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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moller</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-21T18:59:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Siege&amp;diff=24132</id>
		<title>40d Talk:Siege</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Siege&amp;diff=24132"/>
		<updated>2007-12-03T19:38:47Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Trigger?===&lt;br /&gt;
Just noticed that I got my first (Goblin) siege at 100000 wealth. Anyone else confirm that this is the trigger? [[User:Runspotrun|Runspotrun]] 00:06, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I had my first goblin siege at about 600k wealth. They sieged me at 15 levels above ground level, where I had a stairway to my fortress. They loitered around for a season and left. [[User:Kaivosukeltaja|Kaivosukeltaja]] 07:31, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I removed my addition from the article. [[User:Runspotrun|Runspotrun]] 09:35, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I think part of the trigger is killing a Goblin. I'd captured several Goblin thieves, but it was only after I'd dispatched them that I was besieged. So, (wealth &amp;gt; certain amount) and (has killed Goblins) maybe? [[User:Runspotrun|Runspotrun]] 23:09, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Troll squads ==&lt;br /&gt;
&lt;br /&gt;
I had 3 troll squads of exactly 8 trolls in each during a siege. Had a goblin king that time but no beak dogs. Can it be that no beak dogs in goblin civ=better chance for trolls?&lt;br /&gt;
:I been sieged at least half a dozain time in my current fortress, and I've never encountered trolls or anything bigger than skilled goblins. In my latest siege, all the goblins are specialised in something but I have no trolls or wolves or whatever to show for. Any idea on this behavior? --[[User:Eagle of Fire|Eagle of Fire]] 14:16, 26 November 2007 (EST)&lt;br /&gt;
::Apperently they haven't access to any chasm biome for trolls and to whatever biome for beak dogs.--[[User:Another|Another]] 15:42, 26 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
&lt;br /&gt;
Woe betide those who anger humans.  I added a second human race with [BABYSNATCHER] instead of [SIEGER]  for barbarian raiding action.  When they sieged, every last one of them was riding a horse.  When I approached the buggers kept running away and going all Parthian shot on me, too.  It was pretty bad ass.  -[[User:EarthquakeDamage|EarthquakeDamage]] 02:23, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Still bugged? ==&lt;br /&gt;
&lt;br /&gt;
Are sieges still bugged in 33b? If someone knows for certain, could they add the version number to the statement in the article? Ta. [[User:Runspotrun|Runspotrun]] 19:52, 18 November 2007 (EST)&lt;br /&gt;
 i just got siege and i think the bug is still there cause just redownloaded it for erroring reasons...the goblins just sit there and wait for something...&lt;br /&gt;
im wondering if (thanks to the bug) the goblins well just die of thirst or something?? or well just o away?&lt;br /&gt;
&lt;br /&gt;
:Yup, still bugged. Toady needs to rewrite the siege AI, 'tis not a simple bug. Goblins will go away on their own after a while, but that beats all the fun. [[User:Noctis|Noctis]] 15:04, 21 November 2007 (EST)&lt;br /&gt;
::Some people suggested on the forum building siege engines near the golin groups and fire to them to death. I'm trying to do just that in my current game. Alternatively, I think there is a flag in the init file where you can disable sieges. --[[User:Eagle of Fire|Eagle of Fire]] 16:33, 21 November 2007 (EST)&lt;br /&gt;
:Has anyone looked into changing the raws for the goblins to have them a similar behavior to werewolves and other predatory creatures? They roam around the map looking for something to kill, and while they might not stay together in a squad, or move toward your base directly, at least they would do *something*... if it works.  Any thoughts? --Gotthard 12:24, 30 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Siege as a blockade == &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A siege is a military blockade of a city or fortress with the intent of conquering by force or attrition, often accompanied by an assault. The term derives from the Latin word for &amp;quot;seat&amp;quot; or &amp;quot;sitting.&amp;quot;[1] A siege occurs when an attacker encounters a city or fortress that refuses to surrender and cannot be easily taken by a frontal assault.&amp;quot; --wikipedia &lt;br /&gt;
&lt;br /&gt;
A siege isn't just a blind charge into your cage traps, either.  &lt;br /&gt;
[[User:Moller|Moller]] 14:38, 3 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Craftsdwarf%27s_workshop&amp;diff=18739</id>
		<title>40d:Craftsdwarf's workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Craftsdwarf%27s_workshop&amp;diff=18739"/>
		<updated>2007-11-08T08:43:53Z</updated>

