<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mini</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mini"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Mini"/>
	<updated>2026-05-12T04:22:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Mini&amp;diff=95580</id>
		<title>User talk:Mini</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Mini&amp;diff=95580"/>
		<updated>2010-04-19T02:38:11Z</updated>

		<summary type="html">&lt;p&gt;Mini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Double redirects aren't generally bad, as explained [[Dwarf_Fortress_Wiki:Versions#Redirects|here]]. --[[User:Iffonox|Iffonox]] 15:10, 18 April 2010 (UTC)&lt;br /&gt;
       When it's a redirect from X_Y to cv:X_Y to cv:X_y? [[User:Mini|Mini]] 02:38, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Mini</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Mini&amp;diff=95578</id>
		<title>User talk:Mini</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Mini&amp;diff=95578"/>
		<updated>2010-04-19T02:37:35Z</updated>

		<summary type="html">&lt;p&gt;Mini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Double redirects aren't generally bad, as explained [[Dwarf_Fortress_Wiki:Versions#Redirects|here]]. --[[User:Iffonox|Iffonox]] 15:10, 18 April 2010 (UTC)&lt;br /&gt;
       When it's a redirect from X_Y to cv:X_Y to cv:X_y?&lt;/div&gt;</summary>
		<author><name>Mini</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Insane&amp;diff=95030</id>
		<title>Insane</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Insane&amp;diff=95030"/>
		<updated>2010-04-18T14:20:26Z</updated>

		<summary type="html">&lt;p&gt;Mini: Removed double redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Insanity]]&lt;/div&gt;</summary>
		<author><name>Mini</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Taiga&amp;diff=95029</id>
		<title>Taiga</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Taiga&amp;diff=95029"/>
		<updated>2010-04-18T14:19:56Z</updated>

		<summary type="html">&lt;p&gt;Mini: Removed double redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[cv:Forest]]&lt;/div&gt;</summary>
		<author><name>Mini</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Chain&amp;diff=95025</id>
		<title>v0.31:Chain</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Chain&amp;diff=95025"/>
		<updated>2010-04-18T14:15:36Z</updated>

		<summary type="html">&lt;p&gt;Mini: Redirected to DF2010:Restraint.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Restraint]]&lt;/div&gt;</summary>
		<author><name>Mini</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Captain_of_the_guard&amp;diff=95020</id>
		<title>v0.31:Captain of the guard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Captain_of_the_guard&amp;diff=95020"/>
		<updated>2010-04-18T14:13:36Z</updated>

		<summary type="html">&lt;p&gt;Mini: Started page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
Your {{L|sheriff}} noble gets promoted to Captain of the Guard. If you have managed your Fortress up to this point without a sheriff, the position of the Captain of the Guard will be vacant and you can assign one. The current Sheriff/Captain can still be removed from office and the post once again be vacant.&lt;br /&gt;
&lt;br /&gt;
The Captain of the Guard leads the {{L|fortress guard}}, which aids the Captain in the enforcement of {{L|justice}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Mini</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Screw_pump&amp;diff=4366</id>
		<title>40d:Screw pump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Screw_pump&amp;diff=4366"/>
		<updated>2009-01-18T12:17:14Z</updated>

