single tile. QSPs can make for super efficient storage, allowing more compact fortresses, shorter hauling routes, more efficient manufacturing flows, and stocktaking at a glance by simply clicking on it.&lt;br /&gt;
&lt;br /&gt;
== Building destroyer door ==&lt;br /&gt;
Forbid something a dwarf is carrying as he goes through a door, and he'll drop it. The door won't close and won't stop any normal creature from going through, but building destroyers seem to stop in their tracks, waiting for it to close before moving on. Note: your civilians can pass the creature safely, but attacking it cancels your protection. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
== HFS's back door ==&lt;br /&gt;
{{main|Semi-molten rock#Tunnelling down through multiple layers of Semi-molten rock|l1=Semi-molten rock § Tunnelling down through multiple layers of Semi-molten rock}}&lt;br /&gt;
There's a convoluted way to dig down through [[semi-molten rock]] and evade the head-on encounter with [[hidden fun stuff]]. Doing this can enable you to, among other things, mine undiggable [[slade]] and duplicate rare minerals. See the page [[semi-molten rock]] for details.&lt;br /&gt;
&lt;br /&gt;
== Forgotten beast zoo ==&lt;br /&gt;
Wall off all the passageways into your lowest level at the outermost square of the map - except one, which leads to a little vestibule surrounded by fortifications. Wave hello to the various ungainly &amp;quot;[[forgotten beast]]s&amp;quot; which accumulate inside.&lt;br /&gt;
&lt;br /&gt;
Alternatively, by using a [[giant cave spider]] or web-spewing forgotten beast to place [[web]]s on cage traps you can capture and display non-web-spewing forgotten beasts, titans, and more. &lt;br /&gt;
&lt;br /&gt;
== Dwarven water reactor ==&lt;br /&gt;
{{main|Water wheel#Perpetual motion|l1=Water wheel § Perpetual motion}}&lt;br /&gt;
A [[screw pump]] requires 10 power to move water; a [[water wheel]] supplies 100 power if it's got water moving it. Arrange the former to feed the latter, while the latter powers the former, and you can get [[Water wheel#Perpetual motion|perpetual motion]] going - with a surplus of [[power]] available.&lt;br /&gt;
&lt;br /&gt;
== And we'll throw in the barrel or bag for free ==&lt;br /&gt;
On [[embark]], buying things which are stored in [[barrel]]s gets the barrel for free, with at most 10 items per barrel, so, for example, the 15 units of randomly chosen [[meat]] which come with the default supplies will get you two free barrels, one completely filled with 10 units of meat and one half filled with 5 units of meat; you get another two free barrels from the 15 units of randomly chosen [[Creature#Aquatic|fish]]. You can get rid of all of that food, then for the same cost select one unit each of meat from 30 different kinds of animals, giving you 30 free barrels instead of only 4, since each different kind of animal meat is put in its own barrel. Note that different types of meat from the same kind of animal goes into a single barrel, so choosing 1 yak brain + 1 yak eye + 1 yak spleen will get you only one free barrel instead of three.&lt;br /&gt;
&lt;br /&gt;
The same thing goes for things stored in [[bag]]s. Each unit of [[sand]] comes in its own bag, and since each unit of sand costs only 1 embark point while bags cost a minimum of 10 embark points each, you can get bags for ten times cheaper by buying sand, then [[dumping]] out the sand after embark.&lt;br /&gt;
&lt;br /&gt;
One down side is that all those containers then need to be individually hauled from the wagon to where ever you want them.&lt;br /&gt;
&lt;br /&gt;
== Infinite metal ==&lt;br /&gt;
Because one bar of metal produces 25 bolts, and a single bolt can be melted to 0.1 bars of metal, you can create unlimited [[adamantine]] wafers in your fortress using a [[Stupid_dwarf_trick#Bolt splitting operation|clever setup]] with marksdwarves to separate the stacks of [[adamantine]] bolts into single bolts. See this [http://www.bay12forums.com/smf/index.php?topic=51423.0 forum thread] for more details.&lt;br /&gt;
&lt;br /&gt;
Weapon traps filled with crossbows will be loaded with individual bolts (10 per crossbow). Bolts cannot be designated to melt while loaded in the trap. It requires deconstruction of the trap. The components will scatter on deconstruction so surrounding the trap with an ammo stockpile set to links only and using dfhack automelt can semi-automate the process. Any metal components of the trap may also be melted. &lt;br /&gt;
&lt;br /&gt;
Coins may also be split at a [[trade depot]] and melted down individually for up to a 50x return. Mint a stack of coins, then trade it to a caravan. You can then buy the stack back in pieces, and each individual smaller stack will melt and produce .1 bars. One bar produces 500 coins, but splitting it into stacks of 1 coin each would create 500 melt jobs, producing 50 bars in return. The process is discussed in greater detail, both with and without use of macros on this [http://www.bay12forums.com/smf/index.php?topic=111680.0 forum thread]. While potentially time-consuming, this new method both results in far more bars produced per stack (potentially a net profit of 49 bars instead of 1.5), and can duplicate any metal, not just military ones while simultaneously training your broker. Combined with a magma smelter and properly written macros, this method turns a smelter into a free metal generator. Those who are less patient may instead opt to simply melt the coin stacks immediately after they are minted - while this yields only a 10% gain, it is far less time-consuming. As of v50, this no longer works as coin stacks have to be bought back from the trader in full, as there is no option to buy back individual coins. However, melting a full stack of 500 coins will still produce 1.1 bars and can still be used to duplicate metal (including [[adamantine]]) as of v50.&lt;br /&gt;
&lt;br /&gt;
Recent dwarven !!SCIENCE!! has shown that certain visitors react badly to being trapped in a vault of treasure and can be used to [https://www.reddit.com/r/dwarffortress/comments/fql316/infinite_adamantine_using_elf_labor/ rapidly split stacks of coins]. Be careful what you wish for.&lt;br /&gt;
&lt;br /&gt;
For multiplying weapons/armor-grade metals, forging and melting giant axe blades, enormous corkscrews, menacing spikes, and leggings will yield a 50% gain per item; note that this does ''not'' work with [[adamantine]], since adamantine goods require 3 times as many wafers, instead leading to a 70% loss per item.&lt;br /&gt;
&lt;br /&gt;
See the [[Melt item]] article for the best yields when melting down items made of mundane metals for the current version.&lt;br /&gt;
&lt;br /&gt;
== Quick trade goods ==&lt;br /&gt;
[[Bolt|Bolts]], having a high stack size and being affected by quality modifiers, make excellent trade goods when made by a highly trained woodcrafter or metalsmith. This is because quality adds a flat amount to ''each bolt'''s value, going as high as 375☼ on exceptional, and 750☼ on masterwork bolts, making even cheap wooden bolts a quick way of buying out caravans.&lt;br /&gt;
&lt;br /&gt;
[[Prepared meal]]s can be quick and valuable trade goods - purchase an abundance of raw food when the traders arrive, and set your [[kitchen]] to work cooking that food into lavish meals, then haul the stacks of meals back to the depot and trade them for whatever supplies you really want. The caravan will buy back meals composed of their own ingredients at 25x to 100x their initial value.&lt;br /&gt;
&lt;br /&gt;
Single task [[instruments]] can also be a very lucrative business, although glass instruments have lower gains.&lt;br /&gt;
&lt;br /&gt;
== Silk farm ==&lt;br /&gt;
{{main|Silk farming}}&lt;br /&gt;
A silk farm can serve as a safe and endless source of silk thread from [[giant cave spider]]s or other [[forgotten beast|web-spewing beasts]]. Its essence is a room with a &amp;quot;bait&amp;quot; creature separated from a web-spewing creature by fortifications. The webber will attempt to attack the &amp;quot;bait&amp;quot; by shooting [[web]]s through the fortifications. Weavers can collect the webs as silk thread and create silk cloth.&lt;br /&gt;
&lt;br /&gt;
== Dwarven road-dar ==&lt;br /&gt;
Dwarven radar is a handy way of checking for caverns and other special features using the [[farm plot]]s, paved [[road]]s, and [[activity zone]]s. Know where the caverns are before you designate your carefully planned, fully symmetric living quarters!&lt;br /&gt;
&lt;br /&gt;
For more details, see the [http://www.bay12forums.com/smf/index.php?topic=93694.0 forum thread].&lt;br /&gt;
&lt;br /&gt;
== Danger room ==&lt;br /&gt;
{{Main|Danger room}}&lt;br /&gt;
An [[Trap#Upright Spear/Spike|upright spike trap]] full of non-masterwork training spears (''not'' menacing spikes or metal spears, or even [[elf|elven]] wooden spears) is linked to a [[lever]], which is pulled repeatedly, and dwarves are stationed on the trap. The dwarves quickly learn how to dodge, block and parry these &amp;quot;attacks&amp;quot;, gaining [[combat skill]]s much more quickly than through normal [[training]], unless they die.&lt;br /&gt;
&lt;br /&gt;
This exploit does not work in newer versions due to changes to damage propagation.{{version|0.43.04}}&lt;br /&gt;
&lt;br /&gt;
== Coinstar room ==&lt;br /&gt;
{{Main|Danger room#Coinstar room|l1=Danger room § Coinstar room}}&lt;br /&gt;
A coinstar or popcorn room trains [[armor user]] skills via repeated (unblockable/undodgeable) impacts of various small objects such as [[coin]]s, [[seed]]s, [[sock]]s, [[leaves]], or other small, light objects. Channel a 1x2 trench (leaving ramps), and build two 1x1 '''retracting''' bridges on the bottom of the trench. Connect the bridges to a lever. Add coins (stacks of 15 or smaller are 100% safe) and dwarves.&lt;br /&gt;
&lt;br /&gt;
This exploit does not work in newer versions due to changes to damage propagation.{{version|0.43.04}}&lt;br /&gt;
&lt;br /&gt;
== Wildlife control ==&lt;br /&gt;
Wild animals will not spawn when a certain number of them are still present on the map (2 for default 4x4 embark, for larger sites it's higher). This works also for cavern creatures (each cavern independently), or even for roaming [[HFS]] denizens, and can be exploited to prevent new creatures from a particular layer from spawning. Capture enough wild creatures in [[cage trap]]s, and release them somewhere they couldn't escape from. As long as they're there, no more beasts will show up. Note that thieving and [[gremlin|mischievous]] creatures are an exception to this, as their arrival is timed and unaffected by the number of other wildlife.&lt;br /&gt;
&lt;br /&gt;
== Portable drain ==&lt;br /&gt;
Due to buggy [[minecart]] interactions, a minecart on a [[Minecart#Track_Stops|track stop]] set to dump into a wall tile will constantly fill and empty, removing large amounts of liquid from the game. This is generally much more convenient than digging a tunnel and carving a fortification at the edge of the map. The effect can be controlled by linking a [[lever]] to the track stop (or by adding/removing the minecart in some manner). The portable drain will only reduce the fluid in its tile to below the minimum necessary to fill the cart (6/7); the remaining fluid will need to be dealt with in some other fashion. &lt;br /&gt;
&lt;br /&gt;
([http://www.bay12forums.com/smf/index.php?topic=154537.msg6657752#msg6657752 original forum post])&lt;br /&gt;
&lt;br /&gt;
== Dwarven rocket elevator  ==&lt;br /&gt;
By exploiting quirks in dwarven physics, minecarts can be accelerated without an external power source (beyond an initial push) to travel independently, or to ascend dozens of Z levels upwards very quickly. Details at [[Minecart#Impulse_ramps]].&lt;br /&gt;
&lt;br /&gt;
== Infinite layer stone without magma ==&lt;br /&gt;
&lt;br /&gt;
Constructed walls can be designated for both fortification carving and deconstruction. When the latter designation is completed, the former is kept. When the former is completed after that, stone floor becomes a natural stone fortification. This makes a cycle for infinite stone:&lt;br /&gt;
&lt;br /&gt;
Stone floor → Build Constructed Wall → Designate for removal and fortification carving → Deconstruct → Stone Floor (still designated as fortification) → Stone fortification → Dug out, stone floor + free stone boulder. (Disable engraving on all dwarves to delay the fortification carving.)&lt;br /&gt;
&lt;br /&gt;
The material used to construct the wall is reclaimed when it is deconstructed. Since mining doesn't always drop stone there is only a chance of getting stone from the fortification.&lt;br /&gt;
&lt;br /&gt;
Using this, one can also retrieve stone from surface boulders, though as deconstruction leaves behind layer stone it will not duplicate adamantine or anything else. Soil gets carved, but remains as a floor, thus providing no gain.&lt;br /&gt;
&lt;br /&gt;
([http://www.bay12forums.com/smf/index.php?topic=145317.msg8091746#msg8091746 Original forum post])&lt;br /&gt;
&lt;br /&gt;
== Alternate water purification methods ==&lt;br /&gt;
&lt;br /&gt;
Contamination in the form of salty or stagnant water is apparently unable to climb stairs.  Lacking the materials to build a screw pump, you can instead purify water by forcing it to pass through a vertical u-bend made of stairs.&lt;br /&gt;
&lt;br /&gt;
Flowing fresh water destroys stagnant water on contact, converting it into fresh water.  Oddly enough, flowing salt water also destroys stagnant water on contact, converting it to fresh water, so connecting your murky pools to the sea paradoxically provides clean drinking water.&lt;br /&gt;
&lt;br /&gt;
= Adventure mode exploits =&lt;br /&gt;
&lt;br /&gt;
== Urist McAdventurer the shield-wall ==&lt;br /&gt;
Adventurers are not limited in the number of items they can hold in their hands, allowing them to equip a virtually unlimited number of shields or bucklers with little effect to the adventurer's performance. This offers multiple chances to block attacks (vastly reducing the number that cause damage) and quickly trains up the shield user skill, further increasing the effectiveness of those shields. There is an indirect limit on how many shields you can equip based on how the total weight of your adventurer's items affects your speed, but the tradeoff between wearing a dozen (or more) shields is well worth the minor reduction in speed.&lt;br /&gt;
&lt;br /&gt;
This exploit was made more complicated due to the addition of the ability to holster/draw weapons and shields, which is needed for [[climber|climbing]] and to avoid hostility from local guards. While an infinite number of weapons or shields can be strapped to your body, only the first two such items will be drawn, requiring a free hand for each. Retrieving multiple shields after unequipping them requires manually drawing each individual shield.&lt;br /&gt;
&lt;br /&gt;
== Infinite drink ==&lt;br /&gt;
One's thirst can be quenched indefinitely by emptying a waterskin when you only have 1 unit of liquid left, and refilling it from the pool that forms; giving you 3 units of drink. This is especially useful if you managed to find alcohol and fill the waterskin with some, as alcohol never freezes in cold weather.  One can also make a potable pool of water, by emptying a waterskin containing saltwater.&lt;br /&gt;
&lt;br /&gt;
== Backpack of holding ==&lt;br /&gt;
In adventurer mode, if you try to pick something up while both your hands are already holding something, it'll go straight in your backpack, even if it would not have fit had you first picked it up and then tried to put it inside. That means you can stuff as much as you want into your backpack - it will still affect your weight and speed, however.&lt;br /&gt;
&lt;br /&gt;
== Pack adventurer ==&lt;br /&gt;
You could hold items of any weight, but they affect your speed - except when you're riding a mount. &lt;br /&gt;
* [[Jumping]] distance can't become lower than 2-square [[jump]]. Therefore, even overburdened adventurer can quickly move by [[jumping]]. On top of that, [[Jumping]] can be used to jump over various hazards, and to jump on enemies - what damages them, sends them flying and stuns them.&lt;br /&gt;
&lt;br /&gt;
{{Category|Game}}&lt;br /&gt;
[[ru:Exploit]]&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Manager&amp;diff=302291</id>
		<title>Manager</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Manager&amp;diff=302291"/>
		<updated>2024-07-05T22:15:42Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
|noble=Manager&lt;br /&gt;
|office=Meager Office&lt;br /&gt;
|function = *Allows large production orders.&lt;br /&gt;
|arrival= *Appointed on the [[nobles screen]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''manager''' is a useful [[noble]] that allows players to create multiple [[Work orders]], and also lets them set up profiles for workshops. This means that players can rapidly dispatch any number of jobs from a single screen, without having to add tasks to individual [[workshop]]s. &lt;br /&gt;
&lt;br /&gt;
==Relevant Skills==&lt;br /&gt;
A certain set of skills are relevant for any manager. Furthermore, certain [[personality trait]]s influence whether any experience is gained in the skill. There are [[Attribute#Soul_Attributes|soul attributes]] that affect the skills, and other skills that affect the same attributes' cross-training. The ones relevant for a manager are as follows:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot;                   | Skill (relevant for manager)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot;                   | Personality Trait (needed to gain social skill)&lt;br /&gt;
!             colspan=&amp;quot;2&amp;quot;                   | Attribute (affected by social skill)&lt;br /&gt;
|-&lt;br /&gt;
!                         style=&amp;quot;width:1em&amp;quot; | Body&lt;br /&gt;
!                         style=&amp;quot;width:1em&amp;quot; | Soul&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;             style=&amp;quot;width:5em&amp;quot; | Organizer&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;             style=&amp;quot;width:5em&amp;quot; | &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot;                   | &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;             style=&amp;quot;width:1em&amp;quot; | &lt;br /&gt;
|                                             Analytical ability&lt;br /&gt;
|-&lt;br /&gt;
|                                             Creativity&lt;br /&gt;
|-&lt;br /&gt;
|                                             Social awareness&lt;br /&gt;
|}&lt;br /&gt;
The better match with the skills, traits and attributes in the table above, the better of a manager a dwarf will be. Try to avoid traits that halt experience gain for a relevant skill, otherwise time will be lost training a dwarf who will never get better at that skill.&lt;br /&gt;
&lt;br /&gt;
==Office==&lt;br /&gt;
A manager only performs their duties in their office, so it's absolutely necessary to assign them one, though they only require a meager office.&lt;br /&gt;
&lt;br /&gt;
To set up a dwarf to be the manager and give them an office:&lt;br /&gt;
&lt;br /&gt;
#Open the Nobles screen by pressing {{K|n}} or the crown button on the bottom left toolbar.&lt;br /&gt;
#Select the {{K|+}} button next to Manager which will bring up a list of valid candidates in your fort; those with applicable skills will be at the top of the list. Click on the candidate of your choosing; if nobody is particularly suited to the job, picking the Expedition Leader is a reasonable choice. You will see that the Study icon (the chair symbol) for the Manager position is red, meaning their requirement for an office is not met.  Exit the Nobles screen.&lt;br /&gt;
#Use the Zones tool {{K|z}} to paint an Office zone in a location and of a size you desire. Once the zone is placed, and while it is still selected, press the Assign dwarf button and choose the dwarf you've assigned to the Manager position to make this their office.&lt;br /&gt;
#Build a [[chair]] inside the Office zone you've placed. Other furniture can also be included if you wish to increase the room value, but it must at least have a chair.&lt;br /&gt;
#Once this is done, if you return to the Nobles screen you will see that the Study icon for the Manager position is now green, their need for an office met. You should now be able to queue up work orders.&lt;br /&gt;
&lt;br /&gt;
It is trivially easy for a manager to get experience in the [[organizer]] skill. Just queue a lot of jobs to produce 30 of something, such as [[loom|Collect Webs]], which appears first on the list.  The manager will gain experience when validating the order, not when the order is finished. You can cancel the order after it's validated, if you wish.&lt;br /&gt;
&lt;br /&gt;
{{a|The manager screen}}&lt;br /&gt;
&lt;br /&gt;
== Work orders ==&lt;br /&gt;
Work orders are an advanced feature of [[Workshop#Management|Workshop Management]] that becomes available with a manager. It allows easier management, automation and/or fine control of the various activities needed to maintain a well-oiled fort. The manager screen lists all work orders in the fortress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the {{K|o}}rders menu, or the clipboard icon in the bottom left of the screen.&lt;br /&gt;
For detailed usage, see [[Work orders]].&lt;br /&gt;
&lt;br /&gt;
Work orders can also be created that apply only to specific workshops. This is done using the clipboard button on the Work orders tab of the individual workshop's interface.  See [[Workshop]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
One disadvantage of the work order system is that once your fortress reaches 20 citizens, work orders will not be performed until they are validated by the manager. Work order validation appears to be fairly high priority, but it's best to ensure your manager has ample free time and isn't typically called far from the office for timely order validation.&lt;br /&gt;
&lt;br /&gt;
A second disadvantage is that if there is more than one workshop which can fulfill a particular job set (such as several ordinary [[glass furnace]]s dedicated to [[sand]] collection, plus several [[magma glass furnace]]s for actual glass production) then the manager will distribute the jobs amongst all those workshops. While this can be an advantage (for example, if you want to speed up the work orders by having multiple workshops), this will make it difficult to dedicate different workshops to different tasks. This can be prevented by entering the interface of specific workshops and moving to the Work orders menu; setting &amp;quot;General work orders allowed&amp;quot; to 0 will prevent the manager from assigning tasks.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
In older versions of Dwarf Fortress, options could be set to restrict the allowed tasks at any workshop using Workshop Profiles. This feature needed the manager but has been removed.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Work Orders]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata|	[POSITION:MANAGER]&lt;br /&gt;
		[NAME:manager:managers]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[REQUIRES_MARKET]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:MANAGE_PRODUCTION]&lt;br /&gt;
		[APPOINTED_BY:EXPEDITION_LEADER]&lt;br /&gt;
		[APPOINTED_BY:MAYOR]&lt;br /&gt;
		[PRECEDENCE:160]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[REQUIRED_OFFICE:1]}}&lt;br /&gt;
{{Nobles}}&lt;br /&gt;
{{Category|Appointed Nobles}}&lt;br /&gt;
{{Category|Interface}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Manager&amp;diff=302290</id>
		<title>Manager</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Manager&amp;diff=302290"/>
		<updated>2024-07-05T22:14:44Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Work orders */ Minor typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
|noble=Manager&lt;br /&gt;
|office=Meager Office&lt;br /&gt;
|function = *Allows large production orders.&lt;br /&gt;
|arrival= *Appointed on the [[nobles screen]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''manager''' is a useful [[noble]] that allows players to create multiple [[Work orders]], and also lets them set up profiles for workshops. This means that players can rapidly dispatch any number of jobs from a single screen, without having to add tasks to individual [[workshop]]s. &lt;br /&gt;
&lt;br /&gt;
==Relevant Skills==&lt;br /&gt;
A certain set of skills are relevant for any manager. Furthermore, certain [[personality trait]]s influence whether any experience is gained in the skill. There are [[Attribute#Soul_Attributes|soul attributes]] that affect the skills, and other skills that affect the same attributes' cross-training. The ones relevant for a manager are as follows:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot;                   | Skill (relevant for manager)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot;                   | Personality Trait (needed to gain social skill)&lt;br /&gt;
!             colspan=&amp;quot;2&amp;quot;                   | Attribute (affected by social skill)&lt;br /&gt;
|-&lt;br /&gt;
!                         style=&amp;quot;width:1em&amp;quot; | Body&lt;br /&gt;
!                         style=&amp;quot;width:1em&amp;quot; | Soul&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;             style=&amp;quot;width:5em&amp;quot; | Organizer&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;             style=&amp;quot;width:5em&amp;quot; | &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot;                   | &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;             style=&amp;quot;width:1em&amp;quot; | &lt;br /&gt;
|                                             Analytical ability&lt;br /&gt;
|-&lt;br /&gt;
|                                             Creativity&lt;br /&gt;
|-&lt;br /&gt;
|                                             Social awareness&lt;br /&gt;
|}&lt;br /&gt;
The better match with the skills, traits and attributes in the table above, the better of a manager a dwarf will be. Try to avoid traits that halt experience gain for a relevant skill, otherwise time will be lost training a dwarf who will never get better at that skill.&lt;br /&gt;
&lt;br /&gt;
==Office==&lt;br /&gt;
A manager only performs their duties in their office, so it's absolutely necessary to assign them one, though they only require a meager office.&lt;br /&gt;
&lt;br /&gt;
To set up a dwarf to be the manager and give them an office:&lt;br /&gt;
&lt;br /&gt;
#Open the Nobles screen by pressing {{K|n}} or the crown button on the bottom left toolbar.&lt;br /&gt;
#Select the {{K|+}} button next to Manager which will bring up a list of valid candidates in your fort; those with applicable skills will be at the top of the list. Click on the candidate of your choosing; if nobody is particularly suited to the job, picking the Expedition Leader is a reasonable choice. You will see that the Study icon (the chair symbol) for the Manager position is red, meaning their requirement for an office is not met.  Exit the Nobles screen.&lt;br /&gt;
#Use the Zones tool {{K|z}} to paint an Office zone in a location and of a size you desire. Once the zone is placed, and while it is still selected, press the Assign dwarf button and choose the dwarf you've assigned to the Manager position to make this their office.&lt;br /&gt;
#Build a [[chair]] inside the Office zone you've placed. Other furniture can also be included if you wish to increase the room value, but it must at least have a chair.&lt;br /&gt;
#Once this is done, if you return to the Nobles screen you will see that the Study icon for the Manager position is now green, their need for an office met. You should now be able to queue up work orders.&lt;br /&gt;
&lt;br /&gt;
It is trivially easy for a manager to get experience in the [[organizer]] skill. Just queue a lot of jobs to produce 30 of something, such as [[loom|Collect Webs]], which appears first on the list.  The manager will gain experience when validating the order, not when the order is finished. You can cancel the order after it's validated, if you wish.&lt;br /&gt;
&lt;br /&gt;
{{a|The manager screen}}&lt;br /&gt;
&lt;br /&gt;
== Work orders ==&lt;br /&gt;
Work orders are an advanced feature of [[Workshop#Management|Workshop Management]] that becomes available with a manager. It allows easier management, automation and/or fine control of the various activities needed to maintain a well-oiled fort. The manager screen lists all work orders in the fortress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the {{K|o}}rders menu, or the clipboard icon in the bottom left of the screen.&lt;br /&gt;
For detailed usage, see [[Work orders]].&lt;br /&gt;
&lt;br /&gt;
Work orders can also be created that apply only to specific workshops. This is done using the clipboard button on the Work orders tab of the individual workshop's interface.  See [[Workshop]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
One disadvantage of the work order system is that once your fortress reaches 20 citizens, work orders will not be performed until they are validated by the manager. Work order validation appears to be fairly high priority, but it's best to ensure your manager has ample free time and isn't typically called far from the office for timely order validation.&lt;br /&gt;
&lt;br /&gt;
A second disadvantage is that if there is more than one workshop which can fulfill a particular job set (such as several ordinary [[glass furnace]]s dedicated to [[sand]] collection, plus several [[magma glass furnace]]s for actual glass production) then the manager will distribute the jobs amongst all those workshops. While this can be an advantage (for example, if you want to speed up the work orders by having multiple workshops), this will make it difficult to dedicate different workshops to different tasks. This can be prevented by entering the interface of specific workshops and moving to the Work orders menu; setting &amp;quot;General work orders allowed&amp;quot; to 0 will prevent the manager from assigning tasks.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
In older versions of df, options could be set to restrict the allowed tasks at any workshop using Workshop Profiles. This feature needed the manager but has been removed.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Work Orders]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata|	[POSITION:MANAGER]&lt;br /&gt;
		[NAME:manager:managers]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[REQUIRES_MARKET]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:MANAGE_PRODUCTION]&lt;br /&gt;
		[APPOINTED_BY:EXPEDITION_LEADER]&lt;br /&gt;
		[APPOINTED_BY:MAYOR]&lt;br /&gt;
		[PRECEDENCE:160]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[REQUIRED_OFFICE:1]}}&lt;br /&gt;
{{Nobles}}&lt;br /&gt;
{{Category|Appointed Nobles}}&lt;br /&gt;
{{Category|Interface}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Currency&amp;diff=302267</id>
		<title>Currency</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Currency&amp;diff=302267"/>
		<updated>2024-07-03T22:28:03Z</updated>

		<summary type="html">&lt;p&gt;Moradin: Bug template added on top of the entry, with information about the bug moved to the proper, newly added section at the bottom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{buggy}}&lt;br /&gt;
[[File:coins_preview.png|right]]The game's '''currency''' is measured in &amp;quot;☼&amp;quot; (''White Sun With Rays'', unicode character U+263C, key combination Alt + NumPad-15), called &amp;quot;dwarfbucks&amp;quot; or &amp;quot;db's&amp;quot; by some players. Each item has a specific trade [[value]] in ☼, determined by what kind of object it is, what it is made of, and (sometimes) [[Item quality|how well it was made]]. Dwarfbucks are an important measure in [[trade]] for bartering goods, allowing both the [[merchant]] and [[Appraiser|trader]] to judge whether the bartered [[trade good]]s are equivalent or not.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
[[File:DorfCoin.jpg|228px|thumb|right|This is a stack of 4 Scythe 2008 pewter coins. This is a pewter currency of Scythe from the year 2008. On the front of the coin is a well-designed image of a dwarf.]][[Metal crafter]]s may strike physical coins out of any [[metal]] at the [[metalsmith's forge]]. This process requires one metal [[bar]] and one unit of [[fuel]], and produces one [[stack]] of 500 coins. Each stack of coins has an effective item value of 10, meaning that the value of a stack is 10 × [[material value]] of the component metal, and a given coin is (10 × [[material value]] ÷ 500) of the value of the metal bar that produced it. For example, [[silver]] has a material value of 10, so a stack of 500 silver coins will be worth 10 × 10 = 100☼, and each silver coin in the stack will be worth 10 × 10 ÷ 500, or 0.2☼ (fractional ☼ values are never displayed).&lt;br /&gt;
&lt;br /&gt;
Coins have their own [[stockpile]], and a [[bin]] in such a stockpile can hold over 100 stacks of 500 coins each. Coins are named based on the year they are minted and the name of your civilization, and each coin in a given stack will be identical. For example, if the year is 1058 and the name of the civilization is Olon Ibesh, each coin in a stack of silver coins will be an &amp;quot;Olon Ibesh 1058 silver&amp;quot; coin. The coins also depict images and figures from the history of the civilization. The images replicated on the coin can be of quality, but this does not translate into a quality grade of the coin itself. Every material and every year will get its own pair of images.&lt;br /&gt;
&lt;br /&gt;
===Coins and the Dwarven Economy===&lt;br /&gt;
Coins were intended for use with the [[dwarven economy]], until it was removed - in previous versions, [[copper]], [[silver]], and [[gold]] coins had monetary value in addition to their intrinsic value, and dwarves would keep personal stacks of coins as part of their personal accounts. Coins of other metals were widely known as &amp;quot;collector's coins.&amp;quot; The [[Entity token#CURRENCY|CURRENCY entity token]], which defines the value of coins, does still exist, but is largely unused. Because of this, coins have no economic use in [[Fortress mode]] aside from trading.&lt;br /&gt;
&lt;br /&gt;
===Coins and Combat Training===&lt;br /&gt;
It is possible - although highly inadvisable in the current version - to construct [[danger room]]s which train dwarves' [[armor user]] skills by flinging coins at them.&lt;br /&gt;
&lt;br /&gt;
== Adventure Mode ==&lt;br /&gt;
&lt;br /&gt;
Coins are commonly found in [[Adventure mode]]. Virtually any intelligent being (dwarf, human etc.) you find can have coins in their inventory - provided they have a suitable container on their person, typically a small [[Tool|pouch]]. Coins from dwarven civilizations are named after the civilization and the year they were minted as described above - other races name their coins after their civilization and the name of the reigning ruler. Each civilization maintains its own currency, and coins minted by one civilization will not retain their value if you travel to a town belonging to a different civilization. For this reason, it can be more practical to exchange excess coinage for other small and valuable (barter) objects like [[gem]]s. Coins are also useful for throwing at enemies.&lt;br /&gt;
&lt;br /&gt;
Coin values in Adventure Mode:&lt;br /&gt;
* Copper Coin = 1☼&lt;br /&gt;
* Silver Coin = 5☼&lt;br /&gt;
* Gold Coin = 15☼&lt;br /&gt;
&lt;br /&gt;
Human and dwarven civilizations frequently utilize their coins in shops and markets. They seem to be the only civilizations to actually use currency. Elves do not appear to use coins in their trades, goblins do not appear to participate in commerce at all, and kobolds only barely grasp the concept of ''communication'', so expecting them to understand the finer points of economics is a bit mean.&lt;br /&gt;
&lt;br /&gt;
Due to the way the game code handles [[size]], stacks of 1 to 31 coins (of the same material) will all weigh the same. In other words, carrying 10 &amp;quot;stacks&amp;quot; of 1 gold coin will weigh 10 times as much as a single stack of 10 gold coins.&lt;br /&gt;
&lt;br /&gt;
As a curiosity, coins with quality levels can show up in adventurer mode. Bandit leaders receive quality equipment, which often results in them carrying coins with improved quality.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Coins can be [[melt]]ed and return more metal than was used to create them.  Make 10 stacks of coins using 10 bars of the same metal, then melt down those 10 stacks of coins and you'll have 11 bars of that metal.  You can create even more bars of metal by splitting the stacks of coins somehow (typically through the trading interface). This even works with [[Adamantine]], which only requires 1 wafer to forge and returns 1.1 wafers when melted. {{Bug|6026}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
{{Category|Economy}}&lt;br /&gt;
[[ru:Currency]]&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Plant&amp;diff=302239</id>
		<title>Plant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Plant&amp;diff=302239"/>
		<updated>2024-07-02T17:34:00Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Pod/Fruit */ Added the information that fruit dropping naturally from trees currently doesn't spoil.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
:''For the article on farming plants, see [[Farming]]. For the article on crops, see [[Crops]].''&lt;br /&gt;
[[File:plant_sprites_preview.png|right]]A '''plant''' is a regrowing natural resource. In ''Dwarf Fortress'', they can be separated into four categories, all of which have different properties and uses. In the context of the game, they also include fungi (such as [[plump helmet]]s or [[fungiwood]]) and certain things not made of plant matter (such as [[staring eyeball]]s and [[wormy tendril]]s), all of which are functionally identical to plants.&lt;br /&gt;
&lt;br /&gt;
==Major types of plants==&lt;br /&gt;
* [[Crop]] - Crops, including [[Crop#Garden Plants|garden plants]] which can be bought at [[embark]], can be planted from [[seed]]s and grown in [[farm]]s. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.&lt;br /&gt;
&lt;br /&gt;
* [[Shrub]] - Shrubs cannot be planted, and must be [[plant gathering|gathered]] from naturally-growing specimens.&lt;br /&gt;
&lt;br /&gt;
* [[Tree]] - Trees are not (''currently'') farmable, and grow on multiple z-levels, providing [[wood]] and possibly [[Plant#fruit|fruit]].&lt;br /&gt;
&lt;br /&gt;
* [[Grass]] - Grasses form the natural groundcover of [[soil]] and muddied rock, and are necessary to feed [[grazer|grazing]] animals.&lt;br /&gt;
&lt;br /&gt;
==Plant growth==&lt;br /&gt;
Plants may have multiple different types of growths. Each growth can have different properties in terms of usages and edibility. In general, only plant growths which are usable in some fashion will be collected and stockpiled by dwarves.&lt;br /&gt;
&lt;br /&gt;
===Bulb/Flower/Leaf===&lt;br /&gt;
Neither bulbs, flowers, or leaves contain [[seed]]s. Currently, only [[date palm]] trees produce flowers that are usable in-game, and most usable leaves are edible.&lt;br /&gt;
&lt;br /&gt;
In-game, the category &amp;quot;leaves&amp;quot; in the stocks screen includes most non-seed plant growths (leaves, fruit, [[flower]]s, etc.)&lt;br /&gt;
&lt;br /&gt;
An example of a common plant with useful leaves is the [[quarry bush]], which, when cooked, can produce large stacks of [[Cook#Prepared Meals|prepared food]].&lt;br /&gt;
&lt;br /&gt;
As most species of trees grow, they will produce leaves as a [[Tree#Growths|growth]]. Although these leaves will drop to the floor during the autumn seasons, they currently cannot be collected and have no use other than for atmospheric effect. Also, tree leaves cannot be cut away, and they only disappear during the winter season, or if the tree is chopped down. &lt;br /&gt;
&lt;br /&gt;
[[File:Tree+3.png|thumb|Leaves growing on an [[apricot]] tree]]&lt;br /&gt;
&lt;br /&gt;
===Nut===&lt;br /&gt;
A nut is a [[tree]] [[seed]] growth, usually edible.&lt;br /&gt;
===Pod/Fruit===&lt;br /&gt;
Pods and fruits are plant growths containing [[seed]]s. In comparison to [[fruit]], pods are thin structures, usually not edible. In comparison to [[pod]]s, fruits are larger structures, usually edible.  Fruit may be produced by both [[crop]]s and [[Tree#Fruit|trees]]. Supposedly, fruit dropping naturally from trees lays on the ground undefinitely.&lt;br /&gt;
==== Collection ====&lt;br /&gt;
In [[Fortress mode]], fruit can be picked, on the surface, by setting up a gathering [[zone]] ({{k|i}} then {{k|g}}). If there are any trees in the zone, a dwarf will pick up a [[stepladder]] or [[climber|climb]] the tree and drop the fruit to the ground, where they or some other food hauler will pick it up. Alternatively, if fruit has fallen on a shrub, gathering that shrub will gather the fruit on it as well. On the stocks screen, fruit such as apples is in the Leaves category.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
* [[Artichoke]] hearts&lt;br /&gt;
* [[Date palm]] flower stalks&lt;br /&gt;
* [[Lettuce]] leaves&lt;br /&gt;
* [[Mango]] fruit&lt;br /&gt;
* [[Pecan]] nuts&lt;br /&gt;
* [[String bean]] pods&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = erok&lt;br /&gt;
| elvish  = mana&lt;br /&gt;
| goblin  = tusnas&lt;br /&gt;
| human   = ona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{materials}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{category|plants}}&lt;br /&gt;
[[ru:Plant]]&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301066</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301066"/>
		<updated>2024-05-10T00:38:48Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* La modalità Fortezza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il titolo più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''[[Fortress mode|Fortress]]'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''[[Adventurer mode|Adventurer]]'' (di stampo GdR) e la modalità ''[[Legends mode|Legends]]'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni. Peraltro, tali carovane arriveranno unicamente a cadenza stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (nessun mercante viaggia in inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla lontana patria, attirati da promesse di prosperità e ricchezza: le città naniche, infatti, dovendo espandersi sotto terra, entrano in contatto coi livelli più inaccessibili del sottosuolo, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei [[Goblin|goblin]] non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - del resto, ci sono cose più antiche e più malvagie dei goblin nelle profondità della terra. Laggiù infatti si trova la ricchezza più grande, riservata ai nani che non hanno paura di scavare più a fondo. Gli autori del gioco vi fanno accenno chiamandola genericamente &amp;quot;[[Hidden fun stuff|roba divertente nascosta]]&amp;quot;, e la stessa community dei giocatori che sa di cosa si tratti sta molto attenta a non farne mai menzione esplicita: è una conoscenza (quasi un rito d'iniziazione) che i &amp;lt;s&amp;gt;nabbi&amp;lt;/s&amp;gt; nani imberbi devono acquisire di persona.&lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino esplorabile con visuale soggettiva tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301065</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301065"/>
		<updated>2024-05-10T00:34:19Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Cenni generali */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il titolo più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''[[Fortress mode|Fortress]]'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''[[Adventurer mode|Adventurer]]'' (di stampo GdR) e la modalità ''[[Legends mode|Legends]]'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni. Peraltro, tali carovane arriveranno unicamente a cadenza stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (nessun mercante viaggia in inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla lontana patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili del sottosuolo, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei [[Goblin|goblin]] non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - del resto, ci sono cose più antiche e più malvagie dei goblin nelle profondità della terra. Laggiù infatti si trova la ricchezza più grande, riservata ai nani che non hanno paura di scavare più a fondo. Gli autori del gioco vi fanno accenno chiamandola genericamente &amp;quot;[[Hidden fun stuff|roba divertente nascosta]]&amp;quot;, e la stessa community dei giocatori che sa di cosa si tratti sta molto attenta a non farne mai menzione esplicita: è una conoscenza (quasi un rito d'iniziazione) che i &amp;lt;s&amp;gt;nabbi&amp;lt;/s&amp;gt; nani imberbi devono acquisire di persona.&lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino esplorabile con visuale soggettiva tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301064</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301064"/>
		<updated>2024-05-10T00:32:13Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Cenni generali */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il videogioco più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''[[Fortress mode|Fortress]]'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''[[Adventurer mode|Adventurer]]'' (di stampo GdR) e la modalità ''[[Legends mode|Legends]]'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni. Peraltro, tali carovane arriveranno unicamente a cadenza stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (nessun mercante viaggia in inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla lontana patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili del sottosuolo, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei [[Goblin|goblin]] non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - del resto, ci sono cose più antiche e più malvagie dei goblin nelle profondità della terra. Laggiù infatti si trova la ricchezza più grande, riservata ai nani che non hanno paura di scavare più a fondo. Gli autori del gioco vi fanno accenno chiamandola genericamente &amp;quot;[[Hidden fun stuff|roba divertente nascosta]]&amp;quot;, e la stessa community dei giocatori che sa di cosa si tratti sta molto attenta a non farne mai menzione esplicita: è una conoscenza (quasi un rito d'iniziazione) che i &amp;lt;s&amp;gt;nabbi&amp;lt;/s&amp;gt; nani imberbi devono acquisire di persona.&lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino esplorabile con visuale soggettiva tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301063</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301063"/>
		<updated>2024-05-10T00:31:42Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Cenni generali */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il videogioco più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''[[Fortress mode|Fortress]]'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''[[Adventurer mode|Adventurer]]'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni. Peraltro, tali carovane arriveranno unicamente a cadenza stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (nessun mercante viaggia in inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla lontana patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili del sottosuolo, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei [[Goblin|goblin]] non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - del resto, ci sono cose più antiche e più malvagie dei goblin nelle profondità della terra. Laggiù infatti si trova la ricchezza più grande, riservata ai nani che non hanno paura di scavare più a fondo. Gli autori del gioco vi fanno accenno chiamandola genericamente &amp;quot;[[Hidden fun stuff|roba divertente nascosta]]&amp;quot;, e la stessa community dei giocatori che sa di cosa si tratti sta molto attenta a non farne mai menzione esplicita: è una conoscenza (quasi un rito d'iniziazione) che i &amp;lt;s&amp;gt;nabbi&amp;lt;/s&amp;gt; nani imberbi devono acquisire di persona.&lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino esplorabile con visuale soggettiva tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301062</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301062"/>
		<updated>2024-05-10T00:26:57Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* La modalità Fortezza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il videogioco più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni. Peraltro, tali carovane arriveranno unicamente a cadenza stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (nessun mercante viaggia in inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla lontana patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili del sottosuolo, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei [[Goblin|goblin]] non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - del resto, ci sono cose più antiche e più malvagie dei goblin nelle profondità della terra. Laggiù infatti si trova la ricchezza più grande, riservata ai nani che non hanno paura di scavare più a fondo. Gli autori del gioco vi fanno accenno chiamandola genericamente &amp;quot;[[Hidden fun stuff|roba divertente nascosta]]&amp;quot;, e la stessa community dei giocatori che sa di cosa si tratti sta molto attenta a non farne mai menzione esplicita: è una conoscenza (quasi un rito d'iniziazione) che i &amp;lt;s&amp;gt;nabbi&amp;lt;/s&amp;gt; nani imberbi devono acquisire di persona.&lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino esplorabile con visuale soggettiva tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301061</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301061"/>
		<updated>2024-05-10T00:15:59Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* La modalità Fortezza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il videogioco più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni. Peraltro, tali carovane arriveranno unicamente a cadenza stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (nessun mercante viaggia in inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla lontana patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili del sottosuolo, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei [[Goblin|goblin]] non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - del resto, ci sono cose più antiche e più malvagie dei goblin nelle profondità della terra. In effetti, il premio più ambito è riservato solo ai nani che scavano più a fondo e con più avidità: gli autori del gioco vi fanno accenno chiamandola genericamente &amp;quot;[[Hidden fun stuff|roba divertente nascosta]]&amp;quot;, e la stessa community dei giocatori che sa di cosa si tratti sta molto attenta a non farne mai menzione esplicita... è una conoscenza (quasi un rito d'iniziazione) che i &amp;lt;s&amp;gt;nabbi&amp;lt;/s&amp;gt; nani imberbi devono acquisire di persona.&lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino esplorabile con visuale soggettiva tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301060</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301060"/>
		<updated>2024-05-10T00:15:13Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* La modalità Fortezza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il videogioco più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni. Peraltro, tali carovane arriveranno unicamente a cadenza stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (nessun mercante viaggia in inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla propria patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili del sottosuolo, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei [[Goblin|goblin]] non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - del resto, ci sono cose più antiche e più malvagie dei goblin nelle profondità della terra. In effetti, il premio più ambito è riservato solo ai nani che scavano più a fondo e con più avidità: gli autori del gioco vi fanno accenno chiamandola genericamente &amp;quot;[[Hidden fun stuff|roba divertente nascosta]]&amp;quot;, e la stessa community dei giocatori che sa di cosa si tratti sta molto attenta a non farne mai menzione esplicita... è una conoscenza (quasi un rito d'iniziazione) che i &amp;lt;s&amp;gt;nabbi&amp;lt;/s&amp;gt; nani imberbi devono acquisire di persona.&lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino esplorabile con visuale soggettiva tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301059</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301059"/>
		<updated>2024-05-10T00:13:43Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* La modalità Fortezza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il videogioco più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni - peraltro, tali carovane arriveranno a cadenza solo stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (i mercanti non viaggiano d'inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla propria patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili del sottosuolo, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei [[Goblin|goblin]] non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - del resto, ci sono cose più antiche e più malvagie dei goblin nelle profondità della terra. In effetti, il premio più ambito è riservato solo ai nani che scavano più a fondo e con più avidità: gli autori del gioco vi fanno accenno chiamandola genericamente &amp;quot;[[Hidden fun stuff|roba divertente nascosta]]&amp;quot;, e la stessa community dei giocatori che sa di cosa si tratti sta molto attenta a non farne mai menzione esplicita... è una conoscenza (quasi un rito d'iniziazione) che i &amp;lt;s&amp;gt;nabbi&amp;lt;/s&amp;gt; nani imberbi devono acquisire di persona.&lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino esplorabile con visuale soggettiva tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301058</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301058"/>
		<updated>2024-05-10T00:06:07Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Modding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il videogioco più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni - peraltro, tali carovane arriveranno a cadenza solo stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (i mercanti non viaggiano d'inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla propria patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili della crosta, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei [[Goblin|goblin]] non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - del resto, ci sono cose più antiche e più malvagie dei goblin nelle profondità della terra. In effetti, il premio più ambito è riservato solo ai nani che scavano più a fondo e con più avidità: gli autori del gioco vi fanno accenno chiamandola genericamente &amp;quot;[[Hidden fun stuff|roba divertente nascosta]]&amp;quot;, e la stessa community dei giocatori che sa di cosa si tratti sta molto attenta a non farne mai menzione esplicita... è una conoscenza (quasi un rito d'iniziazione) che i &amp;lt;s&amp;gt;nabbi&amp;lt;/s&amp;gt; nani imberbi devono acquisire di persona.&lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino esplorabile con visuale soggettiva tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301057</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301057"/>
		<updated>2024-05-10T00:04:13Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* La modalità Fortezza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il videogioco più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni - peraltro, tali carovane arriveranno a cadenza solo stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (i mercanti non viaggiano d'inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla propria patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili della crosta, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei [[Goblin|goblin]] non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - del resto, ci sono cose più antiche e più malvagie dei goblin nelle profondità della terra. In effetti, il premio più ambito è riservato solo ai nani che scavano più a fondo e con più avidità: gli autori del gioco vi fanno accenno chiamandola genericamente &amp;quot;[[Hidden fun stuff|roba divertente nascosta]]&amp;quot;, e la stessa community dei giocatori che sa di cosa si tratti sta molto attenta a non farne mai menzione esplicita... è una conoscenza (quasi un rito d'iniziazione) che i &amp;lt;s&amp;gt;nabbi&amp;lt;/s&amp;gt; nani imberbi devono acquisire di persona.&lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301056</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301056"/>
		<updated>2024-05-10T00:02:24Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* La modalità Fortezza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il videogioco più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni - peraltro, tali carovane arriveranno a cadenza solo stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (i mercanti non viaggiano d'inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla propria patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili della crosta, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei [[Goblin|goblin]] non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - del resto, ci sono cose più antiche e più malvagie dei goblin nelle profondità della terra. In effetti, il premio più ambito è riservato solo ai nani che scavano più a fondo e con più avidità: gli autori del gioco vi fanno accenno chiamandola genericamente &amp;quot;[[Hidden fun stuff|roba divertente nascosta]]&amp;quot;, e tra la stessa community dei giocatori che sa di cosa si tratti vige la regola non scritta di non farne mai menzione esplicita... è una conoscenza (quasi un rito d'iniziazione) che i &amp;lt;s&amp;gt;nabbi&amp;lt;/s&amp;gt; nani imberbi devono acquisire di persona.&lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301055</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301055"/>
		<updated>2024-05-10T00:01:49Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* La modalità Fortezza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il videogioco più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni - peraltro, tali carovane arriveranno a cadenza solo stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (i mercanti non viaggiano d'inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla propria patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili della crosta, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei [[Goblin|goblin]] non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - del resto, ci sono cose più antiche e più malvagie dei goblin nelle profondità della terra. In effetti, il premio più ambito è riservato solo ai nani che scavano più a fondo e con più avidità: gli autori del gioco vi fanno accenno chiamandola genericamente [[Hidden fun stuff|&amp;quot;roba divertente nascosta&amp;quot;]], e tra la stessa community dei giocatori che sa di cosa si tratti vige la regola non scritta di non farne mai menzione esplicita... è una conoscenza (quasi un rito d'iniziazione) che i &amp;lt;s&amp;gt;nabbi&amp;lt;/s&amp;gt; nani imberbi devono acquisire di persona.&lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301054</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301054"/>
		<updated>2024-05-09T23:09:43Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Cenni generali */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il videogioco più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni - peraltro, tali carovane arriveranno a cadenza solo stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (i mercanti non viaggiano d'inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla propria patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili della crosta, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei goblin non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - e ''ci sono cose più antiche e pericolose dei goblin nelle profondità della terra''. &lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301053</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301053"/>
		<updated>2024-05-09T23:08:23Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Cenni generali */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza dei Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il titolo più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni - peraltro, tali carovane arriveranno a cadenza solo stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (i mercanti non viaggiano d'inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla propria patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili della crosta, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei goblin non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - e ''ci sono cose più antiche e pericolose dei goblin nelle profondità della terra''. &lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301052</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301052"/>
		<updated>2024-05-09T23:07:55Z</updated>

		<summary type="html">&lt;p&gt;Moradin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene alcune informazioni di base nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza di Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il titolo più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni - peraltro, tali carovane arriveranno a cadenza solo stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (i mercanti non viaggiano d'inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla propria patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili della crosta, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei goblin non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - e ''ci sono cose più antiche e pericolose dei goblin nelle profondità della terra''. &lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301051</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301051"/>
		<updated>2024-05-09T23:07:17Z</updated>

		<summary type="html">&lt;p&gt;Moradin: More improvements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene tutte le informazioni nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza di Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', ed unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il titolo più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica (ogni razza è divisa in imperi e nazioni, ciascuna con le proprie città e insediamenti) alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, l'equipaggiamento delle creature prevede strati multipli, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la varietà delle soluzioni tattiche e strategiche percorribili.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= La modalità ''Fortezza'' =&lt;br /&gt;
&lt;br /&gt;
Al termine della generazione del mondo, e dopo che il gioco avrà simulato sino a duemila anni di storia (uno degli innumerevoli parametri configurabili a piacimento), il giocatore sceglierà la propria nazione di provenienza tra quelle naniche (l'unica razza che il gioco base offre, ma i mod realizzati dai giocatori espandono enormemente la selezione, permettendo di giocare con tutte le razze care alla letteratura fantasy, ed altre ancora), quindi sceglierà sulla mappa del mondo il luogo dove provare ad insediare una nuova colonia, valutando informazioni quali il clima della regione, la posizione strategica, la ricchezza del sottosuolo, la pericolosità della fauna, la presenza di civiltà nemiche della propria, etc.; successivamente provvederà ad organizzare ed equipaggiare una spedizione di sette nani: essi, con le loro mansioni, saranno il nucleo di partenza che, assieme alle provviste, agli animali ed agli attrezzi acquistati, dovrà garantire la sopravvivenza della colonia per i primi duri mesi, prima di poter sperare che delle carovane di rifornimenti giungano dalla propria nazione, o dalle altre razze amiche ([[Elf|elfi]] e [[Human|umani]], di massima), recando merci di scambio preziose in quanto sovente non reperibili nei dintorni - peraltro, tali carovane arriveranno a cadenza solo stagionale, con gli elfi che le effettueranno solo in primavera, gli umani solo in estate, ed i nani solo in autunno (i mercanti non viaggiano d'inverno). L'insediamento che riuscirà a sopravvivere i primi anni vedrà pian piano nuovi migranti giungere dalla propria patria, attirati da promesse di prosperità e ricchezza: le colonie naniche, infatti, dovendo espandersi sotto terra, entrano in contatto con gli strati più inaccessibili della crosta, e procedendo via via dagli strati superficiali a quelli sedimentari, ignei, metamorfici etc., hanno accesso alle gemme più preziose ed ai metalli più ricercati, coi quali creare armi ed armature di pregio, che quindi migliorano enormemente le proprie capacità difensive e possibilità di sopravvivenza... in teoria. Nella pratica, come i giocatori più resilienti (e più curiosi) prima o poi scoprono, il mondo di superficie e le incursioni dei goblin non sono l'unica fonte di pericoli: allagamenti, cedimenti, magma e amenità simili possono avere effetti [[Fun|divertentissimi]] sull'intera fortezza in men che non si dica - e ''ci sono cose più antiche e pericolose dei goblin nelle profondità della terra''. &lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo ''roguelike'': ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Ogni mondo generato è persistente: una fortezza distrutta o abbandonata volontariamente dal giocatore nella modalità ''Fortress'', sarà ad esempio visitabile successivamente nella modalità ''Adventure''. Come in tutti i giochi ''roguelike'', la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta, e difatti il concetto di ''trial and error'' è così marcato che ha portato la comunità dei giocatori ad elaborare il motto &amp;quot;losing is fun&amp;quot; (&amp;quot;perdere è divertente&amp;quot;). Malgrado i bassi requisiti hardware, nelle fasi più avanzate il gioco mette a dura prova anche i sistemi di fascia alta: il numero di variabili da controllare cresce esponenzialmente, e non di rado le città più sviluppate (dell'ordine delle centinaia di nani) finiscono con l'abbattere la conta degli FPS, al punto da rendere la partita pressoché ingiocabile.&lt;br /&gt;
&lt;br /&gt;
= Modding =&lt;br /&gt;
&lt;br /&gt;
Il gioco offre infinite possibilità di personalizzazione e vanta dunque una folta comunità di ''modders'', i quali hanno sfruttato la natura ''open-source'' del progetto e la sua modularità per creare una mole smisurata di contenuti aggiuntivi e migliorativi: nuove razze (in gran parte giocabili), creature, oggetti, edifici, modifiche grafiche e miglioramenti dell'interfaccia, nonché utility per riprodurre le fortezze costruite con prospettiva isometrica e perfino tridimensionale.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301050</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301050"/>
		<updated>2024-05-09T21:19:53Z</updated>

		<summary type="html">&lt;p&gt;Moradin: More improvements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene tutte le informazioni nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cenni generali =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza di Nani'', è un gioco per PC sviluppato da [[Tarn Adams]], che insieme a suo fratello [[Zach Adams|Zach]] costituiscono [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, con la prima versione rilasciata nel 2006. Ispiratore di titoli come ''Minecraft'' e ''RimWorld'', unico videogioco esposto al ''Museum of Modern Art'' (MoMA) di New York, è generalmente considerato ad oggi il titolo più complesso mai sviluppato. Esso offre in un'ambientazione fantasy un livello simulativo senza precedenti, che particolareggia innumerevoli sistemi: dalla geopolitica alla climatologia, dalla geologia alla religione; le creature sono simulate a livello biologico e psicologico; l'acquisizione e lo sviluppo delle risorse prevede filiere produttive dettagliatissime (i raccolti seguono i cicli stagionali, le varietà disponibili variano in funzione dei biomi, etc.); le fasi lunari influiscono sul pericolo dei mostri mannari, e via discorrendo. Il livello di sfida offerto al giocatore è alto, come pure la profondità del controllo esercitabile.&lt;br /&gt;
Il titolo rientra in tre differenti generi, tante quante sono le modalità di gioco offerte: la modalità principale, ''Fortress mode'' (con meccaniche attinenti ai giochi di tipo god-game, strategici e gestionali), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa). &lt;br /&gt;
&lt;br /&gt;
= Reperibilità =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale gratuita con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di distribuzione digitale Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Giocabilità =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo rogue-like: ogni partita è unica, si svolge in un mondo generato proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Come in tutti i giochi simili, la capacità di sopravvivere è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le possibili cause di sconfitta.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. Offre tuttavia un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301048</id>
		<title>Dwarf Fortress Italia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Italia&amp;diff=301048"/>
		<updated>2024-05-09T19:26:16Z</updated>

		<summary type="html">&lt;p&gt;Moradin: Major improvements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questa pagina contiene tutte le informazioni nella nostra lingua su [http://www.bay12games.com/dwarves/ Dwarf Fortress].&lt;br /&gt;
&lt;br /&gt;
= Cos'è Dwarf Fortress? =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress, letteralmente ''Fortezza di Nani'', è un gioco per PC sviluppato da [[Bay 12 Games]]. Il suo sviluppo è iniziato nel 2002, e la prima versione fu rilasciata nel 2006. Unico videogioco esposto al Museum of Modern Art (MoMA) di New York, è generalmente considerato il titolo più complesso mai sviluppato.&lt;br /&gt;
Il gioco rientra in tre differenti generi, tante quante sono le modalità offerte: la modalità principale, ''Fortress mode'' (con una giocabilità di tipo god-game/strategico/gestionale), la modalità ''Adventure'' (di stampo GdR) e la modalità ''Legend'' (prettamente simulativa).&lt;br /&gt;
&lt;br /&gt;
= Dove lo trovo ? =&lt;br /&gt;
&lt;br /&gt;
* Sul sito ufficiale: [http://www.bay12games.com/dwarves/ Dwarf Fortress], versione originale con grafica in codice ASCII e input mediante la sola tastiera;&lt;br /&gt;
* Sulla piattaforma di gaming Steam e su Itch.io (dal Dicembre 2022), con grafica 2D che utilizza texture e sprite, ed un'interfaccia utente che integra l'utilizzo del mouse. E' l'unica versione che offra un tutorial per nuovi giocatori.&lt;br /&gt;
&lt;br /&gt;
= Che è 'sta roba? =&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress è un gioco di tipo rogue-like: ogni partita è unica, le ambientazioni sono generate proceduralmente, e la sconfitta è permanente. Non esistono trame, campagne, limiti di tempo o obiettivi prefissati: scopo di base è la sopravvivenza (da questo punto di vista rientra nel genere dei c.d. ''sandbox''). Come in tutti i giochi simili, la capacità di progredire è direttamente proporzionale all'esperienza del giocatore: le variabili in gioco sono tanto numerose quanto le cause di sconfitta.&lt;br /&gt;
&lt;br /&gt;
= Forum italiano =&lt;br /&gt;
In disuso, raggiungibile a questo indirizzo: [http://dfortressitalia.altervista.org/forum]. E' presente un collegamento al relativo canale Telegram, ben più attivo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page/gallery&amp;diff=300911</id>
		<title>Main Page/gallery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page/gallery&amp;diff=300911"/>
		<updated>2024-05-09T14:53:31Z</updated>

		<summary type="html">&lt;p&gt;Moradin: Made the caption more game-relevant; added links to the main game modes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a gallery of images that will be randomly displayed on the [[Main Page]]. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
File:Gimli_smokes.png|Typical dwarven attitude to the prospect of [[Embark|embarking]] to establish a new [[Fortress|fortress]], or towards [[Adventure|adventure]] as a whole.&lt;br /&gt;
File:meditate_n.png|The mental talent some dwarves have...&lt;br /&gt;
File:13 Gobby4.jpg|Preparing a ballista.&lt;br /&gt;
File:Belal Example.png|Belal's 16×16 tileset&lt;br /&gt;
File:Cathedral.jpg|Use utilities like 3Dwarf to render your fortresses&lt;br /&gt;
File:Communal.gif|Communal living: who needs walls?&lt;br /&gt;
File:Goblin_slaying_Mayor.png|This is how we handle diplomatic relations with goblins.&lt;br /&gt;
File:RingfissuresYear4-26.jpg|A baby crawling through the aftermath of a human siege at Ringfissures&lt;br /&gt;
File:Oceanside-202-05.jpg|The dwarves have found a way to paint their walls. It's a shame they ran out of paint when they were half-way done.&lt;br /&gt;
File:Focusgroup 16.PNG|With friends like these...&lt;br /&gt;
File:Zombiecod.png|Some fish are better left alone.&lt;br /&gt;
File:Attend party.png|No matter what your orders may be, your dwarves know the real matters of importance.&lt;br /&gt;
File:GiantSpiderAttack.png|Maybe Little Miss Muffet was a dwarf?&lt;br /&gt;
File:Shootcommon 1063 main.png|All the comforts of home.&lt;br /&gt;
File:Girdertan7.gif|Remember, only you can prevent forest fires!&lt;br /&gt;
File:Doom.png|GODS DANGIT MELBUL AND YOUR WATERFALLS! &lt;br /&gt;
File:Outdoor_Scuplture_Garden-Vomitorium.png|Ah... the great outdoors.&lt;br /&gt;
File:Colossus in Arena.png|A colossus makes short work of captured goblins in an arena.&lt;br /&gt;
File:Palace of Seducing.PNG|Is that a euphemism?&lt;br /&gt;
File:Damaged baby.jpg|Pain and hardship start at a young age in dwarven culture.&lt;br /&gt;
File:DF Cheese.jpg|The vanity of dwarven engravers is not to be underestimated.&lt;br /&gt;
File:Champions.png|Goblins have a very fickle relationship with their body parts  - a skilled Axedwarf can quickly have them calling for a divorce.&lt;br /&gt;
File:Regicide.PNG|The King is dead. Long live the King!&lt;br /&gt;
File:Addition.PNG|A mechanical binary addition engine.&lt;br /&gt;
File:One-legged-Wolf.png|I can make it on my own!&lt;br /&gt;
File:Heads.png|Hydras probably have severe psychological issues regarding decapitation.&lt;br /&gt;
File:Vomit_Trail.png|Dwarves are a lot like ants, except that, instead of using pheromones to mark their trails, they use vomit and useless crap.&lt;br /&gt;
File:Artifact_Storage.png|This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
File:Thirsty_Dwarves.gif|A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
File:Doors!.png|Ianuamania; madness relating to the obsessive placement of doors.&lt;br /&gt;
File:Harbor.png|Wharf Fortress.&lt;br /&gt;
File:Heads-on-statues.PNG|Who needs pikes to put heads on when you have statues?&lt;br /&gt;
File:Aspirations.png|What every child one day wishes to be!&lt;br /&gt;
File:olonbekorn_003.jpg|Fifteen seconds after the player founds a &amp;quot;Cold&amp;quot; fortress, the File:World Gen algorithm discovers climate change.&lt;br /&gt;
File:Df2010isfabulous.PNG|Oh, the names humans give themselves...&lt;br /&gt;
File:Cacamefight.gif|Cacame gives a human sieger and his horse the power of flight. The human politely lets his horse go first.&lt;br /&gt;
File:7x191.PNG|The Almighty Dwarven Calculator solves only the most prestigious equations.&lt;br /&gt;
File:Historical Finger.png|It was the most crucial point of that battle. Really. Every educated dwarf should know that. &lt;br /&gt;
File:Snowball_fight.png|Tragic snowball fight is... oh wait, it was an elf&lt;br /&gt;
File:Herbs.png|Most dwarven soldiers are kept awake by the things they had done in battle, others make sure their deeds rob the goblins of sleep.&lt;br /&gt;
File:MagmaTomb.png|Dwarves live so that they may die a gruesome and pointless death. But once their bodies are interred in their magma-tomb it was all worth it.&lt;br /&gt;
File:Crundles.png|Crundles, the wolves of the underground.&lt;br /&gt;
File:Catacombs.png|Accommodating dwarves in the afterlife is central to what managing a fortress is about.&lt;br /&gt;
File:Dwarven_Housing.png|A true dwarf does not care for pretty designs or &amp;quot;privacy&amp;quot;. For a dwarf, a bedroom is a hole where he dumps his body for rest and his useless crap for storage, to never touch again.&lt;br /&gt;
File:CityState.gif|I am sure the constitutionalists haven't finished the debate on the desirability of the king running for democratic office.&lt;br /&gt;
File:Dwarves Sparring.PNG|Wooden training axes are for elves!  Real dwarves use masterwork steel when sparring!&lt;br /&gt;
File:Evil microcline.png|Oh no! The microcline's possessing my dwarves! Or maybe the ghost, I guess.&lt;br /&gt;
File:Nutsdangeled.png|The world of ''Dwarf Fortress'' is full of interesting places; some are dangerous, some are peaceful, and some are... well...&lt;br /&gt;
File:Struck_cancels_smelt.png|Urist McLazyFurnaceOperator cancels Smelt Available Ore: needs ore&lt;br /&gt;
File:High_sucker.jpg|Cheese making and divine service will make you feel successful.&lt;br /&gt;
File:Leg-shot.png|An excellent weapon choice&lt;br /&gt;
File:FlareChannel.png|The legendary dwarven fortress [http://www.bay12forums.com/smf/index.php?topic=43679.0 FlareChannel]&lt;br /&gt;
File:Useless bridges.png|It's a good thing that those bridges are there, otherwise it would be really hard to cross those rivers.&lt;br /&gt;
File:Construct5.png|The [http://www.bay12forums.com/smf/index.php?topic=38264.msg904145#msg904145 Constructtargets Gem], a  39 Z-level [[megaproject]] made of 4460 clear glass blocks.&lt;br /&gt;
File:Deadly sock.png|That's one impressive sock.&lt;br /&gt;
File:Praise disease.png|Praise disease.&lt;br /&gt;
File:Cat singularity.png|Approaching cat singularity&lt;br /&gt;
File:Unfillable Dam.jpeg|[http://www.bay12forums.com/smf/index.php?topic=39541.msg677616#msg677616 Unfillable Dam] [[megaproject]] created by Baboonanza &lt;br /&gt;
File:Roadtruss.jpg|[http://bbs.stardestroyer.net/viewtopic.php?f=24&amp;amp;t=154510 Roadtruss], a [[tower]] [[megaproject]] by Crossroads Inc. &lt;br /&gt;
File:Lurebolt-1.jpg|[https://www.reddit.com/r/dwarffortress/comments/3dogvh/five_oclock_and_all_is_well/ Lurebolt], a [[tower]] created by Keupo&lt;br /&gt;
File:Armoc_Invaders_intro.png|[[User:BaronW#Armok_Invaders|Armok Invaders]], a playable &amp;quot;[[wikipedia:Space Invaders|Space Invaders]]&amp;quot; style game built with [[computing|dwarven computing]] by [[User:BaronW|BaronW]] &lt;br /&gt;
File:Burned_beast.png|The [[fire]] does not discriminate.&lt;br /&gt;
File:MechanicVolcanoBirdsEyeComposite.jpg|[[User:Vattic/Mechanical_Volcano_Explained|Mechanical Volcano]] [[megaproject]] by Vattic.&lt;br /&gt;
File:Carp escape.jpg|Never forget the [[40d:Carp|carp of old]].&lt;br /&gt;
File:Crutch Self Defense.png|Crippled does not mean defenseless as far as dwarves are concerned.&lt;br /&gt;
File:Figurine Combat.png|Dwarven action figures: also usable in action sequences!&lt;br /&gt;
File:Drowning_chamber.png|[[Drowning chamber|Taste the water, you filthy goblins!]]&lt;br /&gt;
File:horse law.png|Never underestimate [[horse]]s.&lt;br /&gt;
File:14177z5.jpg|Fisherdwarves have it [[Sea lamprey|rough]].&lt;br /&gt;
File:23a_warthog_hunting.png|Why do you need hunters, when you have swords?&lt;br /&gt;
File:Gamer Kobold.png|Don't forget to subscribe to his ''Slaves to Armok: God of Blood'' streams.&lt;br /&gt;
File:Flickering ground.gif|[http://www.bay12forums.com/smf/index.php?topic=173393.msg7938207#msg7938207 &amp;quot;All is nasty,&amp;quot; said Atir. &amp;quot;World is nasty. Earth is tainted. Grass is dying. Anthills are ''glowing''.&amp;quot;]&lt;br /&gt;
File:finger.png|I know where ''I'm'' embarking!&lt;br /&gt;
File:rakust_badname.png|School must've been terrible for her.&lt;br /&gt;
File:tantrum_.png|Even during a tantrum, you gotta be professional.&lt;br /&gt;
File:Llama Statue.png|Some dwarves have a morbid taste for art.&lt;br /&gt;
File:FB at work.png|Even the monsters are busy nowadays.&lt;br /&gt;
File:underwhelming-demon.png|An unrecognized hero.&lt;br /&gt;
File:Wreckingball.PNG|I came in like a wrecking ball...&lt;br /&gt;
File:Wambler_god.png|The dwarves like a fluffy god, [[fluffy wambler|who can protect them from]] [[bronze colossus|bronze colossuses]].&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;!-- Add images directly above this line (each image goes on a separate line) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page/gallery&amp;diff=300901</id>
		<title>Main Page/gallery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page/gallery&amp;diff=300901"/>
		<updated>2024-05-09T11:32:31Z</updated>

		<summary type="html">&lt;p&gt;Moradin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a gallery of images that will be randomly displayed on the [[Main Page]]. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
File:Gimli_smokes.png|Typical dwarven attitude when about to embark.&lt;br /&gt;
File:meditate_n.png|The mental talent some dwarves have...&lt;br /&gt;
File:13 Gobby4.jpg|Preparing a ballista.&lt;br /&gt;
File:Belal Example.png|Belal's 16×16 tileset&lt;br /&gt;
File:Cathedral.jpg|Use utilities like 3Dwarf to render your fortresses&lt;br /&gt;
File:Communal.gif|Communal living: who needs walls?&lt;br /&gt;
File:Goblin_slaying_Mayor.png|This is how we handle diplomatic relations with goblins.&lt;br /&gt;
File:RingfissuresYear4-26.jpg|A baby crawling through the aftermath of a human siege at Ringfissures&lt;br /&gt;
File:Oceanside-202-05.jpg|The dwarves have found a way to paint their walls. It's a shame they ran out of paint when they were half-way done.&lt;br /&gt;
File:Focusgroup 16.PNG|With friends like these...&lt;br /&gt;
File:Zombiecod.png|Some fish are better left alone.&lt;br /&gt;
File:Attend party.png|No matter what your orders may be, your dwarves know the real matters of importance.&lt;br /&gt;
File:GiantSpiderAttack.png|Maybe Little Miss Muffet was a dwarf?&lt;br /&gt;
File:Shootcommon 1063 main.png|All the comforts of home.&lt;br /&gt;
File:Girdertan7.gif|Remember, only you can prevent forest fires!&lt;br /&gt;
File:Doom.png|GODS DANGIT MELBUL AND YOUR WATERFALLS! &lt;br /&gt;
File:Outdoor_Scuplture_Garden-Vomitorium.png|Ah... the great outdoors.&lt;br /&gt;
File:Colossus in Arena.png|A colossus makes short work of captured goblins in an arena.&lt;br /&gt;
File:Palace of Seducing.PNG|Is that a euphemism?&lt;br /&gt;
File:Damaged baby.jpg|Pain and hardship start at a young age in dwarven culture.&lt;br /&gt;
File:DF Cheese.jpg|The vanity of dwarven engravers is not to be underestimated.&lt;br /&gt;
File:Champions.png|Goblins have a very fickle relationship with their body parts  - a skilled Axedwarf can quickly have them calling for a divorce.&lt;br /&gt;
File:Regicide.PNG|The King is dead. Long live the King!&lt;br /&gt;
File:Addition.PNG|A mechanical binary addition engine.&lt;br /&gt;
File:One-legged-Wolf.png|I can make it on my own!&lt;br /&gt;
File:Heads.png|Hydras probably have severe psychological issues regarding decapitation.&lt;br /&gt;
File:Vomit_Trail.png|Dwarves are a lot like ants, except that, instead of using pheromones to mark their trails, they use vomit and useless crap.&lt;br /&gt;
File:Artifact_Storage.png|This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
File:Thirsty_Dwarves.gif|A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
File:Doors!.png|Ianuamania; madness relating to the obsessive placement of doors.&lt;br /&gt;
File:Harbor.png|Wharf Fortress.&lt;br /&gt;
File:Heads-on-statues.PNG|Who needs pikes to put heads on when you have statues?&lt;br /&gt;
File:Aspirations.png|What every child one day wishes to be!&lt;br /&gt;
File:olonbekorn_003.jpg|Fifteen seconds after the player founds a &amp;quot;Cold&amp;quot; fortress, the File:World Gen algorithm discovers climate change.&lt;br /&gt;
File:Df2010isfabulous.PNG|Oh, the names humans give themselves...&lt;br /&gt;
File:Cacamefight.gif|Cacame gives a human sieger and his horse the power of flight. The human politely lets his horse go first.&lt;br /&gt;
File:7x191.PNG|The Almighty Dwarven Calculator solves only the most prestigious equations.&lt;br /&gt;
File:Historical Finger.png|It was the most crucial point of that battle. Really. Every educated dwarf should know that. &lt;br /&gt;
File:Snowball_fight.png|Tragic snowball fight is... oh wait, it was an elf&lt;br /&gt;
File:Herbs.png|Most dwarven soldiers are kept awake by the things they had done in battle, others make sure their deeds rob the goblins of sleep.&lt;br /&gt;
File:MagmaTomb.png|Dwarves live so that they may die a gruesome and pointless death. But once their bodies are interred in their magma-tomb it was all worth it.&lt;br /&gt;
File:Crundles.png|Crundles, the wolves of the underground.&lt;br /&gt;
File:Catacombs.png|Accommodating dwarves in the afterlife is central to what managing a fortress is about.&lt;br /&gt;
File:Dwarven_Housing.png|A true dwarf does not care for pretty designs or &amp;quot;privacy&amp;quot;. For a dwarf, a bedroom is a hole where he dumps his body for rest and his useless crap for storage, to never touch again.&lt;br /&gt;
File:CityState.gif|I am sure the constitutionalists haven't finished the debate on the desirability of the king running for democratic office.&lt;br /&gt;
File:Dwarves Sparring.PNG|Wooden training axes are for elves!  Real dwarves use masterwork steel when sparring!&lt;br /&gt;
File:Evil microcline.png|Oh no! The microcline's possessing my dwarves! Or maybe the ghost, I guess.&lt;br /&gt;
File:Nutsdangeled.png|The world of ''Dwarf Fortress'' is full of interesting places; some are dangerous, some are peaceful, and some are... well...&lt;br /&gt;
File:Struck_cancels_smelt.png|Urist McLazyFurnaceOperator cancels Smelt Available Ore: needs ore&lt;br /&gt;
File:High_sucker.jpg|Cheese making and divine service will make you feel successful.&lt;br /&gt;
File:Leg-shot.png|An excellent weapon choice&lt;br /&gt;
File:FlareChannel.png|The legendary dwarven fortress [http://www.bay12forums.com/smf/index.php?topic=43679.0 FlareChannel]&lt;br /&gt;
File:Useless bridges.png|It's a good thing that those bridges are there, otherwise it would be really hard to cross those rivers.&lt;br /&gt;
File:Construct5.png|The [http://www.bay12forums.com/smf/index.php?topic=38264.msg904145#msg904145 Constructtargets Gem], a  39 Z-level [[megaproject]] made of 4460 clear glass blocks.&lt;br /&gt;
File:Deadly sock.png|That's one impressive sock.&lt;br /&gt;
File:Praise disease.png|Praise disease.&lt;br /&gt;
File:Cat singularity.png|Approaching cat singularity&lt;br /&gt;
File:Unfillable Dam.jpeg|[http://www.bay12forums.com/smf/index.php?topic=39541.msg677616#msg677616 Unfillable Dam] [[megaproject]] created by Baboonanza &lt;br /&gt;
File:Roadtruss.jpg|[http://bbs.stardestroyer.net/viewtopic.php?f=24&amp;amp;t=154510 Roadtruss], a [[tower]] [[megaproject]] by Crossroads Inc. &lt;br /&gt;
File:Lurebolt-1.jpg|[https://www.reddit.com/r/dwarffortress/comments/3dogvh/five_oclock_and_all_is_well/ Lurebolt], a [[tower]] created by Keupo&lt;br /&gt;
File:Armoc_Invaders_intro.png|[[User:BaronW#Armok_Invaders|Armok Invaders]], a playable &amp;quot;[[wikipedia:Space Invaders|Space Invaders]]&amp;quot; style game built with [[computing|dwarven computing]] by [[User:BaronW|BaronW]] &lt;br /&gt;
File:Burned_beast.png|The [[fire]] does not discriminate.&lt;br /&gt;
File:MechanicVolcanoBirdsEyeComposite.jpg|[[User:Vattic/Mechanical_Volcano_Explained|Mechanical Volcano]] [[megaproject]] by Vattic.&lt;br /&gt;
File:Carp escape.jpg|Never forget the [[40d:Carp|carp of old]].&lt;br /&gt;
File:Crutch Self Defense.png|Crippled does not mean defenseless as far as dwarves are concerned.&lt;br /&gt;
File:Figurine Combat.png|Dwarven action figures: also usable in action sequences!&lt;br /&gt;
File:Drowning_chamber.png|[[Drowning chamber|Taste the water, you filthy goblins!]]&lt;br /&gt;
File:horse law.png|Never underestimate [[horse]]s.&lt;br /&gt;
File:14177z5.jpg|Fisherdwarves have it [[Sea lamprey|rough]].&lt;br /&gt;
File:23a_warthog_hunting.png|Why do you need hunters, when you have swords?&lt;br /&gt;
File:Gamer Kobold.png|Don't forget to subscribe to his ''Slaves to Armok: God of Blood'' streams.&lt;br /&gt;
File:Flickering ground.gif|[http://www.bay12forums.com/smf/index.php?topic=173393.msg7938207#msg7938207 &amp;quot;All is nasty,&amp;quot; said Atir. &amp;quot;World is nasty. Earth is tainted. Grass is dying. Anthills are ''glowing''.&amp;quot;]&lt;br /&gt;
File:finger.png|I know where ''I'm'' embarking!&lt;br /&gt;
File:rakust_badname.png|School must've been terrible for her.&lt;br /&gt;
File:tantrum_.png|Even during a tantrum, you gotta be professional.&lt;br /&gt;
File:Llama Statue.png|Some dwarves have a morbid taste for art.&lt;br /&gt;
File:FB at work.png|Even the monsters are busy nowadays.&lt;br /&gt;
File:underwhelming-demon.png|An unrecognized hero.&lt;br /&gt;
File:Wreckingball.PNG|I came in like a wrecking ball...&lt;br /&gt;
File:Wambler_god.png|The dwarves like a fluffy god, [[fluffy wambler|who can protect them from]] [[bronze colossus|bronze colossuses]].&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;!-- Add images directly above this line (each image goes on a separate line) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Gimli_smokes.png&amp;diff=300900</id>
		<title>File:Gimli smokes.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Gimli_smokes.png&amp;diff=300900"/>
		<updated>2024-05-09T11:30:39Z</updated>

		<summary type="html">&lt;p&gt;Moradin: Gimli smoking (from The Return of the King movie) with caption in DF font. Meme from Tenor.com.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gimli smoking (from The Return of the King movie) with caption in DF font. Meme from Tenor.com.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-commercial from license selector}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Filth&amp;diff=300703</id>
		<title>Filth</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Filth&amp;diff=300703"/>
		<updated>2024-05-08T17:56:12Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* dwarven poo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Filth''' is one of the more obscure [[material]]s present within the game code. It comes in two varieties: solid brown and liquid yellow filth. Randomly generated creatures such as [[forgotten beast]]s may occasionally be composed of [[grime]] and filth, and it is currently unknown where filth can be encountered otherwise.&lt;br /&gt;
&lt;br /&gt;
== Brown filth ==&lt;br /&gt;
This type of filth is a brown-colored solid. It does not melt, but gradually decomposes in [[temperature]]s above {{ct|10180}}. It has a [[density]] of 1200, slightly higher than [[water]].&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_B}}}}&lt;br /&gt;
&lt;br /&gt;
== Yellow filth ==&lt;br /&gt;
Yellow-colored filth is a liquid that freezes at {{ct|10000}} and boils at {{ct|10180}}. It has a [[density]] of 920 when frozen and 1000 when liquid, exactly the same as [[water]].&lt;br /&gt;
&lt;br /&gt;
{{d for dwarf}}&lt;br /&gt;
&lt;br /&gt;
===Dwarven poop===&lt;br /&gt;
&lt;br /&gt;
It is true that dwarves do not poop, but they do have other means of... er... removing their waste. A famous dwarven doctor, Urist McIliedHeIsNotFamous, discovered that the average dwarf has an extremely efficient digestive system. Any tiny amount of waste that passed digesting, will then be turned into - you guessed it - beard hair.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
[[ru:Filth]]&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Losing&amp;diff=300644</id>
		<title>Losing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Losing&amp;diff=300644"/>
		<updated>2024-05-07T21:32:36Z</updated>

		<summary type="html">&lt;p&gt;Moradin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:Gimli_success.gif|right|Dwarf Fortress in a nutshell.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fun kruggsmash.jpg|thumb|There are three constants in life: death, taxes and losing in ''Dwarf Fortress''.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by kruggsmash''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #000; color: #0f0; font-family: FixedSys, monospace&amp;quot;&amp;gt;Losing is fun!&amp;lt;/span&amp;gt;  Either way, it keeps you busy.&lt;br /&gt;
&lt;br /&gt;
There is no internal end point, single goal, final Easter egg or &amp;quot;You Win!&amp;quot; announcement in ''Dwarf Fortress'', therefore, eventually, almost every fortress will fall. The only ones that don't, tend to be very conservative and very boring—and what fun is that? Thus, DF = losing ∧ DF = fun ⇒ losing = fun, and that's okay!  It's a game philosophy, so embrace it, own it, and have ''fun'' with it!&lt;br /&gt;
&lt;br /&gt;
Most new players will lose their first few forts sooner rather than later; when you lose a [[fortress]], don't feel like you don't understand the game. ''Dwarf Fortress'' has a steep learning curve (often referred to as a &amp;quot;cliff&amp;quot;), and part of the process (and fun!) is discovering things for yourself.  However, this wiki serves as an excellent place to speed up the learning process. &lt;br /&gt;
&lt;br /&gt;
When you lose, you can always [[reclaim fortress mode|reclaim fortress]], or go visit it in [[adventurer mode]]. &lt;br /&gt;
&lt;br /&gt;
If you're looking for more ways to &amp;lt;s&amp;gt;lose horribly&amp;lt;/s&amp;gt; test yourself, try either the [[mega construction]] or the [[Challenges]] articles.&lt;br /&gt;
&lt;br /&gt;
[[File:FunComic.png|thumb|right|An engraving depicting the contrast between ''Dwarf Fortress'' and other games, in terms of difficulty.]]&lt;br /&gt;
&lt;br /&gt;
== Autopsy, or why your fortress died ==&lt;br /&gt;
&lt;br /&gt;
Various common things can cause the death of a fortress. Let's examine some together...&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. Wild===&lt;br /&gt;
Sometimes the wilds take you out somewhere, somewhen.&lt;br /&gt;
&lt;br /&gt;
====Local Wildlife====&lt;br /&gt;
Goblins aren't the only creatures that want you dead.  [[grizzly bear|The]] [[elephant|obvious]] [[cougar|threats]] aside, some [[creature]]s with benign [[unicorn|natures]], [[carp|names]], or [[giant sponge|descriptions]] can be surprisingly deadly. A sudden wildlife attack can quickly cripple or destroy an unprepared fortress.  Before you unpause a new game for the first time, hit {{k|u}}nits, and switch to the &amp;quot;Others&amp;quot; tab to see what's sharing your map.  Learn to do this regularly—new creatures will frequently migrate onto your map and then off again to be replaced by others.&lt;br /&gt;
&lt;br /&gt;
Consider arming up, and thinning out any predictable threats.&lt;br /&gt;
&lt;br /&gt;
Outdoor [[titan]]s and other [[megabeast]]s are a later-stage hazard, not to mention [[Werebeast]]s, which turn any dwarves they bite into more of them once a month. While this will not ''directly'' cause you to lose the game (even if every dwarf in your fortress becomes infected), it could cause major production slowdowns every month, and if a [[goblin]] siege coincides with a full moon, things could get very fun...&lt;br /&gt;
&lt;br /&gt;
====Underground life====&lt;br /&gt;
Underground life can be even more dangerous than surface life. Dig down to a cavern, and expect to be fending off hordes of smaller, weaker creatures as well as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance they can get in by. A row of cage traps is exceptionally powerful there.&lt;br /&gt;
Underground Forgotten Beasts are a later-stage hazard—and one that cage traps will offer very little protection against. Even if all the other creatures in the cavern are stopped by your cage traps, don't allow yourself to become complacent. That is not to mention what lies [[HFS|even deeper]]...&lt;br /&gt;
&lt;br /&gt;
====Magma and its denizens====&lt;br /&gt;
[[Magma]] by itself is dangerous enough to destroy a fortress that fails to contain it properly, but magma sources are also home [[fire snake|to]] [[fire imp|many]] [[fire man|dangerous]] [[magma crab|creatures]] [[magma man|that]] can destroy buildings, kill even the most skilled soldiers, and spread [[fire|!!destruction!!]] throughout your fortress. While careful designs using [[fortification]]s, [[magma-safe]] [[floor grate]]s, and magma-safe [[bridge]]s can mitigate much of the danger, magma remains a prime source of fun even in experienced fortresses.&lt;br /&gt;
&lt;br /&gt;
====Evil Biomes====&lt;br /&gt;
Evil [[surroundings]] are particularly inhospitable, to begin with.  If it's not the [[Undead|zombies]] that kill all your dwarves, then it's their freshly animated body parts hungry for revenge, vile weather that makes dwarves caught in it vomit to death, or, worst of all, an evil cloud that drifts by your settlement and starts a zombie plague in your population.  &lt;br /&gt;
&lt;br /&gt;
When embarking on an evil biome, it's a fairly good idea to skip a [[meat industry]] of any kind.  Though meat obtained from [[butcher|butchering]] doesn't rise up, hair, skin and bones are fully capable of turning to kill you - and bringing [[hunter]]s in your party is near-suicidal.  Embarking with a [[military]] is a must, if you want to stand any chance against the zombies.  Of course, if things are ''really'' bad outside (for example, the aforementioned thralling clouds), you're best off just sealing yourself inside forever and never turning back.  As with cavern wildlife, a row of [[cage trap]]s is a great boon to the safety of your fortress.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. Physics===&lt;br /&gt;
Sometimes jumping from a tree into a river doesn't end well for your skeleton, or you, for that matter.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. You===&lt;br /&gt;
Sometimes you bring it on yourself. &lt;br /&gt;
&lt;br /&gt;
====Curiosity/Boredom====&lt;br /&gt;
Next time, don’t release so many [[Demon|clowns]]. That self-destruct lever was a mistake.&lt;br /&gt;
&lt;br /&gt;
====No Food====&lt;br /&gt;
A serious danger, generally in the more inhospitable [[climate]]s, is the loss of your [[dwarf|dwarves]] due to starvation.  As dwarves begin to starve, they will become [[hungry]], then [[starving]].  This will cause them first to slow down all work, and then to become very [[unhappy]].  When they die, their friends will become upset and will become even more unhappy, potentially causing the remainder of your fortress to break out in a [[tantrum spiral|terminal hissy fit]].&lt;br /&gt;
&lt;br /&gt;
Don't forget your alternative sources of [[food]].  If your [[farm]]s aren't doing the job and a [[caravan|trade caravan]] is months away, try [[butcher]]ing your [[domestic animal]]s, [[plant gathering|gathering plants]], [[hunting]] local wildlife, and [[cook]]ing any excess [[alcohol]].&lt;br /&gt;
&lt;br /&gt;
====No Booze====&lt;br /&gt;
Equally as bad (worse) is no [[alcohol]], which dwarves ''require'' to be happy and productive. Some alcohol can be acquired from [[caravan]]s, but not enough for an entire fort until the next caravan arrives. You must gather or [[farm]] certain plants to then [[brew]] those in a [[still]] with an empty [[barrel]]—it's just part of being a dwarf. Be sure to make lots of barrels. Often, a shortage of barrels is just as bad as a shortage of beer.&lt;br /&gt;
&lt;br /&gt;
====Water====&lt;br /&gt;
Sometimes you just can't help but take a drink, and when you think it's safe, WHAM. Watch out for [[giant sponge]]s...&lt;br /&gt;
&lt;br /&gt;
=====No water=====&lt;br /&gt;
Healthy dwarves will not die of thirst as long as they have alcohol, which in the current version can be [[Brewing|brewed]] without the use of water.  However, injured dwarves must be given water, not alcohol, or they will die of dehydration.&lt;br /&gt;
&lt;br /&gt;
[[Rain]] will refill stagnant [[pool]]s of water slowly.  In a hot [[climate]], this may evaporate almost immediately. What's more, if the map is in a dry [[climate]], such as a desert (hot or cold), then there can be long periods of time with no water anywhere - in extreme cases, none ever.  Snow will not refill pools, so you can also have a lack of water in very cold [[climate]]s.  Also, if weather has been turned off in the [[init.txt]] file then there will be no rain and no water will accumulate, though it may be there at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
If all else fails, the [[caverns]] may contain water somewhere, so you can put down a [[well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun]], though.&lt;br /&gt;
&lt;br /&gt;
=====Too Much Water (aka &amp;quot;Flooding accidents&amp;quot;)=====&lt;br /&gt;
The opposite side of the dehydration spectrum is having too ''much'' water.  Remember that water can [[flow]] in 10 directions (the 8 cardinal ones as well as down, and up to the level of its source.) &lt;br /&gt;
&lt;br /&gt;
If your fortress is beginning to flood from [[Water#Sourced Water|sourced water]], abandon all of the levels the water can reach immediately—create a [[civilian alert]] and order your dwarves to a burrow upstairs.  You will never be able to recover those areas unless you can manage to [[pump]] out the water faster than it floods in, which can take over a year or two of game time to establish a functioning automated pump system.  Generally, a flooding accident spells doom for your fortress.&lt;br /&gt;
&lt;br /&gt;
If the accident is causing your mine shafts to flood (those fishy diagonal flows into downstairs on the level below), you can sometimes save the dwarves that are working inside it: designate the highest level they can reach before the water reaches it with your civilian burrow. Try to dig your way up from there, since the water will take some time to fill the lower floors, and keep updating your burrow definition to the higher floors. Saving your valuable Legendary +5 Miners (and their picks) could be vital to your fortress.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a fortress is flooded with [[magma]].  This is even more fun, and even harder to recover from.  Magma doesn't rise as aggressively (via [[pressure]]) as water, and can be [[pump]]ed out with [[magma-safe]] equipment. Read up on it. Good luck.&lt;br /&gt;
&lt;br /&gt;
Some overseers have had luck turning around bad accidents rather quickly by using a single pillar cave-in to block off the source of the water.  This can usually be done quick enough that the water will spread, disperse and evaporate in your lower levels.  Then you can work to plan better the next time you release the waters.&lt;br /&gt;
&lt;br /&gt;
==== Inability to mine (&amp;quot;Diggor Mortis&amp;quot;) ====&lt;br /&gt;
i.e., no [[pick]]s.&lt;br /&gt;
&lt;br /&gt;
Diggor Mortis: ''when a Dwarf with a pickaxe decides that digging where they shouldn't is a bloody good idea.''&lt;br /&gt;
&lt;br /&gt;
Simply put, you need [[pick]]s to mine [[ore]], which is then [[smelting|smelted]] to make [[metal]] for items; like more picks.  If you are careless (or ignorant) of how to dig safely, and your [[miner]]s create a [[cave-in|collapse]] or flood and their equipment gets lost/destroyed/unrecoverable, ''and'' you have no materials to make more picks, you will be at a severe handicap until the problem is solved.  Any dwarf can be given the [[mining]] [[labor]], but without a pick they can do nothing.  There is no way to get new metals or stone (clay excluded) for any purpose (except from foreign traders and smelting other items) nor any way to dig new rooms/tunnels unless you have picks.&lt;br /&gt;
&lt;br /&gt;
If you have [[ore]] or [[bar]]s to create a [[Arms industry|weapons-grade metal]] (other than silver), and a [[forge]] (and [[smelter]] if you need one), you can create new picks and continue. In a pinch, you can even [[melt]] other metal objects for metal.  You might get lucky with a [[caravan]] - elves never carry picks, but humans sometimes have bronze ones, and dwarves generally bring some along.  If the first dwarven caravan doesn't bring any, you can try to keep your fortress running long enough to request additional [[pick]]s from your [[outpost liaison]], who will arrive with the next dwarven trade [[caravan]] in a year.  Or you can [[abandon]] and try again.&lt;br /&gt;
&lt;br /&gt;
If you have [[battle axe]]s and [[tree]]s available, then you can build [[construction|structure]]s, [[building]]s and [[furniture]] of [[wood]], but that's for those &amp;lt;s&amp;gt;filthy nature loving hippies&amp;lt;/s&amp;gt; [[elves]].&lt;br /&gt;
&lt;br /&gt;
Averting this fate is simple: stockpile at least one additional pick at the first possible opportunity, or some of the [[Metal#Weapon_and_armor_quality|raw material]] to make more, and away from current digging operations.&lt;br /&gt;
&lt;br /&gt;
See also: [[Arms industry]]&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs Society===&lt;br /&gt;
Dwarves, just like humans, live in a society.  It's always the others in that society that are the problem...&lt;br /&gt;
&lt;br /&gt;
====General Unhappiness====&lt;br /&gt;
Think it's no big deal to leave your dwarves with a mediocre [[dining room]], no-[[quality]] bed and a generally inadequate fortress?&lt;br /&gt;
&lt;br /&gt;
If there is little in a fortress to give your dwarves happy [[thoughts]] and enough to give them unhappy [[thoughts]], then your dwarves will start to throw [[tantrum]]s, grow melancholy, and/or cause general chaos. In extreme (but sadly not ''rare'') examples, this can lead to a [[tantrum spiral]] and the loss of the entire fortress. Immigrants are typically [[marriage|married]], often with [[children]] in tow, and are primed and ready to start pumping out even more babies. This means that the loss of one dwarf is likely to lead to a whole family of very unhappy dwarves, and potentially a tantrum spiral.  Unhappiness is more likely to occur if your fortress is suffering other kinds of downfall as well, so try to keep all the bases covered.&lt;br /&gt;
&lt;br /&gt;
Another problem is if you don't have a [[justice]] system in place at the time of a spiral and manage to recover. If you later implement the justice system, the [[hammerer]] may kill the former tantrum-throwers, starting another tantrum because of their deaths.&lt;br /&gt;
&lt;br /&gt;
====Mandates====&lt;br /&gt;
While it doesn't happen often, those [[Noble]]s' mandates can occasionally cause your fortress to come to a halt, especially if they decide to imprison a dwarf that's fairly essential to your fortress, or if they for some reason decide that a dwarf deserves a hammering. This can lead to your dwarf's death, which, as noted above, can cause a tantrum spiral.&lt;br /&gt;
&lt;br /&gt;
Then, there's also points at which, when trying to fulfill a mandate, you run into some rather nasty problems. This could lead to any of the other problems, such as a [[cave in]] killing your miner (If you're not paying attention!) running into [[Underworld|HFS]], or accidentally mining out a new tunnel to the surface that you don't close, letting in a horde of goblins.&lt;br /&gt;
&lt;br /&gt;
====Failure of a [[strange mood]]====&lt;br /&gt;
Any dwarf that was unable to complete a [[strange mood]] will go [[insanity|insane]]. While the insanity inevitably leads to the [[death]] of a dwarf, an insane dwarf sometimes goes [[berserk]] and poses a threat to the rest of the fortress. Quite &amp;lt;s&amp;gt;dangerous&amp;lt;/s&amp;gt; Fun if the fellow is a [[soldier]]; they may wreak havoc chopping everyone with their [[item quality|☼]][[steel]] [[battle axe]][[item quality|☼]]. Or just trigger a [[loyalty cascade]].&lt;br /&gt;
&lt;br /&gt;
====Supernatural Rogues====&lt;br /&gt;
There are monsters known collectively as [[night creature]]s that can potentially undo a fortress from within.  A [[werebeast]] raid can not only bring trouble if you're lacking a military, but their cursed bites can make more of their kind from your population.  If you see a civilian survive a werebeast attack, you might be in for a surprise when they suddenly turn into a ravenous monster at the full moon, and start killing everything around them. &lt;br /&gt;
&lt;br /&gt;
[[Vampire]]s are a much more insidious threat, as they hide themselves among the peasantry and may kill dozens of dwarves without being caught—and if they do, they might succeed at framing an essential member of your fortress into getting the hammer.  As can be seen, this can easily lead into a tantrum spiral.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs Goblins, Humans, Elves...===&lt;br /&gt;
Seizing goods from a friendly caravan will often lead to large shipments of fun next time the traders visit. Remember, it's not paranoia if they ''are'' out to get you. &lt;br /&gt;
&lt;br /&gt;
====Ambush====&lt;br /&gt;
Goblin and elven [[ambush]]ers alike will infiltrate your map and charge into your fortress after they are discovered. They will retreat after suffering enough casualties or waiting around several seasons. Elves still arrive with caravans, and goblins can attack at any time. Even if your dwarves do not venture onto the surface, caravans will eventually trigger the ambushes. At least, caravans and sieges/ambushes have the amazing tendency to occur at the end of each season.&lt;br /&gt;
 &lt;br /&gt;
See Also:&lt;br /&gt;
:* [[Defense guide]]&lt;br /&gt;
:* [[Defense design]]&lt;br /&gt;
:* [[Trap design]]&lt;br /&gt;
:* [[Military design]]&lt;br /&gt;
&lt;br /&gt;
====Siege====&lt;br /&gt;
[[Siege]]s can be quite devastating to a fortress, but unlike most of the other ways of losing, they are unlikely to occur early on, even if you do something &amp;lt;s&amp;gt;stupid&amp;lt;/s&amp;gt; funny to piss off another civilization.&lt;br /&gt;
&lt;br /&gt;
Should hosts of goblins besiege your gates and drive your peasantry inside, trolls beat down your doors and force you to seal off from the outside world, you may have already lost the game. Even if you have built an utterly impenetrable fortress with drawbridges and moats, a sieging army may stick around for a long time. Although a dwarven fortress can be made self-contained, with [[list of crops|crops]], [[metal]] and [[fuel]] readily available, underground [[tree farm|wood source]] and your own [[livestock]], a fortress may not be able to sustain such a state indefinitely. &lt;br /&gt;
&lt;br /&gt;
For example, [[trade]] with the outside world has now been shut off, leaving you only what [[ore]]s are on your map for the production of mandated goods. In the (very) long run even those will run out. This can result in a breakdown of social order if you do not prevent your [[Hammerer]] from killing or maiming your dwarves. [[Shell]], [[bone]] and [[leather]] commonly acquired by [[hunting]] and [[fishing]] need to be supplied by previously established livestock and access to suitable water. If these resources are no longer available to your workers, moody [[craftsdwarf|craftsdwarves]] will be driven into suicide or worse. Rotten [[vermin]] [[corpse]]s begin to heap in your food supply, forcing you to dump these into inside [[refuse|refuse pile]]s, generating [[miasma]]. Better build indoor refuse piles away from trafficked areas. Unless an [[well|interior water supply]] was established (or you find water in caverns) your wounded will die of dehydration.&lt;br /&gt;
&lt;br /&gt;
With all these critical industries unproductive, dwarves dying, and friends mourning over the rotting heaps of slain loved ones, it's important to remember your dwarves have nothing to do but throw funeral receptions, hold grief counseling sessions and host the occasional keg stand. This means they've all become one big happy family of friends, manically depressed from the loss of any dwarf.&lt;br /&gt;
&lt;br /&gt;
In short, the attacking army can simply wait until your dwarves emo themselves to death.&lt;br /&gt;
&lt;br /&gt;
====Hidden Fun Stuff====&lt;br /&gt;
&lt;br /&gt;
Hidden fun stuff awaits those who delve too deeply and too greedily. Due to the concentrated amounts of fun, [[Underworld|HFS]] has been the downfall of many a fortress.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. Player ===&lt;br /&gt;
&lt;br /&gt;
====Modding====&lt;br /&gt;
Mod too much and the human caravan that comes in could spontaneously combust.  Or just crash your game.&lt;br /&gt;
&lt;br /&gt;
====Faulty Drawbridge====&lt;br /&gt;
Next time, don't forget to link your master drawbridge to that lever in your meeting hall. Takes two seconds.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. Computer===&lt;br /&gt;
Fall victim to the [[Catsplosion]] and even the mightiest computer may lose FPS to the point where the game becomes virtually un-playable. Or get too many dwarves and pets in your fortress and the computer may crash. Problem can be solved, at least for the short term, by changing the priority of ''Dwarf Fortress'' in init.txt.&lt;br /&gt;
&lt;br /&gt;
====Have I Won Yet?====&lt;br /&gt;
Even the most well-managed of forts will eventually fall. And if they don't, then what? Once you've fended off [[goblin]]s, [[bronze colossus]]es, and [[HFS|other]] [[Giant cave spider|fun]] [[Forgotten beast|things]], what's left to challenge your mighty defenses and legendary champions?&lt;br /&gt;
&lt;br /&gt;
Eventually boredom takes its toll and you either hit abandon, or ease up on the impregnable defenses and effectively engineer your own doom.&lt;br /&gt;
&lt;br /&gt;
====The Tantrum Fizzle====&lt;br /&gt;
So your dwarves are too busy punching each other to do any work, and the casualties are mounting while the goblins just point and laugh. Think the final chapter of your fort's saga will be a short one? Don't be so sure. Sometimes a little old-fashioned anarchy is enough to cripple a fortress, but not destroy it.&lt;br /&gt;
&lt;br /&gt;
With good defenses and enough supplies, a well-managed fortress can run quite a while without any player input. And when you find this out the hard way, a few in-game months of fistfights might not be entertaining enough to offset the fact that you're not able to actually DO anything. If things don't calm down (or explode hilariously) soon enough, that &amp;quot;abandon fort&amp;quot; option will look awfully tempting...&lt;br /&gt;
&lt;br /&gt;
==The Unending Cycle==&lt;br /&gt;
After decades have passed, and you truly feel your fortress is unassailable and eternal, DF2014 now offers you the option to [[Reclaim_fortress_mode|retire]] your boring fort, giving control of it back to your enlightened nobles.  This returns it to the worldgen 'scale' of events and legends, where it can participate in the activities of your civilization.  You can visit it in Adventurer Mode, or embark right next door (if so inclined) on a new Fortress expedition.  Expand the reach, wealth and greatness of your chosen civilization(s), carving out your own legends over the eons, again and again!&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Despite the common knowledge that no one can win ''Dwarf Fortress'', this is actually false. There are numerous ways to win the game, and all are equally &amp;lt;s&amp;gt;Fun&amp;lt;/s&amp;gt; rewarding. The &amp;quot;You won the game&amp;quot; screen is in fact &amp;lt;s&amp;gt;Your fortress has crumbled to its end&amp;lt;/s&amp;gt; a well hidden easter egg.&lt;br /&gt;
&lt;br /&gt;
Here's a few ways to win at ''Dwarf Fortress'':&lt;br /&gt;
&lt;br /&gt;
*Having every single [[elf]] and [[goblin]] on the map on [[fire]]. You must set them on fire at the same time, of course.&lt;br /&gt;
&lt;br /&gt;
*Have every single dug tile filled with 7/7 [[magma]]&lt;br /&gt;
&lt;br /&gt;
*All your dwarves throwing a [[tantrum]] at the same time (note: the game doesn't register the deed if you have fewer than 20 dwarves)&lt;br /&gt;
&lt;br /&gt;
*Have a mandate of a [[slade]]-made item successfully completed. Alternatively, have 20 mandates of [[adamantine]]-made items completed.&lt;br /&gt;
&lt;br /&gt;
*Kill at least 100 dwarves in the space of a single [[time#breakdown|tick]]. (Hint: This is best done by [[Stupid dwarf trick#Self Destruct Lever|Self Destruct Lever]])&lt;br /&gt;
&lt;br /&gt;
*Kill all the denizens of the [[Hidden Fun Stuff]]. &amp;lt;s&amp;gt;Don't listen to the people who claim their numbers are limitless. They are ignorant.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Succeed in fully domesticating any of the following: [[carp]], [[giant sponge]], [[unicorn]], or any [[megabeast]] (cave dragons don't count)&lt;br /&gt;
&lt;br /&gt;
*Have at least 1/7 magma on every single outside tile. This creates a new victory screen with a [[Bloodline:Boatmurdered|Boatmurdered]] reference.&lt;br /&gt;
&lt;br /&gt;
*Have all of your dwarves on the topmost layer of the map.&lt;br /&gt;
&lt;br /&gt;
*Kill all those f'ing elephants.&lt;br /&gt;
&lt;br /&gt;
*Get put in the [http://www.bay12forums.com/smf/index.php?topic=168375.0 Hall of Legends].&lt;br /&gt;
&lt;br /&gt;
*Have a quarter of your dwarves (you must have at least 60) simultaneously be [[berserk]], [[vampires]], and armed with [[War hammer|war hammers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|Guides}}&lt;br /&gt;
[[ru:Losing]]&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Losing&amp;diff=300522</id>
		<title>Losing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Losing&amp;diff=300522"/>
		<updated>2024-05-07T16:14:56Z</updated>

		<summary type="html">&lt;p&gt;Moradin: Edited the GIF's mouse over description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:Gimli_success.gif|right|The best possible approach to Dwarf Fortress.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fun kruggsmash.jpg|thumb|There are three constants in life: death, taxes and losing in ''Dwarf Fortress''.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by kruggsmash''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #000; color: #0f0; font-family: FixedSys, monospace&amp;quot;&amp;gt;Losing is fun!&amp;lt;/span&amp;gt;  Either way, it keeps you busy.&lt;br /&gt;
&lt;br /&gt;
There is no internal end point, single goal, final Easter egg or &amp;quot;You Win!&amp;quot; announcement in ''Dwarf Fortress'', therefore, eventually, almost every fortress will fall. The only ones that don't, tend to be very conservative and very boring—and what fun is that? Thus, DF = losing ∧ DF = fun ⇒ losing = fun, and that's okay!  It's a game philosophy, so embrace it, own it, and have ''fun'' with it!&lt;br /&gt;
&lt;br /&gt;
Most new players will lose their first few forts sooner rather than later; when you lose a [[fortress]], don't feel like you don't understand the game. ''Dwarf Fortress'' has a steep learning curve (often referred to as a &amp;quot;cliff&amp;quot;), and part of the process (and fun!) is discovering things for yourself.  However, this wiki serves as an excellent place to speed up the learning process. &lt;br /&gt;
&lt;br /&gt;
When you lose, you can always [[reclaim fortress mode|reclaim fortress]], or go visit it in [[adventurer mode]]. &lt;br /&gt;
&lt;br /&gt;
If you're looking for more ways to &amp;lt;s&amp;gt;lose horribly&amp;lt;/s&amp;gt; test yourself, try either the [[mega construction]] or the [[Challenges]] articles.&lt;br /&gt;
&lt;br /&gt;
[[File:FunComic.png|thumb|right|An engraving depicting the contrast between ''Dwarf Fortress'' and other games, in terms of difficulty.]]&lt;br /&gt;
&lt;br /&gt;
== Autopsy, or why your fortress died ==&lt;br /&gt;
&lt;br /&gt;
Various common things can cause the death of a fortress. Let's examine some together...&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. Wild===&lt;br /&gt;
Sometimes the wilds take you out somewhere, somewhen.&lt;br /&gt;
&lt;br /&gt;
====Local Wildlife====&lt;br /&gt;
Goblins aren't the only creatures that want you dead.  [[grizzly bear|The]] [[elephant|obvious]] [[cougar|threats]] aside, some [[creature]]s with benign [[unicorn|natures]], [[carp|names]], or [[giant sponge|descriptions]] can be surprisingly deadly. A sudden wildlife attack can quickly cripple or destroy an unprepared fortress.  Before you unpause a new game for the first time, hit {{k|u}}nits, and switch to the &amp;quot;Others&amp;quot; tab to see what's sharing your map.  Learn to do this regularly—new creatures will frequently migrate onto your map and then off again to be replaced by others.&lt;br /&gt;
&lt;br /&gt;
Consider arming up, and thinning out any predictable threats.&lt;br /&gt;
&lt;br /&gt;
Outdoor [[titan]]s and other [[megabeast]]s are a later-stage hazard, not to mention [[Werebeast]]s, which turn any dwarves they bite into more of them once a month. While this will not ''directly'' cause you to lose the game (even if every dwarf in your fortress becomes infected), it could cause major production slowdowns every month, and if a [[goblin]] siege coincides with a full moon, things could get very fun...&lt;br /&gt;
&lt;br /&gt;
====Underground life====&lt;br /&gt;
Underground life can be even more dangerous than surface life. Dig down to a cavern, and expect to be fending off hordes of smaller, weaker creatures as well as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance they can get in by. A row of cage traps is exceptionally powerful there.&lt;br /&gt;
Underground Forgotten Beasts are a later-stage hazard—and one that cage traps will offer very little protection against. Even if all the other creatures in the cavern are stopped by your cage traps, don't allow yourself to become complacent. That is not to mention what lies [[HFS|even deeper]]...&lt;br /&gt;
&lt;br /&gt;
====Magma and its denizens====&lt;br /&gt;
[[Magma]] by itself is dangerous enough to destroy a fortress that fails to contain it properly, but magma sources are also home [[fire snake|to]] [[fire imp|many]] [[fire man|dangerous]] [[magma crab|creatures]] [[magma man|that]] can destroy buildings, kill even the most skilled soldiers, and spread [[fire|!!destruction!!]] throughout your fortress. While careful designs using [[fortification]]s, [[magma-safe]] [[floor grate]]s, and magma-safe [[bridge]]s can mitigate much of the danger, magma remains a prime source of fun even in experienced fortresses.&lt;br /&gt;
&lt;br /&gt;
====Evil Biomes====&lt;br /&gt;
Evil [[surroundings]] are particularly inhospitable, to begin with.  If it's not the [[Undead|zombies]] that kill all your dwarves, then it's their freshly animated body parts hungry for revenge, vile weather that makes dwarves caught in it vomit to death, or, worst of all, an evil cloud that drifts by your settlement and starts a zombie plague in your population.  &lt;br /&gt;
&lt;br /&gt;
When embarking on an evil biome, it's a fairly good idea to skip a [[meat industry]] of any kind.  Though meat obtained from [[butcher|butchering]] doesn't rise up, hair, skin and bones are fully capable of turning to kill you - and bringing [[hunter]]s in your party is near-suicidal.  Embarking with a [[military]] is a must, if you want to stand any chance against the zombies.  Of course, if things are ''really'' bad outside (for example, the aforementioned thralling clouds), you're best off just sealing yourself inside forever and never turning back.  As with cavern wildlife, a row of [[cage trap]]s is a great boon to the safety of your fortress.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. Physics===&lt;br /&gt;
Sometimes jumping from a tree into a river doesn't end well for your skeleton, or you, for that matter.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. You===&lt;br /&gt;
Sometimes you bring it on yourself. &lt;br /&gt;
&lt;br /&gt;
====Curiosity/Boredom====&lt;br /&gt;
Next time, don’t release so many [[Demon|clowns]]. That self-destruct lever was a mistake.&lt;br /&gt;
&lt;br /&gt;
====No Food====&lt;br /&gt;
A serious danger, generally in the more inhospitable [[climate]]s, is the loss of your [[dwarf|dwarves]] due to starvation.  As dwarves begin to starve, they will become [[hungry]], then [[starving]].  This will cause them first to slow down all work, and then to become very [[unhappy]].  When they die, their friends will become upset and will become even more unhappy, potentially causing the remainder of your fortress to break out in a [[tantrum spiral|terminal hissy fit]].&lt;br /&gt;
&lt;br /&gt;
Don't forget your alternative sources of [[food]].  If your [[farm]]s aren't doing the job and a [[caravan|trade caravan]] is months away, try [[butcher]]ing your [[domestic animal]]s, [[plant gathering|gathering plants]], [[hunting]] local wildlife, and [[cook]]ing any excess [[alcohol]].&lt;br /&gt;
&lt;br /&gt;
====No Booze====&lt;br /&gt;
Equally as bad (worse) is no [[alcohol]], which dwarves ''require'' to be happy and productive. Some alcohol can be acquired from [[caravan]]s, but not enough for an entire fort until the next caravan arrives. You must gather or [[farm]] certain plants to then [[brew]] those in a [[still]] with an empty [[barrel]]—it's just part of being a dwarf. Be sure to make lots of barrels. Often, a shortage of barrels is just as bad as a shortage of beer.&lt;br /&gt;
&lt;br /&gt;
====Water====&lt;br /&gt;
Sometimes you just can't help but take a drink, and when you think it's safe, WHAM. Watch out for [[giant sponge]]s...&lt;br /&gt;
&lt;br /&gt;
=====No water=====&lt;br /&gt;
Healthy dwarves will not die of thirst as long as they have alcohol, which in the current version can be [[Brewing|brewed]] without the use of water.  However, injured dwarves must be given water, not alcohol, or they will die of dehydration.&lt;br /&gt;
&lt;br /&gt;
[[Rain]] will refill stagnant [[pool]]s of water slowly.  In a hot [[climate]], this may evaporate almost immediately. What's more, if the map is in a dry [[climate]], such as a desert (hot or cold), then there can be long periods of time with no water anywhere - in extreme cases, none ever.  Snow will not refill pools, so you can also have a lack of water in very cold [[climate]]s.  Also, if weather has been turned off in the [[init.txt]] file then there will be no rain and no water will accumulate, though it may be there at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
If all else fails, the [[caverns]] may contain water somewhere, so you can put down a [[well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun]], though.&lt;br /&gt;
&lt;br /&gt;
=====Too Much Water (aka &amp;quot;Flooding accidents&amp;quot;)=====&lt;br /&gt;
The opposite side of the dehydration spectrum is having too ''much'' water.  Remember that water can [[flow]] in 10 directions (the 8 cardinal ones as well as down, and up to the level of its source.) &lt;br /&gt;
&lt;br /&gt;
If your fortress is beginning to flood from [[Water#Sourced Water|sourced water]], abandon all of the levels the water can reach immediately—create a [[civilian alert]] and order your dwarves to a burrow upstairs.  You will never be able to recover those areas unless you can manage to [[pump]] out the water faster than it floods in, which can take over a year or two of game time to establish a functioning automated pump system.  Generally, a flooding accident spells doom for your fortress.&lt;br /&gt;
&lt;br /&gt;
If the accident is causing your mine shafts to flood (those fishy diagonal flows into downstairs on the level below), you can sometimes save the dwarves that are working inside it: designate the highest level they can reach before the water reaches it with your civilian burrow. Try to dig your way up from there, since the water will take some time to fill the lower floors, and keep updating your burrow definition to the higher floors. Saving your valuable Legendary +5 Miners (and their picks) could be vital to your fortress.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a fortress is flooded with [[magma]].  This is even more fun, and even harder to recover from.  Magma doesn't rise as aggressively (via [[pressure]]) as water, and can be [[pump]]ed out with [[magma-safe]] equipment. Read up on it. Good luck.&lt;br /&gt;
&lt;br /&gt;
Some overseers have had luck turning around bad accidents rather quickly by using a single pillar cave-in to block off the source of the water.  This can usually be done quick enough that the water will spread, disperse and evaporate in your lower levels.  Then you can work to plan better the next time you release the waters.&lt;br /&gt;
&lt;br /&gt;
==== Inability to mine (&amp;quot;Diggor Mortis&amp;quot;) ====&lt;br /&gt;
i.e., no [[pick]]s.&lt;br /&gt;
&lt;br /&gt;
Diggor Mortis: ''when a Dwarf with a pickaxe decides that digging where they shouldn't is a bloody good idea.''&lt;br /&gt;
&lt;br /&gt;
Simply put, you need [[pick]]s to mine [[ore]], which is then [[smelting|smelted]] to make [[metal]] for items; like more picks.  If you are careless (or ignorant) of how to dig safely, and your [[miner]]s create a [[cave-in|collapse]] or flood and their equipment gets lost/destroyed/unrecoverable, ''and'' you have no materials to make more picks, you will be at a severe handicap until the problem is solved.  Any dwarf can be given the [[mining]] [[labor]], but without a pick they can do nothing.  There is no way to get new metals or stone (clay excluded) for any purpose (except from foreign traders and smelting other items) nor any way to dig new rooms/tunnels unless you have picks.&lt;br /&gt;
&lt;br /&gt;
If you have [[ore]] or [[bar]]s to create a [[Arms industry|weapons-grade metal]] (other than silver), and a [[forge]] (and [[smelter]] if you need one), you can create new picks and continue. In a pinch, you can even [[melt]] other metal objects for metal.  You might get lucky with a [[caravan]] - elves never carry picks, but humans sometimes have bronze ones, and dwarves generally bring some along.  If the first dwarven caravan doesn't bring any, you can try to keep your fortress running long enough to request additional [[pick]]s from your [[outpost liaison]], who will arrive with the next dwarven trade [[caravan]] in a year.  Or you can [[abandon]] and try again.&lt;br /&gt;
&lt;br /&gt;
If you have [[battle axe]]s and [[tree]]s available, then you can build [[construction|structure]]s, [[building]]s and [[furniture]] of [[wood]], but that's for those &amp;lt;s&amp;gt;filthy nature loving hippies&amp;lt;/s&amp;gt; [[elves]].&lt;br /&gt;
&lt;br /&gt;
Averting this fate is simple: stockpile at least one additional pick at the first possible opportunity, or some of the [[Metal#Weapon_and_armor_quality|raw material]] to make more, and away from current digging operations.&lt;br /&gt;
&lt;br /&gt;
See also: [[Arms industry]]&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs Society===&lt;br /&gt;
Dwarves, just like humans, live in a society.  It's always the others in that society that are the problem...&lt;br /&gt;
&lt;br /&gt;
====General Unhappiness====&lt;br /&gt;
Think it's no big deal to leave your dwarves with a mediocre [[dining room]], no-[[quality]] bed and a generally inadequate fortress?&lt;br /&gt;
&lt;br /&gt;
If there is little in a fortress to give your dwarves happy [[thoughts]] and enough to give them unhappy [[thoughts]], then your dwarves will start to throw [[tantrum]]s, grow melancholy, and/or cause general chaos. In extreme (but sadly not ''rare'') examples, this can lead to a [[tantrum spiral]] and the loss of the entire fortress. Immigrants are typically [[marriage|married]], often with [[children]] in tow, and are primed and ready to start pumping out even more babies. This means that the loss of one dwarf is likely to lead to a whole family of very unhappy dwarves, and potentially a tantrum spiral.  Unhappiness is more likely to occur if your fortress is suffering other kinds of downfall as well, so try to keep all the bases covered.&lt;br /&gt;
&lt;br /&gt;
Another problem is if you don't have a [[justice]] system in place at the time of a spiral and manage to recover. If you later implement the justice system, the [[hammerer]] may kill the former tantrum-throwers, starting another tantrum because of their deaths.&lt;br /&gt;
&lt;br /&gt;
====Mandates====&lt;br /&gt;
While it doesn't happen often, those [[Noble]]s' mandates can occasionally cause your fortress to come to a halt, especially if they decide to imprison a dwarf that's fairly essential to your fortress, or if they for some reason decide that a dwarf deserves a hammering. This can lead to your dwarf's death, which, as noted above, can cause a tantrum spiral.&lt;br /&gt;
&lt;br /&gt;
Then, there's also points at which, when trying to fulfill a mandate, you run into some rather nasty problems. This could lead to any of the other problems, such as a [[cave in]] killing your miner (If you're not paying attention!) running into [[Underworld|HFS]], or accidentally mining out a new tunnel to the surface that you don't close, letting in a horde of goblins.&lt;br /&gt;
&lt;br /&gt;
====Failure of a [[strange mood]]====&lt;br /&gt;
Any dwarf that was unable to complete a [[strange mood]] will go [[insanity|insane]]. While the insanity inevitably leads to the [[death]] of a dwarf, an insane dwarf sometimes goes [[berserk]] and poses a threat to the rest of the fortress. Quite &amp;lt;s&amp;gt;dangerous&amp;lt;/s&amp;gt; Fun if the fellow is a [[soldier]]; they may wreak havoc chopping everyone with their [[item quality|☼]][[steel]] [[battle axe]][[item quality|☼]]. Or just trigger a [[loyalty cascade]].&lt;br /&gt;
&lt;br /&gt;
====Supernatural Rogues====&lt;br /&gt;
There are monsters known collectively as [[night creature]]s that can potentially undo a fortress from within.  A [[werebeast]] raid can not only bring trouble if you're lacking a military, but their cursed bites can make more of their kind from your population.  If you see a civilian survive a werebeast attack, you might be in for a surprise when they suddenly turn into a ravenous monster at the full moon, and start killing everything around them. &lt;br /&gt;
&lt;br /&gt;
[[Vampire]]s are a much more insidious threat, as they hide themselves among the peasantry and may kill dozens of dwarves without being caught—and if they do, they might succeed at framing an essential member of your fortress into getting the hammer.  As can be seen, this can easily lead into a tantrum spiral.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs Goblins, Humans, Elves...===&lt;br /&gt;
Seizing goods from a friendly caravan will often lead to large shipments of fun next time the traders visit. Remember, it's not paranoia if they ''are'' out to get you. &lt;br /&gt;
&lt;br /&gt;
====Ambush====&lt;br /&gt;
Goblin and elven [[ambush]]ers alike will infiltrate your map and charge into your fortress after they are discovered. They will retreat after suffering enough casualties or waiting around several seasons. Elves still arrive with caravans, and goblins can attack at any time. Even if your dwarves do not venture onto the surface, caravans will eventually trigger the ambushes. At least, caravans and sieges/ambushes have the amazing tendency to occur at the end of each season.&lt;br /&gt;
 &lt;br /&gt;
See Also:&lt;br /&gt;
:* [[Defense guide]]&lt;br /&gt;
:* [[Defense design]]&lt;br /&gt;
:* [[Trap design]]&lt;br /&gt;
:* [[Military design]]&lt;br /&gt;
&lt;br /&gt;
====Siege====&lt;br /&gt;
[[Siege]]s can be quite devastating to a fortress, but unlike most of the other ways of losing, they are unlikely to occur early on, even if you do something &amp;lt;s&amp;gt;stupid&amp;lt;/s&amp;gt; funny to piss off another civilization.&lt;br /&gt;
&lt;br /&gt;
Should hosts of goblins besiege your gates and drive your peasantry inside, trolls beat down your doors and force you to seal off from the outside world, you may have already lost the game. Even if you have built an utterly impenetrable fortress with drawbridges and moats, a sieging army may stick around for a long time. Although a dwarven fortress can be made self-contained, with [[list of crops|crops]], [[metal]] and [[fuel]] readily available, underground [[tree farm|wood source]] and your own [[livestock]], a fortress may not be able to sustain such a state indefinitely. &lt;br /&gt;
&lt;br /&gt;
For example, [[trade]] with the outside world has now been shut off, leaving you only what [[ore]]s are on your map for the production of mandated goods. In the (very) long run even those will run out. This can result in a breakdown of social order if you do not prevent your [[Hammerer]] from killing or maiming your dwarves. [[Shell]], [[bone]] and [[leather]] commonly acquired by [[hunting]] and [[fishing]] need to be supplied by previously established livestock and access to suitable water. If these resources are no longer available to your workers, moody [[craftsdwarf|craftsdwarves]] will be driven into suicide or worse. Rotten [[vermin]] [[corpse]]s begin to heap in your food supply, forcing you to dump these into inside [[refuse|refuse pile]]s, generating [[miasma]]. Better build indoor refuse piles away from trafficked areas. Unless an [[well|interior water supply]] was established (or you find water in caverns) your wounded will die of dehydration.&lt;br /&gt;
&lt;br /&gt;
With all these critical industries unproductive, dwarves dying, and friends mourning over the rotting heaps of slain loved ones, it's important to remember your dwarves have nothing to do but throw funeral receptions, hold grief counseling sessions and host the occasional keg stand. This means they've all become one big happy family of friends, manically depressed from the loss of any dwarf.&lt;br /&gt;
&lt;br /&gt;
In short, the attacking army can simply wait until your dwarves emo themselves to death.&lt;br /&gt;
&lt;br /&gt;
====Hidden Fun Stuff====&lt;br /&gt;
&lt;br /&gt;
Hidden fun stuff awaits those who delve too deeply and too greedily. Due to the concentrated amounts of fun, [[Underworld|HFS]] has been the downfall of many a fortress.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. Player ===&lt;br /&gt;
&lt;br /&gt;
====Modding====&lt;br /&gt;
Mod too much and the human caravan that comes in could spontaneously combust.  Or just crash your game.&lt;br /&gt;
&lt;br /&gt;
====Faulty Drawbridge====&lt;br /&gt;
Next time, don't forget to link your master drawbridge to that lever in your meeting hall. Takes two seconds.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. Computer===&lt;br /&gt;
Fall victim to the [[Catsplosion]] and even the mightiest computer may lose FPS to the point where the game becomes virtually un-playable. Or get too many dwarves and pets in your fortress and the computer may crash. Problem can be solved, at least for the short term, by changing the priority of ''Dwarf Fortress'' in init.txt.&lt;br /&gt;
&lt;br /&gt;
====Have I Won Yet?====&lt;br /&gt;
Even the most well-managed of forts will eventually fall. And if they don't, then what? Once you've fended off [[goblin]]s, [[bronze colossus]]es, and [[HFS|other]] [[Giant cave spider|fun]] [[Forgotten beast|things]], what's left to challenge your mighty defenses and legendary champions?&lt;br /&gt;
&lt;br /&gt;
Eventually boredom takes its toll and you either hit abandon, or ease up on the impregnable defenses and effectively engineer your own doom.&lt;br /&gt;
&lt;br /&gt;
====The Tantrum Fizzle====&lt;br /&gt;
So your dwarves are too busy punching each other to do any work, and the casualties are mounting while the goblins just point and laugh. Think the final chapter of your fort's saga will be a short one? Don't be so sure. Sometimes a little old-fashioned anarchy is enough to cripple a fortress, but not destroy it.&lt;br /&gt;
&lt;br /&gt;
With good defenses and enough supplies, a well-managed fortress can run quite a while without any player input. And when you find this out the hard way, a few in-game months of fistfights might not be entertaining enough to offset the fact that you're not able to actually DO anything. If things don't calm down (or explode hilariously) soon enough, that &amp;quot;abandon fort&amp;quot; option will look awfully tempting...&lt;br /&gt;
&lt;br /&gt;
==The Unending Cycle==&lt;br /&gt;
After decades have passed, and you truly feel your fortress is unassailable and eternal, DF2014 now offers you the option to [[Reclaim_fortress_mode|retire]] your boring fort, giving control of it back to your enlightened nobles.  This returns it to the worldgen 'scale' of events and legends, where it can participate in the activities of your civilization.  You can visit it in Adventurer Mode, or embark right next door (if so inclined) on a new Fortress expedition.  Expand the reach, wealth and greatness of your chosen civilization(s), carving out your own legends over the eons, again and again!&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Despite the common knowledge that no one can win ''Dwarf Fortress'', this is actually false. There are numerous ways to win the game, and all are equally &amp;lt;s&amp;gt;Fun&amp;lt;/s&amp;gt; rewarding. The &amp;quot;You won the game&amp;quot; screen is in fact &amp;lt;s&amp;gt;Your fortress has crumbled to its end&amp;lt;/s&amp;gt; a well hidden easter egg.&lt;br /&gt;
&lt;br /&gt;
Here's a few ways to win at ''Dwarf Fortress'':&lt;br /&gt;
&lt;br /&gt;
*Having every single [[elf]] and [[goblin]] on the map on [[fire]]. You must set them on fire at the same time, of course.&lt;br /&gt;
&lt;br /&gt;
*Have every single dug tile filled with 7/7 [[magma]]&lt;br /&gt;
&lt;br /&gt;
*All your dwarves throwing a [[tantrum]] at the same time (note: the game doesn't register the deed if you have fewer than 20 dwarves)&lt;br /&gt;
&lt;br /&gt;
*Have a mandate of a [[slade]]-made item successfully completed. Alternatively, have 20 mandates of [[adamantine]]-made items completed.&lt;br /&gt;
&lt;br /&gt;
*Kill at least 100 dwarves in the space of a single [[time#breakdown|tick]]. (Hint: This is best done by [[Stupid dwarf trick#Self Destruct Lever|Self Destruct Lever]])&lt;br /&gt;
&lt;br /&gt;
*Kill all the denizens of the [[Hidden Fun Stuff]]. &amp;lt;s&amp;gt;Don't listen to the people who claim their numbers are limitless. They are ignorant.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Succeed in fully domesticating any of the following: [[carp]], [[giant sponge]], [[unicorn]], or any [[megabeast]] (cave dragons don't count)&lt;br /&gt;
&lt;br /&gt;
*Have at least 1/7 magma on every single outside tile. This creates a new victory screen with a [[Bloodline:Boatmurdered|Boatmurdered]] reference.&lt;br /&gt;
&lt;br /&gt;
*Have all of your dwarves on the topmost layer of the map.&lt;br /&gt;
&lt;br /&gt;
*Kill all those f'ing elephants.&lt;br /&gt;
&lt;br /&gt;
*Get put in the [http://www.bay12forums.com/smf/index.php?topic=168375.0 Hall of Legends].&lt;br /&gt;
&lt;br /&gt;
*Have a quarter of your dwarves (you must have at least 60) simultaneously be [[berserk]], [[vampires]], and armed with [[War hammer|war hammers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|Guides}}&lt;br /&gt;
[[ru:Losing]]&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Losing&amp;diff=300521</id>
		<title>Losing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Losing&amp;diff=300521"/>
		<updated>2024-05-07T16:11:10Z</updated>

		<summary type="html">&lt;p&gt;Moradin: Meme GIF about Gimli added in the top right corner.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:Gimli_success.gif|right|Typical dwarven attitude to the prospect of [[Embark|embarking]] to establish a new [[Fortress mode|fortress]], or to [[Adventure mode|adventure]] as a whole.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fun kruggsmash.jpg|thumb|There are three constants in life: death, taxes and losing in ''Dwarf Fortress''.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by kruggsmash''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #000; color: #0f0; font-family: FixedSys, monospace&amp;quot;&amp;gt;Losing is fun!&amp;lt;/span&amp;gt;  Either way, it keeps you busy.&lt;br /&gt;
&lt;br /&gt;
There is no internal end point, single goal, final Easter egg or &amp;quot;You Win!&amp;quot; announcement in ''Dwarf Fortress'', therefore, eventually, almost every fortress will fall. The only ones that don't, tend to be very conservative and very boring—and what fun is that? Thus, DF = losing ∧ DF = fun ⇒ losing = fun, and that's okay!  It's a game philosophy, so embrace it, own it, and have ''fun'' with it!&lt;br /&gt;
&lt;br /&gt;
Most new players will lose their first few forts sooner rather than later; when you lose a [[fortress]], don't feel like you don't understand the game. ''Dwarf Fortress'' has a steep learning curve (often referred to as a &amp;quot;cliff&amp;quot;), and part of the process (and fun!) is discovering things for yourself.  However, this wiki serves as an excellent place to speed up the learning process. &lt;br /&gt;
&lt;br /&gt;
When you lose, you can always [[reclaim fortress mode|reclaim fortress]], or go visit it in [[adventurer mode]]. &lt;br /&gt;
&lt;br /&gt;
If you're looking for more ways to &amp;lt;s&amp;gt;lose horribly&amp;lt;/s&amp;gt; test yourself, try either the [[mega construction]] or the [[Challenges]] articles.&lt;br /&gt;
&lt;br /&gt;
[[File:FunComic.png|thumb|right|An engraving depicting the contrast between ''Dwarf Fortress'' and other games, in terms of difficulty.]]&lt;br /&gt;
&lt;br /&gt;
== Autopsy, or why your fortress died ==&lt;br /&gt;
&lt;br /&gt;
Various common things can cause the death of a fortress. Let's examine some together...&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. Wild===&lt;br /&gt;
Sometimes the wilds take you out somewhere, somewhen.&lt;br /&gt;
&lt;br /&gt;
====Local Wildlife====&lt;br /&gt;
Goblins aren't the only creatures that want you dead.  [[grizzly bear|The]] [[elephant|obvious]] [[cougar|threats]] aside, some [[creature]]s with benign [[unicorn|natures]], [[carp|names]], or [[giant sponge|descriptions]] can be surprisingly deadly. A sudden wildlife attack can quickly cripple or destroy an unprepared fortress.  Before you unpause a new game for the first time, hit {{k|u}}nits, and switch to the &amp;quot;Others&amp;quot; tab to see what's sharing your map.  Learn to do this regularly—new creatures will frequently migrate onto your map and then off again to be replaced by others.&lt;br /&gt;
&lt;br /&gt;
Consider arming up, and thinning out any predictable threats.&lt;br /&gt;
&lt;br /&gt;
Outdoor [[titan]]s and other [[megabeast]]s are a later-stage hazard, not to mention [[Werebeast]]s, which turn any dwarves they bite into more of them once a month. While this will not ''directly'' cause you to lose the game (even if every dwarf in your fortress becomes infected), it could cause major production slowdowns every month, and if a [[goblin]] siege coincides with a full moon, things could get very fun...&lt;br /&gt;
&lt;br /&gt;
====Underground life====&lt;br /&gt;
Underground life can be even more dangerous than surface life. Dig down to a cavern, and expect to be fending off hordes of smaller, weaker creatures as well as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance they can get in by. A row of cage traps is exceptionally powerful there.&lt;br /&gt;
Underground Forgotten Beasts are a later-stage hazard—and one that cage traps will offer very little protection against. Even if all the other creatures in the cavern are stopped by your cage traps, don't allow yourself to become complacent. That is not to mention what lies [[HFS|even deeper]]...&lt;br /&gt;
&lt;br /&gt;
====Magma and its denizens====&lt;br /&gt;
[[Magma]] by itself is dangerous enough to destroy a fortress that fails to contain it properly, but magma sources are also home [[fire snake|to]] [[fire imp|many]] [[fire man|dangerous]] [[magma crab|creatures]] [[magma man|that]] can destroy buildings, kill even the most skilled soldiers, and spread [[fire|!!destruction!!]] throughout your fortress. While careful designs using [[fortification]]s, [[magma-safe]] [[floor grate]]s, and magma-safe [[bridge]]s can mitigate much of the danger, magma remains a prime source of fun even in experienced fortresses.&lt;br /&gt;
&lt;br /&gt;
====Evil Biomes====&lt;br /&gt;
Evil [[surroundings]] are particularly inhospitable, to begin with.  If it's not the [[Undead|zombies]] that kill all your dwarves, then it's their freshly animated body parts hungry for revenge, vile weather that makes dwarves caught in it vomit to death, or, worst of all, an evil cloud that drifts by your settlement and starts a zombie plague in your population.  &lt;br /&gt;
&lt;br /&gt;