		<summary type="html">&lt;p&gt;Moller: /* Crafts */  - crafts go in bins, not barrels.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Craftsdwarf's Workshop|key=r|job=Craftsworking&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=No Special Profession&lt;br /&gt;
|use=&lt;br /&gt;
* [[Bone]]&lt;br /&gt;
* [[Leather]]&lt;br /&gt;
* [[Cloth|Plant fibre cloth]]&lt;br /&gt;
* [[Shell]]&lt;br /&gt;
* [[Silk]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
* Rock [[craft]]s&lt;br /&gt;
* Wood [[craft]]s&lt;br /&gt;
* Rock short [[sword]]s&lt;br /&gt;
* Wood [[bolt]]s&lt;br /&gt;
* Bone [[bolt]]s&lt;br /&gt;
* Bone [[decoration]]s&lt;br /&gt;
* Shell [[decoration]]s&lt;br /&gt;
* [[Totem]]s&lt;br /&gt;
* Plant fiber cloth [[craft]]s&lt;br /&gt;
* Silk [[craft]]s&lt;br /&gt;
* Shell [[craft]]s&lt;br /&gt;
* Bone [[craft]]s&lt;br /&gt;
* Leather [[craft]]s&lt;br /&gt;
* Bone [[armor]]&lt;br /&gt;
* Shell [[armor]]&lt;br /&gt;
* [[Adamantite]] strands&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Craftsdwarf's workshop''' is a [[workshop]] for any dwarves who can make [[stone]], [[bone]] or [[shell]] crafts. It can also be used to make a few things that aren't strictly crafts, such as shell [[armor]] and bone crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
Craftsworking includes several different skills:&lt;br /&gt;
*[[Bone Carving]]&lt;br /&gt;
*[[Stonecrafting]]&lt;br /&gt;
*[[Woodcrafting]]&lt;br /&gt;
*[[Metalcrafting]]{{Verify}}&lt;br /&gt;
&lt;br /&gt;
==Uses for crafts==&lt;br /&gt;
===Armor===&lt;br /&gt;
Bone and shell [[armor]] has 50% of the protection of iron. It's not much, but it's a good start for protecting your dwarves before you get a metalsmithing operation going. However, you aren't likely to be attacked by anything for the first few years, so it's really not very useful.&lt;br /&gt;
&lt;br /&gt;
===Bolts===&lt;br /&gt;
Bone and wood [[bolts]] for crossbows can be made at a Craftdwarf's workshop; bone bolts can be made for next to nothing and when the dwarf reaches the top experience levels, bone bolts approach damage levels like that of metal ones&amp;lt;sup&amp;gt;{{verify}}&amp;lt;/sup&amp;gt;. Also, dwarves will not use metal bolts to practice, instead preferring bone and wooden bolts.&lt;br /&gt;
&lt;br /&gt;
===Crafts===&lt;br /&gt;
General crafts, such as idols, scepters, mugs, etc. are only good as trade items. It is a good idea to include a Craftsdwarf with both Bone Carving and Stone Crafting in your beginning party, so you can start producing ammunition and getting rid of those massive piles of rocks. A few bins of well-made trade goods are usually sufficient to buy any vital supplies from the first caravan to arrive at your fortress.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
You can create [[obsidian]] short [[sword]]s at the Craftsdwarf's workshop. These have the same damage as steel, so they are extremely useful for early traps, if you can find obsidian.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Potash_maker&amp;diff=17920</id>
		<title>40d:Potash maker</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Potash_maker&amp;diff=17920"/>
		<updated>2007-11-06T07:54:06Z</updated>

		<summary type="html">&lt;p&gt;Moller: tagtacular&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The potash maker skill turns ash into [[potash]] or [[lye]] into [[potash]] at an [[ashery]].  Higher skill level affects only production speed.&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf&amp;diff=19046</id>
		<title>40d Talk:Dwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf&amp;diff=19046"/>
		<updated>2007-11-06T07:46:37Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't really see the point of those pictures, but that isn't a good enough reason to remove them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any reasons for which the picture(s) should stay or should not stay, please give them. --[[User:Savok|Savok]] 09:58, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I believe that the pictures help visualize the things talked about in this article, for instance, the dwarven stature, the artifacts dwarves are said to make, and a little joke about managers. -- [[User:Bovinepro|Bovinepro]]&lt;br /&gt;
&lt;br /&gt;
::The joke is just plain stupid and DF doesn't connect axes and dwarves at all.&lt;br /&gt;
::I suggest placing a smaller, possibly improved version of the picture directly in the article, and deleting the other two. --[[User:Savok|Savok]] 23:39, 5 November 2007 (EST)&lt;br /&gt;
:::This entire article, barring the 3rd paragraph, has nothing to do with the game and should be tossed. --[[User:Moller|Moller]] 02:45, 6 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf&amp;diff=19045</id>
		<title>40d Talk:Dwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf&amp;diff=19045"/>
		<updated>2007-11-06T07:45:12Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't really see the point of those pictures, but that isn't a good enough reason to remove them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any reasons for which the picture(s) should stay or should not stay, please give them. --[[User:Savok|Savok]] 09:58, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I believe that the pictures help visualize the things talked about in this article, for instance, the dwarven stature, the artifacts dwarves are said to make, and a little joke about managers. -- [[User:Bovinepro|Bovinepro]]&lt;br /&gt;
&lt;br /&gt;
::The joke is just plain stupid and DF doesn't connect axes and dwarves at all.&lt;br /&gt;
::I suggest placing a smaller, possibly improved version of the picture directly in the article, and deleting the other two. --[[User:Savok|Savok]] 23:39, 5 November 2007 (EST)&lt;br /&gt;
:::This entire article has nothing to do with the game and should be tossed. --[[User:Moller|Moller]] 02:45, 6 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shared_cage&amp;diff=15809</id>
		<title>Shared cage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shared_cage&amp;diff=15809"/>
		<updated>2007-11-03T05:15:35Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A zoo can be designated from a cage. Zoos function much like [[sculpture garden]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shared_cage&amp;diff=15808</id>
		<title>Shared cage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shared_cage&amp;diff=15808"/>
		<updated>2007-11-03T05:14:43Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A zoo can be designated from a cage. Zoos function much like [[sculpture garden]]s.&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shared_cage&amp;diff=15807</id>
		<title>Shared cage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shared_cage&amp;diff=15807"/>
		<updated>2007-11-03T05:12:08Z</updated>

