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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mey</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mey"/>
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	<updated>2026-04-11T00:13:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_olm&amp;diff=41965</id>
		<title>40d Talk:Giant olm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_olm&amp;diff=41965"/>
		<updated>2008-05-30T04:48:07Z</updated>

		<summary type="html">&lt;p&gt;Mey: New page: &amp;quot;It can easily kill an untrained dwarf.&amp;quot; Yes, yes it can... --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;It can easily kill an untrained dwarf.&amp;quot;&lt;br /&gt;
Yes, yes it can... --[[User:Mey|Mey]] 00:48, 30 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41217</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41217"/>
		<updated>2008-05-17T00:34:29Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Settlement 4 - Minbazsil - Quakewatch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 - Minbazsil - Quakewatch==&lt;br /&gt;
[[http://mkv25.net/dfma/map-2691-quakewatch Quakewatch on FD Map Archive]]&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;br /&gt;
&lt;br /&gt;
Got first fey mood, 2 wood was taken by a [[Bowyer]]...&lt;br /&gt;
&lt;br /&gt;
So far have completed a small dam that acts to supply my water supply, an indoor water fall 4 levels tall.  Pumped water up 7 levels from a brook, the dam being 4 levels tall.  Internally there is large water removal tube that feeds out to the empty end of the brook,  along with an axillary tube that is bi-directional in case my well needs to be filly the un-fun way. &lt;br /&gt;
&lt;br /&gt;
Phase 2 of the above project is completed, which is a massive resevouir above my base, which hangs over my front door (and indoor trade depot), and inside the overhang over the volcano.  Recent testing of the release systems has created a partial cap over the mouth of the volcano.  I am currently digging this cap out to turn into an tomb of impressive quality.  Goals are to incorporate lava into the tomb chamber either with channels below the floor, or lava pillars if test runs go ok in the tomb next door.  Fire imps be damned, they can chat with the dead.&lt;br /&gt;
&lt;br /&gt;
The tomb was moving along well, smoothed, and in the process of being engraved.  In parallel I was channeling out the floor for the magma effect.  I come back later to check on progress, and there's little pools of magma around the channels at 1/7th.  I'm ordering the area sealed with a nickel wall until i can determine if this is going to be a threat to the finishing of the chamber.  --[[User:Mey|Mey]] 20:17, 16 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
After watching the situation closely, it appears magma blurp's up occasionally into the chamber.  This just destroyed a master piece carving on the floor of the chamber, and now my engraver is throwing a fit...  Hopefully he'll be tossed in jail before the hammer gets him... --[[User:Mey|Mey]] 20:19, 16 May 2008 (EDT)&lt;br /&gt;
: Current plan is to flood this sealed area with water, which should seal the floors and forget the magma channels.  Or very carefully encased the channels with clear glass blocks... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
I can't seem to embed external images into MediaWiki, so you'll have to click through.&lt;br /&gt;
&lt;br /&gt;
Of note are the Milk opal weapon rack and Golden Piccolo, simply because they contain artwork that references themselves.  I assume this is due to lack of drastically note worthy events at all so far.&lt;br /&gt;
&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art1.png What the Bowyer made - Birchen crossbow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art2.png Turtle Shell Flute]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art3.png Gabbro mug]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art4.png Milk opal weapon rack]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art5.png Golden piccolo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art6.png Obsidian door]] - Which I installed somewhere and have lost track of&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art7.png Golden drum]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Magma&amp;diff=10447</id>
		<title>40d:Magma</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Magma&amp;diff=10447"/>
		<updated>2008-05-17T00:24:45Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Magma reactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magma is red-hot molten rock present in [[volcano]]es, as well as magma pools and magma pipes. It serves as an energy source, powering [[magma forge]]s, [[magma glass furnace]]s and [[magma smelter]]s.  It is extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
== Finding magma ==&lt;br /&gt;
&lt;br /&gt;
While in previous versions of Dwarf Fortress, every map was guaranteed to have magma, since v0.27.169.32a magma is now a feature of terrain and may or may not be present.&lt;br /&gt;
&lt;br /&gt;
Magma occurs in three different features; Magma pools, Magma Pipes, and [[Volcano|Volcanoes]]. &lt;br /&gt;
&lt;br /&gt;
* A Magma Pool is a reservoir of magma that occupies only a few Z-Levels in the mountain, without reaching the surface. Magma Pools can be very small, and may have few suitable locations for buildings that rely on magma. Magma in these pools is limited, and pools will not refill with magma once emptied.&lt;br /&gt;
&lt;br /&gt;
* A Magma Pipe is a reservoir of magma that is connected to the earth's mantle. The magma will start at the lowest z-level, and extend in a pipe shape to its very highest level, which may be visible on the surface, or may be several z-levels underground. Magma Pipes gradually refill with magma.&lt;br /&gt;
&lt;br /&gt;
* A [[Volcano]] is a magma pipe that completely reaches the surface. This gives a volcano that advantage of being a geographical feature that is visible on the [[location]] screen. See the page on volcanoes for more information.&lt;br /&gt;
&lt;br /&gt;