When embarking on an evil biome, it's a fairly good idea to skip a [[meat industry]] of any kind.  Though meat obtained from [[butcher|butchering]] doesn't rise up, hair, skin and bones are fully capable of turning to kill you - and bringing [[hunter]]s in your party is near-suicidal.  Embarking with a [[military]] is a must, if you want to stand any chance against the zombies.  Of course, if things are ''really'' bad outside (for example, the aforementioned thralling clouds), you're best off just sealing yourself inside forever and never turning back.  As with cavern wildlife, a row of [[cage trap]]s is a great boon to the safety of your fortress.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. Physics===&lt;br /&gt;
Sometimes jumping from a tree into a river doesn't end well for your skeleton, or you, for that matter.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. You===&lt;br /&gt;
Sometimes you bring it on yourself. &lt;br /&gt;
&lt;br /&gt;
====Curiosity/Boredom====&lt;br /&gt;
Next time, don’t release so many [[Demon|clowns]]. That self-destruct lever was a mistake.&lt;br /&gt;
&lt;br /&gt;
====No Food====&lt;br /&gt;
A serious danger, generally in the more inhospitable [[climate]]s, is the loss of your [[dwarf|dwarves]] due to starvation.  As dwarves begin to starve, they will become [[hungry]], then [[starving]].  This will cause them first to slow down all work, and then to become very [[unhappy]].  When they die, their friends will become upset and will become even more unhappy, potentially causing the remainder of your fortress to break out in a [[tantrum spiral|terminal hissy fit]].&lt;br /&gt;
&lt;br /&gt;
Don't forget your alternative sources of [[food]].  If your [[farm]]s aren't doing the job and a [[caravan|trade caravan]] is months away, try [[butcher]]ing your [[domestic animal]]s, [[plant gathering|gathering plants]], [[hunting]] local wildlife, and [[cook]]ing any excess [[alcohol]].&lt;br /&gt;
&lt;br /&gt;
====No Booze====&lt;br /&gt;
Equally as bad (worse) is no [[alcohol]], which dwarves ''require'' to be happy and productive. Some alcohol can be acquired from [[caravan]]s, but not enough for an entire fort until the next caravan arrives. You must gather or [[farm]] certain plants to then [[brew]] those in a [[still]] with an empty [[barrel]]—it's just part of being a dwarf. Be sure to make lots of barrels. Often, a shortage of barrels is just as bad as a shortage of beer.&lt;br /&gt;
&lt;br /&gt;
====Water====&lt;br /&gt;
Sometimes you just can't help but take a drink, and when you think it's safe, WHAM. Watch out for [[giant sponge]]s...&lt;br /&gt;
&lt;br /&gt;
=====No water=====&lt;br /&gt;
Healthy dwarves will not die of thirst as long as they have alcohol, which in the current version can be [[Brewing|brewed]] without the use of water.  However, injured dwarves must be given water, not alcohol, or they will die of dehydration.&lt;br /&gt;
&lt;br /&gt;
[[Rain]] will refill stagnant [[pool]]s of water slowly.  In a hot [[climate]], this may evaporate almost immediately. What's more, if the map is in a dry [[climate]], such as a desert (hot or cold), then there can be long periods of time with no water anywhere - in extreme cases, none ever.  Snow will not refill pools, so you can also have a lack of water in very cold [[climate]]s.  Also, if weather has been turned off in the [[init.txt]] file then there will be no rain and no water will accumulate, though it may be there at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
If all else fails, the [[caverns]] may contain water somewhere, so you can put down a [[well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun]], though.&lt;br /&gt;
&lt;br /&gt;
=====Too Much Water (aka &amp;quot;Flooding accidents&amp;quot;)=====&lt;br /&gt;
The opposite side of the dehydration spectrum is having too ''much'' water.  Remember that water can [[flow]] in 10 directions (the 8 cardinal ones as well as down, and up to the level of its source.) &lt;br /&gt;
&lt;br /&gt;
If your fortress is beginning to flood from [[Water#Sourced Water|sourced water]], abandon all of the levels the water can reach immediately—create a [[civilian alert]] and order your dwarves to a burrow upstairs.  You will never be able to recover those areas unless you can manage to [[pump]] out the water faster than it floods in, which can take over a year or two of game time to establish a functioning automated pump system.  Generally, a flooding accident spells doom for your fortress.&lt;br /&gt;
&lt;br /&gt;
If the accident is causing your mine shafts to flood (those fishy diagonal flows into downstairs on the level below), you can sometimes save the dwarves that are working inside it: designate the highest level they can reach before the water reaches it with your civilian burrow. Try to dig your way up from there, since the water will take some time to fill the lower floors, and keep updating your burrow definition to the higher floors. Saving your valuable Legendary +5 Miners (and their picks) could be vital to your fortress.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a fortress is flooded with [[magma]].  This is even more fun, and even harder to recover from.  Magma doesn't rise as aggressively (via [[pressure]]) as water, and can be [[pump]]ed out with [[magma-safe]] equipment. Read up on it. Good luck.&lt;br /&gt;
&lt;br /&gt;
Some overseers have had luck turning around bad accidents rather quickly by using a single pillar cave-in to block off the source of the water.  This can usually be done quick enough that the water will spread, disperse and evaporate in your lower levels.  Then you can work to plan better the next time you release the waters.&lt;br /&gt;
&lt;br /&gt;
==== Inability to mine (&amp;quot;Diggor Mortis&amp;quot;) ====&lt;br /&gt;
i.e., no [[pick]]s.&lt;br /&gt;
&lt;br /&gt;
Diggor Mortis: ''when a Dwarf with a pickaxe decides that digging where they shouldn't is a bloody good idea.''&lt;br /&gt;
&lt;br /&gt;
Simply put, you need [[pick]]s to mine [[ore]], which is then [[smelting|smelted]] to make [[metal]] for items; like more picks.  If you are careless (or ignorant) of how to dig safely, and your [[miner]]s create a [[cave-in|collapse]] or flood and their equipment gets lost/destroyed/unrecoverable, ''and'' you have no materials to make more picks, you will be at a severe handicap until the problem is solved.  Any dwarf can be given the [[mining]] [[labor]], but without a pick they can do nothing.  There is no way to get new metals or stone (clay excluded) for any purpose (except from foreign traders and smelting other items) nor any way to dig new rooms/tunnels unless you have picks.&lt;br /&gt;
&lt;br /&gt;
If you have [[ore]] or [[bar]]s to create a [[Arms industry|weapons-grade metal]] (other than silver), and a [[forge]] (and [[smelter]] if you need one), you can create new picks and continue. In a pinch, you can even [[melt]] other metal objects for metal.  You might get lucky with a [[caravan]] - elves never carry picks, but humans sometimes have bronze ones, and dwarves generally bring some along.  If the first dwarven caravan doesn't bring any, you can try to keep your fortress running long enough to request additional [[pick]]s from your [[outpost liaison]], who will arrive with the next dwarven trade [[caravan]] in a year.  Or you can [[abandon]] and try again.&lt;br /&gt;
&lt;br /&gt;
If you have [[battle axe]]s and [[tree]]s available, then you can build [[construction|structure]]s, [[building]]s and [[furniture]] of [[wood]], but that's for those &amp;lt;s&amp;gt;filthy nature loving hippies&amp;lt;/s&amp;gt; [[elves]].&lt;br /&gt;
&lt;br /&gt;
Averting this fate is simple: stockpile at least one additional pick at the first possible opportunity, or some of the [[Metal#Weapon_and_armor_quality|raw material]] to make more, and away from current digging operations.&lt;br /&gt;
&lt;br /&gt;
See also: [[Arms industry]]&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs Society===&lt;br /&gt;
Dwarves, just like humans, live in a society.  It's always the others in that society that are the problem...&lt;br /&gt;
&lt;br /&gt;
====General Unhappiness====&lt;br /&gt;
Think it's no big deal to leave your dwarves with a mediocre [[dining room]], no-[[quality]] bed and a generally inadequate fortress?&lt;br /&gt;
&lt;br /&gt;
If there is little in a fortress to give your dwarves happy [[thoughts]] and enough to give them unhappy [[thoughts]], then your dwarves will start to throw [[tantrum]]s, grow melancholy, and/or cause general chaos. In extreme (but sadly not ''rare'') examples, this can lead to a [[tantrum spiral]] and the loss of the entire fortress. Immigrants are typically [[marriage|married]], often with [[children]] in tow, and are primed and ready to start pumping out even more babies. This means that the loss of one dwarf is likely to lead to a whole family of very unhappy dwarves, and potentially a tantrum spiral.  Unhappiness is more likely to occur if your fortress is suffering other kinds of downfall as well, so try to keep all the bases covered.&lt;br /&gt;
&lt;br /&gt;
Another problem is if you don't have a [[justice]] system in place at the time of a spiral and manage to recover. If you later implement the justice system, the [[hammerer]] may kill the former tantrum-throwers, starting another tantrum because of their deaths.&lt;br /&gt;
&lt;br /&gt;
====Mandates====&lt;br /&gt;
While it doesn't happen often, those [[Noble]]s' mandates can occasionally cause your fortress to come to a halt, especially if they decide to imprison a dwarf that's fairly essential to your fortress, or if they for some reason decide that a dwarf deserves a hammering. This can lead to your dwarf's death, which, as noted above, can cause a tantrum spiral.&lt;br /&gt;
&lt;br /&gt;
Then, there's also points at which, when trying to fulfill a mandate, you run into some rather nasty problems. This could lead to any of the other problems, such as a [[cave in]] killing your miner (If you're not paying attention!) running into [[Underworld|HFS]], or accidentally mining out a new tunnel to the surface that you don't close, letting in a horde of goblins.&lt;br /&gt;
&lt;br /&gt;
====Failure of a [[strange mood]]====&lt;br /&gt;
Any dwarf that was unable to complete a [[strange mood]] will go [[insanity|insane]]. While the insanity inevitably leads to the [[death]] of a dwarf, an insane dwarf sometimes goes [[berserk]] and poses a threat to the rest of the fortress. Quite &amp;lt;s&amp;gt;dangerous&amp;lt;/s&amp;gt; Fun if the fellow is a [[soldier]]; they may wreak havoc chopping everyone with their [[item quality|☼]][[steel]] [[battle axe]][[item quality|☼]]. Or just trigger a [[loyalty cascade]].&lt;br /&gt;
&lt;br /&gt;
====Supernatural Rogues====&lt;br /&gt;
There are monsters known collectively as [[night creature]]s that can potentially undo a fortress from within.  A [[werebeast]] raid can not only bring trouble if you're lacking a military, but their cursed bites can make more of their kind from your population.  If you see a civilian survive a werebeast attack, you might be in for a surprise when they suddenly turn into a ravenous monster at the full moon, and start killing everything around them. &lt;br /&gt;
&lt;br /&gt;
[[Vampire]]s are a much more insidious threat, as they hide themselves among the peasantry and may kill dozens of dwarves without being caught—and if they do, they might succeed at framing an essential member of your fortress into getting the hammer.  As can be seen, this can easily lead into a tantrum spiral.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs Goblins, Humans, Elves...===&lt;br /&gt;
Seizing goods from a friendly caravan will often lead to large shipments of fun next time the traders visit. Remember, it's not paranoia if they ''are'' out to get you. &lt;br /&gt;
&lt;br /&gt;
====Ambush====&lt;br /&gt;
Goblin and elven [[ambush]]ers alike will infiltrate your map and charge into your fortress after they are discovered. They will retreat after suffering enough casualties or waiting around several seasons. Elves still arrive with caravans, and goblins can attack at any time. Even if your dwarves do not venture onto the surface, caravans will eventually trigger the ambushes. At least, caravans and sieges/ambushes have the amazing tendency to occur at the end of each season.&lt;br /&gt;
 &lt;br /&gt;
See Also:&lt;br /&gt;
:* [[Defense guide]]&lt;br /&gt;
:* [[Defense design]]&lt;br /&gt;
:* [[Trap design]]&lt;br /&gt;
:* [[Military design]]&lt;br /&gt;
&lt;br /&gt;
====Siege====&lt;br /&gt;
[[Siege]]s can be quite devastating to a fortress, but unlike most of the other ways of losing, they are unlikely to occur early on, even if you do something &amp;lt;s&amp;gt;stupid&amp;lt;/s&amp;gt; funny to piss off another civilization.&lt;br /&gt;
&lt;br /&gt;
Should hosts of goblins besiege your gates and drive your peasantry inside, trolls beat down your doors and force you to seal off from the outside world, you may have already lost the game. Even if you have built an utterly impenetrable fortress with drawbridges and moats, a sieging army may stick around for a long time. Although a dwarven fortress can be made self-contained, with [[list of crops|crops]], [[metal]] and [[fuel]] readily available, underground [[tree farm|wood source]] and your own [[livestock]], a fortress may not be able to sustain such a state indefinitely. &lt;br /&gt;
&lt;br /&gt;
For example, [[trade]] with the outside world has now been shut off, leaving you only what [[ore]]s are on your map for the production of mandated goods. In the (very) long run even those will run out. This can result in a breakdown of social order if you do not prevent your [[Hammerer]] from killing or maiming your dwarves. [[Shell]], [[bone]] and [[leather]] commonly acquired by [[hunting]] and [[fishing]] need to be supplied by previously established livestock and access to suitable water. If these resources are no longer available to your workers, moody [[craftsdwarf|craftsdwarves]] will be driven into suicide or worse. Rotten [[vermin]] [[corpse]]s begin to heap in your food supply, forcing you to dump these into inside [[refuse|refuse pile]]s, generating [[miasma]]. Better build indoor refuse piles away from trafficked areas. Unless an [[well|interior water supply]] was established (or you find water in caverns) your wounded will die of dehydration.&lt;br /&gt;
&lt;br /&gt;
With all these critical industries unproductive, dwarves dying, and friends mourning over the rotting heaps of slain loved ones, it's important to remember your dwarves have nothing to do but throw funeral receptions, hold grief counseling sessions and host the occasional keg stand. This means they've all become one big happy family of friends, manically depressed from the loss of any dwarf.&lt;br /&gt;
&lt;br /&gt;
In short, the attacking army can simply wait until your dwarves emo themselves to death.&lt;br /&gt;
&lt;br /&gt;
====Hidden Fun Stuff====&lt;br /&gt;
&lt;br /&gt;
Hidden fun stuff awaits those who delve too deeply and too greedily. Due to the concentrated amounts of fun, [[Underworld|HFS]] has been the downfall of many a fortress.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. Player ===&lt;br /&gt;
&lt;br /&gt;
====Modding====&lt;br /&gt;
Mod too much and the human caravan that comes in could spontaneously combust.  Or just crash your game.&lt;br /&gt;
&lt;br /&gt;
====Faulty Drawbridge====&lt;br /&gt;
Next time, don't forget to link your master drawbridge to that lever in your meeting hall. Takes two seconds.&lt;br /&gt;
&lt;br /&gt;
===Dwarf vs. Computer===&lt;br /&gt;
Fall victim to the [[Catsplosion]] and even the mightiest computer may lose FPS to the point where the game becomes virtually un-playable. Or get too many dwarves and pets in your fortress and the computer may crash. Problem can be solved, at least for the short term, by changing the priority of ''Dwarf Fortress'' in init.txt.&lt;br /&gt;
&lt;br /&gt;
====Have I Won Yet?====&lt;br /&gt;
Even the most well-managed of forts will eventually fall. And if they don't, then what? Once you've fended off [[goblin]]s, [[bronze colossus]]es, and [[HFS|other]] [[Giant cave spider|fun]] [[Forgotten beast|things]], what's left to challenge your mighty defenses and legendary champions?&lt;br /&gt;
&lt;br /&gt;
Eventually boredom takes its toll and you either hit abandon, or ease up on the impregnable defenses and effectively engineer your own doom.&lt;br /&gt;
&lt;br /&gt;
====The Tantrum Fizzle====&lt;br /&gt;
So your dwarves are too busy punching each other to do any work, and the casualties are mounting while the goblins just point and laugh. Think the final chapter of your fort's saga will be a short one? Don't be so sure. Sometimes a little old-fashioned anarchy is enough to cripple a fortress, but not destroy it.&lt;br /&gt;
&lt;br /&gt;
With good defenses and enough supplies, a well-managed fortress can run quite a while without any player input. And when you find this out the hard way, a few in-game months of fistfights might not be entertaining enough to offset the fact that you're not able to actually DO anything. If things don't calm down (or explode hilariously) soon enough, that &amp;quot;abandon fort&amp;quot; option will look awfully tempting...&lt;br /&gt;
&lt;br /&gt;
==The Unending Cycle==&lt;br /&gt;
After decades have passed, and you truly feel your fortress is unassailable and eternal, DF2014 now offers you the option to [[Reclaim_fortress_mode|retire]] your boring fort, giving control of it back to your enlightened nobles.  This returns it to the worldgen 'scale' of events and legends, where it can participate in the activities of your civilization.  You can visit it in Adventurer Mode, or embark right next door (if so inclined) on a new Fortress expedition.  Expand the reach, wealth and greatness of your chosen civilization(s), carving out your own legends over the eons, again and again!&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Despite the common knowledge that no one can win ''Dwarf Fortress'', this is actually false. There are numerous ways to win the game, and all are equally &amp;lt;s&amp;gt;Fun&amp;lt;/s&amp;gt; rewarding. The &amp;quot;You won the game&amp;quot; screen is in fact &amp;lt;s&amp;gt;Your fortress has crumbled to its end&amp;lt;/s&amp;gt; a well hidden easter egg.&lt;br /&gt;
&lt;br /&gt;
Here's a few ways to win at ''Dwarf Fortress'':&lt;br /&gt;
&lt;br /&gt;
*Having every single [[elf]] and [[goblin]] on the map on [[fire]]. You must set them on fire at the same time, of course.&lt;br /&gt;
&lt;br /&gt;
*Have every single dug tile filled with 7/7 [[magma]]&lt;br /&gt;
&lt;br /&gt;
*All your dwarves throwing a [[tantrum]] at the same time (note: the game doesn't register the deed if you have fewer than 20 dwarves)&lt;br /&gt;
&lt;br /&gt;
*Have a mandate of a [[slade]]-made item successfully completed. Alternatively, have 20 mandates of [[adamantine]]-made items completed.&lt;br /&gt;
&lt;br /&gt;
*Kill at least 100 dwarves in the space of a single [[time#breakdown|tick]]. (Hint: This is best done by [[Stupid dwarf trick#Self Destruct Lever|Self Destruct Lever]])&lt;br /&gt;
&lt;br /&gt;
*Kill all the denizens of the [[Hidden Fun Stuff]]. &amp;lt;s&amp;gt;Don't listen to the people who claim their numbers are limitless. They are ignorant.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Succeed in fully domesticating any of the following: [[carp]], [[giant sponge]], [[unicorn]], or any [[megabeast]] (cave dragons don't count)&lt;br /&gt;
&lt;br /&gt;
*Have at least 1/7 magma on every single outside tile. This creates a new victory screen with a [[Bloodline:Boatmurdered|Boatmurdered]] reference.&lt;br /&gt;
&lt;br /&gt;
*Have all of your dwarves on the topmost layer of the map.&lt;br /&gt;
&lt;br /&gt;
*Kill all those f'ing elephants.&lt;br /&gt;
&lt;br /&gt;
*Get put in the [http://www.bay12forums.com/smf/index.php?topic=168375.0 Hall of Legends].&lt;br /&gt;
&lt;br /&gt;
*Have a quarter of your dwarves (you must have at least 60) simultaneously be [[berserk]], [[vampires]], and armed with [[War hammer|war hammers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|Guides}}&lt;br /&gt;
[[ru:Losing]]&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Gimli_success.gif&amp;diff=300474</id>
		<title>File:Gimli success.gif</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Gimli_success.gif&amp;diff=300474"/>
		<updated>2024-05-07T10:52:37Z</updated>

		<summary type="html">&lt;p&gt;Moradin: Meme from Tenor.com depicting the Welsh actor John Rhys-Davies portraying the character of Gimli the Dwarf from the 2003 movie &amp;quot;The Lord of the Rings: The Return of the King&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Meme from Tenor.com depicting the Welsh actor John Rhys-Davies portraying the character of Gimli the Dwarf from the 2003 movie &amp;quot;The Lord of the Rings: The Return of the King&amp;quot;.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-commercial from license selector}}&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300461</id>
		<title>User talk:Lethosor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300461"/>
		<updated>2024-05-06T21:23:26Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Unable to upload GIFs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Lethosor/header}}&lt;br /&gt;
{{Archive|&lt;br /&gt;
* [[/archive1|Archive 1 &amp;lt;br&amp;gt;(February-August 2013)]]&lt;br /&gt;
* [[/archive2|Archive 2 &amp;lt;br&amp;gt;(Sept. 2013 - May 2014)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Bot requests==&lt;br /&gt;
&amp;lt;div style=&amp;quot;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[{{fullurl:User talk:Lethosor|action=edit&amp;amp;section=1&amp;amp;editintro={{urlencode:User:Lethosor/edit intro/bot}}}} '''Add a new request''']&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
To keep this organized, please add requests at the bottom of this section in a sub-section (e.g. === Title ===, with 3 = signs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Underpopulated categories ===&lt;br /&gt;
&lt;br /&gt;
Many categories in the DF2014 namespace don't list some of the pages that have the category link. An empty edit on a page (well, any edit) will correct this, but only for that page. This sounds like a job for a bot. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 19:00, 21 July 2014 (UTC)&lt;br /&gt;
:I'm pretty sure that's a cache problem, so I'll try rebuilding link tables on the server side and see if that helps (it would probably be a lot faster than sending a bot around to null-edit every page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:41, 21 July 2014 (UTC)&lt;br /&gt;
::This has been fixed. The problem was that the server that actually runs the job queue was still using the old configuration (without the DF2014 namespace). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:17, 8 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
Take a look over [[DF talk:diagram|here]]. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 15:45, 26 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ceramic Industry page assistance. ==&lt;br /&gt;
&lt;br /&gt;
(Message here) --[[User:DorfyDave|DorfyDave]] ([[User talk:DorfyDave|talk]]) 04:16, 24 August 2014 (UTC)&lt;br /&gt;
Thanks for the help with the ceramic industry stuff.&lt;br /&gt;
&lt;br /&gt;
I see what you are doing with the thumbnail workflows on other pages, so if you would rather it be small and let the reader expand it, that would be fine.&lt;br /&gt;
&lt;br /&gt;
I was thinking that the pages looked better with the intro section before the regular content, keeping it separate from the auto TOC / Header listed content, but if you prefer that everything follow the layered header format, that's fine.&lt;br /&gt;
&lt;br /&gt;
:My primary concern was the wrapping caused by inserting the full-size flowchart next to a section. It looks like you've addressed that by splitting up the flowchart, which looks good to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:48, 25 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing/restoring [[Main:Fruit]] ==&lt;br /&gt;
&lt;br /&gt;
Not that I am protesting it, but why exactly did you remove and then restore the [[Main:Fruit]] page? Because to me, all that happened now is that the creation entry on the page's history is gone, which isn't really anything notable either.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:03|August 26, 2014}} 13:03, 26 August 2014 (UTC)&lt;br /&gt;
:I deleted it at first because I didn't realize AutoRedirect wasn't handling section redirects properly, then restored it when I noticed it was broken. That article's [http://dwarffortresswiki.org/index.php?title=Fruit&amp;amp;action=history history] still shows your revision, so I'm not sure what you mean - is it missing from [[Special:RecentChanges]]? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 26 August 2014 (UTC)&lt;br /&gt;
::The creation entry I was talking about was actually the first entry, and the entry that is now the only one was the second before you removed it. When I created the page I first had it directly redirect to [[cv:Tree#Fruit]], which after testing didn't work. I usually save the page when the preview doesn't show a red link and the link is correct, and after saving I test it, This time, however, the link in the preview was blue and correct, but actually following the redirect only led to [[cv:Tree]] instead of [[cv:Tree#Fruit]]. The entry you are seeing now is the result of fixing this by making it into a double redirect through [[cv:Fruit]].&lt;br /&gt;
:::It looks to me like your first edit was to [[DF2014:Fruit]] - when [[Main:Fruit]] didn't exist, it would have automatically redirected to [[DF2014:Fruit]], so it might have appeared to exist when it didn't. (The problem here is that I made AutoRedirect follow redirect chains internally, since Mediawiki's maximum-redirect setting is buggy, so a nonexistent [[Main:Fruit]] would actually redirect to what [[cv:Fruit]] redirects to - the problem is that it ignores sections at the moment, so section redirects will need to be manually created until I can fix that.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== settings-manager ==&lt;br /&gt;
&lt;br /&gt;
I don't know where to put it because I don't have a github account and don't know if you have a personal thread for your scripts like the others, but couldn't you add a TEXT mode entry in line 116 of your settings-manager script?&lt;br /&gt;
--[[Special:Contributions/78.250.50.116|78.250.50.116]] 04:40, 18 September 2014 (UTC)&lt;br /&gt;
:I originally excluded it because it only works on Linux, but I'll add it back for Linux users. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:44, 18 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting glitch with redirects ==&lt;br /&gt;
&lt;br /&gt;
I went to see what &amp;quot;Candy&amp;quot; was by going to a page named &amp;quot;Candy&amp;quot;, and I found out that it meant Adamantine. But I saw that I got redirected to [[v0.34:Adamantine]], which shouldn't happen seeing as mainspace redirects should always go to the cv namespace. So I went back to fix it, and I saw that [[main:Candy]] redirected to [[main:Adamantine]], so I went there to fix it. But that page redirected properly to [[DF2014:Adamantine]]. This is where it gets interesting.&lt;br /&gt;
&lt;br /&gt;
So when you go to [[main:Candy]], you get redirected to [[main:Adamantine]] which in turn redirects to [[DF2014:Adamantine]]. But - for some reason, you don't get sent to [[DF2014:Adamantine]], but to [[v0.34:Adamantine]]. Going to [[main:Adamantine]] in the first place redirects you to [[DF2014:Adamantine]] properly.&lt;br /&gt;
&lt;br /&gt;
I have no idea how this happens, and since you maintain most of the wiki, I think you would be the right person to tell this to.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:42|November 01, 2014}} 13:42, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My best guess is that the [[Main:Candy]] redirect is cached and still points to [[v0.34:Adamantine]]. Our [[DF:REDIR|new policy]] is to keep redirects in versioned namespaces, so feel free to tag any broken redirects (in the main namespace) that you find with {{tl|bad redirect}} and I'll delete them. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:48, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just saw a redlink on the exploratory tunnels page(redlink to [[DF2014:Break]]) and went to create it, when I discovered that the pages for Break existed for 23a and 40d, but not for 34.11 and 40.x. I went to check those to import content, and they turned out to be redirects. So I just redirected [[DF2014:Break]] to [[DF2014:On break]] and when I went to create additional redirects in the mainspace, I found that [[main:Break]] redirects to [[main:On break]] which redirects to [[cv:On break]]. But, again, it ultimately did not redirect to cv:On break but to v0.34:Break. I think that if it is indeed a cache problem we should rebuild redirect caches. {{User:Latias1290/Sig/src|12:08|November 02, 2014}}&lt;br /&gt;
:PS: Or just batch-delete all of this kind of redirects. {{User:Latias1290/Sig/src|12:09|November 02, 2014}}&lt;br /&gt;
:I don't like &amp;quot;bumping&amp;quot; this message like this, but since it's rather annoying, and ten days have been since I told you, almost all of these redirects are broken. Take a look at [[main:Aluminium]] for example, it goes to its 34.11 page. I think that it goes like this; when a page in the mainspace redirects to another page in the mainspace, which in turn goes to a cv space page, it goes to 0.34 instead of the current version. Going to the main&amp;gt;cv redirect initially does not cause this glitch. {{User:Latias1290/Sig/src|12:46|November 12, 2014}}&lt;br /&gt;
::It would be helpful if you could add {{tl|bad redirect}} to those pages (preferably before the &amp;quot;#REDIRECT&amp;quot; line) so I can delete them. I'm not sure what's causing the problem, but I'll see if I can override broken redirects with the AutoRedirect extension as well. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:18, 12 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Migrated citations ==&lt;br /&gt;
&lt;br /&gt;
As seen on [[DF2014:Dragonfire]], migrated citations can become confused, pointing to non-existent pages. I'm not sure how to fix it, but in general citations shouldn't automatically change what they are pointing at.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:26, 14 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;nowiki&amp;gt;{{ArticleVersion}}&amp;lt;/nowiki&amp;gt; bug ==&lt;br /&gt;
&lt;br /&gt;
I just found another very strange bug regarding the articleversion template. The more research I did on it, the weirder it got. The bug is that when you are not logged in, and you visit a non-DF2014 page with an av template, the latest version shows as v0.40.16 instead of v0.40.18. {{User:Latias1290/Sig/src|10:17|November 25, 2014}}&lt;br /&gt;
PS: This bug does not replicate when you are logged in. {{User:Latias1290/Sig/src|10:19|November 25, 2014}}&lt;br /&gt;
:This is because pages are cached for logged-out users. You can refresh individual pages by adding &amp;quot;?action=purge&amp;quot; to the end of the URL (or possibly by null-editing them). It appears to occur in DF2014 pages as well - [[DF2014:Hemp]], for example. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:49, 25 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lost password request ==&lt;br /&gt;
&lt;br /&gt;
I've forgotten my password. User: Bumber&lt;br /&gt;
&lt;br /&gt;
:You don't seem to have an email address associated with your account. I sent a message to Bumber on the forums, assuming that's you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 30 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
== Redirects ==&lt;br /&gt;
&lt;br /&gt;
Thank you for the correction. I felt I might be doing it wrong but couldn't find an example of it done right to copy. Now I know. :) [[User:Volatar|Volatar]] ([[User talk:Volatar|talk]]) 16:02, 30 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== v0.42.05 raws update ==&lt;br /&gt;
&lt;br /&gt;
Just a friendly reminder that the wiki raws need updated to pick up the [http://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;amp;diff=222917&amp;amp;oldid=222913 new critters in v0.42.05]. It would also be nice if your bot could auto-create the new creature pages so we don't end up with [[back bear man]] and the like.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:05, 2 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quietust updated the extension, but I'm having trouble deploying the changes for some reason (which Emily can hopefully figure out). I don't know if I'll have enough time this/next week to write a script to create the new creature pages - if not, Quietust might have something still laying around from 0.34/0.40. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:45, 6 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page move reminder ==&lt;br /&gt;
&lt;br /&gt;
[[DF2014:Box]] to [[DF2014:Container]] please. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 23:01, 7 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. It took me a second to figure out what the issue was - I'm surprised Mediawiki wouldn't let you move a page over another one that was just a redirect. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:21, 10 July 2016 (UTC)&lt;br /&gt;
::Thanks! [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 22:50, 11 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== v0.43.05 raws update ==&lt;br /&gt;
&lt;br /&gt;
Just a friendly reminder that the wiki raws need updated to pick up the changes through v0.43.05.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:48, 2 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:43, 22 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple redirects leads to incorrect namespace ==&lt;br /&gt;
&lt;br /&gt;
Discussion here: [[Dwarf_Fortress_Wiki_talk:Centralized_Discussion#Solution_for_this]] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 10:49, 21 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
We had an attack on August 3rd. [[Talk:Main Page (fix plz)]] ‎needs moved back to Talk:Main Page, and the rest of [http://dwarffortresswiki.org/index.php/Special:Contributions/Etihand the vandal's handiwork] can just be deleted. I can't think of any legitimate reason a user would need to move Talk:Main Page, so it should probably be move-locked to prevent future hijacks.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:53, 7 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It should be cleaned up now. Sorry for the delay there. [[Main Page]] was already move-protected, but apparently that didn't apply to the talk page, so both should be move-protected now too. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:29, 8 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry, I need a password reset ==&lt;br /&gt;
&lt;br /&gt;
I just logged in, saw the post about passwords needing to be changed. (Feeling all smart since I just setup a password manager) I updated my password, only to realize I didn't save the new password correctly in the manager. I tried to reset it but the wiki had a note saying to contact you since it can't do outbound email right now.&lt;br /&gt;
&lt;br /&gt;
My user name is [[Frobnic8]]. &lt;br /&gt;
&lt;br /&gt;
My most notable contribution here are the PDF versions of the old Bronzemurder illustration by Tim Denee: [[Bronzemurder]]&lt;br /&gt;
&lt;br /&gt;
The files are still hosted at my website. To prove it's me, I've also left you a note at http://eldritch.org/erskin/temp/df_wiki.txt&lt;br /&gt;
&lt;br /&gt;
Sorry for the hassle, but if you could set me a temporary password or send me a link to a password reset to the associated email address for the account, that'd be awesome.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/70.163.4.102|70.163.4.102]] 15:40, 30 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:59, 1 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks! --[[User:Frobnic8|Frobnic8]] ([[User talk:Frobnic8|talk]]) 02:51, 1 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Password reset ==&lt;br /&gt;
&lt;br /&gt;
I could have sworn I did this already, but now there's no sign of my edit here. Dunno what happened to it. Can I please get a password reset for user Urist McDorf. I believe the email info associated is still good (j*y@y*m). Thanks. [[Special:Contributions/108.49.199.220|108.49.199.220]] 06:56, 1 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Totally failed to make an account ==&lt;br /&gt;
&lt;br /&gt;
Really think I did everything right.&lt;br /&gt;
&lt;br /&gt;
The Captcha app you are using says it &amp;quot;shutdown&amp;quot; on 3-31-2018 so i'm wondering if that's the issue. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:216.201.251.142|216.201.251.142]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yeah, we know about it. Emi and Briess are working on some upgrades, and we'll try to upgrade the captcha once it's done. In the meantime, you can PM me on the forums (or email me at gmail.com) and I think I can set up an account for you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:41, 13 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Chemist Page Quality Rating ==&lt;br /&gt;
&lt;br /&gt;
The quality rating of the [[chemist]] page is listed as *Superior*, despite being a stub. I can't even decrease the quality down to +Fine+ using the rating script.&lt;br /&gt;
I added the memory attribute as stated by Toady's recent FotF reply, and I'll insert the relevant [[topics]] for the skill, but there's probably a lot more work to be done.&lt;br /&gt;
--[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 06:39, 1 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;override&amp;quot; link [http://dwarffortresswiki.org/index.php?title=DF2014:Chemist&amp;amp;action=history worked for me]. You have to click on the rating at the top that you want to select, then submit. The calculated score is unreliable, to say the least. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:27, 1 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I couldn't figure out how the override worked and just assumed it was an admin thing. Didn't realize you had to click one of the quality options at the top. &amp;amp;mdash;[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 22:18, 3 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [Proposition] - Wiki preview popups ==&lt;br /&gt;
&lt;br /&gt;
Hi there.&lt;br /&gt;
&lt;br /&gt;
I've read quite a bit of wikipedia these last few days (the real wikipedia website), and I've come to use their preview feature quite a few times.&lt;br /&gt;
In case you don't know, the preview is a little JS pop-up that shows an image and some text when you hover a link.&lt;br /&gt;
So, you get a rough idea of what the thing is, and you don't have to load the full page (you can still if you click the link).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This feature is not in DF wiki, and I was thinking maybe it could be, as it greatly increase readability (since you don't have to open a new page, read the first few lines, go back, and waste time figuring out where you were; for every topic you're unaware of).&lt;br /&gt;
&lt;br /&gt;
I'm not sure whether I should ask you, or Briess or anyone, but since you've made quite some wiki Extensions, I'll ask anyway.&lt;br /&gt;
&lt;br /&gt;
So, do you think it could be a viable idea to turn this feature on ?&lt;br /&gt;
&lt;br /&gt;
Here's a mediawiki tutorial on how to set this up, just in case :&lt;br /&gt;
[https://www.mediawiki.org/wiki/Extension:Popups]&lt;br /&gt;
&lt;br /&gt;
Cheers ! =D&lt;br /&gt;
- Spriggans&lt;br /&gt;
Aug, 17 2018&lt;br /&gt;
&lt;br /&gt;
:It does sound useful, but it claims to require MediaWiki 1.25+, so it'll probably have to wait until we finish upgrading. There are instructions for 1.24 or earlier in the article, though - I'm not sure how far back &amp;quot;or earlier&amp;quot; includes. The two extensions it depends on, TextExtracts and PageImages, require 1.23+ and 1.25+ respectively, so it's unlikely that it'll work on our current (pre-upgrade) setup. &lt;br /&gt;
:(I am a good person to ask, by the way, and &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; is probably a more convenient way to sign comments.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:14, 17 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aesthetically Pleasing Things ==&lt;br /&gt;
&lt;br /&gt;
I know I posted this before but... do I have your permission to spice up some of the templates of tables? I could make some look better and &amp;quot;cleaner&amp;quot; than they do now. Also, are there any plans to change the default look of the wiki? I don't mean this in a nasty way, white with black text is pretty... generic. - [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:20, 4 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Auto-Welcome ==&lt;br /&gt;
&lt;br /&gt;
It looks like your bot is automatically welcoming editors. Unfortunately, due to the nature of rotating IP addresses, it appears your bot has [//www.dwarffortresswiki.org/index.php/Special:Contributions/LethosorBot welcomed one anonymous user] 7 times in the last 5 days. Perhaps it would be best to restrict auto-welcoming to non-IP users?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:55, 16 June 2019 (UTC)&lt;br /&gt;
:Yeah, that's the AutoWelcomeUser extension (just set up to attribute edits to my bot). I definitely agree that it should be changed, and I'll look into it. Fun fact: this was enabled on the old wiki, but I had written it for a ''slightly'' newer Mediawiki version, so I had forgotten about it since it didn't actually work until we upgraded. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 16 June 2019 (UTC)&lt;br /&gt;
:I think this is fixed now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:57, 18 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On &amp;quot;Acceptable&amp;quot; Commas ==&lt;br /&gt;
&lt;br /&gt;
Regarding [//www.dwarffortresswiki.org/index.php?title=DF2014:World_generation&amp;amp;curid=32663&amp;amp;diff=245045&amp;amp;oldid=245044 this edit]:&lt;br /&gt;
&lt;br /&gt;
Per the [//en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] (referenced as [[Dwarf_Fortress_Wiki:Community_Portal#S|Rule S]]): &amp;quot;Where more than one style is acceptable under MoS, editors should not change an article from one of those styles to another without a good reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, while that comma is indeed &amp;quot;acceptable&amp;quot; (or optional), editing to add that optional comma is not. I intentionally did not put a comma there when I added that sentence, and I believe my punctuational preference is at least as valid as ‎Silverwing235's.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:12, 17 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not convinced that comma is optional, but I didn't realize you had added that sentence (I thought it was part of the original quote from Toady before your changes, so I was mistakenly applying rule S there as well). Apologies, and it's your call as to what to do there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:21, 17 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Embark points ==&lt;br /&gt;
&lt;br /&gt;
There's no page explaining embark points in-depth; can I make such a page? Or at least add it to the embark page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:39, 21 June 2019 (UTC)&lt;br /&gt;
: I'd add it to the embark page since I'm not sure it warrants a separate page unless it's a ''lot'' of detail (i.e. more than the current embark page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:43, 21 June 2019 (UTC)&lt;br /&gt;
:: With what I have planned, there's a ton of things I can go over which can fill a page. I can make a &amp;quot;workbench&amp;quot;/fake page and you can tell me if it's worthy or not. Also, is it possible to put things in &amp;quot;collapsable/expandable&amp;quot; tables to not badly stretch out pages? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:14, 22 June 2019 (UTC)&lt;br /&gt;
:: Sorry, one more thing. You know the &amp;quot;Urist likes [something] for their [something].&amp;quot;? Are these made up on the spot or is that info taken directly from somewhere? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:59, 22 June 2019 (UTC)&lt;br /&gt;
::: I'm not sure how much detail you can go into about just embark points, but sure, feel free to make a test page if you like and I can provide some input. I wouldn't put things in collapsible tables just because of page length, because pretty much no other page does that (except for some things that aren't really part of the content of a page, like nav boxes and raws). If you're referring to things like &amp;quot;Urist likes [creature]&amp;quot; from pages like [[DF2014:Cat]], those are generated from the raws. I'm not sure if that appears on any other types of pages. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:30, 23 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Creature font==&lt;br /&gt;
Are you alright if I change the font of the letters in the creature list? Sorry to say this but that font is kinda ugly. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:40, 29 June 2019 (UTC)&lt;br /&gt;
:Are you talking about [[DF2014:Creature]] or something else? I personally think that page looks fine, but what does it look like on your end? It might be some cross-browser issue that we can try to sort out. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:56, 29 June 2019 (UTC)&lt;br /&gt;
::Yes I do mean that DF2014:Creature page. The font of the letters that resemble the creatures are this ugly &amp;quot;Times New Roman&amp;quot;-esque font that looks like an eyesore to me. It could be a much smoother looking font. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:55, 1 July 2019 (UTC)&lt;br /&gt;
:::I noticed the font looks ugly on Firefox and Edge but not in the Tor Browser. So yeah, there's a weird browser thing going on and I don't know how to fix things for specific browsers on wiki's... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:45, 1 July 2019 (UTC)&lt;br /&gt;
::::I'm guessing you don't have the &amp;quot;Century&amp;quot; font installed, or accessible in those browsers for some reason. For reference, [https://i.imgur.com/wD6QMoG.png here] is what it looks like for me, definitely not Times. I'll see if it can be standardized. Does {{Raw Tile|c|6:0}} look ok to you? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:33, 1 July 2019 (UTC)&lt;br /&gt;
:::::At some point in the possibly-recent past, those letters looked the same for me as it did you, but one day it just changed to the uglier font. Also, it's impossible to use the &amp;quot;Upload newer version of this file&amp;quot; function, as that always gives weird errors: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Could not read or write file &amp;quot;mwstore://local-backend/local-public/6/6c/Biome_evil.png&amp;quot; due to insufficient permissions or missing directories/containers.&amp;lt;/span&amp;gt; I'm assuming I don't have access to do that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:07, 2 July 2019 (UTC)&lt;br /&gt;
::::::I figured out the setting that controlled the font, it's the &amp;quot;Allow pages to choose their own fonts, instead of your selections above&amp;quot; choice, but turning this option off can spoil the fonts everywhere else on other sites. There's something about (my) Firefox that's not recognizing the Century font, even though I have it. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:36, 2 July 2019 (UTC)&lt;br /&gt;
:::::::Yeah, not sure it's worth working around browser settings. Does the {{Raw Tile|c|6:0}} from above look ok to you or the same as the one on the creatures page? Also, that error is definitely not intentional; I'll look into it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:57, 2 July 2019 (UTC)&lt;br /&gt;
::::::::The C there looks alright. Creature tile lists on other pages look fine as it's using the &amp;quot;Tile&amp;quot; template, so maybe something's wrong with the template being used in the creature page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:55, 3 July 2019 (UTC)&lt;br /&gt;
:::::::::It's a custom template being used for those tables that specifies the font itself. I changed the font to fall back to the ones that {{tl|Tile}} uses. Does it look ok now? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:56, 3 July 2019 (UTC)&lt;br /&gt;
::::::::::It does not. But when I use a different computer, it's fine there (still on Firefox). Yeah, I can't figure this out. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:54, 4 July 2019 (UTC)&lt;br /&gt;
{{od|10}}&lt;br /&gt;
I've cleared the cache on the server side (I don't remember if I did that before). If that still doesn't help, maybe clearing your browser's cache would help? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:29, 4 July 2019 (UTC)&lt;br /&gt;
::Well, I cleared 1GB worth of data, but that didn't fix the issue? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:14, 5 July 2019 (UTC)&lt;br /&gt;
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== BREAKING NEWS ==&lt;br /&gt;
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Here comes Supernerd... the coolest and greatest editor ever on [[Dwarf Fortress Wiki]]. --[[User:Supernerd|Supernerd]] ([[User talk:Supernerd|talk]]) 10:47, 12 September 2019 (UTC)&lt;br /&gt;
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== Proposal to translate the Wiki into Spanish ==&lt;br /&gt;
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Good I am an expert player in the game and I would like to translate the wiki to help the Spanish community in this great game.&lt;br /&gt;
Should I translate it as I could?. &lt;br /&gt;
Here's my email for the answer: cheekonobreeko@gmail.com&lt;br /&gt;
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== Just signal boosting on someone else's behalf... ==&lt;br /&gt;
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...apparently a researcher with [http://www.bay12forums.com/smf/index.php?topic=174850.0 research] on [[book]]s got themselves [http://www.bay12forums.com/smf/index.php?topic=175133.0 locked out of the lab]. Any support for this?  &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:02, 7 December 2019 (UTC)&lt;br /&gt;
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== Minor server-side issues... ==&lt;br /&gt;
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1. Broken(404) HTML links [[Quotes|here]].&lt;br /&gt;
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2. Creature [[Giant earthworm|variation]] needs to be added [[Worm|here]]. &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:09, 21 December 2019 (UTC)&lt;br /&gt;
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:These aren't server-side issues - they can be fixed by editing the pages. In the first case, the forums moved from bay12games.com/forums to bay12forums.com/smf (I'm not sure when that happened, or if there used to be a redirect, but I would recommend {{tl|cite forum}} to make them future-proof). The second issue you pointed out happens when creature variations don't follow the typical naming pattern, but you can override the variations that the templates display. See [[blue jay]], [[bluejay man]], and [[giant bluejay]] for examples, and feel free to let me know if you have any questions about those templates. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:30, 22 December 2019 (UTC)&lt;br /&gt;
:Update: looks like there's also {{tl|forum link}} if you prefer to keep the text that the links currently use (for #1). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 22 December 2019 (UTC)&lt;br /&gt;
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== can't login... user:garrieirons ==&lt;br /&gt;
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yeah I tried all the things and posted on the forum.&lt;br /&gt;
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any advice on how to get a password reset?&lt;br /&gt;
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https://dwarffortresswiki.org/index.php/User:GarrieIrons&lt;br /&gt;
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Sorry if you're not an admin.&lt;br /&gt;
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Cheers,&lt;br /&gt;
Garrie&lt;br /&gt;
&lt;br /&gt;
Symptom:&lt;br /&gt;
When I click the reset password link, and enter my user name (GarrieIrons) it tells me:&lt;br /&gt;
	'''A password reset email has already been sent, within the last 24 hours. To prevent abuse, only one password reset email will be sent per 24 hours.'''&lt;br /&gt;
&lt;br /&gt;
Cheers again.&lt;br /&gt;
G&lt;br /&gt;
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:Ok, so it sounds like you already requested a password reset - did you get an email? It should have come from do-not-reply@dwarffortresswiki.org (make sure it didn't get sent to your spam folder). If you don't have access to the email address you registered with anymore, I can try to reset it some other way. Also, where did you post on the forums? I didn't see anything from you on the wiki board. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:36, 16 February 2020 (UTC)&lt;br /&gt;
::To be clear, every password reset has resulted in the message above, but, no email. Can you tell me is it going to a hotmail, or a gmail address? If not, I'm stumped and I'll start a different account? &lt;br /&gt;
::Also...ok I looked at threads I guess. I coulda sworn at some time in the past I asked about this on the forum but I'm not finding it (only the thread I thought I responded to).&lt;br /&gt;
::G&lt;br /&gt;
:::OK I found a PM thread on the forum, from ages ago, referring me to you...but I'd never followed up... 🤦‍♂️ &lt;br /&gt;
:::G.&lt;br /&gt;
:::Looks like your username at hotmail.com - do you still have access to that? I just sent you a test email from the wiki, so let me know if that goes through. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:24, 18 February 2020 (UTC)&lt;br /&gt;
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== Weirdness ensues... ==&lt;br /&gt;
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...Alright, maybe not, but then again...&lt;br /&gt;
[[Interaction_examples|this page]] is fine in Search, but spews redlinkery when linked to as if Ebola-infected - very puzzling. &lt;br /&gt;
---[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 21:16, 7 March 2020 (UTC) EDIT: And the mystery deepens, because apparently one has to be [[DF2014:Interaction_examples|very specific]] about phrasing...downright incantational,really...in order to get a clear result with this.&lt;br /&gt;
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:If you're in a versioned namespace (like DF2014), links will be within that namespace by default; otherwise, they will use the main namespace. Looks like a [https://dwarffortresswiki.org/index.php?title=Interaction_examples&amp;amp;action=history redirect was created] in this case and both of those links seem to work now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:56, 12 March 2020 (UTC)&lt;br /&gt;
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== Obok Meatgod ==&lt;br /&gt;
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Hey Lethesor, thanks for all the work you do for DFhack. I have a favour to ask. I was using the &amp;quot;random page&amp;quot; feature and I stumbled upon [[Obok Meatgod|this article]]. The article is about an adventure mode game from the Bay12 forums where some dude modded genitals into his game so he could [do some really vile stuff]. I don't mean to bug ''you'' about it, but I'm getting an internal error when I try to start a talk page on the article. Basically, can you delete this article? I'm all for some good shock humour, and I know DF stories can get pretty brutal, but this doesn't really seem like it's supposed to be funny. The forum page it links back to just reads like some edge-lord's fanfic power fantasy. Maybe I'm mistaken and this ''is'' relevant to DF, but if not, mind doing me a favour and just purging it from the wiki?&lt;br /&gt;
--[[Special:Contributions/130.211.1.83|130.211.1.83]] 00:33, 2 April 2020 (UTC) Jon&lt;br /&gt;
:I did a bit of research - given that it was deleted from Bay12 and DFFD, I think I'll follow suit and delete it from here too. (It's not permanent here - an admin could always get it back.) Thanks for bringing it to my attention. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 2 April 2020 (UTC)&lt;br /&gt;
::Thanks Lethesor! [[Special:Contributions/35.191.8.35|35.191.8.35]] 17:07, 2 April 2020 (UTC) Jon&lt;br /&gt;
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== Regarding a certain subst tag: ==&lt;br /&gt;
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(Stop me if I miss anything, please.)&lt;br /&gt;
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IIRC, its a since-deprecated holdover of some kind of Wikipedian affiliation, that is pretty much purge-on-sight when found in art licensing around here. The important question is, how to proceed, if at all, when evidence is discovered of apparent holdouts of that sort [https://dwarffortresswiki.org/index.php?search=subst%3A&amp;amp;title=Special%3ASearch&amp;amp;go=Go further afield], outside the verified-for-deletion parameters?  [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:45, 4 April 2020 (UTC)&lt;br /&gt;
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:I suggest [https://www.mediawiki.org/wiki/Help:Substitution MediaWiki's documentation] for information on what subst does. It's not specifically something that came from Wikipedia. One caveat is that if the template being substituted didn't exist when the page was saved, the subst: won't get replaced until you save the page again. However, in this case, it looks like I [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=prev&amp;amp;oldid=249061 removed] the subst: part from where these templates were being used, so yes, on image pages, removing the &amp;quot;subst: prefix is fine.&lt;br /&gt;
:From the search results you linked, a lot of the subst occurrences appear to be in [https://meta.wikimedia.org/wiki/Help:Wikitext_examples#HTML_tags HTML comments], so they won't get substituted when the page is saved. They also won't be displayed to readers, though. I suspect that's either stuff left over from version migrations or moving things to templates. I wouldn't put too much effort into dealing with those, unless you find something on a current-version page (in which case I'd say move things out of the comment if they're relevant or delete them if they're obsolete). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:06, 6 April 2020 (UTC)&lt;br /&gt;
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== Lost password/email request ==&lt;br /&gt;
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User: DDR&lt;br /&gt;
I've lost the email and password I apparently used to set up my account on this wiki, over a decade ago.&lt;br /&gt;
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I'm [http://www.bay12forums.com/smf/index.php?action=profile;u=20574 DDR on the forum], which I still have my login for… and the mantis bugtracker, and DFFD.&lt;br /&gt;
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Thank you. Sorry for the trouble.&lt;br /&gt;
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:Sent a PM on the forums. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:21, 28 January 2021 (UTC)&lt;br /&gt;
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== Further comment ==&lt;br /&gt;
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It's hard to continue to [[wikipedia:WP:AGF|assume good faith]] in [https://dwarffortresswiki.org/index.php?title=User_talk%3ASilverwing235&amp;amp;type=revision&amp;amp;diff=256707&amp;amp;oldid=256705 this case], when the user in question tries to bury discussion of their behavior. Obviously that tactic isn't very effective, but it's a far cry from the openness and transparency required for the wiki to function as a collaborative project. Anyway, I firmly believe in [[wikipedia:WP:AAGF|WP:AAGF]] as a part of [[wikipedia:WP:CIVIL|WP:CIVIL]], which is part of the point I tried to raise in that discussion (which was then ''erased''). I'm linking these policies not because I think you're unfamiliar, but because I want to be clear on where I'm coming from. '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 17:48, 14 February 2021 (UTC)&lt;br /&gt;
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:We don't have many of our own policies on things like this, but I'll take a look at the ones you linked since I'm not very familiar with them, particularly AAGF. It occurs to me that some of my comments may have come across as not following AAGF, and I apologize for that - I was (and still am) trying to follow AGF on my end, but it is challenging in this situation. I didn't intend to imply that you were not.&amp;lt;br&amp;gt;As for the talk page edits, [[wikipedia:WP:OWNTALK|WP:OWNTALK]] seems to match my thoughts on the matter. Silverwing235's comment appears (to me) to be a more explicit acknowledgement of the criticism you raised, rather than an implicit acknowledgement by just removing your comment. I think your criticism was understood, in any case.&amp;lt;br&amp;gt;(I do plan to respond to the AIV discussion, but am not sure how best to do that yet. In any case, I appreciate your concern for the wiki, and would like to find a solution that's acceptable to everyone involved.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:30, 14 February 2021 (UTC)&lt;br /&gt;
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::A few phrases in my comments below are bolded—it's really just to emphasize structure, not to alter tone.'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
::---&lt;br /&gt;
::I actually wasn't talking about you when I referred to AAGF and my comment (and its erasure). I meant that Silverwing235 has—on this occasion and others—assumed that other editors are ''not engaging'' in good faith, and also that they are ''not assuming'' good faith (as when Silverwing235 referred to me as a “saboteur”); and that Silverwing235's own actions (''immediate'' removal of comments in ongoing discussions from their talk page—I believe this argument stands irrespective of [[wikipedia:OWNTALK|OWNTALK]]) make it hard to ''continue'' to assume good faith on their part.&lt;br /&gt;
::And, related to that: I have a hard time parsing many of Silverwing235's comments throughout. They're often vague and overcooked to the point of obscurity. There's very little there—even after the comment removal—that acknowledges the existence of a dispute over either past or ongoing behaviors, let alone the need for specific behaviors to change (let alone ''why'' those behaviors are wrong, or ''how'' those behaviors should change). Where there ''is'', there is also language implying that the issue is really with ''other'' editors and ''their'' disagreement—as if other editors are wrong to raise an issue in the first place. But as Silverwing235's edit summaries (and, incidentally, User+Talk comments) have repeatedly implied, they edit things to suit their personal tastes, ''not'' necessarily to correct mistakes (which they sometimes ''assert'' they are doing, but as has been seen, they frequently are not).&lt;br /&gt;
::---&lt;br /&gt;
::Another example of the general problem raised in AIV popped up yesterday: while reviewing a substantial [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;curid=31137&amp;amp;diff=256715&amp;amp;oldid=247968 IP edit] (which, to me, looked good), I noticed that the edits immediately prior to it were Silverwing235's, made in late 2019 (soon after their dispute with Loci had ended in Loci's departure). And I quickly saw that [https://dwarffortresswiki.org/index.php?title=DF2014%3AClimate&amp;amp;type=revision&amp;amp;diff=247966&amp;amp;oldid=247965 this edit] was again, apparently, a “stylistic” change which Silverwing235 may honestly have believed necessary (for their own reasons), but which was [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;diff=prev&amp;amp;oldid=256717 actually erroneous]. This sort of edit is partially why I cited IDHT and CIR (which, ''together'', are relevant here, I think) in the [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Administrative_intervention_against_vandalism&amp;amp;oldid=256704 AIV discussion].&lt;br /&gt;
::And although I can understand why Voliol might have gotten the contrary impression in the AIV discussion, I'm not advocating a high bar for entry, here. I'm saying that if '''an editor has been told to avoid imposing their own judgment where they cannot articulate a rationale''' (such as when deciding whether [https://dwarffortresswiki.org/index.php/User_talk:Silverwing235#Disruptive_Editing commas] need to be inserted before every occurence of [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256609 “if”] and “as”; whether a pair of parentheses should be [https://dwarffortresswiki.org/index.php?title=Troubleshooting&amp;amp;diff=prev&amp;amp;oldid=256503 replaced] with an approximation to [https://en.wikipedia.org/wiki/Dash#Em_dash some other punctuation]; whether “he” and “she” should be [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256638 replaced], or [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256641 eliminated], or simply [https://dwarffortresswiki.org/index.php?title=User_talk:Silverwing235&amp;amp;diff=247445&amp;amp;oldid=247317 left alone] where they already occur; or whether [https://dwarffortresswiki.org/index.php?title=DF2014:Fairy&amp;amp;diff=prev&amp;amp;oldid=256548 miscellaneous comments oblique to the rest of an article] are necessary or even appropriate), as Silverwing235 has, '''but they continue to do so''', then that presents a problem related to both judgment and behavior (hence IDHT, tangential to CIR).&lt;br /&gt;
::---&lt;br /&gt;
::Now, I hate to have these two discussions at the same time, but at this point, it would be counterproductive to fork it, so: I see that Silverwing235 has actually objected to the ''whole AIV discussion'' on the basis that they do not believe DE constitutes vandalism (which obviously it does not, in general). But as I acknowledged in my first contribution there, the prior AIV thread seemed to be the most appropriate place to make my comments due to the discussion which showed this user has faced similar criticism before. And, as I mentioned both above and in AIV, there is a pattern of civility issues which existed at least as early as that AIV thread. In particular, their [https://dwarffortresswiki.org/index.php/User_talk:Loci#Discussion_in.2C_supposedly.2C_proper_context... responses] to criticism from Loci and in this case have been a mixture of aggressive and [[wikipedia:WP:INDCRIT|passive-aggressive]]. And again, it's hard to assume good faith when critical comments are removed ''immediately'' and without either '''a discussion''' or a '''clear''' and '''substantial''' '''acknowledgment''' that those comments referred to an ongoing pattern of behavior that must change (change ''what'', change ''how'', change ''why''). I.e., yes, users control their own talk pages, but that doesn't prevent their changes from being interpreted one way or another; and in this case, it's hard not to interpret Silverwing235's changes as ''avoiding the issue''. I understand their stated desire to avoid content which [[wikipedia:WP:MASTODON|affects them emotionally]], but this is about conduct as much as it is about content.&lt;br /&gt;
::---&lt;br /&gt;
::The only reason I've raised this is to avoid continued unease. I don't like writing about disputes, and I prefer to think of the wiki community as inclusive rather than exclusive. But again, it's harder to want to edit if this behavior—not just from Silverwing235, but from ''any'' editor—is unconstrained except by laborious trial and error (a huge time ''and energy'' suck, when you consider putting up with breaks from CIVIL). And I'm not alone in this (which I mention only to emphasize that this is not personal—and I'm ''not'' invoking a silent majority, whether one exists or not, and ultimately, it's not just about this one editor).&lt;br /&gt;
::---&lt;br /&gt;
::In any case, I appreciate your participation in the matter and in conveying suggestions about specific edits to this editor.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Point one: Yes, the notion about 'a more explicit acknowledgement' was accurate. A personal policy that I came up with re my talk page: 'If it would cause me significant emotional distress, either immediately or at any time during a review of the content, (aka: 'Nope, not having ''that'' around, causing trouble') it gets removed. If, IMHO, the removal itself would raise questions (as it appears to have done in this case) it will at least get a hopefully emotionally-neutral summary and acknowledgement of the thing that caused my upset to begin with. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:27, 15 February 2021 (UTC)&lt;br /&gt;
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== Redirect ==&lt;br /&gt;
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Hello. I noticed in the recent changes you reverted the edit on [[Textile Industry]], and I realized that my edit on [[Expedition Leader]] falls in the same category. The problem is that, as long as they exist, those pages will always appear on autocomplete, and they won't redirect properly if left as is. So I propose that until a decision is made for them to be deleted, that they be allowed to redirect properly to not confuse people who find them through autocomplete, like me. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 20:51, 15 February 2021 (UTC)&lt;br /&gt;
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:The underlying cause here is a Mediawiki bug with double redirects, discussed in detail at [[DF:REDIR]]'s talk page. Making ''any'' sort of edit to the first page in the chain will fix broken double redirects, so even though I reverted your edit, [[Textile Industry]] redirects correctly now, even from the search bar.&amp;lt;br&amp;gt;The other important point is that you need to use &amp;quot;cv&amp;quot; for the namespace in redirect targets - hardcoding a specific version like &amp;quot;DF2014&amp;quot; will have the wrong behavior when we add a new namespace. In this case, I have deleted the page you edited, since [[Expedition leader]] (lowercase L) already exists and turns up in search results (and follows [[DF:Rule N]]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:16, 15 February 2021 (UTC)&lt;br /&gt;
::Very well. Thank you for your time. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 21:22, 15 February 2021 (UTC)&lt;br /&gt;
:::I should clarify: you're welcome to fix redirects like this that you notice, as long as you use &amp;quot;cv&amp;quot; (and there's a reminder that appears above the edit box when editing pages in the main namespace, in case that's useful). If you notice redirects whose only difference is capitalization, feel free to tag them for deletion with {{tl|delete}} and I can handle them. It occurs to me now that [[Textile Industry]] is another example of that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 15 February 2021 (UTC)&lt;br /&gt;
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== Drastic error in judgement ensues.. ==&lt;br /&gt;
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Derped by starting [https://dwarffortresswiki.org/index.php/DF2014_Talk:Block this up], in a way it turned out I rather shouldn't have - mind cleaning up? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:43, 22 February 2021 (UTC)&lt;br /&gt;
:I'm not sure - what are you asking me to do? I'm hesitant to remove a discussion entirely, but if it's redundant to one on another talk page, I suppose I could archive it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:24, 23 February 2021 (UTC)&lt;br /&gt;
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...Yeah, archival was what I meant - one is always slightly frazzled when caught prepping to sign off for the night. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:49, 23 February 2021 (UTC)&lt;br /&gt;
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== Random/cv ==&lt;br /&gt;
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Not that I want more clutter, but what do you think about putting a [[Special:Random/cv]] link in the sidebar? '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 16:24, 23 February 2021 (UTC)&lt;br /&gt;
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:Do you always want that there, or just in the current version's namespace? For reference, there are custom links added in some namespaces already, like [[Special:Random/Masterwork]] on [[Masterwork:Orc]], so a fourth &amp;quot;random&amp;quot; link on that sidebar could add some clutter. I would lean towards doing this just for versioned pages, but I'm not sure what you think is best. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:55, 26 February 2021 (UTC)&lt;br /&gt;
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::I don't know. As I said, I'm also not interested in more clutter. Personally, I've frequently been using a bookmark to random/cv just to get a sense of what's on the wiki these days (since I've been “away”/uninvolved). Obviously I don't think that's a good reason for the wiki to change anything, though.&amp;lt;br /&amp;gt;When I wrote this on your talk page, my thinking was this: if I'm a new player (or a former one), and I want to know ''what there is'' in this huge game that I don't already know everything about, maybe I'll go to the wiki and click &amp;quot;random page&amp;quot; a few times to satisfy my curiosity. I can always click it again if I end up on something in the Masterwork: namespace (or, if it's in v0.31 etc., just click the link in the Av template). But I'll have to do that ''most'' of the time, since articles in non-cv namespaces outnumber articles in cv. (Right?)&amp;lt;br /&amp;gt;I.e., I think my suggestion is only really relevant (at least from the point-of-view of my reasons for bringing it up at all) on the landing/main page. I'm ''not'' attached to it enough to say it should go everywhere. If there's no convenient way to exclude it from pages where there are already namespace-specific random links in the sidebar, then I'm not about to suggest anyone should spend their limited time on the planet worrying about it after all.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:54, 26 February 2021 (UTC)&lt;br /&gt;
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:::[https://www.mediawiki.org/wiki/Manual:$wgContentNamespaces This Mediawiki setting] came to mind as a potential easy way to exclude certain namespaces from [[Special:Random]] by default, but unfortunately it also affects some other special pages that we may not want to change. I could probably update our custom sidebar logic (which I believe is in [[mw:common.js]]) but it likely won't be a high priority. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:50, 28 February 2021 (UTC)&lt;br /&gt;
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== Handling &amp;quot;!!science!!&amp;quot;-style additions ==&lt;br /&gt;
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Sorry to repeatedly bring things to you—I don't really know who does what here now, or if there's a discussion board somewhere this belongs on (other than the talk page for just one of the related articles). Could you take a look at [[DF2014_Talk:Stress#SalfordSal_and_0.47.05|this discussion]]?&amp;lt;br /&amp;gt;As I mention there, there are a couple of other edits by that IP user at around the same time that (at a glance) look like they are probably similar. In the case of [[stress]], at least, the content of the article prior to the additions is now buried under a single user's experimental results for a game version one year out-of-date.&lt;br /&gt;
'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:36, 26 February 2021 (UTC)&lt;br /&gt;
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:I left a comment on the article's talk page. The timing seemed to line up with [http://www.bay12forums.com/smf/index.php?topic=175214.msg8252465#msg8252465] closely enough that I also left a comment there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:25, 28 February 2021 (UTC)&lt;br /&gt;
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== A minor but rather elegant Gordian Knot of an error... ==&lt;br /&gt;
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Is there any chance of fixing an [https://dwarffortresswiki.org/index.php?title=DF2014:Noise&amp;amp;curid=31900&amp;amp;diff=257273&amp;amp;oldid=250713| accidental red link] in the diff explanation, created when attempting to directly cite the reason's source, of an anonymous comment on the article's talk page, by citing the page instead of (obviously) the comment? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 17:06, 3 March 2021 (UTC)&lt;br /&gt;
:Edit summaries can't be changed, unfortunately. In case you were unaware, they can be previewed when you click the &amp;quot;Show preview&amp;quot; button (alternatively, just mentioning &amp;quot;the talk page&amp;quot; for something like this would be fine too). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:12, 3 March 2021 (UTC)&lt;br /&gt;
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== Minor matter afoot.... ==&lt;br /&gt;
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As it happens, I seem to have [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;oldid=257129| edited myself into a corner] re proper formatting on the Towers of Bologna reference over here. Some help, please?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:51, 7 August 2021 (UTC)&lt;br /&gt;
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:If you meant the &amp;quot;Towers of Bologna&amp;quot; link, you can use the [https://en.wikipedia.org/wiki/Help:Pipe_trick pipe trick] for that (which I did in [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;diff=prev&amp;amp;oldid=258665]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:09, 7 August 2021 (UTC)&lt;br /&gt;
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== Technical issues ==&lt;br /&gt;
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Found a bare wire in the wall, somewhat beyond my skill level on account of it leading to, as it were, a broken widget -  (https://dwarffortresswiki.org/index.php?title=DF2014:Orientation&amp;amp;curid=40938&amp;amp;diff=258997&amp;amp;oldid=258309) analysis, if you please? Thanks.&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:51, 6 September 2021 (UTC)&lt;br /&gt;
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== Issue with #rreplace ==&lt;br /&gt;
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Hi Lethosor. I want to bring up a possible MediaWiki Extension-related issue: when there's a lot of #rreplace functions (part of [[mediawikiwiki:Extension:RegexFunctions|RegexFunctions]]) on a page, they start breaking and outputting blank after the first hundred instances. I've experimented with a few different regex patterns and replacements, and this number doesn't seem to change. I currently have an [[User:Doorkeeper/sandbox|example on my sandbox]]. Checking the HTML source shows nothing out of the ordinary on the newpp report.&lt;br /&gt;
&lt;br /&gt;
On the [[creature token]] page, there's more than a hundred {{t|token}}s being used (e.g. {{token|GOOD|c}}); they start linking to the Main Page after a little before section O. This is because {{t|token}} uses #rreplace as a method to remove spaces in the {{{2}}} or 'token type' parameter, so that the #switch function can still match strings in case an editor leaves a space in. However since #rreplace stops working after the first hundred (returns blank), the #switch matching fails and defaults, which is currently set to Main Page (the default page was originally [[Creature]]; it should probably default to a more relevant page). But yeah, noticing misdirecting {{t|token}} links on that page is what led me to #rreplace.&lt;br /&gt;
&lt;br /&gt;
Removing #rreplace from the template will fix the issue (it'll lose its space-checking ability, which doesn't seem too big a deal), but I was wondering if it's possible to fix/update #rreplace or RegexFunctions itself, since this seems like a severe limitation. I don't know if #rreplace is used on other templates or if they're used a lot anywhere else on the wiki. It may not even be a problem with the extension. Either way, I thought it would be best to bring up this issue to you (or to another admin reading this). – [[User:Doorkeeper|Doorkeeper]] 05:45, 13 October 2021 (UTC)&lt;br /&gt;
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:It's a deliberate limitation - we have the ``wgRegexFunctionsPerPage`` config variable set to 100 (up from the default of 10). I don't know exactly what performance impact would come from increasing it. Version 2 of the extension seems to have [https://github.com/wikimedia/mediawiki-extensions-RegexFunctions/commit/7b56f126fdb2c88375e77bca9cc7bf55eaefb3af removed all config variables], so maybe it is fine to just upgrade the extension. You can see the old documentation [https://www.mediawiki.org/w/index.php?title=Extension:RegexFunctions&amp;amp;oldid=3676687 here]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
:I also see you've made a fair number of changes to the token template. Should [https://dwarffortresswiki.org/index.php?title=Template:Token/guess_type&amp;amp;diff=259366&amp;amp;oldid=259363] be reverted? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
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::If regex functions are just parser functions, then wouldn't they still be [[wikipedia:WP:TLIMIT|limited by MediaWiki software]]? This means that a limit will still exist to prevent overloading, just at a much higher cap. I have no knowledge about the other configuration changes though, or if you or someone else had set up the other configs in the past differently that would affect how the templates using regex will work post-upgrade. Is this what you meant by performance? Optionally, if you're still unsure about upgrading, you could raise the limit a little instead. DF2014:Creature token currently exceeds the limit by 51. I think 200-500 is enough to fix things now and later down the line. Most other wikis I've seen that have RegexFunctions still use 1.5.0, so this is probably the better/safer option. I changed my mind about #rreplace and would like for it to remain, however the limitation is still causing issues for the page. The revert did mitigate it somewhat, but [[DF2014:Creature token#NOTHOUGHT|not perfectly]]. – [[User:Doorkeeper|Doorkeeper]] 13:17, 13 December 2021 (UTC)&lt;br /&gt;
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::I removed the function from [[Template:Token]]. It will only lose its space-checking ability in the token type param, which is not a big deal since most use the shortened forms anyway. New values w/ spaces can be added instead of #rreplace. If you have access to LocalSettings.php, setting $wgPFEnableStringFunctions to true will enable #replace, which could be used instead of #rreplace. #replace has a default limit of 1000 compared to #rreplace's 100. [[User:Doorkeeper|Doorkeeper]] 06:07, 25 June 2023 (UTC)&lt;br /&gt;
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:::I do have the ability to make any code changes on the backend. I doubt #replace will work in this case if we really want to replace ''all'' whitespace. Replacing just spaces should work, as long as we can find a way to prevent the Mediawiki parser from gobbling them up. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:05, 26 June 2023 (UTC)&lt;br /&gt;
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::::Yep, just spaces. I wished Mediawiki had a core function like &amp;lt;nowiki&amp;gt;{{lc:}}&amp;lt;/nowiki&amp;gt; that specifically removes spaces from a string. I was surprised one didn't exist. [[User:Doorkeeper|Doorkeeper]] 15:36, 26 June 2023 (UTC)&lt;br /&gt;
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:::::It wouldn't be too hard to write a custom one. I think trimming spaces from the beginning/end of a string is a lot more common than removing just spaces (as opposed to arbitrary characters) from the middle of a string, and MediaWiki generally trims spaces from the beginning/end of arguments from default, so I'm not as surprised that the functionality to remove spaces from the middle of strings doesn't exist already. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:58, 27 June 2023 (UTC)&lt;br /&gt;
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Unrelated, but I'd like to request for [[mediawikiwiki:Snippets/Horizontal lists|horizontal lists]]. This feature allows for [[wikipedia:MOS:HLIST|single-row styled lists]] using wiki markups in tables, templates, etc. A lot wikis including WP use them. I want to redesign [[Template:Navbox]], and hlists would be very useful. – [[User:Doorkeeper|Doorkeeper]] 13:24, 13 December 2021 (UTC)&lt;br /&gt;
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== May want to lock down at least the LNP page to non-registered users... ==&lt;br /&gt;
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....for a while (two weeks, perhaps?) as we have a dumbass about...the kind of [https://dwarffortresswiki.org/index.php?title=Utility:Lazy_Newb_Pack&amp;amp;oldid=259549| trollish dumbass] who has been sufficiently irritating to deserve an IP trace and a knife in the face, IMHO. &amp;quot;Can't troll on the internet if you're dead, hey? Yeah, let's see how you deal with that.&amp;quot; kind of thing,&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 20:49, 5 November 2021 (UTC)&lt;br /&gt;
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:Threats of violence are not acceptable. Consider this a warning. People will inevitably vandalize a public wiki; the appropriate course of action is to post to [[DF:AIV]] or alert an admin, as you did. I blocked the IPs in question and protected the page, so hopefully that helps with the immediate issue. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:39, 6 November 2021 (UTC)&lt;br /&gt;
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== Copyright issues... ==&lt;br /&gt;
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...as in, Meph's recent tileset takedown [https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki_talk:Copyrights produced a discussion]. Your contribution may be needed, but particularly, the exact wording of the copyright template needs some adjusting - mind pointing me at it? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:51, 21 November 2021 (UTC)&lt;br /&gt;
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:Are you referring to the &amp;quot;Text is available under GFDL &amp;amp; MIT&amp;quot; suggestion? It's a rather long discussion, so I'm not sure. If so, that is a [https://www.mediawiki.org/wiki/Help:System_message system message], which can only be edited by admins. You can identify the appropriate message ID by overriding the language code to &amp;quot;qqx&amp;quot; as described in that article. Looks like [[mediawiki:copyright]] to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:41, 25 December 2021 (UTC)&lt;br /&gt;
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Yes, I was of course referring to the system message edit suggestion -  thanks &amp;amp; happy Xmas. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 23:25, 25 December 2021 (UTC)&lt;br /&gt;
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* Comment: While on topic, you might want to add a caveat excluding the content of games raws used on the wiki from the general copyright. I assume we are using them with Today's blessing, however, I doubt that Toady would wave his rights over their content. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:50, 30 December 2021 (UTC)&lt;br /&gt;
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== Redirects ==&lt;br /&gt;
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Thanks, I was wondering about that, glad you guys have a policy. Also on unrelated topic, would love to hear what you think regarding the [[Dwarf_Fortress_Wiki:Centralized_Discussion/SkillsLaborProfessions|terminology in use on skill articles]]. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 03:55, 22 December 2021 (UTC)&lt;br /&gt;
:At a high level, I am in favor of standardization. I haven't had much time to look at that discussion in detail. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
::Essentially it is a question of standardization. I outlined (1) some discrepancies in the lead of various skill articles, and I believe (2) the terms in the infobox might be misleading, and referred everywhere else differently. Input from more experienced users of this wiki would be appreciated regarding the direction to take.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
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----&lt;br /&gt;
Question: How do link from the DF2014 namespace to the main namespace. For example: when I try to link to [[Dwarf Fortress Talk]] from [[DF2014:modding]] it shows broken because it only looks up DF2014 namespace and I don't know how to prefix the mainspace. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:32, 30 December 2021 (UTC)&lt;br /&gt;
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:&amp;quot;Main&amp;quot; as the namespace should work (it's an alias that we've set up). Ex: [[Main:Dwarf Fortress Talk]] or [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:15, 1 January 2022 (UTC)&lt;br /&gt;
:: That works, thank you. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 2 January 2022 (UTC)&lt;br /&gt;
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== Columns-list ==&lt;br /&gt;
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Any objections for adding the a [https://en.wikipedia.org/wiki/Template:Columns-list Columns-list] template to replace large list represented by tables. It's easy to use, easy to adjust option that allows to fit more information horizontally (where possible) using columns and wouldn't break layout like on multi columns tables can, like on some mobile devices. &lt;br /&gt;
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I made an example: [[User:Jan/Columns-list]] for creatures in [[Desert]]. All you need is provide desired column width or number. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:54, 24 December 2021 (UTC)&lt;br /&gt;
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:Seems like a fine approach to me, as long as it's used for tables where we don't anticipate needing more than one column per entry (so I think [[Desert]] is a good use-case). As a plus, it looks like it falls back to a single-column list for browsers that don't support it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
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:: Sound good. I created [[Template:Columns-list]] --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems like I forgot to ask at the time. Can you please add to [[MediaWiki:Common.css]] this part:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Template:Columns-list */&lt;br /&gt;
/* correct webkit/chrome uneven margin on the first column*/&lt;br /&gt;
.div-col dl,&lt;br /&gt;
.div-col ol,&lt;br /&gt;
.div-col ul {&lt;br /&gt;
	margin-top: 0;&lt;br /&gt;
}&amp;lt;/pre&amp;gt; &lt;br /&gt;
You can see [https://en.wikipedia.org/wiki/Template:Div_col/styles.css here] this is the standard solution to correct an annoying behavior that sometimes cause to skew the number of items in each collumn.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 11:59, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Found a script [[User:Lethosor/rater_0.1.js| stuck in its drawer]]... ==&lt;br /&gt;
&lt;br /&gt;
...in what might be called the 'Mistakes' subsection, while cleaning up. That is to say, we have a 'Quality ranks in invalid namespaces' situation. What to do?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:19, 16 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam issues ==&lt;br /&gt;
&lt;br /&gt;
For once, what I'd otherwise have to say is available [https://dwarffortresswiki.org/index.php?title=Python&amp;amp;curid=38885&amp;amp;diff=263697&amp;amp;oldid=263696 in the diff desc]. I imagine there's also a Magic redirect that needs some of the same protective treatment. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC) &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quietust protected [[Python]]. I protected [[Magic]] just now. I think that's what you meant, but could you please be more clear with your requests in the future? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:40, 22 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mediawiki:Licenses ==&lt;br /&gt;
This is kind of an awkward thing to ask, but... am I allowed temporary access to edit the Mediawiki:Licenses page? There are a lot of licenses I think should be added, so it's nice and up to date. I'm happy with your decision either way, I just thought you wouldn't want me constantly bothering you for every little thing I think should be added. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 3 July 2022 (UTC)&lt;br /&gt;
:No, it's not something I can grant on a per-page basis, unfortunately. But if you make the edits you want to a user page or sandbox or somewhere else, I'd be happy to copy them in. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:48, 5 July 2022 (UTC)&lt;br /&gt;
::Alright then, here's one for the CC0 license: [[:Template:cc-0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:22, 21 July 2022 (UTC)&lt;br /&gt;
:::Here's another: [[:Template:Cc-by-nc-nd-4.0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:28, 21 July 2022 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
::::Aaaaand another [[:Template:Cc-by-nd-4.0]] and another [[:Template:Cc-by-sa-4.0]]&lt;br /&gt;
Please also include the title you want. Ideally in the format that page uses. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:43, 21 July 2022 (UTC)&lt;br /&gt;
:::::I thought the titles within those templates were the giveaway, but very well:&lt;br /&gt;
*[[:Template:cc-0]] - Creative Commons Public Domain&lt;br /&gt;
*[[:Template:Cc-by-nc-nd-4.0]] - Creative Commons Attribution Non-Commercial NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-nd-4.0]] - Creative Commons Attribution-NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-sa-4.0]] - Creative Commons Attribution-ShareAlike 4.0&lt;br /&gt;
*[[:Template:Cc-a-2.0]] - Creative Commons Attribution 2.0 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-by-nc-2.5]] - Creative Commons Attribution-NonCommercial 2.5 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-2.5]] - Creative Commons Attribution 2.5 Generic&lt;br /&gt;
*[[:Template:Cc-2.5-au]] - Creative Commons Attribution 2.5 Australia&lt;br /&gt;
*[[:Template:Cc-by-2.0-uk]] - Creative Commons Attribution 2.0 UK: England &amp;amp; Wales&lt;br /&gt;
*[[:Template:Cc-by-3.0-us]] - Creative Commons Attribution 3.0 United States&lt;br /&gt;
*[[:Template:Stock_photo]] - Stock Photo Image&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;I do not know the license&amp;quot; and &amp;quot;found the image somewhere&amp;quot; templates seem to be broken or missing. Not sure if I should make templates for those or not... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:24, 21 July 2022 (UTC)&lt;br /&gt;
:Ehh, what the hell, I made those two templates anyway. [[:Template:License_unknown]] and [[:Template:Found_image]]. If you need 'em, fine. If not, still fine. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:28, 21 July 2022 (UTC)&lt;br /&gt;
::Here's more&lt;br /&gt;
*[[:Template:public_domain]] - Public Domain&lt;br /&gt;
*[[:Template:Cc-1-uni]] - Creative Commons CC0 1.0 Universal&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay. I have a lot of questions about which section(s) these should go in, etc.. I'm guessing you know the answers to these, so to save us some back-and-forth, could you make the changes you want to [[Dwarf_Fortress_Wiki:Sandbox/licenses]] (a copy) and let me know when they're ready to be copied in? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:14, 24 July 2022 (UTC)&lt;br /&gt;
:I made a mockup on my [[User:Zippy/sandbox|sandbox page]]. Note that the top two are marked by with a &amp;quot;(replace)&amp;quot; because I also made a &amp;quot;don't know&amp;quot; and &amp;quot;license unknown&amp;quot; template to replace the ones that seem to be missing/broken, for some reason. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:36, 27 July 2022 (UTC)&lt;br /&gt;
::Yeah... I notice you still haven't added these. Did I set this up wrong? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:53, 5 August 2022 (UTC)&lt;br /&gt;
:::Well, it wasn't in a format that I could easily paste in. I had to remove the bold text, remove your parenthetical remarks, and replace &amp;quot; - &amp;quot; with &amp;quot;|&amp;quot;. I think I got it right in [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=266031&amp;amp;oldid=264287]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:26, 30 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
May I suggest changing the &amp;quot;Dwarf Fortress Screenshot&amp;quot; choice to &amp;quot;Dwarf Fortress Screenshot and/or Game File&amp;quot;? Or making a separate one for game files? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:49, 29 December 2022 (UTC)&lt;br /&gt;
:What other &amp;quot;game files&amp;quot; are you thinking of? We should not be uploading full sprite sheets, for instance. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:22, 29 December 2022 (UTC)&lt;br /&gt;
::You didn't see my reply in the talk page about the game version? I showed a screenshot of a reply straight from Kitfox games allowing use of any game images. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:55, 29 December 2022 (UTC)&lt;br /&gt;
:::It helps to link to what you're talking about. Is it [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Versions&amp;amp;diff=278707&amp;amp;oldid=278700 this reply]? If so, that's referring to individual sprites, not sprite sheets. I have serious copyright concerns around uploading sprite sheets directly, and to me, &amp;quot;game files&amp;quot; sounds like files ''from the game'', e.g. sprite sheets. If you want me to change the dropdown to add &amp;quot;sprites&amp;quot; or maybe &amp;quot;individual sprites&amp;quot;, that's fine with me. Let me know if I'm misunderstanding. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:01, 29 December 2022 (UTC)&lt;br /&gt;
::::I can't for the life of me understand how it would be okay to post every single sprite here (which we'd have to do eventually, to cover everything), but uploading an entire sprite sheet is an issue? I'm sure one of those sites dedicated to posting sprite sheets is gonna do that anyway. Granted, I can't think of a time when we would need to upload a whole sprite sheet. I guess &amp;quot;Dwarf Fortress Screenshot and/or Sprite(s)&amp;quot; would make more sense, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:19, 29 December 2022 (UTC)&lt;br /&gt;
:::::Sprite sheets are paid content. If someone posts them all, there is not much stopping someone from making a pirated copy of &amp;quot;premium&amp;quot; DF, and I am trying to stay as far away from that as we can. I can't control what piracy takes place on other sites. If there is a way we can avoid the technical overhead of uploading all 40,000 possible tiles, I am open to suggestions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:35, 29 December 2022 (UTC)&lt;br /&gt;
::::::All the creature sprites are added. Are you comfortable changing &amp;quot;Dwarf Fortress Screenshot&amp;quot; to &amp;quot;Dwarf Fortress Screenshot and/or Game Sprite&amp;quot;? I had to use that specific license for all the sprites I uploaded, so I think it would make sense to change the license to match that. Though this is ''your'' wiki so... completely up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:44, 25 January 2023 (UTC)&lt;br /&gt;
:::::::Done (and it's not just &amp;quot;my&amp;quot; wiki). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:55, 25 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Watch&amp;quot; Template ==&lt;br /&gt;
&lt;br /&gt;
Sorry to keep bothering you with stuff, but I made a &amp;quot;watch&amp;quot; template on my [[User:Zippy/sandbox|sandbox page]]. It can be used for those ambiguous 50/50 situations where the copyright infringement is possible, but unknown. Do I have your permission to make that template a reality? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:54, 22 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be more specific, like {{tl|possible copyright issue}} and &amp;quot;the copyright status of this image is unconfirmed&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:44, 22 July 2022 (UTC)&lt;br /&gt;
::I changed it, but if the template is allowed, you might have to do some CSS changes so that one side isn't a mismatching blue. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:22, 22 July 2022 (UTC)&lt;br /&gt;
:::Take a look at {{tl|ambox/type}} for a list of valid types. Notably, &amp;quot;green&amp;quot; is not valid and falls back to the default, but &amp;quot;style&amp;quot; or &amp;quot;yellow&amp;quot; match pretty closely. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:18, 22 July 2022 (UTC)&lt;br /&gt;
::::Fair enough. So.. am I allowed to make the template or..? Not sure how this works. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:47, 22 July 2022 (UTC)&lt;br /&gt;
:::::There are no restrictions on creating templates. That said, I still strongly recommend that you make the template more specific. &amp;quot;watch&amp;quot; is pretty vague for a single-purpose template like this. Can you rename it to {{tl|possible copyright issue}} or something similar? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 23 July 2022 (UTC)&lt;br /&gt;
::::::Done. I even made the respective doc page. ([[:Template:Watch|Actual template]]) -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:02, 23 July 2022 (UTC)&lt;br /&gt;
:::::::Again, it's still named {{tl|watch}}, which I don't recommend (partly since Mediawiki already uses that term for [https://www.mediawiki.org/wiki/Help:Watching_pages something else]), but thanks for the docs. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:05, 23 July 2022 (UTC)&lt;br /&gt;
::::::::Done, but should the &amp;quot;watch&amp;quot; redirect stay so that it's not dissociated with images that already have the template? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:08, 23 July 2022 (UTC)&lt;br /&gt;
:::::::::Yeah, that's a good catch - the redirect should make it easier on us. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:13, 23 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for interwiki (inter-language) link to Chinese wiki ==&lt;br /&gt;
&lt;br /&gt;
Sorry for repeated content, but I'm wondering if the message has been captured from talk page of Main Page. So I decide to paste my content here as well. We would be really appreciated if interwiki link pointing to our site is enabled, as ''Dwarf Fortress'' itself has not been fully translated to Chinese ever, and our users might find it more convenient to search by English words on original English wiki, and then they may refer to the translated ones on Chinese wiki. Looking forward to a reply about whether it is possible or not. Thanks!&lt;br /&gt;
&lt;br /&gt;
Hello! I'm the admin of [https://dfzh.huijiwiki.com/ Chinese Dwarf Fortress wiki], and I've previous put its link on the main page. We've now enabled interwiki link from our site to English site, and we wish to get one back from English site to CN site as well. Hope that is possible, and thanks so much! The URL for our site should be: &amp;lt;code&amp;gt;https://dfzh.huijiwiki.com/wiki/$1&amp;lt;/code&amp;gt; [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 01:20, 11 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi - sorry for not replying on the main page. We just recently fixed an issue preventing us from making configuration changes like this, so I hope I can add this soon. Thanks for reaching out! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:39, 11 November 2022 (UTC)&lt;br /&gt;
::Replied on [[Talk:Main Page]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:45, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cannot create new user account ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking I'm doing all right, but the system is always saying: &lt;br /&gt;
&lt;br /&gt;
''There seems to be a problem with your login session; this action has been canceled as a precaution against session hijacking. Please resubmit the form.''&lt;br /&gt;
&lt;br /&gt;
at my attempts; I tried also to change email address with no good effect.&lt;br /&gt;
&lt;br /&gt;
Is anything I can do to solve this issue? Thanks --[[Special:Contributions/81.56.3.43|81.56.3.43]] 10:39, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure, sorry. It's working for me and other people: [https://dwarffortresswiki.org/index.php/Special:Log/newusers]. Try clearing your browser's cache, or using another browser. There may be a hidden field to catch spammers, so try avoiding autofill. Also make sure the captcha is working - you could try turning on Javascript if it's off. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:00, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, I was able to perform the procedure using another device; I was using a linux desktop, I completed the account creation by an android tablet.&lt;br /&gt;
:Huh, I was successful using a Linux desktop. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:17, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version number ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about changing the release information version number from: &amp;lt;code&amp;gt;0.50.x&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;50.x&amp;lt;/code&amp;gt;? This [[version number#Example|version numbering]] has been the convention for over two decade, with [[DF2014:Release information|current]] and past articles named so. Note that while posts on steam use the shorthand Tarns release in the game files still use the original convention --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:56, 14 December 2022 (UTC)&lt;br /&gt;
:I am sure. It's not just posts - the game itself identifies itself as &amp;quot;50.03&amp;quot; currently. I'm not personally a fan of the change, and I realize it's inconsistent with past versions, but it's what Toady is using now. I do recall seeing &amp;quot;0.50.01&amp;quot; in some .txt files originally, but as of 50.03, nearly all of those occurrences have been updated to &amp;quot;50.01&amp;quot;, so I think it was originally overlooked. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:42, 14 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes to diagram ==&lt;br /&gt;
&lt;br /&gt;
Did something changed with diagram tag? its output all across the wiki seem more colorful than I recall e.g. [https://dwarffortresswiki.org/index.php/DF2014:Trap_design#Crosshair_trapping]. Here is a [https://ibb.co/yPSbcRq screenshot] for reference in case it is something on my end, that pinkish hue is new. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:35, 15 December 2022 (UTC)&lt;br /&gt;
:Hmm, looks normal on Firefox for me, [https://i.imgur.com/aHvPhw4.png screenshot] [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 16:07, 15 December 2022 (UTC)&lt;br /&gt;
:Odd, I cannot reproduce on Firefox or Chrome either (looks the same as [[User:Ziusudra|Ziusudra]]'s screenshot to me). Could you check your Javascript console ({{k|ctrl/cmd|shift|i}}) and see if you have any errors on that page? You can ignore any output from &amp;quot;JQMIGRATE&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:14, 15 December 2022 (UTC)&lt;br /&gt;
:: Seems like it is something on my end, probably going to be resolved once I can reboot. Thank for checking. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:50, 15 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Account to update Book please, and thank you! ==&lt;br /&gt;
&lt;br /&gt;
Hello! I was just looking at quires and books in v50, and wanted to confirm that the value bug for books is still present. &lt;br /&gt;
&lt;br /&gt;
Given an unbound, written quire valued at 57#, the final value after adding 20# of binding and thread is 48# in v50.&lt;br /&gt;
&lt;br /&gt;
I would love an account to note this or at least mention it on the Book talk page. Thanks!&lt;br /&gt;
&lt;br /&gt;
You can contact me at welkin.shibboleth@gmail.com&lt;br /&gt;
--[[Special:Contributions/68.171.119.95|68.171.119.95]] 04:24, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You should be able to create an account at [[Special:CreateAccount]]. Are you having trouble with it? (You can also made edits without creating an account, like you just did here.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:20, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Food Guide ==&lt;br /&gt;
I was trying to edit the one for the current steam version but it kept redirecting me, I'll make the changes to that one and revert my changes to the old one. [[User:Kenji 03|Kenji 03]] ([[User talk:Kenji 03|talk]]) 09:36, 26 December 2022 (UTC)&lt;br /&gt;
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== Graphics policies ==&lt;br /&gt;
&lt;br /&gt;
Hi, I dug through some of the data in my installation to figure out the graphic status thought bubbles (https://dwarffortresswiki.org/index.php/Status_icon). I'm quite willing to update that page with the information, however, I'm not sure what policies surround uploading graphics. Is there a specific size or format?&lt;br /&gt;
[[User:Briezee|Briezee]] ([[User talk:Briezee|talk]]) 02:45, 1 January 2023 (UTC)&lt;br /&gt;
:Just updated [[Dwarf_Fortress_Wiki:Versions#Premium.2FClassic]]. As for size, I would recommend trying to get screenshots at the &amp;quot;native&amp;quot; resolution, i.e. not zoomed in or out, to avoid blur caused by DF zooming. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:27, 1 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== saltwater crocodile / raws ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the help. been meaning to do something about the crocs for a while now. So I take it all the raw txt files are already on the wiki, and the creature pages just need updating? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 19:52, 1 January 2023 (UTC)&lt;br /&gt;
:Yes, as described at [[Dwarf_Fortress_Wiki_talk:Versions#v50_migration]] (just updated), raw pages have yet to be created, but they can be created manually as you found. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 1 January 2023 (UTC)&lt;br /&gt;
::Have any raws been changed in v50? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 23:17, 1 January 2023 (UTC)&lt;br /&gt;
:::Not sure, there are ~1300 raw pages on this wiki and I haven't looked at them all. But if you pull in the correct version of the raws (&amp;quot;v50&amp;quot; or &amp;quot;DF2014&amp;quot;), you shouldn't have to worry. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:04, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki mobile layout ==&lt;br /&gt;
&lt;br /&gt;
I've seen this touched upon in a few different discussions but I think with the steam release and influx of new people it's important to push this again. The wiki has very little going in terms of &amp;quot;mobile-friendliness&amp;quot; right now and I don't think it would take too many changes to get it going in a good direction.&lt;br /&gt;
&lt;br /&gt;
Either we use the MediaWiki extension [https://m.mediawiki.org/wiki/Special:MyLanguage/Extension:MobileFrontend Extension:MobileFrontend] or we adjust the CSS/HTML of the website as is to make it at least a little more user-friendly on mobile.&lt;br /&gt;
&lt;br /&gt;
Happy to help out on this, I do web development as a day job so I can offer support here if needed. Cheers.&lt;br /&gt;
--[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 15:35, 2 January 2023 (UTC)&lt;br /&gt;
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== Vermin Lookup Template ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, is it alright if you change up the &amp;lt;code&amp;gt;verminlookup&amp;lt;/code&amp;gt; template like you did the &amp;lt;code&amp;gt;creaturelookup&amp;lt;/code&amp;gt; one? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:35, 9 January 2023 (UTC)&lt;br /&gt;
:Are you asking me to do it? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:16, 9 January 2023 (UTC)&lt;br /&gt;
::Well, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:23, 9 January 2023 (UTC)&lt;br /&gt;
:::So uhhhhhhhh... Leth, my man. Are you gonna... change the template or...? Edit: I could just use the v50 creature template still if that's okay with you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:34, 13 January 2023 (UTC)&lt;br /&gt;
::::My time is limited, and the way you asked kind of rubbed me the wrong way, although I don't think you meant to. I'll get to it. It doesn't require any special permissions, and it's pretty much just copying what I did for creaturelookup (I'm going to edit a few templates to pass through an &amp;quot;image&amp;quot; argument, then copy the image piece from {{tl|CreatureInfo v0.40}} into the innermost template), so I would suggest taking a look at the changes so you can familiarize yourself with how the templates work. There are a lot of layers, but they're pretty much standard MediaWiki templates until you get down to {{tl|tag}}, {{tl|tagvalue}}, and others that use DFRawFunctions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:31, 13 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::To be fair, {{tl|VerminInfo}} ended up having two minor differences from {{tl|CreatureInfo v0.40}} that I resolved (described in [https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_v0.40&amp;amp;diff=prev&amp;amp;oldid=285703 this edit]), but the edits to {{tl|verminlookup/0}} and {{tl|verminlookup/aux}} were just a matter of passing through an &amp;quot;image&amp;quot; parameter, similar to {{tl|creaturelookup/0}}. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:44, 13 January 2023 (UTC)&lt;br /&gt;
:::::Sorry, I wasn't trying to sound rude. I couldn't tell if you were waiting for one of us to change it or if you were already planning on doing it. The irony is, I was trying to sound less pushy and somehow ended up sounding more pushy. Are you also able to add the &amp;quot;toggle&amp;quot; thing to the vermin infoboxes like that of the other creatures? Edit: If you're not too busy that is. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:13, 13 January 2023 (UTC)&lt;br /&gt;
::::::I already did. It should behave identically to the creature infoboxes (and does on my end). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:02, 13 January 2023 (UTC)&lt;br /&gt;
:::::::Ah yes, you're right, sorry. My laptop wasn't refreshing any pages for some reason. Thank you, the work you do on this wiki is phenomenal. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:07, 13 January 2023 (UTC)&lt;br /&gt;
::::::::I should also add (because I don't remember if I said this before on another page), are you alright with me using the &amp;quot;v50_buildings&amp;quot; template I made for all the buildings in the v50 game? I don't want to keep bothering you for every single template. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:13, 13 January 2023 (UTC)&lt;br /&gt;
:::::::::v50 pages should be using {{tl|buildings}}, which will use {{tl|v50 buildings}} automatically on v50 pages. This is important so that future version migrations (if any) work. I confirmed that I see the v50 template on [[Bars]] and [[Altar]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:46, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reducing space taken up by headers ==&lt;br /&gt;
&lt;br /&gt;
Migrated articles have a ton of vertical space taken by headers, could we reduce it a bit?&lt;br /&gt;
&lt;br /&gt;
# Could you combine the bullets in [[MediaWiki:Sitenotice]] to one line?&lt;br /&gt;
# Any objections to [[Template_talk:ArticleVersion#.22Note_that_some_content_may_still_need_to_be_updated..22|my suggestion here]] to combine the av and migrated boxes into one before I go do it? Especially now that the Quality template shows up between them. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 18:41, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am hesitant to do (1) because I want to make certain points obvious, and I think the link to the discussion page is important. For (2) I replied at that talk page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:00, 10 January 2023 (UTC)&lt;br /&gt;
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== Version history reorg ==&lt;br /&gt;
&lt;br /&gt;
Planning to rearrange how version pages work a little, wanted to give you a heads-up in case you object. [[Talk:Release_information]] --[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 22:26, 18 January 2023 (UTC)&lt;br /&gt;
:Thanks, haven't had a lot of time to keep up-to-date but I weighed in briefly. Will watch that page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:43, 18 January 2023 (UTC)&lt;br /&gt;
:: When you have a chance, could you or another admin look over the edit I proposed at [[Template talk:Release notes]] and execute it or provide feedback? Thanks. -[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 23:00, 7 February 2023 (UTC)&lt;br /&gt;
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== do_it_right best practices ==&lt;br /&gt;
&lt;br /&gt;
This - [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.]] - is awesome! Good on you if you wrote it. &lt;br /&gt;
&lt;br /&gt;
No action needed, just a note of appreciation. I endeavor to wiki righteously!&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:17, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That predates me by a few years, actually. You have [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;amp;dir=prev&amp;amp;action=history several people] to thank for that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:32, 26 January 2023 (UTC)&lt;br /&gt;
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== front page green banner weirdness ==&lt;br /&gt;
&lt;br /&gt;
If you view the front page logged out there is some misformatted markup above the green v50 info for editors site notice. I couldn't figure out how to correct it or where it was being inserted.&lt;br /&gt;
&lt;br /&gt;
It reads &amp;lt;nowiki&amp;gt;border-radius: 4px; -webkit-border-radius: 4px; -moz-border-radius: 4px; -o-border-radius: 4px; -ms-border-radius: 4px;&amp;lt;/includly&amp;gt;&amp;lt;nnclude&amp;gt;&lt;br /&gt;
Template:Documntation &amp;lt;clude&amp;gt; &amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt; and inspect source shows goat.jpg with alt text &amp;quot;rip this wiki.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where should I report this? Is a screenshot helpful?&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 00:27, 27 January 2023 (UTC)&lt;br /&gt;
:About a week ago or whatever, we had a really, ''really'' nasty vandal. That's an old leftover of his &amp;quot;work&amp;quot;. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:13, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just cleared the site-wide cache. That didn't seem to have an immediate effect on the main page, so I purged it manually as well. If you see any other instances of this, feel free to purge the cache yourself: https://www.mediawiki.org/wiki/Manual:Purge &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:20, 27 January 2023 (UTC)&lt;br /&gt;
::Seems to be gone now! [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:31, 27 January 2023 (UTC)&lt;br /&gt;
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== ru colon ==&lt;br /&gt;
&lt;br /&gt;
What does &amp;lt;nowiki&amp;gt;ru:&amp;lt;/nowiki&amp;gt;, as in &amp;lt;nowiki&amp;gt;[[ru:Language]]&amp;lt;/nowiki&amp;gt;, do? Is &amp;quot;ru&amp;quot; is a name space? Maybe one created programmatically or with permission restrictions? Can you point me to where the doc is or where it should be? If it doesn't exist I'll create it as best I can. Thanks. [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 06:24, 28 January 2023 (UTC)&lt;br /&gt;
: interwiki link to russian site... [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
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== Adding vermin to the &amp;quot;Creatures&amp;quot; page... ==&lt;br /&gt;
&lt;br /&gt;
May I ask why vermin and other creatures are on seperate pages? And can I add the vermin list to the creatures list? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:28, 30 January 2023 (UTC)&lt;br /&gt;
:It's not something I decided and I'm not the only one you should ask (i.e. I would ask on a talk page somewhere), but my guess (based on several other distinctions I've seen across the wiki) is that it's due to vermin having different characteristics from other creatures. [[Vermin]] gives a far better explanation than I could. The two options I see are to either make more prominent cross-links in the explanatory text at [[Creature]] and [[Vermin]], or include the vermin table but make it very clear that vermin are different from other creatures. I don't really have a strong preference, although I do tend to stick with the established workflows (i.e. this distinction has worked for &amp;gt;10 years... not that we shouldn't improve it). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:23, 31 January 2023 (UTC)&lt;br /&gt;
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== Plant and Tree Infoboxes ==&lt;br /&gt;
Me and Oddballjoe were wondering if you could add the image pass to the plants and tree infoboxes. If you have any time to spare that is. Those template pages look super outdated and I can't tell if they use the &amp;quot;aux&amp;quot; templates or not. I made a proposal for the trees:&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;223px&amp;quot; heights=&amp;quot;324px&amp;quot;&amp;gt;&lt;br /&gt;
tree_infobox_example.png|Trunk and tile.&lt;br /&gt;
tree_infobox_example2.png|Trunk, branch, leaves and tile.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I mean, if that's easier to set up then the toggle thing. Again, if you want, and if you have the time. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:17, 15 February 2023 (UTC)&lt;br /&gt;
:I like the side-by-side idea. I'll try to find time this week. From a quick spot-check: [[Abaca]] uses {{tl|treelookup/0}}, which uses {{tl|treelookup/aux}}, which uses one of a few TreeInfo templates. It was using an old one for main (v50) pages, which I [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290794 just fixed here] - is that what you meant by &amp;quot;super outdated&amp;quot;? That's the only issue I saw (a template being old doesn't necessarily mean it's outdated).&lt;br /&gt;
:Anyway, if you're interested in editing templates, I'd suggest watching the edit history of all of these to see what changes are needed. Your [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290788 image change to treelookup/aux] looks fine to me, but it wouldn't have done anything by itself without corresponding changes to the other templates I mentioned. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:54, 15 February 2023 (UTC)&lt;br /&gt;
::No matter how hard I eyeball the edit history of the other templates, I can ''never'' figure out what the sweet hell I'm missing. Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{image|}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; doesn't seem to do anything. I have no idea what other components must be added after that - to any page. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:43, 15 February 2023 (UTC)&lt;br /&gt;
:::Have you decided when you're gonna update the plant and tree infoboxes? For the record, it's no rush. Any time you choose is perfectly fine by me, even if it's next year. I added all the trunk and log sprites/colors, so that's that one done. I personally prefer the side-by-side proposal for the trees, but it's up to you, since you're the head admin. Also, I think the soillookup template (and any other similar template I probably can't think of right now) should have the toggle thing as well, but again, all up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:05, 2 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== spheres ==&lt;br /&gt;
&lt;br /&gt;
I found a list of 130 &amp;quot;spheres&amp;quot; here - https://github.com/DFHack/df-structures/blob/master/df.language.xml - and thought they were related to symbols. On comparison, they don't seem to be. What are spheres? [[User:Jerimee/spheres]] &lt;br /&gt;
&lt;br /&gt;
''(I understand that the data at DFHack is structured for that mod, and the files there are not DF game files or DF raws. On line 209 I see you're importing the symbols directly. I'm interested in df.language.xml because it appears to structure the game data.)''&lt;br /&gt;
&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Could you ask DFHack questions in one of the [https://docs.dfhack.org/en/stable/docs/Introduction.html#getting-help DFHack support channels] instead? I don't personally know the answer to this one. (If by line 209 you mean [https://github.com/DFHack/df-structures/blob/8ae81f8d8f1f96d82b9074b205073bb8e8d29f96/df.language.xml#L209 this], that is only specifying the global vector that contains instances of &amp;quot;language_symbol&amp;quot;.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 1 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quality rating misunderstanding ==&lt;br /&gt;
&lt;br /&gt;
Hi, I noticed you have had to undo a small percentage of my quality ratings. I was trying to be helpful, and always checking the [[Dwarf_Fortress_Wiki:Quality|quality]] guidelines, so I thought I'd drop you a comment here, so I can avoid wasting your time in future. To be specific, I think I am misinterpreting the use of [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;tattered&amp;quot;]] rating, and I'm hoping you can give me some more specific guidelines. Also, for context: I have only started to get familiar with the wiki, as an editor, for a month or so, but I realise that there is currently an extremely high number of unrated pages post-v50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I think my main points of confusion are the [[Dwarf_Fortress_Wiki:Quality#Tattered|tattered]] guidelines mentioning &amp;quot;lacks information&amp;quot;, 'inaccurate information' and  'strictly need improvement'. From my perspective, one, or sometimes, all of these criteria, were the reason for my quality rating edit. Often, I felt these pages also very clearly didn't meet the criteria of a [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;fine&amp;quot;]] rating, as defined on the same [[Dwarf_Fortress_Wiki:Quality|quality]] page, and consequently, leaves me quite perplexed. This is a long preamble to give context to, and hopefully not sound offensive when I say, that though I realise edit comments aren't very useful for detailed explanations, just commenting along the lines of 'that is not what the rating is for' has left me more, rather than less, confused.&lt;br /&gt;
Hopefully there is a clear misunderstanding of the guidelines on my part. However, if it is not so obvious in retrospect; considering the large number of currently unrated pages, could I suggest a review of the wording and examples on the [[Dwarf_Fortress_Wiki:Quality|quality]] rating page?&lt;br /&gt;
--[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:26, 11 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry, I made a hasty edit and summary and should have clarified. What I meant is that ''only'' tagging an article as &amp;quot;tattered&amp;quot; isn't really what the quality rating system is for, because that doesn't tell the user ''what'' is wrong with the article (is it outdated? incomplete? something else?). I think a combination of marking the article with {{tl|quality|tattered}} and marking the affected information with {{tl|old}} or another appropriate template would help make it more obvious what the problem is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:42, 12 March 2023 (UTC)&lt;br /&gt;
::Ahh, that makes a lot of sense, thanks for clarifying. In future, if I am just doing a quick edit like that for rating/improvement notes, that would benefit from elaboration, I'll be sure to leave a comment on the talk page. On a related note, I hadn't properly read the {{tl|Old}} documentation, and thought it was redundant with {{tl|Migrated article}}. So, one final question: In this case, if it looks like the only issues are with recent version changes, would it make sense to ''replace'' &amp;lt;nowiki&amp;gt;{{migrated article}}&amp;lt;/nowiki&amp;gt; with &amp;lt;nowiki&amp;gt;{{old}}&amp;lt;/nowiki&amp;gt; ( presumably &amp;lt;nowiki&amp;gt;{{old|v=50.&amp;quot;xx&amp;quot;}}&amp;lt;/nowiki&amp;gt; ), rather than leave both tags? --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:19, 12 March 2023 (UTC)&lt;br /&gt;
:::Sure, I think that makes sense. I think {{tl|migrated article}} is less specific and mostly for unchecked content that may or may not be outdated (while {{tl|old}} and similar templates are more specific to what needs to change). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:23, 12 March 2023 (UTC)&lt;br /&gt;
::::I thought it might be a good idea to share my current edit of [[XML_dump|XML dump]]. I suspect it may now be a bit too cluttered with (possibly redundant) info from tags, but I thought it might be a good reference for you to consider. Feel free to just revert, but if you have any notes on best practices for an article like this, I'll take them on board. Very brief overview of reasoning in summary comment. --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:48, 12 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No problem ==&lt;br /&gt;
&lt;br /&gt;
Hello Lethosor,&lt;br /&gt;
&lt;br /&gt;
Thanks for reverting the page back.  I've been a fan of the DF wiki for quite a while, and when I saw the &lt;br /&gt;
vandalism, I wanted to nip it in the bud immediately.  I'm glad someone who knew how to repair &lt;br /&gt;
things more efficiently found the solution quickly!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
johnf5007&lt;br /&gt;
--[[User:Johnf5007|Johnf5007]] ([[User talk:Johnf5007|talk]]) 23:44, 28 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fighting against vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hello, I noticed that recently the wiki has been attacked by vandals. How should I notify the administrators if such a thing keeps occurring? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 23:58, 29 November 2023 (UTC)&lt;br /&gt;
:They have already been notified (myself included) and have dealt with it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:03, 30 November 2023 (UTC)&lt;br /&gt;
::Okay, understood. Is there any noticeboard for vandalism for future incidents? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 01:10, 30 November 2023 (UTC)&lt;br /&gt;
:::[[DF:AIV]] can work, especially for isolated incidents. Usually people will notice pretty quickly for larger incidents. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:29, 30 November 2023 (UTC)&lt;br /&gt;
::::Okay, I'll keep that in mind. [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 15:45, 30 November 2023 (UTC)&lt;br /&gt;
:::::Yes, I'm sure you will the next time you try to vandalize our site. Don't you have anything better to do with your spare time? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 16:38, 30 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== (Please delete this after you read this message) ==&lt;br /&gt;
&lt;br /&gt;
Okay then I shall do more edits and try to upload my data. I just wanted to update the data on the wiki from my steam guides.&lt;br /&gt;
I tried reaching out from bay12games forums but I do not know if you got the message so I am reverting here. &lt;br /&gt;
Here are my steam guides for you to see :https://steamcommunity.com/id/Sniper231996/myworkshopfiles/?section=guides&amp;amp;appid=975370 &lt;br /&gt;
--[[User:Sniper231996|Sniper231996]] ([[User talk:Sniper231996|talk]]) 08:16, 5 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant Sprite Entry ==&lt;br /&gt;
&lt;br /&gt;
Are you alright adding a space where a sprite can be inserted on the &amp;quot;plantlookup&amp;quot; template? I made a mockup of what I'm talking about (https://i.imgur.com/txw7AZs.png). Are you also alright with adding the &amp;quot;switch&amp;quot; thing to plants and tree pages? Like how it is on the creature pages? I hate to keep bothering you about these things, but I have no idea how you make those changes. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:56, 27 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unable to upload GIFs ==&lt;br /&gt;
&lt;br /&gt;
Greetings, I'm trying to upload a new GIF (well within the size limit of 2 MB) but I seem to always get an error message that I'm new/not logged in when I'm neither. The [[Special:Upload|upload page]] reads that you need to have made at least 3 edits before you can upload images, and I currently have 5, so I can't tell for sure what is triggering this error (and preventing me from uploading). I'd like to know, thanks!&lt;br /&gt;
--[[User:Moradin|Moradin]] ([[User talk:Moradin|talk]]) 10:49, 6 May 2024 (UTC)&lt;br /&gt;
* You actually need '''10''' edits in order to upload images - the text on the Upload page is out of date. Incidentally, given the description of the image you tried to upload, I'm not sure if the license you selected was appropriate. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 14:08, 6 May 2024 (UTC)&lt;br /&gt;
* You are a new user, actually - you created your account about 2 days ago. The current limits are in place due to some vandalism incidents we had a few months ago. You've definitely passed the edit threshold now, and I think you have probably passed the account age threshold now too. Also, I second Quietust's concerns about the image you were trying to upload. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:28, 6 May 2024 (UTC)&lt;br /&gt;
** Thanks for clearing that out; about the GIF, it comes from Tenor.com and I had already checked their ToS, where it's stated that all content submitted by Tenor users (so even the GIF at issue) is licensed to Google, which in turn allows it to be shared for non-commercial purposes. --[[User:Moradin|Moradin]] ([[User talk:Moradin|talk]]) 21:23, 6 May 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300381</id>
		<title>User talk:Lethosor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300381"/>
		<updated>2024-05-06T11:00:16Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Unable to upload GIFs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Lethosor/header}}&lt;br /&gt;
{{Archive|&lt;br /&gt;
* [[/archive1|Archive 1 &amp;lt;br&amp;gt;(February-August 2013)]]&lt;br /&gt;
* [[/archive2|Archive 2 &amp;lt;br&amp;gt;(Sept. 2013 - May 2014)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Bot requests==&lt;br /&gt;
&amp;lt;div style=&amp;quot;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[{{fullurl:User talk:Lethosor|action=edit&amp;amp;section=1&amp;amp;editintro={{urlencode:User:Lethosor/edit intro/bot}}}} '''Add a new request''']&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
To keep this organized, please add requests at the bottom of this section in a sub-section (e.g. === Title ===, with 3 = signs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Underpopulated categories ===&lt;br /&gt;
&lt;br /&gt;
Many categories in the DF2014 namespace don't list some of the pages that have the category link. An empty edit on a page (well, any edit) will correct this, but only for that page. This sounds like a job for a bot. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 19:00, 21 July 2014 (UTC)&lt;br /&gt;
:I'm pretty sure that's a cache problem, so I'll try rebuilding link tables on the server side and see if that helps (it would probably be a lot faster than sending a bot around to null-edit every page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:41, 21 July 2014 (UTC)&lt;br /&gt;
::This has been fixed. The problem was that the server that actually runs the job queue was still using the old configuration (without the DF2014 namespace). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:17, 8 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
Take a look over [[DF talk:diagram|here]]. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 15:45, 26 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ceramic Industry page assistance. ==&lt;br /&gt;
&lt;br /&gt;
(Message here) --[[User:DorfyDave|DorfyDave]] ([[User talk:DorfyDave|talk]]) 04:16, 24 August 2014 (UTC)&lt;br /&gt;
Thanks for the help with the ceramic industry stuff.&lt;br /&gt;
&lt;br /&gt;
I see what you are doing with the thumbnail workflows on other pages, so if you would rather it be small and let the reader expand it, that would be fine.&lt;br /&gt;
&lt;br /&gt;
I was thinking that the pages looked better with the intro section before the regular content, keeping it separate from the auto TOC / Header listed content, but if you prefer that everything follow the layered header format, that's fine.&lt;br /&gt;
&lt;br /&gt;
:My primary concern was the wrapping caused by inserting the full-size flowchart next to a section. It looks like you've addressed that by splitting up the flowchart, which looks good to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:48, 25 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing/restoring [[Main:Fruit]] ==&lt;br /&gt;
&lt;br /&gt;
Not that I am protesting it, but why exactly did you remove and then restore the [[Main:Fruit]] page? Because to me, all that happened now is that the creation entry on the page's history is gone, which isn't really anything notable either.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:03|August 26, 2014}} 13:03, 26 August 2014 (UTC)&lt;br /&gt;
:I deleted it at first because I didn't realize AutoRedirect wasn't handling section redirects properly, then restored it when I noticed it was broken. That article's [http://dwarffortresswiki.org/index.php?title=Fruit&amp;amp;action=history history] still shows your revision, so I'm not sure what you mean - is it missing from [[Special:RecentChanges]]? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 26 August 2014 (UTC)&lt;br /&gt;
::The creation entry I was talking about was actually the first entry, and the entry that is now the only one was the second before you removed it. When I created the page I first had it directly redirect to [[cv:Tree#Fruit]], which after testing didn't work. I usually save the page when the preview doesn't show a red link and the link is correct, and after saving I test it, This time, however, the link in the preview was blue and correct, but actually following the redirect only led to [[cv:Tree]] instead of [[cv:Tree#Fruit]]. The entry you are seeing now is the result of fixing this by making it into a double redirect through [[cv:Fruit]].&lt;br /&gt;
:::It looks to me like your first edit was to [[DF2014:Fruit]] - when [[Main:Fruit]] didn't exist, it would have automatically redirected to [[DF2014:Fruit]], so it might have appeared to exist when it didn't. (The problem here is that I made AutoRedirect follow redirect chains internally, since Mediawiki's maximum-redirect setting is buggy, so a nonexistent [[Main:Fruit]] would actually redirect to what [[cv:Fruit]] redirects to - the problem is that it ignores sections at the moment, so section redirects will need to be manually created until I can fix that.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== settings-manager ==&lt;br /&gt;
&lt;br /&gt;
I don't know where to put it because I don't have a github account and don't know if you have a personal thread for your scripts like the others, but couldn't you add a TEXT mode entry in line 116 of your settings-manager script?&lt;br /&gt;
--[[Special:Contributions/78.250.50.116|78.250.50.116]] 04:40, 18 September 2014 (UTC)&lt;br /&gt;
:I originally excluded it because it only works on Linux, but I'll add it back for Linux users. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:44, 18 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting glitch with redirects ==&lt;br /&gt;
&lt;br /&gt;
I went to see what &amp;quot;Candy&amp;quot; was by going to a page named &amp;quot;Candy&amp;quot;, and I found out that it meant Adamantine. But I saw that I got redirected to [[v0.34:Adamantine]], which shouldn't happen seeing as mainspace redirects should always go to the cv namespace. So I went back to fix it, and I saw that [[main:Candy]] redirected to [[main:Adamantine]], so I went there to fix it. But that page redirected properly to [[DF2014:Adamantine]]. This is where it gets interesting.&lt;br /&gt;
&lt;br /&gt;
So when you go to [[main:Candy]], you get redirected to [[main:Adamantine]] which in turn redirects to [[DF2014:Adamantine]]. But - for some reason, you don't get sent to [[DF2014:Adamantine]], but to [[v0.34:Adamantine]]. Going to [[main:Adamantine]] in the first place redirects you to [[DF2014:Adamantine]] properly.&lt;br /&gt;
&lt;br /&gt;
I have no idea how this happens, and since you maintain most of the wiki, I think you would be the right person to tell this to.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:42|November 01, 2014}} 13:42, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My best guess is that the [[Main:Candy]] redirect is cached and still points to [[v0.34:Adamantine]]. Our [[DF:REDIR|new policy]] is to keep redirects in versioned namespaces, so feel free to tag any broken redirects (in the main namespace) that you find with {{tl|bad redirect}} and I'll delete them. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:48, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just saw a redlink on the exploratory tunnels page(redlink to [[DF2014:Break]]) and went to create it, when I discovered that the pages for Break existed for 23a and 40d, but not for 34.11 and 40.x. I went to check those to import content, and they turned out to be redirects. So I just redirected [[DF2014:Break]] to [[DF2014:On break]] and when I went to create additional redirects in the mainspace, I found that [[main:Break]] redirects to [[main:On break]] which redirects to [[cv:On break]]. But, again, it ultimately did not redirect to cv:On break but to v0.34:Break. I think that if it is indeed a cache problem we should rebuild redirect caches. {{User:Latias1290/Sig/src|12:08|November 02, 2014}}&lt;br /&gt;
:PS: Or just batch-delete all of this kind of redirects. {{User:Latias1290/Sig/src|12:09|November 02, 2014}}&lt;br /&gt;
:I don't like &amp;quot;bumping&amp;quot; this message like this, but since it's rather annoying, and ten days have been since I told you, almost all of these redirects are broken. Take a look at [[main:Aluminium]] for example, it goes to its 34.11 page. I think that it goes like this; when a page in the mainspace redirects to another page in the mainspace, which in turn goes to a cv space page, it goes to 0.34 instead of the current version. Going to the main&amp;gt;cv redirect initially does not cause this glitch. {{User:Latias1290/Sig/src|12:46|November 12, 2014}}&lt;br /&gt;
::It would be helpful if you could add {{tl|bad redirect}} to those pages (preferably before the &amp;quot;#REDIRECT&amp;quot; line) so I can delete them. I'm not sure what's causing the problem, but I'll see if I can override broken redirects with the AutoRedirect extension as well. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:18, 12 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Migrated citations ==&lt;br /&gt;
&lt;br /&gt;
As seen on [[DF2014:Dragonfire]], migrated citations can become confused, pointing to non-existent pages. I'm not sure how to fix it, but in general citations shouldn't automatically change what they are pointing at.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:26, 14 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;nowiki&amp;gt;{{ArticleVersion}}&amp;lt;/nowiki&amp;gt; bug ==&lt;br /&gt;
&lt;br /&gt;
I just found another very strange bug regarding the articleversion template. The more research I did on it, the weirder it got. The bug is that when you are not logged in, and you visit a non-DF2014 page with an av template, the latest version shows as v0.40.16 instead of v0.40.18. {{User:Latias1290/Sig/src|10:17|November 25, 2014}}&lt;br /&gt;
PS: This bug does not replicate when you are logged in. {{User:Latias1290/Sig/src|10:19|November 25, 2014}}&lt;br /&gt;
:This is because pages are cached for logged-out users. You can refresh individual pages by adding &amp;quot;?action=purge&amp;quot; to the end of the URL (or possibly by null-editing them). It appears to occur in DF2014 pages as well - [[DF2014:Hemp]], for example. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:49, 25 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lost password request ==&lt;br /&gt;
&lt;br /&gt;
I've forgotten my password. User: Bumber&lt;br /&gt;
&lt;br /&gt;
:You don't seem to have an email address associated with your account. I sent a message to Bumber on the forums, assuming that's you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 30 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
== Redirects ==&lt;br /&gt;
&lt;br /&gt;
Thank you for the correction. I felt I might be doing it wrong but couldn't find an example of it done right to copy. Now I know. :) [[User:Volatar|Volatar]] ([[User talk:Volatar|talk]]) 16:02, 30 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== v0.42.05 raws update ==&lt;br /&gt;
&lt;br /&gt;
Just a friendly reminder that the wiki raws need updated to pick up the [http://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;amp;diff=222917&amp;amp;oldid=222913 new critters in v0.42.05]. It would also be nice if your bot could auto-create the new creature pages so we don't end up with [[back bear man]] and the like.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:05, 2 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quietust updated the extension, but I'm having trouble deploying the changes for some reason (which Emily can hopefully figure out). I don't know if I'll have enough time this/next week to write a script to create the new creature pages - if not, Quietust might have something still laying around from 0.34/0.40. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:45, 6 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page move reminder ==&lt;br /&gt;
&lt;br /&gt;
[[DF2014:Box]] to [[DF2014:Container]] please. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 23:01, 7 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. It took me a second to figure out what the issue was - I'm surprised Mediawiki wouldn't let you move a page over another one that was just a redirect. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:21, 10 July 2016 (UTC)&lt;br /&gt;
::Thanks! [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 22:50, 11 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== v0.43.05 raws update ==&lt;br /&gt;
&lt;br /&gt;
Just a friendly reminder that the wiki raws need updated to pick up the changes through v0.43.05.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:48, 2 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:43, 22 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple redirects leads to incorrect namespace ==&lt;br /&gt;
&lt;br /&gt;
Discussion here: [[Dwarf_Fortress_Wiki_talk:Centralized_Discussion#Solution_for_this]] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 10:49, 21 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
We had an attack on August 3rd. [[Talk:Main Page (fix plz)]] ‎needs moved back to Talk:Main Page, and the rest of [http://dwarffortresswiki.org/index.php/Special:Contributions/Etihand the vandal's handiwork] can just be deleted. I can't think of any legitimate reason a user would need to move Talk:Main Page, so it should probably be move-locked to prevent future hijacks.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:53, 7 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It should be cleaned up now. Sorry for the delay there. [[Main Page]] was already move-protected, but apparently that didn't apply to the talk page, so both should be move-protected now too. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:29, 8 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry, I need a password reset ==&lt;br /&gt;