		<summary type="html">&lt;p&gt;Moller: New page: A zoo can be designated from a cage. Zoos function much like statue gardens.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A zoo can be designated from a cage. Zoos function much like statue gardens.&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Workshop&amp;diff=1828</id>
		<title>40d:Workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Workshop&amp;diff=1828"/>
		<updated>2007-11-02T17:52:23Z</updated>

		<summary type="html">&lt;p&gt;Moller: added some materials.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Buildings]]&lt;br /&gt;
Workshops are the general area where work gets done.&lt;br /&gt;
They can be built from almost any material, from the {{K|b}}uild-&amp;gt;{{K|w}}orkshop menu.&lt;br /&gt;
To start a task at a workshop, press {{K|q}} and move the cursor near to it.&lt;br /&gt;
&lt;br /&gt;
==[[Leather Works]]==&lt;br /&gt;
:Shortcut {{k|e}}&lt;br /&gt;
:Materials Needed to Build -&lt;br /&gt;
:Items Made -&lt;br /&gt;
&lt;br /&gt;
==[[Quern]]==&lt;br /&gt;
The quern is used to grind up certain plants to make flour and dye. It requires dwarven labor instead of a mechanical power source.&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|q}}&lt;br /&gt;
:Materials Needed to Build - [[quern (item)]]&lt;br /&gt;
:Items Made - [[Mill#List of Millable Plants|Milled plant products]]&lt;br /&gt;
&lt;br /&gt;
==[[Millstone]]==&lt;br /&gt;
The millstone is used grind up certain plants to make flour and dye. To operate, it needs to be connected to a mechanical power source such as a [[water wheel]] or [[windmill]].&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|M}}&lt;br /&gt;
:Materials Needed to Build - [[millstone (item)]], [[mechanism]]s&lt;br /&gt;
:Items Made - [[Mill#List of Millable Plants|Milled plant products]]&lt;br /&gt;
&lt;br /&gt;
==[[Loom]]==&lt;br /&gt;
:Shortcut {{k|o}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Clothier's Shop]]==&lt;br /&gt;
:Shortcut {{k|k}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Bowyer's Workshop]]==&lt;br /&gt;
:Shortcut {{k|b}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - [[Crossbow]]s&lt;br /&gt;
&lt;br /&gt;
==[[Carpenter's Workshop]]==&lt;br /&gt;
The carpenter's workshop can build wooden items such as beds, buckets, and barrels.&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|c}}&lt;br /&gt;
:Materials Needed to Build -&lt;br /&gt;
:Materials Used - [[Wood]]&lt;br /&gt;
:Items Made - [[Buckler]], [[Shield]], [[Barrel]], [[Bucket]], [[Animal trap]], [[Armor stand]], [[Bed]], [[Chair]], [[Door]], [[Floodgate]], [[Hatch cover]], [[Grate]], [[Cabinet]], [[Bin]], [[Chest]], [[Table]], [[Meanacing spike]], [[Spiked ball]], [[Enormous corkscrew]], [[Pipe section]]&lt;br /&gt;
&lt;br /&gt;
==[[Metalsmith's Forge]]==&lt;br /&gt;
:Shortcut {{k|f}}&lt;br /&gt;
:Materials Needed to Build - [[Anvil]]&lt;br /&gt;
:Materials Used - [[Metal]]&lt;br /&gt;
:Items Made - [[Weapons]], [[Ammunition]], [[Armor]], [[Furniture]], [[Bin]]s, [[Barrel]]s&lt;br /&gt;
&lt;br /&gt;
==[[Jeweler's Workshop]]==&lt;br /&gt;
:Shortcut {{k|j}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Materials Used - Rough [[gem]]s, cut [[gem]]s, [[furniture]], [[ammunitions]], crafts, [[weapons]], toys, instruments, mugs, totems &lt;br /&gt;
:Items Made - Cut [[gem]]s&lt;br /&gt;
:Actions performed - Decorate with gems&lt;br /&gt;