Magma that reaches all the way to the surface (Primarily Magma Pipes and Volcanos) is visible on the &amp;quot;local&amp;quot; screen in the starting location chooser. It is represented as a red ≈ mark (a double tilde) - essentially it looks like red water.  Note that red ≈ marks in the &amp;quot;region&amp;quot; screen mean something different entirely (e.g. red sand). However, it IS actually possible for a volcano that shows up on the &amp;quot;local&amp;quot; and region screen in the starting location chooser to be entirely underground - Although you could see it in the starting location chooser, it would not be visible from the surface once your dwarves have arrived at the fort's site.&lt;br /&gt;
&lt;br /&gt;
While picking a starting location, the easiest place to look for magma is on or near a [[volcano]] (a red ^ mark in the &amp;quot;region&amp;quot; screen).  There are often volcanic islands (easy to find, since they are the sole land in the middle of oceans), but since sea travel is not yet implemented, trade with other races may not be possible on such islands.  Instead, find a volcano on land, and (optionally) start looking for a vent in nearby squares.  &amp;quot;Nearby squares&amp;quot; can mean anything from literally on top of the volcano, to adjacent, to quite a long distance away indeed.  The placement of magma seems to be related to the distance from volcanoes, but is still essentially random.&lt;br /&gt;
&lt;br /&gt;
Magma vents occur exclusively in world map tiles that are primarily igneous extrusive. That is to say, if you select an entire tile on the embarkation screen and press F1 to highlight the most common terrain, the tile will only have magma if the top stone is dark gray, signifying igneous extrusive rock. Magma does not necessarily form in this geological zone/biome, rather anywhere in the tile. Even if magma is not evident on the surface, it's almost certain to be underground somewhere, though the chances of finding it without reveal.exe are still slim.&lt;br /&gt;
&lt;br /&gt;
Much harder than simply finding a magma vent is finding a magma vent that is also near suitable terrain for building.  Depending on your requirements - you may be looking for a source of running water, or a mountain for minerals, or a healthy tree population, or even all three - suitable building sites can be extremely scarce.&lt;br /&gt;
&lt;br /&gt;
Since volcanoes show up on the region finder, and magma vents do not, you may find it easier to simply check all volcanoes on a map for suitability, and generate a new world if none are suitable, rather than scouring tile after tile for magma vents.&lt;br /&gt;
&lt;br /&gt;
If you're willing to search exhaustively, you might want to consider finding magma vents that are not near volcanoes at all.  Very occasionally, magma will be visible in the middle of forests, plains, or other terrain nowhere near a volcano or even mountains.  There is no way to spot these on the region map, so you have to review the local maps. This can be done from DF, but since it involves a lot of scrolling and is very tedious, you can try exporting the local map of the world which can be much more quickly searched for the distinctive red ≈ symbol.&lt;br /&gt;
&lt;br /&gt;
You can also occasionally find magma that does not extend all the way to the surface, and therefore is not visible on the local map.  These are in fact much more numerous than surface-visible magma vents; however, they are almost impossible to find without cheating via one of the [[utilities]] like &amp;quot;reveal.exe&amp;quot;, since unlike proper magma vents these smaller deposits must be almost literally mined into to see (you will get a warning about &amp;quot;warm stone&amp;quot; before you actually breach the deposit).  These smaller magma deposits appear in the same places as normal magma vents - near volcanoes, or, failing that, near other known magma.&lt;br /&gt;
&lt;br /&gt;
== Using magma ==&lt;br /&gt;
&lt;br /&gt;
On a map with a magma vent, the magma will be clearly visible from every level ground and below, unless the map is in a Freezing area. In Freezing areas, the top few levels of the vent will have cooled to form an obsidian &amp;quot;cap&amp;quot;. This should still be readily recognizable however, as it will comprise a circular area. The minerals directly adjacent to the magma vent will also be immediately visible, even at the lowest level of the map, which can give some hints about where to prospect for ores.&lt;br /&gt;
&lt;br /&gt;
The vent has a similar, circular shape on each level.  However, it is not identical from one level to the next; some levels will have a larger or somewhat misshapen circle of magma.&lt;br /&gt;
&lt;br /&gt;
The primary use for magma is to power [[magma smelter]]s, [[magma glass furnace]]s and [[magma forge]]s.  (There are other uses, including defense and possibly even garbage disposal.)  To build forges, etc. on magma, at least one of the external eight squares must be above a square of magma.&lt;br /&gt;
&lt;br /&gt;
This can be done most easily by simply building on ground level.  The magma is visible from ground level but is actually contained one level below ground level, just like any ground-level water source.&lt;br /&gt;
&lt;br /&gt;
To build underground, you will need to dig at least one tile of a [[channel]] above the location you wish to build the smelter or forge.  Underneath this channel there must be magma, either directly from the vent or channeled from the vent.  You can simply build a tunnel straight into the magma, or use channels to tap into the magma on the level below safely - this latter is easier if there is more magma on the lower level than the level on which you wish to build.  Tapping into magma directly is quite safe, provided that you are prepared for it.  Magma is much slower than water, and can be stopped by a simple floodgate.&lt;br /&gt;
&lt;br /&gt;
Volcanoes and magma tubes slowly replenish their supply of magma.&lt;br /&gt;
&lt;br /&gt;
==Magma compared to water==&lt;br /&gt;
&lt;br /&gt;
Magma is a chunky liquid. As such, it acts like water in certain circumstances, but acts differently in others.&lt;br /&gt;
&lt;br /&gt;
===Similarities===&lt;br /&gt;