&lt;br /&gt;
I just logged in, saw the post about passwords needing to be changed. (Feeling all smart since I just setup a password manager) I updated my password, only to realize I didn't save the new password correctly in the manager. I tried to reset it but the wiki had a note saying to contact you since it can't do outbound email right now.&lt;br /&gt;
&lt;br /&gt;
My user name is [[Frobnic8]]. &lt;br /&gt;
&lt;br /&gt;
My most notable contribution here are the PDF versions of the old Bronzemurder illustration by Tim Denee: [[Bronzemurder]]&lt;br /&gt;
&lt;br /&gt;
The files are still hosted at my website. To prove it's me, I've also left you a note at http://eldritch.org/erskin/temp/df_wiki.txt&lt;br /&gt;
&lt;br /&gt;
Sorry for the hassle, but if you could set me a temporary password or send me a link to a password reset to the associated email address for the account, that'd be awesome.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/70.163.4.102|70.163.4.102]] 15:40, 30 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:59, 1 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks! --[[User:Frobnic8|Frobnic8]] ([[User talk:Frobnic8|talk]]) 02:51, 1 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Password reset ==&lt;br /&gt;
&lt;br /&gt;
I could have sworn I did this already, but now there's no sign of my edit here. Dunno what happened to it. Can I please get a password reset for user Urist McDorf. I believe the email info associated is still good (j*y@y*m). Thanks. [[Special:Contributions/108.49.199.220|108.49.199.220]] 06:56, 1 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Totally failed to make an account ==&lt;br /&gt;
&lt;br /&gt;
Really think I did everything right.&lt;br /&gt;
&lt;br /&gt;
The Captcha app you are using says it &amp;quot;shutdown&amp;quot; on 3-31-2018 so i'm wondering if that's the issue. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:216.201.251.142|216.201.251.142]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yeah, we know about it. Emi and Briess are working on some upgrades, and we'll try to upgrade the captcha once it's done. In the meantime, you can PM me on the forums (or email me at gmail.com) and I think I can set up an account for you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:41, 13 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Chemist Page Quality Rating ==&lt;br /&gt;
&lt;br /&gt;
The quality rating of the [[chemist]] page is listed as *Superior*, despite being a stub. I can't even decrease the quality down to +Fine+ using the rating script.&lt;br /&gt;
I added the memory attribute as stated by Toady's recent FotF reply, and I'll insert the relevant [[topics]] for the skill, but there's probably a lot more work to be done.&lt;br /&gt;
--[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 06:39, 1 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;override&amp;quot; link [http://dwarffortresswiki.org/index.php?title=DF2014:Chemist&amp;amp;action=history worked for me]. You have to click on the rating at the top that you want to select, then submit. The calculated score is unreliable, to say the least. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:27, 1 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I couldn't figure out how the override worked and just assumed it was an admin thing. Didn't realize you had to click one of the quality options at the top. &amp;amp;mdash;[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 22:18, 3 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [Proposition] - Wiki preview popups ==&lt;br /&gt;
&lt;br /&gt;
Hi there.&lt;br /&gt;
&lt;br /&gt;
I've read quite a bit of wikipedia these last few days (the real wikipedia website), and I've come to use their preview feature quite a few times.&lt;br /&gt;
In case you don't know, the preview is a little JS pop-up that shows an image and some text when you hover a link.&lt;br /&gt;
So, you get a rough idea of what the thing is, and you don't have to load the full page (you can still if you click the link).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This feature is not in DF wiki, and I was thinking maybe it could be, as it greatly increase readability (since you don't have to open a new page, read the first few lines, go back, and waste time figuring out where you were; for every topic you're unaware of).&lt;br /&gt;
&lt;br /&gt;
I'm not sure whether I should ask you, or Briess or anyone, but since you've made quite some wiki Extensions, I'll ask anyway.&lt;br /&gt;
&lt;br /&gt;
So, do you think it could be a viable idea to turn this feature on ?&lt;br /&gt;
&lt;br /&gt;
Here's a mediawiki tutorial on how to set this up, just in case :&lt;br /&gt;
[https://www.mediawiki.org/wiki/Extension:Popups]&lt;br /&gt;
&lt;br /&gt;
Cheers ! =D&lt;br /&gt;
- Spriggans&lt;br /&gt;
Aug, 17 2018&lt;br /&gt;
&lt;br /&gt;
:It does sound useful, but it claims to require MediaWiki 1.25+, so it'll probably have to wait until we finish upgrading. There are instructions for 1.24 or earlier in the article, though - I'm not sure how far back &amp;quot;or earlier&amp;quot; includes. The two extensions it depends on, TextExtracts and PageImages, require 1.23+ and 1.25+ respectively, so it's unlikely that it'll work on our current (pre-upgrade) setup. &lt;br /&gt;
:(I am a good person to ask, by the way, and &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; is probably a more convenient way to sign comments.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:14, 17 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aesthetically Pleasing Things ==&lt;br /&gt;
&lt;br /&gt;
I know I posted this before but... do I have your permission to spice up some of the templates of tables? I could make some look better and &amp;quot;cleaner&amp;quot; than they do now. Also, are there any plans to change the default look of the wiki? I don't mean this in a nasty way, white with black text is pretty... generic. - [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:20, 4 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Auto-Welcome ==&lt;br /&gt;
&lt;br /&gt;
It looks like your bot is automatically welcoming editors. Unfortunately, due to the nature of rotating IP addresses, it appears your bot has [//www.dwarffortresswiki.org/index.php/Special:Contributions/LethosorBot welcomed one anonymous user] 7 times in the last 5 days. Perhaps it would be best to restrict auto-welcoming to non-IP users?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:55, 16 June 2019 (UTC)&lt;br /&gt;
:Yeah, that's the AutoWelcomeUser extension (just set up to attribute edits to my bot). I definitely agree that it should be changed, and I'll look into it. Fun fact: this was enabled on the old wiki, but I had written it for a ''slightly'' newer Mediawiki version, so I had forgotten about it since it didn't actually work until we upgraded. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 16 June 2019 (UTC)&lt;br /&gt;
:I think this is fixed now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:57, 18 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On &amp;quot;Acceptable&amp;quot; Commas ==&lt;br /&gt;
&lt;br /&gt;
Regarding [//www.dwarffortresswiki.org/index.php?title=DF2014:World_generation&amp;amp;curid=32663&amp;amp;diff=245045&amp;amp;oldid=245044 this edit]:&lt;br /&gt;
&lt;br /&gt;
Per the [//en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] (referenced as [[Dwarf_Fortress_Wiki:Community_Portal#S|Rule S]]): &amp;quot;Where more than one style is acceptable under MoS, editors should not change an article from one of those styles to another without a good reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, while that comma is indeed &amp;quot;acceptable&amp;quot; (or optional), editing to add that optional comma is not. I intentionally did not put a comma there when I added that sentence, and I believe my punctuational preference is at least as valid as ‎Silverwing235's.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:12, 17 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not convinced that comma is optional, but I didn't realize you had added that sentence (I thought it was part of the original quote from Toady before your changes, so I was mistakenly applying rule S there as well). Apologies, and it's your call as to what to do there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:21, 17 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Embark points ==&lt;br /&gt;
&lt;br /&gt;
There's no page explaining embark points in-depth; can I make such a page? Or at least add it to the embark page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:39, 21 June 2019 (UTC)&lt;br /&gt;
: I'd add it to the embark page since I'm not sure it warrants a separate page unless it's a ''lot'' of detail (i.e. more than the current embark page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:43, 21 June 2019 (UTC)&lt;br /&gt;
:: With what I have planned, there's a ton of things I can go over which can fill a page. I can make a &amp;quot;workbench&amp;quot;/fake page and you can tell me if it's worthy or not. Also, is it possible to put things in &amp;quot;collapsable/expandable&amp;quot; tables to not badly stretch out pages? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:14, 22 June 2019 (UTC)&lt;br /&gt;
:: Sorry, one more thing. You know the &amp;quot;Urist likes [something] for their [something].&amp;quot;? Are these made up on the spot or is that info taken directly from somewhere? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:59, 22 June 2019 (UTC)&lt;br /&gt;
::: I'm not sure how much detail you can go into about just embark points, but sure, feel free to make a test page if you like and I can provide some input. I wouldn't put things in collapsible tables just because of page length, because pretty much no other page does that (except for some things that aren't really part of the content of a page, like nav boxes and raws). If you're referring to things like &amp;quot;Urist likes [creature]&amp;quot; from pages like [[DF2014:Cat]], those are generated from the raws. I'm not sure if that appears on any other types of pages. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:30, 23 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Creature font==&lt;br /&gt;
Are you alright if I change the font of the letters in the creature list? Sorry to say this but that font is kinda ugly. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:40, 29 June 2019 (UTC)&lt;br /&gt;
:Are you talking about [[DF2014:Creature]] or something else? I personally think that page looks fine, but what does it look like on your end? It might be some cross-browser issue that we can try to sort out. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:56, 29 June 2019 (UTC)&lt;br /&gt;
::Yes I do mean that DF2014:Creature page. The font of the letters that resemble the creatures are this ugly &amp;quot;Times New Roman&amp;quot;-esque font that looks like an eyesore to me. It could be a much smoother looking font. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:55, 1 July 2019 (UTC)&lt;br /&gt;
:::I noticed the font looks ugly on Firefox and Edge but not in the Tor Browser. So yeah, there's a weird browser thing going on and I don't know how to fix things for specific browsers on wiki's... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:45, 1 July 2019 (UTC)&lt;br /&gt;
::::I'm guessing you don't have the &amp;quot;Century&amp;quot; font installed, or accessible in those browsers for some reason. For reference, [https://i.imgur.com/wD6QMoG.png here] is what it looks like for me, definitely not Times. I'll see if it can be standardized. Does {{Raw Tile|c|6:0}} look ok to you? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:33, 1 July 2019 (UTC)&lt;br /&gt;
:::::At some point in the possibly-recent past, those letters looked the same for me as it did you, but one day it just changed to the uglier font. Also, it's impossible to use the &amp;quot;Upload newer version of this file&amp;quot; function, as that always gives weird errors: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Could not read or write file &amp;quot;mwstore://local-backend/local-public/6/6c/Biome_evil.png&amp;quot; due to insufficient permissions or missing directories/containers.&amp;lt;/span&amp;gt; I'm assuming I don't have access to do that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:07, 2 July 2019 (UTC)&lt;br /&gt;
::::::I figured out the setting that controlled the font, it's the &amp;quot;Allow pages to choose their own fonts, instead of your selections above&amp;quot; choice, but turning this option off can spoil the fonts everywhere else on other sites. There's something about (my) Firefox that's not recognizing the Century font, even though I have it. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:36, 2 July 2019 (UTC)&lt;br /&gt;
:::::::Yeah, not sure it's worth working around browser settings. Does the {{Raw Tile|c|6:0}} from above look ok to you or the same as the one on the creatures page? Also, that error is definitely not intentional; I'll look into it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:57, 2 July 2019 (UTC)&lt;br /&gt;
::::::::The C there looks alright. Creature tile lists on other pages look fine as it's using the &amp;quot;Tile&amp;quot; template, so maybe something's wrong with the template being used in the creature page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:55, 3 July 2019 (UTC)&lt;br /&gt;
:::::::::It's a custom template being used for those tables that specifies the font itself. I changed the font to fall back to the ones that {{tl|Tile}} uses. Does it look ok now? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:56, 3 July 2019 (UTC)&lt;br /&gt;
::::::::::It does not. But when I use a different computer, it's fine there (still on Firefox). Yeah, I can't figure this out. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:54, 4 July 2019 (UTC)&lt;br /&gt;
{{od|10}}&lt;br /&gt;
I've cleared the cache on the server side (I don't remember if I did that before). If that still doesn't help, maybe clearing your browser's cache would help? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:29, 4 July 2019 (UTC)&lt;br /&gt;
::Well, I cleared 1GB worth of data, but that didn't fix the issue? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:14, 5 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BREAKING NEWS ==&lt;br /&gt;
&lt;br /&gt;
Here comes Supernerd... the coolest and greatest editor ever on [[Dwarf Fortress Wiki]]. --[[User:Supernerd|Supernerd]] ([[User talk:Supernerd|talk]]) 10:47, 12 September 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposal to translate the Wiki into Spanish ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good I am an expert player in the game and I would like to translate the wiki to help the Spanish community in this great game.&lt;br /&gt;
Should I translate it as I could?. &lt;br /&gt;
Here's my email for the answer: cheekonobreeko@gmail.com&lt;br /&gt;
&lt;br /&gt;
== Just signal boosting on someone else's behalf... ==&lt;br /&gt;
&lt;br /&gt;
...apparently a researcher with [http://www.bay12forums.com/smf/index.php?topic=174850.0 research] on [[book]]s got themselves [http://www.bay12forums.com/smf/index.php?topic=175133.0 locked out of the lab]. Any support for this?  &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:02, 7 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor server-side issues... ==&lt;br /&gt;
&lt;br /&gt;
1. Broken(404) HTML links [[Quotes|here]].&lt;br /&gt;
&lt;br /&gt;
2. Creature [[Giant earthworm|variation]] needs to be added [[Worm|here]]. &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:09, 21 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:These aren't server-side issues - they can be fixed by editing the pages. In the first case, the forums moved from bay12games.com/forums to bay12forums.com/smf (I'm not sure when that happened, or if there used to be a redirect, but I would recommend {{tl|cite forum}} to make them future-proof). The second issue you pointed out happens when creature variations don't follow the typical naming pattern, but you can override the variations that the templates display. See [[blue jay]], [[bluejay man]], and [[giant bluejay]] for examples, and feel free to let me know if you have any questions about those templates. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:30, 22 December 2019 (UTC)&lt;br /&gt;
:Update: looks like there's also {{tl|forum link}} if you prefer to keep the text that the links currently use (for #1). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 22 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== can't login... user:garrieirons ==&lt;br /&gt;
&lt;br /&gt;
yeah I tried all the things and posted on the forum.&lt;br /&gt;
&lt;br /&gt;
any advice on how to get a password reset?&lt;br /&gt;
&lt;br /&gt;
https://dwarffortresswiki.org/index.php/User:GarrieIrons&lt;br /&gt;
&lt;br /&gt;
Sorry if you're not an admin.&lt;br /&gt;
&lt;br /&gt;
Cheers,&lt;br /&gt;
Garrie&lt;br /&gt;
&lt;br /&gt;
Symptom:&lt;br /&gt;
When I click the reset password link, and enter my user name (GarrieIrons) it tells me:&lt;br /&gt;
	'''A password reset email has already been sent, within the last 24 hours. To prevent abuse, only one password reset email will be sent per 24 hours.'''&lt;br /&gt;
&lt;br /&gt;
Cheers again.&lt;br /&gt;
G&lt;br /&gt;
&lt;br /&gt;
:Ok, so it sounds like you already requested a password reset - did you get an email? It should have come from do-not-reply@dwarffortresswiki.org (make sure it didn't get sent to your spam folder). If you don't have access to the email address you registered with anymore, I can try to reset it some other way. Also, where did you post on the forums? I didn't see anything from you on the wiki board. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:36, 16 February 2020 (UTC)&lt;br /&gt;
::To be clear, every password reset has resulted in the message above, but, no email. Can you tell me is it going to a hotmail, or a gmail address? If not, I'm stumped and I'll start a different account? &lt;br /&gt;
::Also...ok I looked at threads I guess. I coulda sworn at some time in the past I asked about this on the forum but I'm not finding it (only the thread I thought I responded to).&lt;br /&gt;
::G&lt;br /&gt;
:::OK I found a PM thread on the forum, from ages ago, referring me to you...but I'd never followed up... 🤦‍♂️ &lt;br /&gt;
:::G.&lt;br /&gt;
:::Looks like your username at hotmail.com - do you still have access to that? I just sent you a test email from the wiki, so let me know if that goes through. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:24, 18 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weirdness ensues... ==&lt;br /&gt;
&lt;br /&gt;
...Alright, maybe not, but then again...&lt;br /&gt;
[[Interaction_examples|this page]] is fine in Search, but spews redlinkery when linked to as if Ebola-infected - very puzzling. &lt;br /&gt;
---[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 21:16, 7 March 2020 (UTC) EDIT: And the mystery deepens, because apparently one has to be [[DF2014:Interaction_examples|very specific]] about phrasing...downright incantational,really...in order to get a clear result with this.&lt;br /&gt;
&lt;br /&gt;
:If you're in a versioned namespace (like DF2014), links will be within that namespace by default; otherwise, they will use the main namespace. Looks like a [https://dwarffortresswiki.org/index.php?title=Interaction_examples&amp;amp;action=history redirect was created] in this case and both of those links seem to work now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:56, 12 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Obok Meatgod ==&lt;br /&gt;
&lt;br /&gt;
Hey Lethesor, thanks for all the work you do for DFhack. I have a favour to ask. I was using the &amp;quot;random page&amp;quot; feature and I stumbled upon [[Obok Meatgod|this article]]. The article is about an adventure mode game from the Bay12 forums where some dude modded genitals into his game so he could [do some really vile stuff]. I don't mean to bug ''you'' about it, but I'm getting an internal error when I try to start a talk page on the article. Basically, can you delete this article? I'm all for some good shock humour, and I know DF stories can get pretty brutal, but this doesn't really seem like it's supposed to be funny. The forum page it links back to just reads like some edge-lord's fanfic power fantasy. Maybe I'm mistaken and this ''is'' relevant to DF, but if not, mind doing me a favour and just purging it from the wiki?&lt;br /&gt;
--[[Special:Contributions/130.211.1.83|130.211.1.83]] 00:33, 2 April 2020 (UTC) Jon&lt;br /&gt;
:I did a bit of research - given that it was deleted from Bay12 and DFFD, I think I'll follow suit and delete it from here too. (It's not permanent here - an admin could always get it back.) Thanks for bringing it to my attention. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 2 April 2020 (UTC)&lt;br /&gt;
::Thanks Lethesor! [[Special:Contributions/35.191.8.35|35.191.8.35]] 17:07, 2 April 2020 (UTC) Jon&lt;br /&gt;
&lt;br /&gt;
== Regarding a certain subst tag: ==&lt;br /&gt;
&lt;br /&gt;
(Stop me if I miss anything, please.)&lt;br /&gt;
&lt;br /&gt;
IIRC, its a since-deprecated holdover of some kind of Wikipedian affiliation, that is pretty much purge-on-sight when found in art licensing around here. The important question is, how to proceed, if at all, when evidence is discovered of apparent holdouts of that sort [https://dwarffortresswiki.org/index.php?search=subst%3A&amp;amp;title=Special%3ASearch&amp;amp;go=Go further afield], outside the verified-for-deletion parameters?  [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:45, 4 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I suggest [https://www.mediawiki.org/wiki/Help:Substitution MediaWiki's documentation] for information on what subst does. It's not specifically something that came from Wikipedia. One caveat is that if the template being substituted didn't exist when the page was saved, the subst: won't get replaced until you save the page again. However, in this case, it looks like I [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=prev&amp;amp;oldid=249061 removed] the subst: part from where these templates were being used, so yes, on image pages, removing the &amp;quot;subst: prefix is fine.&lt;br /&gt;
:From the search results you linked, a lot of the subst occurrences appear to be in [https://meta.wikimedia.org/wiki/Help:Wikitext_examples#HTML_tags HTML comments], so they won't get substituted when the page is saved. They also won't be displayed to readers, though. I suspect that's either stuff left over from version migrations or moving things to templates. I wouldn't put too much effort into dealing with those, unless you find something on a current-version page (in which case I'd say move things out of the comment if they're relevant or delete them if they're obsolete). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:06, 6 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lost password/email request ==&lt;br /&gt;
&lt;br /&gt;
User: DDR&lt;br /&gt;
I've lost the email and password I apparently used to set up my account on this wiki, over a decade ago.&lt;br /&gt;
&lt;br /&gt;
I'm [http://www.bay12forums.com/smf/index.php?action=profile;u=20574 DDR on the forum], which I still have my login for… and the mantis bugtracker, and DFFD.&lt;br /&gt;
&lt;br /&gt;
Thank you. Sorry for the trouble.&lt;br /&gt;
&lt;br /&gt;
:Sent a PM on the forums. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:21, 28 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Further comment ==&lt;br /&gt;
&lt;br /&gt;
It's hard to continue to [[wikipedia:WP:AGF|assume good faith]] in [https://dwarffortresswiki.org/index.php?title=User_talk%3ASilverwing235&amp;amp;type=revision&amp;amp;diff=256707&amp;amp;oldid=256705 this case], when the user in question tries to bury discussion of their behavior. Obviously that tactic isn't very effective, but it's a far cry from the openness and transparency required for the wiki to function as a collaborative project. Anyway, I firmly believe in [[wikipedia:WP:AAGF|WP:AAGF]] as a part of [[wikipedia:WP:CIVIL|WP:CIVIL]], which is part of the point I tried to raise in that discussion (which was then ''erased''). I'm linking these policies not because I think you're unfamiliar, but because I want to be clear on where I'm coming from. '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 17:48, 14 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We don't have many of our own policies on things like this, but I'll take a look at the ones you linked since I'm not very familiar with them, particularly AAGF. It occurs to me that some of my comments may have come across as not following AAGF, and I apologize for that - I was (and still am) trying to follow AGF on my end, but it is challenging in this situation. I didn't intend to imply that you were not.&amp;lt;br&amp;gt;As for the talk page edits, [[wikipedia:WP:OWNTALK|WP:OWNTALK]] seems to match my thoughts on the matter. Silverwing235's comment appears (to me) to be a more explicit acknowledgement of the criticism you raised, rather than an implicit acknowledgement by just removing your comment. I think your criticism was understood, in any case.&amp;lt;br&amp;gt;(I do plan to respond to the AIV discussion, but am not sure how best to do that yet. In any case, I appreciate your concern for the wiki, and would like to find a solution that's acceptable to everyone involved.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:30, 14 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A few phrases in my comments below are bolded—it's really just to emphasize structure, not to alter tone.'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
::---&lt;br /&gt;
::I actually wasn't talking about you when I referred to AAGF and my comment (and its erasure). I meant that Silverwing235 has—on this occasion and others—assumed that other editors are ''not engaging'' in good faith, and also that they are ''not assuming'' good faith (as when Silverwing235 referred to me as a “saboteur”); and that Silverwing235's own actions (''immediate'' removal of comments in ongoing discussions from their talk page—I believe this argument stands irrespective of [[wikipedia:OWNTALK|OWNTALK]]) make it hard to ''continue'' to assume good faith on their part.&lt;br /&gt;
::And, related to that: I have a hard time parsing many of Silverwing235's comments throughout. They're often vague and overcooked to the point of obscurity. There's very little there—even after the comment removal—that acknowledges the existence of a dispute over either past or ongoing behaviors, let alone the need for specific behaviors to change (let alone ''why'' those behaviors are wrong, or ''how'' those behaviors should change). Where there ''is'', there is also language implying that the issue is really with ''other'' editors and ''their'' disagreement—as if other editors are wrong to raise an issue in the first place. But as Silverwing235's edit summaries (and, incidentally, User+Talk comments) have repeatedly implied, they edit things to suit their personal tastes, ''not'' necessarily to correct mistakes (which they sometimes ''assert'' they are doing, but as has been seen, they frequently are not).&lt;br /&gt;
::---&lt;br /&gt;
::Another example of the general problem raised in AIV popped up yesterday: while reviewing a substantial [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;curid=31137&amp;amp;diff=256715&amp;amp;oldid=247968 IP edit] (which, to me, looked good), I noticed that the edits immediately prior to it were Silverwing235's, made in late 2019 (soon after their dispute with Loci had ended in Loci's departure). And I quickly saw that [https://dwarffortresswiki.org/index.php?title=DF2014%3AClimate&amp;amp;type=revision&amp;amp;diff=247966&amp;amp;oldid=247965 this edit] was again, apparently, a “stylistic” change which Silverwing235 may honestly have believed necessary (for their own reasons), but which was [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;diff=prev&amp;amp;oldid=256717 actually erroneous]. This sort of edit is partially why I cited IDHT and CIR (which, ''together'', are relevant here, I think) in the [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Administrative_intervention_against_vandalism&amp;amp;oldid=256704 AIV discussion].&lt;br /&gt;
::And although I can understand why Voliol might have gotten the contrary impression in the AIV discussion, I'm not advocating a high bar for entry, here. I'm saying that if '''an editor has been told to avoid imposing their own judgment where they cannot articulate a rationale''' (such as when deciding whether [https://dwarffortresswiki.org/index.php/User_talk:Silverwing235#Disruptive_Editing commas] need to be inserted before every occurence of [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256609 “if”] and “as”; whether a pair of parentheses should be [https://dwarffortresswiki.org/index.php?title=Troubleshooting&amp;amp;diff=prev&amp;amp;oldid=256503 replaced] with an approximation to [https://en.wikipedia.org/wiki/Dash#Em_dash some other punctuation]; whether “he” and “she” should be [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256638 replaced], or [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256641 eliminated], or simply [https://dwarffortresswiki.org/index.php?title=User_talk:Silverwing235&amp;amp;diff=247445&amp;amp;oldid=247317 left alone] where they already occur; or whether [https://dwarffortresswiki.org/index.php?title=DF2014:Fairy&amp;amp;diff=prev&amp;amp;oldid=256548 miscellaneous comments oblique to the rest of an article] are necessary or even appropriate), as Silverwing235 has, '''but they continue to do so''', then that presents a problem related to both judgment and behavior (hence IDHT, tangential to CIR).&lt;br /&gt;
::---&lt;br /&gt;
::Now, I hate to have these two discussions at the same time, but at this point, it would be counterproductive to fork it, so: I see that Silverwing235 has actually objected to the ''whole AIV discussion'' on the basis that they do not believe DE constitutes vandalism (which obviously it does not, in general). But as I acknowledged in my first contribution there, the prior AIV thread seemed to be the most appropriate place to make my comments due to the discussion which showed this user has faced similar criticism before. And, as I mentioned both above and in AIV, there is a pattern of civility issues which existed at least as early as that AIV thread. In particular, their [https://dwarffortresswiki.org/index.php/User_talk:Loci#Discussion_in.2C_supposedly.2C_proper_context... responses] to criticism from Loci and in this case have been a mixture of aggressive and [[wikipedia:WP:INDCRIT|passive-aggressive]]. And again, it's hard to assume good faith when critical comments are removed ''immediately'' and without either '''a discussion''' or a '''clear''' and '''substantial''' '''acknowledgment''' that those comments referred to an ongoing pattern of behavior that must change (change ''what'', change ''how'', change ''why''). I.e., yes, users control their own talk pages, but that doesn't prevent their changes from being interpreted one way or another; and in this case, it's hard not to interpret Silverwing235's changes as ''avoiding the issue''. I understand their stated desire to avoid content which [[wikipedia:WP:MASTODON|affects them emotionally]], but this is about conduct as much as it is about content.&lt;br /&gt;
::---&lt;br /&gt;
::The only reason I've raised this is to avoid continued unease. I don't like writing about disputes, and I prefer to think of the wiki community as inclusive rather than exclusive. But again, it's harder to want to edit if this behavior—not just from Silverwing235, but from ''any'' editor—is unconstrained except by laborious trial and error (a huge time ''and energy'' suck, when you consider putting up with breaks from CIVIL). And I'm not alone in this (which I mention only to emphasize that this is not personal—and I'm ''not'' invoking a silent majority, whether one exists or not, and ultimately, it's not just about this one editor).&lt;br /&gt;
::---&lt;br /&gt;
::In any case, I appreciate your participation in the matter and in conveying suggestions about specific edits to this editor.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Point one: Yes, the notion about 'a more explicit acknowledgement' was accurate. A personal policy that I came up with re my talk page: 'If it would cause me significant emotional distress, either immediately or at any time during a review of the content, (aka: 'Nope, not having ''that'' around, causing trouble') it gets removed. If, IMHO, the removal itself would raise questions (as it appears to have done in this case) it will at least get a hopefully emotionally-neutral summary and acknowledgement of the thing that caused my upset to begin with. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:27, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirect ==&lt;br /&gt;
&lt;br /&gt;
Hello. I noticed in the recent changes you reverted the edit on [[Textile Industry]], and I realized that my edit on [[Expedition Leader]] falls in the same category. The problem is that, as long as they exist, those pages will always appear on autocomplete, and they won't redirect properly if left as is. So I propose that until a decision is made for them to be deleted, that they be allowed to redirect properly to not confuse people who find them through autocomplete, like me. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 20:51, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The underlying cause here is a Mediawiki bug with double redirects, discussed in detail at [[DF:REDIR]]'s talk page. Making ''any'' sort of edit to the first page in the chain will fix broken double redirects, so even though I reverted your edit, [[Textile Industry]] redirects correctly now, even from the search bar.&amp;lt;br&amp;gt;The other important point is that you need to use &amp;quot;cv&amp;quot; for the namespace in redirect targets - hardcoding a specific version like &amp;quot;DF2014&amp;quot; will have the wrong behavior when we add a new namespace. In this case, I have deleted the page you edited, since [[Expedition leader]] (lowercase L) already exists and turns up in search results (and follows [[DF:Rule N]]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:16, 15 February 2021 (UTC)&lt;br /&gt;
::Very well. Thank you for your time. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 21:22, 15 February 2021 (UTC)&lt;br /&gt;
:::I should clarify: you're welcome to fix redirects like this that you notice, as long as you use &amp;quot;cv&amp;quot; (and there's a reminder that appears above the edit box when editing pages in the main namespace, in case that's useful). If you notice redirects whose only difference is capitalization, feel free to tag them for deletion with {{tl|delete}} and I can handle them. It occurs to me now that [[Textile Industry]] is another example of that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Drastic error in judgement ensues.. ==&lt;br /&gt;
&lt;br /&gt;
Derped by starting [https://dwarffortresswiki.org/index.php/DF2014_Talk:Block this up], in a way it turned out I rather shouldn't have - mind cleaning up? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:43, 22 February 2021 (UTC)&lt;br /&gt;
:I'm not sure - what are you asking me to do? I'm hesitant to remove a discussion entirely, but if it's redundant to one on another talk page, I suppose I could archive it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:24, 23 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
...Yeah, archival was what I meant - one is always slightly frazzled when caught prepping to sign off for the night. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:49, 23 February 2021 (UTC)&lt;br /&gt;
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== Random/cv ==&lt;br /&gt;
&lt;br /&gt;
Not that I want more clutter, but what do you think about putting a [[Special:Random/cv]] link in the sidebar? '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 16:24, 23 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Do you always want that there, or just in the current version's namespace? For reference, there are custom links added in some namespaces already, like [[Special:Random/Masterwork]] on [[Masterwork:Orc]], so a fourth &amp;quot;random&amp;quot; link on that sidebar could add some clutter. I would lean towards doing this just for versioned pages, but I'm not sure what you think is best. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:55, 26 February 2021 (UTC)&lt;br /&gt;
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::I don't know. As I said, I'm also not interested in more clutter. Personally, I've frequently been using a bookmark to random/cv just to get a sense of what's on the wiki these days (since I've been “away”/uninvolved). Obviously I don't think that's a good reason for the wiki to change anything, though.&amp;lt;br /&amp;gt;When I wrote this on your talk page, my thinking was this: if I'm a new player (or a former one), and I want to know ''what there is'' in this huge game that I don't already know everything about, maybe I'll go to the wiki and click &amp;quot;random page&amp;quot; a few times to satisfy my curiosity. I can always click it again if I end up on something in the Masterwork: namespace (or, if it's in v0.31 etc., just click the link in the Av template). But I'll have to do that ''most'' of the time, since articles in non-cv namespaces outnumber articles in cv. (Right?)&amp;lt;br /&amp;gt;I.e., I think my suggestion is only really relevant (at least from the point-of-view of my reasons for bringing it up at all) on the landing/main page. I'm ''not'' attached to it enough to say it should go everywhere. If there's no convenient way to exclude it from pages where there are already namespace-specific random links in the sidebar, then I'm not about to suggest anyone should spend their limited time on the planet worrying about it after all.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:54, 26 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[https://www.mediawiki.org/wiki/Manual:$wgContentNamespaces This Mediawiki setting] came to mind as a potential easy way to exclude certain namespaces from [[Special:Random]] by default, but unfortunately it also affects some other special pages that we may not want to change. I could probably update our custom sidebar logic (which I believe is in [[mw:common.js]]) but it likely won't be a high priority. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:50, 28 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Handling &amp;quot;!!science!!&amp;quot;-style additions ==&lt;br /&gt;
&lt;br /&gt;
Sorry to repeatedly bring things to you—I don't really know who does what here now, or if there's a discussion board somewhere this belongs on (other than the talk page for just one of the related articles). Could you take a look at [[DF2014_Talk:Stress#SalfordSal_and_0.47.05|this discussion]]?&amp;lt;br /&amp;gt;As I mention there, there are a couple of other edits by that IP user at around the same time that (at a glance) look like they are probably similar. In the case of [[stress]], at least, the content of the article prior to the additions is now buried under a single user's experimental results for a game version one year out-of-date.&lt;br /&gt;
'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:36, 26 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I left a comment on the article's talk page. The timing seemed to line up with [http://www.bay12forums.com/smf/index.php?topic=175214.msg8252465#msg8252465] closely enough that I also left a comment there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:25, 28 February 2021 (UTC)&lt;br /&gt;
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== A minor but rather elegant Gordian Knot of an error... ==&lt;br /&gt;
&lt;br /&gt;
Is there any chance of fixing an [https://dwarffortresswiki.org/index.php?title=DF2014:Noise&amp;amp;curid=31900&amp;amp;diff=257273&amp;amp;oldid=250713| accidental red link] in the diff explanation, created when attempting to directly cite the reason's source, of an anonymous comment on the article's talk page, by citing the page instead of (obviously) the comment? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 17:06, 3 March 2021 (UTC)&lt;br /&gt;
:Edit summaries can't be changed, unfortunately. In case you were unaware, they can be previewed when you click the &amp;quot;Show preview&amp;quot; button (alternatively, just mentioning &amp;quot;the talk page&amp;quot; for something like this would be fine too). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:12, 3 March 2021 (UTC)&lt;br /&gt;
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== Minor matter afoot.... ==&lt;br /&gt;
&lt;br /&gt;
As it happens, I seem to have [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;oldid=257129| edited myself into a corner] re proper formatting on the Towers of Bologna reference over here. Some help, please?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:51, 7 August 2021 (UTC)&lt;br /&gt;
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:If you meant the &amp;quot;Towers of Bologna&amp;quot; link, you can use the [https://en.wikipedia.org/wiki/Help:Pipe_trick pipe trick] for that (which I did in [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;diff=prev&amp;amp;oldid=258665]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:09, 7 August 2021 (UTC)&lt;br /&gt;
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== Technical issues ==&lt;br /&gt;
&lt;br /&gt;
Found a bare wire in the wall, somewhat beyond my skill level on account of it leading to, as it were, a broken widget -  (https://dwarffortresswiki.org/index.php?title=DF2014:Orientation&amp;amp;curid=40938&amp;amp;diff=258997&amp;amp;oldid=258309) analysis, if you please? Thanks.&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:51, 6 September 2021 (UTC)&lt;br /&gt;
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== Issue with #rreplace ==&lt;br /&gt;
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Hi Lethosor. I want to bring up a possible MediaWiki Extension-related issue: when there's a lot of #rreplace functions (part of [[mediawikiwiki:Extension:RegexFunctions|RegexFunctions]]) on a page, they start breaking and outputting blank after the first hundred instances. I've experimented with a few different regex patterns and replacements, and this number doesn't seem to change. I currently have an [[User:Doorkeeper/sandbox|example on my sandbox]]. Checking the HTML source shows nothing out of the ordinary on the newpp report.&lt;br /&gt;
&lt;br /&gt;
On the [[creature token]] page, there's more than a hundred {{t|token}}s being used (e.g. {{token|GOOD|c}}); they start linking to the Main Page after a little before section O. This is because {{t|token}} uses #rreplace as a method to remove spaces in the {{{2}}} or 'token type' parameter, so that the #switch function can still match strings in case an editor leaves a space in. However since #rreplace stops working after the first hundred (returns blank), the #switch matching fails and defaults, which is currently set to Main Page (the default page was originally [[Creature]]; it should probably default to a more relevant page). But yeah, noticing misdirecting {{t|token}} links on that page is what led me to #rreplace.&lt;br /&gt;
&lt;br /&gt;
Removing #rreplace from the template will fix the issue (it'll lose its space-checking ability, which doesn't seem too big a deal), but I was wondering if it's possible to fix/update #rreplace or RegexFunctions itself, since this seems like a severe limitation. I don't know if #rreplace is used on other templates or if they're used a lot anywhere else on the wiki. It may not even be a problem with the extension. Either way, I thought it would be best to bring up this issue to you (or to another admin reading this). – [[User:Doorkeeper|Doorkeeper]] 05:45, 13 October 2021 (UTC)&lt;br /&gt;
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:It's a deliberate limitation - we have the ``wgRegexFunctionsPerPage`` config variable set to 100 (up from the default of 10). I don't know exactly what performance impact would come from increasing it. Version 2 of the extension seems to have [https://github.com/wikimedia/mediawiki-extensions-RegexFunctions/commit/7b56f126fdb2c88375e77bca9cc7bf55eaefb3af removed all config variables], so maybe it is fine to just upgrade the extension. You can see the old documentation [https://www.mediawiki.org/w/index.php?title=Extension:RegexFunctions&amp;amp;oldid=3676687 here]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
:I also see you've made a fair number of changes to the token template. Should [https://dwarffortresswiki.org/index.php?title=Template:Token/guess_type&amp;amp;diff=259366&amp;amp;oldid=259363] be reverted? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
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::If regex functions are just parser functions, then wouldn't they still be [[wikipedia:WP:TLIMIT|limited by MediaWiki software]]? This means that a limit will still exist to prevent overloading, just at a much higher cap. I have no knowledge about the other configuration changes though, or if you or someone else had set up the other configs in the past differently that would affect how the templates using regex will work post-upgrade. Is this what you meant by performance? Optionally, if you're still unsure about upgrading, you could raise the limit a little instead. DF2014:Creature token currently exceeds the limit by 51. I think 200-500 is enough to fix things now and later down the line. Most other wikis I've seen that have RegexFunctions still use 1.5.0, so this is probably the better/safer option. I changed my mind about #rreplace and would like for it to remain, however the limitation is still causing issues for the page. The revert did mitigate it somewhat, but [[DF2014:Creature token#NOTHOUGHT|not perfectly]]. – [[User:Doorkeeper|Doorkeeper]] 13:17, 13 December 2021 (UTC)&lt;br /&gt;
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::I removed the function from [[Template:Token]]. It will only lose its space-checking ability in the token type param, which is not a big deal since most use the shortened forms anyway. New values w/ spaces can be added instead of #rreplace. If you have access to LocalSettings.php, setting $wgPFEnableStringFunctions to true will enable #replace, which could be used instead of #rreplace. #replace has a default limit of 1000 compared to #rreplace's 100. [[User:Doorkeeper|Doorkeeper]] 06:07, 25 June 2023 (UTC)&lt;br /&gt;
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:::I do have the ability to make any code changes on the backend. I doubt #replace will work in this case if we really want to replace ''all'' whitespace. Replacing just spaces should work, as long as we can find a way to prevent the Mediawiki parser from gobbling them up. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:05, 26 June 2023 (UTC)&lt;br /&gt;
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::::Yep, just spaces. I wished Mediawiki had a core function like &amp;lt;nowiki&amp;gt;{{lc:}}&amp;lt;/nowiki&amp;gt; that specifically removes spaces from a string. I was surprised one didn't exist. [[User:Doorkeeper|Doorkeeper]] 15:36, 26 June 2023 (UTC)&lt;br /&gt;
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:::::It wouldn't be too hard to write a custom one. I think trimming spaces from the beginning/end of a string is a lot more common than removing just spaces (as opposed to arbitrary characters) from the middle of a string, and MediaWiki generally trims spaces from the beginning/end of arguments from default, so I'm not as surprised that the functionality to remove spaces from the middle of strings doesn't exist already. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:58, 27 June 2023 (UTC)&lt;br /&gt;
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Unrelated, but I'd like to request for [[mediawikiwiki:Snippets/Horizontal lists|horizontal lists]]. This feature allows for [[wikipedia:MOS:HLIST|single-row styled lists]] using wiki markups in tables, templates, etc. A lot wikis including WP use them. I want to redesign [[Template:Navbox]], and hlists would be very useful. – [[User:Doorkeeper|Doorkeeper]] 13:24, 13 December 2021 (UTC)&lt;br /&gt;
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== May want to lock down at least the LNP page to non-registered users... ==&lt;br /&gt;
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....for a while (two weeks, perhaps?) as we have a dumbass about...the kind of [https://dwarffortresswiki.org/index.php?title=Utility:Lazy_Newb_Pack&amp;amp;oldid=259549| trollish dumbass] who has been sufficiently irritating to deserve an IP trace and a knife in the face, IMHO. &amp;quot;Can't troll on the internet if you're dead, hey? Yeah, let's see how you deal with that.&amp;quot; kind of thing,&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 20:49, 5 November 2021 (UTC)&lt;br /&gt;
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:Threats of violence are not acceptable. Consider this a warning. People will inevitably vandalize a public wiki; the appropriate course of action is to post to [[DF:AIV]] or alert an admin, as you did. I blocked the IPs in question and protected the page, so hopefully that helps with the immediate issue. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:39, 6 November 2021 (UTC)&lt;br /&gt;
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== Copyright issues... ==&lt;br /&gt;
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...as in, Meph's recent tileset takedown [https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki_talk:Copyrights produced a discussion]. Your contribution may be needed, but particularly, the exact wording of the copyright template needs some adjusting - mind pointing me at it? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:51, 21 November 2021 (UTC)&lt;br /&gt;
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:Are you referring to the &amp;quot;Text is available under GFDL &amp;amp; MIT&amp;quot; suggestion? It's a rather long discussion, so I'm not sure. If so, that is a [https://www.mediawiki.org/wiki/Help:System_message system message], which can only be edited by admins. You can identify the appropriate message ID by overriding the language code to &amp;quot;qqx&amp;quot; as described in that article. Looks like [[mediawiki:copyright]] to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:41, 25 December 2021 (UTC)&lt;br /&gt;
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Yes, I was of course referring to the system message edit suggestion -  thanks &amp;amp; happy Xmas. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 23:25, 25 December 2021 (UTC)&lt;br /&gt;
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* Comment: While on topic, you might want to add a caveat excluding the content of games raws used on the wiki from the general copyright. I assume we are using them with Today's blessing, however, I doubt that Toady would wave his rights over their content. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:50, 30 December 2021 (UTC)&lt;br /&gt;
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== Redirects ==&lt;br /&gt;
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Thanks, I was wondering about that, glad you guys have a policy. Also on unrelated topic, would love to hear what you think regarding the [[Dwarf_Fortress_Wiki:Centralized_Discussion/SkillsLaborProfessions|terminology in use on skill articles]]. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 03:55, 22 December 2021 (UTC)&lt;br /&gt;
:At a high level, I am in favor of standardization. I haven't had much time to look at that discussion in detail. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
::Essentially it is a question of standardization. I outlined (1) some discrepancies in the lead of various skill articles, and I believe (2) the terms in the infobox might be misleading, and referred everywhere else differently. Input from more experienced users of this wiki would be appreciated regarding the direction to take.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
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&lt;br /&gt;
----&lt;br /&gt;
Question: How do link from the DF2014 namespace to the main namespace. For example: when I try to link to [[Dwarf Fortress Talk]] from [[DF2014:modding]] it shows broken because it only looks up DF2014 namespace and I don't know how to prefix the mainspace. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:32, 30 December 2021 (UTC)&lt;br /&gt;
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:&amp;quot;Main&amp;quot; as the namespace should work (it's an alias that we've set up). Ex: [[Main:Dwarf Fortress Talk]] or [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:15, 1 January 2022 (UTC)&lt;br /&gt;
:: That works, thank you. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 2 January 2022 (UTC)&lt;br /&gt;
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== Columns-list ==&lt;br /&gt;
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Any objections for adding the a [https://en.wikipedia.org/wiki/Template:Columns-list Columns-list] template to replace large list represented by tables. It's easy to use, easy to adjust option that allows to fit more information horizontally (where possible) using columns and wouldn't break layout like on multi columns tables can, like on some mobile devices. &lt;br /&gt;
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I made an example: [[User:Jan/Columns-list]] for creatures in [[Desert]]. All you need is provide desired column width or number. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:54, 24 December 2021 (UTC)&lt;br /&gt;
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:Seems like a fine approach to me, as long as it's used for tables where we don't anticipate needing more than one column per entry (so I think [[Desert]] is a good use-case). As a plus, it looks like it falls back to a single-column list for browsers that don't support it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
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:: Sound good. I created [[Template:Columns-list]] --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
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Seems like I forgot to ask at the time. Can you please add to [[MediaWiki:Common.css]] this part:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Template:Columns-list */&lt;br /&gt;
/* correct webkit/chrome uneven margin on the first column*/&lt;br /&gt;
.div-col dl,&lt;br /&gt;
.div-col ol,&lt;br /&gt;
.div-col ul {&lt;br /&gt;
	margin-top: 0;&lt;br /&gt;
}&amp;lt;/pre&amp;gt; &lt;br /&gt;
You can see [https://en.wikipedia.org/wiki/Template:Div_col/styles.css here] this is the standard solution to correct an annoying behavior that sometimes cause to skew the number of items in each collumn.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 11:59, 2 January 2023 (UTC)&lt;br /&gt;
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== Found a script [[User:Lethosor/rater_0.1.js| stuck in its drawer]]... ==&lt;br /&gt;
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...in what might be called the 'Mistakes' subsection, while cleaning up. That is to say, we have a 'Quality ranks in invalid namespaces' situation. What to do?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:19, 16 January 2022 (UTC)&lt;br /&gt;
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== Spam issues ==&lt;br /&gt;
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For once, what I'd otherwise have to say is available [https://dwarffortresswiki.org/index.php?title=Python&amp;amp;curid=38885&amp;amp;diff=263697&amp;amp;oldid=263696 in the diff desc]. I imagine there's also a Magic redirect that needs some of the same protective treatment. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC) &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC)&lt;br /&gt;
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:Quietust protected [[Python]]. I protected [[Magic]] just now. I think that's what you meant, but could you please be more clear with your requests in the future? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:40, 22 April 2022 (UTC)&lt;br /&gt;
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== Mediawiki:Licenses ==&lt;br /&gt;
This is kind of an awkward thing to ask, but... am I allowed temporary access to edit the Mediawiki:Licenses page? There are a lot of licenses I think should be added, so it's nice and up to date. I'm happy with your decision either way, I just thought you wouldn't want me constantly bothering you for every little thing I think should be added. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 3 July 2022 (UTC)&lt;br /&gt;
:No, it's not something I can grant on a per-page basis, unfortunately. But if you make the edits you want to a user page or sandbox or somewhere else, I'd be happy to copy them in. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:48, 5 July 2022 (UTC)&lt;br /&gt;
::Alright then, here's one for the CC0 license: [[:Template:cc-0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:22, 21 July 2022 (UTC)&lt;br /&gt;
:::Here's another: [[:Template:Cc-by-nc-nd-4.0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:28, 21 July 2022 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
::::Aaaaand another [[:Template:Cc-by-nd-4.0]] and another [[:Template:Cc-by-sa-4.0]]&lt;br /&gt;
Please also include the title you want. Ideally in the format that page uses. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:43, 21 July 2022 (UTC)&lt;br /&gt;
:::::I thought the titles within those templates were the giveaway, but very well:&lt;br /&gt;
*[[:Template:cc-0]] - Creative Commons Public Domain&lt;br /&gt;
*[[:Template:Cc-by-nc-nd-4.0]] - Creative Commons Attribution Non-Commercial NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-nd-4.0]] - Creative Commons Attribution-NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-sa-4.0]] - Creative Commons Attribution-ShareAlike 4.0&lt;br /&gt;
*[[:Template:Cc-a-2.0]] - Creative Commons Attribution 2.0 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-by-nc-2.5]] - Creative Commons Attribution-NonCommercial 2.5 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-2.5]] - Creative Commons Attribution 2.5 Generic&lt;br /&gt;
*[[:Template:Cc-2.5-au]] - Creative Commons Attribution 2.5 Australia&lt;br /&gt;
*[[:Template:Cc-by-2.0-uk]] - Creative Commons Attribution 2.0 UK: England &amp;amp; Wales&lt;br /&gt;
*[[:Template:Cc-by-3.0-us]] - Creative Commons Attribution 3.0 United States&lt;br /&gt;
*[[:Template:Stock_photo]] - Stock Photo Image&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;I do not know the license&amp;quot; and &amp;quot;found the image somewhere&amp;quot; templates seem to be broken or missing. Not sure if I should make templates for those or not... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:24, 21 July 2022 (UTC)&lt;br /&gt;
:Ehh, what the hell, I made those two templates anyway. [[:Template:License_unknown]] and [[:Template:Found_image]]. If you need 'em, fine. If not, still fine. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:28, 21 July 2022 (UTC)&lt;br /&gt;
::Here's more&lt;br /&gt;
*[[:Template:public_domain]] - Public Domain&lt;br /&gt;
*[[:Template:Cc-1-uni]] - Creative Commons CC0 1.0 Universal&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay. I have a lot of questions about which section(s) these should go in, etc.. I'm guessing you know the answers to these, so to save us some back-and-forth, could you make the changes you want to [[Dwarf_Fortress_Wiki:Sandbox/licenses]] (a copy) and let me know when they're ready to be copied in? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:14, 24 July 2022 (UTC)&lt;br /&gt;
:I made a mockup on my [[User:Zippy/sandbox|sandbox page]]. Note that the top two are marked by with a &amp;quot;(replace)&amp;quot; because I also made a &amp;quot;don't know&amp;quot; and &amp;quot;license unknown&amp;quot; template to replace the ones that seem to be missing/broken, for some reason. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:36, 27 July 2022 (UTC)&lt;br /&gt;
::Yeah... I notice you still haven't added these. Did I set this up wrong? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:53, 5 August 2022 (UTC)&lt;br /&gt;
:::Well, it wasn't in a format that I could easily paste in. I had to remove the bold text, remove your parenthetical remarks, and replace &amp;quot; - &amp;quot; with &amp;quot;|&amp;quot;. I think I got it right in [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=266031&amp;amp;oldid=264287]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:26, 30 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
May I suggest changing the &amp;quot;Dwarf Fortress Screenshot&amp;quot; choice to &amp;quot;Dwarf Fortress Screenshot and/or Game File&amp;quot;? Or making a separate one for game files? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:49, 29 December 2022 (UTC)&lt;br /&gt;
:What other &amp;quot;game files&amp;quot; are you thinking of? We should not be uploading full sprite sheets, for instance. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:22, 29 December 2022 (UTC)&lt;br /&gt;
::You didn't see my reply in the talk page about the game version? I showed a screenshot of a reply straight from Kitfox games allowing use of any game images. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:55, 29 December 2022 (UTC)&lt;br /&gt;
:::It helps to link to what you're talking about. Is it [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Versions&amp;amp;diff=278707&amp;amp;oldid=278700 this reply]? If so, that's referring to individual sprites, not sprite sheets. I have serious copyright concerns around uploading sprite sheets directly, and to me, &amp;quot;game files&amp;quot; sounds like files ''from the game'', e.g. sprite sheets. If you want me to change the dropdown to add &amp;quot;sprites&amp;quot; or maybe &amp;quot;individual sprites&amp;quot;, that's fine with me. Let me know if I'm misunderstanding. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:01, 29 December 2022 (UTC)&lt;br /&gt;
::::I can't for the life of me understand how it would be okay to post every single sprite here (which we'd have to do eventually, to cover everything), but uploading an entire sprite sheet is an issue? I'm sure one of those sites dedicated to posting sprite sheets is gonna do that anyway. Granted, I can't think of a time when we would need to upload a whole sprite sheet. I guess &amp;quot;Dwarf Fortress Screenshot and/or Sprite(s)&amp;quot; would make more sense, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:19, 29 December 2022 (UTC)&lt;br /&gt;
:::::Sprite sheets are paid content. If someone posts them all, there is not much stopping someone from making a pirated copy of &amp;quot;premium&amp;quot; DF, and I am trying to stay as far away from that as we can. I can't control what piracy takes place on other sites. If there is a way we can avoid the technical overhead of uploading all 40,000 possible tiles, I am open to suggestions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:35, 29 December 2022 (UTC)&lt;br /&gt;
::::::All the creature sprites are added. Are you comfortable changing &amp;quot;Dwarf Fortress Screenshot&amp;quot; to &amp;quot;Dwarf Fortress Screenshot and/or Game Sprite&amp;quot;? I had to use that specific license for all the sprites I uploaded, so I think it would make sense to change the license to match that. Though this is ''your'' wiki so... completely up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:44, 25 January 2023 (UTC)&lt;br /&gt;
:::::::Done (and it's not just &amp;quot;my&amp;quot; wiki). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:55, 25 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Watch&amp;quot; Template ==&lt;br /&gt;
&lt;br /&gt;
Sorry to keep bothering you with stuff, but I made a &amp;quot;watch&amp;quot; template on my [[User:Zippy/sandbox|sandbox page]]. It can be used for those ambiguous 50/50 situations where the copyright infringement is possible, but unknown. Do I have your permission to make that template a reality? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:54, 22 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be more specific, like {{tl|possible copyright issue}} and &amp;quot;the copyright status of this image is unconfirmed&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:44, 22 July 2022 (UTC)&lt;br /&gt;
::I changed it, but if the template is allowed, you might have to do some CSS changes so that one side isn't a mismatching blue. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:22, 22 July 2022 (UTC)&lt;br /&gt;
:::Take a look at {{tl|ambox/type}} for a list of valid types. Notably, &amp;quot;green&amp;quot; is not valid and falls back to the default, but &amp;quot;style&amp;quot; or &amp;quot;yellow&amp;quot; match pretty closely. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:18, 22 July 2022 (UTC)&lt;br /&gt;
::::Fair enough. So.. am I allowed to make the template or..? Not sure how this works. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:47, 22 July 2022 (UTC)&lt;br /&gt;
:::::There are no restrictions on creating templates. That said, I still strongly recommend that you make the template more specific. &amp;quot;watch&amp;quot; is pretty vague for a single-purpose template like this. Can you rename it to {{tl|possible copyright issue}} or something similar? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 23 July 2022 (UTC)&lt;br /&gt;
::::::Done. I even made the respective doc page. ([[:Template:Watch|Actual template]]) -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:02, 23 July 2022 (UTC)&lt;br /&gt;
:::::::Again, it's still named {{tl|watch}}, which I don't recommend (partly since Mediawiki already uses that term for [https://www.mediawiki.org/wiki/Help:Watching_pages something else]), but thanks for the docs. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:05, 23 July 2022 (UTC)&lt;br /&gt;
::::::::Done, but should the &amp;quot;watch&amp;quot; redirect stay so that it's not dissociated with images that already have the template? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:08, 23 July 2022 (UTC)&lt;br /&gt;
:::::::::Yeah, that's a good catch - the redirect should make it easier on us. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:13, 23 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for interwiki (inter-language) link to Chinese wiki ==&lt;br /&gt;
&lt;br /&gt;
Sorry for repeated content, but I'm wondering if the message has been captured from talk page of Main Page. So I decide to paste my content here as well. We would be really appreciated if interwiki link pointing to our site is enabled, as ''Dwarf Fortress'' itself has not been fully translated to Chinese ever, and our users might find it more convenient to search by English words on original English wiki, and then they may refer to the translated ones on Chinese wiki. Looking forward to a reply about whether it is possible or not. Thanks!&lt;br /&gt;
&lt;br /&gt;
Hello! I'm the admin of [https://dfzh.huijiwiki.com/ Chinese Dwarf Fortress wiki], and I've previous put its link on the main page. We've now enabled interwiki link from our site to English site, and we wish to get one back from English site to CN site as well. Hope that is possible, and thanks so much! The URL for our site should be: &amp;lt;code&amp;gt;https://dfzh.huijiwiki.com/wiki/$1&amp;lt;/code&amp;gt; [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 01:20, 11 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi - sorry for not replying on the main page. We just recently fixed an issue preventing us from making configuration changes like this, so I hope I can add this soon. Thanks for reaching out! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:39, 11 November 2022 (UTC)&lt;br /&gt;
::Replied on [[Talk:Main Page]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:45, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cannot create new user account ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking I'm doing all right, but the system is always saying: &lt;br /&gt;
&lt;br /&gt;
''There seems to be a problem with your login session; this action has been canceled as a precaution against session hijacking. Please resubmit the form.''&lt;br /&gt;
&lt;br /&gt;
at my attempts; I tried also to change email address with no good effect.&lt;br /&gt;
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Is anything I can do to solve this issue? Thanks --[[Special:Contributions/81.56.3.43|81.56.3.43]] 10:39, 28 November 2022 (UTC)&lt;br /&gt;
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:I'm not sure, sorry. It's working for me and other people: [https://dwarffortresswiki.org/index.php/Special:Log/newusers]. Try clearing your browser's cache, or using another browser. There may be a hidden field to catch spammers, so try avoiding autofill. Also make sure the captcha is working - you could try turning on Javascript if it's off. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:00, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, I was able to perform the procedure using another device; I was using a linux desktop, I completed the account creation by an android tablet.&lt;br /&gt;
:Huh, I was successful using a Linux desktop. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:17, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version number ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about changing the release information version number from: &amp;lt;code&amp;gt;0.50.x&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;50.x&amp;lt;/code&amp;gt;? This [[version number#Example|version numbering]] has been the convention for over two decade, with [[DF2014:Release information|current]] and past articles named so. Note that while posts on steam use the shorthand Tarns release in the game files still use the original convention --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:56, 14 December 2022 (UTC)&lt;br /&gt;
:I am sure. It's not just posts - the game itself identifies itself as &amp;quot;50.03&amp;quot; currently. I'm not personally a fan of the change, and I realize it's inconsistent with past versions, but it's what Toady is using now. I do recall seeing &amp;quot;0.50.01&amp;quot; in some .txt files originally, but as of 50.03, nearly all of those occurrences have been updated to &amp;quot;50.01&amp;quot;, so I think it was originally overlooked. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:42, 14 December 2022 (UTC)&lt;br /&gt;
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== Changes to diagram ==&lt;br /&gt;
&lt;br /&gt;
Did something changed with diagram tag? its output all across the wiki seem more colorful than I recall e.g. [https://dwarffortresswiki.org/index.php/DF2014:Trap_design#Crosshair_trapping]. Here is a [https://ibb.co/yPSbcRq screenshot] for reference in case it is something on my end, that pinkish hue is new. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:35, 15 December 2022 (UTC)&lt;br /&gt;
:Hmm, looks normal on Firefox for me, [https://i.imgur.com/aHvPhw4.png screenshot] [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 16:07, 15 December 2022 (UTC)&lt;br /&gt;
:Odd, I cannot reproduce on Firefox or Chrome either (looks the same as [[User:Ziusudra|Ziusudra]]'s screenshot to me). Could you check your Javascript console ({{k|ctrl/cmd|shift|i}}) and see if you have any errors on that page? You can ignore any output from &amp;quot;JQMIGRATE&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:14, 15 December 2022 (UTC)&lt;br /&gt;
:: Seems like it is something on my end, probably going to be resolved once I can reboot. Thank for checking. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:50, 15 December 2022 (UTC)&lt;br /&gt;
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== Account to update Book please, and thank you! ==&lt;br /&gt;
&lt;br /&gt;
Hello! I was just looking at quires and books in v50, and wanted to confirm that the value bug for books is still present. &lt;br /&gt;
&lt;br /&gt;
Given an unbound, written quire valued at 57#, the final value after adding 20# of binding and thread is 48# in v50.&lt;br /&gt;
&lt;br /&gt;
I would love an account to note this or at least mention it on the Book talk page. Thanks!&lt;br /&gt;
&lt;br /&gt;
You can contact me at welkin.shibboleth@gmail.com&lt;br /&gt;
--[[Special:Contributions/68.171.119.95|68.171.119.95]] 04:24, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You should be able to create an account at [[Special:CreateAccount]]. Are you having trouble with it? (You can also made edits without creating an account, like you just did here.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:20, 25 December 2022 (UTC)&lt;br /&gt;
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== Food Guide ==&lt;br /&gt;
I was trying to edit the one for the current steam version but it kept redirecting me, I'll make the changes to that one and revert my changes to the old one. [[User:Kenji 03|Kenji 03]] ([[User talk:Kenji 03|talk]]) 09:36, 26 December 2022 (UTC)&lt;br /&gt;
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== Graphics policies ==&lt;br /&gt;
&lt;br /&gt;
Hi, I dug through some of the data in my installation to figure out the graphic status thought bubbles (https://dwarffortresswiki.org/index.php/Status_icon). I'm quite willing to update that page with the information, however, I'm not sure what policies surround uploading graphics. Is there a specific size or format?&lt;br /&gt;
[[User:Briezee|Briezee]] ([[User talk:Briezee|talk]]) 02:45, 1 January 2023 (UTC)&lt;br /&gt;
:Just updated [[Dwarf_Fortress_Wiki:Versions#Premium.2FClassic]]. As for size, I would recommend trying to get screenshots at the &amp;quot;native&amp;quot; resolution, i.e. not zoomed in or out, to avoid blur caused by DF zooming. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:27, 1 January 2023 (UTC)&lt;br /&gt;
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== saltwater crocodile / raws ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the help. been meaning to do something about the crocs for a while now. So I take it all the raw txt files are already on the wiki, and the creature pages just need updating? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 19:52, 1 January 2023 (UTC)&lt;br /&gt;
:Yes, as described at [[Dwarf_Fortress_Wiki_talk:Versions#v50_migration]] (just updated), raw pages have yet to be created, but they can be created manually as you found. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 1 January 2023 (UTC)&lt;br /&gt;
::Have any raws been changed in v50? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 23:17, 1 January 2023 (UTC)&lt;br /&gt;
:::Not sure, there are ~1300 raw pages on this wiki and I haven't looked at them all. But if you pull in the correct version of the raws (&amp;quot;v50&amp;quot; or &amp;quot;DF2014&amp;quot;), you shouldn't have to worry. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:04, 2 January 2023 (UTC)&lt;br /&gt;
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== Wiki mobile layout ==&lt;br /&gt;
&lt;br /&gt;
I've seen this touched upon in a few different discussions but I think with the steam release and influx of new people it's important to push this again. The wiki has very little going in terms of &amp;quot;mobile-friendliness&amp;quot; right now and I don't think it would take too many changes to get it going in a good direction.&lt;br /&gt;
&lt;br /&gt;
Either we use the MediaWiki extension [https://m.mediawiki.org/wiki/Special:MyLanguage/Extension:MobileFrontend Extension:MobileFrontend] or we adjust the CSS/HTML of the website as is to make it at least a little more user-friendly on mobile.&lt;br /&gt;
&lt;br /&gt;
Happy to help out on this, I do web development as a day job so I can offer support here if needed. Cheers.&lt;br /&gt;
--[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 15:35, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vermin Lookup Template ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, is it alright if you change up the &amp;lt;code&amp;gt;verminlookup&amp;lt;/code&amp;gt; template like you did the &amp;lt;code&amp;gt;creaturelookup&amp;lt;/code&amp;gt; one? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:35, 9 January 2023 (UTC)&lt;br /&gt;
:Are you asking me to do it? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:16, 9 January 2023 (UTC)&lt;br /&gt;
::Well, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:23, 9 January 2023 (UTC)&lt;br /&gt;
:::So uhhhhhhhh... Leth, my man. Are you gonna... change the template or...? Edit: I could just use the v50 creature template still if that's okay with you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:34, 13 January 2023 (UTC)&lt;br /&gt;
::::My time is limited, and the way you asked kind of rubbed me the wrong way, although I don't think you meant to. I'll get to it. It doesn't require any special permissions, and it's pretty much just copying what I did for creaturelookup (I'm going to edit a few templates to pass through an &amp;quot;image&amp;quot; argument, then copy the image piece from {{tl|CreatureInfo v0.40}} into the innermost template), so I would suggest taking a look at the changes so you can familiarize yourself with how the templates work. There are a lot of layers, but they're pretty much standard MediaWiki templates until you get down to {{tl|tag}}, {{tl|tagvalue}}, and others that use DFRawFunctions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:31, 13 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::To be fair, {{tl|VerminInfo}} ended up having two minor differences from {{tl|CreatureInfo v0.40}} that I resolved (described in [https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_v0.40&amp;amp;diff=prev&amp;amp;oldid=285703 this edit]), but the edits to {{tl|verminlookup/0}} and {{tl|verminlookup/aux}} were just a matter of passing through an &amp;quot;image&amp;quot; parameter, similar to {{tl|creaturelookup/0}}. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:44, 13 January 2023 (UTC)&lt;br /&gt;
:::::Sorry, I wasn't trying to sound rude. I couldn't tell if you were waiting for one of us to change it or if you were already planning on doing it. The irony is, I was trying to sound less pushy and somehow ended up sounding more pushy. Are you also able to add the &amp;quot;toggle&amp;quot; thing to the vermin infoboxes like that of the other creatures? Edit: If you're not too busy that is. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:13, 13 January 2023 (UTC)&lt;br /&gt;
::::::I already did. It should behave identically to the creature infoboxes (and does on my end). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:02, 13 January 2023 (UTC)&lt;br /&gt;
:::::::Ah yes, you're right, sorry. My laptop wasn't refreshing any pages for some reason. Thank you, the work you do on this wiki is phenomenal. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:07, 13 January 2023 (UTC)&lt;br /&gt;
::::::::I should also add (because I don't remember if I said this before on another page), are you alright with me using the &amp;quot;v50_buildings&amp;quot; template I made for all the buildings in the v50 game? I don't want to keep bothering you for every single template. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:13, 13 January 2023 (UTC)&lt;br /&gt;
:::::::::v50 pages should be using {{tl|buildings}}, which will use {{tl|v50 buildings}} automatically on v50 pages. This is important so that future version migrations (if any) work. I confirmed that I see the v50 template on [[Bars]] and [[Altar]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:46, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reducing space taken up by headers ==&lt;br /&gt;
&lt;br /&gt;
Migrated articles have a ton of vertical space taken by headers, could we reduce it a bit?&lt;br /&gt;
&lt;br /&gt;
# Could you combine the bullets in [[MediaWiki:Sitenotice]] to one line?&lt;br /&gt;
# Any objections to [[Template_talk:ArticleVersion#.22Note_that_some_content_may_still_need_to_be_updated..22|my suggestion here]] to combine the av and migrated boxes into one before I go do it? Especially now that the Quality template shows up between them. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 18:41, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am hesitant to do (1) because I want to make certain points obvious, and I think the link to the discussion page is important. For (2) I replied at that talk page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:00, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version history reorg ==&lt;br /&gt;
&lt;br /&gt;
Planning to rearrange how version pages work a little, wanted to give you a heads-up in case you object. [[Talk:Release_information]] --[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 22:26, 18 January 2023 (UTC)&lt;br /&gt;
:Thanks, haven't had a lot of time to keep up-to-date but I weighed in briefly. Will watch that page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:43, 18 January 2023 (UTC)&lt;br /&gt;
:: When you have a chance, could you or another admin look over the edit I proposed at [[Template talk:Release notes]] and execute it or provide feedback? Thanks. -[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 23:00, 7 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== do_it_right best practices ==&lt;br /&gt;
&lt;br /&gt;
This - [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.]] - is awesome! Good on you if you wrote it. &lt;br /&gt;
&lt;br /&gt;
No action needed, just a note of appreciation. I endeavor to wiki righteously!&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:17, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That predates me by a few years, actually. You have [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;amp;dir=prev&amp;amp;action=history several people] to thank for that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:32, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== front page green banner weirdness ==&lt;br /&gt;
&lt;br /&gt;
If you view the front page logged out there is some misformatted markup above the green v50 info for editors site notice. I couldn't figure out how to correct it or where it was being inserted.&lt;br /&gt;
&lt;br /&gt;
It reads &amp;lt;nowiki&amp;gt;border-radius: 4px; -webkit-border-radius: 4px; -moz-border-radius: 4px; -o-border-radius: 4px; -ms-border-radius: 4px;&amp;lt;/includly&amp;gt;&amp;lt;nnclude&amp;gt;&lt;br /&gt;
Template:Documntation &amp;lt;clude&amp;gt; &amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt; and inspect source shows goat.jpg with alt text &amp;quot;rip this wiki.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where should I report this? Is a screenshot helpful?&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 00:27, 27 January 2023 (UTC)&lt;br /&gt;
:About a week ago or whatever, we had a really, ''really'' nasty vandal. That's an old leftover of his &amp;quot;work&amp;quot;. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:13, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just cleared the site-wide cache. That didn't seem to have an immediate effect on the main page, so I purged it manually as well. If you see any other instances of this, feel free to purge the cache yourself: https://www.mediawiki.org/wiki/Manual:Purge &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:20, 27 January 2023 (UTC)&lt;br /&gt;
::Seems to be gone now! [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:31, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ru colon ==&lt;br /&gt;
&lt;br /&gt;
What does &amp;lt;nowiki&amp;gt;ru:&amp;lt;/nowiki&amp;gt;, as in &amp;lt;nowiki&amp;gt;[[ru:Language]]&amp;lt;/nowiki&amp;gt;, do? Is &amp;quot;ru&amp;quot; is a name space? Maybe one created programmatically or with permission restrictions? Can you point me to where the doc is or where it should be? If it doesn't exist I'll create it as best I can. Thanks. [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 06:24, 28 January 2023 (UTC)&lt;br /&gt;
: interwiki link to russian site... [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding vermin to the &amp;quot;Creatures&amp;quot; page... ==&lt;br /&gt;
&lt;br /&gt;
May I ask why vermin and other creatures are on seperate pages? And can I add the vermin list to the creatures list? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:28, 30 January 2023 (UTC)&lt;br /&gt;
:It's not something I decided and I'm not the only one you should ask (i.e. I would ask on a talk page somewhere), but my guess (based on several other distinctions I've seen across the wiki) is that it's due to vermin having different characteristics from other creatures. [[Vermin]] gives a far better explanation than I could. The two options I see are to either make more prominent cross-links in the explanatory text at [[Creature]] and [[Vermin]], or include the vermin table but make it very clear that vermin are different from other creatures. I don't really have a strong preference, although I do tend to stick with the established workflows (i.e. this distinction has worked for &amp;gt;10 years... not that we shouldn't improve it). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:23, 31 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant and Tree Infoboxes ==&lt;br /&gt;
Me and Oddballjoe were wondering if you could add the image pass to the plants and tree infoboxes. If you have any time to spare that is. Those template pages look super outdated and I can't tell if they use the &amp;quot;aux&amp;quot; templates or not. I made a proposal for the trees:&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;223px&amp;quot; heights=&amp;quot;324px&amp;quot;&amp;gt;&lt;br /&gt;
tree_infobox_example.png|Trunk and tile.&lt;br /&gt;
tree_infobox_example2.png|Trunk, branch, leaves and tile.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I mean, if that's easier to set up then the toggle thing. Again, if you want, and if you have the time. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:17, 15 February 2023 (UTC)&lt;br /&gt;
:I like the side-by-side idea. I'll try to find time this week. From a quick spot-check: [[Abaca]] uses {{tl|treelookup/0}}, which uses {{tl|treelookup/aux}}, which uses one of a few TreeInfo templates. It was using an old one for main (v50) pages, which I [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290794 just fixed here] - is that what you meant by &amp;quot;super outdated&amp;quot;? That's the only issue I saw (a template being old doesn't necessarily mean it's outdated).&lt;br /&gt;
:Anyway, if you're interested in editing templates, I'd suggest watching the edit history of all of these to see what changes are needed. Your [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290788 image change to treelookup/aux] looks fine to me, but it wouldn't have done anything by itself without corresponding changes to the other templates I mentioned. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:54, 15 February 2023 (UTC)&lt;br /&gt;
::No matter how hard I eyeball the edit history of the other templates, I can ''never'' figure out what the sweet hell I'm missing. Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{image|}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; doesn't seem to do anything. I have no idea what other components must be added after that - to any page. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:43, 15 February 2023 (UTC)&lt;br /&gt;
:::Have you decided when you're gonna update the plant and tree infoboxes? For the record, it's no rush. Any time you choose is perfectly fine by me, even if it's next year. I added all the trunk and log sprites/colors, so that's that one done. I personally prefer the side-by-side proposal for the trees, but it's up to you, since you're the head admin. Also, I think the soillookup template (and any other similar template I probably can't think of right now) should have the toggle thing as well, but again, all up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:05, 2 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== spheres ==&lt;br /&gt;
&lt;br /&gt;
I found a list of 130 &amp;quot;spheres&amp;quot; here - https://github.com/DFHack/df-structures/blob/master/df.language.xml - and thought they were related to symbols. On comparison, they don't seem to be. What are spheres? [[User:Jerimee/spheres]] &lt;br /&gt;
&lt;br /&gt;
''(I understand that the data at DFHack is structured for that mod, and the files there are not DF game files or DF raws. On line 209 I see you're importing the symbols directly. I'm interested in df.language.xml because it appears to structure the game data.)''&lt;br /&gt;
&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Could you ask DFHack questions in one of the [https://docs.dfhack.org/en/stable/docs/Introduction.html#getting-help DFHack support channels] instead? I don't personally know the answer to this one. (If by line 209 you mean [https://github.com/DFHack/df-structures/blob/8ae81f8d8f1f96d82b9074b205073bb8e8d29f96/df.language.xml#L209 this], that is only specifying the global vector that contains instances of &amp;quot;language_symbol&amp;quot;.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 1 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quality rating misunderstanding ==&lt;br /&gt;
&lt;br /&gt;
Hi, I noticed you have had to undo a small percentage of my quality ratings. I was trying to be helpful, and always checking the [[Dwarf_Fortress_Wiki:Quality|quality]] guidelines, so I thought I'd drop you a comment here, so I can avoid wasting your time in future. To be specific, I think I am misinterpreting the use of [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;tattered&amp;quot;]] rating, and I'm hoping you can give me some more specific guidelines. Also, for context: I have only started to get familiar with the wiki, as an editor, for a month or so, but I realise that there is currently an extremely high number of unrated pages post-v50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I think my main points of confusion are the [[Dwarf_Fortress_Wiki:Quality#Tattered|tattered]] guidelines mentioning &amp;quot;lacks information&amp;quot;, 'inaccurate information' and  'strictly need improvement'. From my perspective, one, or sometimes, all of these criteria, were the reason for my quality rating edit. Often, I felt these pages also very clearly didn't meet the criteria of a [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;fine&amp;quot;]] rating, as defined on the same [[Dwarf_Fortress_Wiki:Quality|quality]] page, and consequently, leaves me quite perplexed. This is a long preamble to give context to, and hopefully not sound offensive when I say, that though I realise edit comments aren't very useful for detailed explanations, just commenting along the lines of 'that is not what the rating is for' has left me more, rather than less, confused.&lt;br /&gt;
Hopefully there is a clear misunderstanding of the guidelines on my part. However, if it is not so obvious in retrospect; considering the large number of currently unrated pages, could I suggest a review of the wording and examples on the [[Dwarf_Fortress_Wiki:Quality|quality]] rating page?&lt;br /&gt;
--[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:26, 11 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry, I made a hasty edit and summary and should have clarified. What I meant is that ''only'' tagging an article as &amp;quot;tattered&amp;quot; isn't really what the quality rating system is for, because that doesn't tell the user ''what'' is wrong with the article (is it outdated? incomplete? something else?). I think a combination of marking the article with {{tl|quality|tattered}} and marking the affected information with {{tl|old}} or another appropriate template would help make it more obvious what the problem is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:42, 12 March 2023 (UTC)&lt;br /&gt;
::Ahh, that makes a lot of sense, thanks for clarifying. In future, if I am just doing a quick edit like that for rating/improvement notes, that would benefit from elaboration, I'll be sure to leave a comment on the talk page. On a related note, I hadn't properly read the {{tl|Old}} documentation, and thought it was redundant with {{tl|Migrated article}}. So, one final question: In this case, if it looks like the only issues are with recent version changes, would it make sense to ''replace'' &amp;lt;nowiki&amp;gt;{{migrated article}}&amp;lt;/nowiki&amp;gt; with &amp;lt;nowiki&amp;gt;{{old}}&amp;lt;/nowiki&amp;gt; ( presumably &amp;lt;nowiki&amp;gt;{{old|v=50.&amp;quot;xx&amp;quot;}}&amp;lt;/nowiki&amp;gt; ), rather than leave both tags? --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:19, 12 March 2023 (UTC)&lt;br /&gt;
:::Sure, I think that makes sense. I think {{tl|migrated article}} is less specific and mostly for unchecked content that may or may not be outdated (while {{tl|old}} and similar templates are more specific to what needs to change). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:23, 12 March 2023 (UTC)&lt;br /&gt;
::::I thought it might be a good idea to share my current edit of [[XML_dump|XML dump]]. I suspect it may now be a bit too cluttered with (possibly redundant) info from tags, but I thought it might be a good reference for you to consider. Feel free to just revert, but if you have any notes on best practices for an article like this, I'll take them on board. Very brief overview of reasoning in summary comment. --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:48, 12 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No problem ==&lt;br /&gt;
&lt;br /&gt;
Hello Lethosor,&lt;br /&gt;
&lt;br /&gt;
Thanks for reverting the page back.  I've been a fan of the DF wiki for quite a while, and when I saw the &lt;br /&gt;
vandalism, I wanted to nip it in the bud immediately.  I'm glad someone who knew how to repair &lt;br /&gt;
things more efficiently found the solution quickly!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
johnf5007&lt;br /&gt;
--[[User:Johnf5007|Johnf5007]] ([[User talk:Johnf5007|talk]]) 23:44, 28 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fighting against vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hello, I noticed that recently the wiki has been attacked by vandals. How should I notify the administrators if such a thing keeps occurring? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 23:58, 29 November 2023 (UTC)&lt;br /&gt;
:They have already been notified (myself included) and have dealt with it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:03, 30 November 2023 (UTC)&lt;br /&gt;
::Okay, understood. Is there any noticeboard for vandalism for future incidents? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 01:10, 30 November 2023 (UTC)&lt;br /&gt;
:::[[DF:AIV]] can work, especially for isolated incidents. Usually people will notice pretty quickly for larger incidents. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:29, 30 November 2023 (UTC)&lt;br /&gt;
::::Okay, I'll keep that in mind. [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 15:45, 30 November 2023 (UTC)&lt;br /&gt;
:::::Yes, I'm sure you will the next time you try to vandalize our site. Don't you have anything better to do with your spare time? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 16:38, 30 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== (Please delete this after you read this message) ==&lt;br /&gt;
&lt;br /&gt;
Okay then I shall do more edits and try to upload my data. I just wanted to update the data on the wiki from my steam guides.&lt;br /&gt;
I tried reaching out from bay12games forums but I do not know if you got the message so I am reverting here. &lt;br /&gt;
Here are my steam guides for you to see :https://steamcommunity.com/id/Sniper231996/myworkshopfiles/?section=guides&amp;amp;appid=975370 &lt;br /&gt;
--[[User:Sniper231996|Sniper231996]] ([[User talk:Sniper231996|talk]]) 08:16, 5 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant Sprite Entry ==&lt;br /&gt;
&lt;br /&gt;
Are you alright adding a space where a sprite can be inserted on the &amp;quot;plantlookup&amp;quot; template? I made a mockup of what I'm talking about (https://i.imgur.com/txw7AZs.png). Are you also alright with adding the &amp;quot;switch&amp;quot; thing to plants and tree pages? Like how it is on the creature pages? I hate to keep bothering you about these things, but I have no idea how you make those changes. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:56, 27 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unable to upload GIFs ==&lt;br /&gt;
&lt;br /&gt;
Greetings, I'm trying to upload a new GIF (well within the size limit of 2 MB) but I seem to always get an error message that I'm new/not logged in when I'm neither. The [[Special:Upload|upload page]] reads that you need to have made at least 3 edits before you can upload images, and I currently have 5, so I can't tell for sure what is triggering this error (and preventing me from uploading). I'd like to know, thanks!&lt;br /&gt;
--[[User:Moradin|Moradin]] ([[User talk:Moradin|talk]]) 10:49, 6 May 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300380</id>
		<title>User talk:Lethosor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300380"/>
		<updated>2024-05-06T10:59:13Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Unable to upload GIFs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Lethosor/header}}&lt;br /&gt;
{{Archive|&lt;br /&gt;
* [[/archive1|Archive 1 &amp;lt;br&amp;gt;(February-August 2013)]]&lt;br /&gt;
* [[/archive2|Archive 2 &amp;lt;br&amp;gt;(Sept. 2013 - May 2014)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Bot requests==&lt;br /&gt;
&amp;lt;div style=&amp;quot;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[{{fullurl:User talk:Lethosor|action=edit&amp;amp;section=1&amp;amp;editintro={{urlencode:User:Lethosor/edit intro/bot}}}} '''Add a new request''']&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
To keep this organized, please add requests at the bottom of this section in a sub-section (e.g. === Title ===, with 3 = signs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Underpopulated categories ===&lt;br /&gt;
&lt;br /&gt;
Many categories in the DF2014 namespace don't list some of the pages that have the category link. An empty edit on a page (well, any edit) will correct this, but only for that page. This sounds like a job for a bot. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 19:00, 21 July 2014 (UTC)&lt;br /&gt;
:I'm pretty sure that's a cache problem, so I'll try rebuilding link tables on the server side and see if that helps (it would probably be a lot faster than sending a bot around to null-edit every page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:41, 21 July 2014 (UTC)&lt;br /&gt;
::This has been fixed. The problem was that the server that actually runs the job queue was still using the old configuration (without the DF2014 namespace). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:17, 8 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
Take a look over [[DF talk:diagram|here]]. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 15:45, 26 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ceramic Industry page assistance. ==&lt;br /&gt;
&lt;br /&gt;
(Message here) --[[User:DorfyDave|DorfyDave]] ([[User talk:DorfyDave|talk]]) 04:16, 24 August 2014 (UTC)&lt;br /&gt;
Thanks for the help with the ceramic industry stuff.&lt;br /&gt;
&lt;br /&gt;
I see what you are doing with the thumbnail workflows on other pages, so if you would rather it be small and let the reader expand it, that would be fine.&lt;br /&gt;
&lt;br /&gt;
I was thinking that the pages looked better with the intro section before the regular content, keeping it separate from the auto TOC / Header listed content, but if you prefer that everything follow the layered header format, that's fine.&lt;br /&gt;
&lt;br /&gt;
:My primary concern was the wrapping caused by inserting the full-size flowchart next to a section. It looks like you've addressed that by splitting up the flowchart, which looks good to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:48, 25 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing/restoring [[Main:Fruit]] ==&lt;br /&gt;
&lt;br /&gt;
Not that I am protesting it, but why exactly did you remove and then restore the [[Main:Fruit]] page? Because to me, all that happened now is that the creation entry on the page's history is gone, which isn't really anything notable either.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:03|August 26, 2014}} 13:03, 26 August 2014 (UTC)&lt;br /&gt;
:I deleted it at first because I didn't realize AutoRedirect wasn't handling section redirects properly, then restored it when I noticed it was broken. That article's [http://dwarffortresswiki.org/index.php?title=Fruit&amp;amp;action=history history] still shows your revision, so I'm not sure what you mean - is it missing from [[Special:RecentChanges]]? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 26 August 2014 (UTC)&lt;br /&gt;
::The creation entry I was talking about was actually the first entry, and the entry that is now the only one was the second before you removed it. When I created the page I first had it directly redirect to [[cv:Tree#Fruit]], which after testing didn't work. I usually save the page when the preview doesn't show a red link and the link is correct, and after saving I test it, This time, however, the link in the preview was blue and correct, but actually following the redirect only led to [[cv:Tree]] instead of [[cv:Tree#Fruit]]. The entry you are seeing now is the result of fixing this by making it into a double redirect through [[cv:Fruit]].&lt;br /&gt;
:::It looks to me like your first edit was to [[DF2014:Fruit]] - when [[Main:Fruit]] didn't exist, it would have automatically redirected to [[DF2014:Fruit]], so it might have appeared to exist when it didn't. (The problem here is that I made AutoRedirect follow redirect chains internally, since Mediawiki's maximum-redirect setting is buggy, so a nonexistent [[Main:Fruit]] would actually redirect to what [[cv:Fruit]] redirects to - the problem is that it ignores sections at the moment, so section redirects will need to be manually created until I can fix that.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== settings-manager ==&lt;br /&gt;
&lt;br /&gt;
I don't know where to put it because I don't have a github account and don't know if you have a personal thread for your scripts like the others, but couldn't you add a TEXT mode entry in line 116 of your settings-manager script?&lt;br /&gt;
--[[Special:Contributions/78.250.50.116|78.250.50.116]] 04:40, 18 September 2014 (UTC)&lt;br /&gt;
:I originally excluded it because it only works on Linux, but I'll add it back for Linux users. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:44, 18 September 2014 (UTC)&lt;br /&gt;
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== Interesting glitch with redirects ==&lt;br /&gt;
&lt;br /&gt;
I went to see what &amp;quot;Candy&amp;quot; was by going to a page named &amp;quot;Candy&amp;quot;, and I found out that it meant Adamantine. But I saw that I got redirected to [[v0.34:Adamantine]], which shouldn't happen seeing as mainspace redirects should always go to the cv namespace. So I went back to fix it, and I saw that [[main:Candy]] redirected to [[main:Adamantine]], so I went there to fix it. But that page redirected properly to [[DF2014:Adamantine]]. This is where it gets interesting.&lt;br /&gt;
&lt;br /&gt;
So when you go to [[main:Candy]], you get redirected to [[main:Adamantine]] which in turn redirects to [[DF2014:Adamantine]]. But - for some reason, you don't get sent to [[DF2014:Adamantine]], but to [[v0.34:Adamantine]]. Going to [[main:Adamantine]] in the first place redirects you to [[DF2014:Adamantine]] properly.&lt;br /&gt;
&lt;br /&gt;
I have no idea how this happens, and since you maintain most of the wiki, I think you would be the right person to tell this to.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:42|November 01, 2014}} 13:42, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My best guess is that the [[Main:Candy]] redirect is cached and still points to [[v0.34:Adamantine]]. Our [[DF:REDIR|new policy]] is to keep redirects in versioned namespaces, so feel free to tag any broken redirects (in the main namespace) that you find with {{tl|bad redirect}} and I'll delete them. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:48, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just saw a redlink on the exploratory tunnels page(redlink to [[DF2014:Break]]) and went to create it, when I discovered that the pages for Break existed for 23a and 40d, but not for 34.11 and 40.x. I went to check those to import content, and they turned out to be redirects. So I just redirected [[DF2014:Break]] to [[DF2014:On break]] and when I went to create additional redirects in the mainspace, I found that [[main:Break]] redirects to [[main:On break]] which redirects to [[cv:On break]]. But, again, it ultimately did not redirect to cv:On break but to v0.34:Break. I think that if it is indeed a cache problem we should rebuild redirect caches. {{User:Latias1290/Sig/src|12:08|November 02, 2014}}&lt;br /&gt;
:PS: Or just batch-delete all of this kind of redirects. {{User:Latias1290/Sig/src|12:09|November 02, 2014}}&lt;br /&gt;
:I don't like &amp;quot;bumping&amp;quot; this message like this, but since it's rather annoying, and ten days have been since I told you, almost all of these redirects are broken. Take a look at [[main:Aluminium]] for example, it goes to its 34.11 page. I think that it goes like this; when a page in the mainspace redirects to another page in the mainspace, which in turn goes to a cv space page, it goes to 0.34 instead of the current version. Going to the main&amp;gt;cv redirect initially does not cause this glitch. {{User:Latias1290/Sig/src|12:46|November 12, 2014}}&lt;br /&gt;
::It would be helpful if you could add {{tl|bad redirect}} to those pages (preferably before the &amp;quot;#REDIRECT&amp;quot; line) so I can delete them. I'm not sure what's causing the problem, but I'll see if I can override broken redirects with the AutoRedirect extension as well. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:18, 12 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Migrated citations ==&lt;br /&gt;
&lt;br /&gt;
As seen on [[DF2014:Dragonfire]], migrated citations can become confused, pointing to non-existent pages. I'm not sure how to fix it, but in general citations shouldn't automatically change what they are pointing at.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:26, 14 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;nowiki&amp;gt;{{ArticleVersion}}&amp;lt;/nowiki&amp;gt; bug ==&lt;br /&gt;
&lt;br /&gt;
I just found another very strange bug regarding the articleversion template. The more research I did on it, the weirder it got. The bug is that when you are not logged in, and you visit a non-DF2014 page with an av template, the latest version shows as v0.40.16 instead of v0.40.18. {{User:Latias1290/Sig/src|10:17|November 25, 2014}}&lt;br /&gt;
PS: This bug does not replicate when you are logged in. {{User:Latias1290/Sig/src|10:19|November 25, 2014}}&lt;br /&gt;
:This is because pages are cached for logged-out users. You can refresh individual pages by adding &amp;quot;?action=purge&amp;quot; to the end of the URL (or possibly by null-editing them). It appears to occur in DF2014 pages as well - [[DF2014:Hemp]], for example. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:49, 25 November 2014 (UTC)&lt;br /&gt;
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== Lost password request ==&lt;br /&gt;
&lt;br /&gt;
I've forgotten my password. User: Bumber&lt;br /&gt;
&lt;br /&gt;
:You don't seem to have an email address associated with your account. I sent a message to Bumber on the forums, assuming that's you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 30 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
== Redirects ==&lt;br /&gt;
&lt;br /&gt;
Thank you for the correction. I felt I might be doing it wrong but couldn't find an example of it done right to copy. Now I know. :) [[User:Volatar|Volatar]] ([[User talk:Volatar|talk]]) 16:02, 30 July 2015 (UTC)&lt;br /&gt;
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== v0.42.05 raws update ==&lt;br /&gt;
&lt;br /&gt;
Just a friendly reminder that the wiki raws need updated to pick up the [http://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;amp;diff=222917&amp;amp;oldid=222913 new critters in v0.42.05]. It would also be nice if your bot could auto-create the new creature pages so we don't end up with [[back bear man]] and the like.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:05, 2 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quietust updated the extension, but I'm having trouble deploying the changes for some reason (which Emily can hopefully figure out). I don't know if I'll have enough time this/next week to write a script to create the new creature pages - if not, Quietust might have something still laying around from 0.34/0.40. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:45, 6 February 2016 (UTC)&lt;br /&gt;
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== Page move reminder ==&lt;br /&gt;
&lt;br /&gt;
[[DF2014:Box]] to [[DF2014:Container]] please. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 23:01, 7 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. It took me a second to figure out what the issue was - I'm surprised Mediawiki wouldn't let you move a page over another one that was just a redirect. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:21, 10 July 2016 (UTC)&lt;br /&gt;
::Thanks! [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 22:50, 11 July 2016 (UTC)&lt;br /&gt;
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== v0.43.05 raws update ==&lt;br /&gt;
&lt;br /&gt;
Just a friendly reminder that the wiki raws need updated to pick up the changes through v0.43.05.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:48, 2 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:43, 22 August 2016 (UTC)&lt;br /&gt;
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== Multiple redirects leads to incorrect namespace ==&lt;br /&gt;
&lt;br /&gt;
Discussion here: [[Dwarf_Fortress_Wiki_talk:Centralized_Discussion#Solution_for_this]] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 10:49, 21 November 2016 (UTC)&lt;br /&gt;
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== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
We had an attack on August 3rd. [[Talk:Main Page (fix plz)]] ‎needs moved back to Talk:Main Page, and the rest of [http://dwarffortresswiki.org/index.php/Special:Contributions/Etihand the vandal's handiwork] can just be deleted. I can't think of any legitimate reason a user would need to move Talk:Main Page, so it should probably be move-locked to prevent future hijacks.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:53, 7 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It should be cleaned up now. Sorry for the delay there. [[Main Page]] was already move-protected, but apparently that didn't apply to the talk page, so both should be move-protected now too. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:29, 8 August 2017 (UTC)&lt;br /&gt;
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== Sorry, I need a password reset ==&lt;br /&gt;
&lt;br /&gt;
I just logged in, saw the post about passwords needing to be changed. (Feeling all smart since I just setup a password manager) I updated my password, only to realize I didn't save the new password correctly in the manager. I tried to reset it but the wiki had a note saying to contact you since it can't do outbound email right now.&lt;br /&gt;
&lt;br /&gt;
My user name is [[Frobnic8]]. &lt;br /&gt;
&lt;br /&gt;
My most notable contribution here are the PDF versions of the old Bronzemurder illustration by Tim Denee: [[Bronzemurder]]&lt;br /&gt;
&lt;br /&gt;
The files are still hosted at my website. To prove it's me, I've also left you a note at http://eldritch.org/erskin/temp/df_wiki.txt&lt;br /&gt;
&lt;br /&gt;
Sorry for the hassle, but if you could set me a temporary password or send me a link to a password reset to the associated email address for the account, that'd be awesome.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/70.163.4.102|70.163.4.102]] 15:40, 30 October 2017 (UTC)&lt;br /&gt;
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:Done &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:59, 1 November 2017 (UTC)&lt;br /&gt;
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::Thanks! --[[User:Frobnic8|Frobnic8]] ([[User talk:Frobnic8|talk]]) 02:51, 1 November 2017 (UTC)&lt;br /&gt;
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== Password reset ==&lt;br /&gt;
&lt;br /&gt;
I could have sworn I did this already, but now there's no sign of my edit here. Dunno what happened to it. Can I please get a password reset for user Urist McDorf. I believe the email info associated is still good (j*y@y*m). Thanks. [[Special:Contributions/108.49.199.220|108.49.199.220]] 06:56, 1 November 2017 (UTC)&lt;br /&gt;
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== Totally failed to make an account ==&lt;br /&gt;
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Really think I did everything right.&lt;br /&gt;
&lt;br /&gt;
The Captcha app you are using says it &amp;quot;shutdown&amp;quot; on 3-31-2018 so i'm wondering if that's the issue. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:216.201.251.142|216.201.251.142]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yeah, we know about it. Emi and Briess are working on some upgrades, and we'll try to upgrade the captcha once it's done. In the meantime, you can PM me on the forums (or email me at gmail.com) and I think I can set up an account for you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:41, 13 April 2018 (UTC)&lt;br /&gt;
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== Chemist Page Quality Rating ==&lt;br /&gt;
&lt;br /&gt;
The quality rating of the [[chemist]] page is listed as *Superior*, despite being a stub. I can't even decrease the quality down to +Fine+ using the rating script.&lt;br /&gt;
I added the memory attribute as stated by Toady's recent FotF reply, and I'll insert the relevant [[topics]] for the skill, but there's probably a lot more work to be done.&lt;br /&gt;
--[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 06:39, 1 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;override&amp;quot; link [http://dwarffortresswiki.org/index.php?title=DF2014:Chemist&amp;amp;action=history worked for me]. You have to click on the rating at the top that you want to select, then submit. The calculated score is unreliable, to say the least. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:27, 1 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I couldn't figure out how the override worked and just assumed it was an admin thing. Didn't realize you had to click one of the quality options at the top. &amp;amp;mdash;[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 22:18, 3 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [Proposition] - Wiki preview popups ==&lt;br /&gt;
&lt;br /&gt;
Hi there.&lt;br /&gt;
&lt;br /&gt;
I've read quite a bit of wikipedia these last few days (the real wikipedia website), and I've come to use their preview feature quite a few times.&lt;br /&gt;
In case you don't know, the preview is a little JS pop-up that shows an image and some text when you hover a link.&lt;br /&gt;
So, you get a rough idea of what the thing is, and you don't have to load the full page (you can still if you click the link).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This feature is not in DF wiki, and I was thinking maybe it could be, as it greatly increase readability (since you don't have to open a new page, read the first few lines, go back, and waste time figuring out where you were; for every topic you're unaware of).&lt;br /&gt;
&lt;br /&gt;
I'm not sure whether I should ask you, or Briess or anyone, but since you've made quite some wiki Extensions, I'll ask anyway.&lt;br /&gt;
&lt;br /&gt;
So, do you think it could be a viable idea to turn this feature on ?&lt;br /&gt;
&lt;br /&gt;
Here's a mediawiki tutorial on how to set this up, just in case :&lt;br /&gt;
[https://www.mediawiki.org/wiki/Extension:Popups]&lt;br /&gt;
&lt;br /&gt;
Cheers ! =D&lt;br /&gt;
- Spriggans&lt;br /&gt;
Aug, 17 2018&lt;br /&gt;
&lt;br /&gt;
:It does sound useful, but it claims to require MediaWiki 1.25+, so it'll probably have to wait until we finish upgrading. There are instructions for 1.24 or earlier in the article, though - I'm not sure how far back &amp;quot;or earlier&amp;quot; includes. The two extensions it depends on, TextExtracts and PageImages, require 1.23+ and 1.25+ respectively, so it's unlikely that it'll work on our current (pre-upgrade) setup. &lt;br /&gt;
:(I am a good person to ask, by the way, and &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; is probably a more convenient way to sign comments.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:14, 17 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aesthetically Pleasing Things ==&lt;br /&gt;
&lt;br /&gt;
I know I posted this before but... do I have your permission to spice up some of the templates of tables? I could make some look better and &amp;quot;cleaner&amp;quot; than they do now. Also, are there any plans to change the default look of the wiki? I don't mean this in a nasty way, white with black text is pretty... generic. - [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:20, 4 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Auto-Welcome ==&lt;br /&gt;
&lt;br /&gt;
It looks like your bot is automatically welcoming editors. Unfortunately, due to the nature of rotating IP addresses, it appears your bot has [//www.dwarffortresswiki.org/index.php/Special:Contributions/LethosorBot welcomed one anonymous user] 7 times in the last 5 days. Perhaps it would be best to restrict auto-welcoming to non-IP users?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:55, 16 June 2019 (UTC)&lt;br /&gt;
:Yeah, that's the AutoWelcomeUser extension (just set up to attribute edits to my bot). I definitely agree that it should be changed, and I'll look into it. Fun fact: this was enabled on the old wiki, but I had written it for a ''slightly'' newer Mediawiki version, so I had forgotten about it since it didn't actually work until we upgraded. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 16 June 2019 (UTC)&lt;br /&gt;
:I think this is fixed now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:57, 18 June 2019 (UTC)&lt;br /&gt;
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== On &amp;quot;Acceptable&amp;quot; Commas ==&lt;br /&gt;
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Regarding [//www.dwarffortresswiki.org/index.php?title=DF2014:World_generation&amp;amp;curid=32663&amp;amp;diff=245045&amp;amp;oldid=245044 this edit]:&lt;br /&gt;
&lt;br /&gt;
Per the [//en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] (referenced as [[Dwarf_Fortress_Wiki:Community_Portal#S|Rule S]]): &amp;quot;Where more than one style is acceptable under MoS, editors should not change an article from one of those styles to another without a good reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, while that comma is indeed &amp;quot;acceptable&amp;quot; (or optional), editing to add that optional comma is not. I intentionally did not put a comma there when I added that sentence, and I believe my punctuational preference is at least as valid as ‎Silverwing235's.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:12, 17 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not convinced that comma is optional, but I didn't realize you had added that sentence (I thought it was part of the original quote from Toady before your changes, so I was mistakenly applying rule S there as well). Apologies, and it's your call as to what to do there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:21, 17 June 2019 (UTC)&lt;br /&gt;
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== Embark points ==&lt;br /&gt;
&lt;br /&gt;
There's no page explaining embark points in-depth; can I make such a page? Or at least add it to the embark page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:39, 21 June 2019 (UTC)&lt;br /&gt;
: I'd add it to the embark page since I'm not sure it warrants a separate page unless it's a ''lot'' of detail (i.e. more than the current embark page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:43, 21 June 2019 (UTC)&lt;br /&gt;
:: With what I have planned, there's a ton of things I can go over which can fill a page. I can make a &amp;quot;workbench&amp;quot;/fake page and you can tell me if it's worthy or not. Also, is it possible to put things in &amp;quot;collapsable/expandable&amp;quot; tables to not badly stretch out pages? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:14, 22 June 2019 (UTC)&lt;br /&gt;
:: Sorry, one more thing. You know the &amp;quot;Urist likes [something] for their [something].&amp;quot;? Are these made up on the spot or is that info taken directly from somewhere? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:59, 22 June 2019 (UTC)&lt;br /&gt;
::: I'm not sure how much detail you can go into about just embark points, but sure, feel free to make a test page if you like and I can provide some input. I wouldn't put things in collapsible tables just because of page length, because pretty much no other page does that (except for some things that aren't really part of the content of a page, like nav boxes and raws). If you're referring to things like &amp;quot;Urist likes [creature]&amp;quot; from pages like [[DF2014:Cat]], those are generated from the raws. I'm not sure if that appears on any other types of pages. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:30, 23 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Creature font==&lt;br /&gt;
Are you alright if I change the font of the letters in the creature list? Sorry to say this but that font is kinda ugly. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:40, 29 June 2019 (UTC)&lt;br /&gt;
:Are you talking about [[DF2014:Creature]] or something else? I personally think that page looks fine, but what does it look like on your end? It might be some cross-browser issue that we can try to sort out. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:56, 29 June 2019 (UTC)&lt;br /&gt;
::Yes I do mean that DF2014:Creature page. The font of the letters that resemble the creatures are this ugly &amp;quot;Times New Roman&amp;quot;-esque font that looks like an eyesore to me. It could be a much smoother looking font. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:55, 1 July 2019 (UTC)&lt;br /&gt;
:::I noticed the font looks ugly on Firefox and Edge but not in the Tor Browser. So yeah, there's a weird browser thing going on and I don't know how to fix things for specific browsers on wiki's... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:45, 1 July 2019 (UTC)&lt;br /&gt;
::::I'm guessing you don't have the &amp;quot;Century&amp;quot; font installed, or accessible in those browsers for some reason. For reference, [https://i.imgur.com/wD6QMoG.png here] is what it looks like for me, definitely not Times. I'll see if it can be standardized. Does {{Raw Tile|c|6:0}} look ok to you? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:33, 1 July 2019 (UTC)&lt;br /&gt;
:::::At some point in the possibly-recent past, those letters looked the same for me as it did you, but one day it just changed to the uglier font. Also, it's impossible to use the &amp;quot;Upload newer version of this file&amp;quot; function, as that always gives weird errors: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Could not read or write file &amp;quot;mwstore://local-backend/local-public/6/6c/Biome_evil.png&amp;quot; due to insufficient permissions or missing directories/containers.&amp;lt;/span&amp;gt; I'm assuming I don't have access to do that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:07, 2 July 2019 (UTC)&lt;br /&gt;
::::::I figured out the setting that controlled the font, it's the &amp;quot;Allow pages to choose their own fonts, instead of your selections above&amp;quot; choice, but turning this option off can spoil the fonts everywhere else on other sites. There's something about (my) Firefox that's not recognizing the Century font, even though I have it. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:36, 2 July 2019 (UTC)&lt;br /&gt;
:::::::Yeah, not sure it's worth working around browser settings. Does the {{Raw Tile|c|6:0}} from above look ok to you or the same as the one on the creatures page? Also, that error is definitely not intentional; I'll look into it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:57, 2 July 2019 (UTC)&lt;br /&gt;
::::::::The C there looks alright. Creature tile lists on other pages look fine as it's using the &amp;quot;Tile&amp;quot; template, so maybe something's wrong with the template being used in the creature page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:55, 3 July 2019 (UTC)&lt;br /&gt;
:::::::::It's a custom template being used for those tables that specifies the font itself. I changed the font to fall back to the ones that {{tl|Tile}} uses. Does it look ok now? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:56, 3 July 2019 (UTC)&lt;br /&gt;
::::::::::It does not. But when I use a different computer, it's fine there (still on Firefox). Yeah, I can't figure this out. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:54, 4 July 2019 (UTC)&lt;br /&gt;
{{od|10}}&lt;br /&gt;
I've cleared the cache on the server side (I don't remember if I did that before). If that still doesn't help, maybe clearing your browser's cache would help? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:29, 4 July 2019 (UTC)&lt;br /&gt;
::Well, I cleared 1GB worth of data, but that didn't fix the issue? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:14, 5 July 2019 (UTC)&lt;br /&gt;
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== BREAKING NEWS ==&lt;br /&gt;
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Here comes Supernerd... the coolest and greatest editor ever on [[Dwarf Fortress Wiki]]. --[[User:Supernerd|Supernerd]] ([[User talk:Supernerd|talk]]) 10:47, 12 September 2019 (UTC)&lt;br /&gt;
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== Proposal to translate the Wiki into Spanish ==&lt;br /&gt;
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Good I am an expert player in the game and I would like to translate the wiki to help the Spanish community in this great game.&lt;br /&gt;
Should I translate it as I could?. &lt;br /&gt;
Here's my email for the answer: cheekonobreeko@gmail.com&lt;br /&gt;
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== Just signal boosting on someone else's behalf... ==&lt;br /&gt;
&lt;br /&gt;
...apparently a researcher with [http://www.bay12forums.com/smf/index.php?topic=174850.0 research] on [[book]]s got themselves [http://www.bay12forums.com/smf/index.php?topic=175133.0 locked out of the lab]. Any support for this?  &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:02, 7 December 2019 (UTC)&lt;br /&gt;
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== Minor server-side issues... ==&lt;br /&gt;
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1. Broken(404) HTML links [[Quotes|here]].&lt;br /&gt;
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2. Creature [[Giant earthworm|variation]] needs to be added [[Worm|here]]. &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:09, 21 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:These aren't server-side issues - they can be fixed by editing the pages. In the first case, the forums moved from bay12games.com/forums to bay12forums.com/smf (I'm not sure when that happened, or if there used to be a redirect, but I would recommend {{tl|cite forum}} to make them future-proof). The second issue you pointed out happens when creature variations don't follow the typical naming pattern, but you can override the variations that the templates display. See [[blue jay]], [[bluejay man]], and [[giant bluejay]] for examples, and feel free to let me know if you have any questions about those templates. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:30, 22 December 2019 (UTC)&lt;br /&gt;
:Update: looks like there's also {{tl|forum link}} if you prefer to keep the text that the links currently use (for #1). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 22 December 2019 (UTC)&lt;br /&gt;
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== can't login... user:garrieirons ==&lt;br /&gt;
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yeah I tried all the things and posted on the forum.&lt;br /&gt;
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any advice on how to get a password reset?&lt;br /&gt;
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https://dwarffortresswiki.org/index.php/User:GarrieIrons&lt;br /&gt;
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Sorry if you're not an admin.&lt;br /&gt;
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Cheers,&lt;br /&gt;
Garrie&lt;br /&gt;
&lt;br /&gt;
Symptom:&lt;br /&gt;
When I click the reset password link, and enter my user name (GarrieIrons) it tells me:&lt;br /&gt;
	'''A password reset email has already been sent, within the last 24 hours. To prevent abuse, only one password reset email will be sent per 24 hours.'''&lt;br /&gt;
&lt;br /&gt;
Cheers again.&lt;br /&gt;
G&lt;br /&gt;
&lt;br /&gt;
:Ok, so it sounds like you already requested a password reset - did you get an email? It should have come from do-not-reply@dwarffortresswiki.org (make sure it didn't get sent to your spam folder). If you don't have access to the email address you registered with anymore, I can try to reset it some other way. Also, where did you post on the forums? I didn't see anything from you on the wiki board. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:36, 16 February 2020 (UTC)&lt;br /&gt;
::To be clear, every password reset has resulted in the message above, but, no email. Can you tell me is it going to a hotmail, or a gmail address? If not, I'm stumped and I'll start a different account? &lt;br /&gt;
::Also...ok I looked at threads I guess. I coulda sworn at some time in the past I asked about this on the forum but I'm not finding it (only the thread I thought I responded to).&lt;br /&gt;
::G&lt;br /&gt;
:::OK I found a PM thread on the forum, from ages ago, referring me to you...but I'd never followed up... 🤦‍♂️ &lt;br /&gt;
:::G.&lt;br /&gt;
:::Looks like your username at hotmail.com - do you still have access to that? I just sent you a test email from the wiki, so let me know if that goes through. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:24, 18 February 2020 (UTC)&lt;br /&gt;
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== Weirdness ensues... ==&lt;br /&gt;
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...Alright, maybe not, but then again...&lt;br /&gt;
[[Interaction_examples|this page]] is fine in Search, but spews redlinkery when linked to as if Ebola-infected - very puzzling. &lt;br /&gt;
---[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 21:16, 7 March 2020 (UTC) EDIT: And the mystery deepens, because apparently one has to be [[DF2014:Interaction_examples|very specific]] about phrasing...downright incantational,really...in order to get a clear result with this.&lt;br /&gt;
&lt;br /&gt;
:If you're in a versioned namespace (like DF2014), links will be within that namespace by default; otherwise, they will use the main namespace. Looks like a [https://dwarffortresswiki.org/index.php?title=Interaction_examples&amp;amp;action=history redirect was created] in this case and both of those links seem to work now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:56, 12 March 2020 (UTC)&lt;br /&gt;
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== Obok Meatgod ==&lt;br /&gt;
&lt;br /&gt;
Hey Lethesor, thanks for all the work you do for DFhack. I have a favour to ask. I was using the &amp;quot;random page&amp;quot; feature and I stumbled upon [[Obok Meatgod|this article]]. The article is about an adventure mode game from the Bay12 forums where some dude modded genitals into his game so he could [do some really vile stuff]. I don't mean to bug ''you'' about it, but I'm getting an internal error when I try to start a talk page on the article. Basically, can you delete this article? I'm all for some good shock humour, and I know DF stories can get pretty brutal, but this doesn't really seem like it's supposed to be funny. The forum page it links back to just reads like some edge-lord's fanfic power fantasy. Maybe I'm mistaken and this ''is'' relevant to DF, but if not, mind doing me a favour and just purging it from the wiki?&lt;br /&gt;
--[[Special:Contributions/130.211.1.83|130.211.1.83]] 00:33, 2 April 2020 (UTC) Jon&lt;br /&gt;
:I did a bit of research - given that it was deleted from Bay12 and DFFD, I think I'll follow suit and delete it from here too. (It's not permanent here - an admin could always get it back.) Thanks for bringing it to my attention. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 2 April 2020 (UTC)&lt;br /&gt;
::Thanks Lethesor! [[Special:Contributions/35.191.8.35|35.191.8.35]] 17:07, 2 April 2020 (UTC) Jon&lt;br /&gt;
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== Regarding a certain subst tag: ==&lt;br /&gt;
&lt;br /&gt;
(Stop me if I miss anything, please.)&lt;br /&gt;
&lt;br /&gt;
IIRC, its a since-deprecated holdover of some kind of Wikipedian affiliation, that is pretty much purge-on-sight when found in art licensing around here. The important question is, how to proceed, if at all, when evidence is discovered of apparent holdouts of that sort [https://dwarffortresswiki.org/index.php?search=subst%3A&amp;amp;title=Special%3ASearch&amp;amp;go=Go further afield], outside the verified-for-deletion parameters?  [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:45, 4 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I suggest [https://www.mediawiki.org/wiki/Help:Substitution MediaWiki's documentation] for information on what subst does. It's not specifically something that came from Wikipedia. One caveat is that if the template being substituted didn't exist when the page was saved, the subst: won't get replaced until you save the page again. However, in this case, it looks like I [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=prev&amp;amp;oldid=249061 removed] the subst: part from where these templates were being used, so yes, on image pages, removing the &amp;quot;subst: prefix is fine.&lt;br /&gt;
:From the search results you linked, a lot of the subst occurrences appear to be in [https://meta.wikimedia.org/wiki/Help:Wikitext_examples#HTML_tags HTML comments], so they won't get substituted when the page is saved. They also won't be displayed to readers, though. I suspect that's either stuff left over from version migrations or moving things to templates. I wouldn't put too much effort into dealing with those, unless you find something on a current-version page (in which case I'd say move things out of the comment if they're relevant or delete them if they're obsolete). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:06, 6 April 2020 (UTC)&lt;br /&gt;
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== Lost password/email request ==&lt;br /&gt;
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User: DDR&lt;br /&gt;
I've lost the email and password I apparently used to set up my account on this wiki, over a decade ago.&lt;br /&gt;
&lt;br /&gt;
I'm [http://www.bay12forums.com/smf/index.php?action=profile;u=20574 DDR on the forum], which I still have my login for… and the mantis bugtracker, and DFFD.&lt;br /&gt;
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Thank you. Sorry for the trouble.&lt;br /&gt;
&lt;br /&gt;
:Sent a PM on the forums. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:21, 28 January 2021 (UTC)&lt;br /&gt;
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== Further comment ==&lt;br /&gt;
&lt;br /&gt;
It's hard to continue to [[wikipedia:WP:AGF|assume good faith]] in [https://dwarffortresswiki.org/index.php?title=User_talk%3ASilverwing235&amp;amp;type=revision&amp;amp;diff=256707&amp;amp;oldid=256705 this case], when the user in question tries to bury discussion of their behavior. Obviously that tactic isn't very effective, but it's a far cry from the openness and transparency required for the wiki to function as a collaborative project. Anyway, I firmly believe in [[wikipedia:WP:AAGF|WP:AAGF]] as a part of [[wikipedia:WP:CIVIL|WP:CIVIL]], which is part of the point I tried to raise in that discussion (which was then ''erased''). I'm linking these policies not because I think you're unfamiliar, but because I want to be clear on where I'm coming from. '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 17:48, 14 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We don't have many of our own policies on things like this, but I'll take a look at the ones you linked since I'm not very familiar with them, particularly AAGF. It occurs to me that some of my comments may have come across as not following AAGF, and I apologize for that - I was (and still am) trying to follow AGF on my end, but it is challenging in this situation. I didn't intend to imply that you were not.&amp;lt;br&amp;gt;As for the talk page edits, [[wikipedia:WP:OWNTALK|WP:OWNTALK]] seems to match my thoughts on the matter. Silverwing235's comment appears (to me) to be a more explicit acknowledgement of the criticism you raised, rather than an implicit acknowledgement by just removing your comment. I think your criticism was understood, in any case.&amp;lt;br&amp;gt;(I do plan to respond to the AIV discussion, but am not sure how best to do that yet. In any case, I appreciate your concern for the wiki, and would like to find a solution that's acceptable to everyone involved.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:30, 14 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A few phrases in my comments below are bolded—it's really just to emphasize structure, not to alter tone.'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
::---&lt;br /&gt;
::I actually wasn't talking about you when I referred to AAGF and my comment (and its erasure). I meant that Silverwing235 has—on this occasion and others—assumed that other editors are ''not engaging'' in good faith, and also that they are ''not assuming'' good faith (as when Silverwing235 referred to me as a “saboteur”); and that Silverwing235's own actions (''immediate'' removal of comments in ongoing discussions from their talk page—I believe this argument stands irrespective of [[wikipedia:OWNTALK|OWNTALK]]) make it hard to ''continue'' to assume good faith on their part.&lt;br /&gt;
::And, related to that: I have a hard time parsing many of Silverwing235's comments throughout. They're often vague and overcooked to the point of obscurity. There's very little there—even after the comment removal—that acknowledges the existence of a dispute over either past or ongoing behaviors, let alone the need for specific behaviors to change (let alone ''why'' those behaviors are wrong, or ''how'' those behaviors should change). Where there ''is'', there is also language implying that the issue is really with ''other'' editors and ''their'' disagreement—as if other editors are wrong to raise an issue in the first place. But as Silverwing235's edit summaries (and, incidentally, User+Talk comments) have repeatedly implied, they edit things to suit their personal tastes, ''not'' necessarily to correct mistakes (which they sometimes ''assert'' they are doing, but as has been seen, they frequently are not).&lt;br /&gt;
::---&lt;br /&gt;
::Another example of the general problem raised in AIV popped up yesterday: while reviewing a substantial [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;curid=31137&amp;amp;diff=256715&amp;amp;oldid=247968 IP edit] (which, to me, looked good), I noticed that the edits immediately prior to it were Silverwing235's, made in late 2019 (soon after their dispute with Loci had ended in Loci's departure). And I quickly saw that [https://dwarffortresswiki.org/index.php?title=DF2014%3AClimate&amp;amp;type=revision&amp;amp;diff=247966&amp;amp;oldid=247965 this edit] was again, apparently, a “stylistic” change which Silverwing235 may honestly have believed necessary (for their own reasons), but which was [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;diff=prev&amp;amp;oldid=256717 actually erroneous]. This sort of edit is partially why I cited IDHT and CIR (which, ''together'', are relevant here, I think) in the [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Administrative_intervention_against_vandalism&amp;amp;oldid=256704 AIV discussion].&lt;br /&gt;
::And although I can understand why Voliol might have gotten the contrary impression in the AIV discussion, I'm not advocating a high bar for entry, here. I'm saying that if '''an editor has been told to avoid imposing their own judgment where they cannot articulate a rationale''' (such as when deciding whether [https://dwarffortresswiki.org/index.php/User_talk:Silverwing235#Disruptive_Editing commas] need to be inserted before every occurence of [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256609 “if”] and “as”; whether a pair of parentheses should be [https://dwarffortresswiki.org/index.php?title=Troubleshooting&amp;amp;diff=prev&amp;amp;oldid=256503 replaced] with an approximation to [https://en.wikipedia.org/wiki/Dash#Em_dash some other punctuation]; whether “he” and “she” should be [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256638 replaced], or [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256641 eliminated], or simply [https://dwarffortresswiki.org/index.php?title=User_talk:Silverwing235&amp;amp;diff=247445&amp;amp;oldid=247317 left alone] where they already occur; or whether [https://dwarffortresswiki.org/index.php?title=DF2014:Fairy&amp;amp;diff=prev&amp;amp;oldid=256548 miscellaneous comments oblique to the rest of an article] are necessary or even appropriate), as Silverwing235 has, '''but they continue to do so''', then that presents a problem related to both judgment and behavior (hence IDHT, tangential to CIR).&lt;br /&gt;
::---&lt;br /&gt;
::Now, I hate to have these two discussions at the same time, but at this point, it would be counterproductive to fork it, so: I see that Silverwing235 has actually objected to the ''whole AIV discussion'' on the basis that they do not believe DE constitutes vandalism (which obviously it does not, in general). But as I acknowledged in my first contribution there, the prior AIV thread seemed to be the most appropriate place to make my comments due to the discussion which showed this user has faced similar criticism before. And, as I mentioned both above and in AIV, there is a pattern of civility issues which existed at least as early as that AIV thread. In particular, their [https://dwarffortresswiki.org/index.php/User_talk:Loci#Discussion_in.2C_supposedly.2C_proper_context... responses] to criticism from Loci and in this case have been a mixture of aggressive and [[wikipedia:WP:INDCRIT|passive-aggressive]]. And again, it's hard to assume good faith when critical comments are removed ''immediately'' and without either '''a discussion''' or a '''clear''' and '''substantial''' '''acknowledgment''' that those comments referred to an ongoing pattern of behavior that must change (change ''what'', change ''how'', change ''why''). I.e., yes, users control their own talk pages, but that doesn't prevent their changes from being interpreted one way or another; and in this case, it's hard not to interpret Silverwing235's changes as ''avoiding the issue''. I understand their stated desire to avoid content which [[wikipedia:WP:MASTODON|affects them emotionally]], but this is about conduct as much as it is about content.&lt;br /&gt;
::---&lt;br /&gt;
::The only reason I've raised this is to avoid continued unease. I don't like writing about disputes, and I prefer to think of the wiki community as inclusive rather than exclusive. But again, it's harder to want to edit if this behavior—not just from Silverwing235, but from ''any'' editor—is unconstrained except by laborious trial and error (a huge time ''and energy'' suck, when you consider putting up with breaks from CIVIL). And I'm not alone in this (which I mention only to emphasize that this is not personal—and I'm ''not'' invoking a silent majority, whether one exists or not, and ultimately, it's not just about this one editor).&lt;br /&gt;
::---&lt;br /&gt;
::In any case, I appreciate your participation in the matter and in conveying suggestions about specific edits to this editor.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Point one: Yes, the notion about 'a more explicit acknowledgement' was accurate. A personal policy that I came up with re my talk page: 'If it would cause me significant emotional distress, either immediately or at any time during a review of the content, (aka: 'Nope, not having ''that'' around, causing trouble') it gets removed. If, IMHO, the removal itself would raise questions (as it appears to have done in this case) it will at least get a hopefully emotionally-neutral summary and acknowledgement of the thing that caused my upset to begin with. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:27, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirect ==&lt;br /&gt;
&lt;br /&gt;
Hello. I noticed in the recent changes you reverted the edit on [[Textile Industry]], and I realized that my edit on [[Expedition Leader]] falls in the same category. The problem is that, as long as they exist, those pages will always appear on autocomplete, and they won't redirect properly if left as is. So I propose that until a decision is made for them to be deleted, that they be allowed to redirect properly to not confuse people who find them through autocomplete, like me. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 20:51, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The underlying cause here is a Mediawiki bug with double redirects, discussed in detail at [[DF:REDIR]]'s talk page. Making ''any'' sort of edit to the first page in the chain will fix broken double redirects, so even though I reverted your edit, [[Textile Industry]] redirects correctly now, even from the search bar.&amp;lt;br&amp;gt;The other important point is that you need to use &amp;quot;cv&amp;quot; for the namespace in redirect targets - hardcoding a specific version like &amp;quot;DF2014&amp;quot; will have the wrong behavior when we add a new namespace. In this case, I have deleted the page you edited, since [[Expedition leader]] (lowercase L) already exists and turns up in search results (and follows [[DF:Rule N]]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:16, 15 February 2021 (UTC)&lt;br /&gt;
::Very well. Thank you for your time. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 21:22, 15 February 2021 (UTC)&lt;br /&gt;
:::I should clarify: you're welcome to fix redirects like this that you notice, as long as you use &amp;quot;cv&amp;quot; (and there's a reminder that appears above the edit box when editing pages in the main namespace, in case that's useful). If you notice redirects whose only difference is capitalization, feel free to tag them for deletion with {{tl|delete}} and I can handle them. It occurs to me now that [[Textile Industry]] is another example of that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Drastic error in judgement ensues.. ==&lt;br /&gt;