&lt;br /&gt;
==[[Mason's Workshop]]==&lt;br /&gt;
The mason's workshop can build stone items like doors, tables, and chairs.&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|m}}&lt;br /&gt;
:Materials Needed to Build -&lt;br /&gt;
:Materials Used - [[Stone]]&lt;br /&gt;
:Items Made - [[Armor Stand]], [[Blocks]], [[Chair]], [[Coffin]], [[Door]], [[Floodgate]], [[Hatch Cover]],  [[Grate]], [[Cabinet]], [[Coffer]], [[Statue]], [[Table]], [[Weapon Rack]], [[Quern]], [[Millstone]]&lt;br /&gt;
&lt;br /&gt;
==[[Butcher's Shop]]==&lt;br /&gt;
:Shortcut {{k|u}}&lt;br /&gt;
:Materials Needed to Build&lt;br /&gt;
:Materials Used - corpse&lt;br /&gt;
:Items Made - [[meat]], [[fat]], [[bone]]&lt;br /&gt;
&lt;br /&gt;
==[[Tanner's Shop]]==&lt;br /&gt;
:Shortcut {{k|n}}&lt;br /&gt;
:Materials Needed to Build&lt;br /&gt;
:Materials Used - hide&lt;br /&gt;
:Items Made - [[leather]]&lt;br /&gt;
&lt;br /&gt;
==[[Craftdwarf's Workshop]]==&lt;br /&gt;
:Shortcut {{k|r}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Materials Used - [[Rock]], [[Wood]], [[Bone]], [[Shell]], [[Silk]], [[Plant Fiber]], [[Leather]]&lt;br /&gt;
:Items Made - [[Crafts]], [[Mug]], [[Instrument]], [[Toy]], [[Short Sword]], [[Bolts]], [[Totem]], [[Leggings]], [[Greaves]]&lt;br /&gt;
:Actions Performed -  Decorate With Bone, Decorate With Shell&lt;br /&gt;
&lt;br /&gt;
==[[Siege Workshop]]==&lt;br /&gt;
:Shortcut {{k|s}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - [[crossbow parts]], [[ballista parts]&lt;br /&gt;
&lt;br /&gt;
==[[Mechanic's Workshop]]==&lt;br /&gt;
This is where mechanics construct the basic parts used to set up all sorts of more complex mechanical systems, such as [[lever]]s, [[pressure plate]]s, [[trap]]s, and [[gear assembly|gear assemblies]].&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|t}}&lt;br /&gt;
:Materials Needed to Build&lt;br /&gt;
:Materials Used - [[stone]]&lt;br /&gt;
:Items Made - [[mechanism]]s&lt;br /&gt;
&lt;br /&gt;
==[[Still]]==&lt;br /&gt;
:Shortcut {{k|l}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Materials Used - [[plants]]&lt;br /&gt;
:Items Made - [[alcohol]]&lt;br /&gt;
&lt;br /&gt;
==[[Farmer's Workshop]]==&lt;br /&gt;
:Shortcut {{k|w}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Kitchen]]==&lt;br /&gt;
:Shortcut {{k|z}}&lt;br /&gt;
:Materials Needed to Build&lt;br /&gt;
:Materials Used - unrotten cookable item(s)&lt;br /&gt;
:Items Made - [[prepared food]] (roasts, biscuits) &lt;br /&gt;
&lt;br /&gt;
==[[Fishery]]==&lt;br /&gt;
:Shortcut {{k|h}} &lt;br /&gt;
:Materials Needed to Build - 1 wood or 1 stone&lt;br /&gt;
:Items Made - Edible fish, Fish extracts&lt;br /&gt;
&lt;br /&gt;
==[[Alchemist's Laboratory]]==&lt;br /&gt;
:Shortcut {{k|a}}&lt;br /&gt;
:Materials Needed to Build - 3 clear glass vials&lt;br /&gt;
:Items Made -&lt;br /&gt;
&lt;br /&gt;
==[[Ashery]]==&lt;br /&gt;
:Shortcut {{k|y}}&lt;br /&gt;
:Materials Needed to Build - [[block]]s, empty [[barrel]], empty [[bucket]]&lt;br /&gt;
:Items Made - Pearlash, Potash, Lye&lt;br /&gt;
&lt;br /&gt;
==[[Dyer's Shop]]==&lt;br /&gt;
:Shortcut {{k|d}}&lt;br /&gt;
:Materials Needed to Build - empty [[barrel]], empty [[bucket]]&lt;br /&gt;
:Items Made -&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Workshop&amp;diff=1827</id>
		<title>40d:Workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Workshop&amp;diff=1827"/>
		<updated>2007-11-02T17:44:55Z</updated>