&lt;br /&gt;
*Magma fills a tile and has seven possible depths.&lt;br /&gt;
&lt;br /&gt;
*Magma flows outward and downward to expand into clear space.&lt;br /&gt;
&lt;br /&gt;
*Screw pumps work in magma.&lt;br /&gt;
&lt;br /&gt;
*Floodgates and pressure plates work in magma.&lt;br /&gt;
&lt;br /&gt;
*Constructed walls of all kinds safely contain magma.&lt;br /&gt;
&lt;br /&gt;
*Objects thrown into magma sink to the bottom.&lt;br /&gt;
&lt;br /&gt;
*Magma that is only 1 deep &amp;quot;evaporates&amp;quot; over time.&lt;br /&gt;
&lt;br /&gt;
===Differences===&lt;br /&gt;
&lt;br /&gt;
*Magma is extremely hot, and capable of melting objects and constructions made of most materials (see [[Magma#Magma vs. Built Objects|Magma vs. Built Objects]]) and thus destroying them.&lt;br /&gt;
&lt;br /&gt;
*Magma is never pressurized, it seeps out of holes slower than water and slow enough for any dwarves to outrun, unless they are the ones digging into it.&lt;br /&gt;
&lt;br /&gt;
*Magma never flows up. Its level may rise only by dripping more magma from above, and new magma may only distribute itself by moving down or to the sides, but never up.&lt;br /&gt;
&lt;br /&gt;
*Magma reacts violently with water, releasing steam and, depending on the amount of magma, leaving behind tiles of solid obsidian which can be mined, smoothed or engraved like any natural tile.&lt;br /&gt;
&lt;br /&gt;
*Magma is not a water source. Dwarves can't drink it or supply it to their wounded.&lt;br /&gt;
&lt;br /&gt;
== Magma vs. Built Objects ==&lt;br /&gt;
&lt;br /&gt;
Some objects that come in contact with magma will function fine, no matter what their material. Others will melt or cease to work properly unless they're made of [[magma-safe materials]]. &lt;br /&gt;
&lt;br /&gt;
* Workshops that are powered by magma need not be built of magma-safe materials to function.&lt;br /&gt;
&lt;br /&gt;
* Constructed walls of any material, even those that are not &amp;quot;Magma-safe&amp;quot;, will hold magma in without issues. &lt;br /&gt;
&lt;br /&gt;
* Bridges that are built &amp;lt;i&amp;gt;over&amp;lt;/i&amp;gt; magma may be constructed of any material. However, bridges that are &amp;lt;i&amp;gt;submerged&amp;lt;/i&amp;gt; in magma must be constructed of a magma-safe material.&lt;br /&gt;
&lt;br /&gt;
* Most machines must be made of [[magma-safe materials]] to function in magma. This includes Floodgates and Screw Pumps.&lt;br /&gt;
&lt;br /&gt;
* Stone mechanisms attached to a construction will melt in magma unless made of bauxite or raw adamantine, even if the construction itself is made of steel. In addition, if the mechanisms melt off of a floodgate, the floodgate will cease to be &amp;quot;constructed&amp;quot; and become an unplaced item again.{{version|0.27.176.38c}} At this point, the magma will flow over it freely.&lt;br /&gt;
&lt;br /&gt;
== Temperature settings ==&lt;br /&gt;
&lt;br /&gt;
Magma is almost harmless if temperature is disabled in the Dwarf Fortress init file.  It can still trap and suffocate or simply starve your dwarves in some situations.  It will not melt bridges, etc. constructed of non-[[magma-proof]] materials.&lt;br /&gt;
&lt;br /&gt;
== Magma reactions ==&lt;br /&gt;
&lt;br /&gt;
*Water: If magma happens to contact water it produces some steam and [[obsidian]]. This means there is no longer any chance of using a prolonged contact between the two to create a steam trap, though steam is also likely now not harmful. For those of you who aren't veteran dwarves, in the old 2D version, steam was deadly.&lt;br /&gt;
*Rocks: [[stone|Rock]]s left over from mining will melt if magma covers them.&lt;br /&gt;
*Speed: Magma moves relatively slowly. While it is nearly impossible to try to seal off water let loose, magma is slow enough for your dwarves to build a floodgate or door, or even wall off the flooding area, if you happen to let magma loose by mistake.&lt;br /&gt;
*Pressure: Magma does not transmit [[water pressure|pressure]].&lt;br /&gt;
: Observation.  I have witnessed Magma &amp;quot;blurp&amp;quot; up through a channel, while working with a Volcano.  In this partiucal case, a floor built in the volcano, 1 z level down.  (This level was created by dropping water into the volcano from overhead, create a obsidian layer.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Physics]]&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41216</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41216"/>
		<updated>2008-05-17T00:19:15Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Settlement 4 - Minbazsil - Quakewatch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 - Minbazsil - Quakewatch==&lt;br /&gt;
[[http://mkv25.net/dfma/map-2691-quakewatch Quakewatch on FD Map Archive]]&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;br /&gt;
&lt;br /&gt;
Got first fey mood, 2 wood was taken by a [[Bowyer]]...&lt;br /&gt;
&lt;br /&gt;
So far have completed a small dam that acts to supply my water supply, an indoor water fall 4 levels tall.  Pumped water up 7 levels from a brook, the dam being 4 levels tall.  Internally there is large water removal tube that feeds out to the empty end of the brook,  along with an axillary tube that is bi-directional in case my well needs to be filly the un-fun way. &lt;br /&gt;
&lt;br /&gt;
Phase 2 of the above project is completed, which is a massive resevouir above my base, which hangs over my front door (and indoor trade depot), and inside the overhang over the volcano.  Recent testing of the release systems has created a partial cap over the mouth of the volcano.  I am currently digging this cap out to turn into an tomb of impressive quality.  Goals are to incorporate lava into the tomb chamber either with channels below the floor, or lava pillars if test runs go ok in the tomb next door.  Fire imps be damned, they can chat with the dead.&lt;br /&gt;
&lt;br /&gt;
The tomb was moving along well, smoothed, and in the process of being engraved.  In parallel I was channeling out the floor for the magma effect.  I come back later to check on progress, and there's little pools of magma around the channels at 1/7th.  I'm ordering the area sealed with a nickel wall until i can determine if this is going to be a threat to the finishing of the chamber.  --[[User:Mey|Mey]] 20:17, 16 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