&lt;br /&gt;
Derped by starting [https://dwarffortresswiki.org/index.php/DF2014_Talk:Block this up], in a way it turned out I rather shouldn't have - mind cleaning up? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:43, 22 February 2021 (UTC)&lt;br /&gt;
:I'm not sure - what are you asking me to do? I'm hesitant to remove a discussion entirely, but if it's redundant to one on another talk page, I suppose I could archive it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:24, 23 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
...Yeah, archival was what I meant - one is always slightly frazzled when caught prepping to sign off for the night. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:49, 23 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Random/cv ==&lt;br /&gt;
&lt;br /&gt;
Not that I want more clutter, but what do you think about putting a [[Special:Random/cv]] link in the sidebar? '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 16:24, 23 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Do you always want that there, or just in the current version's namespace? For reference, there are custom links added in some namespaces already, like [[Special:Random/Masterwork]] on [[Masterwork:Orc]], so a fourth &amp;quot;random&amp;quot; link on that sidebar could add some clutter. I would lean towards doing this just for versioned pages, but I'm not sure what you think is best. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:55, 26 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I don't know. As I said, I'm also not interested in more clutter. Personally, I've frequently been using a bookmark to random/cv just to get a sense of what's on the wiki these days (since I've been “away”/uninvolved). Obviously I don't think that's a good reason for the wiki to change anything, though.&amp;lt;br /&amp;gt;When I wrote this on your talk page, my thinking was this: if I'm a new player (or a former one), and I want to know ''what there is'' in this huge game that I don't already know everything about, maybe I'll go to the wiki and click &amp;quot;random page&amp;quot; a few times to satisfy my curiosity. I can always click it again if I end up on something in the Masterwork: namespace (or, if it's in v0.31 etc., just click the link in the Av template). But I'll have to do that ''most'' of the time, since articles in non-cv namespaces outnumber articles in cv. (Right?)&amp;lt;br /&amp;gt;I.e., I think my suggestion is only really relevant (at least from the point-of-view of my reasons for bringing it up at all) on the landing/main page. I'm ''not'' attached to it enough to say it should go everywhere. If there's no convenient way to exclude it from pages where there are already namespace-specific random links in the sidebar, then I'm not about to suggest anyone should spend their limited time on the planet worrying about it after all.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:54, 26 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[https://www.mediawiki.org/wiki/Manual:$wgContentNamespaces This Mediawiki setting] came to mind as a potential easy way to exclude certain namespaces from [[Special:Random]] by default, but unfortunately it also affects some other special pages that we may not want to change. I could probably update our custom sidebar logic (which I believe is in [[mw:common.js]]) but it likely won't be a high priority. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:50, 28 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Handling &amp;quot;!!science!!&amp;quot;-style additions ==&lt;br /&gt;
&lt;br /&gt;
Sorry to repeatedly bring things to you—I don't really know who does what here now, or if there's a discussion board somewhere this belongs on (other than the talk page for just one of the related articles). Could you take a look at [[DF2014_Talk:Stress#SalfordSal_and_0.47.05|this discussion]]?&amp;lt;br /&amp;gt;As I mention there, there are a couple of other edits by that IP user at around the same time that (at a glance) look like they are probably similar. In the case of [[stress]], at least, the content of the article prior to the additions is now buried under a single user's experimental results for a game version one year out-of-date.&lt;br /&gt;
'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:36, 26 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I left a comment on the article's talk page. The timing seemed to line up with [http://www.bay12forums.com/smf/index.php?topic=175214.msg8252465#msg8252465] closely enough that I also left a comment there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:25, 28 February 2021 (UTC)&lt;br /&gt;
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== A minor but rather elegant Gordian Knot of an error... ==&lt;br /&gt;
&lt;br /&gt;
Is there any chance of fixing an [https://dwarffortresswiki.org/index.php?title=DF2014:Noise&amp;amp;curid=31900&amp;amp;diff=257273&amp;amp;oldid=250713| accidental red link] in the diff explanation, created when attempting to directly cite the reason's source, of an anonymous comment on the article's talk page, by citing the page instead of (obviously) the comment? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 17:06, 3 March 2021 (UTC)&lt;br /&gt;
:Edit summaries can't be changed, unfortunately. In case you were unaware, they can be previewed when you click the &amp;quot;Show preview&amp;quot; button (alternatively, just mentioning &amp;quot;the talk page&amp;quot; for something like this would be fine too). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:12, 3 March 2021 (UTC)&lt;br /&gt;
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== Minor matter afoot.... ==&lt;br /&gt;
&lt;br /&gt;
As it happens, I seem to have [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;oldid=257129| edited myself into a corner] re proper formatting on the Towers of Bologna reference over here. Some help, please?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:51, 7 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you meant the &amp;quot;Towers of Bologna&amp;quot; link, you can use the [https://en.wikipedia.org/wiki/Help:Pipe_trick pipe trick] for that (which I did in [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;diff=prev&amp;amp;oldid=258665]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:09, 7 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Technical issues ==&lt;br /&gt;
&lt;br /&gt;
Found a bare wire in the wall, somewhat beyond my skill level on account of it leading to, as it were, a broken widget -  (https://dwarffortresswiki.org/index.php?title=DF2014:Orientation&amp;amp;curid=40938&amp;amp;diff=258997&amp;amp;oldid=258309) analysis, if you please? Thanks.&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:51, 6 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Issue with #rreplace ==&lt;br /&gt;
&lt;br /&gt;
Hi Lethosor. I want to bring up a possible MediaWiki Extension-related issue: when there's a lot of #rreplace functions (part of [[mediawikiwiki:Extension:RegexFunctions|RegexFunctions]]) on a page, they start breaking and outputting blank after the first hundred instances. I've experimented with a few different regex patterns and replacements, and this number doesn't seem to change. I currently have an [[User:Doorkeeper/sandbox|example on my sandbox]]. Checking the HTML source shows nothing out of the ordinary on the newpp report.&lt;br /&gt;
&lt;br /&gt;
On the [[creature token]] page, there's more than a hundred {{t|token}}s being used (e.g. {{token|GOOD|c}}); they start linking to the Main Page after a little before section O. This is because {{t|token}} uses #rreplace as a method to remove spaces in the {{{2}}} or 'token type' parameter, so that the #switch function can still match strings in case an editor leaves a space in. However since #rreplace stops working after the first hundred (returns blank), the #switch matching fails and defaults, which is currently set to Main Page (the default page was originally [[Creature]]; it should probably default to a more relevant page). But yeah, noticing misdirecting {{t|token}} links on that page is what led me to #rreplace.&lt;br /&gt;
&lt;br /&gt;
Removing #rreplace from the template will fix the issue (it'll lose its space-checking ability, which doesn't seem too big a deal), but I was wondering if it's possible to fix/update #rreplace or RegexFunctions itself, since this seems like a severe limitation. I don't know if #rreplace is used on other templates or if they're used a lot anywhere else on the wiki. It may not even be a problem with the extension. Either way, I thought it would be best to bring up this issue to you (or to another admin reading this). – [[User:Doorkeeper|Doorkeeper]] 05:45, 13 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a deliberate limitation - we have the ``wgRegexFunctionsPerPage`` config variable set to 100 (up from the default of 10). I don't know exactly what performance impact would come from increasing it. Version 2 of the extension seems to have [https://github.com/wikimedia/mediawiki-extensions-RegexFunctions/commit/7b56f126fdb2c88375e77bca9cc7bf55eaefb3af removed all config variables], so maybe it is fine to just upgrade the extension. You can see the old documentation [https://www.mediawiki.org/w/index.php?title=Extension:RegexFunctions&amp;amp;oldid=3676687 here]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
:I also see you've made a fair number of changes to the token template. Should [https://dwarffortresswiki.org/index.php?title=Template:Token/guess_type&amp;amp;diff=259366&amp;amp;oldid=259363] be reverted? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
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::If regex functions are just parser functions, then wouldn't they still be [[wikipedia:WP:TLIMIT|limited by MediaWiki software]]? This means that a limit will still exist to prevent overloading, just at a much higher cap. I have no knowledge about the other configuration changes though, or if you or someone else had set up the other configs in the past differently that would affect how the templates using regex will work post-upgrade. Is this what you meant by performance? Optionally, if you're still unsure about upgrading, you could raise the limit a little instead. DF2014:Creature token currently exceeds the limit by 51. I think 200-500 is enough to fix things now and later down the line. Most other wikis I've seen that have RegexFunctions still use 1.5.0, so this is probably the better/safer option. I changed my mind about #rreplace and would like for it to remain, however the limitation is still causing issues for the page. The revert did mitigate it somewhat, but [[DF2014:Creature token#NOTHOUGHT|not perfectly]]. – [[User:Doorkeeper|Doorkeeper]] 13:17, 13 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I removed the function from [[Template:Token]]. It will only lose its space-checking ability in the token type param, which is not a big deal since most use the shortened forms anyway. New values w/ spaces can be added instead of #rreplace. If you have access to LocalSettings.php, setting $wgPFEnableStringFunctions to true will enable #replace, which could be used instead of #rreplace. #replace has a default limit of 1000 compared to #rreplace's 100. [[User:Doorkeeper|Doorkeeper]] 06:07, 25 June 2023 (UTC)&lt;br /&gt;
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:::I do have the ability to make any code changes on the backend. I doubt #replace will work in this case if we really want to replace ''all'' whitespace. Replacing just spaces should work, as long as we can find a way to prevent the Mediawiki parser from gobbling them up. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:05, 26 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yep, just spaces. I wished Mediawiki had a core function like &amp;lt;nowiki&amp;gt;{{lc:}}&amp;lt;/nowiki&amp;gt; that specifically removes spaces from a string. I was surprised one didn't exist. [[User:Doorkeeper|Doorkeeper]] 15:36, 26 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::It wouldn't be too hard to write a custom one. I think trimming spaces from the beginning/end of a string is a lot more common than removing just spaces (as opposed to arbitrary characters) from the middle of a string, and MediaWiki generally trims spaces from the beginning/end of arguments from default, so I'm not as surprised that the functionality to remove spaces from the middle of strings doesn't exist already. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:58, 27 June 2023 (UTC)&lt;br /&gt;
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Unrelated, but I'd like to request for [[mediawikiwiki:Snippets/Horizontal lists|horizontal lists]]. This feature allows for [[wikipedia:MOS:HLIST|single-row styled lists]] using wiki markups in tables, templates, etc. A lot wikis including WP use them. I want to redesign [[Template:Navbox]], and hlists would be very useful. – [[User:Doorkeeper|Doorkeeper]] 13:24, 13 December 2021 (UTC)&lt;br /&gt;
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== May want to lock down at least the LNP page to non-registered users... ==&lt;br /&gt;
&lt;br /&gt;
....for a while (two weeks, perhaps?) as we have a dumbass about...the kind of [https://dwarffortresswiki.org/index.php?title=Utility:Lazy_Newb_Pack&amp;amp;oldid=259549| trollish dumbass] who has been sufficiently irritating to deserve an IP trace and a knife in the face, IMHO. &amp;quot;Can't troll on the internet if you're dead, hey? Yeah, let's see how you deal with that.&amp;quot; kind of thing,&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 20:49, 5 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Threats of violence are not acceptable. Consider this a warning. People will inevitably vandalize a public wiki; the appropriate course of action is to post to [[DF:AIV]] or alert an admin, as you did. I blocked the IPs in question and protected the page, so hopefully that helps with the immediate issue. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:39, 6 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Copyright issues... ==&lt;br /&gt;
&lt;br /&gt;
...as in, Meph's recent tileset takedown [https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki_talk:Copyrights produced a discussion]. Your contribution may be needed, but particularly, the exact wording of the copyright template needs some adjusting - mind pointing me at it? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:51, 21 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Are you referring to the &amp;quot;Text is available under GFDL &amp;amp; MIT&amp;quot; suggestion? It's a rather long discussion, so I'm not sure. If so, that is a [https://www.mediawiki.org/wiki/Help:System_message system message], which can only be edited by admins. You can identify the appropriate message ID by overriding the language code to &amp;quot;qqx&amp;quot; as described in that article. Looks like [[mediawiki:copyright]] to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:41, 25 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, I was of course referring to the system message edit suggestion -  thanks &amp;amp; happy Xmas. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 23:25, 25 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Comment: While on topic, you might want to add a caveat excluding the content of games raws used on the wiki from the general copyright. I assume we are using them with Today's blessing, however, I doubt that Toady would wave his rights over their content. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:50, 30 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirects ==&lt;br /&gt;
&lt;br /&gt;
Thanks, I was wondering about that, glad you guys have a policy. Also on unrelated topic, would love to hear what you think regarding the [[Dwarf_Fortress_Wiki:Centralized_Discussion/SkillsLaborProfessions|terminology in use on skill articles]]. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 03:55, 22 December 2021 (UTC)&lt;br /&gt;
:At a high level, I am in favor of standardization. I haven't had much time to look at that discussion in detail. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
::Essentially it is a question of standardization. I outlined (1) some discrepancies in the lead of various skill articles, and I believe (2) the terms in the infobox might be misleading, and referred everywhere else differently. Input from more experienced users of this wiki would be appreciated regarding the direction to take.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Question: How do link from the DF2014 namespace to the main namespace. For example: when I try to link to [[Dwarf Fortress Talk]] from [[DF2014:modding]] it shows broken because it only looks up DF2014 namespace and I don't know how to prefix the mainspace. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:32, 30 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Main&amp;quot; as the namespace should work (it's an alias that we've set up). Ex: [[Main:Dwarf Fortress Talk]] or [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:15, 1 January 2022 (UTC)&lt;br /&gt;
:: That works, thank you. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 2 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Columns-list ==&lt;br /&gt;
&lt;br /&gt;
Any objections for adding the a [https://en.wikipedia.org/wiki/Template:Columns-list Columns-list] template to replace large list represented by tables. It's easy to use, easy to adjust option that allows to fit more information horizontally (where possible) using columns and wouldn't break layout like on multi columns tables can, like on some mobile devices. &lt;br /&gt;
&lt;br /&gt;
I made an example: [[User:Jan/Columns-list]] for creatures in [[Desert]]. All you need is provide desired column width or number. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:54, 24 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Seems like a fine approach to me, as long as it's used for tables where we don't anticipate needing more than one column per entry (so I think [[Desert]] is a good use-case). As a plus, it looks like it falls back to a single-column list for browsers that don't support it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Sound good. I created [[Template:Columns-list]] --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems like I forgot to ask at the time. Can you please add to [[MediaWiki:Common.css]] this part:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Template:Columns-list */&lt;br /&gt;
/* correct webkit/chrome uneven margin on the first column*/&lt;br /&gt;
.div-col dl,&lt;br /&gt;
.div-col ol,&lt;br /&gt;
.div-col ul {&lt;br /&gt;
	margin-top: 0;&lt;br /&gt;
}&amp;lt;/pre&amp;gt; &lt;br /&gt;
You can see [https://en.wikipedia.org/wiki/Template:Div_col/styles.css here] this is the standard solution to correct an annoying behavior that sometimes cause to skew the number of items in each collumn.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 11:59, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Found a script [[User:Lethosor/rater_0.1.js| stuck in its drawer]]... ==&lt;br /&gt;
&lt;br /&gt;
...in what might be called the 'Mistakes' subsection, while cleaning up. That is to say, we have a 'Quality ranks in invalid namespaces' situation. What to do?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:19, 16 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam issues ==&lt;br /&gt;
&lt;br /&gt;
For once, what I'd otherwise have to say is available [https://dwarffortresswiki.org/index.php?title=Python&amp;amp;curid=38885&amp;amp;diff=263697&amp;amp;oldid=263696 in the diff desc]. I imagine there's also a Magic redirect that needs some of the same protective treatment. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC) &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quietust protected [[Python]]. I protected [[Magic]] just now. I think that's what you meant, but could you please be more clear with your requests in the future? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:40, 22 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mediawiki:Licenses ==&lt;br /&gt;
This is kind of an awkward thing to ask, but... am I allowed temporary access to edit the Mediawiki:Licenses page? There are a lot of licenses I think should be added, so it's nice and up to date. I'm happy with your decision either way, I just thought you wouldn't want me constantly bothering you for every little thing I think should be added. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 3 July 2022 (UTC)&lt;br /&gt;
:No, it's not something I can grant on a per-page basis, unfortunately. But if you make the edits you want to a user page or sandbox or somewhere else, I'd be happy to copy them in. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:48, 5 July 2022 (UTC)&lt;br /&gt;
::Alright then, here's one for the CC0 license: [[:Template:cc-0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:22, 21 July 2022 (UTC)&lt;br /&gt;
:::Here's another: [[:Template:Cc-by-nc-nd-4.0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:28, 21 July 2022 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
::::Aaaaand another [[:Template:Cc-by-nd-4.0]] and another [[:Template:Cc-by-sa-4.0]]&lt;br /&gt;
Please also include the title you want. Ideally in the format that page uses. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:43, 21 July 2022 (UTC)&lt;br /&gt;
:::::I thought the titles within those templates were the giveaway, but very well:&lt;br /&gt;
*[[:Template:cc-0]] - Creative Commons Public Domain&lt;br /&gt;
*[[:Template:Cc-by-nc-nd-4.0]] - Creative Commons Attribution Non-Commercial NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-nd-4.0]] - Creative Commons Attribution-NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-sa-4.0]] - Creative Commons Attribution-ShareAlike 4.0&lt;br /&gt;
*[[:Template:Cc-a-2.0]] - Creative Commons Attribution 2.0 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-by-nc-2.5]] - Creative Commons Attribution-NonCommercial 2.5 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-2.5]] - Creative Commons Attribution 2.5 Generic&lt;br /&gt;
*[[:Template:Cc-2.5-au]] - Creative Commons Attribution 2.5 Australia&lt;br /&gt;
*[[:Template:Cc-by-2.0-uk]] - Creative Commons Attribution 2.0 UK: England &amp;amp; Wales&lt;br /&gt;
*[[:Template:Cc-by-3.0-us]] - Creative Commons Attribution 3.0 United States&lt;br /&gt;
*[[:Template:Stock_photo]] - Stock Photo Image&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;I do not know the license&amp;quot; and &amp;quot;found the image somewhere&amp;quot; templates seem to be broken or missing. Not sure if I should make templates for those or not... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:24, 21 July 2022 (UTC)&lt;br /&gt;
:Ehh, what the hell, I made those two templates anyway. [[:Template:License_unknown]] and [[:Template:Found_image]]. If you need 'em, fine. If not, still fine. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:28, 21 July 2022 (UTC)&lt;br /&gt;
::Here's more&lt;br /&gt;
*[[:Template:public_domain]] - Public Domain&lt;br /&gt;
*[[:Template:Cc-1-uni]] - Creative Commons CC0 1.0 Universal&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay. I have a lot of questions about which section(s) these should go in, etc.. I'm guessing you know the answers to these, so to save us some back-and-forth, could you make the changes you want to [[Dwarf_Fortress_Wiki:Sandbox/licenses]] (a copy) and let me know when they're ready to be copied in? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:14, 24 July 2022 (UTC)&lt;br /&gt;
:I made a mockup on my [[User:Zippy/sandbox|sandbox page]]. Note that the top two are marked by with a &amp;quot;(replace)&amp;quot; because I also made a &amp;quot;don't know&amp;quot; and &amp;quot;license unknown&amp;quot; template to replace the ones that seem to be missing/broken, for some reason. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:36, 27 July 2022 (UTC)&lt;br /&gt;
::Yeah... I notice you still haven't added these. Did I set this up wrong? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:53, 5 August 2022 (UTC)&lt;br /&gt;
:::Well, it wasn't in a format that I could easily paste in. I had to remove the bold text, remove your parenthetical remarks, and replace &amp;quot; - &amp;quot; with &amp;quot;|&amp;quot;. I think I got it right in [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=266031&amp;amp;oldid=264287]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:26, 30 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
May I suggest changing the &amp;quot;Dwarf Fortress Screenshot&amp;quot; choice to &amp;quot;Dwarf Fortress Screenshot and/or Game File&amp;quot;? Or making a separate one for game files? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:49, 29 December 2022 (UTC)&lt;br /&gt;
:What other &amp;quot;game files&amp;quot; are you thinking of? We should not be uploading full sprite sheets, for instance. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:22, 29 December 2022 (UTC)&lt;br /&gt;
::You didn't see my reply in the talk page about the game version? I showed a screenshot of a reply straight from Kitfox games allowing use of any game images. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:55, 29 December 2022 (UTC)&lt;br /&gt;
:::It helps to link to what you're talking about. Is it [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Versions&amp;amp;diff=278707&amp;amp;oldid=278700 this reply]? If so, that's referring to individual sprites, not sprite sheets. I have serious copyright concerns around uploading sprite sheets directly, and to me, &amp;quot;game files&amp;quot; sounds like files ''from the game'', e.g. sprite sheets. If you want me to change the dropdown to add &amp;quot;sprites&amp;quot; or maybe &amp;quot;individual sprites&amp;quot;, that's fine with me. Let me know if I'm misunderstanding. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:01, 29 December 2022 (UTC)&lt;br /&gt;
::::I can't for the life of me understand how it would be okay to post every single sprite here (which we'd have to do eventually, to cover everything), but uploading an entire sprite sheet is an issue? I'm sure one of those sites dedicated to posting sprite sheets is gonna do that anyway. Granted, I can't think of a time when we would need to upload a whole sprite sheet. I guess &amp;quot;Dwarf Fortress Screenshot and/or Sprite(s)&amp;quot; would make more sense, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:19, 29 December 2022 (UTC)&lt;br /&gt;
:::::Sprite sheets are paid content. If someone posts them all, there is not much stopping someone from making a pirated copy of &amp;quot;premium&amp;quot; DF, and I am trying to stay as far away from that as we can. I can't control what piracy takes place on other sites. If there is a way we can avoid the technical overhead of uploading all 40,000 possible tiles, I am open to suggestions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:35, 29 December 2022 (UTC)&lt;br /&gt;
::::::All the creature sprites are added. Are you comfortable changing &amp;quot;Dwarf Fortress Screenshot&amp;quot; to &amp;quot;Dwarf Fortress Screenshot and/or Game Sprite&amp;quot;? I had to use that specific license for all the sprites I uploaded, so I think it would make sense to change the license to match that. Though this is ''your'' wiki so... completely up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:44, 25 January 2023 (UTC)&lt;br /&gt;
:::::::Done (and it's not just &amp;quot;my&amp;quot; wiki). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:55, 25 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Watch&amp;quot; Template ==&lt;br /&gt;
&lt;br /&gt;
Sorry to keep bothering you with stuff, but I made a &amp;quot;watch&amp;quot; template on my [[User:Zippy/sandbox|sandbox page]]. It can be used for those ambiguous 50/50 situations where the copyright infringement is possible, but unknown. Do I have your permission to make that template a reality? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:54, 22 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be more specific, like {{tl|possible copyright issue}} and &amp;quot;the copyright status of this image is unconfirmed&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:44, 22 July 2022 (UTC)&lt;br /&gt;
::I changed it, but if the template is allowed, you might have to do some CSS changes so that one side isn't a mismatching blue. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:22, 22 July 2022 (UTC)&lt;br /&gt;
:::Take a look at {{tl|ambox/type}} for a list of valid types. Notably, &amp;quot;green&amp;quot; is not valid and falls back to the default, but &amp;quot;style&amp;quot; or &amp;quot;yellow&amp;quot; match pretty closely. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:18, 22 July 2022 (UTC)&lt;br /&gt;
::::Fair enough. So.. am I allowed to make the template or..? Not sure how this works. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:47, 22 July 2022 (UTC)&lt;br /&gt;
:::::There are no restrictions on creating templates. That said, I still strongly recommend that you make the template more specific. &amp;quot;watch&amp;quot; is pretty vague for a single-purpose template like this. Can you rename it to {{tl|possible copyright issue}} or something similar? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 23 July 2022 (UTC)&lt;br /&gt;
::::::Done. I even made the respective doc page. ([[:Template:Watch|Actual template]]) -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:02, 23 July 2022 (UTC)&lt;br /&gt;
:::::::Again, it's still named {{tl|watch}}, which I don't recommend (partly since Mediawiki already uses that term for [https://www.mediawiki.org/wiki/Help:Watching_pages something else]), but thanks for the docs. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:05, 23 July 2022 (UTC)&lt;br /&gt;
::::::::Done, but should the &amp;quot;watch&amp;quot; redirect stay so that it's not dissociated with images that already have the template? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:08, 23 July 2022 (UTC)&lt;br /&gt;
:::::::::Yeah, that's a good catch - the redirect should make it easier on us. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:13, 23 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for interwiki (inter-language) link to Chinese wiki ==&lt;br /&gt;
&lt;br /&gt;
Sorry for repeated content, but I'm wondering if the message has been captured from talk page of Main Page. So I decide to paste my content here as well. We would be really appreciated if interwiki link pointing to our site is enabled, as ''Dwarf Fortress'' itself has not been fully translated to Chinese ever, and our users might find it more convenient to search by English words on original English wiki, and then they may refer to the translated ones on Chinese wiki. Looking forward to a reply about whether it is possible or not. Thanks!&lt;br /&gt;
&lt;br /&gt;
Hello! I'm the admin of [https://dfzh.huijiwiki.com/ Chinese Dwarf Fortress wiki], and I've previous put its link on the main page. We've now enabled interwiki link from our site to English site, and we wish to get one back from English site to CN site as well. Hope that is possible, and thanks so much! The URL for our site should be: &amp;lt;code&amp;gt;https://dfzh.huijiwiki.com/wiki/$1&amp;lt;/code&amp;gt; [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 01:20, 11 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi - sorry for not replying on the main page. We just recently fixed an issue preventing us from making configuration changes like this, so I hope I can add this soon. Thanks for reaching out! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:39, 11 November 2022 (UTC)&lt;br /&gt;
::Replied on [[Talk:Main Page]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:45, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cannot create new user account ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking I'm doing all right, but the system is always saying: &lt;br /&gt;
&lt;br /&gt;
''There seems to be a problem with your login session; this action has been canceled as a precaution against session hijacking. Please resubmit the form.''&lt;br /&gt;
&lt;br /&gt;
at my attempts; I tried also to change email address with no good effect.&lt;br /&gt;
&lt;br /&gt;
Is anything I can do to solve this issue? Thanks --[[Special:Contributions/81.56.3.43|81.56.3.43]] 10:39, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure, sorry. It's working for me and other people: [https://dwarffortresswiki.org/index.php/Special:Log/newusers]. Try clearing your browser's cache, or using another browser. There may be a hidden field to catch spammers, so try avoiding autofill. Also make sure the captcha is working - you could try turning on Javascript if it's off. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:00, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, I was able to perform the procedure using another device; I was using a linux desktop, I completed the account creation by an android tablet.&lt;br /&gt;
:Huh, I was successful using a Linux desktop. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:17, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version number ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about changing the release information version number from: &amp;lt;code&amp;gt;0.50.x&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;50.x&amp;lt;/code&amp;gt;? This [[version number#Example|version numbering]] has been the convention for over two decade, with [[DF2014:Release information|current]] and past articles named so. Note that while posts on steam use the shorthand Tarns release in the game files still use the original convention --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:56, 14 December 2022 (UTC)&lt;br /&gt;
:I am sure. It's not just posts - the game itself identifies itself as &amp;quot;50.03&amp;quot; currently. I'm not personally a fan of the change, and I realize it's inconsistent with past versions, but it's what Toady is using now. I do recall seeing &amp;quot;0.50.01&amp;quot; in some .txt files originally, but as of 50.03, nearly all of those occurrences have been updated to &amp;quot;50.01&amp;quot;, so I think it was originally overlooked. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:42, 14 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes to diagram ==&lt;br /&gt;
&lt;br /&gt;
Did something changed with diagram tag? its output all across the wiki seem more colorful than I recall e.g. [https://dwarffortresswiki.org/index.php/DF2014:Trap_design#Crosshair_trapping]. Here is a [https://ibb.co/yPSbcRq screenshot] for reference in case it is something on my end, that pinkish hue is new. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:35, 15 December 2022 (UTC)&lt;br /&gt;
:Hmm, looks normal on Firefox for me, [https://i.imgur.com/aHvPhw4.png screenshot] [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 16:07, 15 December 2022 (UTC)&lt;br /&gt;
:Odd, I cannot reproduce on Firefox or Chrome either (looks the same as [[User:Ziusudra|Ziusudra]]'s screenshot to me). Could you check your Javascript console ({{k|ctrl/cmd|shift|i}}) and see if you have any errors on that page? You can ignore any output from &amp;quot;JQMIGRATE&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:14, 15 December 2022 (UTC)&lt;br /&gt;
:: Seems like it is something on my end, probably going to be resolved once I can reboot. Thank for checking. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:50, 15 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Account to update Book please, and thank you! ==&lt;br /&gt;
&lt;br /&gt;
Hello! I was just looking at quires and books in v50, and wanted to confirm that the value bug for books is still present. &lt;br /&gt;
&lt;br /&gt;
Given an unbound, written quire valued at 57#, the final value after adding 20# of binding and thread is 48# in v50.&lt;br /&gt;
&lt;br /&gt;
I would love an account to note this or at least mention it on the Book talk page. Thanks!&lt;br /&gt;
&lt;br /&gt;
You can contact me at welkin.shibboleth@gmail.com&lt;br /&gt;
--[[Special:Contributions/68.171.119.95|68.171.119.95]] 04:24, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You should be able to create an account at [[Special:CreateAccount]]. Are you having trouble with it? (You can also made edits without creating an account, like you just did here.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:20, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Food Guide ==&lt;br /&gt;
I was trying to edit the one for the current steam version but it kept redirecting me, I'll make the changes to that one and revert my changes to the old one. [[User:Kenji 03|Kenji 03]] ([[User talk:Kenji 03|talk]]) 09:36, 26 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Graphics policies ==&lt;br /&gt;
&lt;br /&gt;
Hi, I dug through some of the data in my installation to figure out the graphic status thought bubbles (https://dwarffortresswiki.org/index.php/Status_icon). I'm quite willing to update that page with the information, however, I'm not sure what policies surround uploading graphics. Is there a specific size or format?&lt;br /&gt;
[[User:Briezee|Briezee]] ([[User talk:Briezee|talk]]) 02:45, 1 January 2023 (UTC)&lt;br /&gt;
:Just updated [[Dwarf_Fortress_Wiki:Versions#Premium.2FClassic]]. As for size, I would recommend trying to get screenshots at the &amp;quot;native&amp;quot; resolution, i.e. not zoomed in or out, to avoid blur caused by DF zooming. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:27, 1 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== saltwater crocodile / raws ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the help. been meaning to do something about the crocs for a while now. So I take it all the raw txt files are already on the wiki, and the creature pages just need updating? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 19:52, 1 January 2023 (UTC)&lt;br /&gt;
:Yes, as described at [[Dwarf_Fortress_Wiki_talk:Versions#v50_migration]] (just updated), raw pages have yet to be created, but they can be created manually as you found. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 1 January 2023 (UTC)&lt;br /&gt;
::Have any raws been changed in v50? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 23:17, 1 January 2023 (UTC)&lt;br /&gt;
:::Not sure, there are ~1300 raw pages on this wiki and I haven't looked at them all. But if you pull in the correct version of the raws (&amp;quot;v50&amp;quot; or &amp;quot;DF2014&amp;quot;), you shouldn't have to worry. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:04, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki mobile layout ==&lt;br /&gt;
&lt;br /&gt;
I've seen this touched upon in a few different discussions but I think with the steam release and influx of new people it's important to push this again. The wiki has very little going in terms of &amp;quot;mobile-friendliness&amp;quot; right now and I don't think it would take too many changes to get it going in a good direction.&lt;br /&gt;
&lt;br /&gt;
Either we use the MediaWiki extension [https://m.mediawiki.org/wiki/Special:MyLanguage/Extension:MobileFrontend Extension:MobileFrontend] or we adjust the CSS/HTML of the website as is to make it at least a little more user-friendly on mobile.&lt;br /&gt;
&lt;br /&gt;
Happy to help out on this, I do web development as a day job so I can offer support here if needed. Cheers.&lt;br /&gt;
--[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 15:35, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vermin Lookup Template ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, is it alright if you change up the &amp;lt;code&amp;gt;verminlookup&amp;lt;/code&amp;gt; template like you did the &amp;lt;code&amp;gt;creaturelookup&amp;lt;/code&amp;gt; one? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:35, 9 January 2023 (UTC)&lt;br /&gt;
:Are you asking me to do it? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:16, 9 January 2023 (UTC)&lt;br /&gt;
::Well, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:23, 9 January 2023 (UTC)&lt;br /&gt;
:::So uhhhhhhhh... Leth, my man. Are you gonna... change the template or...? Edit: I could just use the v50 creature template still if that's okay with you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:34, 13 January 2023 (UTC)&lt;br /&gt;
::::My time is limited, and the way you asked kind of rubbed me the wrong way, although I don't think you meant to. I'll get to it. It doesn't require any special permissions, and it's pretty much just copying what I did for creaturelookup (I'm going to edit a few templates to pass through an &amp;quot;image&amp;quot; argument, then copy the image piece from {{tl|CreatureInfo v0.40}} into the innermost template), so I would suggest taking a look at the changes so you can familiarize yourself with how the templates work. There are a lot of layers, but they're pretty much standard MediaWiki templates until you get down to {{tl|tag}}, {{tl|tagvalue}}, and others that use DFRawFunctions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:31, 13 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::To be fair, {{tl|VerminInfo}} ended up having two minor differences from {{tl|CreatureInfo v0.40}} that I resolved (described in [https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_v0.40&amp;amp;diff=prev&amp;amp;oldid=285703 this edit]), but the edits to {{tl|verminlookup/0}} and {{tl|verminlookup/aux}} were just a matter of passing through an &amp;quot;image&amp;quot; parameter, similar to {{tl|creaturelookup/0}}. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:44, 13 January 2023 (UTC)&lt;br /&gt;
:::::Sorry, I wasn't trying to sound rude. I couldn't tell if you were waiting for one of us to change it or if you were already planning on doing it. The irony is, I was trying to sound less pushy and somehow ended up sounding more pushy. Are you also able to add the &amp;quot;toggle&amp;quot; thing to the vermin infoboxes like that of the other creatures? Edit: If you're not too busy that is. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:13, 13 January 2023 (UTC)&lt;br /&gt;
::::::I already did. It should behave identically to the creature infoboxes (and does on my end). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:02, 13 January 2023 (UTC)&lt;br /&gt;
:::::::Ah yes, you're right, sorry. My laptop wasn't refreshing any pages for some reason. Thank you, the work you do on this wiki is phenomenal. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:07, 13 January 2023 (UTC)&lt;br /&gt;
::::::::I should also add (because I don't remember if I said this before on another page), are you alright with me using the &amp;quot;v50_buildings&amp;quot; template I made for all the buildings in the v50 game? I don't want to keep bothering you for every single template. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:13, 13 January 2023 (UTC)&lt;br /&gt;
:::::::::v50 pages should be using {{tl|buildings}}, which will use {{tl|v50 buildings}} automatically on v50 pages. This is important so that future version migrations (if any) work. I confirmed that I see the v50 template on [[Bars]] and [[Altar]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:46, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reducing space taken up by headers ==&lt;br /&gt;
&lt;br /&gt;
Migrated articles have a ton of vertical space taken by headers, could we reduce it a bit?&lt;br /&gt;
&lt;br /&gt;
# Could you combine the bullets in [[MediaWiki:Sitenotice]] to one line?&lt;br /&gt;
# Any objections to [[Template_talk:ArticleVersion#.22Note_that_some_content_may_still_need_to_be_updated..22|my suggestion here]] to combine the av and migrated boxes into one before I go do it? Especially now that the Quality template shows up between them. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 18:41, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am hesitant to do (1) because I want to make certain points obvious, and I think the link to the discussion page is important. For (2) I replied at that talk page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:00, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version history reorg ==&lt;br /&gt;
&lt;br /&gt;
Planning to rearrange how version pages work a little, wanted to give you a heads-up in case you object. [[Talk:Release_information]] --[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 22:26, 18 January 2023 (UTC)&lt;br /&gt;
:Thanks, haven't had a lot of time to keep up-to-date but I weighed in briefly. Will watch that page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:43, 18 January 2023 (UTC)&lt;br /&gt;
:: When you have a chance, could you or another admin look over the edit I proposed at [[Template talk:Release notes]] and execute it or provide feedback? Thanks. -[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 23:00, 7 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== do_it_right best practices ==&lt;br /&gt;
&lt;br /&gt;
This - [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.]] - is awesome! Good on you if you wrote it. &lt;br /&gt;
&lt;br /&gt;
No action needed, just a note of appreciation. I endeavor to wiki righteously!&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:17, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That predates me by a few years, actually. You have [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;amp;dir=prev&amp;amp;action=history several people] to thank for that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:32, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== front page green banner weirdness ==&lt;br /&gt;
&lt;br /&gt;
If you view the front page logged out there is some misformatted markup above the green v50 info for editors site notice. I couldn't figure out how to correct it or where it was being inserted.&lt;br /&gt;
&lt;br /&gt;
It reads &amp;lt;nowiki&amp;gt;border-radius: 4px; -webkit-border-radius: 4px; -moz-border-radius: 4px; -o-border-radius: 4px; -ms-border-radius: 4px;&amp;lt;/includly&amp;gt;&amp;lt;nnclude&amp;gt;&lt;br /&gt;
Template:Documntation &amp;lt;clude&amp;gt; &amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt; and inspect source shows goat.jpg with alt text &amp;quot;rip this wiki.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where should I report this? Is a screenshot helpful?&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 00:27, 27 January 2023 (UTC)&lt;br /&gt;
:About a week ago or whatever, we had a really, ''really'' nasty vandal. That's an old leftover of his &amp;quot;work&amp;quot;. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:13, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just cleared the site-wide cache. That didn't seem to have an immediate effect on the main page, so I purged it manually as well. If you see any other instances of this, feel free to purge the cache yourself: https://www.mediawiki.org/wiki/Manual:Purge &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:20, 27 January 2023 (UTC)&lt;br /&gt;
::Seems to be gone now! [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:31, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ru colon ==&lt;br /&gt;
&lt;br /&gt;
What does &amp;lt;nowiki&amp;gt;ru:&amp;lt;/nowiki&amp;gt;, as in &amp;lt;nowiki&amp;gt;[[ru:Language]]&amp;lt;/nowiki&amp;gt;, do? Is &amp;quot;ru&amp;quot; is a name space? Maybe one created programmatically or with permission restrictions? Can you point me to where the doc is or where it should be? If it doesn't exist I'll create it as best I can. Thanks. [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 06:24, 28 January 2023 (UTC)&lt;br /&gt;
: interwiki link to russian site... [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding vermin to the &amp;quot;Creatures&amp;quot; page... ==&lt;br /&gt;
&lt;br /&gt;
May I ask why vermin and other creatures are on seperate pages? And can I add the vermin list to the creatures list? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:28, 30 January 2023 (UTC)&lt;br /&gt;
:It's not something I decided and I'm not the only one you should ask (i.e. I would ask on a talk page somewhere), but my guess (based on several other distinctions I've seen across the wiki) is that it's due to vermin having different characteristics from other creatures. [[Vermin]] gives a far better explanation than I could. The two options I see are to either make more prominent cross-links in the explanatory text at [[Creature]] and [[Vermin]], or include the vermin table but make it very clear that vermin are different from other creatures. I don't really have a strong preference, although I do tend to stick with the established workflows (i.e. this distinction has worked for &amp;gt;10 years... not that we shouldn't improve it). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:23, 31 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant and Tree Infoboxes ==&lt;br /&gt;
Me and Oddballjoe were wondering if you could add the image pass to the plants and tree infoboxes. If you have any time to spare that is. Those template pages look super outdated and I can't tell if they use the &amp;quot;aux&amp;quot; templates or not. I made a proposal for the trees:&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;223px&amp;quot; heights=&amp;quot;324px&amp;quot;&amp;gt;&lt;br /&gt;
tree_infobox_example.png|Trunk and tile.&lt;br /&gt;
tree_infobox_example2.png|Trunk, branch, leaves and tile.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I mean, if that's easier to set up then the toggle thing. Again, if you want, and if you have the time. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:17, 15 February 2023 (UTC)&lt;br /&gt;
:I like the side-by-side idea. I'll try to find time this week. From a quick spot-check: [[Abaca]] uses {{tl|treelookup/0}}, which uses {{tl|treelookup/aux}}, which uses one of a few TreeInfo templates. It was using an old one for main (v50) pages, which I [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290794 just fixed here] - is that what you meant by &amp;quot;super outdated&amp;quot;? That's the only issue I saw (a template being old doesn't necessarily mean it's outdated).&lt;br /&gt;
:Anyway, if you're interested in editing templates, I'd suggest watching the edit history of all of these to see what changes are needed. Your [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290788 image change to treelookup/aux] looks fine to me, but it wouldn't have done anything by itself without corresponding changes to the other templates I mentioned. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:54, 15 February 2023 (UTC)&lt;br /&gt;
::No matter how hard I eyeball the edit history of the other templates, I can ''never'' figure out what the sweet hell I'm missing. Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{image|}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; doesn't seem to do anything. I have no idea what other components must be added after that - to any page. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:43, 15 February 2023 (UTC)&lt;br /&gt;
:::Have you decided when you're gonna update the plant and tree infoboxes? For the record, it's no rush. Any time you choose is perfectly fine by me, even if it's next year. I added all the trunk and log sprites/colors, so that's that one done. I personally prefer the side-by-side proposal for the trees, but it's up to you, since you're the head admin. Also, I think the soillookup template (and any other similar template I probably can't think of right now) should have the toggle thing as well, but again, all up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:05, 2 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== spheres ==&lt;br /&gt;
&lt;br /&gt;
I found a list of 130 &amp;quot;spheres&amp;quot; here - https://github.com/DFHack/df-structures/blob/master/df.language.xml - and thought they were related to symbols. On comparison, they don't seem to be. What are spheres? [[User:Jerimee/spheres]] &lt;br /&gt;
&lt;br /&gt;
''(I understand that the data at DFHack is structured for that mod, and the files there are not DF game files or DF raws. On line 209 I see you're importing the symbols directly. I'm interested in df.language.xml because it appears to structure the game data.)''&lt;br /&gt;
&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Could you ask DFHack questions in one of the [https://docs.dfhack.org/en/stable/docs/Introduction.html#getting-help DFHack support channels] instead? I don't personally know the answer to this one. (If by line 209 you mean [https://github.com/DFHack/df-structures/blob/8ae81f8d8f1f96d82b9074b205073bb8e8d29f96/df.language.xml#L209 this], that is only specifying the global vector that contains instances of &amp;quot;language_symbol&amp;quot;.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 1 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quality rating misunderstanding ==&lt;br /&gt;
&lt;br /&gt;
Hi, I noticed you have had to undo a small percentage of my quality ratings. I was trying to be helpful, and always checking the [[Dwarf_Fortress_Wiki:Quality|quality]] guidelines, so I thought I'd drop you a comment here, so I can avoid wasting your time in future. To be specific, I think I am misinterpreting the use of [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;tattered&amp;quot;]] rating, and I'm hoping you can give me some more specific guidelines. Also, for context: I have only started to get familiar with the wiki, as an editor, for a month or so, but I realise that there is currently an extremely high number of unrated pages post-v50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I think my main points of confusion are the [[Dwarf_Fortress_Wiki:Quality#Tattered|tattered]] guidelines mentioning &amp;quot;lacks information&amp;quot;, 'inaccurate information' and  'strictly need improvement'. From my perspective, one, or sometimes, all of these criteria, were the reason for my quality rating edit. Often, I felt these pages also very clearly didn't meet the criteria of a [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;fine&amp;quot;]] rating, as defined on the same [[Dwarf_Fortress_Wiki:Quality|quality]] page, and consequently, leaves me quite perplexed. This is a long preamble to give context to, and hopefully not sound offensive when I say, that though I realise edit comments aren't very useful for detailed explanations, just commenting along the lines of 'that is not what the rating is for' has left me more, rather than less, confused.&lt;br /&gt;
Hopefully there is a clear misunderstanding of the guidelines on my part. However, if it is not so obvious in retrospect; considering the large number of currently unrated pages, could I suggest a review of the wording and examples on the [[Dwarf_Fortress_Wiki:Quality|quality]] rating page?&lt;br /&gt;
--[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:26, 11 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry, I made a hasty edit and summary and should have clarified. What I meant is that ''only'' tagging an article as &amp;quot;tattered&amp;quot; isn't really what the quality rating system is for, because that doesn't tell the user ''what'' is wrong with the article (is it outdated? incomplete? something else?). I think a combination of marking the article with {{tl|quality|tattered}} and marking the affected information with {{tl|old}} or another appropriate template would help make it more obvious what the problem is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:42, 12 March 2023 (UTC)&lt;br /&gt;
::Ahh, that makes a lot of sense, thanks for clarifying. In future, if I am just doing a quick edit like that for rating/improvement notes, that would benefit from elaboration, I'll be sure to leave a comment on the talk page. On a related note, I hadn't properly read the {{tl|Old}} documentation, and thought it was redundant with {{tl|Migrated article}}. So, one final question: In this case, if it looks like the only issues are with recent version changes, would it make sense to ''replace'' &amp;lt;nowiki&amp;gt;{{migrated article}}&amp;lt;/nowiki&amp;gt; with &amp;lt;nowiki&amp;gt;{{old}}&amp;lt;/nowiki&amp;gt; ( presumably &amp;lt;nowiki&amp;gt;{{old|v=50.&amp;quot;xx&amp;quot;}}&amp;lt;/nowiki&amp;gt; ), rather than leave both tags? --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:19, 12 March 2023 (UTC)&lt;br /&gt;
:::Sure, I think that makes sense. I think {{tl|migrated article}} is less specific and mostly for unchecked content that may or may not be outdated (while {{tl|old}} and similar templates are more specific to what needs to change). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:23, 12 March 2023 (UTC)&lt;br /&gt;
::::I thought it might be a good idea to share my current edit of [[XML_dump|XML dump]]. I suspect it may now be a bit too cluttered with (possibly redundant) info from tags, but I thought it might be a good reference for you to consider. Feel free to just revert, but if you have any notes on best practices for an article like this, I'll take them on board. Very brief overview of reasoning in summary comment. --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:48, 12 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No problem ==&lt;br /&gt;
&lt;br /&gt;
Hello Lethosor,&lt;br /&gt;
&lt;br /&gt;
Thanks for reverting the page back.  I've been a fan of the DF wiki for quite a while, and when I saw the &lt;br /&gt;
vandalism, I wanted to nip it in the bud immediately.  I'm glad someone who knew how to repair &lt;br /&gt;
things more efficiently found the solution quickly!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
johnf5007&lt;br /&gt;
--[[User:Johnf5007|Johnf5007]] ([[User talk:Johnf5007|talk]]) 23:44, 28 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fighting against vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hello, I noticed that recently the wiki has been attacked by vandals. How should I notify the administrators if such a thing keeps occurring? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 23:58, 29 November 2023 (UTC)&lt;br /&gt;
:They have already been notified (myself included) and have dealt with it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:03, 30 November 2023 (UTC)&lt;br /&gt;
::Okay, understood. Is there any noticeboard for vandalism for future incidents? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 01:10, 30 November 2023 (UTC)&lt;br /&gt;
:::[[DF:AIV]] can work, especially for isolated incidents. Usually people will notice pretty quickly for larger incidents. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:29, 30 November 2023 (UTC)&lt;br /&gt;
::::Okay, I'll keep that in mind. [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 15:45, 30 November 2023 (UTC)&lt;br /&gt;
:::::Yes, I'm sure you will the next time you try to vandalize our site. Don't you have anything better to do with your spare time? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 16:38, 30 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== (Please delete this after you read this message) ==&lt;br /&gt;
&lt;br /&gt;
Okay then I shall do more edits and try to upload my data. I just wanted to update the data on the wiki from my steam guides.&lt;br /&gt;
I tried reaching out from bay12games forums but I do not know if you got the message so I am reverting here. &lt;br /&gt;
Here are my steam guides for you to see :https://steamcommunity.com/id/Sniper231996/myworkshopfiles/?section=guides&amp;amp;appid=975370 &lt;br /&gt;
--[[User:Sniper231996|Sniper231996]] ([[User talk:Sniper231996|talk]]) 08:16, 5 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant Sprite Entry ==&lt;br /&gt;
&lt;br /&gt;
Are you alright adding a space where a sprite can be inserted on the &amp;quot;plantlookup&amp;quot; template? I made a mockup of what I'm talking about (https://i.imgur.com/txw7AZs.png). Are you also alright with adding the &amp;quot;switch&amp;quot; thing to plants and tree pages? Like how it is on the creature pages? I hate to keep bothering you about these things, but I have no idea how you make those changes. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:56, 27 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unable to upload GIFs ==&lt;br /&gt;
&lt;br /&gt;
Greetings, I'm trying to upload a new GIF (well within the size limit of 2 MB) but I seem to always get an error message that I'm new/not logged in when I'm neither. The [[https://dwarffortresswiki.org/index.php/Special:Upload|upload page]] reads that you need to have made at least 3 edits before you can upload images, and I currently have 5, so I can't tell for sure what is triggering this error (and preventing me from uploading). I'd like to know, thanks!&lt;br /&gt;
--[[User:Moradin|Moradin]] ([[User talk:Moradin|talk]]) 10:49, 6 May 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300379</id>
		<title>User talk:Lethosor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300379"/>
		<updated>2024-05-06T10:58:53Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Unable to upload GIFs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Lethosor/header}}&lt;br /&gt;
{{Archive|&lt;br /&gt;
* [[/archive1|Archive 1 &amp;lt;br&amp;gt;(February-August 2013)]]&lt;br /&gt;
* [[/archive2|Archive 2 &amp;lt;br&amp;gt;(Sept. 2013 - May 2014)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Bot requests==&lt;br /&gt;
&amp;lt;div style=&amp;quot;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[{{fullurl:User talk:Lethosor|action=edit&amp;amp;section=1&amp;amp;editintro={{urlencode:User:Lethosor/edit intro/bot}}}} '''Add a new request''']&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
To keep this organized, please add requests at the bottom of this section in a sub-section (e.g. === Title ===, with 3 = signs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Underpopulated categories ===&lt;br /&gt;
&lt;br /&gt;
Many categories in the DF2014 namespace don't list some of the pages that have the category link. An empty edit on a page (well, any edit) will correct this, but only for that page. This sounds like a job for a bot. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 19:00, 21 July 2014 (UTC)&lt;br /&gt;
:I'm pretty sure that's a cache problem, so I'll try rebuilding link tables on the server side and see if that helps (it would probably be a lot faster than sending a bot around to null-edit every page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:41, 21 July 2014 (UTC)&lt;br /&gt;
::This has been fixed. The problem was that the server that actually runs the job queue was still using the old configuration (without the DF2014 namespace). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:17, 8 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
Take a look over [[DF talk:diagram|here]]. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 15:45, 26 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ceramic Industry page assistance. ==&lt;br /&gt;
&lt;br /&gt;
(Message here) --[[User:DorfyDave|DorfyDave]] ([[User talk:DorfyDave|talk]]) 04:16, 24 August 2014 (UTC)&lt;br /&gt;
Thanks for the help with the ceramic industry stuff.&lt;br /&gt;
&lt;br /&gt;
I see what you are doing with the thumbnail workflows on other pages, so if you would rather it be small and let the reader expand it, that would be fine.&lt;br /&gt;
&lt;br /&gt;
I was thinking that the pages looked better with the intro section before the regular content, keeping it separate from the auto TOC / Header listed content, but if you prefer that everything follow the layered header format, that's fine.&lt;br /&gt;
&lt;br /&gt;
:My primary concern was the wrapping caused by inserting the full-size flowchart next to a section. It looks like you've addressed that by splitting up the flowchart, which looks good to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:48, 25 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing/restoring [[Main:Fruit]] ==&lt;br /&gt;
&lt;br /&gt;
Not that I am protesting it, but why exactly did you remove and then restore the [[Main:Fruit]] page? Because to me, all that happened now is that the creation entry on the page's history is gone, which isn't really anything notable either.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:03|August 26, 2014}} 13:03, 26 August 2014 (UTC)&lt;br /&gt;
:I deleted it at first because I didn't realize AutoRedirect wasn't handling section redirects properly, then restored it when I noticed it was broken. That article's [http://dwarffortresswiki.org/index.php?title=Fruit&amp;amp;action=history history] still shows your revision, so I'm not sure what you mean - is it missing from [[Special:RecentChanges]]? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 26 August 2014 (UTC)&lt;br /&gt;
::The creation entry I was talking about was actually the first entry, and the entry that is now the only one was the second before you removed it. When I created the page I first had it directly redirect to [[cv:Tree#Fruit]], which after testing didn't work. I usually save the page when the preview doesn't show a red link and the link is correct, and after saving I test it, This time, however, the link in the preview was blue and correct, but actually following the redirect only led to [[cv:Tree]] instead of [[cv:Tree#Fruit]]. The entry you are seeing now is the result of fixing this by making it into a double redirect through [[cv:Fruit]].&lt;br /&gt;
:::It looks to me like your first edit was to [[DF2014:Fruit]] - when [[Main:Fruit]] didn't exist, it would have automatically redirected to [[DF2014:Fruit]], so it might have appeared to exist when it didn't. (The problem here is that I made AutoRedirect follow redirect chains internally, since Mediawiki's maximum-redirect setting is buggy, so a nonexistent [[Main:Fruit]] would actually redirect to what [[cv:Fruit]] redirects to - the problem is that it ignores sections at the moment, so section redirects will need to be manually created until I can fix that.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== settings-manager ==&lt;br /&gt;
&lt;br /&gt;
I don't know where to put it because I don't have a github account and don't know if you have a personal thread for your scripts like the others, but couldn't you add a TEXT mode entry in line 116 of your settings-manager script?&lt;br /&gt;
--[[Special:Contributions/78.250.50.116|78.250.50.116]] 04:40, 18 September 2014 (UTC)&lt;br /&gt;
:I originally excluded it because it only works on Linux, but I'll add it back for Linux users. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:44, 18 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting glitch with redirects ==&lt;br /&gt;
&lt;br /&gt;
I went to see what &amp;quot;Candy&amp;quot; was by going to a page named &amp;quot;Candy&amp;quot;, and I found out that it meant Adamantine. But I saw that I got redirected to [[v0.34:Adamantine]], which shouldn't happen seeing as mainspace redirects should always go to the cv namespace. So I went back to fix it, and I saw that [[main:Candy]] redirected to [[main:Adamantine]], so I went there to fix it. But that page redirected properly to [[DF2014:Adamantine]]. This is where it gets interesting.&lt;br /&gt;
&lt;br /&gt;
So when you go to [[main:Candy]], you get redirected to [[main:Adamantine]] which in turn redirects to [[DF2014:Adamantine]]. But - for some reason, you don't get sent to [[DF2014:Adamantine]], but to [[v0.34:Adamantine]]. Going to [[main:Adamantine]] in the first place redirects you to [[DF2014:Adamantine]] properly.&lt;br /&gt;
&lt;br /&gt;
I have no idea how this happens, and since you maintain most of the wiki, I think you would be the right person to tell this to.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:42|November 01, 2014}} 13:42, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My best guess is that the [[Main:Candy]] redirect is cached and still points to [[v0.34:Adamantine]]. Our [[DF:REDIR|new policy]] is to keep redirects in versioned namespaces, so feel free to tag any broken redirects (in the main namespace) that you find with {{tl|bad redirect}} and I'll delete them. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:48, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just saw a redlink on the exploratory tunnels page(redlink to [[DF2014:Break]]) and went to create it, when I discovered that the pages for Break existed for 23a and 40d, but not for 34.11 and 40.x. I went to check those to import content, and they turned out to be redirects. So I just redirected [[DF2014:Break]] to [[DF2014:On break]] and when I went to create additional redirects in the mainspace, I found that [[main:Break]] redirects to [[main:On break]] which redirects to [[cv:On break]]. But, again, it ultimately did not redirect to cv:On break but to v0.34:Break. I think that if it is indeed a cache problem we should rebuild redirect caches. {{User:Latias1290/Sig/src|12:08|November 02, 2014}}&lt;br /&gt;
:PS: Or just batch-delete all of this kind of redirects. {{User:Latias1290/Sig/src|12:09|November 02, 2014}}&lt;br /&gt;
:I don't like &amp;quot;bumping&amp;quot; this message like this, but since it's rather annoying, and ten days have been since I told you, almost all of these redirects are broken. Take a look at [[main:Aluminium]] for example, it goes to its 34.11 page. I think that it goes like this; when a page in the mainspace redirects to another page in the mainspace, which in turn goes to a cv space page, it goes to 0.34 instead of the current version. Going to the main&amp;gt;cv redirect initially does not cause this glitch. {{User:Latias1290/Sig/src|12:46|November 12, 2014}}&lt;br /&gt;
::It would be helpful if you could add {{tl|bad redirect}} to those pages (preferably before the &amp;quot;#REDIRECT&amp;quot; line) so I can delete them. I'm not sure what's causing the problem, but I'll see if I can override broken redirects with the AutoRedirect extension as well. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:18, 12 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Migrated citations ==&lt;br /&gt;
&lt;br /&gt;
As seen on [[DF2014:Dragonfire]], migrated citations can become confused, pointing to non-existent pages. I'm not sure how to fix it, but in general citations shouldn't automatically change what they are pointing at.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:26, 14 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;nowiki&amp;gt;{{ArticleVersion}}&amp;lt;/nowiki&amp;gt; bug ==&lt;br /&gt;
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I just found another very strange bug regarding the articleversion template. The more research I did on it, the weirder it got. The bug is that when you are not logged in, and you visit a non-DF2014 page with an av template, the latest version shows as v0.40.16 instead of v0.40.18. {{User:Latias1290/Sig/src|10:17|November 25, 2014}}&lt;br /&gt;
PS: This bug does not replicate when you are logged in. {{User:Latias1290/Sig/src|10:19|November 25, 2014}}&lt;br /&gt;
:This is because pages are cached for logged-out users. You can refresh individual pages by adding &amp;quot;?action=purge&amp;quot; to the end of the URL (or possibly by null-editing them). It appears to occur in DF2014 pages as well - [[DF2014:Hemp]], for example. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:49, 25 November 2014 (UTC)&lt;br /&gt;
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== Lost password request ==&lt;br /&gt;
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I've forgotten my password. User: Bumber&lt;br /&gt;
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:You don't seem to have an email address associated with your account. I sent a message to Bumber on the forums, assuming that's you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 30 April 2016 (UTC)&lt;br /&gt;
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Thanks.&lt;br /&gt;
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== Redirects ==&lt;br /&gt;
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Thank you for the correction. I felt I might be doing it wrong but couldn't find an example of it done right to copy. Now I know. :) [[User:Volatar|Volatar]] ([[User talk:Volatar|talk]]) 16:02, 30 July 2015 (UTC)&lt;br /&gt;
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== v0.42.05 raws update ==&lt;br /&gt;
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Just a friendly reminder that the wiki raws need updated to pick up the [http://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;amp;diff=222917&amp;amp;oldid=222913 new critters in v0.42.05]. It would also be nice if your bot could auto-create the new creature pages so we don't end up with [[back bear man]] and the like.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:05, 2 February 2016 (UTC)&lt;br /&gt;
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:Quietust updated the extension, but I'm having trouble deploying the changes for some reason (which Emily can hopefully figure out). I don't know if I'll have enough time this/next week to write a script to create the new creature pages - if not, Quietust might have something still laying around from 0.34/0.40. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:45, 6 February 2016 (UTC)&lt;br /&gt;
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== Page move reminder ==&lt;br /&gt;
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[[DF2014:Box]] to [[DF2014:Container]] please. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 23:01, 7 July 2016 (UTC)&lt;br /&gt;
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:Done. It took me a second to figure out what the issue was - I'm surprised Mediawiki wouldn't let you move a page over another one that was just a redirect. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:21, 10 July 2016 (UTC)&lt;br /&gt;
::Thanks! [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 22:50, 11 July 2016 (UTC)&lt;br /&gt;
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== v0.43.05 raws update ==&lt;br /&gt;
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Just a friendly reminder that the wiki raws need updated to pick up the changes through v0.43.05.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:48, 2 August 2016 (UTC)&lt;br /&gt;
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:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:43, 22 August 2016 (UTC)&lt;br /&gt;
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== Multiple redirects leads to incorrect namespace ==&lt;br /&gt;
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Discussion here: [[Dwarf_Fortress_Wiki_talk:Centralized_Discussion#Solution_for_this]] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 10:49, 21 November 2016 (UTC)&lt;br /&gt;
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== Vandalism ==&lt;br /&gt;
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We had an attack on August 3rd. [[Talk:Main Page (fix plz)]] ‎needs moved back to Talk:Main Page, and the rest of [http://dwarffortresswiki.org/index.php/Special:Contributions/Etihand the vandal's handiwork] can just be deleted. I can't think of any legitimate reason a user would need to move Talk:Main Page, so it should probably be move-locked to prevent future hijacks.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:53, 7 August 2017 (UTC)&lt;br /&gt;
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:It should be cleaned up now. Sorry for the delay there. [[Main Page]] was already move-protected, but apparently that didn't apply to the talk page, so both should be move-protected now too. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:29, 8 August 2017 (UTC)&lt;br /&gt;
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== Sorry, I need a password reset ==&lt;br /&gt;
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I just logged in, saw the post about passwords needing to be changed. (Feeling all smart since I just setup a password manager) I updated my password, only to realize I didn't save the new password correctly in the manager. I tried to reset it but the wiki had a note saying to contact you since it can't do outbound email right now.&lt;br /&gt;
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My user name is [[Frobnic8]]. &lt;br /&gt;
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My most notable contribution here are the PDF versions of the old Bronzemurder illustration by Tim Denee: [[Bronzemurder]]&lt;br /&gt;
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The files are still hosted at my website. To prove it's me, I've also left you a note at http://eldritch.org/erskin/temp/df_wiki.txt&lt;br /&gt;
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Sorry for the hassle, but if you could set me a temporary password or send me a link to a password reset to the associated email address for the account, that'd be awesome.&lt;br /&gt;
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Thanks!&lt;br /&gt;
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--[[Special:Contributions/70.163.4.102|70.163.4.102]] 15:40, 30 October 2017 (UTC)&lt;br /&gt;
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:Done &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:59, 1 November 2017 (UTC)&lt;br /&gt;
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::Thanks! --[[User:Frobnic8|Frobnic8]] ([[User talk:Frobnic8|talk]]) 02:51, 1 November 2017 (UTC)&lt;br /&gt;
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== Password reset ==&lt;br /&gt;
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I could have sworn I did this already, but now there's no sign of my edit here. Dunno what happened to it. Can I please get a password reset for user Urist McDorf. I believe the email info associated is still good (j*y@y*m). Thanks. [[Special:Contributions/108.49.199.220|108.49.199.220]] 06:56, 1 November 2017 (UTC)&lt;br /&gt;
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== Totally failed to make an account ==&lt;br /&gt;
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Really think I did everything right.&lt;br /&gt;
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The Captcha app you are using says it &amp;quot;shutdown&amp;quot; on 3-31-2018 so i'm wondering if that's the issue. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:216.201.251.142|216.201.251.142]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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:Yeah, we know about it. Emi and Briess are working on some upgrades, and we'll try to upgrade the captcha once it's done. In the meantime, you can PM me on the forums (or email me at gmail.com) and I think I can set up an account for you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:41, 13 April 2018 (UTC)&lt;br /&gt;
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== Chemist Page Quality Rating ==&lt;br /&gt;
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The quality rating of the [[chemist]] page is listed as *Superior*, despite being a stub. I can't even decrease the quality down to +Fine+ using the rating script.&lt;br /&gt;
I added the memory attribute as stated by Toady's recent FotF reply, and I'll insert the relevant [[topics]] for the skill, but there's probably a lot more work to be done.&lt;br /&gt;
--[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 06:39, 1 June 2018 (UTC)&lt;br /&gt;
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:The &amp;quot;override&amp;quot; link [http://dwarffortresswiki.org/index.php?title=DF2014:Chemist&amp;amp;action=history worked for me]. You have to click on the rating at the top that you want to select, then submit. The calculated score is unreliable, to say the least. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:27, 1 June 2018 (UTC)&lt;br /&gt;
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::I couldn't figure out how the override worked and just assumed it was an admin thing. Didn't realize you had to click one of the quality options at the top. &amp;amp;mdash;[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 22:18, 3 June 2018 (UTC)&lt;br /&gt;
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== [Proposition] - Wiki preview popups ==&lt;br /&gt;
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Hi there.&lt;br /&gt;
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I've read quite a bit of wikipedia these last few days (the real wikipedia website), and I've come to use their preview feature quite a few times.&lt;br /&gt;
In case you don't know, the preview is a little JS pop-up that shows an image and some text when you hover a link.&lt;br /&gt;
So, you get a rough idea of what the thing is, and you don't have to load the full page (you can still if you click the link).&lt;br /&gt;
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This feature is not in DF wiki, and I was thinking maybe it could be, as it greatly increase readability (since you don't have to open a new page, read the first few lines, go back, and waste time figuring out where you were; for every topic you're unaware of).&lt;br /&gt;
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I'm not sure whether I should ask you, or Briess or anyone, but since you've made quite some wiki Extensions, I'll ask anyway.&lt;br /&gt;
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So, do you think it could be a viable idea to turn this feature on ?&lt;br /&gt;
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Here's a mediawiki tutorial on how to set this up, just in case :&lt;br /&gt;
[https://www.mediawiki.org/wiki/Extension:Popups]&lt;br /&gt;
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Cheers ! =D&lt;br /&gt;
- Spriggans&lt;br /&gt;
Aug, 17 2018&lt;br /&gt;
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:It does sound useful, but it claims to require MediaWiki 1.25+, so it'll probably have to wait until we finish upgrading. There are instructions for 1.24 or earlier in the article, though - I'm not sure how far back &amp;quot;or earlier&amp;quot; includes. The two extensions it depends on, TextExtracts and PageImages, require 1.23+ and 1.25+ respectively, so it's unlikely that it'll work on our current (pre-upgrade) setup. &lt;br /&gt;
:(I am a good person to ask, by the way, and &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; is probably a more convenient way to sign comments.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:14, 17 August 2018 (UTC)&lt;br /&gt;
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== Aesthetically Pleasing Things ==&lt;br /&gt;
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I know I posted this before but... do I have your permission to spice up some of the templates of tables? I could make some look better and &amp;quot;cleaner&amp;quot; than they do now. Also, are there any plans to change the default look of the wiki? I don't mean this in a nasty way, white with black text is pretty... generic. - [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:20, 4 June 2019 (UTC)&lt;br /&gt;
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== Auto-Welcome ==&lt;br /&gt;
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It looks like your bot is automatically welcoming editors. Unfortunately, due to the nature of rotating IP addresses, it appears your bot has [//www.dwarffortresswiki.org/index.php/Special:Contributions/LethosorBot welcomed one anonymous user] 7 times in the last 5 days. Perhaps it would be best to restrict auto-welcoming to non-IP users?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:55, 16 June 2019 (UTC)&lt;br /&gt;
:Yeah, that's the AutoWelcomeUser extension (just set up to attribute edits to my bot). I definitely agree that it should be changed, and I'll look into it. Fun fact: this was enabled on the old wiki, but I had written it for a ''slightly'' newer Mediawiki version, so I had forgotten about it since it didn't actually work until we upgraded. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 16 June 2019 (UTC)&lt;br /&gt;
:I think this is fixed now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:57, 18 June 2019 (UTC)&lt;br /&gt;
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== On &amp;quot;Acceptable&amp;quot; Commas ==&lt;br /&gt;
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Regarding [//www.dwarffortresswiki.org/index.php?title=DF2014:World_generation&amp;amp;curid=32663&amp;amp;diff=245045&amp;amp;oldid=245044 this edit]:&lt;br /&gt;
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Per the [//en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] (referenced as [[Dwarf_Fortress_Wiki:Community_Portal#S|Rule S]]): &amp;quot;Where more than one style is acceptable under MoS, editors should not change an article from one of those styles to another without a good reason.&amp;quot;&lt;br /&gt;
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So, while that comma is indeed &amp;quot;acceptable&amp;quot; (or optional), editing to add that optional comma is not. I intentionally did not put a comma there when I added that sentence, and I believe my punctuational preference is at least as valid as ‎Silverwing235's.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:12, 17 June 2019 (UTC)&lt;br /&gt;
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:I'm not convinced that comma is optional, but I didn't realize you had added that sentence (I thought it was part of the original quote from Toady before your changes, so I was mistakenly applying rule S there as well). Apologies, and it's your call as to what to do there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:21, 17 June 2019 (UTC)&lt;br /&gt;
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== Embark points ==&lt;br /&gt;
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There's no page explaining embark points in-depth; can I make such a page? Or at least add it to the embark page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:39, 21 June 2019 (UTC)&lt;br /&gt;
: I'd add it to the embark page since I'm not sure it warrants a separate page unless it's a ''lot'' of detail (i.e. more than the current embark page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:43, 21 June 2019 (UTC)&lt;br /&gt;
:: With what I have planned, there's a ton of things I can go over which can fill a page. I can make a &amp;quot;workbench&amp;quot;/fake page and you can tell me if it's worthy or not. Also, is it possible to put things in &amp;quot;collapsable/expandable&amp;quot; tables to not badly stretch out pages? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:14, 22 June 2019 (UTC)&lt;br /&gt;
:: Sorry, one more thing. You know the &amp;quot;Urist likes [something] for their [something].&amp;quot;? Are these made up on the spot or is that info taken directly from somewhere? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:59, 22 June 2019 (UTC)&lt;br /&gt;
::: I'm not sure how much detail you can go into about just embark points, but sure, feel free to make a test page if you like and I can provide some input. I wouldn't put things in collapsible tables just because of page length, because pretty much no other page does that (except for some things that aren't really part of the content of a page, like nav boxes and raws). If you're referring to things like &amp;quot;Urist likes [creature]&amp;quot; from pages like [[DF2014:Cat]], those are generated from the raws. I'm not sure if that appears on any other types of pages. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:30, 23 June 2019 (UTC)&lt;br /&gt;
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==Creature font==&lt;br /&gt;
Are you alright if I change the font of the letters in the creature list? Sorry to say this but that font is kinda ugly. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:40, 29 June 2019 (UTC)&lt;br /&gt;
:Are you talking about [[DF2014:Creature]] or something else? I personally think that page looks fine, but what does it look like on your end? It might be some cross-browser issue that we can try to sort out. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:56, 29 June 2019 (UTC)&lt;br /&gt;
::Yes I do mean that DF2014:Creature page. The font of the letters that resemble the creatures are this ugly &amp;quot;Times New Roman&amp;quot;-esque font that looks like an eyesore to me. It could be a much smoother looking font. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:55, 1 July 2019 (UTC)&lt;br /&gt;
:::I noticed the font looks ugly on Firefox and Edge but not in the Tor Browser. So yeah, there's a weird browser thing going on and I don't know how to fix things for specific browsers on wiki's... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:45, 1 July 2019 (UTC)&lt;br /&gt;
::::I'm guessing you don't have the &amp;quot;Century&amp;quot; font installed, or accessible in those browsers for some reason. For reference, [https://i.imgur.com/wD6QMoG.png here] is what it looks like for me, definitely not Times. I'll see if it can be standardized. Does {{Raw Tile|c|6:0}} look ok to you? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:33, 1 July 2019 (UTC)&lt;br /&gt;
:::::At some point in the possibly-recent past, those letters looked the same for me as it did you, but one day it just changed to the uglier font. Also, it's impossible to use the &amp;quot;Upload newer version of this file&amp;quot; function, as that always gives weird errors: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Could not read or write file &amp;quot;mwstore://local-backend/local-public/6/6c/Biome_evil.png&amp;quot; due to insufficient permissions or missing directories/containers.&amp;lt;/span&amp;gt; I'm assuming I don't have access to do that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:07, 2 July 2019 (UTC)&lt;br /&gt;
::::::I figured out the setting that controlled the font, it's the &amp;quot;Allow pages to choose their own fonts, instead of your selections above&amp;quot; choice, but turning this option off can spoil the fonts everywhere else on other sites. There's something about (my) Firefox that's not recognizing the Century font, even though I have it. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:36, 2 July 2019 (UTC)&lt;br /&gt;
:::::::Yeah, not sure it's worth working around browser settings. Does the {{Raw Tile|c|6:0}} from above look ok to you or the same as the one on the creatures page? Also, that error is definitely not intentional; I'll look into it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:57, 2 July 2019 (UTC)&lt;br /&gt;
::::::::The C there looks alright. Creature tile lists on other pages look fine as it's using the &amp;quot;Tile&amp;quot; template, so maybe something's wrong with the template being used in the creature page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:55, 3 July 2019 (UTC)&lt;br /&gt;
:::::::::It's a custom template being used for those tables that specifies the font itself. I changed the font to fall back to the ones that {{tl|Tile}} uses. Does it look ok now? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:56, 3 July 2019 (UTC)&lt;br /&gt;
::::::::::It does not. But when I use a different computer, it's fine there (still on Firefox). Yeah, I can't figure this out. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:54, 4 July 2019 (UTC)&lt;br /&gt;
{{od|10}}&lt;br /&gt;
I've cleared the cache on the server side (I don't remember if I did that before). If that still doesn't help, maybe clearing your browser's cache would help? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:29, 4 July 2019 (UTC)&lt;br /&gt;
::Well, I cleared 1GB worth of data, but that didn't fix the issue? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:14, 5 July 2019 (UTC)&lt;br /&gt;
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== BREAKING NEWS ==&lt;br /&gt;
&lt;br /&gt;
Here comes Supernerd... the coolest and greatest editor ever on [[Dwarf Fortress Wiki]]. --[[User:Supernerd|Supernerd]] ([[User talk:Supernerd|talk]]) 10:47, 12 September 2019 (UTC)&lt;br /&gt;
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== Proposal to translate the Wiki into Spanish ==&lt;br /&gt;
&lt;br /&gt;
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Good I am an expert player in the game and I would like to translate the wiki to help the Spanish community in this great game.&lt;br /&gt;
Should I translate it as I could?. &lt;br /&gt;
Here's my email for the answer: cheekonobreeko@gmail.com&lt;br /&gt;
&lt;br /&gt;
== Just signal boosting on someone else's behalf... ==&lt;br /&gt;
&lt;br /&gt;
...apparently a researcher with [http://www.bay12forums.com/smf/index.php?topic=174850.0 research] on [[book]]s got themselves [http://www.bay12forums.com/smf/index.php?topic=175133.0 locked out of the lab]. Any support for this?  &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:02, 7 December 2019 (UTC)&lt;br /&gt;
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== Minor server-side issues... ==&lt;br /&gt;
&lt;br /&gt;
1. Broken(404) HTML links [[Quotes|here]].&lt;br /&gt;
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2. Creature [[Giant earthworm|variation]] needs to be added [[Worm|here]]. &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:09, 21 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:These aren't server-side issues - they can be fixed by editing the pages. In the first case, the forums moved from bay12games.com/forums to bay12forums.com/smf (I'm not sure when that happened, or if there used to be a redirect, but I would recommend {{tl|cite forum}} to make them future-proof). The second issue you pointed out happens when creature variations don't follow the typical naming pattern, but you can override the variations that the templates display. See [[blue jay]], [[bluejay man]], and [[giant bluejay]] for examples, and feel free to let me know if you have any questions about those templates. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:30, 22 December 2019 (UTC)&lt;br /&gt;
:Update: looks like there's also {{tl|forum link}} if you prefer to keep the text that the links currently use (for #1). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 22 December 2019 (UTC)&lt;br /&gt;
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== can't login... user:garrieirons ==&lt;br /&gt;
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yeah I tried all the things and posted on the forum.&lt;br /&gt;
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any advice on how to get a password reset?&lt;br /&gt;
&lt;br /&gt;
https://dwarffortresswiki.org/index.php/User:GarrieIrons&lt;br /&gt;
&lt;br /&gt;
Sorry if you're not an admin.&lt;br /&gt;
&lt;br /&gt;
Cheers,&lt;br /&gt;
Garrie&lt;br /&gt;
&lt;br /&gt;
Symptom:&lt;br /&gt;
When I click the reset password link, and enter my user name (GarrieIrons) it tells me:&lt;br /&gt;
	'''A password reset email has already been sent, within the last 24 hours. To prevent abuse, only one password reset email will be sent per 24 hours.'''&lt;br /&gt;
&lt;br /&gt;
Cheers again.&lt;br /&gt;
G&lt;br /&gt;
&lt;br /&gt;
:Ok, so it sounds like you already requested a password reset - did you get an email? It should have come from do-not-reply@dwarffortresswiki.org (make sure it didn't get sent to your spam folder). If you don't have access to the email address you registered with anymore, I can try to reset it some other way. Also, where did you post on the forums? I didn't see anything from you on the wiki board. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:36, 16 February 2020 (UTC)&lt;br /&gt;
::To be clear, every password reset has resulted in the message above, but, no email. Can you tell me is it going to a hotmail, or a gmail address? If not, I'm stumped and I'll start a different account? &lt;br /&gt;
::Also...ok I looked at threads I guess. I coulda sworn at some time in the past I asked about this on the forum but I'm not finding it (only the thread I thought I responded to).&lt;br /&gt;
::G&lt;br /&gt;
:::OK I found a PM thread on the forum, from ages ago, referring me to you...but I'd never followed up... 🤦‍♂️ &lt;br /&gt;
:::G.&lt;br /&gt;
:::Looks like your username at hotmail.com - do you still have access to that? I just sent you a test email from the wiki, so let me know if that goes through. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:24, 18 February 2020 (UTC)&lt;br /&gt;
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== Weirdness ensues... ==&lt;br /&gt;
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...Alright, maybe not, but then again...&lt;br /&gt;
[[Interaction_examples|this page]] is fine in Search, but spews redlinkery when linked to as if Ebola-infected - very puzzling. &lt;br /&gt;
---[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 21:16, 7 March 2020 (UTC) EDIT: And the mystery deepens, because apparently one has to be [[DF2014:Interaction_examples|very specific]] about phrasing...downright incantational,really...in order to get a clear result with this.&lt;br /&gt;
&lt;br /&gt;
:If you're in a versioned namespace (like DF2014), links will be within that namespace by default; otherwise, they will use the main namespace. Looks like a [https://dwarffortresswiki.org/index.php?title=Interaction_examples&amp;amp;action=history redirect was created] in this case and both of those links seem to work now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:56, 12 March 2020 (UTC)&lt;br /&gt;
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== Obok Meatgod ==&lt;br /&gt;
&lt;br /&gt;
Hey Lethesor, thanks for all the work you do for DFhack. I have a favour to ask. I was using the &amp;quot;random page&amp;quot; feature and I stumbled upon [[Obok Meatgod|this article]]. The article is about an adventure mode game from the Bay12 forums where some dude modded genitals into his game so he could [do some really vile stuff]. I don't mean to bug ''you'' about it, but I'm getting an internal error when I try to start a talk page on the article. Basically, can you delete this article? I'm all for some good shock humour, and I know DF stories can get pretty brutal, but this doesn't really seem like it's supposed to be funny. The forum page it links back to just reads like some edge-lord's fanfic power fantasy. Maybe I'm mistaken and this ''is'' relevant to DF, but if not, mind doing me a favour and just purging it from the wiki?&lt;br /&gt;
--[[Special:Contributions/130.211.1.83|130.211.1.83]] 00:33, 2 April 2020 (UTC) Jon&lt;br /&gt;
:I did a bit of research - given that it was deleted from Bay12 and DFFD, I think I'll follow suit and delete it from here too. (It's not permanent here - an admin could always get it back.) Thanks for bringing it to my attention. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 2 April 2020 (UTC)&lt;br /&gt;
::Thanks Lethesor! [[Special:Contributions/35.191.8.35|35.191.8.35]] 17:07, 2 April 2020 (UTC) Jon&lt;br /&gt;
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== Regarding a certain subst tag: ==&lt;br /&gt;
&lt;br /&gt;
(Stop me if I miss anything, please.)&lt;br /&gt;
&lt;br /&gt;
IIRC, its a since-deprecated holdover of some kind of Wikipedian affiliation, that is pretty much purge-on-sight when found in art licensing around here. The important question is, how to proceed, if at all, when evidence is discovered of apparent holdouts of that sort [https://dwarffortresswiki.org/index.php?search=subst%3A&amp;amp;title=Special%3ASearch&amp;amp;go=Go further afield], outside the verified-for-deletion parameters?  [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:45, 4 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I suggest [https://www.mediawiki.org/wiki/Help:Substitution MediaWiki's documentation] for information on what subst does. It's not specifically something that came from Wikipedia. One caveat is that if the template being substituted didn't exist when the page was saved, the subst: won't get replaced until you save the page again. However, in this case, it looks like I [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=prev&amp;amp;oldid=249061 removed] the subst: part from where these templates were being used, so yes, on image pages, removing the &amp;quot;subst: prefix is fine.&lt;br /&gt;
:From the search results you linked, a lot of the subst occurrences appear to be in [https://meta.wikimedia.org/wiki/Help:Wikitext_examples#HTML_tags HTML comments], so they won't get substituted when the page is saved. They also won't be displayed to readers, though. I suspect that's either stuff left over from version migrations or moving things to templates. I wouldn't put too much effort into dealing with those, unless you find something on a current-version page (in which case I'd say move things out of the comment if they're relevant or delete them if they're obsolete). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:06, 6 April 2020 (UTC)&lt;br /&gt;
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== Lost password/email request ==&lt;br /&gt;
&lt;br /&gt;
User: DDR&lt;br /&gt;
I've lost the email and password I apparently used to set up my account on this wiki, over a decade ago.&lt;br /&gt;
&lt;br /&gt;
I'm [http://www.bay12forums.com/smf/index.php?action=profile;u=20574 DDR on the forum], which I still have my login for… and the mantis bugtracker, and DFFD.&lt;br /&gt;
&lt;br /&gt;
Thank you. Sorry for the trouble.&lt;br /&gt;
&lt;br /&gt;
:Sent a PM on the forums. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:21, 28 January 2021 (UTC)&lt;br /&gt;
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== Further comment ==&lt;br /&gt;
&lt;br /&gt;
It's hard to continue to [[wikipedia:WP:AGF|assume good faith]] in [https://dwarffortresswiki.org/index.php?title=User_talk%3ASilverwing235&amp;amp;type=revision&amp;amp;diff=256707&amp;amp;oldid=256705 this case], when the user in question tries to bury discussion of their behavior. Obviously that tactic isn't very effective, but it's a far cry from the openness and transparency required for the wiki to function as a collaborative project. Anyway, I firmly believe in [[wikipedia:WP:AAGF|WP:AAGF]] as a part of [[wikipedia:WP:CIVIL|WP:CIVIL]], which is part of the point I tried to raise in that discussion (which was then ''erased''). I'm linking these policies not because I think you're unfamiliar, but because I want to be clear on where I'm coming from. '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 17:48, 14 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We don't have many of our own policies on things like this, but I'll take a look at the ones you linked since I'm not very familiar with them, particularly AAGF. It occurs to me that some of my comments may have come across as not following AAGF, and I apologize for that - I was (and still am) trying to follow AGF on my end, but it is challenging in this situation. I didn't intend to imply that you were not.&amp;lt;br&amp;gt;As for the talk page edits, [[wikipedia:WP:OWNTALK|WP:OWNTALK]] seems to match my thoughts on the matter. Silverwing235's comment appears (to me) to be a more explicit acknowledgement of the criticism you raised, rather than an implicit acknowledgement by just removing your comment. I think your criticism was understood, in any case.&amp;lt;br&amp;gt;(I do plan to respond to the AIV discussion, but am not sure how best to do that yet. In any case, I appreciate your concern for the wiki, and would like to find a solution that's acceptable to everyone involved.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:30, 14 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A few phrases in my comments below are bolded—it's really just to emphasize structure, not to alter tone.'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
::---&lt;br /&gt;
::I actually wasn't talking about you when I referred to AAGF and my comment (and its erasure). I meant that Silverwing235 has—on this occasion and others—assumed that other editors are ''not engaging'' in good faith, and also that they are ''not assuming'' good faith (as when Silverwing235 referred to me as a “saboteur”); and that Silverwing235's own actions (''immediate'' removal of comments in ongoing discussions from their talk page—I believe this argument stands irrespective of [[wikipedia:OWNTALK|OWNTALK]]) make it hard to ''continue'' to assume good faith on their part.&lt;br /&gt;
::And, related to that: I have a hard time parsing many of Silverwing235's comments throughout. They're often vague and overcooked to the point of obscurity. There's very little there—even after the comment removal—that acknowledges the existence of a dispute over either past or ongoing behaviors, let alone the need for specific behaviors to change (let alone ''why'' those behaviors are wrong, or ''how'' those behaviors should change). Where there ''is'', there is also language implying that the issue is really with ''other'' editors and ''their'' disagreement—as if other editors are wrong to raise an issue in the first place. But as Silverwing235's edit summaries (and, incidentally, User+Talk comments) have repeatedly implied, they edit things to suit their personal tastes, ''not'' necessarily to correct mistakes (which they sometimes ''assert'' they are doing, but as has been seen, they frequently are not).&lt;br /&gt;
::---&lt;br /&gt;
::Another example of the general problem raised in AIV popped up yesterday: while reviewing a substantial [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;curid=31137&amp;amp;diff=256715&amp;amp;oldid=247968 IP edit] (which, to me, looked good), I noticed that the edits immediately prior to it were Silverwing235's, made in late 2019 (soon after their dispute with Loci had ended in Loci's departure). And I quickly saw that [https://dwarffortresswiki.org/index.php?title=DF2014%3AClimate&amp;amp;type=revision&amp;amp;diff=247966&amp;amp;oldid=247965 this edit] was again, apparently, a “stylistic” change which Silverwing235 may honestly have believed necessary (for their own reasons), but which was [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;diff=prev&amp;amp;oldid=256717 actually erroneous]. This sort of edit is partially why I cited IDHT and CIR (which, ''together'', are relevant here, I think) in the [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Administrative_intervention_against_vandalism&amp;amp;oldid=256704 AIV discussion].&lt;br /&gt;
::And although I can understand why Voliol might have gotten the contrary impression in the AIV discussion, I'm not advocating a high bar for entry, here. I'm saying that if '''an editor has been told to avoid imposing their own judgment where they cannot articulate a rationale''' (such as when deciding whether [https://dwarffortresswiki.org/index.php/User_talk:Silverwing235#Disruptive_Editing commas] need to be inserted before every occurence of [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256609 “if”] and “as”; whether a pair of parentheses should be [https://dwarffortresswiki.org/index.php?title=Troubleshooting&amp;amp;diff=prev&amp;amp;oldid=256503 replaced] with an approximation to [https://en.wikipedia.org/wiki/Dash#Em_dash some other punctuation]; whether “he” and “she” should be [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256638 replaced], or [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256641 eliminated], or simply [https://dwarffortresswiki.org/index.php?title=User_talk:Silverwing235&amp;amp;diff=247445&amp;amp;oldid=247317 left alone] where they already occur; or whether [https://dwarffortresswiki.org/index.php?title=DF2014:Fairy&amp;amp;diff=prev&amp;amp;oldid=256548 miscellaneous comments oblique to the rest of an article] are necessary or even appropriate), as Silverwing235 has, '''but they continue to do so''', then that presents a problem related to both judgment and behavior (hence IDHT, tangential to CIR).&lt;br /&gt;
::---&lt;br /&gt;
::Now, I hate to have these two discussions at the same time, but at this point, it would be counterproductive to fork it, so: I see that Silverwing235 has actually objected to the ''whole AIV discussion'' on the basis that they do not believe DE constitutes vandalism (which obviously it does not, in general). But as I acknowledged in my first contribution there, the prior AIV thread seemed to be the most appropriate place to make my comments due to the discussion which showed this user has faced similar criticism before. And, as I mentioned both above and in AIV, there is a pattern of civility issues which existed at least as early as that AIV thread. In particular, their [https://dwarffortresswiki.org/index.php/User_talk:Loci#Discussion_in.2C_supposedly.2C_proper_context... responses] to criticism from Loci and in this case have been a mixture of aggressive and [[wikipedia:WP:INDCRIT|passive-aggressive]]. And again, it's hard to assume good faith when critical comments are removed ''immediately'' and without either '''a discussion''' or a '''clear''' and '''substantial''' '''acknowledgment''' that those comments referred to an ongoing pattern of behavior that must change (change ''what'', change ''how'', change ''why''). I.e., yes, users control their own talk pages, but that doesn't prevent their changes from being interpreted one way or another; and in this case, it's hard not to interpret Silverwing235's changes as ''avoiding the issue''. I understand their stated desire to avoid content which [[wikipedia:WP:MASTODON|affects them emotionally]], but this is about conduct as much as it is about content.&lt;br /&gt;
::---&lt;br /&gt;
::The only reason I've raised this is to avoid continued unease. I don't like writing about disputes, and I prefer to think of the wiki community as inclusive rather than exclusive. But again, it's harder to want to edit if this behavior—not just from Silverwing235, but from ''any'' editor—is unconstrained except by laborious trial and error (a huge time ''and energy'' suck, when you consider putting up with breaks from CIVIL). And I'm not alone in this (which I mention only to emphasize that this is not personal—and I'm ''not'' invoking a silent majority, whether one exists or not, and ultimately, it's not just about this one editor).&lt;br /&gt;
::---&lt;br /&gt;
::In any case, I appreciate your participation in the matter and in conveying suggestions about specific edits to this editor.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Point one: Yes, the notion about 'a more explicit acknowledgement' was accurate. A personal policy that I came up with re my talk page: 'If it would cause me significant emotional distress, either immediately or at any time during a review of the content, (aka: 'Nope, not having ''that'' around, causing trouble') it gets removed. If, IMHO, the removal itself would raise questions (as it appears to have done in this case) it will at least get a hopefully emotionally-neutral summary and acknowledgement of the thing that caused my upset to begin with. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:27, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirect ==&lt;br /&gt;
&lt;br /&gt;
Hello. I noticed in the recent changes you reverted the edit on [[Textile Industry]], and I realized that my edit on [[Expedition Leader]] falls in the same category. The problem is that, as long as they exist, those pages will always appear on autocomplete, and they won't redirect properly if left as is. So I propose that until a decision is made for them to be deleted, that they be allowed to redirect properly to not confuse people who find them through autocomplete, like me. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 20:51, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The underlying cause here is a Mediawiki bug with double redirects, discussed in detail at [[DF:REDIR]]'s talk page. Making ''any'' sort of edit to the first page in the chain will fix broken double redirects, so even though I reverted your edit, [[Textile Industry]] redirects correctly now, even from the search bar.&amp;lt;br&amp;gt;The other important point is that you need to use &amp;quot;cv&amp;quot; for the namespace in redirect targets - hardcoding a specific version like &amp;quot;DF2014&amp;quot; will have the wrong behavior when we add a new namespace. In this case, I have deleted the page you edited, since [[Expedition leader]] (lowercase L) already exists and turns up in search results (and follows [[DF:Rule N]]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:16, 15 February 2021 (UTC)&lt;br /&gt;
::Very well. Thank you for your time. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 21:22, 15 February 2021 (UTC)&lt;br /&gt;
:::I should clarify: you're welcome to fix redirects like this that you notice, as long as you use &amp;quot;cv&amp;quot; (and there's a reminder that appears above the edit box when editing pages in the main namespace, in case that's useful). If you notice redirects whose only difference is capitalization, feel free to tag them for deletion with {{tl|delete}} and I can handle them. It occurs to me now that [[Textile Industry]] is another example of that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Drastic error in judgement ensues.. ==&lt;br /&gt;
&lt;br /&gt;
Derped by starting [https://dwarffortresswiki.org/index.php/DF2014_Talk:Block this up], in a way it turned out I rather shouldn't have - mind cleaning up? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:43, 22 February 2021 (UTC)&lt;br /&gt;
:I'm not sure - what are you asking me to do? I'm hesitant to remove a discussion entirely, but if it's redundant to one on another talk page, I suppose I could archive it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:24, 23 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
...Yeah, archival was what I meant - one is always slightly frazzled when caught prepping to sign off for the night. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:49, 23 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Random/cv ==&lt;br /&gt;
&lt;br /&gt;
Not that I want more clutter, but what do you think about putting a [[Special:Random/cv]] link in the sidebar? '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 16:24, 23 February 2021 (UTC)&lt;br /&gt;
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:Do you always want that there, or just in the current version's namespace? For reference, there are custom links added in some namespaces already, like [[Special:Random/Masterwork]] on [[Masterwork:Orc]], so a fourth &amp;quot;random&amp;quot; link on that sidebar could add some clutter. I would lean towards doing this just for versioned pages, but I'm not sure what you think is best. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:55, 26 February 2021 (UTC)&lt;br /&gt;
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::I don't know. As I said, I'm also not interested in more clutter. Personally, I've frequently been using a bookmark to random/cv just to get a sense of what's on the wiki these days (since I've been “away”/uninvolved). Obviously I don't think that's a good reason for the wiki to change anything, though.&amp;lt;br /&amp;gt;When I wrote this on your talk page, my thinking was this: if I'm a new player (or a former one), and I want to know ''what there is'' in this huge game that I don't already know everything about, maybe I'll go to the wiki and click &amp;quot;random page&amp;quot; a few times to satisfy my curiosity. I can always click it again if I end up on something in the Masterwork: namespace (or, if it's in v0.31 etc., just click the link in the Av template). But I'll have to do that ''most'' of the time, since articles in non-cv namespaces outnumber articles in cv. (Right?)&amp;lt;br /&amp;gt;I.e., I think my suggestion is only really relevant (at least from the point-of-view of my reasons for bringing it up at all) on the landing/main page. I'm ''not'' attached to it enough to say it should go everywhere. If there's no convenient way to exclude it from pages where there are already namespace-specific random links in the sidebar, then I'm not about to suggest anyone should spend their limited time on the planet worrying about it after all.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:54, 26 February 2021 (UTC)&lt;br /&gt;
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:::[https://www.mediawiki.org/wiki/Manual:$wgContentNamespaces This Mediawiki setting] came to mind as a potential easy way to exclude certain namespaces from [[Special:Random]] by default, but unfortunately it also affects some other special pages that we may not want to change. I could probably update our custom sidebar logic (which I believe is in [[mw:common.js]]) but it likely won't be a high priority. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:50, 28 February 2021 (UTC)&lt;br /&gt;
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== Handling &amp;quot;!!science!!&amp;quot;-style additions ==&lt;br /&gt;
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Sorry to repeatedly bring things to you—I don't really know who does what here now, or if there's a discussion board somewhere this belongs on (other than the talk page for just one of the related articles). Could you take a look at [[DF2014_Talk:Stress#SalfordSal_and_0.47.05|this discussion]]?&amp;lt;br /&amp;gt;As I mention there, there are a couple of other edits by that IP user at around the same time that (at a glance) look like they are probably similar. In the case of [[stress]], at least, the content of the article prior to the additions is now buried under a single user's experimental results for a game version one year out-of-date.&lt;br /&gt;
'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:36, 26 February 2021 (UTC)&lt;br /&gt;
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:I left a comment on the article's talk page. The timing seemed to line up with [http://www.bay12forums.com/smf/index.php?topic=175214.msg8252465#msg8252465] closely enough that I also left a comment there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:25, 28 February 2021 (UTC)&lt;br /&gt;
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== A minor but rather elegant Gordian Knot of an error... ==&lt;br /&gt;
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Is there any chance of fixing an [https://dwarffortresswiki.org/index.php?title=DF2014:Noise&amp;amp;curid=31900&amp;amp;diff=257273&amp;amp;oldid=250713| accidental red link] in the diff explanation, created when attempting to directly cite the reason's source, of an anonymous comment on the article's talk page, by citing the page instead of (obviously) the comment? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 17:06, 3 March 2021 (UTC)&lt;br /&gt;
:Edit summaries can't be changed, unfortunately. In case you were unaware, they can be previewed when you click the &amp;quot;Show preview&amp;quot; button (alternatively, just mentioning &amp;quot;the talk page&amp;quot; for something like this would be fine too). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:12, 3 March 2021 (UTC)&lt;br /&gt;
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== Minor matter afoot.... ==&lt;br /&gt;
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As it happens, I seem to have [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;oldid=257129| edited myself into a corner] re proper formatting on the Towers of Bologna reference over here. Some help, please?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:51, 7 August 2021 (UTC)&lt;br /&gt;
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:If you meant the &amp;quot;Towers of Bologna&amp;quot; link, you can use the [https://en.wikipedia.org/wiki/Help:Pipe_trick pipe trick] for that (which I did in [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;diff=prev&amp;amp;oldid=258665]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:09, 7 August 2021 (UTC)&lt;br /&gt;
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== Technical issues ==&lt;br /&gt;
&lt;br /&gt;
Found a bare wire in the wall, somewhat beyond my skill level on account of it leading to, as it were, a broken widget -  (https://dwarffortresswiki.org/index.php?title=DF2014:Orientation&amp;amp;curid=40938&amp;amp;diff=258997&amp;amp;oldid=258309) analysis, if you please? Thanks.&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:51, 6 September 2021 (UTC)&lt;br /&gt;
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== Issue with #rreplace ==&lt;br /&gt;
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Hi Lethosor. I want to bring up a possible MediaWiki Extension-related issue: when there's a lot of #rreplace functions (part of [[mediawikiwiki:Extension:RegexFunctions|RegexFunctions]]) on a page, they start breaking and outputting blank after the first hundred instances. I've experimented with a few different regex patterns and replacements, and this number doesn't seem to change. I currently have an [[User:Doorkeeper/sandbox|example on my sandbox]]. Checking the HTML source shows nothing out of the ordinary on the newpp report.&lt;br /&gt;
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On the [[creature token]] page, there's more than a hundred {{t|token}}s being used (e.g. {{token|GOOD|c}}); they start linking to the Main Page after a little before section O. This is because {{t|token}} uses #rreplace as a method to remove spaces in the {{{2}}} or 'token type' parameter, so that the #switch function can still match strings in case an editor leaves a space in. However since #rreplace stops working after the first hundred (returns blank), the #switch matching fails and defaults, which is currently set to Main Page (the default page was originally [[Creature]]; it should probably default to a more relevant page). But yeah, noticing misdirecting {{t|token}} links on that page is what led me to #rreplace.&lt;br /&gt;
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Removing #rreplace from the template will fix the issue (it'll lose its space-checking ability, which doesn't seem too big a deal), but I was wondering if it's possible to fix/update #rreplace or RegexFunctions itself, since this seems like a severe limitation. I don't know if #rreplace is used on other templates or if they're used a lot anywhere else on the wiki. It may not even be a problem with the extension. Either way, I thought it would be best to bring up this issue to you (or to another admin reading this). – [[User:Doorkeeper|Doorkeeper]] 05:45, 13 October 2021 (UTC)&lt;br /&gt;
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:It's a deliberate limitation - we have the ``wgRegexFunctionsPerPage`` config variable set to 100 (up from the default of 10). I don't know exactly what performance impact would come from increasing it. Version 2 of the extension seems to have [https://github.com/wikimedia/mediawiki-extensions-RegexFunctions/commit/7b56f126fdb2c88375e77bca9cc7bf55eaefb3af removed all config variables], so maybe it is fine to just upgrade the extension. You can see the old documentation [https://www.mediawiki.org/w/index.php?title=Extension:RegexFunctions&amp;amp;oldid=3676687 here]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
:I also see you've made a fair number of changes to the token template. Should [https://dwarffortresswiki.org/index.php?title=Template:Token/guess_type&amp;amp;diff=259366&amp;amp;oldid=259363] be reverted? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
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::If regex functions are just parser functions, then wouldn't they still be [[wikipedia:WP:TLIMIT|limited by MediaWiki software]]? This means that a limit will still exist to prevent overloading, just at a much higher cap. I have no knowledge about the other configuration changes though, or if you or someone else had set up the other configs in the past differently that would affect how the templates using regex will work post-upgrade. Is this what you meant by performance? Optionally, if you're still unsure about upgrading, you could raise the limit a little instead. DF2014:Creature token currently exceeds the limit by 51. I think 200-500 is enough to fix things now and later down the line. Most other wikis I've seen that have RegexFunctions still use 1.5.0, so this is probably the better/safer option. I changed my mind about #rreplace and would like for it to remain, however the limitation is still causing issues for the page. The revert did mitigate it somewhat, but [[DF2014:Creature token#NOTHOUGHT|not perfectly]]. – [[User:Doorkeeper|Doorkeeper]] 13:17, 13 December 2021 (UTC)&lt;br /&gt;
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::I removed the function from [[Template:Token]]. It will only lose its space-checking ability in the token type param, which is not a big deal since most use the shortened forms anyway. New values w/ spaces can be added instead of #rreplace. If you have access to LocalSettings.php, setting $wgPFEnableStringFunctions to true will enable #replace, which could be used instead of #rreplace. #replace has a default limit of 1000 compared to #rreplace's 100. [[User:Doorkeeper|Doorkeeper]] 06:07, 25 June 2023 (UTC)&lt;br /&gt;
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:::I do have the ability to make any code changes on the backend. I doubt #replace will work in this case if we really want to replace ''all'' whitespace. Replacing just spaces should work, as long as we can find a way to prevent the Mediawiki parser from gobbling them up. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:05, 26 June 2023 (UTC)&lt;br /&gt;
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::::Yep, just spaces. I wished Mediawiki had a core function like &amp;lt;nowiki&amp;gt;{{lc:}}&amp;lt;/nowiki&amp;gt; that specifically removes spaces from a string. I was surprised one didn't exist. [[User:Doorkeeper|Doorkeeper]] 15:36, 26 June 2023 (UTC)&lt;br /&gt;
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:::::It wouldn't be too hard to write a custom one. I think trimming spaces from the beginning/end of a string is a lot more common than removing just spaces (as opposed to arbitrary characters) from the middle of a string, and MediaWiki generally trims spaces from the beginning/end of arguments from default, so I'm not as surprised that the functionality to remove spaces from the middle of strings doesn't exist already. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:58, 27 June 2023 (UTC)&lt;br /&gt;
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Unrelated, but I'd like to request for [[mediawikiwiki:Snippets/Horizontal lists|horizontal lists]]. This feature allows for [[wikipedia:MOS:HLIST|single-row styled lists]] using wiki markups in tables, templates, etc. A lot wikis including WP use them. I want to redesign [[Template:Navbox]], and hlists would be very useful. – [[User:Doorkeeper|Doorkeeper]] 13:24, 13 December 2021 (UTC)&lt;br /&gt;
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== May want to lock down at least the LNP page to non-registered users... ==&lt;br /&gt;
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....for a while (two weeks, perhaps?) as we have a dumbass about...the kind of [https://dwarffortresswiki.org/index.php?title=Utility:Lazy_Newb_Pack&amp;amp;oldid=259549| trollish dumbass] who has been sufficiently irritating to deserve an IP trace and a knife in the face, IMHO. &amp;quot;Can't troll on the internet if you're dead, hey? Yeah, let's see how you deal with that.&amp;quot; kind of thing,&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 20:49, 5 November 2021 (UTC)&lt;br /&gt;
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:Threats of violence are not acceptable. Consider this a warning. People will inevitably vandalize a public wiki; the appropriate course of action is to post to [[DF:AIV]] or alert an admin, as you did. I blocked the IPs in question and protected the page, so hopefully that helps with the immediate issue. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:39, 6 November 2021 (UTC)&lt;br /&gt;
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== Copyright issues... ==&lt;br /&gt;
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...as in, Meph's recent tileset takedown [https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki_talk:Copyrights produced a discussion]. Your contribution may be needed, but particularly, the exact wording of the copyright template needs some adjusting - mind pointing me at it? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:51, 21 November 2021 (UTC)&lt;br /&gt;
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:Are you referring to the &amp;quot;Text is available under GFDL &amp;amp; MIT&amp;quot; suggestion? It's a rather long discussion, so I'm not sure. If so, that is a [https://www.mediawiki.org/wiki/Help:System_message system message], which can only be edited by admins. You can identify the appropriate message ID by overriding the language code to &amp;quot;qqx&amp;quot; as described in that article. Looks like [[mediawiki:copyright]] to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:41, 25 December 2021 (UTC)&lt;br /&gt;
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Yes, I was of course referring to the system message edit suggestion -  thanks &amp;amp; happy Xmas. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 23:25, 25 December 2021 (UTC)&lt;br /&gt;
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* Comment: While on topic, you might want to add a caveat excluding the content of games raws used on the wiki from the general copyright. I assume we are using them with Today's blessing, however, I doubt that Toady would wave his rights over their content. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:50, 30 December 2021 (UTC)&lt;br /&gt;
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== Redirects ==&lt;br /&gt;
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Thanks, I was wondering about that, glad you guys have a policy. Also on unrelated topic, would love to hear what you think regarding the [[Dwarf_Fortress_Wiki:Centralized_Discussion/SkillsLaborProfessions|terminology in use on skill articles]]. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 03:55, 22 December 2021 (UTC)&lt;br /&gt;
:At a high level, I am in favor of standardization. I haven't had much time to look at that discussion in detail. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
::Essentially it is a question of standardization. I outlined (1) some discrepancies in the lead of various skill articles, and I believe (2) the terms in the infobox might be misleading, and referred everywhere else differently. Input from more experienced users of this wiki would be appreciated regarding the direction to take.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
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&lt;br /&gt;
----&lt;br /&gt;
Question: How do link from the DF2014 namespace to the main namespace. For example: when I try to link to [[Dwarf Fortress Talk]] from [[DF2014:modding]] it shows broken because it only looks up DF2014 namespace and I don't know how to prefix the mainspace. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:32, 30 December 2021 (UTC)&lt;br /&gt;
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:&amp;quot;Main&amp;quot; as the namespace should work (it's an alias that we've set up). Ex: [[Main:Dwarf Fortress Talk]] or [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:15, 1 January 2022 (UTC)&lt;br /&gt;
:: That works, thank you. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 2 January 2022 (UTC)&lt;br /&gt;
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== Columns-list ==&lt;br /&gt;
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Any objections for adding the a [https://en.wikipedia.org/wiki/Template:Columns-list Columns-list] template to replace large list represented by tables. It's easy to use, easy to adjust option that allows to fit more information horizontally (where possible) using columns and wouldn't break layout like on multi columns tables can, like on some mobile devices. &lt;br /&gt;
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I made an example: [[User:Jan/Columns-list]] for creatures in [[Desert]]. All you need is provide desired column width or number. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:54, 24 December 2021 (UTC)&lt;br /&gt;
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:Seems like a fine approach to me, as long as it's used for tables where we don't anticipate needing more than one column per entry (so I think [[Desert]] is a good use-case). As a plus, it looks like it falls back to a single-column list for browsers that don't support it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
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:: Sound good. I created [[Template:Columns-list]] --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
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Seems like I forgot to ask at the time. Can you please add to [[MediaWiki:Common.css]] this part:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Template:Columns-list */&lt;br /&gt;
/* correct webkit/chrome uneven margin on the first column*/&lt;br /&gt;
.div-col dl,&lt;br /&gt;
.div-col ol,&lt;br /&gt;
.div-col ul {&lt;br /&gt;
	margin-top: 0;&lt;br /&gt;
}&amp;lt;/pre&amp;gt; &lt;br /&gt;
You can see [https://en.wikipedia.org/wiki/Template:Div_col/styles.css here] this is the standard solution to correct an annoying behavior that sometimes cause to skew the number of items in each collumn.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 11:59, 2 January 2023 (UTC)&lt;br /&gt;
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== Found a script [[User:Lethosor/rater_0.1.js| stuck in its drawer]]... ==&lt;br /&gt;
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...in what might be called the 'Mistakes' subsection, while cleaning up. That is to say, we have a 'Quality ranks in invalid namespaces' situation. What to do?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:19, 16 January 2022 (UTC)&lt;br /&gt;
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== Spam issues ==&lt;br /&gt;
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For once, what I'd otherwise have to say is available [https://dwarffortresswiki.org/index.php?title=Python&amp;amp;curid=38885&amp;amp;diff=263697&amp;amp;oldid=263696 in the diff desc]. I imagine there's also a Magic redirect that needs some of the same protective treatment. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC) &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC)&lt;br /&gt;
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:Quietust protected [[Python]]. I protected [[Magic]] just now. I think that's what you meant, but could you please be more clear with your requests in the future? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:40, 22 April 2022 (UTC)&lt;br /&gt;
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== Mediawiki:Licenses ==&lt;br /&gt;
This is kind of an awkward thing to ask, but... am I allowed temporary access to edit the Mediawiki:Licenses page? There are a lot of licenses I think should be added, so it's nice and up to date. I'm happy with your decision either way, I just thought you wouldn't want me constantly bothering you for every little thing I think should be added. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 3 July 2022 (UTC)&lt;br /&gt;
:No, it's not something I can grant on a per-page basis, unfortunately. But if you make the edits you want to a user page or sandbox or somewhere else, I'd be happy to copy them in. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:48, 5 July 2022 (UTC)&lt;br /&gt;
::Alright then, here's one for the CC0 license: [[:Template:cc-0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:22, 21 July 2022 (UTC)&lt;br /&gt;
:::Here's another: [[:Template:Cc-by-nc-nd-4.0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:28, 21 July 2022 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
::::Aaaaand another [[:Template:Cc-by-nd-4.0]] and another [[:Template:Cc-by-sa-4.0]]&lt;br /&gt;
Please also include the title you want. Ideally in the format that page uses. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:43, 21 July 2022 (UTC)&lt;br /&gt;
:::::I thought the titles within those templates were the giveaway, but very well:&lt;br /&gt;
*[[:Template:cc-0]] - Creative Commons Public Domain&lt;br /&gt;
*[[:Template:Cc-by-nc-nd-4.0]] - Creative Commons Attribution Non-Commercial NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-nd-4.0]] - Creative Commons Attribution-NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-sa-4.0]] - Creative Commons Attribution-ShareAlike 4.0&lt;br /&gt;
*[[:Template:Cc-a-2.0]] - Creative Commons Attribution 2.0 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-by-nc-2.5]] - Creative Commons Attribution-NonCommercial 2.5 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-2.5]] - Creative Commons Attribution 2.5 Generic&lt;br /&gt;
*[[:Template:Cc-2.5-au]] - Creative Commons Attribution 2.5 Australia&lt;br /&gt;
*[[:Template:Cc-by-2.0-uk]] - Creative Commons Attribution 2.0 UK: England &amp;amp; Wales&lt;br /&gt;
*[[:Template:Cc-by-3.0-us]] - Creative Commons Attribution 3.0 United States&lt;br /&gt;
*[[:Template:Stock_photo]] - Stock Photo Image&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;I do not know the license&amp;quot; and &amp;quot;found the image somewhere&amp;quot; templates seem to be broken or missing. Not sure if I should make templates for those or not... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:24, 21 July 2022 (UTC)&lt;br /&gt;
:Ehh, what the hell, I made those two templates anyway. [[:Template:License_unknown]] and [[:Template:Found_image]]. If you need 'em, fine. If not, still fine. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:28, 21 July 2022 (UTC)&lt;br /&gt;
::Here's more&lt;br /&gt;
*[[:Template:public_domain]] - Public Domain&lt;br /&gt;
*[[:Template:Cc-1-uni]] - Creative Commons CC0 1.0 Universal&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay. I have a lot of questions about which section(s) these should go in, etc.. I'm guessing you know the answers to these, so to save us some back-and-forth, could you make the changes you want to [[Dwarf_Fortress_Wiki:Sandbox/licenses]] (a copy) and let me know when they're ready to be copied in? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:14, 24 July 2022 (UTC)&lt;br /&gt;
:I made a mockup on my [[User:Zippy/sandbox|sandbox page]]. Note that the top two are marked by with a &amp;quot;(replace)&amp;quot; because I also made a &amp;quot;don't know&amp;quot; and &amp;quot;license unknown&amp;quot; template to replace the ones that seem to be missing/broken, for some reason. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:36, 27 July 2022 (UTC)&lt;br /&gt;
::Yeah... I notice you still haven't added these. Did I set this up wrong? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:53, 5 August 2022 (UTC)&lt;br /&gt;
:::Well, it wasn't in a format that I could easily paste in. I had to remove the bold text, remove your parenthetical remarks, and replace &amp;quot; - &amp;quot; with &amp;quot;|&amp;quot;. I think I got it right in [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=266031&amp;amp;oldid=264287]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:26, 30 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
May I suggest changing the &amp;quot;Dwarf Fortress Screenshot&amp;quot; choice to &amp;quot;Dwarf Fortress Screenshot and/or Game File&amp;quot;? Or making a separate one for game files? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:49, 29 December 2022 (UTC)&lt;br /&gt;
:What other &amp;quot;game files&amp;quot; are you thinking of? We should not be uploading full sprite sheets, for instance. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:22, 29 December 2022 (UTC)&lt;br /&gt;
::You didn't see my reply in the talk page about the game version? I showed a screenshot of a reply straight from Kitfox games allowing use of any game images. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:55, 29 December 2022 (UTC)&lt;br /&gt;
:::It helps to link to what you're talking about. Is it [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Versions&amp;amp;diff=278707&amp;amp;oldid=278700 this reply]? If so, that's referring to individual sprites, not sprite sheets. I have serious copyright concerns around uploading sprite sheets directly, and to me, &amp;quot;game files&amp;quot; sounds like files ''from the game'', e.g. sprite sheets. If you want me to change the dropdown to add &amp;quot;sprites&amp;quot; or maybe &amp;quot;individual sprites&amp;quot;, that's fine with me. Let me know if I'm misunderstanding. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:01, 29 December 2022 (UTC)&lt;br /&gt;
::::I can't for the life of me understand how it would be okay to post every single sprite here (which we'd have to do eventually, to cover everything), but uploading an entire sprite sheet is an issue? I'm sure one of those sites dedicated to posting sprite sheets is gonna do that anyway. Granted, I can't think of a time when we would need to upload a whole sprite sheet. I guess &amp;quot;Dwarf Fortress Screenshot and/or Sprite(s)&amp;quot; would make more sense, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:19, 29 December 2022 (UTC)&lt;br /&gt;
:::::Sprite sheets are paid content. If someone posts them all, there is not much stopping someone from making a pirated copy of &amp;quot;premium&amp;quot; DF, and I am trying to stay as far away from that as we can. I can't control what piracy takes place on other sites. If there is a way we can avoid the technical overhead of uploading all 40,000 possible tiles, I am open to suggestions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:35, 29 December 2022 (UTC)&lt;br /&gt;
::::::All the creature sprites are added. Are you comfortable changing &amp;quot;Dwarf Fortress Screenshot&amp;quot; to &amp;quot;Dwarf Fortress Screenshot and/or Game Sprite&amp;quot;? I had to use that specific license for all the sprites I uploaded, so I think it would make sense to change the license to match that. Though this is ''your'' wiki so... completely up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:44, 25 January 2023 (UTC)&lt;br /&gt;
:::::::Done (and it's not just &amp;quot;my&amp;quot; wiki). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:55, 25 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Watch&amp;quot; Template ==&lt;br /&gt;
&lt;br /&gt;
Sorry to keep bothering you with stuff, but I made a &amp;quot;watch&amp;quot; template on my [[User:Zippy/sandbox|sandbox page]]. It can be used for those ambiguous 50/50 situations where the copyright infringement is possible, but unknown. Do I have your permission to make that template a reality? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:54, 22 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be more specific, like {{tl|possible copyright issue}} and &amp;quot;the copyright status of this image is unconfirmed&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:44, 22 July 2022 (UTC)&lt;br /&gt;
::I changed it, but if the template is allowed, you might have to do some CSS changes so that one side isn't a mismatching blue. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:22, 22 July 2022 (UTC)&lt;br /&gt;
:::Take a look at {{tl|ambox/type}} for a list of valid types. Notably, &amp;quot;green&amp;quot; is not valid and falls back to the default, but &amp;quot;style&amp;quot; or &amp;quot;yellow&amp;quot; match pretty closely. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:18, 22 July 2022 (UTC)&lt;br /&gt;
::::Fair enough. So.. am I allowed to make the template or..? Not sure how this works. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:47, 22 July 2022 (UTC)&lt;br /&gt;
:::::There are no restrictions on creating templates. That said, I still strongly recommend that you make the template more specific. &amp;quot;watch&amp;quot; is pretty vague for a single-purpose template like this. Can you rename it to {{tl|possible copyright issue}} or something similar? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 23 July 2022 (UTC)&lt;br /&gt;
::::::Done. I even made the respective doc page. ([[:Template:Watch|Actual template]]) -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:02, 23 July 2022 (UTC)&lt;br /&gt;
:::::::Again, it's still named {{tl|watch}}, which I don't recommend (partly since Mediawiki already uses that term for [https://www.mediawiki.org/wiki/Help:Watching_pages something else]), but thanks for the docs. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:05, 23 July 2022 (UTC)&lt;br /&gt;
::::::::Done, but should the &amp;quot;watch&amp;quot; redirect stay so that it's not dissociated with images that already have the template? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:08, 23 July 2022 (UTC)&lt;br /&gt;
:::::::::Yeah, that's a good catch - the redirect should make it easier on us. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:13, 23 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for interwiki (inter-language) link to Chinese wiki ==&lt;br /&gt;
&lt;br /&gt;
Sorry for repeated content, but I'm wondering if the message has been captured from talk page of Main Page. So I decide to paste my content here as well. We would be really appreciated if interwiki link pointing to our site is enabled, as ''Dwarf Fortress'' itself has not been fully translated to Chinese ever, and our users might find it more convenient to search by English words on original English wiki, and then they may refer to the translated ones on Chinese wiki. Looking forward to a reply about whether it is possible or not. Thanks!&lt;br /&gt;
&lt;br /&gt;
Hello! I'm the admin of [https://dfzh.huijiwiki.com/ Chinese Dwarf Fortress wiki], and I've previous put its link on the main page. We've now enabled interwiki link from our site to English site, and we wish to get one back from English site to CN site as well. Hope that is possible, and thanks so much! The URL for our site should be: &amp;lt;code&amp;gt;https://dfzh.huijiwiki.com/wiki/$1&amp;lt;/code&amp;gt; [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 01:20, 11 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi - sorry for not replying on the main page. We just recently fixed an issue preventing us from making configuration changes like this, so I hope I can add this soon. Thanks for reaching out! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:39, 11 November 2022 (UTC)&lt;br /&gt;
::Replied on [[Talk:Main Page]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:45, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cannot create new user account ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking I'm doing all right, but the system is always saying: &lt;br /&gt;
&lt;br /&gt;
''There seems to be a problem with your login session; this action has been canceled as a precaution against session hijacking. Please resubmit the form.''&lt;br /&gt;
&lt;br /&gt;
at my attempts; I tried also to change email address with no good effect.&lt;br /&gt;
&lt;br /&gt;
Is anything I can do to solve this issue? Thanks --[[Special:Contributions/81.56.3.43|81.56.3.43]] 10:39, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure, sorry. It's working for me and other people: [https://dwarffortresswiki.org/index.php/Special:Log/newusers]. Try clearing your browser's cache, or using another browser. There may be a hidden field to catch spammers, so try avoiding autofill. Also make sure the captcha is working - you could try turning on Javascript if it's off. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:00, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, I was able to perform the procedure using another device; I was using a linux desktop, I completed the account creation by an android tablet.&lt;br /&gt;
:Huh, I was successful using a Linux desktop. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:17, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version number ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about changing the release information version number from: &amp;lt;code&amp;gt;0.50.x&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;50.x&amp;lt;/code&amp;gt;? This [[version number#Example|version numbering]] has been the convention for over two decade, with [[DF2014:Release information|current]] and past articles named so. Note that while posts on steam use the shorthand Tarns release in the game files still use the original convention --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:56, 14 December 2022 (UTC)&lt;br /&gt;