		<summary type="html">&lt;p&gt;Moller: /* Metalsmith's Forge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Buildings]]&lt;br /&gt;
Workshops are the general area where work gets done.&lt;br /&gt;
They can be built from almost any material, from the {{K|b}}uild-&amp;gt;{{K|w}}orkshop menu.&lt;br /&gt;
To start a task at a workshop, press {{K|q}} and move the cursor near to it.&lt;br /&gt;
&lt;br /&gt;
==[[Leather Works]]==&lt;br /&gt;
:Shortcut {{k|e}}&lt;br /&gt;
:Materials Needed to Build -&lt;br /&gt;
:Items Made -&lt;br /&gt;
&lt;br /&gt;
==[[Quern]]==&lt;br /&gt;
The quern is used to grind up certain plants to make flour and dye. It requires dwarven labor instead of a mechanical power source.&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|q}}&lt;br /&gt;
:Materials Needed to Build - [[quern (item)]]&lt;br /&gt;
:Items Made - [[Mill#List of Millable Plants|Milled plant products]]&lt;br /&gt;
&lt;br /&gt;
==[[Millstone]]==&lt;br /&gt;
The millstone is used grind up certain plants to make flour and dye. To operate, it needs to be connected to a mechanical power source such as a [[water wheel]] or [[windmill]].&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|M}}&lt;br /&gt;
:Materials Needed to Build - [[millstone (item)]], [[mechanism]]s&lt;br /&gt;
:Items Made - [[Mill#List of Millable Plants|Milled plant products]]&lt;br /&gt;
&lt;br /&gt;
==[[Loom]]==&lt;br /&gt;
:Shortcut {{k|o}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Clothier's Shop]]==&lt;br /&gt;
:Shortcut {{k|k}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Bowyer's Workshop]]==&lt;br /&gt;
:Shortcut {{k|b}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Carpenter's Workshop]]==&lt;br /&gt;
The carpenter's workshop can build wooden items such as beds, buckets, and barrels.&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|c}}&lt;br /&gt;
:Materials Needed to Build -&lt;br /&gt;
:Materials Used - [[Wood]]&lt;br /&gt;
:Items Made - [[Buckler]], [[Shield]], [[Barrel]], [[Bucket]], [[Animal trap]], [[Armor stand]], [[Bed]], [[Chair]], [[Door]], [[Floodgate]], [[Hatch cover]], [[Grate]], [[Cabinet]], [[Bin]], [[Chest]], [[Table]], [[Meanacing spike]], [[Spiked ball]], [[Enormous corkscrew]], [[Pipe section]]&lt;br /&gt;
&lt;br /&gt;
==[[Metalsmith's Forge]]==&lt;br /&gt;
:Shortcut {{k|f}}&lt;br /&gt;
:Materials Needed to Build - [[Anvil]]&lt;br /&gt;
:Materials Used - [[Metal]]&lt;br /&gt;
:Items Made - [[Weapons]], [[Ammunition]], [[Armor]], [[Furniture]], [[Bin]]s, [[Barrel]]s&lt;br /&gt;
&lt;br /&gt;
==[[Jeweler's Workshop]]==&lt;br /&gt;
:Shortcut {{k|j}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Materials Used - Rough [[gem]]s, cut [[gem]]s, [[furniture]], [[ammunitions]], crafts, [[weapons]], toys, instruments, mugs, totems &lt;br /&gt;
:Items Made - Cut [[gem]]s&lt;br /&gt;
:Actions performed - Decorate with gems&lt;br /&gt;
&lt;br /&gt;
==[[Mason's Workshop]]==&lt;br /&gt;
The mason's workshop can build stone items like doors, tables, and chairs.&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|m}}&lt;br /&gt;
:Materials Needed to Build -&lt;br /&gt;
:Materials Used - [[Stone]]&lt;br /&gt;
:Items Made - [[Armor Stand]], [[Blocks]], [[Chair]], [[Coffin]], [[Door]], [[Floodgate]], [[Hatch Cover]],  [[Grate]], [[Cabinet]], [[Coffer]], [[Statue]], [[Table]], [[Weapon Rack]], [[Quern]], [[Millstone]]&lt;br /&gt;
&lt;br /&gt;
==[[Butcher's Shop]]==&lt;br /&gt;
:Shortcut {{k|u}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Tanner's Shop]]==&lt;br /&gt;
:Shortcut {{k|n}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Craftdwarf's Workshop]]==&lt;br /&gt;
:Shortcut {{k|r}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Materials Used - [[Rock]], [[Wood]], [[Bone]], [[Shell]], [[Silk]], [[Plant Fiber]], [[Leather]]&lt;br /&gt;
:Items Made - [[Crafts]], [[Mug]], [[Instrument]], [[Toy]], [[Short Sword]], [[Bolts]], [[Totem]], [[Leggings]], [[Greaves]]&lt;br /&gt;
:Actions Performed -  Decorate With Bone, Decorate With Shell&lt;br /&gt;
&lt;br /&gt;
==[[Siege Workshop]]==&lt;br /&gt;
:Shortcut {{k|s}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Mechanic's Workshop]]==&lt;br /&gt;
This is where mechanics construct the basic parts used to set up all sorts of more complex mechanical systems, such as [[lever]]s, [[pressure plate]]s, [[trap]]s, and [[gear assembly|gear assemblies]].&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|t}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - [[mechanism]]s&lt;br /&gt;
&lt;br /&gt;
==[[Still]]==&lt;br /&gt;
:Shortcut {{k|l}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Farmer's Workshop]]==&lt;br /&gt;
:Shortcut {{k|w}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Kitchen]]==&lt;br /&gt;
:Shortcut {{k|z}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Fishery]]==&lt;br /&gt;
:Shortcut {{k|h}} &lt;br /&gt;
:Materials Needed to Build - 1 wood or 1 stone&lt;br /&gt;
:Items Made - Edible fish, Fish extracts&lt;br /&gt;
&lt;br /&gt;
==[[Alchemist's Laboratory]]==&lt;br /&gt;
:Shortcut {{k|a}}&lt;br /&gt;
:Materials Needed to Build - 3 clear glass vials&lt;br /&gt;
:Items Made -&lt;br /&gt;
&lt;br /&gt;
==[[Ashery]]==&lt;br /&gt;
:Shortcut {{k|y}}&lt;br /&gt;
:Materials Needed to Build - [[block]]s, empty [[barrel]], empty [[bucket]]&lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Dyer's Shop]]==&lt;br /&gt;
:Shortcut {{k|d}}&lt;br /&gt;
:Materials Needed to Build - empty [[barrel]], empty [[bucket]]&lt;br /&gt;
:Items Made -&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Remove_designation&amp;diff=15275</id>
		<title>40d:Remove designation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Remove_designation&amp;diff=15275"/>
		<updated>2007-11-02T17:30:36Z</updated>