After watching the situation closely, it appears magma blurp's up occasionally into the chamber.  This just destroyed a master piece carving on the floor of the chamber, and now my engraver is throwing a fit...  Hopefully he'll be tossed in jail before the hammer gets him... --[[User:Mey|Mey]] 20:19, 16 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
I can't seem to embed external images into MediaWiki, so you'll have to click through.&lt;br /&gt;
&lt;br /&gt;
Of note are the Milk opal weapon rack and Golden Piccolo, simply because they contain artwork that references themselves.  I assume this is due to lack of drastically note worthy events at all so far.&lt;br /&gt;
&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art1.png What the Bowyer made - Birchen crossbow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art2.png Turtle Shell Flute]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art3.png Gabbro mug]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art4.png Milk opal weapon rack]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art5.png Golden piccolo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art6.png Obsidian door]] - Which I installed somewhere and have lost track of&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art7.png Golden drum]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41215</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41215"/>
		<updated>2008-05-17T00:17:42Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Settlement 4 - Minbazsil - Quakewatch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 - Minbazsil - Quakewatch==&lt;br /&gt;
[[http://mkv25.net/dfma/map-2691-quakewatch Quakewatch on FD Map Archive]]&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;br /&gt;
&lt;br /&gt;
Got first fey mood, 2 wood was taken by a [[Bowyer]]...&lt;br /&gt;
&lt;br /&gt;
So far have completed a small dam that acts to supply my water supply, an indoor water fall 4 levels tall.  Pumped water up 7 levels from a brook, the dam being 4 levels tall.  Internally there is large water removal tube that feeds out to the empty end of the brook,  along with an axillary tube that is bi-directional in case my well needs to be filly the un-fun way. &lt;br /&gt;
&lt;br /&gt;
Phase 2 of the above project is completed, which is a massive resevouir above my base, which hangs over my front door (and indoor trade depot), and inside the overhang over the volcano.  Recent testing of the release systems has created a partial cap over the mouth of the volcano.  I am currently digging this cap out to turn into an tomb of impressive quality.  Goals are to incorporate lava into the tomb chamber either with channels below the floor, or lava pillars if test runs go ok in the tomb next door.  Fire imps be damned, they can chat with the dead.&lt;br /&gt;
&lt;br /&gt;
The tomb was moving along well, smoothed, and in the process of being engraved.  In parallel I was channeling out the floor for the magma effect.  I come back later to check on progress, and there's little pools of magma around the channels at 1/7th.  I'm ordering the area sealed with a nickel wall until i can determine if this is going to be a threat to the finishing of the chamber.  --[[User:Mey|Mey]] 20:17, 16 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
I can't seem to embed external images into MediaWiki, so you'll have to click through.&lt;br /&gt;
&lt;br /&gt;
Of note are the Milk opal weapon rack and Golden Piccolo, simply because they contain artwork that references themselves.  I assume this is due to lack of drastically note worthy events at all so far.&lt;br /&gt;
&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art1.png What the Bowyer made - Birchen crossbow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art2.png Turtle Shell Flute]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art3.png Gabbro mug]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art4.png Milk opal weapon rack]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art5.png Golden piccolo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art6.png Obsidian door]] - Which I installed somewhere and have lost track of&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art7.png Golden drum]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41214</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41214"/>
		<updated>2008-05-16T17:46:17Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Settlement 4 - Minbazsil - Quakewatch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 - Minbazsil - Quakewatch==&lt;br /&gt;
[[http://mkv25.net/dfma/map-2691-quakewatch Quakewatch on FD Map Archive]]&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;br /&gt;
&lt;br /&gt;
Got first fey mood, 2 wood was taken by a [[Bowyer]]...&lt;br /&gt;
&lt;br /&gt;
So far have completed a small dam that acts to supply my water supply, an indoor water fall 4 levels tall.  Pumped water up 7 levels from a brook, the dam being 4 levels tall.  Internally there is large water removal tube that feeds out to the empty end of the brook,  along with an axillary tube that is bi-directional in case my well needs to be filly the un-fun way. &lt;br /&gt;
&lt;br /&gt;
Phase 2 of the above project is completed, which is a massive resevouir above my base, which hangs over my front door (and indoor trade depot), and inside the overhang over the volcano.  Recent testing of the release systems has created a partial cap over the mouth of the volcano.  I am currently digging this cap out to turn into an tomb of impressive quality.  Goals are to incorporate lava into the tomb chamber either with channels below the floor, or lava pillars if test runs go ok in the tomb next door.  Fire imps be damned, they can chat with the dead.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
I can't seem to embed external images into MediaWiki, so you'll have to click through.&lt;br /&gt;
&lt;br /&gt;