:I am sure. It's not just posts - the game itself identifies itself as &amp;quot;50.03&amp;quot; currently. I'm not personally a fan of the change, and I realize it's inconsistent with past versions, but it's what Toady is using now. I do recall seeing &amp;quot;0.50.01&amp;quot; in some .txt files originally, but as of 50.03, nearly all of those occurrences have been updated to &amp;quot;50.01&amp;quot;, so I think it was originally overlooked. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:42, 14 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes to diagram ==&lt;br /&gt;
&lt;br /&gt;
Did something changed with diagram tag? its output all across the wiki seem more colorful than I recall e.g. [https://dwarffortresswiki.org/index.php/DF2014:Trap_design#Crosshair_trapping]. Here is a [https://ibb.co/yPSbcRq screenshot] for reference in case it is something on my end, that pinkish hue is new. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:35, 15 December 2022 (UTC)&lt;br /&gt;
:Hmm, looks normal on Firefox for me, [https://i.imgur.com/aHvPhw4.png screenshot] [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 16:07, 15 December 2022 (UTC)&lt;br /&gt;
:Odd, I cannot reproduce on Firefox or Chrome either (looks the same as [[User:Ziusudra|Ziusudra]]'s screenshot to me). Could you check your Javascript console ({{k|ctrl/cmd|shift|i}}) and see if you have any errors on that page? You can ignore any output from &amp;quot;JQMIGRATE&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:14, 15 December 2022 (UTC)&lt;br /&gt;
:: Seems like it is something on my end, probably going to be resolved once I can reboot. Thank for checking. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:50, 15 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Account to update Book please, and thank you! ==&lt;br /&gt;
&lt;br /&gt;
Hello! I was just looking at quires and books in v50, and wanted to confirm that the value bug for books is still present. &lt;br /&gt;
&lt;br /&gt;
Given an unbound, written quire valued at 57#, the final value after adding 20# of binding and thread is 48# in v50.&lt;br /&gt;
&lt;br /&gt;
I would love an account to note this or at least mention it on the Book talk page. Thanks!&lt;br /&gt;
&lt;br /&gt;
You can contact me at welkin.shibboleth@gmail.com&lt;br /&gt;
--[[Special:Contributions/68.171.119.95|68.171.119.95]] 04:24, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You should be able to create an account at [[Special:CreateAccount]]. Are you having trouble with it? (You can also made edits without creating an account, like you just did here.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:20, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Food Guide ==&lt;br /&gt;
I was trying to edit the one for the current steam version but it kept redirecting me, I'll make the changes to that one and revert my changes to the old one. [[User:Kenji 03|Kenji 03]] ([[User talk:Kenji 03|talk]]) 09:36, 26 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Graphics policies ==&lt;br /&gt;
&lt;br /&gt;
Hi, I dug through some of the data in my installation to figure out the graphic status thought bubbles (https://dwarffortresswiki.org/index.php/Status_icon). I'm quite willing to update that page with the information, however, I'm not sure what policies surround uploading graphics. Is there a specific size or format?&lt;br /&gt;
[[User:Briezee|Briezee]] ([[User talk:Briezee|talk]]) 02:45, 1 January 2023 (UTC)&lt;br /&gt;
:Just updated [[Dwarf_Fortress_Wiki:Versions#Premium.2FClassic]]. As for size, I would recommend trying to get screenshots at the &amp;quot;native&amp;quot; resolution, i.e. not zoomed in or out, to avoid blur caused by DF zooming. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:27, 1 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== saltwater crocodile / raws ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the help. been meaning to do something about the crocs for a while now. So I take it all the raw txt files are already on the wiki, and the creature pages just need updating? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 19:52, 1 January 2023 (UTC)&lt;br /&gt;
:Yes, as described at [[Dwarf_Fortress_Wiki_talk:Versions#v50_migration]] (just updated), raw pages have yet to be created, but they can be created manually as you found. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 1 January 2023 (UTC)&lt;br /&gt;
::Have any raws been changed in v50? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 23:17, 1 January 2023 (UTC)&lt;br /&gt;
:::Not sure, there are ~1300 raw pages on this wiki and I haven't looked at them all. But if you pull in the correct version of the raws (&amp;quot;v50&amp;quot; or &amp;quot;DF2014&amp;quot;), you shouldn't have to worry. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:04, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki mobile layout ==&lt;br /&gt;
&lt;br /&gt;
I've seen this touched upon in a few different discussions but I think with the steam release and influx of new people it's important to push this again. The wiki has very little going in terms of &amp;quot;mobile-friendliness&amp;quot; right now and I don't think it would take too many changes to get it going in a good direction.&lt;br /&gt;
&lt;br /&gt;
Either we use the MediaWiki extension [https://m.mediawiki.org/wiki/Special:MyLanguage/Extension:MobileFrontend Extension:MobileFrontend] or we adjust the CSS/HTML of the website as is to make it at least a little more user-friendly on mobile.&lt;br /&gt;
&lt;br /&gt;
Happy to help out on this, I do web development as a day job so I can offer support here if needed. Cheers.&lt;br /&gt;
--[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 15:35, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vermin Lookup Template ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, is it alright if you change up the &amp;lt;code&amp;gt;verminlookup&amp;lt;/code&amp;gt; template like you did the &amp;lt;code&amp;gt;creaturelookup&amp;lt;/code&amp;gt; one? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:35, 9 January 2023 (UTC)&lt;br /&gt;
:Are you asking me to do it? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:16, 9 January 2023 (UTC)&lt;br /&gt;
::Well, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:23, 9 January 2023 (UTC)&lt;br /&gt;
:::So uhhhhhhhh... Leth, my man. Are you gonna... change the template or...? Edit: I could just use the v50 creature template still if that's okay with you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:34, 13 January 2023 (UTC)&lt;br /&gt;
::::My time is limited, and the way you asked kind of rubbed me the wrong way, although I don't think you meant to. I'll get to it. It doesn't require any special permissions, and it's pretty much just copying what I did for creaturelookup (I'm going to edit a few templates to pass through an &amp;quot;image&amp;quot; argument, then copy the image piece from {{tl|CreatureInfo v0.40}} into the innermost template), so I would suggest taking a look at the changes so you can familiarize yourself with how the templates work. There are a lot of layers, but they're pretty much standard MediaWiki templates until you get down to {{tl|tag}}, {{tl|tagvalue}}, and others that use DFRawFunctions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:31, 13 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::To be fair, {{tl|VerminInfo}} ended up having two minor differences from {{tl|CreatureInfo v0.40}} that I resolved (described in [https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_v0.40&amp;amp;diff=prev&amp;amp;oldid=285703 this edit]), but the edits to {{tl|verminlookup/0}} and {{tl|verminlookup/aux}} were just a matter of passing through an &amp;quot;image&amp;quot; parameter, similar to {{tl|creaturelookup/0}}. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:44, 13 January 2023 (UTC)&lt;br /&gt;
:::::Sorry, I wasn't trying to sound rude. I couldn't tell if you were waiting for one of us to change it or if you were already planning on doing it. The irony is, I was trying to sound less pushy and somehow ended up sounding more pushy. Are you also able to add the &amp;quot;toggle&amp;quot; thing to the vermin infoboxes like that of the other creatures? Edit: If you're not too busy that is. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:13, 13 January 2023 (UTC)&lt;br /&gt;
::::::I already did. It should behave identically to the creature infoboxes (and does on my end). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:02, 13 January 2023 (UTC)&lt;br /&gt;
:::::::Ah yes, you're right, sorry. My laptop wasn't refreshing any pages for some reason. Thank you, the work you do on this wiki is phenomenal. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:07, 13 January 2023 (UTC)&lt;br /&gt;
::::::::I should also add (because I don't remember if I said this before on another page), are you alright with me using the &amp;quot;v50_buildings&amp;quot; template I made for all the buildings in the v50 game? I don't want to keep bothering you for every single template. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:13, 13 January 2023 (UTC)&lt;br /&gt;
:::::::::v50 pages should be using {{tl|buildings}}, which will use {{tl|v50 buildings}} automatically on v50 pages. This is important so that future version migrations (if any) work. I confirmed that I see the v50 template on [[Bars]] and [[Altar]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:46, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reducing space taken up by headers ==&lt;br /&gt;
&lt;br /&gt;
Migrated articles have a ton of vertical space taken by headers, could we reduce it a bit?&lt;br /&gt;
&lt;br /&gt;
# Could you combine the bullets in [[MediaWiki:Sitenotice]] to one line?&lt;br /&gt;
# Any objections to [[Template_talk:ArticleVersion#.22Note_that_some_content_may_still_need_to_be_updated..22|my suggestion here]] to combine the av and migrated boxes into one before I go do it? Especially now that the Quality template shows up between them. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 18:41, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am hesitant to do (1) because I want to make certain points obvious, and I think the link to the discussion page is important. For (2) I replied at that talk page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:00, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version history reorg ==&lt;br /&gt;
&lt;br /&gt;
Planning to rearrange how version pages work a little, wanted to give you a heads-up in case you object. [[Talk:Release_information]] --[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 22:26, 18 January 2023 (UTC)&lt;br /&gt;
:Thanks, haven't had a lot of time to keep up-to-date but I weighed in briefly. Will watch that page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:43, 18 January 2023 (UTC)&lt;br /&gt;
:: When you have a chance, could you or another admin look over the edit I proposed at [[Template talk:Release notes]] and execute it or provide feedback? Thanks. -[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 23:00, 7 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== do_it_right best practices ==&lt;br /&gt;
&lt;br /&gt;
This - [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.]] - is awesome! Good on you if you wrote it. &lt;br /&gt;
&lt;br /&gt;
No action needed, just a note of appreciation. I endeavor to wiki righteously!&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:17, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That predates me by a few years, actually. You have [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;amp;dir=prev&amp;amp;action=history several people] to thank for that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:32, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== front page green banner weirdness ==&lt;br /&gt;
&lt;br /&gt;
If you view the front page logged out there is some misformatted markup above the green v50 info for editors site notice. I couldn't figure out how to correct it or where it was being inserted.&lt;br /&gt;
&lt;br /&gt;
It reads &amp;lt;nowiki&amp;gt;border-radius: 4px; -webkit-border-radius: 4px; -moz-border-radius: 4px; -o-border-radius: 4px; -ms-border-radius: 4px;&amp;lt;/includly&amp;gt;&amp;lt;nnclude&amp;gt;&lt;br /&gt;
Template:Documntation &amp;lt;clude&amp;gt; &amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt; and inspect source shows goat.jpg with alt text &amp;quot;rip this wiki.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where should I report this? Is a screenshot helpful?&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 00:27, 27 January 2023 (UTC)&lt;br /&gt;
:About a week ago or whatever, we had a really, ''really'' nasty vandal. That's an old leftover of his &amp;quot;work&amp;quot;. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:13, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just cleared the site-wide cache. That didn't seem to have an immediate effect on the main page, so I purged it manually as well. If you see any other instances of this, feel free to purge the cache yourself: https://www.mediawiki.org/wiki/Manual:Purge &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:20, 27 January 2023 (UTC)&lt;br /&gt;
::Seems to be gone now! [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:31, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ru colon ==&lt;br /&gt;
&lt;br /&gt;
What does &amp;lt;nowiki&amp;gt;ru:&amp;lt;/nowiki&amp;gt;, as in &amp;lt;nowiki&amp;gt;[[ru:Language]]&amp;lt;/nowiki&amp;gt;, do? Is &amp;quot;ru&amp;quot; is a name space? Maybe one created programmatically or with permission restrictions? Can you point me to where the doc is or where it should be? If it doesn't exist I'll create it as best I can. Thanks. [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 06:24, 28 January 2023 (UTC)&lt;br /&gt;
: interwiki link to russian site... [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding vermin to the &amp;quot;Creatures&amp;quot; page... ==&lt;br /&gt;
&lt;br /&gt;
May I ask why vermin and other creatures are on seperate pages? And can I add the vermin list to the creatures list? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:28, 30 January 2023 (UTC)&lt;br /&gt;
:It's not something I decided and I'm not the only one you should ask (i.e. I would ask on a talk page somewhere), but my guess (based on several other distinctions I've seen across the wiki) is that it's due to vermin having different characteristics from other creatures. [[Vermin]] gives a far better explanation than I could. The two options I see are to either make more prominent cross-links in the explanatory text at [[Creature]] and [[Vermin]], or include the vermin table but make it very clear that vermin are different from other creatures. I don't really have a strong preference, although I do tend to stick with the established workflows (i.e. this distinction has worked for &amp;gt;10 years... not that we shouldn't improve it). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:23, 31 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant and Tree Infoboxes ==&lt;br /&gt;
Me and Oddballjoe were wondering if you could add the image pass to the plants and tree infoboxes. If you have any time to spare that is. Those template pages look super outdated and I can't tell if they use the &amp;quot;aux&amp;quot; templates or not. I made a proposal for the trees:&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;223px&amp;quot; heights=&amp;quot;324px&amp;quot;&amp;gt;&lt;br /&gt;
tree_infobox_example.png|Trunk and tile.&lt;br /&gt;
tree_infobox_example2.png|Trunk, branch, leaves and tile.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I mean, if that's easier to set up then the toggle thing. Again, if you want, and if you have the time. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:17, 15 February 2023 (UTC)&lt;br /&gt;
:I like the side-by-side idea. I'll try to find time this week. From a quick spot-check: [[Abaca]] uses {{tl|treelookup/0}}, which uses {{tl|treelookup/aux}}, which uses one of a few TreeInfo templates. It was using an old one for main (v50) pages, which I [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290794 just fixed here] - is that what you meant by &amp;quot;super outdated&amp;quot;? That's the only issue I saw (a template being old doesn't necessarily mean it's outdated).&lt;br /&gt;
:Anyway, if you're interested in editing templates, I'd suggest watching the edit history of all of these to see what changes are needed. Your [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290788 image change to treelookup/aux] looks fine to me, but it wouldn't have done anything by itself without corresponding changes to the other templates I mentioned. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:54, 15 February 2023 (UTC)&lt;br /&gt;
::No matter how hard I eyeball the edit history of the other templates, I can ''never'' figure out what the sweet hell I'm missing. Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{image|}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; doesn't seem to do anything. I have no idea what other components must be added after that - to any page. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:43, 15 February 2023 (UTC)&lt;br /&gt;
:::Have you decided when you're gonna update the plant and tree infoboxes? For the record, it's no rush. Any time you choose is perfectly fine by me, even if it's next year. I added all the trunk and log sprites/colors, so that's that one done. I personally prefer the side-by-side proposal for the trees, but it's up to you, since you're the head admin. Also, I think the soillookup template (and any other similar template I probably can't think of right now) should have the toggle thing as well, but again, all up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:05, 2 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== spheres ==&lt;br /&gt;
&lt;br /&gt;
I found a list of 130 &amp;quot;spheres&amp;quot; here - https://github.com/DFHack/df-structures/blob/master/df.language.xml - and thought they were related to symbols. On comparison, they don't seem to be. What are spheres? [[User:Jerimee/spheres]] &lt;br /&gt;
&lt;br /&gt;
''(I understand that the data at DFHack is structured for that mod, and the files there are not DF game files or DF raws. On line 209 I see you're importing the symbols directly. I'm interested in df.language.xml because it appears to structure the game data.)''&lt;br /&gt;
&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Could you ask DFHack questions in one of the [https://docs.dfhack.org/en/stable/docs/Introduction.html#getting-help DFHack support channels] instead? I don't personally know the answer to this one. (If by line 209 you mean [https://github.com/DFHack/df-structures/blob/8ae81f8d8f1f96d82b9074b205073bb8e8d29f96/df.language.xml#L209 this], that is only specifying the global vector that contains instances of &amp;quot;language_symbol&amp;quot;.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 1 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quality rating misunderstanding ==&lt;br /&gt;
&lt;br /&gt;
Hi, I noticed you have had to undo a small percentage of my quality ratings. I was trying to be helpful, and always checking the [[Dwarf_Fortress_Wiki:Quality|quality]] guidelines, so I thought I'd drop you a comment here, so I can avoid wasting your time in future. To be specific, I think I am misinterpreting the use of [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;tattered&amp;quot;]] rating, and I'm hoping you can give me some more specific guidelines. Also, for context: I have only started to get familiar with the wiki, as an editor, for a month or so, but I realise that there is currently an extremely high number of unrated pages post-v50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I think my main points of confusion are the [[Dwarf_Fortress_Wiki:Quality#Tattered|tattered]] guidelines mentioning &amp;quot;lacks information&amp;quot;, 'inaccurate information' and  'strictly need improvement'. From my perspective, one, or sometimes, all of these criteria, were the reason for my quality rating edit. Often, I felt these pages also very clearly didn't meet the criteria of a [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;fine&amp;quot;]] rating, as defined on the same [[Dwarf_Fortress_Wiki:Quality|quality]] page, and consequently, leaves me quite perplexed. This is a long preamble to give context to, and hopefully not sound offensive when I say, that though I realise edit comments aren't very useful for detailed explanations, just commenting along the lines of 'that is not what the rating is for' has left me more, rather than less, confused.&lt;br /&gt;
Hopefully there is a clear misunderstanding of the guidelines on my part. However, if it is not so obvious in retrospect; considering the large number of currently unrated pages, could I suggest a review of the wording and examples on the [[Dwarf_Fortress_Wiki:Quality|quality]] rating page?&lt;br /&gt;
--[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:26, 11 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry, I made a hasty edit and summary and should have clarified. What I meant is that ''only'' tagging an article as &amp;quot;tattered&amp;quot; isn't really what the quality rating system is for, because that doesn't tell the user ''what'' is wrong with the article (is it outdated? incomplete? something else?). I think a combination of marking the article with {{tl|quality|tattered}} and marking the affected information with {{tl|old}} or another appropriate template would help make it more obvious what the problem is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:42, 12 March 2023 (UTC)&lt;br /&gt;
::Ahh, that makes a lot of sense, thanks for clarifying. In future, if I am just doing a quick edit like that for rating/improvement notes, that would benefit from elaboration, I'll be sure to leave a comment on the talk page. On a related note, I hadn't properly read the {{tl|Old}} documentation, and thought it was redundant with {{tl|Migrated article}}. So, one final question: In this case, if it looks like the only issues are with recent version changes, would it make sense to ''replace'' &amp;lt;nowiki&amp;gt;{{migrated article}}&amp;lt;/nowiki&amp;gt; with &amp;lt;nowiki&amp;gt;{{old}}&amp;lt;/nowiki&amp;gt; ( presumably &amp;lt;nowiki&amp;gt;{{old|v=50.&amp;quot;xx&amp;quot;}}&amp;lt;/nowiki&amp;gt; ), rather than leave both tags? --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:19, 12 March 2023 (UTC)&lt;br /&gt;
:::Sure, I think that makes sense. I think {{tl|migrated article}} is less specific and mostly for unchecked content that may or may not be outdated (while {{tl|old}} and similar templates are more specific to what needs to change). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:23, 12 March 2023 (UTC)&lt;br /&gt;
::::I thought it might be a good idea to share my current edit of [[XML_dump|XML dump]]. I suspect it may now be a bit too cluttered with (possibly redundant) info from tags, but I thought it might be a good reference for you to consider. Feel free to just revert, but if you have any notes on best practices for an article like this, I'll take them on board. Very brief overview of reasoning in summary comment. --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:48, 12 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No problem ==&lt;br /&gt;
&lt;br /&gt;
Hello Lethosor,&lt;br /&gt;
&lt;br /&gt;
Thanks for reverting the page back.  I've been a fan of the DF wiki for quite a while, and when I saw the &lt;br /&gt;
vandalism, I wanted to nip it in the bud immediately.  I'm glad someone who knew how to repair &lt;br /&gt;
things more efficiently found the solution quickly!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
johnf5007&lt;br /&gt;
--[[User:Johnf5007|Johnf5007]] ([[User talk:Johnf5007|talk]]) 23:44, 28 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fighting against vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hello, I noticed that recently the wiki has been attacked by vandals. How should I notify the administrators if such a thing keeps occurring? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 23:58, 29 November 2023 (UTC)&lt;br /&gt;
:They have already been notified (myself included) and have dealt with it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:03, 30 November 2023 (UTC)&lt;br /&gt;
::Okay, understood. Is there any noticeboard for vandalism for future incidents? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 01:10, 30 November 2023 (UTC)&lt;br /&gt;
:::[[DF:AIV]] can work, especially for isolated incidents. Usually people will notice pretty quickly for larger incidents. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:29, 30 November 2023 (UTC)&lt;br /&gt;
::::Okay, I'll keep that in mind. [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 15:45, 30 November 2023 (UTC)&lt;br /&gt;
:::::Yes, I'm sure you will the next time you try to vandalize our site. Don't you have anything better to do with your spare time? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 16:38, 30 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== (Please delete this after you read this message) ==&lt;br /&gt;
&lt;br /&gt;
Okay then I shall do more edits and try to upload my data. I just wanted to update the data on the wiki from my steam guides.&lt;br /&gt;
I tried reaching out from bay12games forums but I do not know if you got the message so I am reverting here. &lt;br /&gt;
Here are my steam guides for you to see :https://steamcommunity.com/id/Sniper231996/myworkshopfiles/?section=guides&amp;amp;appid=975370 &lt;br /&gt;
--[[User:Sniper231996|Sniper231996]] ([[User talk:Sniper231996|talk]]) 08:16, 5 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant Sprite Entry ==&lt;br /&gt;
&lt;br /&gt;
Are you alright adding a space where a sprite can be inserted on the &amp;quot;plantlookup&amp;quot; template? I made a mockup of what I'm talking about (https://i.imgur.com/txw7AZs.png). Are you also alright with adding the &amp;quot;switch&amp;quot; thing to plants and tree pages? Like how it is on the creature pages? I hate to keep bothering you about these things, but I have no idea how you make those changes. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:56, 27 January 2024 (UTC)&lt;br /&gt;
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== Unable to upload GIFs ==&lt;br /&gt;
&lt;br /&gt;
Greetings, I'm trying to upload a new GIF (well within the size limit of 2 MB) but I seem to always get an error message that I'm new/not logged in when I'm neither. The [[URL:https://dwarffortresswiki.org/index.php/Special:Upload|upload page]] reads that you need to have made at least 3 edits before you can upload images, and I currently have 5, so I can't tell for sure what is triggering this error (and preventing me from uploading). I'd like to know, thanks!&lt;br /&gt;
--[[User:Moradin|Moradin]] ([[User talk:Moradin|talk]]) 10:49, 6 May 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300378</id>
		<title>User talk:Lethosor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300378"/>
		<updated>2024-05-06T10:57:41Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Unable to upload GIFs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Lethosor/header}}&lt;br /&gt;
{{Archive|&lt;br /&gt;
* [[/archive1|Archive 1 &amp;lt;br&amp;gt;(February-August 2013)]]&lt;br /&gt;
* [[/archive2|Archive 2 &amp;lt;br&amp;gt;(Sept. 2013 - May 2014)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Bot requests==&lt;br /&gt;
&amp;lt;div style=&amp;quot;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[{{fullurl:User talk:Lethosor|action=edit&amp;amp;section=1&amp;amp;editintro={{urlencode:User:Lethosor/edit intro/bot}}}} '''Add a new request''']&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
To keep this organized, please add requests at the bottom of this section in a sub-section (e.g. === Title ===, with 3 = signs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Underpopulated categories ===&lt;br /&gt;
&lt;br /&gt;
Many categories in the DF2014 namespace don't list some of the pages that have the category link. An empty edit on a page (well, any edit) will correct this, but only for that page. This sounds like a job for a bot. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 19:00, 21 July 2014 (UTC)&lt;br /&gt;
:I'm pretty sure that's a cache problem, so I'll try rebuilding link tables on the server side and see if that helps (it would probably be a lot faster than sending a bot around to null-edit every page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:41, 21 July 2014 (UTC)&lt;br /&gt;
::This has been fixed. The problem was that the server that actually runs the job queue was still using the old configuration (without the DF2014 namespace). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:17, 8 November 2014 (UTC)&lt;br /&gt;
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== Diagram ==&lt;br /&gt;
&lt;br /&gt;
Take a look over [[DF talk:diagram|here]]. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 15:45, 26 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ceramic Industry page assistance. ==&lt;br /&gt;
&lt;br /&gt;
(Message here) --[[User:DorfyDave|DorfyDave]] ([[User talk:DorfyDave|talk]]) 04:16, 24 August 2014 (UTC)&lt;br /&gt;
Thanks for the help with the ceramic industry stuff.&lt;br /&gt;
&lt;br /&gt;
I see what you are doing with the thumbnail workflows on other pages, so if you would rather it be small and let the reader expand it, that would be fine.&lt;br /&gt;
&lt;br /&gt;
I was thinking that the pages looked better with the intro section before the regular content, keeping it separate from the auto TOC / Header listed content, but if you prefer that everything follow the layered header format, that's fine.&lt;br /&gt;
&lt;br /&gt;
:My primary concern was the wrapping caused by inserting the full-size flowchart next to a section. It looks like you've addressed that by splitting up the flowchart, which looks good to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:48, 25 August 2014 (UTC)&lt;br /&gt;
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== Removing/restoring [[Main:Fruit]] ==&lt;br /&gt;
&lt;br /&gt;
Not that I am protesting it, but why exactly did you remove and then restore the [[Main:Fruit]] page? Because to me, all that happened now is that the creation entry on the page's history is gone, which isn't really anything notable either.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:03|August 26, 2014}} 13:03, 26 August 2014 (UTC)&lt;br /&gt;
:I deleted it at first because I didn't realize AutoRedirect wasn't handling section redirects properly, then restored it when I noticed it was broken. That article's [http://dwarffortresswiki.org/index.php?title=Fruit&amp;amp;action=history history] still shows your revision, so I'm not sure what you mean - is it missing from [[Special:RecentChanges]]? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 26 August 2014 (UTC)&lt;br /&gt;
::The creation entry I was talking about was actually the first entry, and the entry that is now the only one was the second before you removed it. When I created the page I first had it directly redirect to [[cv:Tree#Fruit]], which after testing didn't work. I usually save the page when the preview doesn't show a red link and the link is correct, and after saving I test it, This time, however, the link in the preview was blue and correct, but actually following the redirect only led to [[cv:Tree]] instead of [[cv:Tree#Fruit]]. The entry you are seeing now is the result of fixing this by making it into a double redirect through [[cv:Fruit]].&lt;br /&gt;
:::It looks to me like your first edit was to [[DF2014:Fruit]] - when [[Main:Fruit]] didn't exist, it would have automatically redirected to [[DF2014:Fruit]], so it might have appeared to exist when it didn't. (The problem here is that I made AutoRedirect follow redirect chains internally, since Mediawiki's maximum-redirect setting is buggy, so a nonexistent [[Main:Fruit]] would actually redirect to what [[cv:Fruit]] redirects to - the problem is that it ignores sections at the moment, so section redirects will need to be manually created until I can fix that.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 26 August 2014 (UTC)&lt;br /&gt;
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== settings-manager ==&lt;br /&gt;
&lt;br /&gt;
I don't know where to put it because I don't have a github account and don't know if you have a personal thread for your scripts like the others, but couldn't you add a TEXT mode entry in line 116 of your settings-manager script?&lt;br /&gt;
--[[Special:Contributions/78.250.50.116|78.250.50.116]] 04:40, 18 September 2014 (UTC)&lt;br /&gt;
:I originally excluded it because it only works on Linux, but I'll add it back for Linux users. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:44, 18 September 2014 (UTC)&lt;br /&gt;
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== Interesting glitch with redirects ==&lt;br /&gt;
&lt;br /&gt;
I went to see what &amp;quot;Candy&amp;quot; was by going to a page named &amp;quot;Candy&amp;quot;, and I found out that it meant Adamantine. But I saw that I got redirected to [[v0.34:Adamantine]], which shouldn't happen seeing as mainspace redirects should always go to the cv namespace. So I went back to fix it, and I saw that [[main:Candy]] redirected to [[main:Adamantine]], so I went there to fix it. But that page redirected properly to [[DF2014:Adamantine]]. This is where it gets interesting.&lt;br /&gt;
&lt;br /&gt;
So when you go to [[main:Candy]], you get redirected to [[main:Adamantine]] which in turn redirects to [[DF2014:Adamantine]]. But - for some reason, you don't get sent to [[DF2014:Adamantine]], but to [[v0.34:Adamantine]]. Going to [[main:Adamantine]] in the first place redirects you to [[DF2014:Adamantine]] properly.&lt;br /&gt;
&lt;br /&gt;
I have no idea how this happens, and since you maintain most of the wiki, I think you would be the right person to tell this to.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:42|November 01, 2014}} 13:42, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My best guess is that the [[Main:Candy]] redirect is cached and still points to [[v0.34:Adamantine]]. Our [[DF:REDIR|new policy]] is to keep redirects in versioned namespaces, so feel free to tag any broken redirects (in the main namespace) that you find with {{tl|bad redirect}} and I'll delete them. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:48, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just saw a redlink on the exploratory tunnels page(redlink to [[DF2014:Break]]) and went to create it, when I discovered that the pages for Break existed for 23a and 40d, but not for 34.11 and 40.x. I went to check those to import content, and they turned out to be redirects. So I just redirected [[DF2014:Break]] to [[DF2014:On break]] and when I went to create additional redirects in the mainspace, I found that [[main:Break]] redirects to [[main:On break]] which redirects to [[cv:On break]]. But, again, it ultimately did not redirect to cv:On break but to v0.34:Break. I think that if it is indeed a cache problem we should rebuild redirect caches. {{User:Latias1290/Sig/src|12:08|November 02, 2014}}&lt;br /&gt;
:PS: Or just batch-delete all of this kind of redirects. {{User:Latias1290/Sig/src|12:09|November 02, 2014}}&lt;br /&gt;
:I don't like &amp;quot;bumping&amp;quot; this message like this, but since it's rather annoying, and ten days have been since I told you, almost all of these redirects are broken. Take a look at [[main:Aluminium]] for example, it goes to its 34.11 page. I think that it goes like this; when a page in the mainspace redirects to another page in the mainspace, which in turn goes to a cv space page, it goes to 0.34 instead of the current version. Going to the main&amp;gt;cv redirect initially does not cause this glitch. {{User:Latias1290/Sig/src|12:46|November 12, 2014}}&lt;br /&gt;
::It would be helpful if you could add {{tl|bad redirect}} to those pages (preferably before the &amp;quot;#REDIRECT&amp;quot; line) so I can delete them. I'm not sure what's causing the problem, but I'll see if I can override broken redirects with the AutoRedirect extension as well. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:18, 12 November 2014 (UTC)&lt;br /&gt;
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== Migrated citations ==&lt;br /&gt;
&lt;br /&gt;
As seen on [[DF2014:Dragonfire]], migrated citations can become confused, pointing to non-existent pages. I'm not sure how to fix it, but in general citations shouldn't automatically change what they are pointing at.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:26, 14 November 2014 (UTC)&lt;br /&gt;
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== &amp;lt;nowiki&amp;gt;{{ArticleVersion}}&amp;lt;/nowiki&amp;gt; bug ==&lt;br /&gt;
&lt;br /&gt;
I just found another very strange bug regarding the articleversion template. The more research I did on it, the weirder it got. The bug is that when you are not logged in, and you visit a non-DF2014 page with an av template, the latest version shows as v0.40.16 instead of v0.40.18. {{User:Latias1290/Sig/src|10:17|November 25, 2014}}&lt;br /&gt;
PS: This bug does not replicate when you are logged in. {{User:Latias1290/Sig/src|10:19|November 25, 2014}}&lt;br /&gt;
:This is because pages are cached for logged-out users. You can refresh individual pages by adding &amp;quot;?action=purge&amp;quot; to the end of the URL (or possibly by null-editing them). It appears to occur in DF2014 pages as well - [[DF2014:Hemp]], for example. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:49, 25 November 2014 (UTC)&lt;br /&gt;
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== Lost password request ==&lt;br /&gt;
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I've forgotten my password. User: Bumber&lt;br /&gt;
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:You don't seem to have an email address associated with your account. I sent a message to Bumber on the forums, assuming that's you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 30 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
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== Redirects ==&lt;br /&gt;
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Thank you for the correction. I felt I might be doing it wrong but couldn't find an example of it done right to copy. Now I know. :) [[User:Volatar|Volatar]] ([[User talk:Volatar|talk]]) 16:02, 30 July 2015 (UTC)&lt;br /&gt;
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== v0.42.05 raws update ==&lt;br /&gt;
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Just a friendly reminder that the wiki raws need updated to pick up the [http://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;amp;diff=222917&amp;amp;oldid=222913 new critters in v0.42.05]. It would also be nice if your bot could auto-create the new creature pages so we don't end up with [[back bear man]] and the like.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:05, 2 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quietust updated the extension, but I'm having trouble deploying the changes for some reason (which Emily can hopefully figure out). I don't know if I'll have enough time this/next week to write a script to create the new creature pages - if not, Quietust might have something still laying around from 0.34/0.40. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:45, 6 February 2016 (UTC)&lt;br /&gt;
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== Page move reminder ==&lt;br /&gt;
&lt;br /&gt;
[[DF2014:Box]] to [[DF2014:Container]] please. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 23:01, 7 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. It took me a second to figure out what the issue was - I'm surprised Mediawiki wouldn't let you move a page over another one that was just a redirect. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:21, 10 July 2016 (UTC)&lt;br /&gt;
::Thanks! [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 22:50, 11 July 2016 (UTC)&lt;br /&gt;
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== v0.43.05 raws update ==&lt;br /&gt;
&lt;br /&gt;
Just a friendly reminder that the wiki raws need updated to pick up the changes through v0.43.05.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:48, 2 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:43, 22 August 2016 (UTC)&lt;br /&gt;
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== Multiple redirects leads to incorrect namespace ==&lt;br /&gt;
&lt;br /&gt;
Discussion here: [[Dwarf_Fortress_Wiki_talk:Centralized_Discussion#Solution_for_this]] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 10:49, 21 November 2016 (UTC)&lt;br /&gt;
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== Vandalism ==&lt;br /&gt;
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We had an attack on August 3rd. [[Talk:Main Page (fix plz)]] ‎needs moved back to Talk:Main Page, and the rest of [http://dwarffortresswiki.org/index.php/Special:Contributions/Etihand the vandal's handiwork] can just be deleted. I can't think of any legitimate reason a user would need to move Talk:Main Page, so it should probably be move-locked to prevent future hijacks.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:53, 7 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It should be cleaned up now. Sorry for the delay there. [[Main Page]] was already move-protected, but apparently that didn't apply to the talk page, so both should be move-protected now too. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:29, 8 August 2017 (UTC)&lt;br /&gt;
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== Sorry, I need a password reset ==&lt;br /&gt;
&lt;br /&gt;
I just logged in, saw the post about passwords needing to be changed. (Feeling all smart since I just setup a password manager) I updated my password, only to realize I didn't save the new password correctly in the manager. I tried to reset it but the wiki had a note saying to contact you since it can't do outbound email right now.&lt;br /&gt;
&lt;br /&gt;
My user name is [[Frobnic8]]. &lt;br /&gt;
&lt;br /&gt;
My most notable contribution here are the PDF versions of the old Bronzemurder illustration by Tim Denee: [[Bronzemurder]]&lt;br /&gt;
&lt;br /&gt;
The files are still hosted at my website. To prove it's me, I've also left you a note at http://eldritch.org/erskin/temp/df_wiki.txt&lt;br /&gt;
&lt;br /&gt;
Sorry for the hassle, but if you could set me a temporary password or send me a link to a password reset to the associated email address for the account, that'd be awesome.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/70.163.4.102|70.163.4.102]] 15:40, 30 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:59, 1 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks! --[[User:Frobnic8|Frobnic8]] ([[User talk:Frobnic8|talk]]) 02:51, 1 November 2017 (UTC)&lt;br /&gt;
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== Password reset ==&lt;br /&gt;
&lt;br /&gt;
I could have sworn I did this already, but now there's no sign of my edit here. Dunno what happened to it. Can I please get a password reset for user Urist McDorf. I believe the email info associated is still good (j*y@y*m). Thanks. [[Special:Contributions/108.49.199.220|108.49.199.220]] 06:56, 1 November 2017 (UTC)&lt;br /&gt;
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== Totally failed to make an account ==&lt;br /&gt;
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Really think I did everything right.&lt;br /&gt;
&lt;br /&gt;
The Captcha app you are using says it &amp;quot;shutdown&amp;quot; on 3-31-2018 so i'm wondering if that's the issue. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:216.201.251.142|216.201.251.142]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yeah, we know about it. Emi and Briess are working on some upgrades, and we'll try to upgrade the captcha once it's done. In the meantime, you can PM me on the forums (or email me at gmail.com) and I think I can set up an account for you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:41, 13 April 2018 (UTC)&lt;br /&gt;
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== Chemist Page Quality Rating ==&lt;br /&gt;
&lt;br /&gt;
The quality rating of the [[chemist]] page is listed as *Superior*, despite being a stub. I can't even decrease the quality down to +Fine+ using the rating script.&lt;br /&gt;
I added the memory attribute as stated by Toady's recent FotF reply, and I'll insert the relevant [[topics]] for the skill, but there's probably a lot more work to be done.&lt;br /&gt;
--[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 06:39, 1 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;override&amp;quot; link [http://dwarffortresswiki.org/index.php?title=DF2014:Chemist&amp;amp;action=history worked for me]. You have to click on the rating at the top that you want to select, then submit. The calculated score is unreliable, to say the least. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:27, 1 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I couldn't figure out how the override worked and just assumed it was an admin thing. Didn't realize you had to click one of the quality options at the top. &amp;amp;mdash;[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 22:18, 3 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [Proposition] - Wiki preview popups ==&lt;br /&gt;
&lt;br /&gt;
Hi there.&lt;br /&gt;
&lt;br /&gt;
I've read quite a bit of wikipedia these last few days (the real wikipedia website), and I've come to use their preview feature quite a few times.&lt;br /&gt;
In case you don't know, the preview is a little JS pop-up that shows an image and some text when you hover a link.&lt;br /&gt;
So, you get a rough idea of what the thing is, and you don't have to load the full page (you can still if you click the link).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This feature is not in DF wiki, and I was thinking maybe it could be, as it greatly increase readability (since you don't have to open a new page, read the first few lines, go back, and waste time figuring out where you were; for every topic you're unaware of).&lt;br /&gt;
&lt;br /&gt;
I'm not sure whether I should ask you, or Briess or anyone, but since you've made quite some wiki Extensions, I'll ask anyway.&lt;br /&gt;
&lt;br /&gt;
So, do you think it could be a viable idea to turn this feature on ?&lt;br /&gt;
&lt;br /&gt;
Here's a mediawiki tutorial on how to set this up, just in case :&lt;br /&gt;
[https://www.mediawiki.org/wiki/Extension:Popups]&lt;br /&gt;
&lt;br /&gt;
Cheers ! =D&lt;br /&gt;
- Spriggans&lt;br /&gt;
Aug, 17 2018&lt;br /&gt;
&lt;br /&gt;
:It does sound useful, but it claims to require MediaWiki 1.25+, so it'll probably have to wait until we finish upgrading. There are instructions for 1.24 or earlier in the article, though - I'm not sure how far back &amp;quot;or earlier&amp;quot; includes. The two extensions it depends on, TextExtracts and PageImages, require 1.23+ and 1.25+ respectively, so it's unlikely that it'll work on our current (pre-upgrade) setup. &lt;br /&gt;
:(I am a good person to ask, by the way, and &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; is probably a more convenient way to sign comments.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:14, 17 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aesthetically Pleasing Things ==&lt;br /&gt;
&lt;br /&gt;
I know I posted this before but... do I have your permission to spice up some of the templates of tables? I could make some look better and &amp;quot;cleaner&amp;quot; than they do now. Also, are there any plans to change the default look of the wiki? I don't mean this in a nasty way, white with black text is pretty... generic. - [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:20, 4 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Auto-Welcome ==&lt;br /&gt;
&lt;br /&gt;
It looks like your bot is automatically welcoming editors. Unfortunately, due to the nature of rotating IP addresses, it appears your bot has [//www.dwarffortresswiki.org/index.php/Special:Contributions/LethosorBot welcomed one anonymous user] 7 times in the last 5 days. Perhaps it would be best to restrict auto-welcoming to non-IP users?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:55, 16 June 2019 (UTC)&lt;br /&gt;
:Yeah, that's the AutoWelcomeUser extension (just set up to attribute edits to my bot). I definitely agree that it should be changed, and I'll look into it. Fun fact: this was enabled on the old wiki, but I had written it for a ''slightly'' newer Mediawiki version, so I had forgotten about it since it didn't actually work until we upgraded. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 16 June 2019 (UTC)&lt;br /&gt;
:I think this is fixed now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:57, 18 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On &amp;quot;Acceptable&amp;quot; Commas ==&lt;br /&gt;
&lt;br /&gt;
Regarding [//www.dwarffortresswiki.org/index.php?title=DF2014:World_generation&amp;amp;curid=32663&amp;amp;diff=245045&amp;amp;oldid=245044 this edit]:&lt;br /&gt;
&lt;br /&gt;
Per the [//en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] (referenced as [[Dwarf_Fortress_Wiki:Community_Portal#S|Rule S]]): &amp;quot;Where more than one style is acceptable under MoS, editors should not change an article from one of those styles to another without a good reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, while that comma is indeed &amp;quot;acceptable&amp;quot; (or optional), editing to add that optional comma is not. I intentionally did not put a comma there when I added that sentence, and I believe my punctuational preference is at least as valid as ‎Silverwing235's.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:12, 17 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not convinced that comma is optional, but I didn't realize you had added that sentence (I thought it was part of the original quote from Toady before your changes, so I was mistakenly applying rule S there as well). Apologies, and it's your call as to what to do there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:21, 17 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Embark points ==&lt;br /&gt;
&lt;br /&gt;
There's no page explaining embark points in-depth; can I make such a page? Or at least add it to the embark page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:39, 21 June 2019 (UTC)&lt;br /&gt;
: I'd add it to the embark page since I'm not sure it warrants a separate page unless it's a ''lot'' of detail (i.e. more than the current embark page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:43, 21 June 2019 (UTC)&lt;br /&gt;
:: With what I have planned, there's a ton of things I can go over which can fill a page. I can make a &amp;quot;workbench&amp;quot;/fake page and you can tell me if it's worthy or not. Also, is it possible to put things in &amp;quot;collapsable/expandable&amp;quot; tables to not badly stretch out pages? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:14, 22 June 2019 (UTC)&lt;br /&gt;
:: Sorry, one more thing. You know the &amp;quot;Urist likes [something] for their [something].&amp;quot;? Are these made up on the spot or is that info taken directly from somewhere? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:59, 22 June 2019 (UTC)&lt;br /&gt;
::: I'm not sure how much detail you can go into about just embark points, but sure, feel free to make a test page if you like and I can provide some input. I wouldn't put things in collapsible tables just because of page length, because pretty much no other page does that (except for some things that aren't really part of the content of a page, like nav boxes and raws). If you're referring to things like &amp;quot;Urist likes [creature]&amp;quot; from pages like [[DF2014:Cat]], those are generated from the raws. I'm not sure if that appears on any other types of pages. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:30, 23 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Creature font==&lt;br /&gt;
Are you alright if I change the font of the letters in the creature list? Sorry to say this but that font is kinda ugly. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:40, 29 June 2019 (UTC)&lt;br /&gt;
:Are you talking about [[DF2014:Creature]] or something else? I personally think that page looks fine, but what does it look like on your end? It might be some cross-browser issue that we can try to sort out. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:56, 29 June 2019 (UTC)&lt;br /&gt;
::Yes I do mean that DF2014:Creature page. The font of the letters that resemble the creatures are this ugly &amp;quot;Times New Roman&amp;quot;-esque font that looks like an eyesore to me. It could be a much smoother looking font. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:55, 1 July 2019 (UTC)&lt;br /&gt;
:::I noticed the font looks ugly on Firefox and Edge but not in the Tor Browser. So yeah, there's a weird browser thing going on and I don't know how to fix things for specific browsers on wiki's... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:45, 1 July 2019 (UTC)&lt;br /&gt;
::::I'm guessing you don't have the &amp;quot;Century&amp;quot; font installed, or accessible in those browsers for some reason. For reference, [https://i.imgur.com/wD6QMoG.png here] is what it looks like for me, definitely not Times. I'll see if it can be standardized. Does {{Raw Tile|c|6:0}} look ok to you? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:33, 1 July 2019 (UTC)&lt;br /&gt;
:::::At some point in the possibly-recent past, those letters looked the same for me as it did you, but one day it just changed to the uglier font. Also, it's impossible to use the &amp;quot;Upload newer version of this file&amp;quot; function, as that always gives weird errors: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Could not read or write file &amp;quot;mwstore://local-backend/local-public/6/6c/Biome_evil.png&amp;quot; due to insufficient permissions or missing directories/containers.&amp;lt;/span&amp;gt; I'm assuming I don't have access to do that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:07, 2 July 2019 (UTC)&lt;br /&gt;
::::::I figured out the setting that controlled the font, it's the &amp;quot;Allow pages to choose their own fonts, instead of your selections above&amp;quot; choice, but turning this option off can spoil the fonts everywhere else on other sites. There's something about (my) Firefox that's not recognizing the Century font, even though I have it. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:36, 2 July 2019 (UTC)&lt;br /&gt;
:::::::Yeah, not sure it's worth working around browser settings. Does the {{Raw Tile|c|6:0}} from above look ok to you or the same as the one on the creatures page? Also, that error is definitely not intentional; I'll look into it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:57, 2 July 2019 (UTC)&lt;br /&gt;
::::::::The C there looks alright. Creature tile lists on other pages look fine as it's using the &amp;quot;Tile&amp;quot; template, so maybe something's wrong with the template being used in the creature page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:55, 3 July 2019 (UTC)&lt;br /&gt;
:::::::::It's a custom template being used for those tables that specifies the font itself. I changed the font to fall back to the ones that {{tl|Tile}} uses. Does it look ok now? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:56, 3 July 2019 (UTC)&lt;br /&gt;
::::::::::It does not. But when I use a different computer, it's fine there (still on Firefox). Yeah, I can't figure this out. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:54, 4 July 2019 (UTC)&lt;br /&gt;
{{od|10}}&lt;br /&gt;
I've cleared the cache on the server side (I don't remember if I did that before). If that still doesn't help, maybe clearing your browser's cache would help? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:29, 4 July 2019 (UTC)&lt;br /&gt;
::Well, I cleared 1GB worth of data, but that didn't fix the issue? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:14, 5 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BREAKING NEWS ==&lt;br /&gt;
&lt;br /&gt;
Here comes Supernerd... the coolest and greatest editor ever on [[Dwarf Fortress Wiki]]. --[[User:Supernerd|Supernerd]] ([[User talk:Supernerd|talk]]) 10:47, 12 September 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposal to translate the Wiki into Spanish ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good I am an expert player in the game and I would like to translate the wiki to help the Spanish community in this great game.&lt;br /&gt;
Should I translate it as I could?. &lt;br /&gt;
Here's my email for the answer: cheekonobreeko@gmail.com&lt;br /&gt;
&lt;br /&gt;
== Just signal boosting on someone else's behalf... ==&lt;br /&gt;
&lt;br /&gt;
...apparently a researcher with [http://www.bay12forums.com/smf/index.php?topic=174850.0 research] on [[book]]s got themselves [http://www.bay12forums.com/smf/index.php?topic=175133.0 locked out of the lab]. Any support for this?  &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:02, 7 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor server-side issues... ==&lt;br /&gt;
&lt;br /&gt;
1. Broken(404) HTML links [[Quotes|here]].&lt;br /&gt;
&lt;br /&gt;
2. Creature [[Giant earthworm|variation]] needs to be added [[Worm|here]]. &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:09, 21 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:These aren't server-side issues - they can be fixed by editing the pages. In the first case, the forums moved from bay12games.com/forums to bay12forums.com/smf (I'm not sure when that happened, or if there used to be a redirect, but I would recommend {{tl|cite forum}} to make them future-proof). The second issue you pointed out happens when creature variations don't follow the typical naming pattern, but you can override the variations that the templates display. See [[blue jay]], [[bluejay man]], and [[giant bluejay]] for examples, and feel free to let me know if you have any questions about those templates. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:30, 22 December 2019 (UTC)&lt;br /&gt;
:Update: looks like there's also {{tl|forum link}} if you prefer to keep the text that the links currently use (for #1). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 22 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== can't login... user:garrieirons ==&lt;br /&gt;
&lt;br /&gt;
yeah I tried all the things and posted on the forum.&lt;br /&gt;
&lt;br /&gt;
any advice on how to get a password reset?&lt;br /&gt;
&lt;br /&gt;
https://dwarffortresswiki.org/index.php/User:GarrieIrons&lt;br /&gt;
&lt;br /&gt;
Sorry if you're not an admin.&lt;br /&gt;
&lt;br /&gt;
Cheers,&lt;br /&gt;
Garrie&lt;br /&gt;
&lt;br /&gt;
Symptom:&lt;br /&gt;
When I click the reset password link, and enter my user name (GarrieIrons) it tells me:&lt;br /&gt;
	'''A password reset email has already been sent, within the last 24 hours. To prevent abuse, only one password reset email will be sent per 24 hours.'''&lt;br /&gt;
&lt;br /&gt;
Cheers again.&lt;br /&gt;
G&lt;br /&gt;
&lt;br /&gt;
:Ok, so it sounds like you already requested a password reset - did you get an email? It should have come from do-not-reply@dwarffortresswiki.org (make sure it didn't get sent to your spam folder). If you don't have access to the email address you registered with anymore, I can try to reset it some other way. Also, where did you post on the forums? I didn't see anything from you on the wiki board. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:36, 16 February 2020 (UTC)&lt;br /&gt;
::To be clear, every password reset has resulted in the message above, but, no email. Can you tell me is it going to a hotmail, or a gmail address? If not, I'm stumped and I'll start a different account? &lt;br /&gt;
::Also...ok I looked at threads I guess. I coulda sworn at some time in the past I asked about this on the forum but I'm not finding it (only the thread I thought I responded to).&lt;br /&gt;
::G&lt;br /&gt;
:::OK I found a PM thread on the forum, from ages ago, referring me to you...but I'd never followed up... 🤦‍♂️ &lt;br /&gt;
:::G.&lt;br /&gt;
:::Looks like your username at hotmail.com - do you still have access to that? I just sent you a test email from the wiki, so let me know if that goes through. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:24, 18 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weirdness ensues... ==&lt;br /&gt;
&lt;br /&gt;
...Alright, maybe not, but then again...&lt;br /&gt;
[[Interaction_examples|this page]] is fine in Search, but spews redlinkery when linked to as if Ebola-infected - very puzzling. &lt;br /&gt;
---[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 21:16, 7 March 2020 (UTC) EDIT: And the mystery deepens, because apparently one has to be [[DF2014:Interaction_examples|very specific]] about phrasing...downright incantational,really...in order to get a clear result with this.&lt;br /&gt;
&lt;br /&gt;
:If you're in a versioned namespace (like DF2014), links will be within that namespace by default; otherwise, they will use the main namespace. Looks like a [https://dwarffortresswiki.org/index.php?title=Interaction_examples&amp;amp;action=history redirect was created] in this case and both of those links seem to work now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:56, 12 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Obok Meatgod ==&lt;br /&gt;
&lt;br /&gt;
Hey Lethesor, thanks for all the work you do for DFhack. I have a favour to ask. I was using the &amp;quot;random page&amp;quot; feature and I stumbled upon [[Obok Meatgod|this article]]. The article is about an adventure mode game from the Bay12 forums where some dude modded genitals into his game so he could [do some really vile stuff]. I don't mean to bug ''you'' about it, but I'm getting an internal error when I try to start a talk page on the article. Basically, can you delete this article? I'm all for some good shock humour, and I know DF stories can get pretty brutal, but this doesn't really seem like it's supposed to be funny. The forum page it links back to just reads like some edge-lord's fanfic power fantasy. Maybe I'm mistaken and this ''is'' relevant to DF, but if not, mind doing me a favour and just purging it from the wiki?&lt;br /&gt;
--[[Special:Contributions/130.211.1.83|130.211.1.83]] 00:33, 2 April 2020 (UTC) Jon&lt;br /&gt;
:I did a bit of research - given that it was deleted from Bay12 and DFFD, I think I'll follow suit and delete it from here too. (It's not permanent here - an admin could always get it back.) Thanks for bringing it to my attention. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 2 April 2020 (UTC)&lt;br /&gt;
::Thanks Lethesor! [[Special:Contributions/35.191.8.35|35.191.8.35]] 17:07, 2 April 2020 (UTC) Jon&lt;br /&gt;
&lt;br /&gt;
== Regarding a certain subst tag: ==&lt;br /&gt;
&lt;br /&gt;
(Stop me if I miss anything, please.)&lt;br /&gt;
&lt;br /&gt;
IIRC, its a since-deprecated holdover of some kind of Wikipedian affiliation, that is pretty much purge-on-sight when found in art licensing around here. The important question is, how to proceed, if at all, when evidence is discovered of apparent holdouts of that sort [https://dwarffortresswiki.org/index.php?search=subst%3A&amp;amp;title=Special%3ASearch&amp;amp;go=Go further afield], outside the verified-for-deletion parameters?  [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:45, 4 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I suggest [https://www.mediawiki.org/wiki/Help:Substitution MediaWiki's documentation] for information on what subst does. It's not specifically something that came from Wikipedia. One caveat is that if the template being substituted didn't exist when the page was saved, the subst: won't get replaced until you save the page again. However, in this case, it looks like I [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=prev&amp;amp;oldid=249061 removed] the subst: part from where these templates were being used, so yes, on image pages, removing the &amp;quot;subst: prefix is fine.&lt;br /&gt;
:From the search results you linked, a lot of the subst occurrences appear to be in [https://meta.wikimedia.org/wiki/Help:Wikitext_examples#HTML_tags HTML comments], so they won't get substituted when the page is saved. They also won't be displayed to readers, though. I suspect that's either stuff left over from version migrations or moving things to templates. I wouldn't put too much effort into dealing with those, unless you find something on a current-version page (in which case I'd say move things out of the comment if they're relevant or delete them if they're obsolete). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:06, 6 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lost password/email request ==&lt;br /&gt;
&lt;br /&gt;
User: DDR&lt;br /&gt;
I've lost the email and password I apparently used to set up my account on this wiki, over a decade ago.&lt;br /&gt;
&lt;br /&gt;
I'm [http://www.bay12forums.com/smf/index.php?action=profile;u=20574 DDR on the forum], which I still have my login for… and the mantis bugtracker, and DFFD.&lt;br /&gt;
&lt;br /&gt;
Thank you. Sorry for the trouble.&lt;br /&gt;
&lt;br /&gt;
:Sent a PM on the forums. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:21, 28 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Further comment ==&lt;br /&gt;
&lt;br /&gt;
It's hard to continue to [[wikipedia:WP:AGF|assume good faith]] in [https://dwarffortresswiki.org/index.php?title=User_talk%3ASilverwing235&amp;amp;type=revision&amp;amp;diff=256707&amp;amp;oldid=256705 this case], when the user in question tries to bury discussion of their behavior. Obviously that tactic isn't very effective, but it's a far cry from the openness and transparency required for the wiki to function as a collaborative project. Anyway, I firmly believe in [[wikipedia:WP:AAGF|WP:AAGF]] as a part of [[wikipedia:WP:CIVIL|WP:CIVIL]], which is part of the point I tried to raise in that discussion (which was then ''erased''). I'm linking these policies not because I think you're unfamiliar, but because I want to be clear on where I'm coming from. '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 17:48, 14 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We don't have many of our own policies on things like this, but I'll take a look at the ones you linked since I'm not very familiar with them, particularly AAGF. It occurs to me that some of my comments may have come across as not following AAGF, and I apologize for that - I was (and still am) trying to follow AGF on my end, but it is challenging in this situation. I didn't intend to imply that you were not.&amp;lt;br&amp;gt;As for the talk page edits, [[wikipedia:WP:OWNTALK|WP:OWNTALK]] seems to match my thoughts on the matter. Silverwing235's comment appears (to me) to be a more explicit acknowledgement of the criticism you raised, rather than an implicit acknowledgement by just removing your comment. I think your criticism was understood, in any case.&amp;lt;br&amp;gt;(I do plan to respond to the AIV discussion, but am not sure how best to do that yet. In any case, I appreciate your concern for the wiki, and would like to find a solution that's acceptable to everyone involved.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:30, 14 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A few phrases in my comments below are bolded—it's really just to emphasize structure, not to alter tone.'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
::---&lt;br /&gt;
::I actually wasn't talking about you when I referred to AAGF and my comment (and its erasure). I meant that Silverwing235 has—on this occasion and others—assumed that other editors are ''not engaging'' in good faith, and also that they are ''not assuming'' good faith (as when Silverwing235 referred to me as a “saboteur”); and that Silverwing235's own actions (''immediate'' removal of comments in ongoing discussions from their talk page—I believe this argument stands irrespective of [[wikipedia:OWNTALK|OWNTALK]]) make it hard to ''continue'' to assume good faith on their part.&lt;br /&gt;
::And, related to that: I have a hard time parsing many of Silverwing235's comments throughout. They're often vague and overcooked to the point of obscurity. There's very little there—even after the comment removal—that acknowledges the existence of a dispute over either past or ongoing behaviors, let alone the need for specific behaviors to change (let alone ''why'' those behaviors are wrong, or ''how'' those behaviors should change). Where there ''is'', there is also language implying that the issue is really with ''other'' editors and ''their'' disagreement—as if other editors are wrong to raise an issue in the first place. But as Silverwing235's edit summaries (and, incidentally, User+Talk comments) have repeatedly implied, they edit things to suit their personal tastes, ''not'' necessarily to correct mistakes (which they sometimes ''assert'' they are doing, but as has been seen, they frequently are not).&lt;br /&gt;
::---&lt;br /&gt;
::Another example of the general problem raised in AIV popped up yesterday: while reviewing a substantial [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;curid=31137&amp;amp;diff=256715&amp;amp;oldid=247968 IP edit] (which, to me, looked good), I noticed that the edits immediately prior to it were Silverwing235's, made in late 2019 (soon after their dispute with Loci had ended in Loci's departure). And I quickly saw that [https://dwarffortresswiki.org/index.php?title=DF2014%3AClimate&amp;amp;type=revision&amp;amp;diff=247966&amp;amp;oldid=247965 this edit] was again, apparently, a “stylistic” change which Silverwing235 may honestly have believed necessary (for their own reasons), but which was [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;diff=prev&amp;amp;oldid=256717 actually erroneous]. This sort of edit is partially why I cited IDHT and CIR (which, ''together'', are relevant here, I think) in the [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Administrative_intervention_against_vandalism&amp;amp;oldid=256704 AIV discussion].&lt;br /&gt;
::And although I can understand why Voliol might have gotten the contrary impression in the AIV discussion, I'm not advocating a high bar for entry, here. I'm saying that if '''an editor has been told to avoid imposing their own judgment where they cannot articulate a rationale''' (such as when deciding whether [https://dwarffortresswiki.org/index.php/User_talk:Silverwing235#Disruptive_Editing commas] need to be inserted before every occurence of [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256609 “if”] and “as”; whether a pair of parentheses should be [https://dwarffortresswiki.org/index.php?title=Troubleshooting&amp;amp;diff=prev&amp;amp;oldid=256503 replaced] with an approximation to [https://en.wikipedia.org/wiki/Dash#Em_dash some other punctuation]; whether “he” and “she” should be [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256638 replaced], or [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256641 eliminated], or simply [https://dwarffortresswiki.org/index.php?title=User_talk:Silverwing235&amp;amp;diff=247445&amp;amp;oldid=247317 left alone] where they already occur; or whether [https://dwarffortresswiki.org/index.php?title=DF2014:Fairy&amp;amp;diff=prev&amp;amp;oldid=256548 miscellaneous comments oblique to the rest of an article] are necessary or even appropriate), as Silverwing235 has, '''but they continue to do so''', then that presents a problem related to both judgment and behavior (hence IDHT, tangential to CIR).&lt;br /&gt;
::---&lt;br /&gt;
::Now, I hate to have these two discussions at the same time, but at this point, it would be counterproductive to fork it, so: I see that Silverwing235 has actually objected to the ''whole AIV discussion'' on the basis that they do not believe DE constitutes vandalism (which obviously it does not, in general). But as I acknowledged in my first contribution there, the prior AIV thread seemed to be the most appropriate place to make my comments due to the discussion which showed this user has faced similar criticism before. And, as I mentioned both above and in AIV, there is a pattern of civility issues which existed at least as early as that AIV thread. In particular, their [https://dwarffortresswiki.org/index.php/User_talk:Loci#Discussion_in.2C_supposedly.2C_proper_context... responses] to criticism from Loci and in this case have been a mixture of aggressive and [[wikipedia:WP:INDCRIT|passive-aggressive]]. And again, it's hard to assume good faith when critical comments are removed ''immediately'' and without either '''a discussion''' or a '''clear''' and '''substantial''' '''acknowledgment''' that those comments referred to an ongoing pattern of behavior that must change (change ''what'', change ''how'', change ''why''). I.e., yes, users control their own talk pages, but that doesn't prevent their changes from being interpreted one way or another; and in this case, it's hard not to interpret Silverwing235's changes as ''avoiding the issue''. I understand their stated desire to avoid content which [[wikipedia:WP:MASTODON|affects them emotionally]], but this is about conduct as much as it is about content.&lt;br /&gt;
::---&lt;br /&gt;
::The only reason I've raised this is to avoid continued unease. I don't like writing about disputes, and I prefer to think of the wiki community as inclusive rather than exclusive. But again, it's harder to want to edit if this behavior—not just from Silverwing235, but from ''any'' editor—is unconstrained except by laborious trial and error (a huge time ''and energy'' suck, when you consider putting up with breaks from CIVIL). And I'm not alone in this (which I mention only to emphasize that this is not personal—and I'm ''not'' invoking a silent majority, whether one exists or not, and ultimately, it's not just about this one editor).&lt;br /&gt;
::---&lt;br /&gt;
::In any case, I appreciate your participation in the matter and in conveying suggestions about specific edits to this editor.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Point one: Yes, the notion about 'a more explicit acknowledgement' was accurate. A personal policy that I came up with re my talk page: 'If it would cause me significant emotional distress, either immediately or at any time during a review of the content, (aka: 'Nope, not having ''that'' around, causing trouble') it gets removed. If, IMHO, the removal itself would raise questions (as it appears to have done in this case) it will at least get a hopefully emotionally-neutral summary and acknowledgement of the thing that caused my upset to begin with. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:27, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirect ==&lt;br /&gt;
&lt;br /&gt;
Hello. I noticed in the recent changes you reverted the edit on [[Textile Industry]], and I realized that my edit on [[Expedition Leader]] falls in the same category. The problem is that, as long as they exist, those pages will always appear on autocomplete, and they won't redirect properly if left as is. So I propose that until a decision is made for them to be deleted, that they be allowed to redirect properly to not confuse people who find them through autocomplete, like me. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 20:51, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The underlying cause here is a Mediawiki bug with double redirects, discussed in detail at [[DF:REDIR]]'s talk page. Making ''any'' sort of edit to the first page in the chain will fix broken double redirects, so even though I reverted your edit, [[Textile Industry]] redirects correctly now, even from the search bar.&amp;lt;br&amp;gt;The other important point is that you need to use &amp;quot;cv&amp;quot; for the namespace in redirect targets - hardcoding a specific version like &amp;quot;DF2014&amp;quot; will have the wrong behavior when we add a new namespace. In this case, I have deleted the page you edited, since [[Expedition leader]] (lowercase L) already exists and turns up in search results (and follows [[DF:Rule N]]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:16, 15 February 2021 (UTC)&lt;br /&gt;
::Very well. Thank you for your time. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 21:22, 15 February 2021 (UTC)&lt;br /&gt;
:::I should clarify: you're welcome to fix redirects like this that you notice, as long as you use &amp;quot;cv&amp;quot; (and there's a reminder that appears above the edit box when editing pages in the main namespace, in case that's useful). If you notice redirects whose only difference is capitalization, feel free to tag them for deletion with {{tl|delete}} and I can handle them. It occurs to me now that [[Textile Industry]] is another example of that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 15 February 2021 (UTC)&lt;br /&gt;
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== Drastic error in judgement ensues.. ==&lt;br /&gt;
&lt;br /&gt;
Derped by starting [https://dwarffortresswiki.org/index.php/DF2014_Talk:Block this up], in a way it turned out I rather shouldn't have - mind cleaning up? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:43, 22 February 2021 (UTC)&lt;br /&gt;
:I'm not sure - what are you asking me to do? I'm hesitant to remove a discussion entirely, but if it's redundant to one on another talk page, I suppose I could archive it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:24, 23 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
...Yeah, archival was what I meant - one is always slightly frazzled when caught prepping to sign off for the night. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:49, 23 February 2021 (UTC)&lt;br /&gt;
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== Random/cv ==&lt;br /&gt;
&lt;br /&gt;
Not that I want more clutter, but what do you think about putting a [[Special:Random/cv]] link in the sidebar? '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 16:24, 23 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Do you always want that there, or just in the current version's namespace? For reference, there are custom links added in some namespaces already, like [[Special:Random/Masterwork]] on [[Masterwork:Orc]], so a fourth &amp;quot;random&amp;quot; link on that sidebar could add some clutter. I would lean towards doing this just for versioned pages, but I'm not sure what you think is best. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:55, 26 February 2021 (UTC)&lt;br /&gt;
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::I don't know. As I said, I'm also not interested in more clutter. Personally, I've frequently been using a bookmark to random/cv just to get a sense of what's on the wiki these days (since I've been “away”/uninvolved). Obviously I don't think that's a good reason for the wiki to change anything, though.&amp;lt;br /&amp;gt;When I wrote this on your talk page, my thinking was this: if I'm a new player (or a former one), and I want to know ''what there is'' in this huge game that I don't already know everything about, maybe I'll go to the wiki and click &amp;quot;random page&amp;quot; a few times to satisfy my curiosity. I can always click it again if I end up on something in the Masterwork: namespace (or, if it's in v0.31 etc., just click the link in the Av template). But I'll have to do that ''most'' of the time, since articles in non-cv namespaces outnumber articles in cv. (Right?)&amp;lt;br /&amp;gt;I.e., I think my suggestion is only really relevant (at least from the point-of-view of my reasons for bringing it up at all) on the landing/main page. I'm ''not'' attached to it enough to say it should go everywhere. If there's no convenient way to exclude it from pages where there are already namespace-specific random links in the sidebar, then I'm not about to suggest anyone should spend their limited time on the planet worrying about it after all.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:54, 26 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[https://www.mediawiki.org/wiki/Manual:$wgContentNamespaces This Mediawiki setting] came to mind as a potential easy way to exclude certain namespaces from [[Special:Random]] by default, but unfortunately it also affects some other special pages that we may not want to change. I could probably update our custom sidebar logic (which I believe is in [[mw:common.js]]) but it likely won't be a high priority. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:50, 28 February 2021 (UTC)&lt;br /&gt;
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== Handling &amp;quot;!!science!!&amp;quot;-style additions ==&lt;br /&gt;
&lt;br /&gt;
Sorry to repeatedly bring things to you—I don't really know who does what here now, or if there's a discussion board somewhere this belongs on (other than the talk page for just one of the related articles). Could you take a look at [[DF2014_Talk:Stress#SalfordSal_and_0.47.05|this discussion]]?&amp;lt;br /&amp;gt;As I mention there, there are a couple of other edits by that IP user at around the same time that (at a glance) look like they are probably similar. In the case of [[stress]], at least, the content of the article prior to the additions is now buried under a single user's experimental results for a game version one year out-of-date.&lt;br /&gt;
'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:36, 26 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I left a comment on the article's talk page. The timing seemed to line up with [http://www.bay12forums.com/smf/index.php?topic=175214.msg8252465#msg8252465] closely enough that I also left a comment there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:25, 28 February 2021 (UTC)&lt;br /&gt;
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== A minor but rather elegant Gordian Knot of an error... ==&lt;br /&gt;
&lt;br /&gt;
Is there any chance of fixing an [https://dwarffortresswiki.org/index.php?title=DF2014:Noise&amp;amp;curid=31900&amp;amp;diff=257273&amp;amp;oldid=250713| accidental red link] in the diff explanation, created when attempting to directly cite the reason's source, of an anonymous comment on the article's talk page, by citing the page instead of (obviously) the comment? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 17:06, 3 March 2021 (UTC)&lt;br /&gt;
:Edit summaries can't be changed, unfortunately. In case you were unaware, they can be previewed when you click the &amp;quot;Show preview&amp;quot; button (alternatively, just mentioning &amp;quot;the talk page&amp;quot; for something like this would be fine too). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:12, 3 March 2021 (UTC)&lt;br /&gt;
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== Minor matter afoot.... ==&lt;br /&gt;
&lt;br /&gt;
As it happens, I seem to have [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;oldid=257129| edited myself into a corner] re proper formatting on the Towers of Bologna reference over here. Some help, please?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:51, 7 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you meant the &amp;quot;Towers of Bologna&amp;quot; link, you can use the [https://en.wikipedia.org/wiki/Help:Pipe_trick pipe trick] for that (which I did in [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;diff=prev&amp;amp;oldid=258665]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:09, 7 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Technical issues ==&lt;br /&gt;
&lt;br /&gt;
Found a bare wire in the wall, somewhat beyond my skill level on account of it leading to, as it were, a broken widget -  (https://dwarffortresswiki.org/index.php?title=DF2014:Orientation&amp;amp;curid=40938&amp;amp;diff=258997&amp;amp;oldid=258309) analysis, if you please? Thanks.&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:51, 6 September 2021 (UTC)&lt;br /&gt;
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== Issue with #rreplace ==&lt;br /&gt;
&lt;br /&gt;
Hi Lethosor. I want to bring up a possible MediaWiki Extension-related issue: when there's a lot of #rreplace functions (part of [[mediawikiwiki:Extension:RegexFunctions|RegexFunctions]]) on a page, they start breaking and outputting blank after the first hundred instances. I've experimented with a few different regex patterns and replacements, and this number doesn't seem to change. I currently have an [[User:Doorkeeper/sandbox|example on my sandbox]]. Checking the HTML source shows nothing out of the ordinary on the newpp report.&lt;br /&gt;
&lt;br /&gt;
On the [[creature token]] page, there's more than a hundred {{t|token}}s being used (e.g. {{token|GOOD|c}}); they start linking to the Main Page after a little before section O. This is because {{t|token}} uses #rreplace as a method to remove spaces in the {{{2}}} or 'token type' parameter, so that the #switch function can still match strings in case an editor leaves a space in. However since #rreplace stops working after the first hundred (returns blank), the #switch matching fails and defaults, which is currently set to Main Page (the default page was originally [[Creature]]; it should probably default to a more relevant page). But yeah, noticing misdirecting {{t|token}} links on that page is what led me to #rreplace.&lt;br /&gt;
&lt;br /&gt;
Removing #rreplace from the template will fix the issue (it'll lose its space-checking ability, which doesn't seem too big a deal), but I was wondering if it's possible to fix/update #rreplace or RegexFunctions itself, since this seems like a severe limitation. I don't know if #rreplace is used on other templates or if they're used a lot anywhere else on the wiki. It may not even be a problem with the extension. Either way, I thought it would be best to bring up this issue to you (or to another admin reading this). – [[User:Doorkeeper|Doorkeeper]] 05:45, 13 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a deliberate limitation - we have the ``wgRegexFunctionsPerPage`` config variable set to 100 (up from the default of 10). I don't know exactly what performance impact would come from increasing it. Version 2 of the extension seems to have [https://github.com/wikimedia/mediawiki-extensions-RegexFunctions/commit/7b56f126fdb2c88375e77bca9cc7bf55eaefb3af removed all config variables], so maybe it is fine to just upgrade the extension. You can see the old documentation [https://www.mediawiki.org/w/index.php?title=Extension:RegexFunctions&amp;amp;oldid=3676687 here]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
:I also see you've made a fair number of changes to the token template. Should [https://dwarffortresswiki.org/index.php?title=Template:Token/guess_type&amp;amp;diff=259366&amp;amp;oldid=259363] be reverted? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If regex functions are just parser functions, then wouldn't they still be [[wikipedia:WP:TLIMIT|limited by MediaWiki software]]? This means that a limit will still exist to prevent overloading, just at a much higher cap. I have no knowledge about the other configuration changes though, or if you or someone else had set up the other configs in the past differently that would affect how the templates using regex will work post-upgrade. Is this what you meant by performance? Optionally, if you're still unsure about upgrading, you could raise the limit a little instead. DF2014:Creature token currently exceeds the limit by 51. I think 200-500 is enough to fix things now and later down the line. Most other wikis I've seen that have RegexFunctions still use 1.5.0, so this is probably the better/safer option. I changed my mind about #rreplace and would like for it to remain, however the limitation is still causing issues for the page. The revert did mitigate it somewhat, but [[DF2014:Creature token#NOTHOUGHT|not perfectly]]. – [[User:Doorkeeper|Doorkeeper]] 13:17, 13 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I removed the function from [[Template:Token]]. It will only lose its space-checking ability in the token type param, which is not a big deal since most use the shortened forms anyway. New values w/ spaces can be added instead of #rreplace. If you have access to LocalSettings.php, setting $wgPFEnableStringFunctions to true will enable #replace, which could be used instead of #rreplace. #replace has a default limit of 1000 compared to #rreplace's 100. [[User:Doorkeeper|Doorkeeper]] 06:07, 25 June 2023 (UTC)&lt;br /&gt;
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:::I do have the ability to make any code changes on the backend. I doubt #replace will work in this case if we really want to replace ''all'' whitespace. Replacing just spaces should work, as long as we can find a way to prevent the Mediawiki parser from gobbling them up. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:05, 26 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yep, just spaces. I wished Mediawiki had a core function like &amp;lt;nowiki&amp;gt;{{lc:}}&amp;lt;/nowiki&amp;gt; that specifically removes spaces from a string. I was surprised one didn't exist. [[User:Doorkeeper|Doorkeeper]] 15:36, 26 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::It wouldn't be too hard to write a custom one. I think trimming spaces from the beginning/end of a string is a lot more common than removing just spaces (as opposed to arbitrary characters) from the middle of a string, and MediaWiki generally trims spaces from the beginning/end of arguments from default, so I'm not as surprised that the functionality to remove spaces from the middle of strings doesn't exist already. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:58, 27 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Unrelated, but I'd like to request for [[mediawikiwiki:Snippets/Horizontal lists|horizontal lists]]. This feature allows for [[wikipedia:MOS:HLIST|single-row styled lists]] using wiki markups in tables, templates, etc. A lot wikis including WP use them. I want to redesign [[Template:Navbox]], and hlists would be very useful. – [[User:Doorkeeper|Doorkeeper]] 13:24, 13 December 2021 (UTC)&lt;br /&gt;
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== May want to lock down at least the LNP page to non-registered users... ==&lt;br /&gt;
&lt;br /&gt;
....for a while (two weeks, perhaps?) as we have a dumbass about...the kind of [https://dwarffortresswiki.org/index.php?title=Utility:Lazy_Newb_Pack&amp;amp;oldid=259549| trollish dumbass] who has been sufficiently irritating to deserve an IP trace and a knife in the face, IMHO. &amp;quot;Can't troll on the internet if you're dead, hey? Yeah, let's see how you deal with that.&amp;quot; kind of thing,&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 20:49, 5 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Threats of violence are not acceptable. Consider this a warning. People will inevitably vandalize a public wiki; the appropriate course of action is to post to [[DF:AIV]] or alert an admin, as you did. I blocked the IPs in question and protected the page, so hopefully that helps with the immediate issue. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:39, 6 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Copyright issues... ==&lt;br /&gt;
&lt;br /&gt;
...as in, Meph's recent tileset takedown [https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki_talk:Copyrights produced a discussion]. Your contribution may be needed, but particularly, the exact wording of the copyright template needs some adjusting - mind pointing me at it? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:51, 21 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Are you referring to the &amp;quot;Text is available under GFDL &amp;amp; MIT&amp;quot; suggestion? It's a rather long discussion, so I'm not sure. If so, that is a [https://www.mediawiki.org/wiki/Help:System_message system message], which can only be edited by admins. You can identify the appropriate message ID by overriding the language code to &amp;quot;qqx&amp;quot; as described in that article. Looks like [[mediawiki:copyright]] to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:41, 25 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, I was of course referring to the system message edit suggestion -  thanks &amp;amp; happy Xmas. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 23:25, 25 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Comment: While on topic, you might want to add a caveat excluding the content of games raws used on the wiki from the general copyright. I assume we are using them with Today's blessing, however, I doubt that Toady would wave his rights over their content. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:50, 30 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirects ==&lt;br /&gt;
&lt;br /&gt;
Thanks, I was wondering about that, glad you guys have a policy. Also on unrelated topic, would love to hear what you think regarding the [[Dwarf_Fortress_Wiki:Centralized_Discussion/SkillsLaborProfessions|terminology in use on skill articles]]. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 03:55, 22 December 2021 (UTC)&lt;br /&gt;
:At a high level, I am in favor of standardization. I haven't had much time to look at that discussion in detail. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
::Essentially it is a question of standardization. I outlined (1) some discrepancies in the lead of various skill articles, and I believe (2) the terms in the infobox might be misleading, and referred everywhere else differently. Input from more experienced users of this wiki would be appreciated regarding the direction to take.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Question: How do link from the DF2014 namespace to the main namespace. For example: when I try to link to [[Dwarf Fortress Talk]] from [[DF2014:modding]] it shows broken because it only looks up DF2014 namespace and I don't know how to prefix the mainspace. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:32, 30 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Main&amp;quot; as the namespace should work (it's an alias that we've set up). Ex: [[Main:Dwarf Fortress Talk]] or [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:15, 1 January 2022 (UTC)&lt;br /&gt;
:: That works, thank you. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 2 January 2022 (UTC)&lt;br /&gt;
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== Columns-list ==&lt;br /&gt;
&lt;br /&gt;
Any objections for adding the a [https://en.wikipedia.org/wiki/Template:Columns-list Columns-list] template to replace large list represented by tables. It's easy to use, easy to adjust option that allows to fit more information horizontally (where possible) using columns and wouldn't break layout like on multi columns tables can, like on some mobile devices. &lt;br /&gt;
&lt;br /&gt;
I made an example: [[User:Jan/Columns-list]] for creatures in [[Desert]]. All you need is provide desired column width or number. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:54, 24 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Seems like a fine approach to me, as long as it's used for tables where we don't anticipate needing more than one column per entry (so I think [[Desert]] is a good use-case). As a plus, it looks like it falls back to a single-column list for browsers that don't support it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Sound good. I created [[Template:Columns-list]] --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
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Seems like I forgot to ask at the time. Can you please add to [[MediaWiki:Common.css]] this part:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Template:Columns-list */&lt;br /&gt;
/* correct webkit/chrome uneven margin on the first column*/&lt;br /&gt;
.div-col dl,&lt;br /&gt;
.div-col ol,&lt;br /&gt;
.div-col ul {&lt;br /&gt;
	margin-top: 0;&lt;br /&gt;
}&amp;lt;/pre&amp;gt; &lt;br /&gt;
You can see [https://en.wikipedia.org/wiki/Template:Div_col/styles.css here] this is the standard solution to correct an annoying behavior that sometimes cause to skew the number of items in each collumn.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 11:59, 2 January 2023 (UTC)&lt;br /&gt;
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== Found a script [[User:Lethosor/rater_0.1.js| stuck in its drawer]]... ==&lt;br /&gt;
&lt;br /&gt;
...in what might be called the 'Mistakes' subsection, while cleaning up. That is to say, we have a 'Quality ranks in invalid namespaces' situation. What to do?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:19, 16 January 2022 (UTC)&lt;br /&gt;
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== Spam issues ==&lt;br /&gt;
&lt;br /&gt;
For once, what I'd otherwise have to say is available [https://dwarffortresswiki.org/index.php?title=Python&amp;amp;curid=38885&amp;amp;diff=263697&amp;amp;oldid=263696 in the diff desc]. I imagine there's also a Magic redirect that needs some of the same protective treatment. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC) &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quietust protected [[Python]]. I protected [[Magic]] just now. I think that's what you meant, but could you please be more clear with your requests in the future? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:40, 22 April 2022 (UTC)&lt;br /&gt;
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== Mediawiki:Licenses ==&lt;br /&gt;
This is kind of an awkward thing to ask, but... am I allowed temporary access to edit the Mediawiki:Licenses page? There are a lot of licenses I think should be added, so it's nice and up to date. I'm happy with your decision either way, I just thought you wouldn't want me constantly bothering you for every little thing I think should be added. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 3 July 2022 (UTC)&lt;br /&gt;
:No, it's not something I can grant on a per-page basis, unfortunately. But if you make the edits you want to a user page or sandbox or somewhere else, I'd be happy to copy them in. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:48, 5 July 2022 (UTC)&lt;br /&gt;
::Alright then, here's one for the CC0 license: [[:Template:cc-0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:22, 21 July 2022 (UTC)&lt;br /&gt;
:::Here's another: [[:Template:Cc-by-nc-nd-4.0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:28, 21 July 2022 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
::::Aaaaand another [[:Template:Cc-by-nd-4.0]] and another [[:Template:Cc-by-sa-4.0]]&lt;br /&gt;
Please also include the title you want. Ideally in the format that page uses. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:43, 21 July 2022 (UTC)&lt;br /&gt;
:::::I thought the titles within those templates were the giveaway, but very well:&lt;br /&gt;
*[[:Template:cc-0]] - Creative Commons Public Domain&lt;br /&gt;
*[[:Template:Cc-by-nc-nd-4.0]] - Creative Commons Attribution Non-Commercial NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-nd-4.0]] - Creative Commons Attribution-NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-sa-4.0]] - Creative Commons Attribution-ShareAlike 4.0&lt;br /&gt;
*[[:Template:Cc-a-2.0]] - Creative Commons Attribution 2.0 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-by-nc-2.5]] - Creative Commons Attribution-NonCommercial 2.5 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-2.5]] - Creative Commons Attribution 2.5 Generic&lt;br /&gt;
*[[:Template:Cc-2.5-au]] - Creative Commons Attribution 2.5 Australia&lt;br /&gt;
*[[:Template:Cc-by-2.0-uk]] - Creative Commons Attribution 2.0 UK: England &amp;amp; Wales&lt;br /&gt;
*[[:Template:Cc-by-3.0-us]] - Creative Commons Attribution 3.0 United States&lt;br /&gt;
*[[:Template:Stock_photo]] - Stock Photo Image&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;I do not know the license&amp;quot; and &amp;quot;found the image somewhere&amp;quot; templates seem to be broken or missing. Not sure if I should make templates for those or not... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:24, 21 July 2022 (UTC)&lt;br /&gt;
:Ehh, what the hell, I made those two templates anyway. [[:Template:License_unknown]] and [[:Template:Found_image]]. If you need 'em, fine. If not, still fine. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:28, 21 July 2022 (UTC)&lt;br /&gt;
::Here's more&lt;br /&gt;
*[[:Template:public_domain]] - Public Domain&lt;br /&gt;
*[[:Template:Cc-1-uni]] - Creative Commons CC0 1.0 Universal&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay. I have a lot of questions about which section(s) these should go in, etc.. I'm guessing you know the answers to these, so to save us some back-and-forth, could you make the changes you want to [[Dwarf_Fortress_Wiki:Sandbox/licenses]] (a copy) and let me know when they're ready to be copied in? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:14, 24 July 2022 (UTC)&lt;br /&gt;
:I made a mockup on my [[User:Zippy/sandbox|sandbox page]]. Note that the top two are marked by with a &amp;quot;(replace)&amp;quot; because I also made a &amp;quot;don't know&amp;quot; and &amp;quot;license unknown&amp;quot; template to replace the ones that seem to be missing/broken, for some reason. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:36, 27 July 2022 (UTC)&lt;br /&gt;
::Yeah... I notice you still haven't added these. Did I set this up wrong? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:53, 5 August 2022 (UTC)&lt;br /&gt;
:::Well, it wasn't in a format that I could easily paste in. I had to remove the bold text, remove your parenthetical remarks, and replace &amp;quot; - &amp;quot; with &amp;quot;|&amp;quot;. I think I got it right in [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=266031&amp;amp;oldid=264287]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:26, 30 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
May I suggest changing the &amp;quot;Dwarf Fortress Screenshot&amp;quot; choice to &amp;quot;Dwarf Fortress Screenshot and/or Game File&amp;quot;? Or making a separate one for game files? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:49, 29 December 2022 (UTC)&lt;br /&gt;
:What other &amp;quot;game files&amp;quot; are you thinking of? We should not be uploading full sprite sheets, for instance. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:22, 29 December 2022 (UTC)&lt;br /&gt;
::You didn't see my reply in the talk page about the game version? I showed a screenshot of a reply straight from Kitfox games allowing use of any game images. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:55, 29 December 2022 (UTC)&lt;br /&gt;
:::It helps to link to what you're talking about. Is it [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Versions&amp;amp;diff=278707&amp;amp;oldid=278700 this reply]? If so, that's referring to individual sprites, not sprite sheets. I have serious copyright concerns around uploading sprite sheets directly, and to me, &amp;quot;game files&amp;quot; sounds like files ''from the game'', e.g. sprite sheets. If you want me to change the dropdown to add &amp;quot;sprites&amp;quot; or maybe &amp;quot;individual sprites&amp;quot;, that's fine with me. Let me know if I'm misunderstanding. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:01, 29 December 2022 (UTC)&lt;br /&gt;
::::I can't for the life of me understand how it would be okay to post every single sprite here (which we'd have to do eventually, to cover everything), but uploading an entire sprite sheet is an issue? I'm sure one of those sites dedicated to posting sprite sheets is gonna do that anyway. Granted, I can't think of a time when we would need to upload a whole sprite sheet. I guess &amp;quot;Dwarf Fortress Screenshot and/or Sprite(s)&amp;quot; would make more sense, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:19, 29 December 2022 (UTC)&lt;br /&gt;
:::::Sprite sheets are paid content. If someone posts them all, there is not much stopping someone from making a pirated copy of &amp;quot;premium&amp;quot; DF, and I am trying to stay as far away from that as we can. I can't control what piracy takes place on other sites. If there is a way we can avoid the technical overhead of uploading all 40,000 possible tiles, I am open to suggestions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:35, 29 December 2022 (UTC)&lt;br /&gt;
::::::All the creature sprites are added. Are you comfortable changing &amp;quot;Dwarf Fortress Screenshot&amp;quot; to &amp;quot;Dwarf Fortress Screenshot and/or Game Sprite&amp;quot;? I had to use that specific license for all the sprites I uploaded, so I think it would make sense to change the license to match that. Though this is ''your'' wiki so... completely up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:44, 25 January 2023 (UTC)&lt;br /&gt;
:::::::Done (and it's not just &amp;quot;my&amp;quot; wiki). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:55, 25 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Watch&amp;quot; Template ==&lt;br /&gt;
&lt;br /&gt;
Sorry to keep bothering you with stuff, but I made a &amp;quot;watch&amp;quot; template on my [[User:Zippy/sandbox|sandbox page]]. It can be used for those ambiguous 50/50 situations where the copyright infringement is possible, but unknown. Do I have your permission to make that template a reality? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:54, 22 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be more specific, like {{tl|possible copyright issue}} and &amp;quot;the copyright status of this image is unconfirmed&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:44, 22 July 2022 (UTC)&lt;br /&gt;
::I changed it, but if the template is allowed, you might have to do some CSS changes so that one side isn't a mismatching blue. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:22, 22 July 2022 (UTC)&lt;br /&gt;
:::Take a look at {{tl|ambox/type}} for a list of valid types. Notably, &amp;quot;green&amp;quot; is not valid and falls back to the default, but &amp;quot;style&amp;quot; or &amp;quot;yellow&amp;quot; match pretty closely. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:18, 22 July 2022 (UTC)&lt;br /&gt;
::::Fair enough. So.. am I allowed to make the template or..? Not sure how this works. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:47, 22 July 2022 (UTC)&lt;br /&gt;
:::::There are no restrictions on creating templates. That said, I still strongly recommend that you make the template more specific. &amp;quot;watch&amp;quot; is pretty vague for a single-purpose template like this. Can you rename it to {{tl|possible copyright issue}} or something similar? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 23 July 2022 (UTC)&lt;br /&gt;
::::::Done. I even made the respective doc page. ([[:Template:Watch|Actual template]]) -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:02, 23 July 2022 (UTC)&lt;br /&gt;
:::::::Again, it's still named {{tl|watch}}, which I don't recommend (partly since Mediawiki already uses that term for [https://www.mediawiki.org/wiki/Help:Watching_pages something else]), but thanks for the docs. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:05, 23 July 2022 (UTC)&lt;br /&gt;
::::::::Done, but should the &amp;quot;watch&amp;quot; redirect stay so that it's not dissociated with images that already have the template? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:08, 23 July 2022 (UTC)&lt;br /&gt;
:::::::::Yeah, that's a good catch - the redirect should make it easier on us. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:13, 23 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for interwiki (inter-language) link to Chinese wiki ==&lt;br /&gt;
&lt;br /&gt;
Sorry for repeated content, but I'm wondering if the message has been captured from talk page of Main Page. So I decide to paste my content here as well. We would be really appreciated if interwiki link pointing to our site is enabled, as ''Dwarf Fortress'' itself has not been fully translated to Chinese ever, and our users might find it more convenient to search by English words on original English wiki, and then they may refer to the translated ones on Chinese wiki. Looking forward to a reply about whether it is possible or not. Thanks!&lt;br /&gt;
&lt;br /&gt;
Hello! I'm the admin of [https://dfzh.huijiwiki.com/ Chinese Dwarf Fortress wiki], and I've previous put its link on the main page. We've now enabled interwiki link from our site to English site, and we wish to get one back from English site to CN site as well. Hope that is possible, and thanks so much! The URL for our site should be: &amp;lt;code&amp;gt;https://dfzh.huijiwiki.com/wiki/$1&amp;lt;/code&amp;gt; [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 01:20, 11 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi - sorry for not replying on the main page. We just recently fixed an issue preventing us from making configuration changes like this, so I hope I can add this soon. Thanks for reaching out! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:39, 11 November 2022 (UTC)&lt;br /&gt;
::Replied on [[Talk:Main Page]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:45, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cannot create new user account ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking I'm doing all right, but the system is always saying: &lt;br /&gt;
&lt;br /&gt;
''There seems to be a problem with your login session; this action has been canceled as a precaution against session hijacking. Please resubmit the form.''&lt;br /&gt;
&lt;br /&gt;
at my attempts; I tried also to change email address with no good effect.&lt;br /&gt;
&lt;br /&gt;
Is anything I can do to solve this issue? Thanks --[[Special:Contributions/81.56.3.43|81.56.3.43]] 10:39, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure, sorry. It's working for me and other people: [https://dwarffortresswiki.org/index.php/Special:Log/newusers]. Try clearing your browser's cache, or using another browser. There may be a hidden field to catch spammers, so try avoiding autofill. Also make sure the captcha is working - you could try turning on Javascript if it's off. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:00, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, I was able to perform the procedure using another device; I was using a linux desktop, I completed the account creation by an android tablet.&lt;br /&gt;
:Huh, I was successful using a Linux desktop. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:17, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version number ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about changing the release information version number from: &amp;lt;code&amp;gt;0.50.x&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;50.x&amp;lt;/code&amp;gt;? This [[version number#Example|version numbering]] has been the convention for over two decade, with [[DF2014:Release information|current]] and past articles named so. Note that while posts on steam use the shorthand Tarns release in the game files still use the original convention --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:56, 14 December 2022 (UTC)&lt;br /&gt;
:I am sure. It's not just posts - the game itself identifies itself as &amp;quot;50.03&amp;quot; currently. I'm not personally a fan of the change, and I realize it's inconsistent with past versions, but it's what Toady is using now. I do recall seeing &amp;quot;0.50.01&amp;quot; in some .txt files originally, but as of 50.03, nearly all of those occurrences have been updated to &amp;quot;50.01&amp;quot;, so I think it was originally overlooked. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:42, 14 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes to diagram ==&lt;br /&gt;
&lt;br /&gt;
Did something changed with diagram tag? its output all across the wiki seem more colorful than I recall e.g. [https://dwarffortresswiki.org/index.php/DF2014:Trap_design#Crosshair_trapping]. Here is a [https://ibb.co/yPSbcRq screenshot] for reference in case it is something on my end, that pinkish hue is new. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:35, 15 December 2022 (UTC)&lt;br /&gt;
:Hmm, looks normal on Firefox for me, [https://i.imgur.com/aHvPhw4.png screenshot] [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 16:07, 15 December 2022 (UTC)&lt;br /&gt;
:Odd, I cannot reproduce on Firefox or Chrome either (looks the same as [[User:Ziusudra|Ziusudra]]'s screenshot to me). Could you check your Javascript console ({{k|ctrl/cmd|shift|i}}) and see if you have any errors on that page? You can ignore any output from &amp;quot;JQMIGRATE&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:14, 15 December 2022 (UTC)&lt;br /&gt;
:: Seems like it is something on my end, probably going to be resolved once I can reboot. Thank for checking. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:50, 15 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Account to update Book please, and thank you! ==&lt;br /&gt;
&lt;br /&gt;
Hello! I was just looking at quires and books in v50, and wanted to confirm that the value bug for books is still present. &lt;br /&gt;
&lt;br /&gt;
Given an unbound, written quire valued at 57#, the final value after adding 20# of binding and thread is 48# in v50.&lt;br /&gt;
&lt;br /&gt;
I would love an account to note this or at least mention it on the Book talk page. Thanks!&lt;br /&gt;
&lt;br /&gt;
You can contact me at welkin.shibboleth@gmail.com&lt;br /&gt;
--[[Special:Contributions/68.171.119.95|68.171.119.95]] 04:24, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You should be able to create an account at [[Special:CreateAccount]]. Are you having trouble with it? (You can also made edits without creating an account, like you just did here.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:20, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Food Guide ==&lt;br /&gt;
I was trying to edit the one for the current steam version but it kept redirecting me, I'll make the changes to that one and revert my changes to the old one. [[User:Kenji 03|Kenji 03]] ([[User talk:Kenji 03|talk]]) 09:36, 26 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Graphics policies ==&lt;br /&gt;
&lt;br /&gt;
Hi, I dug through some of the data in my installation to figure out the graphic status thought bubbles (https://dwarffortresswiki.org/index.php/Status_icon). I'm quite willing to update that page with the information, however, I'm not sure what policies surround uploading graphics. Is there a specific size or format?&lt;br /&gt;
[[User:Briezee|Briezee]] ([[User talk:Briezee|talk]]) 02:45, 1 January 2023 (UTC)&lt;br /&gt;
:Just updated [[Dwarf_Fortress_Wiki:Versions#Premium.2FClassic]]. As for size, I would recommend trying to get screenshots at the &amp;quot;native&amp;quot; resolution, i.e. not zoomed in or out, to avoid blur caused by DF zooming. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:27, 1 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== saltwater crocodile / raws ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the help. been meaning to do something about the crocs for a while now. So I take it all the raw txt files are already on the wiki, and the creature pages just need updating? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 19:52, 1 January 2023 (UTC)&lt;br /&gt;
:Yes, as described at [[Dwarf_Fortress_Wiki_talk:Versions#v50_migration]] (just updated), raw pages have yet to be created, but they can be created manually as you found. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 1 January 2023 (UTC)&lt;br /&gt;
::Have any raws been changed in v50? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 23:17, 1 January 2023 (UTC)&lt;br /&gt;
:::Not sure, there are ~1300 raw pages on this wiki and I haven't looked at them all. But if you pull in the correct version of the raws (&amp;quot;v50&amp;quot; or &amp;quot;DF2014&amp;quot;), you shouldn't have to worry. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:04, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki mobile layout ==&lt;br /&gt;
&lt;br /&gt;
I've seen this touched upon in a few different discussions but I think with the steam release and influx of new people it's important to push this again. The wiki has very little going in terms of &amp;quot;mobile-friendliness&amp;quot; right now and I don't think it would take too many changes to get it going in a good direction.&lt;br /&gt;
&lt;br /&gt;
Either we use the MediaWiki extension [https://m.mediawiki.org/wiki/Special:MyLanguage/Extension:MobileFrontend Extension:MobileFrontend] or we adjust the CSS/HTML of the website as is to make it at least a little more user-friendly on mobile.&lt;br /&gt;
&lt;br /&gt;
Happy to help out on this, I do web development as a day job so I can offer support here if needed. Cheers.&lt;br /&gt;
--[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 15:35, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vermin Lookup Template ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, is it alright if you change up the &amp;lt;code&amp;gt;verminlookup&amp;lt;/code&amp;gt; template like you did the &amp;lt;code&amp;gt;creaturelookup&amp;lt;/code&amp;gt; one? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:35, 9 January 2023 (UTC)&lt;br /&gt;
:Are you asking me to do it? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:16, 9 January 2023 (UTC)&lt;br /&gt;
::Well, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:23, 9 January 2023 (UTC)&lt;br /&gt;
:::So uhhhhhhhh... Leth, my man. Are you gonna... change the template or...? Edit: I could just use the v50 creature template still if that's okay with you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:34, 13 January 2023 (UTC)&lt;br /&gt;
::::My time is limited, and the way you asked kind of rubbed me the wrong way, although I don't think you meant to. I'll get to it. It doesn't require any special permissions, and it's pretty much just copying what I did for creaturelookup (I'm going to edit a few templates to pass through an &amp;quot;image&amp;quot; argument, then copy the image piece from {{tl|CreatureInfo v0.40}} into the innermost template), so I would suggest taking a look at the changes so you can familiarize yourself with how the templates work. There are a lot of layers, but they're pretty much standard MediaWiki templates until you get down to {{tl|tag}}, {{tl|tagvalue}}, and others that use DFRawFunctions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:31, 13 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::To be fair, {{tl|VerminInfo}} ended up having two minor differences from {{tl|CreatureInfo v0.40}} that I resolved (described in [https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_v0.40&amp;amp;diff=prev&amp;amp;oldid=285703 this edit]), but the edits to {{tl|verminlookup/0}} and {{tl|verminlookup/aux}} were just a matter of passing through an &amp;quot;image&amp;quot; parameter, similar to {{tl|creaturelookup/0}}. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:44, 13 January 2023 (UTC)&lt;br /&gt;
:::::Sorry, I wasn't trying to sound rude. I couldn't tell if you were waiting for one of us to change it or if you were already planning on doing it. The irony is, I was trying to sound less pushy and somehow ended up sounding more pushy. Are you also able to add the &amp;quot;toggle&amp;quot; thing to the vermin infoboxes like that of the other creatures? Edit: If you're not too busy that is. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:13, 13 January 2023 (UTC)&lt;br /&gt;
::::::I already did. It should behave identically to the creature infoboxes (and does on my end). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:02, 13 January 2023 (UTC)&lt;br /&gt;
:::::::Ah yes, you're right, sorry. My laptop wasn't refreshing any pages for some reason. Thank you, the work you do on this wiki is phenomenal. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:07, 13 January 2023 (UTC)&lt;br /&gt;
::::::::I should also add (because I don't remember if I said this before on another page), are you alright with me using the &amp;quot;v50_buildings&amp;quot; template I made for all the buildings in the v50 game? I don't want to keep bothering you for every single template. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:13, 13 January 2023 (UTC)&lt;br /&gt;
:::::::::v50 pages should be using {{tl|buildings}}, which will use {{tl|v50 buildings}} automatically on v50 pages. This is important so that future version migrations (if any) work. I confirmed that I see the v50 template on [[Bars]] and [[Altar]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:46, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reducing space taken up by headers ==&lt;br /&gt;
&lt;br /&gt;
Migrated articles have a ton of vertical space taken by headers, could we reduce it a bit?&lt;br /&gt;
&lt;br /&gt;
# Could you combine the bullets in [[MediaWiki:Sitenotice]] to one line?&lt;br /&gt;
# Any objections to [[Template_talk:ArticleVersion#.22Note_that_some_content_may_still_need_to_be_updated..22|my suggestion here]] to combine the av and migrated boxes into one before I go do it? Especially now that the Quality template shows up between them. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 18:41, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am hesitant to do (1) because I want to make certain points obvious, and I think the link to the discussion page is important. For (2) I replied at that talk page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:00, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version history reorg ==&lt;br /&gt;
&lt;br /&gt;
Planning to rearrange how version pages work a little, wanted to give you a heads-up in case you object. [[Talk:Release_information]] --[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 22:26, 18 January 2023 (UTC)&lt;br /&gt;
:Thanks, haven't had a lot of time to keep up-to-date but I weighed in briefly. Will watch that page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:43, 18 January 2023 (UTC)&lt;br /&gt;
:: When you have a chance, could you or another admin look over the edit I proposed at [[Template talk:Release notes]] and execute it or provide feedback? Thanks. -[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 23:00, 7 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== do_it_right best practices ==&lt;br /&gt;
&lt;br /&gt;
This - [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.]] - is awesome! Good on you if you wrote it. &lt;br /&gt;
&lt;br /&gt;
No action needed, just a note of appreciation. I endeavor to wiki righteously!&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:17, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That predates me by a few years, actually. You have [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;amp;dir=prev&amp;amp;action=history several people] to thank for that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:32, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== front page green banner weirdness ==&lt;br /&gt;
&lt;br /&gt;
If you view the front page logged out there is some misformatted markup above the green v50 info for editors site notice. I couldn't figure out how to correct it or where it was being inserted.&lt;br /&gt;
&lt;br /&gt;
It reads &amp;lt;nowiki&amp;gt;border-radius: 4px; -webkit-border-radius: 4px; -moz-border-radius: 4px; -o-border-radius: 4px; -ms-border-radius: 4px;&amp;lt;/includly&amp;gt;&amp;lt;nnclude&amp;gt;&lt;br /&gt;
Template:Documntation &amp;lt;clude&amp;gt; &amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt; and inspect source shows goat.jpg with alt text &amp;quot;rip this wiki.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where should I report this? Is a screenshot helpful?&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 00:27, 27 January 2023 (UTC)&lt;br /&gt;
:About a week ago or whatever, we had a really, ''really'' nasty vandal. That's an old leftover of his &amp;quot;work&amp;quot;. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:13, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just cleared the site-wide cache. That didn't seem to have an immediate effect on the main page, so I purged it manually as well. If you see any other instances of this, feel free to purge the cache yourself: https://www.mediawiki.org/wiki/Manual:Purge &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:20, 27 January 2023 (UTC)&lt;br /&gt;
::Seems to be gone now! [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:31, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ru colon ==&lt;br /&gt;
&lt;br /&gt;
What does &amp;lt;nowiki&amp;gt;ru:&amp;lt;/nowiki&amp;gt;, as in &amp;lt;nowiki&amp;gt;[[ru:Language]]&amp;lt;/nowiki&amp;gt;, do? Is &amp;quot;ru&amp;quot; is a name space? Maybe one created programmatically or with permission restrictions? Can you point me to where the doc is or where it should be? If it doesn't exist I'll create it as best I can. Thanks. [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 06:24, 28 January 2023 (UTC)&lt;br /&gt;
: interwiki link to russian site... [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding vermin to the &amp;quot;Creatures&amp;quot; page... ==&lt;br /&gt;
&lt;br /&gt;
May I ask why vermin and other creatures are on seperate pages? And can I add the vermin list to the creatures list? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:28, 30 January 2023 (UTC)&lt;br /&gt;
:It's not something I decided and I'm not the only one you should ask (i.e. I would ask on a talk page somewhere), but my guess (based on several other distinctions I've seen across the wiki) is that it's due to vermin having different characteristics from other creatures. [[Vermin]] gives a far better explanation than I could. The two options I see are to either make more prominent cross-links in the explanatory text at [[Creature]] and [[Vermin]], or include the vermin table but make it very clear that vermin are different from other creatures. I don't really have a strong preference, although I do tend to stick with the established workflows (i.e. this distinction has worked for &amp;gt;10 years... not that we shouldn't improve it). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:23, 31 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant and Tree Infoboxes ==&lt;br /&gt;
Me and Oddballjoe were wondering if you could add the image pass to the plants and tree infoboxes. If you have any time to spare that is. Those template pages look super outdated and I can't tell if they use the &amp;quot;aux&amp;quot; templates or not. I made a proposal for the trees:&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;223px&amp;quot; heights=&amp;quot;324px&amp;quot;&amp;gt;&lt;br /&gt;
tree_infobox_example.png|Trunk and tile.&lt;br /&gt;
tree_infobox_example2.png|Trunk, branch, leaves and tile.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I mean, if that's easier to set up then the toggle thing. Again, if you want, and if you have the time. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:17, 15 February 2023 (UTC)&lt;br /&gt;
:I like the side-by-side idea. I'll try to find time this week. From a quick spot-check: [[Abaca]] uses {{tl|treelookup/0}}, which uses {{tl|treelookup/aux}}, which uses one of a few TreeInfo templates. It was using an old one for main (v50) pages, which I [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290794 just fixed here] - is that what you meant by &amp;quot;super outdated&amp;quot;? That's the only issue I saw (a template being old doesn't necessarily mean it's outdated).&lt;br /&gt;
:Anyway, if you're interested in editing templates, I'd suggest watching the edit history of all of these to see what changes are needed. Your [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290788 image change to treelookup/aux] looks fine to me, but it wouldn't have done anything by itself without corresponding changes to the other templates I mentioned. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:54, 15 February 2023 (UTC)&lt;br /&gt;
::No matter how hard I eyeball the edit history of the other templates, I can ''never'' figure out what the sweet hell I'm missing. Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{image|}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; doesn't seem to do anything. I have no idea what other components must be added after that - to any page. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:43, 15 February 2023 (UTC)&lt;br /&gt;
:::Have you decided when you're gonna update the plant and tree infoboxes? For the record, it's no rush. Any time you choose is perfectly fine by me, even if it's next year. I added all the trunk and log sprites/colors, so that's that one done. I personally prefer the side-by-side proposal for the trees, but it's up to you, since you're the head admin. Also, I think the soillookup template (and any other similar template I probably can't think of right now) should have the toggle thing as well, but again, all up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:05, 2 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== spheres ==&lt;br /&gt;
&lt;br /&gt;
I found a list of 130 &amp;quot;spheres&amp;quot; here - https://github.com/DFHack/df-structures/blob/master/df.language.xml - and thought they were related to symbols. On comparison, they don't seem to be. What are spheres? [[User:Jerimee/spheres]] &lt;br /&gt;
&lt;br /&gt;
''(I understand that the data at DFHack is structured for that mod, and the files there are not DF game files or DF raws. On line 209 I see you're importing the symbols directly. I'm interested in df.language.xml because it appears to structure the game data.)''&lt;br /&gt;
&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Could you ask DFHack questions in one of the [https://docs.dfhack.org/en/stable/docs/Introduction.html#getting-help DFHack support channels] instead? I don't personally know the answer to this one. (If by line 209 you mean [https://github.com/DFHack/df-structures/blob/8ae81f8d8f1f96d82b9074b205073bb8e8d29f96/df.language.xml#L209 this], that is only specifying the global vector that contains instances of &amp;quot;language_symbol&amp;quot;.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 1 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quality rating misunderstanding ==&lt;br /&gt;
&lt;br /&gt;
Hi, I noticed you have had to undo a small percentage of my quality ratings. I was trying to be helpful, and always checking the [[Dwarf_Fortress_Wiki:Quality|quality]] guidelines, so I thought I'd drop you a comment here, so I can avoid wasting your time in future. To be specific, I think I am misinterpreting the use of [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;tattered&amp;quot;]] rating, and I'm hoping you can give me some more specific guidelines. Also, for context: I have only started to get familiar with the wiki, as an editor, for a month or so, but I realise that there is currently an extremely high number of unrated pages post-v50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I think my main points of confusion are the [[Dwarf_Fortress_Wiki:Quality#Tattered|tattered]] guidelines mentioning &amp;quot;lacks information&amp;quot;, 'inaccurate information' and  'strictly need improvement'. From my perspective, one, or sometimes, all of these criteria, were the reason for my quality rating edit. Often, I felt these pages also very clearly didn't meet the criteria of a [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;fine&amp;quot;]] rating, as defined on the same [[Dwarf_Fortress_Wiki:Quality|quality]] page, and consequently, leaves me quite perplexed. This is a long preamble to give context to, and hopefully not sound offensive when I say, that though I realise edit comments aren't very useful for detailed explanations, just commenting along the lines of 'that is not what the rating is for' has left me more, rather than less, confused.&lt;br /&gt;
Hopefully there is a clear misunderstanding of the guidelines on my part. However, if it is not so obvious in retrospect; considering the large number of currently unrated pages, could I suggest a review of the wording and examples on the [[Dwarf_Fortress_Wiki:Quality|quality]] rating page?&lt;br /&gt;
--[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:26, 11 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry, I made a hasty edit and summary and should have clarified. What I meant is that ''only'' tagging an article as &amp;quot;tattered&amp;quot; isn't really what the quality rating system is for, because that doesn't tell the user ''what'' is wrong with the article (is it outdated? incomplete? something else?). I think a combination of marking the article with {{tl|quality|tattered}} and marking the affected information with {{tl|old}} or another appropriate template would help make it more obvious what the problem is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:42, 12 March 2023 (UTC)&lt;br /&gt;
::Ahh, that makes a lot of sense, thanks for clarifying. In future, if I am just doing a quick edit like that for rating/improvement notes, that would benefit from elaboration, I'll be sure to leave a comment on the talk page. On a related note, I hadn't properly read the {{tl|Old}} documentation, and thought it was redundant with {{tl|Migrated article}}. So, one final question: In this case, if it looks like the only issues are with recent version changes, would it make sense to ''replace'' &amp;lt;nowiki&amp;gt;{{migrated article}}&amp;lt;/nowiki&amp;gt; with &amp;lt;nowiki&amp;gt;{{old}}&amp;lt;/nowiki&amp;gt; ( presumably &amp;lt;nowiki&amp;gt;{{old|v=50.&amp;quot;xx&amp;quot;}}&amp;lt;/nowiki&amp;gt; ), rather than leave both tags? --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:19, 12 March 2023 (UTC)&lt;br /&gt;
:::Sure, I think that makes sense. I think {{tl|migrated article}} is less specific and mostly for unchecked content that may or may not be outdated (while {{tl|old}} and similar templates are more specific to what needs to change). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:23, 12 March 2023 (UTC)&lt;br /&gt;
::::I thought it might be a good idea to share my current edit of [[XML_dump|XML dump]]. I suspect it may now be a bit too cluttered with (possibly redundant) info from tags, but I thought it might be a good reference for you to consider. Feel free to just revert, but if you have any notes on best practices for an article like this, I'll take them on board. Very brief overview of reasoning in summary comment. --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:48, 12 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No problem ==&lt;br /&gt;
&lt;br /&gt;
Hello Lethosor,&lt;br /&gt;
&lt;br /&gt;
Thanks for reverting the page back.  I've been a fan of the DF wiki for quite a while, and when I saw the &lt;br /&gt;
vandalism, I wanted to nip it in the bud immediately.  I'm glad someone who knew how to repair &lt;br /&gt;
things more efficiently found the solution quickly!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
johnf5007&lt;br /&gt;
--[[User:Johnf5007|Johnf5007]] ([[User talk:Johnf5007|talk]]) 23:44, 28 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fighting against vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hello, I noticed that recently the wiki has been attacked by vandals. How should I notify the administrators if such a thing keeps occurring? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 23:58, 29 November 2023 (UTC)&lt;br /&gt;
:They have already been notified (myself included) and have dealt with it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:03, 30 November 2023 (UTC)&lt;br /&gt;
::Okay, understood. Is there any noticeboard for vandalism for future incidents? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 01:10, 30 November 2023 (UTC)&lt;br /&gt;
:::[[DF:AIV]] can work, especially for isolated incidents. Usually people will notice pretty quickly for larger incidents. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:29, 30 November 2023 (UTC)&lt;br /&gt;
::::Okay, I'll keep that in mind. [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 15:45, 30 November 2023 (UTC)&lt;br /&gt;
:::::Yes, I'm sure you will the next time you try to vandalize our site. Don't you have anything better to do with your spare time? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 16:38, 30 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== (Please delete this after you read this message) ==&lt;br /&gt;
&lt;br /&gt;
Okay then I shall do more edits and try to upload my data. I just wanted to update the data on the wiki from my steam guides.&lt;br /&gt;
I tried reaching out from bay12games forums but I do not know if you got the message so I am reverting here. &lt;br /&gt;
Here are my steam guides for you to see :https://steamcommunity.com/id/Sniper231996/myworkshopfiles/?section=guides&amp;amp;appid=975370 &lt;br /&gt;
--[[User:Sniper231996|Sniper231996]] ([[User talk:Sniper231996|talk]]) 08:16, 5 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant Sprite Entry ==&lt;br /&gt;
&lt;br /&gt;
Are you alright adding a space where a sprite can be inserted on the &amp;quot;plantlookup&amp;quot; template? I made a mockup of what I'm talking about (https://i.imgur.com/txw7AZs.png). Are you also alright with adding the &amp;quot;switch&amp;quot; thing to plants and tree pages? Like how it is on the creature pages? I hate to keep bothering you about these things, but I have no idea how you make those changes. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:56, 27 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unable to upload GIFs ==&lt;br /&gt;
&lt;br /&gt;
Greetings, I'm trying to upload a new GIF (well within the size limit of 2 MB) but I seem to always get an error message that I'm new/not logged in when I'm neither. The [[https://dwarffortresswiki.org/index.php/Special:Upload|upload page]] reads that you need to have made at least 3 edits before you can upload images, and I currently have 5, so I can't tell for sure what is triggering this error (and preventing me from uploading). I'd like to know, thanks!&lt;br /&gt;
--[[User:Moradin|Moradin]] ([[User talk:Moradin|talk]]) 10:49, 6 May 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300377</id>
		<title>User talk:Lethosor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300377"/>
		<updated>2024-05-06T10:56:18Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Unable to upload GIFs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Lethosor/header}}&lt;br /&gt;
{{Archive|&lt;br /&gt;
* [[/archive1|Archive 1 &amp;lt;br&amp;gt;(February-August 2013)]]&lt;br /&gt;
* [[/archive2|Archive 2 &amp;lt;br&amp;gt;(Sept. 2013 - May 2014)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Bot requests==&lt;br /&gt;
&amp;lt;div style=&amp;quot;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[{{fullurl:User talk:Lethosor|action=edit&amp;amp;section=1&amp;amp;editintro={{urlencode:User:Lethosor/edit intro/bot}}}} '''Add a new request''']&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
To keep this organized, please add requests at the bottom of this section in a sub-section (e.g. === Title ===, with 3 = signs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Underpopulated categories ===&lt;br /&gt;
&lt;br /&gt;
Many categories in the DF2014 namespace don't list some of the pages that have the category link. An empty edit on a page (well, any edit) will correct this, but only for that page. This sounds like a job for a bot. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 19:00, 21 July 2014 (UTC)&lt;br /&gt;
:I'm pretty sure that's a cache problem, so I'll try rebuilding link tables on the server side and see if that helps (it would probably be a lot faster than sending a bot around to null-edit every page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:41, 21 July 2014 (UTC)&lt;br /&gt;
::This has been fixed. The problem was that the server that actually runs the job queue was still using the old configuration (without the DF2014 namespace). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:17, 8 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
Take a look over [[DF talk:diagram|here]]. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 15:45, 26 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ceramic Industry page assistance. ==&lt;br /&gt;
&lt;br /&gt;
(Message here) --[[User:DorfyDave|DorfyDave]] ([[User talk:DorfyDave|talk]]) 04:16, 24 August 2014 (UTC)&lt;br /&gt;
Thanks for the help with the ceramic industry stuff.&lt;br /&gt;
&lt;br /&gt;
I see what you are doing with the thumbnail workflows on other pages, so if you would rather it be small and let the reader expand it, that would be fine.&lt;br /&gt;
&lt;br /&gt;
I was thinking that the pages looked better with the intro section before the regular content, keeping it separate from the auto TOC / Header listed content, but if you prefer that everything follow the layered header format, that's fine.&lt;br /&gt;
&lt;br /&gt;
:My primary concern was the wrapping caused by inserting the full-size flowchart next to a section. It looks like you've addressed that by splitting up the flowchart, which looks good to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:48, 25 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing/restoring [[Main:Fruit]] ==&lt;br /&gt;
&lt;br /&gt;
Not that I am protesting it, but why exactly did you remove and then restore the [[Main:Fruit]] page? Because to me, all that happened now is that the creation entry on the page's history is gone, which isn't really anything notable either.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:03|August 26, 2014}} 13:03, 26 August 2014 (UTC)&lt;br /&gt;
:I deleted it at first because I didn't realize AutoRedirect wasn't handling section redirects properly, then restored it when I noticed it was broken. That article's [http://dwarffortresswiki.org/index.php?title=Fruit&amp;amp;action=history history] still shows your revision, so I'm not sure what you mean - is it missing from [[Special:RecentChanges]]? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 26 August 2014 (UTC)&lt;br /&gt;
::The creation entry I was talking about was actually the first entry, and the entry that is now the only one was the second before you removed it. When I created the page I first had it directly redirect to [[cv:Tree#Fruit]], which after testing didn't work. I usually save the page when the preview doesn't show a red link and the link is correct, and after saving I test it, This time, however, the link in the preview was blue and correct, but actually following the redirect only led to [[cv:Tree]] instead of [[cv:Tree#Fruit]]. The entry you are seeing now is the result of fixing this by making it into a double redirect through [[cv:Fruit]].&lt;br /&gt;
:::It looks to me like your first edit was to [[DF2014:Fruit]] - when [[Main:Fruit]] didn't exist, it would have automatically redirected to [[DF2014:Fruit]], so it might have appeared to exist when it didn't. (The problem here is that I made AutoRedirect follow redirect chains internally, since Mediawiki's maximum-redirect setting is buggy, so a nonexistent [[Main:Fruit]] would actually redirect to what [[cv:Fruit]] redirects to - the problem is that it ignores sections at the moment, so section redirects will need to be manually created until I can fix that.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== settings-manager ==&lt;br /&gt;
&lt;br /&gt;
I don't know where to put it because I don't have a github account and don't know if you have a personal thread for your scripts like the others, but couldn't you add a TEXT mode entry in line 116 of your settings-manager script?&lt;br /&gt;
--[[Special:Contributions/78.250.50.116|78.250.50.116]] 04:40, 18 September 2014 (UTC)&lt;br /&gt;
:I originally excluded it because it only works on Linux, but I'll add it back for Linux users. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:44, 18 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting glitch with redirects ==&lt;br /&gt;
&lt;br /&gt;
I went to see what &amp;quot;Candy&amp;quot; was by going to a page named &amp;quot;Candy&amp;quot;, and I found out that it meant Adamantine. But I saw that I got redirected to [[v0.34:Adamantine]], which shouldn't happen seeing as mainspace redirects should always go to the cv namespace. So I went back to fix it, and I saw that [[main:Candy]] redirected to [[main:Adamantine]], so I went there to fix it. But that page redirected properly to [[DF2014:Adamantine]]. This is where it gets interesting.&lt;br /&gt;
&lt;br /&gt;
So when you go to [[main:Candy]], you get redirected to [[main:Adamantine]] which in turn redirects to [[DF2014:Adamantine]]. But - for some reason, you don't get sent to [[DF2014:Adamantine]], but to [[v0.34:Adamantine]]. Going to [[main:Adamantine]] in the first place redirects you to [[DF2014:Adamantine]] properly.&lt;br /&gt;
&lt;br /&gt;
I have no idea how this happens, and since you maintain most of the wiki, I think you would be the right person to tell this to.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:42|November 01, 2014}} 13:42, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My best guess is that the [[Main:Candy]] redirect is cached and still points to [[v0.34:Adamantine]]. Our [[DF:REDIR|new policy]] is to keep redirects in versioned namespaces, so feel free to tag any broken redirects (in the main namespace) that you find with {{tl|bad redirect}} and I'll delete them. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:48, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just saw a redlink on the exploratory tunnels page(redlink to [[DF2014:Break]]) and went to create it, when I discovered that the pages for Break existed for 23a and 40d, but not for 34.11 and 40.x. I went to check those to import content, and they turned out to be redirects. So I just redirected [[DF2014:Break]] to [[DF2014:On break]] and when I went to create additional redirects in the mainspace, I found that [[main:Break]] redirects to [[main:On break]] which redirects to [[cv:On break]]. But, again, it ultimately did not redirect to cv:On break but to v0.34:Break. I think that if it is indeed a cache problem we should rebuild redirect caches. {{User:Latias1290/Sig/src|12:08|November 02, 2014}}&lt;br /&gt;
:PS: Or just batch-delete all of this kind of redirects. {{User:Latias1290/Sig/src|12:09|November 02, 2014}}&lt;br /&gt;
:I don't like &amp;quot;bumping&amp;quot; this message like this, but since it's rather annoying, and ten days have been since I told you, almost all of these redirects are broken. Take a look at [[main:Aluminium]] for example, it goes to its 34.11 page. I think that it goes like this; when a page in the mainspace redirects to another page in the mainspace, which in turn goes to a cv space page, it goes to 0.34 instead of the current version. Going to the main&amp;gt;cv redirect initially does not cause this glitch. {{User:Latias1290/Sig/src|12:46|November 12, 2014}}&lt;br /&gt;
::It would be helpful if you could add {{tl|bad redirect}} to those pages (preferably before the &amp;quot;#REDIRECT&amp;quot; line) so I can delete them. I'm not sure what's causing the problem, but I'll see if I can override broken redirects with the AutoRedirect extension as well. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:18, 12 November 2014 (UTC)&lt;br /&gt;
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== Migrated citations ==&lt;br /&gt;
&lt;br /&gt;
As seen on [[DF2014:Dragonfire]], migrated citations can become confused, pointing to non-existent pages. I'm not sure how to fix it, but in general citations shouldn't automatically change what they are pointing at.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:26, 14 November 2014 (UTC)&lt;br /&gt;
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== &amp;lt;nowiki&amp;gt;{{ArticleVersion}}&amp;lt;/nowiki&amp;gt; bug ==&lt;br /&gt;
&lt;br /&gt;
I just found another very strange bug regarding the articleversion template. The more research I did on it, the weirder it got. The bug is that when you are not logged in, and you visit a non-DF2014 page with an av template, the latest version shows as v0.40.16 instead of v0.40.18. {{User:Latias1290/Sig/src|10:17|November 25, 2014}}&lt;br /&gt;
PS: This bug does not replicate when you are logged in. {{User:Latias1290/Sig/src|10:19|November 25, 2014}}&lt;br /&gt;