		<summary type="html">&lt;p&gt;Moller: added key images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Accessed with {{K|x}} from the {{K|d}}esignations menu. Allows a previously placed designation to be canceled. Handy if a designation was made erroneously or the situation has changed. &lt;br /&gt;
&lt;br /&gt;
[[Category:Designations]]&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Remove_designation&amp;diff=15274</id>
		<title>40d:Remove designation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Remove_designation&amp;diff=15274"/>
		<updated>2007-11-02T17:29:00Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Accessed with &amp;quot;x&amp;quot; from the designations menu. Allows a previously placed designation to be canceled. Handy if a designation was made erroneously or the situation has changed. &lt;br /&gt;
&lt;br /&gt;
[[Category:Designations]]&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14583</id>
		<title>40d:Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14583"/>
		<updated>2007-11-02T17:26:30Z</updated>

		<summary type="html">&lt;p&gt;Moller: linkified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Short for &amp;quot;distillery&amp;quot;. A [[workshop]] in which plant material is converted into [[alcohol]] by a dwarf with the [[brewing]] labor enabled. [[Barrel]]s are required to hold the finished product.&lt;br /&gt;
&lt;br /&gt;
The still is also used to produce [[extracts]].&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Alcohol&amp;diff=7669</id>
		<title>40d:Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Alcohol&amp;diff=7669"/>
		<updated>2007-11-02T17:23:48Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Alcohol''' is one of the staples of the dwarven diet, it quenches their [[thirst]] and gives them positive [[thoughts]]. Healthy dwarves will drink alcohol exclusively when available. When dwarves are forced to drink [[water]], they begin to work slowly from alcohol dependency.&lt;br /&gt;
&lt;br /&gt;
Wounded dwarves will not drink alcohol; they must be given water by a caretaker with a [[bucket]]. Therefore, a fortress cannot survive on alcohol in the absence of drinking water, unless dwarves are abandoned when wounded. Alcohol can either be brewed at a [[still]], brought with you from the [[embark]] screen or [[trade]]d with visiting carvans.&lt;br /&gt;
&lt;br /&gt;
To brew alcohol at a [[still]] requires a brewable [[plant]] and a [[barrel]]. Every unit of plant produces 5 units of alcohol. A single ''stack'' of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of ''Plump Helmet [5]'' will produce ''Dwarven Wine [25]'', and will only occupy a single barrel. Skilled [[grower]]s, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.&lt;br /&gt;
&lt;br /&gt;
==Brewable Plants==&lt;br /&gt;
&lt;br /&gt;
===Grown Inside===&lt;br /&gt;
{|border=1 width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;50%&amp;quot;|Ingredient&lt;br /&gt;
! width=&amp;quot;50%&amp;quot;|Beverage Produced&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig tail]]s&lt;br /&gt;
| Dwarven Ale&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave wheat]]&lt;br /&gt;
| Dwarven Beer&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet pod]]s&lt;br /&gt;
| Dwarven Rum&lt;br /&gt;
|-&lt;br /&gt;
| [[Plump helmet]]s&lt;br /&gt;
| Dwarven Wine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grown Outside===&lt;br /&gt;
{|border=1 width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50%&amp;quot;|Ingredient&lt;br /&gt;
! width=&amp;quot;50%&amp;quot;|Beverage Produced&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip vine]]&lt;br /&gt;
| Whip Wine&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun berries]]&lt;br /&gt;
| Sunshine&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver barb]]&lt;br /&gt;
| Gutter Cruor&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope reed]]&lt;br /&gt;
| River Spirits&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher berries]]&lt;br /&gt;
| Fisher Berry Wine&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat weed]]&lt;br /&gt;
| Sewer Brew&lt;br /&gt;
|-&lt;br /&gt;
| [[Long land grass]]&lt;br /&gt;
| Long Land Beer&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild strawberries]]&lt;br /&gt;
| Strawberry Wine&lt;br /&gt;
|-&lt;br /&gt;
| [[Prickle berries]]&lt;br /&gt;
| Prickle Berry Wine&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated tuber]]s&lt;br /&gt;
| Tuber Beer&lt;br /&gt;
|-&lt;br /&gt;
| [[Muck root]]&lt;br /&gt;
| Swamp Whiskey&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Not Brewable==&lt;br /&gt;
Plants that cannot be brewed include:&lt;br /&gt;
* [[Quarry bush]]es (Rocknuts)&lt;br /&gt;
* [[Dimple Cup]]s&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Sweet_pod&amp;diff=14740</id>
		<title>40d Talk:Sweet pod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Sweet_pod&amp;diff=14740"/>
		<updated>2007-11-02T07:44:27Z</updated>

		<summary type="html">&lt;p&gt;Moller: New page: no mention of dwarven rum? --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;no mention of dwarven rum? --[[User:Moller|Moller]] 03:44, 2 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Alcohol&amp;diff=7666</id>
		<title>40d:Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Alcohol&amp;diff=7666"/>
		<updated>2007-11-02T07:25:32Z</updated>