		<summary type="html">&lt;p&gt;Mini: Added note revealing that the front of the pump is on the output side.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Machine_component|name=Screw pump|key=s|job=[[Pump operator]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Enormous corkscrew]]&lt;br /&gt;
* [[Pipe]]&lt;br /&gt;
* [[Block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
* 1 of&lt;br /&gt;
** [[Carpentry]]&lt;br /&gt;
** [[Masonry]]&lt;br /&gt;
|power=Needs 10 power.&lt;br /&gt;
}}&lt;br /&gt;
A '''screw pump''' can lift liquids ([[water]] or [[magma]]) from below onto the same [[Z-level]] as the pump. It is two tiles by one tile in size, and it can be either manually operated by a [[dwarf]] with the [[pump operator]] job or by using [[gear assembly|gear assemblies]] connected to [[water wheel]]s and/or [[windmill]]s. The direction you want the water to travel must be chosen at the time of construction.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Building a screw pump requires an [[enormous corkscrew]], a [[block]], and a [[pipe]] section. The light green X must be next to the liquid source and the dark green X is where the liquid exits the  pump. Having specified the direction of travel, you must ensure that the source side of the pump is placed adjacent to and above (in the [[z-axis]]) a liquid. The screw pump will draw the liquid up from below, and distribute it out of the other side of the pump. Screw pumps are [[building]]s that can be removed to recover the materials.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The source of the pump must be directionally adjacent to &amp;quot;Open Space&amp;quot; that is directly above a filled pool of liquid. The adjacent space cannot be a floor, stairway or wall suspended over water. Screw pumps can pump water through a grate or floor bars.&lt;br /&gt;
* In order to build pumps in a &amp;quot;hanging&amp;quot; state, as in the stacked screw pump example, one of its tiles must be able to connect to a nearby machine; either already existing or designated to be built.&lt;br /&gt;
* A hatch on the input tile makes a useful on/off switch.&lt;br /&gt;
* The front pump tile is on the output side.&lt;br /&gt;
* The rear pump tile does not block creature movement.  The front of the pump does block creature movement.&lt;br /&gt;
* The front pump tile blocks liquids flow.  The rear of the pump does not block flow.&lt;br /&gt;
* Dwarves must be able to access and stand on the rear tile of the pump in order to be able to operate the pump manually and even to buid it.&lt;br /&gt;
* Active mechanisms connected to the pump will automatically start the pump; to prevent this either restrict liquid flow using floodgates, or put in a [[gear assembly]] linked to a [[lever]] to disconnect [[power|motion]].&lt;br /&gt;
* Pumps can also be used in conjunction with a [[water wheel]] or a [[windmill]] to become self-powered.&lt;br /&gt;
* Pumps can not push liquids up additional Z-levels.  That is, if you direct the output of a screw pump into a 1-square space surrounded by walls, the water will not &amp;quot;overflow&amp;quot; the walls.&lt;br /&gt;
* Consequently, a pump will refuse to move liquid if the level it is pumping to is completely filled.&lt;br /&gt;
* In order to pump magma, you DO NOT need to build pump out of [[magma-safe]] materials, unless the rear (not blocked) tile is going to be submerged in magma. Note that wooden components will [[wear]] out quickly when used to pump magma.&lt;br /&gt;
&lt;br /&gt;
== Example layouts ==&lt;br /&gt;
=== Single Pump ===&lt;br /&gt;
&lt;br /&gt;
[[Image:jt_screwpump.png|frame|left|A screw pump delivers from the level below to the tile in front.]]&amp;lt;br style=&amp;quot;clear: both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Multiple Levels ===&lt;br /&gt;
[[Image:pumpsnc4.png|frame|right|Diagram 2. Another example of a pump]]&lt;br /&gt;
==== Stacked pumps ====&lt;br /&gt;
''See Diagram 2.'' This example is from a &lt;br /&gt;
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001225&amp;amp;p=2 Bay12 forum thread.]&lt;br /&gt;
&lt;br /&gt;
#Side view of the basic pump unit. Water is moved from the lower floor to the upper; notice how the front of the pump does not need a floor.&lt;br /&gt;
#Side view of stacked screw pumps. Power is transmitted vertically through the '''missing floor''' tiles under the fronts of the pumps - no need for gearboxes in this design. The screw pump front prevents the water from flowing diagonally downwards.&lt;br /&gt;
#Top view of the basic pump unit.&lt;br /&gt;
#Top view with walls in place to prevent the receiving area from spilling out. If this is all it needed, these units could be stacked on top of each other, but it's missing one thing - dwarf access. There's no stairs/ramps, and no good place to put them either that wouldn't interfere with the adjacent levels' water containment.&lt;br /&gt;