Of note are the Milk opal weapon rack and Golden Piccolo, simply because they contain artwork that references themselves.  I assume this is due to lack of drastically note worthy events at all so far.&lt;br /&gt;
&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art1.png What the Bowyer made - Birchen crossbow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art2.png Turtle Shell Flute]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art3.png Gabbro mug]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art4.png Milk opal weapon rack]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art5.png Golden piccolo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art6.png Obsidian door]] - Which I installed somewhere and have lost track of&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art7.png Golden drum]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41213</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41213"/>
		<updated>2008-05-16T17:11:00Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Settlement 4 - Minbazsil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 - Minbazsil - Quakewatch==&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;br /&gt;
&lt;br /&gt;
Got first fey mood, 2 wood was taken by a [[Bowyer]]...&lt;br /&gt;
&lt;br /&gt;
So far have completed a small dam that acts to supply my water supply, an indoor water fall 4 levels tall.  Pumped water up 7 levels from a brook, the dam being 4 levels tall.  Internally there is large water removal tube that feeds out to the empty end of the brook,  along with an axillary tube that is bi-directional in case my well needs to be filly the un-fun way. &lt;br /&gt;
&lt;br /&gt;
Phase 2 of the above project is completed, which is a massive resevouir above my base, which hangs over my front door (and indoor trade depot), and inside the overhang over the volcano.  Recent testing of the release systems has created a partial cap over the mouth of the volcano.  I am currently digging this cap out to turn into an tomb of impressive quality.  Goals are to incorporate lava into the tomb chamber either with channels below the floor, or lava pillars if test runs go ok in the tomb next door.  Fire imps be damned, they can chat with the dead.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
I can't seem to embed external images into MediaWiki, so you'll have to click through.&lt;br /&gt;
&lt;br /&gt;
Of note are the Milk opal weapon rack and Golden Piccolo, simply because they contain artwork that references themselves.  I assume this is due to lack of drastically note worthy events at all so far.&lt;br /&gt;
&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art1.png What the Bowyer made - Birchen crossbow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art2.png Turtle Shell Flute]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art3.png Gabbro mug]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art4.png Milk opal weapon rack]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art5.png Golden piccolo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art6.png Obsidian door]] - Which I installed somewhere and have lost track of&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art7.png Golden drum]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41212</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41212"/>
		<updated>2008-05-16T16:07:31Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Artifacts */  fixing image links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 - Minbazsil==&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;br /&gt;
&lt;br /&gt;
Got first fey mood, 2 wood was taken by a [[Bowyer]]...&lt;br /&gt;
&lt;br /&gt;
So far have completed a small dam that acts to supply my water supply, an indoor water fall 4 levels tall.  Pumped water up 7 levels from a brook, the dam being 4 levels tall.  Internally there is large water removal tube that feeds out to the empty end of the brook,  along with an axillary tube that is bi-directional in case my well needs to be filly the un-fun way. &lt;br /&gt;
&lt;br /&gt;
Phase 2 of the above project is completed, which is a massive resevouir above my base, which hangs over my front door (and indoor trade depot), and inside the overhang over the volcano.  Recent testing of the release systems has created a partial cap over the mouth of the volcano.  I am currently digging this cap out to turn into an tomb of impressive quality.  Goals are to incorporate lava into the tomb chamber either with channels below the floor, or lava pillars if test runs go ok in the tomb next door.  Fire imps be damned, they can chat with the dead.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
I can't seem to embed external images into MediaWiki, so you'll have to click through.&lt;br /&gt;
&lt;br /&gt;
Of note are the Milk opal weapon rack and Golden Piccolo, simply because they contain artwork that references themselves.  I assume this is due to lack of drastically note worthy events at all so far.&lt;br /&gt;
&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art1.png What the Bowyer made - Birchen crossbow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art2.png Turtle Shell Flute]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art3.png Gabbro mug]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art4.png Milk opal weapon rack]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art5.png Golden piccolo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art6.png Obsidian door]] - Which I installed somewhere and have lost track of&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art7.png Golden drum]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41211</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41211"/>
		<updated>2008-05-16T16:06:50Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 - Minbazsil==&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;br /&gt;
&lt;br /&gt;
Got first fey mood, 2 wood was taken by a [[Bowyer]]...&lt;br /&gt;
&lt;br /&gt;
So far have completed a small dam that acts to supply my water supply, an indoor water fall 4 levels tall.  Pumped water up 7 levels from a brook, the dam being 4 levels tall.  Internally there is large water removal tube that feeds out to the empty end of the brook,  along with an axillary tube that is bi-directional in case my well needs to be filly the un-fun way. &lt;br /&gt;