:This is because pages are cached for logged-out users. You can refresh individual pages by adding &amp;quot;?action=purge&amp;quot; to the end of the URL (or possibly by null-editing them). It appears to occur in DF2014 pages as well - [[DF2014:Hemp]], for example. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:49, 25 November 2014 (UTC)&lt;br /&gt;
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== Lost password request ==&lt;br /&gt;
&lt;br /&gt;
I've forgotten my password. User: Bumber&lt;br /&gt;
&lt;br /&gt;
:You don't seem to have an email address associated with your account. I sent a message to Bumber on the forums, assuming that's you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 30 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
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== Redirects ==&lt;br /&gt;
&lt;br /&gt;
Thank you for the correction. I felt I might be doing it wrong but couldn't find an example of it done right to copy. Now I know. :) [[User:Volatar|Volatar]] ([[User talk:Volatar|talk]]) 16:02, 30 July 2015 (UTC)&lt;br /&gt;
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== v0.42.05 raws update ==&lt;br /&gt;
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Just a friendly reminder that the wiki raws need updated to pick up the [http://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;amp;diff=222917&amp;amp;oldid=222913 new critters in v0.42.05]. It would also be nice if your bot could auto-create the new creature pages so we don't end up with [[back bear man]] and the like.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:05, 2 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quietust updated the extension, but I'm having trouble deploying the changes for some reason (which Emily can hopefully figure out). I don't know if I'll have enough time this/next week to write a script to create the new creature pages - if not, Quietust might have something still laying around from 0.34/0.40. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:45, 6 February 2016 (UTC)&lt;br /&gt;
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== Page move reminder ==&lt;br /&gt;
&lt;br /&gt;
[[DF2014:Box]] to [[DF2014:Container]] please. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 23:01, 7 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. It took me a second to figure out what the issue was - I'm surprised Mediawiki wouldn't let you move a page over another one that was just a redirect. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:21, 10 July 2016 (UTC)&lt;br /&gt;
::Thanks! [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 22:50, 11 July 2016 (UTC)&lt;br /&gt;
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== v0.43.05 raws update ==&lt;br /&gt;
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Just a friendly reminder that the wiki raws need updated to pick up the changes through v0.43.05.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:48, 2 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:43, 22 August 2016 (UTC)&lt;br /&gt;
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== Multiple redirects leads to incorrect namespace ==&lt;br /&gt;
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Discussion here: [[Dwarf_Fortress_Wiki_talk:Centralized_Discussion#Solution_for_this]] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 10:49, 21 November 2016 (UTC)&lt;br /&gt;
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== Vandalism ==&lt;br /&gt;
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We had an attack on August 3rd. [[Talk:Main Page (fix plz)]] ‎needs moved back to Talk:Main Page, and the rest of [http://dwarffortresswiki.org/index.php/Special:Contributions/Etihand the vandal's handiwork] can just be deleted. I can't think of any legitimate reason a user would need to move Talk:Main Page, so it should probably be move-locked to prevent future hijacks.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:53, 7 August 2017 (UTC)&lt;br /&gt;
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:It should be cleaned up now. Sorry for the delay there. [[Main Page]] was already move-protected, but apparently that didn't apply to the talk page, so both should be move-protected now too. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:29, 8 August 2017 (UTC)&lt;br /&gt;
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== Sorry, I need a password reset ==&lt;br /&gt;
&lt;br /&gt;
I just logged in, saw the post about passwords needing to be changed. (Feeling all smart since I just setup a password manager) I updated my password, only to realize I didn't save the new password correctly in the manager. I tried to reset it but the wiki had a note saying to contact you since it can't do outbound email right now.&lt;br /&gt;
&lt;br /&gt;
My user name is [[Frobnic8]]. &lt;br /&gt;
&lt;br /&gt;
My most notable contribution here are the PDF versions of the old Bronzemurder illustration by Tim Denee: [[Bronzemurder]]&lt;br /&gt;
&lt;br /&gt;
The files are still hosted at my website. To prove it's me, I've also left you a note at http://eldritch.org/erskin/temp/df_wiki.txt&lt;br /&gt;
&lt;br /&gt;
Sorry for the hassle, but if you could set me a temporary password or send me a link to a password reset to the associated email address for the account, that'd be awesome.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/70.163.4.102|70.163.4.102]] 15:40, 30 October 2017 (UTC)&lt;br /&gt;
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:Done &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:59, 1 November 2017 (UTC)&lt;br /&gt;
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::Thanks! --[[User:Frobnic8|Frobnic8]] ([[User talk:Frobnic8|talk]]) 02:51, 1 November 2017 (UTC)&lt;br /&gt;
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== Password reset ==&lt;br /&gt;
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I could have sworn I did this already, but now there's no sign of my edit here. Dunno what happened to it. Can I please get a password reset for user Urist McDorf. I believe the email info associated is still good (j*y@y*m). Thanks. [[Special:Contributions/108.49.199.220|108.49.199.220]] 06:56, 1 November 2017 (UTC)&lt;br /&gt;
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== Totally failed to make an account ==&lt;br /&gt;
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Really think I did everything right.&lt;br /&gt;
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The Captcha app you are using says it &amp;quot;shutdown&amp;quot; on 3-31-2018 so i'm wondering if that's the issue. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:216.201.251.142|216.201.251.142]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yeah, we know about it. Emi and Briess are working on some upgrades, and we'll try to upgrade the captcha once it's done. In the meantime, you can PM me on the forums (or email me at gmail.com) and I think I can set up an account for you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:41, 13 April 2018 (UTC)&lt;br /&gt;
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== Chemist Page Quality Rating ==&lt;br /&gt;
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The quality rating of the [[chemist]] page is listed as *Superior*, despite being a stub. I can't even decrease the quality down to +Fine+ using the rating script.&lt;br /&gt;
I added the memory attribute as stated by Toady's recent FotF reply, and I'll insert the relevant [[topics]] for the skill, but there's probably a lot more work to be done.&lt;br /&gt;
--[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 06:39, 1 June 2018 (UTC)&lt;br /&gt;
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:The &amp;quot;override&amp;quot; link [http://dwarffortresswiki.org/index.php?title=DF2014:Chemist&amp;amp;action=history worked for me]. You have to click on the rating at the top that you want to select, then submit. The calculated score is unreliable, to say the least. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:27, 1 June 2018 (UTC)&lt;br /&gt;
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::I couldn't figure out how the override worked and just assumed it was an admin thing. Didn't realize you had to click one of the quality options at the top. &amp;amp;mdash;[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 22:18, 3 June 2018 (UTC)&lt;br /&gt;
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== [Proposition] - Wiki preview popups ==&lt;br /&gt;
&lt;br /&gt;
Hi there.&lt;br /&gt;
&lt;br /&gt;
I've read quite a bit of wikipedia these last few days (the real wikipedia website), and I've come to use their preview feature quite a few times.&lt;br /&gt;
In case you don't know, the preview is a little JS pop-up that shows an image and some text when you hover a link.&lt;br /&gt;
So, you get a rough idea of what the thing is, and you don't have to load the full page (you can still if you click the link).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This feature is not in DF wiki, and I was thinking maybe it could be, as it greatly increase readability (since you don't have to open a new page, read the first few lines, go back, and waste time figuring out where you were; for every topic you're unaware of).&lt;br /&gt;
&lt;br /&gt;
I'm not sure whether I should ask you, or Briess or anyone, but since you've made quite some wiki Extensions, I'll ask anyway.&lt;br /&gt;
&lt;br /&gt;
So, do you think it could be a viable idea to turn this feature on ?&lt;br /&gt;
&lt;br /&gt;
Here's a mediawiki tutorial on how to set this up, just in case :&lt;br /&gt;
[https://www.mediawiki.org/wiki/Extension:Popups]&lt;br /&gt;
&lt;br /&gt;
Cheers ! =D&lt;br /&gt;
- Spriggans&lt;br /&gt;
Aug, 17 2018&lt;br /&gt;
&lt;br /&gt;
:It does sound useful, but it claims to require MediaWiki 1.25+, so it'll probably have to wait until we finish upgrading. There are instructions for 1.24 or earlier in the article, though - I'm not sure how far back &amp;quot;or earlier&amp;quot; includes. The two extensions it depends on, TextExtracts and PageImages, require 1.23+ and 1.25+ respectively, so it's unlikely that it'll work on our current (pre-upgrade) setup. &lt;br /&gt;
:(I am a good person to ask, by the way, and &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; is probably a more convenient way to sign comments.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:14, 17 August 2018 (UTC)&lt;br /&gt;
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== Aesthetically Pleasing Things ==&lt;br /&gt;
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I know I posted this before but... do I have your permission to spice up some of the templates of tables? I could make some look better and &amp;quot;cleaner&amp;quot; than they do now. Also, are there any plans to change the default look of the wiki? I don't mean this in a nasty way, white with black text is pretty... generic. - [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:20, 4 June 2019 (UTC)&lt;br /&gt;
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== Auto-Welcome ==&lt;br /&gt;
&lt;br /&gt;
It looks like your bot is automatically welcoming editors. Unfortunately, due to the nature of rotating IP addresses, it appears your bot has [//www.dwarffortresswiki.org/index.php/Special:Contributions/LethosorBot welcomed one anonymous user] 7 times in the last 5 days. Perhaps it would be best to restrict auto-welcoming to non-IP users?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:55, 16 June 2019 (UTC)&lt;br /&gt;
:Yeah, that's the AutoWelcomeUser extension (just set up to attribute edits to my bot). I definitely agree that it should be changed, and I'll look into it. Fun fact: this was enabled on the old wiki, but I had written it for a ''slightly'' newer Mediawiki version, so I had forgotten about it since it didn't actually work until we upgraded. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 16 June 2019 (UTC)&lt;br /&gt;
:I think this is fixed now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:57, 18 June 2019 (UTC)&lt;br /&gt;
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== On &amp;quot;Acceptable&amp;quot; Commas ==&lt;br /&gt;
&lt;br /&gt;
Regarding [//www.dwarffortresswiki.org/index.php?title=DF2014:World_generation&amp;amp;curid=32663&amp;amp;diff=245045&amp;amp;oldid=245044 this edit]:&lt;br /&gt;
&lt;br /&gt;
Per the [//en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] (referenced as [[Dwarf_Fortress_Wiki:Community_Portal#S|Rule S]]): &amp;quot;Where more than one style is acceptable under MoS, editors should not change an article from one of those styles to another without a good reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, while that comma is indeed &amp;quot;acceptable&amp;quot; (or optional), editing to add that optional comma is not. I intentionally did not put a comma there when I added that sentence, and I believe my punctuational preference is at least as valid as ‎Silverwing235's.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:12, 17 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not convinced that comma is optional, but I didn't realize you had added that sentence (I thought it was part of the original quote from Toady before your changes, so I was mistakenly applying rule S there as well). Apologies, and it's your call as to what to do there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:21, 17 June 2019 (UTC)&lt;br /&gt;
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== Embark points ==&lt;br /&gt;
&lt;br /&gt;
There's no page explaining embark points in-depth; can I make such a page? Or at least add it to the embark page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:39, 21 June 2019 (UTC)&lt;br /&gt;
: I'd add it to the embark page since I'm not sure it warrants a separate page unless it's a ''lot'' of detail (i.e. more than the current embark page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:43, 21 June 2019 (UTC)&lt;br /&gt;
:: With what I have planned, there's a ton of things I can go over which can fill a page. I can make a &amp;quot;workbench&amp;quot;/fake page and you can tell me if it's worthy or not. Also, is it possible to put things in &amp;quot;collapsable/expandable&amp;quot; tables to not badly stretch out pages? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:14, 22 June 2019 (UTC)&lt;br /&gt;
:: Sorry, one more thing. You know the &amp;quot;Urist likes [something] for their [something].&amp;quot;? Are these made up on the spot or is that info taken directly from somewhere? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:59, 22 June 2019 (UTC)&lt;br /&gt;
::: I'm not sure how much detail you can go into about just embark points, but sure, feel free to make a test page if you like and I can provide some input. I wouldn't put things in collapsible tables just because of page length, because pretty much no other page does that (except for some things that aren't really part of the content of a page, like nav boxes and raws). If you're referring to things like &amp;quot;Urist likes [creature]&amp;quot; from pages like [[DF2014:Cat]], those are generated from the raws. I'm not sure if that appears on any other types of pages. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:30, 23 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Creature font==&lt;br /&gt;
Are you alright if I change the font of the letters in the creature list? Sorry to say this but that font is kinda ugly. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:40, 29 June 2019 (UTC)&lt;br /&gt;
:Are you talking about [[DF2014:Creature]] or something else? I personally think that page looks fine, but what does it look like on your end? It might be some cross-browser issue that we can try to sort out. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:56, 29 June 2019 (UTC)&lt;br /&gt;
::Yes I do mean that DF2014:Creature page. The font of the letters that resemble the creatures are this ugly &amp;quot;Times New Roman&amp;quot;-esque font that looks like an eyesore to me. It could be a much smoother looking font. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:55, 1 July 2019 (UTC)&lt;br /&gt;
:::I noticed the font looks ugly on Firefox and Edge but not in the Tor Browser. So yeah, there's a weird browser thing going on and I don't know how to fix things for specific browsers on wiki's... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:45, 1 July 2019 (UTC)&lt;br /&gt;
::::I'm guessing you don't have the &amp;quot;Century&amp;quot; font installed, or accessible in those browsers for some reason. For reference, [https://i.imgur.com/wD6QMoG.png here] is what it looks like for me, definitely not Times. I'll see if it can be standardized. Does {{Raw Tile|c|6:0}} look ok to you? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:33, 1 July 2019 (UTC)&lt;br /&gt;
:::::At some point in the possibly-recent past, those letters looked the same for me as it did you, but one day it just changed to the uglier font. Also, it's impossible to use the &amp;quot;Upload newer version of this file&amp;quot; function, as that always gives weird errors: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Could not read or write file &amp;quot;mwstore://local-backend/local-public/6/6c/Biome_evil.png&amp;quot; due to insufficient permissions or missing directories/containers.&amp;lt;/span&amp;gt; I'm assuming I don't have access to do that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:07, 2 July 2019 (UTC)&lt;br /&gt;
::::::I figured out the setting that controlled the font, it's the &amp;quot;Allow pages to choose their own fonts, instead of your selections above&amp;quot; choice, but turning this option off can spoil the fonts everywhere else on other sites. There's something about (my) Firefox that's not recognizing the Century font, even though I have it. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:36, 2 July 2019 (UTC)&lt;br /&gt;
:::::::Yeah, not sure it's worth working around browser settings. Does the {{Raw Tile|c|6:0}} from above look ok to you or the same as the one on the creatures page? Also, that error is definitely not intentional; I'll look into it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:57, 2 July 2019 (UTC)&lt;br /&gt;
::::::::The C there looks alright. Creature tile lists on other pages look fine as it's using the &amp;quot;Tile&amp;quot; template, so maybe something's wrong with the template being used in the creature page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:55, 3 July 2019 (UTC)&lt;br /&gt;
:::::::::It's a custom template being used for those tables that specifies the font itself. I changed the font to fall back to the ones that {{tl|Tile}} uses. Does it look ok now? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:56, 3 July 2019 (UTC)&lt;br /&gt;
::::::::::It does not. But when I use a different computer, it's fine there (still on Firefox). Yeah, I can't figure this out. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:54, 4 July 2019 (UTC)&lt;br /&gt;
{{od|10}}&lt;br /&gt;
I've cleared the cache on the server side (I don't remember if I did that before). If that still doesn't help, maybe clearing your browser's cache would help? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:29, 4 July 2019 (UTC)&lt;br /&gt;
::Well, I cleared 1GB worth of data, but that didn't fix the issue? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:14, 5 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BREAKING NEWS ==&lt;br /&gt;
&lt;br /&gt;
Here comes Supernerd... the coolest and greatest editor ever on [[Dwarf Fortress Wiki]]. --[[User:Supernerd|Supernerd]] ([[User talk:Supernerd|talk]]) 10:47, 12 September 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposal to translate the Wiki into Spanish ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good I am an expert player in the game and I would like to translate the wiki to help the Spanish community in this great game.&lt;br /&gt;
Should I translate it as I could?. &lt;br /&gt;
Here's my email for the answer: cheekonobreeko@gmail.com&lt;br /&gt;
&lt;br /&gt;
== Just signal boosting on someone else's behalf... ==&lt;br /&gt;
&lt;br /&gt;
...apparently a researcher with [http://www.bay12forums.com/smf/index.php?topic=174850.0 research] on [[book]]s got themselves [http://www.bay12forums.com/smf/index.php?topic=175133.0 locked out of the lab]. Any support for this?  &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:02, 7 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor server-side issues... ==&lt;br /&gt;
&lt;br /&gt;
1. Broken(404) HTML links [[Quotes|here]].&lt;br /&gt;
&lt;br /&gt;
2. Creature [[Giant earthworm|variation]] needs to be added [[Worm|here]]. &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:09, 21 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:These aren't server-side issues - they can be fixed by editing the pages. In the first case, the forums moved from bay12games.com/forums to bay12forums.com/smf (I'm not sure when that happened, or if there used to be a redirect, but I would recommend {{tl|cite forum}} to make them future-proof). The second issue you pointed out happens when creature variations don't follow the typical naming pattern, but you can override the variations that the templates display. See [[blue jay]], [[bluejay man]], and [[giant bluejay]] for examples, and feel free to let me know if you have any questions about those templates. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:30, 22 December 2019 (UTC)&lt;br /&gt;
:Update: looks like there's also {{tl|forum link}} if you prefer to keep the text that the links currently use (for #1). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 22 December 2019 (UTC)&lt;br /&gt;
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== can't login... user:garrieirons ==&lt;br /&gt;
&lt;br /&gt;
yeah I tried all the things and posted on the forum.&lt;br /&gt;
&lt;br /&gt;
any advice on how to get a password reset?&lt;br /&gt;
&lt;br /&gt;
https://dwarffortresswiki.org/index.php/User:GarrieIrons&lt;br /&gt;
&lt;br /&gt;
Sorry if you're not an admin.&lt;br /&gt;
&lt;br /&gt;
Cheers,&lt;br /&gt;
Garrie&lt;br /&gt;
&lt;br /&gt;
Symptom:&lt;br /&gt;
When I click the reset password link, and enter my user name (GarrieIrons) it tells me:&lt;br /&gt;
	'''A password reset email has already been sent, within the last 24 hours. To prevent abuse, only one password reset email will be sent per 24 hours.'''&lt;br /&gt;
&lt;br /&gt;
Cheers again.&lt;br /&gt;
G&lt;br /&gt;
&lt;br /&gt;
:Ok, so it sounds like you already requested a password reset - did you get an email? It should have come from do-not-reply@dwarffortresswiki.org (make sure it didn't get sent to your spam folder). If you don't have access to the email address you registered with anymore, I can try to reset it some other way. Also, where did you post on the forums? I didn't see anything from you on the wiki board. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:36, 16 February 2020 (UTC)&lt;br /&gt;
::To be clear, every password reset has resulted in the message above, but, no email. Can you tell me is it going to a hotmail, or a gmail address? If not, I'm stumped and I'll start a different account? &lt;br /&gt;
::Also...ok I looked at threads I guess. I coulda sworn at some time in the past I asked about this on the forum but I'm not finding it (only the thread I thought I responded to).&lt;br /&gt;
::G&lt;br /&gt;
:::OK I found a PM thread on the forum, from ages ago, referring me to you...but I'd never followed up... 🤦‍♂️ &lt;br /&gt;
:::G.&lt;br /&gt;
:::Looks like your username at hotmail.com - do you still have access to that? I just sent you a test email from the wiki, so let me know if that goes through. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:24, 18 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weirdness ensues... ==&lt;br /&gt;
&lt;br /&gt;
...Alright, maybe not, but then again...&lt;br /&gt;
[[Interaction_examples|this page]] is fine in Search, but spews redlinkery when linked to as if Ebola-infected - very puzzling. &lt;br /&gt;
---[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 21:16, 7 March 2020 (UTC) EDIT: And the mystery deepens, because apparently one has to be [[DF2014:Interaction_examples|very specific]] about phrasing...downright incantational,really...in order to get a clear result with this.&lt;br /&gt;
&lt;br /&gt;
:If you're in a versioned namespace (like DF2014), links will be within that namespace by default; otherwise, they will use the main namespace. Looks like a [https://dwarffortresswiki.org/index.php?title=Interaction_examples&amp;amp;action=history redirect was created] in this case and both of those links seem to work now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:56, 12 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Obok Meatgod ==&lt;br /&gt;
&lt;br /&gt;
Hey Lethesor, thanks for all the work you do for DFhack. I have a favour to ask. I was using the &amp;quot;random page&amp;quot; feature and I stumbled upon [[Obok Meatgod|this article]]. The article is about an adventure mode game from the Bay12 forums where some dude modded genitals into his game so he could [do some really vile stuff]. I don't mean to bug ''you'' about it, but I'm getting an internal error when I try to start a talk page on the article. Basically, can you delete this article? I'm all for some good shock humour, and I know DF stories can get pretty brutal, but this doesn't really seem like it's supposed to be funny. The forum page it links back to just reads like some edge-lord's fanfic power fantasy. Maybe I'm mistaken and this ''is'' relevant to DF, but if not, mind doing me a favour and just purging it from the wiki?&lt;br /&gt;
--[[Special:Contributions/130.211.1.83|130.211.1.83]] 00:33, 2 April 2020 (UTC) Jon&lt;br /&gt;
:I did a bit of research - given that it was deleted from Bay12 and DFFD, I think I'll follow suit and delete it from here too. (It's not permanent here - an admin could always get it back.) Thanks for bringing it to my attention. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 2 April 2020 (UTC)&lt;br /&gt;
::Thanks Lethesor! [[Special:Contributions/35.191.8.35|35.191.8.35]] 17:07, 2 April 2020 (UTC) Jon&lt;br /&gt;
&lt;br /&gt;
== Regarding a certain subst tag: ==&lt;br /&gt;
&lt;br /&gt;
(Stop me if I miss anything, please.)&lt;br /&gt;
&lt;br /&gt;
IIRC, its a since-deprecated holdover of some kind of Wikipedian affiliation, that is pretty much purge-on-sight when found in art licensing around here. The important question is, how to proceed, if at all, when evidence is discovered of apparent holdouts of that sort [https://dwarffortresswiki.org/index.php?search=subst%3A&amp;amp;title=Special%3ASearch&amp;amp;go=Go further afield], outside the verified-for-deletion parameters?  [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:45, 4 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I suggest [https://www.mediawiki.org/wiki/Help:Substitution MediaWiki's documentation] for information on what subst does. It's not specifically something that came from Wikipedia. One caveat is that if the template being substituted didn't exist when the page was saved, the subst: won't get replaced until you save the page again. However, in this case, it looks like I [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=prev&amp;amp;oldid=249061 removed] the subst: part from where these templates were being used, so yes, on image pages, removing the &amp;quot;subst: prefix is fine.&lt;br /&gt;
:From the search results you linked, a lot of the subst occurrences appear to be in [https://meta.wikimedia.org/wiki/Help:Wikitext_examples#HTML_tags HTML comments], so they won't get substituted when the page is saved. They also won't be displayed to readers, though. I suspect that's either stuff left over from version migrations or moving things to templates. I wouldn't put too much effort into dealing with those, unless you find something on a current-version page (in which case I'd say move things out of the comment if they're relevant or delete them if they're obsolete). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:06, 6 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lost password/email request ==&lt;br /&gt;
&lt;br /&gt;
User: DDR&lt;br /&gt;
I've lost the email and password I apparently used to set up my account on this wiki, over a decade ago.&lt;br /&gt;
&lt;br /&gt;
I'm [http://www.bay12forums.com/smf/index.php?action=profile;u=20574 DDR on the forum], which I still have my login for… and the mantis bugtracker, and DFFD.&lt;br /&gt;
&lt;br /&gt;
Thank you. Sorry for the trouble.&lt;br /&gt;
&lt;br /&gt;
:Sent a PM on the forums. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:21, 28 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Further comment ==&lt;br /&gt;
&lt;br /&gt;
It's hard to continue to [[wikipedia:WP:AGF|assume good faith]] in [https://dwarffortresswiki.org/index.php?title=User_talk%3ASilverwing235&amp;amp;type=revision&amp;amp;diff=256707&amp;amp;oldid=256705 this case], when the user in question tries to bury discussion of their behavior. Obviously that tactic isn't very effective, but it's a far cry from the openness and transparency required for the wiki to function as a collaborative project. Anyway, I firmly believe in [[wikipedia:WP:AAGF|WP:AAGF]] as a part of [[wikipedia:WP:CIVIL|WP:CIVIL]], which is part of the point I tried to raise in that discussion (which was then ''erased''). I'm linking these policies not because I think you're unfamiliar, but because I want to be clear on where I'm coming from. '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 17:48, 14 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We don't have many of our own policies on things like this, but I'll take a look at the ones you linked since I'm not very familiar with them, particularly AAGF. It occurs to me that some of my comments may have come across as not following AAGF, and I apologize for that - I was (and still am) trying to follow AGF on my end, but it is challenging in this situation. I didn't intend to imply that you were not.&amp;lt;br&amp;gt;As for the talk page edits, [[wikipedia:WP:OWNTALK|WP:OWNTALK]] seems to match my thoughts on the matter. Silverwing235's comment appears (to me) to be a more explicit acknowledgement of the criticism you raised, rather than an implicit acknowledgement by just removing your comment. I think your criticism was understood, in any case.&amp;lt;br&amp;gt;(I do plan to respond to the AIV discussion, but am not sure how best to do that yet. In any case, I appreciate your concern for the wiki, and would like to find a solution that's acceptable to everyone involved.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:30, 14 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A few phrases in my comments below are bolded—it's really just to emphasize structure, not to alter tone.'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
::---&lt;br /&gt;
::I actually wasn't talking about you when I referred to AAGF and my comment (and its erasure). I meant that Silverwing235 has—on this occasion and others—assumed that other editors are ''not engaging'' in good faith, and also that they are ''not assuming'' good faith (as when Silverwing235 referred to me as a “saboteur”); and that Silverwing235's own actions (''immediate'' removal of comments in ongoing discussions from their talk page—I believe this argument stands irrespective of [[wikipedia:OWNTALK|OWNTALK]]) make it hard to ''continue'' to assume good faith on their part.&lt;br /&gt;
::And, related to that: I have a hard time parsing many of Silverwing235's comments throughout. They're often vague and overcooked to the point of obscurity. There's very little there—even after the comment removal—that acknowledges the existence of a dispute over either past or ongoing behaviors, let alone the need for specific behaviors to change (let alone ''why'' those behaviors are wrong, or ''how'' those behaviors should change). Where there ''is'', there is also language implying that the issue is really with ''other'' editors and ''their'' disagreement—as if other editors are wrong to raise an issue in the first place. But as Silverwing235's edit summaries (and, incidentally, User+Talk comments) have repeatedly implied, they edit things to suit their personal tastes, ''not'' necessarily to correct mistakes (which they sometimes ''assert'' they are doing, but as has been seen, they frequently are not).&lt;br /&gt;
::---&lt;br /&gt;
::Another example of the general problem raised in AIV popped up yesterday: while reviewing a substantial [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;curid=31137&amp;amp;diff=256715&amp;amp;oldid=247968 IP edit] (which, to me, looked good), I noticed that the edits immediately prior to it were Silverwing235's, made in late 2019 (soon after their dispute with Loci had ended in Loci's departure). And I quickly saw that [https://dwarffortresswiki.org/index.php?title=DF2014%3AClimate&amp;amp;type=revision&amp;amp;diff=247966&amp;amp;oldid=247965 this edit] was again, apparently, a “stylistic” change which Silverwing235 may honestly have believed necessary (for their own reasons), but which was [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;diff=prev&amp;amp;oldid=256717 actually erroneous]. This sort of edit is partially why I cited IDHT and CIR (which, ''together'', are relevant here, I think) in the [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Administrative_intervention_against_vandalism&amp;amp;oldid=256704 AIV discussion].&lt;br /&gt;
::And although I can understand why Voliol might have gotten the contrary impression in the AIV discussion, I'm not advocating a high bar for entry, here. I'm saying that if '''an editor has been told to avoid imposing their own judgment where they cannot articulate a rationale''' (such as when deciding whether [https://dwarffortresswiki.org/index.php/User_talk:Silverwing235#Disruptive_Editing commas] need to be inserted before every occurence of [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256609 “if”] and “as”; whether a pair of parentheses should be [https://dwarffortresswiki.org/index.php?title=Troubleshooting&amp;amp;diff=prev&amp;amp;oldid=256503 replaced] with an approximation to [https://en.wikipedia.org/wiki/Dash#Em_dash some other punctuation]; whether “he” and “she” should be [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256638 replaced], or [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256641 eliminated], or simply [https://dwarffortresswiki.org/index.php?title=User_talk:Silverwing235&amp;amp;diff=247445&amp;amp;oldid=247317 left alone] where they already occur; or whether [https://dwarffortresswiki.org/index.php?title=DF2014:Fairy&amp;amp;diff=prev&amp;amp;oldid=256548 miscellaneous comments oblique to the rest of an article] are necessary or even appropriate), as Silverwing235 has, '''but they continue to do so''', then that presents a problem related to both judgment and behavior (hence IDHT, tangential to CIR).&lt;br /&gt;
::---&lt;br /&gt;
::Now, I hate to have these two discussions at the same time, but at this point, it would be counterproductive to fork it, so: I see that Silverwing235 has actually objected to the ''whole AIV discussion'' on the basis that they do not believe DE constitutes vandalism (which obviously it does not, in general). But as I acknowledged in my first contribution there, the prior AIV thread seemed to be the most appropriate place to make my comments due to the discussion which showed this user has faced similar criticism before. And, as I mentioned both above and in AIV, there is a pattern of civility issues which existed at least as early as that AIV thread. In particular, their [https://dwarffortresswiki.org/index.php/User_talk:Loci#Discussion_in.2C_supposedly.2C_proper_context... responses] to criticism from Loci and in this case have been a mixture of aggressive and [[wikipedia:WP:INDCRIT|passive-aggressive]]. And again, it's hard to assume good faith when critical comments are removed ''immediately'' and without either '''a discussion''' or a '''clear''' and '''substantial''' '''acknowledgment''' that those comments referred to an ongoing pattern of behavior that must change (change ''what'', change ''how'', change ''why''). I.e., yes, users control their own talk pages, but that doesn't prevent their changes from being interpreted one way or another; and in this case, it's hard not to interpret Silverwing235's changes as ''avoiding the issue''. I understand their stated desire to avoid content which [[wikipedia:WP:MASTODON|affects them emotionally]], but this is about conduct as much as it is about content.&lt;br /&gt;
::---&lt;br /&gt;
::The only reason I've raised this is to avoid continued unease. I don't like writing about disputes, and I prefer to think of the wiki community as inclusive rather than exclusive. But again, it's harder to want to edit if this behavior—not just from Silverwing235, but from ''any'' editor—is unconstrained except by laborious trial and error (a huge time ''and energy'' suck, when you consider putting up with breaks from CIVIL). And I'm not alone in this (which I mention only to emphasize that this is not personal—and I'm ''not'' invoking a silent majority, whether one exists or not, and ultimately, it's not just about this one editor).&lt;br /&gt;
::---&lt;br /&gt;
::In any case, I appreciate your participation in the matter and in conveying suggestions about specific edits to this editor.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Point one: Yes, the notion about 'a more explicit acknowledgement' was accurate. A personal policy that I came up with re my talk page: 'If it would cause me significant emotional distress, either immediately or at any time during a review of the content, (aka: 'Nope, not having ''that'' around, causing trouble') it gets removed. If, IMHO, the removal itself would raise questions (as it appears to have done in this case) it will at least get a hopefully emotionally-neutral summary and acknowledgement of the thing that caused my upset to begin with. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:27, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirect ==&lt;br /&gt;
&lt;br /&gt;
Hello. I noticed in the recent changes you reverted the edit on [[Textile Industry]], and I realized that my edit on [[Expedition Leader]] falls in the same category. The problem is that, as long as they exist, those pages will always appear on autocomplete, and they won't redirect properly if left as is. So I propose that until a decision is made for them to be deleted, that they be allowed to redirect properly to not confuse people who find them through autocomplete, like me. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 20:51, 15 February 2021 (UTC)&lt;br /&gt;
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:The underlying cause here is a Mediawiki bug with double redirects, discussed in detail at [[DF:REDIR]]'s talk page. Making ''any'' sort of edit to the first page in the chain will fix broken double redirects, so even though I reverted your edit, [[Textile Industry]] redirects correctly now, even from the search bar.&amp;lt;br&amp;gt;The other important point is that you need to use &amp;quot;cv&amp;quot; for the namespace in redirect targets - hardcoding a specific version like &amp;quot;DF2014&amp;quot; will have the wrong behavior when we add a new namespace. In this case, I have deleted the page you edited, since [[Expedition leader]] (lowercase L) already exists and turns up in search results (and follows [[DF:Rule N]]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:16, 15 February 2021 (UTC)&lt;br /&gt;
::Very well. Thank you for your time. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 21:22, 15 February 2021 (UTC)&lt;br /&gt;
:::I should clarify: you're welcome to fix redirects like this that you notice, as long as you use &amp;quot;cv&amp;quot; (and there's a reminder that appears above the edit box when editing pages in the main namespace, in case that's useful). If you notice redirects whose only difference is capitalization, feel free to tag them for deletion with {{tl|delete}} and I can handle them. It occurs to me now that [[Textile Industry]] is another example of that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 15 February 2021 (UTC)&lt;br /&gt;
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== Drastic error in judgement ensues.. ==&lt;br /&gt;
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Derped by starting [https://dwarffortresswiki.org/index.php/DF2014_Talk:Block this up], in a way it turned out I rather shouldn't have - mind cleaning up? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:43, 22 February 2021 (UTC)&lt;br /&gt;
:I'm not sure - what are you asking me to do? I'm hesitant to remove a discussion entirely, but if it's redundant to one on another talk page, I suppose I could archive it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:24, 23 February 2021 (UTC)&lt;br /&gt;
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...Yeah, archival was what I meant - one is always slightly frazzled when caught prepping to sign off for the night. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:49, 23 February 2021 (UTC)&lt;br /&gt;
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== Random/cv ==&lt;br /&gt;
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Not that I want more clutter, but what do you think about putting a [[Special:Random/cv]] link in the sidebar? '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 16:24, 23 February 2021 (UTC)&lt;br /&gt;
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:Do you always want that there, or just in the current version's namespace? For reference, there are custom links added in some namespaces already, like [[Special:Random/Masterwork]] on [[Masterwork:Orc]], so a fourth &amp;quot;random&amp;quot; link on that sidebar could add some clutter. I would lean towards doing this just for versioned pages, but I'm not sure what you think is best. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:55, 26 February 2021 (UTC)&lt;br /&gt;
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::I don't know. As I said, I'm also not interested in more clutter. Personally, I've frequently been using a bookmark to random/cv just to get a sense of what's on the wiki these days (since I've been “away”/uninvolved). Obviously I don't think that's a good reason for the wiki to change anything, though.&amp;lt;br /&amp;gt;When I wrote this on your talk page, my thinking was this: if I'm a new player (or a former one), and I want to know ''what there is'' in this huge game that I don't already know everything about, maybe I'll go to the wiki and click &amp;quot;random page&amp;quot; a few times to satisfy my curiosity. I can always click it again if I end up on something in the Masterwork: namespace (or, if it's in v0.31 etc., just click the link in the Av template). But I'll have to do that ''most'' of the time, since articles in non-cv namespaces outnumber articles in cv. (Right?)&amp;lt;br /&amp;gt;I.e., I think my suggestion is only really relevant (at least from the point-of-view of my reasons for bringing it up at all) on the landing/main page. I'm ''not'' attached to it enough to say it should go everywhere. If there's no convenient way to exclude it from pages where there are already namespace-specific random links in the sidebar, then I'm not about to suggest anyone should spend their limited time on the planet worrying about it after all.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:54, 26 February 2021 (UTC)&lt;br /&gt;
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:::[https://www.mediawiki.org/wiki/Manual:$wgContentNamespaces This Mediawiki setting] came to mind as a potential easy way to exclude certain namespaces from [[Special:Random]] by default, but unfortunately it also affects some other special pages that we may not want to change. I could probably update our custom sidebar logic (which I believe is in [[mw:common.js]]) but it likely won't be a high priority. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:50, 28 February 2021 (UTC)&lt;br /&gt;
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== Handling &amp;quot;!!science!!&amp;quot;-style additions ==&lt;br /&gt;
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Sorry to repeatedly bring things to you—I don't really know who does what here now, or if there's a discussion board somewhere this belongs on (other than the talk page for just one of the related articles). Could you take a look at [[DF2014_Talk:Stress#SalfordSal_and_0.47.05|this discussion]]?&amp;lt;br /&amp;gt;As I mention there, there are a couple of other edits by that IP user at around the same time that (at a glance) look like they are probably similar. In the case of [[stress]], at least, the content of the article prior to the additions is now buried under a single user's experimental results for a game version one year out-of-date.&lt;br /&gt;
'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:36, 26 February 2021 (UTC)&lt;br /&gt;
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:I left a comment on the article's talk page. The timing seemed to line up with [http://www.bay12forums.com/smf/index.php?topic=175214.msg8252465#msg8252465] closely enough that I also left a comment there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:25, 28 February 2021 (UTC)&lt;br /&gt;
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== A minor but rather elegant Gordian Knot of an error... ==&lt;br /&gt;
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Is there any chance of fixing an [https://dwarffortresswiki.org/index.php?title=DF2014:Noise&amp;amp;curid=31900&amp;amp;diff=257273&amp;amp;oldid=250713| accidental red link] in the diff explanation, created when attempting to directly cite the reason's source, of an anonymous comment on the article's talk page, by citing the page instead of (obviously) the comment? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 17:06, 3 March 2021 (UTC)&lt;br /&gt;
:Edit summaries can't be changed, unfortunately. In case you were unaware, they can be previewed when you click the &amp;quot;Show preview&amp;quot; button (alternatively, just mentioning &amp;quot;the talk page&amp;quot; for something like this would be fine too). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:12, 3 March 2021 (UTC)&lt;br /&gt;
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== Minor matter afoot.... ==&lt;br /&gt;
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As it happens, I seem to have [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;oldid=257129| edited myself into a corner] re proper formatting on the Towers of Bologna reference over here. Some help, please?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:51, 7 August 2021 (UTC)&lt;br /&gt;
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:If you meant the &amp;quot;Towers of Bologna&amp;quot; link, you can use the [https://en.wikipedia.org/wiki/Help:Pipe_trick pipe trick] for that (which I did in [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;diff=prev&amp;amp;oldid=258665]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:09, 7 August 2021 (UTC)&lt;br /&gt;
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== Technical issues ==&lt;br /&gt;
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Found a bare wire in the wall, somewhat beyond my skill level on account of it leading to, as it were, a broken widget -  (https://dwarffortresswiki.org/index.php?title=DF2014:Orientation&amp;amp;curid=40938&amp;amp;diff=258997&amp;amp;oldid=258309) analysis, if you please? Thanks.&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:51, 6 September 2021 (UTC)&lt;br /&gt;
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== Issue with #rreplace ==&lt;br /&gt;
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Hi Lethosor. I want to bring up a possible MediaWiki Extension-related issue: when there's a lot of #rreplace functions (part of [[mediawikiwiki:Extension:RegexFunctions|RegexFunctions]]) on a page, they start breaking and outputting blank after the first hundred instances. I've experimented with a few different regex patterns and replacements, and this number doesn't seem to change. I currently have an [[User:Doorkeeper/sandbox|example on my sandbox]]. Checking the HTML source shows nothing out of the ordinary on the newpp report.&lt;br /&gt;
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On the [[creature token]] page, there's more than a hundred {{t|token}}s being used (e.g. {{token|GOOD|c}}); they start linking to the Main Page after a little before section O. This is because {{t|token}} uses #rreplace as a method to remove spaces in the {{{2}}} or 'token type' parameter, so that the #switch function can still match strings in case an editor leaves a space in. However since #rreplace stops working after the first hundred (returns blank), the #switch matching fails and defaults, which is currently set to Main Page (the default page was originally [[Creature]]; it should probably default to a more relevant page). But yeah, noticing misdirecting {{t|token}} links on that page is what led me to #rreplace.&lt;br /&gt;
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Removing #rreplace from the template will fix the issue (it'll lose its space-checking ability, which doesn't seem too big a deal), but I was wondering if it's possible to fix/update #rreplace or RegexFunctions itself, since this seems like a severe limitation. I don't know if #rreplace is used on other templates or if they're used a lot anywhere else on the wiki. It may not even be a problem with the extension. Either way, I thought it would be best to bring up this issue to you (or to another admin reading this). – [[User:Doorkeeper|Doorkeeper]] 05:45, 13 October 2021 (UTC)&lt;br /&gt;
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:It's a deliberate limitation - we have the ``wgRegexFunctionsPerPage`` config variable set to 100 (up from the default of 10). I don't know exactly what performance impact would come from increasing it. Version 2 of the extension seems to have [https://github.com/wikimedia/mediawiki-extensions-RegexFunctions/commit/7b56f126fdb2c88375e77bca9cc7bf55eaefb3af removed all config variables], so maybe it is fine to just upgrade the extension. You can see the old documentation [https://www.mediawiki.org/w/index.php?title=Extension:RegexFunctions&amp;amp;oldid=3676687 here]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
:I also see you've made a fair number of changes to the token template. Should [https://dwarffortresswiki.org/index.php?title=Template:Token/guess_type&amp;amp;diff=259366&amp;amp;oldid=259363] be reverted? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
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::If regex functions are just parser functions, then wouldn't they still be [[wikipedia:WP:TLIMIT|limited by MediaWiki software]]? This means that a limit will still exist to prevent overloading, just at a much higher cap. I have no knowledge about the other configuration changes though, or if you or someone else had set up the other configs in the past differently that would affect how the templates using regex will work post-upgrade. Is this what you meant by performance? Optionally, if you're still unsure about upgrading, you could raise the limit a little instead. DF2014:Creature token currently exceeds the limit by 51. I think 200-500 is enough to fix things now and later down the line. Most other wikis I've seen that have RegexFunctions still use 1.5.0, so this is probably the better/safer option. I changed my mind about #rreplace and would like for it to remain, however the limitation is still causing issues for the page. The revert did mitigate it somewhat, but [[DF2014:Creature token#NOTHOUGHT|not perfectly]]. – [[User:Doorkeeper|Doorkeeper]] 13:17, 13 December 2021 (UTC)&lt;br /&gt;
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::I removed the function from [[Template:Token]]. It will only lose its space-checking ability in the token type param, which is not a big deal since most use the shortened forms anyway. New values w/ spaces can be added instead of #rreplace. If you have access to LocalSettings.php, setting $wgPFEnableStringFunctions to true will enable #replace, which could be used instead of #rreplace. #replace has a default limit of 1000 compared to #rreplace's 100. [[User:Doorkeeper|Doorkeeper]] 06:07, 25 June 2023 (UTC)&lt;br /&gt;
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:::I do have the ability to make any code changes on the backend. I doubt #replace will work in this case if we really want to replace ''all'' whitespace. Replacing just spaces should work, as long as we can find a way to prevent the Mediawiki parser from gobbling them up. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:05, 26 June 2023 (UTC)&lt;br /&gt;
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::::Yep, just spaces. I wished Mediawiki had a core function like &amp;lt;nowiki&amp;gt;{{lc:}}&amp;lt;/nowiki&amp;gt; that specifically removes spaces from a string. I was surprised one didn't exist. [[User:Doorkeeper|Doorkeeper]] 15:36, 26 June 2023 (UTC)&lt;br /&gt;
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:::::It wouldn't be too hard to write a custom one. I think trimming spaces from the beginning/end of a string is a lot more common than removing just spaces (as opposed to arbitrary characters) from the middle of a string, and MediaWiki generally trims spaces from the beginning/end of arguments from default, so I'm not as surprised that the functionality to remove spaces from the middle of strings doesn't exist already. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:58, 27 June 2023 (UTC)&lt;br /&gt;
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Unrelated, but I'd like to request for [[mediawikiwiki:Snippets/Horizontal lists|horizontal lists]]. This feature allows for [[wikipedia:MOS:HLIST|single-row styled lists]] using wiki markups in tables, templates, etc. A lot wikis including WP use them. I want to redesign [[Template:Navbox]], and hlists would be very useful. – [[User:Doorkeeper|Doorkeeper]] 13:24, 13 December 2021 (UTC)&lt;br /&gt;
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== May want to lock down at least the LNP page to non-registered users... ==&lt;br /&gt;
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....for a while (two weeks, perhaps?) as we have a dumbass about...the kind of [https://dwarffortresswiki.org/index.php?title=Utility:Lazy_Newb_Pack&amp;amp;oldid=259549| trollish dumbass] who has been sufficiently irritating to deserve an IP trace and a knife in the face, IMHO. &amp;quot;Can't troll on the internet if you're dead, hey? Yeah, let's see how you deal with that.&amp;quot; kind of thing,&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 20:49, 5 November 2021 (UTC)&lt;br /&gt;
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:Threats of violence are not acceptable. Consider this a warning. People will inevitably vandalize a public wiki; the appropriate course of action is to post to [[DF:AIV]] or alert an admin, as you did. I blocked the IPs in question and protected the page, so hopefully that helps with the immediate issue. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:39, 6 November 2021 (UTC)&lt;br /&gt;
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== Copyright issues... ==&lt;br /&gt;
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...as in, Meph's recent tileset takedown [https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki_talk:Copyrights produced a discussion]. Your contribution may be needed, but particularly, the exact wording of the copyright template needs some adjusting - mind pointing me at it? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:51, 21 November 2021 (UTC)&lt;br /&gt;
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:Are you referring to the &amp;quot;Text is available under GFDL &amp;amp; MIT&amp;quot; suggestion? It's a rather long discussion, so I'm not sure. If so, that is a [https://www.mediawiki.org/wiki/Help:System_message system message], which can only be edited by admins. You can identify the appropriate message ID by overriding the language code to &amp;quot;qqx&amp;quot; as described in that article. Looks like [[mediawiki:copyright]] to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:41, 25 December 2021 (UTC)&lt;br /&gt;
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Yes, I was of course referring to the system message edit suggestion -  thanks &amp;amp; happy Xmas. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 23:25, 25 December 2021 (UTC)&lt;br /&gt;
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* Comment: While on topic, you might want to add a caveat excluding the content of games raws used on the wiki from the general copyright. I assume we are using them with Today's blessing, however, I doubt that Toady would wave his rights over their content. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:50, 30 December 2021 (UTC)&lt;br /&gt;
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== Redirects ==&lt;br /&gt;
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Thanks, I was wondering about that, glad you guys have a policy. Also on unrelated topic, would love to hear what you think regarding the [[Dwarf_Fortress_Wiki:Centralized_Discussion/SkillsLaborProfessions|terminology in use on skill articles]]. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 03:55, 22 December 2021 (UTC)&lt;br /&gt;
:At a high level, I am in favor of standardization. I haven't had much time to look at that discussion in detail. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
::Essentially it is a question of standardization. I outlined (1) some discrepancies in the lead of various skill articles, and I believe (2) the terms in the infobox might be misleading, and referred everywhere else differently. Input from more experienced users of this wiki would be appreciated regarding the direction to take.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
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----&lt;br /&gt;
Question: How do link from the DF2014 namespace to the main namespace. For example: when I try to link to [[Dwarf Fortress Talk]] from [[DF2014:modding]] it shows broken because it only looks up DF2014 namespace and I don't know how to prefix the mainspace. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:32, 30 December 2021 (UTC)&lt;br /&gt;
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:&amp;quot;Main&amp;quot; as the namespace should work (it's an alias that we've set up). Ex: [[Main:Dwarf Fortress Talk]] or [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:15, 1 January 2022 (UTC)&lt;br /&gt;
:: That works, thank you. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 2 January 2022 (UTC)&lt;br /&gt;
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== Columns-list ==&lt;br /&gt;
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Any objections for adding the a [https://en.wikipedia.org/wiki/Template:Columns-list Columns-list] template to replace large list represented by tables. It's easy to use, easy to adjust option that allows to fit more information horizontally (where possible) using columns and wouldn't break layout like on multi columns tables can, like on some mobile devices. &lt;br /&gt;
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I made an example: [[User:Jan/Columns-list]] for creatures in [[Desert]]. All you need is provide desired column width or number. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:54, 24 December 2021 (UTC)&lt;br /&gt;
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:Seems like a fine approach to me, as long as it's used for tables where we don't anticipate needing more than one column per entry (so I think [[Desert]] is a good use-case). As a plus, it looks like it falls back to a single-column list for browsers that don't support it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
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:: Sound good. I created [[Template:Columns-list]] --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
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Seems like I forgot to ask at the time. Can you please add to [[MediaWiki:Common.css]] this part:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Template:Columns-list */&lt;br /&gt;
/* correct webkit/chrome uneven margin on the first column*/&lt;br /&gt;
.div-col dl,&lt;br /&gt;
.div-col ol,&lt;br /&gt;
.div-col ul {&lt;br /&gt;
	margin-top: 0;&lt;br /&gt;
}&amp;lt;/pre&amp;gt; &lt;br /&gt;
You can see [https://en.wikipedia.org/wiki/Template:Div_col/styles.css here] this is the standard solution to correct an annoying behavior that sometimes cause to skew the number of items in each collumn.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 11:59, 2 January 2023 (UTC)&lt;br /&gt;
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== Found a script [[User:Lethosor/rater_0.1.js| stuck in its drawer]]... ==&lt;br /&gt;
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...in what might be called the 'Mistakes' subsection, while cleaning up. That is to say, we have a 'Quality ranks in invalid namespaces' situation. What to do?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:19, 16 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam issues ==&lt;br /&gt;
&lt;br /&gt;
For once, what I'd otherwise have to say is available [https://dwarffortresswiki.org/index.php?title=Python&amp;amp;curid=38885&amp;amp;diff=263697&amp;amp;oldid=263696 in the diff desc]. I imagine there's also a Magic redirect that needs some of the same protective treatment. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC) &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quietust protected [[Python]]. I protected [[Magic]] just now. I think that's what you meant, but could you please be more clear with your requests in the future? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:40, 22 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mediawiki:Licenses ==&lt;br /&gt;
This is kind of an awkward thing to ask, but... am I allowed temporary access to edit the Mediawiki:Licenses page? There are a lot of licenses I think should be added, so it's nice and up to date. I'm happy with your decision either way, I just thought you wouldn't want me constantly bothering you for every little thing I think should be added. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 3 July 2022 (UTC)&lt;br /&gt;
:No, it's not something I can grant on a per-page basis, unfortunately. But if you make the edits you want to a user page or sandbox or somewhere else, I'd be happy to copy them in. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:48, 5 July 2022 (UTC)&lt;br /&gt;
::Alright then, here's one for the CC0 license: [[:Template:cc-0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:22, 21 July 2022 (UTC)&lt;br /&gt;
:::Here's another: [[:Template:Cc-by-nc-nd-4.0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:28, 21 July 2022 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
::::Aaaaand another [[:Template:Cc-by-nd-4.0]] and another [[:Template:Cc-by-sa-4.0]]&lt;br /&gt;
Please also include the title you want. Ideally in the format that page uses. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:43, 21 July 2022 (UTC)&lt;br /&gt;
:::::I thought the titles within those templates were the giveaway, but very well:&lt;br /&gt;
*[[:Template:cc-0]] - Creative Commons Public Domain&lt;br /&gt;
*[[:Template:Cc-by-nc-nd-4.0]] - Creative Commons Attribution Non-Commercial NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-nd-4.0]] - Creative Commons Attribution-NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-sa-4.0]] - Creative Commons Attribution-ShareAlike 4.0&lt;br /&gt;
*[[:Template:Cc-a-2.0]] - Creative Commons Attribution 2.0 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-by-nc-2.5]] - Creative Commons Attribution-NonCommercial 2.5 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-2.5]] - Creative Commons Attribution 2.5 Generic&lt;br /&gt;
*[[:Template:Cc-2.5-au]] - Creative Commons Attribution 2.5 Australia&lt;br /&gt;
*[[:Template:Cc-by-2.0-uk]] - Creative Commons Attribution 2.0 UK: England &amp;amp; Wales&lt;br /&gt;
*[[:Template:Cc-by-3.0-us]] - Creative Commons Attribution 3.0 United States&lt;br /&gt;
*[[:Template:Stock_photo]] - Stock Photo Image&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;I do not know the license&amp;quot; and &amp;quot;found the image somewhere&amp;quot; templates seem to be broken or missing. Not sure if I should make templates for those or not... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:24, 21 July 2022 (UTC)&lt;br /&gt;
:Ehh, what the hell, I made those two templates anyway. [[:Template:License_unknown]] and [[:Template:Found_image]]. If you need 'em, fine. If not, still fine. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:28, 21 July 2022 (UTC)&lt;br /&gt;
::Here's more&lt;br /&gt;
*[[:Template:public_domain]] - Public Domain&lt;br /&gt;
*[[:Template:Cc-1-uni]] - Creative Commons CC0 1.0 Universal&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay. I have a lot of questions about which section(s) these should go in, etc.. I'm guessing you know the answers to these, so to save us some back-and-forth, could you make the changes you want to [[Dwarf_Fortress_Wiki:Sandbox/licenses]] (a copy) and let me know when they're ready to be copied in? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:14, 24 July 2022 (UTC)&lt;br /&gt;
:I made a mockup on my [[User:Zippy/sandbox|sandbox page]]. Note that the top two are marked by with a &amp;quot;(replace)&amp;quot; because I also made a &amp;quot;don't know&amp;quot; and &amp;quot;license unknown&amp;quot; template to replace the ones that seem to be missing/broken, for some reason. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:36, 27 July 2022 (UTC)&lt;br /&gt;
::Yeah... I notice you still haven't added these. Did I set this up wrong? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:53, 5 August 2022 (UTC)&lt;br /&gt;
:::Well, it wasn't in a format that I could easily paste in. I had to remove the bold text, remove your parenthetical remarks, and replace &amp;quot; - &amp;quot; with &amp;quot;|&amp;quot;. I think I got it right in [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=266031&amp;amp;oldid=264287]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:26, 30 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
May I suggest changing the &amp;quot;Dwarf Fortress Screenshot&amp;quot; choice to &amp;quot;Dwarf Fortress Screenshot and/or Game File&amp;quot;? Or making a separate one for game files? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:49, 29 December 2022 (UTC)&lt;br /&gt;
:What other &amp;quot;game files&amp;quot; are you thinking of? We should not be uploading full sprite sheets, for instance. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:22, 29 December 2022 (UTC)&lt;br /&gt;
::You didn't see my reply in the talk page about the game version? I showed a screenshot of a reply straight from Kitfox games allowing use of any game images. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:55, 29 December 2022 (UTC)&lt;br /&gt;
:::It helps to link to what you're talking about. Is it [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Versions&amp;amp;diff=278707&amp;amp;oldid=278700 this reply]? If so, that's referring to individual sprites, not sprite sheets. I have serious copyright concerns around uploading sprite sheets directly, and to me, &amp;quot;game files&amp;quot; sounds like files ''from the game'', e.g. sprite sheets. If you want me to change the dropdown to add &amp;quot;sprites&amp;quot; or maybe &amp;quot;individual sprites&amp;quot;, that's fine with me. Let me know if I'm misunderstanding. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:01, 29 December 2022 (UTC)&lt;br /&gt;
::::I can't for the life of me understand how it would be okay to post every single sprite here (which we'd have to do eventually, to cover everything), but uploading an entire sprite sheet is an issue? I'm sure one of those sites dedicated to posting sprite sheets is gonna do that anyway. Granted, I can't think of a time when we would need to upload a whole sprite sheet. I guess &amp;quot;Dwarf Fortress Screenshot and/or Sprite(s)&amp;quot; would make more sense, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:19, 29 December 2022 (UTC)&lt;br /&gt;
:::::Sprite sheets are paid content. If someone posts them all, there is not much stopping someone from making a pirated copy of &amp;quot;premium&amp;quot; DF, and I am trying to stay as far away from that as we can. I can't control what piracy takes place on other sites. If there is a way we can avoid the technical overhead of uploading all 40,000 possible tiles, I am open to suggestions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:35, 29 December 2022 (UTC)&lt;br /&gt;
::::::All the creature sprites are added. Are you comfortable changing &amp;quot;Dwarf Fortress Screenshot&amp;quot; to &amp;quot;Dwarf Fortress Screenshot and/or Game Sprite&amp;quot;? I had to use that specific license for all the sprites I uploaded, so I think it would make sense to change the license to match that. Though this is ''your'' wiki so... completely up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:44, 25 January 2023 (UTC)&lt;br /&gt;
:::::::Done (and it's not just &amp;quot;my&amp;quot; wiki). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:55, 25 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Watch&amp;quot; Template ==&lt;br /&gt;
&lt;br /&gt;
Sorry to keep bothering you with stuff, but I made a &amp;quot;watch&amp;quot; template on my [[User:Zippy/sandbox|sandbox page]]. It can be used for those ambiguous 50/50 situations where the copyright infringement is possible, but unknown. Do I have your permission to make that template a reality? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:54, 22 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be more specific, like {{tl|possible copyright issue}} and &amp;quot;the copyright status of this image is unconfirmed&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:44, 22 July 2022 (UTC)&lt;br /&gt;
::I changed it, but if the template is allowed, you might have to do some CSS changes so that one side isn't a mismatching blue. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:22, 22 July 2022 (UTC)&lt;br /&gt;
:::Take a look at {{tl|ambox/type}} for a list of valid types. Notably, &amp;quot;green&amp;quot; is not valid and falls back to the default, but &amp;quot;style&amp;quot; or &amp;quot;yellow&amp;quot; match pretty closely. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:18, 22 July 2022 (UTC)&lt;br /&gt;
::::Fair enough. So.. am I allowed to make the template or..? Not sure how this works. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:47, 22 July 2022 (UTC)&lt;br /&gt;
:::::There are no restrictions on creating templates. That said, I still strongly recommend that you make the template more specific. &amp;quot;watch&amp;quot; is pretty vague for a single-purpose template like this. Can you rename it to {{tl|possible copyright issue}} or something similar? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 23 July 2022 (UTC)&lt;br /&gt;
::::::Done. I even made the respective doc page. ([[:Template:Watch|Actual template]]) -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:02, 23 July 2022 (UTC)&lt;br /&gt;
:::::::Again, it's still named {{tl|watch}}, which I don't recommend (partly since Mediawiki already uses that term for [https://www.mediawiki.org/wiki/Help:Watching_pages something else]), but thanks for the docs. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:05, 23 July 2022 (UTC)&lt;br /&gt;
::::::::Done, but should the &amp;quot;watch&amp;quot; redirect stay so that it's not dissociated with images that already have the template? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:08, 23 July 2022 (UTC)&lt;br /&gt;
:::::::::Yeah, that's a good catch - the redirect should make it easier on us. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:13, 23 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for interwiki (inter-language) link to Chinese wiki ==&lt;br /&gt;
&lt;br /&gt;
Sorry for repeated content, but I'm wondering if the message has been captured from talk page of Main Page. So I decide to paste my content here as well. We would be really appreciated if interwiki link pointing to our site is enabled, as ''Dwarf Fortress'' itself has not been fully translated to Chinese ever, and our users might find it more convenient to search by English words on original English wiki, and then they may refer to the translated ones on Chinese wiki. Looking forward to a reply about whether it is possible or not. Thanks!&lt;br /&gt;
&lt;br /&gt;
Hello! I'm the admin of [https://dfzh.huijiwiki.com/ Chinese Dwarf Fortress wiki], and I've previous put its link on the main page. We've now enabled interwiki link from our site to English site, and we wish to get one back from English site to CN site as well. Hope that is possible, and thanks so much! The URL for our site should be: &amp;lt;code&amp;gt;https://dfzh.huijiwiki.com/wiki/$1&amp;lt;/code&amp;gt; [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 01:20, 11 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi - sorry for not replying on the main page. We just recently fixed an issue preventing us from making configuration changes like this, so I hope I can add this soon. Thanks for reaching out! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:39, 11 November 2022 (UTC)&lt;br /&gt;
::Replied on [[Talk:Main Page]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:45, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cannot create new user account ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking I'm doing all right, but the system is always saying: &lt;br /&gt;
&lt;br /&gt;
''There seems to be a problem with your login session; this action has been canceled as a precaution against session hijacking. Please resubmit the form.''&lt;br /&gt;
&lt;br /&gt;
at my attempts; I tried also to change email address with no good effect.&lt;br /&gt;
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Is anything I can do to solve this issue? Thanks --[[Special:Contributions/81.56.3.43|81.56.3.43]] 10:39, 28 November 2022 (UTC)&lt;br /&gt;
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:I'm not sure, sorry. It's working for me and other people: [https://dwarffortresswiki.org/index.php/Special:Log/newusers]. Try clearing your browser's cache, or using another browser. There may be a hidden field to catch spammers, so try avoiding autofill. Also make sure the captcha is working - you could try turning on Javascript if it's off. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:00, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, I was able to perform the procedure using another device; I was using a linux desktop, I completed the account creation by an android tablet.&lt;br /&gt;
:Huh, I was successful using a Linux desktop. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:17, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version number ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about changing the release information version number from: &amp;lt;code&amp;gt;0.50.x&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;50.x&amp;lt;/code&amp;gt;? This [[version number#Example|version numbering]] has been the convention for over two decade, with [[DF2014:Release information|current]] and past articles named so. Note that while posts on steam use the shorthand Tarns release in the game files still use the original convention --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:56, 14 December 2022 (UTC)&lt;br /&gt;
:I am sure. It's not just posts - the game itself identifies itself as &amp;quot;50.03&amp;quot; currently. I'm not personally a fan of the change, and I realize it's inconsistent with past versions, but it's what Toady is using now. I do recall seeing &amp;quot;0.50.01&amp;quot; in some .txt files originally, but as of 50.03, nearly all of those occurrences have been updated to &amp;quot;50.01&amp;quot;, so I think it was originally overlooked. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:42, 14 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes to diagram ==&lt;br /&gt;
&lt;br /&gt;
Did something changed with diagram tag? its output all across the wiki seem more colorful than I recall e.g. [https://dwarffortresswiki.org/index.php/DF2014:Trap_design#Crosshair_trapping]. Here is a [https://ibb.co/yPSbcRq screenshot] for reference in case it is something on my end, that pinkish hue is new. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:35, 15 December 2022 (UTC)&lt;br /&gt;
:Hmm, looks normal on Firefox for me, [https://i.imgur.com/aHvPhw4.png screenshot] [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 16:07, 15 December 2022 (UTC)&lt;br /&gt;
:Odd, I cannot reproduce on Firefox or Chrome either (looks the same as [[User:Ziusudra|Ziusudra]]'s screenshot to me). Could you check your Javascript console ({{k|ctrl/cmd|shift|i}}) and see if you have any errors on that page? You can ignore any output from &amp;quot;JQMIGRATE&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:14, 15 December 2022 (UTC)&lt;br /&gt;
:: Seems like it is something on my end, probably going to be resolved once I can reboot. Thank for checking. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:50, 15 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Account to update Book please, and thank you! ==&lt;br /&gt;
&lt;br /&gt;
Hello! I was just looking at quires and books in v50, and wanted to confirm that the value bug for books is still present. &lt;br /&gt;
&lt;br /&gt;
Given an unbound, written quire valued at 57#, the final value after adding 20# of binding and thread is 48# in v50.&lt;br /&gt;
&lt;br /&gt;
I would love an account to note this or at least mention it on the Book talk page. Thanks!&lt;br /&gt;
&lt;br /&gt;
You can contact me at welkin.shibboleth@gmail.com&lt;br /&gt;
--[[Special:Contributions/68.171.119.95|68.171.119.95]] 04:24, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You should be able to create an account at [[Special:CreateAccount]]. Are you having trouble with it? (You can also made edits without creating an account, like you just did here.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:20, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Food Guide ==&lt;br /&gt;
I was trying to edit the one for the current steam version but it kept redirecting me, I'll make the changes to that one and revert my changes to the old one. [[User:Kenji 03|Kenji 03]] ([[User talk:Kenji 03|talk]]) 09:36, 26 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Graphics policies ==&lt;br /&gt;
&lt;br /&gt;
Hi, I dug through some of the data in my installation to figure out the graphic status thought bubbles (https://dwarffortresswiki.org/index.php/Status_icon). I'm quite willing to update that page with the information, however, I'm not sure what policies surround uploading graphics. Is there a specific size or format?&lt;br /&gt;
[[User:Briezee|Briezee]] ([[User talk:Briezee|talk]]) 02:45, 1 January 2023 (UTC)&lt;br /&gt;
:Just updated [[Dwarf_Fortress_Wiki:Versions#Premium.2FClassic]]. As for size, I would recommend trying to get screenshots at the &amp;quot;native&amp;quot; resolution, i.e. not zoomed in or out, to avoid blur caused by DF zooming. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:27, 1 January 2023 (UTC)&lt;br /&gt;
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== saltwater crocodile / raws ==&lt;br /&gt;
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Thanks for the help. been meaning to do something about the crocs for a while now. So I take it all the raw txt files are already on the wiki, and the creature pages just need updating? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 19:52, 1 January 2023 (UTC)&lt;br /&gt;
:Yes, as described at [[Dwarf_Fortress_Wiki_talk:Versions#v50_migration]] (just updated), raw pages have yet to be created, but they can be created manually as you found. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 1 January 2023 (UTC)&lt;br /&gt;
::Have any raws been changed in v50? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 23:17, 1 January 2023 (UTC)&lt;br /&gt;
:::Not sure, there are ~1300 raw pages on this wiki and I haven't looked at them all. But if you pull in the correct version of the raws (&amp;quot;v50&amp;quot; or &amp;quot;DF2014&amp;quot;), you shouldn't have to worry. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:04, 2 January 2023 (UTC)&lt;br /&gt;
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== Wiki mobile layout ==&lt;br /&gt;
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I've seen this touched upon in a few different discussions but I think with the steam release and influx of new people it's important to push this again. The wiki has very little going in terms of &amp;quot;mobile-friendliness&amp;quot; right now and I don't think it would take too many changes to get it going in a good direction.&lt;br /&gt;
&lt;br /&gt;
Either we use the MediaWiki extension [https://m.mediawiki.org/wiki/Special:MyLanguage/Extension:MobileFrontend Extension:MobileFrontend] or we adjust the CSS/HTML of the website as is to make it at least a little more user-friendly on mobile.&lt;br /&gt;
&lt;br /&gt;
Happy to help out on this, I do web development as a day job so I can offer support here if needed. Cheers.&lt;br /&gt;
--[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 15:35, 2 January 2023 (UTC)&lt;br /&gt;
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== Vermin Lookup Template ==&lt;br /&gt;
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I was wondering, is it alright if you change up the &amp;lt;code&amp;gt;verminlookup&amp;lt;/code&amp;gt; template like you did the &amp;lt;code&amp;gt;creaturelookup&amp;lt;/code&amp;gt; one? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:35, 9 January 2023 (UTC)&lt;br /&gt;
:Are you asking me to do it? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:16, 9 January 2023 (UTC)&lt;br /&gt;
::Well, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:23, 9 January 2023 (UTC)&lt;br /&gt;
:::So uhhhhhhhh... Leth, my man. Are you gonna... change the template or...? Edit: I could just use the v50 creature template still if that's okay with you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:34, 13 January 2023 (UTC)&lt;br /&gt;
::::My time is limited, and the way you asked kind of rubbed me the wrong way, although I don't think you meant to. I'll get to it. It doesn't require any special permissions, and it's pretty much just copying what I did for creaturelookup (I'm going to edit a few templates to pass through an &amp;quot;image&amp;quot; argument, then copy the image piece from {{tl|CreatureInfo v0.40}} into the innermost template), so I would suggest taking a look at the changes so you can familiarize yourself with how the templates work. There are a lot of layers, but they're pretty much standard MediaWiki templates until you get down to {{tl|tag}}, {{tl|tagvalue}}, and others that use DFRawFunctions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:31, 13 January 2023 (UTC)&lt;br /&gt;
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::::To be fair, {{tl|VerminInfo}} ended up having two minor differences from {{tl|CreatureInfo v0.40}} that I resolved (described in [https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_v0.40&amp;amp;diff=prev&amp;amp;oldid=285703 this edit]), but the edits to {{tl|verminlookup/0}} and {{tl|verminlookup/aux}} were just a matter of passing through an &amp;quot;image&amp;quot; parameter, similar to {{tl|creaturelookup/0}}. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:44, 13 January 2023 (UTC)&lt;br /&gt;
:::::Sorry, I wasn't trying to sound rude. I couldn't tell if you were waiting for one of us to change it or if you were already planning on doing it. The irony is, I was trying to sound less pushy and somehow ended up sounding more pushy. Are you also able to add the &amp;quot;toggle&amp;quot; thing to the vermin infoboxes like that of the other creatures? Edit: If you're not too busy that is. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:13, 13 January 2023 (UTC)&lt;br /&gt;
::::::I already did. It should behave identically to the creature infoboxes (and does on my end). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:02, 13 January 2023 (UTC)&lt;br /&gt;
:::::::Ah yes, you're right, sorry. My laptop wasn't refreshing any pages for some reason. Thank you, the work you do on this wiki is phenomenal. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:07, 13 January 2023 (UTC)&lt;br /&gt;
::::::::I should also add (because I don't remember if I said this before on another page), are you alright with me using the &amp;quot;v50_buildings&amp;quot; template I made for all the buildings in the v50 game? I don't want to keep bothering you for every single template. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:13, 13 January 2023 (UTC)&lt;br /&gt;
:::::::::v50 pages should be using {{tl|buildings}}, which will use {{tl|v50 buildings}} automatically on v50 pages. This is important so that future version migrations (if any) work. I confirmed that I see the v50 template on [[Bars]] and [[Altar]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:46, 14 January 2023 (UTC)&lt;br /&gt;
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== Reducing space taken up by headers ==&lt;br /&gt;
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Migrated articles have a ton of vertical space taken by headers, could we reduce it a bit?&lt;br /&gt;
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# Could you combine the bullets in [[MediaWiki:Sitenotice]] to one line?&lt;br /&gt;
# Any objections to [[Template_talk:ArticleVersion#.22Note_that_some_content_may_still_need_to_be_updated..22|my suggestion here]] to combine the av and migrated boxes into one before I go do it? Especially now that the Quality template shows up between them. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 18:41, 10 January 2023 (UTC)&lt;br /&gt;
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:I am hesitant to do (1) because I want to make certain points obvious, and I think the link to the discussion page is important. For (2) I replied at that talk page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:00, 10 January 2023 (UTC)&lt;br /&gt;
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== Version history reorg ==&lt;br /&gt;
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Planning to rearrange how version pages work a little, wanted to give you a heads-up in case you object. [[Talk:Release_information]] --[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 22:26, 18 January 2023 (UTC)&lt;br /&gt;
:Thanks, haven't had a lot of time to keep up-to-date but I weighed in briefly. Will watch that page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:43, 18 January 2023 (UTC)&lt;br /&gt;
:: When you have a chance, could you or another admin look over the edit I proposed at [[Template talk:Release notes]] and execute it or provide feedback? Thanks. -[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 23:00, 7 February 2023 (UTC)&lt;br /&gt;
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== do_it_right best practices ==&lt;br /&gt;
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This - [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.]] - is awesome! Good on you if you wrote it. &lt;br /&gt;
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No action needed, just a note of appreciation. I endeavor to wiki righteously!&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:17, 26 January 2023 (UTC)&lt;br /&gt;
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:That predates me by a few years, actually. You have [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;amp;dir=prev&amp;amp;action=history several people] to thank for that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:32, 26 January 2023 (UTC)&lt;br /&gt;
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== front page green banner weirdness ==&lt;br /&gt;
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If you view the front page logged out there is some misformatted markup above the green v50 info for editors site notice. I couldn't figure out how to correct it or where it was being inserted.&lt;br /&gt;
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It reads &amp;lt;nowiki&amp;gt;border-radius: 4px; -webkit-border-radius: 4px; -moz-border-radius: 4px; -o-border-radius: 4px; -ms-border-radius: 4px;&amp;lt;/includly&amp;gt;&amp;lt;nnclude&amp;gt;&lt;br /&gt;
Template:Documntation &amp;lt;clude&amp;gt; &amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt; and inspect source shows goat.jpg with alt text &amp;quot;rip this wiki.&amp;quot;&lt;br /&gt;
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Where should I report this? Is a screenshot helpful?&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 00:27, 27 January 2023 (UTC)&lt;br /&gt;
:About a week ago or whatever, we had a really, ''really'' nasty vandal. That's an old leftover of his &amp;quot;work&amp;quot;. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:13, 27 January 2023 (UTC)&lt;br /&gt;
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:I just cleared the site-wide cache. That didn't seem to have an immediate effect on the main page, so I purged it manually as well. If you see any other instances of this, feel free to purge the cache yourself: https://www.mediawiki.org/wiki/Manual:Purge &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:20, 27 January 2023 (UTC)&lt;br /&gt;
::Seems to be gone now! [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:31, 27 January 2023 (UTC)&lt;br /&gt;
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== ru colon ==&lt;br /&gt;
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What does &amp;lt;nowiki&amp;gt;ru:&amp;lt;/nowiki&amp;gt;, as in &amp;lt;nowiki&amp;gt;[[ru:Language]]&amp;lt;/nowiki&amp;gt;, do? Is &amp;quot;ru&amp;quot; is a name space? Maybe one created programmatically or with permission restrictions? Can you point me to where the doc is or where it should be? If it doesn't exist I'll create it as best I can. Thanks. [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 06:24, 28 January 2023 (UTC)&lt;br /&gt;
: interwiki link to russian site... [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
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== Adding vermin to the &amp;quot;Creatures&amp;quot; page... ==&lt;br /&gt;
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May I ask why vermin and other creatures are on seperate pages? And can I add the vermin list to the creatures list? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:28, 30 January 2023 (UTC)&lt;br /&gt;
:It's not something I decided and I'm not the only one you should ask (i.e. I would ask on a talk page somewhere), but my guess (based on several other distinctions I've seen across the wiki) is that it's due to vermin having different characteristics from other creatures. [[Vermin]] gives a far better explanation than I could. The two options I see are to either make more prominent cross-links in the explanatory text at [[Creature]] and [[Vermin]], or include the vermin table but make it very clear that vermin are different from other creatures. I don't really have a strong preference, although I do tend to stick with the established workflows (i.e. this distinction has worked for &amp;gt;10 years... not that we shouldn't improve it). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:23, 31 January 2023 (UTC)&lt;br /&gt;
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== Plant and Tree Infoboxes ==&lt;br /&gt;
Me and Oddballjoe were wondering if you could add the image pass to the plants and tree infoboxes. If you have any time to spare that is. Those template pages look super outdated and I can't tell if they use the &amp;quot;aux&amp;quot; templates or not. I made a proposal for the trees:&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;223px&amp;quot; heights=&amp;quot;324px&amp;quot;&amp;gt;&lt;br /&gt;
tree_infobox_example.png|Trunk and tile.&lt;br /&gt;
tree_infobox_example2.png|Trunk, branch, leaves and tile.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I mean, if that's easier to set up then the toggle thing. Again, if you want, and if you have the time. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:17, 15 February 2023 (UTC)&lt;br /&gt;
:I like the side-by-side idea. I'll try to find time this week. From a quick spot-check: [[Abaca]] uses {{tl|treelookup/0}}, which uses {{tl|treelookup/aux}}, which uses one of a few TreeInfo templates. It was using an old one for main (v50) pages, which I [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290794 just fixed here] - is that what you meant by &amp;quot;super outdated&amp;quot;? That's the only issue I saw (a template being old doesn't necessarily mean it's outdated).&lt;br /&gt;
:Anyway, if you're interested in editing templates, I'd suggest watching the edit history of all of these to see what changes are needed. Your [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290788 image change to treelookup/aux] looks fine to me, but it wouldn't have done anything by itself without corresponding changes to the other templates I mentioned. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:54, 15 February 2023 (UTC)&lt;br /&gt;
::No matter how hard I eyeball the edit history of the other templates, I can ''never'' figure out what the sweet hell I'm missing. Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{image|}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; doesn't seem to do anything. I have no idea what other components must be added after that - to any page. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:43, 15 February 2023 (UTC)&lt;br /&gt;
:::Have you decided when you're gonna update the plant and tree infoboxes? For the record, it's no rush. Any time you choose is perfectly fine by me, even if it's next year. I added all the trunk and log sprites/colors, so that's that one done. I personally prefer the side-by-side proposal for the trees, but it's up to you, since you're the head admin. Also, I think the soillookup template (and any other similar template I probably can't think of right now) should have the toggle thing as well, but again, all up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:05, 2 March 2023 (UTC)&lt;br /&gt;
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== spheres ==&lt;br /&gt;
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I found a list of 130 &amp;quot;spheres&amp;quot; here - https://github.com/DFHack/df-structures/blob/master/df.language.xml - and thought they were related to symbols. On comparison, they don't seem to be. What are spheres? [[User:Jerimee/spheres]] &lt;br /&gt;
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''(I understand that the data at DFHack is structured for that mod, and the files there are not DF game files or DF raws. On line 209 I see you're importing the symbols directly. I'm interested in df.language.xml because it appears to structure the game data.)''&lt;br /&gt;
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--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
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:Could you ask DFHack questions in one of the [https://docs.dfhack.org/en/stable/docs/Introduction.html#getting-help DFHack support channels] instead? I don't personally know the answer to this one. (If by line 209 you mean [https://github.com/DFHack/df-structures/blob/8ae81f8d8f1f96d82b9074b205073bb8e8d29f96/df.language.xml#L209 this], that is only specifying the global vector that contains instances of &amp;quot;language_symbol&amp;quot;.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 1 March 2023 (UTC)&lt;br /&gt;
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== Quality rating misunderstanding ==&lt;br /&gt;
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Hi, I noticed you have had to undo a small percentage of my quality ratings. I was trying to be helpful, and always checking the [[Dwarf_Fortress_Wiki:Quality|quality]] guidelines, so I thought I'd drop you a comment here, so I can avoid wasting your time in future. To be specific, I think I am misinterpreting the use of [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;tattered&amp;quot;]] rating, and I'm hoping you can give me some more specific guidelines. Also, for context: I have only started to get familiar with the wiki, as an editor, for a month or so, but I realise that there is currently an extremely high number of unrated pages post-v50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I think my main points of confusion are the [[Dwarf_Fortress_Wiki:Quality#Tattered|tattered]] guidelines mentioning &amp;quot;lacks information&amp;quot;, 'inaccurate information' and  'strictly need improvement'. From my perspective, one, or sometimes, all of these criteria, were the reason for my quality rating edit. Often, I felt these pages also very clearly didn't meet the criteria of a [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;fine&amp;quot;]] rating, as defined on the same [[Dwarf_Fortress_Wiki:Quality|quality]] page, and consequently, leaves me quite perplexed. This is a long preamble to give context to, and hopefully not sound offensive when I say, that though I realise edit comments aren't very useful for detailed explanations, just commenting along the lines of 'that is not what the rating is for' has left me more, rather than less, confused.&lt;br /&gt;
Hopefully there is a clear misunderstanding of the guidelines on my part. However, if it is not so obvious in retrospect; considering the large number of currently unrated pages, could I suggest a review of the wording and examples on the [[Dwarf_Fortress_Wiki:Quality|quality]] rating page?&lt;br /&gt;
--[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:26, 11 March 2023 (UTC)&lt;br /&gt;
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:Sorry, I made a hasty edit and summary and should have clarified. What I meant is that ''only'' tagging an article as &amp;quot;tattered&amp;quot; isn't really what the quality rating system is for, because that doesn't tell the user ''what'' is wrong with the article (is it outdated? incomplete? something else?). I think a combination of marking the article with {{tl|quality|tattered}} and marking the affected information with {{tl|old}} or another appropriate template would help make it more obvious what the problem is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:42, 12 March 2023 (UTC)&lt;br /&gt;
::Ahh, that makes a lot of sense, thanks for clarifying. In future, if I am just doing a quick edit like that for rating/improvement notes, that would benefit from elaboration, I'll be sure to leave a comment on the talk page. On a related note, I hadn't properly read the {{tl|Old}} documentation, and thought it was redundant with {{tl|Migrated article}}. So, one final question: In this case, if it looks like the only issues are with recent version changes, would it make sense to ''replace'' &amp;lt;nowiki&amp;gt;{{migrated article}}&amp;lt;/nowiki&amp;gt; with &amp;lt;nowiki&amp;gt;{{old}}&amp;lt;/nowiki&amp;gt; ( presumably &amp;lt;nowiki&amp;gt;{{old|v=50.&amp;quot;xx&amp;quot;}}&amp;lt;/nowiki&amp;gt; ), rather than leave both tags? --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:19, 12 March 2023 (UTC)&lt;br /&gt;
:::Sure, I think that makes sense. I think {{tl|migrated article}} is less specific and mostly for unchecked content that may or may not be outdated (while {{tl|old}} and similar templates are more specific to what needs to change). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:23, 12 March 2023 (UTC)&lt;br /&gt;
::::I thought it might be a good idea to share my current edit of [[XML_dump|XML dump]]. I suspect it may now be a bit too cluttered with (possibly redundant) info from tags, but I thought it might be a good reference for you to consider. Feel free to just revert, but if you have any notes on best practices for an article like this, I'll take them on board. Very brief overview of reasoning in summary comment. --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:48, 12 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No problem ==&lt;br /&gt;
&lt;br /&gt;
Hello Lethosor,&lt;br /&gt;
&lt;br /&gt;
Thanks for reverting the page back.  I've been a fan of the DF wiki for quite a while, and when I saw the &lt;br /&gt;
vandalism, I wanted to nip it in the bud immediately.  I'm glad someone who knew how to repair &lt;br /&gt;
things more efficiently found the solution quickly!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
johnf5007&lt;br /&gt;
--[[User:Johnf5007|Johnf5007]] ([[User talk:Johnf5007|talk]]) 23:44, 28 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fighting against vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hello, I noticed that recently the wiki has been attacked by vandals. How should I notify the administrators if such a thing keeps occurring? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 23:58, 29 November 2023 (UTC)&lt;br /&gt;
:They have already been notified (myself included) and have dealt with it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:03, 30 November 2023 (UTC)&lt;br /&gt;
::Okay, understood. Is there any noticeboard for vandalism for future incidents? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 01:10, 30 November 2023 (UTC)&lt;br /&gt;
:::[[DF:AIV]] can work, especially for isolated incidents. Usually people will notice pretty quickly for larger incidents. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:29, 30 November 2023 (UTC)&lt;br /&gt;
::::Okay, I'll keep that in mind. [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 15:45, 30 November 2023 (UTC)&lt;br /&gt;
:::::Yes, I'm sure you will the next time you try to vandalize our site. Don't you have anything better to do with your spare time? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 16:38, 30 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== (Please delete this after you read this message) ==&lt;br /&gt;
&lt;br /&gt;
Okay then I shall do more edits and try to upload my data. I just wanted to update the data on the wiki from my steam guides.&lt;br /&gt;
I tried reaching out from bay12games forums but I do not know if you got the message so I am reverting here. &lt;br /&gt;
Here are my steam guides for you to see :https://steamcommunity.com/id/Sniper231996/myworkshopfiles/?section=guides&amp;amp;appid=975370 &lt;br /&gt;
--[[User:Sniper231996|Sniper231996]] ([[User talk:Sniper231996|talk]]) 08:16, 5 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant Sprite Entry ==&lt;br /&gt;
&lt;br /&gt;
Are you alright adding a space where a sprite can be inserted on the &amp;quot;plantlookup&amp;quot; template? I made a mockup of what I'm talking about (https://i.imgur.com/txw7AZs.png). Are you also alright with adding the &amp;quot;switch&amp;quot; thing to plants and tree pages? Like how it is on the creature pages? I hate to keep bothering you about these things, but I have no idea how you make those changes. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:56, 27 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unable to upload GIFs ==&lt;br /&gt;
&lt;br /&gt;
Greetings, I'm trying to upload a new GIF (well within the size limit of 2 MB) but I seem to always get an error message that I'm new/not logged in when I'm neither. The upload page reads that you need to have made at least 3 edits before you can upload images, and I currently have 5, so I can't tell for sure what is triggering this error (and preventing me from uploading). I'd like to know, thanks!&lt;br /&gt;
--[[User:Moradin|Moradin]] ([[User talk:Moradin|talk]]) 10:49, 6 May 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300376</id>
		<title>User talk:Lethosor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300376"/>
		<updated>2024-05-06T10:50:38Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* Unable to upload images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Lethosor/header}}&lt;br /&gt;
{{Archive|&lt;br /&gt;
* [[/archive1|Archive 1 &amp;lt;br&amp;gt;(February-August 2013)]]&lt;br /&gt;
* [[/archive2|Archive 2 &amp;lt;br&amp;gt;(Sept. 2013 - May 2014)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Bot requests==&lt;br /&gt;
&amp;lt;div style=&amp;quot;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[{{fullurl:User talk:Lethosor|action=edit&amp;amp;section=1&amp;amp;editintro={{urlencode:User:Lethosor/edit intro/bot}}}} '''Add a new request''']&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
To keep this organized, please add requests at the bottom of this section in a sub-section (e.g. === Title ===, with 3 = signs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Underpopulated categories ===&lt;br /&gt;
&lt;br /&gt;
Many categories in the DF2014 namespace don't list some of the pages that have the category link. An empty edit on a page (well, any edit) will correct this, but only for that page. This sounds like a job for a bot. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 19:00, 21 July 2014 (UTC)&lt;br /&gt;
:I'm pretty sure that's a cache problem, so I'll try rebuilding link tables on the server side and see if that helps (it would probably be a lot faster than sending a bot around to null-edit every page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:41, 21 July 2014 (UTC)&lt;br /&gt;
::This has been fixed. The problem was that the server that actually runs the job queue was still using the old configuration (without the DF2014 namespace). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:17, 8 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
Take a look over [[DF talk:diagram|here]]. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 15:45, 26 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ceramic Industry page assistance. ==&lt;br /&gt;
&lt;br /&gt;
(Message here) --[[User:DorfyDave|DorfyDave]] ([[User talk:DorfyDave|talk]]) 04:16, 24 August 2014 (UTC)&lt;br /&gt;
Thanks for the help with the ceramic industry stuff.&lt;br /&gt;
&lt;br /&gt;
I see what you are doing with the thumbnail workflows on other pages, so if you would rather it be small and let the reader expand it, that would be fine.&lt;br /&gt;
&lt;br /&gt;
I was thinking that the pages looked better with the intro section before the regular content, keeping it separate from the auto TOC / Header listed content, but if you prefer that everything follow the layered header format, that's fine.&lt;br /&gt;
&lt;br /&gt;
:My primary concern was the wrapping caused by inserting the full-size flowchart next to a section. It looks like you've addressed that by splitting up the flowchart, which looks good to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:48, 25 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing/restoring [[Main:Fruit]] ==&lt;br /&gt;
&lt;br /&gt;
Not that I am protesting it, but why exactly did you remove and then restore the [[Main:Fruit]] page? Because to me, all that happened now is that the creation entry on the page's history is gone, which isn't really anything notable either.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:03|August 26, 2014}} 13:03, 26 August 2014 (UTC)&lt;br /&gt;
:I deleted it at first because I didn't realize AutoRedirect wasn't handling section redirects properly, then restored it when I noticed it was broken. That article's [http://dwarffortresswiki.org/index.php?title=Fruit&amp;amp;action=history history] still shows your revision, so I'm not sure what you mean - is it missing from [[Special:RecentChanges]]? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 26 August 2014 (UTC)&lt;br /&gt;
::The creation entry I was talking about was actually the first entry, and the entry that is now the only one was the second before you removed it. When I created the page I first had it directly redirect to [[cv:Tree#Fruit]], which after testing didn't work. I usually save the page when the preview doesn't show a red link and the link is correct, and after saving I test it, This time, however, the link in the preview was blue and correct, but actually following the redirect only led to [[cv:Tree]] instead of [[cv:Tree#Fruit]]. The entry you are seeing now is the result of fixing this by making it into a double redirect through [[cv:Fruit]].&lt;br /&gt;
:::It looks to me like your first edit was to [[DF2014:Fruit]] - when [[Main:Fruit]] didn't exist, it would have automatically redirected to [[DF2014:Fruit]], so it might have appeared to exist when it didn't. (The problem here is that I made AutoRedirect follow redirect chains internally, since Mediawiki's maximum-redirect setting is buggy, so a nonexistent [[Main:Fruit]] would actually redirect to what [[cv:Fruit]] redirects to - the problem is that it ignores sections at the moment, so section redirects will need to be manually created until I can fix that.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== settings-manager ==&lt;br /&gt;
&lt;br /&gt;
I don't know where to put it because I don't have a github account and don't know if you have a personal thread for your scripts like the others, but couldn't you add a TEXT mode entry in line 116 of your settings-manager script?&lt;br /&gt;
--[[Special:Contributions/78.250.50.116|78.250.50.116]] 04:40, 18 September 2014 (UTC)&lt;br /&gt;
:I originally excluded it because it only works on Linux, but I'll add it back for Linux users. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:44, 18 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting glitch with redirects ==&lt;br /&gt;
&lt;br /&gt;
I went to see what &amp;quot;Candy&amp;quot; was by going to a page named &amp;quot;Candy&amp;quot;, and I found out that it meant Adamantine. But I saw that I got redirected to [[v0.34:Adamantine]], which shouldn't happen seeing as mainspace redirects should always go to the cv namespace. So I went back to fix it, and I saw that [[main:Candy]] redirected to [[main:Adamantine]], so I went there to fix it. But that page redirected properly to [[DF2014:Adamantine]]. This is where it gets interesting.&lt;br /&gt;
&lt;br /&gt;
So when you go to [[main:Candy]], you get redirected to [[main:Adamantine]] which in turn redirects to [[DF2014:Adamantine]]. But - for some reason, you don't get sent to [[DF2014:Adamantine]], but to [[v0.34:Adamantine]]. Going to [[main:Adamantine]] in the first place redirects you to [[DF2014:Adamantine]] properly.&lt;br /&gt;
&lt;br /&gt;
I have no idea how this happens, and since you maintain most of the wiki, I think you would be the right person to tell this to.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:42|November 01, 2014}} 13:42, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My best guess is that the [[Main:Candy]] redirect is cached and still points to [[v0.34:Adamantine]]. Our [[DF:REDIR|new policy]] is to keep redirects in versioned namespaces, so feel free to tag any broken redirects (in the main namespace) that you find with {{tl|bad redirect}} and I'll delete them. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:48, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just saw a redlink on the exploratory tunnels page(redlink to [[DF2014:Break]]) and went to create it, when I discovered that the pages for Break existed for 23a and 40d, but not for 34.11 and 40.x. I went to check those to import content, and they turned out to be redirects. So I just redirected [[DF2014:Break]] to [[DF2014:On break]] and when I went to create additional redirects in the mainspace, I found that [[main:Break]] redirects to [[main:On break]] which redirects to [[cv:On break]]. But, again, it ultimately did not redirect to cv:On break but to v0.34:Break. I think that if it is indeed a cache problem we should rebuild redirect caches. {{User:Latias1290/Sig/src|12:08|November 02, 2014}}&lt;br /&gt;
:PS: Or just batch-delete all of this kind of redirects. {{User:Latias1290/Sig/src|12:09|November 02, 2014}}&lt;br /&gt;
:I don't like &amp;quot;bumping&amp;quot; this message like this, but since it's rather annoying, and ten days have been since I told you, almost all of these redirects are broken. Take a look at [[main:Aluminium]] for example, it goes to its 34.11 page. I think that it goes like this; when a page in the mainspace redirects to another page in the mainspace, which in turn goes to a cv space page, it goes to 0.34 instead of the current version. Going to the main&amp;gt;cv redirect initially does not cause this glitch. {{User:Latias1290/Sig/src|12:46|November 12, 2014}}&lt;br /&gt;
::It would be helpful if you could add {{tl|bad redirect}} to those pages (preferably before the &amp;quot;#REDIRECT&amp;quot; line) so I can delete them. I'm not sure what's causing the problem, but I'll see if I can override broken redirects with the AutoRedirect extension as well. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:18, 12 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Migrated citations ==&lt;br /&gt;
&lt;br /&gt;
As seen on [[DF2014:Dragonfire]], migrated citations can become confused, pointing to non-existent pages. I'm not sure how to fix it, but in general citations shouldn't automatically change what they are pointing at.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:26, 14 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;nowiki&amp;gt;{{ArticleVersion}}&amp;lt;/nowiki&amp;gt; bug ==&lt;br /&gt;
&lt;br /&gt;
I just found another very strange bug regarding the articleversion template. The more research I did on it, the weirder it got. The bug is that when you are not logged in, and you visit a non-DF2014 page with an av template, the latest version shows as v0.40.16 instead of v0.40.18. {{User:Latias1290/Sig/src|10:17|November 25, 2014}}&lt;br /&gt;
PS: This bug does not replicate when you are logged in. {{User:Latias1290/Sig/src|10:19|November 25, 2014}}&lt;br /&gt;
:This is because pages are cached for logged-out users. You can refresh individual pages by adding &amp;quot;?action=purge&amp;quot; to the end of the URL (or possibly by null-editing them). It appears to occur in DF2014 pages as well - [[DF2014:Hemp]], for example. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:49, 25 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lost password request ==&lt;br /&gt;
&lt;br /&gt;
I've forgotten my password. User: Bumber&lt;br /&gt;
&lt;br /&gt;
:You don't seem to have an email address associated with your account. I sent a message to Bumber on the forums, assuming that's you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 30 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
== Redirects ==&lt;br /&gt;
&lt;br /&gt;
Thank you for the correction. I felt I might be doing it wrong but couldn't find an example of it done right to copy. Now I know. :) [[User:Volatar|Volatar]] ([[User talk:Volatar|talk]]) 16:02, 30 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== v0.42.05 raws update ==&lt;br /&gt;
&lt;br /&gt;
Just a friendly reminder that the wiki raws need updated to pick up the [http://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;amp;diff=222917&amp;amp;oldid=222913 new critters in v0.42.05]. It would also be nice if your bot could auto-create the new creature pages so we don't end up with [[back bear man]] and the like.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:05, 2 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quietust updated the extension, but I'm having trouble deploying the changes for some reason (which Emily can hopefully figure out). I don't know if I'll have enough time this/next week to write a script to create the new creature pages - if not, Quietust might have something still laying around from 0.34/0.40. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:45, 6 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page move reminder ==&lt;br /&gt;
&lt;br /&gt;
[[DF2014:Box]] to [[DF2014:Container]] please. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 23:01, 7 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. It took me a second to figure out what the issue was - I'm surprised Mediawiki wouldn't let you move a page over another one that was just a redirect. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:21, 10 July 2016 (UTC)&lt;br /&gt;
::Thanks! [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 22:50, 11 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== v0.43.05 raws update ==&lt;br /&gt;
&lt;br /&gt;
Just a friendly reminder that the wiki raws need updated to pick up the changes through v0.43.05.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:48, 2 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:43, 22 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple redirects leads to incorrect namespace ==&lt;br /&gt;
&lt;br /&gt;
Discussion here: [[Dwarf_Fortress_Wiki_talk:Centralized_Discussion#Solution_for_this]] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 10:49, 21 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
We had an attack on August 3rd. [[Talk:Main Page (fix plz)]] ‎needs moved back to Talk:Main Page, and the rest of [http://dwarffortresswiki.org/index.php/Special:Contributions/Etihand the vandal's handiwork] can just be deleted. I can't think of any legitimate reason a user would need to move Talk:Main Page, so it should probably be move-locked to prevent future hijacks.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:53, 7 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It should be cleaned up now. Sorry for the delay there. [[Main Page]] was already move-protected, but apparently that didn't apply to the talk page, so both should be move-protected now too. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:29, 8 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry, I need a password reset ==&lt;br /&gt;
&lt;br /&gt;
I just logged in, saw the post about passwords needing to be changed. (Feeling all smart since I just setup a password manager) I updated my password, only to realize I didn't save the new password correctly in the manager. I tried to reset it but the wiki had a note saying to contact you since it can't do outbound email right now.&lt;br /&gt;
&lt;br /&gt;
My user name is [[Frobnic8]]. &lt;br /&gt;
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My most notable contribution here are the PDF versions of the old Bronzemurder illustration by Tim Denee: [[Bronzemurder]]&lt;br /&gt;
&lt;br /&gt;
The files are still hosted at my website. To prove it's me, I've also left you a note at http://eldritch.org/erskin/temp/df_wiki.txt&lt;br /&gt;
&lt;br /&gt;
Sorry for the hassle, but if you could set me a temporary password or send me a link to a password reset to the associated email address for the account, that'd be awesome.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/70.163.4.102|70.163.4.102]] 15:40, 30 October 2017 (UTC)&lt;br /&gt;
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:Done &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:59, 1 November 2017 (UTC)&lt;br /&gt;
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::Thanks! --[[User:Frobnic8|Frobnic8]] ([[User talk:Frobnic8|talk]]) 02:51, 1 November 2017 (UTC)&lt;br /&gt;
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== Password reset ==&lt;br /&gt;
&lt;br /&gt;
I could have sworn I did this already, but now there's no sign of my edit here. Dunno what happened to it. Can I please get a password reset for user Urist McDorf. I believe the email info associated is still good (j*y@y*m). Thanks. [[Special:Contributions/108.49.199.220|108.49.199.220]] 06:56, 1 November 2017 (UTC)&lt;br /&gt;
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== Totally failed to make an account ==&lt;br /&gt;
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Really think I did everything right.&lt;br /&gt;
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The Captcha app you are using says it &amp;quot;shutdown&amp;quot; on 3-31-2018 so i'm wondering if that's the issue. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:216.201.251.142|216.201.251.142]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yeah, we know about it. Emi and Briess are working on some upgrades, and we'll try to upgrade the captcha once it's done. In the meantime, you can PM me on the forums (or email me at gmail.com) and I think I can set up an account for you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:41, 13 April 2018 (UTC)&lt;br /&gt;
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== Chemist Page Quality Rating ==&lt;br /&gt;
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The quality rating of the [[chemist]] page is listed as *Superior*, despite being a stub. I can't even decrease the quality down to +Fine+ using the rating script.&lt;br /&gt;
I added the memory attribute as stated by Toady's recent FotF reply, and I'll insert the relevant [[topics]] for the skill, but there's probably a lot more work to be done.&lt;br /&gt;
--[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 06:39, 1 June 2018 (UTC)&lt;br /&gt;
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:The &amp;quot;override&amp;quot; link [http://dwarffortresswiki.org/index.php?title=DF2014:Chemist&amp;amp;action=history worked for me]. You have to click on the rating at the top that you want to select, then submit. The calculated score is unreliable, to say the least. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:27, 1 June 2018 (UTC)&lt;br /&gt;
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::I couldn't figure out how the override worked and just assumed it was an admin thing. Didn't realize you had to click one of the quality options at the top. &amp;amp;mdash;[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 22:18, 3 June 2018 (UTC)&lt;br /&gt;
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== [Proposition] - Wiki preview popups ==&lt;br /&gt;
&lt;br /&gt;
Hi there.&lt;br /&gt;
&lt;br /&gt;
I've read quite a bit of wikipedia these last few days (the real wikipedia website), and I've come to use their preview feature quite a few times.&lt;br /&gt;
In case you don't know, the preview is a little JS pop-up that shows an image and some text when you hover a link.&lt;br /&gt;
So, you get a rough idea of what the thing is, and you don't have to load the full page (you can still if you click the link).&lt;br /&gt;
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&lt;br /&gt;
This feature is not in DF wiki, and I was thinking maybe it could be, as it greatly increase readability (since you don't have to open a new page, read the first few lines, go back, and waste time figuring out where you were; for every topic you're unaware of).&lt;br /&gt;
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I'm not sure whether I should ask you, or Briess or anyone, but since you've made quite some wiki Extensions, I'll ask anyway.&lt;br /&gt;
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So, do you think it could be a viable idea to turn this feature on ?&lt;br /&gt;
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Here's a mediawiki tutorial on how to set this up, just in case :&lt;br /&gt;
[https://www.mediawiki.org/wiki/Extension:Popups]&lt;br /&gt;
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Cheers ! =D&lt;br /&gt;
- Spriggans&lt;br /&gt;
Aug, 17 2018&lt;br /&gt;
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:It does sound useful, but it claims to require MediaWiki 1.25+, so it'll probably have to wait until we finish upgrading. There are instructions for 1.24 or earlier in the article, though - I'm not sure how far back &amp;quot;or earlier&amp;quot; includes. The two extensions it depends on, TextExtracts and PageImages, require 1.23+ and 1.25+ respectively, so it's unlikely that it'll work on our current (pre-upgrade) setup. &lt;br /&gt;
:(I am a good person to ask, by the way, and &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; is probably a more convenient way to sign comments.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:14, 17 August 2018 (UTC)&lt;br /&gt;
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== Aesthetically Pleasing Things ==&lt;br /&gt;
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I know I posted this before but... do I have your permission to spice up some of the templates of tables? I could make some look better and &amp;quot;cleaner&amp;quot; than they do now. Also, are there any plans to change the default look of the wiki? I don't mean this in a nasty way, white with black text is pretty... generic. - [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:20, 4 June 2019 (UTC)&lt;br /&gt;
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== Auto-Welcome ==&lt;br /&gt;
&lt;br /&gt;
It looks like your bot is automatically welcoming editors. Unfortunately, due to the nature of rotating IP addresses, it appears your bot has [//www.dwarffortresswiki.org/index.php/Special:Contributions/LethosorBot welcomed one anonymous user] 7 times in the last 5 days. Perhaps it would be best to restrict auto-welcoming to non-IP users?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:55, 16 June 2019 (UTC)&lt;br /&gt;
:Yeah, that's the AutoWelcomeUser extension (just set up to attribute edits to my bot). I definitely agree that it should be changed, and I'll look into it. Fun fact: this was enabled on the old wiki, but I had written it for a ''slightly'' newer Mediawiki version, so I had forgotten about it since it didn't actually work until we upgraded. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 16 June 2019 (UTC)&lt;br /&gt;
:I think this is fixed now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:57, 18 June 2019 (UTC)&lt;br /&gt;
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== On &amp;quot;Acceptable&amp;quot; Commas ==&lt;br /&gt;
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Regarding [//www.dwarffortresswiki.org/index.php?title=DF2014:World_generation&amp;amp;curid=32663&amp;amp;diff=245045&amp;amp;oldid=245044 this edit]:&lt;br /&gt;
&lt;br /&gt;
Per the [//en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] (referenced as [[Dwarf_Fortress_Wiki:Community_Portal#S|Rule S]]): &amp;quot;Where more than one style is acceptable under MoS, editors should not change an article from one of those styles to another without a good reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, while that comma is indeed &amp;quot;acceptable&amp;quot; (or optional), editing to add that optional comma is not. I intentionally did not put a comma there when I added that sentence, and I believe my punctuational preference is at least as valid as ‎Silverwing235's.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:12, 17 June 2019 (UTC)&lt;br /&gt;
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:I'm not convinced that comma is optional, but I didn't realize you had added that sentence (I thought it was part of the original quote from Toady before your changes, so I was mistakenly applying rule S there as well). Apologies, and it's your call as to what to do there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:21, 17 June 2019 (UTC)&lt;br /&gt;
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== Embark points ==&lt;br /&gt;
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There's no page explaining embark points in-depth; can I make such a page? Or at least add it to the embark page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:39, 21 June 2019 (UTC)&lt;br /&gt;
: I'd add it to the embark page since I'm not sure it warrants a separate page unless it's a ''lot'' of detail (i.e. more than the current embark page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:43, 21 June 2019 (UTC)&lt;br /&gt;
:: With what I have planned, there's a ton of things I can go over which can fill a page. I can make a &amp;quot;workbench&amp;quot;/fake page and you can tell me if it's worthy or not. Also, is it possible to put things in &amp;quot;collapsable/expandable&amp;quot; tables to not badly stretch out pages? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:14, 22 June 2019 (UTC)&lt;br /&gt;
:: Sorry, one more thing. You know the &amp;quot;Urist likes [something] for their [something].&amp;quot;? Are these made up on the spot or is that info taken directly from somewhere? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:59, 22 June 2019 (UTC)&lt;br /&gt;
::: I'm not sure how much detail you can go into about just embark points, but sure, feel free to make a test page if you like and I can provide some input. I wouldn't put things in collapsible tables just because of page length, because pretty much no other page does that (except for some things that aren't really part of the content of a page, like nav boxes and raws). If you're referring to things like &amp;quot;Urist likes [creature]&amp;quot; from pages like [[DF2014:Cat]], those are generated from the raws. I'm not sure if that appears on any other types of pages. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:30, 23 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Creature font==&lt;br /&gt;
Are you alright if I change the font of the letters in the creature list? Sorry to say this but that font is kinda ugly. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:40, 29 June 2019 (UTC)&lt;br /&gt;
:Are you talking about [[DF2014:Creature]] or something else? I personally think that page looks fine, but what does it look like on your end? It might be some cross-browser issue that we can try to sort out. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:56, 29 June 2019 (UTC)&lt;br /&gt;
::Yes I do mean that DF2014:Creature page. The font of the letters that resemble the creatures are this ugly &amp;quot;Times New Roman&amp;quot;-esque font that looks like an eyesore to me. It could be a much smoother looking font. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:55, 1 July 2019 (UTC)&lt;br /&gt;
:::I noticed the font looks ugly on Firefox and Edge but not in the Tor Browser. So yeah, there's a weird browser thing going on and I don't know how to fix things for specific browsers on wiki's... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:45, 1 July 2019 (UTC)&lt;br /&gt;
::::I'm guessing you don't have the &amp;quot;Century&amp;quot; font installed, or accessible in those browsers for some reason. For reference, [https://i.imgur.com/wD6QMoG.png here] is what it looks like for me, definitely not Times. I'll see if it can be standardized. Does {{Raw Tile|c|6:0}} look ok to you? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:33, 1 July 2019 (UTC)&lt;br /&gt;
:::::At some point in the possibly-recent past, those letters looked the same for me as it did you, but one day it just changed to the uglier font. Also, it's impossible to use the &amp;quot;Upload newer version of this file&amp;quot; function, as that always gives weird errors: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Could not read or write file &amp;quot;mwstore://local-backend/local-public/6/6c/Biome_evil.png&amp;quot; due to insufficient permissions or missing directories/containers.&amp;lt;/span&amp;gt; I'm assuming I don't have access to do that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:07, 2 July 2019 (UTC)&lt;br /&gt;
::::::I figured out the setting that controlled the font, it's the &amp;quot;Allow pages to choose their own fonts, instead of your selections above&amp;quot; choice, but turning this option off can spoil the fonts everywhere else on other sites. There's something about (my) Firefox that's not recognizing the Century font, even though I have it. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:36, 2 July 2019 (UTC)&lt;br /&gt;
:::::::Yeah, not sure it's worth working around browser settings. Does the {{Raw Tile|c|6:0}} from above look ok to you or the same as the one on the creatures page? Also, that error is definitely not intentional; I'll look into it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:57, 2 July 2019 (UTC)&lt;br /&gt;
::::::::The C there looks alright. Creature tile lists on other pages look fine as it's using the &amp;quot;Tile&amp;quot; template, so maybe something's wrong with the template being used in the creature page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:55, 3 July 2019 (UTC)&lt;br /&gt;
:::::::::It's a custom template being used for those tables that specifies the font itself. I changed the font to fall back to the ones that {{tl|Tile}} uses. Does it look ok now? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:56, 3 July 2019 (UTC)&lt;br /&gt;
::::::::::It does not. But when I use a different computer, it's fine there (still on Firefox). Yeah, I can't figure this out. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:54, 4 July 2019 (UTC)&lt;br /&gt;
{{od|10}}&lt;br /&gt;
I've cleared the cache on the server side (I don't remember if I did that before). If that still doesn't help, maybe clearing your browser's cache would help? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:29, 4 July 2019 (UTC)&lt;br /&gt;
::Well, I cleared 1GB worth of data, but that didn't fix the issue? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:14, 5 July 2019 (UTC)&lt;br /&gt;
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== BREAKING NEWS ==&lt;br /&gt;
&lt;br /&gt;
Here comes Supernerd... the coolest and greatest editor ever on [[Dwarf Fortress Wiki]]. --[[User:Supernerd|Supernerd]] ([[User talk:Supernerd|talk]]) 10:47, 12 September 2019 (UTC)&lt;br /&gt;
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== Proposal to translate the Wiki into Spanish ==&lt;br /&gt;
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Good I am an expert player in the game and I would like to translate the wiki to help the Spanish community in this great game.&lt;br /&gt;
Should I translate it as I could?. &lt;br /&gt;
Here's my email for the answer: cheekonobreeko@gmail.com&lt;br /&gt;
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== Just signal boosting on someone else's behalf... ==&lt;br /&gt;
&lt;br /&gt;
...apparently a researcher with [http://www.bay12forums.com/smf/index.php?topic=174850.0 research] on [[book]]s got themselves [http://www.bay12forums.com/smf/index.php?topic=175133.0 locked out of the lab]. Any support for this?  &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:02, 7 December 2019 (UTC)&lt;br /&gt;
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== Minor server-side issues... ==&lt;br /&gt;
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1. Broken(404) HTML links [[Quotes|here]].&lt;br /&gt;
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2. Creature [[Giant earthworm|variation]] needs to be added [[Worm|here]]. &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:09, 21 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:These aren't server-side issues - they can be fixed by editing the pages. In the first case, the forums moved from bay12games.com/forums to bay12forums.com/smf (I'm not sure when that happened, or if there used to be a redirect, but I would recommend {{tl|cite forum}} to make them future-proof). The second issue you pointed out happens when creature variations don't follow the typical naming pattern, but you can override the variations that the templates display. See [[blue jay]], [[bluejay man]], and [[giant bluejay]] for examples, and feel free to let me know if you have any questions about those templates. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:30, 22 December 2019 (UTC)&lt;br /&gt;
:Update: looks like there's also {{tl|forum link}} if you prefer to keep the text that the links currently use (for #1). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 22 December 2019 (UTC)&lt;br /&gt;
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== can't login... user:garrieirons ==&lt;br /&gt;
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yeah I tried all the things and posted on the forum.&lt;br /&gt;
&lt;br /&gt;
any advice on how to get a password reset?&lt;br /&gt;
&lt;br /&gt;
https://dwarffortresswiki.org/index.php/User:GarrieIrons&lt;br /&gt;
&lt;br /&gt;
Sorry if you're not an admin.&lt;br /&gt;
&lt;br /&gt;
Cheers,&lt;br /&gt;
Garrie&lt;br /&gt;
&lt;br /&gt;
Symptom:&lt;br /&gt;
When I click the reset password link, and enter my user name (GarrieIrons) it tells me:&lt;br /&gt;
	'''A password reset email has already been sent, within the last 24 hours. To prevent abuse, only one password reset email will be sent per 24 hours.'''&lt;br /&gt;
&lt;br /&gt;
Cheers again.&lt;br /&gt;
G&lt;br /&gt;
&lt;br /&gt;
:Ok, so it sounds like you already requested a password reset - did you get an email? It should have come from do-not-reply@dwarffortresswiki.org (make sure it didn't get sent to your spam folder). If you don't have access to the email address you registered with anymore, I can try to reset it some other way. Also, where did you post on the forums? I didn't see anything from you on the wiki board. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:36, 16 February 2020 (UTC)&lt;br /&gt;
::To be clear, every password reset has resulted in the message above, but, no email. Can you tell me is it going to a hotmail, or a gmail address? If not, I'm stumped and I'll start a different account? &lt;br /&gt;
::Also...ok I looked at threads I guess. I coulda sworn at some time in the past I asked about this on the forum but I'm not finding it (only the thread I thought I responded to).&lt;br /&gt;
::G&lt;br /&gt;
:::OK I found a PM thread on the forum, from ages ago, referring me to you...but I'd never followed up... 🤦‍♂️ &lt;br /&gt;
:::G.&lt;br /&gt;
:::Looks like your username at hotmail.com - do you still have access to that? I just sent you a test email from the wiki, so let me know if that goes through. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:24, 18 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weirdness ensues... ==&lt;br /&gt;
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...Alright, maybe not, but then again...&lt;br /&gt;
[[Interaction_examples|this page]] is fine in Search, but spews redlinkery when linked to as if Ebola-infected - very puzzling. &lt;br /&gt;
---[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 21:16, 7 March 2020 (UTC) EDIT: And the mystery deepens, because apparently one has to be [[DF2014:Interaction_examples|very specific]] about phrasing...downright incantational,really...in order to get a clear result with this.&lt;br /&gt;
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:If you're in a versioned namespace (like DF2014), links will be within that namespace by default; otherwise, they will use the main namespace. Looks like a [https://dwarffortresswiki.org/index.php?title=Interaction_examples&amp;amp;action=history redirect was created] in this case and both of those links seem to work now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:56, 12 March 2020 (UTC)&lt;br /&gt;
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== Obok Meatgod ==&lt;br /&gt;
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Hey Lethesor, thanks for all the work you do for DFhack. I have a favour to ask. I was using the &amp;quot;random page&amp;quot; feature and I stumbled upon [[Obok Meatgod|this article]]. The article is about an adventure mode game from the Bay12 forums where some dude modded genitals into his game so he could [do some really vile stuff]. I don't mean to bug ''you'' about it, but I'm getting an internal error when I try to start a talk page on the article. Basically, can you delete this article? I'm all for some good shock humour, and I know DF stories can get pretty brutal, but this doesn't really seem like it's supposed to be funny. The forum page it links back to just reads like some edge-lord's fanfic power fantasy. Maybe I'm mistaken and this ''is'' relevant to DF, but if not, mind doing me a favour and just purging it from the wiki?&lt;br /&gt;
--[[Special:Contributions/130.211.1.83|130.211.1.83]] 00:33, 2 April 2020 (UTC) Jon&lt;br /&gt;
:I did a bit of research - given that it was deleted from Bay12 and DFFD, I think I'll follow suit and delete it from here too. (It's not permanent here - an admin could always get it back.) Thanks for bringing it to my attention. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 2 April 2020 (UTC)&lt;br /&gt;
::Thanks Lethesor! [[Special:Contributions/35.191.8.35|35.191.8.35]] 17:07, 2 April 2020 (UTC) Jon&lt;br /&gt;
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== Regarding a certain subst tag: ==&lt;br /&gt;
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(Stop me if I miss anything, please.)&lt;br /&gt;
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IIRC, its a since-deprecated holdover of some kind of Wikipedian affiliation, that is pretty much purge-on-sight when found in art licensing around here. The important question is, how to proceed, if at all, when evidence is discovered of apparent holdouts of that sort [https://dwarffortresswiki.org/index.php?search=subst%3A&amp;amp;title=Special%3ASearch&amp;amp;go=Go further afield], outside the verified-for-deletion parameters?  [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:45, 4 April 2020 (UTC)&lt;br /&gt;
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:I suggest [https://www.mediawiki.org/wiki/Help:Substitution MediaWiki's documentation] for information on what subst does. It's not specifically something that came from Wikipedia. One caveat is that if the template being substituted didn't exist when the page was saved, the subst: won't get replaced until you save the page again. However, in this case, it looks like I [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=prev&amp;amp;oldid=249061 removed] the subst: part from where these templates were being used, so yes, on image pages, removing the &amp;quot;subst: prefix is fine.&lt;br /&gt;
:From the search results you linked, a lot of the subst occurrences appear to be in [https://meta.wikimedia.org/wiki/Help:Wikitext_examples#HTML_tags HTML comments], so they won't get substituted when the page is saved. They also won't be displayed to readers, though. I suspect that's either stuff left over from version migrations or moving things to templates. I wouldn't put too much effort into dealing with those, unless you find something on a current-version page (in which case I'd say move things out of the comment if they're relevant or delete them if they're obsolete). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:06, 6 April 2020 (UTC)&lt;br /&gt;
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== Lost password/email request ==&lt;br /&gt;
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User: DDR&lt;br /&gt;
I've lost the email and password I apparently used to set up my account on this wiki, over a decade ago.&lt;br /&gt;
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I'm [http://www.bay12forums.com/smf/index.php?action=profile;u=20574 DDR on the forum], which I still have my login for… and the mantis bugtracker, and DFFD.&lt;br /&gt;
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Thank you. Sorry for the trouble.&lt;br /&gt;
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:Sent a PM on the forums. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:21, 28 January 2021 (UTC)&lt;br /&gt;
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== Further comment ==&lt;br /&gt;
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It's hard to continue to [[wikipedia:WP:AGF|assume good faith]] in [https://dwarffortresswiki.org/index.php?title=User_talk%3ASilverwing235&amp;amp;type=revision&amp;amp;diff=256707&amp;amp;oldid=256705 this case], when the user in question tries to bury discussion of their behavior. Obviously that tactic isn't very effective, but it's a far cry from the openness and transparency required for the wiki to function as a collaborative project. Anyway, I firmly believe in [[wikipedia:WP:AAGF|WP:AAGF]] as a part of [[wikipedia:WP:CIVIL|WP:CIVIL]], which is part of the point I tried to raise in that discussion (which was then ''erased''). I'm linking these policies not because I think you're unfamiliar, but because I want to be clear on where I'm coming from. '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 17:48, 14 February 2021 (UTC)&lt;br /&gt;
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:We don't have many of our own policies on things like this, but I'll take a look at the ones you linked since I'm not very familiar with them, particularly AAGF. It occurs to me that some of my comments may have come across as not following AAGF, and I apologize for that - I was (and still am) trying to follow AGF on my end, but it is challenging in this situation. I didn't intend to imply that you were not.&amp;lt;br&amp;gt;As for the talk page edits, [[wikipedia:WP:OWNTALK|WP:OWNTALK]] seems to match my thoughts on the matter. Silverwing235's comment appears (to me) to be a more explicit acknowledgement of the criticism you raised, rather than an implicit acknowledgement by just removing your comment. I think your criticism was understood, in any case.&amp;lt;br&amp;gt;(I do plan to respond to the AIV discussion, but am not sure how best to do that yet. In any case, I appreciate your concern for the wiki, and would like to find a solution that's acceptable to everyone involved.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:30, 14 February 2021 (UTC)&lt;br /&gt;
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::A few phrases in my comments below are bolded—it's really just to emphasize structure, not to alter tone.'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
::---&lt;br /&gt;
::I actually wasn't talking about you when I referred to AAGF and my comment (and its erasure). I meant that Silverwing235 has—on this occasion and others—assumed that other editors are ''not engaging'' in good faith, and also that they are ''not assuming'' good faith (as when Silverwing235 referred to me as a “saboteur”); and that Silverwing235's own actions (''immediate'' removal of comments in ongoing discussions from their talk page—I believe this argument stands irrespective of [[wikipedia:OWNTALK|OWNTALK]]) make it hard to ''continue'' to assume good faith on their part.&lt;br /&gt;
::And, related to that: I have a hard time parsing many of Silverwing235's comments throughout. They're often vague and overcooked to the point of obscurity. There's very little there—even after the comment removal—that acknowledges the existence of a dispute over either past or ongoing behaviors, let alone the need for specific behaviors to change (let alone ''why'' those behaviors are wrong, or ''how'' those behaviors should change). Where there ''is'', there is also language implying that the issue is really with ''other'' editors and ''their'' disagreement—as if other editors are wrong to raise an issue in the first place. But as Silverwing235's edit summaries (and, incidentally, User+Talk comments) have repeatedly implied, they edit things to suit their personal tastes, ''not'' necessarily to correct mistakes (which they sometimes ''assert'' they are doing, but as has been seen, they frequently are not).&lt;br /&gt;
::---&lt;br /&gt;
::Another example of the general problem raised in AIV popped up yesterday: while reviewing a substantial [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;curid=31137&amp;amp;diff=256715&amp;amp;oldid=247968 IP edit] (which, to me, looked good), I noticed that the edits immediately prior to it were Silverwing235's, made in late 2019 (soon after their dispute with Loci had ended in Loci's departure). And I quickly saw that [https://dwarffortresswiki.org/index.php?title=DF2014%3AClimate&amp;amp;type=revision&amp;amp;diff=247966&amp;amp;oldid=247965 this edit] was again, apparently, a “stylistic” change which Silverwing235 may honestly have believed necessary (for their own reasons), but which was [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;diff=prev&amp;amp;oldid=256717 actually erroneous]. This sort of edit is partially why I cited IDHT and CIR (which, ''together'', are relevant here, I think) in the [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Administrative_intervention_against_vandalism&amp;amp;oldid=256704 AIV discussion].&lt;br /&gt;