#Solution for a freestanding tower - fire escape! Sure, you could consolidate the up and downstairs into a single up/down stair tile, but I like the zigzag and symmetrical arrangement this one presents. Just build these on top of each other, flipping horizontally each time, and bam. Minimal yet aesthetic multi-level water pumping.&lt;br /&gt;
&lt;br /&gt;
====L-shaped Tunnels====&lt;br /&gt;
Instead of using dwarves to work the pumps you can create a pumping system around a central gear column, and use waterwheels at the base to create power for the entire structure.&lt;br /&gt;
&lt;br /&gt;
The L-shape's purpose is to stop water leaking back down the system. Note that either level may be used as the base and tessellated appropriately. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase I&amp;lt;/b&amp;gt; - Dig out the basic shape of the structure&lt;br /&gt;
 Digging&lt;br /&gt;
 &lt;br /&gt;
 Level 1    Level 2      Key&lt;br /&gt;
 ######     ######      # Undug wall&lt;br /&gt;
 #    #     #   _#      . May be wall, cleared, or stairs.&lt;br /&gt;
 # ####     # # ##      _ Channel&lt;br /&gt;
 #   ..     # # ..&lt;br /&gt;
 #_#...     # #...&lt;br /&gt;
 ###...     ###...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase II&amp;lt;/b&amp;gt; - Construct the screw pumps and driver gears.&lt;br /&gt;
 Construction&lt;br /&gt;
 &lt;br /&gt;
 Level 1    Level 2      Key&lt;br /&gt;
 ######     ######      &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Output side of pump&lt;br /&gt;
 #    #     # &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;_#      &amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt; Input side of pump&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;####     # #&amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt;##      &amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt; Direct drive gears&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt; ..     # # ..&lt;br /&gt;
 #_#...     # #...&lt;br /&gt;
 ###...     ###...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase III&amp;lt;/b&amp;gt; - Dig out the vertical channel for the power transfer column.&lt;br /&gt;
 Digging&lt;br /&gt;
  &lt;br /&gt;
 Level 1    Level 2      Key&lt;br /&gt;
 ######     ######      &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;_&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Channel for transfer gear.&lt;br /&gt;
 #    #     # &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;_#&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;####     # #&amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt;##&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;_&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;..     # #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;_&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;..&lt;br /&gt;
 #_#...     # #...&lt;br /&gt;
 ###...     ###...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase IV&amp;lt;/b&amp;gt; - Finally place the power transfer gear:&lt;br /&gt;
&lt;br /&gt;
 Construction&lt;br /&gt;
  &lt;br /&gt;
 Level 1    Level 2      Key&lt;br /&gt;
 ######     ######      &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#000077&amp;quot;&amp;gt;˜&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Water on z-1&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈≈≈≈&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#     #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000077&amp;quot;&amp;gt;˜&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#      &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Water on current z&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;####     #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#&amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt;##      &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Power Transfer Gear&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;..     #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;..&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#000077&amp;quot;&amp;gt;˜&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#...     #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#...&lt;br /&gt;
 ###...     ###...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase N&amp;lt;/b&amp;gt; - Hooking up to water wheels:&lt;br /&gt;
&lt;br /&gt;
Placing water wheels in the water source can be used to power the whole system. Just add more wheels as neccesary.&lt;br /&gt;
&lt;br /&gt;
 ######....            Key&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈≈≈≈&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#....             &amp;lt;b&amp;gt;&amp;lt;font color=#c06020&amp;gt;|&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;  Horizontal axle (North-South)  &lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;####....            &amp;lt;b&amp;gt;&amp;lt;font color=#c06020&amp;gt;HHH&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Water wheel&lt;br /&gt;