&lt;br /&gt;
Phase 2 of the above project is completed, which is a massive resevouir above my base, which hangs over my front door (and indoor trade depot), and inside the overhang over the volcano.  Recent testing of the release systems has created a partial cap over the mouth of the volcano.  I am currently digging this cap out to turn into an tomb of impressive quality.  Goals are to incorporate lava into the tomb chamber either with channels below the floor, or lava pillars if test runs go ok in the tomb next door.  Fire imps be damned, they can chat with the dead.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
I can't seem to embed external images into MediaWiki, so you'll have to click through.&lt;br /&gt;
&lt;br /&gt;
Of note are the Milk opal weapon rack and Golden Piccolo, simply because they contain artwork that references themselves.  I assume this is due to lack of drastically note worthy events at all so far.&lt;br /&gt;
&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art1.png|What the Bowyer made - Birchen crossbow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art2.png|Turtle Shell Flute]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art3.png|Gabbro mug]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art4.png|Milk opal weapon rack]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art5.png|Golden piccolo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art6.png|Obsidian door]] - Which I installed somewhere and have lost track of&amp;lt;br /&amp;gt;&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art7.png|Golden drum]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41210</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41210"/>
		<updated>2008-05-16T16:05:20Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 - Minbazsil==&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;br /&gt;
&lt;br /&gt;
Got first fey mood, 2 wood was taken by a [[Bowyer]]...&lt;br /&gt;
&lt;br /&gt;
So far have completed a small dam that acts to supply my water supply, an indoor water fall 4 levels tall.  Pumped water up 7 levels from a brook, the dam being 4 levels tall.  Internally there is large water removal tube that feeds out to the empty end of the brook,  along with an axillary tube that is bi-directional in case my well needs to be filly the un-fun way. &lt;br /&gt;
&lt;br /&gt;
Phase 2 of the above project is completed, which is a massive resevouir above my base, which hangs over my front door (and indoor trade depot), and inside the overhang over the volcano.  Recent testing of the release systems has created a partial cap over the mouth of the volcano.  I am currently digging this cap out to turn into an tomb of impressive quality.  Goals are to incorporate lava into the tomb chamber either with channels below the floor, or lava pillars if test runs go ok in the tomb next door.  Fire imps be damned, they can chat with the dead.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
I can't seem to embed external images into MediaWiki, so you'll have to click through.&lt;br /&gt;
&lt;br /&gt;
Of note are the Milk opal weapon rack and Golden Piccolo, simply because they contain artwork that references themselves.&lt;br /&gt;
&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art1.png|What the Bowyer made - Birchen crossbow]]&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art2.png|Turtle Shell Flute]]&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art3.png|Gabbro mug]]&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art4.png|Milk opal weapon rack]]&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art5.png|Golden piccolo]]&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art6.png|Obsidian door]] - Which I installed somewhere and have lost track of&lt;br /&gt;
[[http://musteat.org/base/images/df/s4_art7.png|Golden drum]]&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41209</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41209"/>
		<updated>2008-05-16T15:55:03Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Settlement 4 - Minbazsil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 - Minbazsil==&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;br /&gt;
&lt;br /&gt;
Got first fey mood, 2 wood was taken by a [[Bowyer]]...&lt;br /&gt;
&lt;br /&gt;
So far have completed a small dam that acts to supply my water supply, an indoor water fall 4 levels tall.  Pumped water up 7 levels from a brook, the dam being 4 levels tall.  Internally there is large water removal tube that feeds out to the empty end of the brook,  along with an axillary tube that is bi-directional in case my well needs to be filly the un-fun way. &lt;br /&gt;
&lt;br /&gt;
Phase 2 of the above project is completed, which is a massive resevouir above my base, which hangs over my front door (and indoor trade depot), and inside the overhang over the volcano.  Recent testing of the release systems has created a partial cap over the mouth of the volcano.  I am currently digging this cap out to turn into an tomb of impressive quality.  Goals are to incorporate lava into the tomb chamber either with channels below the floor, or lava pillars if test runs go ok in the tomb next door.  Fire imps be damned, they can chat with the dead.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
&lt;br /&gt;
[[Image:http://musteat.org/base/images/df/s4_art1.png|thumb|400px|What the Bowyer made.]]&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Mey&amp;diff=41650</id>
		<title>User talk:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Mey&amp;diff=41650"/>
		<updated>2008-05-16T15:39:02Z</updated>

		<summary type="html">&lt;p&gt;Mey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do your settlements have names Mey? --[[User:Markavian|Markavian]]&lt;br /&gt;
: I've put up the name for the current fortress, don't feel like separating the original 3 from test sites on the reclaim screen. --[[User:Mey|Mey]] 11:39, 16 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Mey&amp;diff=41649</id>