::And although I can understand why Voliol might have gotten the contrary impression in the AIV discussion, I'm not advocating a high bar for entry, here. I'm saying that if '''an editor has been told to avoid imposing their own judgment where they cannot articulate a rationale''' (such as when deciding whether [https://dwarffortresswiki.org/index.php/User_talk:Silverwing235#Disruptive_Editing commas] need to be inserted before every occurence of [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256609 “if”] and “as”; whether a pair of parentheses should be [https://dwarffortresswiki.org/index.php?title=Troubleshooting&amp;amp;diff=prev&amp;amp;oldid=256503 replaced] with an approximation to [https://en.wikipedia.org/wiki/Dash#Em_dash some other punctuation]; whether “he” and “she” should be [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256638 replaced], or [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256641 eliminated], or simply [https://dwarffortresswiki.org/index.php?title=User_talk:Silverwing235&amp;amp;diff=247445&amp;amp;oldid=247317 left alone] where they already occur; or whether [https://dwarffortresswiki.org/index.php?title=DF2014:Fairy&amp;amp;diff=prev&amp;amp;oldid=256548 miscellaneous comments oblique to the rest of an article] are necessary or even appropriate), as Silverwing235 has, '''but they continue to do so''', then that presents a problem related to both judgment and behavior (hence IDHT, tangential to CIR).&lt;br /&gt;
::---&lt;br /&gt;
::Now, I hate to have these two discussions at the same time, but at this point, it would be counterproductive to fork it, so: I see that Silverwing235 has actually objected to the ''whole AIV discussion'' on the basis that they do not believe DE constitutes vandalism (which obviously it does not, in general). But as I acknowledged in my first contribution there, the prior AIV thread seemed to be the most appropriate place to make my comments due to the discussion which showed this user has faced similar criticism before. And, as I mentioned both above and in AIV, there is a pattern of civility issues which existed at least as early as that AIV thread. In particular, their [https://dwarffortresswiki.org/index.php/User_talk:Loci#Discussion_in.2C_supposedly.2C_proper_context... responses] to criticism from Loci and in this case have been a mixture of aggressive and [[wikipedia:WP:INDCRIT|passive-aggressive]]. And again, it's hard to assume good faith when critical comments are removed ''immediately'' and without either '''a discussion''' or a '''clear''' and '''substantial''' '''acknowledgment''' that those comments referred to an ongoing pattern of behavior that must change (change ''what'', change ''how'', change ''why''). I.e., yes, users control their own talk pages, but that doesn't prevent their changes from being interpreted one way or another; and in this case, it's hard not to interpret Silverwing235's changes as ''avoiding the issue''. I understand their stated desire to avoid content which [[wikipedia:WP:MASTODON|affects them emotionally]], but this is about conduct as much as it is about content.&lt;br /&gt;
::---&lt;br /&gt;
::The only reason I've raised this is to avoid continued unease. I don't like writing about disputes, and I prefer to think of the wiki community as inclusive rather than exclusive. But again, it's harder to want to edit if this behavior—not just from Silverwing235, but from ''any'' editor—is unconstrained except by laborious trial and error (a huge time ''and energy'' suck, when you consider putting up with breaks from CIVIL). And I'm not alone in this (which I mention only to emphasize that this is not personal—and I'm ''not'' invoking a silent majority, whether one exists or not, and ultimately, it's not just about this one editor).&lt;br /&gt;
::---&lt;br /&gt;
::In any case, I appreciate your participation in the matter and in conveying suggestions about specific edits to this editor.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
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Point one: Yes, the notion about 'a more explicit acknowledgement' was accurate. A personal policy that I came up with re my talk page: 'If it would cause me significant emotional distress, either immediately or at any time during a review of the content, (aka: 'Nope, not having ''that'' around, causing trouble') it gets removed. If, IMHO, the removal itself would raise questions (as it appears to have done in this case) it will at least get a hopefully emotionally-neutral summary and acknowledgement of the thing that caused my upset to begin with. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:27, 15 February 2021 (UTC)&lt;br /&gt;
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== Redirect ==&lt;br /&gt;
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Hello. I noticed in the recent changes you reverted the edit on [[Textile Industry]], and I realized that my edit on [[Expedition Leader]] falls in the same category. The problem is that, as long as they exist, those pages will always appear on autocomplete, and they won't redirect properly if left as is. So I propose that until a decision is made for them to be deleted, that they be allowed to redirect properly to not confuse people who find them through autocomplete, like me. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 20:51, 15 February 2021 (UTC)&lt;br /&gt;
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:The underlying cause here is a Mediawiki bug with double redirects, discussed in detail at [[DF:REDIR]]'s talk page. Making ''any'' sort of edit to the first page in the chain will fix broken double redirects, so even though I reverted your edit, [[Textile Industry]] redirects correctly now, even from the search bar.&amp;lt;br&amp;gt;The other important point is that you need to use &amp;quot;cv&amp;quot; for the namespace in redirect targets - hardcoding a specific version like &amp;quot;DF2014&amp;quot; will have the wrong behavior when we add a new namespace. In this case, I have deleted the page you edited, since [[Expedition leader]] (lowercase L) already exists and turns up in search results (and follows [[DF:Rule N]]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:16, 15 February 2021 (UTC)&lt;br /&gt;
::Very well. Thank you for your time. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 21:22, 15 February 2021 (UTC)&lt;br /&gt;
:::I should clarify: you're welcome to fix redirects like this that you notice, as long as you use &amp;quot;cv&amp;quot; (and there's a reminder that appears above the edit box when editing pages in the main namespace, in case that's useful). If you notice redirects whose only difference is capitalization, feel free to tag them for deletion with {{tl|delete}} and I can handle them. It occurs to me now that [[Textile Industry]] is another example of that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 15 February 2021 (UTC)&lt;br /&gt;
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== Drastic error in judgement ensues.. ==&lt;br /&gt;
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Derped by starting [https://dwarffortresswiki.org/index.php/DF2014_Talk:Block this up], in a way it turned out I rather shouldn't have - mind cleaning up? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:43, 22 February 2021 (UTC)&lt;br /&gt;
:I'm not sure - what are you asking me to do? I'm hesitant to remove a discussion entirely, but if it's redundant to one on another talk page, I suppose I could archive it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:24, 23 February 2021 (UTC)&lt;br /&gt;
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...Yeah, archival was what I meant - one is always slightly frazzled when caught prepping to sign off for the night. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:49, 23 February 2021 (UTC)&lt;br /&gt;
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== Random/cv ==&lt;br /&gt;
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Not that I want more clutter, but what do you think about putting a [[Special:Random/cv]] link in the sidebar? '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 16:24, 23 February 2021 (UTC)&lt;br /&gt;
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:Do you always want that there, or just in the current version's namespace? For reference, there are custom links added in some namespaces already, like [[Special:Random/Masterwork]] on [[Masterwork:Orc]], so a fourth &amp;quot;random&amp;quot; link on that sidebar could add some clutter. I would lean towards doing this just for versioned pages, but I'm not sure what you think is best. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:55, 26 February 2021 (UTC)&lt;br /&gt;
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::I don't know. As I said, I'm also not interested in more clutter. Personally, I've frequently been using a bookmark to random/cv just to get a sense of what's on the wiki these days (since I've been “away”/uninvolved). Obviously I don't think that's a good reason for the wiki to change anything, though.&amp;lt;br /&amp;gt;When I wrote this on your talk page, my thinking was this: if I'm a new player (or a former one), and I want to know ''what there is'' in this huge game that I don't already know everything about, maybe I'll go to the wiki and click &amp;quot;random page&amp;quot; a few times to satisfy my curiosity. I can always click it again if I end up on something in the Masterwork: namespace (or, if it's in v0.31 etc., just click the link in the Av template). But I'll have to do that ''most'' of the time, since articles in non-cv namespaces outnumber articles in cv. (Right?)&amp;lt;br /&amp;gt;I.e., I think my suggestion is only really relevant (at least from the point-of-view of my reasons for bringing it up at all) on the landing/main page. I'm ''not'' attached to it enough to say it should go everywhere. If there's no convenient way to exclude it from pages where there are already namespace-specific random links in the sidebar, then I'm not about to suggest anyone should spend their limited time on the planet worrying about it after all.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:54, 26 February 2021 (UTC)&lt;br /&gt;
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:::[https://www.mediawiki.org/wiki/Manual:$wgContentNamespaces This Mediawiki setting] came to mind as a potential easy way to exclude certain namespaces from [[Special:Random]] by default, but unfortunately it also affects some other special pages that we may not want to change. I could probably update our custom sidebar logic (which I believe is in [[mw:common.js]]) but it likely won't be a high priority. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:50, 28 February 2021 (UTC)&lt;br /&gt;
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== Handling &amp;quot;!!science!!&amp;quot;-style additions ==&lt;br /&gt;
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Sorry to repeatedly bring things to you—I don't really know who does what here now, or if there's a discussion board somewhere this belongs on (other than the talk page for just one of the related articles). Could you take a look at [[DF2014_Talk:Stress#SalfordSal_and_0.47.05|this discussion]]?&amp;lt;br /&amp;gt;As I mention there, there are a couple of other edits by that IP user at around the same time that (at a glance) look like they are probably similar. In the case of [[stress]], at least, the content of the article prior to the additions is now buried under a single user's experimental results for a game version one year out-of-date.&lt;br /&gt;
'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:36, 26 February 2021 (UTC)&lt;br /&gt;
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:I left a comment on the article's talk page. The timing seemed to line up with [http://www.bay12forums.com/smf/index.php?topic=175214.msg8252465#msg8252465] closely enough that I also left a comment there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:25, 28 February 2021 (UTC)&lt;br /&gt;
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== A minor but rather elegant Gordian Knot of an error... ==&lt;br /&gt;
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Is there any chance of fixing an [https://dwarffortresswiki.org/index.php?title=DF2014:Noise&amp;amp;curid=31900&amp;amp;diff=257273&amp;amp;oldid=250713| accidental red link] in the diff explanation, created when attempting to directly cite the reason's source, of an anonymous comment on the article's talk page, by citing the page instead of (obviously) the comment? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 17:06, 3 March 2021 (UTC)&lt;br /&gt;
:Edit summaries can't be changed, unfortunately. In case you were unaware, they can be previewed when you click the &amp;quot;Show preview&amp;quot; button (alternatively, just mentioning &amp;quot;the talk page&amp;quot; for something like this would be fine too). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:12, 3 March 2021 (UTC)&lt;br /&gt;
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== Minor matter afoot.... ==&lt;br /&gt;
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As it happens, I seem to have [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;oldid=257129| edited myself into a corner] re proper formatting on the Towers of Bologna reference over here. Some help, please?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:51, 7 August 2021 (UTC)&lt;br /&gt;
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:If you meant the &amp;quot;Towers of Bologna&amp;quot; link, you can use the [https://en.wikipedia.org/wiki/Help:Pipe_trick pipe trick] for that (which I did in [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;diff=prev&amp;amp;oldid=258665]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:09, 7 August 2021 (UTC)&lt;br /&gt;
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== Technical issues ==&lt;br /&gt;
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Found a bare wire in the wall, somewhat beyond my skill level on account of it leading to, as it were, a broken widget -  (https://dwarffortresswiki.org/index.php?title=DF2014:Orientation&amp;amp;curid=40938&amp;amp;diff=258997&amp;amp;oldid=258309) analysis, if you please? Thanks.&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:51, 6 September 2021 (UTC)&lt;br /&gt;
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== Issue with #rreplace ==&lt;br /&gt;
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Hi Lethosor. I want to bring up a possible MediaWiki Extension-related issue: when there's a lot of #rreplace functions (part of [[mediawikiwiki:Extension:RegexFunctions|RegexFunctions]]) on a page, they start breaking and outputting blank after the first hundred instances. I've experimented with a few different regex patterns and replacements, and this number doesn't seem to change. I currently have an [[User:Doorkeeper/sandbox|example on my sandbox]]. Checking the HTML source shows nothing out of the ordinary on the newpp report.&lt;br /&gt;
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On the [[creature token]] page, there's more than a hundred {{t|token}}s being used (e.g. {{token|GOOD|c}}); they start linking to the Main Page after a little before section O. This is because {{t|token}} uses #rreplace as a method to remove spaces in the {{{2}}} or 'token type' parameter, so that the #switch function can still match strings in case an editor leaves a space in. However since #rreplace stops working after the first hundred (returns blank), the #switch matching fails and defaults, which is currently set to Main Page (the default page was originally [[Creature]]; it should probably default to a more relevant page). But yeah, noticing misdirecting {{t|token}} links on that page is what led me to #rreplace.&lt;br /&gt;
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Removing #rreplace from the template will fix the issue (it'll lose its space-checking ability, which doesn't seem too big a deal), but I was wondering if it's possible to fix/update #rreplace or RegexFunctions itself, since this seems like a severe limitation. I don't know if #rreplace is used on other templates or if they're used a lot anywhere else on the wiki. It may not even be a problem with the extension. Either way, I thought it would be best to bring up this issue to you (or to another admin reading this). – [[User:Doorkeeper|Doorkeeper]] 05:45, 13 October 2021 (UTC)&lt;br /&gt;
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:It's a deliberate limitation - we have the ``wgRegexFunctionsPerPage`` config variable set to 100 (up from the default of 10). I don't know exactly what performance impact would come from increasing it. Version 2 of the extension seems to have [https://github.com/wikimedia/mediawiki-extensions-RegexFunctions/commit/7b56f126fdb2c88375e77bca9cc7bf55eaefb3af removed all config variables], so maybe it is fine to just upgrade the extension. You can see the old documentation [https://www.mediawiki.org/w/index.php?title=Extension:RegexFunctions&amp;amp;oldid=3676687 here]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
:I also see you've made a fair number of changes to the token template. Should [https://dwarffortresswiki.org/index.php?title=Template:Token/guess_type&amp;amp;diff=259366&amp;amp;oldid=259363] be reverted? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
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::If regex functions are just parser functions, then wouldn't they still be [[wikipedia:WP:TLIMIT|limited by MediaWiki software]]? This means that a limit will still exist to prevent overloading, just at a much higher cap. I have no knowledge about the other configuration changes though, or if you or someone else had set up the other configs in the past differently that would affect how the templates using regex will work post-upgrade. Is this what you meant by performance? Optionally, if you're still unsure about upgrading, you could raise the limit a little instead. DF2014:Creature token currently exceeds the limit by 51. I think 200-500 is enough to fix things now and later down the line. Most other wikis I've seen that have RegexFunctions still use 1.5.0, so this is probably the better/safer option. I changed my mind about #rreplace and would like for it to remain, however the limitation is still causing issues for the page. The revert did mitigate it somewhat, but [[DF2014:Creature token#NOTHOUGHT|not perfectly]]. – [[User:Doorkeeper|Doorkeeper]] 13:17, 13 December 2021 (UTC)&lt;br /&gt;
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::I removed the function from [[Template:Token]]. It will only lose its space-checking ability in the token type param, which is not a big deal since most use the shortened forms anyway. New values w/ spaces can be added instead of #rreplace. If you have access to LocalSettings.php, setting $wgPFEnableStringFunctions to true will enable #replace, which could be used instead of #rreplace. #replace has a default limit of 1000 compared to #rreplace's 100. [[User:Doorkeeper|Doorkeeper]] 06:07, 25 June 2023 (UTC)&lt;br /&gt;
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:::I do have the ability to make any code changes on the backend. I doubt #replace will work in this case if we really want to replace ''all'' whitespace. Replacing just spaces should work, as long as we can find a way to prevent the Mediawiki parser from gobbling them up. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:05, 26 June 2023 (UTC)&lt;br /&gt;
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::::Yep, just spaces. I wished Mediawiki had a core function like &amp;lt;nowiki&amp;gt;{{lc:}}&amp;lt;/nowiki&amp;gt; that specifically removes spaces from a string. I was surprised one didn't exist. [[User:Doorkeeper|Doorkeeper]] 15:36, 26 June 2023 (UTC)&lt;br /&gt;
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:::::It wouldn't be too hard to write a custom one. I think trimming spaces from the beginning/end of a string is a lot more common than removing just spaces (as opposed to arbitrary characters) from the middle of a string, and MediaWiki generally trims spaces from the beginning/end of arguments from default, so I'm not as surprised that the functionality to remove spaces from the middle of strings doesn't exist already. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:58, 27 June 2023 (UTC)&lt;br /&gt;
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Unrelated, but I'd like to request for [[mediawikiwiki:Snippets/Horizontal lists|horizontal lists]]. This feature allows for [[wikipedia:MOS:HLIST|single-row styled lists]] using wiki markups in tables, templates, etc. A lot wikis including WP use them. I want to redesign [[Template:Navbox]], and hlists would be very useful. – [[User:Doorkeeper|Doorkeeper]] 13:24, 13 December 2021 (UTC)&lt;br /&gt;
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== May want to lock down at least the LNP page to non-registered users... ==&lt;br /&gt;
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....for a while (two weeks, perhaps?) as we have a dumbass about...the kind of [https://dwarffortresswiki.org/index.php?title=Utility:Lazy_Newb_Pack&amp;amp;oldid=259549| trollish dumbass] who has been sufficiently irritating to deserve an IP trace and a knife in the face, IMHO. &amp;quot;Can't troll on the internet if you're dead, hey? Yeah, let's see how you deal with that.&amp;quot; kind of thing,&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 20:49, 5 November 2021 (UTC)&lt;br /&gt;
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:Threats of violence are not acceptable. Consider this a warning. People will inevitably vandalize a public wiki; the appropriate course of action is to post to [[DF:AIV]] or alert an admin, as you did. I blocked the IPs in question and protected the page, so hopefully that helps with the immediate issue. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:39, 6 November 2021 (UTC)&lt;br /&gt;
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== Copyright issues... ==&lt;br /&gt;
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...as in, Meph's recent tileset takedown [https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki_talk:Copyrights produced a discussion]. Your contribution may be needed, but particularly, the exact wording of the copyright template needs some adjusting - mind pointing me at it? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:51, 21 November 2021 (UTC)&lt;br /&gt;
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:Are you referring to the &amp;quot;Text is available under GFDL &amp;amp; MIT&amp;quot; suggestion? It's a rather long discussion, so I'm not sure. If so, that is a [https://www.mediawiki.org/wiki/Help:System_message system message], which can only be edited by admins. You can identify the appropriate message ID by overriding the language code to &amp;quot;qqx&amp;quot; as described in that article. Looks like [[mediawiki:copyright]] to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:41, 25 December 2021 (UTC)&lt;br /&gt;
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Yes, I was of course referring to the system message edit suggestion -  thanks &amp;amp; happy Xmas. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 23:25, 25 December 2021 (UTC)&lt;br /&gt;
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* Comment: While on topic, you might want to add a caveat excluding the content of games raws used on the wiki from the general copyright. I assume we are using them with Today's blessing, however, I doubt that Toady would wave his rights over their content. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:50, 30 December 2021 (UTC)&lt;br /&gt;
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== Redirects ==&lt;br /&gt;
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Thanks, I was wondering about that, glad you guys have a policy. Also on unrelated topic, would love to hear what you think regarding the [[Dwarf_Fortress_Wiki:Centralized_Discussion/SkillsLaborProfessions|terminology in use on skill articles]]. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 03:55, 22 December 2021 (UTC)&lt;br /&gt;
:At a high level, I am in favor of standardization. I haven't had much time to look at that discussion in detail. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
::Essentially it is a question of standardization. I outlined (1) some discrepancies in the lead of various skill articles, and I believe (2) the terms in the infobox might be misleading, and referred everywhere else differently. Input from more experienced users of this wiki would be appreciated regarding the direction to take.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
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----&lt;br /&gt;
Question: How do link from the DF2014 namespace to the main namespace. For example: when I try to link to [[Dwarf Fortress Talk]] from [[DF2014:modding]] it shows broken because it only looks up DF2014 namespace and I don't know how to prefix the mainspace. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:32, 30 December 2021 (UTC)&lt;br /&gt;
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:&amp;quot;Main&amp;quot; as the namespace should work (it's an alias that we've set up). Ex: [[Main:Dwarf Fortress Talk]] or [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:15, 1 January 2022 (UTC)&lt;br /&gt;
:: That works, thank you. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 2 January 2022 (UTC)&lt;br /&gt;
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== Columns-list ==&lt;br /&gt;
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Any objections for adding the a [https://en.wikipedia.org/wiki/Template:Columns-list Columns-list] template to replace large list represented by tables. It's easy to use, easy to adjust option that allows to fit more information horizontally (where possible) using columns and wouldn't break layout like on multi columns tables can, like on some mobile devices. &lt;br /&gt;
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I made an example: [[User:Jan/Columns-list]] for creatures in [[Desert]]. All you need is provide desired column width or number. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:54, 24 December 2021 (UTC)&lt;br /&gt;
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:Seems like a fine approach to me, as long as it's used for tables where we don't anticipate needing more than one column per entry (so I think [[Desert]] is a good use-case). As a plus, it looks like it falls back to a single-column list for browsers that don't support it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
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:: Sound good. I created [[Template:Columns-list]] --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
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Seems like I forgot to ask at the time. Can you please add to [[MediaWiki:Common.css]] this part:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Template:Columns-list */&lt;br /&gt;
/* correct webkit/chrome uneven margin on the first column*/&lt;br /&gt;
.div-col dl,&lt;br /&gt;
.div-col ol,&lt;br /&gt;
.div-col ul {&lt;br /&gt;
	margin-top: 0;&lt;br /&gt;
}&amp;lt;/pre&amp;gt; &lt;br /&gt;
You can see [https://en.wikipedia.org/wiki/Template:Div_col/styles.css here] this is the standard solution to correct an annoying behavior that sometimes cause to skew the number of items in each collumn.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 11:59, 2 January 2023 (UTC)&lt;br /&gt;
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== Found a script [[User:Lethosor/rater_0.1.js| stuck in its drawer]]... ==&lt;br /&gt;
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...in what might be called the 'Mistakes' subsection, while cleaning up. That is to say, we have a 'Quality ranks in invalid namespaces' situation. What to do?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:19, 16 January 2022 (UTC)&lt;br /&gt;
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== Spam issues ==&lt;br /&gt;
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For once, what I'd otherwise have to say is available [https://dwarffortresswiki.org/index.php?title=Python&amp;amp;curid=38885&amp;amp;diff=263697&amp;amp;oldid=263696 in the diff desc]. I imagine there's also a Magic redirect that needs some of the same protective treatment. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC) &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC)&lt;br /&gt;
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:Quietust protected [[Python]]. I protected [[Magic]] just now. I think that's what you meant, but could you please be more clear with your requests in the future? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:40, 22 April 2022 (UTC)&lt;br /&gt;
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== Mediawiki:Licenses ==&lt;br /&gt;
This is kind of an awkward thing to ask, but... am I allowed temporary access to edit the Mediawiki:Licenses page? There are a lot of licenses I think should be added, so it's nice and up to date. I'm happy with your decision either way, I just thought you wouldn't want me constantly bothering you for every little thing I think should be added. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 3 July 2022 (UTC)&lt;br /&gt;
:No, it's not something I can grant on a per-page basis, unfortunately. But if you make the edits you want to a user page or sandbox or somewhere else, I'd be happy to copy them in. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:48, 5 July 2022 (UTC)&lt;br /&gt;
::Alright then, here's one for the CC0 license: [[:Template:cc-0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:22, 21 July 2022 (UTC)&lt;br /&gt;
:::Here's another: [[:Template:Cc-by-nc-nd-4.0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:28, 21 July 2022 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
::::Aaaaand another [[:Template:Cc-by-nd-4.0]] and another [[:Template:Cc-by-sa-4.0]]&lt;br /&gt;
Please also include the title you want. Ideally in the format that page uses. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:43, 21 July 2022 (UTC)&lt;br /&gt;
:::::I thought the titles within those templates were the giveaway, but very well:&lt;br /&gt;
*[[:Template:cc-0]] - Creative Commons Public Domain&lt;br /&gt;
*[[:Template:Cc-by-nc-nd-4.0]] - Creative Commons Attribution Non-Commercial NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-nd-4.0]] - Creative Commons Attribution-NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-sa-4.0]] - Creative Commons Attribution-ShareAlike 4.0&lt;br /&gt;
*[[:Template:Cc-a-2.0]] - Creative Commons Attribution 2.0 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-by-nc-2.5]] - Creative Commons Attribution-NonCommercial 2.5 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-2.5]] - Creative Commons Attribution 2.5 Generic&lt;br /&gt;
*[[:Template:Cc-2.5-au]] - Creative Commons Attribution 2.5 Australia&lt;br /&gt;
*[[:Template:Cc-by-2.0-uk]] - Creative Commons Attribution 2.0 UK: England &amp;amp; Wales&lt;br /&gt;
*[[:Template:Cc-by-3.0-us]] - Creative Commons Attribution 3.0 United States&lt;br /&gt;
*[[:Template:Stock_photo]] - Stock Photo Image&lt;br /&gt;
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The &amp;quot;I do not know the license&amp;quot; and &amp;quot;found the image somewhere&amp;quot; templates seem to be broken or missing. Not sure if I should make templates for those or not... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:24, 21 July 2022 (UTC)&lt;br /&gt;
:Ehh, what the hell, I made those two templates anyway. [[:Template:License_unknown]] and [[:Template:Found_image]]. If you need 'em, fine. If not, still fine. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:28, 21 July 2022 (UTC)&lt;br /&gt;
::Here's more&lt;br /&gt;
*[[:Template:public_domain]] - Public Domain&lt;br /&gt;
*[[:Template:Cc-1-uni]] - Creative Commons CC0 1.0 Universal&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay. I have a lot of questions about which section(s) these should go in, etc.. I'm guessing you know the answers to these, so to save us some back-and-forth, could you make the changes you want to [[Dwarf_Fortress_Wiki:Sandbox/licenses]] (a copy) and let me know when they're ready to be copied in? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:14, 24 July 2022 (UTC)&lt;br /&gt;
:I made a mockup on my [[User:Zippy/sandbox|sandbox page]]. Note that the top two are marked by with a &amp;quot;(replace)&amp;quot; because I also made a &amp;quot;don't know&amp;quot; and &amp;quot;license unknown&amp;quot; template to replace the ones that seem to be missing/broken, for some reason. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:36, 27 July 2022 (UTC)&lt;br /&gt;
::Yeah... I notice you still haven't added these. Did I set this up wrong? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:53, 5 August 2022 (UTC)&lt;br /&gt;
:::Well, it wasn't in a format that I could easily paste in. I had to remove the bold text, remove your parenthetical remarks, and replace &amp;quot; - &amp;quot; with &amp;quot;|&amp;quot;. I think I got it right in [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=266031&amp;amp;oldid=264287]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:26, 30 August 2022 (UTC)&lt;br /&gt;
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May I suggest changing the &amp;quot;Dwarf Fortress Screenshot&amp;quot; choice to &amp;quot;Dwarf Fortress Screenshot and/or Game File&amp;quot;? Or making a separate one for game files? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:49, 29 December 2022 (UTC)&lt;br /&gt;
:What other &amp;quot;game files&amp;quot; are you thinking of? We should not be uploading full sprite sheets, for instance. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:22, 29 December 2022 (UTC)&lt;br /&gt;
::You didn't see my reply in the talk page about the game version? I showed a screenshot of a reply straight from Kitfox games allowing use of any game images. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:55, 29 December 2022 (UTC)&lt;br /&gt;
:::It helps to link to what you're talking about. Is it [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Versions&amp;amp;diff=278707&amp;amp;oldid=278700 this reply]? If so, that's referring to individual sprites, not sprite sheets. I have serious copyright concerns around uploading sprite sheets directly, and to me, &amp;quot;game files&amp;quot; sounds like files ''from the game'', e.g. sprite sheets. If you want me to change the dropdown to add &amp;quot;sprites&amp;quot; or maybe &amp;quot;individual sprites&amp;quot;, that's fine with me. Let me know if I'm misunderstanding. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:01, 29 December 2022 (UTC)&lt;br /&gt;
::::I can't for the life of me understand how it would be okay to post every single sprite here (which we'd have to do eventually, to cover everything), but uploading an entire sprite sheet is an issue? I'm sure one of those sites dedicated to posting sprite sheets is gonna do that anyway. Granted, I can't think of a time when we would need to upload a whole sprite sheet. I guess &amp;quot;Dwarf Fortress Screenshot and/or Sprite(s)&amp;quot; would make more sense, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:19, 29 December 2022 (UTC)&lt;br /&gt;
:::::Sprite sheets are paid content. If someone posts them all, there is not much stopping someone from making a pirated copy of &amp;quot;premium&amp;quot; DF, and I am trying to stay as far away from that as we can. I can't control what piracy takes place on other sites. If there is a way we can avoid the technical overhead of uploading all 40,000 possible tiles, I am open to suggestions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:35, 29 December 2022 (UTC)&lt;br /&gt;
::::::All the creature sprites are added. Are you comfortable changing &amp;quot;Dwarf Fortress Screenshot&amp;quot; to &amp;quot;Dwarf Fortress Screenshot and/or Game Sprite&amp;quot;? I had to use that specific license for all the sprites I uploaded, so I think it would make sense to change the license to match that. Though this is ''your'' wiki so... completely up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:44, 25 January 2023 (UTC)&lt;br /&gt;
:::::::Done (and it's not just &amp;quot;my&amp;quot; wiki). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:55, 25 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Watch&amp;quot; Template ==&lt;br /&gt;
&lt;br /&gt;
Sorry to keep bothering you with stuff, but I made a &amp;quot;watch&amp;quot; template on my [[User:Zippy/sandbox|sandbox page]]. It can be used for those ambiguous 50/50 situations where the copyright infringement is possible, but unknown. Do I have your permission to make that template a reality? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:54, 22 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be more specific, like {{tl|possible copyright issue}} and &amp;quot;the copyright status of this image is unconfirmed&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:44, 22 July 2022 (UTC)&lt;br /&gt;
::I changed it, but if the template is allowed, you might have to do some CSS changes so that one side isn't a mismatching blue. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:22, 22 July 2022 (UTC)&lt;br /&gt;
:::Take a look at {{tl|ambox/type}} for a list of valid types. Notably, &amp;quot;green&amp;quot; is not valid and falls back to the default, but &amp;quot;style&amp;quot; or &amp;quot;yellow&amp;quot; match pretty closely. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:18, 22 July 2022 (UTC)&lt;br /&gt;
::::Fair enough. So.. am I allowed to make the template or..? Not sure how this works. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:47, 22 July 2022 (UTC)&lt;br /&gt;
:::::There are no restrictions on creating templates. That said, I still strongly recommend that you make the template more specific. &amp;quot;watch&amp;quot; is pretty vague for a single-purpose template like this. Can you rename it to {{tl|possible copyright issue}} or something similar? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 23 July 2022 (UTC)&lt;br /&gt;
::::::Done. I even made the respective doc page. ([[:Template:Watch|Actual template]]) -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:02, 23 July 2022 (UTC)&lt;br /&gt;
:::::::Again, it's still named {{tl|watch}}, which I don't recommend (partly since Mediawiki already uses that term for [https://www.mediawiki.org/wiki/Help:Watching_pages something else]), but thanks for the docs. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:05, 23 July 2022 (UTC)&lt;br /&gt;
::::::::Done, but should the &amp;quot;watch&amp;quot; redirect stay so that it's not dissociated with images that already have the template? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:08, 23 July 2022 (UTC)&lt;br /&gt;
:::::::::Yeah, that's a good catch - the redirect should make it easier on us. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:13, 23 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for interwiki (inter-language) link to Chinese wiki ==&lt;br /&gt;
&lt;br /&gt;
Sorry for repeated content, but I'm wondering if the message has been captured from talk page of Main Page. So I decide to paste my content here as well. We would be really appreciated if interwiki link pointing to our site is enabled, as ''Dwarf Fortress'' itself has not been fully translated to Chinese ever, and our users might find it more convenient to search by English words on original English wiki, and then they may refer to the translated ones on Chinese wiki. Looking forward to a reply about whether it is possible or not. Thanks!&lt;br /&gt;
&lt;br /&gt;
Hello! I'm the admin of [https://dfzh.huijiwiki.com/ Chinese Dwarf Fortress wiki], and I've previous put its link on the main page. We've now enabled interwiki link from our site to English site, and we wish to get one back from English site to CN site as well. Hope that is possible, and thanks so much! The URL for our site should be: &amp;lt;code&amp;gt;https://dfzh.huijiwiki.com/wiki/$1&amp;lt;/code&amp;gt; [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 01:20, 11 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi - sorry for not replying on the main page. We just recently fixed an issue preventing us from making configuration changes like this, so I hope I can add this soon. Thanks for reaching out! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:39, 11 November 2022 (UTC)&lt;br /&gt;
::Replied on [[Talk:Main Page]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:45, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cannot create new user account ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking I'm doing all right, but the system is always saying: &lt;br /&gt;
&lt;br /&gt;
''There seems to be a problem with your login session; this action has been canceled as a precaution against session hijacking. Please resubmit the form.''&lt;br /&gt;
&lt;br /&gt;
at my attempts; I tried also to change email address with no good effect.&lt;br /&gt;
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Is anything I can do to solve this issue? Thanks --[[Special:Contributions/81.56.3.43|81.56.3.43]] 10:39, 28 November 2022 (UTC)&lt;br /&gt;
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:I'm not sure, sorry. It's working for me and other people: [https://dwarffortresswiki.org/index.php/Special:Log/newusers]. Try clearing your browser's cache, or using another browser. There may be a hidden field to catch spammers, so try avoiding autofill. Also make sure the captcha is working - you could try turning on Javascript if it's off. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:00, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, I was able to perform the procedure using another device; I was using a linux desktop, I completed the account creation by an android tablet.&lt;br /&gt;
:Huh, I was successful using a Linux desktop. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:17, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version number ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about changing the release information version number from: &amp;lt;code&amp;gt;0.50.x&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;50.x&amp;lt;/code&amp;gt;? This [[version number#Example|version numbering]] has been the convention for over two decade, with [[DF2014:Release information|current]] and past articles named so. Note that while posts on steam use the shorthand Tarns release in the game files still use the original convention --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:56, 14 December 2022 (UTC)&lt;br /&gt;
:I am sure. It's not just posts - the game itself identifies itself as &amp;quot;50.03&amp;quot; currently. I'm not personally a fan of the change, and I realize it's inconsistent with past versions, but it's what Toady is using now. I do recall seeing &amp;quot;0.50.01&amp;quot; in some .txt files originally, but as of 50.03, nearly all of those occurrences have been updated to &amp;quot;50.01&amp;quot;, so I think it was originally overlooked. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:42, 14 December 2022 (UTC)&lt;br /&gt;
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== Changes to diagram ==&lt;br /&gt;
&lt;br /&gt;
Did something changed with diagram tag? its output all across the wiki seem more colorful than I recall e.g. [https://dwarffortresswiki.org/index.php/DF2014:Trap_design#Crosshair_trapping]. Here is a [https://ibb.co/yPSbcRq screenshot] for reference in case it is something on my end, that pinkish hue is new. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:35, 15 December 2022 (UTC)&lt;br /&gt;
:Hmm, looks normal on Firefox for me, [https://i.imgur.com/aHvPhw4.png screenshot] [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 16:07, 15 December 2022 (UTC)&lt;br /&gt;
:Odd, I cannot reproduce on Firefox or Chrome either (looks the same as [[User:Ziusudra|Ziusudra]]'s screenshot to me). Could you check your Javascript console ({{k|ctrl/cmd|shift|i}}) and see if you have any errors on that page? You can ignore any output from &amp;quot;JQMIGRATE&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:14, 15 December 2022 (UTC)&lt;br /&gt;
:: Seems like it is something on my end, probably going to be resolved once I can reboot. Thank for checking. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:50, 15 December 2022 (UTC)&lt;br /&gt;
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== Account to update Book please, and thank you! ==&lt;br /&gt;
&lt;br /&gt;
Hello! I was just looking at quires and books in v50, and wanted to confirm that the value bug for books is still present. &lt;br /&gt;
&lt;br /&gt;
Given an unbound, written quire valued at 57#, the final value after adding 20# of binding and thread is 48# in v50.&lt;br /&gt;
&lt;br /&gt;
I would love an account to note this or at least mention it on the Book talk page. Thanks!&lt;br /&gt;
&lt;br /&gt;
You can contact me at welkin.shibboleth@gmail.com&lt;br /&gt;
--[[Special:Contributions/68.171.119.95|68.171.119.95]] 04:24, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You should be able to create an account at [[Special:CreateAccount]]. Are you having trouble with it? (You can also made edits without creating an account, like you just did here.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:20, 25 December 2022 (UTC)&lt;br /&gt;
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== Food Guide ==&lt;br /&gt;
I was trying to edit the one for the current steam version but it kept redirecting me, I'll make the changes to that one and revert my changes to the old one. [[User:Kenji 03|Kenji 03]] ([[User talk:Kenji 03|talk]]) 09:36, 26 December 2022 (UTC)&lt;br /&gt;
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== Graphics policies ==&lt;br /&gt;
&lt;br /&gt;
Hi, I dug through some of the data in my installation to figure out the graphic status thought bubbles (https://dwarffortresswiki.org/index.php/Status_icon). I'm quite willing to update that page with the information, however, I'm not sure what policies surround uploading graphics. Is there a specific size or format?&lt;br /&gt;
[[User:Briezee|Briezee]] ([[User talk:Briezee|talk]]) 02:45, 1 January 2023 (UTC)&lt;br /&gt;
:Just updated [[Dwarf_Fortress_Wiki:Versions#Premium.2FClassic]]. As for size, I would recommend trying to get screenshots at the &amp;quot;native&amp;quot; resolution, i.e. not zoomed in or out, to avoid blur caused by DF zooming. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:27, 1 January 2023 (UTC)&lt;br /&gt;
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== saltwater crocodile / raws ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the help. been meaning to do something about the crocs for a while now. So I take it all the raw txt files are already on the wiki, and the creature pages just need updating? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 19:52, 1 January 2023 (UTC)&lt;br /&gt;
:Yes, as described at [[Dwarf_Fortress_Wiki_talk:Versions#v50_migration]] (just updated), raw pages have yet to be created, but they can be created manually as you found. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 1 January 2023 (UTC)&lt;br /&gt;
::Have any raws been changed in v50? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 23:17, 1 January 2023 (UTC)&lt;br /&gt;
:::Not sure, there are ~1300 raw pages on this wiki and I haven't looked at them all. But if you pull in the correct version of the raws (&amp;quot;v50&amp;quot; or &amp;quot;DF2014&amp;quot;), you shouldn't have to worry. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:04, 2 January 2023 (UTC)&lt;br /&gt;
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== Wiki mobile layout ==&lt;br /&gt;
&lt;br /&gt;
I've seen this touched upon in a few different discussions but I think with the steam release and influx of new people it's important to push this again. The wiki has very little going in terms of &amp;quot;mobile-friendliness&amp;quot; right now and I don't think it would take too many changes to get it going in a good direction.&lt;br /&gt;
&lt;br /&gt;
Either we use the MediaWiki extension [https://m.mediawiki.org/wiki/Special:MyLanguage/Extension:MobileFrontend Extension:MobileFrontend] or we adjust the CSS/HTML of the website as is to make it at least a little more user-friendly on mobile.&lt;br /&gt;
&lt;br /&gt;
Happy to help out on this, I do web development as a day job so I can offer support here if needed. Cheers.&lt;br /&gt;
--[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 15:35, 2 January 2023 (UTC)&lt;br /&gt;
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== Vermin Lookup Template ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, is it alright if you change up the &amp;lt;code&amp;gt;verminlookup&amp;lt;/code&amp;gt; template like you did the &amp;lt;code&amp;gt;creaturelookup&amp;lt;/code&amp;gt; one? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:35, 9 January 2023 (UTC)&lt;br /&gt;
:Are you asking me to do it? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:16, 9 January 2023 (UTC)&lt;br /&gt;
::Well, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:23, 9 January 2023 (UTC)&lt;br /&gt;
:::So uhhhhhhhh... Leth, my man. Are you gonna... change the template or...? Edit: I could just use the v50 creature template still if that's okay with you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:34, 13 January 2023 (UTC)&lt;br /&gt;
::::My time is limited, and the way you asked kind of rubbed me the wrong way, although I don't think you meant to. I'll get to it. It doesn't require any special permissions, and it's pretty much just copying what I did for creaturelookup (I'm going to edit a few templates to pass through an &amp;quot;image&amp;quot; argument, then copy the image piece from {{tl|CreatureInfo v0.40}} into the innermost template), so I would suggest taking a look at the changes so you can familiarize yourself with how the templates work. There are a lot of layers, but they're pretty much standard MediaWiki templates until you get down to {{tl|tag}}, {{tl|tagvalue}}, and others that use DFRawFunctions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:31, 13 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::To be fair, {{tl|VerminInfo}} ended up having two minor differences from {{tl|CreatureInfo v0.40}} that I resolved (described in [https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_v0.40&amp;amp;diff=prev&amp;amp;oldid=285703 this edit]), but the edits to {{tl|verminlookup/0}} and {{tl|verminlookup/aux}} were just a matter of passing through an &amp;quot;image&amp;quot; parameter, similar to {{tl|creaturelookup/0}}. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:44, 13 January 2023 (UTC)&lt;br /&gt;
:::::Sorry, I wasn't trying to sound rude. I couldn't tell if you were waiting for one of us to change it or if you were already planning on doing it. The irony is, I was trying to sound less pushy and somehow ended up sounding more pushy. Are you also able to add the &amp;quot;toggle&amp;quot; thing to the vermin infoboxes like that of the other creatures? Edit: If you're not too busy that is. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:13, 13 January 2023 (UTC)&lt;br /&gt;
::::::I already did. It should behave identically to the creature infoboxes (and does on my end). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:02, 13 January 2023 (UTC)&lt;br /&gt;
:::::::Ah yes, you're right, sorry. My laptop wasn't refreshing any pages for some reason. Thank you, the work you do on this wiki is phenomenal. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:07, 13 January 2023 (UTC)&lt;br /&gt;
::::::::I should also add (because I don't remember if I said this before on another page), are you alright with me using the &amp;quot;v50_buildings&amp;quot; template I made for all the buildings in the v50 game? I don't want to keep bothering you for every single template. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:13, 13 January 2023 (UTC)&lt;br /&gt;
:::::::::v50 pages should be using {{tl|buildings}}, which will use {{tl|v50 buildings}} automatically on v50 pages. This is important so that future version migrations (if any) work. I confirmed that I see the v50 template on [[Bars]] and [[Altar]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:46, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reducing space taken up by headers ==&lt;br /&gt;
&lt;br /&gt;
Migrated articles have a ton of vertical space taken by headers, could we reduce it a bit?&lt;br /&gt;
&lt;br /&gt;
# Could you combine the bullets in [[MediaWiki:Sitenotice]] to one line?&lt;br /&gt;
# Any objections to [[Template_talk:ArticleVersion#.22Note_that_some_content_may_still_need_to_be_updated..22|my suggestion here]] to combine the av and migrated boxes into one before I go do it? Especially now that the Quality template shows up between them. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 18:41, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am hesitant to do (1) because I want to make certain points obvious, and I think the link to the discussion page is important. For (2) I replied at that talk page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:00, 10 January 2023 (UTC)&lt;br /&gt;
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== Version history reorg ==&lt;br /&gt;
&lt;br /&gt;
Planning to rearrange how version pages work a little, wanted to give you a heads-up in case you object. [[Talk:Release_information]] --[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 22:26, 18 January 2023 (UTC)&lt;br /&gt;
:Thanks, haven't had a lot of time to keep up-to-date but I weighed in briefly. Will watch that page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:43, 18 January 2023 (UTC)&lt;br /&gt;
:: When you have a chance, could you or another admin look over the edit I proposed at [[Template talk:Release notes]] and execute it or provide feedback? Thanks. -[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 23:00, 7 February 2023 (UTC)&lt;br /&gt;
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== do_it_right best practices ==&lt;br /&gt;
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This - [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.]] - is awesome! Good on you if you wrote it. &lt;br /&gt;
&lt;br /&gt;
No action needed, just a note of appreciation. I endeavor to wiki righteously!&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:17, 26 January 2023 (UTC)&lt;br /&gt;
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:That predates me by a few years, actually. You have [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;amp;dir=prev&amp;amp;action=history several people] to thank for that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:32, 26 January 2023 (UTC)&lt;br /&gt;
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== front page green banner weirdness ==&lt;br /&gt;
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If you view the front page logged out there is some misformatted markup above the green v50 info for editors site notice. I couldn't figure out how to correct it or where it was being inserted.&lt;br /&gt;
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It reads &amp;lt;nowiki&amp;gt;border-radius: 4px; -webkit-border-radius: 4px; -moz-border-radius: 4px; -o-border-radius: 4px; -ms-border-radius: 4px;&amp;lt;/includly&amp;gt;&amp;lt;nnclude&amp;gt;&lt;br /&gt;
Template:Documntation &amp;lt;clude&amp;gt; &amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt; and inspect source shows goat.jpg with alt text &amp;quot;rip this wiki.&amp;quot;&lt;br /&gt;
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Where should I report this? Is a screenshot helpful?&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 00:27, 27 January 2023 (UTC)&lt;br /&gt;
:About a week ago or whatever, we had a really, ''really'' nasty vandal. That's an old leftover of his &amp;quot;work&amp;quot;. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:13, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just cleared the site-wide cache. That didn't seem to have an immediate effect on the main page, so I purged it manually as well. If you see any other instances of this, feel free to purge the cache yourself: https://www.mediawiki.org/wiki/Manual:Purge &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:20, 27 January 2023 (UTC)&lt;br /&gt;
::Seems to be gone now! [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:31, 27 January 2023 (UTC)&lt;br /&gt;
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== ru colon ==&lt;br /&gt;
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What does &amp;lt;nowiki&amp;gt;ru:&amp;lt;/nowiki&amp;gt;, as in &amp;lt;nowiki&amp;gt;[[ru:Language]]&amp;lt;/nowiki&amp;gt;, do? Is &amp;quot;ru&amp;quot; is a name space? Maybe one created programmatically or with permission restrictions? Can you point me to where the doc is or where it should be? If it doesn't exist I'll create it as best I can. Thanks. [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 06:24, 28 January 2023 (UTC)&lt;br /&gt;
: interwiki link to russian site... [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
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== Adding vermin to the &amp;quot;Creatures&amp;quot; page... ==&lt;br /&gt;
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May I ask why vermin and other creatures are on seperate pages? And can I add the vermin list to the creatures list? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:28, 30 January 2023 (UTC)&lt;br /&gt;
:It's not something I decided and I'm not the only one you should ask (i.e. I would ask on a talk page somewhere), but my guess (based on several other distinctions I've seen across the wiki) is that it's due to vermin having different characteristics from other creatures. [[Vermin]] gives a far better explanation than I could. The two options I see are to either make more prominent cross-links in the explanatory text at [[Creature]] and [[Vermin]], or include the vermin table but make it very clear that vermin are different from other creatures. I don't really have a strong preference, although I do tend to stick with the established workflows (i.e. this distinction has worked for &amp;gt;10 years... not that we shouldn't improve it). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:23, 31 January 2023 (UTC)&lt;br /&gt;
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== Plant and Tree Infoboxes ==&lt;br /&gt;
Me and Oddballjoe were wondering if you could add the image pass to the plants and tree infoboxes. If you have any time to spare that is. Those template pages look super outdated and I can't tell if they use the &amp;quot;aux&amp;quot; templates or not. I made a proposal for the trees:&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;223px&amp;quot; heights=&amp;quot;324px&amp;quot;&amp;gt;&lt;br /&gt;
tree_infobox_example.png|Trunk and tile.&lt;br /&gt;
tree_infobox_example2.png|Trunk, branch, leaves and tile.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I mean, if that's easier to set up then the toggle thing. Again, if you want, and if you have the time. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:17, 15 February 2023 (UTC)&lt;br /&gt;
:I like the side-by-side idea. I'll try to find time this week. From a quick spot-check: [[Abaca]] uses {{tl|treelookup/0}}, which uses {{tl|treelookup/aux}}, which uses one of a few TreeInfo templates. It was using an old one for main (v50) pages, which I [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290794 just fixed here] - is that what you meant by &amp;quot;super outdated&amp;quot;? That's the only issue I saw (a template being old doesn't necessarily mean it's outdated).&lt;br /&gt;
:Anyway, if you're interested in editing templates, I'd suggest watching the edit history of all of these to see what changes are needed. Your [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290788 image change to treelookup/aux] looks fine to me, but it wouldn't have done anything by itself without corresponding changes to the other templates I mentioned. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:54, 15 February 2023 (UTC)&lt;br /&gt;
::No matter how hard I eyeball the edit history of the other templates, I can ''never'' figure out what the sweet hell I'm missing. Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{image|}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; doesn't seem to do anything. I have no idea what other components must be added after that - to any page. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:43, 15 February 2023 (UTC)&lt;br /&gt;
:::Have you decided when you're gonna update the plant and tree infoboxes? For the record, it's no rush. Any time you choose is perfectly fine by me, even if it's next year. I added all the trunk and log sprites/colors, so that's that one done. I personally prefer the side-by-side proposal for the trees, but it's up to you, since you're the head admin. Also, I think the soillookup template (and any other similar template I probably can't think of right now) should have the toggle thing as well, but again, all up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:05, 2 March 2023 (UTC)&lt;br /&gt;
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== spheres ==&lt;br /&gt;
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I found a list of 130 &amp;quot;spheres&amp;quot; here - https://github.com/DFHack/df-structures/blob/master/df.language.xml - and thought they were related to symbols. On comparison, they don't seem to be. What are spheres? [[User:Jerimee/spheres]] &lt;br /&gt;
&lt;br /&gt;
''(I understand that the data at DFHack is structured for that mod, and the files there are not DF game files or DF raws. On line 209 I see you're importing the symbols directly. I'm interested in df.language.xml because it appears to structure the game data.)''&lt;br /&gt;
&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
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:Could you ask DFHack questions in one of the [https://docs.dfhack.org/en/stable/docs/Introduction.html#getting-help DFHack support channels] instead? I don't personally know the answer to this one. (If by line 209 you mean [https://github.com/DFHack/df-structures/blob/8ae81f8d8f1f96d82b9074b205073bb8e8d29f96/df.language.xml#L209 this], that is only specifying the global vector that contains instances of &amp;quot;language_symbol&amp;quot;.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 1 March 2023 (UTC)&lt;br /&gt;
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== Quality rating misunderstanding ==&lt;br /&gt;
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Hi, I noticed you have had to undo a small percentage of my quality ratings. I was trying to be helpful, and always checking the [[Dwarf_Fortress_Wiki:Quality|quality]] guidelines, so I thought I'd drop you a comment here, so I can avoid wasting your time in future. To be specific, I think I am misinterpreting the use of [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;tattered&amp;quot;]] rating, and I'm hoping you can give me some more specific guidelines. Also, for context: I have only started to get familiar with the wiki, as an editor, for a month or so, but I realise that there is currently an extremely high number of unrated pages post-v50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I think my main points of confusion are the [[Dwarf_Fortress_Wiki:Quality#Tattered|tattered]] guidelines mentioning &amp;quot;lacks information&amp;quot;, 'inaccurate information' and  'strictly need improvement'. From my perspective, one, or sometimes, all of these criteria, were the reason for my quality rating edit. Often, I felt these pages also very clearly didn't meet the criteria of a [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;fine&amp;quot;]] rating, as defined on the same [[Dwarf_Fortress_Wiki:Quality|quality]] page, and consequently, leaves me quite perplexed. This is a long preamble to give context to, and hopefully not sound offensive when I say, that though I realise edit comments aren't very useful for detailed explanations, just commenting along the lines of 'that is not what the rating is for' has left me more, rather than less, confused.&lt;br /&gt;
Hopefully there is a clear misunderstanding of the guidelines on my part. However, if it is not so obvious in retrospect; considering the large number of currently unrated pages, could I suggest a review of the wording and examples on the [[Dwarf_Fortress_Wiki:Quality|quality]] rating page?&lt;br /&gt;
--[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:26, 11 March 2023 (UTC)&lt;br /&gt;
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:Sorry, I made a hasty edit and summary and should have clarified. What I meant is that ''only'' tagging an article as &amp;quot;tattered&amp;quot; isn't really what the quality rating system is for, because that doesn't tell the user ''what'' is wrong with the article (is it outdated? incomplete? something else?). I think a combination of marking the article with {{tl|quality|tattered}} and marking the affected information with {{tl|old}} or another appropriate template would help make it more obvious what the problem is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:42, 12 March 2023 (UTC)&lt;br /&gt;
::Ahh, that makes a lot of sense, thanks for clarifying. In future, if I am just doing a quick edit like that for rating/improvement notes, that would benefit from elaboration, I'll be sure to leave a comment on the talk page. On a related note, I hadn't properly read the {{tl|Old}} documentation, and thought it was redundant with {{tl|Migrated article}}. So, one final question: In this case, if it looks like the only issues are with recent version changes, would it make sense to ''replace'' &amp;lt;nowiki&amp;gt;{{migrated article}}&amp;lt;/nowiki&amp;gt; with &amp;lt;nowiki&amp;gt;{{old}}&amp;lt;/nowiki&amp;gt; ( presumably &amp;lt;nowiki&amp;gt;{{old|v=50.&amp;quot;xx&amp;quot;}}&amp;lt;/nowiki&amp;gt; ), rather than leave both tags? --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:19, 12 March 2023 (UTC)&lt;br /&gt;
:::Sure, I think that makes sense. I think {{tl|migrated article}} is less specific and mostly for unchecked content that may or may not be outdated (while {{tl|old}} and similar templates are more specific to what needs to change). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:23, 12 March 2023 (UTC)&lt;br /&gt;
::::I thought it might be a good idea to share my current edit of [[XML_dump|XML dump]]. I suspect it may now be a bit too cluttered with (possibly redundant) info from tags, but I thought it might be a good reference for you to consider. Feel free to just revert, but if you have any notes on best practices for an article like this, I'll take them on board. Very brief overview of reasoning in summary comment. --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:48, 12 March 2023 (UTC)&lt;br /&gt;
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== No problem ==&lt;br /&gt;
&lt;br /&gt;
Hello Lethosor,&lt;br /&gt;
&lt;br /&gt;
Thanks for reverting the page back.  I've been a fan of the DF wiki for quite a while, and when I saw the &lt;br /&gt;
vandalism, I wanted to nip it in the bud immediately.  I'm glad someone who knew how to repair &lt;br /&gt;
things more efficiently found the solution quickly!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
johnf5007&lt;br /&gt;
--[[User:Johnf5007|Johnf5007]] ([[User talk:Johnf5007|talk]]) 23:44, 28 November 2023 (UTC)&lt;br /&gt;
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== Fighting against vandalism ==&lt;br /&gt;
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Hello, I noticed that recently the wiki has been attacked by vandals. How should I notify the administrators if such a thing keeps occurring? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 23:58, 29 November 2023 (UTC)&lt;br /&gt;
:They have already been notified (myself included) and have dealt with it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:03, 30 November 2023 (UTC)&lt;br /&gt;
::Okay, understood. Is there any noticeboard for vandalism for future incidents? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 01:10, 30 November 2023 (UTC)&lt;br /&gt;
:::[[DF:AIV]] can work, especially for isolated incidents. Usually people will notice pretty quickly for larger incidents. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:29, 30 November 2023 (UTC)&lt;br /&gt;
::::Okay, I'll keep that in mind. [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 15:45, 30 November 2023 (UTC)&lt;br /&gt;
:::::Yes, I'm sure you will the next time you try to vandalize our site. Don't you have anything better to do with your spare time? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 16:38, 30 November 2023 (UTC)&lt;br /&gt;
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== (Please delete this after you read this message) ==&lt;br /&gt;
&lt;br /&gt;
Okay then I shall do more edits and try to upload my data. I just wanted to update the data on the wiki from my steam guides.&lt;br /&gt;
I tried reaching out from bay12games forums but I do not know if you got the message so I am reverting here. &lt;br /&gt;
Here are my steam guides for you to see :https://steamcommunity.com/id/Sniper231996/myworkshopfiles/?section=guides&amp;amp;appid=975370 &lt;br /&gt;
--[[User:Sniper231996|Sniper231996]] ([[User talk:Sniper231996|talk]]) 08:16, 5 December 2023 (UTC)&lt;br /&gt;
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== Plant Sprite Entry ==&lt;br /&gt;
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Are you alright adding a space where a sprite can be inserted on the &amp;quot;plantlookup&amp;quot; template? I made a mockup of what I'm talking about (https://i.imgur.com/txw7AZs.png). Are you also alright with adding the &amp;quot;switch&amp;quot; thing to plants and tree pages? Like how it is on the creature pages? I hate to keep bothering you about these things, but I have no idea how you make those changes. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:56, 27 January 2024 (UTC)&lt;br /&gt;
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== Unable to upload GIFs ==&lt;br /&gt;
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Greetings, I'm trying to upload a new GIF but I seem to always get an error message that I'm new/not logged in when I'm neither. The upload page reads that you need to have made at least 3 edits before you can upload images, and I currently have 5, so I can't tell for sure what is triggering the error (and preventing me from uploading). I'd like to know, thanks!&lt;br /&gt;
--[[User:Moradin|Moradin]] ([[User talk:Moradin|talk]]) 10:49, 6 May 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300375</id>
		<title>User talk:Lethosor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300375"/>
		<updated>2024-05-06T10:49:49Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* (Title here) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Lethosor/header}}&lt;br /&gt;
{{Archive|&lt;br /&gt;
* [[/archive1|Archive 1 &amp;lt;br&amp;gt;(February-August 2013)]]&lt;br /&gt;
* [[/archive2|Archive 2 &amp;lt;br&amp;gt;(Sept. 2013 - May 2014)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
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==Bot requests==&lt;br /&gt;
&amp;lt;div style=&amp;quot;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[{{fullurl:User talk:Lethosor|action=edit&amp;amp;section=1&amp;amp;editintro={{urlencode:User:Lethosor/edit intro/bot}}}} '''Add a new request''']&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
To keep this organized, please add requests at the bottom of this section in a sub-section (e.g. === Title ===, with 3 = signs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Underpopulated categories ===&lt;br /&gt;
&lt;br /&gt;
Many categories in the DF2014 namespace don't list some of the pages that have the category link. An empty edit on a page (well, any edit) will correct this, but only for that page. This sounds like a job for a bot. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 19:00, 21 July 2014 (UTC)&lt;br /&gt;
:I'm pretty sure that's a cache problem, so I'll try rebuilding link tables on the server side and see if that helps (it would probably be a lot faster than sending a bot around to null-edit every page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:41, 21 July 2014 (UTC)&lt;br /&gt;
::This has been fixed. The problem was that the server that actually runs the job queue was still using the old configuration (without the DF2014 namespace). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:17, 8 November 2014 (UTC)&lt;br /&gt;
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== Diagram ==&lt;br /&gt;
&lt;br /&gt;
Take a look over [[DF talk:diagram|here]]. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 15:45, 26 July 2014 (UTC)&lt;br /&gt;
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== Ceramic Industry page assistance. ==&lt;br /&gt;
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(Message here) --[[User:DorfyDave|DorfyDave]] ([[User talk:DorfyDave|talk]]) 04:16, 24 August 2014 (UTC)&lt;br /&gt;
Thanks for the help with the ceramic industry stuff.&lt;br /&gt;
&lt;br /&gt;
I see what you are doing with the thumbnail workflows on other pages, so if you would rather it be small and let the reader expand it, that would be fine.&lt;br /&gt;
&lt;br /&gt;
I was thinking that the pages looked better with the intro section before the regular content, keeping it separate from the auto TOC / Header listed content, but if you prefer that everything follow the layered header format, that's fine.&lt;br /&gt;
&lt;br /&gt;
:My primary concern was the wrapping caused by inserting the full-size flowchart next to a section. It looks like you've addressed that by splitting up the flowchart, which looks good to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:48, 25 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing/restoring [[Main:Fruit]] ==&lt;br /&gt;
&lt;br /&gt;
Not that I am protesting it, but why exactly did you remove and then restore the [[Main:Fruit]] page? Because to me, all that happened now is that the creation entry on the page's history is gone, which isn't really anything notable either.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:03|August 26, 2014}} 13:03, 26 August 2014 (UTC)&lt;br /&gt;
:I deleted it at first because I didn't realize AutoRedirect wasn't handling section redirects properly, then restored it when I noticed it was broken. That article's [http://dwarffortresswiki.org/index.php?title=Fruit&amp;amp;action=history history] still shows your revision, so I'm not sure what you mean - is it missing from [[Special:RecentChanges]]? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 26 August 2014 (UTC)&lt;br /&gt;
::The creation entry I was talking about was actually the first entry, and the entry that is now the only one was the second before you removed it. When I created the page I first had it directly redirect to [[cv:Tree#Fruit]], which after testing didn't work. I usually save the page when the preview doesn't show a red link and the link is correct, and after saving I test it, This time, however, the link in the preview was blue and correct, but actually following the redirect only led to [[cv:Tree]] instead of [[cv:Tree#Fruit]]. The entry you are seeing now is the result of fixing this by making it into a double redirect through [[cv:Fruit]].&lt;br /&gt;
:::It looks to me like your first edit was to [[DF2014:Fruit]] - when [[Main:Fruit]] didn't exist, it would have automatically redirected to [[DF2014:Fruit]], so it might have appeared to exist when it didn't. (The problem here is that I made AutoRedirect follow redirect chains internally, since Mediawiki's maximum-redirect setting is buggy, so a nonexistent [[Main:Fruit]] would actually redirect to what [[cv:Fruit]] redirects to - the problem is that it ignores sections at the moment, so section redirects will need to be manually created until I can fix that.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== settings-manager ==&lt;br /&gt;
&lt;br /&gt;
I don't know where to put it because I don't have a github account and don't know if you have a personal thread for your scripts like the others, but couldn't you add a TEXT mode entry in line 116 of your settings-manager script?&lt;br /&gt;
--[[Special:Contributions/78.250.50.116|78.250.50.116]] 04:40, 18 September 2014 (UTC)&lt;br /&gt;
:I originally excluded it because it only works on Linux, but I'll add it back for Linux users. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:44, 18 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting glitch with redirects ==&lt;br /&gt;
&lt;br /&gt;
I went to see what &amp;quot;Candy&amp;quot; was by going to a page named &amp;quot;Candy&amp;quot;, and I found out that it meant Adamantine. But I saw that I got redirected to [[v0.34:Adamantine]], which shouldn't happen seeing as mainspace redirects should always go to the cv namespace. So I went back to fix it, and I saw that [[main:Candy]] redirected to [[main:Adamantine]], so I went there to fix it. But that page redirected properly to [[DF2014:Adamantine]]. This is where it gets interesting.&lt;br /&gt;
&lt;br /&gt;
So when you go to [[main:Candy]], you get redirected to [[main:Adamantine]] which in turn redirects to [[DF2014:Adamantine]]. But - for some reason, you don't get sent to [[DF2014:Adamantine]], but to [[v0.34:Adamantine]]. Going to [[main:Adamantine]] in the first place redirects you to [[DF2014:Adamantine]] properly.&lt;br /&gt;
&lt;br /&gt;
I have no idea how this happens, and since you maintain most of the wiki, I think you would be the right person to tell this to.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:42|November 01, 2014}} 13:42, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My best guess is that the [[Main:Candy]] redirect is cached and still points to [[v0.34:Adamantine]]. Our [[DF:REDIR|new policy]] is to keep redirects in versioned namespaces, so feel free to tag any broken redirects (in the main namespace) that you find with {{tl|bad redirect}} and I'll delete them. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:48, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just saw a redlink on the exploratory tunnels page(redlink to [[DF2014:Break]]) and went to create it, when I discovered that the pages for Break existed for 23a and 40d, but not for 34.11 and 40.x. I went to check those to import content, and they turned out to be redirects. So I just redirected [[DF2014:Break]] to [[DF2014:On break]] and when I went to create additional redirects in the mainspace, I found that [[main:Break]] redirects to [[main:On break]] which redirects to [[cv:On break]]. But, again, it ultimately did not redirect to cv:On break but to v0.34:Break. I think that if it is indeed a cache problem we should rebuild redirect caches. {{User:Latias1290/Sig/src|12:08|November 02, 2014}}&lt;br /&gt;
:PS: Or just batch-delete all of this kind of redirects. {{User:Latias1290/Sig/src|12:09|November 02, 2014}}&lt;br /&gt;
:I don't like &amp;quot;bumping&amp;quot; this message like this, but since it's rather annoying, and ten days have been since I told you, almost all of these redirects are broken. Take a look at [[main:Aluminium]] for example, it goes to its 34.11 page. I think that it goes like this; when a page in the mainspace redirects to another page in the mainspace, which in turn goes to a cv space page, it goes to 0.34 instead of the current version. Going to the main&amp;gt;cv redirect initially does not cause this glitch. {{User:Latias1290/Sig/src|12:46|November 12, 2014}}&lt;br /&gt;
::It would be helpful if you could add {{tl|bad redirect}} to those pages (preferably before the &amp;quot;#REDIRECT&amp;quot; line) so I can delete them. I'm not sure what's causing the problem, but I'll see if I can override broken redirects with the AutoRedirect extension as well. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:18, 12 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Migrated citations ==&lt;br /&gt;
&lt;br /&gt;
As seen on [[DF2014:Dragonfire]], migrated citations can become confused, pointing to non-existent pages. I'm not sure how to fix it, but in general citations shouldn't automatically change what they are pointing at.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:26, 14 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;nowiki&amp;gt;{{ArticleVersion}}&amp;lt;/nowiki&amp;gt; bug ==&lt;br /&gt;
&lt;br /&gt;
I just found another very strange bug regarding the articleversion template. The more research I did on it, the weirder it got. The bug is that when you are not logged in, and you visit a non-DF2014 page with an av template, the latest version shows as v0.40.16 instead of v0.40.18. {{User:Latias1290/Sig/src|10:17|November 25, 2014}}&lt;br /&gt;
PS: This bug does not replicate when you are logged in. {{User:Latias1290/Sig/src|10:19|November 25, 2014}}&lt;br /&gt;
:This is because pages are cached for logged-out users. You can refresh individual pages by adding &amp;quot;?action=purge&amp;quot; to the end of the URL (or possibly by null-editing them). It appears to occur in DF2014 pages as well - [[DF2014:Hemp]], for example. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:49, 25 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lost password request ==&lt;br /&gt;
&lt;br /&gt;
I've forgotten my password. User: Bumber&lt;br /&gt;
&lt;br /&gt;
:You don't seem to have an email address associated with your account. I sent a message to Bumber on the forums, assuming that's you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 30 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
== Redirects ==&lt;br /&gt;
&lt;br /&gt;
Thank you for the correction. I felt I might be doing it wrong but couldn't find an example of it done right to copy. Now I know. :) [[User:Volatar|Volatar]] ([[User talk:Volatar|talk]]) 16:02, 30 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== v0.42.05 raws update ==&lt;br /&gt;
&lt;br /&gt;
Just a friendly reminder that the wiki raws need updated to pick up the [http://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;amp;diff=222917&amp;amp;oldid=222913 new critters in v0.42.05]. It would also be nice if your bot could auto-create the new creature pages so we don't end up with [[back bear man]] and the like.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:05, 2 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quietust updated the extension, but I'm having trouble deploying the changes for some reason (which Emily can hopefully figure out). I don't know if I'll have enough time this/next week to write a script to create the new creature pages - if not, Quietust might have something still laying around from 0.34/0.40. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:45, 6 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page move reminder ==&lt;br /&gt;
&lt;br /&gt;
[[DF2014:Box]] to [[DF2014:Container]] please. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 23:01, 7 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. It took me a second to figure out what the issue was - I'm surprised Mediawiki wouldn't let you move a page over another one that was just a redirect. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:21, 10 July 2016 (UTC)&lt;br /&gt;
::Thanks! [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 22:50, 11 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== v0.43.05 raws update ==&lt;br /&gt;
&lt;br /&gt;
Just a friendly reminder that the wiki raws need updated to pick up the changes through v0.43.05.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:48, 2 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:43, 22 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple redirects leads to incorrect namespace ==&lt;br /&gt;
&lt;br /&gt;
Discussion here: [[Dwarf_Fortress_Wiki_talk:Centralized_Discussion#Solution_for_this]] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 10:49, 21 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
We had an attack on August 3rd. [[Talk:Main Page (fix plz)]] ‎needs moved back to Talk:Main Page, and the rest of [http://dwarffortresswiki.org/index.php/Special:Contributions/Etihand the vandal's handiwork] can just be deleted. I can't think of any legitimate reason a user would need to move Talk:Main Page, so it should probably be move-locked to prevent future hijacks.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:53, 7 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It should be cleaned up now. Sorry for the delay there. [[Main Page]] was already move-protected, but apparently that didn't apply to the talk page, so both should be move-protected now too. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:29, 8 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry, I need a password reset ==&lt;br /&gt;
&lt;br /&gt;
I just logged in, saw the post about passwords needing to be changed. (Feeling all smart since I just setup a password manager) I updated my password, only to realize I didn't save the new password correctly in the manager. I tried to reset it but the wiki had a note saying to contact you since it can't do outbound email right now.&lt;br /&gt;
&lt;br /&gt;
My user name is [[Frobnic8]]. &lt;br /&gt;
&lt;br /&gt;
My most notable contribution here are the PDF versions of the old Bronzemurder illustration by Tim Denee: [[Bronzemurder]]&lt;br /&gt;
&lt;br /&gt;
The files are still hosted at my website. To prove it's me, I've also left you a note at http://eldritch.org/erskin/temp/df_wiki.txt&lt;br /&gt;
&lt;br /&gt;
Sorry for the hassle, but if you could set me a temporary password or send me a link to a password reset to the associated email address for the account, that'd be awesome.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/70.163.4.102|70.163.4.102]] 15:40, 30 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:59, 1 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks! --[[User:Frobnic8|Frobnic8]] ([[User talk:Frobnic8|talk]]) 02:51, 1 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Password reset ==&lt;br /&gt;
&lt;br /&gt;
I could have sworn I did this already, but now there's no sign of my edit here. Dunno what happened to it. Can I please get a password reset for user Urist McDorf. I believe the email info associated is still good (j*y@y*m). Thanks. [[Special:Contributions/108.49.199.220|108.49.199.220]] 06:56, 1 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Totally failed to make an account ==&lt;br /&gt;
&lt;br /&gt;
Really think I did everything right.&lt;br /&gt;
&lt;br /&gt;
The Captcha app you are using says it &amp;quot;shutdown&amp;quot; on 3-31-2018 so i'm wondering if that's the issue. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:216.201.251.142|216.201.251.142]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yeah, we know about it. Emi and Briess are working on some upgrades, and we'll try to upgrade the captcha once it's done. In the meantime, you can PM me on the forums (or email me at gmail.com) and I think I can set up an account for you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:41, 13 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Chemist Page Quality Rating ==&lt;br /&gt;
&lt;br /&gt;
The quality rating of the [[chemist]] page is listed as *Superior*, despite being a stub. I can't even decrease the quality down to +Fine+ using the rating script.&lt;br /&gt;
I added the memory attribute as stated by Toady's recent FotF reply, and I'll insert the relevant [[topics]] for the skill, but there's probably a lot more work to be done.&lt;br /&gt;
--[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 06:39, 1 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;override&amp;quot; link [http://dwarffortresswiki.org/index.php?title=DF2014:Chemist&amp;amp;action=history worked for me]. You have to click on the rating at the top that you want to select, then submit. The calculated score is unreliable, to say the least. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:27, 1 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I couldn't figure out how the override worked and just assumed it was an admin thing. Didn't realize you had to click one of the quality options at the top. &amp;amp;mdash;[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 22:18, 3 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [Proposition] - Wiki preview popups ==&lt;br /&gt;
&lt;br /&gt;
Hi there.&lt;br /&gt;
&lt;br /&gt;
I've read quite a bit of wikipedia these last few days (the real wikipedia website), and I've come to use their preview feature quite a few times.&lt;br /&gt;
In case you don't know, the preview is a little JS pop-up that shows an image and some text when you hover a link.&lt;br /&gt;
So, you get a rough idea of what the thing is, and you don't have to load the full page (you can still if you click the link).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This feature is not in DF wiki, and I was thinking maybe it could be, as it greatly increase readability (since you don't have to open a new page, read the first few lines, go back, and waste time figuring out where you were; for every topic you're unaware of).&lt;br /&gt;
&lt;br /&gt;
I'm not sure whether I should ask you, or Briess or anyone, but since you've made quite some wiki Extensions, I'll ask anyway.&lt;br /&gt;
&lt;br /&gt;
So, do you think it could be a viable idea to turn this feature on ?&lt;br /&gt;
&lt;br /&gt;
Here's a mediawiki tutorial on how to set this up, just in case :&lt;br /&gt;
[https://www.mediawiki.org/wiki/Extension:Popups]&lt;br /&gt;
&lt;br /&gt;
Cheers ! =D&lt;br /&gt;
- Spriggans&lt;br /&gt;
Aug, 17 2018&lt;br /&gt;
&lt;br /&gt;
:It does sound useful, but it claims to require MediaWiki 1.25+, so it'll probably have to wait until we finish upgrading. There are instructions for 1.24 or earlier in the article, though - I'm not sure how far back &amp;quot;or earlier&amp;quot; includes. The two extensions it depends on, TextExtracts and PageImages, require 1.23+ and 1.25+ respectively, so it's unlikely that it'll work on our current (pre-upgrade) setup. &lt;br /&gt;
:(I am a good person to ask, by the way, and &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; is probably a more convenient way to sign comments.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:14, 17 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aesthetically Pleasing Things ==&lt;br /&gt;
&lt;br /&gt;
I know I posted this before but... do I have your permission to spice up some of the templates of tables? I could make some look better and &amp;quot;cleaner&amp;quot; than they do now. Also, are there any plans to change the default look of the wiki? I don't mean this in a nasty way, white with black text is pretty... generic. - [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:20, 4 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Auto-Welcome ==&lt;br /&gt;
&lt;br /&gt;
It looks like your bot is automatically welcoming editors. Unfortunately, due to the nature of rotating IP addresses, it appears your bot has [//www.dwarffortresswiki.org/index.php/Special:Contributions/LethosorBot welcomed one anonymous user] 7 times in the last 5 days. Perhaps it would be best to restrict auto-welcoming to non-IP users?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:55, 16 June 2019 (UTC)&lt;br /&gt;
:Yeah, that's the AutoWelcomeUser extension (just set up to attribute edits to my bot). I definitely agree that it should be changed, and I'll look into it. Fun fact: this was enabled on the old wiki, but I had written it for a ''slightly'' newer Mediawiki version, so I had forgotten about it since it didn't actually work until we upgraded. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 16 June 2019 (UTC)&lt;br /&gt;
:I think this is fixed now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:57, 18 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On &amp;quot;Acceptable&amp;quot; Commas ==&lt;br /&gt;
&lt;br /&gt;
Regarding [//www.dwarffortresswiki.org/index.php?title=DF2014:World_generation&amp;amp;curid=32663&amp;amp;diff=245045&amp;amp;oldid=245044 this edit]:&lt;br /&gt;
&lt;br /&gt;
Per the [//en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] (referenced as [[Dwarf_Fortress_Wiki:Community_Portal#S|Rule S]]): &amp;quot;Where more than one style is acceptable under MoS, editors should not change an article from one of those styles to another without a good reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, while that comma is indeed &amp;quot;acceptable&amp;quot; (or optional), editing to add that optional comma is not. I intentionally did not put a comma there when I added that sentence, and I believe my punctuational preference is at least as valid as ‎Silverwing235's.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:12, 17 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not convinced that comma is optional, but I didn't realize you had added that sentence (I thought it was part of the original quote from Toady before your changes, so I was mistakenly applying rule S there as well). Apologies, and it's your call as to what to do there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:21, 17 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Embark points ==&lt;br /&gt;
&lt;br /&gt;
There's no page explaining embark points in-depth; can I make such a page? Or at least add it to the embark page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:39, 21 June 2019 (UTC)&lt;br /&gt;
: I'd add it to the embark page since I'm not sure it warrants a separate page unless it's a ''lot'' of detail (i.e. more than the current embark page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:43, 21 June 2019 (UTC)&lt;br /&gt;
:: With what I have planned, there's a ton of things I can go over which can fill a page. I can make a &amp;quot;workbench&amp;quot;/fake page and you can tell me if it's worthy or not. Also, is it possible to put things in &amp;quot;collapsable/expandable&amp;quot; tables to not badly stretch out pages? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:14, 22 June 2019 (UTC)&lt;br /&gt;
:: Sorry, one more thing. You know the &amp;quot;Urist likes [something] for their [something].&amp;quot;? Are these made up on the spot or is that info taken directly from somewhere? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:59, 22 June 2019 (UTC)&lt;br /&gt;
::: I'm not sure how much detail you can go into about just embark points, but sure, feel free to make a test page if you like and I can provide some input. I wouldn't put things in collapsible tables just because of page length, because pretty much no other page does that (except for some things that aren't really part of the content of a page, like nav boxes and raws). If you're referring to things like &amp;quot;Urist likes [creature]&amp;quot; from pages like [[DF2014:Cat]], those are generated from the raws. I'm not sure if that appears on any other types of pages. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:30, 23 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Creature font==&lt;br /&gt;
Are you alright if I change the font of the letters in the creature list? Sorry to say this but that font is kinda ugly. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:40, 29 June 2019 (UTC)&lt;br /&gt;
:Are you talking about [[DF2014:Creature]] or something else? I personally think that page looks fine, but what does it look like on your end? It might be some cross-browser issue that we can try to sort out. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:56, 29 June 2019 (UTC)&lt;br /&gt;
::Yes I do mean that DF2014:Creature page. The font of the letters that resemble the creatures are this ugly &amp;quot;Times New Roman&amp;quot;-esque font that looks like an eyesore to me. It could be a much smoother looking font. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:55, 1 July 2019 (UTC)&lt;br /&gt;
:::I noticed the font looks ugly on Firefox and Edge but not in the Tor Browser. So yeah, there's a weird browser thing going on and I don't know how to fix things for specific browsers on wiki's... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:45, 1 July 2019 (UTC)&lt;br /&gt;
::::I'm guessing you don't have the &amp;quot;Century&amp;quot; font installed, or accessible in those browsers for some reason. For reference, [https://i.imgur.com/wD6QMoG.png here] is what it looks like for me, definitely not Times. I'll see if it can be standardized. Does {{Raw Tile|c|6:0}} look ok to you? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:33, 1 July 2019 (UTC)&lt;br /&gt;
:::::At some point in the possibly-recent past, those letters looked the same for me as it did you, but one day it just changed to the uglier font. Also, it's impossible to use the &amp;quot;Upload newer version of this file&amp;quot; function, as that always gives weird errors: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Could not read or write file &amp;quot;mwstore://local-backend/local-public/6/6c/Biome_evil.png&amp;quot; due to insufficient permissions or missing directories/containers.&amp;lt;/span&amp;gt; I'm assuming I don't have access to do that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:07, 2 July 2019 (UTC)&lt;br /&gt;
::::::I figured out the setting that controlled the font, it's the &amp;quot;Allow pages to choose their own fonts, instead of your selections above&amp;quot; choice, but turning this option off can spoil the fonts everywhere else on other sites. There's something about (my) Firefox that's not recognizing the Century font, even though I have it. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:36, 2 July 2019 (UTC)&lt;br /&gt;
:::::::Yeah, not sure it's worth working around browser settings. Does the {{Raw Tile|c|6:0}} from above look ok to you or the same as the one on the creatures page? Also, that error is definitely not intentional; I'll look into it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:57, 2 July 2019 (UTC)&lt;br /&gt;
::::::::The C there looks alright. Creature tile lists on other pages look fine as it's using the &amp;quot;Tile&amp;quot; template, so maybe something's wrong with the template being used in the creature page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:55, 3 July 2019 (UTC)&lt;br /&gt;
:::::::::It's a custom template being used for those tables that specifies the font itself. I changed the font to fall back to the ones that {{tl|Tile}} uses. Does it look ok now? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:56, 3 July 2019 (UTC)&lt;br /&gt;
::::::::::It does not. But when I use a different computer, it's fine there (still on Firefox). Yeah, I can't figure this out. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:54, 4 July 2019 (UTC)&lt;br /&gt;
{{od|10}}&lt;br /&gt;
I've cleared the cache on the server side (I don't remember if I did that before). If that still doesn't help, maybe clearing your browser's cache would help? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:29, 4 July 2019 (UTC)&lt;br /&gt;
::Well, I cleared 1GB worth of data, but that didn't fix the issue? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:14, 5 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BREAKING NEWS ==&lt;br /&gt;
&lt;br /&gt;
Here comes Supernerd... the coolest and greatest editor ever on [[Dwarf Fortress Wiki]]. --[[User:Supernerd|Supernerd]] ([[User talk:Supernerd|talk]]) 10:47, 12 September 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposal to translate the Wiki into Spanish ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good I am an expert player in the game and I would like to translate the wiki to help the Spanish community in this great game.&lt;br /&gt;
Should I translate it as I could?. &lt;br /&gt;
Here's my email for the answer: cheekonobreeko@gmail.com&lt;br /&gt;
&lt;br /&gt;
== Just signal boosting on someone else's behalf... ==&lt;br /&gt;
&lt;br /&gt;
...apparently a researcher with [http://www.bay12forums.com/smf/index.php?topic=174850.0 research] on [[book]]s got themselves [http://www.bay12forums.com/smf/index.php?topic=175133.0 locked out of the lab]. Any support for this?  &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:02, 7 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor server-side issues... ==&lt;br /&gt;
&lt;br /&gt;
1. Broken(404) HTML links [[Quotes|here]].&lt;br /&gt;
&lt;br /&gt;
2. Creature [[Giant earthworm|variation]] needs to be added [[Worm|here]]. &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:09, 21 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:These aren't server-side issues - they can be fixed by editing the pages. In the first case, the forums moved from bay12games.com/forums to bay12forums.com/smf (I'm not sure when that happened, or if there used to be a redirect, but I would recommend {{tl|cite forum}} to make them future-proof). The second issue you pointed out happens when creature variations don't follow the typical naming pattern, but you can override the variations that the templates display. See [[blue jay]], [[bluejay man]], and [[giant bluejay]] for examples, and feel free to let me know if you have any questions about those templates. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:30, 22 December 2019 (UTC)&lt;br /&gt;
:Update: looks like there's also {{tl|forum link}} if you prefer to keep the text that the links currently use (for #1). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 22 December 2019 (UTC)&lt;br /&gt;
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== can't login... user:garrieirons ==&lt;br /&gt;
&lt;br /&gt;
yeah I tried all the things and posted on the forum.&lt;br /&gt;
&lt;br /&gt;
any advice on how to get a password reset?&lt;br /&gt;
&lt;br /&gt;
https://dwarffortresswiki.org/index.php/User:GarrieIrons&lt;br /&gt;
&lt;br /&gt;
Sorry if you're not an admin.&lt;br /&gt;
&lt;br /&gt;
Cheers,&lt;br /&gt;
Garrie&lt;br /&gt;
&lt;br /&gt;
Symptom:&lt;br /&gt;
When I click the reset password link, and enter my user name (GarrieIrons) it tells me:&lt;br /&gt;
	'''A password reset email has already been sent, within the last 24 hours. To prevent abuse, only one password reset email will be sent per 24 hours.'''&lt;br /&gt;
&lt;br /&gt;
Cheers again.&lt;br /&gt;
G&lt;br /&gt;
&lt;br /&gt;
:Ok, so it sounds like you already requested a password reset - did you get an email? It should have come from do-not-reply@dwarffortresswiki.org (make sure it didn't get sent to your spam folder). If you don't have access to the email address you registered with anymore, I can try to reset it some other way. Also, where did you post on the forums? I didn't see anything from you on the wiki board. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:36, 16 February 2020 (UTC)&lt;br /&gt;
::To be clear, every password reset has resulted in the message above, but, no email. Can you tell me is it going to a hotmail, or a gmail address? If not, I'm stumped and I'll start a different account? &lt;br /&gt;
::Also...ok I looked at threads I guess. I coulda sworn at some time in the past I asked about this on the forum but I'm not finding it (only the thread I thought I responded to).&lt;br /&gt;
::G&lt;br /&gt;
:::OK I found a PM thread on the forum, from ages ago, referring me to you...but I'd never followed up... 🤦‍♂️ &lt;br /&gt;
:::G.&lt;br /&gt;
:::Looks like your username at hotmail.com - do you still have access to that? I just sent you a test email from the wiki, so let me know if that goes through. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:24, 18 February 2020 (UTC)&lt;br /&gt;
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== Weirdness ensues... ==&lt;br /&gt;
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...Alright, maybe not, but then again...&lt;br /&gt;
[[Interaction_examples|this page]] is fine in Search, but spews redlinkery when linked to as if Ebola-infected - very puzzling. &lt;br /&gt;
---[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 21:16, 7 March 2020 (UTC) EDIT: And the mystery deepens, because apparently one has to be [[DF2014:Interaction_examples|very specific]] about phrasing...downright incantational,really...in order to get a clear result with this.&lt;br /&gt;
&lt;br /&gt;
:If you're in a versioned namespace (like DF2014), links will be within that namespace by default; otherwise, they will use the main namespace. Looks like a [https://dwarffortresswiki.org/index.php?title=Interaction_examples&amp;amp;action=history redirect was created] in this case and both of those links seem to work now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:56, 12 March 2020 (UTC)&lt;br /&gt;
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== Obok Meatgod ==&lt;br /&gt;
&lt;br /&gt;
Hey Lethesor, thanks for all the work you do for DFhack. I have a favour to ask. I was using the &amp;quot;random page&amp;quot; feature and I stumbled upon [[Obok Meatgod|this article]]. The article is about an adventure mode game from the Bay12 forums where some dude modded genitals into his game so he could [do some really vile stuff]. I don't mean to bug ''you'' about it, but I'm getting an internal error when I try to start a talk page on the article. Basically, can you delete this article? I'm all for some good shock humour, and I know DF stories can get pretty brutal, but this doesn't really seem like it's supposed to be funny. The forum page it links back to just reads like some edge-lord's fanfic power fantasy. Maybe I'm mistaken and this ''is'' relevant to DF, but if not, mind doing me a favour and just purging it from the wiki?&lt;br /&gt;
--[[Special:Contributions/130.211.1.83|130.211.1.83]] 00:33, 2 April 2020 (UTC) Jon&lt;br /&gt;
:I did a bit of research - given that it was deleted from Bay12 and DFFD, I think I'll follow suit and delete it from here too. (It's not permanent here - an admin could always get it back.) Thanks for bringing it to my attention. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 2 April 2020 (UTC)&lt;br /&gt;
::Thanks Lethesor! [[Special:Contributions/35.191.8.35|35.191.8.35]] 17:07, 2 April 2020 (UTC) Jon&lt;br /&gt;
&lt;br /&gt;
== Regarding a certain subst tag: ==&lt;br /&gt;
&lt;br /&gt;
(Stop me if I miss anything, please.)&lt;br /&gt;
&lt;br /&gt;
IIRC, its a since-deprecated holdover of some kind of Wikipedian affiliation, that is pretty much purge-on-sight when found in art licensing around here. The important question is, how to proceed, if at all, when evidence is discovered of apparent holdouts of that sort [https://dwarffortresswiki.org/index.php?search=subst%3A&amp;amp;title=Special%3ASearch&amp;amp;go=Go further afield], outside the verified-for-deletion parameters?  [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:45, 4 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I suggest [https://www.mediawiki.org/wiki/Help:Substitution MediaWiki's documentation] for information on what subst does. It's not specifically something that came from Wikipedia. One caveat is that if the template being substituted didn't exist when the page was saved, the subst: won't get replaced until you save the page again. However, in this case, it looks like I [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=prev&amp;amp;oldid=249061 removed] the subst: part from where these templates were being used, so yes, on image pages, removing the &amp;quot;subst: prefix is fine.&lt;br /&gt;
:From the search results you linked, a lot of the subst occurrences appear to be in [https://meta.wikimedia.org/wiki/Help:Wikitext_examples#HTML_tags HTML comments], so they won't get substituted when the page is saved. They also won't be displayed to readers, though. I suspect that's either stuff left over from version migrations or moving things to templates. I wouldn't put too much effort into dealing with those, unless you find something on a current-version page (in which case I'd say move things out of the comment if they're relevant or delete them if they're obsolete). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:06, 6 April 2020 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Lost password/email request ==&lt;br /&gt;
&lt;br /&gt;
User: DDR&lt;br /&gt;
I've lost the email and password I apparently used to set up my account on this wiki, over a decade ago.&lt;br /&gt;
&lt;br /&gt;
I'm [http://www.bay12forums.com/smf/index.php?action=profile;u=20574 DDR on the forum], which I still have my login for… and the mantis bugtracker, and DFFD.&lt;br /&gt;
&lt;br /&gt;
Thank you. Sorry for the trouble.&lt;br /&gt;
&lt;br /&gt;
:Sent a PM on the forums. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:21, 28 January 2021 (UTC)&lt;br /&gt;
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== Further comment ==&lt;br /&gt;
&lt;br /&gt;
It's hard to continue to [[wikipedia:WP:AGF|assume good faith]] in [https://dwarffortresswiki.org/index.php?title=User_talk%3ASilverwing235&amp;amp;type=revision&amp;amp;diff=256707&amp;amp;oldid=256705 this case], when the user in question tries to bury discussion of their behavior. Obviously that tactic isn't very effective, but it's a far cry from the openness and transparency required for the wiki to function as a collaborative project. Anyway, I firmly believe in [[wikipedia:WP:AAGF|WP:AAGF]] as a part of [[wikipedia:WP:CIVIL|WP:CIVIL]], which is part of the point I tried to raise in that discussion (which was then ''erased''). I'm linking these policies not because I think you're unfamiliar, but because I want to be clear on where I'm coming from. '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 17:48, 14 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We don't have many of our own policies on things like this, but I'll take a look at the ones you linked since I'm not very familiar with them, particularly AAGF. It occurs to me that some of my comments may have come across as not following AAGF, and I apologize for that - I was (and still am) trying to follow AGF on my end, but it is challenging in this situation. I didn't intend to imply that you were not.&amp;lt;br&amp;gt;As for the talk page edits, [[wikipedia:WP:OWNTALK|WP:OWNTALK]] seems to match my thoughts on the matter. Silverwing235's comment appears (to me) to be a more explicit acknowledgement of the criticism you raised, rather than an implicit acknowledgement by just removing your comment. I think your criticism was understood, in any case.&amp;lt;br&amp;gt;(I do plan to respond to the AIV discussion, but am not sure how best to do that yet. In any case, I appreciate your concern for the wiki, and would like to find a solution that's acceptable to everyone involved.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:30, 14 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A few phrases in my comments below are bolded—it's really just to emphasize structure, not to alter tone.'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
::---&lt;br /&gt;
::I actually wasn't talking about you when I referred to AAGF and my comment (and its erasure). I meant that Silverwing235 has—on this occasion and others—assumed that other editors are ''not engaging'' in good faith, and also that they are ''not assuming'' good faith (as when Silverwing235 referred to me as a “saboteur”); and that Silverwing235's own actions (''immediate'' removal of comments in ongoing discussions from their talk page—I believe this argument stands irrespective of [[wikipedia:OWNTALK|OWNTALK]]) make it hard to ''continue'' to assume good faith on their part.&lt;br /&gt;
::And, related to that: I have a hard time parsing many of Silverwing235's comments throughout. They're often vague and overcooked to the point of obscurity. There's very little there—even after the comment removal—that acknowledges the existence of a dispute over either past or ongoing behaviors, let alone the need for specific behaviors to change (let alone ''why'' those behaviors are wrong, or ''how'' those behaviors should change). Where there ''is'', there is also language implying that the issue is really with ''other'' editors and ''their'' disagreement—as if other editors are wrong to raise an issue in the first place. But as Silverwing235's edit summaries (and, incidentally, User+Talk comments) have repeatedly implied, they edit things to suit their personal tastes, ''not'' necessarily to correct mistakes (which they sometimes ''assert'' they are doing, but as has been seen, they frequently are not).&lt;br /&gt;
::---&lt;br /&gt;
::Another example of the general problem raised in AIV popped up yesterday: while reviewing a substantial [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;curid=31137&amp;amp;diff=256715&amp;amp;oldid=247968 IP edit] (which, to me, looked good), I noticed that the edits immediately prior to it were Silverwing235's, made in late 2019 (soon after their dispute with Loci had ended in Loci's departure). And I quickly saw that [https://dwarffortresswiki.org/index.php?title=DF2014%3AClimate&amp;amp;type=revision&amp;amp;diff=247966&amp;amp;oldid=247965 this edit] was again, apparently, a “stylistic” change which Silverwing235 may honestly have believed necessary (for their own reasons), but which was [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;diff=prev&amp;amp;oldid=256717 actually erroneous]. This sort of edit is partially why I cited IDHT and CIR (which, ''together'', are relevant here, I think) in the [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Administrative_intervention_against_vandalism&amp;amp;oldid=256704 AIV discussion].&lt;br /&gt;
::And although I can understand why Voliol might have gotten the contrary impression in the AIV discussion, I'm not advocating a high bar for entry, here. I'm saying that if '''an editor has been told to avoid imposing their own judgment where they cannot articulate a rationale''' (such as when deciding whether [https://dwarffortresswiki.org/index.php/User_talk:Silverwing235#Disruptive_Editing commas] need to be inserted before every occurence of [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256609 “if”] and “as”; whether a pair of parentheses should be [https://dwarffortresswiki.org/index.php?title=Troubleshooting&amp;amp;diff=prev&amp;amp;oldid=256503 replaced] with an approximation to [https://en.wikipedia.org/wiki/Dash#Em_dash some other punctuation]; whether “he” and “she” should be [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256638 replaced], or [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256641 eliminated], or simply [https://dwarffortresswiki.org/index.php?title=User_talk:Silverwing235&amp;amp;diff=247445&amp;amp;oldid=247317 left alone] where they already occur; or whether [https://dwarffortresswiki.org/index.php?title=DF2014:Fairy&amp;amp;diff=prev&amp;amp;oldid=256548 miscellaneous comments oblique to the rest of an article] are necessary or even appropriate), as Silverwing235 has, '''but they continue to do so''', then that presents a problem related to both judgment and behavior (hence IDHT, tangential to CIR).&lt;br /&gt;
::---&lt;br /&gt;
::Now, I hate to have these two discussions at the same time, but at this point, it would be counterproductive to fork it, so: I see that Silverwing235 has actually objected to the ''whole AIV discussion'' on the basis that they do not believe DE constitutes vandalism (which obviously it does not, in general). But as I acknowledged in my first contribution there, the prior AIV thread seemed to be the most appropriate place to make my comments due to the discussion which showed this user has faced similar criticism before. And, as I mentioned both above and in AIV, there is a pattern of civility issues which existed at least as early as that AIV thread. In particular, their [https://dwarffortresswiki.org/index.php/User_talk:Loci#Discussion_in.2C_supposedly.2C_proper_context... responses] to criticism from Loci and in this case have been a mixture of aggressive and [[wikipedia:WP:INDCRIT|passive-aggressive]]. And again, it's hard to assume good faith when critical comments are removed ''immediately'' and without either '''a discussion''' or a '''clear''' and '''substantial''' '''acknowledgment''' that those comments referred to an ongoing pattern of behavior that must change (change ''what'', change ''how'', change ''why''). I.e., yes, users control their own talk pages, but that doesn't prevent their changes from being interpreted one way or another; and in this case, it's hard not to interpret Silverwing235's changes as ''avoiding the issue''. I understand their stated desire to avoid content which [[wikipedia:WP:MASTODON|affects them emotionally]], but this is about conduct as much as it is about content.&lt;br /&gt;
::---&lt;br /&gt;
::The only reason I've raised this is to avoid continued unease. I don't like writing about disputes, and I prefer to think of the wiki community as inclusive rather than exclusive. But again, it's harder to want to edit if this behavior—not just from Silverwing235, but from ''any'' editor—is unconstrained except by laborious trial and error (a huge time ''and energy'' suck, when you consider putting up with breaks from CIVIL). And I'm not alone in this (which I mention only to emphasize that this is not personal—and I'm ''not'' invoking a silent majority, whether one exists or not, and ultimately, it's not just about this one editor).&lt;br /&gt;
::---&lt;br /&gt;
::In any case, I appreciate your participation in the matter and in conveying suggestions about specific edits to this editor.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Point one: Yes, the notion about 'a more explicit acknowledgement' was accurate. A personal policy that I came up with re my talk page: 'If it would cause me significant emotional distress, either immediately or at any time during a review of the content, (aka: 'Nope, not having ''that'' around, causing trouble') it gets removed. If, IMHO, the removal itself would raise questions (as it appears to have done in this case) it will at least get a hopefully emotionally-neutral summary and acknowledgement of the thing that caused my upset to begin with. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:27, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirect ==&lt;br /&gt;
&lt;br /&gt;
Hello. I noticed in the recent changes you reverted the edit on [[Textile Industry]], and I realized that my edit on [[Expedition Leader]] falls in the same category. The problem is that, as long as they exist, those pages will always appear on autocomplete, and they won't redirect properly if left as is. So I propose that until a decision is made for them to be deleted, that they be allowed to redirect properly to not confuse people who find them through autocomplete, like me. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 20:51, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The underlying cause here is a Mediawiki bug with double redirects, discussed in detail at [[DF:REDIR]]'s talk page. Making ''any'' sort of edit to the first page in the chain will fix broken double redirects, so even though I reverted your edit, [[Textile Industry]] redirects correctly now, even from the search bar.&amp;lt;br&amp;gt;The other important point is that you need to use &amp;quot;cv&amp;quot; for the namespace in redirect targets - hardcoding a specific version like &amp;quot;DF2014&amp;quot; will have the wrong behavior when we add a new namespace. In this case, I have deleted the page you edited, since [[Expedition leader]] (lowercase L) already exists and turns up in search results (and follows [[DF:Rule N]]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:16, 15 February 2021 (UTC)&lt;br /&gt;
::Very well. Thank you for your time. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 21:22, 15 February 2021 (UTC)&lt;br /&gt;
:::I should clarify: you're welcome to fix redirects like this that you notice, as long as you use &amp;quot;cv&amp;quot; (and there's a reminder that appears above the edit box when editing pages in the main namespace, in case that's useful). If you notice redirects whose only difference is capitalization, feel free to tag them for deletion with {{tl|delete}} and I can handle them. It occurs to me now that [[Textile Industry]] is another example of that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 15 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Drastic error in judgement ensues.. ==&lt;br /&gt;
&lt;br /&gt;
Derped by starting [https://dwarffortresswiki.org/index.php/DF2014_Talk:Block this up], in a way it turned out I rather shouldn't have - mind cleaning up? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:43, 22 February 2021 (UTC)&lt;br /&gt;
:I'm not sure - what are you asking me to do? I'm hesitant to remove a discussion entirely, but if it's redundant to one on another talk page, I suppose I could archive it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:24, 23 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
...Yeah, archival was what I meant - one is always slightly frazzled when caught prepping to sign off for the night. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:49, 23 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Random/cv ==&lt;br /&gt;
&lt;br /&gt;
Not that I want more clutter, but what do you think about putting a [[Special:Random/cv]] link in the sidebar? '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 16:24, 23 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Do you always want that there, or just in the current version's namespace? For reference, there are custom links added in some namespaces already, like [[Special:Random/Masterwork]] on [[Masterwork:Orc]], so a fourth &amp;quot;random&amp;quot; link on that sidebar could add some clutter. I would lean towards doing this just for versioned pages, but I'm not sure what you think is best. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:55, 26 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I don't know. As I said, I'm also not interested in more clutter. Personally, I've frequently been using a bookmark to random/cv just to get a sense of what's on the wiki these days (since I've been “away”/uninvolved). Obviously I don't think that's a good reason for the wiki to change anything, though.&amp;lt;br /&amp;gt;When I wrote this on your talk page, my thinking was this: if I'm a new player (or a former one), and I want to know ''what there is'' in this huge game that I don't already know everything about, maybe I'll go to the wiki and click &amp;quot;random page&amp;quot; a few times to satisfy my curiosity. I can always click it again if I end up on something in the Masterwork: namespace (or, if it's in v0.31 etc., just click the link in the Av template). But I'll have to do that ''most'' of the time, since articles in non-cv namespaces outnumber articles in cv. (Right?)&amp;lt;br /&amp;gt;I.e., I think my suggestion is only really relevant (at least from the point-of-view of my reasons for bringing it up at all) on the landing/main page. I'm ''not'' attached to it enough to say it should go everywhere. If there's no convenient way to exclude it from pages where there are already namespace-specific random links in the sidebar, then I'm not about to suggest anyone should spend their limited time on the planet worrying about it after all.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:54, 26 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[https://www.mediawiki.org/wiki/Manual:$wgContentNamespaces This Mediawiki setting] came to mind as a potential easy way to exclude certain namespaces from [[Special:Random]] by default, but unfortunately it also affects some other special pages that we may not want to change. I could probably update our custom sidebar logic (which I believe is in [[mw:common.js]]) but it likely won't be a high priority. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:50, 28 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Handling &amp;quot;!!science!!&amp;quot;-style additions ==&lt;br /&gt;
&lt;br /&gt;
Sorry to repeatedly bring things to you—I don't really know who does what here now, or if there's a discussion board somewhere this belongs on (other than the talk page for just one of the related articles). Could you take a look at [[DF2014_Talk:Stress#SalfordSal_and_0.47.05|this discussion]]?&amp;lt;br /&amp;gt;As I mention there, there are a couple of other edits by that IP user at around the same time that (at a glance) look like they are probably similar. In the case of [[stress]], at least, the content of the article prior to the additions is now buried under a single user's experimental results for a game version one year out-of-date.&lt;br /&gt;
'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:36, 26 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I left a comment on the article's talk page. The timing seemed to line up with [http://www.bay12forums.com/smf/index.php?topic=175214.msg8252465#msg8252465] closely enough that I also left a comment there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:25, 28 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A minor but rather elegant Gordian Knot of an error... ==&lt;br /&gt;
&lt;br /&gt;
Is there any chance of fixing an [https://dwarffortresswiki.org/index.php?title=DF2014:Noise&amp;amp;curid=31900&amp;amp;diff=257273&amp;amp;oldid=250713| accidental red link] in the diff explanation, created when attempting to directly cite the reason's source, of an anonymous comment on the article's talk page, by citing the page instead of (obviously) the comment? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 17:06, 3 March 2021 (UTC)&lt;br /&gt;
:Edit summaries can't be changed, unfortunately. In case you were unaware, they can be previewed when you click the &amp;quot;Show preview&amp;quot; button (alternatively, just mentioning &amp;quot;the talk page&amp;quot; for something like this would be fine too). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:12, 3 March 2021 (UTC)&lt;br /&gt;
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== Minor matter afoot.... ==&lt;br /&gt;
&lt;br /&gt;
As it happens, I seem to have [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;oldid=257129| edited myself into a corner] re proper formatting on the Towers of Bologna reference over here. Some help, please?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:51, 7 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you meant the &amp;quot;Towers of Bologna&amp;quot; link, you can use the [https://en.wikipedia.org/wiki/Help:Pipe_trick pipe trick] for that (which I did in [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;diff=prev&amp;amp;oldid=258665]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:09, 7 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Technical issues ==&lt;br /&gt;
&lt;br /&gt;
Found a bare wire in the wall, somewhat beyond my skill level on account of it leading to, as it were, a broken widget -  (https://dwarffortresswiki.org/index.php?title=DF2014:Orientation&amp;amp;curid=40938&amp;amp;diff=258997&amp;amp;oldid=258309) analysis, if you please? Thanks.&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:51, 6 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Issue with #rreplace ==&lt;br /&gt;
&lt;br /&gt;
Hi Lethosor. I want to bring up a possible MediaWiki Extension-related issue: when there's a lot of #rreplace functions (part of [[mediawikiwiki:Extension:RegexFunctions|RegexFunctions]]) on a page, they start breaking and outputting blank after the first hundred instances. I've experimented with a few different regex patterns and replacements, and this number doesn't seem to change. I currently have an [[User:Doorkeeper/sandbox|example on my sandbox]]. Checking the HTML source shows nothing out of the ordinary on the newpp report.&lt;br /&gt;
&lt;br /&gt;
On the [[creature token]] page, there's more than a hundred {{t|token}}s being used (e.g. {{token|GOOD|c}}); they start linking to the Main Page after a little before section O. This is because {{t|token}} uses #rreplace as a method to remove spaces in the {{{2}}} or 'token type' parameter, so that the #switch function can still match strings in case an editor leaves a space in. However since #rreplace stops working after the first hundred (returns blank), the #switch matching fails and defaults, which is currently set to Main Page (the default page was originally [[Creature]]; it should probably default to a more relevant page). But yeah, noticing misdirecting {{t|token}} links on that page is what led me to #rreplace.&lt;br /&gt;
&lt;br /&gt;
Removing #rreplace from the template will fix the issue (it'll lose its space-checking ability, which doesn't seem too big a deal), but I was wondering if it's possible to fix/update #rreplace or RegexFunctions itself, since this seems like a severe limitation. I don't know if #rreplace is used on other templates or if they're used a lot anywhere else on the wiki. It may not even be a problem with the extension. Either way, I thought it would be best to bring up this issue to you (or to another admin reading this). – [[User:Doorkeeper|Doorkeeper]] 05:45, 13 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a deliberate limitation - we have the ``wgRegexFunctionsPerPage`` config variable set to 100 (up from the default of 10). I don't know exactly what performance impact would come from increasing it. Version 2 of the extension seems to have [https://github.com/wikimedia/mediawiki-extensions-RegexFunctions/commit/7b56f126fdb2c88375e77bca9cc7bf55eaefb3af removed all config variables], so maybe it is fine to just upgrade the extension. You can see the old documentation [https://www.mediawiki.org/w/index.php?title=Extension:RegexFunctions&amp;amp;oldid=3676687 here]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
:I also see you've made a fair number of changes to the token template. Should [https://dwarffortresswiki.org/index.php?title=Template:Token/guess_type&amp;amp;diff=259366&amp;amp;oldid=259363] be reverted? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If regex functions are just parser functions, then wouldn't they still be [[wikipedia:WP:TLIMIT|limited by MediaWiki software]]? This means that a limit will still exist to prevent overloading, just at a much higher cap. I have no knowledge about the other configuration changes though, or if you or someone else had set up the other configs in the past differently that would affect how the templates using regex will work post-upgrade. Is this what you meant by performance? Optionally, if you're still unsure about upgrading, you could raise the limit a little instead. DF2014:Creature token currently exceeds the limit by 51. I think 200-500 is enough to fix things now and later down the line. Most other wikis I've seen that have RegexFunctions still use 1.5.0, so this is probably the better/safer option. I changed my mind about #rreplace and would like for it to remain, however the limitation is still causing issues for the page. The revert did mitigate it somewhat, but [[DF2014:Creature token#NOTHOUGHT|not perfectly]]. – [[User:Doorkeeper|Doorkeeper]] 13:17, 13 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I removed the function from [[Template:Token]]. It will only lose its space-checking ability in the token type param, which is not a big deal since most use the shortened forms anyway. New values w/ spaces can be added instead of #rreplace. If you have access to LocalSettings.php, setting $wgPFEnableStringFunctions to true will enable #replace, which could be used instead of #rreplace. #replace has a default limit of 1000 compared to #rreplace's 100. [[User:Doorkeeper|Doorkeeper]] 06:07, 25 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I do have the ability to make any code changes on the backend. I doubt #replace will work in this case if we really want to replace ''all'' whitespace. Replacing just spaces should work, as long as we can find a way to prevent the Mediawiki parser from gobbling them up. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:05, 26 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yep, just spaces. I wished Mediawiki had a core function like &amp;lt;nowiki&amp;gt;{{lc:}}&amp;lt;/nowiki&amp;gt; that specifically removes spaces from a string. I was surprised one didn't exist. [[User:Doorkeeper|Doorkeeper]] 15:36, 26 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::It wouldn't be too hard to write a custom one. I think trimming spaces from the beginning/end of a string is a lot more common than removing just spaces (as opposed to arbitrary characters) from the middle of a string, and MediaWiki generally trims spaces from the beginning/end of arguments from default, so I'm not as surprised that the functionality to remove spaces from the middle of strings doesn't exist already. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:58, 27 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Unrelated, but I'd like to request for [[mediawikiwiki:Snippets/Horizontal lists|horizontal lists]]. This feature allows for [[wikipedia:MOS:HLIST|single-row styled lists]] using wiki markups in tables, templates, etc. A lot wikis including WP use them. I want to redesign [[Template:Navbox]], and hlists would be very useful. – [[User:Doorkeeper|Doorkeeper]] 13:24, 13 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== May want to lock down at least the LNP page to non-registered users... ==&lt;br /&gt;
&lt;br /&gt;
....for a while (two weeks, perhaps?) as we have a dumbass about...the kind of [https://dwarffortresswiki.org/index.php?title=Utility:Lazy_Newb_Pack&amp;amp;oldid=259549| trollish dumbass] who has been sufficiently irritating to deserve an IP trace and a knife in the face, IMHO. &amp;quot;Can't troll on the internet if you're dead, hey? Yeah, let's see how you deal with that.&amp;quot; kind of thing,&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 20:49, 5 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Threats of violence are not acceptable. Consider this a warning. People will inevitably vandalize a public wiki; the appropriate course of action is to post to [[DF:AIV]] or alert an admin, as you did. I blocked the IPs in question and protected the page, so hopefully that helps with the immediate issue. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:39, 6 November 2021 (UTC)&lt;br /&gt;
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== Copyright issues... ==&lt;br /&gt;
&lt;br /&gt;
...as in, Meph's recent tileset takedown [https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki_talk:Copyrights produced a discussion]. Your contribution may be needed, but particularly, the exact wording of the copyright template needs some adjusting - mind pointing me at it? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:51, 21 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Are you referring to the &amp;quot;Text is available under GFDL &amp;amp; MIT&amp;quot; suggestion? It's a rather long discussion, so I'm not sure. If so, that is a [https://www.mediawiki.org/wiki/Help:System_message system message], which can only be edited by admins. You can identify the appropriate message ID by overriding the language code to &amp;quot;qqx&amp;quot; as described in that article. Looks like [[mediawiki:copyright]] to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:41, 25 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, I was of course referring to the system message edit suggestion -  thanks &amp;amp; happy Xmas. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 23:25, 25 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Comment: While on topic, you might want to add a caveat excluding the content of games raws used on the wiki from the general copyright. I assume we are using them with Today's blessing, however, I doubt that Toady would wave his rights over their content. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:50, 30 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirects ==&lt;br /&gt;
&lt;br /&gt;
Thanks, I was wondering about that, glad you guys have a policy. Also on unrelated topic, would love to hear what you think regarding the [[Dwarf_Fortress_Wiki:Centralized_Discussion/SkillsLaborProfessions|terminology in use on skill articles]]. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 03:55, 22 December 2021 (UTC)&lt;br /&gt;
:At a high level, I am in favor of standardization. I haven't had much time to look at that discussion in detail. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
::Essentially it is a question of standardization. I outlined (1) some discrepancies in the lead of various skill articles, and I believe (2) the terms in the infobox might be misleading, and referred everywhere else differently. Input from more experienced users of this wiki would be appreciated regarding the direction to take.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Question: How do link from the DF2014 namespace to the main namespace. For example: when I try to link to [[Dwarf Fortress Talk]] from [[DF2014:modding]] it shows broken because it only looks up DF2014 namespace and I don't know how to prefix the mainspace. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:32, 30 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Main&amp;quot; as the namespace should work (it's an alias that we've set up). Ex: [[Main:Dwarf Fortress Talk]] or [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:15, 1 January 2022 (UTC)&lt;br /&gt;
:: That works, thank you. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 2 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Columns-list ==&lt;br /&gt;
&lt;br /&gt;
Any objections for adding the a [https://en.wikipedia.org/wiki/Template:Columns-list Columns-list] template to replace large list represented by tables. It's easy to use, easy to adjust option that allows to fit more information horizontally (where possible) using columns and wouldn't break layout like on multi columns tables can, like on some mobile devices. &lt;br /&gt;
&lt;br /&gt;
I made an example: [[User:Jan/Columns-list]] for creatures in [[Desert]]. All you need is provide desired column width or number. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:54, 24 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Seems like a fine approach to me, as long as it's used for tables where we don't anticipate needing more than one column per entry (so I think [[Desert]] is a good use-case). As a plus, it looks like it falls back to a single-column list for browsers that don't support it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Sound good. I created [[Template:Columns-list]] --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems like I forgot to ask at the time. Can you please add to [[MediaWiki:Common.css]] this part:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Template:Columns-list */&lt;br /&gt;
/* correct webkit/chrome uneven margin on the first column*/&lt;br /&gt;
.div-col dl,&lt;br /&gt;
.div-col ol,&lt;br /&gt;
.div-col ul {&lt;br /&gt;
	margin-top: 0;&lt;br /&gt;
}&amp;lt;/pre&amp;gt; &lt;br /&gt;
You can see [https://en.wikipedia.org/wiki/Template:Div_col/styles.css here] this is the standard solution to correct an annoying behavior that sometimes cause to skew the number of items in each collumn.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 11:59, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Found a script [[User:Lethosor/rater_0.1.js| stuck in its drawer]]... ==&lt;br /&gt;
&lt;br /&gt;
...in what might be called the 'Mistakes' subsection, while cleaning up. That is to say, we have a 'Quality ranks in invalid namespaces' situation. What to do?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:19, 16 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam issues ==&lt;br /&gt;
&lt;br /&gt;
For once, what I'd otherwise have to say is available [https://dwarffortresswiki.org/index.php?title=Python&amp;amp;curid=38885&amp;amp;diff=263697&amp;amp;oldid=263696 in the diff desc]. I imagine there's also a Magic redirect that needs some of the same protective treatment. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC) &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quietust protected [[Python]]. I protected [[Magic]] just now. I think that's what you meant, but could you please be more clear with your requests in the future? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:40, 22 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mediawiki:Licenses ==&lt;br /&gt;
This is kind of an awkward thing to ask, but... am I allowed temporary access to edit the Mediawiki:Licenses page? There are a lot of licenses I think should be added, so it's nice and up to date. I'm happy with your decision either way, I just thought you wouldn't want me constantly bothering you for every little thing I think should be added. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 3 July 2022 (UTC)&lt;br /&gt;
:No, it's not something I can grant on a per-page basis, unfortunately. But if you make the edits you want to a user page or sandbox or somewhere else, I'd be happy to copy them in. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:48, 5 July 2022 (UTC)&lt;br /&gt;
::Alright then, here's one for the CC0 license: [[:Template:cc-0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:22, 21 July 2022 (UTC)&lt;br /&gt;
:::Here's another: [[:Template:Cc-by-nc-nd-4.0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:28, 21 July 2022 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
::::Aaaaand another [[:Template:Cc-by-nd-4.0]] and another [[:Template:Cc-by-sa-4.0]]&lt;br /&gt;
Please also include the title you want. Ideally in the format that page uses. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:43, 21 July 2022 (UTC)&lt;br /&gt;
:::::I thought the titles within those templates were the giveaway, but very well:&lt;br /&gt;
*[[:Template:cc-0]] - Creative Commons Public Domain&lt;br /&gt;
*[[:Template:Cc-by-nc-nd-4.0]] - Creative Commons Attribution Non-Commercial NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-nd-4.0]] - Creative Commons Attribution-NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-sa-4.0]] - Creative Commons Attribution-ShareAlike 4.0&lt;br /&gt;
*[[:Template:Cc-a-2.0]] - Creative Commons Attribution 2.0 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-by-nc-2.5]] - Creative Commons Attribution-NonCommercial 2.5 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-2.5]] - Creative Commons Attribution 2.5 Generic&lt;br /&gt;
*[[:Template:Cc-2.5-au]] - Creative Commons Attribution 2.5 Australia&lt;br /&gt;
*[[:Template:Cc-by-2.0-uk]] - Creative Commons Attribution 2.0 UK: England &amp;amp; Wales&lt;br /&gt;
*[[:Template:Cc-by-3.0-us]] - Creative Commons Attribution 3.0 United States&lt;br /&gt;
*[[:Template:Stock_photo]] - Stock Photo Image&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;I do not know the license&amp;quot; and &amp;quot;found the image somewhere&amp;quot; templates seem to be broken or missing. Not sure if I should make templates for those or not... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:24, 21 July 2022 (UTC)&lt;br /&gt;
:Ehh, what the hell, I made those two templates anyway. [[:Template:License_unknown]] and [[:Template:Found_image]]. If you need 'em, fine. If not, still fine. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:28, 21 July 2022 (UTC)&lt;br /&gt;
::Here's more&lt;br /&gt;
*[[:Template:public_domain]] - Public Domain&lt;br /&gt;
*[[:Template:Cc-1-uni]] - Creative Commons CC0 1.0 Universal&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay. I have a lot of questions about which section(s) these should go in, etc.. I'm guessing you know the answers to these, so to save us some back-and-forth, could you make the changes you want to [[Dwarf_Fortress_Wiki:Sandbox/licenses]] (a copy) and let me know when they're ready to be copied in? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:14, 24 July 2022 (UTC)&lt;br /&gt;
:I made a mockup on my [[User:Zippy/sandbox|sandbox page]]. Note that the top two are marked by with a &amp;quot;(replace)&amp;quot; because I also made a &amp;quot;don't know&amp;quot; and &amp;quot;license unknown&amp;quot; template to replace the ones that seem to be missing/broken, for some reason. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:36, 27 July 2022 (UTC)&lt;br /&gt;
::Yeah... I notice you still haven't added these. Did I set this up wrong? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:53, 5 August 2022 (UTC)&lt;br /&gt;
:::Well, it wasn't in a format that I could easily paste in. I had to remove the bold text, remove your parenthetical remarks, and replace &amp;quot; - &amp;quot; with &amp;quot;|&amp;quot;. I think I got it right in [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=266031&amp;amp;oldid=264287]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:26, 30 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
May I suggest changing the &amp;quot;Dwarf Fortress Screenshot&amp;quot; choice to &amp;quot;Dwarf Fortress Screenshot and/or Game File&amp;quot;? Or making a separate one for game files? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:49, 29 December 2022 (UTC)&lt;br /&gt;
:What other &amp;quot;game files&amp;quot; are you thinking of? We should not be uploading full sprite sheets, for instance. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:22, 29 December 2022 (UTC)&lt;br /&gt;
::You didn't see my reply in the talk page about the game version? I showed a screenshot of a reply straight from Kitfox games allowing use of any game images. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:55, 29 December 2022 (UTC)&lt;br /&gt;
:::It helps to link to what you're talking about. Is it [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Versions&amp;amp;diff=278707&amp;amp;oldid=278700 this reply]? If so, that's referring to individual sprites, not sprite sheets. I have serious copyright concerns around uploading sprite sheets directly, and to me, &amp;quot;game files&amp;quot; sounds like files ''from the game'', e.g. sprite sheets. If you want me to change the dropdown to add &amp;quot;sprites&amp;quot; or maybe &amp;quot;individual sprites&amp;quot;, that's fine with me. Let me know if I'm misunderstanding. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:01, 29 December 2022 (UTC)&lt;br /&gt;
::::I can't for the life of me understand how it would be okay to post every single sprite here (which we'd have to do eventually, to cover everything), but uploading an entire sprite sheet is an issue? I'm sure one of those sites dedicated to posting sprite sheets is gonna do that anyway. Granted, I can't think of a time when we would need to upload a whole sprite sheet. I guess &amp;quot;Dwarf Fortress Screenshot and/or Sprite(s)&amp;quot; would make more sense, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:19, 29 December 2022 (UTC)&lt;br /&gt;
:::::Sprite sheets are paid content. If someone posts them all, there is not much stopping someone from making a pirated copy of &amp;quot;premium&amp;quot; DF, and I am trying to stay as far away from that as we can. I can't control what piracy takes place on other sites. If there is a way we can avoid the technical overhead of uploading all 40,000 possible tiles, I am open to suggestions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:35, 29 December 2022 (UTC)&lt;br /&gt;
::::::All the creature sprites are added. Are you comfortable changing &amp;quot;Dwarf Fortress Screenshot&amp;quot; to &amp;quot;Dwarf Fortress Screenshot and/or Game Sprite&amp;quot;? I had to use that specific license for all the sprites I uploaded, so I think it would make sense to change the license to match that. Though this is ''your'' wiki so... completely up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:44, 25 January 2023 (UTC)&lt;br /&gt;
:::::::Done (and it's not just &amp;quot;my&amp;quot; wiki). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:55, 25 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Watch&amp;quot; Template ==&lt;br /&gt;
&lt;br /&gt;
Sorry to keep bothering you with stuff, but I made a &amp;quot;watch&amp;quot; template on my [[User:Zippy/sandbox|sandbox page]]. It can be used for those ambiguous 50/50 situations where the copyright infringement is possible, but unknown. Do I have your permission to make that template a reality? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:54, 22 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be more specific, like {{tl|possible copyright issue}} and &amp;quot;the copyright status of this image is unconfirmed&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:44, 22 July 2022 (UTC)&lt;br /&gt;