		<summary type="html">&lt;p&gt;Moller: added a few boozes and cleaned up spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alcohol is one of the staples of the dwarven diet. Healthy dwarves will drink alcohol exclusively when any is available. When dwarves are forced to drink [[water]], they begin to work slowly from alcohol dependency.&lt;br /&gt;
&lt;br /&gt;
Wounded dwarves will not drink alcohol; they must be given water by a caretaker.  Therefore, a fortress cannot survive on alcohol in the absence of drinking water, unless dwarves are abandoned when wounded.&lt;br /&gt;
&lt;br /&gt;
Alcohol is brewed from a [[still]], and requires a brewable plant and a barrel. Every unit of plant produces 5 units of alcohol. Note that a single stack of brewable plant will be brewed at once, and the resulting booze will be placed into a single barrel - a stack of Plump Helmet [5] will produce Dwarven Wine [25], and will only occupy a single barrel. Skilled Growers, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.&lt;br /&gt;
{|border=1 width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Beverage Produced&lt;br /&gt;
|-&lt;br /&gt;
| Whip Vine&lt;br /&gt;
| Whip Wine&lt;br /&gt;
|-&lt;br /&gt;
| Sun Berries&lt;br /&gt;
| Sunshine&lt;br /&gt;
|-&lt;br /&gt;
| Silver Barb&lt;br /&gt;
| Gutter Cruor&lt;br /&gt;
|-&lt;br /&gt;
| Rope Reed&lt;br /&gt;
| River Spirits&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Berries&lt;br /&gt;
| Fisher Berry Wine&lt;br /&gt;
|-&lt;br /&gt;
| Rat Weed&lt;br /&gt;
| Sewer Brew&lt;br /&gt;
|-&lt;br /&gt;
| Long Land Grass&lt;br /&gt;
| Long Land Beer&lt;br /&gt;
|-&lt;br /&gt;
| Wild Strawberries&lt;br /&gt;
| Strawberry Wine&lt;br /&gt;
|-&lt;br /&gt;
| Prickle Berries&lt;br /&gt;
| Prickle Berry Wine&lt;br /&gt;
|-&lt;br /&gt;
| Bloated Tubers&lt;br /&gt;
| Tuber Beer&lt;br /&gt;
|-&lt;br /&gt;
| Muck Root&lt;br /&gt;
| Swamp Whiskey&lt;br /&gt;
|-&lt;br /&gt;
| Pig Tails&lt;br /&gt;
| Dwarven Ale&lt;br /&gt;
|-&lt;br /&gt;
| Cave Wheat&lt;br /&gt;
| Dwarven Beer&lt;br /&gt;
|-&lt;br /&gt;
| Sweet Pods&lt;br /&gt;
| Dwarven Rum&lt;br /&gt;
|-&lt;br /&gt;
| Plump Helmets&lt;br /&gt;
| Dwarven Wine&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Moller&amp;diff=14646</id>
		<title>User talk:Moller</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Moller&amp;diff=14646"/>
		<updated>2007-11-02T07:03:51Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I hope that I didn't offend you with the gravitas rule I added right after all your work on the alcohol topics. I just noticed you creating all those pages and thought &amp;quot;Oh, we should have a rule about that,&amp;quot; and the alcohol example was what naturally came to mind. --[[User:Peristarkawan|Peristarkawan]] 03:01, 2 November 2007 (EDT)&lt;br /&gt;
:hah, no offense taken. I feel a bit silly about the wasted effort, I just hadn't thought it through. That information should have gone in a formatted table in [[alcohol]] and just have redirects for the booze names.--[[User:Moller|Moller]]&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Moller&amp;diff=14645</id>
		<title>User talk:Moller</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Moller&amp;diff=14645"/>
		<updated>2007-11-02T07:03:20Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I hope that I didn't offend you with the gravitas rule I added right after all your work on the alcohol topics. I just noticed you creating all those pages and thought &amp;quot;Oh, we should have a rule about that,&amp;quot; and the alcohol example was what naturally came to mind. --[[User:Peristarkawan|Peristarkawan]] 03:01, 2 November 2007 (EDT)&lt;br /&gt;
:hah, no offense taken. I feel a bit silly about the wasted effort, I just hadn't thought it through. That information should have gone in a formatted table in [[alcohol]] and just have redirects for the booze names.&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarven_ale&amp;diff=14604</id>
		<title>40d:Dwarven ale</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarven_ale&amp;diff=14604"/>
		<updated>2007-11-02T06:55:23Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{del}}&lt;br /&gt;
&lt;br /&gt;
Alcoholic beverage produced at a [[still]] from [[pig tails]].&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gutter_cruor&amp;diff=14636</id>
		<title>Gutter cruor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gutter_cruor&amp;diff=14636"/>
		<updated>2007-11-02T06:52:20Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{del}}&lt;br /&gt;
&lt;br /&gt;
Alcoholic beverage produced at a [[still]] from [[silver barb]].&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sunshine&amp;diff=14639</id>
		<title>Sunshine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sunshine&amp;diff=14639"/>
		<updated>2007-11-02T06:52:04Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{del}}&lt;br /&gt;
&lt;br /&gt;
Alcoholic beverage produced at a [[still]] from [[sun berries]].&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14582</id>
		<title>40d:Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14582"/>
		<updated>2007-11-02T06:43:18Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Short for &amp;quot;distillery&amp;quot;. A workshop in which plant material is converted into [[alcohol]] by a dwarf with the [[brewing]] labor enabled. Barrels are required to hold the finished product.&lt;br /&gt;
&lt;br /&gt;
The still is also used to produce [[extracts]].&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Noble&amp;diff=10047</id>
		<title>40d Talk:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Noble&amp;diff=10047"/>
		<updated>2007-11-02T06:40:31Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm &amp;quot;fixing&amp;quot; the change, &amp;quot;16:59, 31 October 2007 Lightning4 (Talk | contribs) (1,934 bytes) (→Appointments - Isn't called bookkeeper, at least when the fortress is new.)&amp;quot;, because in my forts it IS called bookkeeper when the fortress starts.  Other edits have backed me up, suspect editor was confused--Please discuss this here? --[[User:Sowelu|Sowelu]] 15:09, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I apologize, I was indeed incorrect. You do start with a Bookkeeper, which in very short order can be upgraded to a Treasurer. Unsure of requirements, possibly only requires 20 dwarves like the sheriff. My fortress has one and I haven't even done anything besides changed who had bookkeeping and set it to higher priority (did not build study yet). That's probably what got me confused since the bookkeeper upgrades very quickly. [[User:Lightning4|Lightning4]] 18:11, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, 20 dwarves sounds accurate enough to put in there.  He didn't turn when I had only 17. --[[User:Sowelu|Sowelu]] 18:14, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your original expedition leader will be the fourth dwarf down in the starting screen(the one in the middle).&amp;quot; This does not seem to hold true; I have a newly-developed habit of making the last dwarf on the screen (used to be my designated hauler-peasant) into the administrator, with all the social skills for filling the four starter noble roles. He gets auto-assigned to all four administrative positions; I'm thinking that instead of being fixed or random, the starting assignment is based on social skills. --[[User:Alfador|Alfador]] 00:29, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What determines expedition leader? ==&lt;br /&gt;
&lt;br /&gt;
There are a number of situations to test out:&lt;br /&gt;
* No social skills on any dwarves&lt;br /&gt;
** ''Gives the forth dwarf as leader and all positions''&lt;br /&gt;
* Majority of social skills on one dwarf (various positions in start order)&lt;br /&gt;
** ''Test case 1: only one dwarf has social skills - gives that dwarf as leader and all positions''&lt;br /&gt;
* Social skills spread between multiple dwarves&lt;br /&gt;
** Is there any weight on which skill determines the leader?&lt;br /&gt;
--[[User:Shagie|Shagie]] 01:25, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Is the first point certain?  In my current fortress, I didn't assign any social skills to any dwarf, and I'm pretty certain that the dwarf that ended up expedition leader was the seventh in the list. --[[User:Peristarkawan|Peristarkawan]] 02:28, 2 November 2007 (EDT)&lt;br /&gt;
::In my current fort I assigned no social skills and the first dwarf in the list, one of my miners, is the expedition leader. --[[User:Moller|Moller]] 02:40, 2 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sunshine&amp;diff=14638</id>
		<title>Sunshine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sunshine&amp;diff=14638"/>
		<updated>2007-11-02T06:39:00Z</updated>