 .&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=#c06020&amp;gt;===&amp;lt;/font&amp;gt;*&amp;lt;/b&amp;gt;..             &amp;lt;b&amp;gt;&amp;lt;font color=#c06020&amp;gt;=&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;  Horizontal axle (East-West)        &lt;br /&gt;
 .&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#000077&amp;quot;&amp;gt;˜&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;.&amp;lt;b&amp;gt;&amp;lt;font color=#c06020&amp;gt;|&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;...&amp;lt;b&amp;gt;&amp;lt;font color=#c06020&amp;gt;|&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;..    &lt;br /&gt;
 .&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#000077&amp;quot;&amp;gt;˜&amp;lt;/font&amp;gt;&amp;lt;font color=#c06020&amp;gt;HHH&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000077&amp;quot;&amp;gt;˜&amp;lt;/font&amp;gt;&amp;lt;font color=#c06020&amp;gt;HHH&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000077&amp;quot;&amp;gt;˜&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;   &lt;br /&gt;
 ..........&lt;br /&gt;
&lt;br /&gt;
=== Running a pump with a windmill ===&lt;br /&gt;
&lt;br /&gt;
First, build a [[windmill]] anywhere aboveground (note that it won't do anything yet).&lt;br /&gt;
&lt;br /&gt;
Then, build the pump. The end you selected to 'pump from' will suck water up from the level below, then pump it out of the other end. Build with this in mind. If you want to pump from a river, the 'pump from' end should be on the river.&lt;br /&gt;
&lt;br /&gt;
Both the pipe and corkscrew can be built by a [[carpenter]], (the corkscrew is listed as something like 'enormous wooden cor' if you are using the single-width screen, but hitting {{k|Tab}} to expand the screen should reveal the full text).&lt;br /&gt;
&lt;br /&gt;
Connecting [[Windmill|windmills]] to pumps:&lt;br /&gt;
&lt;br /&gt;
Note that it's much easier if the centre of the [[windmill]] lines up with the pump.&lt;br /&gt;
&lt;br /&gt;
# Dig one level below the [[windmill]] and put a [[gear assembly]] directly beneath the [[axle]] (at centre of windmill). The windmill will start turning.&lt;br /&gt;
# You're probably going to want to bring your power up to the surface. To do this, dig away from the first gear until the surface is clear above. Place another gear here.&lt;br /&gt;
# Connect the gears together using a horizontal axle.&lt;br /&gt;
# Get a [[miner]] to [[channel]] on top of the second gear.&lt;br /&gt;
# Build a third gear in this channel. You should now have a turning gear on the surface.&lt;br /&gt;
# If you thought ahead, you should only need one axle to connect the surface gear to the pump. A pump can be powered from any side.&lt;br /&gt;
&lt;br /&gt;
I recommend that you connect a lever to one of your gears beforehand. The pump will start pumping as soon as it has power.&lt;br /&gt;
&lt;br /&gt;
You can change stuff around as the situation dictates, but that should get you started.&lt;br /&gt;
&lt;br /&gt;
[[Image:Above.png|frame|none|above]]&lt;br /&gt;
[[Image:Below.png|frame|none|below]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The pictures aren't lined up - the far right gear in the second picture is the one below the surface gear.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alternative uses ==&lt;br /&gt;
&lt;br /&gt;
Pumps can also be built with no actual pumping in mind but as dwarven exercise machines.  This is an excellent method to train haulers for better strength and agility or for future soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Screwpump-desalination.png|thumb|An example of how to desalinate water. Single-tilde water is salty, double-tilde water is pure.]]&lt;br /&gt;
Screw pumps also act to desalinate any water which is pumped through them. This is very useful for providing a source of potable water in otherwise entirely salt-water regions. However, if desalinated water comes into contact with saltwater, or passes through a saltwater [[aquifier]] level (even if it has been walled off), the water will be ''re''salinated.&lt;br /&gt;
&lt;br /&gt;
Screw pumps can be used to &amp;quot;reset&amp;quot; [[water pressure]], preventing a surface water source from flooding a fortress through a [[well]] or fishing hole.&lt;br /&gt;
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== External links ==&lt;br /&gt;
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*[[User:Markavian/DFMA|DFMA]] Ingame Videos featuring screw pumps: ([http://mkv25.net/dfma/movie-pump Movies with Pump in the title])&lt;br /&gt;
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{{Water FAQ}}&lt;br /&gt;
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[[Category:Machine components]]&lt;/div&gt;</summary>
		<author><name>Mini</name></author>
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