::I changed it, but if the template is allowed, you might have to do some CSS changes so that one side isn't a mismatching blue. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:22, 22 July 2022 (UTC)&lt;br /&gt;
:::Take a look at {{tl|ambox/type}} for a list of valid types. Notably, &amp;quot;green&amp;quot; is not valid and falls back to the default, but &amp;quot;style&amp;quot; or &amp;quot;yellow&amp;quot; match pretty closely. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:18, 22 July 2022 (UTC)&lt;br /&gt;
::::Fair enough. So.. am I allowed to make the template or..? Not sure how this works. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:47, 22 July 2022 (UTC)&lt;br /&gt;
:::::There are no restrictions on creating templates. That said, I still strongly recommend that you make the template more specific. &amp;quot;watch&amp;quot; is pretty vague for a single-purpose template like this. Can you rename it to {{tl|possible copyright issue}} or something similar? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 23 July 2022 (UTC)&lt;br /&gt;
::::::Done. I even made the respective doc page. ([[:Template:Watch|Actual template]]) -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:02, 23 July 2022 (UTC)&lt;br /&gt;
:::::::Again, it's still named {{tl|watch}}, which I don't recommend (partly since Mediawiki already uses that term for [https://www.mediawiki.org/wiki/Help:Watching_pages something else]), but thanks for the docs. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:05, 23 July 2022 (UTC)&lt;br /&gt;
::::::::Done, but should the &amp;quot;watch&amp;quot; redirect stay so that it's not dissociated with images that already have the template? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:08, 23 July 2022 (UTC)&lt;br /&gt;
:::::::::Yeah, that's a good catch - the redirect should make it easier on us. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:13, 23 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for interwiki (inter-language) link to Chinese wiki ==&lt;br /&gt;
&lt;br /&gt;
Sorry for repeated content, but I'm wondering if the message has been captured from talk page of Main Page. So I decide to paste my content here as well. We would be really appreciated if interwiki link pointing to our site is enabled, as ''Dwarf Fortress'' itself has not been fully translated to Chinese ever, and our users might find it more convenient to search by English words on original English wiki, and then they may refer to the translated ones on Chinese wiki. Looking forward to a reply about whether it is possible or not. Thanks!&lt;br /&gt;
&lt;br /&gt;
Hello! I'm the admin of [https://dfzh.huijiwiki.com/ Chinese Dwarf Fortress wiki], and I've previous put its link on the main page. We've now enabled interwiki link from our site to English site, and we wish to get one back from English site to CN site as well. Hope that is possible, and thanks so much! The URL for our site should be: &amp;lt;code&amp;gt;https://dfzh.huijiwiki.com/wiki/$1&amp;lt;/code&amp;gt; [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 01:20, 11 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi - sorry for not replying on the main page. We just recently fixed an issue preventing us from making configuration changes like this, so I hope I can add this soon. Thanks for reaching out! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:39, 11 November 2022 (UTC)&lt;br /&gt;
::Replied on [[Talk:Main Page]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:45, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cannot create new user account ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking I'm doing all right, but the system is always saying: &lt;br /&gt;
&lt;br /&gt;
''There seems to be a problem with your login session; this action has been canceled as a precaution against session hijacking. Please resubmit the form.''&lt;br /&gt;
&lt;br /&gt;
at my attempts; I tried also to change email address with no good effect.&lt;br /&gt;
&lt;br /&gt;
Is anything I can do to solve this issue? Thanks --[[Special:Contributions/81.56.3.43|81.56.3.43]] 10:39, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure, sorry. It's working for me and other people: [https://dwarffortresswiki.org/index.php/Special:Log/newusers]. Try clearing your browser's cache, or using another browser. There may be a hidden field to catch spammers, so try avoiding autofill. Also make sure the captcha is working - you could try turning on Javascript if it's off. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:00, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, I was able to perform the procedure using another device; I was using a linux desktop, I completed the account creation by an android tablet.&lt;br /&gt;
:Huh, I was successful using a Linux desktop. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:17, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version number ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about changing the release information version number from: &amp;lt;code&amp;gt;0.50.x&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;50.x&amp;lt;/code&amp;gt;? This [[version number#Example|version numbering]] has been the convention for over two decade, with [[DF2014:Release information|current]] and past articles named so. Note that while posts on steam use the shorthand Tarns release in the game files still use the original convention --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:56, 14 December 2022 (UTC)&lt;br /&gt;
:I am sure. It's not just posts - the game itself identifies itself as &amp;quot;50.03&amp;quot; currently. I'm not personally a fan of the change, and I realize it's inconsistent with past versions, but it's what Toady is using now. I do recall seeing &amp;quot;0.50.01&amp;quot; in some .txt files originally, but as of 50.03, nearly all of those occurrences have been updated to &amp;quot;50.01&amp;quot;, so I think it was originally overlooked. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:42, 14 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes to diagram ==&lt;br /&gt;
&lt;br /&gt;
Did something changed with diagram tag? its output all across the wiki seem more colorful than I recall e.g. [https://dwarffortresswiki.org/index.php/DF2014:Trap_design#Crosshair_trapping]. Here is a [https://ibb.co/yPSbcRq screenshot] for reference in case it is something on my end, that pinkish hue is new. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:35, 15 December 2022 (UTC)&lt;br /&gt;
:Hmm, looks normal on Firefox for me, [https://i.imgur.com/aHvPhw4.png screenshot] [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 16:07, 15 December 2022 (UTC)&lt;br /&gt;
:Odd, I cannot reproduce on Firefox or Chrome either (looks the same as [[User:Ziusudra|Ziusudra]]'s screenshot to me). Could you check your Javascript console ({{k|ctrl/cmd|shift|i}}) and see if you have any errors on that page? You can ignore any output from &amp;quot;JQMIGRATE&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:14, 15 December 2022 (UTC)&lt;br /&gt;
:: Seems like it is something on my end, probably going to be resolved once I can reboot. Thank for checking. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:50, 15 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Account to update Book please, and thank you! ==&lt;br /&gt;
&lt;br /&gt;
Hello! I was just looking at quires and books in v50, and wanted to confirm that the value bug for books is still present. &lt;br /&gt;
&lt;br /&gt;
Given an unbound, written quire valued at 57#, the final value after adding 20# of binding and thread is 48# in v50.&lt;br /&gt;
&lt;br /&gt;
I would love an account to note this or at least mention it on the Book talk page. Thanks!&lt;br /&gt;
&lt;br /&gt;
You can contact me at welkin.shibboleth@gmail.com&lt;br /&gt;
--[[Special:Contributions/68.171.119.95|68.171.119.95]] 04:24, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You should be able to create an account at [[Special:CreateAccount]]. Are you having trouble with it? (You can also made edits without creating an account, like you just did here.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:20, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Food Guide ==&lt;br /&gt;
I was trying to edit the one for the current steam version but it kept redirecting me, I'll make the changes to that one and revert my changes to the old one. [[User:Kenji 03|Kenji 03]] ([[User talk:Kenji 03|talk]]) 09:36, 26 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Graphics policies ==&lt;br /&gt;
&lt;br /&gt;
Hi, I dug through some of the data in my installation to figure out the graphic status thought bubbles (https://dwarffortresswiki.org/index.php/Status_icon). I'm quite willing to update that page with the information, however, I'm not sure what policies surround uploading graphics. Is there a specific size or format?&lt;br /&gt;
[[User:Briezee|Briezee]] ([[User talk:Briezee|talk]]) 02:45, 1 January 2023 (UTC)&lt;br /&gt;
:Just updated [[Dwarf_Fortress_Wiki:Versions#Premium.2FClassic]]. As for size, I would recommend trying to get screenshots at the &amp;quot;native&amp;quot; resolution, i.e. not zoomed in or out, to avoid blur caused by DF zooming. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:27, 1 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== saltwater crocodile / raws ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the help. been meaning to do something about the crocs for a while now. So I take it all the raw txt files are already on the wiki, and the creature pages just need updating? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 19:52, 1 January 2023 (UTC)&lt;br /&gt;
:Yes, as described at [[Dwarf_Fortress_Wiki_talk:Versions#v50_migration]] (just updated), raw pages have yet to be created, but they can be created manually as you found. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 1 January 2023 (UTC)&lt;br /&gt;
::Have any raws been changed in v50? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 23:17, 1 January 2023 (UTC)&lt;br /&gt;
:::Not sure, there are ~1300 raw pages on this wiki and I haven't looked at them all. But if you pull in the correct version of the raws (&amp;quot;v50&amp;quot; or &amp;quot;DF2014&amp;quot;), you shouldn't have to worry. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:04, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki mobile layout ==&lt;br /&gt;
&lt;br /&gt;
I've seen this touched upon in a few different discussions but I think with the steam release and influx of new people it's important to push this again. The wiki has very little going in terms of &amp;quot;mobile-friendliness&amp;quot; right now and I don't think it would take too many changes to get it going in a good direction.&lt;br /&gt;
&lt;br /&gt;
Either we use the MediaWiki extension [https://m.mediawiki.org/wiki/Special:MyLanguage/Extension:MobileFrontend Extension:MobileFrontend] or we adjust the CSS/HTML of the website as is to make it at least a little more user-friendly on mobile.&lt;br /&gt;
&lt;br /&gt;
Happy to help out on this, I do web development as a day job so I can offer support here if needed. Cheers.&lt;br /&gt;
--[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 15:35, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vermin Lookup Template ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, is it alright if you change up the &amp;lt;code&amp;gt;verminlookup&amp;lt;/code&amp;gt; template like you did the &amp;lt;code&amp;gt;creaturelookup&amp;lt;/code&amp;gt; one? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:35, 9 January 2023 (UTC)&lt;br /&gt;
:Are you asking me to do it? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:16, 9 January 2023 (UTC)&lt;br /&gt;
::Well, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:23, 9 January 2023 (UTC)&lt;br /&gt;
:::So uhhhhhhhh... Leth, my man. Are you gonna... change the template or...? Edit: I could just use the v50 creature template still if that's okay with you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:34, 13 January 2023 (UTC)&lt;br /&gt;
::::My time is limited, and the way you asked kind of rubbed me the wrong way, although I don't think you meant to. I'll get to it. It doesn't require any special permissions, and it's pretty much just copying what I did for creaturelookup (I'm going to edit a few templates to pass through an &amp;quot;image&amp;quot; argument, then copy the image piece from {{tl|CreatureInfo v0.40}} into the innermost template), so I would suggest taking a look at the changes so you can familiarize yourself with how the templates work. There are a lot of layers, but they're pretty much standard MediaWiki templates until you get down to {{tl|tag}}, {{tl|tagvalue}}, and others that use DFRawFunctions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:31, 13 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::To be fair, {{tl|VerminInfo}} ended up having two minor differences from {{tl|CreatureInfo v0.40}} that I resolved (described in [https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_v0.40&amp;amp;diff=prev&amp;amp;oldid=285703 this edit]), but the edits to {{tl|verminlookup/0}} and {{tl|verminlookup/aux}} were just a matter of passing through an &amp;quot;image&amp;quot; parameter, similar to {{tl|creaturelookup/0}}. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:44, 13 January 2023 (UTC)&lt;br /&gt;
:::::Sorry, I wasn't trying to sound rude. I couldn't tell if you were waiting for one of us to change it or if you were already planning on doing it. The irony is, I was trying to sound less pushy and somehow ended up sounding more pushy. Are you also able to add the &amp;quot;toggle&amp;quot; thing to the vermin infoboxes like that of the other creatures? Edit: If you're not too busy that is. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:13, 13 January 2023 (UTC)&lt;br /&gt;
::::::I already did. It should behave identically to the creature infoboxes (and does on my end). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:02, 13 January 2023 (UTC)&lt;br /&gt;
:::::::Ah yes, you're right, sorry. My laptop wasn't refreshing any pages for some reason. Thank you, the work you do on this wiki is phenomenal. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:07, 13 January 2023 (UTC)&lt;br /&gt;
::::::::I should also add (because I don't remember if I said this before on another page), are you alright with me using the &amp;quot;v50_buildings&amp;quot; template I made for all the buildings in the v50 game? I don't want to keep bothering you for every single template. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:13, 13 January 2023 (UTC)&lt;br /&gt;
:::::::::v50 pages should be using {{tl|buildings}}, which will use {{tl|v50 buildings}} automatically on v50 pages. This is important so that future version migrations (if any) work. I confirmed that I see the v50 template on [[Bars]] and [[Altar]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:46, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reducing space taken up by headers ==&lt;br /&gt;
&lt;br /&gt;
Migrated articles have a ton of vertical space taken by headers, could we reduce it a bit?&lt;br /&gt;
&lt;br /&gt;
# Could you combine the bullets in [[MediaWiki:Sitenotice]] to one line?&lt;br /&gt;
# Any objections to [[Template_talk:ArticleVersion#.22Note_that_some_content_may_still_need_to_be_updated..22|my suggestion here]] to combine the av and migrated boxes into one before I go do it? Especially now that the Quality template shows up between them. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 18:41, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am hesitant to do (1) because I want to make certain points obvious, and I think the link to the discussion page is important. For (2) I replied at that talk page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:00, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version history reorg ==&lt;br /&gt;
&lt;br /&gt;
Planning to rearrange how version pages work a little, wanted to give you a heads-up in case you object. [[Talk:Release_information]] --[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 22:26, 18 January 2023 (UTC)&lt;br /&gt;
:Thanks, haven't had a lot of time to keep up-to-date but I weighed in briefly. Will watch that page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:43, 18 January 2023 (UTC)&lt;br /&gt;
:: When you have a chance, could you or another admin look over the edit I proposed at [[Template talk:Release notes]] and execute it or provide feedback? Thanks. -[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 23:00, 7 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== do_it_right best practices ==&lt;br /&gt;
&lt;br /&gt;
This - [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.]] - is awesome! Good on you if you wrote it. &lt;br /&gt;
&lt;br /&gt;
No action needed, just a note of appreciation. I endeavor to wiki righteously!&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:17, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That predates me by a few years, actually. You have [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;amp;dir=prev&amp;amp;action=history several people] to thank for that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:32, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== front page green banner weirdness ==&lt;br /&gt;
&lt;br /&gt;
If you view the front page logged out there is some misformatted markup above the green v50 info for editors site notice. I couldn't figure out how to correct it or where it was being inserted.&lt;br /&gt;
&lt;br /&gt;
It reads &amp;lt;nowiki&amp;gt;border-radius: 4px; -webkit-border-radius: 4px; -moz-border-radius: 4px; -o-border-radius: 4px; -ms-border-radius: 4px;&amp;lt;/includly&amp;gt;&amp;lt;nnclude&amp;gt;&lt;br /&gt;
Template:Documntation &amp;lt;clude&amp;gt; &amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt; and inspect source shows goat.jpg with alt text &amp;quot;rip this wiki.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where should I report this? Is a screenshot helpful?&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 00:27, 27 January 2023 (UTC)&lt;br /&gt;
:About a week ago or whatever, we had a really, ''really'' nasty vandal. That's an old leftover of his &amp;quot;work&amp;quot;. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:13, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just cleared the site-wide cache. That didn't seem to have an immediate effect on the main page, so I purged it manually as well. If you see any other instances of this, feel free to purge the cache yourself: https://www.mediawiki.org/wiki/Manual:Purge &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:20, 27 January 2023 (UTC)&lt;br /&gt;
::Seems to be gone now! [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:31, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ru colon ==&lt;br /&gt;
&lt;br /&gt;
What does &amp;lt;nowiki&amp;gt;ru:&amp;lt;/nowiki&amp;gt;, as in &amp;lt;nowiki&amp;gt;[[ru:Language]]&amp;lt;/nowiki&amp;gt;, do? Is &amp;quot;ru&amp;quot; is a name space? Maybe one created programmatically or with permission restrictions? Can you point me to where the doc is or where it should be? If it doesn't exist I'll create it as best I can. Thanks. [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 06:24, 28 January 2023 (UTC)&lt;br /&gt;
: interwiki link to russian site... [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding vermin to the &amp;quot;Creatures&amp;quot; page... ==&lt;br /&gt;
&lt;br /&gt;
May I ask why vermin and other creatures are on seperate pages? And can I add the vermin list to the creatures list? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:28, 30 January 2023 (UTC)&lt;br /&gt;
:It's not something I decided and I'm not the only one you should ask (i.e. I would ask on a talk page somewhere), but my guess (based on several other distinctions I've seen across the wiki) is that it's due to vermin having different characteristics from other creatures. [[Vermin]] gives a far better explanation than I could. The two options I see are to either make more prominent cross-links in the explanatory text at [[Creature]] and [[Vermin]], or include the vermin table but make it very clear that vermin are different from other creatures. I don't really have a strong preference, although I do tend to stick with the established workflows (i.e. this distinction has worked for &amp;gt;10 years... not that we shouldn't improve it). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:23, 31 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant and Tree Infoboxes ==&lt;br /&gt;
Me and Oddballjoe were wondering if you could add the image pass to the plants and tree infoboxes. If you have any time to spare that is. Those template pages look super outdated and I can't tell if they use the &amp;quot;aux&amp;quot; templates or not. I made a proposal for the trees:&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;223px&amp;quot; heights=&amp;quot;324px&amp;quot;&amp;gt;&lt;br /&gt;
tree_infobox_example.png|Trunk and tile.&lt;br /&gt;
tree_infobox_example2.png|Trunk, branch, leaves and tile.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I mean, if that's easier to set up then the toggle thing. Again, if you want, and if you have the time. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:17, 15 February 2023 (UTC)&lt;br /&gt;
:I like the side-by-side idea. I'll try to find time this week. From a quick spot-check: [[Abaca]] uses {{tl|treelookup/0}}, which uses {{tl|treelookup/aux}}, which uses one of a few TreeInfo templates. It was using an old one for main (v50) pages, which I [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290794 just fixed here] - is that what you meant by &amp;quot;super outdated&amp;quot;? That's the only issue I saw (a template being old doesn't necessarily mean it's outdated).&lt;br /&gt;
:Anyway, if you're interested in editing templates, I'd suggest watching the edit history of all of these to see what changes are needed. Your [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290788 image change to treelookup/aux] looks fine to me, but it wouldn't have done anything by itself without corresponding changes to the other templates I mentioned. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:54, 15 February 2023 (UTC)&lt;br /&gt;
::No matter how hard I eyeball the edit history of the other templates, I can ''never'' figure out what the sweet hell I'm missing. Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{image|}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; doesn't seem to do anything. I have no idea what other components must be added after that - to any page. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:43, 15 February 2023 (UTC)&lt;br /&gt;
:::Have you decided when you're gonna update the plant and tree infoboxes? For the record, it's no rush. Any time you choose is perfectly fine by me, even if it's next year. I added all the trunk and log sprites/colors, so that's that one done. I personally prefer the side-by-side proposal for the trees, but it's up to you, since you're the head admin. Also, I think the soillookup template (and any other similar template I probably can't think of right now) should have the toggle thing as well, but again, all up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:05, 2 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== spheres ==&lt;br /&gt;
&lt;br /&gt;
I found a list of 130 &amp;quot;spheres&amp;quot; here - https://github.com/DFHack/df-structures/blob/master/df.language.xml - and thought they were related to symbols. On comparison, they don't seem to be. What are spheres? [[User:Jerimee/spheres]] &lt;br /&gt;
&lt;br /&gt;
''(I understand that the data at DFHack is structured for that mod, and the files there are not DF game files or DF raws. On line 209 I see you're importing the symbols directly. I'm interested in df.language.xml because it appears to structure the game data.)''&lt;br /&gt;
&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Could you ask DFHack questions in one of the [https://docs.dfhack.org/en/stable/docs/Introduction.html#getting-help DFHack support channels] instead? I don't personally know the answer to this one. (If by line 209 you mean [https://github.com/DFHack/df-structures/blob/8ae81f8d8f1f96d82b9074b205073bb8e8d29f96/df.language.xml#L209 this], that is only specifying the global vector that contains instances of &amp;quot;language_symbol&amp;quot;.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 1 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quality rating misunderstanding ==&lt;br /&gt;
&lt;br /&gt;
Hi, I noticed you have had to undo a small percentage of my quality ratings. I was trying to be helpful, and always checking the [[Dwarf_Fortress_Wiki:Quality|quality]] guidelines, so I thought I'd drop you a comment here, so I can avoid wasting your time in future. To be specific, I think I am misinterpreting the use of [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;tattered&amp;quot;]] rating, and I'm hoping you can give me some more specific guidelines. Also, for context: I have only started to get familiar with the wiki, as an editor, for a month or so, but I realise that there is currently an extremely high number of unrated pages post-v50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I think my main points of confusion are the [[Dwarf_Fortress_Wiki:Quality#Tattered|tattered]] guidelines mentioning &amp;quot;lacks information&amp;quot;, 'inaccurate information' and  'strictly need improvement'. From my perspective, one, or sometimes, all of these criteria, were the reason for my quality rating edit. Often, I felt these pages also very clearly didn't meet the criteria of a [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;fine&amp;quot;]] rating, as defined on the same [[Dwarf_Fortress_Wiki:Quality|quality]] page, and consequently, leaves me quite perplexed. This is a long preamble to give context to, and hopefully not sound offensive when I say, that though I realise edit comments aren't very useful for detailed explanations, just commenting along the lines of 'that is not what the rating is for' has left me more, rather than less, confused.&lt;br /&gt;
Hopefully there is a clear misunderstanding of the guidelines on my part. However, if it is not so obvious in retrospect; considering the large number of currently unrated pages, could I suggest a review of the wording and examples on the [[Dwarf_Fortress_Wiki:Quality|quality]] rating page?&lt;br /&gt;
--[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:26, 11 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry, I made a hasty edit and summary and should have clarified. What I meant is that ''only'' tagging an article as &amp;quot;tattered&amp;quot; isn't really what the quality rating system is for, because that doesn't tell the user ''what'' is wrong with the article (is it outdated? incomplete? something else?). I think a combination of marking the article with {{tl|quality|tattered}} and marking the affected information with {{tl|old}} or another appropriate template would help make it more obvious what the problem is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:42, 12 March 2023 (UTC)&lt;br /&gt;
::Ahh, that makes a lot of sense, thanks for clarifying. In future, if I am just doing a quick edit like that for rating/improvement notes, that would benefit from elaboration, I'll be sure to leave a comment on the talk page. On a related note, I hadn't properly read the {{tl|Old}} documentation, and thought it was redundant with {{tl|Migrated article}}. So, one final question: In this case, if it looks like the only issues are with recent version changes, would it make sense to ''replace'' &amp;lt;nowiki&amp;gt;{{migrated article}}&amp;lt;/nowiki&amp;gt; with &amp;lt;nowiki&amp;gt;{{old}}&amp;lt;/nowiki&amp;gt; ( presumably &amp;lt;nowiki&amp;gt;{{old|v=50.&amp;quot;xx&amp;quot;}}&amp;lt;/nowiki&amp;gt; ), rather than leave both tags? --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:19, 12 March 2023 (UTC)&lt;br /&gt;
:::Sure, I think that makes sense. I think {{tl|migrated article}} is less specific and mostly for unchecked content that may or may not be outdated (while {{tl|old}} and similar templates are more specific to what needs to change). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:23, 12 March 2023 (UTC)&lt;br /&gt;
::::I thought it might be a good idea to share my current edit of [[XML_dump|XML dump]]. I suspect it may now be a bit too cluttered with (possibly redundant) info from tags, but I thought it might be a good reference for you to consider. Feel free to just revert, but if you have any notes on best practices for an article like this, I'll take them on board. Very brief overview of reasoning in summary comment. --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:48, 12 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No problem ==&lt;br /&gt;
&lt;br /&gt;
Hello Lethosor,&lt;br /&gt;
&lt;br /&gt;
Thanks for reverting the page back.  I've been a fan of the DF wiki for quite a while, and when I saw the &lt;br /&gt;
vandalism, I wanted to nip it in the bud immediately.  I'm glad someone who knew how to repair &lt;br /&gt;
things more efficiently found the solution quickly!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
johnf5007&lt;br /&gt;
--[[User:Johnf5007|Johnf5007]] ([[User talk:Johnf5007|talk]]) 23:44, 28 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fighting against vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hello, I noticed that recently the wiki has been attacked by vandals. How should I notify the administrators if such a thing keeps occurring? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 23:58, 29 November 2023 (UTC)&lt;br /&gt;
:They have already been notified (myself included) and have dealt with it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:03, 30 November 2023 (UTC)&lt;br /&gt;
::Okay, understood. Is there any noticeboard for vandalism for future incidents? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 01:10, 30 November 2023 (UTC)&lt;br /&gt;
:::[[DF:AIV]] can work, especially for isolated incidents. Usually people will notice pretty quickly for larger incidents. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:29, 30 November 2023 (UTC)&lt;br /&gt;
::::Okay, I'll keep that in mind. [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 15:45, 30 November 2023 (UTC)&lt;br /&gt;
:::::Yes, I'm sure you will the next time you try to vandalize our site. Don't you have anything better to do with your spare time? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 16:38, 30 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== (Please delete this after you read this message) ==&lt;br /&gt;
&lt;br /&gt;
Okay then I shall do more edits and try to upload my data. I just wanted to update the data on the wiki from my steam guides.&lt;br /&gt;
I tried reaching out from bay12games forums but I do not know if you got the message so I am reverting here. &lt;br /&gt;
Here are my steam guides for you to see :https://steamcommunity.com/id/Sniper231996/myworkshopfiles/?section=guides&amp;amp;appid=975370 &lt;br /&gt;
--[[User:Sniper231996|Sniper231996]] ([[User talk:Sniper231996|talk]]) 08:16, 5 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant Sprite Entry ==&lt;br /&gt;
&lt;br /&gt;
Are you alright adding a space where a sprite can be inserted on the &amp;quot;plantlookup&amp;quot; template? I made a mockup of what I'm talking about (https://i.imgur.com/txw7AZs.png). Are you also alright with adding the &amp;quot;switch&amp;quot; thing to plants and tree pages? Like how it is on the creature pages? I hate to keep bothering you about these things, but I have no idea how you make those changes. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:56, 27 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unable to upload images ==&lt;br /&gt;
&lt;br /&gt;
Greetings, I'm trying to upload a new image but I seem to always get an error message that I'm new/not logged in when I'm neither. The upload page reads that you need to have made at least 3 edits before you can upload images, and I currently have 5, so I can't tell for sure what is triggering the error (and preventing me from uploading). I'd like to know, thanks!&lt;br /&gt;
--[[User:Moradin|Moradin]] ([[User talk:Moradin|talk]]) 10:49, 6 May 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300374</id>
		<title>User talk:Lethosor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&amp;diff=300374"/>
		<updated>2024-05-06T10:49:27Z</updated>

		<summary type="html">&lt;p&gt;Moradin: /* (Title here) */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Lethosor/header}}&lt;br /&gt;
{{Archive|&lt;br /&gt;
* [[/archive1|Archive 1 &amp;lt;br&amp;gt;(February-August 2013)]]&lt;br /&gt;
* [[/archive2|Archive 2 &amp;lt;br&amp;gt;(Sept. 2013 - May 2014)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Bot requests==&lt;br /&gt;
&amp;lt;div style=&amp;quot;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[{{fullurl:User talk:Lethosor|action=edit&amp;amp;section=1&amp;amp;editintro={{urlencode:User:Lethosor/edit intro/bot}}}} '''Add a new request''']&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
To keep this organized, please add requests at the bottom of this section in a sub-section (e.g. === Title ===, with 3 = signs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Underpopulated categories ===&lt;br /&gt;
&lt;br /&gt;
Many categories in the DF2014 namespace don't list some of the pages that have the category link. An empty edit on a page (well, any edit) will correct this, but only for that page. This sounds like a job for a bot. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 19:00, 21 July 2014 (UTC)&lt;br /&gt;
:I'm pretty sure that's a cache problem, so I'll try rebuilding link tables on the server side and see if that helps (it would probably be a lot faster than sending a bot around to null-edit every page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:41, 21 July 2014 (UTC)&lt;br /&gt;
::This has been fixed. The problem was that the server that actually runs the job queue was still using the old configuration (without the DF2014 namespace). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:17, 8 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
Take a look over [[DF talk:diagram|here]]. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 15:45, 26 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ceramic Industry page assistance. ==&lt;br /&gt;
&lt;br /&gt;
(Message here) --[[User:DorfyDave|DorfyDave]] ([[User talk:DorfyDave|talk]]) 04:16, 24 August 2014 (UTC)&lt;br /&gt;
Thanks for the help with the ceramic industry stuff.&lt;br /&gt;
&lt;br /&gt;
I see what you are doing with the thumbnail workflows on other pages, so if you would rather it be small and let the reader expand it, that would be fine.&lt;br /&gt;
&lt;br /&gt;
I was thinking that the pages looked better with the intro section before the regular content, keeping it separate from the auto TOC / Header listed content, but if you prefer that everything follow the layered header format, that's fine.&lt;br /&gt;
&lt;br /&gt;
:My primary concern was the wrapping caused by inserting the full-size flowchart next to a section. It looks like you've addressed that by splitting up the flowchart, which looks good to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:48, 25 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing/restoring [[Main:Fruit]] ==&lt;br /&gt;
&lt;br /&gt;
Not that I am protesting it, but why exactly did you remove and then restore the [[Main:Fruit]] page? Because to me, all that happened now is that the creation entry on the page's history is gone, which isn't really anything notable either.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:03|August 26, 2014}} 13:03, 26 August 2014 (UTC)&lt;br /&gt;
:I deleted it at first because I didn't realize AutoRedirect wasn't handling section redirects properly, then restored it when I noticed it was broken. That article's [http://dwarffortresswiki.org/index.php?title=Fruit&amp;amp;action=history history] still shows your revision, so I'm not sure what you mean - is it missing from [[Special:RecentChanges]]? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 26 August 2014 (UTC)&lt;br /&gt;
::The creation entry I was talking about was actually the first entry, and the entry that is now the only one was the second before you removed it. When I created the page I first had it directly redirect to [[cv:Tree#Fruit]], which after testing didn't work. I usually save the page when the preview doesn't show a red link and the link is correct, and after saving I test it, This time, however, the link in the preview was blue and correct, but actually following the redirect only led to [[cv:Tree]] instead of [[cv:Tree#Fruit]]. The entry you are seeing now is the result of fixing this by making it into a double redirect through [[cv:Fruit]].&lt;br /&gt;
:::It looks to me like your first edit was to [[DF2014:Fruit]] - when [[Main:Fruit]] didn't exist, it would have automatically redirected to [[DF2014:Fruit]], so it might have appeared to exist when it didn't. (The problem here is that I made AutoRedirect follow redirect chains internally, since Mediawiki's maximum-redirect setting is buggy, so a nonexistent [[Main:Fruit]] would actually redirect to what [[cv:Fruit]] redirects to - the problem is that it ignores sections at the moment, so section redirects will need to be manually created until I can fix that.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== settings-manager ==&lt;br /&gt;
&lt;br /&gt;
I don't know where to put it because I don't have a github account and don't know if you have a personal thread for your scripts like the others, but couldn't you add a TEXT mode entry in line 116 of your settings-manager script?&lt;br /&gt;
--[[Special:Contributions/78.250.50.116|78.250.50.116]] 04:40, 18 September 2014 (UTC)&lt;br /&gt;
:I originally excluded it because it only works on Linux, but I'll add it back for Linux users. Thanks! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:44, 18 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting glitch with redirects ==&lt;br /&gt;
&lt;br /&gt;
I went to see what &amp;quot;Candy&amp;quot; was by going to a page named &amp;quot;Candy&amp;quot;, and I found out that it meant Adamantine. But I saw that I got redirected to [[v0.34:Adamantine]], which shouldn't happen seeing as mainspace redirects should always go to the cv namespace. So I went back to fix it, and I saw that [[main:Candy]] redirected to [[main:Adamantine]], so I went there to fix it. But that page redirected properly to [[DF2014:Adamantine]]. This is where it gets interesting.&lt;br /&gt;
&lt;br /&gt;
So when you go to [[main:Candy]], you get redirected to [[main:Adamantine]] which in turn redirects to [[DF2014:Adamantine]]. But - for some reason, you don't get sent to [[DF2014:Adamantine]], but to [[v0.34:Adamantine]]. Going to [[main:Adamantine]] in the first place redirects you to [[DF2014:Adamantine]] properly.&lt;br /&gt;
&lt;br /&gt;
I have no idea how this happens, and since you maintain most of the wiki, I think you would be the right person to tell this to.&lt;br /&gt;
--{{User:Latias1290/Sig/src|13:42|November 01, 2014}} 13:42, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My best guess is that the [[Main:Candy]] redirect is cached and still points to [[v0.34:Adamantine]]. Our [[DF:REDIR|new policy]] is to keep redirects in versioned namespaces, so feel free to tag any broken redirects (in the main namespace) that you find with {{tl|bad redirect}} and I'll delete them. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:48, 1 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just saw a redlink on the exploratory tunnels page(redlink to [[DF2014:Break]]) and went to create it, when I discovered that the pages for Break existed for 23a and 40d, but not for 34.11 and 40.x. I went to check those to import content, and they turned out to be redirects. So I just redirected [[DF2014:Break]] to [[DF2014:On break]] and when I went to create additional redirects in the mainspace, I found that [[main:Break]] redirects to [[main:On break]] which redirects to [[cv:On break]]. But, again, it ultimately did not redirect to cv:On break but to v0.34:Break. I think that if it is indeed a cache problem we should rebuild redirect caches. {{User:Latias1290/Sig/src|12:08|November 02, 2014}}&lt;br /&gt;
:PS: Or just batch-delete all of this kind of redirects. {{User:Latias1290/Sig/src|12:09|November 02, 2014}}&lt;br /&gt;
:I don't like &amp;quot;bumping&amp;quot; this message like this, but since it's rather annoying, and ten days have been since I told you, almost all of these redirects are broken. Take a look at [[main:Aluminium]] for example, it goes to its 34.11 page. I think that it goes like this; when a page in the mainspace redirects to another page in the mainspace, which in turn goes to a cv space page, it goes to 0.34 instead of the current version. Going to the main&amp;gt;cv redirect initially does not cause this glitch. {{User:Latias1290/Sig/src|12:46|November 12, 2014}}&lt;br /&gt;
::It would be helpful if you could add {{tl|bad redirect}} to those pages (preferably before the &amp;quot;#REDIRECT&amp;quot; line) so I can delete them. I'm not sure what's causing the problem, but I'll see if I can override broken redirects with the AutoRedirect extension as well. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:18, 12 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Migrated citations ==&lt;br /&gt;
&lt;br /&gt;
As seen on [[DF2014:Dragonfire]], migrated citations can become confused, pointing to non-existent pages. I'm not sure how to fix it, but in general citations shouldn't automatically change what they are pointing at.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:26, 14 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;nowiki&amp;gt;{{ArticleVersion}}&amp;lt;/nowiki&amp;gt; bug ==&lt;br /&gt;
&lt;br /&gt;
I just found another very strange bug regarding the articleversion template. The more research I did on it, the weirder it got. The bug is that when you are not logged in, and you visit a non-DF2014 page with an av template, the latest version shows as v0.40.16 instead of v0.40.18. {{User:Latias1290/Sig/src|10:17|November 25, 2014}}&lt;br /&gt;
PS: This bug does not replicate when you are logged in. {{User:Latias1290/Sig/src|10:19|November 25, 2014}}&lt;br /&gt;
:This is because pages are cached for logged-out users. You can refresh individual pages by adding &amp;quot;?action=purge&amp;quot; to the end of the URL (or possibly by null-editing them). It appears to occur in DF2014 pages as well - [[DF2014:Hemp]], for example. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:49, 25 November 2014 (UTC)&lt;br /&gt;
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== Lost password request ==&lt;br /&gt;
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I've forgotten my password. User: Bumber&lt;br /&gt;
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:You don't seem to have an email address associated with your account. I sent a message to Bumber on the forums, assuming that's you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 30 April 2016 (UTC)&lt;br /&gt;
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Thanks.&lt;br /&gt;
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== Redirects ==&lt;br /&gt;
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Thank you for the correction. I felt I might be doing it wrong but couldn't find an example of it done right to copy. Now I know. :) [[User:Volatar|Volatar]] ([[User talk:Volatar|talk]]) 16:02, 30 July 2015 (UTC)&lt;br /&gt;
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== v0.42.05 raws update ==&lt;br /&gt;
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Just a friendly reminder that the wiki raws need updated to pick up the [http://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;amp;diff=222917&amp;amp;oldid=222913 new critters in v0.42.05]. It would also be nice if your bot could auto-create the new creature pages so we don't end up with [[back bear man]] and the like.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:05, 2 February 2016 (UTC)&lt;br /&gt;
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:Quietust updated the extension, but I'm having trouble deploying the changes for some reason (which Emily can hopefully figure out). I don't know if I'll have enough time this/next week to write a script to create the new creature pages - if not, Quietust might have something still laying around from 0.34/0.40. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:45, 6 February 2016 (UTC)&lt;br /&gt;
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== Page move reminder ==&lt;br /&gt;
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[[DF2014:Box]] to [[DF2014:Container]] please. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 23:01, 7 July 2016 (UTC)&lt;br /&gt;
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:Done. It took me a second to figure out what the issue was - I'm surprised Mediawiki wouldn't let you move a page over another one that was just a redirect. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:21, 10 July 2016 (UTC)&lt;br /&gt;
::Thanks! [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 22:50, 11 July 2016 (UTC)&lt;br /&gt;
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== v0.43.05 raws update ==&lt;br /&gt;
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Just a friendly reminder that the wiki raws need updated to pick up the changes through v0.43.05.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:48, 2 August 2016 (UTC)&lt;br /&gt;
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:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:43, 22 August 2016 (UTC)&lt;br /&gt;
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== Multiple redirects leads to incorrect namespace ==&lt;br /&gt;
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Discussion here: [[Dwarf_Fortress_Wiki_talk:Centralized_Discussion#Solution_for_this]] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 10:49, 21 November 2016 (UTC)&lt;br /&gt;
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== Vandalism ==&lt;br /&gt;
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We had an attack on August 3rd. [[Talk:Main Page (fix plz)]] ‎needs moved back to Talk:Main Page, and the rest of [http://dwarffortresswiki.org/index.php/Special:Contributions/Etihand the vandal's handiwork] can just be deleted. I can't think of any legitimate reason a user would need to move Talk:Main Page, so it should probably be move-locked to prevent future hijacks.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:53, 7 August 2017 (UTC)&lt;br /&gt;
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:It should be cleaned up now. Sorry for the delay there. [[Main Page]] was already move-protected, but apparently that didn't apply to the talk page, so both should be move-protected now too. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:29, 8 August 2017 (UTC)&lt;br /&gt;
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== Sorry, I need a password reset ==&lt;br /&gt;
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I just logged in, saw the post about passwords needing to be changed. (Feeling all smart since I just setup a password manager) I updated my password, only to realize I didn't save the new password correctly in the manager. I tried to reset it but the wiki had a note saying to contact you since it can't do outbound email right now.&lt;br /&gt;
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My user name is [[Frobnic8]]. &lt;br /&gt;
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My most notable contribution here are the PDF versions of the old Bronzemurder illustration by Tim Denee: [[Bronzemurder]]&lt;br /&gt;
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The files are still hosted at my website. To prove it's me, I've also left you a note at http://eldritch.org/erskin/temp/df_wiki.txt&lt;br /&gt;
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Sorry for the hassle, but if you could set me a temporary password or send me a link to a password reset to the associated email address for the account, that'd be awesome.&lt;br /&gt;
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Thanks!&lt;br /&gt;
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--[[Special:Contributions/70.163.4.102|70.163.4.102]] 15:40, 30 October 2017 (UTC)&lt;br /&gt;
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:Done &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:59, 1 November 2017 (UTC)&lt;br /&gt;
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::Thanks! --[[User:Frobnic8|Frobnic8]] ([[User talk:Frobnic8|talk]]) 02:51, 1 November 2017 (UTC)&lt;br /&gt;
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== Password reset ==&lt;br /&gt;
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I could have sworn I did this already, but now there's no sign of my edit here. Dunno what happened to it. Can I please get a password reset for user Urist McDorf. I believe the email info associated is still good (j*y@y*m). Thanks. [[Special:Contributions/108.49.199.220|108.49.199.220]] 06:56, 1 November 2017 (UTC)&lt;br /&gt;
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== Totally failed to make an account ==&lt;br /&gt;
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Really think I did everything right.&lt;br /&gt;
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The Captcha app you are using says it &amp;quot;shutdown&amp;quot; on 3-31-2018 so i'm wondering if that's the issue. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:216.201.251.142|216.201.251.142]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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:Yeah, we know about it. Emi and Briess are working on some upgrades, and we'll try to upgrade the captcha once it's done. In the meantime, you can PM me on the forums (or email me at gmail.com) and I think I can set up an account for you. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:41, 13 April 2018 (UTC)&lt;br /&gt;
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== Chemist Page Quality Rating ==&lt;br /&gt;
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The quality rating of the [[chemist]] page is listed as *Superior*, despite being a stub. I can't even decrease the quality down to +Fine+ using the rating script.&lt;br /&gt;
I added the memory attribute as stated by Toady's recent FotF reply, and I'll insert the relevant [[topics]] for the skill, but there's probably a lot more work to be done.&lt;br /&gt;
--[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 06:39, 1 June 2018 (UTC)&lt;br /&gt;
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:The &amp;quot;override&amp;quot; link [http://dwarffortresswiki.org/index.php?title=DF2014:Chemist&amp;amp;action=history worked for me]. You have to click on the rating at the top that you want to select, then submit. The calculated score is unreliable, to say the least. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:27, 1 June 2018 (UTC)&lt;br /&gt;
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::I couldn't figure out how the override worked and just assumed it was an admin thing. Didn't realize you had to click one of the quality options at the top. &amp;amp;mdash;[[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 22:18, 3 June 2018 (UTC)&lt;br /&gt;
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== [Proposition] - Wiki preview popups ==&lt;br /&gt;
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Hi there.&lt;br /&gt;
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I've read quite a bit of wikipedia these last few days (the real wikipedia website), and I've come to use their preview feature quite a few times.&lt;br /&gt;
In case you don't know, the preview is a little JS pop-up that shows an image and some text when you hover a link.&lt;br /&gt;
So, you get a rough idea of what the thing is, and you don't have to load the full page (you can still if you click the link).&lt;br /&gt;
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This feature is not in DF wiki, and I was thinking maybe it could be, as it greatly increase readability (since you don't have to open a new page, read the first few lines, go back, and waste time figuring out where you were; for every topic you're unaware of).&lt;br /&gt;
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I'm not sure whether I should ask you, or Briess or anyone, but since you've made quite some wiki Extensions, I'll ask anyway.&lt;br /&gt;
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So, do you think it could be a viable idea to turn this feature on ?&lt;br /&gt;
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Here's a mediawiki tutorial on how to set this up, just in case :&lt;br /&gt;
[https://www.mediawiki.org/wiki/Extension:Popups]&lt;br /&gt;
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Cheers ! =D&lt;br /&gt;
- Spriggans&lt;br /&gt;
Aug, 17 2018&lt;br /&gt;
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:It does sound useful, but it claims to require MediaWiki 1.25+, so it'll probably have to wait until we finish upgrading. There are instructions for 1.24 or earlier in the article, though - I'm not sure how far back &amp;quot;or earlier&amp;quot; includes. The two extensions it depends on, TextExtracts and PageImages, require 1.23+ and 1.25+ respectively, so it's unlikely that it'll work on our current (pre-upgrade) setup. &lt;br /&gt;
:(I am a good person to ask, by the way, and &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; is probably a more convenient way to sign comments.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:14, 17 August 2018 (UTC)&lt;br /&gt;
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== Aesthetically Pleasing Things ==&lt;br /&gt;
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I know I posted this before but... do I have your permission to spice up some of the templates of tables? I could make some look better and &amp;quot;cleaner&amp;quot; than they do now. Also, are there any plans to change the default look of the wiki? I don't mean this in a nasty way, white with black text is pretty... generic. - [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:20, 4 June 2019 (UTC)&lt;br /&gt;
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== Auto-Welcome ==&lt;br /&gt;
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It looks like your bot is automatically welcoming editors. Unfortunately, due to the nature of rotating IP addresses, it appears your bot has [//www.dwarffortresswiki.org/index.php/Special:Contributions/LethosorBot welcomed one anonymous user] 7 times in the last 5 days. Perhaps it would be best to restrict auto-welcoming to non-IP users?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:55, 16 June 2019 (UTC)&lt;br /&gt;
:Yeah, that's the AutoWelcomeUser extension (just set up to attribute edits to my bot). I definitely agree that it should be changed, and I'll look into it. Fun fact: this was enabled on the old wiki, but I had written it for a ''slightly'' newer Mediawiki version, so I had forgotten about it since it didn't actually work until we upgraded. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 16 June 2019 (UTC)&lt;br /&gt;
:I think this is fixed now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:57, 18 June 2019 (UTC)&lt;br /&gt;
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== On &amp;quot;Acceptable&amp;quot; Commas ==&lt;br /&gt;
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Regarding [//www.dwarffortresswiki.org/index.php?title=DF2014:World_generation&amp;amp;curid=32663&amp;amp;diff=245045&amp;amp;oldid=245044 this edit]:&lt;br /&gt;
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Per the [//en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] (referenced as [[Dwarf_Fortress_Wiki:Community_Portal#S|Rule S]]): &amp;quot;Where more than one style is acceptable under MoS, editors should not change an article from one of those styles to another without a good reason.&amp;quot;&lt;br /&gt;
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So, while that comma is indeed &amp;quot;acceptable&amp;quot; (or optional), editing to add that optional comma is not. I intentionally did not put a comma there when I added that sentence, and I believe my punctuational preference is at least as valid as ‎Silverwing235's.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:12, 17 June 2019 (UTC)&lt;br /&gt;
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:I'm not convinced that comma is optional, but I didn't realize you had added that sentence (I thought it was part of the original quote from Toady before your changes, so I was mistakenly applying rule S there as well). Apologies, and it's your call as to what to do there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:21, 17 June 2019 (UTC)&lt;br /&gt;
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== Embark points ==&lt;br /&gt;
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There's no page explaining embark points in-depth; can I make such a page? Or at least add it to the embark page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:39, 21 June 2019 (UTC)&lt;br /&gt;
: I'd add it to the embark page since I'm not sure it warrants a separate page unless it's a ''lot'' of detail (i.e. more than the current embark page). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:43, 21 June 2019 (UTC)&lt;br /&gt;
:: With what I have planned, there's a ton of things I can go over which can fill a page. I can make a &amp;quot;workbench&amp;quot;/fake page and you can tell me if it's worthy or not. Also, is it possible to put things in &amp;quot;collapsable/expandable&amp;quot; tables to not badly stretch out pages? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:14, 22 June 2019 (UTC)&lt;br /&gt;
:: Sorry, one more thing. You know the &amp;quot;Urist likes [something] for their [something].&amp;quot;? Are these made up on the spot or is that info taken directly from somewhere? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:59, 22 June 2019 (UTC)&lt;br /&gt;
::: I'm not sure how much detail you can go into about just embark points, but sure, feel free to make a test page if you like and I can provide some input. I wouldn't put things in collapsible tables just because of page length, because pretty much no other page does that (except for some things that aren't really part of the content of a page, like nav boxes and raws). If you're referring to things like &amp;quot;Urist likes [creature]&amp;quot; from pages like [[DF2014:Cat]], those are generated from the raws. I'm not sure if that appears on any other types of pages. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:30, 23 June 2019 (UTC)&lt;br /&gt;
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==Creature font==&lt;br /&gt;
Are you alright if I change the font of the letters in the creature list? Sorry to say this but that font is kinda ugly. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:40, 29 June 2019 (UTC)&lt;br /&gt;
:Are you talking about [[DF2014:Creature]] or something else? I personally think that page looks fine, but what does it look like on your end? It might be some cross-browser issue that we can try to sort out. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:56, 29 June 2019 (UTC)&lt;br /&gt;
::Yes I do mean that DF2014:Creature page. The font of the letters that resemble the creatures are this ugly &amp;quot;Times New Roman&amp;quot;-esque font that looks like an eyesore to me. It could be a much smoother looking font. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:55, 1 July 2019 (UTC)&lt;br /&gt;
:::I noticed the font looks ugly on Firefox and Edge but not in the Tor Browser. So yeah, there's a weird browser thing going on and I don't know how to fix things for specific browsers on wiki's... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:45, 1 July 2019 (UTC)&lt;br /&gt;
::::I'm guessing you don't have the &amp;quot;Century&amp;quot; font installed, or accessible in those browsers for some reason. For reference, [https://i.imgur.com/wD6QMoG.png here] is what it looks like for me, definitely not Times. I'll see if it can be standardized. Does {{Raw Tile|c|6:0}} look ok to you? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:33, 1 July 2019 (UTC)&lt;br /&gt;
:::::At some point in the possibly-recent past, those letters looked the same for me as it did you, but one day it just changed to the uglier font. Also, it's impossible to use the &amp;quot;Upload newer version of this file&amp;quot; function, as that always gives weird errors: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Could not read or write file &amp;quot;mwstore://local-backend/local-public/6/6c/Biome_evil.png&amp;quot; due to insufficient permissions or missing directories/containers.&amp;lt;/span&amp;gt; I'm assuming I don't have access to do that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:07, 2 July 2019 (UTC)&lt;br /&gt;
::::::I figured out the setting that controlled the font, it's the &amp;quot;Allow pages to choose their own fonts, instead of your selections above&amp;quot; choice, but turning this option off can spoil the fonts everywhere else on other sites. There's something about (my) Firefox that's not recognizing the Century font, even though I have it. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:36, 2 July 2019 (UTC)&lt;br /&gt;
:::::::Yeah, not sure it's worth working around browser settings. Does the {{Raw Tile|c|6:0}} from above look ok to you or the same as the one on the creatures page? Also, that error is definitely not intentional; I'll look into it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:57, 2 July 2019 (UTC)&lt;br /&gt;
::::::::The C there looks alright. Creature tile lists on other pages look fine as it's using the &amp;quot;Tile&amp;quot; template, so maybe something's wrong with the template being used in the creature page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:55, 3 July 2019 (UTC)&lt;br /&gt;
:::::::::It's a custom template being used for those tables that specifies the font itself. I changed the font to fall back to the ones that {{tl|Tile}} uses. Does it look ok now? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:56, 3 July 2019 (UTC)&lt;br /&gt;
::::::::::It does not. But when I use a different computer, it's fine there (still on Firefox). Yeah, I can't figure this out. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:54, 4 July 2019 (UTC)&lt;br /&gt;
{{od|10}}&lt;br /&gt;
I've cleared the cache on the server side (I don't remember if I did that before). If that still doesn't help, maybe clearing your browser's cache would help? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:29, 4 July 2019 (UTC)&lt;br /&gt;
::Well, I cleared 1GB worth of data, but that didn't fix the issue? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:14, 5 July 2019 (UTC)&lt;br /&gt;
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== BREAKING NEWS ==&lt;br /&gt;
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Here comes Supernerd... the coolest and greatest editor ever on [[Dwarf Fortress Wiki]]. --[[User:Supernerd|Supernerd]] ([[User talk:Supernerd|talk]]) 10:47, 12 September 2019 (UTC)&lt;br /&gt;
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== Proposal to translate the Wiki into Spanish ==&lt;br /&gt;
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Good I am an expert player in the game and I would like to translate the wiki to help the Spanish community in this great game.&lt;br /&gt;
Should I translate it as I could?. &lt;br /&gt;
Here's my email for the answer: cheekonobreeko@gmail.com&lt;br /&gt;
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== Just signal boosting on someone else's behalf... ==&lt;br /&gt;
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...apparently a researcher with [http://www.bay12forums.com/smf/index.php?topic=174850.0 research] on [[book]]s got themselves [http://www.bay12forums.com/smf/index.php?topic=175133.0 locked out of the lab]. Any support for this?  &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:02, 7 December 2019 (UTC)&lt;br /&gt;
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== Minor server-side issues... ==&lt;br /&gt;
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1. Broken(404) HTML links [[Quotes|here]].&lt;br /&gt;
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2. Creature [[Giant earthworm|variation]] needs to be added [[Worm|here]]. &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:09, 21 December 2019 (UTC)&lt;br /&gt;
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:These aren't server-side issues - they can be fixed by editing the pages. In the first case, the forums moved from bay12games.com/forums to bay12forums.com/smf (I'm not sure when that happened, or if there used to be a redirect, but I would recommend {{tl|cite forum}} to make them future-proof). The second issue you pointed out happens when creature variations don't follow the typical naming pattern, but you can override the variations that the templates display. See [[blue jay]], [[bluejay man]], and [[giant bluejay]] for examples, and feel free to let me know if you have any questions about those templates. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:30, 22 December 2019 (UTC)&lt;br /&gt;
:Update: looks like there's also {{tl|forum link}} if you prefer to keep the text that the links currently use (for #1). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 22 December 2019 (UTC)&lt;br /&gt;
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== can't login... user:garrieirons ==&lt;br /&gt;
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yeah I tried all the things and posted on the forum.&lt;br /&gt;
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any advice on how to get a password reset?&lt;br /&gt;
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https://dwarffortresswiki.org/index.php/User:GarrieIrons&lt;br /&gt;
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Sorry if you're not an admin.&lt;br /&gt;
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Cheers,&lt;br /&gt;
Garrie&lt;br /&gt;
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Symptom:&lt;br /&gt;
When I click the reset password link, and enter my user name (GarrieIrons) it tells me:&lt;br /&gt;
	'''A password reset email has already been sent, within the last 24 hours. To prevent abuse, only one password reset email will be sent per 24 hours.'''&lt;br /&gt;
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Cheers again.&lt;br /&gt;
G&lt;br /&gt;
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:Ok, so it sounds like you already requested a password reset - did you get an email? It should have come from do-not-reply@dwarffortresswiki.org (make sure it didn't get sent to your spam folder). If you don't have access to the email address you registered with anymore, I can try to reset it some other way. Also, where did you post on the forums? I didn't see anything from you on the wiki board. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:36, 16 February 2020 (UTC)&lt;br /&gt;
::To be clear, every password reset has resulted in the message above, but, no email. Can you tell me is it going to a hotmail, or a gmail address? If not, I'm stumped and I'll start a different account? &lt;br /&gt;
::Also...ok I looked at threads I guess. I coulda sworn at some time in the past I asked about this on the forum but I'm not finding it (only the thread I thought I responded to).&lt;br /&gt;
::G&lt;br /&gt;
:::OK I found a PM thread on the forum, from ages ago, referring me to you...but I'd never followed up... 🤦‍♂️ &lt;br /&gt;
:::G.&lt;br /&gt;
:::Looks like your username at hotmail.com - do you still have access to that? I just sent you a test email from the wiki, so let me know if that goes through. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:24, 18 February 2020 (UTC)&lt;br /&gt;
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== Weirdness ensues... ==&lt;br /&gt;
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...Alright, maybe not, but then again...&lt;br /&gt;
[[Interaction_examples|this page]] is fine in Search, but spews redlinkery when linked to as if Ebola-infected - very puzzling. &lt;br /&gt;
---[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 21:16, 7 March 2020 (UTC) EDIT: And the mystery deepens, because apparently one has to be [[DF2014:Interaction_examples|very specific]] about phrasing...downright incantational,really...in order to get a clear result with this.&lt;br /&gt;
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:If you're in a versioned namespace (like DF2014), links will be within that namespace by default; otherwise, they will use the main namespace. Looks like a [https://dwarffortresswiki.org/index.php?title=Interaction_examples&amp;amp;action=history redirect was created] in this case and both of those links seem to work now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:56, 12 March 2020 (UTC)&lt;br /&gt;
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== Obok Meatgod ==&lt;br /&gt;
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Hey Lethesor, thanks for all the work you do for DFhack. I have a favour to ask. I was using the &amp;quot;random page&amp;quot; feature and I stumbled upon [[Obok Meatgod|this article]]. The article is about an adventure mode game from the Bay12 forums where some dude modded genitals into his game so he could [do some really vile stuff]. I don't mean to bug ''you'' about it, but I'm getting an internal error when I try to start a talk page on the article. Basically, can you delete this article? I'm all for some good shock humour, and I know DF stories can get pretty brutal, but this doesn't really seem like it's supposed to be funny. The forum page it links back to just reads like some edge-lord's fanfic power fantasy. Maybe I'm mistaken and this ''is'' relevant to DF, but if not, mind doing me a favour and just purging it from the wiki?&lt;br /&gt;
--[[Special:Contributions/130.211.1.83|130.211.1.83]] 00:33, 2 April 2020 (UTC) Jon&lt;br /&gt;
:I did a bit of research - given that it was deleted from Bay12 and DFFD, I think I'll follow suit and delete it from here too. (It's not permanent here - an admin could always get it back.) Thanks for bringing it to my attention. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:24, 2 April 2020 (UTC)&lt;br /&gt;
::Thanks Lethesor! [[Special:Contributions/35.191.8.35|35.191.8.35]] 17:07, 2 April 2020 (UTC) Jon&lt;br /&gt;
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== Regarding a certain subst tag: ==&lt;br /&gt;
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(Stop me if I miss anything, please.)&lt;br /&gt;
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IIRC, its a since-deprecated holdover of some kind of Wikipedian affiliation, that is pretty much purge-on-sight when found in art licensing around here. The important question is, how to proceed, if at all, when evidence is discovered of apparent holdouts of that sort [https://dwarffortresswiki.org/index.php?search=subst%3A&amp;amp;title=Special%3ASearch&amp;amp;go=Go further afield], outside the verified-for-deletion parameters?  [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:45, 4 April 2020 (UTC)&lt;br /&gt;
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:I suggest [https://www.mediawiki.org/wiki/Help:Substitution MediaWiki's documentation] for information on what subst does. It's not specifically something that came from Wikipedia. One caveat is that if the template being substituted didn't exist when the page was saved, the subst: won't get replaced until you save the page again. However, in this case, it looks like I [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=prev&amp;amp;oldid=249061 removed] the subst: part from where these templates were being used, so yes, on image pages, removing the &amp;quot;subst: prefix is fine.&lt;br /&gt;
:From the search results you linked, a lot of the subst occurrences appear to be in [https://meta.wikimedia.org/wiki/Help:Wikitext_examples#HTML_tags HTML comments], so they won't get substituted when the page is saved. They also won't be displayed to readers, though. I suspect that's either stuff left over from version migrations or moving things to templates. I wouldn't put too much effort into dealing with those, unless you find something on a current-version page (in which case I'd say move things out of the comment if they're relevant or delete them if they're obsolete). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:06, 6 April 2020 (UTC)&lt;br /&gt;
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== Lost password/email request ==&lt;br /&gt;
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User: DDR&lt;br /&gt;
I've lost the email and password I apparently used to set up my account on this wiki, over a decade ago.&lt;br /&gt;
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I'm [http://www.bay12forums.com/smf/index.php?action=profile;u=20574 DDR on the forum], which I still have my login for… and the mantis bugtracker, and DFFD.&lt;br /&gt;
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Thank you. Sorry for the trouble.&lt;br /&gt;
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:Sent a PM on the forums. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:21, 28 January 2021 (UTC)&lt;br /&gt;
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== Further comment ==&lt;br /&gt;
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It's hard to continue to [[wikipedia:WP:AGF|assume good faith]] in [https://dwarffortresswiki.org/index.php?title=User_talk%3ASilverwing235&amp;amp;type=revision&amp;amp;diff=256707&amp;amp;oldid=256705 this case], when the user in question tries to bury discussion of their behavior. Obviously that tactic isn't very effective, but it's a far cry from the openness and transparency required for the wiki to function as a collaborative project. Anyway, I firmly believe in [[wikipedia:WP:AAGF|WP:AAGF]] as a part of [[wikipedia:WP:CIVIL|WP:CIVIL]], which is part of the point I tried to raise in that discussion (which was then ''erased''). I'm linking these policies not because I think you're unfamiliar, but because I want to be clear on where I'm coming from. '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 17:48, 14 February 2021 (UTC)&lt;br /&gt;
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:We don't have many of our own policies on things like this, but I'll take a look at the ones you linked since I'm not very familiar with them, particularly AAGF. It occurs to me that some of my comments may have come across as not following AAGF, and I apologize for that - I was (and still am) trying to follow AGF on my end, but it is challenging in this situation. I didn't intend to imply that you were not.&amp;lt;br&amp;gt;As for the talk page edits, [[wikipedia:WP:OWNTALK|WP:OWNTALK]] seems to match my thoughts on the matter. Silverwing235's comment appears (to me) to be a more explicit acknowledgement of the criticism you raised, rather than an implicit acknowledgement by just removing your comment. I think your criticism was understood, in any case.&amp;lt;br&amp;gt;(I do plan to respond to the AIV discussion, but am not sure how best to do that yet. In any case, I appreciate your concern for the wiki, and would like to find a solution that's acceptable to everyone involved.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:30, 14 February 2021 (UTC)&lt;br /&gt;
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::A few phrases in my comments below are bolded—it's really just to emphasize structure, not to alter tone.'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
::---&lt;br /&gt;
::I actually wasn't talking about you when I referred to AAGF and my comment (and its erasure). I meant that Silverwing235 has—on this occasion and others—assumed that other editors are ''not engaging'' in good faith, and also that they are ''not assuming'' good faith (as when Silverwing235 referred to me as a “saboteur”); and that Silverwing235's own actions (''immediate'' removal of comments in ongoing discussions from their talk page—I believe this argument stands irrespective of [[wikipedia:OWNTALK|OWNTALK]]) make it hard to ''continue'' to assume good faith on their part.&lt;br /&gt;
::And, related to that: I have a hard time parsing many of Silverwing235's comments throughout. They're often vague and overcooked to the point of obscurity. There's very little there—even after the comment removal—that acknowledges the existence of a dispute over either past or ongoing behaviors, let alone the need for specific behaviors to change (let alone ''why'' those behaviors are wrong, or ''how'' those behaviors should change). Where there ''is'', there is also language implying that the issue is really with ''other'' editors and ''their'' disagreement—as if other editors are wrong to raise an issue in the first place. But as Silverwing235's edit summaries (and, incidentally, User+Talk comments) have repeatedly implied, they edit things to suit their personal tastes, ''not'' necessarily to correct mistakes (which they sometimes ''assert'' they are doing, but as has been seen, they frequently are not).&lt;br /&gt;
::---&lt;br /&gt;
::Another example of the general problem raised in AIV popped up yesterday: while reviewing a substantial [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;curid=31137&amp;amp;diff=256715&amp;amp;oldid=247968 IP edit] (which, to me, looked good), I noticed that the edits immediately prior to it were Silverwing235's, made in late 2019 (soon after their dispute with Loci had ended in Loci's departure). And I quickly saw that [https://dwarffortresswiki.org/index.php?title=DF2014%3AClimate&amp;amp;type=revision&amp;amp;diff=247966&amp;amp;oldid=247965 this edit] was again, apparently, a “stylistic” change which Silverwing235 may honestly have believed necessary (for their own reasons), but which was [https://dwarffortresswiki.org/index.php?title=DF2014:Climate&amp;amp;diff=prev&amp;amp;oldid=256717 actually erroneous]. This sort of edit is partially why I cited IDHT and CIR (which, ''together'', are relevant here, I think) in the [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Administrative_intervention_against_vandalism&amp;amp;oldid=256704 AIV discussion].&lt;br /&gt;
::And although I can understand why Voliol might have gotten the contrary impression in the AIV discussion, I'm not advocating a high bar for entry, here. I'm saying that if '''an editor has been told to avoid imposing their own judgment where they cannot articulate a rationale''' (such as when deciding whether [https://dwarffortresswiki.org/index.php/User_talk:Silverwing235#Disruptive_Editing commas] need to be inserted before every occurence of [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256609 “if”] and “as”; whether a pair of parentheses should be [https://dwarffortresswiki.org/index.php?title=Troubleshooting&amp;amp;diff=prev&amp;amp;oldid=256503 replaced] with an approximation to [https://en.wikipedia.org/wiki/Dash#Em_dash some other punctuation]; whether “he” and “she” should be [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256638 replaced], or [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=prev&amp;amp;oldid=256641 eliminated], or simply [https://dwarffortresswiki.org/index.php?title=User_talk:Silverwing235&amp;amp;diff=247445&amp;amp;oldid=247317 left alone] where they already occur; or whether [https://dwarffortresswiki.org/index.php?title=DF2014:Fairy&amp;amp;diff=prev&amp;amp;oldid=256548 miscellaneous comments oblique to the rest of an article] are necessary or even appropriate), as Silverwing235 has, '''but they continue to do so''', then that presents a problem related to both judgment and behavior (hence IDHT, tangential to CIR).&lt;br /&gt;
::---&lt;br /&gt;
::Now, I hate to have these two discussions at the same time, but at this point, it would be counterproductive to fork it, so: I see that Silverwing235 has actually objected to the ''whole AIV discussion'' on the basis that they do not believe DE constitutes vandalism (which obviously it does not, in general). But as I acknowledged in my first contribution there, the prior AIV thread seemed to be the most appropriate place to make my comments due to the discussion which showed this user has faced similar criticism before. And, as I mentioned both above and in AIV, there is a pattern of civility issues which existed at least as early as that AIV thread. In particular, their [https://dwarffortresswiki.org/index.php/User_talk:Loci#Discussion_in.2C_supposedly.2C_proper_context... responses] to criticism from Loci and in this case have been a mixture of aggressive and [[wikipedia:WP:INDCRIT|passive-aggressive]]. And again, it's hard to assume good faith when critical comments are removed ''immediately'' and without either '''a discussion''' or a '''clear''' and '''substantial''' '''acknowledgment''' that those comments referred to an ongoing pattern of behavior that must change (change ''what'', change ''how'', change ''why''). I.e., yes, users control their own talk pages, but that doesn't prevent their changes from being interpreted one way or another; and in this case, it's hard not to interpret Silverwing235's changes as ''avoiding the issue''. I understand their stated desire to avoid content which [[wikipedia:WP:MASTODON|affects them emotionally]], but this is about conduct as much as it is about content.&lt;br /&gt;
::---&lt;br /&gt;
::The only reason I've raised this is to avoid continued unease. I don't like writing about disputes, and I prefer to think of the wiki community as inclusive rather than exclusive. But again, it's harder to want to edit if this behavior—not just from Silverwing235, but from ''any'' editor—is unconstrained except by laborious trial and error (a huge time ''and energy'' suck, when you consider putting up with breaks from CIVIL). And I'm not alone in this (which I mention only to emphasize that this is not personal—and I'm ''not'' invoking a silent majority, whether one exists or not, and ultimately, it's not just about this one editor).&lt;br /&gt;
::---&lt;br /&gt;
::In any case, I appreciate your participation in the matter and in conveying suggestions about specific edits to this editor.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 22:39, 15 February 2021 (UTC)&lt;br /&gt;
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Point one: Yes, the notion about 'a more explicit acknowledgement' was accurate. A personal policy that I came up with re my talk page: 'If it would cause me significant emotional distress, either immediately or at any time during a review of the content, (aka: 'Nope, not having ''that'' around, causing trouble') it gets removed. If, IMHO, the removal itself would raise questions (as it appears to have done in this case) it will at least get a hopefully emotionally-neutral summary and acknowledgement of the thing that caused my upset to begin with. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:27, 15 February 2021 (UTC)&lt;br /&gt;
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== Redirect ==&lt;br /&gt;
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Hello. I noticed in the recent changes you reverted the edit on [[Textile Industry]], and I realized that my edit on [[Expedition Leader]] falls in the same category. The problem is that, as long as they exist, those pages will always appear on autocomplete, and they won't redirect properly if left as is. So I propose that until a decision is made for them to be deleted, that they be allowed to redirect properly to not confuse people who find them through autocomplete, like me. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 20:51, 15 February 2021 (UTC)&lt;br /&gt;
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:The underlying cause here is a Mediawiki bug with double redirects, discussed in detail at [[DF:REDIR]]'s talk page. Making ''any'' sort of edit to the first page in the chain will fix broken double redirects, so even though I reverted your edit, [[Textile Industry]] redirects correctly now, even from the search bar.&amp;lt;br&amp;gt;The other important point is that you need to use &amp;quot;cv&amp;quot; for the namespace in redirect targets - hardcoding a specific version like &amp;quot;DF2014&amp;quot; will have the wrong behavior when we add a new namespace. In this case, I have deleted the page you edited, since [[Expedition leader]] (lowercase L) already exists and turns up in search results (and follows [[DF:Rule N]]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:16, 15 February 2021 (UTC)&lt;br /&gt;
::Very well. Thank you for your time. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 21:22, 15 February 2021 (UTC)&lt;br /&gt;
:::I should clarify: you're welcome to fix redirects like this that you notice, as long as you use &amp;quot;cv&amp;quot; (and there's a reminder that appears above the edit box when editing pages in the main namespace, in case that's useful). If you notice redirects whose only difference is capitalization, feel free to tag them for deletion with {{tl|delete}} and I can handle them. It occurs to me now that [[Textile Industry]] is another example of that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 15 February 2021 (UTC)&lt;br /&gt;
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== Drastic error in judgement ensues.. ==&lt;br /&gt;
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Derped by starting [https://dwarffortresswiki.org/index.php/DF2014_Talk:Block this up], in a way it turned out I rather shouldn't have - mind cleaning up? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:43, 22 February 2021 (UTC)&lt;br /&gt;
:I'm not sure - what are you asking me to do? I'm hesitant to remove a discussion entirely, but if it's redundant to one on another talk page, I suppose I could archive it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:24, 23 February 2021 (UTC)&lt;br /&gt;
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...Yeah, archival was what I meant - one is always slightly frazzled when caught prepping to sign off for the night. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:49, 23 February 2021 (UTC)&lt;br /&gt;
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== Random/cv ==&lt;br /&gt;
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Not that I want more clutter, but what do you think about putting a [[Special:Random/cv]] link in the sidebar? '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 16:24, 23 February 2021 (UTC)&lt;br /&gt;
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:Do you always want that there, or just in the current version's namespace? For reference, there are custom links added in some namespaces already, like [[Special:Random/Masterwork]] on [[Masterwork:Orc]], so a fourth &amp;quot;random&amp;quot; link on that sidebar could add some clutter. I would lean towards doing this just for versioned pages, but I'm not sure what you think is best. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:55, 26 February 2021 (UTC)&lt;br /&gt;
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::I don't know. As I said, I'm also not interested in more clutter. Personally, I've frequently been using a bookmark to random/cv just to get a sense of what's on the wiki these days (since I've been “away”/uninvolved). Obviously I don't think that's a good reason for the wiki to change anything, though.&amp;lt;br /&amp;gt;When I wrote this on your talk page, my thinking was this: if I'm a new player (or a former one), and I want to know ''what there is'' in this huge game that I don't already know everything about, maybe I'll go to the wiki and click &amp;quot;random page&amp;quot; a few times to satisfy my curiosity. I can always click it again if I end up on something in the Masterwork: namespace (or, if it's in v0.31 etc., just click the link in the Av template). But I'll have to do that ''most'' of the time, since articles in non-cv namespaces outnumber articles in cv. (Right?)&amp;lt;br /&amp;gt;I.e., I think my suggestion is only really relevant (at least from the point-of-view of my reasons for bringing it up at all) on the landing/main page. I'm ''not'' attached to it enough to say it should go everywhere. If there's no convenient way to exclude it from pages where there are already namespace-specific random links in the sidebar, then I'm not about to suggest anyone should spend their limited time on the planet worrying about it after all.&lt;br /&gt;
::'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:54, 26 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[https://www.mediawiki.org/wiki/Manual:$wgContentNamespaces This Mediawiki setting] came to mind as a potential easy way to exclude certain namespaces from [[Special:Random]] by default, but unfortunately it also affects some other special pages that we may not want to change. I could probably update our custom sidebar logic (which I believe is in [[mw:common.js]]) but it likely won't be a high priority. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:50, 28 February 2021 (UTC)&lt;br /&gt;
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== Handling &amp;quot;!!science!!&amp;quot;-style additions ==&lt;br /&gt;
&lt;br /&gt;
Sorry to repeatedly bring things to you—I don't really know who does what here now, or if there's a discussion board somewhere this belongs on (other than the talk page for just one of the related articles). Could you take a look at [[DF2014_Talk:Stress#SalfordSal_and_0.47.05|this discussion]]?&amp;lt;br /&amp;gt;As I mention there, there are a couple of other edits by that IP user at around the same time that (at a glance) look like they are probably similar. In the case of [[stress]], at least, the content of the article prior to the additions is now buried under a single user's experimental results for a game version one year out-of-date.&lt;br /&gt;
'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 18:36, 26 February 2021 (UTC)&lt;br /&gt;
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:I left a comment on the article's talk page. The timing seemed to line up with [http://www.bay12forums.com/smf/index.php?topic=175214.msg8252465#msg8252465] closely enough that I also left a comment there. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:25, 28 February 2021 (UTC)&lt;br /&gt;
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== A minor but rather elegant Gordian Knot of an error... ==&lt;br /&gt;
&lt;br /&gt;
Is there any chance of fixing an [https://dwarffortresswiki.org/index.php?title=DF2014:Noise&amp;amp;curid=31900&amp;amp;diff=257273&amp;amp;oldid=250713| accidental red link] in the diff explanation, created when attempting to directly cite the reason's source, of an anonymous comment on the article's talk page, by citing the page instead of (obviously) the comment? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 17:06, 3 March 2021 (UTC)&lt;br /&gt;
:Edit summaries can't be changed, unfortunately. In case you were unaware, they can be previewed when you click the &amp;quot;Show preview&amp;quot; button (alternatively, just mentioning &amp;quot;the talk page&amp;quot; for something like this would be fine too). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:12, 3 March 2021 (UTC)&lt;br /&gt;
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== Minor matter afoot.... ==&lt;br /&gt;
&lt;br /&gt;
As it happens, I seem to have [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;oldid=257129| edited myself into a corner] re proper formatting on the Towers of Bologna reference over here. Some help, please?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:51, 7 August 2021 (UTC)&lt;br /&gt;
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:If you meant the &amp;quot;Towers of Bologna&amp;quot; link, you can use the [https://en.wikipedia.org/wiki/Help:Pipe_trick pipe trick] for that (which I did in [https://dwarffortresswiki.org/index.php?title=DF2014:House&amp;amp;diff=prev&amp;amp;oldid=258665]). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:09, 7 August 2021 (UTC)&lt;br /&gt;
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== Technical issues ==&lt;br /&gt;
&lt;br /&gt;
Found a bare wire in the wall, somewhat beyond my skill level on account of it leading to, as it were, a broken widget -  (https://dwarffortresswiki.org/index.php?title=DF2014:Orientation&amp;amp;curid=40938&amp;amp;diff=258997&amp;amp;oldid=258309) analysis, if you please? Thanks.&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 09:51, 6 September 2021 (UTC)&lt;br /&gt;
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== Issue with #rreplace ==&lt;br /&gt;
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Hi Lethosor. I want to bring up a possible MediaWiki Extension-related issue: when there's a lot of #rreplace functions (part of [[mediawikiwiki:Extension:RegexFunctions|RegexFunctions]]) on a page, they start breaking and outputting blank after the first hundred instances. I've experimented with a few different regex patterns and replacements, and this number doesn't seem to change. I currently have an [[User:Doorkeeper/sandbox|example on my sandbox]]. Checking the HTML source shows nothing out of the ordinary on the newpp report.&lt;br /&gt;
&lt;br /&gt;
On the [[creature token]] page, there's more than a hundred {{t|token}}s being used (e.g. {{token|GOOD|c}}); they start linking to the Main Page after a little before section O. This is because {{t|token}} uses #rreplace as a method to remove spaces in the {{{2}}} or 'token type' parameter, so that the #switch function can still match strings in case an editor leaves a space in. However since #rreplace stops working after the first hundred (returns blank), the #switch matching fails and defaults, which is currently set to Main Page (the default page was originally [[Creature]]; it should probably default to a more relevant page). But yeah, noticing misdirecting {{t|token}} links on that page is what led me to #rreplace.&lt;br /&gt;
&lt;br /&gt;
Removing #rreplace from the template will fix the issue (it'll lose its space-checking ability, which doesn't seem too big a deal), but I was wondering if it's possible to fix/update #rreplace or RegexFunctions itself, since this seems like a severe limitation. I don't know if #rreplace is used on other templates or if they're used a lot anywhere else on the wiki. It may not even be a problem with the extension. Either way, I thought it would be best to bring up this issue to you (or to another admin reading this). – [[User:Doorkeeper|Doorkeeper]] 05:45, 13 October 2021 (UTC)&lt;br /&gt;
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:It's a deliberate limitation - we have the ``wgRegexFunctionsPerPage`` config variable set to 100 (up from the default of 10). I don't know exactly what performance impact would come from increasing it. Version 2 of the extension seems to have [https://github.com/wikimedia/mediawiki-extensions-RegexFunctions/commit/7b56f126fdb2c88375e77bca9cc7bf55eaefb3af removed all config variables], so maybe it is fine to just upgrade the extension. You can see the old documentation [https://www.mediawiki.org/w/index.php?title=Extension:RegexFunctions&amp;amp;oldid=3676687 here]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
:I also see you've made a fair number of changes to the token template. Should [https://dwarffortresswiki.org/index.php?title=Template:Token/guess_type&amp;amp;diff=259366&amp;amp;oldid=259363] be reverted? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 15 October 2021 (UTC)&lt;br /&gt;
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::If regex functions are just parser functions, then wouldn't they still be [[wikipedia:WP:TLIMIT|limited by MediaWiki software]]? This means that a limit will still exist to prevent overloading, just at a much higher cap. I have no knowledge about the other configuration changes though, or if you or someone else had set up the other configs in the past differently that would affect how the templates using regex will work post-upgrade. Is this what you meant by performance? Optionally, if you're still unsure about upgrading, you could raise the limit a little instead. DF2014:Creature token currently exceeds the limit by 51. I think 200-500 is enough to fix things now and later down the line. Most other wikis I've seen that have RegexFunctions still use 1.5.0, so this is probably the better/safer option. I changed my mind about #rreplace and would like for it to remain, however the limitation is still causing issues for the page. The revert did mitigate it somewhat, but [[DF2014:Creature token#NOTHOUGHT|not perfectly]]. – [[User:Doorkeeper|Doorkeeper]] 13:17, 13 December 2021 (UTC)&lt;br /&gt;
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::I removed the function from [[Template:Token]]. It will only lose its space-checking ability in the token type param, which is not a big deal since most use the shortened forms anyway. New values w/ spaces can be added instead of #rreplace. If you have access to LocalSettings.php, setting $wgPFEnableStringFunctions to true will enable #replace, which could be used instead of #rreplace. #replace has a default limit of 1000 compared to #rreplace's 100. [[User:Doorkeeper|Doorkeeper]] 06:07, 25 June 2023 (UTC)&lt;br /&gt;
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:::I do have the ability to make any code changes on the backend. I doubt #replace will work in this case if we really want to replace ''all'' whitespace. Replacing just spaces should work, as long as we can find a way to prevent the Mediawiki parser from gobbling them up. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:05, 26 June 2023 (UTC)&lt;br /&gt;
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::::Yep, just spaces. I wished Mediawiki had a core function like &amp;lt;nowiki&amp;gt;{{lc:}}&amp;lt;/nowiki&amp;gt; that specifically removes spaces from a string. I was surprised one didn't exist. [[User:Doorkeeper|Doorkeeper]] 15:36, 26 June 2023 (UTC)&lt;br /&gt;
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:::::It wouldn't be too hard to write a custom one. I think trimming spaces from the beginning/end of a string is a lot more common than removing just spaces (as opposed to arbitrary characters) from the middle of a string, and MediaWiki generally trims spaces from the beginning/end of arguments from default, so I'm not as surprised that the functionality to remove spaces from the middle of strings doesn't exist already. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:58, 27 June 2023 (UTC)&lt;br /&gt;
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Unrelated, but I'd like to request for [[mediawikiwiki:Snippets/Horizontal lists|horizontal lists]]. This feature allows for [[wikipedia:MOS:HLIST|single-row styled lists]] using wiki markups in tables, templates, etc. A lot wikis including WP use them. I want to redesign [[Template:Navbox]], and hlists would be very useful. – [[User:Doorkeeper|Doorkeeper]] 13:24, 13 December 2021 (UTC)&lt;br /&gt;
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== May want to lock down at least the LNP page to non-registered users... ==&lt;br /&gt;
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....for a while (two weeks, perhaps?) as we have a dumbass about...the kind of [https://dwarffortresswiki.org/index.php?title=Utility:Lazy_Newb_Pack&amp;amp;oldid=259549| trollish dumbass] who has been sufficiently irritating to deserve an IP trace and a knife in the face, IMHO. &amp;quot;Can't troll on the internet if you're dead, hey? Yeah, let's see how you deal with that.&amp;quot; kind of thing,&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 20:49, 5 November 2021 (UTC)&lt;br /&gt;
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:Threats of violence are not acceptable. Consider this a warning. People will inevitably vandalize a public wiki; the appropriate course of action is to post to [[DF:AIV]] or alert an admin, as you did. I blocked the IPs in question and protected the page, so hopefully that helps with the immediate issue. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:39, 6 November 2021 (UTC)&lt;br /&gt;
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== Copyright issues... ==&lt;br /&gt;
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...as in, Meph's recent tileset takedown [https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki_talk:Copyrights produced a discussion]. Your contribution may be needed, but particularly, the exact wording of the copyright template needs some adjusting - mind pointing me at it? Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:51, 21 November 2021 (UTC)&lt;br /&gt;
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:Are you referring to the &amp;quot;Text is available under GFDL &amp;amp; MIT&amp;quot; suggestion? It's a rather long discussion, so I'm not sure. If so, that is a [https://www.mediawiki.org/wiki/Help:System_message system message], which can only be edited by admins. You can identify the appropriate message ID by overriding the language code to &amp;quot;qqx&amp;quot; as described in that article. Looks like [[mediawiki:copyright]] to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:41, 25 December 2021 (UTC)&lt;br /&gt;
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Yes, I was of course referring to the system message edit suggestion -  thanks &amp;amp; happy Xmas. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 23:25, 25 December 2021 (UTC)&lt;br /&gt;
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* Comment: While on topic, you might want to add a caveat excluding the content of games raws used on the wiki from the general copyright. I assume we are using them with Today's blessing, however, I doubt that Toady would wave his rights over their content. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:50, 30 December 2021 (UTC)&lt;br /&gt;
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== Redirects ==&lt;br /&gt;
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Thanks, I was wondering about that, glad you guys have a policy. Also on unrelated topic, would love to hear what you think regarding the [[Dwarf_Fortress_Wiki:Centralized_Discussion/SkillsLaborProfessions|terminology in use on skill articles]]. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 03:55, 22 December 2021 (UTC)&lt;br /&gt;
:At a high level, I am in favor of standardization. I haven't had much time to look at that discussion in detail. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
::Essentially it is a question of standardization. I outlined (1) some discrepancies in the lead of various skill articles, and I believe (2) the terms in the infobox might be misleading, and referred everywhere else differently. Input from more experienced users of this wiki would be appreciated regarding the direction to take.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
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&lt;br /&gt;
----&lt;br /&gt;
Question: How do link from the DF2014 namespace to the main namespace. For example: when I try to link to [[Dwarf Fortress Talk]] from [[DF2014:modding]] it shows broken because it only looks up DF2014 namespace and I don't know how to prefix the mainspace. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:32, 30 December 2021 (UTC)&lt;br /&gt;
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:&amp;quot;Main&amp;quot; as the namespace should work (it's an alias that we've set up). Ex: [[Main:Dwarf Fortress Talk]] or [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:15, 1 January 2022 (UTC)&lt;br /&gt;
:: That works, thank you. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 2 January 2022 (UTC)&lt;br /&gt;
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== Columns-list ==&lt;br /&gt;
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Any objections for adding the a [https://en.wikipedia.org/wiki/Template:Columns-list Columns-list] template to replace large list represented by tables. It's easy to use, easy to adjust option that allows to fit more information horizontally (where possible) using columns and wouldn't break layout like on multi columns tables can, like on some mobile devices. &lt;br /&gt;
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I made an example: [[User:Jan/Columns-list]] for creatures in [[Desert]]. All you need is provide desired column width or number. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:54, 24 December 2021 (UTC)&lt;br /&gt;
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:Seems like a fine approach to me, as long as it's used for tables where we don't anticipate needing more than one column per entry (so I think [[Desert]] is a good use-case). As a plus, it looks like it falls back to a single-column list for browsers that don't support it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:38, 25 December 2021 (UTC)&lt;br /&gt;
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:: Sound good. I created [[Template:Columns-list]] --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:13, 26 December 2021 (UTC)&lt;br /&gt;
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Seems like I forgot to ask at the time. Can you please add to [[MediaWiki:Common.css]] this part:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* Template:Columns-list */&lt;br /&gt;
/* correct webkit/chrome uneven margin on the first column*/&lt;br /&gt;
.div-col dl,&lt;br /&gt;
.div-col ol,&lt;br /&gt;
.div-col ul {&lt;br /&gt;
	margin-top: 0;&lt;br /&gt;
}&amp;lt;/pre&amp;gt; &lt;br /&gt;
You can see [https://en.wikipedia.org/wiki/Template:Div_col/styles.css here] this is the standard solution to correct an annoying behavior that sometimes cause to skew the number of items in each collumn.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 11:59, 2 January 2023 (UTC)&lt;br /&gt;
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== Found a script [[User:Lethosor/rater_0.1.js| stuck in its drawer]]... ==&lt;br /&gt;
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...in what might be called the 'Mistakes' subsection, while cleaning up. That is to say, we have a 'Quality ranks in invalid namespaces' situation. What to do?&lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:19, 16 January 2022 (UTC)&lt;br /&gt;
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== Spam issues ==&lt;br /&gt;
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For once, what I'd otherwise have to say is available [https://dwarffortresswiki.org/index.php?title=Python&amp;amp;curid=38885&amp;amp;diff=263697&amp;amp;oldid=263696 in the diff desc]. I imagine there's also a Magic redirect that needs some of the same protective treatment. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC) &lt;br /&gt;
--[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 12:32, 21 April 2022 (UTC)&lt;br /&gt;
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:Quietust protected [[Python]]. I protected [[Magic]] just now. I think that's what you meant, but could you please be more clear with your requests in the future? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:40, 22 April 2022 (UTC)&lt;br /&gt;
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== Mediawiki:Licenses ==&lt;br /&gt;
This is kind of an awkward thing to ask, but... am I allowed temporary access to edit the Mediawiki:Licenses page? There are a lot of licenses I think should be added, so it's nice and up to date. I'm happy with your decision either way, I just thought you wouldn't want me constantly bothering you for every little thing I think should be added. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 3 July 2022 (UTC)&lt;br /&gt;
:No, it's not something I can grant on a per-page basis, unfortunately. But if you make the edits you want to a user page or sandbox or somewhere else, I'd be happy to copy them in. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:48, 5 July 2022 (UTC)&lt;br /&gt;
::Alright then, here's one for the CC0 license: [[:Template:cc-0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:22, 21 July 2022 (UTC)&lt;br /&gt;
:::Here's another: [[:Template:Cc-by-nc-nd-4.0]] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:28, 21 July 2022 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
::::Aaaaand another [[:Template:Cc-by-nd-4.0]] and another [[:Template:Cc-by-sa-4.0]]&lt;br /&gt;
Please also include the title you want. Ideally in the format that page uses. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:43, 21 July 2022 (UTC)&lt;br /&gt;
:::::I thought the titles within those templates were the giveaway, but very well:&lt;br /&gt;
*[[:Template:cc-0]] - Creative Commons Public Domain&lt;br /&gt;
*[[:Template:Cc-by-nc-nd-4.0]] - Creative Commons Attribution Non-Commercial NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-nd-4.0]] - Creative Commons Attribution-NoDerivatives 4.0 International&lt;br /&gt;
*[[:Template:Cc-by-sa-4.0]] - Creative Commons Attribution-ShareAlike 4.0&lt;br /&gt;
*[[:Template:Cc-a-2.0]] - Creative Commons Attribution 2.0 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-by-nc-2.5]] - Creative Commons Attribution-NonCommercial 2.5 Generic (give or take the &amp;quot;generic&amp;quot; part)&lt;br /&gt;
*[[:Template:Cc-2.5]] - Creative Commons Attribution 2.5 Generic&lt;br /&gt;
*[[:Template:Cc-2.5-au]] - Creative Commons Attribution 2.5 Australia&lt;br /&gt;
*[[:Template:Cc-by-2.0-uk]] - Creative Commons Attribution 2.0 UK: England &amp;amp; Wales&lt;br /&gt;
*[[:Template:Cc-by-3.0-us]] - Creative Commons Attribution 3.0 United States&lt;br /&gt;
*[[:Template:Stock_photo]] - Stock Photo Image&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;I do not know the license&amp;quot; and &amp;quot;found the image somewhere&amp;quot; templates seem to be broken or missing. Not sure if I should make templates for those or not... -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:24, 21 July 2022 (UTC)&lt;br /&gt;
:Ehh, what the hell, I made those two templates anyway. [[:Template:License_unknown]] and [[:Template:Found_image]]. If you need 'em, fine. If not, still fine. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:28, 21 July 2022 (UTC)&lt;br /&gt;
::Here's more&lt;br /&gt;
*[[:Template:public_domain]] - Public Domain&lt;br /&gt;
*[[:Template:Cc-1-uni]] - Creative Commons CC0 1.0 Universal&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay. I have a lot of questions about which section(s) these should go in, etc.. I'm guessing you know the answers to these, so to save us some back-and-forth, could you make the changes you want to [[Dwarf_Fortress_Wiki:Sandbox/licenses]] (a copy) and let me know when they're ready to be copied in? Thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:14, 24 July 2022 (UTC)&lt;br /&gt;
:I made a mockup on my [[User:Zippy/sandbox|sandbox page]]. Note that the top two are marked by with a &amp;quot;(replace)&amp;quot; because I also made a &amp;quot;don't know&amp;quot; and &amp;quot;license unknown&amp;quot; template to replace the ones that seem to be missing/broken, for some reason. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:36, 27 July 2022 (UTC)&lt;br /&gt;
::Yeah... I notice you still haven't added these. Did I set this up wrong? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:53, 5 August 2022 (UTC)&lt;br /&gt;
:::Well, it wasn't in a format that I could easily paste in. I had to remove the bold text, remove your parenthetical remarks, and replace &amp;quot; - &amp;quot; with &amp;quot;|&amp;quot;. I think I got it right in [https://dwarffortresswiki.org/index.php?title=MediaWiki:Licenses&amp;amp;diff=266031&amp;amp;oldid=264287]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:26, 30 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
May I suggest changing the &amp;quot;Dwarf Fortress Screenshot&amp;quot; choice to &amp;quot;Dwarf Fortress Screenshot and/or Game File&amp;quot;? Or making a separate one for game files? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:49, 29 December 2022 (UTC)&lt;br /&gt;
:What other &amp;quot;game files&amp;quot; are you thinking of? We should not be uploading full sprite sheets, for instance. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:22, 29 December 2022 (UTC)&lt;br /&gt;
::You didn't see my reply in the talk page about the game version? I showed a screenshot of a reply straight from Kitfox games allowing use of any game images. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:55, 29 December 2022 (UTC)&lt;br /&gt;
:::It helps to link to what you're talking about. Is it [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Versions&amp;amp;diff=278707&amp;amp;oldid=278700 this reply]? If so, that's referring to individual sprites, not sprite sheets. I have serious copyright concerns around uploading sprite sheets directly, and to me, &amp;quot;game files&amp;quot; sounds like files ''from the game'', e.g. sprite sheets. If you want me to change the dropdown to add &amp;quot;sprites&amp;quot; or maybe &amp;quot;individual sprites&amp;quot;, that's fine with me. Let me know if I'm misunderstanding. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:01, 29 December 2022 (UTC)&lt;br /&gt;
::::I can't for the life of me understand how it would be okay to post every single sprite here (which we'd have to do eventually, to cover everything), but uploading an entire sprite sheet is an issue? I'm sure one of those sites dedicated to posting sprite sheets is gonna do that anyway. Granted, I can't think of a time when we would need to upload a whole sprite sheet. I guess &amp;quot;Dwarf Fortress Screenshot and/or Sprite(s)&amp;quot; would make more sense, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:19, 29 December 2022 (UTC)&lt;br /&gt;
:::::Sprite sheets are paid content. If someone posts them all, there is not much stopping someone from making a pirated copy of &amp;quot;premium&amp;quot; DF, and I am trying to stay as far away from that as we can. I can't control what piracy takes place on other sites. If there is a way we can avoid the technical overhead of uploading all 40,000 possible tiles, I am open to suggestions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:35, 29 December 2022 (UTC)&lt;br /&gt;
::::::All the creature sprites are added. Are you comfortable changing &amp;quot;Dwarf Fortress Screenshot&amp;quot; to &amp;quot;Dwarf Fortress Screenshot and/or Game Sprite&amp;quot;? I had to use that specific license for all the sprites I uploaded, so I think it would make sense to change the license to match that. Though this is ''your'' wiki so... completely up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:44, 25 January 2023 (UTC)&lt;br /&gt;
:::::::Done (and it's not just &amp;quot;my&amp;quot; wiki). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:55, 25 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Watch&amp;quot; Template ==&lt;br /&gt;
&lt;br /&gt;
Sorry to keep bothering you with stuff, but I made a &amp;quot;watch&amp;quot; template on my [[User:Zippy/sandbox|sandbox page]]. It can be used for those ambiguous 50/50 situations where the copyright infringement is possible, but unknown. Do I have your permission to make that template a reality? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:54, 22 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be more specific, like {{tl|possible copyright issue}} and &amp;quot;the copyright status of this image is unconfirmed&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:44, 22 July 2022 (UTC)&lt;br /&gt;
::I changed it, but if the template is allowed, you might have to do some CSS changes so that one side isn't a mismatching blue. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:22, 22 July 2022 (UTC)&lt;br /&gt;
:::Take a look at {{tl|ambox/type}} for a list of valid types. Notably, &amp;quot;green&amp;quot; is not valid and falls back to the default, but &amp;quot;style&amp;quot; or &amp;quot;yellow&amp;quot; match pretty closely. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:18, 22 July 2022 (UTC)&lt;br /&gt;
::::Fair enough. So.. am I allowed to make the template or..? Not sure how this works. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:47, 22 July 2022 (UTC)&lt;br /&gt;
:::::There are no restrictions on creating templates. That said, I still strongly recommend that you make the template more specific. &amp;quot;watch&amp;quot; is pretty vague for a single-purpose template like this. Can you rename it to {{tl|possible copyright issue}} or something similar? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 23 July 2022 (UTC)&lt;br /&gt;
::::::Done. I even made the respective doc page. ([[:Template:Watch|Actual template]]) -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:02, 23 July 2022 (UTC)&lt;br /&gt;
:::::::Again, it's still named {{tl|watch}}, which I don't recommend (partly since Mediawiki already uses that term for [https://www.mediawiki.org/wiki/Help:Watching_pages something else]), but thanks for the docs. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:05, 23 July 2022 (UTC)&lt;br /&gt;
::::::::Done, but should the &amp;quot;watch&amp;quot; redirect stay so that it's not dissociated with images that already have the template? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:08, 23 July 2022 (UTC)&lt;br /&gt;
:::::::::Yeah, that's a good catch - the redirect should make it easier on us. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:13, 23 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for interwiki (inter-language) link to Chinese wiki ==&lt;br /&gt;
&lt;br /&gt;
Sorry for repeated content, but I'm wondering if the message has been captured from talk page of Main Page. So I decide to paste my content here as well. We would be really appreciated if interwiki link pointing to our site is enabled, as ''Dwarf Fortress'' itself has not been fully translated to Chinese ever, and our users might find it more convenient to search by English words on original English wiki, and then they may refer to the translated ones on Chinese wiki. Looking forward to a reply about whether it is possible or not. Thanks!&lt;br /&gt;
&lt;br /&gt;
Hello! I'm the admin of [https://dfzh.huijiwiki.com/ Chinese Dwarf Fortress wiki], and I've previous put its link on the main page. We've now enabled interwiki link from our site to English site, and we wish to get one back from English site to CN site as well. Hope that is possible, and thanks so much! The URL for our site should be: &amp;lt;code&amp;gt;https://dfzh.huijiwiki.com/wiki/$1&amp;lt;/code&amp;gt; [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 01:20, 11 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi - sorry for not replying on the main page. We just recently fixed an issue preventing us from making configuration changes like this, so I hope I can add this soon. Thanks for reaching out! &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:39, 11 November 2022 (UTC)&lt;br /&gt;
::Replied on [[Talk:Main Page]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:45, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cannot create new user account ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking I'm doing all right, but the system is always saying: &lt;br /&gt;
&lt;br /&gt;
''There seems to be a problem with your login session; this action has been canceled as a precaution against session hijacking. Please resubmit the form.''&lt;br /&gt;
&lt;br /&gt;
at my attempts; I tried also to change email address with no good effect.&lt;br /&gt;
&lt;br /&gt;
Is anything I can do to solve this issue? Thanks --[[Special:Contributions/81.56.3.43|81.56.3.43]] 10:39, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure, sorry. It's working for me and other people: [https://dwarffortresswiki.org/index.php/Special:Log/newusers]. Try clearing your browser's cache, or using another browser. There may be a hidden field to catch spammers, so try avoiding autofill. Also make sure the captcha is working - you could try turning on Javascript if it's off. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:00, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, I was able to perform the procedure using another device; I was using a linux desktop, I completed the account creation by an android tablet.&lt;br /&gt;
:Huh, I was successful using a Linux desktop. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:17, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version number ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about changing the release information version number from: &amp;lt;code&amp;gt;0.50.x&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;50.x&amp;lt;/code&amp;gt;? This [[version number#Example|version numbering]] has been the convention for over two decade, with [[DF2014:Release information|current]] and past articles named so. Note that while posts on steam use the shorthand Tarns release in the game files still use the original convention --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:56, 14 December 2022 (UTC)&lt;br /&gt;
:I am sure. It's not just posts - the game itself identifies itself as &amp;quot;50.03&amp;quot; currently. I'm not personally a fan of the change, and I realize it's inconsistent with past versions, but it's what Toady is using now. I do recall seeing &amp;quot;0.50.01&amp;quot; in some .txt files originally, but as of 50.03, nearly all of those occurrences have been updated to &amp;quot;50.01&amp;quot;, so I think it was originally overlooked. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:42, 14 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes to diagram ==&lt;br /&gt;
&lt;br /&gt;
Did something changed with diagram tag? its output all across the wiki seem more colorful than I recall e.g. [https://dwarffortresswiki.org/index.php/DF2014:Trap_design#Crosshair_trapping]. Here is a [https://ibb.co/yPSbcRq screenshot] for reference in case it is something on my end, that pinkish hue is new. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:35, 15 December 2022 (UTC)&lt;br /&gt;
:Hmm, looks normal on Firefox for me, [https://i.imgur.com/aHvPhw4.png screenshot] [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 16:07, 15 December 2022 (UTC)&lt;br /&gt;
:Odd, I cannot reproduce on Firefox or Chrome either (looks the same as [[User:Ziusudra|Ziusudra]]'s screenshot to me). Could you check your Javascript console ({{k|ctrl/cmd|shift|i}}) and see if you have any errors on that page? You can ignore any output from &amp;quot;JQMIGRATE&amp;quot;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:14, 15 December 2022 (UTC)&lt;br /&gt;
:: Seems like it is something on my end, probably going to be resolved once I can reboot. Thank for checking. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:50, 15 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Account to update Book please, and thank you! ==&lt;br /&gt;
&lt;br /&gt;
Hello! I was just looking at quires and books in v50, and wanted to confirm that the value bug for books is still present. &lt;br /&gt;
&lt;br /&gt;
Given an unbound, written quire valued at 57#, the final value after adding 20# of binding and thread is 48# in v50.&lt;br /&gt;
&lt;br /&gt;
I would love an account to note this or at least mention it on the Book talk page. Thanks!&lt;br /&gt;
&lt;br /&gt;
You can contact me at welkin.shibboleth@gmail.com&lt;br /&gt;
--[[Special:Contributions/68.171.119.95|68.171.119.95]] 04:24, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You should be able to create an account at [[Special:CreateAccount]]. Are you having trouble with it? (You can also made edits without creating an account, like you just did here.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:20, 25 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Food Guide ==&lt;br /&gt;
I was trying to edit the one for the current steam version but it kept redirecting me, I'll make the changes to that one and revert my changes to the old one. [[User:Kenji 03|Kenji 03]] ([[User talk:Kenji 03|talk]]) 09:36, 26 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Graphics policies ==&lt;br /&gt;
&lt;br /&gt;
Hi, I dug through some of the data in my installation to figure out the graphic status thought bubbles (https://dwarffortresswiki.org/index.php/Status_icon). I'm quite willing to update that page with the information, however, I'm not sure what policies surround uploading graphics. Is there a specific size or format?&lt;br /&gt;
[[User:Briezee|Briezee]] ([[User talk:Briezee|talk]]) 02:45, 1 January 2023 (UTC)&lt;br /&gt;
:Just updated [[Dwarf_Fortress_Wiki:Versions#Premium.2FClassic]]. As for size, I would recommend trying to get screenshots at the &amp;quot;native&amp;quot; resolution, i.e. not zoomed in or out, to avoid blur caused by DF zooming. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:27, 1 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== saltwater crocodile / raws ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the help. been meaning to do something about the crocs for a while now. So I take it all the raw txt files are already on the wiki, and the creature pages just need updating? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 19:52, 1 January 2023 (UTC)&lt;br /&gt;
:Yes, as described at [[Dwarf_Fortress_Wiki_talk:Versions#v50_migration]] (just updated), raw pages have yet to be created, but they can be created manually as you found. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:21, 1 January 2023 (UTC)&lt;br /&gt;
::Have any raws been changed in v50? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 23:17, 1 January 2023 (UTC)&lt;br /&gt;
:::Not sure, there are ~1300 raw pages on this wiki and I haven't looked at them all. But if you pull in the correct version of the raws (&amp;quot;v50&amp;quot; or &amp;quot;DF2014&amp;quot;), you shouldn't have to worry. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:04, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki mobile layout ==&lt;br /&gt;
&lt;br /&gt;
I've seen this touched upon in a few different discussions but I think with the steam release and influx of new people it's important to push this again. The wiki has very little going in terms of &amp;quot;mobile-friendliness&amp;quot; right now and I don't think it would take too many changes to get it going in a good direction.&lt;br /&gt;
&lt;br /&gt;
Either we use the MediaWiki extension [https://m.mediawiki.org/wiki/Special:MyLanguage/Extension:MobileFrontend Extension:MobileFrontend] or we adjust the CSS/HTML of the website as is to make it at least a little more user-friendly on mobile.&lt;br /&gt;
&lt;br /&gt;
Happy to help out on this, I do web development as a day job so I can offer support here if needed. Cheers.&lt;br /&gt;
--[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 15:35, 2 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vermin Lookup Template ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, is it alright if you change up the &amp;lt;code&amp;gt;verminlookup&amp;lt;/code&amp;gt; template like you did the &amp;lt;code&amp;gt;creaturelookup&amp;lt;/code&amp;gt; one? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:35, 9 January 2023 (UTC)&lt;br /&gt;
:Are you asking me to do it? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 16:16, 9 January 2023 (UTC)&lt;br /&gt;
::Well, yeah. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:23, 9 January 2023 (UTC)&lt;br /&gt;
:::So uhhhhhhhh... Leth, my man. Are you gonna... change the template or...? Edit: I could just use the v50 creature template still if that's okay with you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:34, 13 January 2023 (UTC)&lt;br /&gt;
::::My time is limited, and the way you asked kind of rubbed me the wrong way, although I don't think you meant to. I'll get to it. It doesn't require any special permissions, and it's pretty much just copying what I did for creaturelookup (I'm going to edit a few templates to pass through an &amp;quot;image&amp;quot; argument, then copy the image piece from {{tl|CreatureInfo v0.40}} into the innermost template), so I would suggest taking a look at the changes so you can familiarize yourself with how the templates work. There are a lot of layers, but they're pretty much standard MediaWiki templates until you get down to {{tl|tag}}, {{tl|tagvalue}}, and others that use DFRawFunctions. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:31, 13 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::To be fair, {{tl|VerminInfo}} ended up having two minor differences from {{tl|CreatureInfo v0.40}} that I resolved (described in [https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_v0.40&amp;amp;diff=prev&amp;amp;oldid=285703 this edit]), but the edits to {{tl|verminlookup/0}} and {{tl|verminlookup/aux}} were just a matter of passing through an &amp;quot;image&amp;quot; parameter, similar to {{tl|creaturelookup/0}}. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:44, 13 January 2023 (UTC)&lt;br /&gt;
:::::Sorry, I wasn't trying to sound rude. I couldn't tell if you were waiting for one of us to change it or if you were already planning on doing it. The irony is, I was trying to sound less pushy and somehow ended up sounding more pushy. Are you also able to add the &amp;quot;toggle&amp;quot; thing to the vermin infoboxes like that of the other creatures? Edit: If you're not too busy that is. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:13, 13 January 2023 (UTC)&lt;br /&gt;
::::::I already did. It should behave identically to the creature infoboxes (and does on my end). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:02, 13 January 2023 (UTC)&lt;br /&gt;
:::::::Ah yes, you're right, sorry. My laptop wasn't refreshing any pages for some reason. Thank you, the work you do on this wiki is phenomenal. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:07, 13 January 2023 (UTC)&lt;br /&gt;
::::::::I should also add (because I don't remember if I said this before on another page), are you alright with me using the &amp;quot;v50_buildings&amp;quot; template I made for all the buildings in the v50 game? I don't want to keep bothering you for every single template. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:13, 13 January 2023 (UTC)&lt;br /&gt;
:::::::::v50 pages should be using {{tl|buildings}}, which will use {{tl|v50 buildings}} automatically on v50 pages. This is important so that future version migrations (if any) work. I confirmed that I see the v50 template on [[Bars]] and [[Altar]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:46, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reducing space taken up by headers ==&lt;br /&gt;
&lt;br /&gt;
Migrated articles have a ton of vertical space taken by headers, could we reduce it a bit?&lt;br /&gt;
&lt;br /&gt;
# Could you combine the bullets in [[MediaWiki:Sitenotice]] to one line?&lt;br /&gt;
# Any objections to [[Template_talk:ArticleVersion#.22Note_that_some_content_may_still_need_to_be_updated..22|my suggestion here]] to combine the av and migrated boxes into one before I go do it? Especially now that the Quality template shows up between them. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 18:41, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am hesitant to do (1) because I want to make certain points obvious, and I think the link to the discussion page is important. For (2) I replied at that talk page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:00, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version history reorg ==&lt;br /&gt;
&lt;br /&gt;
Planning to rearrange how version pages work a little, wanted to give you a heads-up in case you object. [[Talk:Release_information]] --[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 22:26, 18 January 2023 (UTC)&lt;br /&gt;
:Thanks, haven't had a lot of time to keep up-to-date but I weighed in briefly. Will watch that page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:43, 18 January 2023 (UTC)&lt;br /&gt;
:: When you have a chance, could you or another admin look over the edit I proposed at [[Template talk:Release notes]] and execute it or provide feedback? Thanks. -[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 23:00, 7 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== do_it_right best practices ==&lt;br /&gt;
&lt;br /&gt;
This - [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.]] - is awesome! Good on you if you wrote it. &lt;br /&gt;
&lt;br /&gt;
No action needed, just a note of appreciation. I endeavor to wiki righteously!&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:17, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That predates me by a few years, actually. You have [https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;amp;dir=prev&amp;amp;action=history several people] to thank for that. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:32, 26 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== front page green banner weirdness ==&lt;br /&gt;
&lt;br /&gt;
If you view the front page logged out there is some misformatted markup above the green v50 info for editors site notice. I couldn't figure out how to correct it or where it was being inserted.&lt;br /&gt;
&lt;br /&gt;
It reads &amp;lt;nowiki&amp;gt;border-radius: 4px; -webkit-border-radius: 4px; -moz-border-radius: 4px; -o-border-radius: 4px; -ms-border-radius: 4px;&amp;lt;/includly&amp;gt;&amp;lt;nnclude&amp;gt;&lt;br /&gt;
Template:Documntation &amp;lt;clude&amp;gt; &amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt; and inspect source shows goat.jpg with alt text &amp;quot;rip this wiki.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where should I report this? Is a screenshot helpful?&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 00:27, 27 January 2023 (UTC)&lt;br /&gt;
:About a week ago or whatever, we had a really, ''really'' nasty vandal. That's an old leftover of his &amp;quot;work&amp;quot;. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:13, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just cleared the site-wide cache. That didn't seem to have an immediate effect on the main page, so I purged it manually as well. If you see any other instances of this, feel free to purge the cache yourself: https://www.mediawiki.org/wiki/Manual:Purge &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:20, 27 January 2023 (UTC)&lt;br /&gt;
::Seems to be gone now! [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 02:31, 27 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ru colon ==&lt;br /&gt;
&lt;br /&gt;
What does &amp;lt;nowiki&amp;gt;ru:&amp;lt;/nowiki&amp;gt;, as in &amp;lt;nowiki&amp;gt;[[ru:Language]]&amp;lt;/nowiki&amp;gt;, do? Is &amp;quot;ru&amp;quot; is a name space? Maybe one created programmatically or with permission restrictions? Can you point me to where the doc is or where it should be? If it doesn't exist I'll create it as best I can. Thanks. [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 06:24, 28 January 2023 (UTC)&lt;br /&gt;
: interwiki link to russian site... [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding vermin to the &amp;quot;Creatures&amp;quot; page... ==&lt;br /&gt;
&lt;br /&gt;
May I ask why vermin and other creatures are on seperate pages? And can I add the vermin list to the creatures list? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:28, 30 January 2023 (UTC)&lt;br /&gt;
:It's not something I decided and I'm not the only one you should ask (i.e. I would ask on a talk page somewhere), but my guess (based on several other distinctions I've seen across the wiki) is that it's due to vermin having different characteristics from other creatures. [[Vermin]] gives a far better explanation than I could. The two options I see are to either make more prominent cross-links in the explanatory text at [[Creature]] and [[Vermin]], or include the vermin table but make it very clear that vermin are different from other creatures. I don't really have a strong preference, although I do tend to stick with the established workflows (i.e. this distinction has worked for &amp;gt;10 years... not that we shouldn't improve it). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:23, 31 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant and Tree Infoboxes ==&lt;br /&gt;
Me and Oddballjoe were wondering if you could add the image pass to the plants and tree infoboxes. If you have any time to spare that is. Those template pages look super outdated and I can't tell if they use the &amp;quot;aux&amp;quot; templates or not. I made a proposal for the trees:&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;223px&amp;quot; heights=&amp;quot;324px&amp;quot;&amp;gt;&lt;br /&gt;
tree_infobox_example.png|Trunk and tile.&lt;br /&gt;
tree_infobox_example2.png|Trunk, branch, leaves and tile.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I mean, if that's easier to set up then the toggle thing. Again, if you want, and if you have the time. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:17, 15 February 2023 (UTC)&lt;br /&gt;
:I like the side-by-side idea. I'll try to find time this week. From a quick spot-check: [[Abaca]] uses {{tl|treelookup/0}}, which uses {{tl|treelookup/aux}}, which uses one of a few TreeInfo templates. It was using an old one for main (v50) pages, which I [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290794 just fixed here] - is that what you meant by &amp;quot;super outdated&amp;quot;? That's the only issue I saw (a template being old doesn't necessarily mean it's outdated).&lt;br /&gt;
:Anyway, if you're interested in editing templates, I'd suggest watching the edit history of all of these to see what changes are needed. Your [https://dwarffortresswiki.org/index.php?title=Template:Treelookup/aux&amp;amp;diff=prev&amp;amp;oldid=290788 image change to treelookup/aux] looks fine to me, but it wouldn't have done anything by itself without corresponding changes to the other templates I mentioned. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:54, 15 February 2023 (UTC)&lt;br /&gt;
::No matter how hard I eyeball the edit history of the other templates, I can ''never'' figure out what the sweet hell I'm missing. Adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{image|}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; doesn't seem to do anything. I have no idea what other components must be added after that - to any page. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:43, 15 February 2023 (UTC)&lt;br /&gt;
:::Have you decided when you're gonna update the plant and tree infoboxes? For the record, it's no rush. Any time you choose is perfectly fine by me, even if it's next year. I added all the trunk and log sprites/colors, so that's that one done. I personally prefer the side-by-side proposal for the trees, but it's up to you, since you're the head admin. Also, I think the soillookup template (and any other similar template I probably can't think of right now) should have the toggle thing as well, but again, all up to you. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:05, 2 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== spheres ==&lt;br /&gt;
&lt;br /&gt;
I found a list of 130 &amp;quot;spheres&amp;quot; here - https://github.com/DFHack/df-structures/blob/master/df.language.xml - and thought they were related to symbols. On comparison, they don't seem to be. What are spheres? [[User:Jerimee/spheres]] &lt;br /&gt;
&lt;br /&gt;
''(I understand that the data at DFHack is structured for that mod, and the files there are not DF game files or DF raws. On line 209 I see you're importing the symbols directly. I'm interested in df.language.xml because it appears to structure the game data.)''&lt;br /&gt;
&lt;br /&gt;
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 23:33, 28 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Could you ask DFHack questions in one of the [https://docs.dfhack.org/en/stable/docs/Introduction.html#getting-help DFHack support channels] instead? I don't personally know the answer to this one. (If by line 209 you mean [https://github.com/DFHack/df-structures/blob/8ae81f8d8f1f96d82b9074b205073bb8e8d29f96/df.language.xml#L209 this], that is only specifying the global vector that contains instances of &amp;quot;language_symbol&amp;quot;.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:10, 1 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quality rating misunderstanding ==&lt;br /&gt;
&lt;br /&gt;
Hi, I noticed you have had to undo a small percentage of my quality ratings. I was trying to be helpful, and always checking the [[Dwarf_Fortress_Wiki:Quality|quality]] guidelines, so I thought I'd drop you a comment here, so I can avoid wasting your time in future. To be specific, I think I am misinterpreting the use of [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;tattered&amp;quot;]] rating, and I'm hoping you can give me some more specific guidelines. Also, for context: I have only started to get familiar with the wiki, as an editor, for a month or so, but I realise that there is currently an extremely high number of unrated pages post-v50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I think my main points of confusion are the [[Dwarf_Fortress_Wiki:Quality#Tattered|tattered]] guidelines mentioning &amp;quot;lacks information&amp;quot;, 'inaccurate information' and  'strictly need improvement'. From my perspective, one, or sometimes, all of these criteria, were the reason for my quality rating edit. Often, I felt these pages also very clearly didn't meet the criteria of a [[Dwarf_Fortress_Wiki:Quality#Tattered|&amp;quot;fine&amp;quot;]] rating, as defined on the same [[Dwarf_Fortress_Wiki:Quality|quality]] page, and consequently, leaves me quite perplexed. This is a long preamble to give context to, and hopefully not sound offensive when I say, that though I realise edit comments aren't very useful for detailed explanations, just commenting along the lines of 'that is not what the rating is for' has left me more, rather than less, confused.&lt;br /&gt;
Hopefully there is a clear misunderstanding of the guidelines on my part. However, if it is not so obvious in retrospect; considering the large number of currently unrated pages, could I suggest a review of the wording and examples on the [[Dwarf_Fortress_Wiki:Quality|quality]] rating page?&lt;br /&gt;
--[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:26, 11 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry, I made a hasty edit and summary and should have clarified. What I meant is that ''only'' tagging an article as &amp;quot;tattered&amp;quot; isn't really what the quality rating system is for, because that doesn't tell the user ''what'' is wrong with the article (is it outdated? incomplete? something else?). I think a combination of marking the article with {{tl|quality|tattered}} and marking the affected information with {{tl|old}} or another appropriate template would help make it more obvious what the problem is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:42, 12 March 2023 (UTC)&lt;br /&gt;
::Ahh, that makes a lot of sense, thanks for clarifying. In future, if I am just doing a quick edit like that for rating/improvement notes, that would benefit from elaboration, I'll be sure to leave a comment on the talk page. On a related note, I hadn't properly read the {{tl|Old}} documentation, and thought it was redundant with {{tl|Migrated article}}. So, one final question: In this case, if it looks like the only issues are with recent version changes, would it make sense to ''replace'' &amp;lt;nowiki&amp;gt;{{migrated article}}&amp;lt;/nowiki&amp;gt; with &amp;lt;nowiki&amp;gt;{{old}}&amp;lt;/nowiki&amp;gt; ( presumably &amp;lt;nowiki&amp;gt;{{old|v=50.&amp;quot;xx&amp;quot;}}&amp;lt;/nowiki&amp;gt; ), rather than leave both tags? --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:19, 12 March 2023 (UTC)&lt;br /&gt;
:::Sure, I think that makes sense. I think {{tl|migrated article}} is less specific and mostly for unchecked content that may or may not be outdated (while {{tl|old}} and similar templates are more specific to what needs to change). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:23, 12 March 2023 (UTC)&lt;br /&gt;
::::I thought it might be a good idea to share my current edit of [[XML_dump|XML dump]]. I suspect it may now be a bit too cluttered with (possibly redundant) info from tags, but I thought it might be a good reference for you to consider. Feel free to just revert, but if you have any notes on best practices for an article like this, I'll take them on board. Very brief overview of reasoning in summary comment. --[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 17:48, 12 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No problem ==&lt;br /&gt;
&lt;br /&gt;
Hello Lethosor,&lt;br /&gt;
&lt;br /&gt;
Thanks for reverting the page back.  I've been a fan of the DF wiki for quite a while, and when I saw the &lt;br /&gt;
vandalism, I wanted to nip it in the bud immediately.  I'm glad someone who knew how to repair &lt;br /&gt;
things more efficiently found the solution quickly!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
johnf5007&lt;br /&gt;
--[[User:Johnf5007|Johnf5007]] ([[User talk:Johnf5007|talk]]) 23:44, 28 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fighting against vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hello, I noticed that recently the wiki has been attacked by vandals. How should I notify the administrators if such a thing keeps occurring? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 23:58, 29 November 2023 (UTC)&lt;br /&gt;
:They have already been notified (myself included) and have dealt with it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:03, 30 November 2023 (UTC)&lt;br /&gt;
::Okay, understood. Is there any noticeboard for vandalism for future incidents? [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 01:10, 30 November 2023 (UTC)&lt;br /&gt;
:::[[DF:AIV]] can work, especially for isolated incidents. Usually people will notice pretty quickly for larger incidents. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:29, 30 November 2023 (UTC)&lt;br /&gt;
::::Okay, I'll keep that in mind. [[User:Lowtax|Lowtax]] ([[User talk:Lowtax|talk]]) 15:45, 30 November 2023 (UTC)&lt;br /&gt;
:::::Yes, I'm sure you will the next time you try to vandalize our site. Don't you have anything better to do with your spare time? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 16:38, 30 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== (Please delete this after you read this message) ==&lt;br /&gt;
&lt;br /&gt;
Okay then I shall do more edits and try to upload my data. I just wanted to update the data on the wiki from my steam guides.&lt;br /&gt;
I tried reaching out from bay12games forums but I do not know if you got the message so I am reverting here. &lt;br /&gt;
Here are my steam guides for you to see :https://steamcommunity.com/id/Sniper231996/myworkshopfiles/?section=guides&amp;amp;appid=975370 &lt;br /&gt;
--[[User:Sniper231996|Sniper231996]] ([[User talk:Sniper231996|talk]]) 08:16, 5 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plant Sprite Entry ==&lt;br /&gt;
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Are you alright adding a space where a sprite can be inserted on the &amp;quot;plantlookup&amp;quot; template? I made a mockup of what I'm talking about (https://i.imgur.com/txw7AZs.png). Are you also alright with adding the &amp;quot;switch&amp;quot; thing to plants and tree pages? Like how it is on the creature pages? I hate to keep bothering you about these things, but I have no idea how you make those changes. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:56, 27 January 2024 (UTC)&lt;br /&gt;
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== (Title here) ==&lt;br /&gt;
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Greetings, I'm trying to upload a new image but I seem to always get an error message that I'm new/not logged in when I'm neither. The upload page reads that you need to have made at least 3 edits before you can upload images, and I currently have 5, so I can't tell for sure what is triggering the error (and preventing me from uploading). I'd like to know, thanks!&lt;br /&gt;
--[[User:Moradin|Moradin]] ([[User talk:Moradin|talk]]) 10:49, 6 May 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Moradin</name></author>
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