		<summary type="html">&lt;p&gt;Moller: New page: Alcoholic beverage produced at a still from sun berries.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alcoholic beverage produced at a [[still]] from [[sun berries]].&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gutter_cruor&amp;diff=14635</id>
		<title>Gutter cruor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gutter_cruor&amp;diff=14635"/>
		<updated>2007-11-02T06:38:37Z</updated>

		<summary type="html">&lt;p&gt;Moller: New page: Alcoholic beverage produced at a still from silver barb.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alcoholic beverage produced at a [[still]] from [[silver barb]].&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarven_ale&amp;diff=14603</id>
		<title>40d:Dwarven ale</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarven_ale&amp;diff=14603"/>
		<updated>2007-11-02T06:32:10Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alcoholic beverage produced at a [[still]] from [[pig tails]].&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarven_ale&amp;diff=14602</id>
		<title>40d:Dwarven ale</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarven_ale&amp;diff=14602"/>
		<updated>2007-11-02T06:30:11Z</updated>

		<summary type="html">&lt;p&gt;Moller: New page: Alcoholic beverage produced at a still from pig tails.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alcoholic beverage produced at a still from pig tails.&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14581</id>
		<title>40d:Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14581"/>
		<updated>2007-11-02T06:26:44Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A workshop in which plant material is converted into [[alcohol]] by a dwarf with the [[brewing]] labor enabled. Barrels are required to hold the finished product.&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14580</id>
		<title>40d:Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14580"/>
		<updated>2007-11-02T06:26:14Z</updated>

		<summary type="html">&lt;p&gt;Moller: New page: A workshop in which plant material is converted into alcohol by a dwarf with the brewing labor enabled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A workshop in which plant material is converted into [[alcohol]] by a dwarf with the [[brewing]] labor enabled.&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Plump_helmet&amp;diff=4827</id>
		<title>40d:Plump helmet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Plump_helmet&amp;diff=4827"/>
		<updated>2007-11-02T06:23:56Z</updated>

		<summary type="html">&lt;p&gt;Moller: note about cooking plump helmets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Plump helmets'' are fast-growing purple mushrooms which are the staple [[food]] crop of most fortresses.  They are edible raw, but can also be [[cook|cooked]] in a [[kitchen]] or [[brewer|brewed]] into [[dwarven wine]]. Keep in mind that cooking the plants destroys their seeds, or in this case their spawn. Out-of-hand eating and brewing leave a plump helmet spawn behind, which can then be transferred to a seed bag and used to grow crops.&lt;br /&gt;
&lt;br /&gt;
You should note that although it is possible to make farm plots in the sunshine, plump helmets won't grow outside a cave.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crops]]&lt;br /&gt;
[[Category:Indoor crops]]&lt;br /&gt;
[[Category:Spring crops]]&lt;br /&gt;
[[Category:Summer crops]]&lt;br /&gt;
[[Category:Fall crops]]&lt;br /&gt;
[[Category:Winter crops]]&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Floodgate&amp;diff=13653</id>
		<title>40d Talk:Floodgate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Floodgate&amp;diff=13653"/>
		<updated>2007-11-02T06:11:40Z</updated>

		<summary type="html">&lt;p&gt;Moller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ... but only '''stone''' and metal will hold back magma.&lt;br /&gt;
&lt;br /&gt;
Is this true? In the last version only steel was strong enough to contain magma. --[[User:Mizipzor|Mizipzor]] 15:29, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Well, my dolomite floodgates were enough to hold magma. So stone floodgates are capable of holding magma. Dunnoe about wooden ones though. [[User:Noctis|Noctis]] 15:59, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Not true. I used stone floodgates all the time with magma in the last version. --[[User:RedKing|RedKing]] 00:52, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Perhaps the confusion comes from the fact that you needed steel to bridge over magma --[[User:Moller|Moller]] 02:11, 2 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Toggle_engravings&amp;diff=13759</id>
		<title>40d Talk:Toggle engravings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Toggle_engravings&amp;diff=13759"/>
		<updated>2007-11-01T20:20:40Z</updated>

		<summary type="html">&lt;p&gt;Moller: New page: any reason this can't be copied verbatim from the old wiki? --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;any reason this can't be copied verbatim from the old wiki? --[[User:Moller|Moller]] 16:20, 1 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Moller</name></author>
	</entry>
</feed>