		<title>User talk:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Mey&amp;diff=41649"/>
		<updated>2008-05-16T15:38:52Z</updated>

		<summary type="html">&lt;p&gt;Mey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do your settlements have names Mey? --[[User:Markavian|Markavian]]&lt;br /&gt;
: I've put up the name for the current fortress, don't feel like separating the original 3 from test sites on the reclaim screen.&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41208</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41208"/>
		<updated>2008-05-16T15:37:54Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Settlement 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 - Minbazsil==&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;br /&gt;
&lt;br /&gt;
Got first fey mood, 2 wood was taken by a [[Bowyer]]...&lt;br /&gt;
&lt;br /&gt;
So far have completed a small dam that acts to supply my water supply, an indoor water fall 4 levels tall.  Pumped water up 7 levels from a brook, the dam being 4 levels tall.  Internally there is large water removal tube that feeds out to the empty end of the brook,  along with an axillary tube that is bi-directional in case my well needs to be filly the un-fun way. &lt;br /&gt;
&lt;br /&gt;
Phase 2 of the above project is completed, which is a massive resevouir above my base, which hangs over my front door (and indoor trade depot), and inside the overhang over the volcano.  Recent testing of the release systems has created a partial cap over the mouth of the volcano.  I am currently digging this cap out to turn into an tomb of impressive quality.  Goals are to incorporate lava into the tomb chamber either with channels below the floor, or lava pillars if test runs go ok in the tomb next door.  Fire imps be damned, they can chat with the dead.&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41207</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41207"/>
		<updated>2008-05-16T02:09:25Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Settlement 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 ==&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;br /&gt;
&lt;br /&gt;
Got first fey mood, 2 wood was taken by a [[Bowyer]]...&lt;br /&gt;
&lt;br /&gt;
So far have completed a small dam that acts to supply my water supply, an indoor water fall 4 levels tall.  Pumped water up 7 levels from a brook, the dam being 4 levels tall.  Internally there is large water removal tube that feeds out to the empty end of the brook,  along with an axillary tube that is bi-directional in case my well needs to be filly the un-fun way. &lt;br /&gt;
&lt;br /&gt;
Phase 2 of the above project is completed, which is a massive resevouir above my base, which hangs over my front door (and indoor trade depot), and inside the overhang over the volcano.  Recent testing of the release systems has created a partial cap over the mouth of the volcano.  I am currently digging this cap out to turn into an tomb of impressive quality.  Goals are to incorporate lava into the tomb chamber either with channels below the floor, or lava pillars if test runs go ok in the tomb next door.  Fire imps be damned, they can chat with the dead.&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41206</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41206"/>
		<updated>2008-05-05T10:16:26Z</updated>

		<summary type="html">&lt;p&gt;Mey: /* Settlement 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 ==&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;br /&gt;
&lt;br /&gt;
Got first fey mood, 2 wood was taken by a [[Bowyer]]...&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dolomite&amp;diff=41218</id>
		<title>40d Talk:Dolomite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dolomite&amp;diff=41218"/>
		<updated>2008-05-05T07:20:12Z</updated>

		<summary type="html">&lt;p&gt;Mey: New page: It's Dolomite baby! --Bender --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's Dolomite baby! --Bender --[[User:Mey|Mey]] 03:20, 5 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41205</id>
		<title>User:Mey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mey&amp;diff=41205"/>
		<updated>2008-05-05T06:59:36Z</updated>

		<summary type="html">&lt;p&gt;Mey: New page:  == Settlement 1 == Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.   == Settlement 2 == Opera...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Settlement 1 ==&lt;br /&gt;
Lost during first winter, due to injuries from local animal population, a frozen river with no indoor water supply, and running out of booze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 2 ==&lt;br /&gt;
Operated for 3 seasons, with rather elaborate swiss family Robinson bridge city.  Several wells, large production facilities, and well supply still.  Lost to goblin raid, due to lack of security, and most travel was across outdoor bridges that weren't sheilded to arrows.  10 dwarves lost in the first 1min before I realized how they were dieing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 3 ==&lt;br /&gt;
Accidental breech of a burial chamber for a channel to create a massive pump filled water reserve, cause entire burial chamber, and storage area to flood.  Later hilarious attempts at pumping out the water, and collapsing a section of roof on the water channel only made matters worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settlement 4 ==&lt;br /&gt;
&lt;br /&gt;
In progress..&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Newbie_Location_Recommendations&amp;diff=32467</id>
		<title>User:Vaevictus/Newbie Location Recommendations</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Newbie_Location_Recommendations&amp;diff=32467"/>
		<updated>2008-05-05T06:52:04Z</updated>

		<summary type="html">&lt;p&gt;Mey: Adding my tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you're looking for a easy spot to start playing DF in, here's my advice:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma]] || Avoid || Adds temptation to flood your fort with lava&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquifer]] || Avoid || Usually above the rock you need to get at, and is hard to penetrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Biome]] || Temperate || Get Something mild, not hot or cold. Avoid savannah to avoid elephants.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] || Recommended || Heavily Forested&lt;br /&gt;
|-&lt;br /&gt;
| [[Plants]] || Recommended || Plants are food, so pick a spot with some or lots&lt;br /&gt;
|- &lt;br /&gt;
| [[Flux]] || Recommended || having a flux layer is a good idea&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal]] || Cross your fingers || there's lots of iron and other ores... especially if you get a flux layer&lt;br /&gt;
|-&lt;br /&gt;
| [[River]] || Avoid || Carp.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brook]] || Recommended || Water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Getting a warmer temperature will mean that your outdoor water source will not freeze over during the winter.  Otherwise make sure to get an indoor supply ASAP on settling. --[[User:Mey|Mey]] 02:52, 5 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Newbie_Location_Recommendations&amp;diff=32466</id>
		<title>User:Vaevictus/Newbie Location Recommendations</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Newbie_Location_Recommendations&amp;diff=32466"/>
		<updated>2008-05-05T06:51:48Z</updated>

		<summary type="html">&lt;p&gt;Mey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you're looking for a easy spot to start playing DF in, here's my advice:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma]] || Avoid || Adds temptation to flood your fort with lava&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquifer]] || Avoid || Usually above the rock you need to get at, and is hard to penetrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Biome]] || Temperate || Get Something mild, not hot or cold. Avoid savannah to avoid elephants.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] || Recommended || Heavily Forested&lt;br /&gt;
|-&lt;br /&gt;
| [[Plants]] || Recommended || Plants are food, so pick a spot with some or lots&lt;br /&gt;
|- &lt;br /&gt;
| [[Flux]] || Recommended || having a flux layer is a good idea&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal]] || Cross your fingers || there's lots of iron and other ores... especially if you get a flux layer&lt;br /&gt;
|-&lt;br /&gt;
| [[River]] || Avoid || Carp.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brook]] || Recommended || Water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Getting a warmer temperature will mean that your outdoor water source will not freeze over during the winter.  Otherwise make sure to get an indoor supply ASAP on settling.&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ballista_arrow&amp;diff=41027</id>
		<title>40d:Ballista arrow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ballista_arrow&amp;diff=41027"/>
		<updated>2008-04-30T01:17:14Z</updated>

		<summary type="html">&lt;p&gt;Mey: New page: Can be constructed at the Siege workshop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can be constructed at the [[Siege workshop]]&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Refuse_stockpile&amp;diff=17656</id>
		<title>40d Talk:Refuse stockpile</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Refuse_stockpile&amp;diff=17656"/>
		<updated>2008-04-29T21:03:29Z</updated>

		<summary type="html">&lt;p&gt;Mey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What are the advantages of using a refuse stockpile over a dump zone? That might not be very clear to new players.--[[User:Xazak|Xazak]] 19:55, 3 November 2007 (EDT)&lt;br /&gt;
:Considering myself a new player, the usefulness/function of a dump zone is not clear to me, yes. For now, after some experimentation, i go with not having a dump zone. --[[User:Koltom|Koltom]] 23:17, 15 February 2008 (EST)&lt;br /&gt;
::dump zone lets you drop a lot of whatever on 1 square, such as an entire floors worth of stone. you do, however, have to designate each individual thing to be dumped. refuse stockpile only takes trash, but does so automaticaly -[[User:Chariot|Chariot]] 03:44, 16 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
So uh, how do you make a refuse stockpile?  What keys in what order?  I can't get it to work and I'm not sure if I'm doing something wrong or if the Dwarfs are being naughty.  (Wow!  Thanks...I'm not sure how I missed that.  :) &lt;br /&gt;
&lt;br /&gt;
press p then r , then enter to start marking the area, move cursor, press enter again, refuse stockpile appears. --[[User:Koltom|Koltom]] 18:45, 2 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Do Shells and bones create miasma? If I create a custom indoor stockpile for them,do I need the airlock system?  Currently I only keep fresh hides in a custom stock pile inside a room that holds the butcher and tanner --[[User:Mey|Mey]] 17:03, 29 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Fire-safe&amp;diff=10201</id>
		<title>40d:Fire-safe</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Fire-safe&amp;diff=10201"/>
		<updated>2008-04-29T01:48:14Z</updated>

		<summary type="html">&lt;p&gt;Mey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fire-safe materials]] are building materials that cannot catch on [[Fire|fire]].  These include [[Stone|stone]], [[Glass|glass]], and [[Metal|metal]].  [[Wood]] is not a fire-safe material. Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as near magma.&lt;br /&gt;
: From my observations, Fire safe is required for magma forges, but only things that will be submerged in magma needs to be magma safe.  Which is basically grates, flood gates, mechanisms, etc. --[[User:Mey|Mey]] 21:48, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Flux materials, such as limestone blocks, which are burnt up in the purification of pig iron to produce steel, are considered fire-safe. It is perfectly fine to burn calcite as a flux making steel in a limestone furnace. [[Ice]] is also fire-safe material, but constructions made of ice may melt if exposed to sufficient heat.{{verify}}&lt;/div&gt;</summary>
		<author><name>Mey</name></author>
	</entry>
</feed>